Thread #97590644
File: board games acrobat.jpg (310.5 KB)
310.5 KB JPG
/bgg/ Board Games General
Previous thread: >>97561783
Pastebin: https://pastebin.com/h8Tz2ze8
*NEWISH* survey results: https://pastebin.com/scAkFdTv
>are there games you are really good at? got a good story about winning in a cool fashion?
>what theme/setting (or combination) still seems to be missing from our hobby?
>card sleeves yes or no?
>fantasy or sci-fi?
321 RepliesView Thread
>>
>>97590639
>Based chinkshit. I also got scout and trio from ali. As well as Avalon, coup, and sea salt & paper. I think I even saw cockroach poker on there. All were around $5cad. Took a month to get here, but whatever
Did the Trio and Scout look the same as mine? Friends got sea salt and paper so I didn't order it, but avalon and coup seem interesting. I also saw a super compact Las Vegas Royale that doesn't exist officially - the original box is way too big for what the game is.
Did you get some good plays out of those games you bought?
>>
>>
>>97590644
>>are there games you are really good at?
I'm really good at through the desert. Something about prioritizing What my opponents want to do. As you know there are around 10 things you want to do in ttd, and I'm good at leaving them until the last moment. I'm pretty bad at most other games though, kek
>>what theme/setting (or combination) still seems to be missing from our hobby?
You can usually find at least one game in any theme(there are games about clouds), but I'd like to see more in a computer simulation type stuff. Compile was cool for this.
>>card sleeves yes or no?
I like them as it makes shuffling more enjoyable. I'm not going to sleeve slop games, though. I always sleeve deck builders as you usually shuffle those often.
>>fantasy or sci-fi?
I love sci fi fantasy, star wars, slay the spire and a few others shouldn't be the only ones
>>
>>
>>
>>
>>97590842
>>97590864
Thanks, appreciate it.
>>
>>
>>
>>97591123
There's a bunch of people into boardgames that like to pretend richii mahjong is more than a meme/gambling game. I have no idea why. There isn't THAT much difference between your experience of the game and how a grandmaster might play, grinding out single digit percent advantages.
Majong tiles are pretty nice however
>>
>>97591306
>>97590659
Hard to say tbqh, I find the faction that "leads" the war harder, which can be either. I suppose going for an all in ring dunk strategy is easier to play as the FP, but even for that you need experience. Imo it is very much a tempo game where you need to know when to push and when to fall back in either part of the war. But I am rambling. Shadow is probably easier in your first game because FP might find themselves in a depressive how the fuck am I even able to win position.
>>
File: Eklund Magic for scale.jpg (1.9 MB)
1.9 MB JPG
Oh my, thats a plump box.
Wonder what's inside and how high anons can score?
We have, as either a main box or expansions
>one /bgg/core
>one dexterity
>one co-op
>one filler
>one that's divisive here
>>
File: 1752537151195467.png (1.5 MB)
1.5 MB PNG
>>97591800
>I have no idea why
Because it's oriental and for weaboos that means it's intellectual and deep.
>>
>>
>>
>>
>>97592017
Oh it is 100% more interesting and better than standard chink mahjong. I think my post came across differently than I wanted; richii is perfectly pleasant, and the haptic element and table presence of it is amazing. I only find it strange some people into boardgaming really seem to go for it as if it was so much more than a gambling game.
Essentially, I find just learning all the different (popular) yakus, han values and the whole point calculation is a whole lot of complexity for how precious little control you have over how your game will shape out.
I get it's like backgammon in that way, the better player will win more over time by grinding out their small advantage. But a game of mahjong isn't exactly quick.
I wonder if the trick is how it disguises its nature as a gambling game beneath the seemingly high rules load (I say seemingly because I suppose you don't need to know many yakus and basics to start playing a somewhat limited but functional game) so you get the roulette high whilst still feeling in control of your fate?
>>
>>97592083
I read Riichi Book 1 back when I was playing Majsoul and there was a lot more to efficient play than I was expecting. I agree that it's a game where it's much better to be lucky than good but there is a high skill ceiling.
https://raw.githubusercontent.com/dainachiba/RiichiBooks/master/Riichi Book1.pdf
>>
>>97592120
To be completely honest, I've played some 30-50 games and liked it well enough. I think I would've still be playing it on majongsoul if it didn't go for the loliesque anime harem style. I'm not ashamed of much, but I feel like a creep playing it when riding the bus or metro.
There might well be a lot more to it than I give it credit for, getting better just didn't feel rewarding enough to me but I surely haven't been very deep beneath the surface
>>
>>
>>
>>
>>
>>
>>97591306
>>97591838
Yea I'm thinking I'll give her the shadow, I'm also usually the one doing the rules learning and then teaching her to ease the on ramp so it feels correct to give her the more straightforward option
>>
File: My kid is excited to play a purple penguin.jpg (564.2 KB)
564.2 KB JPG
Lot of good guesses, but no anon scored a point.
>>
>>
File: black_friday.jpg (119.8 KB)
119.8 KB JPG
Reminder that Black Friday is the best stock market board game!
I hope that dog anon is doing fine...
>>
>>97594341
There's also ICECOOL Wizards.
You pick up dark blue cards by passing through rooms and doorways and if you land on a light blue card you can turn in a set of dark blue cards to take it.
You can also spend dark blue cards from doorways to take a special action specific to the doorway.
There is no hall monitor, but if you bump another player you can exchange one of your dark blue cards with one of theirs.
At the end of your turn cards are dealt out to replace the ones you took. The deck of dark blue cards is the game clock.
Cards are points at the end of the game, including dark blue cards spent to take special actions. Light blue cards are more points than dark blue cards.
>>
>>
File: Claim_It_Components_grande.jpg (58.9 KB)
58.9 KB JPG
>>97595549
It's not exactly area majority, but Claim It! was the first game that came to mind.
>>
>>
>>
>>97594419
Hey, we did it on Wednesday, Tuesday was really bad and she didn't eat for 2 days so it was over. Then we drove 400 km to my hometown and buried her facing the hills. Lots of tears and now there a feeling of something missing at home, gf has been hit harder since she still believed she could make it past the summer
>>
>>
>>
>>
>>97595973
>>97595993
because its fun to argue with friends
Sorry you guys dont play with any...
