Thread #97627824
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What-ho! Edition
>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/
>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip
>Alternative Models:
https://pastebin.com/xPeM9szL
>Previous Thread
>>97619472
>Thread Question
Now that Cathay seems to have been fully released, what do you expect GW to release next for TOW?
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The End Times will be prevented thanks to Cathay.
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Post modéls
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>>97627830
The slightly more explicit bump on her chest in this piece confirms my suspicions that Miao Ying's breasts will be enlarged over the next few art pieces, in order to reflect the TW fanbase's desire.
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Anyone tried mixing the old bretonnian bowmen with the newer ones? Do they look out of place? The poses are similar but they're less ragged-looking.
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>>97627830
She bows to Sigmarite chads.
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>>97627824
>Now that Cathay seems to have been fully released, what do you expect GW to release next for TOW?
Chaos Warriors and Knight at Adepticon.
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>>97627979
Taugooners are worse, yes. But a gooner is a gooner. I don't want to share a hobby with hentai furry freaks.
>>97627980
It's curious indeed anon. I have no interest in TOW, I just play 6th and occassionally 8th. I hate what /wfg/ has become but I don't know where else to discuss WHF.
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>>97628004
>in a twist of irony, the lizardmen too miss their invasion target like the cathayan fleet did, and land on a different land
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>>97627886
>they had sky lanterns 2500 years ago
so not only Cathay a cultural monologue it's also a tchnological one? It's incredible that career writers can be so much worse than literally Dave down the club who works in the crisp factory doing some hobby.
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>>97628062
if we were to read between the lines, the cathayans got their main technological advancements (gunpowder and magic) from the dragons, and the dragons severely limit them both: industrial production is only in nan gau, and all wizards allowed to practice are kept at the celestial court, the rest of society is maintained as low tech vassals for the dragons' two megaprojects (the wall and the compass) and are oppressed by monstrous automatons and stealthy demonic birds, squashing dissent or overreaching in areas they're not allowed to, upward mobility into higher classes is also oppressed by the half-dragon bloodlines occupying the spots and the cathayans are not allowed to rally behind religious rites and practices either.
their stagnation, in light of all this, is inevitable and imposed, even if they might believe themselves to be in harmony with their benevolent leaders, they're for all intents and purposes cattle and neutered pets.
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>>97627824
>what do you expect GW to release next for TOW?
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>>97628173
Luthor is the only one around, right?
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>>97628231
>>97628249
>>97628265
>triggered malding tww secondaries
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>>97628266
They only got a list due to WD in the 90s, which is basically the same as Vampire Coast.
>>97628265
Norsca isn't a WFB/TOW army
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>>97628293
numba wan
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>>97627830
>AoS in decline
>TOW on the rise
>different timeline
Choina....
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Done at last, did some anti gloss on a few selective pieces- touched up the banner by burning it some more and picked out a suitable unit filler.
In true skaven fashion(fighting unfairly)
I also painted runes of supremacy on the flat portion of the movement tray to ensure hot rolls. - calling these boys complete- though I might put a different rogre filler in on occasion.
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>>97628381
Here’s the banner- in unit.
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>>97627886
True, she can't resist that distinct Unberogen charisma.
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>>97628413
We need a Sigmar version
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>>97628522
I just don’t like the general phenotype, or rather the mindset that they have.
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>>97628522
They aren't "new players" they come from AoS and 40k. If they (You) were new players it would be fine, but instead they bring with them the mindset and behaviors of 40k/AoS players, which is a net negative for the Warhammer fantasy community and this hobby has seen a very stark reduction in quality since the influx of "new" players post-TOW
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>>97628506
6th edition was the longest-lasting and most fleshed out of any edition, with all the WD articles, chronicles, collector's guides, etc etc. So no, you're objectively wrong. Don't ask me why it took until 8th to re-release Chorfs.
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>>97628579
>WD articles, chronicles, collector's guides
Genuinely what do these matter? They’re worth nothing.
You know what did matter? Storms of chaos.
>most fleshed out edition
I would hope considering they completely changed the setting from the transition from 5e to 6e.
