Thread #97622581
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/bgg/ Board Games General
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>what's your favorite mechanism?
>what's your game of the year for 2025?
>which 2026 release are you most excited for?
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>>97622581
>what's your favorite mechanism?
I want to say drafting (especially if it's enough cards so you can speculate what will wheel back to you) but that one is the best supplementary mechanism, pure drafting like 7w or its a wonderful kingdom always felt somewhat lacklustre
>What's your game of the year for 2025?
Weirdly enough, toy battle. It's not something I am really hungering to play but I've played it so so much and still haben't gotten tired of it
>which 2026 release are you most excited for?
No idea what'll get released. I'm inclined to say stellar ventures because I did the unthinkable and cr*dfunded it, but I find it much easier to judge a year in retrospect 3-5 or so years later
Also how is Civolution STILL this underrated?
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>>97622747
Welp, back under my rock I go
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>>97622759
My wife betraying a member of her own court to join my Afghan Coalition and steal the W from me due to her doubled second place VP payout.
I was about to pull of a "from last place to the victor" play despite the odds, and that bitch deflated my balloon while having done jack shit to set up the Coalition.
Yea sure I respect the shenanigans but 6 years later it still smarts.
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>>97622581
>>what's your favorite mechanism?
when i first started getting deep into board games, i was all about the mechanics. i wanted a game of every type, 1 that best exemplified it. i got into mechanics like social deduction and deckbuilding early on. i can't point to any mechanism i especially like right now - but i know which ones i don't like (drafting, engine building [solely because it's usually too long. i love Race for the Galaxy]). GeekGroup says my favorite mechanism is hand management and that's true i guess, i love holding some cards.
>>what's your game of the year for 2025?
only 1 i've played is Magical Athlete. i liked that a lot, so that. i'm not a cult of the new guy.
>>which 2026 release are you most excited for?
Knizia reprints: T&E and LOTR: The Confrontation
reprint of Camp Grizzly
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>>97622581
>>what's your favorite mechanism?
I am a sucker for drafting and lane competition. Also whatever you call the positioning dancing that goes on in games like Battlecon and Guards of Atlantis.
>>what's your game of the year for 2025?
I may have played maybe 5 games that came out last year, and only Tag Team and Compile repeatedly.
While Tag Team was more addicting, I favour the push and pull tempo of Compile.
>>which 2026 release are you most excited for?
Uh...Old Kings Crown reprint? Maybe the Box of Xeno Flicks for Flick Fleet?
I am not really in the know anymore of what is on the horizon.
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>>97622581
>what's your favorite mechanism?
Worker placement
>what's your game of the year for 2025?
Pic related. But also shoutout to Leaders. Been playing that little game a lot over the last few months.
>which 2026 release are you most excited for?
Probably The Great Sea.
>>97622759
When somebody brought greasy snacks.
When I brought a game but then we end up not playing it. Especially if we instead play something I don't like.
When people fiddle with their cards and bend them. (if it's my game)
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>>97622849
>When somebody brought greasy snacks.
My regular game nights supply pizza. :(
>When I brought a game but then we end up not playing it. Especially if we instead play something I don't like.
We almost never coordinate games ahead of time. :(
>When people fiddle with their cards and bend them. (if it's my game)
This has only been an issue when playing with distant relatives.
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>>97622581
>mechanic
Tug of war victory conditions and/or anything that lets you coopt or convert units/resources held by an opponent instead of direct combat
>2025
China's war
>2026
The Pure Land will definitely ship. A Fading Star might ship. Cautiously optimistic that Echo From the Dark won't be a total shitshow.
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>what's your favorite mechanism?
It's hard to pick a mechanism (type?) so abstractly, but auctions jump out as something that is almost universally engaging.
The wheel in Tzolk'in gets an honorable mention as whatever the hell it's classified as.
>what's your game of the year for 2025?
I don't buy new games.
>which 2026 release are you most excited for?
Zero idea what is being released and won't buy any until 2027 in all likelihood.
