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>>1027615
his argument isn't "wrong", exactly
it's just coming from a very cynical corporate viewpoint of generating more content for more profit
which maybe is great if your life's ambition is to make a bunch of billionaires slightly richer
and shortsighted, as well, because those corporations are not gonna give a shit if a snotty artist has "full control" of the positioning of every element in a scene. they'll just replace him with a marketing department and pump out whatever tests well enough with the target demographics
also, let me take this opportunity to vent about pic related
I'm so fucking tired of this "well, all the technological advancements we use today were just as maligned as AI :)"
motherfucker, this wasn't that long ago. most of us lived through most of this stuff. it's not the same
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>>1027625
>I would have lost my job
What fucking job? Dude's a grifter that does tutorials and scams people with materials. He's never worked on a production in his life. He thinks that because he's been making tutorials for beginners for 15 years he's suddenly an expert on the industry and it's practices. He's a perpetual beginner himself that never progressed past the wall, and instead pretends to know what the fuck he's talking about.
That being said, I think AI in 3d has its merits. It's just another facet of procedural generation, which artists already use to fill a scene with detail that they don't have to do themselves. Genning models of clutter or other BS objects I think is fine and it gives more time to work on the main aspects of a scene but still keep an extremely high density of detail. If someone's not using genned 3d as a way to fill a scene or make it do a team's worth of work that they wouldn't be able to do themself in a decent timeframe, and just using them as their main focus, they're a fucking retard just like Price over here.
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andrew's a prick but i do think arts as a profession as it exists today, is mostly doomed
some of the most prized positions in arts are stable, salaried, jobs at large coroporations where artists are mostly there as crafstpeople in big pipelines to create products that can be sold for profit
games is fucked, vfx is fucked - those industries have responded by reducing headcounts. any opportunities to cut costs, they will take.
capital is unsentimental in prusuit of profits.
disney will not save you.
the system of ip law that been bent and shaped by capital will not save you - the same one that everyone hated just a few years ago
the marketing machines which shit on vfx (it's all le practical, bro) will not save you
the directors who do the same will not save you
the public which wants le practical effects will not save you
the best you can hope for at this point is that the machines come for everyone else's jobs too
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>>1027615
I saw that "is it 3d" twitter account dunking on this because of the polycount which seemed like a retarded form of attack. I doubt AI will take over 3d modelling for the simple reason that there isn't many 3d models avaliable to train AI on. If you think about it, very few people upload 3d models. For every 3d model uploaded there's probably 100 million photographs. I'd imagine the data isn't there. I don't know how meshy works but you'll probably get something that takes 2d image generation and interpolates into 3d (probably poorly). High poly 3d takes a crazy amount of time so you can imagine there's a lot of energy and money there to negate it
Long term you probably wont even need the 3d model desu, you'll just have some stand in and the ai will generate everything on top and your models will just be queues to engineer some kind of ai generated outcome, like those videos that AI GTA to make it look more realistic but for a whole game
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>>1027639
> Long term you probably wont even need the 3d model desu, you'll just have some stand in and the ai will generate everything on top and your models will just be queues to engineer some kind of ai generated outcome, like those videos that AI GTA to make it look more realistic but for a whole game
Nah, what you propose is not enough because it's not stable enough.
People actually want to "bake" it into 3d model that stays consistent afterwards.
> there isn't many 3d models avaliable to train AI on. If you think about it, very few people upload 3d models. For every 3d model uploaded there's probably 100 million photographs. I'd imagine the data isn't there
Very true.
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To be fair, there is a correlation between high experience level and taking AI easy. I'm way more confident using AI in programming for example, than in art. Because I perfectly understand everything its doing in code, and I don't really understand all of fundamentals of art and I'm not really sure about quality on technical level of being able to say why something is bad and how exactly it should be fixed (other than "I don't feel right about this"). It's basically insecurity due to lack of experience and lack of confidence of being able to fully QA the results properly. And there are people who simply don't care and only care about getting things done. It's all different attitudes.