>>
>>
>>
>>97595973
I despise kingmaking yet do really like Ti4. Although you might argue we aren't doing it right because we try to not make the last turn become 3h of kingmaking hot potato. I genuinely don't understand how and why people like this, it is absolutely exhausting and unstatisfying.
>>
>>
>>97596754
I feel you.
Everyone bailed on my weekly Friday night hosting, and my babysitter canceled this morning, so I cannot attend the regular Saturday night a friend hosts which I've been turning down for months and had finally said yes to earlier this week.
>>
>taking out/moving around boxes to bring out specific ones to add in expansion stuff
>Nawalli, which wasnt even on that shelf, but one below, falls off and corner stabs into top of the foot
>throbbing pain a solid half hour later
Is this the real Montezumas revenge?
>>
File: 20260221_183313.jpg (2.3 MB)
2.3 MB JPG
Sooooo, there is a noticeable style shift between the OG cosmic frogs and the devious/gluttonous pack frogs.
To which I ask Jenna Felli: what the fuck?
At first I assumed she switched artist. Not even, its the same lady.
>>
>>
File: Intense focus.gif (1.2 MB)
1.2 MB GIF
>>97592120
>literaly just rummy
>30% of pdf dedicated to operating just that particular site
>"complexity" all comes from the insane retarded scoring which resolves into "you still need an index open at all times to even know the possibilities"
>"advanced shapes" section
>no shapes
>mfw
>>
>>
>>97597065
There are gives and takes.
This same week I found out a coworker is a big Werhle fan, and he lives a 30 min walk away. We both own CitOW and BB:TM too, so I am looking forward to seeing what gaming with him is like.
Plus more of my students are getting into my filler games during free periods and may brave the "scary big seniors" to join us for the lunch board game club.
Anyways, tonight I am either teaching my wife Compile or Mottainai which will be nice.
Thanks for your support. Y'all are good people.
>>
>>97596780
Different, but also deeply bad feeling. Idk what's worse.
>having that tempoary "not feeling it" phase where you start excited and leave somehow vaguely disappointed not knowing why
>Yet again not getting a chance to play due to external circumstances, that fuzzy feeling of excitement hitting a sudden brick wall
>>
File: pic5263396.jpg (453.5 KB)
453.5 KB JPG
>>97596721
Kingmaking is always something interesting to me and I'm not sure how to deal with it.
Let's take the game through the desert. It's a perfect information game(yes I know the water hole tokens are to be placed face down to discourage kingmaking). But it's usually pretty obvious who is winning. What is Anon's opinion when players make soft deals amongst themselves, for example:
P1: "Looks like P3 is ahead, guys..."
P2: "You're right. How about I will block him, instead of you, here. And then you don't block me here, P1?"
P1: "Okay deal."
P3: "wtf"
My players do these soft deals, and I try not to discourage them, but it basically makes everyone CHOOSE who wins. On the other hand, they will police runaways which stops players from feeling like there is no hope. This also stops "jobbers". Jobbers as in people who can tell that there is no hope in continuing to play so they try to take others down with them.
I have no problems with it in a game like Zoo Vadis as negotiations are the main mechanic of the game and it's great. Where you make deals with everyone until the last few turns where you betray them for the win.
When there is a kingmaking element, you run into the "Catan problem", where the person who wins is the one who can snivel the most and gaslight everyone into thinking they aren't doing well.
Any thoughts on this issue? Maybe I'm just playing the wrong games? I need to put my foot down? Shouldn't let it bother me if that's how people want to play?
>>
>>
>>
>>97597121
Nothing wrong
Certain autists types on this general just don't like kingmaking (or any social aspect of games), because they refuse to do any social combat, due to thier crippled social nature.
They only lean toward combinatoric games because they also refuse the basic existance of others.
>>
File: akrixx.jpg (80.7 KB)
80.7 KB JPG
>>97597569
>>
>>
File: MV5BZDE4ZTRhNTMtZjI0NC00YjEzLTljYTAtZjRiZDQ0Nzg5YjgwXkEyXkFqcGdeQXVyNjg0NTMzMDk@._V1_.jpg (1.6 MB)
1.6 MB JPG
>>97597569
Leave the metagame alone Cole
I'll only tell you once
>>
>>97597656
>>97597682
Why even pretend like you don't know this?
https://en.wikipedia.org/wiki/Combinatorial_game_theory
>>
>>97597569
kingmaking doesn't suck because it's social it sucks because it rewards whoever is in 2nd at the end and it's not fun to play for 2nd because you play with stupid predictable humans. interaction is good, kingmaking is fucking retarded.
>>
File: 20260221_094630r.jpg (1.4 MB)
1.4 MB JPG
>>
>>97590644
>are there games you are really good at?
all of them? good games are good when you can trust the designer and that apparent paths are viable. contrast that with something like photosynthesis or dominion where there is only one dominant strategy.
>got a good story about winning in a cool fashion?
I played like a 10 minute turn of space base and just kept rerolling until everyone decided to never play again.
>what theme/setting (or combination) still seems to be missing from our hobby?
prehistoric beating each other over the head for meat and women, and no neanderthal doesn't count because nobody will play
>card sleeves yes or no?
never. my dad sleeves EVERYTHING so I'll inherit a room full of pristine games anyway.
>fantasy or sci-fi?
Sci-fi except Clank!, Clank! fucked up Clank! In Space (even though it has the best references)
>>
>>
>>
>>
File: pic9177702.jpg (222.2 KB)
222.2 KB JPG
Is this any good?
>>
>>
>>
>>
>>97596754
I forgot my small report. It is to be taken with a grain of salt as one of the guys joining me is quite literally incapable of abstracting anything, he can only learn something by playing it and asking questions. It's amazing. But the games went accordingly
>Le Havre
I'm somewhat down on le havre nowadays. Not that it's bad, just not rosenbergs AAA tier anymore for me. Always a little less interactive than I think, always a bit below my expectation. Wish the buying/selling was more dynamic, as is the loss from selling something is like 95% not worth it except in rare circumstances where tempo is essential.
