File: 7874058.jpg (3.7 MB)
Previous Thread: >>7874058
If you are a beginner, please use the /beg/ general.
>>>/ic/beg
Post your current drawing here and give constructive critique to others! Don't take anything personal!
Please make sure your posted image is clear, downsized to around 2000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>/ic/ Resources/Reference/Downloads/Links:
>STICKY:
Completed: https://drive.google.com/file/d/1Vm4IJpq0Mbvb-Krl5_mJ_m6TsC_qjsaN/view
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
>WHERE to get study materials
annas-archive.org
>>>/ic/artbook
>>>/ic/video
Showing all 169 replies.
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I have a friend whos been drawing for hours everyday over the course of 5 years now and hasnt improved at all. I wanted to get into drawing myself but I'm afraid I'l end up like them. How do I avoid that? Like what are they doing wrong exactly?
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>>7922236
Don't worry about that because you will definitely be worse, mark down a Google calendar reminder 5 years from now.
If you don't, you're a pussy and by conceding, it proves me right. If you do and you didn't get better then that also proves I'm right.
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>>7922236
You have knowledge of how your friend's art looks, but none of us do, so right off the bat we're at a disadvantage in answering this question in a specific way.
But let's set that aside. It's tough to know some people improve rapidly and others don't. I have tons of theories but I really don't know - I only know myself.
And I can tell you this: being fearful of making art will cripple you more than anything. If you were going to do it, you'd do it - right now. The proof of who made it and who didn't is only ever obvious in hindsight.
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>>7922236
Don’t let that fear consume you or you’ll face the opposite fate and end up like me. For over ten years I was obsessed with progress, with getting gud, and honing an original style. Not only did I never get gud but i also didn’t cultivate a practice of drawing from the heart, which gradually sucked out all the soul from my work.
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File: 0420262.png (1.1 MB)
Does anybody here know how to color/shade or know of any youtube channels with good tutorials? Also do you think this is somewhat good enough that I could start looking into accepting commissions? I'm desperate to quit my job.
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File: The Mirror thumbnails.jpg (1.1 MB)
I've been fiddling with this for a few days now
What I want out of this painting is it to feel kinda cozy, kinda mysterious and kinda slice-of life-y
What I'm struggling with is the interior architecture, I don't have any 3d program skills so I'm trying to do this by hand and I keep winding up somewhere around these two thumbnails, And the geometry of the space just isn't very interesting I think.
I want the over all space to be cozy but also expansive and I'm struggling to find the balance between them.
Also I really want the paintings to be visible, but having them visible means they have to be close up, which means I'm cutting off the view of the rest of the space.
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it feels bland somehow. Any ideas on how I can spice this up?
>>7922883
very cool! Like the composition. Especially in the top frame.
>>7922555
beautiful
>>7923185
already on the next project I see. I'm stoked. Your paintings are always a highlight.
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File: 2 small.png (3.7 MB)
I m so lonely and horny.
>>7922555
sky looks very realistic in thumbnail, good job. The reflection, colors and blends are also cool. Other than that, the greens are quite bland. I would have chose a more interesting ref. Then again, I focus more on lines, and my rendering is not at your level, so what do I know?
>>7922558
I like this one much more than the first one. The colors, the shapes. First one feels too ... clipart? How does coloring your lines sounds to you? Having a gradient from region to region as the lines travel the contour of the body. Or pushing your shadows more? Obviously, I dont know what you were attempting with each piece, but I feel the full body one could be greatly improved with a little more effort.
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File: 2j76dy.png (2.1 MB)
>>7925654
Was your goal to stylize the portrait study or to recreate it accurately? If the latter, I think you might benefit from the envelope method of construction. It's what I use to capture proportions accurately.
>>7925313
I believe I said so in another thread, but I do enjoy this painting. Very playful rendering that also captures the fluidity of the highlights well.
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>>7926022
>>7926463 me
obviously to stylize, I find realism boring, Your pic and the hook are the most boring, to me, pieces in this thread. (not the most disgusting tho, but I wont name those)
I still want to be decent at reading a ref well, and recreating it is the best way of learning that. So do tell me about the envelope method, maybe I learn something new, even tho I most likely will not use it. I already have my own method I like, just have to practice it more.
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>>7927246
Yeah, I think so too
Especially happy with the SeenCrow and Bruce Tim study. Only problem is how to apply this information to my own art: what I think I'm figuring out is that I really benefit from having faces to reference when drawing. I should find celebrities I like the look of. I see why so many artists design their characters to resemble real world people now.
