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Pretty Dresses Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97578102

>TQ
Should impractical clothes like dresses have a disadvantage in combat?
+Showing all 327 replies.
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>>97599188
Yes, but also make it possible to lose the disadvantage if you roleplay training to do it.
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>>97599188
>TQ
No, its just unnecessarily punishing something that should just be pure aesthetic. Flavor should always be free.
Also, it feels targeted against female characters. What would a male character be penalized for? A suit?
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>>97599267
>What would a male character be penalized for? A suit?
Sure, I don't know about you guys but suits always feel stiff and limiting to me.
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>>97599267
>What would a male character be penalized for? A suit?
Oversized pauldrons. At a minimum something like this should give disadvantage on perception checks based on vision.
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>>97599310
Everyone should have oversized pauldrons, especially the women
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>>97599275
A properly fitted suit isn't restrictive, but most people don't have one fitted like that.
https://www.youtube.com/watch?v=IQFamAFNALE
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Which DnD setting has the best midges? Dorfs, halflings, gnomes, whatever else that's out there.
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>>97599910
dark sun's halflings
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>>97599910
Honestly, Pathfinder’s default setting (I can’t remember the name of for the life of me) honestly does do some interesting stuff with some of their monster-midget races.

Where D&D has kobolds as the fawning fanboys of dragons (and not much else). Pathfinder kobolds are these tightly wound balls of bitterness and spite with one of the worst victim complexes you’ve ever seen. They’ll basically align themselves with anyone and anything that offers them a smidge of power, (which they WILL abuse to the full extent of their abilities)

And pathfinder goblins, well in pathfinder goblins are portrayed like… well, like evil Kender. Like, genuinely Chaotic Evil Kender.
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>>97600116
Also Pathfinder gnomes are fucked in the head because they need to be in order to stay immortal
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>>97600116
>Pathfinder’s default setting (I can’t remember the name of for the life of me)
Golarion?
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>>97600331
That’s the one.
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>>97599188
Those dresses are fucking stupid looking, by the way. They aren't pretty, they're just flour-sack poverty print dresses from the Sears catalogue in 1937. It looks hilariously out of touch and stupid to modern eyes. It's like when you see a fat girl who obviously hasn't bathed in a week and she's wearing a fox tail clipped to her jeans as she slowly shuffles behind her equally nasty obese neckbeard boyfriend as they shop for ramen in Walmart. That's how fucking stupid that looks. It reads as comedy because of what it reveals about the person who thought it could pass as fashion sense in 2026.
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>>97600318
And if they don't they start Bleaching.
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>>97599188
tranny game
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>>97600718
Faggot post
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>>97600718
Thank you for your expert opinion. We can always count on you to know exactly what is transexual. Your dedication to knowing exactly what is an isn't tranny helps us all. We won't know why you know exactly how to spot a tranny from a mile away. Surely it has nothing to do with the media you consume.
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>>97600386
>>97600718
Samefag having a melty?
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When looking at monsters made by 3rd party publishers, or even other people’s homebrew that they posted online (for some reason), is there any good rule-of-thumb, or quick metrics to determine if the creature is mechanically sound?

You know, be able to quickly access if the thing is too powerful for its CR, too weak? Or just completely borked and unplayable?

Also. Some don’t actually give their creations any kind of CR rating, so not sure what to do with that.
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>>97601740
You can try to use the monster creation guidelines in the 2014 DMG to try and double check the work there, though it's worth noting that if a monster follows those numbers strictly, it may be slightly overtuned compared to a more average monster of that CR.
Otherwise, it's good to skim over the abilities to make sure it doesn't have an easy way of stunlocking the entire party or anything like that.The more experience you have running the game, the better sense you'll get for those sorts of details.
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>>97601740
You could try simming a dry run based on what you think your players will do and what their abilities are.
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>>97599188
>Should impractical clothes like dresses have a disadvantage in combat?
Yeah. But it does depend on how impractical.
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>>97601904
Isn't the disadvantage just that you're not wearing armor?
If a wizard can go everwhere in robes, wearing a dress isn't much of a stretch.
And while it's probably weird to have a monk or barbarian in a ballgown, as a DM you'd be better off just talking to the player in question instead of trying to spring some penalty on them out of nowhere.
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>>97601815
> it's good to skim over the abilities to make sure it doesn't have an easy way of stunlocking the entire party or anything like that.
Ah… that’s a fair point. So that makes this thing a pass. having its only attack be something that could potentially leave the entire party blind for a full minute is pretty bullshit.
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>>97601904
Depends. Do you want to have players submit a simulationist wardrobe report to you after each rest so you can tally up their bonuses and penalties or do you want to just play the fucking game?
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>>97602102
Legit if my players gave enough of a shit about their characters to have a ton of different outfit pictures of what they wear in various situations that'd be cool
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>>97602011
>all that
>CR1
lmao
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>>97602144
I’m guessing you think the creator of this thing either overly low-balled its CR, or put way too much lore into a CR1 monster.
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>>97601740
I recommend this table for determining CR. The DMG gives way too much HP which gets very tiresome very fast.

Flee mortals has an alternative way to calculate what CR to set encounters. The DMG bases it on this bizarre assumption that you'll have a ton of combats every day which in my experience is extremely rare. Here's a link to it, they have some excellent alternative monsters too that are also on 5etools. https://files.catbox.moe/noa5b1.pdf
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>>97602186
Lowballed
>fly speed so party can't melee
>BPS resistance (effectively 2x HP for level "appropriate" party)
>truesight
>ranged 1 minute blind
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>>97602230
NTA, but I'm fairly sure whoever made it based the AC and HP off of a Swarm of Quippers, which is another CR 1 swarm.
Which, likewise, is a lot of HP for a low-level party to chew through. Unlike other swarms though, it doesn't suffer a decrease in damage when it drops below half health, so they just fucked up in understanding swarms entirely, on top of everything else you pointed out.
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Sentinel Shield or Cloak of Protection for a sword and board fighter?
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>>97602289
Level 3 if it matters
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Do you think there is a benefit to buying physical books?

I've been a player for eight years and a DM for five and I haven't spent a single penny on this hobby. Friends who got me into this, already have all the core books and more dice than we could ever need.
However, I am tempted to buy picrel. I am wondering if there is an objective reason to get it, other than wanting to have something nice to fill space on a shelf. I already have read through half of the PDF.
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>>97602289
>>97602318
Sentinel Shield. A biffed Perception check might just kill you, and topping the turn order means you get shit done every round. There's plenty of better protective items than the Cloak anyway, and even if you don't find any, you can probably just buy one once you've gotten a few treasure hauls under your belt.
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All my characters end up being only halfings or humans
How do I get myself to choose other species?
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>>97602374
I have bought a lot of books, mostly third party. I almost never look at them. I have my monster manual expanded with some bookmarks on the odd occasion but books aren't needed to play the game at this point if it's online. If you're in person though it can be nice to go completely analogue, no screens or shitty character apps.
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>>97602421
You don't really need to if you're having fun, but if you really want to try something different, you can pick something similar to one or the other and branch out that way.
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>>97602374
Ive bought books just because I like the art in them and a physical copy is way better than a digital version (personally)
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What do I do with an entirely martial party? We're about to hit level 3, and I know that my Monk plans to pick Warrior of Mercy and my Barbarian is doing a homebrew subclass that I worked with her on that's essentially a Beastmaster, but my Fighter and Rogue have been silent on what they plan to do and the Fighter has 8 Int so I don't expect him to go into EK. If the Rogue decides to go something like Assassin, do I just let them deal with things as they come? Adjust encounters so they're not as gimped due to lack of magic options? Try to kill one of them and hope they reroll a magic user?
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>>97602374
I've found it's way easier to reference things in a physical copy of a book than the digital. I can make bookmarks for things I know I'll need in the sessions, and I feel like I retain information a little better from the physical as well. That being said, digital has its advantages in that the price can't be beat and it's a lot easier to sneak my phone into the john at work than a textbook.

>>97602421
What do you like about those specific races? Aesthetically, you could go Gnome or Dwarf instead of Halfling, and most of the other Medium races are some flavor of Human+. Mechanically, it's a little harder to match them.
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>>97602489
Probably not an issue. Just be generous in terms of magic items. Maybe houserule to allow them to cast scrolls without needing to have a spell list.
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>>97601740
I made a sheet for quick monster math, based on Blog of Holding's monster math on a card: https://docs.google.com/spreadsheets/d/1nLTL4sERwYN50wHBU_aKuDXbB-GeFNjleR5-YCCAKwU/edit

This monster >>97602011 has stats that mostly fit its CR, but its non-mathy stuff (x2 hit points versus nonmagic, blinding) is quite powerful. It does deal less damage than average. Save DC is also high for 2024. Probably should be CR 2? I'd also lower save DC to 11 anyway, just because it's really fucking annoying to be blinded for the rest of the fight.
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>>97602489
Just roll with it. They'll be fine. Just add some spellcasting NPCs in towns so if they need things like identity etc they can pay someone for it.

An all martial party will feel fine, you won't have the same big spikes in power from spells. They might lack healing so be generous with short rests.
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I want to watch people play D&D to get into it but critical role seems kinda sucky
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>>97602686
I like Adventure is Nigh
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>>97602702
I'll check it out
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>>97602686
Frozen frontier
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>>97602686
what do you want, more combat, more jokes at the table?
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>>97602686
middle of c1 of CR is top tier
the people who talk shit about it literally make up things that didnt happen in the game to be mad about it
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>>97602755
I just find watching people play D&D so extremely boring. I'd rather play a solo game like Death Knight's Squire. I guess it's not for me, I know a of people like it.
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>>97602686
>>97602986
Critical Role is supposed to be one of the best actual plays, and I could not finish even one episode, I just bounce off the format, so I think I'm in a similar place to you.

That being said, I'm sure this is gonna get me hate, but I actually found XP to Level 3's "Dungeon Delve" series to be extremely watchable. He cuts a lot out, and intercuts with what players were thinking or them reacting, in a way that makes it super watchable. There are way fewer Dungeon Delves than a normal actual play would have (since they are edited down), but here's a couple:

Sunless Citadel 1: https://www.youtube.com/watch?v=kL-dzNk6IXQ
Sunless Citadel 2: https://www.youtube.com/watch?v=HDbT_9Z3m1M
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>>97602686
check out world of io, mines of phandelver, shit is funny
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>>97602686
Loading Ready Run has done several shorter campaigns in both 5E and other stuff like VtM and Paranoia.
https://wiki.loadingreadyrun.com/index.php/Dice_Friends
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>>97603033
>LRR
Holy shit, I haven't thought about them in forever
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>>97603040
Why? They're still very active. Lasst year they did a new crowdfunded season of Friday Nights that includes a Wes Anderson episode, a Rashomon episode, and a Police Squad! episode.
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>>97603055
Just haven't followed them in a long time, chill out. Listening to QWERPline right now.
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>>97603060
Don't forget to vote A-Train for Aldersm'n!
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>>97599188
any of you guys got Dragonix's Monster Manual Expanded 1, 2 & 3 and the Deadly Denizens books??

my hard drive fucking died and lost all my pdfs
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>>97602374
I seem to be an anomaly but I only enjoy having physical books. Bringing anything digital to a DnD day is verboten when I DM. Seeing the wizard player pouring over their spells list just tickles the fancy in a way that seeing a guy asking chatgpt how to assign his stats doesn't.
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>>97602993
>actually found XP to Level 3's "Dungeon Delve" series to be extremely watchable
Nice opinion, but unfortunately it's invalid because reddit and because Jacob is fat and has an annoying voice.
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>>97603281
I knew this was gonna happen...
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>>97603282
I'm sorry. I don't make the rules.
The cleric/paladin preaching Lathandar to the goblin for like 30 seconds only for the DM's sister to say yeah I stab him and then fairly rationalise it in a post-game interview got me so good.
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>>97603291
It pisses me off that they all got killed by the Wyrmling because WotC got lazy on the conversion. In 3e, which Sunless Citadel was made for, a White Dragon Wyrmling does 1d6 with its breath weapon; in 5e, it does 5d8. In a small room where it attacks anyone who enters, but isn't visible from the entrance. For an adventure that roughly takes you from 1st to 3rd level. So it kills almost the entire party because WotC doesn't playtest.
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>>97602686
There’s the adventure Zone and the Unexpectables.
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>>97603307
I remember watching XP to level 3’s rant/micro play of the Tomb of Horrors. He really went into detail explaining all the ways the most notoriously bullshit dungeon is bullshit.