>Kemet
Nice, as always. Players should have an equal attitude, though (duh, true for most games). One guy playing it overly serious and taking a minute a turn can really staunch the pleasant flow of the game. Plus F U C K the defensive powers, I always try to make the vp on successful defense work and it never does.
>Trio
Super quick and nice game, more memory aspect to it than I thought which sadly makes it somewhat unfit for the end of the evening closer where you just talk, banter and have something to do with your hands
>>
File: 1741455656202375.jpg (129 KB)
129 KB JPG
>>97597121
>When there is a kingmaking element, you run into the "Catan problem", where the person who wins is the one who can snivel the most and gaslight everyone into thinking they aren't doing well.
This is, essentially, my problem with kingmaking.
>Soft deals
We have an unspoken agreement that this kind of conspiring against someone is in poor taste, but there's no particular reason for this. Now that I think about it, it is super weird. It feels against the spirit of most games tome to collude against other players, but only when it is openly articulated. If it is done without any form of tabletalk because both players deduce it from the others behaviour, it somehow feels fine to me despite leading to the exact same result. Really strange
>>
>>
This kingmaking discussion is kind of interesting. I guess my stance on it is, if there are soft deals going on that you think are against the spirit of the game (or are detrimental to you), it's your job to call them out and put an end to them.
P1 is whining about P2 & P3 and is sniveling so hard they're going to win? Snivel even harder or call out exactly what they're doing. "P1 is just saying that so everyone thinks they're weak and they steal the game." Muddy the waters so much that you're back to an even playing field. Or if it's especially egregious: "Hey guys I don't know if that's really in the spirit of the game. The person who whines the most is just going to win. How about we just play the game?" You can use your words too.
Bad kingmaking:
Munchkin
Catan
Root
Good kingmaking:
Zoo Vadis
TI4
Dune
>>
>>
>>
>>
>>
anyone who's played PitchCar - what are your favorite expansion pieces?
i want to 3d print some stuff. haven't pulled out my 3d printer in about 2 years because i was buying/selling a house and just busy for a while. i'm overwhelmed and don't know where to start. just need someone to give me the tiniest bit of guidance to get me started.
>>
>>
>>97598792
>I always try to make the vp on successful defense work and it never does.
You need the 7x unit/troop power and the mercenaries to really make it work properly, deadly trap and bestial fury help a lot too.
>>
>>97596883
On par with a troon. Probably a part of her new gender journey. What was originally there was obviously the correct thing, and what it turned into is an abonimation that retards will tell you is not only ok, but superior to the original version.
Also, this new captcha system can suck my nuts
>>
I keep seeing hype for Moon Colony Blood Bath and Hot Streak, but then realize it's a video put up by an autist that owns a board game shop who somehow got into my algorithm. Though I could use some lighter games in my collection. Are they good, or any recs for a lighter game with lots of interaction?
>>
>>97600084
>what it turned into is an abonimation that retards will tell you is not only ok, but superior to the original version.
I've seen zero comments anywhere else about the art difference, one way or the other
>>
File: Sunday chit punch.jpg (1.7 MB)
1.7 MB JPG
anons what is best in life?
>>
>>
>>97599895
That's more than half my units bound and 2 techs to gain fuckall but a tempoary vp. I mean I see where you are going with this but I think in a game in which attacking is king and battles are semi-deterministic, the one really cool thing blue has is the sphinx. Idk maybe I am underestimating deterrents, but defense bonuses sometimes prevent one
opponent from gaining a vp, attack bonusses actively help you win.
>>
>>
>>
>>
I'm now eligible to apply for a 12kyu certificate in igo, but there are still some hurdles to get through in 19x19. More like a 15-20kyu player, as I'm still trying to practice shapes, reading longer ladders and counting territory/liberties.
Feels like Nihon Ki-in like to flog out ranks, since they make a fair bit of money off certificates.
>>
>>97600459
I like Hot Streak but only at high player counts. I cannot speak on Moon Colony Bloodbath.
>>97600480
The draft is gambling themed but a skewed bet on yes or no is the only way to lose money.
>>
>>
>>
>>
>>
>>97601419
I suppose I just haven't played around with it enough. It only occured to me now that the tempoary pyramid/temple points combined with temple vp income might just be enough to outpace aggressive opponents. I always played the defensive strategy at least with a little red techs because picking off strugglers is such an easy way to get vp.
But in the end I will grab that red +1 movement tile 9/10 times at the start if it's still there, it's so good.
>>
File: 1761621692295616.png (94.4 KB)
94.4 KB PNG
Speaking of Kemet, what rules/modules/version do you like to use for your sessions? I play with my OG edition and Ta-Seti v1.5 rules, all modules but path to Ta-Seti, and use Blood & Sand's rules of removing a color out of the 4 and not allowing day cards during combat which was one of the things I didn't really like from v1.5
>>
>>
>>
>>
File: 1749746647595128.jpg (45.8 KB)
45.8 KB JPG
There doesn't seem to be an agreed on definition of heaviness, yet it is constantly used in a somewhat intuitive sense, but it's incoherent, midweight wargames are not really comparable to midweight euros.
>What makes a game 'heavy'?
Rulesload? Options to consider? How much mental work one has to do to play well? Game length? Is chess heavier or lighter than, say, el grande?
>>
>>
>>
>>
>>
>>97595889
I understand how you feel, I also buried my dog last year, before she died she didnt wanted to eat not drink water. After she died i could feel all her quirks missing, how she stole my socks and hide them under my bed like she was a dragon with treasure. I hope your dog also had a good life alongside you, I bet she loved you even in the end.
>>
>>
>>
>>
>>
File: Gheos_box.gif (29.5 KB)
29.5 KB GIF
>>97602930
Is not credited as a designer on the gulag. It is doubtful your post contributes to interrupting >>97602359's curse.
>>
>>
>>
File: Screenshot.png (22.7 KB)
22.7 KB PNG
>>
>>
>>
>>
>>
File: Cosmic Encounter fan.png (225 KB)
225 KB PNG
Guess the designer.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>97603233
>>97604126
What is truly playing as intended?
