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Erratic Errata Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97503468

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What's your favourite piece of lore?
+Showing all 341 replies.
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>>97559162
>TQ
Baba Yaga
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>>97559162
>What's your favourite piece of lore?
Drows living in the darklands and being corrupted elves
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>>97559648
that's not part of the lore
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>>97559162
Abaddon (NE) having a distinct theme (horsemen and causes of death) rather than being a nothing plane full of blasé furries like in D&D
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Kitsunes SUCK
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>>97559162
>What's your favourite piece of lore?
I've never played a PF2E game that used golarion because everyone in my friend circle thinks it's kinda boring as fuck
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>>97560670
bro, just play a human
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>>97559162
On the note of the errata, it's been said that there will be another Paizo Live later this month to go over the actual products, since the Daredevil and Slayer playtest was more a treat for the fans. They will likely discuss the errata and PC2 changes in that event.
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the fact even Reddit is pissed off at them really shows how much they have fucked up with the latest content
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>TQ
IMO the only piece of lore worth a damn is the idea of the “Fey” plane being called the First World and having it be the beta version of the actual world.

I think that’s a neat, clean way to do Fairy and Fey stuff. Unlike DnD “feywild” which is just sorta there and feels tacked on
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>>97560978
Shame that paizo did fuckall with that idea though
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I feel like a lot of the reason why Golarion is kind of boring is because you need to work really hard to make the campaign plot and main threat yourself. The setting feels very stable.
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>>97561104
It's like LANCER, but LANCER is still somehow worse
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>>97561104
Pretty much a reason why I have long said that Paizo should have done century or so time jump between the editions, and let the new threats and problems to build and develop.
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>>97560714
A human that can grow nine tails? Seems degenerate.
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>>97560670
suck HUMAN DICK
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PF1e
A friend is positing a gestalt game based in a sort of post disaster/apocalypse fantasy world with a lot of untamed wilderness. It's first party prodcuts only.
I was thinking wither a two handed fighter or TWF ranger as one of my gestalts but trying to think of what would work as the other half, I'd like something with some decent versatility and while I could just go fighter or maybe slayer to huntmax it feels like I should be picking something else. Anyone have any ideas?
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>>97559162
I'm working on a bad guy for PF2e and I want to give him an ability that would let him take a human shield, any suggestions?

I'm thinking so far a fist/unarmed attack with an automatic Grab, and while he has the creature grabbed, he gains a +2 circumstance bonus to AC or something like that. Maybe he gains a special reaction where he can force the grabbed creature to take something that would've hit him (unless it was a critical hit). I'm open to ideas.
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>>97560673
Based. What's the homebrew world like?
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>>97561531
How complex do you want it? In general you want to avoid doubling up on the strength of your two classes, which is why martial/martial combos usually aren't worth it. Like, if you choose Warpriest to your Ranger then you've now got full BAB, 6 skill ranks, all good saves, 6th lv spellcasting of self buffs, and even more feats.
A gestalt concept I've been dying to try myself is a Voice of the Void Medium, which would definitely give you enough versatility, but may have too many moving parts for you.
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>>97562071
I mostly want to shore up the weaknesses of Ranger (Bad will saves), maybe get some extra spells, and versatility. Inquisitor and Warpriest are both options I was looking at.
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>>97561974
I'm playing three games right now.
First guy has a more down-to-earth medieval setting with a lot of cultures inspired by earlier than medieval stuff like arabic and eastern european stuff. Our current continent is mostly plagued by racial tensions and local warlords tormenting the populace, with local revolutions and resistance groups attempting to fight them.

Another guy has a darkest dungeon black reliquary mod inspired setting on a desert where we play as criminals trying to take down a major mercenary group. The desert is cursed and the dead re-rise into monsters that turn into armies. There are tons of cities that use the desert strange phenomena to their advantage and create warring dead armies

I personally GM a PF2E Hack that turns it into a mecha action game inspired by armored core, with mecha building and a firearm/movement focused combat system. It takes place on a post-war setting in a fantasy world, but set in the modern/current era populated exclusively by anime furries, where a war broke out years ago against planar alien monsters that nearly wiped out the whole planet. The largest remaining governmental body set up a clause to let non-military civilians to legally build combat mecha, that they then use to fight back against monsters that now plague the entire world (and also use them in a variety of other fields). The mechs mostly use conventional technology we also have access too, with some magitech here and there, but their control system (which foregoes the need for exotic energy supplies you'd expect for mechs) are based on a colossal supermech that fought in the war. The players are civilian militia that take a variety of odd jobs that usually lead to monster hunting and they become better pilots and build better, stronger mechs with their mission money.

Everyone I play with mostly never really cared or even looked at Golarion stuff because, it just feels like Forgotten Realms 2 - Now with more stuff!!!
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>>97562195
either you're high off your farts or you haven't actually read golarion for you to think any of that abysmal dogshit is anywhere near being a better setting
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>>97562176
Both are good choices with plenty of self-buffing to counteract what I'm guessing is gonna be a shortage of magic items/gold (post-apoc, so most likely). Warpriest will be a bit more versatile in their spell availability day to day since they're prepared casters, which may be relevant depending on what your party members are playing. If you absolutely need to cover a lot of bases by yourself like free access to any wizard/cleric spell during downtime then I'd look at Medium.
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no offense but golarion sucks
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>>97560796
I dont follow nu sloppo 2e. What did they/them do this time
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>>97562560
Doesn't matter desu just focus on more important things
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>>97561969
I like it. The only other way I can think to do it would be to make it passive instead of a reaction, depending on whether you want this to be an "always-on" thing or not. Stealing wording from Champion's Sacrifice and the Shae's Counterattack ability, it might look like this:

>Human Shield (Passive): While [NAME] has a creature grabbed, [NAME] gains standard cover and can Take Cover behind the grabbed creature. If a Strike misses [NAME] due to the bonus provided by this cover, all the effects of the hit are applied to the grabbed creature instead.

This keeps the permanent +2 AC, but instead of a reaction, it turns the "human shield" part of the ability into a passive chance, which the creature can increase by using the Take Cover action. Just a different way to do the same thing if you had something else you wanted them to do with their reaction each turn.
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>>97562560
>dark archive remaster drops and the only changes are a nerf to IW, a complete gutting of Psychic archetype into possibly the worst casting archetype in the game, and minor cleanup to psychic itself that doesn't buff it in any way
>The errata we were waiting ages for sneaks halfway out with no announcement, and the biggest change is a "clarification" to instances of damage that allow a single strike with stacked effects to trigger a single weakness multiple times, which throws a lot of assumptions about "careful damage calculations" out a window and are bizarre with the rest of the system's design
>the newest two playtest classes, Slayer and Daredevil, are just Ranger 2 and Swasbuckler/Monk 2, when people wanted those classes to get more/better stuff
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>>97562195
All of these sounded cool up until the mecha furries.
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SF1e
Building a Human Vanguard as my first character (level 3). Trying to go for a bit of a space monk, I want to use a battle staff but not sure what abilities to pick.
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>>97562642
I actually like this more, thanks. I think I'll add the caveat that the miss needs to have also hit the grabbed creature, but this is exactly the vibe I need.
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>>97559162
>What's your favourite piece of lore?
The Radiant Prism and how it makes chuds seethe. The only thing that satisfies me in life is antagonizing other people.
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>>97562775
:(
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PF2
What's the most furry character you can make?
Kitsune Gold Dragon?
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>>97562930
what do you mean by "most furry"? like, sparkledog awful OC?
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>>97562930
there are like a dozen furry races in PF2E you can just pick any of them as long as you don't do "human with animal ears" garbage
t. furfag
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if Paizo wasn't stupid they'd hire Ryoko Kui from Dungeon Meshi to make some official PF art

I stand with the "Pathfinder should go full anime" crowd.
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>>97562996
Pathfinder already has incredibly pozzed art and brownoid elves. Dungeon meshi art would be too much of the same.
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>>97562903
Why would chuds seethe about a pantheon that by its very nature (dont be evil) would be opposed to all leftist ideals (evil). Sounds based to me.
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>>97563050
>Pathfinder already has incredibly pozzed art and brownoid elves.
Imagine my surprise when every single Elf in the NPC Guide was from the Mwangi Expanse.
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>>97563072
>Why would chuds seethe about a pantheon that by its very nature (dont be evil) would be opposed to all leftist ideals (evil).
>Multiracial lesbian polycule
Friendly reminder that every goddess that takes male lovers is evil, and the ones who redeemed themselves became lesbians or asexual.
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>>97563072
Kill yourself, retard.
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>>97563091
Now look who is seething lmao.
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Your grandchildren are going to be brown.
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oh look the culturewar cucks are here
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>>97563148
Maybe pathfinder should quit positioning itself as a comedic parody of the most limp wristed cuck game on the planet. Nah that obviously has nothing to do with it, you are right. All of this is being said for no reason whatsoever.
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Links in the OP repository aren't working for me and the sharethread is shareDEAD, where can I get pf2e stuff
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So I'm working on my next Vtuber sheet and the streamer in question has me a bit stumped, caught between two paths. The tl;dr of her lore is that she's basically a "fallen angel", not in the Enriyes sense but more in the "we've stripped you of your powers and banishing you to the mortal realm until you Shape Up" sort of sense.

Just from her design (pic related) I feel like a Balisse Angel would be a good benchmark for what her original form would have been, but from there I've basically got one of two options available to me, one is basically that I just take the baseline creature and then strip it of all of its spells, aura, special abilities, etc., and just leave the basic stuff you'd find from the HD, or I could take a page from the Owlcat games and (spoiler) copy what Tristian's deal was in Kingmaker where if you follow his story you find out that he basically used to be an Angel as well before getting tossed down into Golarion, and statwise was represented as a basic Human.

Either of these options come with their own benefits and downsides, but I figured I'd pick your guy's brains on which option you think works best, or even if there's a third option I'm not considering.
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I am an Ysoki with bombs stored in my cheek pouches
(๑ᵔ⤙ᵔ๑)
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>>97563148
>oh look the culturewar cucks are here
>Wah wah every time somebody points out the game I get upset
Golarion is lame and gay. It only got lamer and gayer with PF2e. I'm able to get over that because I'm not beholden to running shit in the setting, but once in a while it's funny to bring up the unrelenting faggotry. What would you like to talk about instead? What part of Golarion do you like? I think the Jistka Imperium was pretty cool, some sort of techno-magical bullshit.
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>>97562195
honestly nah this IS better than Golarion
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>>97563207
Archives of Nethys or pf2e.tools
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I play with Golarion based adventures paths because I'm new
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>>97563475
Not what I'm what i'm looking for, I'm talking about them big juicy MEGAs loaded with PDFs for me to plunder.
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>>97563545
Weak shit compadre, I'm going to build a laser gun that turns OTHER PEOPLE's player character gay and black
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>>97563545
I prefer a homebrew setting myself but if you want bone stock golarian thats on you.
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>>97563545
Oh yeah? I’m going to make the villain of an entire AP into a poorly-veiled Donald Drumpf reference!
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Build-autism time: Monk with Knockback Strike into Brutish Shove. That's a Strike, a potential full-bonus Shove (that doesn't contribute to your MAP), then a MAP -5 Strike with a second Shove as a rider effect. As far as I know, this is the only way in the game to get two of the same athletics maneuver into a round without screwing up your MAP or giving up a Strike. That's great news, because now you can stack every feat that grants damage on Shoves and benefit from them up to twice per round.