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>>1027692
artists will be replaced if they use AI
any process you create to control the AI is can be automated too
if anything, as seen with programmers, by jumping in all you're doing is helping automate your job away
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>>1027640
>did he disclose any payments from ai companies?
he said that he wasnt geting paid, but hes acting like he is, promoting ai to all of his dumb begginers believing that hes a pro for having a begginer friendly tutorial
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>>1027694
We didn't automate our jobs, what do you mean? The job market crisis is not due to AI, but you're right that AI has made programming significantly less fun, it's actually really boring and depressing now, unlike previously.
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>>1028007
>We didn't automate our jobs, what do you mean?
I'm a programmer myself, and the last few months have been a huge FOMO fueled drive to show off to management how much of our jobs can be done with AI
setting up processes and guardrails, configuring .MDs and skills and whatever Karpathy calls the next thing
we're literally creating claude code skills RIGHT NOW that we're meant to give to product people so they'll implement new features and fix bugs. I don't think anyone knows what the fuck is happening anymore. I no longer question anything, I'm just watching it all burn
>AI has made programming significantly less fun, it's actually really boring and depressing now, unlike previously.
ehh, I hated my job before and I don't hate it more now. this industry has always been a clown show, anyway. I like getting paid to "work" from home
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>>1027615
https://www.blender.org/press/anthropic-joins-the-blender-development- fund-as-corporate-patron/
>Blender Foundation is happy to announce that Anthropic is joining the Blender Development Fund as Corporate Patron.
Blender Guru: "When the chips are down, these... these artists, they'll eat each other. See, I'm not a monster, I'm just ahead of the curve!"
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>>1028008
I enjoy prompting for my hobby projects. Not big picture, actually doing it step by step, prompting for refactors and renames, prompting to split code into files how I like and then deciding it's too granular and reprompting to refactor in a different way... all without feeling bad about wasting so much time to manully grind those refactors myself. A lot of stuff I procrastinated about before now is easily promptable, which I like. I won't claim that it's not evil or harmful long-term, etc. Just telling that I see something positive in it for myself.
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>>1028008
I work as a graphic designer and it's basically the same shit. Some engineers have build a node based WebUI for us with an OpenAI API and now we need to test it, find methods to automate content generation and report to management. A fifth of our content has to be AI generated now. For what reason? Nobody knows exactly, but probably to attract some of the retarded shareholders. Work has became so boring and soulless, but I am too tired to reject this shit any longer and just move along this nonsense to accelerated and watch it burn. The thing is, AI requires so many iterations until it produces something useable and we just burn through tokens for no reason at all. I hope that the company gets fucked over by (Open)AI in the future so I can laugh at them and say "I told you ¯\_(ツ)_/¯"
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>>1028008
Bank cybersecurity KPIs involve minimum numbers of copilot queries now. Ive got buddies who have it running in the background playing minesweeper to hit their metrics while they do all the actual work. I really hope your bank and super are being run by guys like that and not guys who vibecode with your life savings
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>>1027919
True, even artists use automation of boring tasks wich deprives hundreds of jobs. They don't care about that. They care about their non-existant dream job of drawing 3 hours a day and gooning for 6 more.
They don't bat an eye when games now all play, look and run the same due to engines. But using a program instead of an illustrator!!??? that's where they draw the line.
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>>1027615
I Followed the donut tutorial because everyone recommended it. It was fairly boring and had a few small points of failure, but I worked through it. I wanted to refresh my skills and try tackling blender again after a hiatus, so I went back to see his new Blender 5 tutorial. And after watching the first video, all I can say is what a dunce. He is an obvious sellout and it gives me second hand embarrassment watching him spout such a bullshit opinion.
If any of you have recommendations for better people to watch, especially when it comes to greasepencil, bones, and UVs, please let me know.