If a designer makes a second edition with completely new rules or balancing changes, is the original design not playing as intended? was it ever?
>>
File: pic3374227.jpg (356.1 KB)
356.1 KB JPG
>>97604471
I don't think this applies to Kemet, but I'll do you one farther removed: if a designer makes a new edition with completely new rules and balancing chances but the publisher makes additional changes without consulting the designer, is the new version playing as intended? Who's intentions?
>>
>>97604126
>>97604471
>>97604585
"official" is often pandering to whiners and idiots, the old testament is harsh af and then Jesus comes and is like "yo just believe in me and you don't have to live a good life or cut your dicks anymore". we were intended to live with the harsh realities of real laws not some watered down woke faggotry that makes everything soft. Yes I am talking about GWT but it applies everywhere.
>>
>>
>>97604674
You started ok but then confused changing indians for bandits and making women engineers with gameplay/mechanic changes.
GWT2e is an objectively better game mechanically due to the additions and changes to the original's mechanics. Same thing happens with Through the Ages. I don't know all the differences between all the versions of Kemet so I can't give an opinion on it, I just play it the way the rulebook in my box tells me to.
>>
>>97603670
Why are you listening to the faggots who rank games at bgg? Games Workshop makes slop with nice models. They've admitted as much. Tabletop gaming is not board gaming so even if the reviews and ranking weren't fucked, I wouldn't trust a board game site to rate a tabletop skirmish/wargame.
>>
>>
>>
>>
>>
>>
>>
>>
>>97606087
It is a decent little game (I say decent because I suck at it). I wish the art style wasn't mobile slop though. I feel like this was originally going to be, or is planned on being, a mobile game that fell through.
>>
>>97606087
Yes.
>>97605716
What?
>>
>>
Had this weird moment last weekend where a new to boardgames friend asked to play "the most fun game" to which I had no answer. Because the most fun game I can think of, the best game, the best design and the game I want to play most right this second are usually four different games. Maybe I'll turn it into a TQ at some point
>>
File: 8959789.jpg (110.1 KB)
110.1 KB JPG
Give us your 3 favs of each category. #1 of each category at the top.
Optional: Feel free to add your fav solo game and which games are all-time favorite and which are just current favorites.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>97606373
2player:
1. Android: Netrunner
2. Race for the Galaxy
3. Summoner Wars
Filler/party:
1. Decrypto
2. A Fake Artist Goes to New York
3. Captain Sonar
Main event:
1. Bus
2. Gloomhaven: Jaws of the Lion
3. Hansa Teutonica
>>
>>
File: 1741097161010785.png (2.6 MB)
2.6 MB PNG
>>97606373
>>
>>
File: 1751748367810763.png (26.5 KB)
26.5 KB PNG
>>97607359
Very, very south.
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 6pry72lk7flg1.jpg (109.2 KB)
109.2 KB JPG
How would you rank these games from best to worst?
>>
>>
>>
>>
>>97609880
>>97610407
And I'd put DUNC over Old King's Crown in terms of gameplay variety and just engagement in general. OKC is just too mechanically shallow, overstuffed and too random in its combat for what it's trying to be.
>>
>>
>>
>>97610710
Complexity also matters. A game where you have to math or plan out several turns in advance is heavier all things being equal than a game where optimal turns are pretty obvious.
Basically, "weight" is a multidimensional rating that encompasses every aspect of the game that could constitute some form of difficulty. The fact that there is no objective standard for each aspect of it, and every person rates different aspects of "weight" differently, is something you autistic folk will simply have to deal with.
This debate is as tired and stupid as the debate over number-based rating systems in general.
>but what does an 8 mean objectively
>but why did you rate this movie as a 9 and this as an 8 even though you say this second one is an objectively better movie than the first one
An 8 is better than a 2, that's what it means. A weight of 4 means that it is harder to play than a 1.5. Not being able to grasp that is pure retardation and quibbling about WHaT dO YoU mEAN bY WeIgHT??? is 40% diluted retardation.
>>
>>
>>
>>97611298
>>97611305
>...learn the game
>>
>>
File: 1763644958216994.png (103.7 KB)
103.7 KB PNG
Is there a list of recommended games without the bias of novelty or weird tastes that only apply to people with 30+ games in their collection?
Brass: Birmingham is the top 1 board game of all? Come on.
A newcomer is in for a bad time buying games based on that list.
>>
>>
>>
>>97611541
Length of rules is only moderately correlated with game complexity.
>>97611397
I think it's fun to argue also.
>>
>>97611732
Nah, but I'm still pretty sure I could set up, teach, play and put away pax ren faster than werewolf. To be fair, I am assuming a 1v1. But that was more of an example to show flaws in that "time = heaviness" logic.
Not that I'd be better at defining it; it's a confluence of factors that come down to a vague "I know it when I see it"
>>
>>97611867
>I think it's fun to argue also
Damn, you are playing on a meta level I didn't even see
>>97611589
I suppose brass is "eh, good enough". I certainly prefer it to ark nova or worse, the utter trash that is pandemic [amy kind]
>>
>>97611867
Learning the rules isn't just reading a rulebook, you need to understand it too.
Barring games that have incomplete or wrong rulebooks give me one example that you can open up, pull out, learn to play, and put away in less time than a heavier game.
The only examples I can think of that even come remotely close are things like phase 10 or munchkin that only take a long time to play because of a self resetting game loop.
>>
>>
>>97611880
Any definition is going to be either incomplete or so overwrought as to be meaningless. The point of defining something like this is to account for most situations that arise.
Also my definition implies you are teaching someone with no expertise. Assume all players are construction workers, gas station attendants, or illiterate crackheads.
>>
>>
Played War of the Ring for the first time the other day lads.
As ponderous and fumbling as that first game was it was great fun. The push and pull of the two victory conditions between Fellowship progress and VPs was really good at helping alleviate any feel bads that came up.
For example even though the Shadow lagged behind for most of the game with only 3 VP (Rohan holding the Fords for like 4 turns in a row, Saruman getting Ented™ early on, etc.) they still won in the end because they got all their special Hunt tiles into the bag causing Frodo to fail 2 steps from the Crack of Doom.
Good stuff, thanks for the recommends mates.
