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Does this seem like a decent program, possibly too much for a self learner each week, but does the idea of supplementing Bargue with related lessons from other courses and construction and invention exercises to prevent becoming a photocopier seem like a good plan?
Showing all 28 replies.
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>>7931928
Buy an easel, a2 sized board, and carbon pencils. Then, download Perspective Drawing Handbook, Proko's premium on figure and anatomy, and do them simultaneously. Anything else is bullshit. If you do digital, you will never make it.
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>>7931928
Hard no. What are your goals?
Never let an AI give you a plan, you're supposed to let it organize your plan for you, but never overshare. Secondly, too many courses are padded with shit irrelevant to your goals. Just saying "copy bargue plates" would only extend your timeline to production. It's a recipe to keep you forever permabeg and quit. You need to know what your goal is. What is your goal, anon?
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>>7931937
I've gotten myself about as far as I can stumbling around. I want to refine fundies, but I feel like I'm past material for pure begs. The idea was to use Bargue to refine my fundies with a course that doesn't hold your hand and lets you study mark making as put down by a master, but with some additional guidance since I won't have a teacher. I wanted to add some construction and invention into the curriculum to keep me from being to reliant on reference.
Broadly my goal is presentable trad drawings that I can sell at local art fairs/farmers markets/etc.
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>>7931964
>Broadly my goal is presentable trad drawings that I can sell at local art fairs/farmers markets/etc.
Then why not just follow the Watts Atelier program?
https://www.wattsatelier.com/register/
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>>7932030
oh, if you're a newfag, they have an online program. The entire library was ripped a couple years ago. Of course I'm sure they have new stuff by now but it's expensive. You can find it on CGpeers or maybe somewhere else.
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>>7932043
Yeah it's a rip off but the point was steal the schedule and the pirated content and replicate it at home. You can do the same thing with CGMA (while their site is still up, copy the "roadmap") or New Masters Academy and rip the classes that are already floating around. You don't need le AI to make you a curriculum, especially a bad one.
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>>7932030
>Then why not just follow the Watts Atelier program?
Pathological need to reinvent the wheel looking for the perfect system when existing ones are probably 95% of the way towards what I need.
>>7931958
This is mostly me fucking around at work. Out of the free models I find Claude seems get what I'm requesting better and gives me the most constructive advice without sucking me off after every iteration I request.
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>spending 4 months of your life copying a plate while being a wagie
Meanwhile a 13 year old girl off Twitter by month 2 of copying chris hart and suzuki san's anime coloso class is already mogging 90% of the board.
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>>7934054
At least that's a bonus check, plus I thought that was actually useful. It's not saying do a Bargue study from memory, just see if you can recall the basic shape breakdown. It's more of a challenge to begin actively recalling the things you've been studying.
>>7934057
It's only hitting a quarter of the plates and it's designed to be done less rigorously.
>>7934062
To be fair the general idea is my own. This is just a quick way to structure and then restructure it if I need to change the pace. I think some people need to err on the side of too little structure to get started before adding it in and some of us need to err on the side of over structuring and then cutting away the irrelevant.
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>>7931928
Ignore AI, just follow these simple steps. If you answer "no" to any question, stop there and do what I say, otherwise move onto the next step:
>Are you drawing regularly?
Go draw you fucking moron
>Can you copy a reference with 80-90% accuracy?
Dorian Iten, Keys to Drawing, Bargue Plates. Pick one of the 3, left to right is least to most autism. The fastest way to learn all the other shit is becoming a copy machine. If you can't copy the other learning resources accurately you won't learn shit, so start here.
>Do you know basic body proportions and anatomy?
Pick ONE course/book on the topic and follow it through. I don't care if it's Loomis, or Huston, or Bridgman, grab one, read it, and copy all the drawings and diagrams.
>Can you render forms in black and white?
Watch some videos on the matter, practice on basic volumes or find 3D object still lifes, then move onto black and white photos of more complex shit like people.
>Can you do color/composition?
More of the same shit, find a learning resource on the matter (Framed for composition, Gurney for color are my recommendations).
>Can you stylize and make your own art?
Do master studies of artists you like. This can also be done for the previous 2 steps.
Don't just grind studies, make sure to create original work alongside even if it looks like dogshit, preferably do things that apply w/e you are currently studying. Always use reference when drawing from imagination.
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>>7932003
>Drawing should be fun
Drawing CAN be fun, but it ought not to be all the time. I don't think you can go far if you think it should only be fun. That being said there's different kinds of fun
>instant gratification fun
Fun during the experience
>milestone fun
Something Challenging and not enjoyable but is rewarding once you achieved it
>Great story fun
Things that aren't enjoyable at all but makes a great story
OP is switching from type 1 to type 2, the amount of pleasure OP from actually holding a solidly structured well crafted Bargue plate study that they made with their own hands beats the common enjoyment of drawing. I know when my skill levels up I think "Wow I made this" and that feeling lasts for a good while and makes the grinding worth it.
lastly if you only did things that were fun how would you train yourself to withstand things you don't like? Every job you do will be joyless and if OP wants to do commissions there will be times where they're working on something they have very little interest in.
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>>7936649
Personally, I'm at a point where all drawing is fun. Maybe not videogame-tier dopamine rush, but finishing a piece and being proud is a huge boost that lasts me a while, and while working on the next drawing I can notice I'm faster/more accurate/better than previously, which feels good.
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>>7936654
>I'm at a point where all drawing is fun
That's great, I forgot to mention that all 3 aren't mutually exclusive, you can have a bit of fun during it all. If you go for a run, first 15 mins can be a bit less fun until the runner's high hits.
I find myself there as well because once I hit a milestone I coast off of the new improvements like you mentioned also I realize that planning and following the process is worth it and I'm willing to do it for a better drawing... but there are times I want to just go in and get wild, but that often leads to spending hours cleaning up mistakes which is the trade off I guess.