Thread #6378205
HomeIndexCatalogAll ThreadsNew ThreadReply
H
Threads 1, 2, 3, 4, 5, 6: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
Active Spartan Roster: https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/edit?gid=0#gid=0
_
Sven-033's Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.

Sven-033's Advancement Paths: Brawler: Open Hand: 6/10 Bulwark: Unbreakable: 5/10 Grenadier: Plasma Wiz: 5/10 Shotgunner: 1| Diplomat 3/6 Infiltrator 3/6 Scrounger 3/6 Tactician 3/6 Boogeyman 1/6| Jotun 2/4

Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?
_
UNSC Skidbladnir (Razor Class Prowler)

UNSC Skidbladnir Crew Qualities: Eclectic, Informed [ Covenant ].

UNSC Skidbladnir Assigned Smart AI: Rita.

UNSC Skidbladnir Officers: Sensor Operator: Ensign Sonar Kobal, COM Officer: Ensign Kon Kiyomi. Navigator: Lieutenant Junior Grade Marisa Deluna, Weapons Controller: Lieutenant Junior Grade Valerie Faure. Pilots: Warrant Officer Bari Cook & Cadet Bernetta Coste

Spartans Aboard: Sven-033, James-005, Jorges-052. Nesta-097, Shika-108, Daisy-023. Naomi-010, Solomon-069, Malcom-059, Anton-044, Illya-077, Cal-141, and Soren-066 (Inactive/ Washout)

Dropship/ Combat Pilots "Reaper Spirit" Warrant Officer Chen Tian, "Doghouse" Crewman Apprentice Tor Ostrum
_

Standing at attention, you only had to consider the Vice Admiral's question for a moment before you answers, and told the officers witnessing your promotion and receiving of commendations and decorations for Operation: Irminsul and your superior office

"Yes, I'd like to recommend Warrant Officer Chen Tian for the Bronze Star or his role in Operation: HVITSERK", the action that Warrant Officer Chen took part in was one of the parts of that space battle that was blotted out with black ink on official reports. All that got through to his service record was that he flew a spec ops boarding party and flew his Pelican back intact. It wasn't stated, that he'd risked his life to make sure the Spartan Fire team reached Whiteshirt's retrofitted Halcyon in one piece, that he flew like a bat out of hell to get past that behemoth's point defense and lingered in range to draw fire away from them as they performed EVA to actually land on the enemy flagship.

If anyone in that fleet action deserved a medal, it was him. You'd have asked for the Silver Star, or even the legion of honor or colonial cross, but realistically, he'd earned the Bronze Star. It was a show of incredible valor and courage, but not enough for the UNSC's highest honors.

Vice Admiral Stanforth nodded once.

"From what I've read of that battle, he's more than earned it. Along with the promotion he's scheduled to receive later today", your CO said as he gave his spoken approval and your felt a smile tug on the corner of your lips "And, he might be chosen to recieve a higher decoration than the bronze star, Lieutenant Commander'
Cont
+Showing all 814 replies.
>>
>>6378205

A electric tingle went down your spine, as Vice Admiral Stanforth, personally, removed your Lieutenant bars from your collar and replaced them with the three bars and oak leave cluster. Shortly after, one of his aids did the same for the insignia on your shoulders. There was a brief & brisk round of applause, lasting longer in the officers you'd commanded during Hvitserk. They didn't say anything out loud, but you could tell they were astonished to witness the youngest Lieutenant Commander to ever receive that rank. A honor that continued from your promotion to Lieutenant, and one you'd had probably since you'd made Ensign right out of Basic.

"And in recognition for the excellence in leadership you displayed in the campaign to dismantle the terrorist organization and extremist insurrectionist front known as the Einherjar, along with the Outer Colony Counter Terrorism Award, have been selected to receive a second Military Star" He said, as a polish, gun metal black box was presented to you, and he took and pinned the star beside your first. It wasn't the only Military star prepared, three in total. One for James, and Kurt & Fred, when the latter two reached the station to receive their next orders.

It was soon joined by an additional purple heart, before the last of the medals you'd earned in bringing the Einherjar to heel is presented. A silver star. You lifted up your chest as it was pinned, just below the higher decorations of the Colonial Cross and Legion of Honor, beside your purple hearts and Military stars.

"I argued in favor of a higher commendation, in consideration the level of threat they represented to the on-going war effort" Stanforth explains "But it was decide by committee that your personal actions across Operation: Irminsul met the criteria only for the Silver Star. Wear it proudly, Lieutenant Commander'

Every medal was one worn proudly, when it was pinned to a Spartan's chest.

"Thank you, Vice Admiral" You say, bowing your head as you replace your cap and adjust it, feeling the weight of the attention of the gathered officers and commanders "I hope that my subordinates receive similar or higher honors then myself"

"They'll receive their new ranks as a unit" He explained "along with their individual decorations, I've only singled you out because I believed that the officers in attendance needed to see what a Spartan Commander looked like"

"Only a Lieutenant Commander, Sir. Lets not get ahead of yourselves' You say, and got a few chuckles from the crowd

"And" He says, ignoring your joke "I wished to inform you of your next deployment personally, and hear your opinions concerning proposed Spartan-II field operations"

"Of course, Vice Admiral" You say, as you follow two steps behind the Vice Admiral as he leads you past the other officers in attendance, who slowly stop applauding your Silver Star recognition.
Cont
>>
>>6378206

Captain Mahmoud tips his hat to you as you walk by, and you have to stop yourself from saluting him on reflex and instinct.

"Now, the next mission that has been selected for the UNSC Skidbladnir and her compliment of Spartan-II super soldiers" Stanforth began, as a AI that styled its avatar like a musketeer appeared and swept off their feathered cap "Is a series of diversionary actions in close proximity to Battle Groups X-ray's advance and the planned battleline to retake harvest. You and your crew are to divert Covenant Attention from Cole's approach and perform acts of sabotage and harassment behind what is now Covenant lines. Porthos will show you our projections of the outer colonies and worlds the Covenant have occupied after harvest"

Your attention was immediately taken by one of the colonies listed and shown in red on the holographic star chart that Porthos projected with a theatric whip of their cape.

Alpha Corvi II

"I thought the Covenant glassed Alpha Corvi" You say, surprised. Anyone else would've been breathless, in disbelief maybe.

"We believed so initially as well. But...we've received concerning reports from refugee ships escaping from the colony after it was abandoned" Stanforth explained, in a tone that made your veins fill with ice, he didn't need to go into detail to get what sort of reports he'd received to get the point across "That the Covenant have occupied it, which goes against their usual MO. As for the other worlds, the Prowler Corps have recorded increased alien activity in the vicinity of these habitual worlds, and colonies that have gone completely radio silent"

"I see. We'll be behind enemy lines. But we've been trained to fight and survive in circumstances like that, with minimal support and none back up" You say and Stanforth straightens his back, hands clasped behind your back

"I will allow you to organize these planned strikes via their perceived tactical performance, by your discretion" he says "Then, we will discuss the planned deployments of the Spartans outside of your direct command. Porthos, present the locations and details of the strikes the UNSC Skidbladnir is now authorized and commanded to carry out"

"At once, Vice Admiral" The AI said as they did a sweeping bow and your eyes flicked across the fast moving scroll of a number of planned operations, behind the theorized Covenant frontline. Without your augments or training, you wouldn't have been able to read the initial reports and planning, or gather any details. If the Vice Admiral was allowing you to pick and choose which took priority, it'd have to be...
Cont
>>
>>6378208

>Returning to Alpha Corvi II and disrupting the Covenant activities on the world

>Hitting a non colonized world believed to be a mustering ground or staging point for the Covenant advance

>Going to Colony Ambition, and performing a covert denial op before the Covenant come back to the world with a fleet

>Assassinating a Covenant Fleet Commander, whose heading and location have been determined to be heading towards Harvest

Remember, Brutes are coming.
>>
>>6378210
Ack. Just noticed I forgot to update Sven's Officer Quality from [Lieutenant] to [Lieutenant Commander] in the OP. Please ignore that
>>
>>6378210
>>Assassinating a Covenant Fleet Commander, whose heading and location have been determined to be heading towards Harvest

Im so unsure of the best choice to give us the best impact to the war effort
>>
>>6378210
>Returning to Alpha Corvi II and disrupting the Covenant activities on the world

More forerunner ruins, which Sven has shown some skill

>Assassinating a Covenant Fleet Commander, whose heading and location have been determined to be heading towards Harvest

Taking out a king is always viable if we want to take harvest and we ha a ninja and infiltrator to make it work
>>
>>6378210
>Returning to Alpha Corvi II and disrupting the Covenant activities on the world
Honestly just being a thorn in their side seems suitable and it will give us experiance fighting the aliens before we try to knock off one of their big wigs whom would no doubt be surrounded by their most skilled guards.

We need experiance before we try going big game hunting.
>>
>>6378210
>Assassinating a Covenant Fleet Commander, whose heading and location have been determined to be heading towards Harvest
This or disrupting the Covenant's Forerunner treasure hunt on Alpha Corvi would definitely do the job. Though I would also really like to take Shika to Ambition.
>>
>>6378220
Oh yeh the rest our crew still don't have xp against covenant

>>6378222
Shikanis definately bound for ambition yeh probably daisy too. Hopefully we save the rest of her family. If we can maybe bring Oscar with us there.
>>
>>6378210
>>Returning to Alpha Corvi II and disrupting the Covenant activities on the world
A lightning strike maneuver to cause them big issues. Fast and hard. And then get out of that hornet's nest.

Since we can shuffle around the various Spartans we can send Shika back to ambition with whomever. I trust her enough to get her closure AND play her part in the mission itself.
>>
>>6378210

>Returning to Alpha Corvi II and disrupting the Covenant activities on the world

>>6378228

Yeah, Shika should probably get some closure on Ambition.
>>
>>6378216
>Im so unsure of the best choice to give us the best impact to the war effort
here bud, consider.

Alpha Corvi II
Alpha Corvi II cities were destroyed, and we spartans have personally killed one of their worms prophets here. We detonated a cave system that would have lead to some forerunner ruins. What that says ? The Covenant might have done a special thing here because one of their worms died. There is probably fully built military bases with garrisons and work crews near ruins. At least we know the place, and can access to human structures with ease but any force we deploy needs to be done with care and stealth. We deny the Covenant again ruins, we kill more of their own. Its a distraction, good help for the war.

Mustering Ground
The planet wilderness will help us approach the covenant military bases and support depots no doubt built here hopefully. But that's it. We are going to see their numbers and whats there, then we decide what to do and what to deploy. We make a lot of shit explode, war supplies gone. Temporarily slow fleets and armies. Very helpful for the war.

Ambition
We have home advantage. Plus CMA and locals. The Covenant shouldn't be in high numbers at the start. Covenant spec ops have been here though, so we can expect a squad of them at least. We have to dismantle anything of importance and make sure the population also gets away. We deny all Ambition has. Helpful for the war.

Assassination
Extremely difficult. Covenant troops numbers will be very high. We need to somehow get in an admiral ship, likely at the head of a covenant full war fleet. There might be a ridiculous number of covenant special military units on board (blademasters, etc..). And this might be the same head honcho we denied a intrigue victory more than once, the elite in charge of the fleet of Sublime Deception. So a crafty guy. Its death would be a blow to the early strategic Covenant plan about this war (helping tremendously Cole plan for Harvest), a temporary minor morale loss for the aliens and more importantly the very rare opportunity to jump at the data and information at the fingertips of an alien admiral. I have heavy doubts we can do it. I am impressed High Command considered to even do this 99% suicide mission, because it means they are starting to see Sven and Spartans in general has exceptional. Extremely helpful for the war effort.

In all of them we can expect brutes to be present in some capacity. Looting Covenant war gear/tools/equipment and capturing Covenant aliens might be difficult in some of this missions. Mostly for keep stealth. If stealth is broken then we can take has much as we can before hitting the road really. And i intend to loot and capture.
>>
>>6378210
>Going to Colony Ambition, and performing a covert denial op before the Covenant come back to the world with a fleet

Lets save some humans. I am genuinely considering to tell Stanforth that 4 op might be a tad too much and to cut it for something else. I like the trust and wanting to give us another new rank, but that shit is guaranteed spartans death if we err.
>>
>>6378210
>Assassinating a Covenant Fleet Commander, whose heading and location have been determined to be heading towards Harvest

Time to kick off thread 7 with a bang!
>>
>>6378231
Ah forgot to add a few things for Assassination : there is likely no guarantee for infiltrate that war fleet, no guarantee for reach the admiral ship and no guarantee we board it safely. It will be all careful planning and rolling. And the only way we get away, is by putting Vali in the admiral ship command deck. Otherwise is pretty bleak for gtfo.

The cherry on top of this cake of alien zealotry legendary difficulty is that, if this is the fleet of Sublime Deception, this guys are specialized in stealth and intrigue. No pressure. And I don't think we can afford to use a small team here. We might need all spartans on board the Skidbladnir. I wouldn't even be against using all marines and ONI field agents on board. The risk of total failure is very high.
>>
>>6378210
>Returning to Alpha Corvi II and disrupting the Covenant activities on the world
What's that? You thought you'd won here?

I'd love to assassinate a Covenant fleet bigwig but, alas, I don't think we can do it without an unacceptable risk of catastrophic failure.
>>
>>6378210
>Returning to Alpha Corvi II and disrupting the Covenant activities on the world
I'd prefer to do Ambition but we already know Alpha Corvi and could be disrupting some big ritual or getting into more Forerunner ruins, resulting giving the UNSC a heads up on world's that the Covenant will occupy instead of glass. Trying to off a fleet commander without any more intel on hand is genuinely a bad decision.
>>
>>6378210
>Returning to Alpha Corvi II and disrupting the Covenant activities on the world
Getting more forerunner tech for RND would have the greatest effects since it isn’t black boxed like covie tech.
>>
>>6378210
>Assassinating a Covenant Fleet Commander, whose heading and location have been determined to be heading towards Harvest
Seems like this would have the highest strategic impact and immediately help out Cole and Battle Group X-Ray the most. I imagine it would be a big propaganda victory and provide a sorely needed morale boost as well.
As for difficulty... Spartans do like challenges.
>>
>>6378210
>>Assassinating a Covenant Fleet Commander, whose heading and location have been determined to be heading towards Harvest
>>
>>6378210
please ignore my previous vote>>6378216
and i apologize for the inconvenience

>Returning to Alpha Corvi II and disrupting the Covenant activities on the world
>>
>>6378231
What I expect on the military forces and objectives there :

Alpha Corvi-II
We can expect garrisons and workers quarters placed near forerunners ruins. Or for practicality in ex human cities. Lots of grunts infantry, and workers. Maybe a few jackals cohorts. Not that many Sangheili, beside the ones in charge. A few packs of Brutes, has rapid response force. Might have a few spaceships in the solar system flying above for keep guard of the world.
Objectives : leave some portable nukes and C12 has a gift, detonate the forerunner ruins if the Covenant have already made an accessible path to them without drowning, detonate tomb/monument made for the dead alien worm (funnier if Nesta clicks the button), get away with loot and prisoners.


Mustering Ground
I could see either grunts or yanme having been used for establish logistics here. We can expect a lot of soldiers and more vehicles. Banshees and Ghosts. Some brutes will be waiting here for the campaign they have to join. There will be a few convoys of transport spaceships i recon alongside some warships in orbit.
Objectives : leave some portable nukes and C12 has a gift, compromize most if not all supplies and ammunitions, get away with some samples of it. Some prisoners too if feasible.


Ambition
Likely the largest amount of brutes. I feel like the Covenant will throw them a lot here, the Sangheili will just be present with spec ops maybe an high rank for keep the monkeys in check. The army deployed here will be fully supported by a fleet.
Objectives: Ensure all comms and digital infrastracture is gone, ensure that evacuation of colonial government, CMA force and population is mostly successfull, get away with loot and prisoners.


Assassination
Might include most of the aliens. This is a war fleet. There is genuine no lack of troops present, and an admiral ship will be exceptionally big. The brutes here.... i kinda feel their presence will be political even if they will have troops. I just don't see a Sangheili admiral keeping them on board on his own ship, out of his own desire.
Objectives : find a way to get on the admiral ship without being found, find and kill the admiral, believe in Vali, survive
>>
>>6378210
>Assassinating a Covenant Fleet Commander, whose heading and location have been determined to be heading towards Harvest

Load me into a Prowler and launch me at the Prophets
>>
>Returning to Alpha Corvi II
8
>Assassinating a Covenant Fleet Commander
5
>Going to Colony Ambition
1

Quick vote recap for help 404. An anon is voting both Returning to Alpha Corvi II and Assassinating a Covenant Fleet Commander, so that would count has 9 and 6. Unless this vote is one vote only? Either way 14 players is a good number. Sorry for the theory posting probably made counting votes harder.
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

>>6378633
Lines up with my count, mostly.

Assassinating has 6 votes in total, and there is no way for Returning to Alpha Corvi II to have 9, it has eight. You must've double counted one of them during your count. But those minor errors don't change the result of...

Sven deciding that the Alpha Corvi II mission takes priority (Meaning it will be the first diversion mission Purple team/ The Skidbladnir crew undertakes)

[ Decision made ]
[ Proceeding.... ]

>>6378231
>>6378246
>>6378503
Good tactical analysis anons.

>>6378633
lmao
>>
>>6378655
i should stick to theory...
>>
Alpha Corvi II. Whatever the Covenant are doing to the former colony, the last thing they'll expect is to get sucker punched now that they're settled in and have let their guards down. Perfect circumstances to surprise them with a Spartan hello. Assassinating a fleet commander behind their own lines, that would be a bigger distraction. It'd also be suicide, even if it could be pulled off. Too much risk even for the tactical gains chopping one of the hydra's heads off would have. High Command might think Spartans are immortal, if that's the case they've been overlooking how often you limp back to base after a mission, considering how big and tempting of a target you are in or out of MJOLNIR. Circumstances might change things, but as it stands, you aren't wasting Spartans; your brothers and sisters lives on a gamble you'd lose more than ninety nine percent of the time.

But Alpha Corvi II. Grace turned one of the Covenant's worm priests into so much fine mist and bone particles there, kicked a hornet's nest and put their invasion into overdrive. And that reaction could explain why the Covenant hadn't just melted Alpha Corvi like they did Harvest. A martyr was made on that world, and whatever importance that rock slash artifact they'd wanted so badly to enter the battlefield personally held. They very well could've seen the colony as a holy site now, or were just desperate to return any kind of positive results to report back to their version of High Command besides 'Oops, we let one of our ruling caste meander into a active war zone and get blown to gristle and gibs, please don't crucify us or whatever barbaric punishment we squidfaces do to our failures and fuck ups'

"Returning to Alpha Corvi II" You say, as you notice Stanforth expression minutely shift, as you spend a little too long thinking and mulling over your decision. But as fast as you can think, only a few seconds had past as you considered the Whys of why the Covenant hadn't glassed Alpha Corvi yet "That's the highest priority, and the first strike we'll make. Its behind what the enemy considers their lines, sir, they've likely lowered their guard after how easily they conquered the world and destroyed others. We don't know what they're doing there, or why they remain, but I believe...I know that that the last thing they'll expect is a Spartan Strike Team"

"I accept your reasoning, Lieutenant Commander. Its sound. An army cannot rest if they have to be constantly Vigilant. If the mission is a success, I imagine the Covenant will grow warier of advancing and focus security on the ground territory they've gained" The Vice Admiral says, relief washing over you as he, as promised, accepts and backs your decision of which mission took priority "We'll put the other suggested operations on the back burner for now"

"You also wanted to talk about the other Spartan ops that had entered the planning stage?" You asked, and he nodded his expression stone hard and set.
Cont
>>
>>6378666

"High Command has seen the results the Spartans have already achieved this early in the war, and as you are well aware there are number of individuals and factions that believe they alone know how best to make use of them" He explains "With forty six active Spartan two super soldiers, Twelve currently deployed on Operation: Dreamcatcher, en route to their target, and twelve currently posted on your ship, you're seen as something of a commodity at this point. Which means there has been..."

You straightened your back, and thought, 'Backroom deals, cloak and dagger 'persuasion', and shouting matches between the brass'

"Some debate on where the remaining twenty two active spartans should be deployed and sent out", is what Stanforth actually says "And now that Operation: Irminsul is complete, there will be calls to reduce the Spartan presence aboard your vessel so they may be posted elsewhere"

"They don't realize we're just as killable as anyone is" You say heavily "If assassinating a fleet commander, was on the table, while they're planning to..."

Take away

"Deploy members of my current team, elsewhere" Is what you actually say, since you know that, despite your personal feelings, Command is right. Twelve Spartans is overkill, for most things. But you still wondered why they were so confident you could jump in the middle of a fleet and...

The pieces fit together. Two Variables. Two Reasons.

Hvitserk.
Vali.

It'd be a longshot, but not as much of a suicide mission as you first thought. Still was one and you didn't have a death wish or want to send Spartans to all but certain death. But maybe circumstances would change.

"I would like to say your perspective is skewed, but you aren't incorrect, Askeland" Stanforth said, shoulders dropping slightly "You Spartans have excelled, far beyond initial expectations, and detractors and sceptics of the program have changed their opinion. Suddenly, drastically"

And all that meant was they considered you effective weapons. Not people.

"I won't be the one to teach them their lesson, with all due respect sir. I won't send my people on a suicide mission" You tell him, and his eyes light up, ever so slightly as he gives another, respectful nod in your direction

"And I've endeavored to ensure no missions that would be pointlessly risk Spartan lives, has gotten past the proposition stage" He says "And have succeeded for the most part, thus far"

"Thank you, Vice Admiral" You say "Where do they need us"

"Porthos?" He asked the AI, who lifted up their chest and drew a rapier from under their swishing cape and tapped it in the air, display a number of potential operations and requests for Spartan Support. And then, the holographic avatar keeps tapping the air. It is, immediately clear that there aren't enough Spartans active to satisfy the demand for them. Couldn't blame them for it, considering WHAT the UNSC was fighting and how outmatched it was.
cont
>>
>>6378667

Only way to decide was to organize the proposed missions by types, terms and goals. Not only to reduce the workload of denying the majority of them, but so your Spartans could act as an effective force multiplier as well as boots on the ground. Purple Team was going to be running diversion for Battle Group X-Ray and Vice Admiral Cole. John's team was currently attempting to get Command a second intact Covenant Vessel.

Considering you'd probably be commanded or forced to redeploy some of your squad elsewhere, the best gameplan at this stage of the war would be to focus Spartan Efforts...

>On asset denial ops, like Home Alone. Wasn't where glory was won, but it could prevent an early Covenant blitzkrieg and if nothing else, save lives that Command would otherwise write off.

>On Diversionary actions, putting them on similar missions as Purple team was. The only action underway, was Cole's advance to Harvest, supporting it was highest priority

>On Capture ops, sending them to try and secure more live Covenant specimens and intact equipment. The war was still in its earliest stages, and any officer worth the salt knows wars are won by knowing the enemy.

>On Support, sending them to assist other UNSC soldiers. Bloodaxe and Danelaw after it, had proven that friction seemed inevitable between Spartans and Conventional troops. This war was going to be a long haul, and you'd prefer to keep future "incidents" to a bare minimum

>Write in option

This choice will determine what the next few Spartan ops will be, the last vote determined Sven and Co's next mission
>>
>>6378661
Its no biggie, I just appreciate the help
>>
>>6378669

>On asset denial ops, like Home Alone. Wasn't where glory was won, but it could prevent an early Covenant blitzkrieg and if nothing else, save lives that Command would otherwise write off.

These might be a slog, but they have to be done and Home Alone went well enough.
>>
>>6378669
>On asset denial ops, like Home Alone. Wasn't where glory was won, but it could prevent an early Covenant blitzkrieg and if nothing else, save lives that Command would otherwise write off.

Were outnumbered so we need to preserve our forces until things go online and this also makes sure covenant gets as little info about other planters as possible.
>>
>>6378669
>On asset denial ops, like Home Alone. Wasn't where glory was won, but it could prevent an early Covenant blitzkrieg and if nothing else, save lives that Command would otherwise write off.
>>
>>6378669
>On Diversionary actions, putting them on similar missions as Purple team was. The only action underway, was Cole's advance to Harvest, supporting it was highest priority
Every ship the Covenant reassigns to patrol, escort or guard duty is one not glassing a planet or reinforcing a battle group.
>>
>>6378669
>>On asset denial ops, like Home Alone. Wasn't where glory was won, but it could prevent an early Covenant blitzkrieg and if nothing else, save lives that Command would otherwise write off.
>>
>>6378669
>On asset denial ops, like Home Alone. Wasn't where glory was won, but it could prevent an early Covenant blitzkrieg and if nothing else, save lives that Command would otherwise write off.

i hate that we have to do assets denial even tho tactically it is a sound choice; hopefully we can do on support next time
>>
>>6378669
>>On asset denial ops, like Home Alone. Wasn't where glory was won, but it could prevent an early Covenant blitzkrieg and if nothing else, save lives that Command would otherwise write off.
Currently there are too many projects and exceptional people in frontier worlds and threatened zones to ignore. The more we can ensure we don't lose data or materiel from these places the better it will be for humanity. You never know when some egghead's pet project about making nuclear powered trees or investigating slipspace musical harmonic theory might pay off in some unforeseen way. To say nothing of actual blacksites and engineering projects.

Once we get our eggs in safe baskets we can focus on kicking the Covenant in their dicks. Maybe some agri-science-nerd on a farming world is inventing a new dewormer formula we can use as torture for one of those covie priest fuckheads.
>>
>>6378669
>On Capture ops, sending them to try and secure more live Covenant specimens and intact equipment. The war was still in its earliest stages, and any officer worth the salt knows wars are won by knowing the enemy.
>>
>>6378669
>On asset denial ops, like Home Alone. Wasn't where glory was won, but it could prevent an early Covenant blitzkrieg and if nothing else, save lives that Command would otherwise write off.
Asset Denial and Diversionary operations will give us the most breathing room to figure out a long term solution. I'm partial to assets because we'll get to see 404's OC stuff more often and maybe get something nice out of it that might give us a leg up.
>>
>>6378669
>>On Diversionary actions, putting them on similar missions as Purple team was. The only action underway, was Cole's advance to Harvest, supporting it was highest priority
>>
>>6378669
>>On Diversionary actions, putting them on similar missions as Purple team was. The only action underway, was Cole's advance to Harvest, supporting it was highest priority
>>
>>6378669
>
>>On Diversionary actions, putting them on similar missions as Purple team was. The only action underway, was Cole's advance to Harvest, supporting it was highest priority
>>
[ Rebooting...Monitor 404TormentedCache, Back online

Managed to find just enough time to fit in an update before I got that Cyberpunk game

7 Votes for Asset Denial ops

4 Votes for Diversionary Acitons

1 Vote for capture ops

So Sven will send the other Spartans out on asset denial ops

[ Decision made ]
[ Proceeding.... ]
>>
On Asset Denial Operations. There wasn't any glory to be won in that sort of actions, but that was among the lowest concerns any Spartan had and it could prevent an early Covenant Blitzkrieg, and if nothing else save lives that High Command would otherwise write off.

And once those simple parameters were set, it became much easier to sort through the mass of proposed operations and Spartan Deployments. The final call for which ones went forward, was Stanforth's, but you'd cut back the possible operations to a manageable number. Stanforth, eyes darted through the files you'd pointed out and selected for Porthos to keep projected in the air. He studied and scrutinized them as you stood, silent and at attention. The other Spartans serving on the Skidbladnir, should be arriving to receive their medals and new ranks, soon. The Vice Admiral read through the OPLANs and OPORDs, rapidly, eyes moving as he occassionally gestured to the attending AI, who removed one or two files from the scroll projected in front of Stanforth, pruning it as he decide which deployments had merit and which would be a waste of resources, manpower and time.

In short order, he'd reduced the number to just three and nodded once.

"Forward these through a secure channel to the UNSC Skidbladnir" Stanforth said, though it was unnecessary as you'd already read through and memorized the contents of all three of the missions "We'll want to keep some of the Spartans in reserve, the be prepared for the unexpected"

"I understand, Sir" You say, giving a nod of agreement, as you lift up your chest and clasp your hands behind your back "Will I be needed for anything else?"

"You're dismissed, Lieutenant Commander, and may observe the proceedings or return to your post at your leisure", you snapped a salute and marched away from your commanding officer as he, from a distance, observed the first Spartan to arrive to recieve their commendations.

It was James. He'd arrived in MJOLNIR, now repainted back to its original color, the refractive coating giving off a ghostly green gold shimmer beneath the powerful lights of the station, as one of Stanforth's aids listed off the reasons for his decoration. All of which would otherwise be hidden beneath black ink. And you smiled to yourself, as you saw, even from as far away as you stood that one of the medals James got was a Military Star, just like the two you had. A sense of pride swelled in within you, but before you could congratulate him, you had some decisions to make.

Vice Admiral Stanforth didn't want to deploy all available Spartans immediately. Keep a reserve would allow for rapid reaction to any unexpected invasions or pushes from the Covenant, or sudden Insurrectionist activity. The Einherjar weren't the only extremist front by far, and the number of rebels who'd agreed to the cease fire, while steadily increasing, did not account for every insurrectionist group in the outer colonies.
Cont
>>
>>6379218

Three Missions, three fire teams of four. You could figure out the team comp for each in the time it took you to clear the distance between yourself and James.

[ John-117, Sam-034, , Kelly-087, Linda-058, Vinh-030, Isaac-039, Dimas-012, Joshua-029. Kai-125. Vannak-134, Rix-028, and Li-008 unavailable/ currently deployed on Operation:DREAMCATCHER ]

>OPERATION: KNIFE-IN-THE-BACK. Priority level 0. Stealth infiltration/ Sabotage/ Asset Denial Operation. Team Size: Four. Goal: Delete NAV Data, capture or destroy military resources, prevent intel leaks by any means necessary . Location: Delta Indi System, Colony Gravity Free, Mission Difficulty: EASY. ONI has determined that an illegal outpost/ proto colony of the Spacenoid Revolutionary Front, poses a threat to the security of earth due to its proximity to Harvest and the Epsilon Indi System, and that preventive measures must be taken immediately before the Covenant discover its location

>OPERATION: SINKING-SHIP. Priority level 1. Escort/ Evacuation/ Asset Denial Operation. Team Size: Four. Goal: Retrieve Vital Personal from war zone/ prevent their capture by the enemy. Location: Asteroid Field Sigma Epsilon 138, Rebel Station, "Come and take it". Mission Difficulty: NORMAL or HEROIC. A covert operation to capture Insurrectionist Leader, Gung Kwan, that was underway/ given the green light just prior to contact harvest, has been listed as a possible risk of intel leak, due to the knowledge of the commander of the Operation and the ODST deployed. Possibility of Covenant interference low, but not null due to the stations proximity to projections of Covenant frontline

>OPERATION:BRUSHFIRE. Priority level 0. Stealth infiltration/ Sabotage/ Asset Denial Operation. Team Size: Four. Goal: Delete NAV Data, Shut down agricultural complexes and colonial AI, Prevent intel leaks by any means necessary. Location: Colony Ambition. Mission Difficulty: EASY to NORMAL. It has been determined that Colony Ambition remains at risk and that preemptive measures must be taken to prepare for its possible invasion/ subjugation by Covenant forces. As a rural colony, with high agricultural production the possibility of it being used as a breadbasket by the enemy is too great to risk.

You didn't have to like the missions you were sending your Spartans on. They were necessary for the War Effort, even if they were dirty jobs. Dirty was what Spartans were meant for, anyways. Even if it left a bad taste in your mouth.

But you also had to consider your own team for your deployment behind enemy lines, especially now that the Brass was going to be encouraging you to reduce the size of that team. You could probably get away with keeping it at twelve for a mission or two, and just act like you were unaware of they had a problem with it until they voiced it...
Cont
>>
>>6379220

>OPERATION: CROWS-NEST. Priority Level 0. Stealth infiltration/ Sabotage/ Assassination/ Combat Mission. Team Size: Four to Eight: [ Maverick Quality bonus] Max team size increased to Twelve. Goal: Disrupt Covenant activities on the Conquered Colony of Alpha Corvi II. Location: System Alpha Corvi, Colony Alpha Corvi II. Previously believed to be lost, recent intel shows the Covenant remain on Alpha Corvi II and have yet to destroy the world, like Harvest. Spartan team lead by Sven-033 is to disrupt their activities on the planet, in anyway possible.
>>
>>6379222
...I fuckin cut off the difficulty for Crows Nest while I was formating it.

Anyways. OPERATION: CROWS-NEST difficulty is: HEROIC to LEGENDARY
>>
>>6379220
We need to send shika and Oscar to ambition. Hopefully to give her some closer like Sven did for us. Probably means bot having her for awhile but we should be able to handle it.
>>
>>6379220
We really need an updated Spartan roster. It's becoming a pain to keep the mixed up teams sorted when half our list don't even have names to them. I'm assuming most active Spartan teams have a full four members at minimum, and if not, or more, I'd leave it up to their TL's discretion on who else to take.

>OPERATION: KNIFE-IN-THE-BACK.
Naomi with her Orange Team. Naomi has the intrigue and mind for stealing anyone and anything not nailed down if it looks important enough.
>OPERATION: SINKING-SHIP.
Fred and his Red Team, a good enough jack of all trades team with the third best leader.
>OPERATION:BRUSHFIRE.
Shika with Augusta with her Omega Team. Shika is probably tied in first place with Daisy for infiltration while full blown torch and burns, and liquidations, are Omega's bread and butter. Should give Shika a 'special secondary objective' or something so she has an excuse to vanish during down time. IIRC Omega has only 3 core members so sending Shika should be fine.
>OPERATION: CROWS-NEST.
Sven, obviously, with Purple Team minus Shika but with Gray Team puts us at a neat eight man force to handle a higher difficulty mission. And if we can swing it we should probably also bring along some of our Spartans who haven't had a chance to do combat against the Covenant yet, like Carris, Aurthur, William, etc but not bump it over 10. Enough to keep on standby just in case or swing to help out with situations as they pop up.

Also lmao at the 'Spacenoid Revolutionary Front.' Is their supreme leader's name Gihren and are they a bunch of extremist eco-terrorist who hate Earthlings specifically?
>>
>>6379263
I forgot to mention, this also leaves Kurt and his Green Team on standby for emergencies. Though they'd be a good swap out for Frederick and Red Team or Naomi and Orange. Along with however many other unidentified Spartans we sitting on their thumbs.
>>
>>6379263
Supporting these. I'd also support trying to bring Carris and Arthur along. More bodies to help us steal more shiny alien loot and kill more alien scum if nothing else.
>>
>>6379263
Yeah the roster desperately needs to be updated, but the anon who made it is MIA, and I don't know how to make one myself

>>6379265
There are 46 active Spartans.

Sven-033,John-117,Adriana-111,Anton-044, Arthur-079,August-099,Cal-141,Carris-137,Daisy-023, Dimas-012, Edgar-150, Frederic-104, Grace- 093, Illya-077, Isaac-039, Jai-006, James-005, Jorge-052, Joseph-122, Joshua-029, Kai-125, Keiichi-047, Kelly-087, Kurt-051, Leon-011, Li-008, Linda-058, Malcom-059, Maria-062, Micheal-120, Naomi-010, Nadja-078 Nesta-097, Nicole-017, Oscar-129, Ralph-103, Randal-037, Riz-028, Robert-025, Samuel-034, Sheila-065, Shika-108, Solomon-069, Vannak -134, Vihn-030, William-043

Nineteen Inactive/ Washouts. Alice-130, Cassandra-075, Douglas-042, Fhajad-084, Jerome-092, Jori-149, Kirk-018, Margaret-053, Musa-096, Otto-031, Rene-081, Roma-143, Soren-066, Victor-101, Igwe-149, Kang-Dae-115, Sal-009, Alia-086, Yasmine-148

1 "missing" in Serin-019.

And 34 Spartans Candidates who did not survive the Aster procedure, who make up the entirety of the Spartan-???/ unidentified and Spartan-073 on the roster

Which is all 100 Spartans accounted for

Since, the "for want for a nail" of this quest, was Halsey getting additional funding for the program, which let her nab 25 more kids than she did in canon. Including our boy Sven.
>>
We really need an updated spreadsheet... kek

>>6379220
>>6379222
>OPERATION: KNIFE-IN-THE-BACK.
Team: August-099, Robert-024, Leon-011, Grace-093
Leader: August-099
Omega Team + explosives expert Grace... Big explosions are good for emergency asset denial.

>OPERATION: SINKING-SHIP.
Team: Frederic-104, William-043, Nicole-017, Carris-137
Leader: Frederic-104
Fred is a great strategist and has that experience with TALON (Watts). Will has a close friendship with Fred (at least in canon). Nicole's CQC might help with wrangling the innie leader. Carris for a similar reason, I guess. Not too sure about the expertise of Carris and Will, but hopefully they can help round out the team.

>OPERATION:BRUSHFIRE.
Team: Shika-108, Daisy-023, Oscar-129, Naomi-010
Leader: Shika-108
We managed to give Shika a bit of leadership experience, so we can build on that here. Daisy is always another good stealth option and knows what's going on with the clone stuff. She can also provide Shika and Oscar with some support if necessary, since she's close to them. Naomi seems like a solid addition with her intelligence and adaptability, hopefully dealing with any snags with the AI/NAV data and any new developments with the clone stuff.

>OPERATION: CROWS-NEST.
Team: Sven-033, Nesta-097, Jorge-052, James-005, Kurt-051, Cal-141, Malcolm-059, Anton-044, Illya-077, Jai-006, Adriana-111, Michael-120
Leader: Sven-033
Potentially legendary mission, so we can add Kurt and keep the whole of Green Team with us, which would be a plus. We wouldn't really have to make many adjustments either. Dimas and Joshua (tech experts) are out of the picture, so Michael is one of the few tech experts we have at our disposal unless I'm forgetting someone, nice to have one if we encounter any relics. Wouldn't want to break up Gray just to take him, plus they're pretty versatile together, which is always nice.

I'd probably be more inclined to assign some of the others that we haven't really had a chance to work with or put on a mission if I knew what their strengths were.
>>
>>6379274
Naomi is a squad leader tho so why not have her leading
>>
>>6379274
>>6379279
I do think Shika would be better NOT as the team lead for that OP, specifically because she might have some distractions to deal with which would not play nice with having to stay in the loop and giving orders.
>>
>>6379220
>OPERATION: KNIFE-IN-THE-BACK.
Team: August-099, Robert-024, Leon-011, Grace-093
Leader: August-099

>OPERATION: SINKING-SHIP.
Team: Frederic-104, William-043, Nicole-017, Carris-137
Leader: Frederic-104

>OPERATION:BRUSHFIRE.
Team: Shika-108, Daisy-023, Oscar-129, Naomi-010
Leader: Naomi-010

>OPERATION: CROWS-NEST.
Team: Sven-033, Nesta-097, Jorge-052, James-005, Kurt-051, Cal-141, Malcolm-059, Anton-044, Illya-077, Jai-006, Adriana-111, Michael-120
Leader: Sven-033


the only difference to this plan that the other plan did is that Naomi is squad leader not Shikia
>>
>>6379272
I'll make a copy of the spreadsheet and figure something out when I've got the time. For the active Spartans without confirmed teams do you want me to arbitrarily assign them to evenly fill out compositions or do you have teams in mind?

Finally, and most importantly, Soren IS a Dragon yeah? He is in my heart but I'd like it to match up with your intentions.
>>
>>6379263
>Also lmao at the 'Spacenoid Revolutionary Front.' Is their supreme leader's name Gihren and are they a bunch of extremist eco-terrorist who hate Earthlings specifically?
They are exactly that.
They fully hate the UNSC; in that capacity, they are another extremist terrorist organization that, like the Einherjar, needs to be cracked down on. In fact, Anton shut down with a sniper round one of their demagogues in the SNAKE EYES operation (the one that was done for the capture of Fino & Firmino Costa), while he was saying some insanity, surrounded by other innies leaders. Including Bomb Mom (Ingrid Askeland, aka Fenrir). This was before we captured her on Black Sands and ended her plot to kill a ton of people and attempt to end the public peace talk with Innies Movements.

Honestly, we might have to just sign as extremists that need to be found and destroyed, all the terrorist groups that were in that fucking villa in Bethlehem Star. The fuckers there were all fucking nutjobs or diehard haters of UNSC/UEG/ONI/CMA.

To answer your other question, there are additional rebel movements added by 404. You can read about the operation I mentioned in the After Action Report. Spartan field Operation no: 3. Operation: SNAKE-EYES. It's in the second thread.

>>6379220
>Operation:DREAMCATCHER
>Already Deployed
John-117, Sam-034, , Kelly-087, Linda-058, Vinh-030, Isaac-039, Dimas-012, Joshua-029. Kai-125. Vannak-134, Rix-028, and Li-008

>OPERATION: KNIFE-IN-THE-BACK.
Team: August-099, Robert-024, Leon-011, Grace-093
Leader: August-099

>OPERATION: SINKING-SHIP.
Team: Frederic-104, William-043, Nicole-017, Carris-137
Leader: Frederic-104

>OPERATION:BRUSHFIRE.
Team: Shika-108, Daisy-023, Oscar-129, Naomi-010
Leader: Naomi-010

>OPERATION: CROWS-NEST.
Team: Sven-033, Nesta-097, Jorge-052, James-005, Kurt-051, Cal-141, Malcolm-059, Anton-044, Illya-077, Jai-006, Adriana-111, Michael-120
Leader: Sven-033

>"RESERVE" TEAMS
Arthur-079, Edgar-150, Joseph-122, Keiichi-047, Maria-062, Nadja-078, Ralph-103, Randal-037, Riz-028, Samuel-034, Sheila-065
Solomon-069 and Cal-141 are also out of the Skidbladnir with this assignment for now. I suggest making both of them team leaders in case of emergency ops.


>>6379292
Soren still counts has washout.
He remains a Spartan brother, one Sven took with him. The dragons are about fighting. He can't go into the field with us to kill our enemies, but he can look in to informations we gain in a mission and provide us a better approach. The point, though, remains: he can't show more of his worth. He would be like a dragon without fire and wings. For now, at least. Let him gain new abilities in the matter of strategy and info reviewing, and if all goes well, maybe we will get an interesting tech missive in the future about Rhodes-Mjolnir collab. Then he might have an opportunity to be a new dragon. A real one.
>>
>>6379304
Actually just Solomon, Cal is with us my bad.
>>
>>6379304
>SNAKE EYES operation
Lmao, forgot about that. I think I mentioned Gundam then too. And agree to disagree on Soren, I'll await 404's decision.
>>
>>6379220
>Operation:DREAMCATCHER
>Already Deployed
John-117, Sam-034, , Kelly-087, Linda-058, Vinh-030, Isaac-039, Dimas-012, Joshua-029. Kai-125. Vannak-134, Rix-028, and Li-008

>OPERATION: KNIFE-IN-THE-BACK.
Team: August-099, Robert-024, Leon-011, Grace-093
Leader: August-099

>OPERATION: SINKING-SHIP.
Team: Frederic-104, William-043, Nicole-017, Carris-137
Leader: Frederic-104

>OPERATION:BRUSHFIRE.
Team: Shika-108, Daisy-023, Oscar-129, Naomi-010
Leader: Naomi-010

>OPERATION: CROWS-NEST.
Team: Sven-033, Nesta-097, Jorge-052, James-005, Kurt-051, Cal-141, Malcolm-059, Anton-044, Illya-077, Jai-006, Adriana-111, Michael-120
Leader: Sven-033

>After this we should probably do Assasination with a full team of 12. Which the brass atleast cant complain about.
>>
>>6379274

Backing this. Shame Samuel-034 is occupied so he can't be in a big man crew with Sven, Jorge and Kurt to put the fear of god into the Brutes.
>>
>>6379436
hopefully we can get an update on John and his team when we complete our own mission cause then we might be able to do the big guy crew eventualy
>>
>>6379274
+1
>>
>>6379220
>>6379263
Switching my vote to

>OPERATION: KNIFE-IN-THE-BACK.
Team: August-099, Robert-024, Leon-011, Grace-093
Leader: August-099

>OPERATION: SINKING-SHIP.
Team: Frederic-104, William-043, Nicole-017, Carris-137
Leader: Frederic-104

>OPERATION:BRUSHFIRE.
Team: Shika-108, Daisy-023, Oscar-129, Naomi-010
Leader: Naomi-010

>OPERATION: CROWS-NEST.
Team: Sven-033, Nesta-097, Jorge-052, James-005, Kurt-051, Cal-141, Malcolm-059, Anton-044, Illya-077, Jai-006, Adriana-111, Michael-120
Leader: Sven-033

I'm sure Shika would be a fine TL, especially for intrusion missions but not this one. Giving Naomi a heads up that Shika will have a secondary investigation or something, though no mentioning anything specific, should give a pretty good excuse for her to disappear either during down time or low intensity situations without causing any major disruptions to the mission overall.
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

1 vote for T/Wdsloy's team comps

7 Votes for BTE2aMlc's team comps
L
+ 4 votes to switch Shika for Naomi on Brushfire

So on Operation Crow's Nest
Team: Sven-033, Nesta-097, Jorge-052, James-005, Kurt-051, Cal-141, Malcolm-059, Anton-044, Illya-077, Jai-006, Adriana-111, Michael-120
Leader: Sven-033

And Knife in the back
Team: August-099, Robert-024, Leon-011, Grace-093
Leader: August-099

Sinking Ship
Team: Frederic-104, William-043, Nicole-017, Carris-137
Leader: Frederic-104

And last but not least, Brushfire
Team: Shika-108, Daisy-023, Oscar-129, Naomi-010
Leader: Naomi-010
Since one more vote on this arrangement wanted Naomi as team leader

[ Decisions made ]
[ Proceeding.... ]


>>6379292
Thanks! Really appreciate it.

And the Spartans' team comps tend to be pretty mutable/ change constantly+ depending on the mission, across the war, but I can list their base/ original teams. (Note how Sven tends to divide Spartans under his command into teams based on hues of purple)


Yellow team
TL: Dimas
Team Comp: Grace, Isaac, Vinh, Solomon,
Washouts: Jori, Musa

White
TL: Nicole
Team Comp: Li, Ralph, Carris, Arthur
Washouts: Igwe, Kang-Dae

Orange team
TL: Naomi
Teamcomp: William, Edgar, Joseph, Sheila
Washouts: Yasmine, Rene

Gold Team
TL: Joshua
Team Comp: Randall, Keiichi, Maria, Oscar
Washouts: Cassandra, Kirk,

Silver team
TL: Kai
Teamcomp: Riz, Vannak,

And Soren is a washout and isn't considered/ listed as an active Spartan, so he isn't part of Purple team/ a dragon officially
>>
For Knife in the back, it has to be Omega team. Their specialty is just what that mission is asking for, and if you give them Grace, one of the Spartan's resident explosive experts you can't imagine the operation being anything but an extreme success. All four of them will be in their element and August will know exactly what to do. Probably the easiest decision to make, barely even need to put any thought into making.

Sinking Ship...You pause, mid step and weigh your options and quickly end decide that Fred will be the best team lead for that mission. He has experience from similar missions, like Operation:TALON and has proven himself an able strategist and talented leader. Give him Carris and Nicole to command, William to. He'll know how best to use them, All three of them have exceptional hand to hand skills, Nicole has the best, Carris' is surprisingly strong, and William, well he's probably the least adept of the three of them in CQC but he's a steady hand with explosives, not to your, James or Grace's level but you think he's the best shot with a rocket launcher with or without aim assistance.

You take another step, Brushfire. You need to give Shika a chance for closure, Oscar to. Daisy, well she's the spartans infiltration specialist, knows about the...clone thing, and can and will keep a close eye on Shika. You consider, for a moment, making Shika the team leader. She does have some experience, but the risk of her getting distracted while deployed on what might be her home colony is too high to risk. But Naomi has more experience and won't be at risk of having her ability to command compromised. She smart, adaptable and curious. If anything is found out about the possible flash clones of the Spartans, she'd have figured it out on her own anyways. Low risk. So Naomi is team leader

As for your operation, it is best to be overprepared than under prepared, and you doubt any of the higher ups will complain that you took more Spartans on your smash and burn run behind enemy lines, if you get results and it prevents your team from suffering any causalities.

With Shika and Daisy gone, that leaves some holes in Purple Team. Keep Cal and Anton, one of the best snipers and scouts amongst the Spartants. Keep Malcom and Illya, transfer over Kurt, reunite Green team and benefit from their cohesion. Kurt, he's a the best choice for secondary team lead, being an ideal leader and while he isn't Nesta levels of sixth sense, he still has a sense for danger and you need that gut instinct when you're going deep behind enemy lines. And with that thought, get Grey Team on board before ONI can deploy them somewhere else. Jai, Adriana, Micheal. All three of them are perfect for this mission and Grey and Purple team work together well. Grey, Green, Purple. Would make for an odd flag color, but a damn fine squad in your opinion.
Cont
>>
>>6379731

"Congratulations on the Military Star, James" You say, offering your hand. James takes it, firmly, and shakes it once

"Thank you, Sir" He said, professionally before easing into the more casual tone the two of you usually spoke to eachother with "Wasn't the only medal I received today, I think I'm on the fast track to making Chief, Sven"

"You're not the only one, brother, Naomi and Cal are going to share your rank after today" need to keep operating as well as you have or those girls might leave you in the dust" You chuckle, patting him on the shoulder, before offering to polish the medals magnetized to his armor with the cuff of your uniform. He nods, giving you permission to shine up his new medals

"Silver Star" You admire

"Fallen Valkyrie and Hvitserk" he answers as you make that star shine just as much as the Military Star next to it

"What you did in Hvitserk deserved a Legion of honor or Colonial cross" You gruffly mutter, before thinking outload "Wonder if the stars they'll name after us will be neighbors?"

"I hope they will be, if they ever get around to it" He says, admiring the newly polished medals on his chest "isn't a sure thing they ever will"

"War has a way of delaying pageantry like that" You say with a shrug "I don't much care if they ever do"

"I don't either, we're soldiers. Not heroes" He says and he gives you a quick Spartan Smile with a swipe of his fingers "And naming stars after classified soldiers, seems a bit..."

"Pointless?" You ask

"I was going to say defeats the purpose". He's quiet for a moment before asking "Really think I'll make Chief petty officer"

"You're the one who said it first, James, and I believe so" You tell him, as you step to his side and stand shoulder to shoulder with him "You're one of the best"

"You say that about every Spartan, Sven"

"Isn't it true?"

"Can't argue that it isn't" He says, staring straight ahead "Cal is next, isn't she?"

"Should be her, then Naomi. Don't know which of us will come after Naomi" You say with a nod "Naomi, Shika, and Daisy are going to be depart the Skidbladnir, be deployed elsewhere

"Nesta is going to be lonely without her favorite rival around" James said coolly "Imagine you will be to without your Shadow"

"We won't know when we'll next see them, but its our duty. Can't expect to stay together throughout the whole of the war. And of course I will be, I know for sure Purple Team will miss its medic and Infiltrator" You tell him

"Must be a reason you're sending them off" He says, straightening his back "So I won't pry, much. Are they being replaced or are we downsizing"

"Kurt and Grey team are coming aboard, temporarily. Got told Command wants less of a Spartan presence aboard my ship" You say

"And you'll be holding out as long as you can against that demand, won't you?"

"Of course" You chuckle "They won't know I know, I can feign ignorance"
Cont
>>
>>6379732

"They should've read all the incident reports written about you in Basic, before expecting you to roll over so easily" James chuckles

"Exactly" You say with a twitch of a smirk, 'Especially considering how dangerous of a mission they're sending us on'. And as you think that, you realize that you could probably ask for additional support for these diversionary actions your undertaking...

>Don't test your luck. Your crew and Spartans will be enough

>Request a compliment of soldiers to be put under your command. ODST hopefully, but you won't be picky

>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.

>Ask for an escort, a Prowler might be sneaky but in a fight its pretty much helpless. You'd rather die on the ground than the void

>Write in option
>>
>>6379733
>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.

Hmm we do need something to give more mobility apart from walking.
>>
>>6379723
>but I can list their base/ original teams.
Super, that's all I really needed for the moment to do some basic clean up. I'll have the new spreadsheet up tonight or tomorrow depending, with comments enabled for when I miss shit.
>And the Spartans' team comps tend to be pretty mutable/ change constantly+ depending
Certainly, just plugging the holes on the doc. I think I came off as new to the quest when I'm just frustratingly forgetful about things. I've been participating since you first started posting ideas in the QTG.

>>6379733
>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.
A Cobra would be great for setting up extreme range hits while being mobile enough to scoot off quickly after shooting unlike a Scorpion. Even a Gausshog or two would be a good mobile long range option to give one of the other teams for support while we dick around doing whatever. Getting anything ground side might be a pain with as non-stealthy as Pelicans are.
>>
>>6379733
>Request a compliment of soldiers to be put under your command. ODST hopefully, but you won't be picky

Got a gut feeling some extra hands will come in handy. 12 Spartans cant be everywhere after all.
>>
>>6379733
>Request a compliment of soldiers to be put under your command. ODST hopefully, but you won't be picky
>>
>>6379733
>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.
Even a couple extra mongooses and a smattering of rocket launchers would be sorely appreciated. We need to be quick on the ground, and any vehicle is gonna help in that regard.
>>
>>6379733
>"They should've read all the incident reports written about you in Basic, before expecting you to roll over so easily"
"sir about that Spartan you ordered to spread his troops around?"
"what about him?"
"well we found some reports from his time at Reach and..."
"this can't be right. he beat several armed guards who had stun batons to help one of the other trainees escape during his first day? he was six!"

all the spartans III will hear legends of Sven's antics and doubt how much of a absolute beast he is and was
>Request a compliment of soldiers to be put under your command. ODST hopefully, but you won't be picky
this hopefully will be quick recon, disruption, and putting the fear of the "demons" into the covenant but it never hurts to have extra guns if we can help it
>>
>>6379733

>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.

Extra soldiers would be nice to man any mobile assets we get, but lets not push our luck too far.

Although, for the sake of theory crafting...

Say each Spartan team got a vehicle, we could have any additional personnel we got act as support from the vehicles while the Spartans act as the infantry element, while the vehicle acts as a firebase and cover for say, weapon crews to operate from, allowing the Teams to have an effectiveness well out of proportion of the assets deployed.

It's just a shame we're not going to be seeing Mantis for a long-ass while. Mech support would be awesome.
>>
>>6379733
>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.
This is probably going to be a mission where the goal is hit and fade since out of canon going by Operations PROMETHEUS and TORPEDO, since numbers won’t help if the Spartans get stuck in a serious firefight especially if they have more than 1 ship in the area
>>
>>6379733
>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.
>>
>>6379733
>Request a compliment of soldiers to be put under your command. ODST hopefully, but you won't be picky

so odds on whether we have to enter another Forerunner facility if so we might need more hands to carry it out
>>
>>6379820
You know what else helps in transporting stolen artifacts? Vehicles.
>>
>>6379733 #
>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.

>>6379733 #
>Request a compliment of soldiers to be put under your command. ODST hopefully, but you won't be picky
>>
>>6379733
>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.

Since we will be on our own on Alpha Corvi II, it means the only forces deployed on the world are entirely of the Skidbladnir. And we don't have that many forces. At the same vehicles do help moving around, and provide additional firepower which would be of great use against for example : rapid strike forces of brutes. The weaponry, speed and mobility of an human vehicle counters the brutes shock troopers the Covenant would have around here. And providing a somewhat equal ground with Covenant vehicles present.

