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Hollow World Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97599188

>TQ
What is your favourite old setting to use in 5 and why? You ever actually get to play it? Some tier list I found, probably missing a lot of good settings. Go for it anyways though https://tiermaker.com/create/rank-the-official-dandd-campaign-settings-1123833
+Showing all 246 replies.
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My favorite is Mystara for a kitchen sink setting. Dark sun for something more interesting.
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>>97627964
>Mystara at anything other than the top spot.
L list.
also i hope mystara is left alone by wotc, it is too good for them.
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>>97628059
I didn’t order the settings within each tier. Had I done so it would be Mystara, Dark Sun, Eberron.

Mystara will never be touched by WoTC. Too much potential to claim
>Muh cultural appropriation
>Muh racism
>Muh showing other cultures in anything but a good light
Mystara is safe at least for now.
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>>97627946
How can I convince my GM that Forgotten Realms: Heroes of Faerûn is official for 5e 2024? i mean.. It is, right?
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>>97628114
>Mystara is safe at least for now.
They're seemingly coming for dark sun. Hopefully they don't. Let Mystara & Athas remain untouched.
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>>97628184
They have already fucked planescape, spelljammer, and FR. I would be shocked if they don't make a watered down "non-racist" version of Dark Sun with all the slavery removed. It'll just be 5e with different hats basically
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>>97627946
I've only played Eberron and Dark Sun. I enjoyed both, but I like the options Eberron gives for character creation too much.

>>97628184
Something tells me it's going to be a collection book as opposed to a full setting book. Like a "DnD Allstars" so they can make money from it without addressing the problematic stuff.
People can always ignore it. I believe the 4E version is generally disliked. Pretty sure /tg/ would all still ban Tieflings despite them officially being in the setting.
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Is anybody else here in a Dark Sun game right now, or is it just me?
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>>97628340
It's on a break but I`m playing a psiwarrior in a game atm. It's 3.5 instead of 5e.

My current game is 5.5e and my own setting
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>>97628340
I'm currently playing a Tiefling Templar in a 5E conversion.
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>>97628340
Mine fizzled out about a month ago, unfortunately. It was fun, though.

>>97628516
>a Tiefling Templar in a 5E
You're definitely not playing Dark Sun. Dark Sun is cut off from the outer planes. It is not possible for there to be Tieflings. Whatever the hell you're playing isn't Dark Sun.
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>>97628528
4E says you're wrong.
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>>97628528
>>97628546
I'll do you one better. The original 2e box set says you're wrong.
Especially since all you need for a tiefling problem is for one fiend to have been there at any point historically, because the lineage can end up laying dormant and cropping up randomly within populations.
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>>97627154
>Nothing has pissed me off more than CoS's ending.
>
>I understand it from a purely narrative sense. Like its something that works in a movie, a book, or a tv show.
He just dies in Ravenloft I6. There's even a happy ending in box text. It's faggot corpo shit, ignore it.
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>>97628758
Anon from the last thread-

Honestly, in my spite fueled autistic crusade and dissection of this module, a large majority of it, to me, would be so much less rug-pully and bad faith if they just gave the players more than one option for a win condition, or were honest about the futility of destroying Strahd.

If, as a designer, the BBEG is so Big, Bad, Evil, and narratively immortal, it begins to border on a concept that shouldnt have a statblock. Youre now getting into the realms of something analogous to Cthulu. You cannot destroy Cthulu, you can only minorly hinder his eternal schemeing.

To that end, just have an NPC that makes it crystal fucking clear at the impossibility. That theyve lived through one of these cycles of Strahds destruction and that destroying him, at best, eases the suffering and provides a temporary exit for those who wish to take it.

And to that end, create a MacGuffin that the party can put together (like the Ravenloft Fortune mechanic) that will just yeet them, but only them, out of Barovia.

Now you give your players a choice;

Do you pick the hard route that youve been told is ultimately futile, but can provide salvation to others?

Or do you pick a slightly easier route that is inherently more selfish in it's success and only serves yourself and your friends?

Now at least if the players dont feel like the GM/Designers smuggly get to "Nuh uh you ACKSHYUALLY dont get to kill my super duper dark lord oc cuz the Dark Powers actually gave him death immunity nahnahbooboo I still win."

The game hypes and really drives home the feeling that youre making a difference, ultimately just to shove a massive dick in your ass right at the finish line.

At least in settings like WHF or Dark Sun, it holds no reservations in makong it obvious and pronounced that you CANNOT make a difference. That heroism on anything but a scale of your immediate sphere of influence borders on the impossibly magnificent or the magnificently impossible.
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>>97628758
Then he came back in ravenloft 2: i10, in 1986 so like hes just very popular and they don’t want him perma dead
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>>97628863
Yeah, TSR were also corpo faggots.
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>>97627946
This link has nothing for including 3rd party settings. So!:

> S tier
Planescape, Monsters of Murka

> B tier
Nyambe, Dragonmech

> C tier
Forgotten Realms, Dragonlance, strixhaven?, Spelljammer?

> D tier
Eberron, Ravenloft,

I will admit, I don’t play a lot of D&D specifically. I think Eberron and Dragonlance are about it. But I populated it based on how I would feel about running/playing in the setting

By the way, I hated Eberron and no, I can’t really articulate what specifically about it was pissing me off the whole time.

Ravenloft, as I mentioned last thread, is just too much of a bitter, cynical, and misanthropic setting to ever be seen as satisfying. If I wanted bleak, grimdark, I’ll play Dark Heresy; at least then I’ll get to use comically over-the-top weaponry.

Forgotten Realms and Dragonlance are fine. Nothing especially noteworthy, but nothing particularly offensive. They’re just good “generic high fantasy” settings a DM can pickup and run with if they don’t have the time or inclination to make their own. I’d probably also stick Wildmort in here too, I mean, yeah Critical Role, but it still just seems like another safe, generic fantasy setting to me.

While I can’t find anything specifically wrong with Spelljammer, the problem I’m having with it is that, all I’m thinking is “I could just be playing Star Wars or Star Trek”. Strixhaven is kinda in the same boat, hard to not constantly be comparing it to Hogwarts.

Planescape just feels like it has infinite possibilities for some cosmic-scale adventures pretty much from the word “go” as PCs journey through Heaven, Hell, and the full cosmology of every major religion and mythology real and fictional (as in its a fictional mythology, not the… you know what I mean). Can’t think of too many settings where the party’s Half-Orc Barbarian can lose a drinking competition to Thor himself and that’s a perfectly normal thing to have happen.
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>>97628860
>At least in settings like WHF or Dark Sun, it holds no reservations in makong it obvious and pronounced that you CANNOT make a difference. That heroism on anything but a scale of your immediate sphere of influence borders on the impossibly magnificent or the magnificently impossible.
That's why I love playing noblebright in those kinds of scenarios. Even if it doesn't make a difference to the setting, it makes a difference to the people we helped short of GM pulling a Final Destination on the NPCs we saved. The fact that any temporary difference was made at all makes the players' efforts feel that much more impressive, and might even fuel a tale of great people that were able to stem the tide of darkness. If only we were all capable of killing a daemon in combat or making the sorcerer kings bleed, we could aspire to be a JRPG party that can overcome the unconquerable forces orchestrating the suffering of the world by guile, wit, strength of unity, and a love for others.
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>>97628878
Oh, as to those 3rd party publications:

> Dragonmech
It’s high fantasy Battletech. What more needs be said? Dragons, magic, and big, stompy robots.

> Nyambe
It’s high fantasy Africa. https://www.youtube.com/watch?v=mk5Dwg5zm2U It’s different, exotic, and includes some interesting new mechanics, like extreme heat & magic-resistant diseases.

> monsters of Murka
It’s a high fantasy satire of America. It’s gloriously stupid and absurd. But the way I see it, the reason your group is getting together every week, ostensibly, to unwind and hang out with friends, you’re all already cracking jokes and being silly anyway. So why not just drop the pretense and just use a setting that’s already wearing the clown shoes?
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>>97628184
I’m still incandescent with fury over what they want us to accept as a psion.
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>>97627946
>TQ
I’ll be honest, having been playing some version of D&D for over a decade and a half, I can’t remember the last time we played in an officially published setting. I read the Dragonlance books when I was a kid, one of the other members of the group played BG3, but, other than that, it’s been homebrew settings all the way down.
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>>97629041
>> Nyambe
>It’s high fantasy Africa. https://www.youtube.com/watch?v=mk5Dwg5zm2U It’s different, exotic, and includes some interesting new mechanics, like extreme heat & magic-resistant diseases.
Nyambe is good. As somebody who has read a bunch of African myth/history to broaden my horizons, it's by far the best "fantasy Africa" supplement where I can see the inspirations and it makes tons of deep cuts. So many of the others are Wakanda or "barbarian tribes with spears" or some combination thereof.
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>>97629242
Absolutely! Honestly when I saw it, I was really worried that it was gonna be “archmage Livingston in unga-bunga land”, I was pleasantly surprised to find that it was far from it. Definitely worth the $1.00 I spent to get the book.

Only real downside is that it was written for 3.5, which is fine if you’re playing Pathfinder, but if you want to run it in 5e, it’s gonna need to be converted.
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Made some servants of Juiblex for an upcoming cultist temple I'm running, would love feedback on these monsters. Some are homebrew NPCs, some are homebrew monsters, the omox demon is a conversion from Pathfinder. Nothing is too nitpicky. I'd appreciate the feedback before I go ahead and print these out to put in my DM screen.

https://homebrewery.naturalcrit.com/share/eNNQoLyz9X4o
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>>97629039
Oh cool I didnt know it had a term/slang. But yeah I hold a similar sentiment.

To use Call of Cthulu as an example, the point of the game is not to beat Cthulu. You basically cant. He is Cthulu. He is so much more powerful than anyone could fathom.

