Showing all 150 replies.
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>>5129462
They almost certainly won't be in the base game though otherwise what's the point of making this statement? Maybe we'll get them as DLC eventually but either way it's a major capitulation. Can't have dolphins but sunfish and hammerheads are A-OK, somehow.
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>>5129463
The only things ZT2 had that were missing by the end of PZ's development cycle were the marine animals, and we just got them in the trailer plus aviaries. I guess it's still missing extinct species but honestly there are better games for that, what else is there?
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>>5129467
It's more about how stupid that whole process of acquiring animals was and how cumbersome building is. It's a game that you have to be really autistic about to get your money's worth out of it, not as much something to play very casually.
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>>5129469
Forgot to give you a proof:
https://youtube.com/watch?v=mq6UKr7DSoI
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>>5129470
>It's more about how stupid that whole process of acquiring animals was
You put down a trade centre, buy the animal, keeper brings the animal to the enclosure. I suppose it's slightly more complicated than drag and drop but is this really a significant barrier for you?
>how cumbersome building is
The building system has a lot of depth to it but you're free to just use prefabs or shit off the workshop if you want to. The only thing I will concede is that the way pathing worked in PZ1 was an absolute pain in the ass, but PZ2 will have fixed this assuming the devs just copy over what they added to Planet Coaster 2.
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>>5129455
not buying unless the animals have at least some symbolic texture representing their genitalia or something like genetic inheritance
In nearly every game with animals, my immersion is shattered when I realize that animal is canonically a neutered golem that reproduces by cloning itself off-screen.
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>>5129455
Returning Species:
- Bengal Tiger
- African Savannah Elephant
- Blue Wildebeest
- Plains Zebra
- Western Chimpanzee
- Saltwater Crocodile
- Axolotl
- Reticulated Giraffe
- American Bison
New Species:
- Mola-Mola
- Hawksbill Sea Turtle
- Yellow Tang
- Pennant Coralfish
- Toco Toucan
- Secretarybird
- Goodfellow’s Tree-Kangaroo
- Golden Eagle
- Golden Lion Tamarin
- Scalloped Hammerhead (Listed as Hammerhead Shark)
- Yellow-and-Blueback Fusilier (Listed as Blue-and-Gold Fusilier)
- Orbicular Batfish (Listed as Longfin Batfish)
- Palette Surgeonfish
- Blacktip Reef Shark
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>>5129476
> at least some symbolic texture representing their genitalia
Nope
>something like genetic inheritance
First game had a basic genetics system where you could breed for certain stats like size and lifespan. A select few animals also had breeding for special colour morphs, I remember the foxes had a lot of variety.
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>>5129495
I honestly wouldn't mind if they did just decide to remove apes, elephants, and every other animal with significant ethical concerns from the game entirely, but the double standard for cetaceans specifically is just ridiculous. The first game had several animals that just don't even exist in captivity at all and no one raised a stink about it, but bottlenoses which you can find in over a hundred zoos and aquariums? That's too far.
It screams corporate to me, they know that there are many people who have been propagandised into caring only about dolphin welfare specifically and Frontier is more interested in just catering to crowd over making a stand over the ethics of captivity broadly.
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>>5129608
>I honestly wouldn't mind if they did just decide to remove apes, elephants, and every other animal with significant ethical concerns from the game entirely,
That'd be fucking lame, especially since the "ethical concerns" are mostly in the heads of a minority of loud activists who ignore all the studies showing that those concerns have little-to-no basis in reality. They get exaggerated by animal rights orgs who need the donations from their moronic audience.
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>>5129619
Giant otters were already in the first game so they'll probably return as well
Oddly enough, sea otters were missing from the first game but now there are aquariums they'll presumably appear in the second game along with walruses manatees/dugongs, which were also highly requested.
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>>5129694
Right off the bat, you've demonstrated your ignorance of this topic. This is NOT true of all dolphin species and even with certain species (orcas, bottlenose dolphins) you find lots of variations. There are ecotypes called "resident orcas" (distinct from "transient orcas") which spend their entire lives near the coast in one highly specific region. There are likewise pods of bottlenose dolphins which lead an entirely coastal or estuarian existence limited to a very particular region, never venturing out into the open ocean. This is also true of many other species, such as humpback dolphins (not to be confused with humpback whales) and finless porpoises, which do not venture out into the open ocean. And then there are the various species of river dolphins, which, as their name suggests, spend their lives within rivers/freshwater habitats, not the ocean.
If you can't even get such basic facts correct, what makes you qualified to make such a sweeping pronouncement? You're retarded.