There is wilderness in Alpha Corvi II, but it was still settled and the oceans here are prevalent. We can't expect large amounts of it. The Covenant should give us a very clear idea of where the forerunner ruins are, because there will be work camps and military bases there. That just leaves how we want to go about reaching said places. Deploying in ex human settlements i would suggest not to, if anyone is practical in the Covenant garrison, they would naturally use the ex settlements because of structures already being here. Be for housing or even just storage. So the choice we have in my opinion is wilderness, or the destroyed ONI lab of the multiple research projects (EVIL EYE, TYPHON, BERSERKER, MJOLNIR aquatic team) that was a shameful site of defeat for the Covenant (if they are superstitious no one would want to hang around there).

Firepower would be of great use for break through the work camps and covenant bases, and get in the ruins. If the Covenant did their work we have a direct path in, but its a lot of fighting. But then we have to decide who gets inside and who waits out, and our vehicles would be sitting outside. Last but not least, there is the consideration of any Covenant ship in orbit. And when we need to go out of the ruins, having more vehicles certainly helps, especially if we are loaded in loot/prisoners and have also our not spartan forces with us on ground. The Covenant would attempt to stop us from going away.

There is also the matter of bombing the monument/tomb of the dead worm that will be likely present and visible. If we want. But that shit would be likely well guarded. If not a goddamn pilgrim site already, meaning more aliens.


As a reminder for everyone currently this is what we can deploy on our own (if i am not mistaken) :
- Our Spartans + Vali
- At least a squad of ONI elements that had combat experience or where field agents, lead by Bernetta Coste if we approve of her coming on ground. Their weapons are all silenced, and they would have those ONI suits some of the Spartans used in the starting missions.
- At least a squad of ship security.


>>6379794
>It's just a shame we're not going to be seeing Mantis for a long-ass while. Mech support would be awesome.
never say never
>>
Funnily enough i am thinking more of amphibian or aquatic vehicles, than a standard land UNSC/CMA vehicle. Maybe because it was here that we used the Leviathan submarine/ship of project TYPHON. And also because of the biomes of Alpha Corvi II.
>>
>>6379888
okay you convinced me +1
im >>6379791 btw
>>
Alright, for some reason making a copy of the original broke some shit. Hopefully it's all cleaned up. Comments are on if you guys feel like skimming previous threads for notes. I'll work on updating old stuff and add new things as they come up when I've got the time.

https://docs.google.com/spreadsheets/d/1eO7rkImgBlWVU-gdeY4-e5qp3pC8IiGApewbHqlnRq8/edit?usp=sharing
>>
>>6379989
Good work it will mainly need operations updates and ranks updates i feel.
>>
>>6380019
For sure, I'll have to dig back through the last few threads to see everyone's most current rank and figure out an operation's list. Not sure how long that's going to last considering how long this wars going to be. Might end up compiling an operations master list on another page and giving details about them there, along with who participated in them. Otherwise the individual roster boxes are gonna get bigly.
>>
>>6379733
>Request a compliment of soldiers to be put under your command. ODST hopefully, but you won't be picky
Hope I'm not too late
>>
>>6379889

If we get given access to TYPHON kit, we'll be doing well. Especially if they've crash-built a Leviathan we can use as an undersea base.
>>
>>6379733
>>Request additional firepower, a tank would be nice, but any armor or additional vehicles would be appreciated.
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

Sorry to make you wait this long. Passed out after going out for Sushi, meant to write after a quick nap, nap lasted longer than I expected and right as I was counting up the vote/ reading your replies, 4chan went down! Fun!

Anyways, ready to write, so I'ma do it before anything else can get in my way,

10 Votes to request additional firepower/ vehicles

6 Votes to request additional Troops

So Sven is going to request additional firepower/ vehicles for the Skidbladnir's operation behind enemy lines

gotcha
[ Decision made ]
[ Proceeding.... ]

>>6379743
Hey! I appreciate it, all the advise and support I got in QTG is why I even tried to run this quest to begin with

>>6379791
lol
>>
>>6379989
Thanks a billion! also, Serin is probably one of the few Spartans who actually is MIA lol

>>6380036
Operation master list would be cool
>>
More soldiers, ODST if they could be spared, would be helpful. But the benefits of having a larger force also came with risks, considering this would be a stealth operation, a guerilla action behind enemy lines. The more soldiers you had, the greater the chance you'd be detected before being able to do any real damage. Sometimes it was better to have fewer troops than the enemy, since a smaller force could be quicker and more maneuverable, and most importantly, less noticeable. And on that thought, increasing your squads maneuverability and boosting their firepower would shore up the weakness inherit in deploying with a smaller fighting force. Sure, you'd be outnumbered even if you brought a whole platoon of ODST along for the ride, but bringing heavier weapons and armor for the trip would make it more...survivable.

And it was a "Safer" request to make. Someone up the chain of command might take offense if you asked for more soldiers under your command, but that wasn't true for asking for more and bigger weapons. Or a tank. A tank would be nice, last operation on Alpha Corvi II, your team ran into Covenant Armor. And you'd want every advantage you could get if the Covenant kept their garrisons heavily armed. Maybe you could request some of the vehicles from project Typhon, make use of environment during your sabotage. Coming up the shore then vanishing back in the waves. As far as anyone was aware, the Covenant had no aquatic species or vehicles, so the oceans of Alpha Corvi would be the perfect fall back slash retreat zone after hitting the squidfaces were it hurt. Something to consider, and you'd put those considerations into your request, see if that would convince Command to give you the yet to reach the production line Typhon Vehicles. Being able to launch an amphibious assault would give your squad one hell of an advantage. Maybe, just maybe, they'd give you the ARGONAUT model of MJOLNIR they were testing or one of the early prototypes of the EOD Variant. And Halsey had mentioned other forks she'd fast tracked after reading your initial MJOLNIR Performance report.

Might be time to test out some new armor. But, there was also the chance they'd make you field test other prototypes. You'd heard that the Einherjar Berserkergang had been reverse engineered and made "safe" after all of the samples of it you'd sent ONI. Halsey and Stanforth would probably want its testbed to be...anyone but Spartans, but you had a feeling ONI would ignore their complaints or issues they raised.

"You look like you're thinking about something" James spoke up, bringing you out of your deep thoughts and stopping you from planning how to best use a combat stim like those "Rumble Drugs"

"Just our next deployment, James" You tell him "Going to request additional vehicles and firepower, before we're proceed to target location. We'll need to wait for Kurt and Grey team to arrive, before we can start the operation. So there shouldn't be any issues or delays"

Cont
>>
>>6380256

He nodded once, as Cal received her decorations. The highest being the Bronze Star, now fastened beside the same Irminsul Campaign ribbon you and James were given and that every Spartan on the Skidbladnir was sure to receive. She'd been promoted to Petty Officer First Class, like Naomi would be. Wouldn't be long before the other Spartans under your direct command received similar recognition, you were sure of that. Daisy and Jorge were probably going to the next two to receive those honors.

Cal saluted the Vice Admiral and marched to your side, taking the shoulder not occupied by James as the three of you waited for Naomi to arrive and receive her medals and promotion to petty officer first class. Once every Spartan and member of your crew had received their deserved decorations, there was a lot on your plate. Planning an operation behind enemy lines was always challenging, but when that enemy was the Covenant? Well that multiplied the difficulty of it, in a number of ways.

>Specifically request Project: TYPHON vehicles and Prototype MJOLNIR variants for the deployment. You aren't leaving this up to chance or the whims of some uninformed quartermaster

>Touch base with Kurt and Jai when they arrive and bounce ideas/ strategies off of eachother

>Wish Daisy, Shika and Naomi good luck before they depart for Brushfire and remind them you haven't given them permission to die, yet.

>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments

>Write in option
>>
>>6380257
You know, I am torn between wondering if we should just use our Boogeyman trait to terrorize any prisoners we might make, or get something else too. Like asking Rita about making some injectable sedative/paralyzer vials specifically thought for the big aliens. Though Rita can't exactly do anything too special with a standard medbay of a Razor class......
>>
>>6380257

>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments
>Specifically request Project: TYPHON vehicles and Prototype MJOLNIR variants for the deployment. You aren't leaving this up to chance or the whims of some uninformed quartermaster
>>
>>6380257
>Touch base with Kurt and Jai when they arrive and bounce ideas/ strategies off of each other
>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments
I'm reasonably certain Command will be able to put two and two together and issue the TYPHON prototypes to our fleet. They do need testing before they go into production after all.
Anyways, a report for Halsey and her minions should be easy enough to bang out before we bring Kurt and Jai into the war room.
>>
>>6380257
>>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments
>>Specifically request Project: TYPHON vehicles and Prototype MJOLNIR variants for the deployment. You aren't leaving this up to chance or the whims of some uninformed quartermaster
>>
>>6380257
>Specifically request Project: TYPHON vehicles and Prototype MJOLNIR variants for the deployment. You aren't leaving this up to chance or the whims of some uninformed quartermaster
>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments
These two work well together and can be done in the same scene. I wouldn't mind getting our heads together with Kurt and Jai but I'm sure they'll generally agree with a submarine on a mostly water world. I'll be curious on how we're gonna transport a TYPHON project vehicle, weren't the subs pretty damn big? Also need to get James his EOD armor.

>>6380243
>>6380253
>all the advise and support I got in QTG is why I even tried to run this quest to begin with
When you posted interest in running it prompted me to reread just about every Halo book I had. Genuinely one of the only reasons I stuck around in the QTG after Thunderhead flaked the second time was you bouncing ideas around.
>Thanks a billion! also, Serin is probably one of the few Spartans who actually is MIA lol
No problem. And yeah, glad we took the option to figure that out IC. Makes me wonder who ONI took from the morgue this time around considering Black Team didn't 'die.'
>Operation master list would be cool
Be easier to keep track of and assign the Spartans activities there. Notes balloon in size pretty quick. I think I'll include accolades too, just for fun.
>>
>>6380257
>Specifically request Project: TYPHON vehicles and Prototype MJOLNIR variants for the deployment. You aren't leaving this up to chance or the whims of some uninformed quartermaster

>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments

lets talk strategy after we have equipment since depending on what we get might be a game changer
>>
>>6380257

>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments.
>Wish Daisy, Shika and Naomi good luck before they depart for Brushfire and remind them you haven't given them permission to die, yet.


>>6380268

That and we have the quirk that gets us access to prototypes faster.
>>
>>6380257
>Specifically request Project: TYPHON vehicles and Prototype MJOLNIR variants for the deployment. You aren't leaving this up to chance or the whims of some uninformed quartermaster

>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments
>>
>>6380257
>>Specifically request Project: TYPHON vehicles and Prototype MJOLNIR variants for the deployment. You aren't leaving this up to chance or the whims of some uninformed quartermaster
Lets make sure we get what we need, instead of risking stupidity fuckin us over.

>Wish Daisy, Shika and Naomi good luck before they depart for Brushfire and remind them you haven't given them permission to die, yet.

Were big bro sven cant forget that.
>>
>>6380257
>Specifically request Project: TYPHON vehicles and Prototype MJOLNIR variants for the deployment. You aren't leaving this up to chance or the whims of some uninformed quartermaster

>Wish Daisy, Shika and Naomi good luck before they depart for Brushfire and remind them you haven't given them permission to die, yet.
>>
>>6380257
>Send another MJOLNIR Performance report to Section 3 and Halsey, including HUD footage from your most recent deployments
>Touch base with Kurt and Jai when they arrive and bounce ideas/ strategies off of eachother
>>
>>6380446
+1
you know that kind of makes me aware that if Sven was canon to the games he be the kind of character to die to signify to 117 how hard the war has become
-we are the big brother to most of the spartans
-we aim to keep everyone alive no matter what
-we were second pick for both Halsey and Mendez if 117 or 051 washed out
-we're both the largest (and id argue strongest since we can go into a controlled fury when pissed) spartan II
-we have operational command against the covenant for the time being and have had several successful missions that dealt serious blows
speaking hypothetically if Sven was in the game how do you think he go out? we already killed a prophet so my guess would be it either be engaging the flood for the first time and holding the line so everyone else can escape similar to the warrior at Stanford Bridge, or it be like noble six where he leaves himself behind and fights off wave after wave of covenant alone for some major strategic victory
or arguing if we make the only cool thing about modern halo canon, maybe during first contact with the banished and Atriox
>>
>>6380551
>speaking hypothetically if Sven was in the game how do you think he go out?

Blowing up a Nova bomb solo to destroy a covenant superweapon or a covenant fleet to keep the war going

it would be a great call back to his terrorist family roots by being a suiced bomber
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

8 Votes to Specifically request project Typhon vehicles and MJOLNIR prototypes

8 Votes to send another MJOLNIR performance report to Halsey

2 Votes to touch base with Kurt and Jai

4 Votes to wish Shika, Daisy and Naomi good luck

So Sven is going to specifically request project Typhon vehicles and early MJOLNIR variant prototypes. And send another MJOLNIR performance report to Halsey/ section 3

[ Decisions made ]
[ Proceeding....]

>>6380304
Awesome. can't wait to see it

>>6380551
I've thought about this often, actually
>>
Which meant you needed every advantage you could get. Leaving anything up to chance wasn't an option. The request for additional vehicles and heavier weapons would specify that a number of vehicles from Project Typhon. If you worded it as a trial run in the field, then the office of naval intelligence shouldn't see any issues in giving you what you wanted and needed for this operation. As for the initial prototypes of the first forks of the MJOLNIR mark IV system, you could ask Halsey to fast track the first field test of them. The Powered Armor is expensive, but the first useable models of its initial variants should be ready for combat, if only because it is easier and quicker to build off a proven system than it is to fabricate one wholesale. MJOLNIR had gotten results, proven itself in the field and in combat, just like the Spartans who wore it.

And Halsey would probably be curious about the data that could be gathered, comparing the variants to the base Mark IV platform. It might've been a safer bet than receiving a portion of Typhon. You watched, quietly gathering your thoughts as Naomi entered the sectioned off deck of the station, and was presented the decorations she'd won in Operation: IRIMINSUL. They were the same Medals Cal had been given, except she'd been given a ribbon for leadership, far from the military stars you and James had received, instead of the marksmanship badge Cal had been given. You nodded once, a quiet show of respect to the Other Spartan as the medals were secured to her MJOLNIR's breastplate by one of Stanforth's aids.

Once you all were dismissed, you'd work on a performance report for MJOLNIR, which you'd include when you sent Halsey the request for the prototype variants. You'd need to collect data from and interview the Other Spartans, and have Rita include the medical files concerning the interactions of the ASTER augments and the MJOLNIR System. And some unedited combat footage taken from the helmets of every Spartan available presently, would be a good way to round out and complete the report.

It'd take time, but it'd also take time to transfer over Kurt and Gray team and for the request for addition gear to be received and for that gear to be brought over, including the Typhon Vehicles and any early MJOLNIR prototypes the Program and Halsey can spare. You'd probably be docked at Stanford Station for awhile, waiting for equipment. You didn't like waiting around, and the report would take time but not that long. And you weren't the only Spartan that would be stuck, sitting around for the additional firepower and new gear.

Time waiting could be time spent preparing. But the question was how you'd devout that time and what sort of prep you'd use it for. Operation: CROW'S NEST could be one of the most challenging and dangerous missions Spartans had been sent on yet. You simply couldn't leave anything up to chance.
Cont
>>
>>6380629

>Run your team and the Skidbladnir's crew through Anti Covenant Drills and review prior engagements against the aliens

>Wait until either the Typhon or Mjolnir supplies arrive and familiarize yourself and your squad with them

>Work on the Frankenhog M12, and try to get it to at least be semi functional

>Focus hard on the MJOLNIR Performance report, since every bit of data could lead to a new variant or attachment for the strongest tool in a Spartan's arsenal

>Write in option

Sorry for shortish update
>>
>>6380630
>Focus hard on the MJOLNIR Performance report, since every bit of data could lead to a new variant or attachment for the strongest tool in a Spartan's arsenal

The NEXT STEP in human evolution requires the greatest gear.
>>
>>6380630
>Focus hard on the MJOLNIR Performance report, since every bit of data could lead to a new variant or attachment for the strongest tool in a Spartan's arsenal
While it would be fun to work on the frankenhog, the performance report or anti covenant drills will give us the most mileage.
>>
>>6380630
>Focus hard on the MJOLNIR Performance report, since every bit of data could lead to a new variant or attachment for the strongest tool in a Spartan's arsenal

the Frankenhog can be a group project

heres hoping we can get some kind of "REAL" update about dreamcatcher when we finish this op
>>
>>6380551
real

> if Sven was in the game how do you think he go out?
Probably dying while doing an unorthodox strategic move against a very important thing/place/member of the Covenant Empire that, in the end, doesn't go well, as he expected, because an unknown MAJOR factor suddenly presents itself. Like, say, a full Prelate San'Shyuum squad is deployed against Sven Dragon Task Force (or what remains of it). But even so, he would probably still make it a horrible Pyrrhic victory for the Covenant.
>>
>>6380630
>Focus hard on the MJOLNIR Performance report, since every bit of data could lead to a new variant or attachment for the strongest tool in a Spartan's arsenal
I am not sure we will be able to do the Frakenhog at all. We don't really have time for it. We are already occupied and split across time between being an Officer, a Spartan leader, and an AI tech specialist. I would suggest another Spartan to go and try a crack at the Frankenhog M12.

It's somewhat hard to fit in socials too with all these things... anyway, realistically, we do this "Focus hard," and then either we need to wait a bit more at Stanford Station, or there will be only space for another thing (considering there will probably be travel time to Alpha Corvi II). And I am thinking we either try and do an improvement of Vali, or we familiarize with the Typhon vehicles/Mjolnir variants, or do Anti Covenant Drills.

I was thinking about having Rita do something with a write-in, but it's a tad too foolish and half-cooked, perhaps.
>>
>>6380630
>Run your team and the Skidbladnir's crew through Anti Covenant Drills and review prior engagements against the aliens
You sink to the level of your training.
>>
>>6380630

>Run your team and the Skidbladnir's crew through Anti Covenant Drills and review prior engagements against the aliens

Our crew need to be prepared for this dangerous mission
>>
>>6380630

>Run your team and the Skidbladnir's crew through Anti Covenant Drills and review prior engagements against the aliens

Might as well bring them up to speed.
>>
>>6380630
>Focus hard on the MJOLNIR Performance report, since every bit of data could lead to a new variant or attachment for the strongest tool in a Spartan's arsenal
>>
>>6380630
>Run your team and the Skidbladnir's crew through Anti Covenant Drills and review prior engagements against the aliens
>>
>>6380630
>Run your team and the Skidbladnir's crew through Anti Covenant Drills and review prior engagements against the aliens
As something Sven does in his free time:
>Work on the Frankenhog M12, and try to get it to at least be semi functional
>>
>>6380700

Backing >>6380776
>>
>>6380630
>Run your team and the Skidbladnir's crew through Anti Covenant Drills and review prior engagements against the aliens
>>
>>6380630
>>Focus hard on the MJOLNIR Performance report, since every bit of data could lead to a new variant or attachment for the strongest tool in a Spartan's arsenal
>>
>>6380682
lol i love that our cat is there
>>
>>6380682
Blurssed. Who do we force into the padded Elite gimp suit? Jorge?
>>
[ Rebooting...Monitor 404TormentedCache, Back online

6 Votes for Focusing of the Progress Report

6 Votes for running anti Covenant Drills/ review past engagements

2 Votes to work on the Frankenhog

we have a tie! But, right before I decided it with a coinflip, I realized that the two votes could be combined, since Sven could focus on the report, while the other Spartans+ the crew run the drills and do their homework, since reasonably there is no reason they couldn't

So Ima do that, seems fair to me. If you think it isn't, feel free to throw bricks at my house

[ Decisions made ]
[ Proceeding... ]

Also! Considering what we know about Project Typhon. What vehicles are you expecting to get from it

>>6380682
The longer I look, the more it makes me laugh.

>>6380872
Try shooing away the Captain's cat, when said Captain can bench press a tank.

>>6380951
Maybe it's Sven. Who has made a career of being the best Spartan at taking a beating.
>>
>>6381059
>So Ima do that, seems fair to me. If you think it isn't, feel free to throw bricks at my house

no its fair and it makes sense to teach this
>>
[ Excerpts taken from Project: MJOLNIR performance report, partially recovered from the personal files of Officer of Naval Intelligence's Chief Scientist, Civilian Consultant 409871, Doctor Catherine Elizabeth Halsey. A report written by Spartan Sven-033 (See, classified Spartan Service file) (See Unclassified Military record, LCDR Askeland), concerning the performance and potential avenues of improvement concerning the Mark IV powered armor system ]

"...Visor materials could use strengthening, sustained smalls arms fire has proven capable of damaging or breaking it, stronger ammunitions could punch through it. HUD still functions even if most of the internal screen of the Visor is rendered inoperable. Perhaps auxiliary armor or a layer of shielding, like a bascinet or sallet style helmet, could provide a stop gap before material sciences catch up"

"...Plasma weaponry tracks. It is as scary as it sounds. Their grenades can fuse to metal, and skin and bone. Nothing we can do to prevent this from happening, as far as I know. Not sure about the physics behind this magnetism, learned a potential method of shaking off, haven't tested it. Maybe a thicker coat of the refractive layering or some sort of magnetic field could provide some protection, but unless we create our own energy shields or similar, Plasma is going to punch through MJOLNIR..."

"...Smaller Silhouette, more compressed frame. Could help with stealth, at the cost of some protection, reduced load might increase speed and reaction time further. Yes, Shika was the one who asked. She also asked if the tracking system in the back of her skull could be removed. I've made a note for Rita to watch her around the surgery tools..."

"...enough space and room in the helmet to include scouting, tracking, or stronger aim/ marksman assistance, I've read the files, looked over the blueprints. Me and other team leaders have noted how our suits and augments improve cohesion/ Command abilities, could be another area that could be advanced through allowing a one way connection between a Team Leader and their team's HUD/ their armors' other sensors..."

"Awkward to fit captured Tengu Shields on our arms, accounting for our muscle mass and the outer layer. I think, a specialized gauntlet to slot in the devices, could be worth the RND and Materials cost, considering how common Kig Yar appear to be in the Covenant Armies..."

"The prototype docs for the "CQC" Variant, look very promising. Can't wait to stress test it, and the EOD variant. Happy to hear the Up armored attachments are entering general production, hope the data of my "In field stress testing" proves useful. And that the data of the new "Mods" you're sending will get them on the line faster..."

"...Heavier pattern of MJOLNIR? I'll be the first to field test it, if it gets through the development phase"

"...Bit on the nose to call the Spartan/Rhodes collab "Colossus", isn't it, Catherine?"
Cont
>>
>>6381089

[ Excerpts taken from private personal datapad of Colonel James Ackerson, Concerning unpermitted observations of the Spartans attached to the UNSC Skidbladnir running experimental combat drills with the conventional crew, including the medical specialists on loan from the Spartan 2 Program ]

"...It is an incredible thing to watch, glad they picked out one of Halsey's lab rats with common sense to get a commission, Askeland doesn't overlook the ordinary men and women serving under his command. Nor does he waste time with red tape. Shame that Halsey got her claws in him, and was kept on as the head of the project. The Spartans are wasted potential, they could accomplish so much more if they weren't so restricted and valuable..."

"...Don't want to meet whatever the kids in green suits are calling "Sasquatch", got a copy of the combat footage from "HOME ALONE". Need more Spartans if their exists a species that can toss one around like a rag doll, without any enhancements. But, I think "Odin One" is on to something, they're animalistic and prone to primal rages, if you can keep a clear head, human intelligence should win out, though I do wonder how he expects an ordinary human to engage in hand to hand combat with one of those monsters..."

"The things he and I could accomplish together, don't know how he kept his hands on one of the alien's energy shield gauntlets, but he burned through three to demonstrate to his crew how much kinetic force they could sustain before shutting off. That shows he realizes that resources are meant to be spent if it'll get results. Might be able to use his skimming of enemy technology as black mail material"

"...Feeling watched, probably just my imagine. Note, drink less coffee"

"...Was unaware Covenant Grunts were that big. Spartan Combat Footage left the impression they were much more diminutive. Need to see about collecting combat data concerning the composition of their methane tanks, figure out the caliber needed to punch through them, if -052 was not exaggerating when he claimed they could rip a human apart with their barehands"

"Phenomenal. The crew under Odin One are showing incredible early results in the training exercises against simulated Covenant Hostiles. They can't keep up with Halsey's Uruk Hai, but their performance goes above and beyond what conventional soldiers and marines have achieved in actual combat. Curious if the results will be the same when they see real combat against the Alien Menace. Find myself transfixed, watching the footage of Odin One using one of the Kig Yar as a living bludgeon..."

"-051 arrived, and joined the exercises, If I can't get Odin One on board with the plan, I might be able to get -051 as a trainer/ squad leader. Between him and -033, I wonder who is the more effective frontline leader"
Cont
>>
>>6381090

"Intel unknown to ONI displayed, keeping it in my pocket. Not sure how the Spartan Runt figured out the vitals of every species, when the data gathered from our enhanced interrogations and autopsies are still highly classified. And, from the reports I've been able to read, she's found at least a dozen lethal points to stab their split jawed Elites..."

"Skidbladnir's crew should be considered for enhanced training, once their posting changes. If they were given ODST level training, they'd be a good alternate for the Spartans until I get my funding and the go ahead to proceed with my project"

"...Need to run a security scan of my devices. All of them had their language switched to Japanese while I was holding a conference over waypoint. Might've been a glitch or bad joke, but can't be too cautious..."

[ Adjusting perspective, Returning to Preferred Candidate, Sven-033

"They'd be able to hold their own in a fight against the Covenant now" Jorge says "knowledge and training, too very different things. Can't win a fight on theory"

"Can't keep up with Spartans either" You say proudly, nodding along as you observe your first in person Anti Covenant Drill "But Man, are they trying their best to"

"Enjoying the show, Captain?" Kurt asks, pausing mid jog as he was running through one of the areas of the station you'd been given to run these "Experimental Combat Exercises"

"Would enjoy it more if the targets were living, breathing aliens, Kurt" You answer, as he casually draws his side arm and puts a few holes in a barrel covered in tarp, meant to stand in for on the Unggoy's breathing tanks "That run was point oh five seconds faster than your last attempt, trying to break your own top score?"

"Need to stay sharp, Sir" He laughs, saluting before running his sixth run through the course he'd been practicing on. The drill was part training and part game to the Spartans, and you'd do a few exercises with them, once you were done with the written report concerning the MJOLNIR systems resistance to intense heat, tapping your finger next to a note you'd written about ablative armor, which was pinned on the screen of your data pad next to the one you'd written about an idea Dimas had told you about a system of an additional layer of sheddable armor that could safely be shorn or blown off without harming the suit's system or its user.

You frowned, noticing only now that Shika had vanished from the training room. But you weren't worried. She was a big girl and could take care of herself. If you had to guess, she'd snuck off with Nesta or Naomi to inspect and gush over the new toys brought over for CROW'S NEST, since she knew she wasn't going to get a chance to drive them. Even if she was kept on for the mission.

Because she can barely drive the conventional vehicles in the UNSC arsenal, on her best days.
Cont
>>
>>6381091

Dr Okar had pulled some strings, gotten you more materials from Typhon than you could've hoped for. You'd expected only to get small combat craft, like the Mudskipper amphibious assault vehicle or Fingerling aquatic recon vehicle. Maybe a Grouper troop carrier if you were lucky. But, Okar had been generous and using the pull he had as project head, got a number of vehicles approved for transfer. Including some you hadn't seen in the storage wing, that must've gotten through RND with Halsey's help.

Bullshark Ocean to Air Strike Fighter.
Anglerfish Deep sea recon craft
Pufferfish Anti Air Artillery Platform
and the Kraken Amphibious Weapons platform. And after double checking that they could all fit in your prowlers vehicle bay, you read their their specs and schematics, to know how best to use them.

There was a loud pop as one of the prop grenades went off

"Cook just simulated a suicide attack on one of the Sasquatch dummies" Jorge told you as your head shot up from the screen in front of you

"That's the spirit!" You shout as you watch one of your two pilots shake off the confetti simulating shrapnel covering his body "Don't think it was a confirmed kill though Cook, died for nothing. Press the grenade under the chin next time, should get better results"

Looking away from the room now filled with laughing soldiers and navy personnel, you frowned as you looked over the most recent Message that had piggy backed its way from Halsey's location to the Station's local network

"Unfortunately, I am only able to arrange the transport of two prototype MJOLNIR suits, in the timeframe between me writing this message and your next deployment. Fortunately, the Argonaut pattern is no longer considered a prototype, and enough of the variant have been made to outfit every spartan in your crew. A number of experimental attachments, can also be sent for fieldtesting. Good luck, Sven. Know you need it more than John does"

You smirk, and look over the available Mjolnir Variant Prototypes, noting that the Argonaut version of MJOLNIR may have its official, production name changed to Mako or Aquatic by time you receive the suits

[ Select two from this list, you can double down on one of them

>EOD

>CQC

>PYRO

>SCOUT

And then through the experimental mods Halsey was so kind to give your team the chance to test and play with out in the field

[ Select three attachments, can double/ triple down]

>Command Network Module

>Tactical enhancements

>Target acquisition system

>Up Armored [ HEAVY ]

>Rebreather/ AQUATIC Operation Kit

>"MARS" (Safe Rumble Drug)

>Improved Wrist Mounted EMP

>Surveillance Drone (Amphibious)

>Experimental Optic Camo, phase 2

>Strengthened Carbon Fiber Blade
>>
>>6381092
>EOD
>CQC

>Command Network Module

>Tactical enhancements

>Rebreather/ AQUATIC Operation Kit

gonna love seeing what armor choices the others make when we can

id love to pick the up armor but something tells me we are going to need the rebreather
>>
>>6381093
+1 Good enough for me.

And yeh we've got marine ships plus argonaut In water world with Cove not prep for it. Goin all in on Sea tactics works.

Maybe if another Prophet is in the Planet we can get a kill or capture. That would be another effective distraction.

Also as expected having friends in Typhon got us the good stuff.
>>
>>6381092
>EOD
>SCOUT

>Command Network Module
>Tactical enhancements
>Rebreather/ AQUATIC Operation Kit

And fuck Ackerson, shit ass just sitting around watching us train and eye molesting Kurt rather than doing anything important with his time. I appreciate Shika fucking with him though, that's great.
>>
>>6381092
lmao, Shika my girl. Truly goated behavior. And we can teach her how to drive later.

>>EOD

>>SCOUT
Probably get the most mileage out of these two at the moment.

>Command Network Module

>Rebreather/ AQUATIC Operation Kit

>Surveillance Drone (Amphibious)
>>
>>6381092
>EOD
>CQC
Beyond their use to us, I think they'd be the most beneficial to the Spartans as a whole once they get out of the prototype phases. Anyways...
>Command Network Module
>Up Armored [ HEAVY ]
>Rebreather/ AQUATIC Operation Kit
I want to be able to launch coordinated strikes from the angle our enemy can't prevent or chase us back down.
>>
>>6381092
Shika fucking with Ackerson lmao

>PYRO
I assume PYRO would have higher defense against plasma weaponry.
>SCOUT

>Command Network Module
>Rebreather/ AQUATIC Operation Kit
>Surveillance Drone (Amphibious)
>>
>>6381092
>EOD
>SCOUT


>Up Armored [ HEAVY ]
>Experimental Optic Camo, phase 2
>Command Network Module
>>
>>6381092
>EOD
>SCOUT

>Command Network Module
>Tactical enhancements
>Rebreather/ AQUATIC Operation Kit

What are the benefits of the Pyro since that seems to be an original armor?

What are the tactical enhancements?

Is there a limit to the number of attachments that can be fitted to MJOLNIR in the future because ideally everything from Command Network to Up Armored [ HEAVY ] would be taken for most missions.
>>
>>6381145
>>6381092
Actually yeah what is PYRO? Can't really find anything on the wikis that matches that name, so I'm curious.
>>
>>6381145
>>6381165

>What is Pyro.
A 404 Original Variant like Argonaut/Aquatic/ Mako

Halsey's attempt to combine MJOLNIR Armor's Refractive coating with the ODST Heat resistant materials, as well as improving on their composition/ ability + Improving Mjolnir's gel layers ability to regulate/ withstand higher temps, at some cost to its ability to withstand the opposite end of the spectrum/ impacts

The armor also comes equipped with internal fire suppressants and accelerants, its internals have been treated to also be able to withstand more heat, And it has additional back attachment point/ mount for a flamethrowers fuel tank

Basically think of it like a Spartan version of ODST Hellbringers/ a bastard child of Mjolnir and ODST BDU

>What are tactical enhancements

A smattering/ variety pack of TAC attachments

>Is there a limit to the number of Attachments

Think of it like armor customization in the games, there is only so much that can fit on the armor/ helmet, but it isn't restricted to 1 mod per piece. So long as it fits/ is compatible, it can go on the suit
>>
>>6381092
>CQC
>EOD

>Rebreather/ AQUATIC Operation Kit
>Command Network Module
>Tactical enhancements
>>
>>6381092
>EOD
>SCOUT
>Command Network Module
>Rebreather/ AQUATIC Operation Kit
>Surveillance Drone (Amphibious)
>>
>>6381092


>EOD

>CQC

>Command Network Module
>Rebreather/ AQUATIC Operation Kit
>Surveillance Drone (Amphibious)
>>
>>6381092
>CQC
>PYRO
The heat resistance should help with covie plasma.


>Command Network Module
>Tactical enhancements
>Rebreather/ AQUATIC Operation Kit
>>
>>6381089
>heavier pattern of MJOLNIR
This thing will have a lot of weight, but we, Jorge and a few of the other big boys will be the only ones that can use it.
>"Colossus"
True mom must be happy of this collab if she is this hopeful already (─ ‿ ─). Lets keep it a big surprise for Soren.

>>6381091
>switched to Japanese
Shika is funny

>>6381092
>Okar has given us access to more TYPHON vehicles
It's good to save lives and make friends. Best policy. I don't even know if we can even fit half of these vehicles in the Skidbladnir but we can give it a try. Its certainly great to have access to them possibly even in the future.

Now on variants and armor mods. Lots of stuff here, Section 3 put the work. Difficult choices to make.
>PYRO
Nesta. This might have well been her birthday gift from Mom Halsey. Nesta is already heavily dangerous on her own with fire, this variant enhances it. Brutes have a lot of hair too.
>SCOUT
Jai should use it. With Shika and Daisy away, he is the best stealth specialist on the squad for this mission.

>Command Network Module
Something I have wanted for a while. Major use out of this is to give orders around, and keep more in touch with all our forces and allies.
>Up Armored [ HEAVY ]
I have trouble choosing this, the tactical or the drone. The MARS drug and the carbon blade also speak to me. Could have a great use out of those with Sven going in melee plenty of times, or going Spartan time. The new camo uff, infiltrator and boogeyman can get a use out of that armor mod. Still if there is a Brute Chieftain and some Hunters, i don't expect them to be outside, but inside the ruins nagging and bitching to his superior in charge of Alpha Corvi. Some additional armor plating will be of use in fighting stuff like that.
>Rebreather/ AQUATIC Operation Kit
I want to go out and in from TYPHON vehicles with ease even under water. Besides, Alpha Corvi II has a lot of water in general.

>>6381170
404, did TYPHON think of aquatic combat kits mods even for standard humans war gear ? They already did a lot of work despite the hasty relocation and previous fund cuts, so this might be something they did not work upon yet i imagine.
>>
>>6381318
Isn’t the reason Anton was picked is because he’s one of the best scouts among the Spartans?
>>
>>6381318
>Shika is funny
hopefully Shikia will tell us what she read
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

10 Votes for requisitioning a suit of MJOLNIR/ EOD

6 Votes for Requestioning a suit of MJOLNIR/ CQC

7 Votes for requestioning a suit of MJOLNIR/ SCOUT

3 Votes for requestioning a suit of MJOLNIR/ PYRO
_____

13 Votes for CNM

6 Votes for TAC

12 Votes for Rebreather

3 Votes for UA/HEAVY

4 Votes for Drones

1 Vote for Optic Camo

So a suit of MJOLNIR/ EOD and MJOLNIR/SCOUT will be sent overalong with the ARGONAUT/ OCEANIC / MAKO MJOLNIR Variant Suits, as well as a MJOLNIR Command Network Module, Tactical enhancements/ attachments and rebreathers/ Aquatic operation kits

gotcha

[ Decision made ]
[ Proceeding.... ]
>>
>>6381335
That's fair. Yeah Anton could be a better choice. I only remembered Jai past achievements.

>>6381376
She will definetly. Not sure if she can do it now since missions are Imminent
>>
The EOD and Scout Variant Prototypes, would probably be the most useful for an operation behind enemy lines. You'll need to decide which of your team gets the honor of being the first Spartan to give them a test run, but you already have a list of candidates in mind for each of the suits. Anton or Jai for Scout, EOD would either be yourself or James, if you only took into consideration who on the squad would have the best affinity with each branch of the Mark IV. But that wasn't the only variable to weigh. Didn't need to decide who got to wear what suit until they arrived and your squad got ready to mobilize and head behind enemy lines.

And just like last time you were sent to Alpha Corvi II, you were told to field test some experimental prototypes. This time was different, because you weren't informed you were playing guinea pig until right before the op began, and you got pick and choose which prototypes your team would receive for field testing. Which was much more comfortable than being told you had get data for untested optic camouflage and strap an EMP to the arm of your power armor that turned the first poor fuck to wear it into swiss cheese. Sure, you figured out how to weaponize the later, and it all worked out in the end but you don't enjoy being treated like a crash test dummy or for your Spartans to be strapped with gear that isn't proven to work yet. Just pisses you off.

But, this time. This time you could plan around the experimental war gear and pick and choose the ones that'd be useful for the mission and could work your strategy around and include them instead of getting ordered to do so with Section 3's Wonder Weapons.

A Command Network Module. Assuming the Covenant didn't knock out the Local Battlenet, and even if they did the Skidbladnir could deploy a smaller, more secure tactical channel, either way it'd let you expand your squads effective area of operations and keep in touch with them even if you get scattered and separated. It was an easy pick for that, and its ability to allow you to maintain tighter cohesion, stay in contact with Rita and the Skidbladnir, and overall just improve your ability to command and employ strategic maneuvers in an extremely hostile territory.

Halsey was also nice, and include a list of "tactical enhancements" as a single care package. It include everything from armored and hardened Tacpads & UGPS devices that were integrated into the gauntlets of the MJOLNIR suits, to combat harnesses and rigs that improved on the standard issue tactical pouches and hardened cases, external targeting assistance, enhanced sensor suites, the cutting edge of camouflage materials and additional holsters, sheathes and ammunition storage all adapted and fitted into the MJOLNIR System. On their own, they were nothing fancy or game changing, but all together? They could be the difference between a failed operation and a successful one. Only an idiot would forget the small details like these.
Cont
>>
>>6381512

The MJOLNIR Sapper Rig, Trauma Kit and the "Starlight Project" were of particular interest. Demolitions on demand, additional med supplies and a live feed directly from the helmets of Any Spartans who wore it directly to your HUD.

And the last pick for the additional equipment slash armor attachments your squad would field test would have to be the Mjolnir system rebreathers and Aquatic Operations package. Most of what they did, the currently between names Variant of Mjolnir already accomplished on its own. But not every Spartan would be going into field in that model and if they got damaged, they might be forced to switch back to the basic Mark IV. You were planning on heavily relying on Alpha Corvi II's seas and oceans to disguise your activities and to serve as a readily available fall back point. The Oceanic variant of MJOLNIR or Mako...whatever the white coats were going to call it, might've had bigger oxygen tanks, a redundant buoyancy system and air jets for under maneuverability; but when fighting on the sea in armor that weighed half a ton, it was best to er on the side of caution to avoid losing a Spartan to something as avoidable and mundane as drowning.

And, if you read the specs right, the rebreathers would also protect against gas attacks and air born or chemical poisons. If nothing else, slotting one onto the prototype Mark IV/ EOD Helmet would make it safer for whoever wore it carry out demolitions work.

And the techs, grease monkeys and RND groups would love to see the data long term use of them this operation would provide. Though they'd have probably have also been drooling to see what a Spartan hopped up on the Einherjar's favorite cocktail of go juice and combat stims could due to an alien before they dropped dead. And you're sure whoever came up with humanity's attempt to ape the Covenants Active Camo, was on their hands and knees begging whoever would listen to saddle a Spartan with the faulty system so they could work out the kinks, even if it it'd come back to bite whoever drew the short stick and had to use it in combat in the ass.

>Discuss with Kurt and Jai who should be given the EOD and Scout Suits, so whoever is chosen can get accustomed to the new suit. And run a few tests with the A/O/M Mjolnir armors, for the same purpose.

>Review the available intel for what happened on Alpha Corvi II after it was abandoned to try and get an idea of what you're dropping into.

>Select the members of your crew with the best results in the Anti Covenant Simulations and create a "Helot" squad out of them, to get a bit extra fire power in the field for Crow's Nest

>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE

>Write in option

>>6381318
Hmm. I think that the Aquatic Operation kit would include mods for standard issue firearms as well, but it'd be a recent pivot that Okar and the Scientists under him did under Halsey's supervision. So yes?
>>
>>6381513

>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE

This is a great help to ensuring they do great and should be quick.

>Select the members of your crew with the best results in the Anti Covenant Simulations and create a "Helot" squad out of them, to get a bit extra fire power in the field for Crow's Nest
Let's take advantage of training and the fact our crew gets better after each fight with covy.

>Delegate to Kurt and Jai who should be given the EOD and Scout Suits, so whoever is chosen can get accustomed to the new suit. And run a few tests with the A/O/M Mjolnir armors, for the same purpose.

I think we can trust our squad leaders to handle this without Sven input so do that. While we create the helot squad.
>>
>>6381513
>Review the available intel for what happened on Alpha Corvi II after it was abandoned to try and get an idea of what you're dropping into.

>Select the members of your crew with the best results in the Anti Covenant Simulations and create a "Helot" squad out of them, to get a bit extra fire power in the field for Crow's Nest
Our pezhetairoi.

>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE
I'm sure she'll put him to good use.
>>
>>6381513
>Review the available intel for what happened on Alpha Corvi II after it was abandoned to try and get an idea of what you're dropping into.
>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE
>>
>>6381513
>Discuss with Kurt and Jai who should be given the EOD and Scout Suits, so whoever is chosen can get accustomed to the new suit. And run a few tests with the A/O/M Mjolnir armors, for the same purpose.

>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE
>>
>>6381513

>Delegate to Kurt and Jai who should be given the EOD and Scout Suits, so whoever is chosen can get accustomed to the new suit. And run a few tests with the A/O/M Mjolnir armors, for the same purpose.

>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE.

>Select the members of your crew with the best results in the Anti Covenant Simulations and create a "Helot" squad out of them, to get a bit extra fire power in the field for Crow's Nest.
>>
>>6381513
>Delegate to Kurt and Jai who should be given the EOD and Scout Suits, so whoever is chosen can get accustomed to the new suit. And run a few tests with the A/O/M Mjolnir armors, for the same purpose.
>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE.
>Review the available intel for what happened on Alpha Corvi II after it was abandoned to try and get an idea of what you're dropping into.

I don’t see a reason why these 3 can’t all happen if the decision of who gets the prototypes is being delegated.

Should be easier to make plans for the operation if Sven gets to review the intel on Alpha Corvi II.

Also why is the crew being voted to go ground side unless it’s specifically to operate the Typhon vehicles? There’s the first paragraph after the vehicles or troops going over benefits and negatives of having more troops.>>6380257
>>6380256
Here’s that exact post.
>>
>>6381621
Ah, I should explain.

The "select the best of the crew to support the Spartans" choice would result in far less additional troops than the "Request a compliment of soldiers" would've given you (Since only so many can be spared from the ship's operation and the crew of a razor class numbers a bit over twenty (The Skidbladnir has a few more, due to the Spartan Program medical staff, and Ostrum + Chen, Soren..etc), while the complement you would've received would've been roughly platoon sized (so 40 dudes) as Razor class can quite comfortably fit 40 ODST)

So it wouldn't be a drastic game changer either way, for this mission at least.
>>
>>6381513
>>Discuss with Kurt and Jai who should be given the EOD and Scout Suits, so whoever is chosen can get accustomed to the new suit. And run a few tests with the A/O/M Mjolnir armors, for the same purpose.

>Review the available intel for what happened on Alpha Corvi II after it was abandoned to try and get an idea of what you're dropping into.

>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE
>>
>>6381513
>Delegate to Kurt and Jai who should be given the EOD and Scout Suits, so whoever is chosen can get accustomed to the new suit. And run a few tests with the A/O/M Mjolnir armors, for the same purpose.
Very good.

>Select the members of your crew with the best results in the Anti Covenant Simulations and create a "Helot" squad out of them, to get a bit extra fire power in the field for Crow's Nest
An Helot Squad. A testbed for Sven to see what can be made with his combat experience (fighting Innies, Einherjar and Covenant). I think this will satisfy the previous threads discussion about potentially putting to use our combat experience for create a different kind of trained soldier. We had some interest in this since in the past i expressed the thought about copying and adapting Einherjar units (alongside some of their qualities), for create new UNSC units. But other good ideas where also thrown around back then. This Helot Squad could go somewhere in ... one of those directions we talked about guys. If its successful maybe we could even attempt making Helots squads a standard for Spartans teams. A bit far ahead, we need to decide what they are and how they fight first. This will need refining and combat experience.

>Trust Naomi with a fork of Vali for Operation: BRUSHFIRE
Vali might need more experience, and Naomi should be able to keep the fork safe after use. Vali should be of great help for destroy the digital colonial network of Ambition, and the brute warband that will be sent there.... well i sincerely doubt they are specialized in digital warfare. Maybe Vali update can wait a bit, even if the digital combat data against the Einherjar AI on New Noregr and its control and take over of the Rhodes Draugrs was very much excellent. A very promising update ahead for our little monster.


I don't think we can rely on the old Alpha Corvi intelmuch. Once we are in the star system, we can see with our prowler what the Covenant did (construction, digging, mourning). Then Soren can do a review of the info and give us a threats evaluation and corrections for the plans we make.
>>
I had also a thought and i would like to hear everyone opinion on this. Could it be a good idea to suggest to Rita and Shika to work on a medical initiative ? I was thinking it could be something either beneficial in healing (say looking in to other solutions for plasma burns) or beneficial against Covenant (designed effective alien race specific sedatives, or poisons for example). Shika has already demonstrated interest toward alien biology while also being a great medic, so i consider this more a nudge toward one path or the other. And with Rita being an AI specialized in medicine and healing they can synergize well i feel.
>>
>>6381715

If by "medical" you mean "staggeringly virulent and exceedingly ugly genetically engineered hemorrhagic fever targeted at Elites, Brutes and Prophets" then I agree.
>>
>>6381750
That can also fall in the category of medical. I didn't think of it. It would fit.

Though whatever we suggest, this remains a choice up to Shika and Rita if they want do it. It would probably end up has dangerous research, we could need to have a more enclosed medical wing of the Skidbladnir. Still i think we could try to give them the idea. We desperatly need more weapons for this war. Vali is one we made for example. Another Spartan made weapon could be devastating.
>>
i made a thing, hope the info is correct ;^)
https://docs.google.com/document/d/1jR1N--hxRrd9QZ0l6UmrcOkFfKNrXvHGRvVemdNE3y4
>>
>>6381940

Top notch, anon.
>>
>>6381940
Hell yeah, that's nice. Giving me some ideas on how to improve the spreadsheet too.
>>
Too tired after running cyberpunk to do an update today, but

>>6381940
This is really, really fucking awesome & rad as hell. Can tell you put a lot of work into it, looks damn near official with all the little details. And seeing the pic you used for Narfi got a chuckle out of me

You seriously went above and beyond making this. Made my day, honestly
>>
>>6381940
You sir, are Based!
>>
>>6381940
Extremely kino, very well done
>>
[ Reboooting...Monitor 404TormentedCache, Back online ]

Sorry to make you all wait, decided to catch up on my reading and stayed up really late, so I only woke up a bit ago.

8 Votes to hand a fork of Vali to Naomi

4 Votes to form a small "Helot" Squad

6 Votes to discuss with Kurt and Jai who should receive the EOD and scout suits
L
+ 4 votes to delegate the decision to them instead

4 Votes to review available intel

So Sven is going to trust Naomi with a copy of Vali, delegate the choice of who gets the prototype MJOLNIR suits to Kurt and Jai, and run a few training drills with those armors and the more readily available Argonaut/ Oceanic/ Mako models so the Spartans can get used to the differences of them.

And with what time is left will be split between reviewing what intel is available for the Covie held Alpha Corvi II and establishing the framework for a "Helot" squad

[ Decisions made ]
[ Proceeding... ]
>>
"I'll leave the final call to you two, who gets to wear the prototypes" You tell Kurt and Jai during the middle of a sparring match, having wanted to see how both of them had improved since the last time the three of you met in the ring, they were struggling to keep up with the pace you were setting even while it was two vs one, but it wasn't a completely one sided match. You'd gotten your fair share of bruises & bumps and lost a few rounds outright. They were making you work for every match win. And you expected nothing less than that.

Kurt nodded, wiping sweat from his brow as Jai wrapped boxing tape around his knuckles

"Otherwise we'd end up drawing straws" You half joke as you do a few pre fight warm ups and stretches "Though I think we all know who'd they'd be best with"

"EOD would be best if it was in your hands, James', or Jorges'" Kurt says, glancing over his shoulder to Jai "And Scout, Jai, Anton, Maybe Cal?"

"Nesta could use either of them as well, not as efficiently as the other choices, but she'd be in the running" Jai adds as he finishes wrapping his knuckles "Though, honestly I doubt we'll need to debate or put our heads together for long to decide who gets stuck test running the new gear. Might not even need a break or another round to figure it out, if Kurt is on the same wavelength as I am"

"Who knows, you do tend to prefer the lone, well, three lone wolves act" Kurt says "But I don't think there will be much of an argument"

"The choice is kind of obvious, but a good officer knows how to delegate tasks effectively" You admit, knowing that the two of them were trying to get you to lower your guard. Neither of them wanted to play fair, and knew that playing fair and honorably in a bare knuckle brawl with big brother Sven, usually ended up with a trip to the infirmary and a few days of aching after.

"You read that off of Mendez's boot when you shined it?" Jai teased, dropping into a low, traditional boxing stance while Kurt kept smiling, but you could tell by his stance and posture he was waiting to spring a flying knee directly to your throat. Both of them were incredibly dangerous

"It is a good rule to follow" Kurt says and his eyes flick over to Jai "Think I figured out the best picks, how bout you?"

"Same", the tension in the air could be sawed through with a knife, you dropped your shoulders and shifted your legs, seperating them into a wide stance as you waited to see which of them would strike first. They both made their move as they, casual as could be, announce their decision. And it seems that despite their difference in personality and leadership styles, Kurt and Jai had somehow gotten on the same wave Length

"James for EOD. Anton on Scout" They said, only with a momentary delay between their answers, and the brief shock of answering word for word as the other, gave you your open. You caught Kurts leg by the ankle and twisted, spinning him around mid leap and then dropped down and swept out Jai's legs.
Cont
>>
>>6382452

That just delayed them for a moment, and they flanked around you, forcing you back on the defensive before you could take advantage of the opening you made by putting both of them on the ground and on their asses. Just like the earlier matches, they weren't going easy on you. But to be fair, you were doing the opposite of going easy on them and giving a hundred and ten percent even if it was a friendly sparring match.

There was nothing more to be said about which Spartans got which suits, since there was nothing to argue against. James and Anton really were the best picks and discussing why they were, when all three of you knew, would just be wasting your breath and time. Once you'd finished sparring, having exhausted eachother and worked up a good sweat and burn, you hit the showers for a quick rinse. Before tracking down Naomi. She was reading up and researching everything she could about the Colony of ambition.

"Heard you gave Kurt a black eye" She said, sensing your approach from behind "And loosened a few of Jai's teeth"

"They gave as good as they got, see you're doing your homework, Naomi" You tell her as you sit on the bunk across from her

"Best to be prepared, even if it isn't a dangerous mission on paper. I like to know as much as I can about where I'm being sent" She replies, eyes focused on the datapad in front of her, a silver blue light casting deep shadows across her face

"You're just curious, like always" You say "Not concerned about..."

"That our objectives are civilian targets and infostructure? Not at all" She answered with a shrug "are you worried I would be? Or that Daisy or Shika would ? Or..."

"That Oscar would try to do another runner mid mission? No. I trust all of you to do the job you're given, even if its dirty" You explain and you see a faint smile "But, I thought I'd give you something to make a dirty job easier"

"The highly volatile, dangerous hybrid AI you and Dimas bashed together? That doesn't officially exist, and that you've brought on more than one mission despite not getting permission from higher up?" She asked, amused, only then lifting her eyes from the screen

"A copy of him, at least. He's useful as he is destructive. And I know you won't misuse him" You explain as you toss her the chip containing the fork of Vali

"I'm not the one you should be worried about, this program is a psychopathic as a dumb AI can be, if it gets out into the planetary waypoint system....Well, you made the little bastard, you know what will happen" She lays out as she turns the chip around in her hand

"And I know you won't use Vali if you think there's a risk of him breaking his leash. So I'm not worried he'll cause too much collateral damage" You, knowing Vali as well as she thinks you do, brush aside "Just don't deploy him carelessly"
Cont
>>
>>6382453

"And he won't send the Colony we're shutting the lights off of back to the literal stone age" Naomi smirked "I understand, Sir. Just reminding you to be careful with your own devil in a box"

"Appreciate the concern, Naomi" You say "I'll leave you to your studying, got some of my own to catch up on"

"Or are you going ahead with that "Helot" plan of yours?" She asks and you chuckle

"You know I'm know you and Shika spy on me"

"You'd be disappointed if we didn't pry, wouldn't you, Sven?" She shoots back "Because, I've got a few ideas and I'm sure the others would as well"

"Always enjoying bouncing ideas off of you, if you have enough time to share your thoughts" You tell her

"Do you have the time? if you're going to do your own "Homework", you might end up with a failing grade" She monotonously answers "Unless you refine the intel you're reading up on"

"You've certainly have a lot of ideas today, Naomi, not that I don't appreciate the advice but I thought Soren was supposed to be my tactical advisor" You tease her and she shakes her head

"Just wanting to help, Sven. Wanna play ball or not? Going to need to pack up and ship out soon"

>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad

>Hear what areas Naomi thinks you should focus on in with the scarce intel from the Covie held Alpha Corvi II

>Decide to put off the Helot idea for now, and use what you learn from Crow's Nest to refine it in the future

>Review the intel, to search for the best place to land your squad when Crow's nest starts and the best place to establish a forward operating base on the conquered world

>Write in option
>>
>>6382454
>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad
Alright Spartans, what's on your minds?
>>
>>6382454
>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad
>>
>>6382454
>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad
>>
>>6382454
>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad
>>
>>6382454
>>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad

ah yes how Sven as always worked letting the skills of other that outshine him work for him
>>
>>6382454
>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad
Might as well
>>
>>6382454

>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad.
>>
>>6382454
>Take Naomi up on her offer and hear what she and the other Spartans think of your idea to select and train a "Helot" squad
tell Naomi
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

8 votes to get feed back on the "Helot" squad idea from your fellow Spartans

Complete agreement to go around asking for critique. Should be getting to Crow's Nest soon.
>>
>>6382768
[Decision made ]
[ Proceeding...]
>>
"Lay it out for me" You tell her, and she sets down her datapad.

"Obviously, any attached force would need to take a support role" Naomi says, steepling her hands as she leans forward, you nod along. That was pretty much a given, considering the gap in abilities between Spartans and Conventional soldiers, even before the augments and fancy suits.