But what you can do is stop your local cult from causing trouble. You can save that kidnapped sheriff from being sacrificed. You can find the weird ancient tome in your library and destroy it, banishing the weird eldritch squid demon thats living in the sewers and eating people.

Have you stopped Cthulu? Fuck no. You havent even done a percent of a percent of a percent of anything meaningful to his master scheme of conquering the cosmos.

But who fucking cares. Thats not the point. The point is your community. Your friends. The local middle school. The senior center. You SAVED those people from the squid monster. You KICKED the cult out of the town and brought back some sense of normalcy and peace. And even if the infinite darkness of Cthulu and his evil exist, it doesnt matter. Hell, it may have NEVER mattered to begin with.

But the game and the narrative achieved can still feel good. You still feel like you did something.

Thats why I despise CoS. Because rather than let you high five and bask in the smallest of W's, the designers are such massive selfmastubatory faggots that they just HAD to get the last word in.

You did NOTHING.
You achieved NOTHING.
Strahd will return. The cycle will continue. Even when you win, you LOSE because if I let you win then the setting isnt grimdark edgy miseryporn enough.

Its so fucking bad faith.
It reminds me of That Kid on the playground. The one who would just make up rules or bullshit because he had to win every game. And if you pushed back he'd just throw a tantrum and say he doesn't want to play anymore.
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>>97629947
There are small Ws in the epilogue of CoS, you just don’t get to kill Cthulhu ?
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Were making Star Wars homebrew with friends.
Should we make Wookies like +2 Str, Dex, Con
Or do we make them so they have racial which gives them double the Str, Dex and Con attribute rolls? Protip they can not wear any Armors.
An other possibility is they get -3 AC for all Armor they wear....
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>>97630231
> We’re making Star Wars homebrew with friends.
Don’t run it in 5e, EotE already exists and is far better suited to the kind of pulpy, cinematic tone of the setting.
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>>97630060
Not really, every online recap I’ve ever seen for CoS suggests that there is no win, and no happy endings. And not in the “well in a hundred years or so everything’s gonna slip back into the old status quo.” Where, yeah, kinda sucks but you gave the people of Barovia some long respite, and besides all the NPCs you actually cared about would’ve died of old age by then anyway. NO! You will get to watch in real-time as your good works sour and distort and twist until everything is just as sucky as when you started, if not worse (because for whatever reason, when you fuckup, THOSE will stick around for a long time to come).

But the really funny thing is, we’re talking like it’s clear course of action to get the “good” ending, it’s not obvious at all how to get that good ending. The adventure does everything it can to make the “right” choices as hidden and unintuitive as possible. So most likely unless the players read the campaign book ahead of time, they’re likely going to stumble into one of the numerous bad endings thinking they were on track to get the good one.
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In my CoS game I gave them a choice go permanently destroy the plane of Barovia. They chose not to because there were people there that would have died nesides Strahd. Instead they set up a base to fight him if he ever came back.
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>>97630419
> because there were people there that would have died nesides Strahd

Who? I thought all the people in Barovia were just soulless effigies impersonating the long-dead denizens of Barovia?
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>>97630060
The only small W is freeing a handful of decent people and freeing Ireena/that iteration of Tatyana.

Everything else goes back to how it was at the start of the campaign. The only thing I might concede is you MAY have broken the Tatyana Ressurection cycle, but I dont think so because thats part of Strahds torment.

Your ultimate victory is saying that you survived. Plus like 75% of the NPCs you meet in CoS are slimey dickheads you wouldnt care about saving. Woot I guess.

>>97630394
Brother don't get me started about the Krezk pool or that entire town in general. Or the fucking symbol of Ravenloft. Theres so many bad faith gotchas that will soft lock you out of the "good" end and I use that word so fucking loosely.

>>97630479
IIRC its either 50/50 or 66/33 Soulless/Souled. There are people with souls born in Barovia, I believe theres even a chance a Soul Baby can be born by Soulless parents but its very very rare and I think its implied it comes from one of the wandering souls of past adventurers "imprinting" on the child. Thats why the Tatyana cycle keeps happening.

When you "save" Barovia, anyone who leaves and has a soul is fine. Anyone who doesnt gets ashed the second they cross over.
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is there a reason not to take Artificer at level 1 for a Wizard build?
>Con save proficiency
>Higher D8 Hit Die
>Medium armor and Shields
>Access to Guidance, one of the best cantrips in the game, and Cure Wounds, which patches a hole in your capabilities by giving you an off-brand healing option
>Lets you choose to go further into the class for 2nd level spells like Aid, access to magic items without having to rely on your DM, and strong-as-fuck subclasses that do things like give you at will cover and temp HP for your team or no-STR-requirement heavy armor
>don't even get gimped that much because it's always rounded up in multiclassing unless you're going super deep
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>>97630419
Isn´t that what happens if his Dark Power gets offed permanently? I think it was some sealed away deity in a crypt somewhere over there?
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>>97630581
As far as I know, the dark powers are the unknown gods of the domains of dread. And each domain is the personal hell of its dread lord, which they do because the dark powers find fucking with these assholes entertaining.

For Barovia, Strahd is its Dread Lord. So if Strahd were ever permanently vanquished, escaped, or just got too boring, then there’s no point to keeping Barovia around and it would be erased; swallowed up by the mist and obliterated so a new domain can take its place.

Of course Strahd is such a thirsting gooner that it’s incredibly unlikely the dark powers will ever get bored with fucking with the guy so they’re never gonna let Strahd stay dead. And frankly, the guy deserves this hell he’s in.

I got VRGtR and there’s a different domain of dread that is actively having this happen.
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>>97628181
Why are they claiming it's not, and why is it relevant?
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>>97630580
Not being a munchkin is a solid reason.
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>>97630655
That one recently arrived in the mail. Maybe I should crack it open as well
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>>97630689
all artificer does is make wizards better at doing all things wizard, if you want to munchkin there are far worse offenders
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>>97630581
RAW, there's no explanation, I believe.
You technically can destroy the sarcophagus, but its never expressly stated this does anything.
They arent even really gods that are in there. Its more like a piece of a Dark Gods power frozen in amber.
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>>97630581
I don't think so. Ravenloft is the ultimate asspull you still lose setting.

Even if you escape the mists drag you back after a few days.
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>>97630730
It astounds me how much modern audiences, particularly if we want to poke fun at the Reddit Theater Kid Be Nice To Me crowd love Curse of Strahd despite this exact fact.
If I remember correctly, Ravenloft was essentially created with a similar philosophy of Tomb of Annihilation, basically "I fucking hate my players."

The designers were so sick of their players succeeding in quests and combats that they just made an entire demiplane of Fuck Yourself. I swear I read that in one of the original Ravenloft adventures you have like a 60% chance of meeting a mindflayer right at the beginning of the game and if you do he'll essentially instawipe the party.
It is a setting literally born of seethe and malice.
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>>97630782
i dont think there's a mindflayer in Barovia in the i6 module, perhaps youre thinking of something else?
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>>97630664
I just want access to more feats as options and maybe try out the subclasses that came out in 2025. Look, my GM isn’t as strict as I make it seem, he lets us play with subclasses or races released between 2014 and 2024 as long as they’re not as overpowered as the Twilight Cleric, in his opinion.
He’d probably let me use this new material, or maybe not. I’m just asking to let him know it’s official and to have some backup in case he goes with the ‘maybe not."
>Why are they claiming it's not?
I have no idea. He seems convinced it's some kind of prototype or something. My GM generally seems convinced of things that aren't actually true.
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>>97630782
While I can understand the reasoning behind it, that sounds like the reason why I hate the Lady Of Pain so damn much
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Are there any mtg settings you actually want to see sourcebooks for in dnd? Idk about you but theros didn't really do it for me.
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>>97630905
you also hate anti magic zones?
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>>97630923
Bloomburrow.
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>>97629947
Yeah, I think it's inverted from the term grimdark. Instead of being depressing and in apathy goes for the easiest, most garbage behavior possible because positive change isn't possible, it's optimistic and in sympathy goes for the hardest, most kind behavior possible because positive change is possible. Mixing a setting of one and a character of another is immediately interesting because one has to break.
>>97630516
>Theres so many bad faith gotchas that will soft lock you out of the "good" end and I use that word so fucking loosely.
How so? I'm in the midst of playing through CoS myself, but the DM has stated he's changed a lot of things. We've also collected so many artifacts and followed so many prophecies that we're not changing course from fighting him in the next few sessions, so I think I'm safe from getting too spoiled, presuming I don't just forget.
>>97630923
Ravnica again. There's not really another plane that I'm particularly interested in getting extra details for besides maybe Shandalar or Tarkir in terms of wanting a solid map. Plus, when WotC puts out a new sourcebook on an established setting, I get more things to pick and choose from for my games instead of having to carve out what little they've included in the base product.
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>>97630923
Not really, I find the mtg settings pretty bland. Maybe homelands for the luls
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>>97630905
> why I hate the Lady Of Pain
Why? If used correctly she’s basically a non-entity. Wandering around Sigil generally not interacting with anyone. The only reason she’d be engaging with the party at all is if one or more of the PCs have gone completely out-of-control murderhobo psycho and the GM is about to “rocks fall” the disruptive little shit(s).
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fite me
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>>97631136
What is all that? I just play in the setting that the GM creates and thats it
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>>97631164
>What is all that?
The settings in the tiermaker linked in OP.
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Can beings with Truesight see illusions if they want to? For example, a floating message via Minor Illusion?
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>player i suspect of cheating with online rolls has a miraculous stretch of statistical anomalies that places him several orders of magnitude above the expected value
>he shows up in person and suddenly rolls exactly at or slightly under the expected value in almost the exact same number of rolls
wow, what a crazy coincidence!
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>>97630923
Anon, WotC is busy trying to convince everyone that MtG doesn’t even have settings.
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>all the other players shut up and skip their down time to listen to the big comedic twist in my story then they all burst out laughing and I ace all my rolls
It was pretty cool, I like this game I think.
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>>97630923
No, in fact I'd rather see them separated again, because the implication that Planeswalkers exist in the DnD multiverse means that there's a bunch of super-mages who make the DnD casters look like children playing with toys, but who just ignore everything going on in "those planes."
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Anyone got a link to the pugilist from dnd beyond?
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>>97631599
fiveE t00lz my dude
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>>97630923
Mirrodin. And none of that New Phyrexia bullshit. Give me Mirrodin Pure.
>>97631464
Pre-mending walkers were gods. Post-mending walkers ain't shit. Pic related would have trouble against a single level 5 wizard.
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>>97631348
Yeah that's why I use an online dice roller. Nobody can cheat when we're all watching. It's more fun for everyone. As DM I often roll in front of everyone too.
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>>97630980
This but unironically. Homelands had terrible mechanics but a good setting. https://archive.org/details/homelands-on-the-world-of-magic-the-gathering/page/n45/mode/2up
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"Settings"? Are those like campaign frames from Daggerheart?
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just had a session where the dm made the bbeg slowly... turn by turn twists a chars neck till it snaps taking damage each turn without a save while the party trying to save them watch's and if they took too long with there turn more damage was done to said chars neck. there excuse for doing this? the player just wanted to change to a different char and this was the surprise of the session
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In tonight's session, goblin bounty hunters attack Phandalin with the sole goal of stealing the player characters' vast wealth.
Testing "Horde Stat Blocks" from the recent Dungeon Dudes video.