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>>97628569
You know what's funny is that warhammer players genuinely don't know what real wargamers are like, so they honest to God have no idea what you're talking about when you mention the Warhammer mindset/behaviors. It's like asking someone to describe a colour they've never seen
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>>97628589
>Genuinely what do these matter? They’re worth nothing
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>>97628610
NTA, and I don’t necessarily agree with his concept that new players are bad, but people coming from 40k/AoS tend to bring a mindset of old models being bad, and having the idea of “oh well I’ll start *blank* army when it gets new models,” which I do find grating. Its not every new player though, plenty of new players I’ve interacted with have been very excited and pleasant.
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>>97628634
No, there was no such account, at all, again you're mistaking the talk surrounding the end times and the cancelled throne of chaos series.
Storm of chaos in fantasy was done in parallel with the eye of terror in 40k, in neither case gw wanted to end things, they were actually at their relative peak at the time and they were capitalising on that with a step forward.
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>>97628639
I don’t think so. There are certainly some stinkers, but I think a lot of 6th-8th ed models have held up extremely well. I do think resin and metal should be replaced for the most part, but thats more bc of the outrageous prices they’re charging for them compared to plastics.
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>>97628669
There was no writing on the wall, no mention from any author, designer or lead about any plan for ending the setting there and then, apocalyptic fluff about the world ending forces of hell are not a statement of the intents of the company regarding the fucking game, you goddamn retard.
Go touch static grass instead of parroting out of context some second hand talking point of a shitposter arguing about fluff, as if that gives you a pretence of knowing what you're talking about, you don't, you're dumb and wrong and clueless, so take your platform shoes and fuck off.
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when are we finally getting Kislev?
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>>97628703
launch box at the end of summer, first half of the separate releases of this first wave in autumn, second half of the separate releases of this first wave in early winter.
second wave early spring next year.
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>>97628381
>>97628385
Nice rats
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>>97628780
Nta you're arguing with but it's clear you have no argument. Back up what you're saying instead of "im le grog therefore I'm right!!" or fuck off. Give us some proof that GW were eager to kill WHF in 5th edition.
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Is it worth it?
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>>97627824
Expect? 11th Ed, or at minimum a new print of the books with the updated FAQ's. Then probably a new starter set late August-September, which I'd like to be wood elves and something cause Wood elves need a boost. Wood elves vs dark elves could be interesting if they wanted to expand that part of the world. Wood elves vs skaven if they want to do something with a siege on Athel Loren. But the wood elves tomb kings rumor also sounds most probable.
Hope? Kislev vs Vampire counts. Or dark elves vs Vampire coast. Neither if these are happening though.
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The more I read Temple of Spite and think about Black Arks, the more I realize I dislike them.
Why the fuck would anyone get into a ship with these things + delf galleys + norscans + monsters + regular pirates out there? Or live on the coast? How are places like Lothern or Marienburg/Westerland ever growing big and wealthy?
The only explaination I can think of (not supplied at all by the text) is that Black Arks are exceedingly rare. Like, in the single digits.
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>order old damsels sealed in blisters
You know I've never actually bought sealed shit before, always second hand stuff I had to strip. I have weird feelings about having to open them, like I'm desecrating them.
Even though it's just cheapo plastic and paper from back in the day.
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I'm almost finished painting my first batch of Empire units so I need some advice.
The original plan was to do a border princes army with multicolored regiments of various racial persuasions.
I got some cannon and greatswords because I liked the models. From looking at the renegade crowns roster they can be made into veteran sellswords with great weapons and heavy armor.
Overall there seem to be plenty of choices so I'm a bit confused as to what to pick.
Advice would be appreciated. I'm looking to make a 1k pts list.
The only thing I'm set on is some fancy dressed ogres. Probably 6 of them with either great weapons or guns. Plenty of alternative sculpts for those.
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>>97629031
They are very rare. Also port cities are extremely well fortified usually, at least the examples you provided. I’m sure the economical benefits of being a port city outweigh the risk of maybe having one of these show up one day.
