File: 1770142676386091.jpg (40.9 KB)
Is it true that if you want to draw in a cartoony style with unrealistic anatomy/proportions you need to get good at drawing real life people and anatomy first?
I hear it but it just sounds so counterintuitive. If you want to draw anime or furry art shouldn't you just start copying and learning from there? Why spend so much time drawing from life when that's not even your goal?
Showing all 23 replies.
>>
>>
>>
>>
>>
>>7931479
no, as with any skill, "it depends" is the most accurate
what if you want to draw stick figure animations? should you learn how to render realistically? of course not
if you post what you would want to draw like, we can tell you what you actually need to learn
>>
With furry art you have to learn animal anatomy. Animeslop you can get by with zero knowledge or skills outside of pretty colours and being able to draw a circle (tits/ass). Anatomy will help you make better characters/poses
>>
>>7931479
You should constantly be drawing from real life, yes, but that's not really practical (should that be the ONLY thing you revolve around) if your main goal is to draw in a cartoon/anime style. Lots of people on here and other sites neglect the fact that many Japanese artists start off copying and breaking down their favorite drawings/styles while ALSO drawing from life and using art and drawing books/guides or using Youtube videos.
If I want to draw Goku, I don't NEED to learn how to expertly draw real people and anatomy first. I just do observational drawings, the Cognitive Method, and trace/break down pictures of Goku into shapes and forms while ALSO studying real people and anatomy so it doesn't remain amateur.
If you ever watch Japanese reality TV or docuseries, the children in schools or at home are always copying and tracing and making master copies of manga or people from magazines. Do as they do, and you will go far.
>>
>>
>>7931479
>>7931487
You don't need to be good enough that proko would consider featuring you, but you do need enough to have a reasonable understanding of how bodies look in different positions, from different angles, and why, unless you're content with drawing in limited poses and perspectives, or having a retarded art style like the Fairly Odd Parents creator who cant even draw other people's cartoons well.
>>
>>
>>7931554
>>7931580
Butch hasn't made an effort to push his artistic skills further. He really only uses the same kind of markers and inks in the exact same way and never bothered to properly learn how to draw digitally. On top of that, the "Butch Hartman style" is really just Stephen Silver's style since he was in charge of art direction and character design.
Reminds me of Vivziepop, really.
>goes to art school
>doesn't fully commit themselves to their fucking career
>their artistic skill proceeds to stagnate/regress as the years go by
>>
>>
>>7931479
dont ask for permission just draw what you want. do you think whoever made the image you posted gave much of a shit? no they just drew what they felt like and made something. even if its objectively shit who cares? if it makes you feel something its good art.
>>
>>
File: Capture.png (1.9 MB)
>if you want to draw in a cartoony style with unrealistic anatomy/proportions you need to get good at drawing real life people and anatomy first?
you still need the basics, but now your gonna have to add stylization to your study. so copying cartoon styles + figuring out the fundamentals. this is an old and dated example. but it's the only one i know, proko is a good artist, but this cartoon dog he drew once is ass.
>>
>>
>>
>>
>>7931479
>If you want to draw anime or furry art
I would have agreed with you if you hadn't used these as your examples.
Anime and even Furry art have their basis in reality - they have proper anatomical features that require some study of more realistic human anatomy. They'll have realistic arms and hands, showing the with tendons, muscle, and bone all showing via a polished rendering style.
If you were talking about flat UPA style cartoon characters, I'd have agreed with you.
But even then, what often happens is that artists wish to do more than what their current art style enables, and suddenly they find that they're essentially a new artist again, because they haven't drawn or studied drawing in that manner at all.
Even if we stick to unrealistic cartoony style, there's good in knowing anatomy when you want to diversify your character designs; like a really smart character with a big cranium - but where's does the cranium begin and end on the head? Etc.
Even cartoony styles that are extremely unrealistic, with floating eye balls and head sized noses and such, it helps to have a little basis, a bare minimum, of anatomical understanding.
>>
You wouldn't know how to draw even a simple character in a balanced, believable pose if you hadn't studied from life. Weight and balance are real life concepts and if you get them wrong everything about your drawing falls apart
>>