Fuck it, I ain't making a battle map, the town map will do.
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My character? The tallest, the most handsome, with the brightest eyes and the most perfect hair, the smartest and most brilliant of them all...
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>>97632246
I've done something similar before and it was quite fun. A creature that grapples, then uses a legendary action every turn to hack away at the grappled PC. Instant intensity.
But it wasn't the BBEG, and it was reasonably kill-able.

I would hope for more from a BBEG. Something grander than killing one person.
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>>97630782
I6 Barovia isn't a Demiplane. That's why it's surrounded by magic fog. To explain why you can't just leave. Since it's just in some mountain valley so you could just walk out.
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>>97632292
> Barovia isn't a Demiplane.

Actually. It kinda is. It’s part of the domains of dread, it’s a weird corner of the Shadowfell where some unknown cabal of evil deity(s) have imprisoned just the most god-awful people to torment for all eternity.

The real Barovia may just be some mountain village, but what Strahd is trapped in is functionally a Demi plane made in the mirror image of Barovia to serve as both HIS specific prison and personal hell. If Strahd tried to leave by just walking out, he’d end up exiting the mist right back in Barovia. Now this isn’t the PCs’ prison, so in theory they could just leave. But Strahd has some power over his prison, and if Strahd wants you to stay, then the mist will keep you there as surely as it keeps Strahd in.

That’s why pretty much every ending of the adventure requires killing Strahd, because even if he’s just going to come back, the lapse in control gives the PCs the opening they need to successfully walk out and not get sucked right back in, since by the time Strahd resurrects, the PCs will, hopefully, have traveled beyond his reach.
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>>97632400
We're talking about I6 Barovia, i.e. the original Ravenloft supplement from 1983. You're quoting lore bloat, thus words like "Shadowfell" (not invented until 4e).
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>>97632246
I'm thankful I never fully understood wanting to swap out a character. Backups, sure, but I make my character with the intent that they continue their story. If that story takes them out of the plot for a bit, sure, that's why I have backups. I still want to play the character though, having them killed off when they didn't have to be is needlessly cruel and unimaginative.
As for the slow kill, yeah that's excessive just to tag out into a different dude. I agree with >>97632268 that a slow-kill enemy like a Darkmantle or Cloaker is great for instant stakes, but not for a BBEG. BBEG getting involved personally should mean he's getting even or the party risks wiping, and when the BBEG gets even it's efficient. A sadistic BBEG can even get frustrated that he's gets the kill too quickly, so the remaining guys have to make up for it with extra sorrowful mourning or promising not to die.
On that note, I had a MBEG with a magic gauntlet that could crush whatever it's holding. The idea was he'd beat down the characters, get one trapped or petrified, grab them, and then demonstrate by turning an extremity into gibs or gravel depending on their state. They're powerful enough for Regenerate, but they're certainly not preparing it and it won't work so well if they make him mad enough to turn half a neck into salsa or sediment. Sadistic, brutal, exactly inefficient enough for a fighting chance.
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>>97632402
>lore bloat
canon lore is 5e right now and this is the 5eg, please stay on topic
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>>97632426
5e lore is almost universally worse than every previous edition's, so why would anybody use it?
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>>97632434
>5e bad
i disagree but go ahead and tell us about the ultra cool i6 ravenloft module that's 36 pages or so
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>>97632439
Well, for one thing, when you killed Strahd at the end, he was fucking dead instead of just reforming two minutes after you left the room.
>>
>>97632460
true, which is why he came back in i10 The House on Gryphon hill
>>
>>97632476
Not canon to I6 which is what we were discussing. You even specifically pointed out it was 36 pages, implicitly complaining about the lack of material, then you try to add in extra material to make it bad. Nice try, thanks for playing, you lose.
>>
>>97632488
>i got told i was wrong by the immediate follow up module written by the same original authors and it contradicts the theory that strahd stays dead and 5e bad -- must cry about
>>
5e Ravenloft is shit, 3e Ravenloft was based
>nonhumans automatically get social penalties
>racism was the default
>objective good and evil
>Strahd wasn't a bi faggot, he was super straight
>>
>>97632500
>>97632488
>>97632476
>>97632460
>>97632460
>>97632402

I mean, keeping that in mind, it is a way to give players who are bummed out by the ending they got in the 5e adventure by having them escape the domain of Dread Barovia and ending up coming out into the “real” Barovia, the one from the original module. They see a brighter city living under the crumbling ruins of what used to be castle Ravenloft. The NPCs that the players grew attached to and left behind? They’re here in town, living their best life as the true version, and not a soulless doppelgänger; sure having never met the PCs before in their lives, but still not suffering, in fact have never suffered, under the rule of Strahd.

It’s bittersweet sure, but it’s better than the “Ha! Ha! Fuck you” ending the default adventure guides you to.
>>
>>97632500
Sorry, are you complaining about I6 Ravenloft being too short, or about content in a completely different book? You have to pick one. You can't say both are bad, dipshit.
>>
>>97632500
>>97632563
Also, Tracy and Larua Hickman were also credited on Curse of Strahd, so I'm not sure why you think that matters lmao.
>>
>>97632575
so 5e canon is correct in that strahd can come back like he did in ever edition since his creation?
>>
>>97632402
> We're talking about I6 Barovia, i.e. the original Ravenloft supplement from 1983.

Uh, no. This is a 5e thread, we’ve been talking about 5e Ravenloft this whole time. Who the fuck told you we were talking about the original?
>>
>>97632727
See:
>>97630782
>If I remember correctly, Ravenloft was essentially created with a similar philosophy of Tomb of Annihilation, basically "I fucking hate my players."
>
>The designers were so sick of their players succeeding in quests and combats that they just made an entire demiplane of Fuck Yourself. I swear I read that in one of the original Ravenloft adventures you have like a 60% chance of meeting a mindflayer right at the beginning of the game and if you do he'll essentially instawipe the party.

>>97632292
>I6 Barovia isn't a Demiplane.

Being an illiterate dipshit then going "UHH it's the 5e thread" does not make you smart, fuckwit.
>>
>>97632582
It is how they intended it yes. But they didn’t rub the players’ noses in it like the 5e module. CoS needs a competent DM like I said last thread or else as written there is a lot of retarded shit.
>>
>>97632791
5e CoS just skips the meme of telling you killed him then printing the next book and bringing him back, they both did the same thing as fucked with the story except 5e is self contained fu
>>
>>97632826
Yes, that's what I said...

I ran CoS but I genuinely would enjoy playing a campaign of it as a player. The locations of the tarot cards would be different. When I was DM I made a shortlist of them then rolled for it, so they weren't bizarre shit. I do wonder, do people actually randomise it or do you choose?
>>
>>97632563
>You can't say both are bad
Both ARE bad. Only the lowest common denominator retard slurps up """official""" lore.
>>
>>97632893
>both aren't bad, theyre actually just a repeating meme of the same shit
>>
>>97632826
>5e CoS just skips the meme of telling you killed him then printing the next book and bringing him back
I don't have to buy the next book.
>>
>>97632910
Why did you greentext like a retard?
>>
>>97632969
>you dumb?
>>
>>97632994
Thank you for proving my point.
>>
>>97630580
you still lose a level of max spell size progression. only spell SLOTS are unaffected.

artificer spells MUST use a Replicated item or artisinal tool, if hands matter for some reason.

Wis is sometimes more important than Con save. Depends on your spell selection. An evoker isn't concentrating as often as a conjurer, but can do a lot more damage if mind controlled.

Artificer's don't get Insight and Religion, and you get +1 skill artificer is your secondary.
>>
>>97630580
Flavor. Sometimes I just want to play a skinny nerd running around in a dress, I mean robes.
>>
>>97633060
uh...
>>
>>97631348
have you considered he's just not worth playing with?
Cheating when there's something on the line is one thing, but who cheats at fun? Who cheats when the journey is the experience? The whole point of the dice is the surprises, the twists and turns, if you're gonna start fucking with the dice just go write yourself a fanfic about your precious donut steel OC.