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My gf studied evolutionary biology and got her PhD done in ecotoxicology (she's still a researcher) and I want to gift her a biology themed game. I was thinking about the bios games, especially megafauna, are they too hard to learn? I'm also looking for something that you win by implementing strategies actually used by real world organisms
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>>97622795
>engine building
I would love engine building if they all didn't end right as things were set up. I understand why but it's always disheartening that just as you get that card that makes everything work at profit you're counting VPs instead of having another turn.
>>97622581
>what's your favorite mechanism?
I wanted to say deckbuilding but dice manipulation gets my dick hard.
>what's your game of the year for 2025?
it's 2025 already?!
>which 2026 release are you most excited for?
my buddy is going all in on some kickstarter I can never remember
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>>97622849
redpill me on this. 7 phases 11 options 13 tracks 87 ways to score bonus vps or whatever it seems like a clusterfuck of info and bits. is it point salad are there viable alternatives like min/maxing knowledge track or is there a necessary strategy?
>>97622857
my regular game group always has a meat or meat and cheese tray everyone eats with their fingers. it seems like a horrible idea but it doesn't really seem to affect things.
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>>97623223
oh also manhatten project energy empire for enviro and pollution related.
for megafauna evolution: climate seems on point but my group has never enjoyed the game- they're all basic bitches and never push the environment effects in climate. I've heard other groups are more cutthroat and it makes the game fun. I prefer evolution: the beginning because it's light and eating your opponents' whole tableau is hell fun and everybody gets into it.
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>>97623321
One action you can take is getting an additional stone tablet. You start with a random one as part of setup. Stone tablets just offer you endgame goals to fulfill. There are a bunch of different ones and they each give you 10vp if you fulfill them. You can combine them with the herb/flower abilities you get throughout the game for some pretty nice combos. There are different paths for you to try to get points and ideally you play such that you get stuff that has synergy with each other. Overall it's still pretty much points galore all over the place but if you actually look out for such synergies and play accordingly you're gonna be in a great position.
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>>97622442
no worries if you don't want to argue it, i just think it's an interesting discussion. the stuff you see as remnants of a FFA design, to me, read more as hallmarks of compelling team dynamics
very curious if the expansion will just be new families, or if they will try to work in other systems
to me the game time seems to be a product of planning time mostly, which is very group dependent. perhaps they could add an accelerating force somehow
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Fucking finally, after one year of waiting it's in my hands. Can you guess the game /bgg/?
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>>97623223
>>97623740
Bios Origins is less biology and more chemistry, because that's what lies on the other side of the "alove / not alive" divide. Other Bios games do delve into the biology, and while not impossibly difficult Megafauna does have a lot of moving parts to track. If you want an easier game about animals evolving, you could try Dominant Species or Evolution (optionally the Climate variant)
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>>97623336
She doesn't like botany that much
>>97623358
>>97623813
I already have oceans, from the same guys of evolution, so I'd like to try something different
I've also looked up dominant species but it gives me a more gamey feeling compared to the bios games
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>>97623607
I have enough 2p games to last me a lifetime.
>>97623823
You were on the right path.
>>97624006
Hope you get yours soon mate.
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>>97624661
strange to relate but I'm pretty sure there aren't any good pirate themed board games. problem being that the decision space around being a pirate captain is incredibly technical and tedious; you could probably make a better game out of being a cutpurse.
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Let's compile a list of /bgg/ approved light and medium weight 2-player games. Each person may add one game to the roster.
What's considered light and medium weight? Let's say any game that can be played in under an hour by people who are familiar with it is a legit candidate.
No need to sort them into the grid in a special way, just put them anywhere.
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>>97625244
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>>97623321
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>>97626080
>>97626094hivemind
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>>97625244
7 Ronin
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If you wanna edit the image yourselves make sure to save as png instead of jpg or image quality will go to shit fast.
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>>97625244
>>97626195
I've added Dominion.
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>>97626162
They're meant to be chopsticks you don't have to pick up and set down while using a controller.
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>>97626162
But while I was sifting through stock photos of these
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>>97626162
I did find a photo of someone wearing them while playing Clue.
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>>97626722
It's a bit weird to me how the ameritrashier style (not that the dichotomy is particularly useful at this point anyway) of game is often depicted as fun forward and easygoing, yet I found that there's a tendency of getting bogged down with rules and exceptions whilst also not being immediately fun. Nemesis, as a (rare) example of straight up modern ameritrash, only ever felt fun in retrospect when we told the games story, but it wasn't fun to randomly spawn a queen early, get instantly butchered and sit around for an hour. Or spend like half an hour doing nothing but walking through corridors.