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>>5129696
Not to mention that just because an animal travels a lot in the wild doesn't necessarily mean that's something it actually needs or wants to do versus just being a practical necessity for surviving in the wild. Wild tigers might have territories hundreds of miles wide to find enough prey to eat but in a zoo where they have access to infinite food they're perfectly happy with like a 5,000 sq ft enclosure.
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>>5129696
>There are ecotypes called "resident orcas" (distinct from "transient orcas") which spend their entire lives near the coast in one highly specific region
And within that region they might travel 100 km in a day
>There are likewise pods of bottlenose dolphins which lead an entirely coastal or estuarian existence limited to a very particular region, never venturing out into the open ocean
Living near the shore does not equate to not travelling far. That’s retarded
>>5129702
Wild tigers don’t live to half their natural lifespan in captivity or chew on the walls of their enclosures until their teeth wear down. It is entirely feasible for a zoo to provide everything a tiger needs, the same is not currently true for orcas
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>>5129705
>molas or hammerheads do
They both have very specific requirements (diet in the case of molas, tank design in the case of hammerheads) but they can both do fine if those requirements are met.
>>5129702
Correct. Another problem with these debates is that many laypeople assume that "more space=better" when the studies that have been done for large and socially complex animals like elephants indicate that beyond a certain threshold, which most accredited zoos meet, there are diminishing returns to increased exhibit size. What really matters is enrichment/stimulation, i.e. objects/toys to investigate, being around other members of their herd, and interactions with their keepers. This happens to be a win-win, because not only is it better for the animal's health, but it's also much more entertaining for people to watch an animal play around with objects or with its caretakers than it is to just watch them stand around.
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>>5129720
>They both have very specific requirements (diet in the case of molas, tank design in the case of hammerheads) but they can both do fine if those requirements are met.
You can count the number of aquariums actually able to do this on one hand, meanwhile there are like a hundred different zoos and aquariums that keep bottlenoses.
Anyways I don't really mind molas and hammerheads because at least they're unique and are actually kept to some degree. What annoys me is when the game adds animals that either don't exist in captivity at all or they add something super rare when a much more sensible alternative exists. Like the first game added Saiga which have basically just immediately killed themselves everytime they've been attempted at real zoos and then for god knows what reason we got ultra rare three-toed sloths over the two-toed sloths that you can find in like every major zoo in the world.
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>Want to play a cute zoo game
>It's a 3D architectural tool
>You spend 4 hours building 2 habitats before even opening your zoo
>no brush tool despite being in JWE2
>no grids, no easy pathing
>Rollercoonster 2 failed miserably
This game is gonna bomb.
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>>5129725
Saigas in the wild suffer sudden mass casualties as well because they're incredibly sensitive to any shifts in the weather, which is why their population numbers fluctuate so much, though yeah, it is a much bigger problem for zoos if your entire herd keels over dead one day.
https://www.unep.org/news-and-stories/press-release/catastrophic-colla pse-saiga-antelopes-central-asia
>More than 120,000 saiga antelope have been confirmed dead in central Kazakhstan, representing more than a third of the global population. This is a major blow for conservation efforts given that saigas have in the past ten years only just started to recover from a global population size of less than 50,000 animals following a 95% crash in numbers.
>Mass mortality events are not unusual for saiga antelopes, with a case occurring as recently as 2010 with 12,000 dead animals. However, the scale of the current event is unprecedented relative to the total population size. Often these mass mortality events occur in the birth period, when Saiga females come together in vast herds to all give birth within a peak period of less than one week.
Another example from the first game is the Goliath frog, which is very rare. I think they were completely absent from zoos for a long time until the Vienna Zoo got a batch this year.
Now that we're getting birds and aquariums, they really need to give us palette swaps for different species and subspecies in cases where they have otherwise similar builds and behavior, e.g. different species of macaws. Likewise they need to let us create reptiles houses with a wide-ranging collection of herps and nocturnal houses (aye-ayes, night monkeys, slow lorises, vampire bats, galagos, naked mole rats, etc, all of which were absent from the first game).
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>>5129733
>Another example from the first game is the Goliath frog, which is very rare.
Don't forget the titan beetle which has never been kept in captivity. We don't even know what the larvae look like because no one has ever seen one.
>Now that we're getting birds and aquariums, they really need to give us palette swaps for different species and subspecies in cases where they have otherwise similar builds and behavior, e.g. different species of macaws.
Not sure about the birds but I feel like it's very likely there's going to be some unique mechanics for how fish work, based on the trailer where you can see huge schools, there's no way those are being managed like normal animals are. I could totally see a system where instead of bespoke species we maybe get a whole genera of cichlids or something like that.