It was unironically entertaining to listen to.
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Grappler doesn't really help rogue get sneak attack, right? Fists aren't a finesse weapon
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>>97603133
Monster Manual Expanded 1 - https://files.catbox.moe/z9hexa.pdf
Monster Manual Expanded 2 - https://files.catbox.moe/5xuvfk.pdf
Monster Manual Expanded - https://files.catbox.moe/e5o1ct.pdf
Deadly Denizens - https://files.catbox.moe/b8r8v6.pdf

If you ever want a book look for it on scribd then use the scribd downloader to get it.
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>>97603467
Correct
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>>97603508
>Deadly Denizens - https://files.catbox.moe/b8r8v6.pdf
why the fuck does the 5etools homebrew version of this have like 3 monsters
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playing a5e. help me decide

>warlock x
>savant 1/warlock X
>savant 2/warlock X
>savant 5/warlock X

https://a5e.tools/rules/savant
https://a5e.tools/rules/warlock
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>>97603508
sweet

>>97603657
what? this is in the 5etools?
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>>97603662
I’m too 5e brained to care enough to figure out what the savant gets you for that 3rd party revision.

Savant looks like it’s got a bunch of buttons to press which is why it seems like you’re doing that, so probably more a few points into that
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>>97603797
the main thing about the savant is that the avantist subclass has really weird multiclassing interactions with warlock, wherein multiclassing actually raises your max spell level for both classes as you level up. its ability to choose three spell schools alongside that is really strong

on top of that, it has some pretty useful bonus actions, though those might be a few too many knobs to play with
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>>97603662
>>97603830
Fuck off shill. Nobody wants to play your woke slop. By an ad.
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>>97604026
>woke slop
but enough about 5e in the 5e thread
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>>97603133
Gotta love the Bard acting like whatever the fuck he's about to do would merit jumping like that.
>>
Looking for DM tips!

More specifically, looking for how to increase player engagement *outside* of sessions

Note that during sessions engagement is great, lots of people sign in, people are excited to come back to the table and excited about their characters. However, the smallest things I ask of players between sessions are uttely ignored

Context:
>running a west marches campaign (dnd 2014)
>running it both on my LGS and outside of it w/ close friends
>so far 8 sessions, 21 players
>at least +3 sessions scheduled, +5 new players
>created a discord channel for communication between players
>most important is the "expedition diary", where at least 1 player is supposed to post about what happened on their sessions (to let others know about important things in the setting such as relevant locations, dangers, tips, etc)
>if at least 1 player post about the session, that session's whole party gets a +100xp bonus
>my expectation is that at least half players would post something at least once a month
>reality is that only 3 players posted anything so far
>out of those 3... 3 of them were people I actively asked to post (i asked some key people to post to get the ball rolling)

Is this too much to ask? DMs have tons to prepare between sessions, but it seems players can't be bothered to spend 5~15 minutes making a single post once a month? And again, I want this to increase engagement and immersion in the campaign, but players are the ones that should be most interested in sharing their findings

Last session 2 PCs didn't make back home, I told them that future parties could rescue them *if they post about the session* (so people know where they are, what happened, who is keeping them prisoners, etc). Then 2 days later I posted again on whatsapp and tagged the whole group reminding them that the only way a rescue party can happen is if they post information. I also shared that there's a 70% chance that at least one of those PCs is alive. But still... nothing

Thoughts?
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Do druid groves get beds and bedrooms? Or are you expected to sleep on the ground?
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>>97604137
he is gonna do the Master of Puppets solo top of the beholder

still i kinda prefer the cover for the MME2
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>>97600994
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>>97604181
>DMs have tons to prepare between sessions, but it seems players can't be bothered to spend 5~15 minutes making a single post once a month
As someone who both DMs and plays in many games, I have to be inspired to put creative energy outside game time, especially if there isn't a good feedback loop with other players. If the DM asks I'll put in the effort, and like I'll always do anything I need to get the game running smoothly, but I just psychologically relate to games differently when I run versus when I play.
So don't take it personally is what I'm saying.
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>>97604388
>over9000 hours in mspaint
you waited too long to reply, better luck next time
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>>97604181
Playoids are lazy retards.

Also, don't give players who don't post about the session anything because somebody else did the work. That's like a group project where only one student did the work.
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>>97604388
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>>97604426
>>97604513
Do you people not have 4chanX.
It's literally two clicks to disown a post. Or steal it. No need to open the console or paint.
>>
So I found out there an official Lord of the Rings edition of DnD, which is pretty funny considering one of the earliest legal challenges to DnD was breaking copyright/trademark law by including Hobbits.

But I have some questions about it.
Are Hobbits identical to Halflings?
Can you play as Orcs or are they just monsters in that edition?
Anything else of note about that edition?
>>
Made a sidekick for the duo game that I'm running with my roommate, and I'm thinking I like the sidekick more than the actual character I made.
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>>97603733
>what? this is in the 5etools?
bruh
all good homebrew is in 5etools
are you people using 5etools without it?
load MME1-3 and ToB 1-3
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>>97604181
>DMs have tons to prepare between sessions, but it seems players can't be bothered to spend 5~15 minutes making a single post once a month?
welcome to dnd
playerlets are useless lazy and boring
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>>97604181
players will not engage in the game. you have to accept that you will never play this game as its meant to be played because majority of people who play ttrpgs lack basic cognitive abilities and cant focus on something for more than 5 minutes. they will not read the rules, they will cheat all their dice rolls, lie, steal, etc. ttrpgs made me hate humanity. whenever i see a new DM i tell them to stop because the more you DM the more you will hate all human kind.
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>>97603662
wow that is so gay, who the fuck would play this woke shit? nobody cares about your gay diversity or "species" or any other retarded shit you try to force into the hobby. we still say nigger, we still kill orcs and call them green niggers, we will call them races and give race bonuses, we still have objective evil. fuck off retard chopped cock fucking freak
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>>97605453
>hey i want help picking a class
>Anon jumps into a the woke mindvirus speech

you're the problem here dipshit
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>>97605467
>click on my chopped cock link and see diversity in action
how about you stop wearing your moms fucking dresses you abomination? gaping axe wounded retard you arent welcome in this place this is not fuckin reddit nobody wants to see you axe wound
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>>97605487
triggered?
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Anyone got good places to find player/npc portraits with a consistent style for running 5e games? Like an archive of character art from sourcebooks or artists that make that sort of thing?
I like the look of older BG 1&2 or Neverwinter Night character art but seems like it's too low res and the older edition art is kinda ugly
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>>97605175
>all good homebrew is in 5etools
Nah
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>>97603662
Different game belongs in a different thread.
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>>97605507
>https://youseethis.blog/tokens/

I'm aware you said that old edition art is ugly but its consistent.

another with actual character customization and color:

>https://www.czepeku.com/fantasy/tokens
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>>97605528
I like czepeku's stuff I just wish I could pay a one time fee instead of a subscription
thanks for sharing though, I can probably make it work with the limited pregens
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>>97604421
>>97604452
>>97605423
>>97605445
After all these responses... not sure if any of it helps?

>don't take it personally
>Playoids are lazy retards
>playerlets are useless lazy and boring
>players will not engage in the game. you have to accept that
Yeah overall I feel like this is mostly a general issue rather than something specific I'm facing (hence why I came here for help). I already had this impression that players are lazy indeed fucks

But any actual tips from y'all? Anything you have done in the past that helped push engagement in the right direction?

>don't give players who don't post about the session anything
This is the only actual suggestion provided... while I don't want to go that route, I don't disagree. In fact, I've explicitly mentioned that if the same player posts twice in a roll the XP is halved, this has happened once so far (last time someone posted)

Maybe what I should so is instead of halving the XP when the same player posts twice in a roll, simply make it individual. Then shouldn't prevent the same guy from posting, but would punish everyone for not doing it. At first I thought it could be negative that the poster could be fast and not give people time to post... but actually I can just update the XP in case someone replies to the post adding further information

I don't want to *force* the whole party to post every time, but I do think its pretty acceptable to ask that each week someone else posts (again, to not burden the same player)

Any other tips?
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>>97605601
do you have an RP space for players to roleplay with each other between games / do they chat about the game OOC at all between sessions?

rewarding the talking people more might be good, but getting people to talk at all ought to be ideal - like add extra dosh / XP /magic items to people who interact on a weekly basis
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>>97605601
I'm not saying this to be a dick: you are thinking about this the wrong way. The players do not want to do homework for a game, they want to play a game with the characters that they have. I'd imagine in a Westmarch style game there's even less engagement with the story since you as a player are a smaller part of the ovetall world and can drop in and out as you please. If the players get engaged in the way that you want, reward them as to encourage the behavior, but punishing the players that don't are just going to make them decide to stop playing.
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>>97605644
>do you have an RP space for players to roleplay with each other between games / do they chat about the game OOC at all between sessions?
That's what the discord is there for (both cases). For OOC between sessions, some people talk in the LGS group chat (whatsapp), but not all my players are there. The exact reason I created the discord is first, to organize things, and second, because not everyone was on the same group chat and I didn't want to throw people in yet another random (whatsapp) group chat

>rewarding the talking people more might be good, but getting people to talk at all ought to be ideal - like add extra dosh / XP /magic items to people who interact on a weekly basis
That's what I have right now but it does not work

Aside from general chats (one for OOC talks and one "tavern" for RP), I have explicitly:
>One forum for people to post about their character, used to be +100xp but I just raised to +200xp
>The expedition diary forum, that grants +100xp to that session's party

For context, an average session gives out ~600xp, so a *full* Discord interaction (once a week) would quickly give you one session worth of free experience

>>97605650
>players do not want to do homework for a game
Yes but THIS is what is wrong with the hobby - DMs have TONS of homework to do, like 95%, and players can't do their 5% part??