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>>97627028
As a fan of Boop, I would not pay full price for it. It's a handful of wooden tokens and a piece of cloth, that's it. Buy it used from BGG. Maybe try boop the Halls instead if you want to justify paying full price for it.
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>>97626220
>>97626195
>>97625244
supporting the addition of klask to this list and strongly suggesting toy battle
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>>97628338
A lot of them, actually.
>>97627599
Needlessly reductive. That said, I really disliked most ameritrash I've played. The biggest exception being wotr but arguably that's a wargame
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We don't talk about it as much but I feel like reminding everyone how goddamn good a game Pax Ren is. It's lightning in a bottle and one of the few times where eklunds autism actually doesn't hold the game back mechanically (I believe this is matt eklunds doing, havent played 1e though). Which is my biggest problem in his games. It's clunky but at the same time very fast, highly competitive yet offers an astronomically high quality of decision: time spent quotient. I'll try posting a few what to pick first pics if I have the time.
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>>97625020
Libertalia is quality
Tortuga is alright
>>97625244
Riftforce
Toybattle
Yomi 2
Puzzle Strike 2
Burned
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You and 3 other /bgg/ anons win a free 1-week stay at a lovely chalet. But... it falls to you to decide which board games you guys have for the week based on the given categories. What are your 12 choices? Will your fellow gamers be happy? Only the other anons here can judge your choices.
(no rape or violence in the cabin)
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>>97629354
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>>97629354
Summoner Wars
Race for the Galaxy
Android: Netrunner
Lost Cities
Magical Athlete
Hot Streak
PitchCar
The Crew: Mission Deep Sea
Bus
Hansa Teutonica
Arcs
Mansions of Madness
>>97629390
haven't played any of these. i'd like to play La Famiglia especially (the length keeps me away normally but a week in a chalet is the perfect time to try it)
>>97629716
i've played a few, would like to try a few more (Eclipse, Dune, Radlands). we'll have a good time
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>>97629354
>no rape or violence in the cabin
You can't rape the willing
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>>97628150
>>97628178
>>97628201
>>97628276
Kek why is this so true. It comes full circle, where the longer you're in the hobby the more you feel like playing fillers or light games
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>>97629354
>>97629390
would play with
>>97629716
would play with
>>97629790
would play with
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>>97630015
Nah, I have gone back to heavier stuff already. In search of perfect midweight games atm, and I find myself going through the knizia ludography yet again.
The man is a genuine genius and we are lucky to live in a time where he is alive and active. I imagine in his old age, his alzheimer ridden designs will leak into ameritrash territory
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>>97630107
He has more masterpieces than mostdesigners have games. I get the feeling as he gets older, he'll care less about making new stuff and working on "fixing" his flops. We might actually get a few more classics yet. Danke, Doktor
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>>97630050
>Eclipse
>Hansa teutonica again
>Argent
>Pax Pam
Unfathomably based. I wish to be at this mans chalet.
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>>97630172
>>97630345
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>>97629354
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Finally, the Root sex Expansion is truly complete.
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>another session of guards tonight
>third one in the month after a year long dry spell
Fuck yes lets goooooo
What game do you desperately want to return to?
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Just played Viticulture: Bordeaux.
It really made every action much more accessible. I pumped the yearly income up round 1 with the spring Trade option, cycled the purple and green markets, only used the starting feild, prioritized filling 3 4 point orders and just raked in points from 1s here and there.
The originals feeling of being boxed in was absent. But that might be because it was trying to relieve that and it was a 3 player game.
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>>97632816
>It really made every action much more accessible
But that was the one thing viticulture did well imo, the basegame was extremely tight. Tuscany opened it up so much the weakness of the game was basically thrown in your face, I can't imagine what they did to go even further.
Point is, the games core is too flawed. Some buildings are nigh useless, some are essential. The visitor cards vary so wildly in power level and usefulness depending on the point in the game the winner is largely determined by it. It's a very homosexual game and I am in awe how jamey managed to keep it relevant through the years.