>Punishing Shove (Guardian): +STR, plus up to 12 more. Doubles on crit.
>Brutal Bully (Barbarian): +STR again.
>Powerful Shove (Fighter): +STR a third time if you Shove them into an object.
>Improved Knockback (Monk): +up to 4d6 damage if you Shove them into a creature or obstacle. NOTE: this also deals damage to the thing you're smashing them into, so you might skip it to avoid pummeling your flanking allies. On the other hand, it effectively doubles the damage if you smash enemies into each-other.

Grab Twisting Petal stance for a passive +1 circumstance bonus to Shoves. Or go nuts and be a centaur to turn successful Shoves into crits with Practiced Brawn, though I think that might be overkill. Combat for you consists of picking a target, bullying them into a wall (or creature), then pic-related. The wall isn't strictly necessary since most of your damage comes from your Strikes and Punishing Shove, but it'll be nice when it happens and--considering you're making up to two Shove attempts every round--it shouldn't be that uncommon.

The build's only really possible in a Free Archetype game since it requires multiclassing into basically every martial class, but you can get everything except Improved Knockback and Brutal Bully by level 10, just in time for 11-20 APs. You could do a 1-20 AP too, and you do get Brutish Shove pretty early at level 4, but your full combat round doesn't come online until you get Knockback Strike at 10, so a 1-10 AP would be a waste.
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>1e game
>Rolled stats, actually bretty good rolled stats (at current level 22,18,16,16,14,10) but playing dex monk so you don't really see them that great
>been playing for almost 2 years
>GM: "I've been noticing more and more that your character is the first one to fall unconscious, you're the only meleer and your AC, HPs, to hit and damage aren't really that great for someone taking all the hits"
>My brain: Yess, he finally noticed, I didn't want to be an ass and complain to much
>Game goes on a 1 year hiatus
>GM: "Ok I want go back to the game, but I'll add some changes to improve everybody's experience..."
>My brain: Fucking A!
>GM: "So you'll now all get 20 point buy instead of your stats and automatic bonus progression instead of your magic items"
>Me: "Ok what the fuck? literally everything you said my character wasn't that great before gets even worse"
>GM: "Don't worry, I'll add 2 npcs that will do your job"

Am I being soft banned from the game or something? I thought not complaining was the good move but now it seems it wasn't. I lose at least 30 HPs, my saves, AC, to hit and damage are 2-3 points down, I lose like 3 maxed skills and 3-4 feats...and now there will be 2 DMPCs that will humiliate me even more. GM keeps saying "trust the plan" but everywhere I see I'm the one being punished the most
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>>97564866
>...and now there will be 2 DMPCs that will humiliate me even more.
Tell him those exact words. Maybe he simply doesn't realise such "help" will have the opposite result.
If he insists, just quit. Don't be an ass, but playing a bad game is worse than not playing a game.
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>>97564866
Pf1e is unique in that PC sucking is usually the GMs fault. Unless PCs are allowed to use the Equipment Guide like an Amazon shopping cart, you are completely at the mercy of the GM for having a viable character past like level 3. Since it sounds like your GM is retarded, the PCs will also be retarded. If the GM was going to reward you the items necessary to make your character viable, you should have been trying to craft them, even if it grinds the game to a halt, so maybe he gets the picture.
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>>97560796
careful you'll awaken the banned redditor who calls any and every criticism of 2e reddit shit
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how would tripkees even look in anime style
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>>97563595
Make Taldor Great Again!
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>>97566535
Here, complete with sexual dimorphism.
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>>97566566
cute!
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>>97559162
PF2
well hello there, folks. this is my first Paizo thread post ever
I played pf1 back in the day, and I've played two +1 years pf2 campaigns and a bunch of one shots, and for some time now I have been preparing to DM it. I have done it before, but never in pf2
so, I wanted to ask about recommendations for what to actually DM. I have a prefered setting I will use in the future, but in the meantime I'm sticking to official material in order to get me going.
I intend to start with stuff like Road to Otari, the pirate port brawl adventure, and other one shot or short campaigns, and I've been compilinh old AD&D with the idea of converting them once I get a grip with game mastery once again
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I just want to say that for all the hype the adventure path gets, Wrath of the Righteous has some of the most tedious dungeons put to paper.
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Is it better to take feats to give a Summoner Heavy Armor or use my Reinforced Chassis from being an Automaton? For reference, I'm a full on front line melee build with my Eidolon with high strength and +1 dex.
>PF2e
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ok then, what's the correct way to RP?
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>>97567777
Get into it, try not to get embarrassed. Other than that, just be larger than life and the character should speak through you.
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>dm's gf plays a fighter, and that fighter pc has a backstory of having spellcasters in her family.
>we get a quest for fighter, do it, she unlocks the spellcasting features
>now the heavy armored fighter has the full spellcasting of an arcane wizard, 4 slots per rank and everything, spellbook too, not even using free archetype for it. same scaling for spellcasting proficiency.
how is this fair?
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>>97567896
If GM gf joins then the game should be consider as lost, and you should be starting to think excuses why you can't attent the sessions.
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it's only the girlfriends that ruin the game and never the boyfriends. i'm curious as to why that is.
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>>97568044
it comes in pair
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i mean gay guys who invite their boyfriends aren't nearly as much of a problem as straight guys who invite their girlfriends
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>>97567896
ask your gm for some op shit justified by your backstory too? say that you come from a family of fighters?
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>>97559162
Is this a boy-wife looking for a man-husband?
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Got invited to join a campaign and had no real ideas so I just made a party sorcerer. My only purpose is to turn every interaction and fight into a party.

Instant Rave Spell List:
>Musical Accompaniment
>Infectious Enthusiasm
>Elysian Whimsy
>Dizzying Colors
>Synchronize Steps
>Confetti Cloud
>Phantom Crowd
>Firework Blast
>Chromatic Ray

And then, of course, fireball as a signature spell to kill everyone.
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>>97568237
>>97568044
Gay men are still men and thus understand how to have a good time.
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the neuros of the forums & subreddit begged for errata like crack fiends, they got the errata they so desperately desired
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>>97568349
>tfw no eight foot tall power bottom minotaur bf
It's bleak.
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>>97566869
beginner box remastered
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>>97563258
I figured it out.
Opportunities to do divine classes over the course of this project are few and far between, and while the last one was a bit of a fluke since by all accounts I really "should" have made her some kind of Bard but went with the more "out there" option instead, which is really just "Bard features slapped onto Cleric".
Regardless, this week's subject is much more straightforward, and even let me delve a bit into so-called "Ex-archetypes", AKA archetypes for when you're a *real bad boy* and broke the tenets of your faith, but not necessarily so badly that you're not getting a least a little somethin' somethin' still. They're usually meant to be worse than the base class features (for obvious reasons) but sometimes they offer something specific that make people want to specifically use them.

As always, you can find the others I've done here: https://x.com/DrumerThead/status/2023607735598588298
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Anyone here fucked around with Corefinder, is it any good?
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Can anyone list some of the more egregious lore changes Golarion has gone through since 2E I already know Noslaves but like other things that just ruin the setting.
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>>97570512
>Gorb
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>>97570594
explain.
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How do you feel about critical hits and shield breakage?

It seems a little silly to me that shields are in such significant danger of being instantly broken by a critical hit. If a lowly, 0-level Stag Lord bandit scores a longbow critical hit (1d8+1+1d8+1+1d10 damage, average 16.5) and someone dares to Shield Block it with a mundane steel shield (Hardness 5, Break Threshold 10), the shield will probably break, even if the shield is fresh and undamaged.

https://2e.aonprd.com/Monsters.aspx?ID=2281
https://2e.aonprd.com/Shields.aspx?ID=19

It creates this weird idea that a critical hit is actually all about the attacker suddenly swinging (or shooting, even with a crossbow or a firearm) really, really hard.
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>>97567672
If you've already got the +1 dex you might as well stick with the Reinforced Chassis. It's functionally half plate without the speed penalty, and it only costs an ancestry feat rather than the hoops you have to jump through to get properly scaling heavy armor proficiency. Reinforced Chassis is just an S-tier ancestry feat basically no matte who you're playing.
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>>97568349
No, it's a cow.
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>>97570660
Is this still an issue at higher levels with shield runes?
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>>97570614
Paizo essentially demistified Norgorber by revealing his whole backstory in the third adventure of the courtain call AP, including that his real name is fucking Jaxter Gorb.
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>>97571291
Sweet Gorb...
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>>97570660
They should have made Precious Materials that did nothing for damage but just made the Hardness go up. Players could even have these more durable metals simply placed onto existing shields, armor, and arms as well. Space them out about 3 levels apart in terms of quality grade and then by lategame your weapons are made of one of the more serious Precious Materials
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>>97570660
I don't think the problem is with the shield rules. Gonna sum this one up as "you choose the button you press" here. If you really struggle to imagine why a longbow could pierce a steel shield on a crit, just say he cut the straps.
It's more the fact that Level 1 and 2 don't have any real way of mitigating crit damage but through shields. I'm always reminded of the Reinforced Surcoat added back in Grand Bazaar. The ability to get any form of damage reduction on crits is incredible, especially given how even 2 points can be saving like 10% of your HP. But the speed penalty is so rough for most characters, no one that cares about dying from a crit will ever take it. These kinds of insane tradeoffs really makes me question why Paizo is deliberately making the same kind of early game hell that plagues 5e, despite over a decade of complaints about cruel it is to be basically a glorified peasant at that level range.
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>>97571291
GET GORBED
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>>97570512
There are a few that consistently stand out when I think about Golarion,
>Radiant Prism was canonized, all mentions of male lovers for Desna and Sarenrae scrubbed to make them “pure lesbians.”
>Cayden Cailean is gay, doesn’t actually fuck women anymore
>Queen Telandia got BLACKED and is now engaged to some Mwangi guy, the relationship is explicitly super loving and mutual so NO CHEATING!!! >:(
>Sargava underwent radical revolution and is now this peppy dynamic nation of hope. Not necessarily bad but they do absolutely nothing with it and the artwork shows Sargava as some weird hyper-future angular prism planet instead of stinky Brazil
But the one that irks me the most, for a reason I’ll explain,
>Kalsgard (and the Thanelands) taken over by bland sassy and likely lesbian woman
This one upsets me because of the circumstances behind it. For context, Sveinn Blood-Eagle’s retirement was an open plot point in PF1e and the wealth of Kalsgard made it lucrative to write PC backstories as wanting to claim that wealth for themselves. Adding to this was that, prior to the Thanelands being claimed, there was this huge multi-book development of this turbo-Chad Ulfen man going through Golarion saving cities and being the type of man players want to play. Classic hero shit and the type of stuff you never see from Paizo anymore because, y’know, men are stinky.

But before the Ulfen guy could have a book written about him claiming Kalsgard, another author in the “heroes of Golarion” added a one paragraph nothingburger about the LotLK where “oh btw Sveinn retired and his daughter is now the BADASS queen of the city.” No buildup but ultimate reward.

This kind of shit encapsulates everything I hate about 2e. It’s a constant series of cockblocks and blue balls for anyone that wants to play a guy doing guy shit.
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>>97571711
Prism I think is fine if a little weird
Cayden's fucked, hard Disagree
There is no fucking earthly way that any elf of Kyonin would be engaged to ANYONE outside of Kyonin.
Sargava seems bizarre just because it's happened so quickly? Also that's what Andoren's for?
Kalsgard fucking sucks.