I think its shitty that we normalize that overall

>I'd imagine in a Westmarch style game there's even less engagement with the story
The main reason why I created a discord was to give players a way to engage with the game/story even when they can't play. Everyone is an adult, I'm playing with people mostly 30+. I thought for that age group, it would be cool to actively be part of the story even if you can only play like, once a semester

>reward them as to encourage the behavior, but punishing the players that don't
So far all measures I've taken are encouraging behaviors (mostly XP reward), with little to no actual punishing
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>>97605507
How can you play this online? Id be so bored
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>>97605715
I think the trick is playing with webcams, if it's just listening to people and looking at tokens on a board it gets dull quicker but being able to see people reacting helps the flow a lot
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>>97605650
>>97605711
>punishing the players that don't are just going to make them decide to stop playing
The only major punishment I thought of is the following:

The in-game lore is that players are part of a ship's crew that got shipwrecked at an unknown continent. Since day #1, having a "real" safe camp has been a point in the story (so far, the ship served as their safe haven). Campaign started in January 20th

My next step is to create a Discord-only event that takes place from March 1st to April 30rd, about creating a new official camp for the campaign. The way it will mechanically work is the following:
>players must post on the discord to "help" building the camp & suggest a name (eg: "I help and suggest name as 'Crochead Camp' ")
>each player that posts count as 5% of the construction
>each player with proficiency in *any* artisan tool counts as additional 10% (so total 15%)
>guests (non-players) may post as 2% help

The results would be:
>If 100% finished before end of March: GREAT SUCCESS (+300xp to all that helped, major buff to the camp)
>If 100% finished before deadline (end of April): SUCCESS (+100xp to all that helped)
>If not finished but 75%+ completed before deadline (end of April): FAILURE (temporary penalty to ALL players)
>If not finished but 50%+ completed before deadline: MASSIVE FAILURE (same penalty but also -500xp to all players)
>If less than 50% by end of April, I might just end the campaign

To me the idea sounds very exciting, making so that each player feels like they are contributing with the world and helping building a major point in the story even if they can't play every week. Its a 2-month deadline for a 5min task. Note the major camp buffs are also sick (I have 5 ideas, plan to post them for players to choose if they get it in time)

I feel like at this massive deadline & small effort task, a sizeable punishment for failure is valid. Or am I going crazy?

Thoughts on this idea/mechanic?
>>
>>97602425
>>97602482
>>97602536
>>97603153
Thank you all for the replies.
I play in person exclusivelyand generally enjoy reading from physical media more, when it comes to conventional books.
I think I'll buy it after I've had at least one game in the setting. Always better to have something in case my Laptop fails and it seems like the creator really pured a lot of himself into it, so I don't feel like getting gaslit by a soulless corporation.
>>
Recommend me a one-session adventure (that I can get for free) for level 5 group of 4. I need something to test out Foundry with my friends. Preferably something more combat-oriented.
>>
>>97602686
I tried watching multiple games, but this is gotta be the most boring content ever.
>>
>>97602686
I can't for the life of me understand how people enjoy long-form actual play podcast content, that shit is the most boring "entertainment" on the planet. Watching other people play DnD is slow and fucking boring, the game itself is fun because of your involvement, where even during downtime between your turns you can be engaged because you're thinking about what you are going to do next. It's the same shit with watching people stream video games, but at least with those you can find a game where there's stuff happening all the time so it's not a bunch of downtime of retards laughing about a bad joke they made and thinking about what they're gonna do.

I can kind of understand getting into stuff like Dimension 20 where it's more of a production and edited down to get rid of the lulls and make everything flow more like an actual TV show, but beyond that what the fuck is the appeal?
>>
>>97602374
I don't hate using digital reference materials like a lot of other here seem to, but having a physical book within arm's reach to just thumb through and look over stuff when you have a free moment can be nice, and if you find yourself constantly referencing back to a few common rules or something, having some bookmarks set so you can just flip to it immediately can be nice. Plus if you're playing at a table with a decent number of people it can be nice to have at least a couple copies of the sourcebook around so more than one person can be looking at it simultaneously if needed. I tend to use digital character sheets on my tablet just because my handwriting is dogshit and I hate dealing with constantly erasing and re-writing things on a paper sheet, and I'll often keep up a handful of spells in tabs on my phone or something if I need to quickly check the wording, but the books are always close by for things like when I know I want to reference something but I don't exactly remember what it's called, but I could find it easily because I know which section it would be in so I can just flip through real quick.
>>
Starting a new campaign and one player wants to play the classic great axe barbarian and I was thinking of rolling a Str fighter. Would we be stepping on each other’s toes in terms of gear and whatnot?
>>
>>97606065
Not really. You'd be using different types of armor, and if you focused on polearms or went for a shield and one-handed weapons, there would be even less overlap.
>>
>>97606065
nothing wrong with some good competition between strong men

count kills and challenge them to beat your score
>>
>>97606065
Shouldn't be, especially if you're planning to focus on anything beyond "hit hard" as your playstyle, which would be the main reason to go fighter over barbarian anyway.
>>
>>97602102
I just think that a Victorian ball gown isn't exactly combat-ready. If your character is wearing clothes that are intentionally restrictive, that is an obvious restriction. It wouldn't be a big deal to facor in characters who are bound, why would it matter if the bindings are clothes?
>>
>>97606084
Good point anon, I was originally thinking of rolling with medium armor because I think it looks cool but I guess that would be kind of silly (the DM rolled pretty good stats for us so I threw a 14 on dex anyway for initiative)

>>97606090
This is a fucking great idea, thanks anon.

>>97606093
What else should I focus on? I was thinking of leveraging him as a real tactician type using caltrops and ball bearings and shit. Maybe even grab smith tools and Arcana from somewhere to eventually make us some +1 weapons
>>
>>97606191
The 14 Dex is still useful for initiative and saves, but heavy armor does generally give better AC.

If you're considering Arcana, you could lean into that further and go for Eldritch Knight. Spellcasting ability means there's even less overlap in the potential items you might use.
>>
>>97606191
are you an archery chad who takes it to still use their ranged weapons despite being a melee person or are you a +1 ac type of guy?
>>
Has anybody done side-based initiative in 5e? Do you find it generally speeds up or slow down games?
>>
>>97604426
>>97604513
>>97604538
... most of us are not so invested in any of this, so we just use screenshots like a normal fucking human being, because it would be more than sufficient for ... a normal fucking human being.
>>
>>97606369
So true, me, it takes so much time and effort to change this stuff.
>>
>>97606191
Fighters benefit from carrying a variety of weapons and swapping them out tactically depending on the situation to make use of weapon masteries, and then you can also go deep into tuning your playstyle with things like Battle Master Maneuvers, or like >>97606201 mentioned you could dip into one of the arcane hybrid options and fuck around like that.

It all really just depends on what you want to do, but there's a million other options for fighter besides "big armor, big sword, big hit".
>>
>>97606263
what, like having all the players go on one initiative and then all the enemies go on another initiative instead of mixing the order between both sides?

Just seems kind of retarded to me since a well tuned party can probably wipe out a shit ton of enemies before they ever get a chance to act if their initiative is good, and if you try to tune for that then if they roll like shit and go second they might get fucked way too hard.
>>
>>97604538
>>97606379
I’ve been posting on this website for over a decade and a half and I can’t imagine why one would ever bother with a browser extension of all things. Site works just fine vanilla.
>>
>>97605769
>Thoughts on this idea/mechanic?
It sounds like you like the idea but if no one else does then they'll be going through the motions.
>>
>>97606201
Solid point anon, the only real problem I’m having is how to get Arcana prof to begin with. I don’t know if I should burn a feat for it.

>>97606209
I do like being able to use a ranged weapon, I also like the idea of being able to stealth without disadvantage in case no one can cast Pass Without Trace.

>>97606422
This is exactly my plan, I wanted to do Battlemaster and actually play him as a dude who swaps weapons and tactics as it makes sense
>>
>>97606508
Nah, it's one of those things where once you've tried it you wonder how you ever browsed without it.

It also doesn't defeat the point that screenshots of (You)s are worthless.
>>
>>97605711
>DMs have TONS of homework to do, like 95%, and players can't do their 5% part??
Here's a thought: DMs don't do homework; they do lesson planning, which is a necessary component of the game that improves it for everyone and is a part they should enjoy otherwise why sign up to DM. Players also do lesson planning like building their character mechanically and workshopping backstories.
Some random other side activity players might not even enjoy could be considered homework.
>>
Would you guys say Eldritch Knights are generally better off with a two hander or weapon and shield with the dueling style?
>>
>>97606106
Because binding someone up is a thing someone tried and succeeded to make happen in-universe. Impractical clothing is a flavour choice and if you suggest mechanical consequences they'll either say oh it's less restrictive than I said, my character wouldn't actually handicap themselves, or they'd be like oh yeah can I make this save at disadvantage because I'm wearing a fucking ballgown? If it bothers you, talk to your players.
>>
>>97606438
Did I ask for your opinion on how it impacts novas, bitch?
>>
>>97606563
>only real problem I’m having is how to get Arcana prof to begin with
Background, existing or custom.
>>
>>97606758
>Impractical clothing is a flavour choice
It's their clothes, and frankly clothes that a party would so seldom wear that if they are in a situation to wear them they should be prepared for something to fuck it up.
>>
>>97606722
They're not optimized for pure physical damage every round, and you will have a spell on Concentration likely, so the added AC probably outweighs the bigger damage dice, especially with the Duelist Fighting Style.
>>
>>97606838
Aight, gotcha. Yeah, that was what I was leaning slightly more towards.
>>
>>97606860
>Fun Option:
Focus on Animated Shield and just Versatile Grip your sword?
>>
>>97606891
Well, that depends on getting an animated shield. It'd be flavorful though.
>>
>>97606828
I allow my players to fluff up what they're wearing to a degree. Although, once they get back to towns, I inform them subtly that it will at least need the blood washed off if you want an audience with the king, y'know?
>>
>>97606722
>>97606838
The use of Shield (the spell) also pairs well if you've already got good AC, since you can easily become impossible to hit for a round.

You can also do some stuff with being able to use a quarterstaff as a spellcasting focus alongside polearm master, but that's less cool than a sword.
>>
>>97607044
Actually, this Anon might have a point with a unique Polearm. You don't hear about many Arcane Knights with Staffs or even Large Clubs.
>>
/5eg/, rate this system

>Arcs
>arcs are a system wherein a player and the GM agree upon a long-term goal for a player character. When you create an arc, choose five milestones the character must. Each of these is a narrative condition a player must fulfill in order to advance their arc. Narrative in this case must be determined by the choices a player makes, not a roll of the dice.
>A character can only fulfill one milestone per session. The GM decides when a milestone is fulfilled, and is free to mark a milestone fulfilled if another event they deem acceptable progress on a character occurs.
>When a character completes an arc, they gain a feat or magic item that they and the GM agree is appropriate for the player's character arc.