>nocturnal houses
At the very least with the new lighting engine it should be possible to create actually dark interiors now. It'd be awesome if they worked that into the animal welfare and behaviour.
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>>5129736
>>5129736
>I could totally see a system where instead of bespoke species we maybe get a whole genera of cichlids or something like that
I hope so. There's no reason they couldn't do the same for many genera of frogs, snakes, and lizards. Like, just give me all five species of Tropidolaemus viper as a palette swap, which is pretty much what they are:
https://en.wikipedia.org/wiki/Tropidolaemus
And they should at least do the same for some pinnipeds to give us some variety so that we're not all stuck with the same three or four species. Harbor seals, spotted seals, ringed seals, harp seals, and probably even Baikal seals can be treated as palette swaps. They can just include some freshwater requirement for the Baikal seals.
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>>5129725
Is there any word if they're including freshwater fishes? It would be very strange if common zoo/aquarium species like the Arapaima and Alligator Gar or Arowanas were missing. Plus they could include lots of cool species like the Giant Mekong Catfish, American Paddlefish, Giant Freshwater Stingray, Nile Perch, Goliath Tigerfish, multiple species of Sturgeon, not to mention all the herps like Alligator Snapping Turtle, Arrau River Turtle, Asian Giant Softshell Turtle, Malaysian Giant Terrapin, Chinese Water Dragon, Chinese Crocodile Lizard, Northern Caiman Lizard, Earless Monitor Lizard, Crocodile Tegu, etc. plus wading/water birds like Herons, Spoonbills/Ibises, Anhingas, Screamers, Pelicans, Grebes, Storks, Shoebills, etc...Insane how all of these were absent from the first game.
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https://onlinelibrary.wiley.com/doi/10.1111/mms.12601
"Median life expectancies were 8.3 yr (CI 5.6–13.0) and 9.0 yr (CI 6.2–11.7) for the wild populations, and 21.0 yr (CI 15.1–25.5) for modern-day dolphins in zoological care. Survivorship for the dolphins in zoological care was significantly higher than for both wild populations (Wilcoxon-Gehan = 31.52 and 29.31 for comparisons with Stolen and Barlow and Mattson et al. populations, respectively; P < 0.001).
In conclusion, the current study shows that survival rates have increased significantly for bottlenose dolphins in U.S. zoological facilities. Median life expectancy has more than tripled over the last few decades (Table 1), and both mean and median life expectancy today are at least as high as in the wild populations for which we have comparable data. "
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>>5129460
I bet this is just for DLC later. They want to be out of the autistic whining and gain guy good guy points for not having cetaceans on base game.
Then later they release a cetacean DLC with all the famous dolphins species, belugas and orcas, saying that "Well its DLC folks, if you dont support dont buy", wich is obvious everyone will still buy even the whiners and be controversie-free
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>>5129720
>they can both do fine if those requirements are met.
Within the context of a video game, isn't that also true for cetaceans? nothing is stopping me from turning the entire map into an aquarium for dolphins
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>>5129749
So something similar to what Prehisoric Kingdom does with its alternate species? For example, they have Tarbosaurus as an alternate Tyrannosaurus skin, or how one of the Mammoth skins represents a dwarf island population
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>>5129946
>t's retarded, but it's legally required
Akshually the ESRB has no legal enforcement and is only advisory. It was created by the video game industry itself back during the 90s violent video game panic specifically to avoid the creation of actual legally-enforcable government regulations.
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>Jurassic World Evolution is far too simple and missing tons of features
>Planet Zoo is overly complicated and unintuitive
Its been 20 years and theres still nothing that compares to Zoo Tycoon 2
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>>5130513
Better for a game to be "overly" complicated than too simple. You can always just use the workshop if you can't be fucked to learn building yourself. Personally I use the workshop for all the actual buildings and just do the landscaping and gardening myself because I feel like that's what I'm best at.
>>5130515
In theory I wouldn't mind having dinosaurs and whatnot in PZ but it would always have to come at the cost of adding extant animals instead and they're not going to run out of cool new animals to add anytime soon, so why diverge to dinosaurs? PK already fills my desire for extinct animals anyways so I really don't see the need for it.
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>>5129455
Will they let us create Deep Sea tanks for our aquarium to house giant isopods and boneworms and snailfish and comb jellies the like?
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>>5129455
For animal rosters, I hope they take some influence from Asian zoos so we can get some cool rare species like the Philippine eagle. I think Singapore Bird Paradise still has these guys.