And I was aware of like... all this, but still, I had a friend who was lamenting the faggification of D&D and I had to point out that Paizo's not far behind. Personally I had to doubletake at Shelyn's Champion of Grooming
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>>97571808
I’d personally disagree with your assessment of Kyonin for only one reason; the write-up for Kyonin explicitly calls out Queen Telandia being “weird” and looking for an “earthly” elf or half-elf to marry. She specifically wanted to marry someone that grew up among the other races and understands the way the world is, rather than what the Elves think it is.
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>>97571841
Weird part is Kyonin elves not burning the bitch and her lover on stake for it
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>>97571885
She’s an ancient elf and has been around so long the Thassilonians named a province after her, what’s strange is her not having had a long line of consorts, not that she’s aiming to have some jungle chocolate. It’s whatever.

Which is really the worst part of all these developments. They’re whatever. They close doors and fail to open new ones. I’m sure you could write a story about helping Sargava but why would you? They seem to be doing fine on their own. I’m sure you could say that new queen of Kalsgard dies but why would you? That’s spiteful. I’m sure you could say Sarenrae would make an exception for some level 20 Paladin but, seriously? That’s just cringe fantasy.

These things add up. They are like ash in my mouth.
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>>97571918
PF/SF Elves adapt to their environments anyways, so it's not like they have a history of internal racism.
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>>97572004
My bigger gripe was always Paizo marrying Telandia off, and that’s mostly because it eliminates an exciting plot thread for players in Spore War where they could play the dashing outsider that heeds the call and catches the queen’s attention. Again, it’s all “whatever.” An apathy born of obvious disinterest from the writers. I’m not going to sit here and say Golarion has been “ruined” because that implies an emotion.
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>>97570660
I took one look at it and said fuck that

all my shield characters just don't deal with the shit rules for it
>Blessed shield Champion with Kineticist dedication and Metal Carapace, if my shield breaks, it crumbles anyways so I just make a new one for one action, gonna get Plate in Treasure later to make Adamantine shields
>Shield Thaumaturge with Exemplar ded to make the implement also a Mirrored Aegis ikon, shield can't go below 1 HP, can still be raised while broken, and heals to full HP after 10 minutes
>Had a Archer Champ with blessed shield that just had back up bucklers, current one gets broken, swap it for a new one
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>>97570660
I always figured critcal hits is damage done on certain weakpoints of the body which causes the extra damage
so what I do is that shields are basically immune to critical hits and just take normal damage so effects like deadly don't apply either
>>
Hey this is an interesting convo about elves getting BLACKED and all, I'm certain the cuck/BBC/white nationalists are having fun. But the playtest is out.
https://downloads.paizo.com/RisksandRewards_Playtest.pdf
>>
>>97572744
no reason why Slayer couldn't just be an archetype
>>
>>97572744
>Slayer
After giving it a read it seems like the Quarry and Trophy mechanics don't give all that much. The big thing is that it can basically stayed perma quickened (at least with how my DM runs encounters)
>>
>>97572744
Initial thoughts on the playtest
Daredevil is a wash. They learned nothing from Swashbuckler, and unlike them Daredevil have no gameplan or endgoal. I don't even know where you begin to make them a complete class. At most I only figured you should
>Make Deadly Advantage core and Level 1 so that they a reason to exist
>Enduring Athlete needs to be lower-level. 7th at most.
>Make it so that same-sized creatures work as props as well, there's no reason to give only small creatures an advantage for such
>Either make it a d10 HP class or give Medium Armor. There is no reason a STR-focused class should be d8 light...
Seriously, I have no idea what their role in the party is supposed to be. The way they are written, they are all take and no give; granting them space, random knick-knacks to Breakaway Strike with, a healer when they inevitably eat shit from their own attacks, all just to SHOVE a creature into a wall for minor sneak attack damage. Literally being Swashbuckler 2 is the LEAST of this class's worries, this is genuinely an awful class the likes we haven't seen since 1e launch Shifter.

Slayer is actually kinda neat. Filled with playtest jank for sure, but the Relentless mechanic and the Trophy system is pretty cool. It is clear they filled a class with complexity just to justify its existence, it really does feel like someone really hated Thaumaturge for some autistic reason and wanted to make their own that is "way cooler and way more useable in every campaign and totally not just Blood Hunter!", but you can see what it needs to be doing, what it adds to the party, and why you still would want to play Ranger or Thaum instead (though probably not next to each other...). The biggest issue I have is with Quarry and Consecrated Panoply.
>>
>>97572744
>feel like these are just a loose collection of swashbuckler/monk and thaumaturge/ranger player options that got turned into new classes
>look inside now that the playtest is out
>it looks like a loose collection of swashbuckler/monk and thaumaturge/ranger player options that got turned into "new classes"
How could this be???

Daredevil is in fact just "Brawler, but you don't get powerful fist because fuck you, also you're a d8 class with no bonus skill trainings despite everything you do being based on athletics or acrobatics", which is baffling.

Slayer is Ranger+, but with a bunch of weird ribbons that just kinda inflate wordcount and make it look overwrought?

Mechanically they seem kinda fun, but their existence is baffling.
>>
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>>97573498
(cont.)
Quarry is just bad. It's the worst kind of research system, one that is horrendously limited, requires spoilers from the GM, isn't better than just normal Recall Knowledge, and *doesn't even do anything for Slayer*. Slayer's Relentless mechanic may be slow to start and can fall off, but there's not going to be a situation where seeing your Quarry get crit is faster than just waiting for something else (even your own party members) to die. And given you always start with at least one Trophy, your class mechanics are always at least semi-active and technically more used than against the SINGULAR CREATURE (or *three* with feat investment...) your Quarry is setup against. So Slayers aren't interacting with quarries. Even if you are, because Trophies don't run out and you have up to five of them at once, there's a genuinely limited shelf-life to the mechanic if you aren't interested in fighting some specific boss mon. It is not learning from the from the mistakes of the past yet again, whether the old Favored Enemy/Racism system (lmao at them making sure it only works for monsters and not humanoids), Esoterica Lore's issues, or even the old pre-master Recall Knowledge rules.

The Initial Benefits of Consecrated Panoply is fine, the magic defense to Warded Mail's physical. It's Hunting Spikes that grinds my gears. WHAT IS THE POINT OF THESE?
>Requires a free hand to draw
>They are just daggers -- d4 weapons
>They cannot be modified at all
>So no runes, oils, poisons, materials, anything to change them
>Except for 1 feat that makes clubs, darts, or shortswords -- 2 of which worse than just normal daggers
>And another feat at 16 that...makes them do 1 damage on a miss.

Combined with the utter mess that is the Crossbow Slayer feat's special section about them, I have no idea what these are for. If you really wanna go full Ciel as a Slayer, just take Needle Darts with Slayer's Tricks. More damage for the same action cost once Relentless is up.
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>>97573688
Some additional notes on Slayer, mostly poking fun at playtest jank
>Crossbow Slayer doesn't actually have anything to do with Crossbows. It just grants Relentless on Reloading
>Bloodletting Blade needs "or any weapon you have access to", as the current writing only restricts to common. Meaning you can't use any guns or combination weapons...oops
>It's SUPER COOL they can cast spells with Relentless actions, but it is another case of Paizo shitting on casters unnecessarily. I don't want the mechanic to change or remove spellcasting as an option from Slayer, but it is weird they essentially get one-action spells/can use the Quickened condition with spellcasting.
>Chymist's Vials is a bit too limited at base, and fucked that you only get alchemical items at 8 with a feat. The very nature of this class and Signature Tool already says Blood Hunter. Just let them make mutagens....
>Also they did the pre-errata Wand Implement thing again... and even more useless this time since Slayer gets real spellcasting...
>In their attempts to be anti-racism/anti-psycopath, Slayer ends up LESS PRACTICAL THAN AN INVESTIGATOR. Ranger, Thaum, and Investigator can all use their special Recall Knowledge mechanics on both humanoids and monsters. Meanwhile a Slayer would be useless in something like Agents of Edgewatch or any urban campaign. It's fine to have classes better suited for some campaigns than others, but this is a really laughable mistake to make in their attempts to justify their existence.
>This class is oddly MAD. STR/DEX Key, you need INT for Monster Lore so you can't go all in on WIS, WIS for spellcasting instead of CHA, and CON since you don't get Heavy Armor so you need some extra bulk to fight the *same or higher-level opponents for your quarry*.
>Why is there a level limit mechanic??
>Seriously, please get rid of Quarry.
>This kind of works as a Ninja class when you think about it.
>>
>>97573861
>This kind of works as a Ninja class when you think about it.

one of my original theories was that these classes were going to be a sneaky way of adding Ninja (Mobile, doing Ninjutsu maneuvers and izuna dropping mofos) & Samurai (weird duelist being able to focus on a single foe, maybe some kind of more personal version of Hunt Prey/Exploit Vul. where you find out what reactions the target has, you identify its "fighting style" and get bonuses against their attacks, etc.)
>>
>>97571291
Honestly the pet theory I had that he was 4 halflings in a trench coat (one for each aspect) would have been a better payoff than that.
>>
>>97572744
These classes suck.
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they caved
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>>97575215
So glad I stuck with PF1 so I don't have to deal with this nonsense.
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>>97575215
So the same oversight crap as weakness on dying stacking during remaster? I wish paizo played their own game
>>
>>97573498
>>97573688
>>97573861

The daredevil simply does not have enough going for it as an 8 HP, light armor class. Its built-in damage booster, stunt damage, is unreliable and much too positioning-dependent.

The strongest low-level daredevil build I can think of is a 4th-level centaur daredevil with free archetype (guardian), Practiced Brawn, and Punishing Shove. Just spam Daring Stunt and Caroming Charge, galloping and kicking enemies.

The slayer is a little better, with 10 Hit Points and medium armor, but I cannot see any reason to choose anything other than the bloodseeking blade for raw offense. The other signature tools just do not seem as good; chymist's vials are so minor in effect, and consecrated panoply and warded mail are defensive benefits on a class that has few ways of directing enemies towards itself (unlike, say, the champion and the guardian).

I think that the power tiers here look something like [melee fighter and the better barbarian instincts] > Shovemaxxing centaur daredevil at lower levels > bloodseeking blade slayer > precision ranger > conventional daredevils > chymist's vials, consecrated panoply, and warded mail slayer.

>>97575215

Official clarification to the clarification to the errata to the errata (a convoluted mess, yes) concerning damage types and weakness pinging.
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>>97572744
>Monster Lore doesn't work on humanoids
>slayers know nothing about werewolves, medusas, trolls, giants (including cyclopes), hags
>even a sphinx has the humanoid trait
It feels great to be a monster slayer.
>>
>>97575674
>take Additional Lore: Humanoids
hmm yes
>>
>>97575662

The gallopmaxxing or hoofmaxxing build's 4th-level damage output in a best-case scenario is actually fairly impressive. Daring Stunt is one action for 12+1d6+4 damage (12 Practiced Brawn and Punishing Shove + 1d6+4 stunt damage) assuming a collision happens, and then Caroming Charge is 1d6+4 damage to all enemies moved through.

The honse or uma is real, I suppose.

This game plan is foiled by collisions being impossible (thus ruling out stunt damage; this works best in really, really tight and cramped combat maps, like typical Paizo Adventure Path dungeon maps), by high-Fortitude enemies, and by enemies with Reactive Strike making Caroming Charge a much dicier proposition. Also, if there is no free archetype, such as in Pathfinder Society, then the build has to wait for a later level to come online.
>>
>>97571711
So wait, that faggot earlier in the thread that was chucklefucking about the radiant prism was literally talking about some shit that might as well not even be canon. Lmfao
>>
>>97575674

Yes, the wording here is fairly unfortunate:
>Monster Lore, a special lore skill that can be used to Recall Knowledge about non-humanoid creatures of any kind, but typically only to identify their notable vulnerabilities, resistances, and weakest defenses. Monster Lore can’t be used to Recall Knowledge about topics other than creatures.