>comeback arcs
>when a player character would die or gain the Petrified condition, the GM can offer them a comeback arc instead. When a player character accepts a comeback arc, they are reduced to 0 Hit Points and becomes Stable. In addition, their highest ability score is reduced by 2. When they complete their arc, that ability score increases by 2, in addition to the benefits of completing the arc.
>A character can only have one comeback arc at a time. If they die or gain the Petrified condition condition and already have a comeback arc, they can't accept another one.
>>
>>97607074
Look, not gonna bullshit and say it's playable, but keep working at it. For me it's just adding too many rules and steps to a game I already have fun with, but I see where you're coming from and I might even offer "Comeback Arcs" to a lesser degree to avoid TPKs, so overall, keep working.
>>
>>97607074
characters are already very durable in 5e, not entirely sure the need for the comeback arc mechanic

also, the Arcs could be decent if your group struggles with longterm goals / motivations and needs more structure to their career, but that could just be resolved by talking to the player one-on-one either before the game starts / in the early parts of the adventure (session zero type shit)

Honestly, I don't hate the Arcs as some players / dms struggle with creating interesting stories for their characters but some players / dms might not need it as much
>>
>>97607093
>>97607097

thanks. I know those weren't meant as compliments but merely getting a lukewarm response feels like a huge win in this place
>>
>>97607074
I'll start with the latter, because it does seem more workable.
Including the petrified condition makes some sense, since aside from Cockatrice that is pretty much an alternate death condition.

Personally, I'd try to come up with what amounts to some long-term diseases or curses for suited towards what they died to, or at least make it GM's choice in terms of what stat gets reduced, like losing Dexterity because portions of your body got petrified.
Then eventually overcoming that and getting an extra feat or item to go with it is a fun bonus for playing along.

The structure of arcs themselves is a bit more questionable. I have seen some systems that do something similar, where a PC can name a goal and check off progress towards it. Though in my experience such a thing can be iffy depending on exactly how it's handled.
I can already imagine there would be problems with agreeing on what constitutes a viable goal, and what counts as progress towards that goal.
I could see it working a bit better the more strictly defined advancement is. If somebody wants to become a dragonslayer, then killing a dragon of a type they haven't killed before is good progress towards that. Though even that's highly dependent on the GM including enough dragons to achieve that.

For a system like this, it would be quite helpful for the players to have example arcs, I think. Things where you can lay out the sort of goal, steps, and reward that would be expected in terms of overall structure.
>>
>>97607074
My biggest gripe is the prescriptive nature of it. The best character arcs I’ve seen have been driven by developments that the player couldn’t reasonably have predicted in advance. This requires you to decide stuff like
>My character will learn that his father, who never spoke of his mysterious past, was actually a crown prince who fled his court when he learned of the dark rituals that his own father was participating in
in advance, rather than the DM having the freedom to surprise the player with it.
>>
>>97607169
that to a certain extent is intentional. I don't think the DM should write the PC's backstory for them. That said, I think secrets can be part of the discussion. I might ammend the rules to make that a bit clearer.

>>97607166
>Personally, I'd try to come up with what amounts to some long-term diseases or curses for suited towards what they died to, or at least make it GM's choice in terms of what stat gets reduced, like losing Dexterity because portions of your body got petrified.

That makes sense, though I want to make sure there are some hard limits. In general, they should be impactful, but not debilitating. Losing a skill proficiency for example doesn't mean much, but losing a leg could make a monk unplayable unless your GM hands you a prosthetic, in which case the outcome is kind of meaningless
>>
>>97607253
There’s a pretty substantial difference between
>writing the PCs’ backstories for them
and
>fleshing out unknowns that the player left dangling for you when they gave you their backstory
For another example, if a player shows up with an amnesiac PC, I consider it well within the DM’s rights to invent characters and events that the PC doesn’t remember. Any tension between the character the player wants to play and the one implied by such revelations are conflicts that the PC can and should experience in-character.
>>
>>97607074
It seems pretty lame to decide on your character arc in advance, rather than letting the character develop based on what happens to them and how they choose to respond to events. Basically makes the game highly scripted, when one of the strengths of TTRPGs is the unbounded potential for both unexpected events and player choice.
>>
>>97607253
> Losing a skill proficiency for example doesn't mean much, but losing a leg could make a monk unplayable unless your GM hands you a prosthetic, in which case the outcome is kind of meaningless
I have used injury tables in the past as a way to discourage the players from being too reckless or otherwise only bothering to heal when they hit 0. But even then that involved only a single roll on the injury table once a fight was over, and I also replaced any "lose an arm/leg options" with just breaking the limb instead, where it's something that'd be debilitating, but not something to retire the character over.

That doesn't quite work as well in this context though, since it's something the PC would need to take steps to actively solve, and there's a reward involved. The injury table doesn't work quite as well for that, because the results are very all-or-nothing. Some of the injuries barely matter, while others are extremely harsh to play around.
>>
One of my players has a potion that will change them to a random race.
Theyre currently in a high elf country embroiled in a political coup and subsequent murder mystery/power grab amongst powerful families.
Every other player is a high elf, would it be disingenuous to make him one too?
He joked about it and seemed not to care but Im thinking of having an interesting background related to this race that shakes up the hidden god lore they are trying to uncover to save their true homeland.

Or is it more apt to just have him roll d100 and use a race table?
>>
>>97607360
If it's random, it should be random.
>d100
Jesus, how many intelligent races are there in your setting?
>>
>>97607169
>>97607253
In my game interview sheet I have a question which is like how open are you to there being information added to your character's backstory out of the player's knowledge. Anything from "your mentor actually helped the BBEG once upon a time and feels guilty about it" to grand destinies and prophecies and betrayals and everything you knew was a lie. How much are you okay with having the rug pulled out from under you, trusting the GM to do so in a way that's fun for all.
My Monday game I have two players who are easygoing but mostly want to play just a guy, one who's up for whatever and I have some cool emotional surprises planned for her orphaned monk's family and the disturbed/abused child warlock has a dozen fucked up revelations. Some have come up in play already and the players have loved it.
>>
>>97607380
nta but the reincarnate spell has just such a roll table. And you could have races occupy a bigger range to represent a larger relative population.
>>
Interested in playing a dedicated caster for the first time, and I'm interested in the Genie Warlock. Is that an appropriate class for a spellcaster? I've sometimes read that Warlocks are more comparable to an archer than an actual mage, but I like the djinni flavor way too much.
>>
>>97607414
Reincarnate has a d10 table, not d100.
>>
>>97607521
A lot of times it's overstated. At lower levels, you're pretty much on par with most full casters for spell slots. As you progress, you do become more reliant on short rests in order to make up the difference.
That said, because Eldritch Blast serves as a reliable fallback, I find that Warlocks are quite good for easing someone in to playing a spellcaster. There's fewer slots to track, and it's generally easier to get a grasp of.

If you want to lean into being a spellcaster more, I'd recommend against taking anything more than Agonizing Blast in terms of cantrips.
Getting Rituals from Pact of the Tome can help add some extra utility magic, and you can also spend your other invocations on things that give you access to more spells per day. Being able to cast Disguise Self or Silent Image at-will can have some surprisingly useful applications. Trickster's Escape can be another surprisingly good one at the level it becomes available, since unlike some other invocations it doesn't use a spell slot.
>>
>>97607535
Oh, I probably saw an expanded one to account for the way more than 10 official races there are then.
>>
>>97607573
Alright, great. I'm gonna bite the bullet and make one. Thanks anon. I wonder how my DM will make me deal with my probably bombastic yet moody master.

And now, to resist just making the plot of Aladdin my character background.
>>
>>97607535
>>97607622
You're both correct. The 2014 rules use a d100 table, where certain races were more rare than others. 2024 changed it to just a d10 so everything was an equal chance.
>>
>>97607061
>>97607044
>>97606722
If you do use a quarterstaff, suck your DM's dick for the staff of defense from LMoP
>>
>>97606722
you can easily take 1 hand off your greatsword to use your component pouch then put it back on. same for bow.
Or even dual throwing knives. Even TWF, you can stow just 1 weapon and still be able to Opp Attack.

but unless your using a quarterstaff, or you have warcaster so your shield doesn't impede somatic components, casting while sword and board is much harder. Your bound weapon doesn't count as an arcane focus like how bladepact sword or valor bard or bladesinger does. And ruby of the war mage, while common, eats an entire attunement slot.
Even with ruby, some of your best EK spells are reactions that need a free empty hand specifically, no material component.
And even with warcaster, you still need an empty hand to use a material focus.
So really you need both to have access to everything.
So Sword and Board EK only really works if the spells you plan to cast are all utility spells or fight openers/pregame buffs.

HOWEVER, if you don't have another bonus action, there is a goofy-ass tech. You can drop your sword, cast, then bonus action War Bond to warp it back into your hand. War Bond was also good for hot-swapping between weapons back when drawing and/or sheathing was only 1 per turn but that trick is a little redundant now that you can do it on every attack. But it's still good if your weapon is your arcane staff, and you need to swap before you cast as a BA, then swap back as part of the action, which paired with the drop technique gives you both focus and not focus casting access.
>>
>>97609051
>Forgot about the War Caster feat
>>
Hey /5eg/ I just wanted you all to know that I am going to run a campaign set in America, 1922
>>
>>97609051
>And even with warcaster, you still need an empty hand to use a material focus.
>>97609078
>>Forgot about the War Caster feat
Bitch.
>>
>>97609110
What, like a Call of Cthulhu?
>>
>>97609254
Great Gatsby actually
>>
Can't decide, mechanically, if I want my 5.5e mercy monk to be human, high elf, or wood elf
>guide background for magic initiate druid
>human: tough + inspiration
>high elf: blade ward + lineage spells
>wood elf: speed + pass without trace
The backstory beats are the same and won't tip the scales towards one race or another
>field medic who completed his service
>wants to just help heal common folk after seeing wars & battles
>if human, freshly discharged
>if elf, wandered for a few decades already
>>
>>97609356
Fair enough, old sport. If I'm forced to do another 5e campaign, I'm going to run it in a setting with late 19th century technology level myself. Probably not real world geography, though.
>>
>>97606263
I've always been running it like that, even before 5e. It's massively faster. In very rare situations I do it normal way, or give some boss enemies separate initiative.
>>
>>97609382
if you're going to take tough then wood elf. Tough is a timmy spell
>>
>>97609420
*timmy feat.

fuck it, it's 2:45 am on a work night
>>
>>97609420
>>97609424
Can't do tough + wood elf
I'm sticking with the pre-made background origins so going with "guide" and its magic initiate druid
Tough would only be for human because of its extra origin feat
>>
>>97609382
The extra speed isn't too important on a Monk. Though I also wouldn't say the high elf spell options are much better.
Healer also seems like it'd be a more flavorful origin feat option if you went with human, although I suppose technically that doesn't actually apply to Mercy Monk's healing unless you ask your DM to houserule it.
>>
Guy who was bitching about his players not interacting on Discord here

Last night I ran the #9 session of my new West Marches campaign, but more specifically, it was the first time I ran it online (haven't been on an online TTRPG session at least since the pandemic). I was concerned about running the session online, but it actually turned out pretty well

On top of that, since it was already online/discord-adjacent, I feel like that environment motivated players to engage a bit on the Discord. Out of the 4 players yesterday, 3 of them posted about their characters right before the session began (before, only 1 other guy had done that)

So I guess the lesson here is that maybe running more online sessions might motivate people to be more active on Discord... an interesting finding! Perhaps after all, the issue was not the task/homework itself, but the fact that the RL sessions were somewhat disconnected from the Discord

>>97606544
>sounds like you like the idea
Yes I do. Do you?