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>>97629354
Twelve? You only need one when you've got THIS bad boy.
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>videogames releasing boardgame versions like they're 2000s movies releasing vidya tie-ins
>some of them are actually good
What title would you next like to see adapted to the tabletop?
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>>97623171
>It's hard to pick a mechanism (type?) so abstractly, but auctions jump out as something that is almost universally engaging.
Auctions are great when players have equal experience levels, but are very tricky to balance when some players know the game and what is roughly worth what and others don't.
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>>97633709
>>97633883
why is it surprising? plenty of videogames are just souped up boardgames with the computer moving all the pieces and remembering all the rules. there's more tests but they're of mostly the same kind.
unless you're talking about adapting real time video games to turn based board games, those have a wider variance of quality
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>>97633965
Not that anon but this never makes sense to me. When anyone asks for a game to play with x players, do they ever mean games that ONLY play x players? Is it ever useful to exclude games that can do different player counts? Just asking
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>>97634043
if someone's asking for 3, 4, 5, however many players they're asking for a game that works well at that player count (and don't care if you can also play at other player counts)
for some reason, when someone asks for 2 player games, they're sometimes asking for games that can ONLY be played at 2 players (i think it's usually newbies asking this). you're right, it doesn't make sense. but 2 players is a special case to some people for some reason.
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>>97633966
The comparison isn't wrong but pointless. You wouldn't compare paintings and movies either.
In a sense a lot of videogame genres is "what if boardgame ruleset but almost no component and cognitive limitation" but that difference is absolutely huge. Also a reason why I consider these videogame-y grotesquely big campaign boxes a failure; they don't try to embrace the limitations of the hobby and make something great out of little but intead bloat up boxes and rulebooks. Essentially trying to be a physical videogame, which ends up being a fiddly mess that takes far too long yet doesn't even come close to the videogames it tries to copy.
>>97634155
Now that is quite the hot take
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>>97634249
I don't think it's really that hot of a take but /bgg/ tards will probably have ape'd out the next time I look at the thread
Maybe at most you could say that videogames took from wargaming but modern boardgames absolutely take stuff from videogames, especially euros
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>>97634312
Name a few examples? I think there's a back and forth going on but I'd wager videogames took boardgame ideas way more often than the other way around. Civ games, Drafting, Tcgs, Rpgs, lots of different forms of gambling adjacent games, from the top of my head. The reason videogames use "cards" instead of something else is precisely because they take a known concept from boardgaming. Or am I missing your point and you meant something different?
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>>97634436
There are some games that are multiplayer and 2 player that have very good 2 player rules, and arguably are best at 2p (Race For The Galaxy is a big example), and there are others where the 2 player mode is clearly boltend and hacked on at is really not meant for 2P
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>>97634921
This on loop, at Max volume
https://m.youtube.com/watch?v=wvl092QgTJU
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>>97622581
>>what's your favorite mechanism?
I've been liking deck building more and more over the years. In particular, the rapid recursive improvement of your deck in Dominion. That is a feeling I haven't had in any other game.
>>what's your game of the year for 2025?
The only one that really drew my attention was Star Trek Captain's Chair but it's probably the hype because I haven't played it yet. Haven't been able to find a copy yet.
>>which 2026 release are you most excited for?
The new starter set for Star Trek Captain's Chair. To be honest I'll probably skip buying it though. I'm really addicted to Dominion lately and just want to pick up more expansions.
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>>97629354
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>>97630015
The problem I have with fillers is that we were either playing them until they bored me to tears or they only got played once. Then you have a pile of the things to give away and there is only so many games you can give to friends or family.
The only thing I care about now is solo modes now for medium weight games that aren't too much of a headache to setup or put away.
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>>97634985
dominion is the shittiest of the deckbuilders.
in no particular order consider:
arctic scavengers
heart of crown
clank!
emminent domain
baseball 2045
paperback or hardback
valley of the kings
trains: rising sun
barbarossa
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>>97635464
fixed market is fine, big money being the only strategy is boring as fuck. it's only popular because it was first not because it's good. it's the catan of deckbuilders.