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>>7926472
If you're not worried about trying to replicate what you see exactly, but instead are trying to capture the "essence" of what it is then I think you are fine just continuing to develop your own methodology. Based off the Breaking Bad study, it does seem like you're employing enveloping to an extent anyway.
>>7927243
The quadrant method is a good way to get yourself in the door to "seeing things as they are" but I think at your skill level it is hindering rather than advancing these studies of yours. The biggest issue with this methodology is that people often fall into the habit of cramming things to fit within the bounds of each quadrant as they see it, overriding your sense of where things actually are according to the subject.
Because you're trying to capture these studies accurately I will also recommend the envelope method to you as well. Ultimately, as you hone in on your style you're going to want to develop a system of constructing characters that is apart from either of these.
This video is long, but you only need to watch the first few minutes to understand the gist of what enveloping entails. I've also thrown in a quick mock up of one of the characters to further illustrate the method.
https://youtu.be/gwevjSTz2yQ
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File: stbru.png (998.8 KB)
I feel like i hit a wall in improving could you give me a few pointers in composition, chest, hair and feet.
Also I'm kinda tired of brute-forcing my way through learning and I want to learn proper backgrounds, are there any crash courses, what do you suggest?
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>>7928185
Your anatomy is solid . There’s nothing horribly off about it, but the obliques in particular need work, particularly the one shown the most. It moves more outward, especially for women, and has a bit of a different shape. Hair looks good but study from life to get an understanding of the dynamic elements of hair, it’s a bit static as of now.
For backgrounds, just study perspective. Perspective made easy, perspective drawing handbook, and how to draw by Scott Robertson all cover environments and perspective. Once you intuitively begin applying perspective to your art backgrounds will become a piece of cake
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>>7927478
Thanks, anon. I remember being shown this method once but never picked up the name - now I have something new to study next time I do something like this.
I'll admit that I'm only doing this so I can get a feel for how other artists do things. I always feel like my art's really alien, like it doesn't quite look like other people, so I'm trying to figure out how to square it.
I just feel like if I knew a little more, and played things a little smarter, I'd be able to make something really great.
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>>7921924
I always liked that she explicitly chose the desert eagle point five O.
Deagles Usually it look a bit meh to me, but seems to fit her very well
>>7925439
You are experimenting with perspective i see,
Im not familiar with fisheye but looks correctish enough.
The character could use a bit extra everything, i think. Proportions are wonky. Posing is.. is he leaning , and if yes, on what?. Clothes, dont seem to fall or ffold even remotely corectly?
how big and small legs get in perspective doesnt seem cotect
I cannot figure out the lighting?
I think, but could be wrong that the piece would benefit from much darker desaturated shadows. Similar to how you did the blinds, and a lightsource that fades a lot by the time it reaches the ground
Final question;
Did you use a reference?
It still does the job, , quite interesting to look at, reminds me of an unholy union between deus ex and cruelty squad . Good job. I will keep an eye out for more
Btw
>this fucks
Agreed.
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>>7930733
>The character could use a bit extra everything, i think.
honestly for the better, the focus was solely on the gun
>Proportions are wonky. Posing is.. is he leaning , and if yes, on what?.
was supposed to be on the locker, but i didn't extend it far enough, so he's half floating in space
> Clothes, dont seem to fall or ffold even remotely corectly? how big and small legs get in perspective doesnt seem cotect
definitely on both counts, i freehanded it too much
> I cannot figure out the lighting?
supposed to be one strong halogen that's visible, one weaker behind the viewer. didn't quite get the effect, but i found it passable
>Did you use a reference?
I built a scene in blender using boxes and played a bit with fisheye but couldn't get it right. some of the textures on the walls/furniture/whatever are pinterest textures i overlaid on it
> It still does the job, , quite interesting to look at, reminds me of an unholy union between deus ex and cruelty squad .
all i was hoping for really
> Good job. I will keep an eye out for more
thanks anon
>>7928185
>a few pointers in composition
genuinely just copy compositions you like, and read framed ink. a hundred studies upon ye
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File: 5.png (2.1 MB)
>>7925654>>7926472 (me again)
damn man. thats a cool video. I am using something similar, that method is better than mine super early on. Thing is, I try to break down the subject into lines which bend and connect when extended around the form of the subject, so I remember those steps and use them when drawing from imagination. While that envelope method looks like it can be used for a good copy of a ref, and it can train visual design, it doesnt do much for imagination drawing because its too abstract case by case.
That method of checking your angles moving your pencil in space between your ref and your drawing, WOW. That alone made watching the video well worth it and it helped me make a big break thru for something I am working on right but I am not ready to show yet. Thanks you. Very nice lines btw.