There’s also a lot of powerful “order” faction ships out there. Dragonships which are generally even bigger than Black Arks, plus the powerful Bretonnian navy, and Dwarf Dreadnoughts. So its to say Black Arks don’t just have free reign of the ocean.
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>>97629080
>I’m sure the economical benefits of being a port city outweigh the risk of maybe having one of these show up one day.
I meant more for the ships travelling there, I get the big trade cities will have both martial and magical protection.
That said you basically said it best, the only way for it to work is to have them be very rare. Like, one Ark per continent rare. Which I suppose is in line with the RPGs general "toning down" approach.
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Just how powerful is Marienburg anyway to still be around? Their entire region might as well have a giant "INVADE ME" sign on it.
Obviously they needed Cathay to help them out recently but let's pretend TOW doesn't exist for a second.
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>>97629126
Doylist explaination is plot armor to have a le merchant place in the world
Watsonian explaination is muh money to hire mercenaries, playing rivals against each other and I dunno, flooding the region like Holland irl?
I know you said to igonore TOW but one nice thing it did was flesh out Westerland and state explicitly (though I suppose you could reasonably assume it before) that there are "innumerable" small towns around it, including walled ones of decent size. Its not JUST Marienburg that has to contribute to its defence.
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This is so goofy it's great
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So the Doomfire Warlocks statline in Temple of Spite mentions models(in prey of the dark Prince rule)
wonder if 5e is going to be more model-supported than previous editions of WFRP or if C7 writer is lazy and just copied it from somewhere else
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>>97628589
>collector's guides
>worth nothing
Anon does not appreciate historical and aesthetic snapshots for the various factions!
Anon is a crude and ignorant boor!
Also, the WD articles and chronicles are very important. That's how they used to distribute new rules, FAQs, erratas, new scenarios, new magic items, revised spell lores, etc. You're literally not experiencing the full glory of 6th without at least a summary understanding of the supplemental material.
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Dudes... Andy Law passed away.
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>>97629040
Anon, I'm going to stop your right there. Your entire thought process is flawed. Those models were made to be assembled, painted, and played with. They're not holy relics that need to be preserved at all costs. Yes, they are of historical interest and rarer by the day but it's better and easier to preserve them once they're painted. Lead rot can be a real bitch. So, let them out of their plastic prisons! They won't do you, or anyone else, any good if they're locked up in their original packaging. And remember to take pictures and post them here when they're painted.
>>97629592
All the more reason for you to play 6th with the 6th edition stuff. It's a good edition. Some might even call it the best. Not sure I would, but I sure do like it.
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I want to build a TOW army but I can't decide between Wood Elfs and Beastmen.
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>>97629080
>Dragonships which are generally even bigger than Black Arks
They arent. Dragonships have an advantage over black arks because they have special magical weapons which can sink them, not because theyre bigger (because they arent).
Dwarf dreadnoughts are also markedly nowhere near the level of an ark (or even very high tier in general as far as naval powers go). An entire dwarf fleet of ironclads shits itself over the idea that there might be a black ark nearby in a manowar blurb (for good reason, a couple of those successfully besieged barak varr (the hold))
>>97629031
There are double digit numbers of NAMED black arks, and there is strong indication those numbers are not representative of the majority of them (especially because a lot of them are the ones we know confirmed lost and theres no indication theyre any rarer for it).
Black arks ARE rare, but theyre not exceedingly so.
The real answer for "why you would live near the water" is that its useful, and the threats dont outweight the benefits (and if youre a high elf your navy can and has fought the dark elves to a standstill if not victory multiple times - the number 1 spot in naval warfare is elven by a fucking landslide).
But also, theres plenty of dangers on land too. Sure, a black ark might show up and sack any given coastal settlement outside Ulthuan at basically any time, but some beastmen or orcs or chaos warriors might show up and sack any inland settlement outside ulthuan at any given time too. The world of warhammer is just dangerous and brutal like that.
>>97629118
>>97629093
The ocean is a very big place. And dark elves seem to prefer raiding actual settlements since theres more people there to enslave. Your odds of running into a black ark at sea arent massive, and piracy has always been a risk with naval transportation.