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: pic6043468.jpg (41.3 KB)
41.3 KB JPG
>>97612699
Multiple pax games
>>
>>
>>97611904
>Barring games that have incomplete or wrong rulebooks give me one example that you can open up, pull out, learn to play, and put away in less time than a heavier game.
I think you might be conflating a few extra things when my point was about how rulebook length correlates with complexity.
Splotter is kind of notorious for this. Their rulebooks are generally small and the games are simple to start playing, but the games themselves tend to explode into analysis paralysis inducing complexity after a couple of turns. Roads&Boats is the most extreme example in my collection, it turns into pure logistics autism by turn 3.
On the other hand you have stuff like FFG Arkham/Eldritch Horrors and Mansions of Madness, which have dozens of pages of rules and the games play themselves.
Other examples of games where the high amount of rules contrasts with how simple the actual gameplay is:
>GWT
>Merchants&Marauders
>>
>>97611957
Brass gets good ratings because it's an heavier game that isn't an engine building mps and is also more approachable than (let's say) having to learn fcm openings or getting obliterated by players who do
>>
File: It was aliens.jpg (94.6 KB)
94.6 KB JPG
>>97603318
>Guess the designer.
>>
>>97611589
>>97611957
the /bgg/ list in the OP is a good list of games, as good a top games list as any.
but also there's a lot of other people who have put work into "de-biasing" BGG's top games.
https://blog.recommend.games/posts/debiasing-boardgamegeek-ranking/
>>
>>
File: Trump_The_Game_box_cover.jpg (29.8 KB)
29.8 KB JPG
>>97612699
>>
>>97612249
An unpleasant number of points come from the event deck so aside from general action efficiency the only thing worth doing in the game is peeking at the top 2 cards and picking one to keep on top. The cadence of the game is also unpleasant because you normally spend 2 or 3 turns doing nothing before taking a long 3rd or 4th turn. Most of the game is waiting for someone else to finish their long turn or sitting through the boring going up part of your roller coaster.
>>
>>97613854
Huh, so according to this Survive the Island is rated the best/top game. I must admit, when I first played it, I thought it was fun, but had the Catan problem. Someone who is just getting into board games randomly bought it for us to try, and I had never heard of it before. I mean you honestly couldn't go wrong with a lot of stuff on those lists.
>>
>>
>>
File: 1750321344012971.png (1.1 MB)
1.1 MB PNG
thoughts?
>>
>>97611589
Google "entry game into x type of board games".
It's a reason they're the go-tos, they're that good.
If you look at games in >>97613854 's post, most of them are babby's first ____
>>
File: 1638303723262.gif (750.3 KB)
750.3 KB GIF
>>97614278
without knowing anything about the game I would guess that you play (some cards) to generate (some resources) which you then spend to defeat (some impediments) and that in sum it falls victim to the same pitfalls as every other solo/coop and therefor has no merit as a game whatsoever
>>
>>
>>
>>
>>
>>97606880
not a high bar
>>97607148
wow a themefag, disgusting
>>
>>
>>
File: 9games.jpg (426.2 KB)
426.2 KB JPG
>>
>>97614595
I'm so tempted to pick up caverna for yrs now. Just don't think I'd have many people to play it with.
As an aside on Caverna, is there any christian easter eggs like patchwork cross and Le Havre church card?
>>
>>97613864
Roughly 5 hours give or take.
A solid hour and a half of that was set-up and rules explanations however.
Thinking about getting the expansions now too; Lords and Kings at least seem the most fun and thematic.
>>
I am always impressed when the playtime on the box holds true.
Was neat when Spooktacular held to its time over repeated plays, and tonight we breezed theough Leviathan Wilds in our first game, while also feeling the tension and pressure rise with each reshuffle of the Threat deck. I hope this holds up for LW, having a mid weight co-op that is over in 60-90 minutes will be a great alternative to Spirit Island when we dont want a total kill whitey filled evening.
Any other games /bgg/ has experienced this with?
>>
>>
>>
>>97613854
As someone who works as a statistician professionally, this article is an abomination. The fact that there's a trend doesn't by itself imply a bias of any kind. What it does seemingly is just idiotically adjusting game scores based one one variable's impact on BGG scores at a time.
>cult of the new
Very likely to play a big part in the upward trending of ratings. How big a part does it play though, 80%? 20%? Is it really that unlikely that games have progressed as a medium and there's less outright crap these days?
>complexity and game length
People rating games which force them to think (complexity) and get them more invested (length) higher is a "bias"?
>genres
Maybe some genres are just inherently more boring?
Basically, they demonstrate absolutely nothing and just play around with some rudimentary statistics.
>>
>>
>>97614278
Not a bad game, I have it and the sequel, both are enjoyable. I'm usually not a fan of co-ops, but the game is more about luck and some pretty basic choices. That essentially means you're usually just plotting out who will do what and then attempting. So you’re not trying to perfectly calculate the winning strategy, but just navigate and enjoy the heist-style twist and turns.
>>
>>97613854
>>97615430
I'll inject politics a little bit here and say that this level of thought has been hijacking the word "statistics" for decades now in service of SJW retardism
>men get paid more on average? sexism! bias!
>black people are arrested more on average? racism! bias!
Meanwhile, every analysis which actually accounts for more than 1 relevant factor finds that the "bias" either doesn't exist or actually goes in the other direction.
For anybody who's heard of the Simpson paradox, my mind was blown when I looked up the original paper. tl;dr version:
>it's about college admisssions in the 70s
>introduction: more men are getting admitted than women. sexism! bias!
>analysis: within most fields, women actually get accepted proportionally more than men but they simply don't apply as much in some fields
>conclusion: we found no sexism here, which means the sexism must go deeper than we thought
And this is an article that proved that there was no bias. No reexamination of their preconceived notions whatsoever. Humans are fucking stupid.
>>
>>
>>
>>97615502
Statistics are incredibly important in our lives and you can do it rigorously. The problem is, with observational statistics in particular, it's much harder to set up proper controls and account for causal factors, which I would guess is why what rises to the top is absolute slop that doesn't even attempt to be rigorous.