If a creature has the humanoid trait, then it is locked out of Monster Lore, full stop. Even if Paizo were to come up with alternate language, there would still be mono-humanoid-trait enemies left behind, such as sabosans, medusas, and jorogumo.

>>97575681

I am doubtful that this is a valid Additional Lore.
>>
>>97575774
The uma bit is kind of goofy when you take RAW into account. As a Large creature, most things aren't bigger than you, so they technically can't be used as props. So you can't collide other creatures into each other for stunt damage.
If the wording was repaired/a GM is gratuitous enough to recognize what you want to do, being able to use your allies or other creatures as props would help eliminate the impossibility of stunt damage, barring 1v1 Final Destination No Items matchups.
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>>97576258

I have no idea how daredevil props are "supposed" to work relative to size, and whether or not floors count.

Do props check only for the size of the daredevil? If so, then a Small daredevil (or better yet, a Tiny daredevil) would be able to Shove one Medium enemy into another to trigger stunt damage.

Does the floor count as a prop? Can a flying daredevil simply Shove an enemy into the floor? Can a walking daredevil Shove an enemy diagonally downwards into the floor?

I get the feeling that props are "supposed" to check for the size of the creature being Shoved (as opposed to the creature doing the Shoving), and that the floor is never supposed to count as a prop, but I could be wrong.
>>
>>97576315
While this can just be written off as playtest jank, I am actually pretty confused about why even having this kinds of size limitations. I get they don't want a giant doing flash kicks off a sprite (the more I realize this is just 2e's take on Brawler, the more I realize the fighting game comparisons become more and more apt), but it is strange to think that a concept as GM/Player Fiat as stunting is meant to have that kind of limitation. Why not just let any character of any size toss around thugs and just provide a bonus when you are bigger/smaller than them? Daredevil having Super Titan Wrestler would give it a unique niche compared to other combat maneuver classes.

Perhaps splitting props between "object" and "environment" would help out, so that the floor can count as a prop, but not for the likes of stuff like Propelling Strides? All this assuming they don't just pull an Of Mice & Men and shoot this class in the back of the head for being too retarded to live.
>>
>>97576335
Also yeah, just rip down the sheer curtain, admit it is Brawler 2e, and give it Powerful Fist. It would be another insult to Monk, but given how this class HAS to have one-hand free all the time to do Athletics checks, there's no reason to not have it a good fist.
>>
Daredevils never get critical specializations, and slayers can get critical specializations only at 7th?

I do not know. This does not seem all that generous to me. Thaumaturges can get critical specializations at 5th, for comparison.
>>
Given the recent playtest, I really have to say: it feels like Paizo has, for many years, been unstoppably obsessed with presenting the idea of one "stylish, spectacular warrior" after another, only for the payoff to be something like "You get to Shove or Trip a little better, and maybe even combine it with a regular attack!"

By, say, D&D 4e or Draw Steel's standards, all of these classes' tricks would be laughably unstylish.
>>
>>97572744
Bloodscent is a free action if the target is a quarry or bleeding. I don't see a once-per-turn restriction, so can you Recall Knowledge as much as you want?
>>
The daredevil's Stunt Driver feat, in theory, allows for a vehicle-based daredevil.

Can we make a BMX bandit build work using a velocipede?

https://2e.aonprd.com/Vehicles.aspx?ID=71
>>
Is there any good archetype for fighter that doesn't wear an armor ("Armour is part of a state of mind in which you admit the possibility of being hit.")?
>>
>>97576823
Theoretically, yes. In practice, I don't see how. One of the problems I see is Stunt Damage only triggers when an enemy is forced to move but a prop stops it. It would not trigger on you ramming them with the Velocipede (which is a prop thanks to Stunt Driver) which is fake and gay.
Second problem I see is the blanket -2 to all attacks if the vehicle moved last round, which is increased to fucking -4 if you used a Reckless action (which we have to use to get Adrenaline). And because this isn't MAP, Adrenaline won't help you.
Third problem is that vehicle Reckless actions all force you to move in a straight line. Run Over would be ok, but it's 3 actions to deal 1d8 damage with a basic reflex save (because remember, Stunt doesn't apply).
In conclusion, you can try, but it will suck balls. Which I guess is fitting for BMX bandit.
>>
>Press
>Press
>Press
Are characters actually expected to hit regularly with MAP? On a non-fighter? What's wrong with Paizo?
>>
>>97576842
No such thing as "not getting hit" in PF2e.
>>
>caster feats should be weaker because they get spells
>caster HP should be smaller because they get spells
>caster defenses should be smaller because they get spells
>go check spells
>2 actions to make an enemy Frightened 1
Woah...
>>
>>97577163
b-but you can t-target saves!!!!!!!!!!!

just don't play psychic where all of that is true and the spells are worse too
>>
>>97575814
I don’t really know what you mean by that, because the radiant prism is one of the most hard-canon pantheons in the system.
>Any mention of Desna having a child with Cayden Cailean is removed, Kurgess was now merely a mortal elevated to godhood by the pair
>Shelyn being described as a maiden who avoids romance is removed
>Sarenrae’s male herald was scrubbed of the mention that he’s also the Dawnflower’s consort
Meanwhile,
>The chart showing relationships between gods explicitly shows that Desna/Shelyn/Sarenrae are lovers
>>
I just play the adventure paths, I dont care about the tranny lore
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>>97577684
I’m just confused why people are so bashful about this kind of lore. It’s always denied by the people who admit it’s true and then try and downplay it.
>>
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>>97576760
Potentially, but ignoring the obvious jank of this not being once-per-round, Recall Knowledge already has a built-in stop case to prevent abuse. You can't keep RK'ing someone once you fail, and the check to spam it gets harder.

I forgot to bitch about Bloodscent in my initial rant, anyone else thinks the feat breaks a lot of expectations here? Does anyone ever use RK to keep a RUNNING TALLY of a foe's (approximate) HP over just saying their exact values? Are GMs not supposed to tell the players when a condition like poison or frightened run out?? Who plays the game THAT obfuscated? Feels like the man that wrote Bloodscent plays Pathfinder in a sensory-deprivation chamber.

>>97576461
Remember: crit spec only if they take Bloodletting Blade!
...on a class that expects the quarry to be critically hit sooner than later....

>>97576842
(2e) Fighter does have its own Warrior of Legend Class Archetype that ditches heavy armor for more resistances in exchange for a very explicit weakness you base yourself around ala Cu Chulainn or Achilles. But ultimately unless you are DEX-maxxing, you gotta play Champion, Guardian, or Monk for good unarmored strats.
That said, be part dragon, grab Scaly Hide, a wand of Mystic Armor, and you can run around all day nude with heavy armor scaling by Level 5.
>>
someone hacked paizo to shill some random system
https://pathfinder2e.org/
>>
>>97578696
Didn't hack the site, but apparently Paizo lost the rights to this domain name through their retardation and now this dude is squatting on it.
>>
>>97578696
>>97578846
Pathfinder2e.org never even been an official domain for them anyway. At most it's been a redirect hotlink (cause seriously, who uses .org but 4chan here...). It really is just some schizo that found a free link and use this.
>>
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"I don't like this system because it makes me think!!!!"
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>>97578869
not an argument
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>>97578869
>PF2e
>too dense
I mean there's a lot of annoying edge cases and stuff but it's really not that hard.
>>
>>97578976
That whole site is basically genAI'd. Man couldn't even bitch about the game himself.
>>
>>97577784
I don't read Lost Omens books or keep up to date with Pathfinder Society sorry chuddie
>>
is there a oneshot repository? I want to GM a (preferably) one session thing for my friends but I don't know where to find pre-made oneshots and I don't want to have to plan out a whole thing on my own
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>>97580595
>>97578005
nigga these are both from reddit
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Slayer playtest.

I do not think anyone is going to step up and defend the current power level of the chymist's vials, or at least their base benefits. They are rather weak. The breath is especially laughable, being electric arc in terms of damage output; it is absolutely no Dragon's Rage Breath, and it is stuck with the manipulate trait, too.

However, the chymist's vials are unique in that they are the one signature tool that care the most about actual monster entries.

A trophy from a sovereign dragon gives us:
>Sanctified Sight The dragon can automatically detect if a creature, effect, or item is sanctified, and whether it’s holy or unholy.

A trophy from a lesser death offers:
>Status Sight a lesser death automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.

Of course, a lesser death is so overpowered for its level that we should instead try for a trophy from a requiem dragon, accessible at character creation due to the traits and damage types lining up:
>Status Sight The requiem dragon automatically knows the Hit Points of all creatures they can see.

Also accessible at character creation is a trophy from a froghemoth, granting:
>Otherworldly Vision A froghemoth's alien eyes allow it to perceive creatures within 30 feet, even if they are invisible or ethereal. It can still be fooled by successful Stealth checks to Hide, but it has Perception DC 38 in such cases. It also sees through and is unaffected by illusions with the visual trait if they are within 30 feet.

Otherworldly Vision is better than Truesight in some cases due to requiring no checks.

Also notable are a dibrasgorth's Planar Sight, anything with all-around vision, anything with greater darkvision, and anything with See the Unseen or Truesight right in its "Perception" line.

What do you think of this mechanic that encourages dumpster diving? What other sight-based abilities do you think might be useful?
>>
>>97576760

It looks like by RAW, funny things happen when a character with a macuahuitl (bleeding on hit) starts spamming free action Bloodscent.
>>
What are some good bug monsters? Ideally ones with distinctions between workers, soldiers, queen. I want to give my players a proper bug hunt but it’s harder than it should be to search the AoN since there isn’t an “insect” trait.
>>
>>97582506
I've been thinking on this all day, I don't know if I really like it.
On one hand, SOMETHING should ask the monster hunter to actually do some bookwork pm ,pmsters. Removing all forms of this very much just make this too much like Ranger. Other hand, not only are sights very min-maxed between each other -- there is a clear best option per level -- having only one tool ask for bookwork is just really strange and awkward. Combined with the playtest jank that you can't actually just say you killed a specific monster and have to use a generic template (at least going by RAW) when making trophies, this makes Chymist's Vials really awkward and unhelpful if you take it past Level 1 and doesn't even work to its full potential at Level 1.
It's a strange option that I think works better as a feat option than something innate to one item or another. I guess the easiest fix outside of that would be letting you pick an Imprecise Scent on your Level 1 Trophy and the default power lets you make it Precise.

Side note: Gonna reiterate that you should have more access to Alchemical Items if you are using the vials. No one picking this class is going to not pretend it isn't Blood Hunter, Paizo. Nor will wait 'til Level 8 for 2 elixir uses....
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>>97582506
>>97585045
I play another game called The Electrum Archive and one of the classes has a feat that is basically very monster hunty. Thoughts?
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How do the undead in Starfinder sustain themselves?
All undead need to feed in some way to continue existing; liches consume souls, vampires blood, ghouls flesh, etc.
Do they all just consume the natural energies of the world around them?
Geb at least makes sense since they have human farms and such.
>>
>>97586016
The undead planet is full on nightmare fuel and somehow wasn't blown to smithereens by everyone else.
>>
>>97586016
Liches don't consume souls in Pathfinder. That's only in D&D.
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>>97585824
Monster Hunter is AAA slop for kids too weeby to play COD
That is my only thought on the matter
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>>97586285
tbf the whole setting is like, store-brand 40k-lite
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>>97586388
typical pf nerd only wants to play the Battlefield, the PES, the Dauntless, the Pepsi Cola of games
>>
>>97586454
Isn't Dauntless dead?
>>
https://www.reddit.com/r/Pathfinder2e/comments/1r92p4w/is_there_lore_from_first_edition_that_has_since/
>Is there lore from first edition that has since been retconned that you still use at your tables?