"Of course, We move too quick and with too much precision for them to be an effective force multiplier, even discounting the other, obvious reasons that wouldn't work" You lean back and wait a moment to see if she has anything else to say before continuing "Though, they would still be expected to fight if they join us in the field, at least enough to defend themselves"

"You were eyeing the highest scorers on your anti covenant drills, that to me, makes it seem like you want to specialize this theoretical unit in anti alien tactics, Sven" Naomi says, lifting up her shoulders and correcting her posture as she bends and unbends her fingers as she thinks "Could be a test bed for your more...experimental tactics"

"Very well could be, but against any enemy like the Covies, we'll need more ground support than we would the Innies" you tell her "And I know you've got a few ideas"

"You're giving me Shika, you'll want a few medics, one plus a few spares" She says "And knowing you, you didn't just bring those doctors from the program on board to help with our hiccups"

That got a chuckle out of you.

"You'd be correct. Though hadn't thought about getting them to train some of the crew in treating Spartan injuries yet" You admit and she nods

"Setting bones set with carbide ceramic isn't something an ordinary field surgeon would know how to do" She says as you shudder involuntarily as you remember how close Nesta came to needing her bones recoated after that run in with one of the Einherjar's knock off Rhodes, "Wouldn't hurt to have someone who knows how to patch together our armor"

She saw you were about to open your mouth and added "Properly, not with spit, duct tape and however you keep your suits running after tanking an Anti Armor Round directly to the chest"

"Point taken" You tell her "There's a lot they could be taught to do, but first I'd need to get them combat ready, ready for the Covenant"

"Of course, that's just common sense. Don't need them panicking because they saw what one of those Plasma grenades does to a human body" Naomi agrees, pulling her hands away from them "but, if I was building this unit, I'd put them in medical or technical roles, free up our hands so we can focus on fighting when in the field"

"Some Survival training would be good then. Our level of it, I mean" You think outload and Naomiu nods "Glad I asked, probably should ask the others for their thoughts as well"

"You should, Sir" She says, reaching back for her Datapad "if I had more time, I'd go into details, but I could write up a quick synopsis, before I head off"
Cont
>>
>>6382787

"I'd appreciate it Naomi" you say as you get off the bunk and walk out of the room, and decide to touch base with your Dragons before anyone else

"And that catches you up" You tell Jorge, James, Nesta, Daisy and Shika, the last of whom was wearing her armor sans her helmet
"Any thoughts"

"Suicide bombers" Nesta answers without hesitation, and dodges a slap Daisy aims at the back of her head "What? Haven't seen the aliens use that trick yet, and the Einherjar proved its still at least a little viable"

"Besides advising you to ignore that sociopathic suggestion, if we're talking about how to make them useful outside of having a few extra guns on our side in a field op" Daisy says as Nesta sticks her tongue out at her "I'd agree with Naomi, give them support roles, establishing camp, patrolling, treat them like specialized but conventional soldiers"

"I think giving them a grenade and a pat on the back is more merciful than having them do all the grunt work"

"We might be strong, but even we have our weight limits" Jorge suggests "if they're in the field with us, they'd need to carry their weight, literally. If we consider the upcoming mission, that'd be ammo and munition cases"

"Could be sappers, they wouldn't be as sneaky as we are but demolitions only needs stealth to get to the target" James throws his hat into the ring "If they're a small unit, they could run diversions"

"Doppelgangers" Shika interrupts James train of thought, every eye in the room turns to her as she stares at her reflection in the armor "We don't exactly leave much of a trace. Details about us would be vague. Dress them up in fake MJOLNIR..."

"That might be worse than Nesta's suggestion" Daisy bluntly tells her, Shika just shrugs as Nesta rubs her chin in thought

"Those plasma grenades of theirs would be perfect for a suicide bombing" She mutters to herself "Wonder why they haven't done it, they seem the type"

"Religious Fanatics?" Jorge ask

"No, facking idiots"

And those are the suggestions you get from the rest of Purple team

"Expect nothing else from Nesta" Illya says, after you finished explaining "But if you didn't waste time and manpower on training"

"We..Sven isn't seriously considering that one, I hope" Kurt cuts her off "If we could get them better gear, a well trained squad could be a decent supplementary unit. Wouldn't want to waste any specialized training they got, but they would be more...expendable, just not to that degree"

"Could use them as a cover" Malcom suggests "Unless things have changed behind the scenes, I'm pretty sure we're still highly classified and not supposed to officially exist, and that we're not supposed to interact with the rest of the Military, officially. They could"

"Sven doesn't give a shit" Illya, crassly, speaks up before Cal, who was doing pushups when you'd entered the training room and had only just finished her set
Cont
>>
>>6382788

"Snipers. Won't be as good as any of us, but if they're given a few marksman ship courses, they can pick off one or two enemy combatants during an engagement" She suggests "And it would, like Shika's idea, obscure our exact numbers and position"

"Thinking like a sniper, as always, Cal" You compliment, and she salutes, before she occupies herself mixing a protein drink before continue her exercises "Thanks for your time, guys, I'll take your suggestions into consideration"

"Honestly" Jai says, after you finished repeating every point everyone else on the Skidbladnir had raised "Don't see a reason we shouldn't use Suicide Bombers, if we can. Besides wasting your time and the UNSC's manpower that is, Sven"

"I think its a stupid idea, Sir" Adriana, bluntly, tells you as she maintains one of the many pistols on the ship "You try too hard to think out of the box sometime. They'd be dead wait, even if they are trained into Covenant killers. Leave it up to Command to make their own, less special force"

"Appreciate the honesty, Adriana" You say

"Can't disagree, we wouldn't use them. We don't like additional complications" Jai adds "You're free to try, but we probably won't use these "Helots" even if it does work out"

"If they're home base support, I wouldn't mind a few assistants, don't have enough hands to hold all my tools" Michael speaks up, as he was examining one of the pieces of tech that Vali had burned out during Danelaw, fiddling and pulling at its wires for reasons you could only guess at "But beyond that, I stand with the Gray Team party line, it'd be a waste of time and energy"

"Don't exactly need support, we're spartans, that's the end of it" Adriana agreed, nodding along

"Well, I do think Shika and Cal had the best idea overall" Jai says with a shrug "But, that would only work for so long. Innies tells ghost stories about us already, an unless they mistake the fakes for Shika, a hundred percent of the time, the height difference would be a dead giveaway"

"You all bring up good points, I have a lot to think about" You tell them, and not just about the "Helot" unit idea, but also the mission. The only orders you had were to disrupt Covenant Activities on Alpha Corvi II. Which gave you a lot of wiggle room and leeway to decide on what that meant and the overall goals of the mission. And what secondary objectives that could be fit into the scope of Operation: Crow's Nest....

>Decide to prioritize destabilizing the enemy's local chain of command.

>Focus the goals on sabotage and making the Covenants occupation hell

>Make Crow's Nest an opportunity to gather intel and see how the Covenant operated outside of combat

>Intel doesn't confirm the colony's population has been entirely killed off. If any of them are alive down there, getting them out of there is a priority

>Write in option
>>
>>6382790
>Make Crow's Nest an opportunity to gather intel and see how the Covenant operated outside of combat
>>
>>6382790
>Make Crow's Nest an opportunity to gather intel and see how the Covenant operated outside of combat
I want to go for an evac operation, but I'm just not sure we have the resources to pull something like that off. Better that we prioritize a goal that's not only feasible, but would do the most good for the war effort.
>>
>>6382790
>Make Crow's Nest an opportunity to gather intel and see how the Covenant operated outside of combat
Lacking information on how the Covenant operates, in practically any capacity, was a critical failure on the UNSC's part originally. They just couldn't jump that hurdle for most of the war.
>>
>>6382790
>Make Crow's Nest an opportunity to gather intel and see how the Covenant operated outside of combat
Or
>Make Crow's Nest an opportunity to gather intel and see what the Covenant are still doing on this planet

Probably a better idea to figure out what’s going on before causing chaos.
>>
>>6382790

>Decide to prioritize destabilizing the enemy's local chain of command.

This flows nicely into sabotage.

>Intel doesn't confirm the colony's population has been entirely killed off.

Minimum, we should try and ascertain if there's local resistance still. If there are survivors who are non-combatants, we should try and get them out, but I feel it's slightly more secondary to giving the Covenant the full Xcom treatment.
>>
>>6382790
>>Decide to prioritize destabilizing the enemy's local chain of command.
Helps with the distraction.


>Intel doesn't confirm the colony's population has been entirely killed off. If any of them are alive down there, getting them out of there is a priority

Its the right thing to do.
>>
>>6382790
>Decide to prioritize destabilizing the enemy's local chain of command.

>Intel doesn't confirm the colony's population has been entirely killed off. If any of them are alive down there, getting them out of there is a priority
>>
>>6382790
>Decide to prioritize destabilizing the enemy's local chain of command.

>Intel doesn't confirm the colony's population has been entirely killed off. If any of them are alive down there, getting them out of there is a priority
>>
>>6382790
>"Sven doesn't give a shit".
Very correct Illya! We will make the Helots regardless of what HC says. If we give them results, they will approve.

Well thats a lot of useful suggestions for the Helots idea. Mixed opinions : some like them, some not so much, some want them to be more specialized types. And of course lets not forget that Ackerson was very very interested in them.

Not too bad honestly. We can think on this opinions. For now though our first Helot squad is to be battle tested.

>>6382790
>Decide to prioritize destabilizing the enemy's local chain of command.

We can consider religious figures part of said command, even if they are not military, they direct the digging operation here and give general orders to he military.

If we have the opportunity we will capture and loot what we can from this leadership figures. Afterall leaders are often the ones which have the largest amount of intel and knowledge, be in their brains or material/digital possessions. And once that is done we can leave behind some explosives for good measure. In addition if that... worm monument/tomb exists it would be good to blow it up. Would impact Covenant morale and unity a bit.

>Intel doesn't confirm the colony's population has been entirely killed off.

The chances that any of them are alive with the presence of an active alien workforce, a full garrison and brutes shocktroopers packs are very slim. But standard humans has seen already in this quest (and in halo has a whole), can manage to stay alive and even get some payback.

The most likely location for any human alive is the wilderness. Allows them to move, can attempt to mask their presence by all senses, gives them natural cover if combat emerges. Unless they have been imprisoned by the Covenant, and are kept alive. Regardless there is the possibility they have learn a few things about the Covenant, and toughen up against them. Which makes saving them not just right, but helpful to humanity.

For humans its either :
- civilians (fishermens and their families using certain rocky coasts/reefs and the like with small boats, while armed with simple colonial guns. High chance of being alive if they know nature paths. Neither would be sedentary or too nomadic in regard to using safe places. They avoid combat if possible, just trying to stay alive)
- innie militia survivors (Black Reef separatists, if they are alive they would have kept fighting like hell probably in guerilla actions. Despite being just an innie militia, they didn't want to give up their home. Expect very few, likely they must be moving a lot, if they are doing guerilla war)
- CMA/UNSC/Colonial Police remnants (least likely to be alive, either they evac or died fighting. If they are alive, they are the most badly mauled. With all bases and settlements lost where the few of them would even go ? My bet is holed up somewhere safe, planning on what to do)
>>
>>6382928
>If we give them results, they will approve.
They'd have to given the nature of the Spartans as a unit. They NEED support to work the miracles Command is gonna want from them, so it's better that we lay the groundwork for that NOW with small-scale initiatives like the Helots.
Anyways, I'm of the opinion that we should consider this a test run before the Spartans are (mostly) declassified and the lessons learned from our Helots are spread across the UNSC as a whole. Much as we might try, we're not gonna get things 100% right on the first try, so better that we try hard and fail hard so everybody else can hit the ground running.
>>
>>6382941
>small-scale initiatives like the Helots.
Indeed. They are in our hands, so we can refine them how we want it and are under us in the Skidbladnir. It limit us from a certain point but its not too bad.

>test run
I agree. A test run for work out any possible problem and see what we did well. Something that we can keep improving and correct. For now early results of Sven training and anti-covenant lessons on the Helots are promising.

I think Kurt/Ackerson hit the right spot, better gear and advance training would make them quite fearsome.
>>
>>6382944
>I think Kurt/Ackerson hit the right spot, better gear and advance training would make them quite fearsome.
Oh they'd absolutely be fearsome, but would they be effective enough to justify further resources that could be spent on ODSTs or Spartans? There exists a distinction between your run-of-the-mill enlisted personnel and special forces units (and in this case super soldier units) for a reason. I'm not opposed to putting our people through further training and getting them better gear, but I don't think we should endeavor for that with the expectation that they're going to turn into baby Spartans or something to that effect.
Ideally, they would be more than capable of actively participating in Spartan Operations and subsequent engagements, but I have to agree with Naomi in that they're better off in support roles, provided they had the right training and a proper logistics pipeline established. Spartans are expected to do the impossible, and that means getting hurt and damaging equipment. If we want to stay at peak operational efficiency, we're gonna need people who know how to treat injured Spartans and maintain Spartan equipment. I think we'd get more out of that than having a few extra guns on our side in most circumstances.
>>
>>6382979
The thing is you can 100 percent train people up to unaugmented spartan levels, and remember unaugmented spartans were kicking the shit out of top tier units at the tend age of 10-12.
>>
>>6382991
Oh you absolutely can, but those exceptional individuals are few and far between. There's a reason Halsey had to go hunting for her preferred candidates, and even they had to be trained out the ass since their most formative years. It's important to be realistic when considering the potential of baseline personnel that, by and large, are NOT going to meet the lofty standards of Spartans.
Mind you, a few of them just might, so perhaps it might be worth it simply because even a handful of Pseudo-Spartans can get a lot done. Not to mention the changes they would bring to other special forces units and branches of the service once they're no longer with us.
I'm just saying we shouldn't get our hopes up, even if we do rightfully expect a lot out of our people.
>>
>>6382790
>Make Crow's Nest an opportunity to gather intel and see how the Covenant operated outside of combat
Decide to prioritize destabilizing the enemy's local chain of command.
Knowledge is power.
>>
>>6383004
I can only hope we don't grind the crew into paste aiming for that.
>>
>>6382979
>effective
Probably no. I have high hopes, but I dont know if Sven is capable for this task. Creating another type of soldier is a different task than going on a mission. He needs to build something that stand the test of war. A marine is made in a way. A ODST in another. An Helot ? At the moment they are a theoretical, but they are meant to be a direct unit under us. Specifically made to work/under Spartans. Its a Sven experiment, instead of being digital is another type of soldier.

>baby Spartans
No thats not my intention. I dont think we could make that anyway. Too much effort. No I want to see if Sven is capable to make an unit of soldiers that are well trained, and that work well with Spartans. Ultimately no other military unit can be satisfingly cooperative with Spartans. There will be always some problems. Even if Sven/other Spartans can turn things around with charisma and assuming command of those soldiers. The Helots would not have that problem though, which i think is something Sven has taught about. Especially with how unprofessional certain allied units acted with Spartans. More than once.

>Support units
I think support units while a great idea, would need an extensive education instead of the Helots training Sven made. They need to be taught those support roles for go behind spartan injuries or spartan equipment damage. Which is a whole different beast than normal injuries or battle damage. Not impossible to learn. But i am not sure Sven is the right person for make them, or if they would need the whole training we made for Helots.

>more
Fifty/fifty for me. A support unit will be squishy, but also a great help when needed. The thing about a support unit, is that they cant really be full soldiers because what they need to learn will be already extensive (specific medic or technicians for Spartans) to learn and master. Of course we would want them better than a bunch of jarheads, or CMA groundpounders in a fight at least (for increase their survivability), but they wouldn't be close to what we want to make with the Helots. Still the benefit they provide would be something great to count upon.
>>
Won't be able to put out an update today. My mom just had a seizure and I'm not in a good way, mentally, at the moment. She's in the hospital, but I was the only one around her when it happened and I am just freaking out atm
>>
>>6383152
Aw Christ man. Forget about us for a while, go be with your mother.
>>
>>6383153
I am. She's lucid again but has no memory of anything that happened. Still an inch away from a full blown panic attack. She doesn't have a history of this sort of thing, its the first time it happened. So fucking scared
>>
>>6383152
>>6383156
fuck man, take all the time you need.
>>
>>6383156
I hope she gets a concrete diagnosis sooner rather than later. I know firsthand how much time a bunch of doctors can waste with referrals and diagnostics without actually figuring out what's wrong with you.
>>
>>6383166
It's hardly wasted time, on their end as there is often limits on how much they can refer at a time as an effort to avoid duplicated or redundant testing to ease the workload on the system.

And rules and guidelines on how quickly they can rule out any particular potential cause of issues(is it an Acute, or Chronic issue), which then drives treatment options. and optimizing their ability to rule things out or otherwise not need more serious treatments if otherwise would have less severe side effects.

Personally I'm very much grateful Myself that I didn't get stuck with a Colostomy bag and qualified for cutting edge infusions every other month & a tablet regime to deal with my own issues, even if it took nearly a year to assert that I qualified for the latter and had to deal otherwise.
>>
>>6383152
>>6383156
I hope everything goes well for her.
>>
Small update. My mom was released, suffering some minor memory loss, but won't be able to see a specialist to diagnose what happened for a few days. So that's good. I'm still freaking out, but not as badly. She's alright at the moment.


>>6383163
>>6383166
>>6383293
Thanks for the concern and well wishes. Not sure I'll be in a state to write tomorrow/ later today or have time since I want to keep a close eye on my mother, but I figured I should keep all of you updated
>>
>>6383327
Good luck my man and hope she stays strong. We are all here wishing you well and luck.
>>
>>6383327

Take your time. Real life and family take priority.
>>
>>6383327
I wish you and her well.

the curse is real
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

Have a bit of time, and I'm not too stressed atm to not write, so I'ma see what I can do

5 votes to set objectives to gather intel

5 Vote to prioritize attack the covie's chain of command

5 votes to try to save the colony's population, if any remains

3 way tie, but I think I can see a reasonable way to work them all into the objectives of Crow's Nest
so Ima do that

[ Decisions made ]
[ Proceeding.... ]

>>6383486
>>6383502
>>6383640
Thank you all, for being so understanding/ supportive. She seems to be doing okay, now, memory loss was temporary but she's been needing help
>>
And on that front, you're of two...well three minds. It would be an excellent opportunity to gather some much needed intel about how the Covenant operate out of Covenant. It is one of the most glaring blind spots in the war effort, just one of many, but it might be one of the most important and while the average jarhead might not realize the importance of knowing what the enemy does on their homefront that doesn't make that sort of intel any less vital. These are aliens, we barely know how their bodies tick or if all the firepower they've been kicking our collective asses are their strongest weapons. And worse, besides them thinking humanity needs exterminating and believing true AI to be an abomination, nothing is known about their dogma or beliefs. It won't be easy to get even an idea of how they conduct themselves of the battlefield, what their civilian sector is like, what they actually believe in, but it will be important to.

However, the higher ups want results. Halsey might give you a gold star sticker for finding out about Bishop Squidface and how his writings just made the Covenant really, really hate monkeys, hairless apes especially, but Command? They want to hear how you strangled the good bishop and caused a religious schism that'll increase the likely hood of their advance by five percent. One thing that you do know, is that Covenant use their armor to denote the military hierarchy, which makes targeting their officers and field commanders easy. Hard to mistake them for their grunts and privates. And since Alpha Corvi II seems to have turned into a staging ground or been conquered as the newest world in their theocratic empire, destabilizing the chain of command, will certainly give the Brass the results they sent you out there to achieve. If even one ship leaves Harvest's orbit to come kick rocks and try to snuff out your team, Operation: Crow's Nest will be considered an extremely successful mission. But there's something besides Intel and Results that's important. Maybe not to the War effort or humanity at large. It won't support Battle Group X-Ray or Cole's offensive, and it won't broaden or deepen Humanity's understanding of this new threat.

But it will save lives. Intel isn't clear if the Covies scrubbed Alpha Corvi II clean of human life. They were certainly trying their damndest to wipe out every man, woman and child when the order to evacuate and abandon the system came down. It isn't likely but...you can't ignore that Intel hasn't confirmed they've all been killed out. There is a chance, however small, that there's still people alive down there. If there are, getting them off the colony would be a high priority. High Command is focusing on the war, but when...if it ends, people won't forget what had to be done to end it. And who was left behind to fend for themselves. The insurrection was the biggest threat humanity faced, before genocidal alien's popped up and started burning planets.
Cont
>>
>>6383673

And it was a danger entirely of man's own creation. Whether it was the Inner colonies or the outer colonies who bore the brunt of the blame for causing it to spiral as far as it did, didn't matter. The outcome was the same either way, and what would've happened too crystal clear. And besides that, it'll be good for morale to save a few lives. It'll be good for the soul to. It is just the right thing to do. There might not be anyone left down there, but if there are, they need rescue. Its as simple as that. And if any arm chair general or pencil pusher pencil neck has a problem with it, well, they can file that complaint where the sun don't shine as far as you're concerned. Anyone who argues saving lives is a waste of time or effort, has less humanity than the Covenant.

And as you, angrily, thought about that, you remembered Whittaker and his outfit, and how close they got to being abandoned on that Colony because Yao only wanted to save Military Personnel. Her choice was cold, but calculated. And if there was even a single civilian left on that rock, it was her fault. It wasn't professional to hold grudges, especially in the Military but...Well, you wouldn't feel bad if her career ended up in shambles because of what she'd done. The Careers of better men and women had been torpedoed and ruined for far less.

Sure, you could be damn cold blooded when you needed to be. Keyword being, Need to be. Yao didn't. But thinking about that stain on Military Honor, wasn't accomplishing anything besides pissing you off. So you stopped and turned your thoughts to something more productive. Only the Spartans knew the wheres and whys of the UNSC Skidbladnir's next deployment. Your crew was still in the dark, outside of the Anti Covie Drills you've been having them run. And none of them would expect that this little ship would be sent behind enemy lines, ahead of Cole's Fleet to knock things over and start some fires to create a diversion. On any ship besides a Prowler, just the attempt to get into Orbit would be a suicide mission. You didn't know how effective Covenant Sensors and Radar were, or if it could get through a Prowlers Stealth Ablative Coating. Even if they couldn't, your crew wouldn't be safe in orbit. All it'd take is bad luck. And the Skidbladnir burns.
Cont
>>
>>6383674

>[Inspiring] Frame Crow's Nest as a Mission of Mercy, when you inform the Skidbladnir's crew of its next deployment. Make them feel like heroes, even if they won't see any action.

>Just tell them what they need to know to stay on their toes and get them prepare for the possibility of dying in the line of duty

>[Jotun/ Wunderkind] Keep them in the dark. Need to know basis, and all they need to know is that it is a covert, stealth operation

>[Maverick] Try to encourage your crew by leaking some of the classified details of Collateral Damage and voicing your opinions on Commander Yao, nothing brings an outfit together more than hating the same person

>Write in option

Next vote should be the start of Crow's Nest. Not sure if I'll be able to get it later today/ Tomorrow, considering what's going on IRL.
>>
>>6383675
>[Inspiring] Frame Crow's Nest as a Mission of Mercy, when you inform the Skidbladnir's crew of its next deployment. Make them feel like heroes, even if they won't see any action.

In the Dark won't work once the ship is in the planet its obvious. So Inspiring it is weve the Diplomat trait to boost it anyway. Hell Feeling like Heroes isnt bad, especially with several veterans from Alpha Corvi on our ship.

Maverick isn't worth the risk and while useful isn't more effective than inspiring.
>>
>>6383675
>[Inspiring] Frame Crow's Nest as a Mission of Mercy, when you inform the Skidbladnir's crew of its next deployment. Make them feel like heroes, even if they won't see any action.

i mean killing the enemy commanders is a mercy since they wont have to be hinge heads no more
>>
>>6383675
>>[Maverick] Try to encourage your crew by leaking some of the classified details of Collateral Damage and voicing your opinions on Commander Yao, nothing brings an outfit together more than hating the same person
heh fuck Yao
>>
>>6383675

>[Inspiring] Frame Crow's Nest as a Mission of Mercy, when you inform the Skidbladnir's crew of its next deployment. Make them feel like heroes, even if they won't see any action.

Much as hating Yao would be cathartic, let's stay somewhat professional here.

Besides, death is a mercy. Let's go show the Covenant mercy. Lots and lots of mercy.
>>
>>6383675
>[Maverick] Try to encourage your crew by leaking some of the classified details of Collateral Damage and voicing your opinions on Commander Yao, nothing brings an outfit together more than hating the same person
fuck Yao
>>
https://youtube.com/shorts/Zikrxbf179s?si=OO9a_QH_oL00D_B5

Gentlemen.
>>
>>6383675
>[Inspiring] Frame Crow's Nest as a Mission of Mercy, when you inform the Skidbladnir's crew of its next deployment. Make them feel like heroes, even if they won't see any action.
I don’t like Yao but not worth shitting on her yet.
>>
>>6383675
>[Inspiring] Frame Crow's Nest as a Mission of Mercy, when you inform the Skidbladnir's crew of its next deployment. Make them feel like heroes, even if they won't see any action.

Best of luck with your IRL stuff, 404. Take all the time you need.
>>
>>6383675
>[Jotun/ Wunderkind] Keep them in the dark. Need to know basis, and all they need to know is that it is a covert, stealth operation
>>
>>6383675
>>[Inspiring] Frame Crow's Nest as a Mission of Mercy, when you inform the Skidbladnir's crew of its next deployment. Make them feel like heroes, even if they won't see any action.
>>
>>6383675
404 since Michael is with us can we work with him to upgrade Vali since his a tech expert with different specialty from Dimas and Sven?
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]


6 Votes for [ Inspiring ]

2 Votes for [ Maverick ]

1 Vote for [ Jotun] / [ Wunderkind ]

So the crew of the UNSC Skidbladnir is going to get front row seats to one of Sven's inspiring speeches. Nice

[ Decision made ]
[ Proceeding...]

>>6383687
Its enough to make a grown man cry. Also kinda makes me wanna run a Armored Core inspired quest, sometime.

>>6384093
during down time you can try, sure.
>>
"It would be better if you wrote out your speeches rather than improvise them on the spot, Sir" Soren, who looks much more comfortable in his uniform now tells you as he taps the fingers of his non deformed hand. Whatever painkiller regimen Rita had put him on had vastly improve his quality of life and dulled the pain of ASTER's unfortunate side effects.

"The best speeches come from the heart, not the pen. Blame our training, they wanted us to adapt and improvise, think on our feet. Can't trust a plan on paper, or a speech put on one" You explain your reasoning to the other Spartan as he nods along "And it isn't like I'm flying by the seat of my pants"

"Reading the key and focus points you want to hit, reminds me of boot camp" Soren says fondly, reminiscing as he checks a few logs "And, unless you go completely off the rails from the framework we came up with, there's nothing that's classified enough to get you more than an ear pulling from the higher ups"

And Stanforth would have your back, if any of the higher ups took offense to what you were going to say.

"Can't be worse than the beatings they handed out in basic" You shrug off the warning and pat the other Spartan on the shoulder "We clear to patch me into the intercom?"

"Rita asks that you wait until she finishes patching up Crewman Martinez's hand. Nearly chopped off one of his finger playing a knife game in the cargo bed", you nod and wait patiently "The sister has given the greenlight, Sven, I'll patch you in to the COMMs...now"

"Skidbladnir, this is your captain speaking. This concerns our next deployment, and I won't beat around the bush. If it were any other outfit given this job, it'd be a suicide mission" You begin, speaking into the datapad that Soren had handed to you, just before he took the weight off his legs and sat down "And I'm not just referring to my fellow Spartans. You've all done your homework, have the right clearance. You know a fleet is pushing towards Harvest as we speak. And we've been given the privilege and high honor of acting as a diversion and are being sent behind enemy lines. Spartans, we are returning to Alpha Corvi II as you already know. I'm not sure what the official cover up for the colony's fall was..."

You pause, glancing to Soren and waiting for confirmation that what you're going to say next won't get you in enough trouble that even you couldn't weasel your way out of it. He nodded once, so you kept talking

"Was the result of Covenant Aggression. I personally was amongst the Spartans sent to try and push them back. We were overcome, overwhelmed and forced into a shameful retreat, forced to abandon one of mankind's cradles to the wolves that crept out of that Dark Forest" You take in a sharp breath, knowing how to stoke the fighting spirit and fires in other soldiers hearts with the right words and tone "Along with its civilian population. Until recently, we were under the assumption Alpha Corvi went the way of Harvest, glassed from orbit"
>>
>>6384182

You clench you fist, the white gloves squeaking audibly as you relish the moment as you say "But the world lives on. And hopefully, so to does its people. Last time we were forced to run with our tails tucked between our legs, we won't be able to retake the colony, we're only one ship. No matter how scrappy we are, a Razor Class Prowler can't go toe to toe with a Covenant Warship let alone an occupying force. But our goal isn't one of conquest, it is mercy. Mercy for the possible survivors, suffering beneath the hoofed and taloned heels of these alien shitbirds. Mercy, for all the brave Soldiers, Militia, and Civilians who took up arms to defend their homes against monsters from the stars and died doing it, Mercy for the Covies cause they won't have to live with being hingeheads, hunch backed freaks or the ugliest chickens to ever leave the coop"

"Pause for laughter" Soren reminded, smirking as you waited a few moments before getting back to your inspiring speech

"We won't be returning to Alpha Corvi II to just to play distraction and draw some guns off of Cole's Offensive, We'll be on a rescue mission, a mission of mercy. We'll be outmanned, outgunned, and deep in enemy territory. The Covenant has every advantage, and you know what? I think they'll need it? I like those odds. The put us on the run, chased us out like mongrel dogs and thought they could, at their leisure, terrorize and genocide the good people of Alpha Corvi II, just cause they ran the military out and had a bigger stick than we did. The arrogant gators will get what's coming to them. Last time we tango'd, they lost one of their godless priests digging around in the sand. This time, we'll pay them back for every human life they snuffed out and do what we should've done the first run around and evac whatever is left of the colony's civilian population. And if they are all gone, wiped out to satisfy the sadistic whims of some alien jackboot, well..."

You grinned, ferally, wolfishly, imagining for a moment that you were moon devouring fenrir as you nearly growled out the final part of your speech "We'll kill five Covies for every one of ours they murdered. It'll be Guerilla warfare, something I don't think the holier than thou Covenant is prepared for! So lets drag them down to the mud and muck and show them Humanity won't just lie down and take it! Show them what kinda hell is coming for them, what they started by kicking our hornet's nest! Hoorah!"

"You've got me wishing I could go into the field myself, Sven. And make a necklace of Covenant ears" Soren said, wiping a tear from his eye as he tapped on the datapad, cutting the blank screen to security cam footage of the mess hall, you smirked. That was a graduate of one of the finest officer's academy, standing on a table and howling like a ancient tribal warrior as the other crewmen on lunch break pounded their fists in the air, returning your shout to the speakers
Cont
>>
>>6384183
"Sorry to burst your bubble, Brother, But I don't think the Covies have ears"
___
Mood Music: https://youtu.be/sGJRu6n6Ik4

Mission 7: Operation: Crow's Nest
DIFFICULTY: HEROIC / LEGENDARY
CAMPAIGN : Diversionary Actions

Primary Objective: Disrupt and Sabotage Covenant Activities on Former Colony Alpha Corvi II

Secondary Objective 1: Destabilize local Covenant Chain of Command / Neutralize Area Leaders & Commanders

Secondary Objective 2: Gather intelligence concerning the Covenant non-military aspects/ Operations

Optional Sub-Objective: Find out the fate of Alpha Corvi II's Civilian Population, and if possible, rescue any survivors

Secret Objective 1: [File Encrypted]

Secret Objective 2: [File Encrypted]

Secret Objective 3: [File Encrypted]
___
Warning! Warning! Sub Objective: Blade Breaker, has caused a dangerous adversary to enter the field. ???, Shamed Sword Master, is present in the enemy formations!
___

>Decide the landing/ staging site with Soren, picking out an LZ with good cover, somewhere you won't be noticed, away from projected Covenant Locations

>Practice amphibious warfare and ambushes, insisting that any Spartan not named Anton or James wears the Mjolnir/ Oceanic suits on this deployment

>Have that talk about faith with Sonar, and bring up the Covenant's own beliefs, and how they might be weaponized against them.

>Do some work on Vali, not to improve his programming or efficiency, but to make him especially bloodthirsty for the mission

>Write in option

Happy Saint Patrick's Day. Hope you're ready to fist fight some uplifted gorillas.
>>
>>6384184
>Decide the landing/ staging site with Soren, picking out an LZ with good cover, somewhere you won't be noticed, away from projected Covenant Locations
>Practice amphibious warfare and ambushes, insisting that any Spartan not named Anton or James wears the Mjolnir/ Oceanic suits on this deployment
>Get Michael opinion/help in improving Vali

I’m admittedly reaching with the 3rd one but I figure Michael might be able to improve Vali or have decent opinion on what needs improvement.
>>
>>6384182
>Crewman Martinez
Get this man some training with Nesta.
>>6384183
>That was a graduate of one of the finest officer's academy, standing on a table and howling like an ancient tribal warrior
Get this man an axe.
>>6384184
>???, Shamed Sword Master, is present in the enemy formations!
Pic related. Anyways...
>>Practice amphibious warfare and ambushes, insisting that any Spartan not named Anton or James wears the Mjolnir/Oceanic suits on this deployment
>>Have that talk about faith with Sonar, and bring up the Covenant's own beliefs, and how they might be weaponized against them.
The Skiddy's got a pool we can use, right? I'm sure we can chat while the exercises are ongoing.
>>
>>6384184
>Decide the landing/ staging site with Soren, picking out an LZ with good cover, somewhere you won't be noticed, away from projected Covenant Locations

>Practice amphibious warfare and ambushes, insisting that any Spartan not named Anton or James wears the Mjolnir/ Oceanic suits on this deployment

well if we kill this adversary in a public and brutal fashion boogyman should proc for us
>>
>>6384184
>Have that talk about faith with Sonar, and bring up the Covenant's own beliefs, and how they might be weaponized against them.

>Do some work on Vali, not to improve his programming or efficiency, but to make him especially bloodthirsty for the mission
>>
>>6384184

>Decide the landing/ staging site with Soren, picking out an LZ with good cover, somewhere you won't be noticed, away from projected Covenant Locations

This important to make sure we can attack from stealth.

>Do some work on Vali, not to improve his programming or efficiency, but to make him especially bloodthirsty for the mission. Ask Michael for help and opinions on upgrading Vali too.

Vali is one of our ace cards that we want to keep upgrading. If we can find some sort of covenant command base in alpha we might b able to use it to break a lot of tech the covenant have while keeping ours safe.
>>
File: 76322.jpg (1.1 MB)
1.1 MB
1.1 MB JPG
>>6384184
>Secret Objective 1: [File Encrypted]
I am going to throw in what I previously theorized: monument/tomb of the dead prophet.
>Secret Objective 2: [File Encrypted]
Probably taking out the Sword Master. And a shamed one too. Of course it is, the Sangheili lost here.
>Secret Objective 3: [File Encrypted]
This, I feel, might be something secret covenant-related, like something we haven't fully considered. Like the political implication of a brute chieftain playing garrison here and what that might entail: is it just him and his brute shocktroopers here? What if his clan elders are also here? OR Steward/Priest Worm having someone or something particular with him, like a protege? And of course, the monument/tomb, is it just that? Or more already (martyr holy war site)? It could also be something human-related entirely. In FLY-SWATTER, we recovered the remains of a human from a pirate. Here, it could be an equally important thing, but instead it was important for the colony at large... and the covenant decided to keep it. Sometimes beautiful or particular stuff is just too enticing, even if you hate the people who made it. Alternatively, the worst option: if it's brute-related... it probably ties partially with humans and the optional sub-objective.

I feel like Secondary Objective 1 pretty much is both military leadership and religious leaders. So if there is a worm, it includes him. And there will be someone to lead the brutes. Kill/capture.

For the options to consider, the following:
- A good LZ is not just good for arriving and not being noticed, but for keeping doing that while also making sure the place isn't too far away.
- Amphibious warfare/Ambushes are what we need for fighting on Alpha. Not that we aren't trained in fighting this type of warfare, but refining it is never bad. Different worlds' oceans/seas are not always the same to the T either. No matter what humanity did for their terraforming and making them as close to earth has possible.
- The talk with Sonar could really help with using the Boogeyman trait. Even if it's working on a theory, and what little is known of the Covenant faith. But something can be made from that. And terror and fear work better the more you know about someone.
- And upgrading Vali to be even more vicious and hateful with aliens could give good results.

>Practice amphibious warfare and ambushes, insisting that any Spartan not named Anton or James wears the Mjolnir/Oceanic suits on this deployment
I feel like we can sacrifice having the best LZ to be more flexible. More on the move with TYPHON vehicles, more ready for the waters and nature of Alpha Corvi II.
>Have that talk about faith with Sonar, and bring up the Covenant's own beliefs, and how they might be weaponized against them.
And while Vali is great, a religious talk to explore ideas on the Covenant faith is perfect.
>>
>>6384184

>Decide the landing/ staging site with Soren, picking out an LZ with good cover, somewhere you won't be noticed, away from projected Covenant Locations

>Practice amphibious warfare and ambushes, insisting that any Spartan not named Anton or James wears the Mjolnir/ Oceanic suits on this deployment

>Have that talk about faith with Sonar, and bring up the Covenant's own beliefs, and how they might be weaponized against them.
>>
>>6384265

Consider: There could be more Innies left alive here from Whittaker's group, or marines.

There's also Forerunner ruins, so stealing some souvenirs is also a possibility, or even a Luminary.

I don't recall if asset denial actually got done so that might be an objective. Clear civilian labs or the like.

Capturing some more Covenant leadership might be on there as well.

Basically, we want to bring as many souvenirs of as many different flavours for ONI back as we can manage, while we're also saving people, killing things and blowing up crap.
>>
Ok here me out gents, here is what we do.
1) secure a landing zone/primary base to launch from, this will only be an emergency bug out location operations are not to be launched from it lest it become compromised.
2) we do not begin operations until we confirm any surviving innies or civilians, we move first learning the covie patterns, patrols and such on the planet. We link up with those we can.
3) we will only have one moment of true suprise before Guerilla war kicks in, choose several targets which we studied in step 2 and hit them at a designated time, people only I ow the targets they are hitting to ensure no leaks if people are caught (depots, shrines, staging grounds blah blah....but leave one
4) hit and run forcing them to react and gather forces at one of the few places left
5) having planned this from stage 3 use some dirty wmd on the staging ground
6) get the fuck out of there in the chaos
....
This in the meantime
>Do some work on Vali, not to improve his programming or efficiency, but to make him especially bloodthirsty for the mission. Ask Michael for help and opinions on upgrading Vali too.
I wanna unleash our lil monster into their net so bad

>Decide the landing/ staging site with Soren, picking out an LZ with good cover, somewhere you won't be noticed, away from projected Covenant Locations
Must start with a strong hand
>>
>>6384267
I have considered it. But I feel some of them are part of, if not connected heavily to, the already known objectives. Some of them don't feel like Secret Objectives because there is a concrete possibility that they're part of what we will do. Understand what I mean? Like, I don't feel they could be a secret. I could be wrong, of course. Perhaps they are, but I have the sensation it might be something else that needs to be discovered.

>asset denial
Well, it was here in COLLATERAL DAMAGE that we fully evacuated and detonated the Alpha Corvi ONI lab that had Project MJOLNIR (Argonaut/Mako/Aquatic variant), P.j. BERSERKER, P.j. TYPHON, and P.j. EVIL EYE. Also drowned many Covenant soldiers in it. If there is something else related to it or other research being done in Alpha Corvi (not by ONI), I would be surprised. Then again, ONI was just fine with Black Reef basically being a settlement run by an Innie militia (seeing just how many they were there and the civilian support they had). Could be that Innie had more (though I would feel like Whittaker would have said something about it).
>>
>>6384184
>Decide the landing/ staging site with Soren, picking out an LZ with good cover, somewhere you won't be noticed, away from projected Covenant Locations

>Practice amphibious warfare and ambushes, insisting that any Spartan not named Anton or James wears the Mjolnir/ Oceanic suits on this deployment
>>
>>6384281

I mean, that's fair.

Making sure Black Reef is actually clean might be up there, or that the Colonial AI is offline.

Actually, I'd rate those more as side-objectives. They may have been overlooked, since again - no Cole Protocol yet.
>>
>>6384184
>>Have that talk about faith with Sonar, and bring up the Covenant's own beliefs, and how they might be weaponized against them.
>Do some work on Vali, not to improve his programming or efficiency, but to make him especially bloodthirsty for the mission
>>
[Rebooting...Monitor 404TormentedCache, back online ]

Sorry to make you wait so long, know today is usually a skip day (Cause Cyberpunk), but everything that's been going on has just drained me of all energy and got me stressed, so I skipped the game this week. But then couldn't drag myself out of bed, until now. And a flu is going around my family, so that's another pile on the shit mountain

6 Votes to decide the LZ/ Staging area

6 votes to practice amphibian warfare/ ambushes

5 Votes to prep Vali for deployment
L
+ 1 votes to get Michael to help with Vali

5 Votes to talk faith with your nav officer

Very very close vote this round, love to see it (Also the tactical theorizing/ discussion, always get me giddy seeing you guys talk strategy), but the two tied options can easily be done in the time before the UNSC Skidbladnir reaches the Alpha Corvi System, so

Sven will practice amphibious warefare/ ambushes, and insist that every Spartan on the OP that isn't James or Anton wears the Oceanic suits

And also decide the landing/ staging site with Soren to maintain stealth/ cover at operation start

We good with this?

[ Decision made ]
[ Proceeding... ]
>>
>>6384840
Yeh. We can try improve Vali after the mission before splitting with Michael atleast.

And covenant shouldn't be ready for Vali since we haven't used it a giant them yet.
>>
>>6384840

Sounds good to me.
>>
"Anton and James will be training separately, acquainting themselves with the prototype suits" You explain, marching lockstep in front of your team, adjusting to the different weight distribution and shape of the Mjolnir variant yourself with every step "Had to get creative to make a proper training facility on our little Prowler"

"Which is why you flooded the Hangar?" Jai asked, as they tested the resistance and give of the gloves of the Oceanic variant of the armor, there were difference, very subtle ones that you don't think someone who hasn't spent most of their time treating the Mjolnir system as a second skin would notice or that could be accurately tracked mechanically, that were all picked up on and noticed by every Spartan in the suits the moment the had them fitted. You certainly noticed how different it felt moving and maneuvering in the Black Reef Model, it wasn't something you could put into words. Not easily. It was an instinctive thing, a sense of knowing that you should've been able to react a fraction of a second quicker or that the weight on the legs required a percent more of exertion to move at full speed. Enough of a change and difference in specs to throw you off your game, which would be catastrophic to learn about mid mission.

"Exactly why I flooded the Hangar", Luckily, the Skidbladnir had excess reserves of water to waste for the exercise, after the resupply on New Noregr. And the visit to Standford Station got you enough salt to replicate Black Reef's oceanic environment perfectly, with a little help Rita with the salinity measurements and calculations.

"Leave it to our fearless leader to get inventive when he's got too much time on his hands" Nesta chuckles, crouched on the balls of her feet, starring into the briny water that had flooded a cordoned off portion of the Hangar Bay, somewhere it wouldn't waterlog any of the vehicles not built to be submersed for most of their operation "Maybe we can keep it like this, it'd be a luxury to have a pool. Good for exercise to"

"I have a feeling that'd come up during routine inspections, oh nine seven" Kurt, acting like the adult in the room, squashed the idea outright "But for a one off exercise, I have to admit, its brilliant, Sir".

You nod once, acknowledging what he'd said before moving on "We don't have much time, just enough to get used to moving in these new suits and practice up on our amphibious warfare capabilities. We'll start with mock ambushes. Final level of difficulty will have Nesta as the target, we'll start with the big ones, Jorge, Cal and Myself will be the first rounds target. We'll rotate between ambushes and targets, every other round until all of us are combat ready and moving like frogs, understood?"

"Aye Aye!" Nine Spartans respond in unison, with Jorge adding "Crystal Clear"
Cont
>>
>>6384849

"Good, Kurt and Jai, pick straws to decide team leader and get to practicing. The aim the game is to catch all three of us on dry ground unaware with an attack from the water. It will be your call when to make your attempt" You explain, laying out the details of the exercise "Jorge, Cal, we'll be patrolling the unflooded part of the Hangar, get data on how this armor holds up on land"

And not just patrolling the waterline. Forcing the ambushers to get creative to win their points. No one expected to be attacked from open water, but once it became a possibility in the enemy's mind, they'd be more cautious closer to the shoreline than they'd be in-land. Extending the range of your teams amphibious ambushes, would be a nasty trick to pull on the Covenant and one you knew would be a effective trick up the sleeve. Maybe not on Crow's Nest, maybe not with your team, but eventually it'd be worth it somewhere on the battlefield.

And who knows, maybe the Covies had alien squids or whales in their armies and had just been shy about deploying them so far. The ambushers successfully score the first point before the match swap, after two failed attempts, one each on Jorge and Cal. Jai and Nesta ran distraction, before Adriana and Kurt dragged you by your ankles into the water using the hooks attached to their armor. An attack that could only be carried out successfully in the split seconds of confusion following the beginning of an assault. Also, a good kidnapping slash capture strategy. You'd put it in the Spartan Amphibious Warfare primer, if it existed. You switched to the Ambusher's team, leave Jorge and Cal and switching your spot with Jai, since you knew he was the mastermind behind the first match and you wanted to try to score a point on him

That didn't work out, but you were able to snatch Cal while she evaded a similar ambush to the one that took you down, using your massive leg strength to hang upside down on one of Reaper Spirit's wings to swing out and hook her under the arm and pull her off the ground while she was mid stride. A trick that would work perfectly in traditional sea docks or in a tropical jungle ecosystem, like earth's mangroves. Two rounds, and already your team had figured out two new tricks. Tricks that James and Anton would need to be brought up to speed on.

Next round, since Kurt had helped with the winning plan, he swapped positions with Cal. Leaving Jorge as the last man standing of the original target, which was a fact the made every spartan playing ambusher even more competitive than they usually were and marked him as the biggest target on the board. Everyone was aiming for him, understanding that that dragon was worth extra points even if it wasn't said out loud.

He didn't make it easy, and in the end, it was Micheal who got him after he went off on his own and tested the acceleration of the new armors' air jets.
Cont
>>
>>6384850

And found out if you're willing to burn all of your secondary supply of O2 and most of your primary tank, you'd create enough propulsion to be able to launch off the water's surface like a dolphin or flying fish. Which when combined with the weight and mass of a fully armored up Spartan, effectively turns you into a Javelin. As Jorge found out the hard way after getting clotheslined by Michael right before he lost control of his flight and sent both of them crashing into the Frankenhog. Which...honestly, that impact probably didn't make much of a difference of its overall performance or reliability.

And once Nesta has stopped replaying the sound bite she got of your shouting "My car!", immediately after the incident, you decide to end the first day of aquatic warfare training on a high note after three rounds, and drain the hangar. You should be able to repeat the excessive, once or twice more before reaching the Alpha Corvi System. Where you can replace any of the waste water created during the practice rounds. And figuring out how to keep any chatty crewmembers from telling the next higher ranked officer they ran into about what your "Creative use of resources for mid transit combat exercise" actually meant in practice. But that was a problem for future Sven.

And there was one future problem you could get ahead of, right now.

"Any success reducing our approach vectors?" You asked Soren, as you snuck up on him in full armor. To his credit, he didn't jump, unlike his work crew mate who was helping him with some routine repairs, who nearly knocked themselves out trying to reflexively escape the still dripping alien diving suit that suddenly stpped out of the darkness.

"Extreme success, is how I'd describe my results" Soren says, turning away from his work and bringing up a scan of alpha corvi, overlaying it with projected Covenant movements and footholds that had been taken from survivors reports and corelated with available data, through no less that half a dozen volitional AIs working in the officer of naval intelligence "Brought us down from half the planet, to about a dozen potential vectors matching the criteria you wanted, Sven"

"Amazing work as always, Crewman" You tell him, kneeling down to get on eye level with him and the PDA "Think we can lower it a third?"

"I can cut out eight of the potential landing sites, for one reason or another", and with a few swipes of his finger, does just that "Leaving the four tied for first place, in my strategic and personal opinon"

"Nice, very nice. Care to run me through the final four options?" You ask, as Soren nods and zooms in on the first spot he's selected for the initial LZ of Operation: Crow's Nest. That might end up serving as your squad's base on the ground for the mission...
Cont
>>
>>6384851

>[1]: Wreckage of ONI Blacksite. Soren presumes the Covenant must have some superstitions, and would avoid a site of their greatest defeat. Fully Aquatic, nearby the ruins of one of the planets main population centers

>[2]: Ruins of Black Reef. Reports from the ground and from Whitaker, makes it clear Black Reef was flattened in response to its defender and Spartan operatives' fierce resistance. Closest site to project Covenant Activities, Fully Urban environment.

>[3]: Jamshid Ruins: Former Capital City of the Colony, risk of Covenant Operation deemed to be an acceptably low percentage by Soren, but of the highest of the four choices. Highest probability of survivors in close proximity to the landing site of the options, Fully Urban Environment.

>[4] Deep Sea: Remote but undetectable, away from any possible Covenant troop movements or garrisons, requiring use of Prototype amphibious vehicles to make any sort of base/fall back point. Fully Aquatic, out of the way of enemy forces or former colony infostructure.

>[5] Alternate Deployment zone: Give Soren alternate criteria for the LZ [ Write in Option ]
>>
>>6384852
>[1]: Wreckage of ONI Blacksite. Soren presumes the Covenant must have some superstitions, and would avoid a site of their greatest defeat. Fully Aquatic, nearby the ruins of one of the planets main population centers.

Let's take a page out of the Italian frogmen's book from WWII.
>>
>>6384852
>[1]: Wreckage of ONI Blacksite. Soren presumes the Covenant must have some superstitions, and would avoid a site of their greatest defeat. Fully Aquatic, nearby the ruins of one of the planets main population centers.

We already know the palace and let us both attempt a rescue of survivors move and to hopefully move to black reef afterwards
>>
>>6384852
Actually 404 can we visit the other areas once wve landed?

Black reef is definately priority due to ruins and Jamshid for survivors.
>>
>>6384858
If you want to, you can.
>>
>>6384859
Hmm

>>6384852
>[4] Deep Sea: Remote but undetectable, away from any possible Covenant troop movements or garrisons, requiring use of Prototype amphibious vehicles to make any sort of base/fall back point. Fully Aquatic, out of the way of enemy forces or former colony infostructure.

Hmm switching to this then gives us full stealth meaning we can pick between going to black reef or population centers afterwards. We have typhoon ships anyway which is probably why this option is even possible.

Should let us play Viking raids on the covenant and abuse amphibious vehicles and suits.
>>
File: water.png (1.1 MB)
1.1 MB
1.1 MB PNG
>>6384852
Nice. Water time.
>[5] Alternate Deployment zone: Give Soren alternate criteria for the LZ [ Write in Option ]
Call up Chen Tian and Tor Ostrum. They were in the air during the invasion of Alpha Corvi II before they joined the crew. They might have some input for an LZ or even the other objectives being pilots with an eye for that sort of thing. Let Soren decide based on the new info.

>And once Nesta has stopped replaying the sound bite she got of your shouting "My car!"
kek
I've been thinking about the frankenhog. Other than some group project, maybe if we ever get a huragok they can do something with it like how Lighter Than Some created the chopper with some spare parts.

Also I was skimming through previous threads and noticed the existence of two other Spartans that aren't listed here >>6379272 : Carlota-077 and Klaus-098. Since they're not mentioned, I'm guessing they're among the 34?
>>
>>6384864
...Totally! I didn't forget the one off mention of those two in thread one, along with their entire existence! No, how could you think that, haha (Good eye btw, I'd completely blanked on their existence lol). So yeah, they were among the casualties of ASTER, though since Illya is -077 (And was before the one mention of Carlota...), Carlota is more accurately Spartan-076. Klaus' number should be right
>>
>>6384864

Appending Bonus objective: Capture Huragok like they're fucking pokemon.
>>
>>6384869
might be possible since there actually a holding force here, and we know covie basically leave all tech work to engineers and grunts.
>>
>>6384852
>>[4] Deep Sea: Remote but undetectable, away from any possible Covenant troop movements or garrisons, requiring use of Prototype amphibious vehicles to make any sort of base/fall back point. Fully Aquatic, out of the way of enemy forces or former colony infostructure.
>>
>>6384852
>[1]: Wreckage of ONI Blacksite. Soren presumes the Covenant must have some superstitions, and would avoid a site of their greatest defeat. Fully Aquatic, nearby the ruins of one of the planets main population centers

>>6384864
>>6384867
Two more names for the list.
>>
>>6384852
>[1]: Wreckage of ONI Blacksite. Soren presumes the Covenant must have some superstitions, and would avoid a site of their greatest defeat. Fully Aquatic, nearby the ruins of one of the planets main population centers

well everyone is gangster till you get hit from the spooky place
>>
>>6384852
>[1]: Wreckage of ONI Blacksite. Soren presumes the Covenant must have some superstitions, and would avoid a site of their greatest defeat. Fully Aquatic, nearby the ruins of one of the planets main population centers


>the demons rise from the human Graveyards.

What a neat addition to the mythos Spartans build.
>>
>>6384852
>>[1]: Wreckage of ONI Blacksite. Soren presumes the Covenant must have some superstitions, and would avoid a site of their greatest defeat. Fully Aquatic, nearby the ruins of one of the planets main population centers
What >>6385004 said, I want them to think we're vengeful spirits rising from our graves and looking to eat Covies.
>>
>>6384852
Both Jamshid and Blackreef are available LZs ? Interesting. Human structures would provide us decent cover. It would also be easy for us to make a temporary base out of them. Black Reef would of course be more destroyed, if we deploy there we would be probably able to spot and look in detail at the Covenant work site and garrison (provided Black Reef has any standing tall buildings). Which is key to go and fuck around in the forerunner ruins (nuke and C12). The cave systems near Black Reef was also where the worm prophet died, though it's definitely not a great or prestigious site to build a tomb/monument. Appearances matter, so a lot of flat terrain, visible and sunny. If i was a dead prophet i wouldn't want my handsome statue to be in a damp and unseen place. No matter how close to the gods' ruins I am.

In regard to humans, I would wager only survivors that can't feed themselves in the wilderness would return to Jamshid or Blackreef from time to time. Otherwise being here alone is dangerous. The only type of humans that would do that is some military and most likely urbanite colonials. Countryside colonials and Blackreef militia would be able to survive outside for some time on their own. Of course, this vision is a bit limited. After all there could be humans that return here in these settlements not because of need of food, but for vengeance, medical supplies, tools, spare parts and ammo (IF a guerilla war is being waged already on the world it means the Covenant garrison will be on alert).

The ONI Blacksite is good. The Blacksite's utterly destroyed and underwater nature makes it a highly deadly environment against any Covenant garrison force if we are found out. It's a perfect defense. Has a bonus if the Covenant didn't pick up all their corpses here, that's just loot freebies for us.

And the deep sea is great. No one would look here. And we get to be abyssal vikings from the get go, the only issue is that there are no standing structures for LZ temporary base creation and no additional defenses around us beside what nature provides. But we have TYPHON vehicles so eh.

>[1]: Wreckage of ONI Blacksite. Soren presumes the Covenant must have some superstitions, and would avoid a site of their greatest defeat. Fully Aquatic, nearby the ruins of one of the planets main population centers

The only problem is the temporary base making. The place is wrecked. Beyond that all a bonus.
>>
>>6384851
>to launch off the water's surface like a dolphin or flying fish
Very aggressive tactic, it could be great for knocking down an enemy if not score a large wound in melee. Just a matter of getting air later.

>>6384882
>tech work
Do Yan'me have low technician roles as well ? I know they are used as both workers and swarm aerial infantry with their high numbers, but I remember they had something else inside the Covenant.