And some people are of course not interested in being rigorous to begin with, only in their own little ideologies, which is why the whole field gets a bad rap.
>>
>>
>>
>>
>>97615490
>I'll inject politics a little bit here
oh thank god
>Meanwhile, every analysis which actually accounts for more than 1 relevant factor finds that the "bias" either doesn't exist or actually goes in the other direction
yea going off your vibes like in this example is much better than statistics
>>
>>
I don't know if this is a hidden gem but I'm pretty deep in our hobby and I haven't heard of it until I played it for the first time yesterday. I absolutely loved it and instantly ordered it when I got home. Such a cool design. If you don't like this type of point salady eurogame you aren't gonna like this either. But if you are into that sort of thing you are in for a really good time. It's a tight game where you have to make a lot of decisions and efficiency is important, but the neat thing is that every option is nice. It's like you are constantly at a crossroad but every road is good, just in a different way. Very satisfying to play.
Any of you played it? What are your thoughts on it?
>>
File: ravensburger-druids-of-edora-game-p1-packaging-front.jpg (111.4 KB)
111.4 KB JPG
>>97616275
For some reason the pic didn't go with the post. I selected it I swear!
>>
>>
>>97615430
>People rating games which force them to think (complexity) and get them more invested (length) higher is a "bias"?
It's Stockholm syndrome.
>>97616283
I don't outright hate dice placement games but I rarely like them. This isn't a game I would drop $60 on without trying first.
>>
>>
>>97616339
>>People rating games which force them to think (complexity) and get them more invested (length) higher is a "bias"?
>It's Stockholm syndrome.
Not him but if you play more boardgames you'll inevitably gravitate towards heavier games because it rewards multiple plays and lighter games feel solved sooner
>>
>>
>>
>>97616490
I'm opposed to long downtime more than complexity and length, but they usually go hand in hand. This is an opinion that has grown stronger the more I have played board games.
>lighter games feel solved sooner
Play better games. That issue isn't tied to complexity or length, it's from solitude. Sometimes complexity hides this issue but it doesn't resolve it.
>>
>>97616490
>if you play more boardgames you'll inevitably gravitate towards heavier games because it rewards multiple plays and lighter games feel solved sooner
the more i play board games, the more i gravitate toward light/medium games. heavier games don't get played, don't have the time for them, don't want to re-learn the rules every time, other people don't want to play them, i don't want to teach them, all the edge cases in the rules are annoying, etc etc etc
good light games have a simple ruleset but high interaction that makes it a different game every time and not solvable
>>
>>97616490
Not my experience. I like playing games every day but simply don't have the time for the big ones outside the weekend. There are plenty of smaller games you can play in 30 minutes that offer a good time and a nice crunch. Often times with big games the juice isn't worth the extra squeeze.
>>
>>97616536
You wanna address a specific statement of mine?
>using critical thinking to reduce bias in statistics & recognize good studies vs bad studies
What is this gibberish supposed to mean?
I'll say one more thing about the whole concept of bias as it pertains to the board game ranking article. The author references a wikipedia article as if it's supposed to indicate some sort of neutrality and objectivity to their analysis, but the author fails to go past the first paragraph into the second section and see that how bias is defined, specifically, is as the average difference from some estimator (in our case BGG ratings) to the "true underlying quantitative parameter" (in our case the "true" score of a game).
Let's put aside the question of what is the true score of a game and assume it exists. The way this "study" is performed, this true score of a game is not defined, but implicit is the assumption that all of the variables they assess are nuisance factors that do NOT have to do with the "true rating" of a game and must be averaged out. This is not established.
To highlight the absurdity of this approach, let's introduce another variable into the mix, and call it the "Skill rating".
>snakes and ladders: 0/10
>monopoly: 1/10
>catan: 2/10
>munchkin: 3/10
>carcassonne: 5/10
>etc
This variable will be negatively correlated with the overall BGG rating of the game as people rate purely luck based trash below at least somewhat skill based games. According to this approach, "debiasing" would involve smacking a +2 to the score of Snakes and Ladders and -2 to the score of Chess. This makes sense to you?
The irony of the article is that by being dilettantes who don't know the first thing about statistics and who can't even define their study properly, the only thing the author produced is a list that's seriously biased towards simple, old, children's games. Bravo.
>>
>>
>>97616550
>>97616574
>>97616682
It's ok if you don't have time or the group to play heavier games but something like pax ren is always going to reward mastery more than heat or carcassone. Not to say that enjoying heat is wrong but it makes sense why more hardcore players would rate pax ren higher than heat compared to the casual population
>>
>>97616283
>dice game
>you roll once for the entire game
there are a fuckton of elements which look like really mixed quality and very fiddly. I'm watching https://www.youtube.com/watch?v=WpT3V2vUd5A
>>
>>
>>
>>
>>
>>
>>
File: weight.jpg (62 KB)
62 KB JPG
Using the way weight is done on bgg, where do heavy games start for you and approximately at what point do games become too heavy for you to enjoy?
I would say for my personal taste heavy starts at around 3.3 and I tend to stop greatly enjoying games that are north of 4.
>>
>>
>>
>>97618771
neanderthal is the only game that's too heavy because it's too hard to teach and the enjoyment playing isn't up to that investment. I eschew bgg weights anyway because Terraforming Mars and Great Western trail are in different categories and their weight couldn't be more equal as far as actually tabling and replays. My groups have always been mediumcore-complex so like I own dominant species but have never opened it.
>>
>>97616964
>something like pax ren is always going to reward mastery
reward it with what? cold hard american dollhairs?
>more than heat or carcassone
what about Pax Ren vs something like Bus or Android: Netrunner or Chess or Hansa Teutonica or Race for the Galaxy or Lost Cities or Through the Desert? all lighter games than Pax Ren, but do experienced gamers prefer Pax Ren to all of these? are is mastery rewarded more? (whatever that means)
>>
>>
>>
>>
>>
>>
>>
File: zenith.jpg (170 KB)
170 KB JPG
Thoughts on pic related? Heard good things and looks interesting from what I've seen.
>>
>>
>>
>>
>>
>>
File: la famiglia.jpg (1.3 MB)
1.3 MB JPG
>expansion announced
hype?