>if no one else does then they'll be going through the motions
Yeah but I feel like that's a clear way of conveying the message of "hey peeps, using the discord is important". A 2-month deadline is pleeenty of time for everyone to become aware of it even if they have never logged into discord. So I feel like even if they fail below the 50%, no one will be caught by surprised because by then they will have heard about it many times (from me and other players)

Let's see!
>>
>>97606637
>DMs don't do homework; they do lesson planning
If only, anon. If only

The TTRPG culture is that the DM has to do EVERYTHING. Usually DM have to schedule the sessions, manage attendance, help with PC creation, a lot of things on top of the regular session prep. For instance me as a DM, I hate helping with PC creation, I roll my eye every time a player asks a question about character creation - I provide a very clear guideline on how to do it, there's no reason to bug me about it

>they should enjoy otherwise why sign up to DM.
Enjoying it doesn't make it less of work. Its tons of work, and usually on a plot-based campaign, the DM has to prep EVERY session, which is very cumbersome even if they greatly enjoy it, because that session might be on a week they are super busy with life/etc

>Players also do lesson planning like building their character
If only. That's the little we expect from players, but they often fail at that - they come to first session without finishing their PCs, they forget to level up, they don't remember how their abilities work, etc. This is their 5%, and very often they don't even do that properly

>Some random other side activity players might not even enjoy could be considered homework
If spending 5 min to reply a post about what your PC is doing on their off-time is such a harsh homework, I feel like the player should rather consider not being part of that campaign (I myself would rather quit something I can't do properly instead of being a slob there)

And again, the DM has to do SO MUCH prep, that even if they enjoy the vast majority of it, there will still be a lot of things that they just have to swallow the pill and do it. Its unfair for players to have the attitude that they will only do the things they want/feel like, and disrespectful to others
>>
>>97603467
>>97603636
"You have Advantage on attack rolls against a creature Grappled by you."
Grappling a creature only requires one hand. You use the other hand to attack with finesse weapon. You have advantage on the attack, so unless you have disadvantage from another source, you get Sneak Attack.
>>
>>97606637
>DMs don't do homework

On Thursday, I spent 90 minutes learning about medieval and renaissance nautical navigation and the tools/methods used. I loved every minute of it.
>>
Give me the top 3 coolest class + subclass.
>>
>>97611003
Well… um…

There’s two that I find endlessly entertaining

But they are 3rd party

> Path of Gainz Barbarian
At 6th level you get 1d8+Con bonus of temporary hit points when you rage. and by 10th level, while raging you gain heavy armor proficiency and all non-reach weapons are treated as light weapons. So while flipping out your brobarian is in full plate, dual-wielding great axes like a lunatic. The fact that you gain the poisoned condition when you exit your rage is a small price to pay for that moment of sheer glory.

> Oath of Flavor Paladin
This paladin, as early as level 3, can spend 1 minute and a use of channel divinity, to create a meal for yourself and up to 5 other characters that restores a number of spent hit dice equal to your charisma modifier, gets advantage against poison and frightened conditions and poison resistance for 8 hours. You can also channel divinity to impart an additional bit of fire damage to attacks. At 10 level they can allow creatures around them to ignore 1 level of exhaustion, at later levels your lay on hands removes poison for free. And the tenets of the Oath of Flavor is just fun and sympathetic: “1) Savor that which is Rad, 2) preserve that which is tasty, 3) seek out a life full of zest, 4) burn away the distasteful” I mean who can argue with a knight that is sworn to foster unity, understanding, and camaraderie through good food?

More “normal” classes? Erm… I don’t know. The ones in the PHB just seemed… eh? And I haven’t taken a closer look at what’s in XGE and TCE
>>
>>97599830
>A properly fitted suit isn't restrictive
You've never worn a suit.
>>
>>97611567
You don't know what a properly fitted suit feels like.
>>
https://www.youtube.com/watch?v=reGBJea_wKE
>>
>>97611567
You've never worn one that didn't come off a rack.
>>
I need help with something here:

I like the idea of having a mindflayer as the mastermind BBEG of an adventure, as they got the stats and look of, like a vampire lord by way of Lovecraft (which is nice, touch of cosmic horror).

But I have absolutely no idea what a lone mindflayer would be after, what it wants, what’s its endgame? Because everything I’ve read about them paints them as (in spite of their stats) henchmen.

Like any instance of a mindflayer in other arcs seems to have them as lieutenants to more powerful characters, and even mindflayer-centric adventures has them as the rank-and-file of an elder brain. The only mention of mindflayers acting as free agents, simply says that any mindflayer that’s off on its own is probably a misfit or loser that got kicked out of its colony. But little else.

So what kinds of goals and motivations would a lone mindflayer have?
>>
>>97612718
A mindflayer that breaks free from an Elder Brain is typically focused on freedom, and otherwise avoiding that happening again.
A common trend is for rogue mindflayers to start learning wizardry (because other types of magic frequently rely on gods or patrons), and lichdom by extension of that. They've even got their own special methods of lichdom.
Having them try to usurp a colony or an elder brain might be an option, but there's a lot of organizations a mind flayer could take over. They've got the mental powers to easily dominate lesser beings, and any large organization makes it easier to get a steady supply of brains.
>>
>>97612842
I mean, there's two examples in BG3.
Omeluum is scholar and member of the Society of Brilliance.
The Emperor was once Balduran, founder of Baldur's Gate, and acted as a shadow-leader providing guidance to the city via one of the high Patriars until the conspiracy caught him and took him back to the Illithid hive.
>>
>>97612842
>>97613476
Drizzt novels make Mindflayers seem more independent, like they're collective but still will bet on fights and have their own names / desires, but because they're unknown and odd they're never much developed on their goals / aspirations
>>
>>97609429
that's why I said wood elf. tough sucks shit through a straw
>>
>>97599910
Because of >Hasbro I got to thinking that maybe MTG might have at least one setting that put a spin on gnomes. I mean they've done a kajillion sets over the years, and each one is basically a huge collaborative art project developing fantasy and sci-fi themes and motifs, surely some interesting ideas must have come up at some point.

As it turns out, MTG has basically never tried to populate any of its worlds with gnomes. And insofar as gnomes exist, all the ones ever made look like pic related. Like weird glowing alarm clocks with arms and legs.

Maybe gnomes simply shouldn't cut it as a core race.
>>
>>97613476
> Balduran, founder of Baldur's Gate

Wait, what!?
>>
>>97613538
> but because they're unknown and odd they're never much developed on their goals / aspirations
Gotta love that

“Why’s the mindflayer lore so thin?”
“They’re weird, squid-headed, alien psychics that eat brains; what more do you want?”
>>
>>97613628
mtg gnomes are autognomes.
>>
>>97613884
love these little guys
>>
Henlo erryone. I've been playing in a chill game where it's very rule of cool/roleplay and even if encounters can be challenging, the DM gives us options and stuff. I'm having a great time because I'm new and i can just kinda relax and not worry too much about minmaxing or making tactical/character build mistakes.

However I've been invited to a different game with a DM that has been up front about a higher encounter difficulty rate, party starting at level 4, and for various backstory reasons, the character I'm making should be 2 rogue, 2 wizard. I rolled well for stats so there's nothing i see wrong at this point, and I plan to just go main wizard from here on in.

Is this viable or a retarded build? Will 2 rogue levels ruin my shit or help or hinder in the future? Any tips for this kinda multiclassing so i don't get fuggen facerolled? Should i put more points into rogue?
>>
>>97613884
>>97614265
Fully autognomous.
>>
>>97614280
Depends on what you want to do more of. If you want more rogue stuff with a few spells sure it might work. You're giving up on sneak attack. If you want a wizard with more skills sure it might work just stop at rogue 1. Cantrips can scale with level so you can easily add sneak attack on top.

My real question to you is this. Why? What is it flavor wise you get from this you can't get from going pure rogue and taking the Arcane trickster subclass?
>>
>>97614433
Basically, this game is heavily homebrewed in terms of the setting to the point where it has impacts on character creation (pantheon, history, etc making certain classes and races rare or nearly extinct, more rolls during character creation). What i was looking at with the 2 rogue and then everything else into wizard is a wizard that gets sneak attack, expertise, thieve's cant, and cunning action without losing too much top end wizard or lagging too much in earlier game survivability.
>>
>>97614280
I'd generally advise against multiclassing if you're less experienced or unsure what you're doing.
If you're just making a Wizard who has a criminal past, then that's what the Criminal background is for. You don't need to actively sink levels into Rogue in order to represent that your character used to pick locks and stab people.

>>97614518
If there's some sort of character creation reasoning at play, like rolling on a table that stated you started as a Rogue, then you can probably get away with just 1 level.
Alternatively, you could go the opposite route, and go for 3 levels in Rogue to grab Arcane Trickster. That still effectively puts you at the equivalent casting to a 2nd level Wizard anyway. You are delaying higher level spells by doing that, but that's sort of the case anyway. Even with 2 levels in Wizard you'd still only be getting 2nd level spells by level 5, and with how big of a spike 3rd level spells are, that's a pretty sizable delay.

All of this is far from what I'd suggest for any game the DM advertised as 'higher difficulty' unless the semi-randomized character creation was meant to be the method by which the game was made more difficult.
Any more specifics you can give would be helpful here.
>>
>>97614518
Different anon but Rogue 2 for only Cunning Action is not worth losing a Wizard level imo
>>
Just verifying a thought I had:

Hypothetically, if the players find a “stuck” portal to… let’s call it “the elemental plane of spiders”, too wordy, umm “spider hell”, let’s go with that. And I have it so the scroll that is clearly stated as a scroll to close the portal, would it be dickish of me to, as the world’s easiest puzzle, have it so if the characters are standing on the wrong side of the portal when they cast it, to say that their characters are lost to spider hell and need to roll new characters? And at what level is it fair to have a “idiots get insta-killed” encounter?
>>
>>97614584
I’m a bit torn,

On one hand: how stupid would someone have to be to cast a “close portal” scroll while standing on the bad side of the portal because they weren’t paying attention.

On the other hand: an insta-kill with no save possible is kinda a dick move.

On the other-other hand: players need consequences for acting without thinking or they’re never going to have an incentive to think.
>>
>>97614584
>let’s call it “the elemental plane of spiders”, too wordy, umm “spider hell”, let’s go with that.
I think the one you're looking for is the Demonweb Pits.
That aside, I should hope that the players are smart enough to realize that closing a portal means that anyone on the other side of that portal is stuck where they are. That's just how portals work.
If you want it to be a bit more lenient, you can phrase it as:
>As you read off the scroll the portal begins to swirl and fluctuate.
>It will destabilize and vanish completely at the end of the next round.
So now anyone still fighting demon spiders can't say they weren't warned or didn't have a chance to escape if they weren't already in position.