>>97630516
Can you imagine you leave barovia with your wife and she just fucking powderizes, and suddenly you realize no real creature has ever loved you, never once in your life, and you've been fucking the equivalent of an anamatronic sexdoll for the last 20 years?
>>
>>97633075
coders are IRL wizards.
"coding socks" is a thing.
are you really so surprised there's a fantasy wizard equivalent?
>>
>>97633075
>you've been fucking the equivalent of an anamatronic sexdoll for the last 20 years?
It's pretty obvious who the soulless ones are. If it was a loving relationship I'd be pretty sure she had a soul. That being said a soulless sex doll is probably better than my cunt of a wife I have now. I'd happily take a soulless sex toy who just does what she's told over some worthless nagging bitch!
>>
Didn't they release a dragon warlock patron or did I hallucinate that
>>
>>97633032
Spell progression slowing down isn't that bad if the tradeoff is worth it, though that's entirely based on the character. If you're a CHA-based caster, then taking a level or two in Warlock will make up the difference at least in damage if not utility solely from Eldritch Blast scaling. With Art/Wizard it's a judgement call on whether you think giving up higher-level spells is worth all the extra stuff, though it does necessitate two levels to get access to a +1 Wand for casting all your spells through or even your Arcane Armor if you go Armorer (costs 3 whole levels though), and most casters that aren't taking Resilient for the Con. would probably take War Caster. Could also take Acolyte background if you want the extra skills, though the pool you get from Cleric Magic Initiate is also overlapping with the stuff you'd be grabbing from Artificer anyway. Wisdom prof. loss hurts more at higher levels and at that point Wizards are pretty much able to work around most issues with spells anyway, though it's still dangerous. I personally think you have a point, I ultimately feel it's down to preference on if you want to have a less painful early game at the potential cost of your mid-late game, though a properly built Wizard at that point should still run into few issues. You could also alleviate some problems just by taking Divination Wizard, but that's just more minmaxing.
>>
>>97633216
ah, forgot that War Caster RAW specifies "weapons or a Shield in one or both hands" so if your DM is particular about that (but not about you doing the Art dip in the first place) then you'd actually need the 2nd level for the + 1 Wand
>>
had an idea for a "Starchild" build, going Aasimar and taking Light Cleric and then mixing in 3 levels of Circle of Stars Druid, I like the concept but you guys tell me if I'm wasting my time being redundant
>>
>>97633196
I don't see one.
>>
>>97633266
looking at this list I think it's pretty stupid that Undying was genuinely so bad they said "sorry" and just did Undead as a better version of it while we still haven't gotten a Dragon Patron, that feels like an obvious one for them to have put in Fizban's or something
>>
>>97633196
Someone made one. I forget who. I've seen a few versions. Sorcerer has a dragon subclass so maybe that's why they didn't make one.
>>
If I want to turn off my brain and just have an (Eldritch) blast, which 5.5e subclass should I go for with a pure warlock?
>>
>>97633292
hexblade, higher AC means you live longer to blast more
>>
>>97630923
Zendikar or Tarkir, I suppose. Maybe Ixalan or Ikoria.
>>
>>97633686
holy based
>>
>2024 warlock spell list
>still no ray of sickness
>still no bestow curse
>still no evard's black tentacles
>still no insect plague
>still no contagion
>still no planar ally
>still no wish

Why live?
>>
>>97633292
Great Old One has the best blend of combat and social related abilities.
>>
>>97632563
>You can't say both are bad, dipshit.
That’s the most retarded stance imaginable. Even if one is preferable to the other, they can still both be bad.
>Would you rather be castrated or executed?
>>
I really like the idea of my Swords Bard using a spear as her primary weapon, but she's got an 8 in STR. Is it worth picking up a level in Monk at some point to let me use a spear as a DEX weapon, or is part of her character arc going to be realizing that she should play to her own strengths instead of trying to be someone she's not?
>>
>>97628340
I wish. Been wanting a Dark Sun game for ages.

>>97628559
There's an entire 2e module dealing with a literal extraplanar Githyanki invasion.
>>
>>97634261
You should have a custom spear made that uses all the rules for rapiers.
>>
>>97634719
I could ask my DM about this. I think for now I'll still be able to get mileage out of a regular spear with True Strike and then once my level is high enough I can Throw the spear as an opener in battle and then switch to a scimitar/shortsword. There's the rapier too, but I don't know if that fits the flavor of the character as "military chronicler in training looking to get some practical experience by adventuring".
>>
>>97634261
>Swords Bard using a spear as her primary weapon
Mechanically or visually? Because flavor should be free usually
>>
Had a crazy, maybe stupid idea for an adventure, possible campaign, involving the Domains of Dread (I’m reading through VRGtR and got the idea)

The first part (and the catalyst) sneaking into Barovia to conduct a heist of sorts.

What are they stealing?

Barovia

Kind of.

So a large element of this is crafting a powerful artifact using a piece of amber. While in a domain of dread, if used successfully it would do the following:
- it effectively creates 2 copies of the domain, 1 still under the control of the dreadlord and the other, effectively, now belonging to the PCs, this second one then gets whisked off to a new plain where it would be, geographically grafted onto any other pirated domains creating one continuous realm. Now 1 unintended side effect of the artifact is that some of the original denizens will get dragged away with the copy and some will remain within the Shadowfell and under the Dominion of the dreadlord.

So the greater potential plot would be going from dread domain to dread domain pirating copies of them so as to grow their own new realm (which, while still dangerous places, are utterly devoid of the nightmarish malice the old domain was defined by). All the while having to brave whatever hell the domain contains while they set up the ritual, not the least of which being dealing with the dreadlord (because the ritual won’t work if the dreadlord is actively fighting against it) so they need them to be complicit or incapacitated ahead of time. (The first arc in Barovia is meant to run parallel to a party of NPC adventurers running CoS so Strahd will conveniently be out of the picture when it happens).

Sound interesting? Or convoluted and “missing the point”? Because part of me is thinking that it’s a bit over-the-top and not in the spirit of those kinds of stories
>>
>>97635151
My autism won't let me seperate flavor from mechanics, at least not when it comes to weapons acting like other weapons.

Something I think I will broach with the GM is homebrewing something like a Naginata for me. It'd be two handed, Finesse, and have Reach.
>>
>>97635680
Forgot to say, 1d8 Slashing seems appropriate for the damage.
>>
>>97634166
Warlock is such a DM-intensive class for this exact reason. The patron/warlock relationship is super vague, but should provide an extent of customization that the PHB simply doesn't offer, so ideas as small as Summon Celestial for a Celestial-pact warlock have to be homebrewed or done old-school Find Steed sidequest style. Great for the Monty Haul DM that knows how to give their players fun things, less great for the noob DM that sticks to RAW because they won't be able to keep the game consistent otherwise. Great fun to ask a patron for a quest for being allowed to upcast spells using Mystic Arcanum slots, less fun to be stuck with a pushed Flame Strike that never gets better than a Fireball of the same level.
I'm just glad that WotC changed Major Image's upcast to stop discriminating against warlocks.
>>
so which class combos are actually the best for multiclass gish setups now
personally think that the Charisma casters get it the easiest RAW mostly because of Warlock dips but True Strike actually being good now means it's not really necessary unless you really need that all-in-one weapon spellcasting focus
>>
i need some more encounters ideas for 1-2 sessions in NG/CG upper plane (elysium/pf elysium/nirvana/whatever, I'll homebrew a mix of whatever serves the purpose). the PCs end up there by accident and their objective is to leave

some things Im considering
- the players have to succeed on very low dc or really not want to leave. eventually im hoping a single PC will be dragging the rest of the group along
- an orchard of primal fruit trees, tended by guardinals. one of the pcs is cursed with hunger so he'll probably ruin it and have to make amends
- a swampy/marshy area guarded by the guardinals (aka Belierin), which is the prison of a hydra. maybe they have to travel through there to exit
- an old man who can help them escape but doesnt remember any of his magic. he was an incredibly evil wizard who is now just harmless from staying so long on this plane. if the party tries to cure/restore his memories to escape, they unleash a terrible evil
- a hive of thriae. maybe the guardinals want the party to retrieve their honey in exchange for help or ruining the orchard. the thriae want treasure or a mate
>>
>>97636051
my favourite gish is just taking pretty close to equal spread of both the fighting class (or rogue) and the spellcasting class, that way you get the best of both worlds, and just taking a level in each as you go.

cant go wrong with a f/w
>>
>>97631136
>Dragonlance that low
I hate you
>>
>>97636924
>they encounter a lowly fiend 'spy' terrible at their job
>they meet a filthy rich nobleman hunter with entourage, he wants to hire them to help him hunt down a unicorn
>as they travel through slithy toves they suddenly hear the burbling of a jabberwock
>>
I need perspective:

I joined a new group, as a player (which I rarely get to be), and it’s admittedly only been in the group for 2 sessions, but so far I’ve learned:

> they don’t track weight
> they don’t seem to track rations
> seems like the DM will hand wave the effects of naturally dark environments and the need for light sources
Which, kinda sucks because I wanted to experience actually using these mechanics from a player’s perspective. But I get some people don’t like it so I guess it’s fine.

> use digital maps “they’re more immersive”, and character sheets (except me, who printed his sheet and filled it in)
I mean… I had no trouble imagining the lines on a grid as dark corridors and caves, but whatever…

> “oh hey, anon, you should use D&D beyond to rework your character. You can get with DM so you can use his account so you don’t have to pay for it”
Admittedly my copy of the PHB is the 2014 publication, so there’s discrepancies, and the character was assigned to me (which genuinely doesn’t bother me) but I’d rather gnaw my own arm off than use D&D beyond. When I’m doing TTRPGS, I want to unplug as much as possible. Pen, paper, calculator, printed sheets, I can’t tell you how reluctant I was to move my notes onto my phone, and they’re still all hand-typed. Like, why do I need to advocate to use my own brain!?

And in the last session, my 5th level character “lost” (threw them at the boss and in the chaos that ensued of a collapsing dungeon forgot to get them back) a +1 hand axe and dagger. And I’m worried that the DM is gonna hand wave that away when I mention it. Like “NO!” My character was careless, he lost expensive gear, he should deal with the consequences of that!