Thread locked. Uphold the party line...
>>
>>97586388
I play all sorts of games I was just playing Armored Core and Expedition 33 a few moments ago
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>>97587196
REMEMBER THIS SHIT
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>>97587224
what the fuck
>>
>>97559162
I was luckily able to convince my table to drop this game like a sack of dogshit but I had to pop in and make fun of the No Fun Allowed squad after hearing they nerfed Imaginary Weapon.


https://2e.aonprd.com/Spells.aspx?ID=2559

This system is so shitty and baaaad lol.
>>
>>97587556
so what are y'all playing now, or are y'all just gonna continue nogaming.
and this assuming you have friends to begin with.
>>
>>97587196
>locked because of IRL warcrimes
Eh? Was this over the Cheliax stuff?
>>
>>97587424
Witch for Cackle with the Reanimator archetype and either an Arcane or Occult casting archetype. At 10 you get Bonds of Death which lets you sustain two summon undead spells with a single action. You Cackle to sustain those and summon another thing next turn. Then the next turn, Cackle, sustain, Illusory Creature (only 2 actions. You can add another summon after you get Effortless Concentration at 16. If you want raw numbers, replace the summon undead spells with Horde of Underlings. Horde of Underlings gives you 2 guys per spell rank.
>>
So I'm going into a campaign of Strength of Thousands playing a Champion. the DM opened up the magical archetypes to more than Druid and Wizard and I'm stuck choosing between Bard, Sorcerer (Imperial or Angel) or Oracle.

The thing with Oracle is that if I pick it, I'm really, absurdly tempted to pick Battle as my mystery, thus getting a Weakness 2 to Spellcasting, which is objectively shit in The Campaign Where You Are At African Hogwarts. BUT is also really funny. That said... I am looking to make the best choice, not necessarily the funniest choice.
>>
PF2
I have two questions.

>How do you learn a new cantrip?
I want to teach a player a cantrip, but I can't find the rules for scrolls (and Foundry is making a deck of cards), so do you need a teacher? How long does it take to teach someone a cantrip? Is it even possible? Is there any other way?


>I need help with combat mechanics for enemies that weren't supposed to be fought.
TLDR: The PCs are in a place where there is only darkness around them. In the darkness, there are spirits that attack if the PCs step into the darkness, but they are afraid of light.

The PCs talked to NPCs and wrongly assumed that the spirits were only in one ruined building and one of the Players wanted to exorcise them.

The issue is that, based on the world design that I created, this shouldn't be possible (the spirits are trapped, just like the players, so they can't send them to afterlife).

Therefore, it shouldn't be possible to exorcise or talk to the spirits (I have no idea how they intend to do this), as they are more akin to an tornado than real NPC. But I don't want their preparations to be wasted.

If they do fight (let's be honest, they probably will), what mechanics can I implement for that?

I have few ideas like ghosts beins slowed in light, -10ft movment, doomed/Fatigued/drained/Dazzled in light (mostly to teach them some more mechanics than just I hit, it dies), hiding behind stones and shadows, and maybe taking some dmg when lantern is pointing at them.
I also consider spawning them for long time untlil they use Talk no Justsu
>>
>>97587819
for the second question, look at the haunt mechanics. i know you said they can't be exorcised but can they at least be suppressed or dispersed for a while?
>>
>>97587819
You can use the Learn A Spell action to learn/teach cantrips to others. Cantrips can't be inscribed onto scrolls or wands, nor can a character without the ability to cast a spell can learn such. They need at least some form of feat investment.

https://2e.aonprd.com/Skills.aspx?ID=23&General=true

You can give them things like the Cantrip Deck or Spellhearts if you want them to have some form of such.

As for the "enemies that shouldn't be fought thing", it sounds like you want a Haunt, not a monster. Haunts CAN be dispersed, but they do come back if you don't actually deal with the source.
Otherwise I would just simplify the situation as "you take damage if you move through the shadows". It's basically just Act II of Baldur's Gate 3 after all, complicating the endeavor isn't really necessarily.
>>
>>97587819
Cantrips can fit on spellbooks
>>
>>97588218
>>97588051
Yeah, I could give them spellbook. I was thonking about NPC that is with them on Mission could teach them. More believable than random book for exactly what they need, but maybe one of monsters could have it in stomach.
>>97588041
>>97588051
I will look into haunts. I will see if i can throw some undead there too because they probably will want to fight at least something
>>
Someone over on Reddit asked what a 12th-level polearm fighter looks like and can do in Pathfinder 2e:
https://www.reddit.com/r/Pathfinder2e/comments/1r947ni/

I thus thought to write up this sheet:
https://docs.google.com/document/d/1C9BQHowntOzHyO5gLZnjFJqWhfFtOZaTGVezVUBnJcY/edit

For this, I stuck to no free archetype (or any other variant rules), common and uncommon options only, and remastered sources only.

This is a straightforward warrior. They are a melee striker and battlefield controller. In a best-case scenario, they open combat with Disruptive Stance and then a Sudden Charge: moving an incredible 100 feet and then Striking. On subsequent turns, they spam Spear Dancer to nimbly Step around while Striking, interspersing Stride actions, Assurance (Trip) actions to auto-Trip anyone with Reflex save +18 or lower, and 2/encounter Lay on Hands to heal themselves or allies. Their advancing rune keeps them mobile, moving 15 feet after each enemy they drop to 0 Hit Points.

Reactive Strike with 10-foot reach and Disruptive Strike makes this fighter a real menace to ranged specialists, and anyone who wants to use a concentrate- or manipulate-based action (e.g. virtually all spellcasting), all the more so. Disruptive Strike makes any hit against concentrate or manipulate disrupt, not just criticals.

The Astral rune gives Ghost Touch and adds 1d6 spirit damage. From there, it is either another energy damage rune for even more damage, or a rooting rune to make critical hits immobilize. Either way, the greater Phantasmal Doorknob adds dazzles and blinds to criticals, although the blind has limited frequency.

Sudden Leap, Felling Strike, and, in a pinch, Divine Wings let the character deal with flyers. The Echo Receptors graft is a hard counter to invisibles.

Outside of combat, the fighter contributes with master Athletics and Religion and expert Nature. (I did not want to take master Acrobatics just for Kip Up.)

I hope that this is a decent showcase.
>>
>>97587665
Probably the slavery/genocide talk
>>
>>97588419
>the 2e players are a bunch of reddit crossposters
LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>97588587
>how new r u
And I'm not kidding we have this conversation every couple of weeks you'll also find that channers are the only people who post anything of substance to that decrepit website unless you find shitting on someones WOKE crayola drawing amusing
>>
>>97587241
Newfags don’t know how far the setting has fallen. Golarion used to have teeth.
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>>97588511
>no one knows anyone who's witnessed genocide
How can these PC faggots be so utterly braindead?
>>
>>97588958
You know he's joking, right? Hence the downvotes.
>>
Paizo is funny because you can notice the shift from chasing popular media trends to chasing popular social issues. Like Kingmaker was very clearly them cashing in on Game of Thrones and the whole Firebrands obsession was them trying to canonize Antifa into the setting. The whole Triumph of the Tusk was right in the midst of the “Orcs are black people” freak out too.
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>>97588979
Abdlbsz is the one who's joking and got upvotes
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>>97588992
as a woke leftist libtard progressive queer faggot, it's funny seeing corporate rainbow capitalism trying and falling on their faces to be woke and do progressive stuff, because the solution is actually really simple but they'll never do it: just fucking listen to your fans and target audience on what they want.

Fans of shit like PF2E are a bunch of weirdos by default even if they aren't hardcore commies or tumblrinas. Listening to them and their ideas would lead to a bunch of fun and interesting diverse themes and stories that would be miles better to dogshit pandering that, believe it or not, we also fucking hate. You could also find the best and most well rated fan content and take a look on how to integrate it into your main product.

But alas this is Paizo, and everyone is fucking stupid now.
>>
>>97588992
Kingmaker came out before GoT
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>>97590020
Yeah as a libtarded gay faggot its very annoying when chuddie wont stop screaming his head off about lies or trying to claim the book is whats really big when KM isnt even the war of the roses rip off adventure and other more woke crap exists like SoT having BLM as a final word. He has half a point I can kinda see but at the same time I struggle to see a point at which paizo (even pre 1e) was not a derivative audience chasing bookmill.
>>
>>97587241
typical Lamashtu stufff
>>97569499
I played that but didn't like too much. Still, I think you're right and I will start there, then Trouble in Otari and I'll what to do next once I finish that one
I'm read through Sky King Tomb too, but I think I'll have to rework some stuff to make it really playable
>>
Noob here planning a PC. I had a question about whether the build I'm thinking of is viable, and what free archetype I should take.

I'm working on a Dwarf Champion, follower of Kols, who uses his favored weapon, the light hammer. I like the idea of using Nimble Reprisal to throw the hammer at anyone who triggers the Retributive Strike (since dwarf's low movement means i'll have a harder time getting into melee), and I can use Blessed Armament to make it a Returning hammer.

But is a d6 weapon viable as my primary attack? Is this too MAD? Wanting to make good use of throwing means i now have to pump DEX and dump CHA and/or WIS, which I'm worried about.

Additionally, what free archetype would synergize the best with this idea? I was looking at Bastion, because i do like Champion's high defenses and will probably be using a shield, but also I could be shoring up my lackluster offense with Fighter or Dual-Weapon-Warrior for Dual Slice shield-bash shenanigans, since the light hammer is also Agile. Which one would fit better? Or are there other choices that fit more? Any feats I should look out for?

I dunno, i've never really played around with archetypes much and have a bit of choice paralysis
>>
>>97591346
this is PF2e remaster, if it wasn't apparent
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>>97590114
>and other more woke crap exists like SoT having BLM as a final word
They've had years to do more adventures in the Mwangi Expanse.
>>
>>97591346
The ranged thrown champion of justice is up there as one of the strongest builds. A d6 weapon won't change that.

If you want to focus on your party tank role, you could go for a cleric multiclass and grab Emblazon Armaments and Raise Symbol. +2 to all saves whenever you raise your shield, which works with Defensive Advance.

Double Slice is good for damage, but you will generally have to give up either your mobility or your defenses (raise shield) since it costs two actions. This isn't as much of an issue if you can consistently be Quickened (Loose Time's Arrow, Haste?), or if you have some way to move and shield as one action (guardian's Shielded Attrition feat).
>>
>>97590114
>Kingmaker isn't based on Game of Thrones
>Once a scattered land of squabbling kingdoms, a mysterious outsider came to the region three hundred years ago with three mighty dragons, forging a mighty realm ruled by the so-called "Conqueror" until his bloodline died out some decades before. Now, the greatest of the Conqueror's allies rules in his stead, but many are whispering for a return to the old ways, before the Dragon banner reigned over the land.
>Brevoy is described as a land dominated by great houses, and compared to the rest of Avistan is intensely traditional and feudal in both mannerisms and outlook. The ruler is a wastrel with his sister controlling him in a vaguely incestuous relationship.
If you can't see how Brevoy is just Westeros than I don't know what to say.
>>
Do you think Necromancer going to have some scythe subtheme that is awful like Witch's Armanents, or maybe they'll throw some bone? Of course they don't, why am I even asking.
>>
>>97591346
Level? FA or no FA?