The benefit however (travelling lots of distance very quickly with lots of goods) is worth it. Especially because its not like overland transport is any safer.
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>>97629624
meant for >>97629598
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>>97629126
Theyre sorta freeloading the empires armies for defense (not that they dont have their own). The empire needs marineburg, and the empire needs it enough that any sort of chaos/greenskin/whatever threat against them would require stopping because the empire gets a lot of trade through there and wouldnt want to lose it.
The empire itself cant invade marineburg because the empire lacks the navy needed for it, and marineburg is in good with the elves in terms of naval defense (at least by "the end times" or whatever you want to call "current day" whfb as opposed to TOW). Invading it would be expensive both economically and in terms of political capital and risk destroying what makes it valuable in the first place.
Marineburg is also wealthy and invests into its own defense, often hiring forces from the empire and investing in their own via things like the landship.
Marineburg isnt a military powerhouse by any measure, but its in a very lucky position in terms of defense where its just durable enough to be able to be independent and valuable enough to still receive protection from its bigger neighbours and trading partners.
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>>97629031
A black ark is rarely going to be an actual danger to you because the black ark itself is basically a base for launching invasions more than a warship.
Sure, theyre insanely powerful, but theyre not outright invincible, throw a fleet or two at them and you can manage to bring them down. And even if you cant, theyre there for economic reasons rather than conquest, so theyre not interested in attacking defended settlements and positions because theyre going to lose people and take damage and theyre not interested in that.
A black ark isnt going to show up in port and attack you (unless youre really unlucky), its going to park itself a good bit out and send its escort fleet out to do raiding on any undefended targets in the area, and then probably leave before the opposing forces make the venture non-profitable. Because even if it CAN defeat you at sea, its operating on predator logic. It gets nothing from winning a fight and stands to lose a lot if it takes damage, so why risk it. Why lose ships or crew fighting an opposing fleet? In that way even a token defense can protect against dark elves.
>How are places like Lothern or Marienburg/Westerland ever growing big and wealthy?
Lothern has naval forces that can fight the dark elves in a head on military capacity and win. So that helps. The westerland is at a relevant naval juncture, so that helps too.
To go back to the predator analogy with dark elves. Predators existing doesent mean prey cant exist, wolves eat deer, but deer still live in places that have suitable food for them. Cathay, Lothern, Marineburg, Magritta and so many other places are going to get wealthy from trade even with dark elves raiding them. Because theres more merchants than dark elf raiders out there.
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>>97629160
Love them
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Favorite chaos minis?
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>>97629740
To add to that, for Dark Elves to raid the Old World fundamentally requires them to pass Ulthuan and have an entire ocean + a continent of their sworn mortal enemies between them and home port.
Any dark elf fleet raiding the Empire, Bretonnia or Estalia is going to be FAR from home and surrounded by very hostile powers. Situations like that mean a small battle can quickly snowball into an absolute shitshow for a black ark fleet, and they HAVE been sunk like that before.
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>>97628844
The savings look to be similar to the other boxes, keep in mind this box has more than the battalions/reinforcement box because it comes with the Astromancer dual kit. So it’s not really another price increase it’s more so that it’s a bigger box. Usually savings on these are like 30%ish compared to buying individually.
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>>97629763
I don't own it (yet) but the fly mutant Slaanesh champion has always been one of my favorites
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>>97629040
Nice! You must be the guy from yesterday. Miniatures are made to be painted! Don’t think of it like you’re desecrating something by opening them, think about it like they were waiting for you all these years because they were meant for you. And make sure to show us when you finish them!
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>>97629763
It's been five years since I painted this champion of Tzeentch and he's still my favourite. I wish I got the chance to use him in more games, he's only taken to the field of battle seven times.
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>>97629812
>>97629619
Yeah I figured why not give ebay a try again. Probably spent a bit more than I should have but whatever.
And yeah I will absolutely paint them but it still feels a little weird after they have been sealed for this long.