>>6385004
The dead rise...
Just a mission ago we were fighting draugrs instead heh....Hmm would it be very wrong to attach an alien to a Rhodes Draugr ? Why i feel ONI thought of doing this already....
>>
>>6385072
>Very aggressive tactic, it could be great for knocking down an enemy if not score a large wound in melee
The idea of Sven beheading a Brute with a sword as he dolphin dives from the water is too cool to pass up the opportunity. Actually, on the topic of weapons for this op, I think we forgot to ask a pretty important question;
What weapons of ours actually work in the water? As far as I know, none of them are built with aquatic environments in mind, much less actually being designed to cycle underwater specifically.
Granted, shooting from underwater is probably not a great idea anyways given that you're losing a ton of projectile velocity due to drag and having to adjust for skewed angles if your targets are on land, but I digress.
In the event that engaging while submerged is advised, I'd like to actually have equipment that can do so, preferably without beating itself to death in the process, hence why I figure we should ask what gear can handle that type of thing.
>>
>>6385257

SRS should be good, considering the rounds are gas-operated.

I imagine the M6\SOCOM would be amphibious as well.

Carbon Fibre Blade would've been pretty good, but knives of course are going to work wonders.

Maybe the DMR? With a scope modification to account for light refraction.
>>
>>6385266
I guess maybe our shotguns should work underwater too? Ya know, given they're manual actions. As for everything else...ya think they make adapter kits for the MA5 series?
I think all you'd need to do is get some kind of sealed ejection port with a brass catcher and make a suppressor with enough baffles to keep water from getting in while expanding gasses vent from the muzzle. I don't know, I'm not an engineer.
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

6 Votes for [ 1 ]

2 Votes for [ 4 ]

1 Vote for [ 5 ]
L
+ 1 vote for asking Chen and Ostrum to throw their hat in the ring

So the LZ will be set at what remains of the ONI Blacksite

[ decision made ]
[ Proceeding... ]

>>6384975
>>6385004
>>6385058
>>6385072

You see the vision
>>
"Lets go with number one" You say, after listen raptly as as Soren lays out the pros, cons and strategic benefits and drawbacks of all of the last four of the potential LZ's "Won't be much left of the Blacksite to refit into a base camp, but there should be enough left to salvage under the water to do something with, and it should give us some breathing room if the Covies are too scared of ghosts and their own shadows to go snooping"

"If, its all conjecture if they're superstitious or believe in haunted grounds. I only mentioned the possibility as a detail because" Soren pauses, and clenches his functional hand as he searches for the right words "They've shown other outdated beliefs, and what we know of their society is that it is a rigid, caste based theocracy. We could be mistaken. And their beliefs could have sites of battle and failed military campaigns to be sacrosanct"

"And then they'd probably still leave it alone, if its hallowed rather than haunted ground, and there'd be enough solid land at the entrance to at least set up stakes for a rudimentary camp" You say, and Soren shrugs "And would be a good, defendable location, both over and under the waves. No reports of Covenant having any submarine weaponry, are there?"

"Besides orbital strikes evaporating the sea? None in the reports you have the clearance to read" He answers succiently "And I agree with your reasoning, I have my own of course, not that it differs much from your perspective. Its a prime location, which is why it remained up for consideration. So, just to confirm Sir, you'll be going forward with landing site Zeta One?"

"Correct" You answer, nodding as you clasp your hands behind your back "It'll keep the Covies out of our hair, for one reason or another"

Faith, Shame or Fear, if you had to guess.

"Probably, but it isn't a hundred percent certain. Safe bet they won't be kicking rocks and cans around the neighborhood" He says as he zooms the map in on the blacksite, and you can't help but appreciate how hard the Covenant had hit the surface facilities. They'd blasted most of land bridge connecting them to the shore into the sea and the beach had been...reduced was one way of putting it. Bombed to hell, was another and perhaps more accurate turn of phrase.

"We'll approach the LZ and make our landing at night, do it as covertly as possible" You think outload, so you can hear Soren's critique, if he has any, for the plan "Lights off, to make it an even safer bet we won't be noticed"

"Good plan, Sven" He says, seeing you were waiting for a response "Considering the number of jumps the ship will be taking, we'll probably be put into Cryo until the Prowler enters orbit"

"Going to miss most of February" You chuckle

"Not much to miss in my opinion"

"Make sure to check in with Rita before they put you on Ice, Soren, double check your vitals. Just to be safe", you pat him on the shoulder and he nods, eyes shadowed by the screen of the data pad
Cont
>>
>>6385429

"I will, once I've double checked all of our strategic preparations"

And with that, you leave him to his work. Most trips over one hundred and twenty hours meant being put into Cryonic Suspension on a UNSC Warship. It was an one size fits all solution, which meant that you didn't fit it. You required a larger cryopod, stronger
anesthetics and more of them as well as a greater volume of the lung filling surfactant. Fortunately, ever since Aster, no Spartan has required the Cytoprethaline shots to stop the ice from bursting their cells. Didn't know which treatment caused it, but it was a small blessing, as like everything else, your body required a higher dosage of them and you still felt uneasy about getting into the pods, due to the lingering fear of getting too little in the shot and never waking up again.

But now, your greatest concern as you prepared to be put on ice, taking one last shower before getting into your armor and stepping into the "Freezer", was that Loki would be lonely. Which is why you asked Rita to keep an eye on him and try to keep the old furball active while you were on ice...

[ 2225 Hours, February 18, 2526 (Military Calendar)/ Alpha Corvi System, in orbit above Planet Alpha Corvi II, Cryo Bay of the Razor Class Prowler, UNSC Skidbladnir ]

Waking from Cryo was like being dredge out of a frozen sea. Or being pulled up from a cold grave. Shocking and never pleasant, even when you got used to it. First signs of awareness, at least in your case, was always a faint static jolt that grew in intensity as the waking procedure was carried out and your body was stimulated by an electrical current. Your...unique physique, meant that you woke up a bit earlier than most, early enough to feel your heart being jolted back to functionality and be dragged back into consciousness in the dark of the pod.

The Mjolnir armor, was powered off initially, which made it feel like you'd been sealed in a skin tight metal casket before it picked up on your brainwaves and its HUD illuminated your vision, a beeping sound indicating your heart rate had spiked before you got full motion control back. Then, the door hissed open, depressurizing as the lights were turned on at full illumination. Thankfully, the helmet adapted and stopped you from being blinded as you rolled your neck, to try and work out the kinks and sluggishness of being woken from a cryo nap.

Following procedure, you sat up, breathed in and coughed, hacking up the extra surfactant that remained in your lungs. You always seemed to have a few gulps more, but then again, your lungs like every other part of you, was a bit bigger than everyone else. Which meant you had to swallow more snot that tasted like chemical lime, than everyone else had to. Wincing, the bad taste in your mouth roused your mind quicker than the light or the warning beeps from your armor.
Cont
>>
>>6385430

Had to swallow the stuff, to make up for the nutrients you lost while sleeping. Didn't mean you had to like it. Why couldn't they just make it taste like nothing?

And as the haze of sleep cleared from your consciousness, you realized that if you were up and about, that meant it was go time. No time to get out of the armor and wash off or have something in your belly that hadn't been stuck in your lungs until moments ago. Pushing yourself out of the Cryo pod completely, you saw your fellow Spartans being waken up and thawed out. Nesta was already out, early, judging from the ice crystals on her armor. She also had "issues" with Cryo, and didn't like to talk about it, so you didn't know exactly what they were, but best guess was it had to do with her sixth "Danger" sense.

Not waiting for the rest of your squad to wake up, you dragged your heavy legs to the armory, knowing they'd know where to go and would follow once they'd been melted out of their beauty sleep.

You'd feel better and more awake once you had a gun in your hands.

>Primaries: M45E Shotgun + AC kit (Aquatic Combat) & MA5B Assault rifle + AC Kit (Including AC-AP Rounds , Tracer rounds, & AC-Shredder Rounds), Secondary: M6C/SOCOM + AC Kit + Silencer. Melee: Integrated hook + Combat knife. Grenades: x2 Smoke, x2 Flashbang, x2 Fragmentation, x1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ UA Attachments.

>Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & M392 DMR + AC Kit (Including AC-AP Rounds & Tracer Rounds), Secondary: M6D magnum + AC Kit. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x3 Smoke, x 3 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

>Primaries: M319 grenade launcher + AC Kit (Aquatic Combat) + Specialized rounds & XBR55 battle rifle + AC kit. Secondary: Narq Dart pistol. Melee: Integrated Hook + Hatchet. Grenades: x 3 Napalm, x 3 fragmentation, x 1 Plasma. MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ UA Attachments + TAC Grenadier Bandolier.

>Primaries: M247 general-purpose machine gun + Additional Ammo (Replacing 2nd primary). Secondary: x 2 M6C/SOCOM +AC kit (Aquatic Combat) + Extended magazines. Melee: Integrated Hook + Combat Knife. Grenades: x 4 Fragmentation, x 2 flashbang, x 1 plasma. MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC Attachments (TAC Bracing + Additional Ammo Reserves)

>Write in option
>>
>>6385432
>Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & MA5B Assault rifle + AC Kit (Including AC-AP Rounds , Tracer rounds, & AC-Shredder Rounds), Secondary: M6C/SOCOM + AC Kit + Silencer. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x2 Fragmentation, x2 Smoke, x 2 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).
An anti-material rifle is too good to pass up if we're going to be employing guerilla warfare this op. The firepower afforded by the MA5B should be enough to deal with anything that gets to close for comfort, and the M6C offers another semi-stealthy ballistic option in close quarters to mid-range. As for the sword...well, they said there were going to be Jiralhanae, right? I'd want the biggest weapon I could comfortably wield if I had to tango with them up close and personal.
>>
>>6385432
>Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & M392 DMR + AC Kit (Including AC-AP Rounds & Tracer Rounds), Secondary: M6D magnum + AC Kit. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x3 Smoke, x 3 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

Considering the plan for the first go around, I'll take a sniper.
>>
>>6385432
>Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & M392 DMR + AC Kit (Including AC-AP Rounds & Tracer Rounds), Secondary: M6D magnum + AC Kit. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x3 Smoke, x 3 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

heres hoping we can spot any huragok and if we can steal them without dying
>>
>>6385257
It certainly is.

>>6385412
Lol

>>6385530
Great chances is that it would be in the work site. Or inside the ruins. Capturing one might be a challenge, we can try even if I am more after the leaders and officers. Though I dont mind grabbing anyone else either if we can manage it, just need to make sure they are not a problem. Besides the TYPHON vehicles allow us to not drag around knocked out aliens on foot at least. Though I wonder how feasible is to put an huragok inside one of our vehicles, since they are wide gas balls.

Besides that funny image, we will have to observe the covenant work site and garrison for understand enemy numbers. Including workers, and of course if there are ships in orbit. TYPHON allows us to strike with stealth first and then hard afterwards when we want to do so. Once we know what we are up against, we make our plan of attack and then capture who we can. Though looking around the ruins of the human settlements before going near that work site, would not be a bad idea either. We might not have time afterwards for that, after all when we hit the Covenant archeology project they will get very active and if there are ships in orbit they will send down everyone.


>>6385432
>Primaries: M247 general-purpose machine gun + Additional Ammo (Replacing 2nd primary). Secondary: x 2 M6C/SOCOM +AC kit (Aquatic Combat) + Extended magazines. Melee: Integrated Hook + Combat Knife. Grenades: x 4 Fragmentation, x 2 flashbang, x 1 plasma. MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC Attachments (TAC Bracing + Additional Ammo Reserves)

Some firepower.
With TYPHON vehicles and our temporary base we can bring down some additional supplies, ammo and weapons.
>>
>>6385432
>Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) &XBR55 battle rifle + AC Kit (Including AC-AP Rounds , Tracer rounds, & AC-Shredder Rounds), Secondary: M6C/SOCOM + AC Kit + Silencer. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x2 Fragmentation, x2 Smoke, x 2 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

Mostly because I prefer the BR over the DMR, it also works better in close range in needed while still being a marksman rifle. This is sadly important due to Sven having no skills that aid him shooting at range other than having a spectacular eyesight that is just under Linda.
>>
>>6385582
>This is sadly important due to Sven having no skills that aid him shooting at range
Well, at least we can use this Op as an opportunity to cultivate our skills as a designated marksman. I imagine we'll pick up the chance for a new AP if we can land a good shot with our long ranged weapons.
>>
>>6385582
Huh seems the M6C/SOCOM already has an integrated suppressor which means the AC kit and Extended magazines are the only options for it.

Unlike most M6 magnum variants, the M6C/SOCOM has an integrated sound suppressor, and muzzle brake. In lieu of the KFA-2 sight used on the M6D PDWS, the M6C/SOCOM utilizes a smart-linked optics package with a 4× magnification; this configuration uses VnSLS/V 6E software, enabling the user to eliminate targets at long range while incurring limited recoil due to the integral sound suppressor and compensator.[2]

The weapon features a laser aiming module with an integrated flashlight mounted under the barrel.

Here’s the unique details for anyone that wants them, pulled from the wiki.
>>
>>6385602
Much like the MK23 it's inspired by, the M6C is built for high speed shit. God I love putting holes in covie heads with that thing.
>>
>>6385432
>>6385582
>Backing this kit write in.

XBR55 is better than the DMR and has a broader application. It also has a 60 round magazine. Works good as a backup to our SRS99 if we're trying for a marksman AP.

>>6385606
I'm partial to the M6J/C carbine variant. Has a stock and a much longer barrel, means the SAP-HE rounds have generally better performance and probably hit like a truck.
>>
>>6385592
Turns out I was wrong the upgrade to Jotun improved the sharpness of Sven's eyesight and improved his accuracy across the board.

If we get the option should probably take the Sniper path over the Marksman due to how easy Marksman Unlock Condition is.
Marksman just requires employing a precision rifle effectively in combat or getting a headshot in close/medium range, whereas Sniper unlock conditions are sniping a target during a mission or landing a 1/100 shot

Here is their specific benefits(since Sniper only showed up in Thread 2);

Sniper: Sven's accuracy and Aim will improve, he will prefer to use and gain bonuses while using Sniper/ Scoped rifles, distance penalties will be reduced and more so when Sven uses Sniper rifles and similar firearms

Marksman: Sven's accuracy with firearms in medium to close range will improve. He will prefer to use marksman rifles/ similar weapons, Sven will be able to land precision shots quicker/ on smaller or rapidly moving targets more easily
>>
>>6385432

>Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & MA5B Assault rifle + AC Kit (Including AC-AP Rounds , Tracer rounds, & AC-Shredder Rounds), Secondary: M6C/SOCOM + AC Kit + Silencer. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x2 Fragmentation, x2 Smoke, x 2 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

Since we're going with the frogman option and we're not going straight into city fighting, let's start at range.
>>
We can wear armor in cryo? Isn't wearing clothing supposed to give you a major case of freezer burn? I remember Gray Team in Envoy were in agony for the entire mission, but they were just too professional to make a deal of it. Granted, they had been under for a few years at that point.
Not that I'm complaining, being in your armor when you're at your most vulnerable would be reassuring.

>>6385432
>Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & M392 DMR + AC Kit (Including AC-AP Rounds & Tracer Rounds), Secondary: M6D magnum + AC Kit. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x3 Smoke, x 3 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).
I'm up for mixing it up a bit.
>>
>>6385620
>M6J/C
It's specs make it sound like an ideal pack rifle or PDW for baseline infantry personnel. I imagine it's the sorta thing they make pilots keep onboard smaller vessels and escape pods in case they crash god knows where and survive.
>>6385628
>Here is their specific benefits[...]
Like I said earlier, now feels like a good time to get some sniping practice in, and the unlocks for either AP reflect that.
>>6385636
>We can wear armor in cryo?
That is quite literally how Master Chief is introduced, pic related.
>>
>>6385641
That was more to do with not having nudity in games. In the novelization of the first game (The Flood), it's internally commented on by Sam (one of the tech officers that woke MC up on the PoA) that people generally go into cryo naked to avoid freezer burn. Spartans aren't immune to it but can just stoically endure it.
>>
>>6385653
I see. I guess it's easier to just say the Spartans are built different and tank that shit as opposed to them being outright immune to the affects of going under while clothed.
>>
>>6385432
>Primaries: M45E Shotgun + AC kit (Aquatic Combat) & MA5B Assault rifle + AC Kit (Including AC-AP Rounds , Tracer rounds, & AC-Shredder Rounds), Secondary: M6C/SOCOM + AC Kit + Silencer. Melee: Integrated hook + Combat knife. Grenades: x2 Smoke, x2 Flashbang, x2 Fragmentation, x1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ UA Attachments.

Guys please remember were not a sniper and we have cal for that or even swordmaster. If were worried about too much noice we can grind our Shotgunner. Not to mention bulwark and Brawler means were best at the front instead of at the back with a sniper rifle.
>>
>>6385739

It's not worry, it's practicality.

I, personally, am not expecting city fighting immediately, hence the long-range loadout.
>>
>>6385804
Yeah. I remember during Collateral Damage people being frustrated because we didn't have a rifle for that long drive from the blacksite to Fereydun. I also expect more guerilla-style fighting this time around given the Covenant have air/space superiority.
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

2 Votes for loadout Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & MA5B Assault rifle + AC Kit (Including AC-AP Rounds , Tracer rounds, & AC-Shredder Rounds), Secondary: M6C/SOCOM + AC Kit + Silencer. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x2 Fragmentation, x2 Smoke, x 2 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

3 Votes for Loadout Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & M392 DMR + AC Kit (Including AC-AP Rounds & Tracer Rounds), Secondary: M6D magnum + AC Kit. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x3 Smoke, x 3 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

1 Vote for Primaries: M247 general-purpose machine gun + Additional Ammo (Replacing 2nd primary). Secondary: x 2 M6C/SOCOM +AC kit (Aquatic Combat) + Extended magazines. Melee: Integrated Hook + Combat Knife. Grenades: x 4 Fragmentation, x 2 flashbang, x 1 plasma. MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC Attachments (TAC Bracing + Additional Ammo Reserves)

2 Votes for Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) &XBR55 battle rifle + AC Kit (Including AC-AP Rounds , Tracer rounds, & AC-Shredder Rounds), Secondary: M6C/SOCOM + AC Kit + Silencer. Melee: Integrated Hook + Pattern 2 Composite Sword. Grenades: x2 Fragmentation, x2 Smoke, x 2 Flashbangs, x 1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

1 vote for Primaries: M45E Shotgun + AC kit (Aquatic Combat) & MA5B Assault rifle + AC Kit (Including AC-AP Rounds , Tracer rounds, & AC-Shredder Rounds), Secondary: M6C/SOCOM + AC Kit + Silencer. Melee: Integrated hook + Combat knife. Grenades: x2 Smoke, x2 Flashbang, x2 Fragmentation, x1 Plasma. Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ UA Attachments.

Very narrow win for the loadout of...

Primaries: SRS99-AM sniper rifle+ AC Kit (Aquatic Combat) & M392 DMR + AC Kit (Including AC-AP Rounds & Tracer Rounds),

Secondary: M6D magnum + AC Kit.

Melee: Integrated Hook + Pattern 2 Composite Sword.

Grenades. x 3 smoke, x 3 flashbang, x 1 plasma

Armor+ Attachments: Armor: MJOLNIR Mark IV/ OCEANIC + CMN Attachment + Rebreather+ TAC attachments (Tac Pad + Additional ammo reserves/ field kit + TAC Camo cloak).

[ Decisions made ]
[ Proceeding.... ]


>>6385602
Huh, my bad. That's a fuck up on my part then


>>6385636
>>6385641
>>6385653
>>6385660
Pretty much answered the question yourself. Spartans never seem to be out of their armor in cryo. And a bit of freezer burn wouldn't phase a spartan. Especially "Shoot me" Sven Askeland
>>
The raw, stingy sensation of what cryo did if you didn't dress down before entering the paw ran like static up your arms and legs, but you ignored it, focusing entirely on arming yourself and deciding your loadout for the initial stage of the mission. The armory had been prepared, guns and ammunition laid out by either the skeleton crew or those who had been thawed out earlier. You were drawn to the rifles, not even sparing a glance for your usual weapon of choice the ever reliable M45E Shotgun. You'd like to avoid close quarters engagements if at all possible this operation.

And the moment you got your hands on one of the rifles, a SR99-AM Sniper Rifle, you realized there was something different about them before the Heads Up Display detected the changes and updated the information display in real time. The stock was made of an entirely different material. A bit heavier, more rubbery, but a few squeezes of your thumb and finger confirmed there were air pockets built into the stock. Enough to make it buoyant if it was dropped, but to keep it level when held under water. Now that was clever. You ran a hand down the barrel, noting the dark blue finish and patches of rubber sealing sections of the gun. The magazine port had a two part seal and the scope...well it wasn't a standard production model. You couldn't see the maker's mark or model number and it looked nothing like any of the stock and standard scopes you could put on an 99-Am. It was rounded, fish eyed and with a thicker glass and screen that dimmed or lit up based on ambient lighting, and it had a depth sensor and pressure gauge along with the expected range finder and magnification settings and the like. Like the Oracle N, it had night vision and infrared modes, but also a thermal option.

And it was only once your HUD worked out its firmware, that you found out the make and model of the scope. TYPHON-AC. Aquatic Combat? That explained the changes to the rifle. Dr Okar must've included these upgrades with that care package he sent. You'd have to thank him for all these goodies next time you met him. And that explained why you couldn't find Cal's customized SR99-AM in the rack. It'd been replaced for this operation. Which meant she'd soon have intimate knowledge with all the modifications included in the TYPHON-AC package.

Leaning the amphibious sniper against the table, you paused to roll your neck and shoulders, letting the sparks of pain to roll over you before you piled a stack of mags next to it, noting the baby blue hazard lines banded across the metal and that the bullets' casing were had a white coating and the heads of the bullets were baby blue. Interesting design choice, but it had to have a functional purpose. Probably waterproofing.
Cont
>>
>>6386143

The M392 DMR was similarly, different, with the same dark blue finish as the sniper rifle, its standard scope option had also been swapped out for a TYPHON-AC model, and its usual armor piercing rounds were coated in similar fashion to the sniper's 14.5×114mm rounds. Its AC scope was diamond shaped and there was a subtle bulge near the end of the barrel and a tether attached to the back of the stock that could be pulled stiff, left slack or retracted with a flick of a button near the trigger. Very handy.

You set it beside the first rifle, and looked up as Nesta entered the room, swinging her arms in the usual ritual she performed after exiting cryo. The sight of it made you wince, just thinking about what that must've felt like. Her eyes scanned the room, and settled on the altered shotguns while you tested the edges of the Pattern 2 Composite Swords laid out on the table, making your choice as Nesta scrutinized and studied the adjustments done to the M45Es. By time she'd finished looking the gun over, you'd found and stacked three of each smoke grenades and flashbangs by your pile of gear, and had moved onto the armor attachments you were to bring and test in the field, which had been displayed next to the usual gear, combat kit, and field equipment, which you noted this time include depth charges and personal flotation devices and personal water purification kits.

You'd need to get most of the attachments you'd head into the field with attached by the technicians. Like the Command Network Module that they'd need to wire and link into your helmet, or the additional rebreather you wanted attached to every Spartans Helmet, or the integrated Tacpad. But, three pieces of gear didn't require specalists to attach. And as Nesta found a bayonet knife and attachment for her M45E, you got to work. Placing additional ammo pouches on the chest piece, securing shoulder mounted clips, a hardcase containing the tools necessary to repair or adjust both your rifles that also include a specialized field kit prepared and tested especially and intensively for Operation: Crow's Nest, and magnetically attaching a medical kit on the back of your armor.

The finishing touch, was a two pattern Camo cloak, specifically designed for MJOLNIR Armor. A vital part of any sniper's kit. One side was urban camo, the other was a new pattern, somewhere between still water and wet sand. This also was made special for this mission. Nodding, you realized one missing piece to your loadout and slid a M6D/ Magnum over to your side of the table. It to had a few upgrades, with angled holes set along its barrel and grip to lighten it and make it somewhat buoyant after accounting for the additional weight of the waterproofing done on its barrel and chamber.
Cont
>>
>>6386145

Then, you left the armory, Jorge and James busy inspecting their usual tools of the trade, just like you and Nesta had. You ran into Cal, Kurt and Anton as you headed towards maintenance to get the CNM and Tac Pad fitted onto your armor.

"Early warning, they've messed with our guns" You said, and Cal, who had been moving carefully and sluggishly to avoid chaffing her blistered skin against her armor, broke out into a full sprint. Kurt and Anton chased after her in a brisk jogging pace. After you got your suit tuned up, you'd need to put a few standing orders in place and make sure that everything on the ship was running smoothly & get an understanding and debrief of the current situation in orbit and on the ground before the mission started and your team departed for the pre decided landing site.

Before anything else could be done on the mission, there were a few important jobs that needed to be done to secure the LZ. Securing the perimeter and fortifying the location, Scouting the surroundings and confirming the presence or lack there of of Covenant Forces, and Establishing secure routes and channels to carry out the plan of attack once that had been decided on. It'd be a group effort. Luckily you had enough Spartans on Deck to accomplish all three tasks simultaneously.

And considering the composition of your squad, didn't need to pull hairs figuring out individual team comp.

You'd lead Violet team. Composed of yourself, Jorge, James, Nesta Kurt would be put in charge of Indigo, which would include Cal, Anton, and Malcom. Jai would lead Thistle Team, which would be made up of himself, Adriana, Michael and Illya. The Grays should be able to play nice with her, and she's well suited to a support role, so they won't need to change their rhythm or tactics in the field with her tagging along. If it doesn't work out, or there are complications, she can be transferred to Violet or Indigo.

The only question was which team would be assigned which task. You had time to think this over, before you were debriefed and caught up to speed...

[ Decide the initial assignments of Violet, Indigo and Thistle Team ]

>Secure the LZ, establish a perimeter and defenses

>Scout the location and surroundings, report on Covenant activites

>Secure paths to objectives/ escape routes and stash the vehicles and supplies nearby

>Discuss this with Kurt and Jai, give them the choice of their preference.

>[ Maverick ] Just draw straws.

Also, I got curious. What color/ pattern do you imagine MJOLNIR/ OCEANIC to be by default?
>>
>>6386146
>Also, I got curious. What color/ pattern do you imagine MJOLNIR/ OCEANIC to be by default?
A mix of blues. Teal, Azure, Blue. This is an armor that needs to mask it self the best with water/underwater. It needs to have your enemy say "there is nothing there but algae", "thats a trick of the sun", "thats just a large fish", "you have a bad eyesight thats just water".

In alternative it would probably have the colors of certain difficult to spot fishes, and perhaps the most colors of underwater sand and rocks.

If the UNSC had enough biotech mastery, i would suggest growing the most common types of sea flora and then attach it to the Aquatic/Mako/Argonaut MJOLNIRS variant. Increasing additional stealth. But its probably a bit too difficult to grow that in a ship specifically for just some Power Armors. Too crazy.
>>
>>6386146
>Discuss this with Kurt and Jai, give them the choice of their preference.

Probably its going to be Violet on LZ, Scouting for Thistle and Escape Paths for Indigo.

I assume Helots will be directly attached to us, so i think we want the LZ priority number 1 (and mechanics speaking with them being directly under Sven they receive his specific leadership bonuses). Not just for Spartans and Helots, if there are other humans, whatever kind discussed previously (CMA/UNSC, Black Reef Militia, Urbanite or Countryside civilians) they will likely need help. Be food and water, to medical aid. Ensuring the LZ is prepped for welcoming them would be ideal, especially...with its location.


404 are we going to choose which specific TYPHON vehicles we bring down ? Also i think we could have Soren on checking the weather patterns of the world. If not that hmmm maybe assign him to confirm the last colonial records of Alpha Corvi-II. Get a better idea of the world under humanity, and the settlements in it. Could find something of use.

The devil is in the details and all that jazz.
>>
>>6386146

Violet
>Secure the LZ, establish a perimeter and defenses


Indigo
Scout the location and surrounds

Thistle
>Secure paths to objectives/ escape routes and stash the vehicles and supplies nearby
>>
>>6386146
Violet
>Secure the LZ, establish a perimeter and defenses


Indigo
Scout the location and surrounds

Thistle
>Secure paths to objectives/ escape routes and stash the vehicles and supplies nearby

Thus works with Jorge we know Violet is best at defenses. Anton means indigo should scout, and escape routes are Grey specialty.
>>
>>6386178
Actually, yeah, Thistle on Escape Paths and Indigo on Scouting make more sense. Probably gonna be like that.
>>
>>6386146
>Also, I got curious. What color/ pattern do you imagine MJOLNIR/ OCEANIC to be by default?

Could go orca/great white coloring off a white front and a black or grey back
>>
>>6386146
>[ Maverick ] Just draw straws.
>>
>>6386146
>Discuss this with Kurt and Jai, give them the choice of their preference.
It's shit work no matter how you slice it, so they can do the cutting.
>What color/ pattern do you imagine MJOLNIR/ OCEANIC to be by default?
I believe the USNC would opt to emulate common features across oceans. The only thing "common" would be water and sand along coastlines. A pattern of light browns and beiges with grey and white sections to emulate rocks in sand would fit.
As I describe it, I've just now realized I reinvented the concept for Chocolate Chip (pic related), everybody's favorite camo pattern. Anyways...
To further enhance the effect, netting could be attached to allow for local flora to be strung on for further camouflage. The netting would also be reminiscent of traditional fishing nets, which would also be thematically appropriate (if you care about that sorta thing).
>>
>>6386146
Violet
>Secure the LZ, establish a perimeter and defenses

Indigo
>Scout the location and surrounds

Thistle
>Secure paths to objectives/ escape routes and stash the vehicles and supplies nearby
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

2 Votes to discuss task assignment with Kurt and Jai

3 Votes for Violet on securing the LZ, Indigo on Scouting, and thistle on securing transport/ escape routs

1 Vote to draw straws

So, Violet is going to be on fortification duty, Indigo on scouting and thistle on establish secure escape/ transport routes

Excellent choices, really.

[ Decisions made ]
[ Proceeding.... ]

>>6386166
>>6386298
>>6386337
All good picks imo, honestly
>>
>>6386178
The Vehicles that the Skidbladnir received will be deployed.

So Mudskippers, Fingerlings, A Grouper, A Bullshark, an Anglerfish, A Pufferfish and a Kraken.
>>
Didn't need all of the brief R&R to make up your mind and figure out which teams would receive which assignments. It was pretty much common sense, considering the lineups of the three fire teams. Violet of course would be in charge of establishing a perimeter around the LZ and fortifying it. That was one of Jorge's areas of expertise, and the rest of the Dragons' knew enough to not get in his way. Didn't matter if all that was left of the former blacksite was a sandy hill with some scrap metal on top, he'd turn it into a fortress if given enough time and resources. And similarly, putting Indigo team on scouting duty, was also a given. Anton was an excellent scout, ideally, you'd team him up with James as well, but the other members of green team wouldn't slow him down or jepordize the mission. Kurt had a good head on his shoulder and better instincts, and could make the snap in the moment calls that'd need to be made on a mission like this. Cal was one of the best snipers the Spartans had, and she and Anton often worked as a pair. And Malcolm? Malcolm was a woodsman. Almost as hard to find as Shika when he got in the trees and grass. Almost.

That left thistle squad to secure transport & escape routes, and to establish supply caches and find a safe harbor to store the vehicles and equipment that couldn't be carried at all times. They'd be in their element, and knowing how Gray team operated, might even reach enemy lines. They all enjoyed that sort of thrill, and you knew Jai would be the last to give up in a worst case scenario. He and Adriana kept trying to escape together long after you stopped trying. And that experience combined with their training, would make them the best pick for this job. Michael might not have tried to play Houdini as much as his two teammates did, but you still clearly remember the time he hotwired and stole a Pelican and tried to escape with it. He was one of the best pilots in the graduating class and just behind Dimas in the running of the Spartan's resident technical expert, but he was no geek. Illya. Well You knew the other three wouldn't appreciate having a fourth wheel, but she was the best choice for an additional teammate. She'd adapt to how the Grays operated, and fill a support role like she usually did. Not much room for problems or errors.

"...Are you asleep, Sir?", your navigator, Marisa Deluna asked as she entered your quarters where you had been standing completely still in, letting the stinging of the freezer burn rub itself out as you thought.

"Just deep in thought" You tell her, and to her credit she didn't physically react to your sudden movement, just nodding and staying composed as she tapped the datapad in her hands a few time. She had been the officer that hadn't been put into cryo for the trip, running the skeleton crew while the rest of the ship slept in their cold beds.
Cont
>>
>>6386708

"I apologize for asking, but I legitimately couldn't tell if you were conscious or not when I entered the room, Captain" She tells you with a chipper "Can Do" smile, that made it hard to believe she was standing on a warship "I've finished the preliminary report, and had the Skidbladnir move to a safe location, not long before you were brought out of Cryonics"

She offered you the data pad, and you flicked through the files and pages detailing the present situation of Alpha Corvi II. And felt ice trickle into your veins as you saw the grainy, distant pictures copied from the long range cameras and sensors of the Covenant ships swarming around the world like flies around a corpse. And recognized immediately that they were classes and patterns that, to your knowledge, were hitherto unknown to humanity and the UNSC. Even if the images were distorted from radiation, you'd never mistake a ships silhouette, no matter how vague and smeared it was on a screen. Another Officer in Deluna's place might be in a cold sweat, or on the verge of panic, but she was just smiling as if she was talking over a cup of tea rather than showing her captain an enemy blockade filled with unknown variables.

She was made of sterner stuff than most. You knew that when you read the report of her leading a fleet through an uncharted asteroid field. She stood, at attention, waiting for you to direct a question to her or deliver a command.

"Do we have a confirmation on the number of enemy ships in orbit, and their equivalent classes to our warships?" You asked, and she stood a bit taller, leaning slightly on her toes as she looked up into the center of your helmets four sectioned, V shaped visor

"Not a complete one, no, Sir" She answers, bubbly despite being the bearer of bad news "when Ensign Kobal returns to duty, that might change, but presently, all we can say for certain is that there more than three unique vessels but less than six. Could be worse, could be better"

More than understatement. Just Three Covenant Vessels could wipe the floor with the wolfpack you lead in HVITSERK.

"And their classifications?" You asked, while trying to figure out exactly how many ships you were seen on the screen in front of you

"From the readings given by our long range sensors and the footage we've been able to compile, most of the unique contacts recorded are" She said, before pausing and biting her lower lip in thought and absent mindedly scratched the floral tattoos covering her arm "If my calculations are right, the same kind of ship that was encountered at Chi Cheti IV. Persphone"

You nodded. Deluna had a knack for mathematics, it was what made her such a quality navigator.

"So the enemy fleet is mostly light cruisers?" You ask and she nods "Anything bigger"
Cont
>>
>>6386709

"There is at least one other type of warship besides the Persphones. That I have personally seen on the radar since we entered the system", She squares her shoulders and straights her back as she reports "If the sensors are accurate, one is approximately a thousand meters in length"

"Three times the size of the Chi Cheti craft" You mutter under your breath

"With some leeway over or under, Sir" She adds, before continuing "That is the...well, the crewmember filling in for Kobal called it a Manta Ray. I can see the resemblance I'll admit, but it feels a little unprofessional"

You couldn't judge. Your team's callsigns for the Covies were all taken from monsters from folklore.

"And, the other could be a misidentification of the ships the crew have dubbed "Manta Rays" She admits "But I included it in the report, just to be safe. It could be caused by interference on our shipboard sensors or a variation of the one thousand meter vessels"

"And how many of those have you seen in orbit?

"Only one, we know its the same ship due to the minor cosmetic damage on the nose of one of the craft" She answers confidently "My personal theory is they left their energy field off and got hit by an asteroid"

And from her tone, she considered whatever alien was at the nav console to be a rank amateur for making that kind of screw up.

"Three to Six enemy vessels, at least two sister of Persephone and one ship of a previously unencountered class, and the possibility of a third type" You summarize "Anything else I need to know in this report, Lieutenant junior grade"

"We've detected trace transmission, regular energy bursts from a number of locations groundside" She answers "I belayed orders to intercept the transmissions. Most likely they're ghost signals or Covenant COMMs. I'd advise you put ensign Kon to task deciphering them immediately, taking into account the "Trick" she knows"

"Can we move in undetected, make an approach and get feet on the ground?" You ask and Deluna smirks smugly and salutes

"I've already charted the course sir, just need Cook or Coste thawed out. I left it out of the report but...I tested our stealth capabilities, when entering the system" She answered "If you were feeling daring, Sir, we could probably buzz one of them and they wouldn't know we were there...I'm exaggerating of course, but not by much. Rita and I got as close as comfort would allow. No response from the enemy vessels"

That was a test that would've probably gotten her reprimanded or even court martialed on another Prowler. But, Deluna knew what she was doing, and so did Rita. And that test of hers had proved something important, vital even. ONI's Stealth Ablative Coating, also worked on Covenant Radars. Knowing that, opened up a lot of possibilities to say the least.
Cont
>>
>>6386711

"Excellent work, Deluna" You compliment her as you hand her back the Datapad, as she tries to not get distracted by the ship cat prowling between her legs "Both in managing the ship and in how quick you were to gather intel. Knowing the Covenant can't detect us...is a game changer"

"I know, I was surprised myself when I discovered it" She says excitedly "It was by accident, but I did make sure to confirm it wasn't a fluke or careless operator that caused our "Near miss" when we first entered the system"

Near miss? She must've been referencing the incident listed down as Contact Zero Zero Four. A close brush with one of the Covie ships that had come close to running into the Skidbladnir after it had left Slipspace, seemingly patrolling the edge of the system.

"Accident or not, it is vital intel" You tell her as she focuses back on her datapad "Rest up, take some R&R and recuperate"

"I won't say no to a few extra hours of shut eye, after a long haul flight like this. Thank you, Captain. Permission to take my leave now?"

"Permission granted, go get some sleep". And then you were left alone in your quarters as Loki plodded after the departing navigations officer, seemingly having gotten attached to her sometime during the slipspace jump.

It had been a spur of the moment decision, a reward handed out to show appreciation. And it made Faure the only choice for who command would fall to while you were out in the field. Which wasn't a problem. Just had to wait until she was taken out of Cryo to tell her the ship was in her care.

And you could tell her, when you were giving the crew their standing orders they'd follow while you and your squad were sent out on your mission.

>Order your crew to gather as much data & intel as they can on the Covenant ships, prioritizing the unknown "Manta Ray" Vessel over the "Persephones"

>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them

>Deciding to take a cautious approach, have the Skidbladnir retreat to the safe location it was in when you woke up after it has delivered your squad to Alpha Corvi II.

>Follow typical Prowler Doctrine, and keep the Skidbladnir in orbit, but with orders to evade any approaching Covenant Craft

>Write in option

If any of you can guess what Class of Covenant Ship the "Manta Ray" is, feel free. All you'll win is the satisfaction of being right
>>
>>6386712
>Order your crew to gather as much data & intel as they can on the Covenant ships, prioritizing the unknown "Manta Ray" Vessel over the "Persephones"

>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them

sadly i only remember the UNSC ships, covenant ships have always been a wash for me
>>
I missed the opportunity before, but I would like to point out, if you are fifteen feet underwater you will be effectively immune to all small arms fire even if you are completely naked. But water being incompressible means that firing underwater creates a shockwave which can damage your soft tissues or even shatter gun parts. The gun parts shouldn't be a problem since these have been custom made to be aquatic compatible but still. If someone sets off a bomb in the water it's like getting smashed with a wall of pure force.

Also to note, sonar can explode fish and rupture organs because it is THAT fucking loud. So if we have anything with sonar and something is in the water we don't want near the vessel with it, you can use it as an emergency REEEEEE button.

>>6386712
>>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them
>>Deciding to take a cautious approach, have the Skidbladnir retreat to the safe location it was in when you woke up after it has delivered your squad to Alpha Corvi II.
I can't imagine we can get too too much data about the big fucker unless it actually does something. The best we could get is visual profile and try to correlate it with similar info from other ships to identify weapon locations. Maybe a few weapon types. And any energy emissions it has. It won't help us know what it's for or if it has any specialized gizmos on it until they use them.
>>
>>6386712
>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them
>Deciding to take a cautious approach, have the Skidbladnir retreat to the safe location it was in when you woke up after it has delivered your squad to Alpha Corvi II.

The manta Ray is probably a Zanar-pattern/CRS-class light cruiser since it's both a light cruiser and called a luminous manta ray in canon. The CRS is basically smaller and weaker version of the Ket-pattern/CCS-class battlecruiser.
>>
Yes .... this is more or less what i expected. Especially with our theories. This is a small fleet, not a war fleet, but enough for have control of an entire star system and ensure prophet security. Learning about other Covenant ships is also good.

On ground there will be definetly be leaders of a certain political stature (not too important though), and an organized work site and a garrison. And the tomb/monument for the dead worm makes full sense now. This amount of security allows such construction with ease. There will be a lot of covenant soldiers and far more workers.

>>6386711
>And from her tone, she considered whatever alien was at the nav console to be a rank amateur for making that kind of screw up.
Nepotism? Poor training ? Brute Clan recently gained the captaincy of this ship ? Gaining some ships while just having to play garrison sounds sweet, if boring. Its seems though they have not much experience with space warfare/navigation, more planetary. This fleet could have a .... degree of incompetence. Or maybe no ? Could be an honest mistake from the aliens. Lets keep an eye.


>>6386712
Good boy Loki taking care of our crew.

>Order your crew to gather as much data & intel as they can on the Covenant ships, prioritizing the unknown "Manta Ray" Vessel over the "Persephones"
Deluna did very well already, and i feel daring today. Any data and intel we can gather, can be of use to us and humanity.

>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them
Its time to put Kon to work, real work. This is a good test. She has skill, and intellect. I believe in our ship mouse !

>Write in
>Have Rita ready additional medical supplies to be sent to the ground LZ (if humans survivors are confirmed)
Most likely it will be Dehydration, Hunger/Famine, Blood loss, Burns and of course Plasma Burns.

>Write-in
>Have Soren confirm the last colonial records of Alpha Corvi-II
I want to see if something that can aid can be found. It could lead to nothing, or something of use.
>>
>>6386643
Thats great, being able to use all the vehicles is very nice.
>>
>>6386712
>>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them
>>Deciding to take a cautious approach, have the Skidbladnir retreat to the safe location it was in when you woke up after it has delivered your squad to Alpha Corvi II

Best keep it safe to make the landing and retrieval smooth.
>>
>>6386807
Actually yeh +1 to the write ins extra medical supplies for survivors and the colonial records would be useful.
>>
>>6386712
>Order your crew to gather as much data & intel as they can on the Covenant ships, prioritizing the unknown "Manta Ray" Vessel over the "Persephones"

>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them
>>
>>6386712


>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them

>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them

>>6386807
Backing the write ins.
>>
>>6386797
This me
>>6386807
Backing these write ins, since these make sense
>>
>>6386712
>Order your crew to gather as much data & intel as they can on the Covenant ships, prioritizing the unknown "Manta Ray" Vessel over the "Persephones"
>Stop belaying the order to intercept the transmissions, put Ensign Kon on the case and give your bridge officers orders to contact you the moment she cracks them

Ester-pattern frigate? It's manta shaped though got a bit of a neck to it. Also 1km in length on the dot, too.
>>
[Rebooting...Monitor 404TormentedCache, Back online ]

Pretty sure I'm sick. Which sucks.

4 Votes to Order your crew to gather as much data & intel as they can on the Covenant ships

8 Votes to Stop belaying the order to intercept the transmissions

3 Votes to take a cautious approach and have the Skidbladnir keep its distance

4 Votes to bring additional medical supplies

4 Votes to have Soren confirm the last colonial records of Alpha Corvi-II

So Captains orders are to stop belaying the order to intercept/ decode the transmissions and to gather as much data and intel as they on the Covie ships, prioritizing the unknown vessel

And Sven will bring additional medical supplies and have Soren confirm the last colonial records of Alpha Corvi-II

wew

[ Decisions made ]
[ Proceeding.... ]

>>6387070
Ding Ding Ding!

>>6386797
That's the class of the ship you captured over Chi Cheti IV actually, which is why the reporting name is "Persephone" cause the official designation of that action was Operation: Hade's Courting, rather than the one Sven gave it of Operation: Flyswatter
>>
>>6387394

Huh. Reminds me of pic related, actually.
>>
>>6387394
btw, we ever gonna get updates on how ONI is with fresh covie tech off the boat from a ship?

I know one doesn't change the war, But I'm a nerd and want that background knowledge yo
>>
>>6387406
Eventually, they are being extremely careful with studying it/ experimenting on it since reverse engineering Covenant tech is difficult
>>
>>6387394
Btw 404 I wonder if Sven helps S3 program. When doing Prometheus or typhoon he can make it so S2 becomes platoon leaders to the company so the S3 actually have veterans to lead the op instead of Spartans fresh out of graduation.

If be an interesting dynamic between spartan with Mjolnirs and those without too serving more as a symbol of rank in a company or something.
>>
"Ensign Kon has finished recuperating", Rita's avatar appeared on the bridge in a subtle shimmer of holographic light as you watched the constantly updating deconvoluted radar signals, trying to discern meaning from the yarn like tangles while slowly rotating the meerschaum pipe in your hand.

"Get her up to date and on the bridge, and cease belaying Deluna's order to intercept and decode the unidentified transmission from Alpha Corvi II", you take a step closer to the projection of the radar readings, careful not to damage the pipe in your hand with your power armored fingers "And that I expect her to repeat the performance that earned her posting here. Oh, and sister, I've another request"

The hologram of the nun bowed her head, as if she was leaning closer to hear better, while her hands fondled the beads of the rosary she always carried

"Transport additional medical supplies the hangar and relay orders to load as much as we can fit on our two Pelicans", You say, looking the hologram in their "eyes" as Rita slowly nodded her head "If there's anyone left alive down there, we'll need to be ready to give them treatment. If there isn't, We could use the extra supplies. And has Soren found anything we can use in the final colonial records of the world?"

"Crewman Soren has produced a comprehensive data package including the regular weather patterns of the colony, as well as notable environmental features and the last CAA Census, pertaining to settlement development, population growth and various other aspects of the colony's day to day functions", Rita answered immediately "And he and I have reason to believe that this data, will assist in your team's ground mission. In short, a number of funding and expenditure discrepancies and Colonial Milita movements, gives us reason to believe there are caches of military supplies that went unoticed by the Covenant and Unused during the defense of the world. Also"

Rita's hologram lifts up her head, standing tall and proper as the rosaries in her hand vanish into a cloud of star dust as she intertwines her fingers.

"A few geologic surveys have given me...us hope that some of the colony's civilian population has survived or that the troops that had been unable to be extracted prior to the final order of retreat have found sanctuary in the coastal coves or caves. There was also a budgeting report, concerning a local politicians efforts to fund a private bunker, that had mysteriously vanished from the record not long after a private meeting between them and a board of colonial investors"

The way her tone changed as she spoke of the chance some of the world's people had survived, showed just how much Rita hoped that they had. Secret military caches. Most likely places to find any survivors. and a politicians private bunker. Extra equipment. A chance to save lives. And a bleeding hole of a intel leak risk. All very good to know.
Cont
>>
"Thank you, Rita. Lieutenant Junior Grade Faure!" You said, raising your voice to a shout as you motioned to your weapon's controller with her pipe. She'd been calibrating and running diagnostic cycles on the Skidbladnir's weapon systems and defenses since she'd walked out of her cryopod "You have the deck, Orders are to observe the Covenant vessels in orbit. Gather as much intel as you can, and focus efforts on that bigger, meaner looking Manta Ray if possible. Any new data could save ships and lives"

She didn't turn away from her council, her brow twitched as she heard her orders but remaining tirelessly at work

"Aye Aye, Sir" She responded with a salute of her prosthetic arm "More than worth a few new gray hairs, assuming the enemy doesn't get visual on us. Might not even be given the privilege of knowing we're dead, in that scenario"

"In that scenario, I trust my officers to find a way to survive" You tell her, as her eyes turn to steel. Hers aren't the only one. Every officer on the flight deck had the same hardened look of conviction and military discipline on their faces. Nodding in silent approval, you took your leave, leaving the pipe in Soren's safe hands when you collected his report. You were busy reading through and studying it for the whole flight into atmosphere.

Doghouse was in charge of transporting materials. Reaper Spirit was in charge of transporting Spartans. Ostrum was a smuggler before he signed up to the military, and Chen. Chen might be a hotshot but his skills earned him that arrogance. You'd seen him fly on HVITSERK. Ostrum knew how to fly steathily, Warrant Officer Chen Tian just knew how to fly and fly damn well. And both of them knew the skies of Alpha Corvi.

"Calm down Doghouse, it isn't as bad as it looks from a eagle's eye view", you'd set down the data pad containing the package files Soren had gathered as the two dropship's pilots back and forth or at least the warrant officer's side of it could be heard from the pilot's cabin.

"Bit cramped" Nesta joked, to lighten the mood as she was sat and strapped in between you and Jorge

"Never complained before" Jorge responds, as the rest of the cabin remains silent

"Didn't have to share a ride with this much gear before" she shot back

"Don't envy you, I'll say that much, Nesta" Adriana chimes in

"What don't want to switch seats with me, purple is a much more vibrant color than grade" Nesta heckled "And I think Jai and I could exchange notes"

"On how to best gut and filet a resisting insurgent?" James cuts into the conversation. There's a few chuckles that break the interim of silence

"A spartan doesn't need to keep notes for a simple job like that" Jai sandbagged.

"No, I was thinking I'd catch him up to speed on how to butcher a Covie in CQC" Nesta laughed

"Haven't had the opportunity to go toe to toe with an alien yet" Jai admitted "Michael, any thoughts?"

"Need to get my hands on their tech" Michael "Don't care how, but better if they die for it"
Cont
>>
>>6387419

"Aye aye" Anton said, flicking up two fingers "won't need a class on how to kill them. They die like any man"

"That's almost poetry, Spartan-044" You laugh, deciding to join the back and forth yourself as turbulence rumbled the Pelican's hull around you, causing some of the less well secured equipment to jostle between the seats. Doghouse and Reaper Spirit would need to make a few extra trips to get all of the vehicles and maintenance supplies down, but that shouldn't take longer than a few hours. Though they had orders to adjust their approach vectors and flight paths every trip, to keep the chances of them being spotted as low as possible.

"Is it?" Kurt asks "I suppose you're the expert here, on the arts"

"Shika showed him one of your sketchbooks before she left" Cal, says quietly "It was pretty"

"Thank you"

Illya and Malcom remained silent and the conversation petered out into small talk then absolute silence until Warrant Officer Chen confirmed he was on approach to the landing site.

"Look alive Spartans!" You bark, as you start to unbuckle yourself from your seat early "I want this dropship empty as soon as we have boots on the ground. Violet team will secure the LZ, Indigo will be on scouting, Thistle"

You turn to Jai

"Get us some roads down, land or sea and take whatever supplies you need to make a few "Rainy Day" caches" You say and Jai nods as you slap a magazine into your sniper rifle, keeping it loaded as you, nimbly, maneuver over the floor packed with supplies as the passenger cabin depressurizes with a hiss and the roar of rushing winds beating against the dropship hits you. But doesn't make you budge as you look out over the landing site, marking points of interest and picturing trajectory and drop velocity equations in the corners of your vision.

You could jump on the sandbar in five, four, three, two...now.

And didn't hesitate, kicking off the landing ramp and hitting the ground like a boulder, a cloud of dust and debris thrown up around you as you stand up and march up to what's left of the entrance of the blacksite.

And find an old friend by the gates, scorched and sunbaked. The Queen of Hearts, getting some beauty sleep under the sun. Covie bastards had used her for target practice, judging from the scouring along her armor.

"Sorry you we took you from Fereydun, Queen" You say, patting the side of the Scorpion Main Battle tank as a series of thuds sounds across the LZ, as one by one your squad takes the same leap of faith and lands across the tied island "We appreciated the help"

Couldn't let the others see you talking to an empty tank. You'd never live it down. Especially when there was plenty of work that needed doing to turn what was left of the Blacksite's surface facilities into a viable homebase.

Cont
>>
>>6387420

>Help Jorge fortify the location (Variety and effectiveness of defenses, will be determined by the AP/ Specialties of all Spartans on fortification duty. Current Specialties in effect: Siegemaster, Sapper, Wildfire. If Sven-033 helps, he will contribute Plasma Wiz to the effort)

>[ Scrounger ] Take some time to give the Queen of Hearts a once over, see if she's totaled or could be fixed. And how easily (DC 16. +3 Scrounger, DC Reduced by four (From 20) due to Quality Wunderkind)

> [ Boogeyman ]. The Covenant didn't collect all their dead and the circle of life took its toll. Collect some bones and do some arts and crafts with Nesta...

>Climb on the highest ground possible, and scan the skies and beach for any approaching hostiles via your sniper scope

>Write in option
>>
>>6387421
>>Climb on the highest ground possible, and scan the skies and beach for any approaching hostiles via your sniper scope
>>
>>6387421
>[ Boogeyman ] The Covenant didn't collect all their dead and the circle of life took its toll. Collect some bones and do some arts and crafts with Nesta...
I meant it when I said I wanted us to look like vengeful fucking spirits.
>>
>>6387421
> [ Boogeyman ]. The Covenant didn't collect all their dead and the circle of life took its toll. Collect some bones and do some arts and crafts with Nesta...

We're outnumbered so need to make sure we can hit the covenant in their hearts.

>Help Jorge fortify the location (Variety and effectiveness of defenses, will be determined by the AP/ Specialties of all Spartans on fortification duty. Current Specialties in effect: Siegemaster, Sapper, Wildfire. If Sven-033 helps, he will contribute Plasma Wiz to the effort)

That said the defense is important if we're evac so if we can do both that'd be great.
>>
>>6387421
>[ Scrounger ] Take some time to give the Queen of Hearts a once over, see if she's totaled or could be fixed. And how easily (DC 16. +3 Scrounger, DC Reduced by four (From 20) due to Quality Wunderkind)
>>
>>6387421
>Help Jorge fortify the location (Variety and effectiveness of defenses, will be determined by the AP/ Specialties of all Spartans on fortification duty. Current Specialties in effect: Siegemaster, Sapper, Wildfire. If Sven-033 helps, he will contribute Plasma Wiz to the effort)

>[ Scrounger ] Take some time to give the Queen of Hearts a once over, see if she's totaled or could be fixed. And how easily (DC 16. +3 Scrounger, DC Reduced by four (From 20) due to Quality Wunderkind)
If she is totalled then,
> Grab a piece of Queen of Hearts to keep as a piece of memorabilia

I’m aware that this probably isn’t optimal since we don’t have any tank cannon shells left for Queen to use but having the tank would be extremely useful for either defence or an ambush.
>>
>>6387417
>caches of military supplies
Potentially of use. Either here or we bring them home with us.
>sanctuary in the coastal coves or caves
Nice. This is something i was hoping for. We should be able to reach this places unnoticed with TYPHON vehicles.
>fund a private bunker, that had mysteriously vanished
Look at that administrative corruption. Oh this is going to be hot to deal with. While every other survivor is trying to survive in coves and caves, someone is sitting inside a very secure and supplied place. Thankfully Sven has the diplomatic trait. Great job Soren.

>>6387420
>Queen of Hearts
Its still here ?? This tank could become potentially another vehicle all for us. No requisitions or requests that need to be done. Just us taking it home for free. A bit like how we brought home the Frankenhog.

>>6387421
>[ Boogeyman ]. The Covenant didn't collect all their dead and the circle of life took its toll. Collect some bones and do some arts and crafts with Nesta...

Arts and crafts with Nesta sound very funny, didn't know Nesta decided to explore something like that. But yeah looking like the dead are walking again is of great use. Doing fortifications work hmmm.