>>97591499
>ranged thrown champion of justice is up there as one of the strongest builds.

Fuck no it isn't.
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>>97591626
Choral the Conqueror and his ilk are nothing but a background to the greater motion of the actual adventure and a possible lead for things to do after and to base your backstory on.
>Strength of Thousands is based on Harry Potter and has a Starfinder ending
Yet if you can't see how the AP is just BLM advertising then I don't know what to say.
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>>97591894
Starting at level 1, as I understand it. Yes free archetype.
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>>97591953
>level 1
>throwing weapon
Bricked build.
>>
>>97592029
i mean you don't have to actually throw at all at level 1; Retributive-Strike/Nimble-Reprisal works just fine as a melee build before you get access to Returning and such.
>>
>>97592029
>>97592050
Even at level 1, an extra off-turn thrown attack is worth drawing a new hammer on your next turn.
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>>97591953
>>97592029
>>97592050

This type of build is, admittedly, somewhat scuffed with a 1st-level start. You need Strength for the damage roll and Dexterity for the attack roll, you still provoke Reactive Strikes for the ranged attacks, and most of all, you have no way of making a thrown weapon return as a champion. You might as well just wield an asp coil (martial, one-handed, reach, d6), or, if that is too expensive, a breaching pike. A reach weapon caps out the 15-foot range on Ranged Reprisal until Expand Aura at 6th level anyway.

Your best bet might be the forbidden route: Exemplar Dedication. Take a Shadow Sheath as your icon, thus instantly facilitating a throwing build at 2nd level.
https://2e.aonprd.com/Feats.aspx?ID=7226
https://2e.aonprd.com/Ikons.aspx?ID=14

Even then, a light hammer (martial, agile, d6) does not look as appealing as a chakram (martial, d8).

>>97592128

Spending an action just to draw a weapon can be an inconvenient action tax on a low-level champion. It is really not good for a champion's action economy.
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>>97592486
>melee on turn
>ranged reaction off-turn
It's worth the action to draw.
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>>97592501

At 1st level, doing the same thing with a breaching pike is more accurate and more likely to land a critical (Strength for both attack and damage), does not provoke Reactive Strikes, and saves the character an action.

Saving actions is good.
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>>97592595
>doing the same thing with a [build non-compliant to player requirements] saves the character an action
Okay retard
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>>97592601

Yes, the throwing build comes online mostly at 2nd level with Exemplar Dedication and a Shadow Sheath. And even then, a light hammer is not quite as good as a chakram.

Throwing builds have to jump through a fair many hoops to work.
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>PF1 intentionally made throwing, crossbows, gunslinging, and monks worse than in D&D 3.5e, where they were already bad
>PF2 intentionally made throwing, crossbows, gunslinging, and monks worse than in D&D 5e, where they were already bad
Legitimately what is their problem. This feels like some sort of weird grudge.
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Kitsune LOVE!
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>>97596427
>gunslinging
>D&D 3.5e
It had non-third party rules for firearms?
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not a furry but this kholo artwork looks fucking sick
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>>97597244
Yes. They were a gimmick you fired once in combat and dropped afterwards. A pistol was 1d10 and a musket was 1d12. We usually doubled their dice on our tables because that's horrible damage. 2d12 for the rogues first turn, not so bad.
>>
My next character is a female starless shadow witch who fucks demons (velstracs and devils too)
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why do the stance rules just completely suck balls, I'm not wasting an action to dismiss this shit
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>>97598471
What stance are you trying to dismiss? I can't think of one where you'd want to.
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>>97587784
Still looking for advice here.
>>
PF2e
question about starting gold
https://2e.aonprd.com/Rules.aspx?ID=2662
So we are playing a one shot at level 4
Does this mean that in addition to 140g each player also get 4 magic items?(1 third level, 2 second level and 1 first level)
Or are the magic items already part of the lump sum of gold cause it seems like a ton of magic items
Like for four players at level 4 that's already 16 magic items
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>>97599308
Read what you linked.
The lump sum is an alternative from which players can draft their equipment if they would prefer not to take the fixed number of items and the currency.
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>>97599083
I'm not that much of a fan of the oracle archetype for melee because a lot of the curses royally fuck you over. Sorcerer at least gives you the option of going either arcana or divine for extra buffs and utility.
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>>97599339
Yeah I was thinking Celestial or Imperial bloodlines if I went Sorcerer.
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>>97599345
Imperial is always good and impossible to fuck up. Celestial is also great. Sorcerer also has bespell strikes if you want a little extra damage.
Bard is bard, it's strong but pretty standard until level 8.
Cleric has some fun feats like channel smite you can pick at level 8 and other shit from the warpriest feats. Also has the good ol harm + cast down combo which is an almost guaranteed way to make a target prone. Lack of spell slots does hurt that kind of playstyle though. Also it's WIS instead of CHA.
I wouldn't really consider any of the other archetypes in your case. Psychic is pretty eh right now.
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>>97599083
If you're using a shield, take Cleric simply for Raise Symbol, Emblazon Armament. Dragonic Barrage via Domain Initiate is also nice.
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>>97599386
Two-Handed Justice.
>>97599362
Thanks. What about Bard?
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>>97599389
Besides going for courageous anthem, M«maybe go warrior muse for martial performance? At level 12 you can pick dirge of doom which is the best fear effect in the game.
You can pick sure strike for you first level slots and then heroism for your third ones. It doesn't have the same amount of 8 hour buffs as arcane for you to use with wands but it's still great. Can't really go wrong with bard.
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>>97559162
So I'm playing a Pf2e game for the first time and I'm upset that there's no feat to get Expert or higher for unarmed strikes beyond picking a class that has the natural progression. But then I looked up the differences and I'm shocked to see that from each tier, there's only a +2 Bonus. Could I build my Melee Wizard still? I don't think he'll be too nerfed honestly, but what is your take? I'm doing a Dedication towards Wrestler, as I'm fairly certain Monk or Martial Artist Dedication won't give it to me either.

(Focus on Unarmed Attacks)
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>>97599816
>Could I build my Melee Wizard still
You could, but you shouldn't. The attack proficiency discrepancy would be the least of your worries, even if you would just do Athletics maneuvers instead of Striking.
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>>97599834
Is the discrepancy not simply a +2 or +4?
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>>97599816
So while it is always possible to swing yourself into higher proficiency tiers through clever uses of buffing and debuffing foes, and Athletics is detached from your attack proficiency, it still isn't advisable to do on a Wizard chassis. You just have no defenses. PF2e is far more constrained in regards to what the average character can get away with, that's just how the game is built.

You can hodgepodge yourself into being kinda tanky, but ultimately you just want to play a Magus if you want to play Melee Wizard.
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>>97599840
You have 6 HP a level, no armor training, and (You) don't even know enough of the fraction of the Arcane spellbook to know where Mirror Image is located. Just don't.
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>>97599841
So I'm doing a Summoner Automaton, with a Reinforced Chassis, so AC is actually pretty good for me. I have almost identical stats to my Eidolon. My only concern is being outscaled as time goes on past level 4 up to 15 or so. I don't mind a 2 or 4 point difference, but like I said, this is my first time playing Pf2e. I'm just not sure if I'm making a huge mistake. Being slightly underpowered is fine for me though, I'm more playing this character for their story, but so far at lower levels, he's been a beast.
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>>97599846
Sorry to mislead you. I meant that I'm a caster, not specifically a Wizard.
>>97599860
>Me
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>>97599860
I just say play it safe and learn the game first before trying to break it. Don't try to do something "clever" over playing with the strength of the class. If you wouldn't play a Cleric that never heals anyone as your first D&D character, why try it in a game you have much less familiarity with?
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>>97599816
This is incredibly stupid and they have already made magus for this sort of idea.
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>>97600434
i'm a retarded faggot with a leaky butthole and i agree, suck paizo's cock nice and clean before trying to take it into the ass if you get what i mean
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>>97599860
It's ok. Play whatever you want and bother the gm to buff your character if you're too weak. Ignore everyone else but me, both this place and the subreddit are full of fanatics who genuinely hate fun.
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>>97602459
PF2e is balance over fun. If you want fun, play 3.5/pf1.
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why is the PF2E community so filled with weeaboos and furries. genuinely
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>>97602742
Paizo caters for furries. Whereas weeaboos are a norm rather than exception these days.
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>>97602742
anime won the culture war because western entertainment is being lead by completely tasteless retards since the 2010s
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>>97602687
or?
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>>97602687
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...
nyo :3
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>>97602742
How are there still people who look at connoisseurs of quality Eastern entertainment and think, "heh, fuckin' weeb." Get with the times, Grandpa. It's not 2012 anymore. Weebs have more red-blooded desire than any simpering Westerner these days.
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>>97602901
>quality
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>>97603065
Just imagine how fucking shit western crap had to be to lose to that
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>>97603089
>lose
Delusional, kek
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>>97603094
Singular manga series out sell the entirety of the western comic book market
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>>97602901
Well, mainly because you look at any ol' dogshit out of Asia and think it's "quality," because you apply lower standards to gook-made material due to your yellow fever and desperate "red blooded desire" to be yellow instead of brown.

Dogman mogs your manga sales btw.
>b-b-but that doesn't count!!!!!
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>>97603142
I'm not even going to say it "doesn't count", sure if you want to say one book that's being massively propped up by Big Scholastic is the top dog (heh) that's totally fine, that's still just ONE Western comic compared to an entire industry that's thriving, compared to the rest of the Western industry which on the whole is dying by basically every metric we have, even with their movie adaptations.
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>>97603142
Sure, man. Whatever. Have fun seething over every new announcement. Pride month’s coming up, that’s an exciting time for you!
>>
>tranime throwing rocks from a glass house
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>>97603226
At least tranime women are attractive
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>>97603245
If you're a pedo
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>>97603142
>>97603226
>racism
>transphobia
a crime agaisnt pf2's holy design even worse than h*mebrewing. please leave my thread :)
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>>97603201
>Pride month’s coming up
I guess you'd know, being a tranime. Get your striped socks ready, "sis!"

>>97603245
So attractive you try and turn yourself into one lmao
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>>97591626
What is it with you people and not being able to tell how Polish Brevoy is? Like the map guy who called it Spain. And called Taldor Spain.
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>>97603301
Trolls dont even try and read the posts they reply to nor do they read the material. They play and cite the video games (or lack thereof) as has been well documented in many many a thread here.
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>>97603065
Unironically better than anything that comes out of hollywood.
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>>97603301
>House Lodovka
They named a noble family "fridge"?
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>>97591626
Except that said conqueror was literally a dragon, and his bloodline disappeared most likely because of his direct intervention. And the actual great house dynamics are all very different to ASOIAF, asides from the Surtova obviously being inspired by the Lannister.
It has some similar broad strokes, but Brevoy doesnt have all of the gay mudcore shit that is tacked together into GoT. Not to mention its tie-ins with Iobaria, Mendev, Aboleths and Numeria.
>>
Really missing some adventure paths for starfinder..
Any good 1e to convert, or how hard are they to convert?
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>>97589018
They were clearly continuing Abdlbsz's joke you stupid fucking bastard. Try not to shake your rotten fucking skull, your brains will leak out of your ears.
>>
Starfinder always has some of the weirdest rpg horror stories, it's not some explosive cringe like dnd, it's like legit autists (the real type) failling to understand each other and messing up the experience.
>>
https://2e.aonsrd.com/creatures/202-digital-ghost-vidgamer
>Some vidgamers are so terminally online that they can manifest as a digital ghost.