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>>97629636
>The world of warhammer is just dangerous and brutal like that.
because GW loves grimderd and doesnt think shit through THO
>brooo the forests are full of beastmen brooo the mountains are crawling with orcs brooo
yeah okay faggots nevermind the fact that all those big cities need millions of farmers to feed them, which wouldnt be possible if theres beastman warherds, orc waaaghs and chaos armies running around year after year
altdorf has a million people living in it according to the latest rpg book
at the same time we are told the rivers, roads and the reikwald can barely be traversed because of all the beastmen, bandits and other shit in them
yet altdorf can still be fed no problem
it makes no sense and it never has
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>>97629857
>which wouldnt be possible if theres beastman warherds, orc waaaghs and chaos armies running around year after year
Who exactly are those beastmen raping and killing if not farmers? Obviously farmers exist, they just die a lot because they live in a dangerous world.
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>>97629857
>altdorf has a million people living in it according to the latest rpg book
It doesent. Paris had a quarter of that in the 16th century.
The city of altdorf does not have a million people in it. The "greater altdorf area"/"reikland" might have a million people living in it, but one million would be insanely big for a city of the time period (although then again if villages and farmers get raped and eaten by beastmen on the regular, you could see a lot more urban flight than irl)
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>>97629857
>we are told the rivers, roads and the reikwald can barely be traversed because of all the beastmen, bandits and other shit in them
Propaganda is a powerful tool against uneducated farmers.
There is probably only 1-2 beastmen attacks a year in each province, never a major danger. Waaaghs are definitely a concern, but the military deals with that so the peasants rarely have too. The soldiers would bring back story's that spread the danger.
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>>97629857
>yet altdorf can still be fed no problem
Can it? Or is it constantly verging on an incoming famine while the poorer classes go hungry? Is altdorf living comfortably on the back of stable supply networks or is it one bad week from riots and food shortages?
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>>97629857
Beastmen are a regional issue, generally centered on the massive old growth forests that still exist in the Empire.
Drakwald is full of them, which is why Middenheim has such a long, historical grudge match against beastmen.
But Reikland in general is relatively safe up until you get towards the mountains to the southwest. Travel along the river Reik is quick compared to land passage and it would be constantly patrolled due to how much commerce takes place.
The road between Altdorf and Nuln would similarly be well traversed and guarded, since exported cannons and other blackpowder necessities would be constantly heading out to other parts of the nation.
I think the "it's so dangerous, anywhere between cities is a PVP zone" is more of a Nordland/Ostland/Ostermark thing, with maybe eastern Talebecland/Stirland too.
The eastern and southern mountains of the Empire are definitely filled with greenskins, so being close to those would invite raids. Being close to Drakwald means beastmen would be a major concern.
But it's not evenly spread across the whole Empire, and one could argue Altdorf is as central and important as it is simply because it IS in the safest place of the Empire.
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>>97629857
>altdorf has a million people living in it according to the latest rpg book
And far less according to every other source. So they probably put an extra zero in there by accident and its actually 100k like in 2e.
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>>97629892
In its defense, all major Warhammer cities are absurdly massive in physical scale. With how there seems to be a major, genocidal war every generation, I could see why magically supported urban flight would be a much bigger thing much sooner in WHFB.
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>>97629595
>>97629567
The marauders. Funnily enough the Cathay next wave was revealed before the marauders but is only now just going up for pre order tomorrow. Whereas the marauders have been here for a couple months already.
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>>97629892
>It doesent.
kek
>inb4 cope about muh rpg books dont count
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>>97629938
if anything, it's higher than 1million as gazetteers only account for certain groups and Altdorf has a lot of Slums
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>>97629938
>>97629962
The bigger issue isn't feeding these people, it's the sanitation issue. Magic can account for fresh water to a large degree, especially with elf and dwarf tech. It's the extraction that matters more.
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>>97629906
>Can it? Or is it constantly verging on an incoming famine while the poorer classes go hungry?
I mean, it does help that the Empire has always had actual, legit druids and other wizards who can help influence harvests.