>>
File: biogenesis.png (15.9 KB)
15.9 KB PNG
>>97619834
You already know.
>>
>>
File: I hope you all love placards.jpg (1.1 MB)
1.1 MB JPG
>>97619978
>hoisted by my own petard of a shit post
Serves me right.
>>
>>
>>
>>>97616550 high downtime and low interaction are bad
>>>97616574 cumbersome rules and weird frills are bad
>>>97616682 long games are bad
>>>97616964 you should play a short game with high interaction
Why did you reply to >>97616550 and >>97616682?
>>
>>
>>97620091
I find it a marvelous love letter to the miracle that is the origin of self replicating life.
The footnotes will have you believe its an ode to CO2, but the gameplay being so fickle and capricious that all your effort to advance a lonely Bacterium to multi cellular life can be wiped out in short order, makes me feel more awe that life has stuck around as long as it has, what with our geological history and earths penchant for extinction events.
>>97620031
>introductory game ignores climate change, Macroorganisms, parasites Red Queen actions, Endosymbionts, and Foreign genes.
Eklund cmon man, why do you always offer these stripped down bogus versions.
Anywah, the oceans reveal our first refugia. The Fumarole is an easy place to find some life with a bit of investment, but its scant Manna cubes will make whatever bacterium comes out the other end a fragile and vulnerable being. The hydrothermal vent meanwhile is an utter pain to get rolling, but thats the price to pay when you start Darwinian life with so many chromosomes.
>>
File: Mmm thats gooood soup.jpg (3.7 MB)
3.7 MB JPG
>>97620310
Slow progress to begin the first couple turns of the Hadean Era.
Nucleic Acids (blue player) decided to assign its Bionts to the Deep Hot Biosphere and the Fumarole. While the planet got warmer and allowed the Fum slightly easier odds to organise Manna, unfortunate auto catalytic rolls left both refugia more or less where they started after the assigment phase of Turn 2.
The Lipids (Yellow) player, meanwhile saw nothing but pain. Interplanetary Dust organised some manna, then disorganised it, and cost Lipids their starting Enzyme they had placed to make it slightly less hazardous. They also gained and lost manna on the Vent.
At least they got a couple catalyst discs for their troubles. Would be unfortunate is both Landforms became inactive next turn.
Most of these refugiae having Smite shields is quite relevant. Nucleic Acids risks being btfo of the Fum if Smite icons keep coming out of the Event deck and remove the Manna cubes from the placard.
Onward to the next 200 million year!
>>
File: It all starts here in this little pond of goo .jpg (2.6 MB)
2.6 MB JPG
>>97620423
Yatta!
We have life!
Nucleic is not living up to its rep as bestest colour. Seeing a blue refugia in Clay Mound, it abandoned the Fumerole to reassign at the Mound, with the new option to reroll the autocatalytic roll as its bionts colours match. He even assigned a catalyst as an Enzyme to cover up the Manna death 4 die result.
The Cosmic refugia rolls were garbage for both players, giving them some catalyst chips but zero progression.
At the clay Mound, Nucleic saw an decent roll of 1 and 5, but that again just organises/disorganises, so he commits to the free reroll...
Only to roll double sixes and lose both enzyme and biont.
Meanwhile, Lipids jumped onto the abandoned Fumerole, rolled two ones, organised all remaining Manna, and decided to use doubles to create darwinian life.
Having nabbed a green and yellow catalyst, Lipids has the option to assign them next turn as Vitamins and Antioxidants to protect from any future spike attacks.
Provided the bacteria survives its Darwin roll and the next event card. A tall order in Bios:G.
But having two Specificity (yellow) chromosomes for rerolls and one Heredity (blue) chromosome for atrophy cancellation isnt a bad starting cube spread.
Nucleic will likely jump on this Amyloid Hydrolosis (lets call her Amy if it survives the next 200 million years) with a parasite next round to get in on the action.
>>
>>97619972
HYPE.
That said, this is one of the rare occasions wjere I am equally sceptical. The game is already long enough, and adding even more complexity wouldn't be something I am particularly interested in. Now what I WOULD like to see is if they include a ffa version, I mean the game seems very much designed as a ffa first. Which makes it even more miraculous the team game works so well and is so fun
>>
>>97616839
I had to snap a bit at one of my more spergier friends because he kept tossing a d20 onto the wooden table while the host was trying to explain stuff. I asked him if he would prefer a fidget spinner to maybe clue him in, but he just kept doing it. Finally I just told him to knock it off and that he's being really fucking annoying, and he acted as if he had no idea what I was talking about (or perhaps really didn't).
>>
File: Lippidy doo dah.jpg (3.4 MB)
3.4 MB JPG
>>97620521
Lipids are on a roll, while Nucleic Acid suffering continues.
Entering the Archean Era was merciful.
Some new refugia came out, UV radiation was irrelevant, the planet cooling is unfortunate but not too big of a deal.
And then the refugia rolls wiped blue out of everywhere but the lone Nucleic biont in the Deep Hot Biosphere. Who still saw zero progress. Meanwhile Lipids saw some Interplanatery Dust action, rolled doubles, and spawned some space bacteria (will call him Phobo if it sticks around). Unfortunately having nothing but Specifity chromosomes is brutal, and those rerolls were not enough to prevent atrophy during the Darwin phase.
It has a single Biont remaining. Extinction is imminent for this new lifeform. Gaia is a jerk.
Amy was much luckier, rerolling error catastrophes into triples to produce some catalysts, and buying her first mutation, which will further shield her from Oxygen spikes (the "true" villain of the game per Phil)
Phobo also bought a blue mutation to hopefully cancel out an atrophy next turn, but that also opens the door for Nucleic to steal it as a diseased cube with its Virus parasite card (watch that quickly go extinct on the next Darwin roll).
>>
>>97609880
>>97610407
>>97610445
Is the dune series just cursed for everything it touches?
>movies
>vidya gaems
>board games
Maybe it is a lesson that somethings just dont translate and so should just be appreciated as they are
>>
File: Chaos and pandemonium.jpg (3.7 MB)
3.7 MB JPG
>>97620719
Finally some action!
Crossing the billion year mark was rough.