This is the only line of lore for the vidgamer-type digital ghost, and it sounds highly menacing.
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>>97604194
You can’t really convert them because the math’s too different, and the bestiaries released for SF2e mean trying to find the updated creatures is difficult since the list is rather anemic.
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>>97604858
>the gamer ghost has malware
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>>97604858
can I fuck one
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>>97604882
This is modern Paizo, only if it’s a lesbian affair.
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>>97605117
*transbian
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>>97604868
Guess you could use some dc's by level and intent, would make some pretty close values, and just find some enemies of similar level and go from there
>>
>Barbarian or Monk?
Thinking about my next character. Does anyone have any strong opinions on something meant to be lighthearted and fun? I'm thinking one of these classes, but I'm a convert from 5e and I'm not sure their feels at the actual table. I don't care about Optimization over unique ideas, whatever I pick will be heavily doctored.
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>>97607156
There's a lot of stuff you can do with those classes, I'm not sure quite how I'd rank their uniqueness. Barbarian has their designated "angry-but-otherwise-normal-guy" build in the form of Fury instinct if you want to just be a different flavor of martial, but they also lean heavily into rage as a literal superpower. Other barbarian options include growing giant-sized when you rage, sprouting fangs or claws when you rage, or (at later levels) turning into a literal, actual dragon when you rage. Build-wise, barbarians either go unarmed (Animal Instinct) or pick up the biggest, smashiest weapon they can find and hit people with it.

Monk is an attempt to jam every wuxia trope into a class. The two general types of monk are Monastic Weaponry monks, who pick up a weapon and beat people up with it similar to other martials, and stance monks, who pick any of a dozen or so martial arts stances with a bunch of different passive effects and punch and kick people to death instead. Regardless of build, every monk also has access to kung fu bullshit magic in the form of Qi Spells, with almost exclusively combat-oriented effects (extra damage on your attacks, healing, bursts of speed, crouching tiger-esque flying). There's also the potential to lean more into Qi magic with Qi Blast, although that's more of a niche thing. Monk's trademark ability is Flurry of Blows, which is the best action compression for martials in the game and has one of the best rider effects available in the form of Stunning Blows, but the difficulty with monk comes with finding useful things to do with your turn after Flurrying each round. Most monks will end up either packing a shield or parrying with their weapon, then hunting for feats that let them use their third action each round usefully.

Both have a reasonable amount of build variety and flashy stuff. Over all, barbarian's both stronger and more straightforward, while monk basically forces you to go hunting for a gimmick.
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>>97607451
I'm doing an unarmed combatant right now (Summoner) and I'm thinking I like the idea of a big bonk stick. Barbarian seems more up my alley when it comes to crunch and weapon choice. Still, Monk would be fun. But I think I know what I'm leaning towards. Whatever gimmick should I choose though?.. Maybe a Barb that is a major history buff taught only through epic poems and songs, yet knows an incredible amount despite being illiterate? Thanks.
>>
https://www.reddit.com/r/Starfinder2e/comments/1rcozap/fleelock_how_i_optimized_the_fun_out_of_a_game_at/
https://2e.aonsrd.com/feats/6-do-you-know-who-i-work-for

Maybe we should not have a 7th-level skill feat that synergizes fantastically well with Terrified Retreat in such a way as to near-guarantee a flee on lower-level enemies.

The Battle Cry skill feat and vesk Opening Roar work here, too.
https://2e.aonsrd.com/feats/768-battle-cry
https://2e.aonsrd.com/feats/381-opening-roar

We could also do this with a soldier rather than an envoy with a different build style.
>>
>>97607975
The player can always NOT do the unfun thing. Nobody forces him to do the same routine over and over again.
>>
Can your alignment shift just by moving?

I know that Pathfinder treats law vs chaos alignments differently than D&D, which sees it as a personal vocation rather than literally meaning whether you follow the local laws or not.

What I mean is say you live in a nation with really harsh laws you disagree with. Some of the punishments you feel are worse than the crime itself, so you're willing to overlook when a hungry orphan nicks some bread because you know if you report him, they're going to publicly torture him to death in the square. If you live in a society where the haves have everything while the poor suffer and starve, you may be more open to breaking laws if directed at said rich. All of this of course moves you towards the neutral or chaotic axes of the alignment.

If you were to move to a gentler and more equitable society, you may view the social contract more favorably. So yes, you'd report the orphan, because you know that he'll get a slap on the wrist then given the help he needs. You'll oppose shit that disrupts the social fabric. This will move you towards the lawful end of the alignment.

Pic related is from the PF vidya, which encapsulates what I'm talking about. If you're lawful, your morality seems to shift around quite a bit depending upon where you are. You'll go from being anti-slavery on one side of the border to pro slavery on the other just because of local laws.
>>
>>97609246
So there is a difference between Local Law and Cosmic Law. Sadly in Wrath's case, Lawful is trying to carry every branch and also all of Lawful Good/Neutral/Evil. In the same game, the resident Hellknight tells you that they don't obey the laws of every place they go because some jumped up tyrant making a law for his own fancies isn't "Lawful."

The funnier version of this comes in the other video game. Kingmaker. Where one of your companions tries to tell you that this guy, in your new barony, having a Troll slave he purchased is totally valuable because it was purchased legally under the previous governance (a bandit lord)
>>
>>97609246
Yeah, I think you can alignment shift by moving around. This is especially true for humans, who tend to adapt to the alignment of whatever nation they're living in. The people you surround yourself with definitely do have an influence on your beliefs. The events that happen around you can reinforce your beliefs in hierarchy or radicalize you against it. Getting taken advantage of or bullied constantly may make you more hateful and willing to take advantage of others, just like one act of goodwill may make you a gentler person.
>>
>>97609246
If Lawful Evil is allowed to follow a personal code and ignore everything else, I don't see why Lawful Good can't do the same.
>>
>>97609442
Lawful Good I think even points out you have no obligation to follow evil laws.
>>
>>97609246
no, someone who's lawful can absolutely reject a set of laws he doesn't find proper (with the implicit intent of wanting to replace them with better laws) even if he's lawful neutral. that said, if a lawful person doesn't particularly care about a law for better or worse, he should still follow and respect it because it's the law, and this is what probably happens most of the time
>>
1e question
Our Gm lets us pick one (1) feat from any source, doesn't have to be 1pp, but I have no idea of all the feats out there. I was looking for something that increases speed more than shitty 5ft, or lets you jump further/more, or synergizes well with AoOs and/or trip. Fun stuff that isn't broken. We usually only play core+ultimates+advanced races

Where can I find a compendium of all 1e feats 1pp and 3pp? or if you have any recommendation
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>>97609448
That's how people get mixed up, because they need to see the Lawfuls paired alongside each other for it to make sense. Lawful Neutral is the Lawful that would follow evil laws, Lawful Good is meant to be the eponymous, "knight in shining armor" who does Good while embodying a code of conduct. To use a contemporary comparison, Sir Duncan the Tall is Lawful Good while Aerion Brightflame is Lawful Evil. Their actions in the TV series are iconic of their alignments.

Works Cited so you know I did my homework:
Aerion Brightflame was, technically, always in the legal right. He interpreted the Dragon losing at the puppet show as a veiled insult on the Targaryen house which, if you consider the Blackfyre Rebellion was so recent and the underlying resentment towards the Targs, could be accurate. He cited ancient law to use in his favor against Sir Duncan which, again, was *legally* right but morally wrong.

Meanwhile, Sir Duncan always obeys authority, and only lashes out when that authority is conducting open evil. He obeys and even admires authority figures such as Baelor, and seeks to conduct his business to the letter of the law. He never uses his position or sociability to rely on people, though people flock to him on account of his goodliness, and is in fact shattered by the idea of people dying on his accord.
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>>97605117
You mean except for all the hetero affairs going on in canon which dramatically outnumber the non-hetero affairs to the point that there is still no population demographic parity.
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I thought ABP was balanced...that shit is under powered as fuck
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>>97611212
Just use ARP. It fixes the main problem people have with gear progression without fucking everything that gives an item bonus.
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>>97605117
Kek
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Is there a working link to the starfinder 1e adventure paths, missing some books to convert to 2e
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>hellbreakers is out in pdf
>its complete dogshit
Will 2e ever have a good AP?
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>>97611998
You already tried it?
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>>97612008
Opened the module
No dungeons

We already have Hells Rebels, CotCT and Council of Thieves, no reason to play this slop
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How is "Fly free or Die"? thinking about converting and running it for 2e ..
Or is it better to wait for the tech core book, whenever that is released
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>>97611998
>He doesn't like the hecking wholesome chungus rascal goblins
What's your problem?
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>>97612083
We should get some more information on Tech Core tomorrow, if not next week. They said they want to do some product streams to both make up for the Risk & Reward Playtest showcase and clear up the Spring Errata chaos.

>>97612064
>No dungeons
>This city campaign that advertised itself taking place in a city and all about social maneuvering and rebellion uprising in the city doesn't have a stanky crypt to grave rob, so it is bad.
I mean, I always felt that this was a very redundant AP concept and better to wait for the actual Andoran vs. Cheliax war AP later in the spring to come out, but come on man...
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>>97612143
>Andoran vs. Cheliax war AP later in the spring

I might just be a moron but I can't find a reference to that on the Paizo website. Do you know where I'd look to find what you're talking about here?
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>>97612673
https://store.paizo.com/pathfinder-adventure-path-hell-s-destiny/
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>>97612673
https://store.paizo.com/pathfinder-adventure-path-hell-s-destiny/
Hell's Destiny. Functions as the sequel/Part 2 to Hellbreakers and the climax of the Hellfire Crisis.
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>>97612687
>>97612697
I don't know how I missed it, thanks Anons!
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>>97612064
>No dungeons
That's a good thing. Dungeons being shoehorned into Hell's Rebels sucked.
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>>97560670
>>97596465
Kitsune HATE
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>>97612143
I think the anon is expressing annoyance that there's nothing about this AP that distinguishes it from any of the other, "Chaotic Good lesbians start a rebellion against unjust rulers inside a Chelish city." We've had three of them. This is the fourth.
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>>97610020
>Where can I find a compendium of all 1e feats 1pp and 3pp?
Genuinely too many to just go down a list of them. I highly recommend the archives search function for all 1st party instead. I don't believe there is any 3pp compendium since literally anyone can make 3pp, so the sources and power level vary.
>https://aonprd.com/Search.aspx?Query=&Filter=111111111111111111&AllTerms=True

>or if you have any recommendation
Well what's ur current character? There might be a simpler solution like getting better armor or buying a wand of Longstrider.
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>>97613708
Not quite
Those managed to have interesting locations and set pieces, namely in their dungeons although not exclusively
Hellbreakers does not, because you just visit houses and maybe a small fort

You can also add shackled city to the list albeit its not a rebellion plot, also managed to have plenty of dungeons

Modern paizo is literally not capable of making a dungeon
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>>97613901
>Modern paizo is literally not capable of making a dungeon

