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I am meditating, and I want to understand the point of this exercise. It’s taking me months to finish these drawings, and it’s getting frustrating and annoying. I just want to enjoy drawing, not turn it into a fucking nightmare. So if someone has a logical explanation of why or how this exercise actually helps you as an artist, I want to know. Tyty

Also, what order would you choose to do this exercise in: by row, by column, or in an X pattern?
Showing all 31 replies.
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there is no point, unless your goal is to get better at drawing boxes, and even if that was your goal there'd be no reason not to just use things like digital perspective tools or a ruler, since there's little to no artistic expression in such exercises as is
I've fell for the meme too and I can confidently say it hasn't gotten me a single step closer to my art goals, on the opposite it has burned me out before (Drawabox)
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>>7939652
>burned me out before (Drawabox)
>burn out from a free course that wastes half it's time on telling you to pace yourself right to not be burned out
kek
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To train your sense of perspective. To push your sense of extreme angles.
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>>7939658
Buuuut if all you wanna draw are flat, heavily rendered sparkledog chiboids at 1 point perspective then, yes, it's a pointless exercise.
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>>7939651
Seems like autism.
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>>7939652
I thought the point was to learn 3D form, like this
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>>7939656
>draw 250 boxes
>but also don't teehee
>but still, draw 250 boxes, and remember to have fun!
genius teaching right there. can't think of a better way to scare people off from art than making them think they have to study boxes like a robot. can you name some of the best artists out there that did this shit?
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>>7939666
Like that guy said. It's free and it tells you to pace yourself. It is really beyond me how /begs/ can get burned out from drawing, like, five boxes a day. There is literally no excuse for this meaningless gripe
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>>7939666
you could just draw 10 boxes as a warm up and get this challenge done under a month
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>>7939651
draw the fucking boxes and stop asking the same fucking question over and over again
it's a good way to learn perspective just make sure that you actually try to draw a cube to get the foreshortening right
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>>7939684
sir yes sir
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>>7939651
the goal is to make people that like the idea of drawing but don't want to put effort in drawing to feel that they are drawing
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>>7939722
that post is literally me, the manticore of darkness Anon at the bottom, crazy that someone saved this shit. I burned out not long after. I'm also >>7939652
was about to make a deeply autistic blogpost in the /beg/ thread just now, as follows:
trying to condense a lot of information into an image here
I have a pattern of trying to learn, grinding fundies and/or being dissatisfied with the results and then burning out. I'm not sure how much of this is down to the teachers / resources I learn from not clicking for me, or if I'm just going about things the wrong way
my background is in 3D, not gonna post all my 3D work but I'm generally competent at making environments, props and such. however, I think I've hit the limit on what I can do in that space without drawing ability (lack of character design skills, texturing ability etc), hence my desire to learn it, plus I just generally find regular drawn art compelling
I feel like my art goals aren't terribly ambitious, since it's mostly flat looking, no complex scenes with advanced perspective, it's just high in appeal and cool designs I guess
anyway, I'm thinking of starting the Proko Drawing Basics course, or Steven Zapata's Form From Imagination (maybe too advanced) since it seems a bit more character focused which is what I'm aiming for anyway, drawing in my goal style alongside either one and copying the art I like and just drawing what I want to NOW instead of waiting. idk if it's a waste of time or if I'm crazy for thinking this time will be different with the right teacher. fuck knows at this point. should I just kms? maybe someone here can pinpoint where I'm messing up
/blog
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>>7939668
Drawing things you don't want to draw is just boring as fuck, sucks all the energy right out of you.
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Drawing boxes is not fucking hard. If you can't even be asked to draw 10 boxes a day, how the fuck do you expect to draw even more difficult subjects with more complex forms, perspective or planes. Hell i bet you could get a third through the challenge in an hour if you tried and focused.
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>>7939754
it is getting harder and harder to focus bro, fuck I need my 7 hour loop subway surfers
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>>7939734
Not reading any of that bullshit, stfu, kill yourself, etc

The guy who made “Pluto” is definitely just fucking around 100%, references here and there maybe, it’s appealing because it’s different and he gives a shit. Your doodles look fine for thumbnails, just blow them up and work from there, use your 3d skills and literally just trace the contours of your models if you want, who cares. You can start drawing like your “goal” today if you wanted to, fuck around with the images you like, trace and steal, who cares, your goal is get one (1) image done that (you) like, until then you will not touch any courses.
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>>7939734
It feels like you're getting halfway through the game and restarting with a different build instead of finishing it, i like the wizardry stuff, are copying it with frequency? i feel like all those styles are more focused in dungeon crawler stuff, are you interested in making something in this genrer?
https://store.steampowered.com/app/3140180/THYSIASTERY/
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>>7939651
Forgive my ignorance, but which method is recommended for this exercise? Is it done by eye, or am I missing a vanishing point?
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>>7939764
I saw mogoon do it by eye, here is an easier version, the exercise is in this course https://coloso.global/en/products/illustrator_mogoon_us
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>>7939734
>pluto
I knew I recognized one of the styles somewhere, honestly, you should focus more on the Quake or some wizardry monster style, everything else is kind of repellent to the general public.
https://store.steampowered.com/app/3057670/Pluto/
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>>7939761
>your goal is get one (1) image done that (you) like
alright noted, I'll try and make something in the Pluto / Wizardry kinda style to the best of my ability and leverage whatever tools I can
just quickly put some ideas down for a minotaur thing, will look at some references and stuff and refine it further, maybe do a brief sculpt for drawing reference. might take a little bit
I guess the purpose of this is to have a clear comparison of my ability and where I want to be, so that I know my weaknesses and where to focus going forward. then I try again, rinse and repeat