What the hell is wrong with me? Am I being unreasonable? Should I just let it go? Maybe just keep my opinions to myself for a few more sessions to see if my suspicions are right? I never get to be a player and don’t want to wreck it
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>>97637255
whats wrong with you tracking your own resources / caring a torch when you enter dark areas?
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>>97637255
I was okay with the party up until D&D Beyond. My entire group used D&D beyond for my first campaign. When my friend started his game though I told him straight up

>I hate D&D Beyond, is it okay if I just use a physical sheet?
Now a lot of the other players have stopped using D&D Beyond haha

I had to fucking add a ton of my custom magic items to that shit heap of a system. I fucking hate D&D Beyond. You have to buy the books on it or else you don't get all the options. And someone got their character deleted in one of my games because his friend ended his access to one of supplements. So WoTC just DELETED his character! WHAT THE FUCK! YOU DON'T EVEN OWN YOUR CHARACTER SHEET NOW!!!!!!!!!!!!!!
>>
>>97637300
Well, nothing I suppose. I mean I still am, dwarf or not, in pitch black that extra light matters
But, I don’t know, when you know that it makes no difference ultimately (because there’s no consequence if you don’t) it feels more like a hollow gesture.
>>
>>97637377
>But, I don’t know, when you know that it makes no difference ultimately (because there’s no consequence if you don’t) it feels more like a hollow gesture.
Do you use your turn signals when no other car is around?
It's the same principle. Do it because it's right and builds habit
>>
the party is in the middle of a trench in the plane of water and gets swallowed whole by a gargantuan angler fish. what creatures do they fight inside its stomach?
>>
>>97637571
A smaller anglerfish
It's anglerfish all the way down
>>
>>97637571
ldk... the question is really hard..
take the stat block from some goblins, paint them blue, and make them a water goblin variation.
>>
>>97637571
Worms and parasites.
Giant gut bacteria.
An old man waiting to be rescued by his puppet-son.
>>
>>97637652
>Worms and parasites.
>Giant gut bacteria.
yes i think oozes but not sure which to reskin

also considering reskinning ropers or somthing like digestive system, or plants for gut flora
>>
>>97637571
Floating electric jellyfish
Flying stingrays that can bury themselves in the intestinal lining and then leap out and attack the party
Octopuses that shoot rocks out of their mouths
Parasitic tentacles that dangle from the ceiling
Whatever the fuck a Tailpasaran is supposed to be
>>
>>97637670
Throw in some aberrations, get weird with it.
>>
>>97637255
honestly as a player you should adapt to the type of DM you're working with, my DM has a 2 year old kid I'm just fucking pleased he still has the time to play with us once a week

but yeah no way do we bother with tracking rations water light, not even cover, because we actually want to get through a combat battle more than once every 8 hours
>>
>>97637255
>>97637957
Unless the DM uses the optional rules for carry weight or setting the entire campaign within a barren desert, tracking weight and rations/water is basically pointless.
A character with the minimum Strength to wear full plate can carry two spare sets of full plate and still have 30 pounds left over. That's how much of a joke tracking weight is. And instead of two suits of full plate, it can just be two months of rations instead, so food is also a joke.
>>
What would be a good class for a Judge Dom type bounty hunter character? So far I think Rogue Swashbuckler might work but I'm sure there's probably a better choice.
>>
>>97637255
not only does having the STR for plate mail mean you can just packmule a shitload of resources, Goodberry and Create Water break survival mechanics over their leg so it's not too surprising that people don't really bother with actual survival/resource measurement when a Druid or Cleric can just go "I just make the food/water", light mechanics too just because so many races either get darkvision or easy access to a light/producing cantrip nowadays

everyone just advocating for going full digital because it's easier are missing out now though I feel, it's really just so damn satisfying to crunch your own numbers and put your character together by hand, there's nothing wrong with wanting to actually engage with these mechanics and you should keep track of these things yourself like >>97637458 said because it's just a good habit to do
>>
>>97638071
> A character with the minimum Strength to wear full plate can carry two spare sets of full plate and still have 30 pounds left over. That's how much of a joke tracking weight is.

Well, 1) I accept that it’s an optional mechanic, I just wished it was used. I also said I was willing to accept that.

Also 2) I think you did some math wrong there. A character can carry up to 5x their strength score without penalty. Now if your character has a score of, say, 16. That’s gonna mean they can carry 80lbs of stuff, and that sounds like a lot, until you start adding stuff up.
For example:

Say the character was given 2 hand axes, a dagger, a shield, a studded leather armor, and an explorers pack.
So now let’s add that up
- 2x hand axes: 2lbs each,
- dagger: 1lb
- shield: 6lbs
- studded leather armor: 13lbs
And what’s all in the explorer’s pack?
- backpack: 5lbs
- bedroll: 7lbs
- mess kit: 1lb
- tinderbox: 1lb
- 10x torches: 1lb(each)
- 10x rations: 2lbs(each)
- waterskin: 5lbs
- 50’ rope: 10lbs

And since I found nothing stating that containers (like backpacks) reduce the weight, nor that wearing any of the gear lightens it, that adds up to 83lbs of combined gear. Well, that’s 1st tier over encumbered, that’s a -10’ to movement. Depending on what species your character is that can be serious. (I think it’s bullshit that 5.5 standardized movement speeds) so a Dwarf with a base speed of 25’, is now moving 15’. Kinda an issue huh?

Yeah, shit adds up fast when you start tracking it. I also don’t get what people are complaining about with “too much time bookkeeping”, itemizing that whole list took less than 5 minutes, and after that it should take less than one because you’re only adding/subtracting one or two items at a time. Same with rations, did you long rest? -1 ration. How many days of overland travel did you do? DM should be able to answer that, -X rations. Not exactly difficult.
>>
>>97638295
>A character can carry up to 5x their strength score without penalty
that's 15
if it was 5 we wouldnt be complaining
>>
>>97638215
> light mechanics too just because so many races either get darkvision or easy access to a light/producing cantrip nowadays
Did you actually read what darkvision does? If the party is moving through pitch-black darkness (which should be anything underground at least), the only thing Darkvision is doing is stopping you from running into walls, basically you’re using that to find your way back out.

And to the other point: 1) most light Cantrips suck. Dancing lights is a joke, and light is just a torch spell, a literal lantern is going to surpass it. All the good light spells are leveled spells, which means spending a spell slot to cast them. Which 2) never rely on just one light source; anti-magic crystals, an unconscious caster, silence spell, an over-exerted caster are some of the ways you can find yourself in a situation where relying only on magic for light could go awry.

Same with good berry, if you don’t have a Druid, and/or the cleric’s magic is on the fritz for some reason, I hope you have a backup plan.

Unless the DM just outright admits he’s not bothering.

Fuck, I’m not even asking for hard core survival either. These are basic game mechanics that I just want to see how they work in normal gameplay. Get the full, genuine experience. For better or worse.
>>
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>>97638310 #
This was on page 176 of the 2014 PHB.

I mean, yeah, 240 would still be the max, but seems like it’d be a terrible idea to push it that far IF using this optional mechanic.
>>
>>97638295
>Well, 1) I accept that it’s an optional mechanic, I just wished it was used. I also said I was willing to accept that.
>Also 2) I think you did some math wrong there. A character can carry up to 5x their strength score without penalty.

That's where you're wrong. Encumbrance being 5 x Strength score is the optional part.
By default, it's fucking 15 x Strength score.

That means the 16 Strength character you've given as an example can actually carry 240 pounds without issue.
>I also don’t get what people are complaining about with “too much time bookkeeping”, itemizing that whole list took less than 5 minutes, and after that it should take less than one because you’re only adding/subtracting one or two items at a time.
Because it's time you could save by not doing it at all, because what you did was waste 5 minutes in order to calculate that your character could carry twice as much random garbage and still have more than enough room to spare.
>>
>>97638369
>>97638382
the reason nobody bothers with 5e survival mechanics is because they are pointless, since they are too lenient or instantly invalidated by lvl1 abilities

and the alternative optional rules that try to make them not pointless somehow manage to be even worse, like the week long rests and the variant encumbrance
>>
>>97638389
> That's where you're wrong. Encumbrance being 5 x Strength score is the optional part.
By default, it's fucking 15 x Strength score.

Well, maybe more people should treat the variant rule as the default. Sounds like more people would have more fun and get more challenge out of it.
>>
>>97638403
> and the variant encumbrance
I like this variant, don’t know what you’re talking about. The default rest mechanic is fine though (so long as you remember PCs can only benefit from it once per 24-hour period)
>>
>>97638345
> If the party is moving through pitch-black darkness (which should be anything underground at least), the only thing Darkvision is doing is stopping you from running into walls, basically you’re using that to find your way back out.

All it does is make things shades of grey, and give a penalty to perception.
A Dwarf Cleric with 16 Wisdom and training in perception sees about as well as an average colorblind human does standing outside in the middle of the day. Nothing about darkvision cares about how dark it is, so long as it isn't magical darkness.

>light is just a torch spell, a literal lantern is going to surpass it.
The Light cantrip surpasses lanterns in most ways. It's free, it works underwater, and most importantly, you can cast it on a weapon so that nobody has to hold a lantern.

>anti-magic crystals
>over-exerted caster
>cleric's magic is on the fritz
You're complaining about the DM not bothering with basic game mechanics, and then you're just making up homebrew reasons as to why they could become a problem.
>Get the full, genuine experience
The full genuine experience is that cantrips and 1st level spells that trivialize those mechanics exist. The experience is that you track all of those mundane resources for no reason.
>>
>>97638419
no variant is terrible in practice, any character with 10 strength cannot carry its starting equipment
>>
>>97638412
>Well, maybe more people should treat the variant rule as the default. Sounds like more people would have more fun and get more challenge out of it.
Maybe they should. Maybe they would.