Double events causing multiple radiation attacks, with none of the microorgs having red chromosomes as shielding. This drove Phobo to extinction and hobbles Amy. The autocatalytic roll phase wasnt any more helpful, but at least Amy survived the Darwin roll (though no mutation purchases were possible).
The next event is no better. An oxygen spike was fended off with our sole Vitamin disc, but a radiation smite icon undermined multiple refugia, meaning they will make for worse off bacteria of they ever get turned into lifeforms.
Undeterred, the bionts were assigned and spread out, and finally Nucleic Acid gets some wins.
Lots of progress along multiple refugia, and a combined effort in a warm pond sees blue net its first lifeform in Iron Reduction. Lipids dont mind as they can still net points if this thing ever reaches the Macroorg stage.
Having one of each chromosome colour ain't too shabby, though it will be rolling six dice in the upcoming Darwin phase, which is scary when you only have one reroll and one atrophy defense.
Lipids continue to feel blessed. Sure, it lost Phobo. But its fossil remains will score one point, and it turned the Alkaline Seep into a Pyrite Reduction. After being ravaged by radiation and pxygen spikes, having a metabolism and entropy chromosome will provide some relief for future event cards.
The question is, will any of these microscopic dudes survive the Darwin roll and successful replicate into the new generation?
>>
>>
File: The Archean explosion.jpg (3.4 MB)
3.4 MB JPG
>>97620839
2nd to last blogpost of the session.
The door has been blown wide open.
A very peaceful event has led to more success stories, as Nucleids earn their second microorg in GNA Lipid World.
Darwin rolls for everybody were mild, and with tons of triples or ones with red chromosomes being spotted, players are flush with catalyst chits to spend on goodies.
Which brings us to the next step: setting up a macroorganism.
Players survey the availabile macroorg cards, and if their bacteria has sufficient cubes quantity and type combination, can claim a seadwelling macroorganism. With only one purchase permitted per species per round, we've got a chance soon provided nobody loses any cubes.
If Iron or Pyrite can get some yellow cubes from mutation purchases or mutation upgrades, Lamp shells or Flatworms are up for grabs.
Amy is so beaten and bruised, having lost a specificity chromosome to Nucleids virus, that she doesnt have much hope of promoting any time soon.
Lipid worlds focus on yellow and blue cubes is also a roblem. It can survive some nasty darwin rolls, but has very little protection from event icons, and will need to survive several rounds and make the right purchases to stand a chance at moving up in the world.
Long live the Archean explosion.
>>
File: angry anon bgg ttr.jpg (335.9 KB)
335.9 KB JPG
are there any more funny bgg edits
>>
File: Triumphant Flatworms.jpg (1.6 MB)
1.6 MB JPG
>>97621039
And we made it!
Lipids managed to transform their Pyrite into some Flatworms, with Nucleids two bacterium being one or two cubes short of taking the plunge into multicellular life.
I will be calling it quite here. Counting up points, Nucleid has 16 from all of its cubes and Bionts its managed to collect but has no other source of VP. Meanwhile Lipids gets 12 VP just from having a) a macroorganism and b)it being along means it dominates its Trophic level by default. Despite Amy never really getting anywhere, its 4 cubes, plus the Flatworms system chromosomes and that Photo fossil that went extinct hours ago, pushes Lipids ahead to 21.
Thanks anon for making the suggestion. It had been years since I ran Bion Genesis and despite checking the rulebook every other minute (and likely still getting many little details wrong), it is a great time.
>>
>>
>>
>>97621473 was meant for >>97621433
>>
>>
>>97619897
honestly pretty fun tug of war. the tech tree compounds on itself but feels really expensive to invest in, and the economy of concentrating on lanes to play cards for cheaper is pretty satisfying and also involves interaction. try it on BGA, worth a few plays at least imo
>>
>>97619972
details where?
>>97620563
i would be shocked to hear that it was designed as ffa initially. the team play is like the whole thing. the action system and area control wouldn't be so well balanced without that foundation
>>
>>
>>97618771
I guess anything above 3.5 I would consider a heavy. I don't think I have a game in my collection that's above a 4.3, but I haven't played a game that's "too heavy". Factory autism vidya is too heavy, not board games.
>>
>>97621704
You really think so? The way mandamenti control, bonus claims and general (non)interaction on the board between allies works to me is a clear sign that, at a relatively late point in development, it was still an ffa game.
>>
>>
>>
>>97621883
The "de-biasing" is complete bunk, you don't know the first thing about statistics, and you only love it for confirming your preconceived notions. Check the replies, I've explained it pretty thoroughly in layman's terms.
>>
>>
>>97621874
teammates needing to choose who gets what bonus, and the win condition being lower if a single teammate controls all the areas? the way money can change hands at a 2:1 ratio freely, or can be exchanged more efficiently through tactful use of systems? they're all smart design choices that force teams to actually work together and not just be a unified force piloted by two people. plus you share boats
i really think the game would have no sauce without the team element
>>
>>
>>
>>
>>97621973
>I really think the game would have no sauce without the team element
agreed. But as said, how you don't share or interact with your units, how mandamenti control is only counted when a single player has the majority and such makes me think it was conceived a ffa. I do love the game as is, so there's no point in arguing a lot about it.
Really hope something in the expansion shaves off a bit of playtime, but that seems unlikely. For some reason, getting these longer heavy games like hegemony or la famiglia to the table has become harder and harder. Weirdly, super long stuff like ti or his don't get played any less.
>>
>>
File: 1702748308035331.png (237.6 KB)
237.6 KB PNG
>>97621043
Funny how?
>>
>>
NEW THREAD
>>97622581
NEW THREAD
>>97622581
NEW THREAD
>>97622581
NEW THREAD
>>97622581
>>
>>
>>97618626
if you only pull the game out once in a year or so then any kind of chip will do, the difference only really manifests with regular play, which is why all the autists are autistic about it.
but sadly i'm not that autistic, my biggest contribution to the chip discourse is "replace the 100 chip (and higher denominations) with a stack(s) of monopoly money a-la Millenium Blades, or those cards from Casino Royale, pic related, because big sums of cash need to stand out bigly" so i can't really help you.