>>7926870
>>7927264
>>7928040
>muh style
Unironically, and unapologetically, yes. Allowing mistakes into your work is what gives it soul. (dont take pic related as example, another rushed drawing, should have been left for work 1 hour ago, and I didnt even wash or eat by now). A photo, the work of a machine, has more soul than a 100% accurate photo copy. I take back what I said about the hook, its much better than the dogs. I know this is offending to you anon, because its your work, and by extension YOU. But I wont lie and pretend I like it, I find it boring, therefore soulless. The single reason to aim for accuracy is when training (we have machines if you want copies). Mistakes, made upon a good foundation, allow for creating something new. Not everything new is good, but you only need to get lucky a few times and copy those.
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>>7930857
Yea fair enough.
The gun IS the focus of the picture although. I really really like..
>pic related ...
Part
Dark and hollow, ominous,
or something dangerous just passed through here...probably is gone but might not be. I would feel slightly uncomfortable in such an dnvirement.
I also imagine it being slightly cold and with a bit of stale air and the smell of concrete
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File: IMG_0078.png (1.3 MB)
>>7930427
I can relate with your feelings on this. When I was younger, my problem was not being able to understand the process and creative decision making of artists I aspired to. These concerns resolved over time by just continuing to draw and broadening my knowledge of art. I think you are more proficient and more patient than I was when experiencing these artistic identity issues, so I'm sure you'll grasp what you want in no time.
>>7931034
I'm happy to hear you were able to take away something from the video! I'm also happy you reevaluated anon's hook study. There are a lot of painterly merits to it that I feel like you weren't appreciating initially. For example, I don't know what brush or layer settings were used to create that color ripple/noise effect on the brush strokes, but it adds a lot of visual interest.
>I know this is offending to you anon
You don't have to worry about that, everyone has their own taste. You're also correct in describing my author's voice being low. My discretion laid mostly in the elements of the composition itself. I thought it was appropriate as a more serious memorial piece.
When I do draw digitally I usually add more creative input. This one was from about 3 years ago. I'm also currently planning another portrait that will be more fun.
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>>7931215
I do like the tongue region of this, it looks fun. Now I genuinly appologize for how I treated your first dog work. While I still find it equally boring as before, your politness made me realize you were not the kids trowing the >muh style argument around. Which, while sometimes merited, I felt it was just parroted because I used some trigger words which begs use as a shield to critique. You politness also made me do a quick introspection, and maybe I stil carry some trauma from my chieldhood when only that kind of works were appreciated from me, which made me turn away from drawing for a few good years. Because while they can be fun, they are also tedious and demanding for a chield.
Do you have any other works, more imaginary / stylistic / loose ones? You give the impression of a well rounded artist, and not just a human xerox machine, which I took you as initially,
>>7931060
>>7931182
This nigga.
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File: 57_themummy.png (341.9 KB)
dumping my work from the month of april. I'm especially proud of my value studies.
https://files.catbox.moe/0nrc49.png
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>>7931270
Your value studies are definitely the most striking
For your more lineart heavy studies, though, it's more obvious that you're not always copying the source image just right. This is fine as long as you capture the same essence, but sometimes you don't. For example, in that Savage Streets study, the characters heads are in noticably different places relevant to their bodies, and the man's forearms are much shorter than they are in the original image. You may benefit from doing more quadrant studies like >>7927243 and >>7927478
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File: 20240618_124613.jpg (1.2 MB)
>>7930453
Nah
The composition is bad. And I was attempting to make a 1 page story and it spiraled into static when trying to twist the image into narrative. This morning's work sucked too,but at least I have an idea of what direction to go in. Possibly. Maybe a retelling this story, which was done in a Comic Diary that was peddled to Normies, and I welcomed the handicap of filling the predetermined panels with the plot. It was too fast, too sloppy, too illegible for public consumption. Doing it purposefully might be interesting.
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File: percieved.png (201.8 KB)
>>7931215
>so I'm sure you'll grasp what you want in no time
We can only hope
I feel like I couldn't have drawn this without the practice I did. It's no masterpiece, but it's got a style to it I couldn't have done before.
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>>7931578
you have a weird ratio of soft to hard edges. the piece is overall very cohesive, but some of the hard edges are too hard (like his right temple), and some of the forms are somewhat weird (his left temple into his left cheek). excellent colour control though, love it. post the ref?
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>>7922236
>what are they doing wrong exactly
Either bad executive function (unable to make a good schedule), they watch/read all the tuts but does it "Their way" i.e not applying what they've learned or most likely they didn't take the time to look for critique in the right places with people who are a bit ahead, far ahead and also a bit behind so you can solidify your knowledge by helping out a peer.