But whether or not they're tracking them isn't the issue. Because you signed up for the baseline experience, and tracking them wouldn't be any more of a challenge with the baseline rules.
>>
>>97638436
> and give a penalty to perception.
Yes, any good GM would abuse the fuck out of that by having enemies sneak attack, disengage, hide again, and repeat. With disadvantage on perception, this simple tactic is gonna be trivial to pull off.
>>
>>97638476
A goblin standing in the middle of room is lightly obscured to the PC with darkvision. He isn't heavily obscured. He cannot hide.
Again, a Dwarf Cleric with 16 Wisdom and perception proficiency sees as well in darkness as a colorblind person does in the middle of the day. A creature with darkvision can see adequately in the dark. You can't hide from them by crouching in shadows any more than you could hide from anyone in broad daylight.

Why the fuck is it that every person who seems to be craving some hardcore-dungeon crawling experience by following strict RAW doesn't know the first thing about RAW?
>>
>>97638476
a good DM would find ways to specifically abuse Darkvision's limitations by throwing a puzzle at you that requires you to put the red stone on the red pedestal
either way light and most other resources are still insanely trivial to have access to RAW, 5e and 5.5 just aren't built for that shit and it's far too easy to just break the game or force things to move at a snail's pace if everyone is just constantly taking the Help action to counteract disadvantage or abusing the yo-yo healing of the system by pulling someone up with 1 hit point or using the excess of temp HP/advantage/disadvantage/etc. you can just get access to
>>
>>97638631
I'd probably just halve it for the purposes of eyeballing, if you assume that a caster takes that damage once on the first round when they don't know what it does, and then doesn't fall for it again.
If you've got an idea for around what CR you're aiming at, then taking that, using the expected spell level the PC would have, and then using that as a baseline works. It doesn't really matter if it might scale up further for high level PCs, because some level 17 archmage isn't blowing a 9th level slot on a CR 5 monster.
>>
What do you do if your character is 100% killed in the middle of a session or right at the end, say 40 minutes before the session ends? What's the usual procedure? especially if it's a one-shot
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>>97638702
I'd pull out the premade back up.
Failing that I start creating a back-up while everyone else keeps playing. You could possibly take over an npc if the dm is willing. "Have to use the restroom" for bit.
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>>97638690
Okay so good advice.
Here’s what I guess is a first draft:

Keep in mind that I was still trying to follow the DMG
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>>97638832
I think this could be CR 1 with the current stats. It's not far off from a Yuan-ti Pureblood. The outright resistance to magic is probably offset by taking twice as much from bows and daggers.
Otherwise the damage is similar to the Yuan-ti's shortbow, provided the caster fails the save and is missing 2-3 slots.

Not sure I personally like the mechanic of damage based on missing slots, but eh
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>>97638494
< t. White Room thinker.

Dungeons and Caves are not (or should not be) perfectly clear, open spaces without furniture, wall corners, doorways or large rocks/mushrooms for goblins to hide behind.

Not to mention creatures (such as Boneclaws, Cloakers or Shadow Mastiffs) that positively thrive in Darkness.
>>
I don't like the artificer and have been homebrewing my own arcane half caster /gish replacement. I wanted to really emphasize the merging of martial and spellcasting so at 5th level they don't get extra attack like ranger and paladin, but something else. Problem is I am stuck as to what I should use;

> Beginning at 5th level, whenever you hit a creature with a weapon attack, any spell slot you expend to cast a spell counts as a spell slot one level higher until the end of your next turn. The new spell slot level can't be higher than your proficiency bonus. This bonus can only apply once, even if you successfully make multiple attacks.

Or

> Beginning at 5th level, whenever you take the Attack action, you may cast one of your [class name] spells immediately after the attack.

The former feels cooler to me, but I worry the power level just isn't there - is adding an extra d4 to burning hands or 2d6 to a scorching ray or whatever gonna be better than just hitting with a greatsword again? The latter is definitely more powerful, possibly too much so, but also sorta apes bladesinger and Eldritch knight and I would prefer to not overshadow existing options. What would you prefer in a vacuum (not knowing the rest of the class chassis)?
>>
>>97639633
Forgot to mention the second option has some anti multiclass cheese with it limiting to the class's spells
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>>97639187
If they have things to hide behind, then your light source isn't shedding light behind those objects, and so they can still hide anyway. The thing letting them hide there is the fact that they have cover.

>Not to mention creatures (such as Boneclaws, Cloakers or Shadow Mastiffs) that positively thrive in Darkness.
Well according to you, all the party has to do is take the Hide action, and those monsters will be cluelessly bumbling about in the dark, because +5 Perception isn't enough to see anything even with darkvision. Hiding from them is completely trivial.
According to >>97638345 all they can do is avoid bumping into walls. These specialized shadow predators only have darkvision, and so can't even find their prey in a dark room.
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>>97639843
>If they have things to hide behind, then your light source isn't shedding light behind those objects, and so they can still hide anyway.
Using Darkvision in Darkness is the same as Dim Light, imposing a penalty on Perception checks.
It makes it easier for creatures to hide.
Dwarf Cleric with Passive Perception 16 in Bright Light is reduce to 11 in Dim Light.

>Well according to you, all the party has to do is take the Hide action,
I never said that.
Boneclaws and Shadow Mastiffs have abilities that rely on being in Darkness, and a Cloaker has a penalty on being in Bright Light.
The Dwarf Cleric relying solely in Darkvision is letting those creatures get a bonus that is very easily prevented just by carrying a torch.
>>
>>97639898
>Using Darkvision in Darkness is the same as Dim Light, imposing a penalty on Perception checks.
And if you're holding a torch, and there's a crate between you and a goblin, your torch doesn't suddenly shed bright light through the crate to remove that penalty.
>Dwarf Cleric with Passive Perception 16 in Bright Light is reduce to 11 in Dim Light.
Exactly like I said. A creature with darkivision and good perception sees in Dim Light how the average person sees in broad daylight.

>Boneclaws and Shadow Mastiffs have abilities that rely on being in Darkness, and a Cloaker has a penalty on being in Bright Light.
And all three have a penalty to perception checks which makes it easier for the party to hide. The Boneclaw with passive perception 16 only has 11, same as the Dwarf Cleric. The difference being that unlike the monsters, a Dwarf Cleric can cast Light to sidestep all of this, so there's still no reason to use a torch.
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>>97639997
> Exactly like I said. A creature with darkivision and good perception sees in Dim Light how the average person sees in broad daylight.
Are, are you okay? The quote you cited proves the exact opposite. That their perception is noticeably diminished in darkness. How does that prove your point?
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>>97640039
>Are, are you okay? The quote you cited proves the exact opposite. That their perception is noticeably diminished in darkness. How does that prove your point?
What is the passive perception of the typical commoner?
Is that number higher or lower than 11?
>>
>>97640048
The passive perception of a human cleric in bright light would be 16 (because otherwise it’d be comparing apples to oranges and that would be intellectually dishonest) and in dim light that would be 11, and in darkness it’d be 0
>>
>>97638832
>>97638864
Well, that wasn’t so bad for a 1st time fully homebrewed monster. I should do this more often when I have a weird idea/mini
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>>97640154
>(because otherwise it’d be comparing apples to oranges and that would be intellectually dishonest)
Apples and oranges are both still fruit anon. But it's okay, if you're having trouble understanding, I'll walk you through it.

A commoner has a passive perception of 10. That's the typical amount of awareness and vision a normal person has of the world around them.

A Human Cleric sees much better than that, because they've got higher perception, but if there's an area of dim light, the Cleric can still see as well as a normal person, because they have a passive perception of 11.
Likewise, a Dwarf Cleric goes even further, because they've got Darkvision, so if they walk into a pitch black room, they can still see as well as a normal person.

A Dwarf Cleric who walks into a pitch black room is not going to suddenly be fumbling around like a blind man, in the same way that a Human Cleric who walks into a dimly lit room isn't, in the same way that a Human Commoner in broad daylight isn't.

Which goes back to the point I initially made here >>97638436 in response to someone suggestion that Darkvision was only sufficient to prevent someone from running into walls. But as demonstrated, darkvision is much more functional than that. You can get by just fine with darkvision.
If darkvision was insufficient, then those monsters mentioned above that rely on darkness for their abilities wouldn't be relying on darkvision as their only method of seeing things in the dark.
>>
What's more fun and/or has the better power curve? Barbarian or Fighter?
>>
>>97640733
Can't speak to the latter but Battlemaster Fighter seems like the most fun out of the Fighter and Barb subclasses in combat. I think playing a Barb would be more fun to roleplay.
>>
>>97640733
2014 I'd say fighter. 2024 barbarian has more going for it
>>
What are your favorite Battlemaster maneuvers in 2024 lads? I’m thinking precision, menacing and riposte are still probably must picks. Going sword and board with shield master if it matters
>>
>>97637321
>someone got their character deleted in one of my games because his friend ended his access to one of supplements. So WoTC just DELETED his character!
The website's not supposed to work that way. That's a bug.
>WHAT THE FUCK! YOU DON'T EVEN OWN YOUR CHARACTER SHEET NOW!!!!!!!!!!!!!!
A bug that could only happen because of this.
>>
The only Fighter subclass I’ve played was Eldritch Knight...
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>>97641230
This comment has inspired me to continue to refuse to use D&D beyond on principle.
>>
If I conjure a ranged weapon with Pact of the Blade, does it also come with ammo or do I have to provide it myself?
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>>97641354
you can pick ranged weapons with pact of the blade?
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>>97641416
You can explicitly only conjure melee weapons, but you can create a bond with an already existing magical ranged weapon that someone isn't already attuned to.
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>>97641653
why would it give you magical ammo then? its just binding to your person
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>>97641693
Not the anon you originally replied to, and based on what the PHB says I'd assume they have to supply their own ammo since they can't conjure the weapon themselves either.
>>
>>97639633
>>97639640
Bumping
>>
>>97641416
Improved Pact Weapon from XGE allows you to pick ranged weapons (long/short bow, light/heavy crossbow).