>Help Jorge fortify the location (Variety and effectiveness of defenses, will be determined by the AP/ Specialties of all Spartans on fortification duty. Current Specialties in effect: Siegemaster, Sapper, Wildfire. If Sven-033 helps, he will contribute Plasma Wiz to the effort)

Yeah we want a good defense if the LZ is discovered. It might not be discovered at all. The Queen can be done later if there is time I think.
>>
>>6387421
> [ Boogeyman ]. The Covenant didn't collect all their dead and the circle of life took its toll. Collect some bones and do some arts and crafts with Nesta...
Spooooky
>>
>>6387515
juh yeh being able have a permanent tank for our squad is pretty good and worth looking over. Though maybe work with michael so give us more bonus in fixing the tank?
>>
>>6387421
>Help Jorge fortify the location (Variety and effectiveness of defenses, will be determined by the AP/ Specialties of all Spartans on fortification duty.
> [ Boogeyman ]. The Covenant didn't collect all their dead and the circle of life took its toll. Collect some bones and do some arts and crafts with Nesta...
This is going to be a long op, I imagine. Betting we'll have time to fix up the tank later.
>>
>>6387421

>Help Jorge fortify the location (Variety and effectiveness of defenses, will be determined by the AP/ Specialties of all Spartans on fortification duty. Current Specialties in effect: Siegemaster, Sapper, Wildfire. If Sven-033 helps, he will contribute Plasma Wiz to the effort)

>[ Scrounger ] Take some time to give the Queen of Hearts a once over, see if she's totaled or could be fixed. And how easily (DC 16. +3 Scrounger, DC Reduced by four (From 20) due to Quality Wunderkind)

Arts and crafts with Nesta can wait. Fortification first, then let's see about scoring a free tank.
>>
>>6387421
>> [ Boogeyman ]. The Covenant didn't collect all their dead and the circle of life took its toll. Collect some bones and do some arts and crafts with Nesta...
>>
>>6387421
>Help Jorge fortify the location (Variety and effectiveness of defenses, will be determined by the AP/ Specialties of all Spartans on fortification duty. Current Specialties in effect: Siegemaster, Sapper, Wildfire. If Sven-033 helps, he will contribute Plasma Wiz to the effort)

>[ Scrounger ] Take some time to give the Queen of Hearts a once over, see if she's totaled or could be fixed. And how easily (DC 16. +3 Scrounger, DC Reduced by four (From 20) due to Quality Wunderkind)
>>
>>6387421
Thinking about it more, it would probably be better to put the tank repair off for later so Michael’s help can be used to lower the DC so I’m changing my vote.

>Help Jorge fortify the location (Variety and effectiveness of defenses, will be determined by the AP/ Specialties of all Spartans on fortification duty. Current Specialties in effect: Siegemaster, Sapper, Wildfire. If Sven-033 helps, he will contribute Plasma Wiz to the effort)
> [ Boogeyman ]. The Covenant didn't collect all their dead and the circle of life took its toll. Collect some bones and do some arts and crafts with Nesta...

>>6387493
^ This was my previous vote
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

1 Vote to Climb on the highest ground possible, and scan the skies and beach for any approaching hostiles via your sniper scope

7 Votes for [ Boogeyman ]

6 Votes to help Jorge fortify the location

3 Votes for [ Scrounger ]

So a Combo of being a spooky bastard and helping Jorge/ the rest of Violet Fortify win, since those two can easily be done concurrently/ within the same timespan (Also a little more than half of both options were on votes with the two put together, so it just makes since imo)

[ Decisions made ]
[ Proceeding... ]
>>
Kurt lead Indigo team down the landbridge shortly after landing, taking only the absolute necessity in terms of supplies and gear. Jai and you put your heads together and decide which supplies to separate into future caches and get a rough idea of which locations were a priority to have travel or escape routes to. And while you strategized and meted our supplies to be transported elsewhere on the world, Jorge got to work. James and Nesta followed his lead, as they started by dragging the crippled Queen of Hearts to cover the broken entrance and serve as the backbone of the newly established base camps defenses. When Jai and the rest of Thistle team took to the waves and vanished over the horizon on the backs of the Fingerlings Doghouse just dropped on the shore, you took a quick inventory of the supplies they hadn't taken and the gear and kit that the two Pelicans had just delivered from the Hangar of the Skidbladnir and then joined the rest of your team in the work line. The camp needed to be fortified, and Jorge knew exactly how to patch up all the holes in the fallen facility to make the location defendable again.

"Grab the barb wire spool and help me stretch it across the frame of the Scorpion to those Sandbags" Jorge told you, as you nodded and asked with a silent lift of your head in her direction, what Nesta and James were doing with those shovels "They're laying charges, explosive and incendiary, James is going to go down the cliffsides to lay a few deeper"

"To sink the camp if worst comes to worse?" you ask and Jorge nodded

"That's the plan, last ditch escape route, take a dive while sinking the land", and it sounded like a good plan "Nesta's also got a few plans to make the simple task of approaching our camp hell"

"I was wondering why we had fuel and napalm tanks half buried across the landbridge" You say approvingly as you pull the barbed wire across the tank and over the sandbags that have been stacked high with empty supply crates that have been stuffed with C-12 bricks and napalm. Any alien that tried to break this line with their numbers alone, would bleed for it. That was enough C-12 to cut the island off from the landbridge entirely if you calculated its weight right.

"Now the razor wire" Jorge moved on, "Once we're done setting this in a layer, we'll get to work establishing machine gun and sniper nests and establish overlapping kill zones across the camp"

"James and Nesta are handling the front of the camp's defenses" You more state than ask and Jorge nods

"I trust Nesta to handle the pyrotechnics, and James knows where to dig to scuttle the island. Best to leave the jobs for experts to the experts" Jorge said as you both worked to unwind the spool of razor wire "Any objections so far, Sir?"
Cont
>>
>>6387965

"None at all, but I'd like to take a look around the beach head the Covies held on our last visit, see what they left behind" You tell him as you work to secure the second layer of wire "I'll take Nesta with me for back up, leave James with you. Going to take him all night to bury those charges"

"He's going to be digging past sunset, even with all of our help" Jorge agrees, giving the dense, double layered razor and barbed wire a few good shakes "Especially since we're going to be digging trenches"

"That's a little old school, don't you think?", you stand and give the wall of sandbags and boobytrapped supply crates a solid stomp, to make sure that Jorge hadn't lost his touch. It didn't budge an inch. That was enough to give you total confidence it'd take more than a massed charge to break this wall. A tank might, but that's where the tightly packed bricks of C-12 and Napalm cannisters came in. Jorge really was a devious SOB when he put his mind to it. Couldn't help but it admire it.

"Old school doesn't mean ineffective", He repeated your test, and piled a few shovelfuls of wet sand in spots that for one reason or another didn't pass quality control "You know that, we all do. Though I think you especially should"

"You have a point, most of my Covenant Kills have been in hand to hand combat" You, talking as you walk, admit "Though I'm not sure if CQC counts as old school"

"You translated a viking shield wall into fleet strategy"

"That's taking inspiration to make innovation" You correct

"You know what I mean, Sven" Jorge stood his ground "We'll cover the trenches with tarp, camouflage them with sand and gravel. Disguise our activities from any aerial scouts"

"And if they have thermals?" You question, testing his defenses before they're put in place

"We'll store our water jugs alongside the walls, hang the water bags from the ceiling, to solve that issue", its a good sign he was able to give an answer immediately "And, as a bonus, it'll keep the trenches nice and cool"

"Sure our Pilots will appreciate that, Jorge" You say as you reach James and Nesta "Nesta, we're going scavenger hunting"

"Alright, let me just finish securing this hose and I'll be good to go" Nesta said, crouched and connecting a hose from a tank of napalm to a disassembled flamethrower that she'd burried in the ground, the nozzle pointing up and over one sandbag walls, one that was more sloppily stacked and weaker than the other fortifications. A devious trap to lure in any gloryhound alligators with more bloodlust than brains.

"Looking for anything in particular?" James asked as he continued to dig as far as he could into the ground, beside one of the supports holding up the walkways that had once connected to the main facility of the black site, before it was sunk into the see

"Plasma grenades, energy weapons, bones" You listed off, counting by raising one finger after each item
Cont
>>
"Excuse me, Sir, but did you say bones?" Jorge asked, almost speechless and James stared at you dead on

"Bones?" He repeated, sounding like he wanted to have misheard, both him and Jorge did. But Nesta...

"Bones!" She perked up, as all three of your teammates waited for an explanation

"If I can find enough grenades, I'll make bundles or daisy chains of them, secure them to the walkways to drop on any invading forces heads. If we can find Covenant guns, they probably won't have full charge, but their power systems could be turned into improvised explosives and used to bolster the minefields already in place" You rapidly explained, to get to the odd item out of the list as fast as possible "And I noticed the Covenant didn't collect all of their dead when I dropped, and figured Nesta and I could do some arts and crafts"

"It sounds like you want to wear their bones, like some kind of tribal warchief" Jorge, bluntly, commented as James got back to digging "And you gave me flack for thinking "Old School"

"That's one of the available options" You admit, without pause or hesitation "And I was just busting your balls a little, Jorge, you know that"

"Let me guess, one of the other ideas you had was to tie them up like scarecrows or primitive effigies?" James asked

"I had considered that", Jorge shook his head once and James and he shared a glance before shrugging their shoulders "We're outnumbered, so we're not letting any resource go to waste"

"Its savage, but we need to be savage" James said as he continued to dig

"And Sven knows better than anyone how to be a boogeyman" Jorge said between shoveling "...getting a little worried with how quiet our resident Pyromaniac has gotten, I can't be the only one"

"Sorry, I was just thinking fashion" Nesta says, having been lost in thought from the moment she heard you say bones "Don't know why you two are acting like such pansies, what are you too squeamish to wear your enemy's corpses"

"They didn't cover that in basic, Crazy" James said, pausing his digging to rest his shovel "Just need to adapt and absorb the idea, Sven hasn't lead us wrong before. Its just...a new tactic we need to break in"

"I don't think the drill instructors ever thought we'd need help to win at PSYWAR" Jorge says "And so long as its only alien bones, I won't have any complaints about desecrating the dead. They deserve"

"They deserve it" Nesta agreed.

"They deserve it" James repeated

"Of course they deserved it", you nodded and that was the end of the discussion "If you have any preferences for what part of the skeleton you want on your armor..."

"Jawbones" Nesta answered, almost worryingly quickly

"Ribcage, I guess" Jorge says, going with the flow now

"...Spine?" James said, after a moment of thought

"I'll keep that in mind, come on Nesta, we've got bones to dig up. Hopefully the Covenant lose equipment off the back of their trucks as often as any military", You start to walk away, Nesta three paces behind you
>>
>>6387968

"Might need to change my answer once I get a good look at the Alien Bones" She thinks outload "Wish Deja's classes include crafts like this"

"Were would they have found the bones?"

"I dunno, Tango Company probably didn't need all of theirs..."

[ Select Boogeyman Modifier ]

>Buzzard Bones [Kig Yar] : Lower Kig-Yar troops morale and accuracy and overall effectiveness against your team, decreasing their unit cohesion + the prerequisites to make them break, rout or flee. Reduces chance of Kig-Yar ambushes

>Dishonored Dead [Sangheili] : Increase the likelihood of encountering ???, Shamed Sword Master or his cohort, lower Kig-Yar and Unggoy troops morale, increase Jiralhanae and Sangheili aggression. Every encounter with your team while this modifier is active, will drop Covenant Morale

>Vengeful Spirits [Human]: Lower Morale of any human allies, impresses a fear modifier on both Covenant and Human troops when your team enters combat, which increases during ambushes / stealth operations. Makes the Covenant avoid any location your team is spotted at.

>Haunted Ground [Location: Base Camp]: Makes Covenant scouts (Kig-Yar and Unngoy) avoid the location chosen out of fear/ superstition. Does not effect Jiralhanae or Sangheili. Reduces likelyhood of location behind discovered by the Covenant, lowers morale sharply of any Covenant force assaulting the location, unless lead by a competent leader (has AP: Tactician)

Each of these modifiers are subject to change/ improvement, provided you take advantage of opportunities during the mission to do so
>>
>>6387969
>>Buzzard Bones [Kig Yar] : Lower Kig-Yar troops morale and accuracy and overall effectiveness against your team, decreasing their unit cohesion + the prerequisites to make them break, rout or flee. Reduces chance of Kig-Yar ambushes
If there is one thing I have learned, it's that snipers and scouts are the most annoying and dangerous units in the theatre of war.
>>
>>6387969
>>Buzzard Bones [Kig Yar] : Lower Kig-Yar troops morale and accuracy and overall effectiveness against your team, decreasing their unit cohesion + the prerequisites to make them break, rout or flee. Reduces chance of Kig-Yar ambushes
If anybody's gonna see us first, it's gonna be the fuckers who live behind high magnification optics. I'd rather they start freaking out and fucking up morale when they do.
>>
>>6387969
>Dishonored Dead [Sangheili] : Increase the likelihood of encountering ???, Shamed Sword Master or his cohort, lower Kig-Yar and Unggoy troops morale, increase Jiralhanae and Sangheili aggression. Every encounter with your team while this modifier is active, will drop Covenant Morale

Go all in on Blade Breakr and lowering morale. higher aggresion can be used to make them do stupid shit.

>Haunted Ground [Location: Base Camp]: Makes Covenant scouts (Kig-Yar and Unngoy) avoid the location chosen out of fear/ superstition. Does not effect Jiralhanae or Sangheili. Reduces likelyhood of location behind discovered by the Covenant, lowers morale sharply of any Covenant force assaulting the location, unless lead by a competent leader (has AP: Tactician)
We should be apply this too since were gonna spending alot of time in this camp. Can even focsed on it first. Plus its only effect the camp not the spartans fighting.
>>
>>6387969
>>6387969
hopefully we can keep this bones for future covenant ops and maybe makes some bone arts for the other squads too. Wil admit buzzard bones is useful for all squads while DD is mainly for us those lowering morale for each fight is great win.
>>
>>6387969
>>Haunted Ground [Location: Base Camp]: Makes Covenant scouts (Kig-Yar and Unngoy) avoid the location chosen out of fear/ superstition. Does not effect Jiralhanae or Sangheili. Reduces likelyhood of location behind discovered by the Covenant, lowers morale sharply of any Covenant force assaulting the location, unless lead by a competent leader (has AP: Tactician)
hmmm
>>
>>6387969
>Vengeful Spirits [Human]: Lower Morale of any human allies, impresses a fear modifier on both Covenant and Human troops when your team enters combat, which increases during ambushes / stealth operations. Makes the Covenant avoid any location your team is spotted at.
The draugr have risen to avenge themselves
>>
>>6387969
>Haunted Ground [Location: Base Camp]: Makes Covenant scouts (Kig-Yar and Unngoy) avoid the location chosen out of fear/ superstition. Does not effect Jiralhanae or Sangheili. Reduces likelyhood of location behind discovered by the Covenant, lowers morale sharply of any Covenant force assaulting the location, unless lead by a competent leader (has AP: Tactician)
>>
>>6387969
>Dishonored Dead [Sangheili] : Increase the likelihood of encountering ???, Shamed Sword Master or his cohort, lower Kig-Yar and Unggoy troops morale, increase Jiralhanae and Sangheili aggression. Every encounter with your team while this modifier is active, will drop Covenant Morale

HEY HINGEHEAD CHECK OUT MY DRIP
>>
>>6387969

>Dishonored Dead [Sangheili] : Increase the likelihood of encountering ???, Shamed Sword Master or his cohort, lower Kig-Yar and Unggoy troops morale, increase Jiralhanae and Sangheili aggression. Every encounter with your team while this modifier is active, will drop Covenant Morale.

>Haunted Ground [Location: Base Camp]: Makes Covenant scouts (Kig-Yar and Unngoy) avoid the location chosen out of fear/ superstition. Does not effect Jiralhanae or Sangheili. Reduces likelyhood of location behind discovered by the Covenant, lowers morale sharply of any Covenant force assaulting the location, unless lead by a competent leader (has AP: Tactician)

Property of Kill-fuck Soul-shitter, Covenant go back the way you came.
>>
Vote is still active. It'll probably stay open longer than usual because

A: I feel sick as a dog and like I am about to cough up a lung

and B: Only one Boogeyman Mission Modifier can be taken so...

>>6388168
>>6387990
These count as a vote for each, so currently Haunted ground is in the lead by 1 vote.

>>6387996
It's a dying art, Scrimshaw. And considering Sven "loses" plasma grenades, I'm sure he can smuggle a bone or two after an Boogeyman OP if he really wanted to
>>
>>6387969
>Dishonored Dead [Sangheili] : Increase the likelihood of encountering ???, Shamed Sword Master or his cohort, lower Kig-Yar and Unggoy troops morale, increase Jiralhanae and Sangheili aggression. Every encounter with your team while this modifier is active, will drop Covenant Morale
FACE ME DEMON,
the split lips are the backbone of the Covvies, hurting their morale kills everyone else's
>>
>>6387989
>>6387969
>Dishonored Dead [Sangheili] : Increase the likelihood of encountering ???, Shamed Sword Master or his cohort, lower Kig-Yar and Unggoy troops morale, increase Jiralhanae and Sangheili aggression. Every encounter with your team while this modifier is active, will drop Covenant Morale
Changing to this, I want the morale maluses to stack fucking hard.
>>
>>6387969
>>6387990
>Dishonored Dead [Sangheili] : Increase the likelihood of encountering ???, Shamed Sword Master or his cohort, lower Kig-Yar and Unggoy troops morale, increase Jiralhanae and Sangheili aggression. Every encounter with your team while this modifier is active, will drop Covenant Morale

Right since we can only have 1 I prefer offensive and one that can be used to drop morale across the board.

Thankfully we have nesta against snipers and just need to be careful not to get tracked to the camp until we have to leave.
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

Can't promise a long update, still feeling like reheated dog crap.

1 Vote for Buzzard Bones

5 Votes for Dishonored Dead

3 Votes for Haunted Ground

1 Vote for Vengeful Spirits

Dishonored dead takes it

[ Decision made ]
[ Proceeding.... ]
>>
"Biochemical barriers didn't seem to slow down the Scavengers" Nesta observes, detaching the head of one of the Covenant elites with her foot. Judging from the damage to their armor, they were one of the three bodyguards Shika took down when she tried to take the command of the siege's head "Almost disappointed that the local wildlife made a meal out of these shitheels"

"Guess they're not so different from us" You joke, as you kneel down and look over the bones and shake your head "its one thing to leave your casualties to rot in the sand, its another thing entirely to leave their gear to rust with them"

"You're serious, you already found a grenade? You aren't pulling my leg, are you?" Nesta was struggling not to cackle as you held up two Plasma grenades "Two! And here I thought you wanted to get out of hard labor to go on a snipe hunt"

"I enjoy digging trenches, Spartan", you toss her one of the grenades "That indentation is the primer, hit it and throw it before the reaction fuses the grenade to your armor"

"Nasty piece of kit, innit?" Nesta turned it around, studying the grenade up close before tossing it back to you "Would be a waste to test it out now, and I overheard you had plans for these little beauties"

She paused, and kicked the decapitated skull of the Svartalfar

"And these piles of bones, I called the jaws, remember" She said as she marches off and begins picking through the rest of the abandon camp

"Missed a dropped covenant sidearm" You call out and she doubles back to police the pistol as you kick at the sand, looking for the two other confirmed kills on this side of the landbridge and soon find them and get to work peeling off the armor and equipment that Shika or the other Covies hadn't peeled off the bodies while they were still fresh and laid out the skeletons in the sand, measuring the bones and mentally overlaying them over the Oceanic pattern of Mjolnir, putting your artistic talents and good eye for distance to good use as you thought up the most intimidating way to array the remains over the armor without affecting mobility or getting in the way of combat.

And once you had a few concepts cemented, you laid out the gear you were able to find on them and followed Nesta's tracks to pick through the equipment the Covenant left behind when they abandoned the beachhead that she'd missed on her first sweep.

"You're one hell of a packrat, Sven. Could've been a smuggler in another life" Nesta compliment as she saw you carrying back the buried treasures she'd missed "Where'd you even find that stuff?"

"A good scrounger knows where to look and where to rummage" You answer "And thank you Nesta, you would've made a good serial killer"
Cont
>>
>>6388614

"At least we have career options if we ever get discharged" She laughs as she wiggles one of her knives into the hinges of the alligators' jaws, separating them from the upper part of the skull and giving the first mandible a once over and tried to find a spot where it'd fit on her helmet "What do you think?"

"Need the whole set to look intimidating" You tell her, as she nods and tries the other half of the pair on "Should put a few inches between the upper and lower set, mimic the threat display the Svartalfar do sometimes, when they splay out their mandibles and yell"

"Oh good idea, good idea" She hums "Never got to celebrate Halloween before, so I'm new at this"

"Just think about what is scary" You say as you lift up the other half of the skull she mutilated and hold it an arms length away from you, before tossing it towards Nesta "Secure this to your chest plate, make it clear its from the same donor and you ripped them apart for parts"

"Still got two more skulls, Jorge wanted the ribcages, James the Spines, we'll have enough spare parts to go around for our halloween costumes", Nesta pointed out as she tried to find the right angle to put the skull over her breastplate "More than enough for the whole squad if we split and divide them"

"We'll have enough bones to go around, don't worry, just need to figure out how to use them" You tell her as you examine one of the femurs of the bodies "The other skullcaps should be put over one of our shoulder pads, can split the longer bones in half to attach them to our arms or legs"

"Maybe we can carve them a little, really desecrate these remains" Nesta suggests

"Good plan, I'll leave the Scrimshawing to you, you can start after we have outfit plans for each of our squadmates" You tell her and she gives a thumbs up "I'll sweep the Covies camp one more time, make sure I didn't miss anything"

You find another partially intact Alligator skeleton, which has to be the tank driver Shika pulled from their seat when she took the Covenant armor for a joyride. Which is a lucky find, since it means you don't need to get as experimental with your designs than you first thought. And you find enough grenades and damage Covenant energy weapons to turn into traps to fortify base camp. Enough that you won't have to be conservative with your grenade usage. You even dig up a pristine plasma pistol, undamaged and fully charged. Michael will want to get his hands on it.

"What's with the horror show?" Kurt asked as he lead Indigo team back into camp, as Chen Tian and Tor Ostrum were taking a break to share some coffee and you were securing the grenade dropbags to the walkway "Did you all go native while we were out scouting?"

"Sven had an idea" Jorge explains, motioning to you with his head "Decided to do a bit of Psywar"

"Seems a little excessive" Malcom says "Let me guess, we're due for our fittings"
Cont
>>
>>6388615

"Have any preferences in which part of the enemy's anatomy you wear?" You ask "We have enough spares to go around"

"Will it be effective?" Cal asked

"I'd be scared if I saw a giant marching around wearing my superior's corpse" Anton said "Has to at least lower their morale enough to have an effect"

"You don't have to wear their bones, but it'll have a stronger psychological effect if all of us do" You tell them, patting one half of the skull you've split and placed over your shoulder pads "Find anything on your first scouting run, Kurt?"

"Sorry to delay the report, but I got a bit distracted from" He gestures towards you and the rest of Violet team wearing a bunch of alien bones "All of this. Didn't run into any hostile contacts and found a number of viable targets or areas to consider investigating. Has there been any word from Thistle team?"

"Besides an all clear two hours ago and a report of a ghost town of a fishing fleet? They've been silent. Which is a good sign from Jai and co" You tell him, motioning him to sit down "What potential targets did you and your team designate?"

"We observed enemy scouting parties and tracks of a supply train" He held up and opened his palm, meaning there were five good targets or areas of interest they'd found on their first day of scouting "And from a distance we spotted what appeared to be a forward operating base or some kind of labor camp from the amount of activity we saw. Cal?"

He turned to the sniper of the group who nodded and continued where he left of "Fereydun had activity, didn't get close enough to see what it was, but there were lights on and movement near the outskirts. Doubt its human, and I tracked a few flights of Covenant Aircraft to a location a bit further inland. Kurt and I can't confirm this last one but..."

She turned to Anton and Malcom, who had take up positions behind her and Kurt

"We went to investigate the coast, following up on one of the leads Soren found" Anton explained "Malcom got a better look than I did"

"Looked like a military flashlight or headlamp. Spotted it near an area that had been marked as being a Marine wildlife research site" Malcolm explained and you nodded along

"The one that was funded by the Aquarium in Jamshid, right?" You ask, knowing exactly where on the map that'd be "That's a bit of a long hike from the nearest cave system"

"I think they could've found shelter in the underwater labs, they're outdated submersible habitats, near to the shore but far enough away you can't spot them from the shoreline" Malcolm explained "And they've been down there long enough to be partially covered by coral"

"You got a closer look?" You ask and he nodded

"Didn't see any more activity or sign of life. But that could be because I spooked them" He tells you "But, I'm sure I saw someone with a military headlamp on the shore near the site"
Cont
>>
>>6388616

"But, only he and Anton saw it, and only he got a good look at it" Kurt took the reigns of the conversation back "Sir, as our commanding officer, which of these targets should we focus on first?"

[ You may send Indigo/ Thistle on one of these objectives, while you + Violet investigate another ]

>Mark the patrol/ supply route as the first target of the Guerilla Operation

>Decide to investigate that FOB/ Labor Camp first

>See what's going on in Fereydun.

>Follow the Covenant Bird's to their "Nest"

>Take a closer look at that Marine Wildlife research site

>Write in option
>>
>>6388617
Violet:
>Take a closer look at that Marine Wildlife research site

Indigo:
>Decide to investigate that FOB/ Labor Camp first

Thistle:
>Follow the Covenant Bird's to their "Nest"

im of the opinon to just let Thistle have more freedom of range
>>
>>6388617
Violet:
>Take a closer look at that Marine Wildlife research site

Indigo:
>Decide to investigate that FOB/ Labor Camp first

Thistle:
>Follow the Covenant Bird's to their "Nest

Sven Diplo means his best at gathering all remaining humans into a ragtag group.

The FoB is an obvious target for an assassination or sabotage.

And yeh Grey should be good at finding out where those birds are from.
>>
>>6388617
I'll back this >>6388630
>>
>>6388617

Violet:
>Follow the Covenant Bird's to their "Nest"

Indigo
>Take a closer look at that Marine Wildlife research site

Thistle
>Mark the patrol/ supply route as the first target of the Guerilla Operation
>>
>>6388630
Supporting
>>
>>6388617
Question 404 : we can deploy our Helots squad whenever we feel like it correct ? I assume we have them on standby on the Skidbladnir, and either Chen or Tor can get them here after a bit of time.

Violet:
>Take a closer look at that Marine Wildlife research site
We have multiple places to check for humans survivors. Like those natural caves and coves. We also need to find that politician bunker. Thankfully we have TYPHON vehicles so we are very mobile.

Indigo:
>Decide to investigate that FOB/ Labor Camp first
Maintain stealth. Both in terms of workers and soldiers the Covenant numbers will be high here. An attack is to be done much afterwards, as of now collecting info is vital for then plan attacks. Numbers, equipment, more info on structures they made etc....

Thistle:
>Follow the Covenant Bird's to their "Nest"
Preferably maintain stealth. This sounds like the beginning of a sort of proto-settlement for the Kig-Yar stationed here has garrison. Something that was granted to them i assume. There will be only the chickens here possibly. Again gaining info is better than starting combat.


Fereydun sound like the perfect place for storage, and it sounds perfect for build a monument/tomb if you destroy some of the human buildings. Good chance we might find one of the leaders of the Covenant here.
>>
I was thinking having the Helots squad attached to us would be ideal (for give them our bonuses) both for command and combat, but also because they are visibly human so any human survivors would normalize upon seeing them. While we would need to show our face and say at leas the vague idea of what we are (Sven will probably show his handsome face anyway, but not the point). Spartans are not known afterall, and a few humans that encountered us mistakenly thought they where Covenant aliens.
>>
[Rebooting...Monitor 404TormentedCache Back online]

5 Votes for V: Marine Wildlife Research Site. I: FOB/ Labor camp. T: "Nest"

1 Vote for V: "Nest". I: Marine Wildlife research site. T: Patrol/ Supply train

So Violet Team will investigate the Sea Lab, Indigo will investigate the FOB, and Thistle will try to track the banshees back to their base

gotcha

[ Decisions made ]
[ Proceeding.... ]

>>6388742
Well they aren't fully trained to Sven's standards yet, but they'd be more effective against the Covenant than the average marine. But do note that interaction between the ground forces and the Skidblandir will increase the chances of both being discovered/ noticed
>>
>>6389026
yeh no need to bring in the helots yet. Since they havent been trained properly yet.

If we need more guys with guns, we can recruit the survivors who are still willing to fight. Wouldn't risk our ship.

Hell we can train the survivors to our helot squad, since theyd have great reason to fight against covenant, while needing to be kept secret. Since public still doesnt know humanity is at war.
>>
"We've got three fireteams. We'll hit three sites at once. Violet will check the lead on that Marine Research site that Anton and Malcom found ; See if we can't find any signs of life there", after a few moments of thought assign and delegate the tasks, giving each team a target to aim for "Kurt, you'll take Indigo and get a closer look at that Covenant camp, see if its a forward operating base and armed or a Covie Labor Camp. I trust you'll know what to when you find out, one way or the other"

Kurt nodded, accepting the task.

"And Thistle?" James asked as Nesta was already trying to size Cal up for her dressage of alien bones

"When they get back, I'll tell them to look for those Covenant Birds that Cal spotted, see if they can't track them back to their nest" You answer "If any of you have any complaints or suggestions"

"Negative, Sir" They respond, in a delayed sequence as they sit down

"We'll need to work for a few more hours to get the camp fully fortified" Jorge says "After that, we should be able to get into our rations and get a few winks"

"Hopefully Jai and thistle will be back by then" You say

"Like what you've done with the place already, Lieutenant Commander" Malcom, who'd broken off from the group to inspect the defense and traps that now surrounded and covered the LZ, complimented "Won't have to worry about getting our throats slit by the Covenant while we sleep"

"It's a very Dragon solution to that problem" Cal, who was tolerating Nesta's fashion advice and having an alien skull held over the front of her helmet "Wire the whole base to blow up into smithereens. And wouldn't that cover my visor?"

"Shit, you're right, maybe if we split it in half...", Nesta ruminated as Cal's head glanced up at the walkways

"Suppose I'll be in charge of cutting those bundles of grenades, if we come under siege?" She asked

"You, me or both of us" You tell her "Just listen to Jorge, go where he points and do what he needs. He's the siege expert"

"Won't hear any complaints from our end" Kurt assures, as he turns to Jorge, waiting to hear his work order.

Thistle Team returned to Camp not long after, approximately two and a quarter hours later. They hadn't had nearly as much excitement as Indigo team did, though Jai reports a handful of distant Covenant sightings and a lot of signs of their passing.

"Savages" Nesta spat, after hearing of a mass grave in the making Thistle team had stumbled upon "Almost wish you'd have found them when they were digging'

"Same here" Adriana admitted as you tossed Michael the pristine Plasma Pistol

"Got some homework for you" You joke as he immediately does his thing and begins to examine the gun excitedly "You can keep it, would make for a good fallback, if you run out of ammo for your primary and sidearm"

"See you're trying a new look out, Sir" Jai, observed wryly "And have the whole squad copying you. Guessing its one of your, out of the box plans?"
Cont
>>
>>6389035

"Scary isn't it?" You say darkly and know Jai knows why you've dressed the rest of the squad in bones

"Haven't fought Covenant to know if they'll be intimidate by a display like this. Assume we get to choose our arrangement?" He asked, you answered with a nod "Understood, we'll get our costumes on after we rested our legs a little"

"I can only imagine the butt-chewing you'd get if a superior officer saw this" Adriana chuckles, glancing at Michael "You come back to earth yet, buddy?"

"Sorry, just fascinated by the design of this thing" He says "The grip is clearly designed to be compatible with vastly different hand sizes and digit arrangements. And it is so simple to fire a toddler could use it. And if the combat footage I watched is anything to go on, you don't need to be a good shot to use these weapons effectively, considering they have some measure of post firing tracking"

"He's still gone"

"I volunteer for first watch" Ilya, apropos of nothing,, tells you

"No problem with that, take a signal flare with you and include the landbridge and connected beach into your patrol" You answer, and she nods and heads off.

There's enough rations to go around for dinner, but you decide to supplement them with some local sea life, just for some variety. Oysters, Clams and Small, easily fried fish. Using smokeless fuel to cook, You, Kurt, Jai, Nesta and James also take a watch and patrol the beach while waiting for day to break. The moment the sun rises, all three teams leave base camp to begin their individual missions, fully rested and fed.

>Approach the Research site from the same angle Indigo did, not wanting to spook any refugees/ survivors

>Take the Grouper and supplies and figure out how to calm down/ handle any frightened survivors when you get there

>[ Infiltrator ] Do it covertly, and enter the site stealthily from under the water, making good use of the Oceanic Mjolnir's capabilities

>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived

>Write in option
>>
>>6389037
>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived
>>
>>6389037

>>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived

Grunts shouldn't be on comms yet, hopefully.
>>
>>6389037
>[ Infiltrator ] Do it covertly, and enter the site stealthily from under the water, making good use of the Oceanic Mjolnir's capabilities
>>
>>6389037
>Take the Grouper and supplies and figure out how to calm down/ handle any frightened survivors when you get there

>>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived

This should work together, send a message first then with grouper to bring supplies they need and evac quickly back to base if needed.
>>
>>6389037
>Take the Grouper and supplies and figure out how to calm down/ handle any frightened survivors when you get there
>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived
We should probably tell them in advance that the faceless golems covered in bones aren't more Aliens looking to eat them.
>>
>>6389037
>>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived
>>
>>6389037
>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived
Oof, missed a few votes. Solid series of events though.
>>
>>6389037
>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived
>>
>>6389037
>Take the Grouper and supplies and figure out how to calm down/ handle any frightened survivors when you get there
They will need supplies has soon as possible.

>[ Wunderkind ] Get Michaels help to tap into the frequency of their on-site radio and send a message telling them the cavalry has arrived

I agree with telling them we are the cavalry, heavily armored special forces and looking a bit ... spooky. We will take off our helmet if they don't believe it.

Keep the message we send, somewhat brief though. Their radios are likely not built like our Spartan helmet comms.
>>
>>6389026
Ok makes sense.
We will keep our talk with the Skidblandir, just through Chen and Tor pelicans then. Not really efficient communication wise, but is far more stealthy this way. Better be safe than sorry.

>>6389027
Guess they will need more time first. They can still learn from our own recordings even if its no combat experience.

>recruit the survivors
I could see some of them be willing to fight. Get some payback, after all this time passed trying to survive, having being defeated and lost many people they hold dear. Besides, we cant move all the survivors we will find at the same time on the Skidblandir anyway. There is multiple groups of them, they will likely have to stay at the LZ for some time. Even if we have two pelicans and two great pilots, it would be a slow affair to move them all in space. Mostly for safety and secrecy.

>train the survivors to our helot squad
Well we did use that naval order for outright recruit innies before. We can probably do it again if anyone of the humans down here wishes to truly join us. Whatever their origin might be (some of them might be military, other civies or innies). There is a distinct possibility we find some raw gems of fighters/survivors down here.
>>
>>6389037
>[ Infiltrator ] Do it covertly, and enter the site stealthily from under the water, making good use of the Oceanic Mjolnir's capabilities

i dont wanna have a radio transmission fuck everyone but i might just be overly paranoid
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

8 Votes for [ Wunderkind ]

3 Votes to take the Grouper and meet the survivors, figuring out the details later

2 votes for [ Infiltrator ]

So, Sven will, with Michaels help, tap the COMM frequency of the research site and give any survivors there an early warning that the Cavalry has arrived and will be coming to deliver supplies.

[ Decision made ]
[ Proceeding.... ]
>>
"Have the Grouper ready for and ready to roll" You tell James, Jorge and Nesta as you march across the base camp, getting three salutes as they hustle out of the fortified LZ and to the shore where Thistle had moored the troop transport within wading distance of the island's sloping hill, a member of whom you were walking to "Michael, any luck tapping the research site's wire?"

"Isn't luck" He scoffed, adjusting the settings and frequencies of one of the encrypted channel COMMs you'd brought with the rest of the basic supplies "It's skill and experience. It's just like when I tapped into that Officer's lounge back in basic"

You remembered that well enough, he got Dimas to help him. Took a few passcodes that he used to try and get a luxury ride out of boot camp. He crashed that Rear Admiral's car into one of Reach's majestic pine trees. And got a whipping of a lifetime from the instructors for it. You still thought the whole situation was hilarious

"So, I take it that means you've been successful" You ask, leaning down as you see him cross and connect sparking wires, securing them with electrical tape as the radio hisses angrily with static

"It's a rarer frequency type, off the standard channels. That makes it harder to cut into, it isn't secured or scrambled, it's just outdated. Still reliable, but you need to know the exact address and code to punch into it" He explains as you nod along, understanding most of what he says even thought this isn't one of the schools of science and technology you're familiar with "Probably why they were able to go unnoticed, Covenant didn't know where to look and their radio wouldn't ping on any form of detection they might have. Now that is lucky. Just need to narrow the band and you'll be ready to give them a house call...Sir"

"Excellent work as always, Micheal" You compliment him, and stand waiting as he finishes tuning the COMMs to the outdated radio frequency, signaling he's finished with a thumbs up as you take the transmitter and take in a deep breath, before starting your message.

"Current residents of the Fereydun Atoll Aquatic Studies Lab" You start, pacing out your words and pronouncing them clearly and with authority, putting on a stoic and calm front, speaking from a position of command to try and keep the scared civies calm and docile "This is Lieutenant Commander Askeland of the UNSC Navy. Do not be alarmed or shut down this transmission. We're human, and We're friendly. And we have reason to believe that some of you are still alive down there, we'll be attempting a rescue mission, we'll bring supplies, clean water, military rations, medical supplies. Repeat, we'll be transporting supplies to your location within the next half hour and will arrive approximately at oh six twenty hours"

You wait for a response and were about to hang up when you the receiver crackled, breaking the usual silence.
Cont
>>
>>6389636

"Quiet. Quiet" A highly stressed voice muttered, before taking in a breath, a meditation technique most Spartans knew, before addressing you directly "Lieutenant Commander, we didn't know that there were any military elements left on the world. We thought we might've been the only people left alive, its been...I don't know how long since we've had contact with the outside. Is... have we taken back the planet"

"Hear that" Michael asked, and you nodded. There were a few, muffled voices in the background. Small voices. Children. This rescue op just shot up a few stages in priority

"Negative" You respond solemnly "The Colony of Alpha Corvi II was abandoned, I am part of a Covert Operations Team and cannot divulge our main objectives at this time. You and your group may in fact be the only survivors of the Covenant Invasion"

"Covenant" The voice repeated, you heard a dry swallow and a stammer before they started again "That's what those monsters are? Are they gone"

"An alien enemy" You explain "Not monsters, they're a more advance and warlike civilization that considers humanity a pest species and an affront to their gods. And no, they're not gone. They wiped us out within a day when they invaded the Alpha Corvi System. I took part in that failed defense, two months ago. How many survivors are present at your location, currently?"

"Twenty eight" They start, and you are about to talk before, after composing themselves and taking a breath "Twenty Eight Children, Twelve adults, two of which are civilians, ten of which are the staff of our facility"

"Twelve? Thirteen!" Comes an angry shout

"Explain" You say, keeping cool and disciplined as the speaker on the other end sputters and stammers, clearly on the edge of a total mental breakdown

"We were hosting a fieldtrip for a local school" They explain, from the start but you listen patiently "Which meant half of our research staff had the day off, and... I doubt they're alive now, and we've been very careful conserving supplies and checking the surroundings on the surface but"

"But not everyone comes back" The hothead interrupted. They sound younger than the first speaker, maybe a bit older than you were, a teenager, maybe a chaperone for one of the younger kids or a teacher's assistant "Used to be Sixteen grown ups keeping down the fort, but they and the supplies they took, vanished. Probably ran away"

"That is remarkably optimistic of you" You darkly remark "They are most likely dead or worse, captured by the Covenant. Why did you argue with the researcher when they stated there were twelve surviving adults present"

There was a long, tense period of silence. And you realized the other kid on the line really hadn't thought that the missing adults could've killed. Reminded you just how different your upbringing was than others your age had.
Cont
>>
>>6389638

"He...He wouldn't get caught like that. He knew better. He" She begins to reason, sounding close to crying as you nod along. They must've been the owner of the flashlight Anton and Malcolm saw "They said they were going to go further up the beach, look for the others"

"Seems they found a trace of them" Michael noted

"I need you to stay calm" You say, keeping your voice monotone and level "We knew to check on the lab because a scouting party saw a flashlight or headlamp"

"Tony is with you?" They asked desperately "You found them and they told you were to look right, right?"

Michael shook his head slowly.

>[Inspiring] "No. But we're about to go find him. Fereydun Atoll Aquatic Studies Lab, be advised, keep your heads down. Things are about to get very loud" (Delay the rescue mission/ supply run to try and save the missing searching party)

>"....we'll arrive with the supplies as scheduled and can have a more in depth conversation when we arrive"

>[Jotun] "Assume that he's dead. The Covenant are not known to take prisoners. If he was taken, he likely died rather than leak your location to the alien invaders"

>"No. Contact with your search party ended when they ran off after encountering our forward scouts. We'll search the area for signs of him, but we won't jeopardize our mission on a goose chase"

>Write in option
>>
>>6389640
>"No. Contact with your search party ended when they ran off after encountering our forward scouts. We'll search the area for signs of him, but we won't jeopardize our mission on a goose chase"

A single person isn't worth the risk, even if its likely he just hid not to lead covenant to the lab.

I can undertand wanting to rescue though seems like this guy is skilled.
A single person isn't worth the risk
>>
>>6389640

>"No. Contact with your search party ended when they ran off after encountering our forward scouts. We'll search the area for signs of him, but we won't jeopardize our mission on a goose chase."

Need to secure the area anyway, but it's one life against twenty-eight.
>>
>>6389640
>[Inspiring] "No. But we're about to go find him. Fereydun Atoll Aquatic Studies Lab, be advised, keep your heads down. Things are about to get very loud" (Delay the rescue mission/ supply run to try and save the missing searching party)
This Tony guy is looking for other survivors who didn't come back. I think it's worth looking for them.
>>
>>6389640
>"No. Contact with your search party ended when they ran off after encountering our forward scouts. We'll search the area for signs of him, but we won't jeopardize our mission on a goose chase"
>>
>>6389640
>>"No. Contact with your search party ended when they ran off after encountering our forward scouts. We'll search the area for signs of him, but we won't jeopardize our mission on a goose chase"
Least we can do is see if he's still around, but at the same time I'd rather not put the whole mission in jeopardy for the sake of a single man.
>>
>>6389640
Changing my vote to this actually.

>[Inspiring] "No. But we're about to go find him. Fereydun Atoll Aquatic Studies Lab, be advised, keep your heads down. Things are about to get very loud" (Delay the rescue mission/ supply run to try and save the missing searching party)
>>
>>6389640
Apprently this >>6389672 was too old to delete, BUT I changed it to this one >>6389698


if it helps
>>
>>6389640
>>[Inspiring] "No. But we're about to go find him. Fereydun Atoll Aquatic Studies Lab, be advised, keep your heads down. Things are about to get very loud" (Delay the rescue mission/ supply run to try and save the missing searching party)
>>
>>6389640
>"No. Contact with your search party ended when they ran off after encountering our forward scouts. We'll search the area for signs of him, but we won't jeopardize our mission on a goose chase"
>>
>>6389640
>[Inspiring] "No. But we're about to go find him. Fereydun Atoll Aquatic Studies Lab, be advised, keep your heads down. Things are about to get very loud" (Delay the rescue mission/ supply run to try and save the missing searching party)


Time for some heroics
>>
>>6389640
>[Inspiring] "No. But we're about to go find him. Fereydun Atoll Aquatic Studies Lab, be advised, keep your heads down. Things are about to get very loud" (Delay the rescue mission/ supply run to try and save the missing searching party)
>Write in option
>"Give me a brief description of his looks and clothing, and was he armed ?"

Time to save an hero life
>>
>>6389636
>>6389792
supporting this
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

4 Votes to tell them "No. Contact with your search party ended when they ran off after encountering our forward scouts. We'll search the area for signs of him, but we won't jeopardize our mission on a goose chase"

6 Votes for [ Inspiring ]
L
+ 2 votes to ask for a brief description

[ Inspiring ] option means, which means its time for Sven + Violet Team to do some heroic shit

[ Decision made ]
[ Proceeding... ]
>>
You leave the microphone on hold, as you consider your options. You knew the protocol you should follow, it was a simple equation. Anyone with a simple understand of math and risk assessment & management knew the correct answer. Any officer knew what their orders would be if they were put in this same situation. And you knew what every Spartan would choose if given the choice. Risking forty lives to save one? The only people who'd take that choice were the stars of action movies and feel good propaganda flicks. The ODST who goes back to save the FNG who got themselves shot behind enemy lines, the heroic general who risks his platoon to save one military Maverick that most officers would've been grateful to lose. Life wasn't like the movies, and the mission too precedence over everything else.

In any other situation, you'd have made the logical choice in a heartbeat. But the thing was, the mission wasn't to save lives. It was to disrupt Covenant activities, kick sand in their face and distract them. Saving lives, already, was going above and beyond mission parameters. What was saving one more, the research site wasn't in danger of being discovered so long as this Tony guy didn't squeal if he was captured at all. And chasing his trail would lead you directly to the Covenant, and thus your primary objective. Logicking it out like this, gave you an excuse to be that kind of unrealistic, idealistic hero that only existed on the silver screen. It wouldn't go against your training as a Spartan or your ideals. And it'd make the survivors much more amiable to you and your team, improve morale and give them hope. And trust. And from the sounds of things, this Tony had some level of training. Probably basic wilderness survival, but he wasn't a totally helpless Civvie.

And really, even if you made up a reason to do it that sounded nice on the after action report. You just wanted to Save whoever you could. You'd failed these people once before. Never Again. This Mission would be a success. A total victory.

Breathing out, Michael could tell you made up your mind. Two and a half seconds had passed since you started weighing and considering your options. And you could tell if Mike was calling the shots, he'd have gone with the "Correct" option. Didn't matter.

"No" You say, squaring your shoulders and setting your jaw as you switch your tone and approach from faceless and distant officer to that of the ideal of war hero, or your best idea of one. And you end up talking a bit like John, when you change tactics. "But we're about to go find him."

A sigh of relief told you that your words had the intended effect, and that the previously frightened and panic civilians, who believed heroes like this existed, were already feeling much more secure and safe.

"And here I thought Thistle Team was looking for a fight" Mike says, quietly enough to not be heard over the radio
Cont
>>
"Fereydun Atoll Aquatic Studies Lab, be advised", raising your voice loud, proud and clear to sound as inspiring as you can "Keep your heads down. Things are about to get very loud"

Then you cut the transmission and handed the Transciever back to Mike.

"Violet Team!" You boom, turning around "Change of plans, we're delaying our supply run to go look for a lost lamb"

"Heard you talking on the radio" Jorge says "Feels like the right thing to do. Risky. But Risky is what we do best"

"Covenant won't notice a supply run, but they will notice a search and rescue op" James gives his two cents "Which is exactly what we want, isn't it?"

"What? Need a fourth opinion" Nesta chuckles "I'm just happy we're going to be putting our boots to Alien Ass a bit ahead of schedule, no point standing around. Ready to move out when you are, Sven"

"Aye aye" James and Jorge say with a salute.

"Just what I like to hear" You tell them "Violet Team, you've heard your orders, time to move out"

The Grouper Amphibious Troop Carrier was a strange vehicle. In terms of size, it could easily carry a platoon, or a two squads a few vehicles, land or sea. It was heavier than a Scorpion Main battle tank and needed a whole trip to get it down to the surface. It could move on land, not particularly fast or dexterously, with its four treads, but it could climb terrain that a Scorpion would topple over trying to mount. But in the water? Despite the bulk of its armor and engines, it was surprisingly nimble. And when it got under the water, it was deceptively agile. The best way to describe its profile was a shrunk, sanded down Elephant with its top sealed with a thick, metal plate with viewscreens display a full three sixty field of view outside, like the Nav Cams on a starship. It had a land radar and a sonar system inbuilt, a electronic pulse to defend itself from aquatic boarding attempts and torpedo slash rocket tubes that could fire undersea or on land depending on the ammunition they were loaded with, with two integrated front facing machine guns that could only be activated above water.

It wasn't like anything else in the UNSC arsenal. A vehicle designed for a forgotten field of warfare, that had gotten left behind as humanity took the stars. Part Submarine, Part Tank. It was a freak hybrid. And you already loved the thing. The pale blue glow that the driver's manual said was to "inspire a sense of calm" in first time passengers, glowed throughout the cabin as you watched James and Nesta pilot the tub towards the coordinates you'd been given by Anton and Malcolm.

And with all the bones you were wearing, you felt a bit more like a pirate than a Spartan in the moment.

"Hope we make it in time" Jorge breathes out with a sigh

"If we don't, at least we'll be able to avenge them" You assure him, clasping your hands behind your back, eyes calmly moving from the pressure gaze to the sonar screen "He's been missing for a little over a night, his odds are better than most"
Cont
>>
>>6390166

"I'm sure we'll get there before they crucify him, Jorgy Porgy" Nesta, sincerely, assures him as well "Who knows, maybe he just hid and got lost"

"That is about as likely as him getting captured by the Covenant" James says, as he flips a few switches "Okay, that should speed up this bucket a little. Now I know how Shika feels behind the wheel of a Scorpion"

"Logically, it would be. But I just got this feeling" Jorge says, hanging onto a bar connected to the ceiling of the tub as the waves cause the Grouper to sway underwater

"I have one to. It tells me, we're all going to drown in this thing" Nesta jokes "Doesn't mean I should listen to it"

And for once, one of Nesta's feelings is proven wrong as the Grouper clambers back onto land and with a loud hiss, unseals its troop bay.

Spreading out across the attol, you look for signs of the research groups missing man. And find them within five minutes.

"Milsurplus Headlamp, took this model out of production and general deployment at the start of last year" James says, alerting the rest of the team with a whistle "lamp is broken, got some bloodstains on the strap and sands nearby"

"Looks like a solid projectile. That isn't in the Covenant's usual MO" You hum as you catch the lamp as he tosses it to you "Considering there aren't piece of him scattered across the beach, take a look at this. Looks like a nail got shot through it"

"Could've still been a needler" Jorge says as he gives the lamp a once over "One shot, then they dragged him back while he was dead or disabled"

"Don't think so, would've left a residue and this glanced the side of his head" You pointed out "Tore a chunk of his hair and skin off"

"Could've been a knife" Nesta points out as she takes the head lamp from Jorge "either way, Tony got lucky, an inch or two to the left and his brains would be on the sand. Could've been one of ours"

"Insurgents?" James asks

"Looters" She posits, "Or he got mistaken for one or the other"

"That theory could hold water, if it wasn't for these tracks", whistling, you jab a finger towards the very clearly inhuman tracks left in the wet dirt and tore through the grass

"Doesn't look like Svartalfar or Tengu, or one of the Hunchbacks" Jorge immediately notices

"Think we're dealing with Sasquatches" You agree, as you kneel down and measure the width of one of the tracks against that of your open hand "Stay on guard Violet, this is new territory for us"

Nesta, Jorge and James nod, and fan out. James takes the lead, following the trail, while Nesta falls in behind him and you and Jorge take the rear, you falling back a few paces to get the rest of your team in your sightline. The tracks lead further inland, towards a mangrove swamp that the atoll juts out of that leads inland to the coast of Fereydun.
Cont
>>
>>6390168

"Sven, you're going to want to see this" James says over the Comms, flashing his dot on your motion tracker as you jog forward.

"Real horror show" Nesta calmly observes, as you see what stopped James in his tracks. Human bodies.

"Insurgents" Jorge notices, as he crouches down over one of the partially decayed corpses "Can tell by the armor"

"Must've been some of Whittakers crew", you walk through the scene "Think they held out on their own this long?"

"No" Nesta, twisting one of their heads around "They've been tortured, bite and claw marks. Chunks taken out of them"

"Were they eating them?" A low, threatening rumble comes out of Jorge's Comm

"Looks like it"

"No civilians in this group, think they were dumped here" James reports and you shake your head

"Like a refuse pit" You growl, cool anger dripping into your veins

"Boobytrapped the bodies to" Nesta says, her knife flashing as she tosses you something "Think its a grenade"

It looked like a spiked club

"Not any Covenant tech we know, aligns with the Sasquatch armory we saw in the footage we got from Home Alone" You say quietly, before handing the device off to James, whose hands were the best to leave it in "But this just confirms it was the Covenant that snatched our missing researcher. And that we need to pick up the pace"

That wasn't the only pile of bodies your team ran into while following the tracks into the mangrove swamp. Not all of them were human. But all of them were brutalized.

James signs through morse code through his marker on your HUD for the team to stop. Getting down on your stomach, you creep up to his position, having walked to the edge of mangrove swamp to reach the edge of a bay surrounded with walls of white stone. He taps two fingers to his visor and jabs them ahead.

"Campfires" You whisper as you bring up your sniper rifle and peer down the scope "Hostile Contacts confirmed, Sasquatches, Thralls and Tengu...No Svartalfar. Looks like patrol camp, no serious defenses, basic fortifications. Some vehicles. They're using the natural walls to provide defense and cover"

"Any sign of our VIP?" James asked as Nesta and Jorge took overwatch and watched your backs

"Spotted" You report a few seconds later, you'd gotten a description, but with the bruises and cuts it was hard to identify him. He looked half dead, badly burnt and was on the ground in a pen with other human captives, all in similarly abused and shellshocked. But he seemed to have gotten "special" treatment. Probably because he was a fresh catch

"Think we can take them?" Nesta asked

"I count half a dozen sasquatches, a Dozen Tengu and upwards of twenty of their exploding fodder" You tell her "I think we could, easily, with the right approach"

"Give the order", and for once Jorge sounded more battle ready than Nesta did.
Cont
>>
>>6390171

>Take a detour and climb one of the walls surrounding the bay to get into a sniping position, while Jorge, James and Nesta sneak into camp, and pick out a juicy target to snipe (DC 17. +2 Jotun, +3 Undetected, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)

>Approach the prison camp underwater, let Nesta take the lead and pick off any stragglers that get close to the swamp before moving up (DC 18. +3 Infiltrator, +3 Bladebreaker. (1/2 of Brawler rank) )

>"James, think you have enough explosives to topple those cliffs down on the camp?"

>Give the order to hold position, and observe the situation from afar for a bit longer

>Write in option
>>
>>6390173

>Take a detour and climb one of the walls surrounding the bay to get into a sniping position, while Jorge, James and Nesta sneak into camp, and pick out a juicy target to snipe (DC 17. +2 Jotun, +3 Undetected, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)
This gives us one overwatch while the others sneak in. Explosives is too risky that it might collateral the prisoners
>>
>>6390173
>>Approach the prison camp underwater, let Nesta take the lead and pick off any stragglers that get close to the swamp before moving up (DC 18. +3 Infiltrator, +3 Bladebreaker. (1/2 of Brawler rank) )
Lights, camera...
>>
>>6390173
>>Take a detour and climb one of the walls surrounding the bay to get into a sniping position, while Jorge, James and Nesta sneak into camp, and pick out a juicy target to snipe (DC 17. +2 Jotun, +3 Undetected, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)
>>
>>6390173
>Write in option
This is going to be rough but

>Split into fire Team pairs

>Team Near
Nesta and Sven go aquatic and move in nice and slow

>Team Far
James and Jorge set up in a position for overwatch and cover fire, be ready to bug out.

>The Plan
Nesta and Sven will get in nice and close as possible, James will be the one to start this party by sniping the highest ranking alien he can see, take as long as he needs to know he'll nail the shot while Jorge has made ready his sights.

As soon as that shot goes off and the enemy scrabble into reacting Sven and Nesta get in from behind and start slitting throats and taking names. Jorge and James can keep picking off thsoe whom stick out forcing the enemy to make a choice.

1) Form up into shield formations (get fragged by nesta and sven)
2) remain spread out and picked off at leasire.