Paizo spams filler dungeon crawl after filler dungeon crawl after filler dungeon crawl in its APs, dude.
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>>97614014
Okay, then what's the point of this AP. Why would I run this instead of the three other, better APs.
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>>97613901
Wait, hold on. I think we're being anal about the definition of a dungeon. A house with a battle-grid and rooms to sweep is still a dungeon. The glassworks in Rise of the Runelords is a dungeon, despite being a business.
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>>97614295
Glassworks is still too small to be a real dungeon, and that is multiple times the size of most places in hellbreakers
Foxglove Manor could qualify as a dungeon
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>>97614014
In book 4 of 1e APs yeah, and dungeon crawling is a cornerstone of the game
In 2e its a lot of gay social rp
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>>97611113
You mean all the stuff from 1e? Because in 2e I can only think of 2 affairs or relationships that aren’t just background npc filler or attempts to NTR the players.
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>>97614014
Dungeon crawls are the point of this system. I don't know how else to say this. If you're not having at least one combat per session than you're doing something wrong. Every class and rule is geared towards getting into combat, having combat, or recovering from combat. Of course, this doesn't mean you're lacking in story or roleplay, but that should be 50% of the session, not all of it.
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Dungeon crawls are for OSR
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>>97614529
Pathfinder 2e has more genetics from OSR than Pathfinder 1e, and significantly more compared to 5e.
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>>97609246
Yes, to some degree. Mostly because the institution is slavey is pretty varied on how it was structured. Being against slavery in late medieval Egypt, for example, would probably be seen as rather comical as slaves held the majority of political power in that society. Roman slavery was incredibly varied in its harshness, but most slaves had a fair amount of social mobility and had minimal living conditions guaranteed by law, and freedmen were hardly immune to the bad things usually aasocia with slavery such as whippings and other forms of corporeal punishment. Dark ages slavery in europe would also hardly be called evil it had very fluid boundaries with the concept of serfdom (serfs and slaves were the same thing at one point).
I can see that, in many cases, a LG character wouldn’t find it slavery ideal, but “good enough” to drive him to respect the institution. Otherwise. if we stretch the definition just a but we would reach a point where they would feel compelled to oppose serfdom, which was also a terrible practice but is also somewhat inseparable from the ideal lawful good paladin knight.
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>>97614506
NTA but you've got half of it. Combat is the point. Dungeons are optional. Neither edition of PF is especially well-suited for dungeon crawls. They're tactical grid combat games mashed with character-builder autism with just enough support for out of combat stuff to get players from combat A to combat B. Oftentimes that takes the form of literal strings of rooms with encounters in each of them, which is both the simplest and laziest way to string combats together, but as far as actual dungeon crawling mechanics go Pathfinder's basically devoid of them. The dungeon itself might as well just be a mission select screen and each door is a different combat. Fists of the Ruby Phoenix distills this down to its essence by literally just throwing combats at you with some minor downtime stuff inbetween, and the gameplay is effectively the same, except instead of perception checks and disable device checks between the fights, it's diplomacy checks and knowledge checks.

>>97614561
You're not wrong, but that's like saying the moon is closer to earth than the sun is. It's true, but it's still not close. The fact that both editions of PF have access to practically unlimited healing between combat effectively disqualifies them from anything resembling a dungeon crawl all on its own. A "dungeon crawl," as it generally means in TTRPGs, relies on a kind of push-your-luck gameplay loop in which the characters have diminishing resources and want to extract as much stuff from the dungeon as they can before having to return to town or whatever. Deciding "oh a stiff wind would kill Krogg at this point but surely we can look behind *one* more door before leaving, right?" is an essential part of the formula, and PF/3.5 has never had it.

None of this is to say that you can't have, like, a literal dungeon, and then have your players crawl through it, but that's not really what anybody means when they say dungeon crawl. It's a style of gameplay that these games are not going for.
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>>97614605
You wrote it more accurately than I said it, thank you. That makes a lot more sense, that Pathfinder is a combat crawl, not a dungeon crawl.

Granted, I'd like to say that it's a very good combat crawl. There's an impressive number of creatures to fight and classes to fight them with. The push to give more monsters "gimmicks" means battles become something more than just the usual bash n' slash you get in 1e.
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>>97559162
>TQ
I like that Geb is canonically a food exporter because skellies don't need to eat food and that's how the country makes money.

>>97588958
He's clearly being sarcastic. Usually I hate redditfags and their need to "/s" things, but apparently it needs to be done for retards like you.

>>97588992
>>97591626
You can argue that on its face the Brevoy lore is ASoIaF-esque, with Aegon/Choral coming in and conquering a country, uniting it under dragons. But Kingmaker itself is nothing like ASoIaF. Your party is on their own and pretty independent for the most part and you barely have any real connections to Brevoy outside of them sponsoring your kingdom. The PCs don't have to be from Brevoy at all or care about noble bloodlines. You're not the Night's Watch, with mixed loyalties but swore an oath to be neutral. You end up dealing with fey-world curses more than King's Landing politics.

>>97604733
Did they come out with ship combat rules yet?
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>>97615046
>Did they come out with ship combat rules yet?
Not yet, we probably will learn more about Tech Core and the ship rules tomorrow or next week.
If Tech Core got delayed to 2027 like I heard one rumor say, Pathfinder is getting official naval combat rules in the summer with LO: High Seas. Can probably adapt that, even if it wouldn't be from the core dev team.
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>>97615056
I find Starfinder to be... okay. The only draw for me is that I can use my existing knowledge of PF mechanics.
Ship combat is make it or break it for me. There are other space RPGs that I can run for players.

And SF1e ship rules were such a fucking slog just to read. I hope there are more options than just Star Trek style mechanics; like having everyone fly their own starfighters ala Star Fox, but without completely gimping their ship due to not having good ability scores.
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How does starfinder 2e play right now, or should we wait for the tech core book before really starting anything ?
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How would you rank the 1e starfinder AP's ?
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>>97615480
I'd wait for tech core. How ship combat works is make or break for a sci-fi system.
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>Read thread
>sees mentions of retcons
>checks Kurgess's wiki page
>It's true

I hate 2e and I hate Paizo
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>>97614605
the infinite healing in 1e is just HP healing via a wand of cure light wounds
blindness, curse, disease, ability drain, negative levels, etc. all need to be treated separately using more expensive wands. Buying wands of restoration adds up a lot faster
Wand healing is also terribly inefficient in combat, the resource youre actually managing is spellslots which dungeons do a better job of taxing than 1 or 2 room houses
theres also a lot to say about dungeons in terms of ease of entry/exit. If youre 3 floors under a mountain you arent getting out easily without teleportation which is very easy to block in setting
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>>97616300
You'd have to point it out to me
>Prior to the events of the Godsrain, Kurgess’s worship had begun to wane across the Inner Sea. However, with warshards raining across the continent, his priests have no dearth of heroic endeavors to entice new worshippers with. The emergence of the divine warriors known as “exemplars” and a sudden proliferation in powerful monsters appearing in unexpected locales, more and more adventurers and would-be heroes have begun to flock to the Strong Man’s ranks once more.
This is the only thing I hear from my faggot players who used to mainline Fighter and now rock Exemplar.
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>>97616366
He’s probably talking about how Paizo removed any suggestion that Kurgess might be the child of Desna and Cayden.
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Heads up, looks like Paizo's new book announcements got leaked by their shitty website early. Coming up appears to be
>Feybound -- First World-focus rulebook.
>Lost Omens: Cheliax, Infernal Inheritance
>Vaultlines -- 11-20th level campaign focused on the Darklands
>Game Night: The Dragon's Crown
>The Dead God's Hand -- 1-7 AP finally got a new release date: September 6th. Let's see if we get another delay!
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>>97617253
When’s Linnorm King AP, you fuckerrrrrs
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So, question. How much would PF2E change for the worse, if, instead of weapons "having a damage die" and essentially being an attack in and of themselves, weapons had "attacks" where they're defined actions on their own with their own damage dices and shit? Like, instead of a longsword "dealing 1d8", it instead has a "cut" 1-action attack that deals 1d8. So now, weapons can have different attacks by default instead of needing a bunch of traits to abstract the features a weapon has: A halberd could have a cleave, a pierce and a smash attack, with the traits being reserved for stuff like backswing, reach and etc (and specific actions have their own traits, like the halberd having the pierce having reach, but the smash doesn't). Maybe a huge weapon with a more intricate action can have a action that costs 2 actions instead. Of course this means "Strike" becomes a variable action thing, or a free action that triggers you using a weapon action, but that's understandable

Would that be *worse* for PF2E? I'm asking because I made my PF2E hack system and that's how I made the weapons, and it has worked great so far.
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>>97617746
I think, while mechanically it would end up fine, it runs counter to the core principles of PF2e of *character* progression over *gear* progression. This makes more sense for more narrative or lighter systems where characters more fluid and it is about what they do more than who they are. Stuff like City of Mist/Legends of the Mist for example. Or even 5e24 with its Weapon Mastery system, unlocking a new attack if you have real proficiency in that weapon style.

Furthermore, this might overcomplicate or add excessive mental stacking if you were to do a dual-wield or other unorthodox combat styles. Sure, you opt-into that life, but I can imagine this messing with the appeal of those playstyles.
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>>97617794
I see. My game IS more about the players having their characters "become" great through their journey rather than being great because they just are, so that does fit better with my game.

For context it's for a total conversion hack that turns it into a mecha game with mecha building, and if I didn't do it like that it would be *very* annoying to do a variety of common weapons and lets me be way more creative with the particular strengths and cases for each weapon.
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>>97617746
Nah this is pretty good and would probably go a long way to stopping reach from being just the best thing to have.
Just needs a lot of writing since there's a massive heap of weapons.
As for Strike getting deleted just make it a trait, slap it on the actions, they are all strikes.
Unless you want to give whip etc a disarm, then its not a Strike.
Or just yoink Strike from anything with reach. It's very possible to fine tune this to a precise degree.

It's a good idea.
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>>97617829
This is kind of why I brought up other systems. It CAN fit PF2e, you see it in Starfinder with stuff like the Area Fire or Grenade trait where the weapons provide a defined action on their own. But it DOES require redoing the entire feat system and core idea of what the game is meant to provide.
Also if you want to nerf Reach, just do the 1e thing and prevent you from attacking adjacently. Or just have a circumstance penalty.
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>>97617746
>>97617829
If they all end up as Strikes, some will obviously be much better than others, especially when certain actions allow you to Strike at no additional cost (reactive strike, demoralizing charge). If you can use a two-action "Strike" as part of these actions, then that might be too strong.
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Did anyone ever look through Legendary pathfinder 2e for the changes ? Anyone considering running a game using these rules?
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>>97617856
yeah I wanted to avoid the way starfinder did it because it feels like trait slop and becomes even more limiting - you make a whole trait and now any other weapon that might do something similar is stuck with that trait - God I hate how they did auto fire.

>>97617952
I see. I haven't made "two action" attacks yet exactly because I was afraid of some feat that lets you do some bullshit multiattack, and you're right.

Here's an example on how I did it - I've posted this before but I don't want to translate more stuff again - the "Astra Heavenspear" at the top weapon is a common ass assault rifle and it has two different strikes, one for a single shot and another for an auto-fire burst. One consumes 1 round and has long range with lower recoil (which is a modification I made to the MAP) while the other consumers 3 rounds, has shorter range with higher recoil, but does way more damage. The "Grondel Force Edge" at the bottom is basically a common sword and it also has two different attacks, but they're just different damage types.

For most weapons its fine for them to just have one single attack but for other weapons that should be able to do more things I usually give them more attacks to avoid trait spam because that requires players to cross reference shit non-stop
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>>97619662
>>97619662
>>97619662
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>>97619663
>Fake and gay OP
I'd almost say we deserve it.

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