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Hello 4channers, im still new here. If you can, give some advice towards my art, please. Since im not from 'merica, i want to sell comissions for life i guess.
What can i do to improve my artstyle/art in general?
(FYI, i've never gone to art school, nor i've been drawing for years. Its been less than a year since i've started drawing).

Thank you people for your future comments, genuinely thank you :)


(i just understood that i cant necesserly post more than 1 picture, if you're intrested, i can post more later)
Showing all 36 replies.
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well, for a start, why don't you fuck off, and come back whenever you can make a leg outline in 1 (one) fucking line and not in 5 (FIVE)
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>>7938684

okay, thank you
im sorry :(
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>>7938652
>Goal
gemmy
U gonna draw Toni next?
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>>7938652
>pizda
I was considering telling you some advice but what if you are russian? Swearing everywhere like that you must be a real vodka gremlin. I don't want to contribute! You'll later harm people with that knowledge
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>>7938774
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Use the /beg/ thread because you'd get more bang for your buck. Drawing purely for monetization's sake is going to greatly hinder your progress, however, in some way. Remember this going forward that passion is how most artists improve fast.

You'd be surprised at how big the difference is. Wish you luck!
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>>7938652
Appeal will carry your work much further than anything else
Study artists you find appealing - check why you like them. Study their stuff and try redrawing their work
Eventually you'll find what works for you and will develop a style of your own

As for your work, its unappealing. The character is lumpy
The colours are flat and muddy
The face - the most important part - is ugly
Your proportions look okay and depending on how long this took you to draw then you're doing well - especially if you've only been studying for a year.

I dont like the shadows
I dont like the hair - you're not using shapes and haphazardly throwing around lines
Krillin looking face
Dreamworks expression

I can't imagine anyone paying for this work though in your current skill level
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>>7938860
>passion is how most artists improve fast
I wish that was true...
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>>7938868
..it is?
Even artists who've "made it" once their pinterest gets big their art drastically declines in quality

Check out pantsuripper - before patreon he has crazy perspective drawings, detailed backgrounds, unique colours
Now its mostly girl in void
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>>7938766

This, Toni is best girl
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>>7938652
Grind more shapes and lines and forms. Do more continuous line drawing, I can see the lack of confident lines. Draw from life more. Draw your character actually leaning on something or in an environment, I see that fucking blank void she's in.

I wouldn't recommend rendering until you nail down line quality and construction.
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Its the face. It doesn't even follow the contour line look at how far away the eyes are from the eye line. That thing isn't even human.
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>>7939002
Although lowering it down makes it seem even wrong, so there's other things that has to be done to the face.
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>>7939003
When you know the shape of the cheek bones then draw it underneath, then you get a feeling of what direction the features need to be set
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>>7939006
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>>7939009
Moved cheek blush slightly so it would sit on cheekbone.
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For me, it's Toni.
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>>7939011
Now that the features are moved, hair line also needs adjusting.
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>>7939014
I also move the mouth slightly upwards because her jawbone would be too small otherwise.
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>>7939017
Also I tweaked some things on one half of her face. I can't really explain but this is what I'd do personally. Since it's an intuitive change and not something I can explain logically, I cannot say that these changes are "right" but only stylistic.
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>>7939018
Forgot pic
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>>7939019
Also this is exagerrated, but according to bridgman the shape of the head and hair would follow the lumps on the head contruction in the upper right corner.
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>>7939022
And headband will go that way.
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paypal needs to ban third world countries
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>>7938652
just keep practicing
put yourself out there and maybe you will get a few bites - but you'll never know if you don't try
I just draw for fun so have no advice on how to make money on art
But if I was to commission something it would be someone who can draw something appealing - not necessarily complicated drawings, just something that is appealing
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>>7938652
is it ok if I upload this on my socials? (I wont do it if you dont want to <3
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>>7939024
But now she doesn't even look like the character any more
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>>7939181
Well, my hand moved on its own when tweaking the features. I'm no Naoki Saito, I'm not good at controlling my stylistic impulse but I hope I was of help since all the pros left this board anyway :(
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>>7939205
nta might be something to keep in mind when giving future advice
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>>7939205
Meh, I'm a bit sorry that I haven't added that your efforts are appreciated (I'm not OP, btw). It's also interesting how different Goal looks after tweaking her features to more realistic proportions.
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>>7939146
Not the OP
But this is great! Excellent advice
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>>7939146
I absolutely love it when lvl 2.5 /beg/s do complete infographics on lvl 1.0 /beg/'s work
This is the best fucking board ever
The absolute best is this infographic being posted to 13 likes, tops
The cherry on top would be if it was made by a girl, this is step one of being a turbothot and realizing she has to post face/cleavage if she wants people to listen to her
I just love this, I love everything about this thread
I love this board
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>>7939146
Damn, where have you been on my art journey. Do you have any advice for proportioning things better and making forms feel more three dimensional? Any exercises or anything like that?
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>>7940507
Different anon but here's what worked for me in terms of nailing proportions and making forms feel more 3D:

>gesture studies
>blind contours
>grind more forms
>take a reference and break it down into shapes and forms
>active recall (cognitive/memory drawing)
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>>7940653
What's blind contours? And is active recall that exercise where you look at a reference for a while and then try to draw it from memory? I haven't tried that yet. Thanks.
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>>7940719
Blind contours are when you focus ONLY on the reference/subject without looking at your paper. When you study with blind contours and active recall and gesture studies and breaking down references, you're doing effective meaningful study since this whole process is building an inner visual memory of what you're seeing and allowing you to pull it out into reality after the fact.

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