>>97635510
star realms is a "market wags the dog" deckbuilder. you live or die on the flop. nothing you do matters because the RNG of the market is the only real factor. clank! has the same problem but since there is other stuff involved in the game it's not as crippling to the experience.
>>97635513
fuck you then, you're not my friend
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>>97635547
if so it's an edge case I've never seen. it's a bad deckbuilder, it's not worth playing the dozens or more times it would take to have a market that big money doesn't monopolize and even then you have to recognize and execute the alt strategy in this one off better than anyone with half a brain cell can follow big money.
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>>97635592
Barking up the wrong tree here, I've played it like 5 times in the last decade. It's neither a bad game nor is it the end all be all.
>>97635592
>one of the clues is how entrenched dominion players are in insisting it's not a bad game.
That definition makes every single game with something resembling a community around it a shit game. Never seen a fan of something going "yeah actually it's shit"
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>>97636121
I managed to fuck up my Bene Gesserit prediction... TWICE... in the same game. Just needed to tell another player to not use the correct treachery card, and I kept saying the wrong thing like the drunk retard that I am. Still won the game normally afterwards, but I'm not gonna live that one down.
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>>97636121
The first time I played Dune I lost to the Bene Gesserit predicting me.
>>97636338
I played that last night and until you mentioned it just now I had managed to forget about it.
First place and second place went to the players who didn't get their farms choked out by nearby farms or fights over castles and there wasn't much else going on.
I liked how the houses incidentally caused fights over castles but they usually didn't hold the castles and the castles weren't with splitting up farms.
The cards were also a let down. I picked up maybe 7 of them and only 2 of them scored. 4 of them might have been impossible by the point I drew them.
>>97636338
>You guys lied to me
Speaking of which, I'm still want to hear from anyone here who has played Ape Town. I asked about it a few threads ago and the only answer I got cited a reviewer.
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>>97636268
I would have won mine, but the idiot used a sheild ray when he literaly didn't have to when they clearly had lazers.
He literaly made the game twice as long and have the win to the Guild (which I allied to). Fucking 4 hours made 10 because the guy who pulled out the game didn't understand his own game.
I literaly suggested to the table he be allowed to undo that just to end the game early. They said No.
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Pic related is the highest ranked lane battler on bgg at 206 with a rating of 7.8. The highest rated one with more than just a handful of ratings is Compile: Main 2 with a rating of 8.2.
But the interesting part that actually surprised me is that in the entire bgg database there are only 86 lane battlers. Wtf? I always thought that's a pretty big category but there's not even 100 lane battlers. Really surprised me.
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Wtf
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>>97636268
I kept a Cheap Hero in my hand the entire game so I could throw a fight if the need arose.
I've never been as stressed as I was waiting for everyone else to fall for my trap.
I wouldn't have won except the Harkonen were in an alliance with the Atreides and had a fight with the Fremen over one of the settlements and the Fremen player won(it was 2 vs 8) and then the Harkonnen player pulled a traitor card out and it was over, the last two fights for their alliance to gain all four settlements were with me and I forced them to kill my leader on the first fight and played a cheap hero on the second fight and they won ties so even if they could have pulled off a score of Zero I was going to lose. The previous round nearly ruined me because they almost won the game and used Truthtrance to ask me if I had them as my prediction for that round, which I didn't thank god.
It was sheer elegance in its simplicity.
It was a glorious evening and I got to take home a pineapple!
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>>97639062
Tcg-players basically can't think.
They front load the thought into the deck design and most fucking net-deck so they offload it onto someone else. They don't think without a script.
Most of those jackasses come to sealed events knowing what cards to look for.
I once got a few random mtg-players to try Love Letter, as its short and you learn as you play a round. They had trouble with it, its fucking LOVE LETTER it only has 8 different cards.
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>>97639800
I can't think of the exact term but it's a sort of anthropic effect; if your customers have critical thinking skills they won't buy bad product so you go out of business. Businesses that stay in business cater to retards.
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Obligatory "How was your month" post. Played any gems?
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>>97640084
Mad jelly, I had like 2 gamedays woth a few bga games in the whole of feburary
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>>97640084
>5 counts digital
Clank!
