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Japanese consoles had so much soul
>SNES
SNES with SA-1 chip as seen in Kirby Super Star and Super Mario RPG is essentially a 2nd independent CPU at triple the clock rate
Mode 7 rotation (Super Mario Kart, Secret of Mana, etc) and could do transparency in hardware versus forced to with dithering
Super Mario World 2: Yoshi's Island uses the Super FX 2
Capcom's CX4 chip in Megaman X2
>Saturn
Saturn has a dual-CPU architecture and eight processors
Cartridge slot to allow for instant load times and storage of sprites/backgrounds
CD-ROM to allow for CD quality sound and mass storage of sprites/backgrounds that could have been stream loaded over to the cartridge to avoid load times
built to do 2D games in the 3D era
>Dreamcast
16MB of RAM and whopping 200Mhz SH4 RISC CPU
480p progressive scan and VGA (now HDMI with adapters) output
Rarely-used volumetric per-pixel shadows and volumetric fog features
Dreamcast had hardware texture compression, "modifier volumes" which are a kind of spatial proto shader, bump mapping, 2x horizontal FSAA, more versatile/programmable fogging HW, and a few other features built-in
Stencil Shadows
https://www.youtube.com/watch?v=GvQyQuQQJYI
Planned HDD and DVD Drive
VMU
>PS2
PS2 Emotion Engine
The PS2's strong suit was the amount of particle effects it could display simultaneously
60fps
use of Network Adaptor to go online to play FFXI (because of PSO's success in the Dreamcast)
putting USB ports in the console
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