>And at what level is it fair to have a “idiots get insta-killed” encounter?
Oddly enough most of the insta-kill monsters are fairly low CR. Probably because when you've got 8 hitpoints, even just a bad crit is an insta-kill.
>>
>>97614518
I can't comment on a setting I don't know. I would stop at level 1 rogue if you want wizard late game. Being two levels behind is a huge difference compared to one. There are plenty of spells you'll get earlier that will make up for the loss of cunning action. For example
>I want to hide
Use invisibility
>I want to run faster
Use haste

The only other consideration which I doubt fits your setting is sorcerer for subtle spell. Otherwise your rogue will be waving their hands around and chanting for most spells, which could get in the way of sneaking.
>>
>>97614584
Sound surprised when they do it and just say jeez I guess you're trapped in spider hell haha
>>
why is this thread so dead
>>
>>97614584
how is this fun for the players either way?
what enjoyment would someone get from closing the portal from the right side, or from losing their character by casting it from the wrong side?
isnt that your job as a dm?
>>
>>97614538
>>97614545
>>97614655
Thanks, thats pretty much what i wanted to know. 1 rogue, rest goes into wizard, hopefully i survive.
>>
>>97614584
https://www.youtube.com/watch?v=1a0WAvzI-zI
>>
>>97614827
hi, I'm just stopping by because I woke up 1 hour before my alarm goes off, I can't sleep and I'm super bored so I checked /tg/ again.


I used go be a regular here 10 years ago when I was still a noob to TTRPGs and liked getting advice here and tell stories of my first sessions as a DM.
But nowadays there's just no benefit to being ITT or /tg/ at large. My 10 years of weekly sessions amounts to more collective playtime/experience than most posters on /tg/ have in their entire lives. If I want to talk about D&D, I obviously talk to my group. If I need advice, I ask the other DMs in my group.

Honestly I really wonder how this board even survived for this long considering everyone who's seriously participating in this hobby is required to have a stable group aka a community for the hobby, preferably IRL.
I think over time people like me get filtered and only noobs and nogames remain.
This is different for many other hobby/interest boards where you can pursue the hobby in solitude and connect to anons via 4chan about it.

But tgs are an inherently social hobby and having a group kinda eliminates most reasons to come here. And let's be real; if you look at the catalog and most threads my assumption is spot on. Mos of these guys have absolutely 0 games and use /tg/ to talk about their worpd building, characters and other scenarios that will never see an actual table
>>
>>97614827
5eg is a slow burn.

There's also not much to talk about unfortunately. There are no new books anyone is excited for. The most discussion I've seen was for 5.5e but in the end it's a bit of a nothing burger. 5e has been out for over a decade now so people know builds, spells, races all very well. There's still some things to discuss but unless people get into some retarded argument this general is pretty civil.
>>
>>97614827
id be curious to know how much slower all the boards got when they added the new scripts to the captcha (it got filtered by ad blockers)

also nobody is arguing right meow about shit / there's no new books / UAs
>>
>>97614655
>I want to hide
>Use invisibility
>I want to run faster
>Use haste

Not anon, but. Which spell does one cast for “send myself a million miles from this dungeon the second I encounter anything tougher than an anemic kobold and leave the rest of my party in a lurch”?

My question is purely academic.
>>
>>97615524
Teleport or misty step then leg it
>>
Why are Kobolds a thing when it just means Goblin in german?
>>
>>97616395
Because game is made by Americans?
>>
>>97616560
It still feels weird to use a foreign word for a creature you already named. Feels like the type of translation mistake/miscommunication that led the Japanese to think Kobolds were dog men.
>>
>>97616395
And Dwarves and Gnomes are the same thing
>>
>>97616395
>>97616572
It happens all the time.
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>>97616581
No, no those are different.

Dwarfs are Dwarfs, sometimes called Duergar alternatively, men created from the maggots that were feeding on the corpse of Ymir.

Gnomes, believe it or not, are earth elementals.
>>
>>97616560
>>97616572
>>97616743
I mean, it’s no different than “Lich”, which was just an old Celtic word for “corpse”. Yeah, there’s no lore there, Gygax just functionally named undead wizards “dead guy” in an obscure language.
>>
>>97616752
Lots of fantasy races are just different cultural takes on fey/fairies, which are themselves an interpretation of nature spirits. Back before Tolkien revised elves as a concept, they were tiny sprite guys who were sometimes helpful, sometimes mischievous, and potentially hostile if you pissed them off.
Santa's helpers were a specific variant of this that eventually became the template for rock gnomes/tinker gnomes. The same folklore that inspired Keebler elves inspired tree/forest gnomes.
Gnomes and dwarves tend to align thematically because they're both commonly depicted as squat bearded men with a penchant for crafting and/or a desire for the material. Also due in part to Tolkien, people tend to forget that dwarves in Norse mythology are powerful shapeshifters, in the same league as dragons(including one famous dragon who was actually a dwarf).
Ultimately, the way we use them in fantasy currently is so detached from their origins that stressing over distinctions is borderline pointless. Do what works for your table, like everyone else.
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>>97617183
> people tend to forget that dwarves in Norse mythology are powerful shapeshifters,
Also, in, like, 75% of myths involving Dwarfs, they’re awful bastards.
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>>97617763
Are they? The only ones I know of are Andvari, who cursed his ring because Loki stole it, and Fafnir, who killed his father for it.
>>
>>97619582
Look up the Norse god Kvasir, specifically what happened to him.
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>>97619622
>Norse gods pull a lot of fuckery against the other Realms' peoples
>They're dicks for getting them back
>>
Does the >human > male >fighter memes and stereotypes still apply if it's an Eldritch Knight?
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>>97619781
one-drop rule says no
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>>97619781
No, but you're allowed to take a level or two in Grand Wizard
>>
>>97619781
Yes, you are still expected to be a farmboy chasing after the monsters that ruined your crops and end the game as a lord living in a pagoda with your six tabaxi ninja-wives.
>>
>>97599188
The artificer, seized by audacious hope, fashioned for himself wings in the likeness of a Planetar, radiant and vast
Yet mortal craft could not endure what divine essence sustains; the light faltered, the mechanisms failed, and his borrowed glory gave way to gravity
Let us pray for his poor soul, who sought to reach the heavens.
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>>97620790
umm ackshually that was the artificer's son
>>
god I hate the new party members my DM pulled in.

session 1
>player A brought in an evil druid with homebrew spells, and said if they come off as an asshole it's on purpose
>player B showed up an hour late without even making his character sheet and dumped con even though everyone was telling him not to

session 2
>player A bragged about killing another PC's pet in a different game and then proceeded to friendly fire half the party
>player B ghosted everyone. later told another player his power went out

session 3
>player A cast spike growth centered on himself, which clipped my mount's space
>player B showed back up, said he had food poisoning last time, didn't update his character, and refused to heal anyone other than player A, even when they were dying of ongoing poison damage
>>
Getting back into GM'ing after a year. How compatible are '14 5e and '24 5e class vs class, spell vs spell, and monsters vs monsters? I told a group I'm willing to run Tales of the Yawning Portal and I was thinking about letting each player choose if he wants to play the '14 version or the '24 version and I was wondering for monsters which version I should use. Or would the '24 version overshadow the '14 version?
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>>97621337
100% compatible, but wotc insists otherwise
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>>97621342
>>97621337
you'll probably find 14 monsters weaker than the 24 ones, and if youve got players using the new mechanics like weapon masteries on a 24 fighter and another player using the 14 rogue, the 14 rogue will feel much weaker unless you also give them masteries, but then, why not just have the rogue update to the new version?
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>>97621336
Player A thrives on the fact that in the spirit of group play, the rest of the party won't raise a stink so they can keep playing, its his way of establishing gamer dominance. Don't be afraid to smack his character around next time you've been friendly fired and if he says 'oh geez chill out its just a game' tell him assholes in real life get punched in the mouth, assholes in fantasies get punched too.
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>>97621337
Leaving it up to the players is fine, but I would recommend establishing some baseline features. If there are any '24 PCs then every class that gets Weapon Masteries in 2024 should get them imo
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what monsters fit the feel of "land taken over by ocean"
it's a particular vibe that is not quite insects and disease and mud like a swamp
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>>97621387
sahuagin?
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>>97621387
Anon, all worlds are already "land taken over by ocean".
Just think about rising sea levels IRL and think if anything would be different with the fauna
Now apply it to a fantasy world. It's just more water with the same monsters as before
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>>97621337
The immediate thing that comes to mind are spells and feats. Quite a few of them got both buffs and nerfs going into 2024, so letting the players pick which version to use basically just lets them ignore any nerfs.
Up to you if you want that boost, but a simple way around it is to just disallow use the 2024 version of spells/feats for anything that didn't get a reprint.

You also need to pay some attention in terms of handling races and backgrounds, but just make sure nobody is missing a feat at 1st level and isn't doubling up on ability score bonuses.
>>
qrd on the new artificer?
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>>97621387
If you mean in the context of a sudden flood, I'd say undead. You're gonna have plenty of waterlogged zombies, wights who are upset their tombs are now underwater, or ghosts of those who died in the floodwaters.
I could also see a Green Dragon working for similar reasons. Hibernating in its forest lair only to suddenly to wake up having spent a few decades sleeping underwater. Though I doubt it'd be keen on staying if it could help it.
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>>97621408
retard waste of space
im not asking about ecology but theme, flavor, and vibe
are you such a worthless DM that you cannot think in terms of atmosphere and tone? Get the fuck out of my hobby if that is the extent of your creativity

>what monsters for a desert dungeon
>nothing hurr durrr nothing lives there
>>
>>97621432
Yeah I think that would fit
waterlogged zombies stuck in flooded basements
angry ghosts and whisps roaming at night
a banshee in an old, crumbling lighthouse

maybe also a sea hag, or hydra, both later arrivals, drawn to treasure or magic
or a chuul, if the city is very ancient
>>
>>97621436
No, the analogous question would be
>what monsters for a world that became more arid and desert-like
And the answer would be
>same as the deserts before the world got more deserts
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>>97621454
Pretty much. Anything that wouldn't feel out of place around an old castle in a forest.

I don't even think you need a sea hag. A green hag is also apparently amphibious, and so you can just have the very standard type of hag still alive after a flood.
Hydras might not even need to be that recent. They're usually river or swamp monsters rather than open sea creatures, since they're not fully aquatic. But they are a monster I'd expect to adapt just fine to the sudden change.

The mention of hydras also reminded me of trolls. Trolls don't die except from acid or fire, and one of the splatbooks had some variant trolls that were basically mutants that had taken so much damage of other types that they mutated.
Trolls that just drowned but were too stubborn to actually die from it would be another good fit.
>>
>>97621421
The qrd is just the class description, read that you stupid fuck I've also been too lazy to get around to reading it
>>
Fey
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>>97621337
>how compatible
fairly. about as compatible as 4e and 4e essentials were.
>player choosing
generally speaking, classes, the 24 version is slightly stronger. unless they're playing a paladin, i don't know why you'd ever really want to play the 14 version of anything. Maaaaaybe kensei archer monk if 14 is including tashas features? WotC has explicitly said they're fine to have both at the same table though, and I'd agree with that balance assessment, there's less gap between 14 and 24 version of anything than 14 Champion and 14 Battlemaster, and certainly 14 champion vs 14 bladesinger.