You don't get anywhere without feedback and you can easily delude yourself of your blindspots.
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>>7931238
>Do you have any other works
I primarily do portraits/scenes in charcoal and I don't have any good pictures of them. When iScribble went offline about a decade ago so did I. I have been trying to work digitally more however. Pic is my current WIP.
>>7931414
I can't remember much about the process besides wanting to try my hand at Benjamin Bjorklund's style. His demos were memorable to me because of the tight brush economy he demonstrated. I still can't do what he does.
>>7931566
You will continue to surprise yourself at how you progress. That surprise has always been my favorite part of being an artist. Keep up the good work!
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File: 2025-05-04-study.jpg (917.8 KB)
>>7932949
same advice i gave on the other thread applies. blend out the arm, otherwise it's pretty great. very much poster material
>>7932466
you can't unless you drop cel shading. it's time to start rendering, anon
>>7931619
i got drunk yesterday instead of painting. anyway here it is today
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File: 1777952501116177 (1).png (2.6 MB)
>>7932466
Hey Suubzzzz, this is just me, but the detail on the piece is beautiful and I feel like it's offset by the ambivalence of her expression. The action of the scene is really telling a story, but he face isn't selling it for me. She's hurling this spear at something, but she almost looks bored doing it?
If I was going to render it further, this is the way I'd do it, but I know I have a really stylised way of doing it so obvs don't take it as gospel.
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>>7933176
ah it's above my paygrade, anon. it just sucks compositionally for now, and the light source seems inconsistent (head casting a shadow to her right, but the light is also coming from that direction judging by her left arm). push forward
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>>7933184
Yeah, I'm ngl, midway through I literally forgot which direction the light was coming from lmao, so nice catch. I've just been too lazy to go back and fix it yet.
What would you change about the composition?
>>7932949
This is gorgeous! There used to be an artist I liked, Eva Balloon, aka CutestIntrovert, they vanished from the internet, but this reminds me of them:
https://www.instagram.com/cutestintrovert/
>>7932984
Nice use of texture too. I like it.
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>>7933267
>What would you change about the composition?
at least widen it out so that the elbow isn't cropped by the left side and the frills aren't cropped on the right. perhaps also extend it down and show the feet, if we're almost at the end why not go all the way. it feels very claustrophobic as is, which is fine for a wip, but it's not doing much.
>Nice use of texture too. I like it.
thank you, I've actually been trying to use that brush less, it feels like a crutch now. will probably change to something else to get better control over my texture
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>>7933168
Oh hey Orta.
Yep, I could make her look more angry, somehow her expression came out more blank in the refinement process. These days I'm trying to go for the cell shade+ painterly/realistic backgrounds seen in some mobile games and anime I like. I was a bit worried about the lighting and the cast shadow on the ground but it appears all you had to do was to start adding more hue, saturation and edge variation within my shapes.
Thanks for the feedback, I really appreciate it.
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>>7934603
you made her face waaay too long.
have you done any three-tone studies?
anyway /begint/ didnt have anything to say so
>heres a study of gotch. i'm not looking for an accuracy gauge hence not putting the ref alongside it, the drapery is folded differently and I didn't want to follow it too closely. I'm interested in hearing what reads well and what reads poorly. I stared at it too long so I can't tell if there's any unfortunate tangents or if I overdid some area to the detriment of others
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File: 64_chromakopia.png (3.8 MB)
>>7935075
agree. all of these will have some degree of inaccuracy as I figure my shit out.
I've done a couple three-tone studies. I'm letting myself hang in this two-tone practice space for a while.
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>>7936431
purdy gud, youre getting better. the eye is a little large here. and the eye and earline dont completely line up. smaller eyes in general tend to help to get more realistic portaits and drawings when youre for example designing or thinking of characters
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>>7932352
Luckily the recipient's favorite color is not this gaudy purple as I was originally told but instead prefers earth tones. I don't know if I want to keep this abstract leaf design but I also don't necessarily want to ground the dog into an actual, natural scenery.
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File: Hifumi for anon.jpg (2.6 MB)
Not sure about the cast shadow placement or the lighting on the background here, I sorta want an indoor scene with most of the character lit up. I think it's decent so far, but would love to see any way to push the lighting or values to be more appealing/ accurate.
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>>7939665
Truer words never spoken
It Never Ends and that's cool, but I wanna improve! I should stop juggling so many projects at once. But maybe just one more wouldn't hurt... after all.... why shouldn't i....
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