>>97641354
You have to supply the ammo yourself. It doesn't say anything about creating ammo.
>>
>>97641949
i see, i was just looking at the base 2024, but that's cool that you can gen your own item w/o needing to find it. makes sense why they added it.

probably excluded it / made it a work around for the new book to force the blade warlock into melee

kind of overlaps w/ EB doesnt it tho?
>>
I'm literally making my own Psionic class now just to explain to myself what NPC psionics in my campaign should be capable of.
>>
Just so I am fully in the right headspace:
Would/should, say having level 3 PCs climb down a 60’ drop with a DC13 athletics check (@ disadvantage if not using a rope) to climb down. Failure resulting in falling the full 60’ qualify awarding XP as a “medium difficulty” encounter?
>>
>>97642195
based on

>Moderate Difficulty. Absent healing and other resources, an encounter of moderate difficulty could go badly for the adventurers. Weaker characters might get taken out of the fight, and there's a slim chance that one or more characters might die.

and that the average is 21 damage (3.5 * 6) is a good chance at actually fitting the above criteria, DC13 sits firmly in the Easy-Medium line, i could see it being worth that amount
>>
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>>97641346
It's truly a god awful system. My group hasn't used it since. Unfortunately WoTC come down with an iron fist on any fan made alternatives. It's fucking disgusting. It's not at all difficult to make an online character sheet but they act like they're god's gift to the players for making a proprietary one where you have to buy the digital books. You can't even just buy a normal physical book you have to then also buy a digital one!
>>
>>97641346
I have an account and use it in an online campaign being run by someone who's in the D&D Beyond ecosystem and syncs it to Foundry. But I have no interest in using it for my characters in general or buying anything through the platform.
>>
>>97642394
> got a pdf of a blank character sheet on my phone & a flash drive
> got a printer
> a pencil
> and a 2014 physical copy of the PHB
They can’t stop me!
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>>97642434
Damn right. My last character sheet was this

>Word doc
>Include main stats on front page
>Abilities added as you go
>Change values of each resource as you use them

Unless you're using some faggy VTT you don't need all that fucking D&D beyond bloat.

>But anon I don't know how to make a character without it!
Then read nigger, read!
>>
I just make everything on roll 20 and import stuff either manually or through 5e tools, idk what's so hard. I dont fucking pay for every little reskin of wizard into psion or whatever other scam
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>>97642476
>roll 20
Why?
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I've been playing with Milestone Levelling.
But I just now decided to audit how it compares to if I had been doing XP levelling.
Damn, way off. I gave my players level 4 after Thundertree and they are still level 4.

So, I'm thinking I give them level 5 before Wave Echo Cave.
Has anyone here run Wave Echo Cave from Phandelver at level 5? How much did you have to change?

If you've run it both at level 4 and 5, which was more fun?
>>
>>97633264
I think this is a fine way to multiclass a WIS caster. I say go for it, the only experience I have with Stars Druid is in Theros where one of my players chose the name Juul Brenner.
>>
>>97642074
EB can't eldritch smite.

>>97627946
Say I was going to make a system by gestalting the 2014 and 2024 SRD rules.

No it won't really have subclasses, but neither did any edition before 4th, I think that's fine for a certain style of play, a little more OSR flavory.
Won't have much in terms of feats either, but will have some important ones: Skilled, magic initiate, savage attacker, alert, grappler, the other grappler since they're totally different, ASI, and TWF, GWF, Archery, and Defense as fighting style feats.

Keeping in mind that the balance of the game is very different, everybody has lost stuff, nevertheless what balance problems might I expect and thus need to make stuff from scratch to fill?
>>
>>97639633
The first one could have a bonus for attacks if you cast a spell? Advantage on next attack, crit on 19, extra damage or something turn after you cast. Then you have the incentive to ping pong you're looking for
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>>97642545
>EB can't eldritch smite.
i mean, i guess? but youre burning your limited slots on [1+N]d8 extra damage
>>
>>97642814
sure, smiting is often worse than casting a spell of the same slot size, but sometimes damage RIGHT NOW is what you need.
And warlock can be at least somewhat frivolous with their slots since they come back more often and they have solid at-will output.
>>
Should rogues get a fighting style?
>>
>>97642907
What is your opinion on the matter?

i'd lean probably not, not every class needs it, plus a lv1 dip into fighter is always good
>>
>>97642907
It doesn't really need it early on at least. It would be nice in the long run, since Rogue does fall off in terms of damage when other classes get extra attack.
Blindsight would probably be nice for it though. Helps to ensure that a Rogue can sneak around in darkness without needing to be a darkvision race.
>>
What would be the ultimate sort of custom magic item for a beastmaster ranger? Something that really accentuates the bond between man and animal, and is more interesting than just pure DPR stuff.

The best idea I can think of is something like a voice of the chain master type thing, where you can always perceive through your beasts senses, telepathically communicate with them, and speak through them as long as you are on the same plane. But that is just a warlock feature how do I turn it up a notch, make it feel a bit more special?
Another idea I was toying with was almost like giving the ranger an Echo Knight type ability through their beast, where they could interact with the world as if they were in their current space or the beasts space, and similarly the beast could do the same with them: make attacks, pick locks, cast spells, (steal things?), etc. and narratively justify it as the bonds between their two souls are so strong they are so intertwined they can literally act as one. But does that make any sense, is it actually cool, like if you were a beastmaster and someone gave you that would you be like "neat" or "i dont want to be a budget echo knight"
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>>97642957
what of world famous animated television show, pokeball, for obvious reasons
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>>97642957
My two questions would be what animal they're using, and whether they're melee or ranged.

If they're ranged, some sort of bow that can let them teleport the beast to wherever they shoot an arrow, or recall it from a distance could be interesting.
That could also pair well with some free castings of Beast Sense or similar effects, or otherwise giving the beast some Familiar-style upsides.

If they're melee, I could see something more defensive or movement oriented. Things that easily let them flank around enemies, divide damage between them, etc.
>>
>>97642936
>without needing to be a darkvision race
If you're able to get them, Goggles of Night solves that problem and you don't even need to attune to it but otherwise yeah, shedding light around yourself just to see while sneaking around isn't conducive
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>>97642957
side note but what you describe should not be an item imho, and is one of my pet peeves:
DMs that lean too much on giving items that have very specific, and targeted properties instead of rewarding players with custom features directly. Instead of something you find that belonged to someone else and was crafted/created, and could be sold, lost, etc, give the player the actual ability, as a result of a ritual, a quest, or just growing in experience. This is much more flavorful and meaningful than just having a trinket that coincidentally happens to fit the character exactly.

Items are a fallback for circumstances where you cannot customize, like when making a video game. But as a dm, you dont have to only make items as rewards

Not saying that items dont have a place, it just feels like a self-imposed limit to only rely on them for the sort of meaningful reward you're thinking of
>>
How do I give players plate armor in a setting where that doesn't make sense?
>>
>>97642545
Rangers have 3 total 5th level spells: Commune with Nature, Greater Resto, and Tree Stride. Needless to say, very niche.
They can reasonably lvl5 upcast Conjure Animals, Conjure Animals 14, Conjure Woodland, Conjure Woodland 14, Dominate Beast, Aid, and Freedom of Movement.
There are lower spells but aren't worth, for instance technically you can upcast hunter's mark to last all day, but that's really stupid, you get a bunch of free casts and would lose the 24 hour duration the moment you have to or are forced to drop concentration. Ensnaring Strike upgrades too, but it's a concentration smite and rangers should ALWAYS be concentrating, and I'm not sure 5d6DoT is worth as a fight opener.

Paladin has only 4: Dispel Evil & Good, Geas, Greater Resto, and Raise Dead. Still definitely also just sometimes foods.
And for lvl5 upcasts it's Banishment, Shining, Searing, and Divine Smite, Prayer of Healing, and Find Steed.
technically bless or heroism or command but again, kind of a waste.

And a lot of their signature spells specifically are gone. no compelled duel, no conjure volley or swift quiver, you get the idea.

Ranger especially suffers because it can't just use unused slots on smite. most good ranger spells are concentration. If you want to burn them on cheap power I think technically animal friendship is the way to go? go find like 20 dogs and befriend them for a day as expendable minions? It's a weird playstyle.
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>>97643106
why doesnt it make sense, also bone / mineral / stone like havel the rock
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>>97643106
+2 chainmail is an option. But having it made out of monster carapace could be a way to have it if metallurgy isn't up to snuff.
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>>97643106
The way Dark Sun does it. So like how >>97643136 and >>97643171 said. It's not an uncommon solution, anon.
>>
carry weight and inventory management isnt really that fun or good. the only game system i can think of that's gotten it close to right is a 2019 video game called Outward. You have three separate inventories:

1. Equipped items
>no weight, but provide bonuses or incur maluses accordingly
for example, metal armor often reduces your movement speed and worsens your stamina consumption
2. Pocket
>innate inventory abstracted as part of your clothing or armor
Really only useful for carrying small quantities of potions or spellcasting components
3. Backpack
>detachable inventory
Mostly self explanatory. Many backpacks prevent you from dodge rolling, and some of them are so large and awkward that they slow you down. They vary greatly in size and flexibility, and some are more or less capable of transporting items. For example: most consumables in the game rot over time, and there's a magical refrigerator backpack that quarters the speed at which those items decay.