After the Colleges of Magic are established, I could only imagine the Jade College would become even more influential due to being the deciding factor whether the nation starves or feasts.
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>>97629972
>it's the sanitation issue
>issue
I like to think of it as "sanitation opportunity"
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>>97629972
>>97629980
>magic did it
At this point we are on the same level as GRRMs retarded multi year summers/winters
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>>97629993
But it's actually true, college sanctioned wizards are their own class of nobility because they're incredibly useful to society even outside of battle magic.
I actually like worldbuilding that takes magic to its logical conclusion. Magic isn't prevalent enough to completely define Empire society but the effects of it can be seen everywhere. How else do you get Middenheim being like 2 kilometers tall?
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>>97629993
The areas just south of the chaos wastes can support nomadic populations numbering in the millions despite food being nearly impossible to farm, monsters being everywhere and an actual god of disease stomping around. Magic plays a very big role in every human population in WHFB.
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>>97630045
I think if Chaos just killed people like radiation instead of twisting them into useful minions, elves + humans would have already completely conquered and pacified the world.
Which wouldn't be very good for a game called Fantasy Battles.
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>>97630068
>Which wouldn't be very good for a game called Fantasy Battles.
Which was my point. GW writers did not sit down and think through how all this would work. They thought "endless dark hordes of the cold north" sounded cool and went with that, logic be damned.
Some writers try more than others. Alan Bligh having the Chaos army running intro trouble with food and water twice in Tamurkhan comes to mind.
But its mostly token, and doesnt come up much elsewhere. For the same reason you kinda pointed out, for the same reason words like "farming" and "industry" occur maybe once or twice in your average army book.
Its about the battles.
Pretending Warhammer is more well thought out than that is cope, frankly.
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>>97629763
something about this dude spoke to me once
he looks 40k, but he keeps whispering to me that he isn't 40k
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>>97630098
>Pretending Warhammer is more well thought out than that is cope, frankly.
I would hope that was obvious to anyone who ever read "The Empire and Bretonnia sent a million knights on crusade to Araby"
It's not even the ridiculous notion that those two nations together could possibly have a million combined armored nobility, but that they had a million *spare* knights to send out on crusade without completely depleting the defenses of their own realms ON TOP of somehow having the logistics train to support that million man (and horse) army.
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>>97630134
Just to put this in a better context, at the HEIGHT of WW2 the United States had 3 million men in Europe between the actual fighting men, supply guys, air force, advisors, etc
It was a logistical miracle it could ever happen.
The first Crusade IRL was roughly 160,000 infantry, knights, etc and that was a massive cross national undertaking.
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>>97629993
I always ignore numbers in any fantasy story desu, it's bound to get retarded at some point. Funny you mention grrm, I'm currently rereading asoiaf and it's always hilarious when the iron islands are supposed to be some major threat when it's a bunch of shitty barren rocks with a combined area of like 1/20 the other kingdoms. Numbers man.
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>>97630103
Indeed. It’s also a great format if you want to onboard new players. Get them in to try by offering them a 500-600 point experience that isn’t very expensive to get going and won’t take a massive amount of time to paint and you’re more likely to have that person expand and stick around vs hosting a 2000 point event where new players will rush to build everything and probably won’t have time to paint it all.
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>>97630030
Thats because those people are aligned with said god of disease and eat said monsters. Its actually quite easy to imagine that large scale societies of nomadic hunters can survive when theres a lot of enormous megafauna for them to hunt.
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>>97629993
>At this point we are on the same level as GRRMs retarded multi year summers/winters
Those arent literal "seasons", theyre periods of hot cold. You might have multtiple of what we would consider seasons within a given summer/autumn/spring.
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>>97630213
The High Elves wouldn't have lost their globe spanning empire, for one. Even if daemons were mostly responsible for the events leading up to Caledor creating the Great Vortex, the vast majority of Chaos' influence after had to be through mortal armies that continued to wear down the diminished Elven empire.
Without those, they could easily rebuild to the height of their former glory.