Though honestly, you could probably get away with just gestalting them, at least core class. Most missing features are flavor ribbons like tongue of the sun and moon or favored enemy.

feats, you probably should choose one or the other. The missing 14 ones can go forward no problem, hell you could probably even forwardport a couple old ones side by side with their update like savage attacker, keen mind, weapon master, and durable. But the 24 versions will be weird trying to go backwards since they're nearly all half feats. And forwardporting certain updated 14 version of feats like greatweaponmaster to 24 classes makes them go from strong to ludicrous, since advantage is more common.

Spells, you 100% need to choose beforehand. You can mix and match if there's specific spells you prefer the other version of, but you definitely shouldn't let the players pick.

>monsters
doesn't matter. use whichever versions you like. Generally speaking i'd say 24 versions don't durdle as much and are more resilient to anti-mages, but also are simpler and pull their punches more. The lows are higher but the highs are lower, less swingy overall. But sometimes you want swingy.
If a player summons one, it's the 24 version. Especially if it's 14 Conjure Woodland Beings. But you're the DM, you don't need balance supervision, you are the balance supervision. So use whichever fits the moment better.
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>>97621408
>all worlds are already "land taken over by ocean".
earth is literally the opposite.

No respect from whippersnappers these days. they don't acknowledge the ass-busting that went into making the world they love what it is.
>>
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Is this thing as messed up as I think it is? Like, does this seem like a CR 1/4 monster to anyone else? Especially since it can force PCs to start harming each other to get rid of it? Or am I overreacting a little?
this came out of the “Flee Mortals” MCDM book
I was verifying because I, coincidentally, already have minis for this thing (an unrelated pathfinder monster, but looks very similar) but reading the text of it wonder if it really should be considered an “option” when building encounters.
>>
>>97621588
>ice caps and glaciers melt in you're path
>sea levels rise
What now, groudon?
>>
>>97616395
Was laberst du?
Kobolde haben nichts mit Goblins zu tun und wir benutzen die Wörter auch nicht synonym.
https://de.wikipedia.org/wiki/Kobold


Kobolde sind viel eher Waldgeister, Heinzelmännchen oder Gnome als Goblins.
Goblins kommen in der germanischen Mythologie und Folklore nicht wirklich vor.

Jedenfalls sind Kobolde keine Echsen/Drachenwesen, das ist ne dumme Amierfindung.
>>
>>97621619
1, flee mortals has its own encounter building rules. According to it, 2 of these is a medium for level 1s.

2. it's a lot of condition immunities, and it gets a guaranteed ambush. And unlike cloakers, the damage goes fully to ally before it goes any to the ooze. So if it hits, this pretty much guaranteed IS downing a 1st level character before the party gets their first point of damage on it, because killing it is the only mitigating solution and they can't until they help it kill a party member take an average of 11 damage up to that point, which kills anything not a d10+ fighter or a rare d8 with +3 con.

That said, I think the main thing holding it back is that it's a hit + save to do it. there's a decent chance it dies doing nothing, or only possessing for a single round where it only did half damage.

Much like the CR1/2 shadows, mathwise, it is technically its CR, but if you throw them at a party en-masse, especially lvl1s, it's going to get messy. I know the normal '24 encounter builder says like 7 of them is a medium. But not it's not, 2014 3 or MCDM 2 is a lot more reasonable. That said, if it was just throwing in 1 amongst a bunch of normal goblins, you maybe could get away with 7 cr 1/4s.
>>
>>97616395
Trow (Drow) is just the Orkney word for Troll.

>>97616581
no dwarves are dark elves. Or swarthy elves or murk elves if you prefer, the eddas use all of them.
>>
>>97616395
as synonyms proliferate, they end up being repurposed to be more specific, hence why all the different dragon body plans have their own names when previously they all just meant "dragon"
>>
>>97620114
i've lived that dream closer than one might initially think.
>>
>>97621619
There's interesting ideas there, but the math really doesn't work for a level 1 party. 6 damage from the pseudopod and then another 5 either from the party stabbing you or the thing eating your insides is going to just kill most PCs.
As it stands, a single failed save against this thing is a death sentence, and a party is potentially facing multiple because it's only CR 1/4.

I could see fixing it by following the sidebar and turning it into more of a disease-esque parasite, where it can only feed once per day and isn't as immediately lethal, but at that point you might as well start from scratch.
>>
>>97619781
only if you use your spells to be more fighterman-y.

Jump? Expeditious Retreat? False Life? Acceptable.
Earth Tremor? Very borderline, but the Hulk pulls it off so I begrudgingly accept it as bzowts and not sorcery.
Burning Hands? Silent Image? Nah, that's wizard shit.
>>
>>97621721
In my mind, the more fighter-y thing to have been done with E-Knight should have been to give options to spend your spells/spell slots on class abilities or, at the very least, given the option to cast through your bonded weapon.
>>
>>97621751
i mean, yes, but that's not the world we live in unfortunately.
>>
>>97621764
I know, and it's frustrating when you consider all the past examples that have existed like the Duskblade from PHB II but I suppose Pathfinder's Magus inherited a lot of those genetics.
>>
>>97621503
Ok well I did look it up, and it seems like as with most things in 5.5e, they made directionless changes for the sake of making changes.
>>
>>97621796
Sounds about right.
>>
>Human
>Male
>Fighter
>with a musket
>>
>>97621892
hell yeah brotherman
>>
>>97621892
>Human
Good, excellent not freakshit

>Male
I only allow my players to play their biological gender. I also don't play with femoids so everyone is male

>Fighter
A decent and classic class. Several good subclasses to choose from

>Not specifying straight
I suppose it can be assumed but you missed out on making it clear.

> with a musket
You are a cunt
>>
>WotC still held back on making Artificer PHB baseline because people would bitch and moan about them 'not fitting the setting'
so just reflavor the class? make them general enchanters and crafters instead of making gadgets and tech the baseline, literally a self-made problem with an ignored solution, genuinely not that hard
>>
>>97623257
>so just reflavor the class
I just say no artificers, but somehow this is hard for other dms
>>
>>97623257
I feel like crafting is already in the game and so are wizards, so why should I care about the magic item class when all characters want them?
>>
>>97623257
Whats wild is that in Xanathars, when it came to Samurai and I think Cavalier? They just put a little blurb that said

"Hey if you guys want to call this something else, go ahead, we just called it these things but youre not beholden to them."

I mean for fucks sake tons of tables put restrictions of stuff like Drow or tieflings, so there shouldnt be any issue with artificer
>>
>>97622133
>You are a cunt
Fuck you
>>
>>97623257
Who cares what is and isn’t in the PHB? You should be providing your players with a curated list of allowed, revised, and original material, anyway.
>>
>>97623493
People actually ban Drow and Tieflings? I thought that was only a /tg/ meme.
>>
>>97623761
Sidearm, or bayonet?
>>
>>97623844
Both of course
>>
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Which of these tokens should I use for a guy who is extra lucky at gambling?
He was given a charm made with a sliver of Netherese Obelisk shard as a nefarious gift. Unknown to him, it removes chance from the game of chance.
>>
>>97623872
Do the left because it stands out visually better thanks to be lit
>>
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Too many damn NPCs in town.

>>97623967
Thanks. I also think he looks less suspicious.
>>
>>97613628
>>97613884
>>97614265
I do not like these gnomes, Charlie.
>>
>>97623811
No no, moreso that they are popular choices for races and species that many DMs may feel dont fit a particular setting, story, homebrew, etc, so people will just tell their players not to pick those specific races.

Artificer can literally be the same thing.
"It doesnt fit my setting, so no artificers."
The problem essentially self polices itself.
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Does anyone know where (in the trove) i can find the tyranny of dragons (hotdq+rot) modules? There's an awful lot of "books" seemingly sectioned off, but i can't find a rhyme or reason to it and I dont wanna download them all onto my phone and am away from my pc right now. Any help would be appreciated
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>>97624079
Tell me about plant cutie and forest twink.
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>>97624567
5e tools > Dungeon Master > Adventures > 2nd & 3rd entries.

>>97624589
Qelline and Carp Alderleaf, mother and son halflings.
Qelline is a herbalist and farmer. Carp is an aspiring ranger.
Very minor characters who exist to give quest directions.
Qelline could have told the players that she knows of a druid in the Neverwinter Woods who could help the PCs find the central base of the Gragmaw Goblins.
Carp saw Redbrand thugs and Bugbears entering a secret cave south of Tresendar Manor, he guided the players there.

Using dhampir trickery, the barbarian attempted to seduce Qelline, to which she responded "No, I'm straight."
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>>97624751
Really appreciate it. Ty.
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>>97599188
>TQ
Only if they're designed in a way that's would cause problems in that specific combat, like being so loose that they catch fire, which is why I focus my autism into designing outfits that superficially seem battle-worthy in the character's own thought process.
>sorceress that has leg slits in her dress that gives more room for leg movement, which are hidden in the pleats of the dress skirt so that it's not immediately obvious as turning into a scapular from the thigh down.
>ranger uses bandoliers of belt pouches as a fashionable alternative to the average backpack or rucksack that focuses too much inertia for his elven comfort
>fighter has barrettes/hair clips sewn into his hat to help it stay on while running, swimming, or in the sea breeze
>rogue has stiletto dagger sheathes in her knee-high boots
>wizard wears full-cover peasant clothes that are too big for her so that people misjudge just how scrawny she actually is
>dumb barbarian wears her hair in a singular dreadlock ponytail on the assumption that it redistributes pulling force more evenly on the scalp.
So far my only exceptions for characters I've actually played are my medium armor warlock that focuses her creativity into being a manipulative sociopath, and the unimaginative poors like my monk and Warhammer characters.
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I just realized how overpowered any caster is if they have access to True Polymorph and are level 19+.
You can literally defeat ancient dragons by yourself.
Ancient Red Dragon? Turn into a Red Abishai:
Immune to fire and frightened.
Resistances: cold; bludgeoning, piercing, and slashing.
Constitution save +10 to maintain concentration no matter what.
Fly speed.
An Ancient Black Dragon or an Ancient White Dragon? Turn into a Ghost Dragon:
Resistances to bludgeoning, piercing, and slashing.
Immunities to all the elemental damage types those ancient dragons use.
Fly 80 ft. (hover).
Constitution save +13, so it’s basically impossible to break your concentration.
kinda crazy
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>>97625589
Any level 19 party should and will instantly annihilate a singular ancient dragon and its not even a contest
Ancient dragons should have adults and young dragons aiding them
They should have support from non-dragon minions like cults or kingdoms
An ancient dragon should require you first fight your way through an entire castle of dedicated soldiers because its had thousands upon thousands of years to gather allies
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>>97625589
>kinda crazy
not really
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Are Lionins a good race to play with?
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>>97625754
For me, it's Grippli
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>>97621336
The implicit rule of "I will not kill your character because we are all playing this game together" only works so long as the implicit rule of "I will not steal from, abuse, or otherwise harm your character because we are all playing this game together" is respected. Somebody who has broken the second rule is fair game for the first. Only situation where it's otherwise is if you all agreed you will spitefuck each other a little, but only nonlethally. Otherwise he's abusing the commons and should be destroyed.
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>>97621796
That design ethos was obviously motivated by the planned OGL yoink, so it's weird they're still doing it.
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>>97624751
I love slutty farmer women
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>>97625754
Aside from my opinion that MtG stuff shouldn't be in DnD, they seem pretty much perfectly tuned for Barbarians.
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So I just discovered that the classic beginner campaign “lost mines of Phandelver” is only available by way of the starter set. And I don’t want, nor need a starter set at this point. So which prepublished adventure would be the next best starter campaign for beginning players new to TTRPGS? Preferably one that is sold as a standalone book.
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>>97626536
Do yourself a favor and check the OP
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>>97626536
curse of strahd why in the actual fuck would you pay for LMoP?
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>>97626550
>>97626558
I don’t want a digital copy. I don’t like relying on digital copies. I want a physical copy.
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>>97626606
It's like a ten page pamphlet, it's not a book. You can buy it stand alone online for 10 bucks if you really need it, but I don't know why you would.
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>>97626536
Curse of strahd is okay. The npcs are literally soulless husks so it can be a bit isolating for PCs.