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>>5130601
They did put rare animals that are in just in 1 or 2 zoo's, mostly from asia. So yeah I think Philippenes eagles will come in endangered or SEA themed DLC, or even main game maybe but I think its unlikely
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>>5129897
You know I think there gonna be more animals for dlc. Previous deluxe pack had 3, now it has 6. If go by that logic, dlc from PZ1 that had 4 or 8 animals will go to 8 or 16. Still it will be like 3 small fish or 3 exhibit animals, lowering the work load but it will be a lot of animals for each DLC
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>>5130744
Personally the only extinct animals I'd want to see are holocene/pleistocene ones. I like Prehistoric Kingdom but I always felt it was kind of weird how the game clearly wants you to make Ice Age mammoth steppe recreations but then like half the species you'd need for that aren't in the game because they're still alive today like bison, saiga, boars, reindeer, etc. Like surely if we actually revived mammoths or wooly rhinos we'd do things like that.
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>>5130976
Most of the base game animals and like the first 4 or 5 DLCs look pretty terrible, yeah. I remember the lion especially is like atrociously bad. But there are remaster mods for most animals on the Nexus that make them look a lot better.
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>>5130976
the animals on the beggining of PZ1 were more in a cartoony style, But halfway through the dlcs they made really good realistic animals that made most of the base roster looks like shit.
Hopefully now they are using the realistic style since the start for PZ2, all animals will have the same level of quality throughout.
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>>5129480
I hated the genetics system. PZ is autistic in a lot of the wrong ways. Herds was another thing I hated because so many animals wanted large packs and herds but would constantly fight for alpha and make guests upset. I want a more casual mode like in ZT1 where animals just kind of exist and romp around. Same with animal storage, butterfly houses became annoying as hell because they breed and die a ton.
I also hope they improve the terrariums and walk through exhibits.
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>>5130513
If you can get over the cutesy graphics, Let's Build a Zoo and Parkasarus are really good. Parkasarus specially, it looks dumb as hell but it loops back around to being a ton of fun. Putting stupid hats on googly eyed dinos is fucking adorable.
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>>5131393
>I want a more casual mode like in ZT1 where animals just kind of exist and romp around.
Pretty sure you can turn 90% of that off in the sandbox settings if you want to.
>Same with animal storage, butterfly houses became annoying as hell because they breed and die a ton
There was a patch at some point that added an automation system for exhibit animals like the butterflys, you just set whatever population you want to maintain and the game will automatically sell any extras prioritizing the oldest first.
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>>5131396
I'm fairly confident we will get cetaceans eventually but I don't see shows ever happening, they're too controversial even compared to other cetacean stuff. Never mind the fact that performing in shows is actually a benefit for their welfare because of the stimulation it provides, 99% of people don't know anything more about this topic than what was presented in Blackfish so the optics are bad.
>>5131398
I remember trying Parkasaurus some years ago and quitting the game in disgust when I tried to cohab dreadnoughtus with velociraptor and the raptors immediately killed the sauropod 3,000x their size. I don't mind the game being cartoony and simplified but that's just egregious plus it limits your options for no good reason.
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>>5129886
Agreed. What made Zoo Tycoon work was while there were concerns for animal well being to a certain extent, ultimately it didn't give a fuck and only cared about what was fun. That's why we got Dinosaur Digs and not "Endangered Species Expansion Pack, last chance to see".