>2 counts physical, 1 count digital
Targi
>3 counts digital
Wispwood
>2 counts physical
Mushroom Sort
Web of Power
>1 count physical, 1 count digital
Claim It!
>2 counts digital
Cartographers
Codenames
Double Nine
Dungeons & Dragons Adventure System
Limes
>1 count physical
Between Two Castles
Concordia
EGO
Galactic Renaissance
Horseless Carriage
Pinatas
Race for the Galaxy
Railroad Tiles
Rebirth
Sagrada
>1 count digital
Carcassonne South Seas
Carolus Magnus
Dale of Merchants
Dragonheart
Lucky Numbers
Modern Art
>honorable mention
2 digital counts of Port Royal that started before February
1 digital count of Pax Porfiriana that started before February
1 digital count of Chakra that started in February but has not ended
>Played any gems?
Dale of Merchants was very good.
Targi, Web of Power, Mushroom Sort, Race for the Galaxy, and Carcassonne South Seas are all very good. But I knew that going into the month.
D&D Adventure System was good. I generally dislike co-ops, so that surprised me.
Between Two Castles is good and it might be better than than Between Two Cities, I am not sure yet.
Wispwood is probably not better than Cartographers, I am not sure yet, but it is good.
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>>97640261
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>>97640671
>Dale of Merchants was very good
Could you elaborate more on why it's good? I've been eyeing it out when I go to my LGS but since it's a card game with furry critters makes me think it was a one of those generic games you quickly forget.
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Boolit
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>>97642207
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>>97642227
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>>97640210
What about fucking up one Middle Eastern city in particular?
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>>97642490
dexterity games in general
2p low-randomness designs with playtime of under 45 minutes and very tidy setup/teardown and which happen to be fun even when you are getting your ass handed to you
if you want my top pick I would go with klask or pic
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Hey guys, wanted to ask if someone had scans of one of Domina Games small board games, Margot la fee, can't find it anywhere.
Also wanted to ask about similar gothic designs in board games, since Domina ones look so nice
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Looking back at this post >>97640671, I'd actually like to vent about EGO. I've played it about 7 times now and my opinion of it has gotten worse with each play.
The only interesting part of the game is the auctions but the payout for hoarding resources is so high that the auctions are a waste of resources.
The auctions still matter because you can dump excess resources that won't payout into them and if you duck out of auctions early it takes the pressure off so other people can conserve resources too while getting better outcomes than you, but it's a let down how often the correct choice is to duck out.
At it's core EGO is about degenerate gambling, and it does that well, but I wish doing well at the auctions and doing well in the game were more aligned.
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>>97643075
Yeah it's real cool to risk taking outrage to possibly avoid being forced to take outrage. When I played last week I got 1st place with a final score of almost 70 points. Along the way I got 5th place in 2 of the auctions and 4th place in the other 3. I was deliberate about where I took 5th but the auctions are not a very important part of the game.
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>>97642490
Check out the WBC, but only the """serious""" main tournament(s?)
Fwiw I have thought about this a bit and I think the vast majority of boardgames are rather poor tournament games. I sppose that there largely is not enough depth, a dominant strategy at high level play or luck plays too big a role.
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>>97636381
to be fair, i can see how some people misunderstand "this is the benchmark that your non bigmoney deck should be able to beat" as "big money is top tier and you should go for it because most people cant beat it and its as simple as buy money cards.". They're not wrong, but also not right, they're just not saying anything.
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>>97643115
I didn't particularly liked it to be honest.
It has a nice pull and push feel to it between the Hunter and the Witch, but everything else felt mild or tacked on in a way. The bluffing/deduction aspect I was sold on wasn't that interesting, with placing small tokens to turn them into big tokens you need in order to fulfill your win condition of finding who the witch role is out of 9 possible villagers; making you want to distribute semi-evenly as the witch so the hunter has to guess between possible candidates before attempting a lynching. But the fact that you don't have that many tokens and opportunities to misdirect ends up telegraphing who the witch is to at most 2 characters in my opinion, maybe 3 if you found some good powers to combo from. And the Hunter will be drawing suspect cards to reduce the possibilities, which could basically annul possible characters the witch was using for misdirection.
