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Is getting a following drawing stuff for fandoms while making connections with bigger online artists you actually like (if they care about your work as well that's it) actually beneficial before starting any sort of personal project you want to publish on your own like a comic or an indie game?

Even beyond the modern online sphere, back in the day and most likely even now most professional comic book artists had to pass through Marvel/DC be it B-list books or household names before making successful creator owned works (Mignola and Todd McFarlane are the most notorious examples of this).
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>>7933208
You can do fanart for practice and work on your own projects on the side.
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I don't know about the following but it always helps to have connections with people in your field.
You'll often face problems those other guys have already dealt with, you don't have to be besties but having a dude on your discord you can just ask "hey, how did you do this one thing" and who won't just call you a fag and block you will save you a lot of trouble.
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>>7933208
Learn to draw first.

PYW

Otherwise just GTFO
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>>7933312
You can work on building a following and connection starting even at high /beg/ stage as long as you keep improving with time, something a lot of you retards on this board don't understand
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>>7933208
This is pretty much a necessity. If you don't build a following/network and just work on your project autistically then you will release it to the void, getting zero sales/recognition/whatever. This is the sad state of affairs currently. And it becomes harder the older you get because you get repelled by social media bullshittery.
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>>7933208
>>7933399
From what I see, many fan/porn artists have difficulty gaining visibility for their side projects because people are more interested in the fan/porn itself, but without a fanbase, the project ends up failing anyway. So, maybe you need to work twice as hard, releasing the fanart and the thing you want from the beginning, or use the fanart as an original alternative character.
>deltarune in space
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>>7933399
>>7933471
Projects that play the field too hard fade into the noise, passion projects that only the creator resonates with don't gain traction. Projects with a balance of unique personality and mass appeal - that also tap into an ongoing trend - gain traction from nothing.
I saw that Rude Jack fella posted teasers on instagram reels every day for a month before uploading Don't Thug Me. It's just a pastiche of redrawn characters over a popular song but it got a million views in a day and put him on the map. No "networking" required, just a self-made ad campaign.
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This sounds like planned career suicide.
I think you should focus on your personal project and do fanart on the side.
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>>7933471
This is genuinely going to be my strat so I'm preparing stuff in advance. Now I expect fanart would get more traction so now I wonder if "flop" posts affect anything? Say you get a hit and then heaps of zero likes after.
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>>7936379
They simply don't gain visibility on that specific post until people start frequently visiting your page to see the rest of the content, instead of just that particular piece of art. I followed a guy whose time-lapse video had consistently 10,000-20,000 views, but his finished artwork had at most 200 views. So, you might need to keep posting catchy titles on your trending artwork, directing people to your page, or responding to your older artwork with new pieces so people know there's more content on your page.

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