>>7939762
haven't done any 1:1 copies of the stuff I like yet. I have Jun Suemi's Art Collection: Wizardry book, got it recently from Japan, might be a good idea for me to copy it all front to back huh
bonus unfinished mushroom concept I made the other day, was intended to finish as a sculpt but didn't like the idea enough
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>>7939651
drawabox is not meant for beginner artists despite what people online insist otherwise, DO NOT ENGAGE WITH DRAWABOX until you have drawn for around 2-3 years

>>7939734
>>7939722
I had a similar experience with focusing too much on fundies. What got me out of the funk I was in was focusing on line quality and gesture/flow and doing it in a fun way:

>blind contours and gesture studies of animal photographs, still life drawings of stuff I have lying around my room

Then it was a matter of doing thumbnail drawings of movie posters and game boxarts and comic covers to improve at composition. After that I focused on putting that line quality to good work by grinding shapes and lines.

Despite what people say, drawing has something of a logical sequence to it:

>Line Quality
>Shapes
>Forms
>Gesture
>Construction and Perspective
>Composition

>Rendering and Coloring

What no one ever tells you is that you're not meant to jump into rendering and coloring until you have a firm grasp on line quality and gesture, but you're supposed to actively use your line quality and gesture gains by working on forms and shapes which then support construction/perspective, while prioritizing composition.

But this whole process is something that only happens if you're copying, breaking down references, doing still life, and grinding away shapes and lines and forms.

While all of this is going on, you're developing your observational drawing ability.

Part of the problem with "just draw" is that there's a lot of necessary stuff you NEED to be informed about that otherwise goes unsaid. Like with "using references", you're supposed to break down the reference into shapes and forms AND use active recall to draw it from memory.

Brokendraw kinda sucks to be honest, there's already a few videos talking about how his "list of exercises" aren't really the successful path he markets it as.
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>>7939651
The guidelines are already there, you just have to redraw them boxes
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>>7939800
Like let's say I'm trying to learn how to draw human bodies:

>the human body can be broken down into simple shapes, so I need to lock down on drawing simple shapes and forms
>unless I'm drawing superheroes or JJBA characters, I don't need to learn complex nude anatomy so I have to instead study clothed people and clothing first
>the human body has a skeleton so I need to study the skeleton in simple shapes and forms
>bodies are in motion so I need to do gesture drawings and blind contours of athletes and dancers

So you pick one of these to focus on and get to a point where you feel confident with it, and then move on to the next.
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>>7939651
isn't the purpose self evident?

Well you dont need EVERY single one of these boxes. The point is to draw the box in the middle, and then draw it again slightly rotated in whatever direction. You just need the cartinal directions and some diagonals, this huge paper is just training your line confidence.

You're supposed to visualize the cube and draw it at these angles, but like I said you don't need all these cubes. Just stick to the cartinal direction ones and the ones on the corner.
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>>7939651
> dimensional training exercise
it trains you to see dimensionality anon. so your drawings don't look like they are flat as fuck. or that every character you draw looks like it came from a paper mario game.
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>>7939651
One of the most vital abilities to be able to create good art is to be able to intuit three-dimensionality in your works: That is, being able to look at a picture you're drawing on a page and intuitively perceive it as being a three-dimensional object. This is synonymous with "feeling the form".

This isn't something you can directly be taught. It's not a process, or something you can really practice directly. The purpose of exercises like these are to try and get you to the point where some part of your subconscious clicks into place and you start experiencing the sensation that you're working in 3D space when you're drawing. Drawing a bunch of boxes is just a way to try and get your brain into that mindset. From personal experience, I find myself experiencing the 3D feel sensation after having done a lot of 3D sculpting and then suddenly switching to drawing.
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>>7939800
>>7939990
makes sense. I'm struggling like all fuck right now to figure out the form and anatomy stuff, nothing feels like it connects or exists in 3D space, the hands and arms are a nightmare too
top-right is the more or less final design before I actually draw it properly
I need to be able to break down things like the human and animal parts to simple forms so that I can rearrange them, that much is obvious now
that Anon wanted me to actually try and finish something before starting any course shit so that's what I'm going for with this anyway
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>>7940198
If you continue to have difficulty understanding the form, you may need to do figure/gesture exercises with the wireframe technique in mind
>gesture from Michael Hampton
https://www.youtube.com/watch?v=tSyGOZjTs5A
https://youtu.be/n8a_-Y2GrQo?si=5KwS7FubVyLo-Gsa
>wireframe
https://www.youtube.com/shorts/-McRCiOAAZ0
https://www.youtube.com/shorts/hGbnw0RIWz4
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>>7940263
it's actually called cross contour
https://www.youtube.com/shorts/Rx1dr5OpK_0

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