---

We get this done nice and quick, ensuring we put priority on their leaders and then start a good old prison riot. Then fucking run before back up arrives. Jorge and James bug out as soon as they've run out of targets or a brief time window, get out and we meet up after. No risks of air support getting them.

This is a burst of action not a prolonged fight, itll look like an uprising of prisoners to any whom find this place. If any try to flee on their rides? Jame sand Jorge have the sight and weapons to kill'em
>>
>>6390173
Is the effective range thing from Sven not having marksman or Sniper advancements? Since that wouldn’t make sense with his current weapon loadout of a sniper and DMR.
>>
>>6390224
Its from Sven sniping from extreme range. its a distance penalty since
>>
>>6390225
I was going to ask why Sven's ideal vantage point was damn near 2 kilometers away, but then I remembered there's a dozen Jackals in the camp with at least one or two fielding beam rifles.
>>
>>6390173
>Take a detour and climb one of the walls surrounding the bay to get into a sniping position, while Jorge, James and Nesta sneak into camp, and pick out a juicy target to snipe (DC 17. +2 Jotun, +3 Undetected, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)
>>
>>6390173
>Take a detour and climb one of the walls surrounding the bay to get into a sniping position, while Jorge, James and Nesta sneak into camp, and pick out a juicy target to snipe (DC 17. +2 Jotun, +3 Undetected, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)
Sven’s weapons aren’t great for close range and this is a relatively low risk time to get the sniper unlock condition.
>>
>>6390173
>Take a detour and climb one of the walls surrounding the bay to get into a sniping position, while Jorge, James and Nesta sneak into camp, and pick out a juicy target to snipe (DC 17. +2 Jotun, +3 Undetected, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)
>>
>>6390173
>>Approach the prison camp underwater, let Nesta take the lead and pick off any stragglers that get close to the swamp before moving up (DC 18. +3 Infiltrator, +3 Bladebreaker. (1/2 of Brawler rank) )

The captives aren't going to riot for us - they've been in the hands of the Covenant for long enough to be snacked on a bit and used for speedbags. Once things go loud they'll be slaughtered out of hand. We need the Covenant trying to keep an eye on them while looking for their missing comrades - split their attention and double our chances.

And that moment. That moment when the firelight catches our armor... And the bones of warriors that will never know peace again. That'll be so fucking cool.
>>
>>6390173

>Approach the prison camp underwater, let Nesta take the lead and pick off any stragglers that get close to the swamp before moving up (DC 18. +3 Infiltrator, +3 Bladebreaker. (1/2 of Brawler rank) )

Let's bring some footstools back with us.
>>
>>6390173
>Take a detour and climb one of the walls surrounding the bay to get into a sniping position, while Jorge, James and Nesta sneak into camp, and pick out a juicy target to snipe (DC 17. +2 Jotun, +3 Undetected, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)

Too bad about underwater. But with the sniper rifle we can start killing directly leaders (a priority since they can communicate better with their bosses and call for back up) and other snipers. And they have no defenses or basic fortifications, beside what nature provides. Right now Covenant are all around campfires, so they are all very visible for us to kill. If we could have sniped while being underwater it would have been great. Basically almost impossible to see. But this is serviceable. The problem with being a sniper, is that we cant help with anything else but that weapon when acting has a sniper, and the Covenant troops cant see us and wont get scared or go for Sven when they see a large foe (cant leave a bloody mess of an alien for the Covenant to find and shit their pants either).

Seems they captured a lot of humans. We need to bring the Grouper close when the combat is done. None of this prisoners will likely be able to walk on their own any reasonable distance. I was thinking of using the Grouper before, for a rapid underwater assault but, thats too high risk because with that firepower we could kill some of this humans.

Might not be possible to fully loot covenant here. Same for their corpses and vehicles. Or even some alive aliens. We can probably lot plenty still, but we need to think first how loaded the Grouper will be with all the human prisoners inside.

The saving grace of humans being close up in a pen, is that its closed up. Meaning those humans are in one place and cant be targets. And the brutes needs to wisen up and open the pen (unless they want to open it barehanded), before using the humans inside like shields or start killing them. If the brute shocktroopers are too bored of garrison duties and the sport of going after civilians, they will likely focus on us. Until they start dying like flies. Hopefully the terror mechanic works even with just three spartans visible to the enemy. And if it works they will not call their boss for help.
>>
[ Rebooting....Monitor 404TormentedCache, Back online ]

Sorry I'm a bit late. Went to get a burger

6 Votes to take a detour and get sniping while your team sneak into Camp

3 Votes for an amphibious ambush

1 Vote to split the team into pairs

Time for Sven to get some headshots

[ Decision made ]
[ Please roll 1d20+3. DC 17. Best out of 3
>>
Rolled 2 + 3 (1d20 + 3)

>>6390817
Hewre we go
>>
>>6390817
(1d20+3)
I hope to god this isn’t a shit roll.
>>
Rolled 3 + 3 (1d20 + 3)

>>6390817
best rollo
>>
>>6390821
you have to put it in the options part. like this
dice+1d20+3
>>
>>6390817
dice+1d20+3
>>6390825
Thank you for telling me how to do it properly.
>>
Rolled 6 + 3 (1d20 + 3)

>>6390817
Please work this time.
>>6390825
If I fucked this up again, please just shoot me for my lack of reading comprehension.
>>
[ Failure ] [/red[

Under target number by 8. Could be worse


[ Proceeding.... ]
>>
>>6390820
>>6390824
>>6390830
damn failed. hopefully we can recover.
>>
Rolled 13 + 3 (1d20 + 3)

>>6390817
hope i'm not too late.
>>
"Spartans, move out" You order, raising your fist before lifting three fingers and pointing towards the camp "I'll be taking a little detour"

"Understood" Jorge responds, nodding once as Nesta is already wading through the water, while James takes a different approach, hopping along the rocky outcroppings jutting alongside the bay. Jorge vanishes into the murk and you sling your sniper over your shoulders and start hiking. You've got your eyes on the white walls of the sheer cliff face. It'll be quite the climb, but you've always been good at climbing. Real good. And your armor has hooks on its boots and gloves. You didn't pack proper climbing gear, but you won't need it. Inverting the camo cloak on your back to the urban pattern, you march across the incline leading up to the cliffs proper.

Keeping track of your team on your HUD, you watch their ID tags move closer to the prison camp in the crescent bay as you start pulling yourself along the handholds in the chalk cliff, using the hooks on your feet for additional grip points as you clamber across the the rocks. Its a long trip back to the ground, but you've got a feel for the stones and charted a path between them, measuring each pull, kick and lunge you need to perform to launch yourself across the cliff face. It is almost easier than walking. This might not be the intended use of this armor, but it works and works well. Chalk powder covers your hands and feet as move higher and faster, winds beating on your back and lifting the camo you're wearing. But the weather can't slow you down. It'd take a hurricane to toss you off this cliff.

It takes a few minutes of focused and rapid climbing, but you got into the spot you'd picked out before you started the climb.

"In position" You report to the rest of your team, Nesta and Jorge lurking by the water's edge while James creeps on his belly over a pile of gravel and rough hewn stones that had been piled near the edge of the camp. Breathing in, you slam the hook attached to your right wrist as deep as you can into the Chalk wall, a cloud of white powder dusting your visor, and then swing and slam the hooks on the front of your sabatons into the wall, cinching yourself in position. Breathing out, you swing your sniper off of your back and twist. It is an awkward position, and with the added height of the climb and wind conditions, you're out of the effective range of an ordinary marksmen or marine sniper.

The costal winds are rougher than they were when you started, need to take it into account and adjust for deviation, as well as fall off. It's going to be a tricky shot, once you pick out a juicy target to snipe and give a plug in their skull. You remain still, scanning the camp before spotting a viable target.
Cont
>>
>>6390847

Most of the upright apes waltzing around the camp are wearing gun metal grey armor, but you've spotted one wearing a purple blue helmet and shoulder pads. A similar color to the armor warn by the rank and file of the Covenant elites. Assuming that denotes rank, and considering you haven't spotted any gorilla wearing anymore ornate or striking armor, you mark them and scope in, increasing the magnification on your scope as you watch them as they walk in file with two other Sasquatches.

"On my mark, begin the attack" You whisper into your COMM as you watch them closely, lining up the reticle in the center of your visor's HUD and aiming center of mass. They're only armored on their head and shoulders; it is unlikely they're equipped with an energy shield, and assuming their anatomy matches up with other primates...

Your heart beat slows down as you enter Spartan Time, a dozen different trajectory equations and solutions running through your head and overlaying in your vision via your mind's eye, you slowly squeeze the trigger. The rifle in your hand barks, its report echoing across the cliffside as it recoils and pushes you against the cliffface. You clench your jaw and wince.

You don't need to look to know you missed. They picked up the pace and changed direction right as you fired. Should've accounted for that, lead the shot. There's a cracking sound and the hunk of chalk supporting your upper body crumbles, and you're upside down before you can grab onto a new handhold. Perfect. Sighing, you control your heart rate, stopping it from pounding. Upsides. You didn't drop your rifle or fall, and the piece of cliff you're feet are attached to is holding and is still sturdy. Downsides. You missed. And the enemy now knows your location.

Minor setback. And this upside down position actually gives you a better posture for aiming down the scope, more support for the recoil to. You can make the shot. If the Tengu in the camp don't get into counter-sniping positions. Not the worse position to be in, you're probably out of their effective range as well, it'll be like spitting against the wind both ways. And, you gave the rest of your team a distract to get further into camp. They've ample opportunities to begin their ambush now.
Cont
>>
>>6390848

[ Warning. Warning. Preferred Candidate Sven-033 has been detected ] [ Result of 1 degree of Failure ]

>Scope back in on your initial target, and try a second time (DC 17. +2 Jotun, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)

>Switch Targets, and take out the Tengu Snipers before they become a problem (DC 18. +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II)

>[ Maverick ] Take a few pot shots at nothing to make the enemy comfortable and overly confident, then once your team starts their assault, actually start aiming (DC 15. +2 Jotun, +2 Enemy is overconfident (Maverick), +3 Enemy is under attack (Violet team), -2 Outside of Effective Range)

>[ Wunderkind ]. Run the numbers, take every variable into account and treat this next shot like a math problem. (DC 13. 2 Jotun, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II, DC further reduced by 4 (From 17) Via Quality Wunderkind. Increased penalties for failure)

>Get back upright, and get to solid ground before you get counter sniped, and come up with another plan. Since that didn't work.

>Write in option
>>
>>6390850
>[ Maverick ] Take a few pot shots at nothing to make the enemy comfortable and overly confident, then once your team starts their assault, actually start aiming (DC 15. +2 Jotun, +2 Enemy is overconfident (Maverick), +3 Enemy is under attack (Violet team), -2 Outside of Effective Range)
>>
>>6390850
>[ Wunderkind ]. Run the numbers, take every variable into account and treat this next shot like a math problem. (DC 13. 2 Jotun, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II, DC further reduced by 4 (From 17) Via Quality Wunderkind. Increased penalties for failure)

This makes it quick and real sniper move.
>>
>>6390850
>[ Wunderkind ]. Run the numbers, take every variable into account and treat this next shot like a math problem. (DC 13. 2 Jotun, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II, DC further reduced by 4 (From 17) Via Quality Wunderkind. Increased penalties for failure)
>>
>>6390850
>[ Wunderkind ]. Run the numbers, take every variable into account and treat this next shot like a math problem. (DC 13. 2 Jotun, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II, DC further reduced by 4 (From 17) Via Quality Wunderkind. Increased penalties for failure)
>>
>>6390850
>>[ Wunderkind ]. Run the numbers, take every variable into account and treat this next shot like a math problem. (DC 13. 2 Jotun, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II, DC further reduced by 4 (From 17) Via Quality Wunderkind. Increased penalties for failure)
>>
>>6390850
Maverick; Sven pretending to be a bad sniper and only reengaging once the covenant is distracted by the incoming assault by Violet. The DC is a little higher but with the +5 bonus, the minimum roll to pass is a 10.

Wunderkind; keep engaging but look at it as a math problem or as if Sven was zeroing in a scope. Has the lowest DC with the malus and bonus cancelling each other but implies even if it is a failure that the DC will be reduced afterwards or that a bonus will be applied, of course this is assuming Sven doesn’t start getting counter-sniped. (Am I wildly off the mark here 404?)

>[ Wunderkind ]. Run the numbers, take every variable into account and treat this next shot like a math problem. (DC 13. 2 Jotun, -2 outside of effective range. DC reduced by 7 (From 24) Via Quality Spartan-II, DC further reduced by 4 (From 17) Via Quality Wunderkind. Increased penalties for failure)

Upside is that even if Sven misses again is that the covenant should be even more surprised at the close quarters ambush since their attention is going to be on the sniper.
>>
>>6390850
>>[ Maverick ] Take a few pot shots at nothing to make the enemy comfortable and overly confident, then once your team starts their assault, actually start aiming (DC 15. +2 Jotun, +2 Enemy is overconfident (Maverick), +3 Enemy is under attack (Violet team), -2 Outside of Effective Range)
>>
>>6390850
>[ Maverick ] Take a few pot shots at nothing to make the enemy comfortable and overly confident, then once your team starts their assault, actually start aiming (DC 15. +2 Jotun, +2 Enemy is overconfident (Maverick), +3 Enemy is under attack (Violet team), -2 Outside of Effective Range)

Hmm lower DC and failing wunderkind gives more penalties so this actually might be better plan.
>>
>>6390850
>[ Maverick ] Take a few pot shots at nothing to make the enemy comfortable and overly confident, then once your team starts their assault, actually start aiming (DC 15. +2 Jotun, +2 Enemy is overconfident (Maverick), +3 Enemy is under attack (Violet team), -2 Outside of Effective Range)

Maverick has the higher probability of success with no overt add on penalties. Only need to roll a 10, knock on wood.
>>
>>6390850


>[ Maverick ] Take a few pot shots at nothing to make the enemy comfortable and overly confident, then once your team starts their assault, actually start aiming (DC 15. +2 Jotun, +2 Enemy is overconfident (Maverick), +3 Enemy is under attack (Violet team), -2 Outside of Effective Range)
>>
>>6390850
>Write in option
>Reposition away from the visible cliffside, and its strong winds. Search for a spot that allows you visibility for your main weapon on the enemy and camouflage for your power armor colors.

We have to move, and I don't feel like sitting there thinking or shooting, is a good idea at all no matter the DC. In fact it sounds very bad, this is not the greatest position with this Aquatic/Mako/Argonaut armor. There is no advantage for this armor in this cliff. And with an enemy actively searching for us now they will see it. It would be better to reposition away somewhere else what with having gained their whole attention on us, and the urban pattern of the cloak is hardly also one for camouflage with this rocky cliff or the plant life around. Add the winds and this becomes not great.

We have to use the water of this world to our advantage instead. No shame in changing plans.

Thinking on it was probably not the greatest idea to go on this cliff before, in general. I should have thought of it more.
>>
>>6390850
>>[ Maverick ] Take a few pot shots at nothing to make the enemy comfortable and overly confident, then once your team starts their assault, actually start aiming (DC 15. +2 Jotun, +2 Enemy is overconfident (Maverick), +3 Enemy is under attack (Violet team), -2 Outside of Effective Range)
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

5 Votes for [Wunderkind]

6 Votes for [Maverick]

1 Vote to reposition

This vote came down to the wire, but, the [ Maverick ] Choice cinches it with a lead of 1

[ Decision made ]

[ Please Roll 1d20+5. DC 15. Best out of 3 ]
>>
Rolled 18 + 5 (1d20 + 5)

>>6391219
Distract and kill
>>
Rolled 16 + 5 (1d20 + 5)

>>6391219
Check this out
>>
Rolled 14 + 5 (1d20 + 5)

>>6391219
>>
>>6391221
Nice this should make up for our failure with interest.
>>
>>6391221
[ 23. Success! ]

Reverse of last result, 8 over target. Spicy.

[ Proceeding... ]
>>
Nesta is making the first move. James is in position. Jorge is circling around to get to the cages and pens. The Silverback is shouting orders from behind cover as his guards take pot shots that have no chance of hitting you. The Tengu are capering and skittering, getting into elevated positions, shield bearers blocking the marksmen as they double time towards purple, metallic platforms held up through some form of artificial gravity.

Scoping back in, you aim far to the right of your target and thumb the trigger. The Unggoy are being herded forward, reluctantly towards your general location, and it seems Nesta has marked that troop of runts for her first hit. You pull the trigger, the report of your rifle echoing as the bullet pings off of the curved fortification the Silverback had ducked behind. He vanishes, and you empty the chamber, and keeping a close eye on his position and running the firing solutions in the back of your mind, you start taking potshots. Only two rounds left in the chamber.

One you send over the three gorillas behind covers head, another you send wide and behind the scurrying Kig-Yar sprinting for their perch. Dropping the magazine, you let it fall and reload. James, having crept up to his vantage point, aims his grenade launcher and arcs a explosive round directly into the front mass of the Covenant Grunts. A brilliant blossom of Methane gas igniting explodes as sand, shrapnel and alien bodies are tossed back. Nesta makes her move then, as the cowardly Unggoy freeze and only don't scatter and rout because there were three, very scary Sasquatches behind them.

Two now. Nesta sprinted through the cloud of dust and burning methane, and using her improvised bayonet, skewered the brute herding the poor little runts forward. You got to see the look of surprise in the ugly bastard's eyes, before Nesta introduced his stomach to a pointblank quadruple ought shot, practically vaporizing his front half. And she took a play from your book, and used the furry alien's twitching corpse as a cover as his two friends opened fire. Jorge had put down two of the twelve tengu, sneaking up on them as their backs were turned as they tried to sight your exact position. They'd gotten between him and the captives, not a good place to be.

James sent another grenade at the now scattering unggoy, further reducing their numbers, while Nesta tossed the dead Sasquatch and full force kicked one of the cowering runs at the other two to create some distance. And with the first of four rounds chambered, you sent three flying randomly across the chaos. By the first, the Silverback and his groupies had stopped cowering behind cover, by the second they were moving on Nesta's location. The third, they stopped ducking behind cover or their subordinates.
Cont
>>
>>6391255

The fourth, you lined up the reticle, precisely over where the heart would be located on a human body, adjusted for the targets momentum and present trajectory, fall off, wind conditions and velocity and travel time, and pulled the trigger.

He went stiff. Eyes wide and white, jaw slack. Might've been too dumb to realize he died. Blood poured from the hole in his chest and he slumped over, his two bodyguards continuing to run forward and roar for five steps before they realized their CO was dead in the sand. Nesta was engaged in hand to hand fighting, ducking and weaving between the blows of two the sasquatches. You dropped the magazine, went to reload and

Swung to the side as bright, golden ray of light shot through the air and melted a chunk of clay half a meter away from your head. And you were reminded of how precise Kig Yar snipers were. From that distance, to get within half a meter of your target was no easy feat. You sighed, slapped the Magazine back into place and weighed your options.

Nesta needed support, she was holding her own and hadn't gotten hit yet, but who two tango partners had become much more cautious after seeing her pounce on their buddy. Jorge was busy breaking Kig Yar necks, and James was out of range for his battle rifle. But that sniper had you dead to rights, they wouldn't miss their next shot. And if they somehow whiffed it, the other sniper in the camp wouldn't.

>Act as Nesta's Guardian angel, and plug one of her dance partners center mass (DC 15. +2 Jotun, +1 Fire support (Nesta), Enemy is distracted -1, -2 Outside of Effective Range. DC reduced by 7 (From 22), Via SQ: Spartan-II)

>Engage in a sniper duel, and show these tengu how to properly land a record making shot (DC 16. +2 Jotun, -2 enemy is in Cover, -2 outside of effective range. DC reduced by 7 (From 23), Via SQ: Spartan-II)

>[ Maverick + Tactician: Daredevil Maneuver ] Wait until the enemy snipers have you in their sights, then kick off the cliff and as you plummet towards the waters of the bay, take your shot (DC 18. +2 Jotun, +4 Unexpected Angle (Daredevil Maneuver), -2 outside of effective range. DC reduced by 7 (From 25) Via SQ: Spartan-II)

>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)

>Write in option

Reminder, Jotun's rage is 2d4 now and has yet to be activated this combat
>>
>>6391256
>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)
Let's show these fuckers how Spartans get down.
>>
>>6391256
>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)
>>
>>6391256
>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)
Teamwork and activate Jotuns rage.

This should hopefully clear the snipers and thus let's us support our team in full
>>
>>6391256
Shouldn’t the Enemy is distracted be a +1 instead of a -1 for Nesta’s Guardian?

>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)
> Activate Jotun’s Rage
>>
>>6391256
>[ Maverick + Tactician: Daredevil Maneuver ] Wait until the enemy snipers have you in their sights, then kick off the cliff and as you plummet towards the waters of the bay, take your shot (DC 18. +2 Jotun, +4 Unexpected Angle (Daredevil Maneuver), -2 outside of effective range. DC reduced by 7 (From 25) Via SQ: Spartan-II)
>>
>>6391278
Yep! It was a typo. Fat fingered it
>>
>>6391256

>[ Maverick + Tactician: Daredevil Maneuver ] Wait until the enemy snipers have you in their sights, then kick off the cliff and as you plummet towards the waters of the bay, take your shot (DC 18. +2 Jotun, +4 Unexpected Angle (Daredevil Maneuver), -2 outside of effective range. DC reduced by 7 (From 25) Via SQ: Spartan-II)
>>
>>6391256
>>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)
>>
>>6391256
>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)
The daredevil option would be pretty cool but it seems like it'd needlessly prolong the fight.
>>
>>6391256

>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)
>>
>>6391256
>>[ Tactician + Spartan-II ] Coordinate with your team, ordering Jorge and James to knock down the sniper perches, while you scope in and give Nesta the opening she needs (Path Difficulty: HEROIC. First DC 15. +3 Expert Squad Tactics, +2 Jotun, -2 Outside of effective range. DC reduced by 7 (From 22) Via SQ: Spartan-II)

Not really convinced but lets go with this cliff
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

2 Votes for for free fall sniping

8 Votes for Expert Squad Tactics

1 vote for Jotun's rage

Teamwork makes the dream work

[ Decision made ]

[ Please roll 1d20+3. DC 15. best out of 3 ]
>>
Rolled 20 + 3 (1d20 + 3)

>>6391681
>>
Rolled 1 + 3 (1d20 + 3)

>>6391681
ok

>>6391683
Uh, based
>>
Rolled 3 + 3 (1d20 + 3)

>>6391681
>Teamwork makes the dream work
Took the words right out of my mouth.
>>
>>6391685
Oops.
>>
>>6391683
>>6391685
>>
>>6391683
>>6391685

[ Warning! Warning! General warning in place! Preferred candidate has achieved a critical success! ]
[ Error Code: RED! A critical failure is predicted! All members of Faculty, take cover!]
[ Temporal mainframe integrity compromised! Critical failure averted by Critical success ]

I LOVE when shit like this happens, its always hype. And remember, a Crit Success always trumps a crit fail (unless a modifier removes that protection), and adds flavor to the scene reflecting how Sven-033 beats the Crit fail and pulls off the crit

So with the crit, first roll nets you 3 success for the combat

[ Proceeding.... ]
>>
That meant it was time to improvise and put those officer crendtials to work.

"Jorge. Alter Course, take out those sniper nests. Rally with James, looks like they could get knocked down if you interrupt those lifts with a large enough blast" You calmly, ice coldly order through the COMMs, watching as Jorge removes another hostile contact with his bare hands. Immediately, he turns from the prisoner pens and charges towards the nearest of the two nests

"Understood" Your brother's voice sounds through the COMM line "I'll keep them occupied"

"And I'll take care of the rest" James says quietly as you spot him and his IFF tag sprinting across the beach landing, completely ignored as all eyes are on your position or Nesta. Speaking of which, she's in a bit of a pickle, scoping in, you grit your teeth and curse under your breath. She's surrounded, its only been a few seconds and these big apes are smarter than they look. Those are pack tactics, despite having the size and reach advantage, they're acting like wolves and trying to wear Nesta down. She's keeping them back with her shotgun and the knife she taped to it, but they've learned just how much damage it can do. And that she's got a guardian angel on her back.

They're keeping her in front of them, blocking your shot. They're smarter than they look. Nesta has taken a few hits, she's bleeding, only keeping up because of her precognition for incoming blows and shots, but she has her limits. Pressure. Pressure. Lots of it. No way to shoot around her, Sasquatches are moving too nimbly and often to confirm a lethal target. Only got one shot. Hands are sweating. Breathe in, breath out, stop the slight tremor in your palms, empty your mind. Think. How does Nesta's sixth sense work? It alerts her to any danger or threat to her person. Cause? Unknown. Has to do with how her brain is wired. Heightened instincts? Senses maybe? But the response is proportional to the danger she's facing. ASTER was bad enough to give her a heart attack due to sheer panic.

It all clicks into place. You know what to do. Just need to provide a bigger threat than the four monkeys do. Cold as ice, you line up the reticle on the back of Nesta's head and wait for one of the apes to get in front of her. If they won't get behind her, then you'll just have to aim for the reverse. A flash of brilliant light, you don't move. Not an inch. Misses your head by a four finger span. They'd have to get closer than that to break your concentration. You press down on the trigger.

The shot rings out. The bullet flies. Nesta stiffens for an infinitesimal moment, then as if she was pulled by phantom strings, jolted to the side.

One ugly ass gorilla down with a red hole where their eye used to be
Cont
>>
>>6391705

"Three" you count down, ejecting the casing as Nesta surges forward and adjust the count, slamming the knife on the barrel of her M45E straight into the throat of the nearest Ape, who'd raised their rail road spike shooting pistol towards her head. A guttural roar erupts over the team channel, as she physically lifts the larger alien by their ripped open throat, and then removes their head from existence.

That display, gave the brutish fucks a pause. And then the resounding thoom of one of their sniper towers getting blasted apart, the perch sent soaring as the anti grav projector is hit with a James' special cause them to look away from the very, very angry Spartan in front of them.

A lethal mistake. You line up another shot, swinging the reticle down and click your tongue. They dived. Winged their leg, they're still mobile enough to fight.

[ Successes in Combat: 3. +1 Success, +1 1 degree of success, +1 Critical success ]
[Violet Team Status: Nesta: Injured| Sven, Jorge, James: Uninjured
[ Enemies to beat: 2 Brutes, 2 Jackals (1 Sniper), 11 Grunts ]
[ Please roll 1d20. DC 17. DC Lowered by 7 from (24) via quality Spartan-II. - 2 Outside of effective range, + 2 Jotun, +1 in the zone, +3 Target is crippled, +1 Fire support (Nesta) ]
[ total bonus: +5 ]
[ Please roll 1d20+5. DC 17. Best out of 3 ]
>>
Rolled 4, 3 + 5 = 12 (2d6 + 5)

>>6391706
DEATH TO BIGFOOT
>>
Rolled 2 + 5 (1d20 + 5)

>>6391706
What are the odds I roll ANOTHER 1. I mean, come on, guys. If I do you legally cannot count it as a valid roll. No takebacks.
>>
>>6391708
God dammit
>>
>>6391709
Message received.
>>
Rolled 8 + 5 (1d20 + 5)

>>6391706
Hopefully I don’t fuck up this roll.
>>
Rolled 5 + 5 (1d20 + 5)

>>6391706

>>6391709
>>6391712

Oh my god.
>>
>>6391713
>>6391712
>>6391709
Still have Jotun's rage, which is a 2d4 now, if you wanna activate it.

highest roll is 13,
>>
Rolled 16 + 5 (1d20 + 5)

>>6391706
Speed rollers are retarded
>>
>>6391714
Do it
>>
>>6391714
Do not use it yet.
>>
>>6391714
Is it fine if we use it now?
>>6391715
Oof and your roll was the only one to beat the DC without jotun rage.

Also message received, do not roll since all I’m getting are low rolls.
>>
>>6391715
Man I read the entire update before I rolled I was just (un)lucky with timing to have seen it.
>>
>>6391720
I only vote no because its just the start of stuff + we need to roll atleast 4 on a 2d2 which is half to even meet the DC

>>6391725
dude your telling me, My shit updated and is set for the 10 seconds and it refreshed + the entire rolls came in at almost the same time.
>>
>>6391726
RNGsus is fucking with the numbers for us all. He's kicking the fucking router.
>>
I'll give you guys a bit more time to discuss.
>>
Go with Jotun Rage, sooner we end this fight the better.
>>
Rolled 1, 4 = 5 (2d4)

[ Jotun's Rage, Activated ]
>>
>>6391737
That brings the total to 18, 1 above the target number!
[ Success! ]
[ Proceeding.... ]
>>
Jorge and James confirm their kills, pumping rounds into the Tengu thrown from their platform falling its sudden detonation. Nesta, like a cornered cat, hops back, feeding shells into her shotgun while using its stock and barrel to defend herself and block the axe like cleavers attached to the end of the Sasquatches' handguns. If they weren't alien animals, you'd almost be impressed by the tenacity the lame one is showing by keeping in the fight with half of his leg half attached at the knee. You put a tag a two meters away from Nesta's current location and scope in, lining up the shot as she holds off the two larger and stronger brutes. Her M45E is beaten, bent and broken as the gorilla looking Covies continue to swing and thrash their sidearms against it, trying to beat Nesta to the ground, never giving her a chance to rack it.

Losing her primary weapon, she rips the knife and the barrel it was attached to off and swings wildly. Seeing that same blade terminate two of their pals, the thugs back off, waiting for an opening as Nesta lunges, feints overextending, then hooks the healthy one with her gauntlet and drags them away and towards the ground. The cripple tries to peel her off his comrade, but she uses him as leverage to lift herself off the ground and double kick directly into the soon to be dead alien's chest. He topples back and.

Bang. One. Didn't miss his vitals this time, threaded the line under his helmet and put a round through his ear canal. Cal would've been green with envy with that shot. You swing your scope back around, catching the last sniper and his spotter making a break for it, abandoning their posts in blind terror and peeling off. The Unggoy, had started their rout after watching their frontline evaporate and seeing their taskmaster get put into the ground. Not sure how much of that is due to your improvised "costumes" and how much it is caused by seeing their superior get minced up in the meat grinder, the whys don't matter only the result. And the result is extremely beneficial to you.

James is moving to intercept the fleeing Marksman team, Jorge is rushing towards the beach where Nesta is wrestling with the last Sasquatch, who she has dragged down by the waterline. Its hard to tell which of them is holding the advantage, they're rolling in the sand and are a tangled blur of limbs and violence. You can just make out the flash of Nesta's knife and the chopper attached to the end of the monkey's gun.

Battle isn't won yet. Reinforcements could come streaming down the cliffside paths or emerge from the buildings deeper into the camp. And with how much noise Violet team has made, they could arrive at any second. And you've got one round left in this magazine. And probably can't stay attached to the chalk wall for much longer.
Cont
>>
>>6391749

[ Path Split ]

>[ Boogeyman ] "Jorge, Nesta, drag the surviving brute into the mangroves, I'll watch your backs. I have a plan for him. James, see to the prisoners. We got to bug out" [ End combat prematurely ]

>Put the last round into the back of the fleeing sniper, leaving his spotter (Next DC 19. DC reduced by 7 (From 28) Via SQ: Spartan-II. +2 Jotun, +4 Target is out in the open and running in a straight line. +4 Jotun's rage, -3 outside of effective range) [ Sven-033 will become undetected if roll is successful]

>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]
>>
>>6391750
>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]

With the bonuses this is DC 12 so worth the shot and reduces our enemies.
>>
>>6391750
>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]
I'm down to clown on this, let's all just roll good
>>
>>6391750
>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]
>>
>>6391750

>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]

This is what Spartans were made for.
>>
>>6391750
>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]
Get em
>>
>>6391750
>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]
>>
>>6391750
>>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]

i see we are all going with the FUCK IT WE BALL option so im down
>>
>>6391750

>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]
Already got Jotun active and even without it's got pretty good odds, might as well.
>>
>>6391750
>"Spartans, secure the survivors, I'm going headhunting" [Pursue the fleeing hostiles/ cut off their reinforcements] (Next DC 25. DC reduced by 7 (From 33), +6 Brawler: Openhand, +4 Jotun's Rage, +1 Giant. +2 Enemy is terrified Brawler rank 6 + Plasma Wiz countering negative modifiers (Outnumbered, Enemy fire support, Enemy is employ Plasma weaponry) [ Path Difficulty Raised to Legendary ]

I dont like where this is going, going on our own alone... this is getting a bit sloppy. At least we are leaving the rocky cliff where we are very visible, hopefully there is water ahead for us to use and abuse. We can easily assume a robust force of reinforcements made up of Brute Shocktroopers and other aliens cohorts (plus vehicles) is going to be on our way, while we go and finish the fleeing enemies. Not ideal. Unfortunately all this patrol camp aliens can confirm we are more than mere humans, and killing all of them with incoming reinforcements sounds difficult no matter the bonuses.

Lets kill what we can and then get the fuck out in the sea. Thats the point of guerilla warfare. And of using our armor advantages. The Covenant have plenty of soldiers here, remember. Finishing a little patrol camp will not change things much.

>Write-in
>"James get the Grouper near this camp. This people will not be able to walk on their own."
>"Nesta, Jorge ensure your alien prisoner stops thrashing around and capture it. Then loot what you can from this camp."

Those humans are not moving far on foot, not with having been tortured, maimed and beaten up by Brutes. They will just collapse after a few steps if they are taken outside of their pen now. No point in freeing them if we don't help them properly. Best we put them inside the Grouper immediately. Likewise with the Grouper near we can put any loot from the camp we can manage to grab, inside the vehicle. Alongside the captured brute. Probably for capture him, Nesta should break his hands and feet for ensure it doesnt just move around. A beating will not work out, he isn't a normal human.

This is why I was talking about sedatives sometime ago. I recon ones for large animals should be decent to use in the future.
In regard to the sniper rifle it was good in the end but it didn't fit well with what the rest of the squad was doing. Its much better to use it in a direct assault. Not on a stealthy attack on an enemy camp. If we had gone underwater and creeped near without being noticed this would have gone different.
>>
>>6391752
From what I have seen so far I think others should be allowed to roll.
>>
Sorry, no update today cause its Wednesday and I'm already tired as hell + the april fools Captcha is pissing me off
>>
>>6392146
understandable
>>
Just a heads up, there's a chance I could be late with the update. Don't think there's a risk I won't be able to put out at least one post in the new path direction today, but me putting it out later than the tuesday updates is a real possibility. Just wanted to warn you all

Oh, and I dreamt of Halo last night. it was a pretty cool dream
>>
>>6392489
Np
>>
>>6392489
all good

did you dream of the believe trailer campaign
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

Took a little longer than I expected it to

9 Votes to pursue the fleeing hostiles/ kick the difficulty to Legendary
L
+ 1 vote for u/0+IGGQv's write in

Complete consensus to have Sven go head hunting

[ Decision made ]
[ Please roll 1d20+13. DC 25. Best out of 3 ]
>>
Rolled 6 + 13 (1d20 + 13)

>>6392758
>>
Rolled 6 + 13 (1d20 + 13)

>>6392758
Shoot to kill
>>
Rolled 20 + 13 (1d20 + 13)

>>6392758
Dice gods bless me
>>
File: gruntsfw.jpg (33.5 KB)
33.5 KB
33.5 KB JPG
>>6392764
>>
>>6392764
https://www.youtube.com/watch?v=9zVmT_txUA0
>>
>>6392764

The Dice Gods have made their desires clear!
>>
>>6392764
https://www.youtube.com/watch?v=Qz7EhV4t4Es
>>
>>6392770

Yeah. They want blood.
>>
>>6392760
>>6392764
Aw fuck, these are from the same IP. What do?
>>
>>6392760
>>6392764

Yo, you the same person or is this a case of same IP range?
>>
>>6392775
>>6392777
does this mean we might have to have someone else roll or what
>>
>>6392782
if no one else rolls surely we keep the 20
>>
>>6392777
Brothers. Using same net in house. No proof thoigh
>>
>>6392784
I would call bullshit on that if I wasn't in the same circumstances right out of highschool.
>>
>>6392786
and there is a 10 min discrepancy between both rolls which if someone was trying to double roll is weird to do so at a perfect 10 mins
>>
Rolled 9 + 13 (1d20 + 13)

>>6392758
We're just coping at this point so I'm gonna roll.
>>
>>6392784
What if both of you try and draw Sven and if the drawings are different enough we can tell if its actually two of you.
>>
>>6392789
id like to say in Philippines family home and family net is a common thing.

>>6392791
fair and up to qm in the end.
>>
>>6392784
>>6392786
>>6392789
>>6392793
I mean I believe it and have no issue taking the crit. But Ima leave it up to you guys if we go with that or the result of 22 >>6392791 rolled

so lets flash vote it to keep it over the board

>Keep the twenty, even if there's a chance it isn't 100% legitmate

>Don't take the crit, in the spirit of fairness and take the failure on the chin

>>6392765
lmao

>>6392767
Love this

>>6392771
And this brings back memories, thanks you two for sharing some good tunes

>>6392792
Though this is also an option, but I'd never complain about getting some fan art lol

>>6392554
Actually it was Sven + Nesta going full sicko mode on the flood.
>>
>>6392794
>Keep the twenty, even if there's a chance it isn't 100% legitmate
I am willing to give anon the benefit of the doubt.
>>
>>6392794
>Keep the twenty, even if there's a chance it isn't 100% legitmate
Probably lame but I care more about a good story then people fudging rolls.
>>
>>6392794
>>Keep the twenty, even if there's a chance it isn't 100% legitmate
im inclined to believe in the answer given do to how long time passed in-between when both rolls happened
>>
>>6392794
>Keep the twenty, even if there's a chance it isn't 100% legitmate
>>
>>6392794

>Keep the twenty, even if there's a chance it isn't 100% legitimate

Brothers is plausible enough.

In a similar circumstance here, although I don't believe my brother uses /qst/ or 4chan generally.
>>
>>6392795
>>6392796
>>6392799
>>6392805
>>6392806
Loud and clear amigos

[ Warning! Warning! General warning in place! Preferred candidate has achieved a critical success! ]

With a final result of 33, that puts you eight over the Target Number, which means 3 more successes for the total.

[ Proceeding... ]
>>
But the Covies haven't gotten a good look at Spartan Zero Three Three, only the glint of your rifle's scope. The dangerous thing about a rout, is how easily it can spread even through disciplined ranks. You're bigger, meaner looking than the rest of your team. Closer to the Sasquatches in height, and wearing the bones and split jawed skulls of the Svartalfar. In their eyes, if the rest of Violet team were monsters, you'd look like Grendel himself reborn in the eyes of the enemy. And realizing this, you made a decision. It was a stupid, reckless one. But dangerous was what Spartans did best, you all lived for that kind of thrill, but you were always a little more of a daredevil than most of the class.

"Spartans, Secure the Survivors" You command as you swing back up and slam one of the hooks on your arms into the wall, and start climbing up towards the cliff's lip at a record setting pace, and without waiting for confirmation tell them "I'm going headhunting"

You know James, Jorge and Nesta have strong opinions about what you're about to do, but also that they'll follow their orders and that they trust you not to get yourself killed doing something suicidal like intercepting the enemy reinforcements solo. But, acting crazy would just deepen the psychological impact your sudden, violent appearance would have on the Covies, which would buy them more time to figure out how to get out with the Hostages intact. Tracking the route the fleeing chickens and the gas breathers took, you sprinted off in pursuit, calculating the exact moment you'd intercept with their intended escape route out of the enclosed bay and meet their reinforcements head on
_
Mood Music: https://youtu.be/1w2E2vdu4fk
_
[ Adjusting Perspective ]

Captain Kestidion, was extremely curious. Moments ago, he'd been enjoying a midday meal, waiting to receive orders besides "Hold Position and continue interrogation of blasphemer "Humans" ". A boring deployment without any glory to be one, with the only benefit that it was easy and amusing to see how to furless runts squealed. He couldn't believe that they were responsible for the loss of the Minister of Archeology, with how spineless and weak they were. They'd wail and cry like beaten pups the moment they dragged away just one of their spawn.

Which was why Kestidion was curious. Somehow, his younger cousin had gotten himself killed by those same pink skinned runts. He'd probably gotten surprised by the half starved and crazed ones that had scattered into the wilderness to live like the animals they were. That was Kestidion's initial thought, and that he'd have to beat his uncle to death for producing such a pathetic son. However, then the whole garrison went deathly silent, save for the berserk roaring of one of the fresh meat warriors that had, moments ago, gone silent as well
Cont
>>
>>6392833

Six Jiralhanae. Dead in seconds. That had caught the captain's interest, and as he marched with his guard and more experienced soldiers, he saw the outlines of the cowardly Unggoy and Kig-Yar that had left his blood behind to die. He'd enjoy squeezing them for information, their deaths would be painful.

Raising a hand, to keep his more hotblooded warriors from using them as target practice before he could extract a confession from one of the condemned cowards. A vicious, savage sneer lifted on Kestidon's snout as he walked closer, giving the deserters the false belief they were saved before...

A shadow fell from the heavens, like a righteous fist of the Forerunners sent down against the wretched sinners. Where had once been a wild eyed Kig-yar, practically running on all fours in blind terror was now a bloody, meaty smear on the ground beneath...something Kestidon had never seen before. It was wearing armor, or was some kind of machine covered in glistening, ghostly blue silver metal as dark as deep waters that shimmered in the rising sun. And Bones, The Captain realized with a mix of admiration and dread. Sangheili bones.

"Is that one of ours?" One of his more mentally challenged brothers grunted, and while the Thing that was now butchering its way with ease through the fleeing fodder troops was almost Jiralhanae sized, the proportions were all off and wrong. And the way they moved, though much quicker and precise than the pink worms called humans, was clearly human. Just...more so. Faster, with more force behind it. The thing moved like a blur of violence, and killed its prey so brutally that the Unggoy and last Kig-Yar actually worked together to try to get away as the Bone Wearing Berserker ripped on of the Unggoy in half at the waist with as much ease as splitting a roasted bone.

"I do not believe they are, Grubykum" Kestidon, shaken out of his reverie watching such an efficent and brutal killer in their element said "End it, I believe we've found the answer to get us off of this rock at once"

He watched his lesser brother charge, beating his chest as the thing crouched down, beast like, the dull silver on its visor flashing in the sun. Was that somekind of primitive Visor? The captain would find out after he'd ripped it off the Thing's severed head to get a look at the savage beneath it

And his belief he'd see an ugly, human face under it was shaken as the thing reared up, to its full height and threw out its arms, the cloak on its back, tattered and frayed, as it let out a warcry worthy of any Jiralhanae Chieftain. That did not sound like the foul human tongue

"TILL VALHALLA!"

And then it charged Grubykum, who only face to face with the beast, had the presence of mind to draw his Death Lobber and take aim. It was over in an instant, amidst the screams of the lesser species.
Cont
>>
>>6392835

The beast was upon him in a moment, the shot intended to blast it to whatever pit of hell it had crawled out of, sent hurtling over head as with the back of its arm it shoved the Death Lobber by its blade over its head.

Then Grubykum died. A flash of red across the throat. Did that monster have claws? Kestidon felt an unfamiliar cold sensation run down to his bowels as his stupider brother's body toppled, deprived of its head, which now sat in the hands of his killer. Who lifted it up like a trophy and then, with utter contempt tossed it to the ground where it was splattered beneath their feet.

It had weapons on its back, yet it chose to kill barehanded. A worthy prey.

But before the Captain could claim first right to its flesh and bones, Grubykum's just as worthless sons charged forward towards the unknown adversary, enraged by the death of their sire. Kestidon stood back, and watched, wanting to see his foe in action longer to learn how to take it apart.
_
[ Adjusting perspective, Returning perspective to preferred candidate Sven-033 ]

You rolled your shoulders and stomped towards the two hostiles rapidly closing in on your position, those guns of there's where grenade launchers with blades as long as the weapon's body on the front. And they tried to use them like oversized axes. The biggest, meanest looking Sasquatch, stood on the hill, his troops surrounding him as they watched you from afar, curious and almost childlike.

That'd be the biggest mistake they'd make, and the last probably. For the two in front of you, theirs would be not holding position and observing you like the rest of the alien freaks were

[ Success in Combat: 6. +1 Success, +1 1 degree of success, +1 Critical success]
[Violet Team Status: Nesta: Injured| Sven, Jorge, James: Uninjured
[ Enemies to beat: 8 Brutes ]
[ Please Roll 1d20. DC 22. +6 Brawler, +1 Giant, +3 Jotun's Rage, +2 SQ: Spartan-II, -4 Enemy is berserk. Brawler rank 6 countering other negative modifiers (Outnumbered, enemy is armed...etc) ]
[ Total Bonus: +8 ]
[ Please Roll 1d20+ 8. DC 22. Best out of 3 ]
>>
>>6392836
Oh, it should be 7 successes in Combat, actually
>>
Rolled 17 + 8 (1d20 + 8)

>>6392836
>>
https://www.youtube.com/watch?v=gjk6QCL2YLE&list=RDgjk6QCL2YLE&start_radio=1
>>
Rolled 8 + 8 (1d20 + 8)

>>6392836
>>
Rolled 17 + 8 (1d20 + 8)

>>6392836
well then say high to the biggest spartan
>>
>>6392845
pun intended
>>
>>6392841
>>6392845
[ Succcess! ] [/blue ]

A clean 25, 3 Over DC. More Brutes gonna die tonight

[ Proceeding... ]

>>6392842
The berserker breaks under the Jotun's heel

>>6392845
This feels apt https://youtu.be/i05IlyyS7l4
>>
[ Adjusting Perspective ]
_

If there was one compliment that could be given to Krolykeum & Begtaeum, it was that they had more brains than their useless and now dead Father. They opened fire, roaring over the sound of their Death Lobber and Kestidon shifted his feet, arms crossed. To the Beast's credit, it was unintimidated and continued its advance. And proved it would not be so easily killed, as it, with precise and subtle movements bounced the Explosive Shots off of its armored shoulder pads and arms, the blast waves washing over it like it was a weak breeze, causing no delay or stop in its movements. And then, it waited, displaying advance intelligence and a tactical mind, for Begtaeum to reload, as Krolykeum fired a shot at its legs. A shot that deflected off of its foot and shot towards the side. Begtaeum, seeing his father's headless corpse, tossed aside his Death Lobber and threw himself at the beast while they were one footed, tackling to the ground

Knowing his subordinate, he'd begin to ravage and maul his opponent with claws and fang. And for as lethal as the Beast had proven to be, it wouldn't be able to get out from under a larger opponent when they were pinned. He just hoped his relative would leave enough to drag to the new Minster of Archeology and to be identified. Begtaeum rained blows down on the thing's helmeted head, as they shielded their face with their arms, bent over with their legs over their shoulders. A humiliating pose to die in, The Captain thought with amusement before those legs snaked and constricted around Begtaeum's neck. Choking, he rose, aiming to drop the Beast on its neck, killing it swiftly and denying himself the sport of mutilating it. But he went still, those legs tightened and snaped closer, twisting as the Beast lifted itself up with incredible lower body strength. And with a twist of its hips, snapped Begtaeum's neck

And so Begtaeum died, their head twisted at an unnatural angle, toppling backwards as the Beast rose to its two feet, showing no injury from the beating it had just endured

"BROTHER! FATHER!" Krolykeum had fallen victim to the rage in his blood and ran at the armored Beast. Kestidon held up a hand, refusing an unspoken request by one of his warriors to interrupt the match. The Kig-yar were trembling, unable to properly sight their rifles.

"No. Our mission is to gather information on the Prophet Killer. Culling this Animal too quickly, will deny us vital knowledge of this new enemy"
_
[ Adjusting perspective, Returning perspective to preferred candidate Sven-033 ]

"Come on ugly! If you're so ready to join your pals! Come at me!" You bellowed, voice booming like thunder "I've got more than you can take, Come on!"
Cont
>>
>>6392851

The Sasquatch, now entirely lost in a berserk rage, charged you and wrapped their arms around your midsection. This time, you weren't caught off balanced and snaked one arm around his neck. You'd dispatch this one the same as the last ....

[ Bulwark: Unbreakable + Brawler: Open hand completely nullify incoming damage from Injured to Nothing ]
[ Success in Combat: 8. +1 Success ]
[Violet Team Status: Nesta: Injured| Sven, Jorge, James: Uninjured
[ Enemies to beat: 7 Brutes ]
[ Please Roll 1d20. DC 20. +6 Brawler, +1 Giant, +2 Jotun's Rage, +2 SQ: Spartan-II, +2 Enemy grappling you is bigger/ larger than you, -6 Enemy has gone completely savage]
[ Please Roll 1d20+7. DC 20. Best out of 3 ]

You still have the once per combat insta kill/ disable, if you ever wanna skip one of these rolls
>>
Rolled 17 + 7 (1d20 + 7)

>>6392852
Break Them
>>
Rolled 6 + 7 (1d20 + 7)

>>6392852

Another one bites the dust...
>>
Rolled 15 + 7 (1d20 + 7)

>>6392852
DEATH TO THE ALIEN!
>>
>>6392853
[ Success! ]

Twenty Four, Four over DC. 9 total success in combat so far.

[ Proceeding...]
>>
Rolled 2 + 7 (1d20 + 7)

>>6392852
>>
>>6392857
Not ce confirmation that Cov is looking for us, instead of glassing the planet though. Grace really did great with her prophet kill. Just a question of how many survivors and if our prowlers can carry them all.

Gods hope we don't need to steal of find another ship to get everyone out.

Also if the new Prophet is her based on the caps words that's def another target either for kill or capture.
>>
>>6392861

We should aim for another capture.

Might not mean RED FLAG isn't dreamed up, but wormy can fill in a whole lot of blanks for Halsey and the spooks in ONI. And maybe enlighten everyone as to the Luminaries.

Which, if he's got one, we 100% need to steal or destroy it as well.
>>
>>6392822
>With a final result of 33
Hey I recognize that number. kek also dubs, which are followed by more dubs. Pretty rad.

>>6392853
Sure are a lot of 17s this go around.
>>
[ Adjusting Perspective ]
_
Begtaeum was a blunt, savage instrument. A proper Jiralhanae, but no experienced warrior. His twin, Krolykeum, had better potential and control. He might've gone frothing mad, but he still remembered the wrestling techniques he'd learned as a pup. Captain Kestidon observed that, despite being much larger than the Human Vermin, this Beast's bulk surely was mostly due to its strange, shimmering armor rather than any natural muscle and strength. Krolykeum was in his prime, a young Warrior, with rage fueling his strength. He was taller, broader and just as deadly out of his mind as he was in it. If he instinctively remembered his lessons and beatings, the Beast would fall.

The Captain shook their head as he watched, the beast had gotten onto his subordinate's back, somehow escaping his grip and causing them to fall and stumble forward. Krolykeum kept on their feet and ran towards the nearest rock jutting out of the ground to slam his unwanted rider against it. Too late. The Captain saw that the Beast had metal hooks fused to its gauntlets. One sank into the cheek of his Cousin's last son, and tore through their mouth before it locked onto their upper jaw. He felt that same unfamiliar sensation, now traveling down his spine and settling in his legs, as Krolykeum's death wail ripped through the highlands. The beast twisted its arm and off came the upper half of A Jiralhanae's skull, the tongue wagging wetly as some nerve impulse kept its body running before it crumpled to its knees and slid.

The torn piece sailed through the air, and the Captain understood what he was feeling. Traces of Fear. An weakness he'd thought he'd long ago purged from his body. The Animal was looking at the Death Lobbers. Kestidon knew the distance was in their favor. And that the Creature could easily learn to wield those weapons.

"Now you may advance, Ultra Norbyis" He ordered, glancing to his highest ranked subordinate. The proven warrior did not react or acknowledge the command, simply staring slack jawed at the carnage in front of him and the Beast casually walking towards one of their own weapons, like an utter simpleton "Advance, Ultra"

"Captain. I do not believe that is an enemy we can best" Norbyis, admitted their utter cowardice "That strength, it is unnatural. And it fights like an Sangheili, it is playing us, acting the part of the wild animal. It has gotten three of us killed, it probably has killed nine of us on its own"

"If it is a lone Ogre-Wolf" Kestidon snarled "I am aware of its intelligence and skill, Advance, Ultra, before I execute myself"

"Captain" Norbyis bared his fangs, Kestidon struck him on the back of his head

"ADVANCE! THAT IS AN ORDER!"

And Norbyis, growling, ran down the hill
Cont
>>
>>6392868

"Minor Gopeis, Minor Craktiis. Support Ultra Norbyis. Surround our enemy, allow Norbyis to die if he must. You have numbers on your side" The Captain order two of his remaining five subordinants forward, swallowing drly as he watched them sprint down the incline, mentally reminding himself of the distance from here to the ghosts they had driven here in.
-
[ Adjusting perspective, Returning perspective to preferred candidate Sven-033 ]

The Balance of the Sasquatch's Axe Grenade Launcher...things was all off, far bottom heavy and forward to the barrel. It required a different aiming style than a regular grenade launcher, and a different firing stance but you knew how to hold it from seeing how the Sasquatch's now dead and dismembered had wielded it.

"I see Corporal Meatgrinder is under the assumption outnumbering a Spartan guarantees victory, ready to pay the reaper's due, you stupid apes?" You ask, grinning savagely under your helmet as you swung around the strange weapon in your hands and laughed, entering Spartan time as you felt the dregs of your Adrenaline Rush slowly recede from your body as the next three to die charged at you, each wielding the two of the same spike shooting side arms as the ones on the beach had.

[ Bulwark: Unbreakable + Brawler: Open hand completely nullify incoming damage from Injured to Nothing ]
[ Success in Combat: 9. +1 Success ]
[Violet Team Status: Nesta: Injured| Sven, Jorge, James: Uninjured
[ Enemies to beat: 6 Brutes ]
[ Please Roll 1d20. DC 26. +5 Grenadier, +2 Jotun, +3 Scrounger, +1 Jotun's Rage. DC reduced by 7 (From 33) Via SQ: Spartan-II ]
[ Total Modifier: +11 ]
Please roll 1d20+11, DC 26. Best out of three ]


>>6392866
I didn't even notice that lol
>>
>>6392869

More grist for the mill.
>>
Rolled 7 + 11 (1d20 + 11)

>>6392871

Let's try that again.
>>
Rolled 3 + 11 (1d20 + 11)

>>6392869
well then might have an actual problem
>>
Rolled 5 + 11 (1d20 + 11)

>>6392869
The numbers are being funny lately.
>>
>>6392873
[ Failure ]

By exactly 10 under the target. Oh and before we [ Proceed ]

Would you like to pop Unbreakable?

>Yes

>No
>>
>>6392876

That might be wise.
>>
>>6392876
Wait, shit, I forgot how to math, 8 under target, not 10. I'm a dumbass
>>
>>6392876
>>Yes
>>
Looks like trying to use a new gun for the first time while still in combat might be a bit of an oopsie for Sven. Maybe he should have popped the ground a couple times immediately after he picked it up.

Oh well. Hot streak was bound to end eventually.

>>6392876
>>No
Nahhhh. How often can we proc Unbreakable again? Once a mission, right?
>>
>>6392882
Correct
>>
>>6392876
>>No

i deleted my last vote fyi
>>
>>6392883
Off forgot that. No then where not Injuted so we can take a hit
>>
>>6392851
>>6392868
Yeah this feels like a Brute Clan very "family military unit".

>>6392861
Well we have a lot of places to look for survivors, we barely started searching for them honestly. And also we have to grab the ones we have found so far.

- The prisoners of this brute patrol camp (that cannot walk and must be placed in the Grouper ASAP)
- The humans inside the Fereydun Atoll Aquatic Studies Lab (that need to be recovered in the Grouper)
- We have yet to search Fereydun and Black Reef ruins
- We have yet to search the natural coves and caves of Alpha Corvi
- We don't know where the local politician vault could be
- We don't know if the Brutes garrison decided to capture more humans has sport/food/free slaves (if this patrol camp was allowed to do this what would the rest of their Clan do with humans ? Blood games ?)