Translating an inventory system that complex to a P&P system that is actually enjoyable and not just a bunch of bullshit bookkeeping is far beyond most mortal minds imo. I imagine you could try to do something like what I described IRL on a table using props or digitally using a 2d representation of your pack or something, but it's honestly more interesting to me as both a player and DM to simply explain what's going on with someone's inventory whenever it's specifically relevant.
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>>97643466
Additionally, 5e's travel mechanics overall just don't make that much sense and are so egregious. From personal experience, in full cammies with a rifle and a pack that weighs approximately 59 pounds (2 radio batteries, body armor, two full sets of spare uniforms, 12 magazines worth of dummy ammo, and a sleeping kit, five MREs, and 8 liters of water) a 12 mile hike over mountainous terrain in just over 3 hours absolutely destroyed me and probably 3/4th of my company while i was in the military.

I think inventoryslop only really makes that much sense if you're doing a true survivalist-type campaign in a setting that strongly encourages you to play like that. It's also worth exploring a more considered inventory system that respects size categories better, even at the risk of complicating it.

The other alternative that's similar to magical handwaving is using pack animals, carts, or wagons.
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>>97643475
PCs are the 25% of your company that weren't a bunch of fatass retard
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>>97643475
That >>97643494
and also if you took it easy and made the hike 8 hour long, it'd actually fit the standard daily travel through mountains speed in d&d
>>
Humblewood any good? Local lgs has a few campaign boxes in store for 40 bucks
>>
>>97643765
Depends on if you're into the bird/animal aesthetic. Other than that it's a fairly generic fantasy setting. You get a couple new options but that's pretty much it.

Have a read and decide for yourself https://files.catbox.moe/s4fipm.pdf
>>
>>97643823
Well, it certainly looks nice. Imma need to check the price tag on the box again, but it might be a no.
>>
Okay, this will sound dumb, but, where can I find a detailed breakdown of how to properly run a hexcrawl? Would it be in the DMG? PHB? A supplement book? Or did WoTC just expect me to magically already know the full ins and outs of that kind of gameplay mechanic/look for 3rd party publications that actually spell it out?
>>
>>97645095
wotc expects you to pay for a book that says "you want to do something besides combat? ok make your own rules and systems for that lel"
and retards ITT will defend it saying the game doesnt more systems
>>
>>97645095
Hex crawling is running the map like a random board game that you roll while they explore. Exploration rules still apply and those are in the dmg, otherwise, check out the tomb of Annihilation for how they designed their own (chapter 2) and google how to do it.

Other anons will bitch about how to run this but it’s more of an osr structure than contemporary 5e
>>
>>97645157
Ah. Well okay then.

Fuck it.

“The survivalist’s Guide to Spelunking” has an optional mechanic that compresses overland travel into a single, prolonged, hazardous encounter. And what I found with >>97642195 is that as long as the encounter requires some kind of skill check to get past, and there’s a chance the PCs could take a measurable amount of injury, then you can jury rig the DMG’s monster builder charts to assign a CR to the encounter, an appropriately scaled CR for that matter; and if you can assign a CR, then you can award XP for completing the encounter.

And that makes my job as a GM so much easier when it comes to budgeting enough encounters to hit level milestones while adding variety to said encounters.

I mean, if WoTC isn’t gonna be helpful, then I’ll find help elsewhere
>>
>you can't dodge in plate (dex to dodge bonus capped at 0)
>plate is so heavy that you can't mount animals without assistance (typically a crane)
>chainmail is medium armor despite being more cumbersome than actual fitted plate since all the weight sits on your shoulders rather than being distributed (and a chainmail hauberk is going to weight about the same as a plate harness anyway)
>it's not brigandine, it's studded leather; the studs somehow add protection rather than just being decorative
>you can decapitate yourself with your own dagger

What are some other common memes that DnD has baked into tabletop gaming or the fantasy genre broadly that tickles your autism?
>>
>>97645261
> otherwise, check out the tomb of Annihilation for how they designed their own (chapter 2)
Before I look this up: Does ToA actually give a full breakdown of how they built the hexcrawl? Or is this more a case that ch2 IS a hexcrawl and I should use that to reverse engineer how to make my own? And if that’s the case, then I have a copy of the Dragonlance adventure and it has what looks like a hexcrawl section too, so couldn’t I just use that? Or the one from the saltmarsh book?

And I’ll still say that I shouldn’t have to go to this length to get a full picture of what seems like one of the foundational element of D&D-style TTRPGS.
>>
>>97645535
Ive not looked at salt marsh or dragonlance, so I don’t know. Also I think there’s random elements to it, but it’s not a true hex crawl as that’s near impossible to make into an adventure book

>foundational element
It was used in the original wilderness survival guide then people started playing modules and it was less popular over time
>>
>>97643106
Plates can be made of many things.
Does your setting have Bulettes?
>>
>>97627946
>Have to go to the Feywild to deal with our Bardlocks Hag Mother who is also his Patron
>Get captured by extremely racists High Elves and get taken in for interrogation as the Seelie Courts and Unseelie Courts are at War at the moment and we're considered trespassers
>I get interrogated first inside some Truth Speaker circle, just tell them what we're doing and leave it at that since what we're doing was independent of this war
>Our Cleric tells everyone he'd kill anyone for the sake of the Bardlock
>Our Monk tries to spin the very incriminating statement our Cleric said but chooses to be annoying and disingenuous about it to the point that some member of the Seelie Court gets frustrated and tells them to fuck off
>Our Warlock is up next and mentions that earlier in the morning the Cleric almost beat her, our Warlock is a child btw
>Because of the back to back fuck ups our Bardlock can't even try to "Bard" his way into convincing the Seelie Court to let us go so now in order for us to be let free we have to kill the Bardlocks Mom because it turns out she's a minor member of the Unseelie Court

I'm not sure why most of our Party decided to act in a way that would fuck over our Bardlock like that since this is specifically his quest-line but hey it's not like it was their quest-line they had to worry about
>>
>>97645801
So let me get this straight:

> party has to go to fairyland for personal reasons.
> the fairies are at war with each other
> not party’s problem
> gets captured because fairy faction A doesn’t know what party’s allegiance is
> literally just openly telling the fairies the party’s plan would get them out of this. No deception of subterfuge necessary.
> party shits the bed anyway,
> now stuck having to participate in a war you have no invested interest in.

Did I understand that correctly?

Or is there something I’m not getting or you’re not telling us because right now your fellow players sound like they’re either incredibly stupid, or unhinged.
>>
>>97646054
>Or is there something I’m not getting
That's how it went down. The circle thing that makes you tell the truth wasn't some Lasso of Truth thing, you were able to give out certain details without sounding incriminating. That's how the DM was playing it anyway.
>your fellow players sound like they’re either incredibly stupid, or unhinged.
A little of both, our Cleric Player doesn't understand what he did wrong and our Warlock brought up the earlier incident just to be funny. To be clear our Warlock has their Patron living inside them who was also talking shit at the time which pissed off the Cleric
The issue of "What's going to happen to our Bardlocks Warlock level once we kill his Mom" came up and hopefully our Warlocks Patron who is also Fey might take him in too idk our Bardlocks fucked. We've got a Higher up tard wrangling us and will be watching from the sidelines to see if we actually do our job here. After this we should be able to leave the Feywild and were told to ignore the calls of the guy who gave us this order, some really large Cheshire Cat who punked out Warlocks Patrons a long time ago
>>
>>97646054
>is there something I’m not getting
Hags are unseelie. Saying they were going to visit a hag would have made them seem unseelie aligned, even if they weren't actually a party to the war.

>>97646330
>The issue of "What's going to happen to our Bardlocks Warlock level once we kill his Mom" came up
Warlocks are apprentices and customers, not channelers, channelers are clerics.

You don't lose the skills afforded you by your piano lessons if your tutor dies.
And all your illegal purchases don't disappear if your dealer goes to jail, you just need to find a new one if you want to add any more to your collection.
>>
They need to make a Warlock subclass centered on Hex and buffing the shit out of it
>>
>>97646492
>Warlocks are apprentices and customers, not channelers, channelers are clerics.
I'm aware, it was more referring to the Bardlock finding a new Patron so he doesn't get capped at only level 3 for Warlock. The rest of us are at level 7 right now
>>
>>97646492
>Warlocks are apprentices and customers, not channelers, channelers are clerics.
warlocks and clerics are whatever the dm decides
>>
If I re-add 2014 True Strike back to the game, and made it
>1. Still work in an antimagic field. It's so shitty a spell it doesn't even count as magical, scholars debate if it's really just placebo effect.
>2. A spell so simple everyone gets it, even non-spellcasters. It's more of a combat action like readying or help.
>3. Ignores all but full cover like the 3.5 version
Does that fix it in a way?

Alternate ideas:
>Can benefit a chosen ally, it's Help that can be taken at a distance and also affect yourself on a future turn

>Extend the duration to 1m

>Also gives disadvantage the next time you would force them to make a save (either or)

It's primary purpose is for landing an attack that costs a limited resource, like 2014 Inflict Wounds or Plane Shift or a vampire slaying arrow or something. Or to prep for benefit if you can't quite reach them yet. It's almost like charging the attack for added accuracy.

Option 1 kind of acknowledges it's very niche but makes access costless and opens it up to everybody that might have a consumable attack worth assuring or have run out of movement just short of melee range.

Option 2 is furthest from its traditional role but makes it good support. The wizard can now Help a martial from the back row.

Option 3 let's you set it up stealthily ahead of time since it's only S component. Even if you're found, you still effectively retain the hidden advantage you would have had.

Option 4 doubles down on its "make costly attacks stick" purpose by making it broader, affecting a lot more spells and magic item effects. I don't think it's too strong because Mind Sliver exists.
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>>97646726
By that logic druids and wizards and monks are whatever the DM decides.
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>>97646774
>By that logic druids and wizards and monks are whatever the DM decides.
yes
did you think every character that uses the monk class had to come from a monastery?
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>>97646862
> did you think every character that uses the monk class had to come from a monastery?
Yeah, pretty much. That’s their whole shtick, they are kung-fu fighters from over-the-top kung-fu movies.

So, yeah, if they didn’t come from an eastern-style monastery, then they came from an eastern-style fighting academy.

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