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>>5131458
In an ideal world where a proper Zoo Tycoon 3 existed, i would want it to have the 3 previous "factions" but also expand the cryptids into a full blown 4th one like that ZT2 paranoia mod. Imagine the possibilities for wacky creatures
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>>5131448
It just people don't stop posting the same argument in favor or against ad nauseum reaching nowhere and everyone is angry, mirroring the discussion at the top top of thread but in a more fag and stupider way as you expect from redditors
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>>5131458
>Dinosaur Digs and not "Endangered Species Expansion Pack, last chance to see"
reminding me of that made me curious, so just for my own autismusement, here is the conservation status of the animals from that DLC in 2026 as compared to 2005, when it released
>african wild dog: still endangered, pop. decreasing, with wild numbers at a few thousand
>american bison: near threatened, slowly increasing in population, though a massive percentage of those living are farmed rather than wild
>baird's tapir: still endangered, pop. decreasing, few thousand
>caribou: vulnerable, decreasing, though population still decently high
>crested gibbon: endangered to critically endangered, pop. decreasing
>fennec fox: least concern, stable
>florida panther: critically endangered, not doing terribly well, but is only a subspecies of the mountain lion
>galapagos giant tortoise: endangered, though the subspecies in game (western santa cruz) is potentially rising in population
>giant sable antelope: critically endangered subspecies, currently only 310 individuals
>gray wolf: least concern, 200K population, probably increasing
>javan rhinoceros: nearly extinct, only 18 mature individuals (one group of poachers killed around 1/3 of the population in 2024)
>koala: was least concern in '05, reclassed as vulnerable in 2014, and is overall decreasing with current numbers being a few hundred thousand
>komodo dragon: was vulnerable in '05 and reclassed as endangered in 2021, overall decreasing though some island populations are stable, with about 3K in the wild a decade ago
>markhor: rare success story, upgraded from vulnerable to near threatened in 2015, with populations still low but increasing
>orangutan: was endangered in '05, reclassed to critically endangered in 2016, with habitat loss largely from palm oil farms
>przewalski's wild horse: another rare success, going from extinct in the wild to endangered when the DLC came out in '05, and upgraded again to endangered in 2011
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>>5131588
and the last four since I ran out of characters
>scimitar horned oryx: tentative conservation success with an increasing population despite numbers still being very low (100 to 200 mature individuals), going from declared extinct in the wild in 2000 to endangered in 2023
>spanish lynx: another success so far, with 2005 being close to the species's nadir at only a few hundred individuals; the current population's a few thousand, having been upgraded to vulnerable in 2024
>spectacled bear: vulnerable, overall decreasing due to habitat fragmentation, though the population is still a decent few thousand
>wolverine: listed as vulnerable in game, but their actual numbers are hard to quantify given their low population density and large range, with the IUCN instead listing them as least concern globally and vulnerable only in europe
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>>5131553
I only looked at one or two threads...is it mostly retards who got all their info from Blackfish getting BTFOed by people who have actually read further studies on cetaceans in captivity and know about the improved husbandry and lifespans for bottlenose dolphins, etc?
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>>5131670
It's more like someone posts about how orcas are literally being raped to death at seaworld or whatever, gets 500 upvotes, then someone replies with an actual study on cetacean welfare and gets totally ignored.
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>>5131724
Situation needs to be corrected, but is Reddit groupthink impervious to science? I thought they heckin loved it.
Not sure why it's even controversial desu. They should be relieved that the animals aren't actually suffering like Blackfish told them they were.
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>>5131835
River dolphins also lived much longer in captivity (mid-to-late 30s or more) once their husbandry was properly figured out - they needed a shallower pool where they could sleep otherwise they would drown, which is why their mortality rates were so high when they were first introduced to captivity.
>By the time Chuckles arrived in 1970, the zoo (in Pittsburgh as well as other zoos) had learned a very important lesson in keeping river dolphins healthy in captivity. Their natural environment is not a vast ocean but a shallower body of water. In a deep tank, the river dolphins, which do not float, were expending a tremendous amount of energy attempting to rise to the surface for air and had difficulty sleeping in the deep water. The stress on the body was making them more susceptible to illness. Chuckles, at 6′3″ and over 200 lbs, was moved to a much smaller, four-foot-deep tank with a sloped area where he could beach himself. The smaller living space upset visitors but no doubt contributed to his record-breaking longevity. Amazon river dolphins are also mostly solitary in the wild, so his single lifestyle also kept his stress level lower but made him a target of cries that he looked lonely.
At Zoo Duisburg, the Amazon river dolphin named Baby lived to even more impressive 47 years old until its death in 2020.
Unfortunately, the anti-captivity retards made it impossible to acquire more river dolphins even though every river dolphin species is endangered and would benefit from an insurance population in captivity.
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>>5131902
>they needed a shallower pool where they could sleep otherwise they would drown
What are the mechanics of this? are they unable to half-sleep like bottlenose dolphins and have to sleep like this or what?
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>>5131908
Pretty much. It's explained in the yellow text: "Their natural environment is not a vast ocean but a shallower body of water. In a deep tank, the river dolphins, which do not float, were expending a tremendous amount of energy attempting to rise to the surface for air and had difficulty sleeping in the deep water."
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>>5131968
Ironically, it was because they had the same lazy and false assumptions that anti-captivity activists do now: 1) that all cetaceans have the same exact needs/physiology and 2) "more and more space=better for animal welfare!"
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>>5132078
>>5131902
This is one reason it's important to push back against the anti-captivity freaks, btw. By removing captive breeding and captive insurance populations as options, they are leaving the fate of many endangered dolphin species to the whims of corrupt Third World countries and cartels. Do they think the Mexican cartels care about the vaquita? The Ganges/Indus river dolphin lives near the India-Pakistan border - what if those countries have another one of their conflicts? China's issues with wildlife are also well-known.
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