The Skidbladnir hangar will be definetly full by the end of it.

>>6392862
I am thinking the best outcome that we can for capture : is the brutes leadership of this Clan, some other aliens and the low tier ruling prophet sent here. Plus general loot of weapons/war gear and maybe small vehicles.

Taking another spaceship would be very hard. There is a lot of Covenant on ground and a small group of Covenant spaceships in orbit. We do have Vali to use if nothing else.

Realistically capturing anyone will be hard. We cannot afford too much armor damage if we want to be operational in Alpha Corvi-II. At least if we want to use our armor for what its meant to be used and abused has an advantage : water.
>>
Alright, no unbreakable

[ Proceeding... ]
>>
>>6392876
>No
Drop the alien gun-axe Sven.
Time to use our sword and pistol.

Hopefully this Aquatic/Mako/Argonaut variant can take a beating. Speaking of the name

>>6392889
Can we propose a name for the variant if we return from the mission ? I feel like Okar and Halsey will appreciate it. Its clear there is some confusion at the MJOLNIR project lab for this variant name.
>>
>>6392887

See, a brute live capture would be nice, but containment might be difficult.

A prophet would be harder, but easier to contain and bigger pay off.

We should only go for it if we get a good opportunity though, since he'll probably be heavily guarded. Otherwise, he's a priority target for catching acute rifle-itis of the frontal lobe.
>>
>>6392890
>Can we propose a name for the variant if we return from the mission?

Sure, knock yourselves out
>>
>>6392891
>See, a brute live capture would be nice, but containment might be difficult.
I guess we could improvize a method. It would be brutal but it should work. Cut them up a bit, then burn the wounds for cauterize, after that chain them up with some of the metal around the wrecks of the lab/our temporary base. Then its just a question of Rita placing some sleep drugs inside their bodies and maybe a grenade up their butt. I don't think just beating them up will work with Brutes. Beside we can advance Boogeyman with this actions.

>A prophet would be harder, but easier to contain and bigger pay off.
A prophet wouldn't need much for be secured has a prisoner. Some simple heavy weights tied to it would do really.

I expect both the Brute leadership and prophet to be near eachother. Politicking is the only thing worthed here to do. Beside looking at the ruins. So their guard retinues might be together.

There is just one exception : the possibility of a monument/tomb for the dead prophet in Fereydun (the only place with enough space for such a visible/glorious structure). Which could divide the prophet and Brute leadership from being in the same location.

>>6392892
Very good, think i will put forward Triton then. I am not convinced by the three names used so far.
>>
>>6392895

Aegir?
>>
You tested the range, arc and speed of the rounds with a practice shot and were surprised by how much kick it backed. A cloud of dirt and dust exploded in front of the officer leading the charge, you adjusted your aim, mapping the trajectory now that you'd seen its firing arc and how fast its ammunition left the barrel. But you couldn't line up a kill shot in time. The three Sasquatchs charging down the hill opened fire rather than rush into Close Quarters and with each of them carrying two guns, they sent a storm of fist sized spikes. You had to dodge. Mjolnir armor couldn't withstand that kind of a beating. But in spite of your excellent kinetic vision and senses, you didn't expect how fast those nails traveled, and took a few hits. You'd maneuvered in such away that most of them deflected off of your breastplate or pauldrons. But two hit their mark and spiked through the inner layer of armor. One in your thigh, another just under the armpit

Searing pain shot through your body, followed by the strange and agonizing sensation of metal rapidly cooling under your skin and in your body. Gritting your teeth, you watched as the two in the back stumbled, but got their footing back as their Superior kept shooting. You dove for the rock you'd killed the last of the apes in front of, sliding on your legs and avoiding digging the Nail in your thigh deepr. The two in the back may be injured, but you aren't certain if they were. Couldn't get a good look through the cloud of debris the second, missed shot you'd fire kicked up. Breathing out, you checked the location of each of the nails, stiff in your muscles. They weren't near any major arteries. And you had Bio Gel. Wouldn't bleed out before this fight was over. And they were affecting your movement, tossing away the now empty Covenant Grenade Launcher, you gripped the spike in your thigh, and tore it out, grimacing as you twisted it out of your leg. Stabbing it into the wall behind you, you took a breath, counted the loud pings and cracks against the wall on your back and watched carefully as three red dots circled around your location. One to the right and two the left, the former closing in faster. That had to be the officer. He seemed reluctant to fight, or entranced by the show of ultra violence you'd put on.

Out of Adrenaline, you reached up to the spike stuck under your armpit, measuring the stride of the Sasquatches and running the numbers. Seven seconds before the first reached you. You stiffened your lip, thought about what Mendez would say if he saw you wincing at pulling out a splinter, and twisted the second nail out of place, warm blood oozing out of both of the wounds. You'd need to clear both, because you could feel some of the material from the inner armor stuck in the holes. You'd patch yourself up and your armor, once the fight was done.
Cont
>>
>>6392897

Reaching down to the grenades on your belt, you considered your options. Couldn't kill all three with the DMR, Sniper took too long to reload in Close Quarters. But you had grenades. Lots of grenades. And you had a Sword.

For some reason, your mind went to the Napoleonic Grenadier. You palmed the Plasma Grenade and Gripped the Hilt of your sword. These Brutes would notice the blade in your hand, before the Grenade in your back. This would be risky. Covenant Grenades were terrifying, a ball of super heated plasma. Instant death in the palm of your hand.

What was it Nesta said? She was surprised that the Covenant didn't use suicide bombers? Maybe they never thought anyone would be crazy enough to try to stick one of these minature suns on an opponent in CQC...

[ Bulwark: Unbreakable and MJOLNIR MARK IV/ OCEANIC Greatly reduced Damage received and prevents Sven from being wounded ]
Sven-033 is Injured, Bulwark: Unbreakable, prevents negative modifiers from being injured
[ Success in Combat: 9. +1 Success ]
[Violet Team Status: Nesta, Sven: Injured| Jorge, James: Uninjured ]
[ Enemies to beat: 6 Brutes ]
Please roll 1d20. DC 23 +3 Bladebreaker, +5 Grenadier, +1 Giant, + 3 Who would be crazy enough to try? (Maverick: Daredevil Maneuver, if roll succeeds, Maverick Bonus is doubled to +6 ), +2 Spartan-II, -4 Pinned down and Surrounded. DC Reduced by 7 (From 30), Via SQ: Spartan-II)
Total Modifiers: +10
Please roll 1d20+10. DC 23. Best out of 3
>>
Rolled 14 + 10 (1d20 + 10)

>>6392898

Let's pull some Gears shit.
>>
Rolled 12 + 10 (1d20 + 10)

>>6392898
KILL KILL KILL
>>
Rolled 17 + 10 (1d20 + 10)

>>6392898
>>
>>6392902
>Somehow... 17 returned
>>
>>6392902
[ Success ! ] [/b]

And four over the target number, one away from an extra degree of success

[ Proceeding... ]
>>
>>6392903

John might not be here, but he's got our back.
>>
>>6392896
Doesn't feel very aquatic themed.
>>
>>6392909

Aegir is the jotunn personification of the Sea.
>>
>>6392910
Oh i see. I think my research auto corrected to Aesir while i was reading. My mistake.

It could fit
>>
Adjusting Perspective...
_
Captain Kestidon would never admit to the feeling relieved that it was over now. That he'd grown afraid of the strange, bone wearing warrior, for it was a warrior whatever it was. If it was a human in advance armor, or some sub species or a superior species that had remained hidden until now. It was no machine, it bled and yowled like any stuck beast. Ultra Norbyis would redeem his earlier cowardice, and present Kestidon with the head of the Warrior. He'd bring it to the Chieftain, who'd present it to the Minster. And they'd leave this world to a real fight. He'd remember this strange foe, whatever it was. Watching his subordinates fall on the place the beast had chosen to die, he idly wondered how it'd taste before.

Before his blood ran cold and he felt like a pup stuck in a cave in the dark, to test his courage and worthiness to join the clan. To live past birth. He tasted blood, his hands tremored and his vision blurred as a howl. Not a noise he'd heard any human make, even the ones he'd held over burning Plasma Coils to see how long it'd take them to die. Nor any beast. It was keening, high pitched and carrying.

And the Monster rose, as if it had not just been shot twice, had not been crippled and brought low to its knees. And it held a sword of metal in one hand, as it rushed Norbyis as he rounded the pillar of stone it had sought shelter behind.

"Shoot...Shoot" The captain found himself muttering, desperately as the two minors circled behind the Monster and froze as it assailed Norbyis with a flurry of strikes and slashes, moving like a Sangheili Swordmaster but with a Jiralhanae's brute strength, howling and roaring all the while. Norbyis could barely defend himself with the blades attached to his Spiker. In a flurry of motion and violence, Norbyis fell to one knee, blood pouring out of cuts on his chest arm and leg. He managed to load a round, aim for the head then.

Kestidon's mouth dried, and he started to hyperventilate. As Norbyis struggled to pin the Monster's head to the rock, to nail it in place and keep it from bashing his spiker away, The Monster, going silent as a corpse, moved the hand it kept behind its back around its side and under the bellowing Ultra's head.

There was a flare of blue, and the Captain realized that this Monster had never intended to survive this fight, merely kill and brutalize as many of his warriors as it could before dying. But it did not die. Not when pummeled, not when grappled, not shot or a moment away from execution. And not in the fiery doom of an Anskum-pattern Firebomb. He'd stuck the grenade to the underside of Norbyis jaw, then reversed the pin as easily as if he was scolding a pup

And kicked the Ultra away with the same, unnatural strength and speed as before, as the containment field failed and the firebomb detonated in a brilliant cloud of violet plasma flames. Gopeis and Craktiis fired wildly into the blaze that hid the Monster.
Cont
>>
>>6392912
And it was then Kestidon realized it was no Animal, No Beast, No Warrior, No Monster. No Human. The Demon that had appeared from the cliffs, strode through the Firebomb as its detonation collapsed, despite having been inches away from its lethal radius, sword in hand, dragging it across their arm, sparks joining the white hot glow as it dissipated around it. And, for a moment, a single, terrifying moment, Kestidon saw a vision of his own death reflected in the silver mask on its face, a skull, fanged and broken.

"Retreat" He hoarsely rasped, pride, dignity and professionalism forgotten. He turned, bellowing "Retreat!"

And saw he was alone, he spared one glance back, as Gopeis and Craktiis heard his command, looking away from the Demon, damning themselves to hell. And then, for the first time in his illustrious career, Captain Kestidon fled, chasing after his subordinants who'd left him to die, praying to the forerunners that they'd left at least one Ghost for him to escape on
_
[10 Success in Combat while under a Boogeyman Modifier. Enemy routs if able ]
[ Adjusting Perspective...Returning to Preferred Candidate Sven-033 ]

"Skeggöld, skalmöld. Skildir ro klofnir" You growled, chanting the words as you marched up to the two Sasquatches who'd just wasted their ammo firing it into a super heated ball of plasma, you'd walked through the dying embers of the grenade, knowing when it'd be safe to only receive a few surface burns "Vindöld, vargöld. áðr veröld steypisk!"

They tried to chop you up with their side arms, swinging them now that they'd run dry, but you blocked, countered and parried, cutting their wrists and forcing them both to drop one of their guns. Stalking around them, you watched them closely, and then, in unison, both of them pulled grenades from their belts and charged you, roaring like wild animals as they tried to take you down with them

Current Success in Combat: 10. +1 Success
[Violet Team Status: Nesta, Sven: Injured| Jorge, James: Uninjured ]
[ Enemies to beat: Two Brutes ]
[ Please roll 1d20. DC 18. +3 Bladebreaker, +1 Giant, +4 Enemy is terrified of you, +2 Spartan-II -2 Enemy is willing to die to take you down.]
Total modifiers: +8
[ Please roll 1d20+8. DC 18. Best out of 3 ]
>>
Rolled 1 + 8 (1d20 + 8)

>>6392913
FINISH HIm!
>>
>>6392914
oh fuck! sorry guys
>>
>>6392915
still two rolls
And you do have Unbreakable still
>>
Rolled 7 + 8 (1d20 + 8)

>>6392913

If this doesn't work out, burn our auto-success.
>>
Rolled 4 + 8 (1d20 + 8)

>>6392913
>>
Would you like to pop Unbreakable?
>>
>>6392916
well looks like we have to burn it then
>>
Rolled 13 (1d20)

>>6392913
Man i gotta draw somethin, last thing i drew was Vali
>>
>>6392919

We'd better.
>>
>>6392919
Most definatly
>>
>>6392919
Okay.
How does the boogeyman interaction with unbreakable work (the chance to rout)? We roll? QM roll? Or is it situational?
>>
>>6392919
Yeah. I don't like a 1 in close quarters with 2 brutes. No matter how much they are shitting their pants. We need to be in peak shape with all the other fights aheads of us just in this mission.

Seems the captain and its last goons are fleeing. Guess the Demon rumors start now. It might be difficult to kill all of them if they are fleeing with Ghosts, even if we have a Sniper Rifle.
>>
>>6392924
[ enemies have a chance to rout after success increase in combat [AP Bulwark: Unbreakable interaction] or when Sven nullifies extreme damage via Unbreakable ]

So, the two remaining brutes, would have a chance to rout again, since they were considered unable to retreat last round.

So, if they do run, it'd be Combat over unless Sven goes full Black Suit Spider man after surviving 3 Danger Close Grenade Detonations
>>
>>6392926
hmm with our injuries might be best to retreat since this is gonna be long mission. We cant risk getting hurt to the ponit we cant heal up.

Our current injuries shold be healable with some medicine and rest. Or do we need proper doctors for nesta and Sven?
>>
>>6392926
And yeah its one of the things I roll behind the screen, I had been since you went over 7 Success actually, but the brutes hung on until 10, where it auto proc'd since they had no APs or Qualities that'd increase their discipline, mental fortitude or resistance to fear beyond that of whats normal for a brute (Which is why the Successes required for a certain rout were 10 to start)

And I will say, these guys have the mother of all handicaps for their roll rn
>>
>>6392852
>You still have the once per combat insta kill/ disable, if you ever wanna skip one of these rolls
Could we disable one of this two brutes in front of us ?
>>
>>6392927
You're both just injured, so you don't need a flight back to the Skidbladnir. Same with their armor, Sven can field repair it (Cause he has scrounger)

>>6392929
You could use the Brawler: Open hand once per combat ability to take one of them out, which would reduce the damage Sven would take from the fail/ crit fail
>>
>>6392929
might be better then since unbreakable is one per mission. Or will it hurt us too much?
>>
>>6392927
If we could put some bullets in their back as they flee it would be for the best. The ones that are fleeing if they survive us, will be too occupied sperging out in fear before giving a coherent information that we destroyed their patrol camp to their superiors. That give us some minutes. Enough to fill the Grouper and get in the sea.

Sven wounds seems easy. Nesta was doing a lot of rolling around in the end with that brute, and she has injured. She definetly needs attention at our camp. Not sure how much since we didn't see.
>>
Currently we have 4 yays and 0 nays (by my count) for activating unbreakable. Also you can pop both Unbreakable and the instant disable/ kill of Open hand btw, not sure if I brought that up before.
>>
>>6392935

If that's an option, I say do it.
>>
>>6392935
no reason not to pop open hand then since its once per battle.
>>
>>6392930
Fuck it. Lets use it

>>6392931
I betting on the other brute being too afraid if we disable his fellow, thus reducing the damage of the 1.

>>6392935
Ok use both if possible. Disable. I now want this gorilla even if he is the 10th cousin of Kestidon and a low groundpounder. He needs to learn fear and some retribution for the human pen is needed.
>>
>>6392935
Nah lets keep that seperate
>>
>>6392935
Doesn't Giant interact with Bulwark 3/10 and that can let Sven use an opponent to tank a hit for him? Could we have one tank damage and then execute the other with Open Palm... or is that not how it works?
Sorry if too much rules lawyering lol.
>>
>>6392940

Honestly, that sounds awesome.
>>
>>6392940
You can, I've been waiting for you guys to remember and employ that trick actively, rather than Sven passively doing it with his Human Meat shield tricks

And since your combined Brawler+ Bulwark + Grenadier skill is over 15...

I'd say it nullify the crit fail in this scenario and more or less auto succeed as a counter, without spending Unbreakable

Won't work like that every time, but considering what's happening and Sven's combined APs + Qualities, I think it would in this instance

You all good with that?
>>
>>6392942

Hell yeah, brother!
>>
>>6392942
Absolutely.

RAAAAARGH TERRORIZE SASQUATCHS ! WEAR THEIR HEADS HAS TROPHIES ! GAIN VENGEANCE FOR FEREYDUN AND BLACK REEF!!
>>
>>6392942
What if i gave you this?
>>
>>6392942
awesome

>>6392945
also awesome
>>
>>6392945
My idea was what could be more insulting than wearing an Elite sword master's sword hand? A necklace of them since we can't be all ears
>>
>>6392945
Holy shit that's like the coolest thing ever. If you gave me that? Well it'd just make my day! That's so badass. Sven really is a scary, scary motherfucker isn't he?

>>6392948
And that detail somehow makes it even cooler! And also is very Sven-Coded
>>
>>6392948
>>6392949
dfinately fits our Bladebreaker objective. The Swordmaster here will be the first hand ;v
>>
We need to start taking Blademaster helmets as trophies too.
>>
Alright seems decided, that you're game for the Bulwark 3+ + Special Quality: Giant ability backed up by Bulwark: 5 + Unbreakable (Passive, not active) and Grenadier 5, to avert the critfail + Brawler 6/ Open Hand 2 to diasable one of the two would be Martyrs after forcing the other one to get stuck with the spike grenades Sven-033 was about to be hit with.

Note that this won't always be an option to avoid massive damage when you're in dire straights like this. But it can be (as are any other clever loopholes/ combinations of Sven's APs/ Qualities, if I think it makes sense/ is fair)

Anyways, sorry to drag this out so long asking you about if you want to pop active abilites
>>
>>6392945
Thats awesome
>>
>>6392953

[ Proceeding... ]
>>
>>6392945

That is straight fucking fire.
>>
>>6392945
Based
>>
And they were ready to die. No matter how hard or fast you struck them or how deep your sword bit, they pressed on, throwing themselves against you and pinning your sword arm as they primed their stick grenades, spikes jutting out of the explosive head as they swung them down. Time practically frozen, Adrenaline shot through your veins as you were sent deeper into Spartan time than you ever had before. Mjolnir could protect you from a lot, but two grenades detonated point blank, stuck directly on your body? That might put you out of commission for awhile or even...You weren't dying here. Like hell you were dying here! They'd thrown all their weight against you. Their footing was unstable. Your leg shot out, almost instinctively as their shutter like movements sped up, the one on the right tripped, you gripped them by the bandolier across their chest and ducked, slamming into them shoulder first in a desperate gambit.

His buddy's grenade missed your head and hit and stuck into the neck of his friend. You weren't able to entirely avoid the blast of the grenade your meat shield still held and felt shrapnel shoot into your back and legs as you threw his body off your back, gritting through the pain as the mangled corpse rolled on the grass, leaving a red streak on the ground.

Critical failure averted through quick thinking. One damage source entirely blocked via forcing enemy to take the hit. Bulwark 5: Unbreakable reduces Sven's Injury From [ Moderately wounded ] to [ Wounded ] to [ Minorly Wounded] to [ Lightly Wounded] to [Badly Injured] . MJOLNIR MARK IV reduced [Badly Injured] to [ Moderately injured], without any damage to its integrity/ system ]

Bulwark ranks prevents Sven from taking any penalties from being moderately injured, Sven will recover from his injuries in time for his next outing into the field

His friend, tossed by the blast and peppered with shrapnel as well, is on their knees. Their eyes alight with a familiar fear. For a moment, you're back in the sparring ring in boot camp. But unlike then, you have no reason to hold back or pull your punches. You pounce on him, wrap your hands around his throat while he's stunned. And start apply pressure. They barely have time to squirm before you choke them out, crushing something in their throat. You keep kneeling on their chest until you feel it struggle to rise and then breathe out, relaxing your muscles.

You're more bruised than anything else, but had too many close calls in that scrap for comfort. Luckily, you know how to wear Mjolnir and move in it to avoid taking any serious hits. But it had been close. You'll need to stop the bleeding in your thigh and armpit, and pick out the shrapnel stuck in your back. But that's just basic first aid. You'd be fit to continue the fight if...

If the reinforcements hadn't run. They still had at least three more Sasquatches and more Tengu and Thralls backing them up than you could count at a glance. And they ran
Cont
>>
>>6392961

Cowards.

"Violet Team, Enemy reinforcements had routed" You report, as you take your medical kit and make sure the hole in your thigh and under your arm are clear of debris before prepping to fill them with Bio Foam "I've taken a prisoner, how are things on your end"

"Drowned a Gorilla, didn't need Jorge's help to do it" Nesta says proudly "Appreciate it still though"

"Trying to get a response from the prisoners" Jorge says a moment after Nesta "James headed back to grab the grouper. You sound winded, you in one piece still?"

"Had a few close shaves, but I'm intact and barely injured" You report back "Closest call came just a second ago, nearly had two grenades stuck to me"

"Yeah, that'd be enough to kill even you, Fangs" Nesta remarks gravely "Need to get patched up"

"Just need to remove a bit of Shrapnel"

"You really are damn near Unbreakable, aren't you" Jorge chuckles "Glad you're alright, brother"

You nod, and look down at the still Sasquatch in front of you, listening to their whistling breathes escape their crushed windpipe. They're durable monkeys, you'll give them that.

But what to do with this one

> [ Boogeyman ] "Jorge, you're on escort duty. Nesta, get your knives sharp, we've got a blood eagle to make..." (Leave a bloody message to the Covenant)

>[ Wunderkind/ Inspiring + Diplomat ] "Jorge, watch my prisoner, I'll see if I'll have more luck getting through to the survivors..."

>Due some first aid on your captive, to keep them alive long enough to interrogate them (DC 14. +2 Well supplies, -2 alien anatomy, DC reduced severely by 10 (From 24) via Quality: Wunderkind)

>[ Maverick ] "lets tag the catch of the day, and see where he leads us when we let him go"

>Write in option

And for your information, Sven would've survived the crit fail easily if you took it on the chin, Bulwark's damage resistance + its damage mitigation/ reduction would've made sure of it.

Sven-033 is hard to kill.
>>
>>6392962
> [ Boogeyman ] "Jorge, you're on escort duty. Nesta, get your knives sharp, we've got a blood eagle to make..." (Leave a bloody message to the Covenan

Hmm brutes wouldn't know much apart from maybe prophet presence and maybe more camps to hti?

Boogeyman would let us lower moral more which we need to get more openings. So I say go full kanki against covenant.
>>
>>6392962

>[ Wunderkind/ Inspiring + Diplomat ] "Jorge, watch my prisoner, I'll see if I'll have more luck getting through to the survivors..."
>>
>>6392962
>Due some first aid on your captive, to keep them alive long enough to interrogate them (DC 14. +2 Well supplies, -2 alien anatomy, DC reduced severely by 10 (From 24) via Quality: Wunderkind)

Blood eagle is tempting after the human pen....but I want to learn what he knows. Beside an alive Sasquatch is still a good enough gift for High Command i feel no ? Though he is just a groundpounder nothing special about a Brute Minor. Beside being an alien soldier which we know little of.

Making a blood eagle and adding some decorations from the alien corpses around, could really increase the fear factor though.

Tough option.

>>6392963
I recon he might know some of his clan numbers. If the Gorilla can count which it might not be capable. But what he very likely knows judging by the human pen and the human corpses we found before, is if more humans have been captured by brutes.
>>
>>6392965

Hey, live captures for vivisection by ONI are useful.

They can tell the regulars where to shoot for maximum damage, or engineer specialist ammo for use against them.

We should also police all these weapons. Spikers aren't bad and even if the Halo 2 Brute Shot is kind of trash compared to the Halo 3 one, it's not *awful*.
>>
>>6392962
>[ Boogeyman ] We've no time for a full blood eagle sadly, instead just head/trophies then use their own spikers to nail the headless bodies to the trees real quick. Never know might get some new Brute forged toys

>Due some first aid on your captive, to keep them alive long enough to interrogate them (DC 14. +2 Well supplies, -2 alien anatomy, DC reduced severely by 10 (From 24) via Quality: Wunderkind)
This is important partially because I want to be able to speak in a tongue they understand so in future we can engadge in banter.

---
I just like the idea going forward Sven becomes to the Brutes what John was the the Elites. Never know might actually get some to civilise up....yeha i know im laughin too.
>>
>>6392967
You know sure +1
>>
>>6392962
>> [ Boogeyman ] "Jorge, you're on escort duty. Nesta, get your knives sharp, we've got a blood eagle to make..." (Leave a bloody message to the Covenant)

we will have time to capture more later for now we need to send a massage
>>
>>6392962
> [ Boogeyman ] "Jorge, you're on escort duty. Nesta, get your knives sharp, we've got a blood eagle to make..." (Leave a bloody message to the Covenant)
>>
>>6392966
Fair

Taking their weapons and war gear should be easy enough, just a question on how to carry them and then make a pile inside the Grouper. Armor pieces and corpses might take some time if we feel like doing more looting work. But with Boogeyman now we have the option to use alien corpses for art and crafts, if we don't want to taking them home with us. Lot of materials available for that, we could leave even some gifts (jurryrigged traps) underneath said art.
>>
>>6392962
>[ Wunderkind/ Inspiring + Diplomat ] "Jorge, watch my prisoner, I'll see if I'll have more luck getting through to the survivors..."
>>
>>6392962
>>[ Wunderkind/ Inspiring + Diplomat ] "Jorge, watch my prisoner, I'll see if I'll have more luck getting through to the survivors..."

>>[ Maverick ] "lets tag the catch of the day, and see where he leads us when we let him go"

Do not take prisoners. We're doing guerilla warfare for an unknown period of time, not a commando strike where we're extracted at the end of it. Having prisoners just drains our supplies and causes problems in managing them.

Tagging and releasing is the best easy way of gathering Intel without a prolonged interrogation and execution, and let's Sven be big brother to all, including the little kiddies at the lab. If we're really lucky one of the prisoners will be a parent of the kid or something.
>>
>>6392962
> [ Boogeyman ] "Jorge, you're on escort duty. Nesta, get your knives sharp, we've got a blood eagle to make..." (Leave a bloody message to the Covenant)


>[ Maverick ] "lets tag the catch of the day, and see where he leads us when we let him go"
>>
>>6392965
>>6392962
I ll change my vote to

>[ Wunderkind/ Inspiring + Diplomat ] "Jorge, watch my prisoner, I'll see if I'll have more luck getting through to the survivors..."
>>
>>6393058
+1
>>
>>6393058
+1
>>
>>6392962
> [ Boogeyman ] "Jorge, you're on escort duty. Nesta, get your knives sharp, we've got a blood eagle to make..." (Leave a bloody message to the Covenant)
Leave em a little gift.
>>
>>6392962
>[ Wunderkind/ Inspiring + Diplomat ] "Jorge, watch my prisoner, I'll see if I'll have more luck getting through to the survivors..."

Boogeyman is good too. There's no reason to take a lower ranking brute prisoner to squeeze for info IMO. Better to use him as material for psywar than spend resources keeping him alive for any amount of time.

>>6392945
Sick. The hands really sell it.
>>
https://youtube.com/shorts/e4z0LKWwLUI?si=Ij8zA11yiREWQbHu
>>
>>6392962
>> [ Boogeyman ] "Jorge, you're on escort duty. Nesta, get your knives sharp, we've got a blood eagle to make..." (Leave a bloody message to the Covenant)
>>
[ Rebooting...Monitor 404TormentedCache back online ]

5 votes for [Boogeyman]/ Blood Eagle

7 Votes for [Wunderking/ Inspiring+ Diplomat]

2 Votes to interrogate the stinking ape

2 Votes for [ Boogeyman]/ Sven the impaler

4 votes for [Maverick]

Very close vote, but having Sven try and get the captives talking/ coherent enough to move wins. Nesta is probably sad that she doesn't get to do a Blood Eagle, thou

[ Decision made ]
[ Proceeding...]

>>6393305
Yeah, I knew that. It is especially fitting for our boy innit?
>>
Could use him to send a message to the occupying force. For all the barbarity of the Covenant, the Blood Eagle was an act that was unknown to them. And you remembered from Deja's classes that Fear of the Unknown was the greatest fear of all. But that'd be a waste, for the greatest effect and impact on enemy morale, the subject of such an execution needed to be of a suitably high rank. This Sasquatch was a grunt, fought harder than some of his superiors, smarter to. But rank and file didn't react the same way to seeing one of their own die horribly as they did one of their superiors, their CO. Corporal Meatgrinder, the Silverback, he'd have been a good pick. And you tried not to think too much about how you were thinking of adopting one of the favorite tactics of the defunct Einherjar group.

Tagging him with a tracker, a navbeacon, and letting him loose? Risky. These apes were smarter than their brutish looks. That could get you into a trap, or worse, the tech reverse engineered. If a bunch of terrorists can work together a IFF Spoofer from a few neural interfaces, the Covenant could figure out human Navtech. You weren't going to give them any chance to widen their already substantial advantage over humanity in this war. But deciding the fate of this alien, was low on your list of priorities. Grabbing them by their ankle, you started to drag them down to the beach via the official trail.

"Jorge, watch my prison" You, responded, deciding to focus on what was more important. Getting the former prisoners coherent and moving, "I'll see if I'll have more luck getting through to the survivors"

Jorge met you at the bottom of the hiking trail, and you transferred the prisoner to him. Nesta was on the shoreline, on watch for any enemy troops coming out of the mangroves.

"Nesta, head up the trail, police the enemy equipment and keep watch for any second waves coming down from their base camp" You order, and she salutes and enthusiastically sprints up the trail without a word, as Jorge pressed the barrel of his sidearm against your captive Sasquatch's head "Jorge, what's the condition of our survivors"

"Completely non responsive. Can't give you a diagnosis. If Shika were here" He started, before cutting himself off "Its trauma related, I know that much. Shellshock. The things they've gone through, seen, its made them go completely numb, retreated into their own minds"

"Its the only way they could survive, Jorge" You say sadly as you walk up and repress a rush of white hot rage. There were kids here, younger than you. Couldn't be older than six, if that. Hard to tell due to the malnutrition. They had glassy eyes. All of them did, and looked at something that wasn't there, ignoring any kind of stimulus, completely cut off from the world outside of their own thoughts.
Cont

You crouched down, getting down to eye level with them. They were broken. And most in your position would've written them off as lost causes.
Cont
>>
>>6393541

Ordered them to be given a merciful, dignified end. But you saw an alternative to that ultimate and final, decision. You had read up on modern military therapy techniques, knowing even Spartans weren't immune to mental disorders or psychosis. War rarely changed, and the cost it exacted from its participants, certainly hadn't. So you sat, still, and examined them thoroughly, looking for any sign of conscious thought or trace of emotions.

It was there, it was faint, but it was there. Like Jorge had said, they'd retreated deep into their own psyches. It'd take a trained psychologist to get them all out of their bubbles and years of therapy to even start repairing the damage to their minds, but you could get them react. And to move. But only because they all had adopted the same trauma response. They must've saw that it worked to keep them alive, and subconsciously copied the response to escape the terror of their circumstance. You just needed to get through to one, and the others would open up enough to get out of these pens and to treatment. And you needed someone who wasn't completely gone

"Tony" You said, seeing a man in a bloodstained CMA uniform, one of his eyes pulverized in the sockets, a cheekbone broken and his face swelled with cuts and deep bruises. His jaw was dislocated, broken and he was missing fingers and covered in burn marks and cuts. He groaned, eyes lifting. You'd seen is IFF tag in your HUD, when you got close.

"Can you speak to me?" You ask, and he recognized that you speaking english and not the guttural barking of his captors. He groaned, and shook his head. One of the kids turned and looked at him. One of the adult prisoners curled into a tighter ball.

"You understand me?" You ask, he nodded slowly "Grab that kid's hand, help me help these people. They're completely shut off from the world, but have been conditioned to stick together. And I think the kids are the reason, grouping together while completely mentally shut down, makes me think they were trying subconsciously to keep the kids safe, even after they realized they couldn't fight back"

Tony grimaced, and rose up

"Wow, steady, grab on" You say, offering a shoulder. Fuck..."I didn't notice your leg was broken, that's my fault, Lean on me". Slowly, Tony helped you gently lead the most reactive of the child survivors out of the pen, and on trembling feet, the other, scared and traumatized kids followed after. And once they were out, one by one the rest of the survivors crept out quietly, trying to avoid notice and attention. It was a start. But it was also a problem and snag in the operation. There survivors in the research site, and a little less than half that number here. Nearly sixty non combatants.

A D77 Pelican could fit twenty passengers, it'd be cramped, but it was possible. If you ignored the safety regulations, you could get all of these Civilians off world, in two trips. It'd be risky, for both them and the Skidbladnir.
Cont
>>
>>6393543

Thirty one children. Thirteen adults in need of immediate medical attention and psychological evaluation. Couldn't cut it down to one trip, by only sending those who absolutely cannot remain on the battlefield. And if you did, it'd leave you with thirteen non-combatants.

"Are you going to save us?" The little girl asked weakly, snapping you out of your purely, logical train of thought as you ran through the calculations and logistics of getting her and the rest of the civilians out of the live combat zone.

"That's what they trained us to do" You told her, looking her in the eyes "You've been very brave up until now, but I need you to be just a little braver, for just a little longer. Can you do that?"

She nodded slowly. And you were astonished that she could talk, or even notice the world around her. She had some incredible mental fortitude for a girl her age. Almost was Spartan material.

"Are you going to kill the monsters?"

"All of them", and made a pink promise with the kid who had a stronger psyche than twelve grownups. Tony was looking at you

"I I was taught to only make promises I can keep, especially to girls" You tell him "It's why we're here, told someone who knew you I'd bring you back"

He tried to speak

"She's alive" Jorge assured him "Your sister, I mean"

Tony shuddered and started to cry, and fell completely slack against your side

James came back with the Grouper before any enemy counter offensive could be launched. The survivors, who were slowly coming out of their shells enough to stare AT you and the other members of your team rather than looking straight through them. Besides the girl, who told you her name was Violet, talk about coincidences and Tony, two more of the survivors began speaking. One of them could only repeat her rank and service number, and the other was able to say he was an Insurrectionist, but little else. That must've been what they'd told their captors, over and over again. And was all they could remember how to say, even after finding their voices.

They kept their distance from your prisoner, even after you had the alien rendered immobile with a few shots from his own gun and had Nesta hogtie him for good measure. Before you drove off from the camp, James asked a question you'd been hoping to avoid.

"What are we going to do with them?" He asked "I know Jorge won't ask and Nesta won't either, but for entirely different reasons"

"Jorge is a teddy bear, and won't like the answers I can give" You say stoically "best case, we send the kids and the worst cases up to the Skidbladnir"

"Heavy risk of them being shotdown"

"Exactly. But its the best we can do. It'd leave us with thirteen Civilians, researchers and school teachers. I wish the CMA coast guard wasn't so damaged, he could've been given a gun", James nods "Do you have any ideas, Petty Officer?"
Cont
>>
>>6393545

"Only what you've already stated. Can't keep them in our camp, wouldn't feel right to send them away" He answered "We might be able to shelter them at the research site. But that comes with its own risks. They Covenant are, almost certainly aware of its general location now. Maybe one of the caves"

"Only the uninjured ones. Kids wouldn't last too long in them either. too damp. too cold", you watch the cowering figures that barely looked human after all the abuse they'd gone through "But I have to make a call. For their sake. and the mission's"

>Send the kids and injured to the Skidbladnir in Doghouse. Ostrum has the best shot to evade detection if the Covenant are still watching the skies

>Despite it being highly unideal, shelter the survivors in either the base camp or the research site. It'll keep them out of direct combat, at least.

>Wait to make the call until Thistle and Indigo teams come back

>[Maverick] "It isn't an immediate solution. But there is a Military grade bunker somewhere near Jamshid..."

>Write in option
>>
>>6393547
>Despite it being highly unideal, shelter the survivors in either the base camp or the research site. It'll keep them out of direct combat, at least.
>Write-in
>Specifically base camp, have Jorge direct additional work for Purple team for temporary house discretly the survivors here, while you take a look at the old tank left here (Brute prisoner will be immobilized and secured properly).

Our base camp is the ex ONI multi-projects lab. Its the best place at the moment because we fortified it and made traps around it, and the Covenant think its cursed and they are ashamed of their defeat here. Its three layers of defence. In addition to that we have on our base ready and safe medical supplies, ammo, food and water.


We cannot send them at the Fereydun Atoll Aquatic Studies Lab because that place is already full. That place is also at risk now, and we will likely need to evac it if they are discovered. And I dont trust other places in terms of safety. That military bunker could have been breached/bombed for example, and since there is Covenant activity near Fereydun this survivors would be under threath. The only real safe place so far is our base and that politician bunker which remains an unknown.

It seems also we might have another problem for send them up the Skidbladnir, : the skies. We initially thought of sending survivors up travel after travel with stealth... but how Purple Team talks about it right now doesn't really inspire me to do so. If the skies are regulary patrolled by air wings of Covenant vehicles that option cant be done. We might have another objective on hand: we need the skies cleared and safe, otherwise taking survivors away becomes difficult. Or at least we need the aerial patrols distracted, so that Chen and Tor can be less disturbed in their work. All survivors need to go the Skidbladnir eventually, but if the Covenant have increased their patrols due to what Spartans did then we need to first remove /redirect somewhere else that problem.


We still have a lot of possible humans groups to find around Alpha Corvi-II. And if some of them can fight, then its just a question of going to the weapons depots that Soren found the existance of.
>>
I think if we start guerilla/ambushes actions against Covenant patrols not near our base, we should be able to increase our survivors concealment and also provide more secure skies for Tor and Chen, so they can travel more regulary and with less notice.

I am not too eager in striking one of the main Covenant positions at the moment, at least not yet. That will create too much reaction i feel. We should do that in the last days we stay here, when we leave.

In regard to the politician bunker, i think we could narrow its possible location even if Soren cant communicate with us for now. The bunker would need to be remote, preferably underwater, difficult to see and with a natural defense and maybe even shielding from outside electronics and instruments like scanners. And of course said politician and his entourage would still need to be able to reach this bunker, in a discrete and quick manner. The best place for that would be in a small natural park island/s somewhat near Black Reef or Fereydun. Likely Fereydun since it was the capital.
>>
>>6393547
>Send the kids and injured to the Skidbladnir in Doghouse. Ostrum has the best shot to evade detection if the Covenant are still watching the skies

I trust in Ostrum also we did send Grey, to follow up on the plane trail. So we're likely getting a chance to destroy that air base to make future evac easier
>>
>>6393547
>[Maverick] "It isn't an immediate solution. But there is a Military grade bunker somewhere near Jamshid..."
>>
>>6393547
>Write in option [Jotun/Wunderkind/Scavanger]
They cannot stay here, we cannot house them. So we do this.

>Step 1
Transport them outta here #1 rule is get outta dodge

>Step 2
We stop them off at base to get food and equipment enough to keep them warm for #3.

>Step 3
By now the adults should be a bit more with it, im really sorry but this is a war bigger than us, bigger than them. We give them a map, we give them supplies. We send them into a wilds, somewhere hidden where they can bunker down. We're doing this specifically so they can last awhile and we know where to find them...

---
>Step 4
At some point if we find organised survivors we can send THEM to deal with those we hid. I'm truly sorry but this cannot slow us down we have a job to do that save smroe than them. If we don't find anyone they'll survive awhile buying us time to come up with something else and not blow our cover. We can walk those with enough wits through captured enemy gear enough to atleast be able to shoot.
---

In short, arm them, supply them Part ways.
>>
>>6393514
It really is.

>>6393547

Backing >>6393560

But we *need* to >Send the kids and injured to the Skidbladnir in Doghouse. Ostrum has the best shot to evade detection if the Covenant are still watching the skies.

If things go to shit, they're going to be in the biggest danger.
>>
>>6393547
>>Write in: Send as many as possible to the Skidbladnir in Doghouse... But over time.
Ostrum has the best shot to evade detection if the Covenant are still watching the skies. HOWEVER, they may not know we're from off world, but might just think we're the remnants of human forces on this world. We lean into that. Get the captives to safety, treat their injuries, and create cover for the operation by coordinating with the other two teams and faking transmissions to create the image we're just remnants. It will keep the Covenant looking downwards, not upwards, and we send the captives up in multiple trips when we see a good opportunity. Also, If we're going to see any meteor showers, solar flares, or other astronomical phenomena that would cover a trip up, we use it - it would save us having to coordinate with a team to create a distraction.
>>
Rescinding >>6393750

>>6393898

This guy's plan is solid.
>>
>>6393898
Hmm you know what +1
It's a good plan
>>
Happy Easter. I'm going to leave the vote active for a bit longer, since I know some of you will be busy with the holiday (I know I will be)
>>
>>6394008

Fair enough, 404.

Btw, going to be any RvB references, since it's like 5% canon?
>>
>>6394008
Happy Easter !
>>
>>6394008
Happy Easter, brother. Paint some eggs purple.
>>
>>6393898
Probably the best plan we have so. +1
>>
>>6393898
I'll support this plan
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

Sorry to make you wait all day, Easter kept me busy and I took a nap and slept for hours.

1 Vote to shelter the survivors in base camp/ the research site
L
+ 1 votes foru/0+IGQv

Votes to send the kids and injured to the Skidbladnir

1 vote for [ Maverick]

1 vote for Jotun/ Wunderkind/ Scrounger

5 votes to Send as many as possible to the Skidbladnir over time

So the plan will be to gradually send over the survivors over to the Skidbladnir on Doghouse, but gradually

[ Decision made ]
[ Proceeding... ]

>>6394015
Maybe. Need to rewatch it desu

>>6394035
>>6394153
Happy Easter. Unfortunately I got to the function too late for egg painting
>>
>>6394414
gonna need to focus making the covenant focus on the ground and taking down their air patrol. so that we can evac. Hopefully thistle gets us something to work on that.
>>
>>6394414
oh and crreating a resistance army to distract and fool the covenant occupation.
>>
Y'all need to stop and think for a bit, we're trying to do Guerilla stuff here and ya want flights on one of the only two birds we got going back and forth to a ship meant to be in stealth and now with a bunch of inverted mentally shagged civvies some of whom may be a danger, we deserve to get blown out the sky for a stunt this dumb.

I'm sorry that's just beyond stupid. Can we actually have a plan and think more than 1 mission ahead when this is a campaign?
>>
You make the call. "We'll do it gradually, carefully. Obscure our operation and origin. Make the Covenant think we're remnants rather than returnees" You lay out your plan as you put it together "Create a cover for our mission, falsify transmissions for the enemy to intercept to sell the ruse. Indigo and Thistle can help with that later. We'll get the survivors to safety, treat their injuries, and hope the Covenant keep their eyes on the ground looking for where we came from, rather than on the skies, stars and the black"

"Good plan, sir" James says, nodding once as he hears it "If the smokescreen works, it'll improve the survivors odds of reaching the Skidbladnir in one piece"

"We won't know if it has for a few days at earliest, but we'll begin moving survivors as soon as possible" You explain, watching as Jorge, with his helmet off, sits and tries to get the two other kids who lived through that hell to react and do more than sit silently and hug their knees. Poor guy. Poor kids.

"Guessing you'll give Doghouse the order"

"Of course, his skill set makes him the best shot to slip through the Covenant ships in orbit unnoticed and undetected" You say, frowning as you watch Jorge try and get through to the kids who'd seen things that would make even career soldiers crack "But to boost his chances, we'll have him do multiple runs. We'll gradually evacuate the survivors, once we have a good opportunity to"

"Wouldn't want them to get shot out of the sky, after all they'd gone through", James says, looking at the scene in front of you now to. Tony was listening, from his corner of the troop carrier. And so was Violet. And even if you upbringing wasn't ordinary, you were certain normal kids wouldn't be that attentive, especially after what she'd gone through. Maybe Halsey would like to meet her. If Ackerson wasn't talking out of his ass, it seemed like she was having trouble finding candidates for the second class of Spartans. And Violet, well, the more you looked at her. The more you thought how easily she'd have fit in with the first class, if she'd been born fourteen years or so earlier. Especially with the way she was glaring at the restrained alien shoved in the far corner of the Grouper. You'd seen that look and made it yourself too often to mistake it.

"We've got a duty to get them to safety" You agree, releasing tension from your shoulders you hadn't realized was building as you felt the grouper sink under the waves.

Part way through the Journey, Thistle and Indigo updated you on their missions and in that order.

"Sir" Jai started, calm as a rock and cool as ice "We've found the homebase of the Covenant flyers; they're launching out of Jamshid. From my understanding, that goes against our enemy's usual MO"
Cont
>>
>>6394441

"You'd be correct, you're certain they're flying out of Jamshid?" You ask for confirmation, as Jai was right. Covenant hadn't been reported making use of Human equipment, technology or structures in any of their attacks on the colonies. So far

"Confident", you nod. Then again, they'd also not glassed Alpha Corvi II, which was also uncharacteristic of the genocidal bastards

"Are you planning an assault, Thistle One?" You ask

"Negative" He replies immediately "Need to do more recon, and while we're good, I think we'd need more than four Spartans to reach the flyers. Its on a high rise, center of the city. One of the tallest buildings left standing after their offensive"

"And what Jai hasn't told you" Adriana suddenly jumped into the conversation "is that the Covenant have more than just their Flyers in Jamshid. Three troop transports came landed inside of it. A frontal assault would be...disastrous"

"But we have other options" Jai says "If we could get out hands on four of those flyers, we could infiltrate. Wouldn't have any problems figuring out how to fly them, but I think we'd need at least two teams to take out the launch site"

"Covenant tech is built to be very user friendly" Michael said "Just need to get one of their craft downed and still operational"

"Thistle team, return to base. We'll need to come up with a plan to deal with those flyers. And the intel you gathered changes our map a little"

"Didn't Soren say it was an "Acceptably low percentage" that the Covenant we operating in Jamshid?" Nesta asked "Sounds like they've turned it into their homebase from what Thistle is saying"

"They've only partially occupied the city, from what we can see" Adriana explains "Don't know what the situation on the streets is, but they're moving in troops. If I had to venture a guess, they're mobilizing against a thorn in their side"

"Not all of the Garrison got out of Jamshid when Yao abandoned the colony" You say darkly "That means taking out those flyers has raised in priority. But we need a plan, we'll cook on up back at base"

"Aye aye" Jai said, before cutting the line.

Indigo team reported back right before you reached the Research Base

"Sven this is Kurt" Kurt reported in as if you could ever mistake one Spartan for another even over COMMs "No causalities and only minor injuries on our side. Operation was a success. We've terminated several Covenant Officers and would be collaborators. Indigo was unable to neutralize the camp entirely, but we've disrupted its activities"

"Saw a chance and took, I see", you feel pride in the good work Indigo team has done "Learn anything from your investigations, before going loud?"

"That the base was both a labor camp and a Military Outpost, and they're looking for something nearby" Kurt reports "As well as carrying out regular executions and there were some traitors leading them to pockets of resistance and survivor groups"
Cont
>>
>>6394442

"I took care of them" Cal said coldly

"She took care of them, while the rest of the team slit a few throats" He continues "Had to retreat, but the enemy was hesitant to give chase. A few of the big ones ran when we were spotted. Before we made our move, there seemed to be an argument between commanders"

"Looked like they came from your direction, Violet" Anton said "I assume we have you to thank for creating our opening"

"Did you shoot that one?" You ask, curious

"No, decided he'd be better left alive and spreading panic" Cal answered "Since your strategy is already working"

"What did you do to make one of those brutes so scared?" Malcom asked, curiously

"That's what I want to know, Sven said he was going head hunting, we hear some explosions, and he says reinforcements were dealt with" Nesta says

"Don't forget he came down the trail covered in blood and shrapnel" Jorge adds

"They must've gotten too close, obviously, entering into CQC with Sven is synonymous with suicide" James chuckled

"I'd like to see the combat footage of that, Sir" Kurt says, holding back a laugh of his own "We've got survivors, Malcom managed to spring CMA officer. Don't know his name, since he's had his vocal cords cut out and isn't in uniform, but he seems willing to fight"

"So do we. Kids and Civilians, some of them tortured by the Covenant" You report back "But I've got plans with how to get them out of here safely. Head back to base, Thistle should arrive shortly thereafter. Violet team will rendezvous there later once we're finished with our rescue mission"

"Understood, I'll have a complete report ready when you arrive. And I will want to hear exactly what you did to scare the Covenant so badly"

And then, you rung the research site's "Doorbell", and waited

"Hello, are you the team sent by Lieutenant Commander?" The same, nervous voice you heard the first time you called asked "The ones who went looking for Clarice's older brother"

"And the ones who found him" Jorge said "He isn't in any state to talk but he's alive. the same can't be said about his captors"

There was a period of silence

"You actually..." The nervous researcher asked before the now named Clarice speaks loud enough to drown them out

"I told you! I told you he was okay! He promised he'd come back! He promised! You all just gave up too quickly"

"I don't know what sort of outfit you're from" A different voice, belonging to a man says quietly "But you must be highly decorated, from what we heard those...Covenant wiped out the colony's defenses immediately. I didn't think...I, I just didn't think it'd be possible to win"

"They're obviously special forces" A woman's voice, who you guess is one of the teachers based off the tone and cadence of her speech "who else would they send? I admit I was...worried when the Lieutenant said he was going to fight the aliens, but they did it! And they won!"
Cont
>>
>>6394443

"Lieutenant Commander" James corrects " And we're docking now, bring any supplies you have to the bay and form two line and wait for pick up"

And then you cut communications

"Keep Tony and the rest of the survivors out of their sight until we reach base camp" You order "It'll be too much of a shock for them. And someone give our prisoner another dose of tranquilizer, don't need them waking up mid transit either"

The pick up went off without a hitch, though the twenty eight school children were harder to handle than the adults kept their distance from your team, probably having expected something else entirely when they were imagining their saviors. But the kids? They were more interested in the tall, robot looking soldiers that had come to their rescue. Clarice demanded to see her brother, but calmed down when she was told he was recuperating and needed rest. She was the oldest of the kids, being an assistant chaperone who'd gone with the class for extra credit.

The research staff tried to guess what your team was, but gave up when their guesses were met with silence and stares by your team. And none of them figured out you were the same Lieutenant Commander they had spoken to earlier in the day.

Supplies would be stretched thin until you created an opportunity for Doghouse to reach the Skidbladnir without breaking the Prowler's stealth or being shot down. But Thistle and Indigo's intel, gave you a few options on that front. And you'd have to make the opportunity come before the increased sized of the camp got the Covenant's attention

>Hit the outpost Indigo hit a second time, and with twelve Spartans this time. Don't give them time to shore up their defenses and keep up the momentum started by the two attacks

>Send Indigo team to observe the Covenant ground operations, with orders to only act in self defense to gather more intel

>Try and capture the Covenant Flyers, using the captive you'd taken as a trap to lure in a few away from base camp to further obscure its location

>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]

>Wait a few days and watch how the Covenant reacts to the two attacks on their troops, before hitting them again

>Write in option
>>
>>6394444
>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]
No sense having a loose canon in base or the chance they are being tracked.

>Write in
We need to reorganise and move lest they pin our activities to one area since they have the numbers to just put a horde of boots on the ground, flushing us out.

We need to strike a target that seems semi important but in a different direction to our base (but not opposite) personally I suggest to find one of those hidden arms bunkers Soren located, find the biggest bomb we can and then use it where they are gathering their troops
>>
>>6394444
>>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]
>>
>>6394444
>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor

>Try and capture the Covenant Flyers, using the captive you'd taken as a trap to lure in a few away from base camp to further obscure its location

I think we can do both we need a flyer to infiltrate that air base and we might as well get every drop of use from our prisoenr
>>
>>6394444
>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]
Honestly, the Queen of Hearts would probably make for a decent torture chamber right now. Nothing screams "You're not getting away" like the cramped interior of a bombed out tank.
>Try and capture the Covenant Flyers, using the captive you'd taken as a trap to lure in a few away from base camp to further obscure its location
Even if Bigfoot ends up dying on us, I figure his body and gear should get somebody's attention.
>>
>>6394444
>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]

>Hit the outpost Indigo hit a second time, and with twelve Spartans this time. Don't give them time to shore up their defenses and keep up the momentum started by the two attacks
>>
>>6394444

>Hit the outpost Indigo hit a second time, and with twelve Spartans this time. Don't give them time to shore up their defenses and keep up the momentum started by the two attacks.

Probably no Engineers here, but if there are, we should grab a couple.
>>
>>6394469
>>6394466
Right the reason I think we should focused on the Fliers is b cause Jamashid obviously has a resistance force that covenant want to stomp out. This guy's are probably good enough and harassd the covenant enough for the past few months so likely armny remnants. So saving them from a last stand would give us more guns along with clearing the air making evac easier.

The camp has been spooked from Sven and indigo so we should have some time before needing to make sure they don't find our base.
>>
>>6394479

So you want to pull their forces all over and go all divide and conquer, huh?

I can dig it.

Rescinding >>6394469

>Try and capture the Covenant Flyers, using the captive you'd taken as a trap to lure in a few away from base camp to further obscure its location

I'd go with the interrogation, but two in hand and all. The tranquiliser is working, so send this fucker up and put it on ice.
>>
>>6394481
Ayup. Those afterwards were probably gonna need for a supply run on thsoe military caces we were pointed at. Since its obvious there are more survivors than we taught in Alpha Corvi.

A good problem to have though since it means more allies and lives to save.

And with thse much of trial by fire Spartan candidate from the kids who survived here.
>>
>>6394444
>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]
>>
>>6394444
>Try and capture the Covenant Flyers, using the captive you'd taken as a trap to lure in a few away from base camp to further obscure its location

>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]

Intel and grabbing enemy vehicles to "blend in" so to speak will make any rescue op alot better and easier

also check them quads outs
>>
>>6394444
>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]

I doubt he'll know much but best time as any to get it out of the way.
>>
>>6394444
>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor
>Try and capture the Covenant Flyers, using the captive you'd taken as a trap to lure in a few away from base camp to further obscure its location

Yeah, I think we should be able to make this work out. The Brute Minor captive might not even die. If we pick the ambush location right, we can use the Aquatic/Mako/Argonaut and TYPHON vehicles' speciality and slaughter the rescuing Covenant party with ease. Come out of the water, and goodbye would-be-saviors. You know it would be funny if we managed to keep this Brute Minor all the mission.

I really don't like what Kurt and Indigo found. I expected a military base and a work camp, of course, but some human collaborators go around helping the aliens ? That's a major problem. Could there be more around? Kurt is coming back with other survivors like us, so there are definitely more captured humans taken by the Covenant.

>>6394479
These guys are likely under heavy threat, but they have guts and can fight back. Otherwise, the Covenant wouldn't have sent troops from ground + fliers and also fresh troops from space with those 3 troop transports coming down. Though, why are they fighting the aliens in Jamshid? Was it a quick attack? Or did aliens discover their base?