>>97630221
Yeah, exactly. They have magical support (in the form of the gods doing them "favors") that make any of it possible. Eating chaos mutated monstrosities would poison and kill anyone else, if not cause them to mutate into slaves to darkness themselves.
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>>97630098
>Alan Bligh having the Chaos army running intro trouble with food and water twice in Tamurkhan comes to mind.
The reason you dont hear much about chaos armies in regard to food and water is that most chaos troops dont need food and water. Chaos warriors do not eat, they do not need drink, they do not need sleep. They dont get sick (via normal disease) and they dont get hot or cold or tired. Theyre functionally space marines powered by murder and dark magic.
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Speaking of numbers and retarded world building, why are beastmen so plentiful agin? I can understand greenskins (if anything I feel like greenskins are under represented in fb) regrowing, but beastmen seems like just pure magic. They don’t have the biology of skaven or greenskins, but still somehow seem to occupy every corner of the forests.
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>>97630237
The High Elves (and dwarfs) lost their empire because of the dark elves, not because of chaos. You could literally remove chaos from the picture and the war of the bear and subsequent collapse of both empires goes exactly the same.
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>>97630244
>hardy so sickness and shit isnt a problem
>multiple sources of population growth (have their own females, compatible with humans, can happen via mutation)
>large areas of compatible habitat
The better question is how humans managed to survive at all. Especially soft ones like imperials or bretonnians. Logically humanity not aligned with chaos would have been smothered in the crib millennia ago by forces they can barely fight with guns, cannons and an industrial base.
But its a "theyre in the main series so they survive the prequel" situation in that regard.
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>>97630257
>>97630264
Source for any of this?
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>>97630280
>chaos warriors, yes
So then also chaos knights, chosen of both varieties, charioteers and so on.
That leaves what in terms of people who need to eat and sleep? Marauder auxilia? Warhounds? The main force of a chaos army is basically separated from logistics.
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>>97630244
beastmen aren't saturating each corner of the forests, but even small groups probably move fast enough to essentially patrol large territories, so they may feel omnipresent
and literal magic is also one of the ways by which they spawn, yes
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>>97630252
That's not true at all, the Elven empire never returned to its pre-Anaerion splendor after the daemonic invasions that led up to the Great Vortex.
Ulthuan was already becoming filled with abandoned settlements due to population loss during Malekith's era, the civil war just sealed the deal.
The dwarves would have never stood a chance against a full strength Elven empire, who (without the war against chaos) would have had thousands of years as an uncontested colonial empire before the war of the beard ever happened.
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>>97630244
In case it wasnt blindingly obvious anon, you should just come up with your own explaination.
Look at this shit
>>97630257
>>97630264
>>97630281
>>97630313
Four different answers because this setting runs on rule of cool and is written by 50 different people. And then, depending on what they read, some grognard will come here and preach something he read in a BL novel 20 years ago as gospel
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>>97630306
I kind of get why dwarven engineering doesn't change much between the TOW and WFB time periods, but I still don't understand why the Empire fights in the exact same way with the same uniforms, same weapons, same armor and same tactics in TOW as it does 200 years later in WFB.
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>>97630314
Not true. Elvish population decline actually occured during a period of relative peace and stability following the 2nd big war with the dark elves (iirc), in the time the dark elves would call the age of hateful peace.
Ulthuans peak in terms of power and territorial extent was following the reign of aenarion/after the vortex was completed, thats when they started venturing into the old world proper and establishing settlements there (and trade relations with the dwarfs, which brought much wealth to both kingdoms).
The elves were not some massive world spanning empire before the great calamity, and much of the old world (and new world, at least up north) was actually dominated by chaos civilizations during that time. They were the domain of demon princes and sorcerers (who then proceeded to fight each other rather than work together to take over the world, in typical chaos fashion).
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>>97630348
Nigger, you get the point. I get your autism got triggered but come on.
Fact is, we're all here typing paragraphs over a setting that has more in common with comic books than anything else. Just stop and bang some action figures against each other.
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>>97630301
this discussion began with >>97630243
>most chaos troops dont need food and water
>troops
maruaders etc count toward troops
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>>97630372
>you get the point
That if there are multiple factors at play people will emphasize them or phrase them differently?