Regarding cardplay, it's pretty basic and while I know there's different characters that give you different powers in the worker placement part of your turn, at least the ones i played with and the witch deck itself didn't have any particularly interesting effects other than "place more tokens" or "remove opponent tokens", which makes sense since that's the central mechanic of the game, but it makes it feel blander and a kind of pointless at times. All in all, I would probably try it again if proposed to make sure there's more to it, but I'm not looking forward to it, I'd rather play some other kind of dueling game, like Sekigahara, 7WD orPatchwork
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>>97639041
I found it underwhelming, as you said it's not mean. It's not as bad as TTR but it's kind of like when you suck my dick, it's better than nothing but since I'm not a fag it's not really something I'd seek out.
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>>97640577
>>97640084
god how I hate you statistics retards. it's such a fucking dick pull to need to look at stats like this to try and see if you enjoyed yourself. It's like a fucking pedometer, you know how many steps from your smartwatch, whereas I know when I walked a long way because I was there walking and now my feet hurt.
Incidentally I played Clank! Catacombs and it was a fucking rng fest beyond belief. Catacombs is so fucking random it made the next game, Terraforming Mars, seem like an euro.
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>>97642490
GWT1, although "work well" is a dubious phrase, GWT tournies live by the broken META in the same way minecraft speedrunners pick the most advantageous version.
If I was going to do a tourney I would do bracket level games, as in:
the first round would be 16 people playing GWT (4 games, top two move on)
the next round would be 8 people playing Sons of Anarchy (2 games, top two move on)
third round would be 4 people playing Arctic Scavengers (1 game, top two move on)
The finale would be the top 2 players playing Twilight Struggle (1 game, one winner)
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>>97644434
>it made the next game, Terraforming Mars, seem like an euro.
What is his endgame
>>97644477
The final 1 person should have to play Spirit Island
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>>97645893
I suspect very few boardgames solid enough to withstand serious tournament level testing and play. And for every Terra mystica or War of the ring there's like 10 more popular games that suck at tournament level. I mean, I know there's lotsa root and Ti4 tourneys but come on. I've semi followed the ti tourney scene via scpt and it's a complete and utter shitshow with no consistency whatsoever because so much is metagaming. Now you might rightfully say negotation is a skill as well, but I'm talking about metagaming in the sense of "x is considered the best player at the table, so we'll just kneecap him asap". Even watching it felt exhausting.
As an aside I want to underscore how insane it is that war of the ring (with dwarven rings) is pretty balanced, what a goddamn game.
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>>97646111
What, you guys wanna haggle? You wanna fuck around? Fine by me, the last guy standing has to play Tainted Grail.
>>97633709
Advance Wars
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>>97640084
I started tracking plays with marks on the top of my game box lids. It's mostly just games I finally got around to replaying. I mostly stopped buying games years ago but there were a few I wanted to try. Oddly enough I finally got around to playing Magic: The Gathering. I don't think it's a particularly great game to get into these days but it's worth it just to see how much it influenced pretty much everything that came after. I had some cards back in the 90s, but avoided it because it looked like a money sink. I'm glad I avoided Magic this long because I probably would have felt like a lot of modern games were too derivative if I played it earlier.
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>>97647104
>modern games were too derivative
Honestly most modern boardgames may use alot of standard tricks like tapping and resource pools, but they have next to nothing mechanicaly in common with MTG. Even mana was a 17th century idea (a misinterpreted one at that)
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>>97642714
root would be good for tournament since you could just run a simulation instead and no one would have to play root
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>>97646235
I mean I think it was Tom Lehman that said a good modern board game should stand up to fifty plays. That's a fairly low standard in my opinion but I feel like half the games people talk about don't hit the table ten times much less fifty.
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>>97647606
I'd say I get burnt out around 40, not that most games make it past 10-12. 51st state is arguably the better game but I've played it maybe 10 times whereas 7 wonders can hit the table 3 times consecutively in a single evening.
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>>97647724
when that one new guy comes to boardgames and says "I don't need to learn about the VP scoring, just how to play."
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>>97648462
>you're so far behind that nothing can save you
I just died from "We Will Bury You" as he was sitting at -17VP and I had nothing but scoring cards left (despite crushing it in both regions), so this was chillingly prophetic.
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