>>6394485
It depends on how many of them can fight. We are looking at a steady increase in survivor groups to find and save. Now we have Jamshid, Fereydun, and Black Reef to check. We have to look in natural coves and caves. We have to see just how many have been taken by the aliens. And we also need to find the politician's vault.
>>
Feeling pretty under the weather. If I don't feel better, I might miss tonight's update
>>
>>6394444
>Interrogate the captive Sasquatch and dispose of them before they can pose a threat to your squad or the survivors [Diplomat + Boogeyman improve the intel you'll receive from the Brute Minor]

>Try and capture the Covenant Flyers, using the captive you'd taken as a trap to lure in a few away from base camp to further obscure its location

Checked

>>6394707
feel better QM
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

Sorry to make you wait so long. Don't know what was wrong with me, but I feel slightly better now. Well enough to write at least

10 Votes to interrogate the captive then dispose of them

1 vote for FNFxbLWV's write in

6 votes to try and capture the covenant fliers, using the captive as a trap

1 vote to hit the outpost a second time

So Sven is going to interrogate the captive, and as half of the winning vote also includes trying to capture the Covenant flyers via using said captive as bait, I'll see how I can work that into the update as well, since the two aren't mutually exclusive imo

[ Decisions made ]
[ Proceeding... ]
>>
>>6395224
>Sorry to make you wait so long. Don't know what was wrong with me, but I feel slightly better now. Well enough to write at least
Thats alright I am just happy you are alive and not eaten by Brutes 404
>>
Luckily, there was a ready solution on hand. While Jorge and James were escorting the survivors through base camp's defenses, you met Kurt and Jai on the shore, the unconscious sasquatch bleeding on the sands you'd dragged them to. They'd been given just enough medical attention to survive and not bleed out entirely.

"Pretty sure search and rescue wasn't on our agenda, Sir" Jai says relaxedly as he puts a heel to the shoulder of the comatose alien "See that you dragged home an oversized rat to, Sven"

"Only one I left in one piece, and plans change Jai, sure we went above and beyond but that's just making up for our failure last time" You tell him, crouching down to the watch the captured brute stir weakly "We can sort out what to do with the survivors, after we've dealt with this captive"

"Can we even communicate with them? I know Section Three is trying to translate their language, but from the After Action Reports I've read and my own experiences, Covenant Officers seem to at least know enough English to threaten and insult" Kurt asks and you shake your head

"It is possible, but I was speaking Norwegian during the fight with this ugly pile of crap" You answer and Kurt nods "But, I've got a little friend that could act as interpreter, but we'll need to sacrifice a data pad or COMM Device for it to work"

"Isn't Vali specialized for cyberwarfare?" Jai asks "And tends to burn out any system or network it gets loose into?"

"They're also built partially off Covenant Code, they can translate, we'll just have to contain them in an isolated system" You explain and Jai nods

"Not like they could do any more damage here if they escaped and went rogue" he admits as Kurt listens on "I'll have Michael prepare the device, shouldn't take him longer than half an hour"

"Good, I want to start the interrogation as soon as possible", standing and turning to Kurt "Refugees will be your responsibility, for the time being. I've got plans for this Alien"

"Plans they won't like, I imagine" Kurt says stoically "We learned torture wasn't effective, back in Boot. So he's more of a message rather than a source of intel"

"Most of the time, it isn't. But if you know where to apply the right pressure, it can get results. Nesta, Jai and I will handle the captive's "treatment" You answer and Kurt, not entirely convinced, nods and turns to march back up the landbridge back to the LZ as you keep watch on the captive with Jai.

"Would be a waste to execute them, after we've questioned them" He says, a few moments later, off handedly

"Of course, which is why we're going to use them as bait, once we're done pulling their teeth.". A chuckle that could only be described as psychopathic rung from Jai's helmet.

Cont
>>
>>6395252
-
[ Adjusting Perspective ]

Minor Craktiis was vaguely aware that he was not dead. And as consciousness slowly returned to him, the awareness of his body and its injuries slammed into him like a landslide. He couldn't move his arms or legs, Spiker rounds had been shot through them at the joints, crippling him. And his throat. There was an agony unlike any other, every attempt to breath in or out felt like a mouthful of shrapnel, hot and burning, had been forced down his throat and every successful breath taken whistled out of his throat. Just breathing was torture, that left the Jiralhanae soldier gasping and wheezing for air.

A bright, blinding white light forced his weary eyes open, as he groaned in protest. The sound of waves lapping and the dead silence besides the sounds of nature and his own wheezing breathe, sent a bolt of mortal dread down Craktiis' spine. He'd been captured. Alive. Eyes now wide open, through the blinding light, he saw three figures. One of which was all too familiar to him, and just the sight of it made his jaw clench and his heart pound. That Thing should be dead. He'd hit it with a spike bomb. So had Gopeis. And then. Flashes of being thrown to the ground, his own snarling reflection starring down at him as the Thing mounted him and with mechanical efficiency and terrifying ease, crushed his throat under its hands.

"Heathens!" Craktiis summoned his courage to roar and regretted it immediately, as the second they spoke, their jaw was pinned open by a knife pressed blade side against the roof of their mouth. He thought, for a mad moment, about biting down and defying his captors. Before he looked up and saw they were dressed in the dead. He'd eaten his fallen foes, before, but never had he heard of warriors marching into battle wearing their kills. There was something deeply wrong about the sight of it, a primal or spiritual revulsion of the practice. These things could only be savage demons, to so desecrate the dead.

The one he'd fought, who moved with ease and grace of a fresh warrior, which would've made the Jiralhanae wonder if there was any blood beneath that blue silver shell, if he had not seen it bleed when he and his brother had fought it. The largest of the abominations, clearly their leader, perhaps the forebearer of the other two, brought up one of the primitive devices of the Interlopers, and Craktiis felt his skin crawl as he saw signs of an intelligence association. These Things were truly hell sent, if they even collaborated with such taboo existences.

The intelligence in the device, posed a question, writing in the common Covenant language. "Name. Rank. Vermin"
Cont
>>
>>6395253

"You think I will answer a machine? a tool?!" They barked, and the three paused, frozen like standing corpses before the device made a noise Craktiis recognized as the human tongue. Before he could speak, he'd been dragged to the waterline and held under the waves and drowned for minutes at a time. Hacking and wheezing. He was dragged back to the initial spot and asked the same question again

"You will not" he started, but before he could finish, he'd been dragged under the water again. Any response besides an answer to the question given, lead to him being drowned. He thought he could adapt, endure it, but the sight of those bones and his own panicked reflection in the silver screens on the heads coldly staring down at him, broke his resistance

"Minor. Craktiis" He groaned weakly "I am no vermin"

The demonic device repeated "Private. Craktiis"

The three specters of death nodded, and spoke for a moment in...Craktiis felt confused as he recollected the thoughts he'd lost through his repeated drowning. That wasn't the human language. He'd heard other speak it, heard it screamed and wailed. But this was kind of speech all together. He blinked, wearily wondering what it meant before the dammed device was shoved in his face, as his head was lifted up by the fur on his scalp

"Incorrect. Vermin. Identify your superior officer, state the size of the force under his command"

Craktiis started to laugh "You think I'm afraid, I'd be damned to hell if I answer! And to a death more painful than"

The alpha of the pack, made a clicking sound, and the smallest of the trio pulled the knife that had been used to scour Craktiis' aching gums and pressed its blade against the tightened skin of his scalp, and began apply pressure. His sense of duty lasted until the second trickle of blood ran down his face, and howling and thrashing, Craktiis sold his Captain's name to save his own hide

"Captain Kestidion!" He roared, blinking rapidly as the blue green screen of the device flickered, and he felt the knife's edge drag deeper through his scalp. He'd left the question unanswered "I..he...he leads a quarter of the Chieftains forces! The number changes, constantly"

The device repeated, in a emotionless simulacrum of a human voice "Captain. Kestidion. Captive has not provided accurate numbers, claiming ignorance yet confidently claims their superior officer commands a fourth of the Covenant forces"

Craktiis' throat went dry, and he heard himself wheeze as he breathed frantically, the sound of a honed blade scraping against his skull inside of his ears. The chief of the enemy nodded, and the cool hot sensation of a knife in his scalp retreated.

"Vermin Craktiis, list the locations of Kestidion's troops and bases"
Cont
>>
>>6395254

"I will not betray..." He started. And then everything went fuzzy, he was on the ground, face pressed into the sand. A hand was restraining his jaw, while fingers probed his mouth and gripped his fangs. He felt one get crushed to powder as his captors tried to wrench them out, then two...three. Four.

"I only know where I'm stationed!" He cried out, words whistling from his throat as the youngest of his tormentors cackled and slapped him like he had Unngoy's who'd moved too slowly for his liking. He snarled. A mistake. He only had one eye a moment later, and the puny monster shook the blood and goo that came from crushing the organ off of their hand as they were pulled back. Craktiis stared, half of his world blackened, jaw wagging as he was lifted up, dusted off and the non descript monster held up the data pad as the tallest and shortest stared at him without any sign of emotion or thought beyond violence.

A hand held out a bottle of strange, powdery tablets. The device stated "Surely you must know more than that"

"What is that?" Craktiis asked weakly

"Painkillers. Medicine"

The Brute was too desperate for an escape from the pain to notice that the Spartan he'd marked as the "Alpha", reacted subtly to his captive taking their bait hook line and sinker. Sven's Carrot and the stick strategy was already working flawlessly.

"I know of...outposts, repair stations and armories" Craktiis began weakly "Wilderness camps, communication stations, nothing important. I am a newblood. I just followed my family around"

His eyes fell as he saw the screen ask "Troop numbers and positions, locations of these secondary sites"

"I.." He started, and his working eye was blotted out by a thumb pressing against it. He resisted until he felt it start to bruise and hemorrhage, not wanting to die blind. And through the haze of red, saw another handful of white tablets held out for in front of him.

"Don't know" He muttered "Captain kept his troops spread out, for rabid response and to stop power grabs. Its what my uncle told me!"

"Identity and location of Covenant Commanders"

"Chieftain Brurlirus" He muttered weakly, straining against his own injuries "Follows the commands of the Minster of Archeology"

He winced, expecting a beating, but instead was given another question despite only answering half of the last one

"What role does the Minister of Archeology serve"

Craktiis froze, not knowing the answer, and soon found himself being pulled towards the shore. The waves lapping, hungry for his breath.

"To seek the holy relics" He roared, making a guess. It seemed to please the metal monsters as they dropped him back to his knees

"Chieftain Brurlirus' location and strategic position"

"I don't"
Cont
>>
>>6395255

And the water greeted him, until after five dips, they accepted the truth that he did not know. And it repeated, questions, some easy to answer, some that were treason to consider, looping around as his thoughts dulled further from the pain, the drowning and the medicine he was given. Over and over and over. Until he had answered all he could and was left drooling on the sand, half scalped, missing most of his teeth, one of his eyes and anywhere from a quarter to a half of each of his fingers
__
>Tag the Prisoner let him loose and track him as he stumbles in enemy territory, watching the skies for "birds" to shoot down and capture

>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station

>Leave the Sasquatch in Jai's hands and task him with baiting the trap and capturing the flyers.

>Use the same trick as you did in New Noregr, and have Michael spoof a distress signal that leads to the captive's corpse

>Write in option
>>
>>6395257
>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station.

Vehicle station should have the planes also should work best with scrounger. Plus we have grenadier and sapper so that should make this work. Pretty distracting too.
>>
>>6395257
>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station
Any Covenant vehicles would be a boon, but if they have any banshees or a drop ship, that'd be great for us.
>>
>>6395257
>>Leave the Sasquatch in Jai's hands and task him with baiting the trap and capturing the flyers.

Let's aim to bag a Phantom.
>>
>>6395257
>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station
How do we maximize Craktiis' suffering?
>>
>>6395257
this is kinda maximum overedgy, But why not a mix of 2 and 4
we booby trap our captive then spoof a response that gets his friends out to rescue him then trigger the explosives, we might even be able to do a hidden attack by transmitting Vali in the distress beacon
there's a lot of fun to be had reading Anti-Terror Warfare books
>>
>>6395257
stood up and had a sudden thought, I was reading a book a while ago that said the real key to ambushes is to create curiosity in the enemy so they walk into it, and then I remembered that Brutes are extremely territorial, heriarchable , and aggressive.
so I wonder what would happen if we spoofed our captive ordering his commanders to stay away from his current location because they're "not strong or brave enough" it's dumb but I feel like Brutes don't have a strong enough military culture to really resist it
>>
>>6395283
We're aimkmg for fliers though so not sure that works on kig Yara.
>>
>>6395257
>>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station

Even a Brute Minor has its uses. Now for the part where nobody believes he is full of explosives inside himself. Perfect for fear to spread when he explodes.

We learned a good amount:
- We now have confirmed info that Sasquatch military groups are heavily family connected (Craktiis specifically mentions his uncle and family)
- Vague idea of covenant troops numbers (not in space) on Alpha Corvi
- Captain Kestidion and a vague idea of what he controls (power plays and internal strife sound common from what
Craktiis said, which is a very tasty lever to pull if we knew how to do so)
- We now know Covenant made the following structures on the world : workcamps, military outposts, military bases, repair stations, armories, wilderness camps, communication stations, human pens/executiongrounds.
- Covenant are capable to be pratical and not just zealous (use of an human settlement despite hating anything human made/using human collaborators despite being genocidal toward humans)
- Chieftain Brurlirus (we know little, but Sven and Spartans can make some easy assumptions : it has other Captains under him, there is more power plays, likely ground commander of the Covenant, we know its under the Minister. Also if Sasquatch are family based, then his position is also one of power/leadership even out of military operations)
- Revealed the Minister of Archeology (and the fact they are here for the ruins spartans detonated the access point, aka the ex caves near the sea and Black Reef).

Excellent informations to bring home.


>>6395275
>How do we maximize Craktiis' suffering?
Have him wear something humilating would be a good step. But we don't know much of Sasquatchs cultures/socities. I guess making him more bald and hairless than he is now after the "interrogation" could work. A quick trim and cut.
>>
>>6395334

You want to shave the monkey, huh? In addition to shoving a few bricks of C12 up his ass.

Eh, it's a brute. It deserves it.
>>
>>6395257
>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station

Jai is resourceful enough to get his own captive
>>
>>6395338
It could work for attract more aliens toward him. His fellows might just not believe his claims of dangers and demons at first, especially if he looks beaten up and shaved. Maybe they will start getting near and ridicule him instead. Then he explodes.

I would leave to Nesta how much trim and cut it should. She is clearly having fun right in this mission.

This idea is an assumption the spartans could make based on having never seen hairless/shaved Sasquatch/Brute so far. If having hair means >accepted by society not having it means >not accepted by society. Though this is a theoretical like the religious talk we could have with Kobal and Rita.
>>
>>6395257
>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station

NGL I really look forward to seeing commands reaction to this Operation cause Sven decided that he wanted to send a fucking message
>>
>>6395257
Well, I certianly stand corrected on how much he'd know. And it helps put things into context IC for Sven on how at least the Brutes work, and that their ministers/prophets go out to look for 'artifacts.'

>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station
Remember, brutes aren't people. You can do whatever you want to them with no repercussion. Even the Elites agree.
>>
>>6395257
>>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station
>>
So after we steal some vehicle and attack the flyer base i say we hit one the communication hub before we go for the labor camp so they wont be able to call for back up
>>
>>6395257
>Take the captive towards one of the Vehicle Stations, stuff him full of C-12, and see what you can steal after detonating him inside the station
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

9 Votes for the C-12 surprise

1 Votes to hand over the captive to Jai

1 Vote for jqkC9vW's idea

So the majority vote is to have the Spartans stuff poor Craktiis with C-12 and shove him in the direction of the nearest Covie Garage. Don't worry, god would want the Jiralhanae to suffer, so this isn't a warcrime

[ Decision made ]
[ Proceeding...]

>>6395275
>How do we maximize Craktiis' suffering?
And other high level ONI spook conversations

>>6395383
>Those basket case child soldiers did WHAT?!
>>
"These apes somehow smell even worse inside, what is their diet? Raw sewage washed down with stale sweat?" Nesta, unusually squeamish, says between breathes as she gets to work slicing up the once more unconscious Sasquatch, who Vali has told you is called Craktiis. Almost sounds roman.

"Wish Shika was here to sew this freak up", and then she stars packing the chest cavity of the captive with C-12 bricks that James had measured out earlier

"Shika wouldn't complain" You observe as you and Cal keep watch on the horizon, expecting a retaliatory force to come over it at any moment

"She wouldn't" Nesta agrees as Cal changes her position and sightlines, as you switch to cover her old ground while she takes a higher vantage point "Only because our ghost doesn't like talking"

"Command loves that about her. Not that we're particularly chatty ourselves" You joke, as you scope in and check the vectors Cal had just finished watching. No sign of hostile elements, but the enemy had optical camo technology. Couldn't be too cautious.

"Difference between being of few words and next to no words" Cal opines "Approach from Fereydun is clear. Nothing but ghosts in that direction, switching to the far coast"

"Main highway remains silent, no sign of enemy ground or aerial activity" You report a second after she's finished "Nesta, you almost done with our captive's surgery"

"Almost, need to snap a few ribs to fit the whole package" She says, ruefully "And take a dip to wash the stench off, I think they'd be able to smell me coming from low orbit"

"That is an actual concern, I can smell the prisoner from up here" Cal said quietly

"They'd smell worse burning alive" Nesta says under her breath "Just need one last brick then the jobs done"

"Our prisoner is still alive, right?" You ask, hearing another rib snap over the COMMs

"Barely. But we can pump him full of stimulants before we move him" Nesta answers "Not like he'll survive what's going to happen"

"Need him breathing when he reaches the enemy lines, don't care if he drops dead the moment he comes into view" You say

"Might not make it to the "Surprise Party" , but I think he won't bleed out before he gets where we need him to go", there was a pause and you clambered up the hill Cal had, as she descended down it half way down the beach and you scanned the horizon and got the lay of the land from the direction of Fereydun to the western coastline

"Whose going raiding anyways" Nesta asks, as you lift your head from the scope, a second away from adjusting your view and position over the approach to base camp

"I was wondering that as well, with the civilians in camp, we'll need at least some Spartan presence here. To prevent them from causing any complications in the mission" Cal says

"I've been considering that, we won't need our full squad. Four to Eight of us would be enough to accomplish our objective" You answer "As for the team roster..."

Cont
>>
>>6395721

[ Which Spartans will remain behind at Base Camp ? ]

>Jorge, Kurt, Cal and Anton

>James, Nesta, Kurt and Cal

>Ilya, Malcolm, Nesta, Jorge

>Jai, Adriana, James, Cal

>Write in option

Sorry for the one post update, but I realized mid way through that a team selection was necessary for the Garage Raid.

Poor Craktiis. He did everything to deserve what's happening to him
>>
>>6395722
>Jorge, Kurt, Cal and Anton
Cal would be handy for the raid but considering how fast it's likely to be I don't think we'll be missing her that much. Also Jorge is more handy on the defense.

>Poor Craktiis. He did everything to deserve what's happening to him
If he didn't want to be an impromptu suicide bomber then he shouldn't have survived the fight with Sven. Simple math.
>>
>>6395722

>Jorge, Kurt, Cal and Anton
>>
>>6395722
>Jorge, Kurt, Cal and Anton
Sound like the right spartans to leave here

>Poor Craktiis. He did everything to deserve what's happening to him
Nesta : "Craktiis Pinatã time !"
>>
>>6395722
>Jorge, Kurt, Cal and Anton

>Poor Craktiis. He did everything to deserve what's happening to him
good fuck him and his people the only crime Cortana committed while she took the galaxy over was that she didnt fully kill all the burtes
>>
>>6395722
>Jorge, Kurt, Cal and Anton
>>
>>6395722
>Jorge, Kurt, Cal and Anton
Gonna Ground Zeroes this filthy ape and his friends.
>>
>>6395722
>Jorge, Kurt, Cal and Anton
>>
>>6395722
>Jorge, Kurt, Cal and Anton

the fucking footage of now the Brutes are being turned into IED's by actual Daemons is gonna hit the moral so hard.
>>
>>6395722
>>Write in option
Ask for volunteers
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

8 Votes for Jorge Kurt, Cat and Anton

1 vote to ask for Volunteers

So Sven, James, Nesta, Malcolm, Illya, Jai, Adriana and Michael will hit the Covie Garage

[ Decision made ]
[ Proceeding... ]
>>
"You, Me, James, Malcolm, Illya, Jai, Adriana, Michael" You answer, as you keep watch on the horizon, adjusting the scopes magnification and checking the thermals to make sure an invisible group of hostiles wasn't creeping up towards the LZ "Kurt, Jorge, Cal and Anton will hold down the fort. Assuming, of course, you've recovered enough to return to the fight?"

Nesta grunted over the COMMs.

"Biofoam is set, going to need stiches or staples but that spike didn't hit anything vital or bury too deep in my muscles" She answers, pausing before asking "What about you, Sven, you took two of those spikes and a few fistfuls of shrapnel"

"I'm still battle ready, got patched up the same time you did. If you weren't ready, I wouldn't be" You answer dully and she chuckles

"Sometimes, I wonder if they gave you a little extra during our Augmentations, before I remember you've always been built out of a sterner stuff...Sir"

"Area clear" Cal reports back "Heading to the back of Base camp"

"I'll follow, do one full patrol before we head off for that raid" You call back, and lift up your sniper rifle and retrace Cal's steps as you trail behind her and cover her trail "Should reach our next target around nightfall"

"Perfect chance to give these alien pricks something to jump at in the dark" Nesta remarks "Just need to keep this ugly ape stable until then..."
__
[ Adjusting Perspective ]
Struggles to Ascend understood that the organics it was assigned to were, emotionally distressed. Struggles to Ascend determined that the source of their emotional distress was unimportant for the tasks at hand, besides giving him more tasks to see to immediately. Thus delaying the promised service to Unggoy/: Personal Designation/: Mikmak to recolor their methane tank ignoring Holy Regulation/: 5054/: Colloquial designation/: Unity in Uniform, to match the cosmetic coloring of their Karo'etba-pattern Scout Bike. Current task pending completion, was increasing the output of additional emplaced energy shield pylons positioned in front of main entrance to vehicle storage site/:0012. Struggles to Ascend was escorted by newly transferred troops, Classification/: Jiralhanae/: Designated Rank/: Minor. Numerical Total/: Six. Struggles to Ascend had yet to adapt to their Personal Designations or Appearances, nor had it catalogued the Identification sigils of their armor.

Struggles to Ascend had thus far observed they were unusually possessed of prey instincts for Jiralhanae and unusually trusting of lower caste bioforms to perform tasks designated "Honorable". Unggoy/: Personal Designation/: Mikmak had been given the task of Scouting the surrounding landscapes.

Struggles to Ascend worked diligently, until an unexpected occurrence interrupted their Task Routine. Classification/: Jiralhanae/: Designated Rank/: Minor. Personal Identifier/:Deteis, produced verbal signal of alarm. Six Designated Rank/: Minor, entered Combat readiness state.
Cont
>>
>>6396044

Struggles to Ascend perceived damaged individual. Classification/: Jiralhanae/: Designated Rank/: Minor, approaching from outside of Designated Worksite/: Sector Delta Omega. Struggles to Ascend reclassified task priority order. New highest priority work order. Attend Damaged individual. Ignoring contradictory command inputs, Struggles to Ascend's sensory nodes categorized damages sustained to be Class/: Lethal to organic functions, requiring immediate repair. Struggles to Ascend knew how to fix Organic mechanisms, to a lesser degree of their proficiency in repairing mechanical defects.

Struggles to Ascend observed damaged individual. Struggles to Ascend detected abnormal trace electrical signals. Assigned Escort Group neared. Struggles to Ascend comprehend forced alterations to damaged individuals Classification/: Jiralhanae physiology. Struggles to Ascend understood. Damages to organic mechanism, facilitated to disguise implantation of crude explosive compound. Struggles to Ascend Calculated. Mobile Speed lesser than blast expansion rate. Individual/: Classification/: Huragok/: Personal Identifier/: Struggles to Ascend, calculated to be unable to escape explosive force. Task Priority Order remains.

Individual/: Classification/: Unngoy/: Personal Identifier/: Mikmak, not threated. Assigned Escort Group threated. Struggles to Ascend produces warning vocalization. Proceeds to task/: Attempt defusal of implanted explosive compound in Damaged Individual Classification/: Jiralhanae/: Designated Rank/: Minor. Personal Identifier Decoded/: Craktis.

Explosive Compound Anti Tampering Measures Detected. Calculated time to termination of vital processes of Individuals/: Struggles to Ascend & Craktis, zero point one seconds.

Final Memory Storage. Emotion/: Regret/: Task/: Accompany Individual/: Mikmak to Geographical Location/: Ocean....Incomplete.

Struggles to Ascend shut down its sensory nodules and Designated Task/: Protect Mikmak, as successful before a rapid expansion of kinetic energy and thermal forces washed over its fragile physical form, its indentured servitude brought to a sudden an explosive end.
_
[ Adjusting Perspective, returning to preferred Candidate Sven-033 ]

>Retain Original Loadout and provide overwatch for Violet and Thistle Teams

>Switch to a close quarters loadout and lead the frontal assault (Replace SRS99-AM sniper rifle with M45E Shotgun & M392 DMR with MA5B Assault rifle)

>Follow up the "Surprise Package" with a salvo of explosive ordinance (Replace SRS99-AM Sniper Rifle with M41 SPNKr)

>Use the explosive distraction to flank and sneak around the side (Replace SRS99-AM Snifer Rifle with 2x M7S SMG

>Write in option
>>
>>6396045

>Switch to a close quarters loadout and lead the frontal assault (Replace SRS99-AM sniper rifle with M45E Shotgun & M392 DMR with MA5B Assault rifle)

Let's go loud.

Also - there're Engineers here. We need to grab some.
>>
>>6396045
>>Switch to a close quarters loadout and lead the frontal assault (Replace SRS99-AM sniper rifle with M45E Shotgun & M392 DMR with MA5B Assault rifle)

if were gonna get into buildings were gonna need to get close
>>
>>6396045
>Switch to a close quarters loadout and lead the frontal assault (Replace SRS99-AM sniper rifle with M45E Shotgun & M392 DMR with MA5B Assault rifle)
Gotta get your big man in the paint.
Anyways, rest in pieces Struggles to Ascend. You were one of the good ones. Maybe. All you aliens look alike to me.
>>
>>6396045
>Switch to a close quarters loadout and lead the frontal assault (Replace SRS99-AM sniper rifle with M45E Shotgun & M392 DMR with MA5B Assault rifle)

Good flush them out now.
That explosion must have been brutal cracking their cohesion and coordination. Craktiis showing up was bad already for this small garrison morale.

>>6396050
Maybe. One died. There might be more since is a Covenant garage, but i wouldn't be too sure. There is multiple structures made by yhe Covenant around, would this one need more than one engineer. The priority here is finishing anyone that is a threat, and grab the air vehicles. Though if there is opportunity for take anything else we can go for it.

If we have the Grouper near we could throw in it an Engineer or two maybe, though we would need to keep an eye on the ball/s. We will need to split on who takes to the air and who stays on ground, after we are done.

We can also use disable if an enemy goes in melee against us since its recharged after each combat. Another Ape wouldn't be bad, Craktiis Pinatã was useful even if he was a Brute Minor.
>>
>>6396045
>Switch to a close quarters loadout and lead the frontal assault (Replace SRS99-AM sniper rifle with M45E Shotgun & M392 DMR with MA5B Assault rifle)
>>
>>6396094
Its ateast confirmation ther are engineers on the planet for us to abduct. Which are worth more than brutes and elites
>>
>>6396299
They would certainly accelerate the progress in reverse engineering the covenant tech since they can easily get past their black boxing.
>>
>>6396307

Forerunner tech as well.
>>
>>6396045
>Follow up the "Surprise Package" with a salvo of explosive ordinance (Replace SRS99-AM Sniper Rifle with M41 SPNKr)
>>
[ Rebooting...Monitor 404TormentedCache Back online ]

5 Votes to Switch to a CQC loadout

1 Vote to swap the sniper rifle for a rocket launcher

So you'll be leading the assault, and getting up close and personal with the Covenant

[ Decision made ]
[ Proceeding.... ]
>>
"Unknown Covenant Species caught in the blast, repeat, unknown covenant client race caught in the blast" You rattle off over the COMMs, as with powerful strides, you sprint across the clearing, the darker blues of your MJOLNIR disguising your silhouette along with those of Nesta, Malcolm, James and Illya who were a few steps behind you and keeping pace. A glance towards the sandy ground and blades of grass splattered with luminescent blue purple blood confirmed the Unknown, floating octopus looking thing had been neutralized

"Unknown Covie confirmed terminated", raising the MA5B you sent a three round burst down towards the flickering, standing energy shields. Malcolm and Illya, who caught up, followed in suit and put down the one that had gone a crimson shade of red, overloading it in flashes of silver red and forcing the Sasquatch that had leapt behind it to retreat, braying and roaring as he fired behind himself wildly into the dark. You flicked an open palm to the side, signaling the Spartans behind you and at your sides to disperse and vanish back into the dark. You were the last to peel away, peppering the more damaged of the two remaining energy shields and keeping the enemy's attention on the bigger target.

Marking positions on the right and left flanks of the standing shield projectors, you ducked, dodged and weaved, avoiding the retaliatory fire and keeping up the pressure as the four others returned fire and turned both shields that same, flaring shade of red. Just a few more shots. Turning, adjusting your trajectory without slowing down your sprint by leaning with your shoulder, you come charging back in front of the Covie Garage, now backed up by Nesta and James. James sent a rocket roaring between the two standing energy shields, its trail of exhaust practically glowing in the light cast by the failing energy fields. The Sasquatches behind them, had already started to retreat when the rocket hit where the center shield had stood moments ago. One was sent flying from the pressure leg, their bulky legs and arms flailing uselessly in the air as the other stumbled, and bleeding hobbled their way out of the direct line of fire as you and Nesta provided suppressive fire.

Illya and Malcolm were back up, using the walls as Cover. They'd switched to Tracer rounds, and were signaling out viable targets as the enemy force fell to disarray and confusion

"We've gotten in through the back door" Jai reported, cool as ice, over the COMMs as you sent a three round burst into the still body of the hostile that Jame's had sent flying, just to be sure. Nesta and Illya followed up with three rounds of their own, confirming the kill. A high pitched squeal, which you recognized to be made by an Unggoy, followed by a hiss of gas depresurizing and escaping its container, came over Jai's COMM line "Some of them are still sleeping"

Talk about heavy sleepers
Cont
>>
>>6396432

"Proceed, Thistle, we'll keep up the pressure on the front" You reply, having ducked behind cover to reload, slapping the magazine into place

"Duck!" Nesta yelled, dragging Malcolm behind you, moving with an urgency that told you she'd gotten one of her "Brain Tingles". An a second later, a bright, neon green fist sized ball of fire shot through the breech in front of the garage, sailing past your team's position and cover. It left behind a comet's tail of bright green flame. It flew and impacted thirteen point seven five meters away from your position and plumed into a ground shaking explosion. Was that shot from a mounted weapon or an infantry heavy weapon? Too small to have been shot by one of the Covenant's tanks. Could be a secondary weapon or turret on a model that hadn't been catalogued by the UNSC yet.

Nesta patted Malcolm on the back, as a second shot flew, impacted closer. Ten point one two meters. That gave you your answer of the gun and gunner. They were a problem. That needed immediate solving.

"Thistle, have you been detected yet?", you ask as a third shot burned through the air. Whatever was manning that gun was trying to flush your team out into the open, unaware that their targets were closer than where they were aiming. But they were getting closer with their arc adjustments

"Negative" Jai replied immediately. With him, Adriana and Michael undetected, that gave a number of options. But, first. That grenadier needed to die.

>Draw the enemy gunner's fire and trust your team to take them down. (DC 17. +5 Bulwark:Unbreakable, +2 low light conditions, -4 only target. DC Reduced by 7 (From 24) Via SQ: Spartan-II)

>Count the seconds until the next shot, use that to set a window and advance as a team and neutralize the gunner (DC 16. +2 Jotun, +4 Fire Support (Nesta, James, Malcolm, Illya), +2 SQ: Spartan-II)

>Coordinate with James to land two grenades at the enemy gunner's feet (DC 16. +5 Grenadier: Plasma Wiz, +1 Fires support (James) )

>Provide suppressive fire with the rest of the team and give Nesta a chance to line up the kill shot, since her "Sixth Sense" gives her a special advantage (DC 15. +3 Fire Support (James, Malcolm, Illya) )

>Write in option
>>
>>6396433
>>Provide suppressive fire with the rest of the team and give Nesta a chance to line up the kill shot, since her "Sixth Sense" gives her a special advantage (DC 15. +3 Fire Support (James, Malcolm, Illya) )
>>
>>6396433
>Coordinate with James to land two grenades at the enemy gunner's feet (DC 16. +5 Grenadier: Plasma Wiz, +1 Fires support (James) )

This should work well.
>>
>>6396433

>Coordinate with James to land two grenades at the enemy gunner's feet (DC 16. +5 Grenadier: Plasma Wiz, +1 Fires support (James) )
>>
>>6396433
>>Coordinate with James to land two grenades at the enemy gunner's feet (DC 16. +5 Grenadier: Plasma Wiz, +1 Fires support (James) )

hears hoping
>>
>>6396433
>Count the seconds until the next shot, use that to set a window and advance as a team and neutralize the gunner (DC 16. +2 Jotun, +4 Fire Support (Nesta, James, Malcolm, Illya), +2 SQ: Spartan-II)
>>
>>6396299
It is, a revealed unknown now it needs to be discovered.

Depends on who. Chieftain Brurlirus and Captain Kestidion dont sound too bad to have, even if they arent born tech specialists flying balls. Our interrogation method while crude worked out. And at home, in hands more experienced they might talk more. Though all prisoners, has seen already with the different progresses of research at the end of missions or by unlocking new things when prisoners are brought back (like new information), can give something of worth in the end. And now we can use them even in missions with Boogeyman.

We can keep an eye out for more balls though for sure that i agree with.


>>6396433
>Coordinate with James to land two grenades at the enemy gunner's feet (DC 16. +5 Grenadier: Plasma Wiz, +1 Fires support (James) )
>>
>>6396433
>Draw the enemy gunner's fire and trust your team to take them down. (DC 17. +5 Bulwark:Unbreakable, +2 low light conditions, -4 only target. DC Reduced by 7 (From 24) Via SQ: Spartan-II)
>>
>>6396433
>>Count the seconds until the next shot, use that to set a window and advance as a team and neutralize the gunner (DC 16. +2 Jotun, +4 Fire Support (Nesta, James, Malcolm, Illya), +2 SQ: Spartan-II)
I'd rather not waste nades or any more ammo than necessary on what appears to be a single hostile with a big gun.
>>
Update will come later in the day/tonight, unless something comes up IRL
>>
>>6397095
cool
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

So something came up. My dad got in a car accident. He's alright, but it took all day for anyone to tell me, so I've got a few new grey hairs because of it. Real sorry to make you all wait, but I was stressing the fuck out

1Vote to help Nesta line up a kill shot

4 Votes to Coordinate with james

1 Vote to draw enemy fire

2 Votes to count the seconds

So Sven and James are going to grenade the gunner to make 100% they're taken out

[ Decision made ]
[ Proceeding.... ]
>>
>>6397499
Sorry, didn't mean to put proceeding there

[ Please roll 1d20+6. DC 16. Bo3 ]
>>
Rolled 20 + 6 (1d20 + 6)

>>6397500

All good man, just hope he's okay.
>>
Rolled 4 + 6 (1d20 + 6)

>>6397500
>>
>>6397500

Checked.

And considering, I think [Proceeding...] about covers it.
>>
Rolled 3 + 6 (1d20 + 6)

>>6397500
Rolling
>>6397504
Looks like we're awesome though
>>
>>6397504
[ Warning! Warning! General warning in place! Preferred candidate has achieved a critical success! ]

26! 10 over DC and a Crit. That's 2 degrees of success and a crit. For a total of 4 Success in the opening round.

Covies aren't having a good time tonight at all

[ Proceeding...]
>>
>>6397515
Tome to loot this entire garage for our futue rag tag army.
>>
>>6397518

They won't glass this place as a holy cleansing. They'll glass it because we kicked their asses so hard they started coughing up blood.
>>
You hold up a fist, making eye contact with James across the breach. He focuses immediately on your hand as you flash three fingers and jab them in the direction the shots have been coming from. He nods, and pulls a fragmentation grenade from the magstrip on his waist, in the same motion pulling its pin. You copy the motion, and flash two fingers, signaling that two seconds after he throws you'll follow up. There is a flare of neon green light, at the two second mark. It zips through the air like an oversized tracer round. James ducks under it, his armor glowing from the heat and light radiating off of the burning, explosive sphere. He tosses his grenade, and rolls to your side before a series of fist sized spikes embed themselves in the ground where he'd been crouching half a moment before.

You count the seconds by blinking, the grenade goes off. There is a shrill cry and a flash of green light that would've been blinding without the visor of your Mjolnir, you lean to the side and roll your grenade, using the sudden flash to more accurately gauge the distance. James' grenade had set off the fifth fireball prematurely, there wasn't anything left of the gunner except his weapon. A heavy, brass colored gun that was larger and heavier looking than the rocket launcher on James' back, all sleek lines and smooth metal. It had somehow survived the premature detonation intact, and an Unggoy, in a rare show of bravery, was sprinting as fast as their stubby legs could carry them out into the open.

You curved the roll of your grenade, and made the methane huffer trip over it, tumbling as they reached out for the gun as it lay in a circle of green embers. The fall made the alien kick the grenade, and sent it spinning rapidly in the direction of one of the Sasquatch's that had been taking potshots at James. And, like a line of dominos, that ugly ape had been covering three Unggoy as they set up an emplaced turret. Before the plume of green fire died down and the light faded, you caught a glimpse of the shocked faces of the four aliens before you ducked back behind cover.

And a larger, secondary explosion rocked the garage, as a bright green glow shot up into the air around where the green plasma launcher had fallen and the unggoy running to retrieve it had fallen. That had to have been one of the anti tampering failsafes most Covenant tech had built in. The remaining rounds in the magazine must've gone off like a row of firecrackers. A second later, sounding much less impressive than it should, you heard your frag grenade pop and a glance at the motion tracker in the corner of your HUD confirmed that all four of the unplanned targets had been terminated. Some of John's good luck must've rubbed off on you.

Holding up a fist, you unfurl it and hold your palm flat and motion for your team to move in. Nesta and Illya are the first to charge through the gate, putting down suppressive fire as you roll to the side and hop to your feet.
Cont
>>
>>6397525

The enemy turret, was damaged and sparking but looked intact enough to fire. The enemy was in disarray, trying to regroup deeper in vehicle bay while pockets of Unggoy and Kigyar hid behind cover and fired at any sign of movement in a blind panic. It was utter pandemonium. And you could see the one domino that hadn't tipped over yet. A Sasquatch who had more armor on than the others that were in the process of retreating and falling back into a more defendable and well lit area of the garage. He was atop a partially stripped Covie tank, shouting orders and trying to take control of the situation before it completely spiraled out of his control. Too deep in too reach in one go, too far too reliably tag with your MA5B. But, he was one Jai and co's side of the garage. You marked him as a target as you strode into view and joined Nesta and Illya in providing your team covering fire.

[Current Success in Combat: 4, +1 Success, +2 two degrees of success, +1 Crit ]

[ Violet Team Status: Sven, James, Illya, Malcolm: Uninjured. Nesta: Minorly Injured (From last combat) ]

[ Thistle team Status: Jai, Michael, Adriana: Uninjured. ]

[Enemies to beat: ??? ] [ Enemy Moral is dropping fast! ]

[Crit + Active Boogeyman Modifier interaction] [ Enemy is gripped by mortal terror of you and your squad] [First Critfail following activation nullified ]

>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)

>"James, send the enemy officer packing, we'll cover you! Jai, we're sending a priority target your way!" [continue providing suppressive fire] (DC 18. +3 Tactician, +3 Fire support (Nesta, Illya, Malcolm)

>Charge forward and engage with the closest enemy elite, wading through enemy fire to reach them (DC 16. +1 Shotgunner, +2 Spartan-II Bulwark ranks negating penalties)

>Continue chucking grenades across the garage, disrupting the enemy's attempt to rally and providing thistle team an ample window to hotwire some cars (DC 22. +5 Grenadier, +1 fire support (James))

>Write in option
>>
>>6397526
>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)

Fuck Yeh its Giant time.
>>
>>6397526
>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)

Lets show these brutes how its done.
>>
>>6397526

>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)

We're built like an Astartes, we might as well pull some Astartes shit.
>>
>>6397526
>>Charge forward and engage with the closest enemy elite, wading through enemy fire to reach them (DC 16. +1 Shotgunner, +2 Spartan-II Bulwark ranks negating penalties)
>>
>>6397526
>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)

remember Folks Sven is impressive and scary (at times) to even the Spartans
>>
>>6397526
>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)

This is so fucking stupid, Lets do it.
>>
>>6397526
>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)
>>
>>6397526
>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)
>>
>>6397526
>>[Giant] Sprint for the Damage turret and rip it off of its stand and turn it on the largest group of hold outs (DC 24. +3 Scrounger, +1 Giant, +2 Spartan-II, +4 fire support (Nesta, James, Illya, Malcolm)
>>
Having a lot of trouble with the Captcha today, may not be able to post. But we'll see if it stops being a pain in the ass

>>6397504
Apparently only the car was damaged, but I'm still ticked off that no one thought to tell me that until hours have passed from the "Oh your dad got in a car accident" bombshell
>>
>>6397533
>We're built like an Astartes, we might as well pull some Astartes shit.
https://www.youtube.com/watch?v=XsuRk7sVnBs
>>
yeah I think I'm not going to be able to get an update out today. Takes forever for captcha to load and to just post once
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

Sorry for the false alarms, but the capcha loading/ posting issue has sped up enough that I am not gambling if the post will go through before the Capcha expires. Which is good enough for me

8 votes for [ Giant ]

1 vote for charging in and engaging in CQC

So, making good use of his giant frame, Sven is going to run over to the turret, rip it off its stand, then turn it against the nearest pack of hostiles

cross your fingers my posting problem doesn't suddenly became even worse! Again!

[ Decision made ]
[ Please roll 1d20+10. DC 24. B03 ]

>>6398130
Nice! really like this mix
>>
Rolled 6 + 10 (1d20 + 10)

>>6398164
Yeah captcha shat itself
>>
Rolled 9 + 10 (1d20 + 10)

>>6398164

God, Captcha is ass today.
>>
Rolled 9 + 10 (1d20 + 10)

>>6398164
>>
>>6398174
>>6398177
[ Failure ]

Under target by exactly 5. Now things get a bit interesting.

[ Proceeding... ] [/b
>>
You flicked you hand, chopping the air, silently commanding the rest of your team to cover you as you lowered your rifle and held it at your side gripping it under the barrel as you took advantage of the confusion and chaos to sprint ahead, charging deeper into the enemy encampment with one target and goal in mind. The damaged turret. You hadn't seen it fired, but if it was Covenant weaponry it was leagues more deadly than any of the guns your team was carrying. It was sparking and its outer casing was mangled but it should still be more than functional. You'd just have to tear it off of its stand that had bore the brunt of the blast and bent to force the turret's barrel parallel with the ground.

You watched as the four friendly green dots formed a loose, curved line in the breech and began to advance, showering anything that moved with lead as you broke from formation, arms pumping up and down and legs hammering the ground as you sprinted full tilt and close the distant in a record setting pace even for a spartan. With your longer stride, it took less steps and less time out in the open and in the line of fire to reach the target. But, you weren't the only one with long legs and the lower body strength to launch yourself across that many meters as quickly as you had.

There were three basic reactions to fear. Freeze, Flight and Fight. And the Alien in front of you had clearly chosen the latter. You knew from the combat footage of Operation: Home-Alone that the Sasquatches fought like rabid animals. You got a taste of it first hand, but you knew they had the ability to enter a state of heightened rage and aggression. And you'd only seen that rage state through the helmet footage of Oscar-129 being thrown through four feet of solid concrete. You skid, twisting around half instinctively to absorb the impact of the hairy wall of muscle that had lunged at you. Stomping your feet down, you twist your hips and drop your center of mass as low as it'll go, ducking your shoulders as the Brute slams into you like an out of control M12 Warthog. Gritting your teeth, feeling the full weight of the berserk alien ape that had just rammed into you, you push back as your heels did into the soft, loamy soil. Your new wrestling partner howls and bellows with rage, froth flying from their fangs as their eyes catch the light of the blue sparks flying from the turret and shine like a predators.

"Oh you want some!" You snarl back, slamming your forehead against theirs. They barely budge. They're tougher, stronger and meaner than the ones you'd put down at the bay. Meaner too. They try to bite through the fist your send rocketing into their jaw, and actually manage to scour the refractive coating on it, peeling back blue silver as sparks fly from the back of your hand.

James, Nesta, Illya and Malcolm switch targets, changing from providing covering fire to trying to shoot the big ugly bastard off of you as the two of you really start to grapple.
Cont
>>
>>6398204

And as you fight and push back, struggling against their bulk, it dawns on you. This hostile force is stronger than you are. If you weren't a Spartan, that realization might've given the berserker the opening to take control of the grapple. But your disciplined mind, rather than reeling at meeting something that could output more raw power than you could, started to look for solutions as the big bastard shrugged off Full Metal Jacket, Armor Piercing M118 rounds.

Solution one. Get your fist out of their mouth. The hook on the back of your gauntlets, made that easy. But having half of their face scalped off in one, clean, precise motion only made the Sasquatch you were entangled with fight harder and more ferociously. Gripping your midsection with one arm, they hammered blows with their arm and elbow over your head, trying to beat you down. No technique. No finese. Just pure, raw and unfiltered brute strength. Fortunately, you knew how to take a hit, even if you weren't used to being hit this hard. Problem one solved

Problem two. You're still in a heavily disadvantage position and you aren't confident your opponent couldn't bite through the inner layer of MJOLNIR's armor

They growl something in their guttural language, and you snap back "That all you got, ugly?!" As you, having dropped your rifle when they tried to tackle you to the ground, slip your empty hand up and around their back and try to reverse the hold. You manage to get behind them and snake your arm halfway around their neck before they rear up and slam you as hard as they can on a nearby, ovoid crate. And launch themselves back into it, rounds pinging off them and denting the case you're being hammered into. Just how durable is this ape? He's been filled with enough lead to put down a Spartan and has barely flinched.

Keyword. Barely. He's slowing down. Even in the battle haze he's thrown himself into, his body can only take so much punishment before it broke down. But it was looking like it'd have to be blood loss rather than shock that'd put this stubborn brute down. You swug your arm around and gripped its wrist, tightening your hold as your teeth rattled and the air was knocked over your lungs. More rounds ricocheted around you or impacted like punches on the front of the Sasquatch you were riding. Ears ringing from the impact, you finally put together an equation to solve problem two. The second and final problem this enemy posed
Cont
>>
>>6398205

[Current Success in Combat: 4, +1 Success, +2 two degrees of success, +1 Crit ]
[ Violet Team Status: James, Illya, Malcolm: Uninjured. Sven, Nesta: Minorly Injured.]
[ Thistle team Status: Jai, Michael, Adriana: Uninjured. ]

[Enemies to beat: ??? ] [ Enemy Moral is dropping fast! ]

[Crit + Active Boogeyman Modifier interaction] [ Enemy is gripped by mortal terror of you and your squad] [First Critfail following activation nullified ]


>[ Brawler: Open Hand 6+ ] Swing your weight around, forcing them off course from their next slam, and then slide down, anchor your feet to the ground and perform a reverse judo throw, using your opponents own strength to snap their neck on the ground.

>[Giant] Hold them still and hold out until your team fills them with enough holes that even this big stupid brute will realize they should be dead! (DC 22. +5 Bulwark: Unbreakable, +1 Giant, +2 SQ: Spartan-II)

>[Grenadier: Plasma Wiz+5] Slap the plasma grenade you've been carrying on their head and slip off their back and make a break for the nearest cover

>Draw your sidearm and see if a cranial application of lead will have more success stopping this brute (DC 18. +2 Jotun, SQ: Giant + SQ: Spartan-II negating penalties)

>Write in option

Jotun's rage is available for this combat, btw

And the delay with the captcha is absolute cancer rn
>>
>>6398206
>[Giant] Hold them still and hold out until your team fills them with enough holes that even this big stupid brute will realize they should be dead! (DC 22. +5 Bulwark: Unbreakable, +1 Giant, +2 SQ: Spartan-II)


Captcha got me fucked up.
>>
>>6398206


>[ Brawler: Open Hand 6+ ] Swing your weight around, forcing them off course from their next slam, and then slide down, anchor your feet to the ground and perform a reverse judo throw, using your opponents own strength to snap their neck on the ground.

Fuck it, let's sync-kill this guy.
>>
>>6398206

>[ Brawler: Open Hand 6+ ] Swing your weight around, forcing them off course from their next slam, and then slide down, anchor your feet to the ground and perform a reverse judo throw, using your opponents own strength to snap their neck on the ground

No need to take a risk when we have the skills for hopefully a sure win. Especially after that failure
>>
>>6398206
>>[ Brawler: Open Hand 6+ ] Swing your weight around, forcing them off course from their next slam, and then slide down, anchor your feet to the ground and perform a reverse judo throw, using your opponents own strength to snap their neck on the ground.


god what was that with the captcha
>>
>>6398206
>>[ Brawler: Open Hand 6+ ] Swing your weight around, forcing them off course from their next slam, and then slide down, anchor your feet to the ground and perform a reverse judo throw, using your opponents own strength to snap their neck on the ground.
>>
>>6398206
>[ Brawler: Open Hand 6+ ] Swing your weight around, forcing them off course from their next slam, and then slide down, anchor your feet to the ground and perform a reverse judo throw, using your opponents own strength to snap their neck on the ground.
>>
>>6398206
>>Draw your sidearm and see if a cranial application of lead will have more success stopping this brute (DC 18. +2 Jotun, SQ: Giant + SQ: Spartan-II negating penalties)
>>
>>6398388
>>6398206
Actually i'll change to this

>[ Brawler: Open Hand 6+ ] Swing your weight around, forcing them off course from their next slam, and then slide down, anchor your feet to the ground and perform a reverse judo throw, using your opponents own strength to snap their neck on the ground.
Apply the Brawler combat disable
>>
>>6398206
>[ Brawler: Open Hand 6+ ] Swing your weight around, forcing them off course from their next slam, and then slide down, anchor your feet to the ground and perform a reverse judo throw, using your opponents own strength to snap their neck on the ground.
>>
Reminder, no update today, cause its Wednesday and that means tabletop day (Also, this will switch from Wednesday to Thursday starting next week)
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

My hand lost a fight against a cheese grater last night. Tore up my thumb's knuckle

1 Vote for [ Giant ]

7 Votes for Brawler: Open hand insta kill

So you're going for the insta kill, excellent choice. Pair it with some navy strength rum and jerky

[ Decision made ]
[ Proceeding... ]

Oh! And my TTRPG group decided, along with the schedule switch to change to Hunter the Vigil from cyberpunk red. Very excited to run it, gonna throw a fuckin rat man at the bastards for the first hunt
>>
Bullets weren't working. That shouldn't happen. Shouldn't be possible, considering the bogie was fighting practically nude. Your team was just wasting excess ammo at this point. Think. Vulnerabilities. Break points. Section Three hasn't dissected one of these furry freaks yet, but it isn't a big leap in logic to assume they need their head working to stay alive. And that shutting it off, or at least disconnecting it from the rest of the "system" would be an effective in stopping this brute's rampage. Putting into practice a move that only existed in theory between you, Nicole and Li, you swung your weight around. Easy to do with your position and hold on their back, just had to time it for when he reared up to slam you back against the wall. He might be as durable as a ship of the line's battleplate, but he wasn't "Crack Mjolnir like an egg" tough. Sweep your legs, you flipped around and braced your knees against the wall. That stopped the impact, but the gel layer couldn't stop you from feeling the hit vibrate in your reinforced bones. Ignoring the jolt of pain, you mustered your strength, gathered it in the balls of your feet and tensed your muscles.

With explosive force, you let the spring in your legs bounce, kicking off the wall with enough force to break a hole in the dent the Sasquatch had made with you. Off balance and haggard from being focused fired down by the rest of your team, the Sasquatch stumbled. You slid down, releasing your grip before performing a judo throw that you wouldn't be taught in any class or see in any book. A reverse grip through. Only a spartan could have the upper body strength to grab and toss an opponent from so awkward a position, arms over and behind their own head. But the Sasquatch was tall enough for you to grip the bandolier they wore tightly as you slammed your feet down, ducked and rolled them over your back.

Then, mid descent, you wrapped your arms around their torso, leapt up and pile drive them on to the ground. Just to be sure their neck would snap. Slamming them head first, you do more than break their neck. They don't have a head anymore. The instant you turned around the grapple, the rest of your team had gotten into cover and picked out different targets. There was a...pause in the battle. The commanding officer in charge of the vehicle dock was staring in your direction, gripping the wrist of their hand holding their sidearm. To stop it from visibly shaking in front of their troops. That moment, battlefield wide hesitation, lasts only a fraction of a moment.

That's long enough for you to reach the turret, and the suppressive fire Nesta, James, Malcolm and Illya puts down, buys you enough time to wrench it off of its stand, the metal groaning as it tears, sparks flying from the connection point as at the moment of the break, a bright white flash snaps out from the anchor point.
Cont
>>
>>6399082

"We've got flyers. Fully armored and equipped!" Michael reported over the COMM, before he interrupted himself by emptying his handgun's magazine "And Company"

"Sorry, chased them your direction" Nesta said, as she stood and sent a three round burst into the legs of a running Tengu "Going to be more coming soon"

"Don't let them reach that tank!" Jai hissed through the side of your helmet as you found the firing mechanism for the turret and stepped over the cover you'd crouched behind.


[Current Success in Combat: 4, +1 Success, +2 two degrees of success, +1 Crit ]

[ Violet Team Status: James, : Uninjured. Sven, Nesta: Minorly Injured. Malcolm, Illya: Lightly Injured]

[ Thistle team Status: Jai, Michael, Adriana: Uninjured. ]

[Enemies to beat: ??? ] [ Enemy Moral is dropping fast! ]

[Crit + Active Boogeyman Modifier interaction] [ Enemy is gripped by mortal terror of you and your squad] [First Critfail following activation nullified ]


>Go with your initial target, and full auto the nearest group of Covenant troops (DC 20. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) , -2 enemy is in partial cover)

>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )

>[Boogeyman + Bulwark rank 2+] Draw the enemy's attention and fire, wasting the limited charge of the turret to demoralize them by sustaining fire on neutralized targets. (DC 24. +5 Bulwark: Unbreakable. +3 Scrounger, +4 Fire support (James, Nesta,Malcom, Illya), -4 Center of attention)

>[ Giant ] Huck the turret into the largest grouping of Covenant, and mark it for James to shoot and hopefully detonate it into a flare of super heated plasma (DC 15. +1 Giant, +1 Teamwork (James) DC reduced by 7 (From 22), Via SQ: Spartan-II)

>Write in option
>>
>>6399083
>>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )
Bring the pain to this guy and finish his troops.
>>
>>6399083
>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )

Let's listen to Jai
>>
>>6399083
>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )
>>
>>6399083
>>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )

SAY HELLO TO MY LITTLE FRIEND!
>>
The moment for Jai, Adriana, and Michael to go on the full attack to reach the vehicles seems to have arrived. The enemy is mostly concentrated on us. If the three of them clean up their angle of the garage and get flying, they can slaughter the remaining garrison and any reinforcements incoming. Though they will need a moment to get an idea of how to use the commands.
>>
>>6399083


>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )
>>
>>6399122
Hopefully we can use the flyers to bring in other loot like the tank for future use. Ghost are good too.
>>
>>6399083
>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )
>>
>>6399083
>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )


ahh man this has got to suck for these guys which is good cause FUCK EM

that said hey QM I was rereading the google doc/Personal file that we made on Sven
and a thing i noticed was Brawler level 3 which lets us force an enemy to take a hit for us is that another ability we can activate as well or is it a passive thing we do?
>>
>>6399083
>Pin down the commanding Officer and prevent any hostile from reaching the partially armored tank (DC 19. +3 Scrounger, +4 Fire Support (James, Nesta,Malcom, Illya) )

Reply to Thread #6378205


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)