Personally I’d recommend starting either smaller adventures like those from Dan Coleman or taking something classic like Isle of Dread. Goodman games have a 5e conversion if you meed that. Curse of strahd is a very long campaign and requires a DM who knows what they’re doing as it reads like a wikipedia article for most places.

>I only use physical books
Pretty based ngl. My physical books just collect dust as I play online and have the pdfs open. On the odd occasion I’ll grab some random monsters from my monster manual expanded but 5e tools works 90% of the time.
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>>97626622
mme is on 5etools
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>>97626622
> so it can be a bit isolating for PCs.
Plus, I get the impression that the domains of dread are the kind of setting where there are no happy endings and no good deed goes unpunished. Like the only “good” ending for PCs is the one where they GTFO at the end and forget they ever heard of the place. It can be a discouraging experience for some people.
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>>97626626
Yes, but sometimes I grab the book as it’s next to my desk.

I forgot another book with good starting adventures is Tales from the Yawning portal. Which is also next to my desk. You just have to come up with the most important part - the plot behind why they’re going there.
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If I wanted to make a monk like Tao Pai Pai, what would be some good ways to go about it? I was already thinking of maybe a ring that lets him fire a spell once per day to use as a Dodonpa, but I'm struggling to find a good spell to fit in as basically a powerful single target ranged attack.
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>>97626914
a single ray of scorching ray?
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>>97626914
Eldritch Blast
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>>97626677
Nothing has pissed me off more than CoS's ending.

I understand it from a purely narrative sense. Like its something that works in a movie, a book, or a tv show.

But for a TTRPG Campaign? Something that, even if completed efficiently can take upwards of a year? And the ending, the GOOD ENDING, you get is literally "Fuck you, you accomplished nothing, everything changes back to how it was after two monthes. ggnore get fucked retard."

I understand not everything can have a happy ending but in an above board sense jesus christ, Curse of Strahd really rubs your nose in the fact that you just ran in a circle for an IRL year and have nothing to show for it. You cant even fucking save anybody because they either stay, like Ezmerelda, will just reincarnate, like Ilyana/Tatyana, or will fucking Thanos Dust the second they hit the Material Plane.

I suppose the one W you get is saving that incarnation of Tatyana but that campaign is a slog of miseryporn designed by people who fucking despise their playerbase.
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>>97627154
> that campaign is a slog of miseryporn designed by people who fucking despise their playerbase.

Either that or it was designed by people who really needed to have a conversation with their therapist.
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>>97627154
>that campaign is a slog of miseryporn designed by people who fucking despise their playerbase
just like gygax intended
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>>97627154
> or will fucking Thanos Dust the second they hit the Material Plane.
Yeah, so what are they? Just magical shadow puppets impersonating people now long-past, just to sell Strahd on the illusion that he’s still in Barovia, and not his own personal hell? A memory given flesh and blood.

Suppose that’s gotta be a kick in the nuts to any players that got attached to any of the NPC characters, a big ol’ “ha! Ha! That character died before your PC was ever born! You got attached to the equivalent of a photograph”
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Is there any reason why vampires are so rare in D&D? Is it because Strahd takes up all spotlight or because gothic horror doesn't gel too well with D&D or Tolkien pulp?
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>>97627478
To be fair, Vampires as far as we know had disappeared from Middle Earth some time around/after the final war of the First Age, same with werewolves.
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>>97627154
The dimension may reset but your character doesn't
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>>97627478
Both, but I think it's mostly because they're too powerful to be treated as just another NPC, yet not so powerful that they can be the BBEG in anything that's not deliberately locked to tiers 1-3. When your bad guy has very obvious weaknesses and your spellcasters can conjure aforementioned weaknesses at the appropriate level, it's not going to be a particularly tense fight. Strahd slots into that niche of a BBEG for lower-power parties, so no one feels the need to use anyone but Strahd if they want a campaign centered around one. In contrast, I'm pretty sure the book Dracula could be run as a Call of Cthulhu campaign for the lack of lightning bolts he shoots from his fingers.
In my Greyhawk game I have a vampire as a faction leader warring with other powerful undead, and through the party's actions she got immunity to radiant damage, i.e. sunlight. That made her more of a threat in terms of people that have influence on the party, such as the Pholtus church of light or the bloodbag NPCs they're too goody-two-shoes to let die, even if she still isn't actually that much of a threat to the party themselves beyond regeneration that can't readily be turned off.
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>>97627154
Our party beat it a little more soundly.

But we also came at it voluntarily, at level 17+, fully prepared, with two capital-A Archmages in consultation arguably two and a half, one Wish for the Mist Walker Dark Gift from Zybilna who we knew could give it because of the carnivals, and a double-helping of weapons grade fey bullshit on our side.

Protip:
>The Dark Lord can't respawn if there's no longer a Domain of Dread.

Protips 2-8:
>The Feywild and Shadowfell are closely connected reflective mirrors of each other and their respective aspects in the Material Plane. Nowhere is it so evident that they are linked as their Domains of Dread and Delight. Nepenthe's Carnival and Prismeer's Witchlight Carnival demonstrate it especially strongly.
>Dark Lords working through their abhorrent psychological shit services to weaken their anchoring to the their prison demiplane. Lord Soth escaped entirely that way.
>Domains of Dread temporarily deprived of the resurrection of their Dark Lord, say because the bond is weaker and someone is in his coffin where he resurrects, will attempt to crown a replacement prisoner-monarch. Typically whoever is closest to matching the right input or a good candidate for corruption.
>True Polymorph can, just barely, turn someone into an Archfey. Bonus points if they nearly were to start with.
>An Archfey despite being opposite is still a valid choice for Dark Lord. The domain rightly assumes it can corrupt them to be as bad as any other replacement Dark Lord.
>Sergei von Zarovich, whose soul is in the Sun Sword which is why he doesn't reincarnate, is still technically the rightful Count, and thus owner, of Barovia.
>And fey bullshit REALLY dislikes unreciprocated gifts, and refusing a gift would be even worse.

Ergo, if an Archfey gifts Sergei von Zarovich a different Archfey, and Sergei gifts him Barovia... The Feywild IS TAKING fucking Barovia. And a Domain of Dread in the Feywild... is a Domain of Delight. With a brand new Archfey.
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> And a Domain of Dread in the Feywild... is a Domain of Delight. With a brand new Archfey.

That’s all well and good, and I’m glad you found a workaround. But this solution heavily, HEAVILY, requires the DM to be cooperative and supportive of the effort. Just wanted to point that out. Your plan worked expressly because the DM wanted it to.
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>>97627648
Was it shenanigans? Yes, that's why it works, fey bullshit runs on shenanigans, that's how we knew the barbarian's plan was genius.

NOW, will our fey buddy have an eternal forever beef with the entire council of Dark Powers because of it? Absolutely.
Is there a massive Sword of Damocles hanging over his head that the demiplane could flip back at any moment if he starts behaving even the slightest bit Dark Lordy? Absolutely.
Do we and especially he owe Zybilna formerly known as Demon Queen Iggwilv/Tasha the Dark additional favors for playing along? Absolutely and that's probably the most scary of the three. Worst of all we're pretty sure she preplanned like 88% of it as a ploy to get the Demonomicon back and have another archfey by the nards.

BUT Strahd is DEAD dead. There is NO getting that motherfucker back.

Goofiest shit is he wasn't even our primary target. We did it just as a proof of concept to see what the Shadowfell Rules would let us get away with permanently killing if we jumped enough hoops.
Final answer on that was, damn near anything provided you're letting it trade up for something worse. Nivek would have been a much more intolerable Dark Lord than Strahd. Strahd's cruelty was mundane, petty, predictable, almost rhythmic. Nivek was an agent of capital-G Good (but so was Isolde), literally the Book of Exalted Deeds chose him, but decidedly a trickster and insatiable addict of whimsy, novelty, and chaos. Every morning would have brought a fresh miserable hell the Barovians could never acclimate to. And as his boredom and mirthlessness inevitably grew as the plane took hold, so too would the escalation. Make no mistake it WAS a gamble.

And the demon god of vampires was definitely a worse asshole than the bitch that tried to summon him to eat him and usurp his power, who was herself much worse than the time-fuckery body double she left holding the bag. So we got our mark too.
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>>97627700
>Your plan worked expressly because the DM wanted it to.
Our plan worked because the DM couldn't find any more justifiable excuses to say it wouldn't based on everything else he had explained about how it worked, based on what he could research from older supplements and what he had made up to give reasons while all the easy solutions couldn't work.
He flat out said after the fact that if we hadn't chosen to either climb in the coffin or sit on the throne one of the two that it still wouldn't have worked. I'm not sure who it would have chosen instead, maybe Sergei? rightful ruler, heart full of righteous vengeance, not much capacity for cruelty inside of a sword but nepenthe makes it work. Point is, short of him just saying "no, because I say so" we had ticked all the boxes, he was out of self-consistent reasons it couldn't.

You're also acting like our method is the only way to remove a demiplane. Protip one is not nearly as method specific as the rest of them. Like, did you even try getting an astral dreadnaught or elder morkoth to eat it?

I'm not saying this is something every play group should try and accomplish while playing through the module, I explicitly said we were coming at it in T4, it was like our 4th module that campaign and really part of an unscheduled detour hunting an entirely different dark lord the actual BBEG. I'm just saying, it's D&D, it's a game of infinite possibilities, if you really wanted to change something you could always come back several levels later, with a few big favors from high places, and really tear shit up.
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New thread

>>97627946
>>97627946
>>97627946
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>>97599188
Should plate armor render you impervious to most weapons like real life?
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>>97627154
>I understand it from a purely narrative sense. Like its something that works in a movie, a book, or a tv show.
It absolutely does not. The only reason they do it that way is to avoid saying "Strahd got ganked in 1983" and losing the character forever.
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>>97626914
take Magic Initiate for either Cleric or Druid or a multiclass dip of 1 level into either for access to Sacred Flame, Produce Flame, or Starry Wisp. Starry Wisp is probably the best one here flavorwise and none of these options require you giving up too much, you don't want to spread yourself any further than you need to as Monk because every level just makes you that much stronger and you already need three ability scores to be good at minimum just to function

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