None of those answers given were contradictory or out of line with one another. It wasnt "actually evil mages make them in their labs" vs "they come from the moon" vs "they spawn out of the earth".
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>>97630395
>the setting allows for multiple easy and logical answers to any apparent worldbuilding problem
read: muh magic/chaos
barely a step above saying "dont think about it too hard bro"
i think your attachmenet to the setting blinds you to its flaws bro
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>>97630397
Do you think "troops" was used to mean the gameplay category of core choices or something?
>marauders count towards troops
Sure. Marauders are not however the majority of a chaos warrior army. That would be chaos warriors. Marauders might be the majority in a norse raid or whatever, but thats an entirely different matter.
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>>97630405
>"actually evil mages make them in their labs"
I have that for one of my home-brewed factions
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Check it out it's moon mommy
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>>97630549
I do NOT trust her
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>>97630570
In the end times books, yes, but that's not the moon empress, the shapeshifter that's ruling cathay and setting it against chaos, it's lileath, the elven moon goddess with a habit of pretending to be someone else and using humans for her anti-chaos plans
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>>97630691
>>97630698
>>97630713
He is the Celestial Dragon but as it says here>>97630549 his section of the city of Wei-Jin is called The City of the Sun.
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>>97628716
>releasing the ice ice ice winter bear army in summer
If they were that close to release we would've heard more by now. That tk vs we elf box is looking more likely (against all odds). Kislev might be an end of the year release though.
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>>97630561
>>97630811
It looks like Imperial Chinese portraits but cranked up to 11, which is appropriate because it's Warhammer and not historical China.
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>new TOW art of cute Chinese woman
>anons get upset
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>>97630872
no it's 100% the inspiration im just saying the artist didn't really alter his art in any way to make it seem like a piece of in-universe artwork
Here's the Miao one he did for the Wasteland book
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>>97630871
Furry? That's the other chinese army GW makes.
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I will write next thread but played four Battle March games as Orcs. I never, ever thought an army could be sofunand in total contrast to my Chaos, it feels like an army.
My Orc unit staying power is great and I have different components to my army besides hoping my Knights do enough damage. In one game, my army was destroyed, only my Big uns and general left. They held and routed the brets from the field!
Against Elves, a combat went on for 2 turjs, 4 combats and desoite my general dying eventually, the big uns shoved the last unit of elves abd their general off the board!
Was amazing!
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>>97630549
>>97630887
I don't think these are the same artist. The Miao portrait looks like it was done by the guy who did most of the AJ covers for the initial armies. Whoever did the Moon Empress art looks like a more skilled artist ( or at least I prefer their style to the other one )
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are we done with cathay yet?
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>>97630992
>>97631008
That one artist has done like 99% of all new TOW artwork I guess if you're tasked with being the only artist for an entire gameline, you improve
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>>97630921
Thanks anon, it was proper mint! Hope you had good games too!
>>97630978
My first game, a wizard with doom bolt and ruby ring was bombing my regular orc boyz all game. Between the mass of bodies and T4. They pushed through. Borgut (Black orc masquerading in the army after his clan got killed by my general) eventually caught the wizard and killed him.
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>>97631004
>>97631007
Looks like it. The only unit missing from the army that's from TWW is jade warrior crossbowmen. Them, maybe a celestial dragon guard upgrade kit, and we are up to speed.
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>>97631042
They had way more unless you mean just vanilla Cathay, though we're missing the alchemists and longma cavalry. Also the dude dragon whose name I forgot.
Also technically a second bigger balloon but we'll let that one slide.
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>>97631054
Not so fast
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>>97631042
>>97631039
>Celestial Dragon Guard
>Celestial Dragon Crossbows
>Sky-Junk
>Peasant Horsemen
>Great Longma Riders
>Nan-Gau Grenadiers
>Jade Warrior Crossbows
>Onyx Crowmen
>Jet/Jade/Celestial Lion (temple dogs)
>Great Moon Bird
>War Drum
>War Compass
I don't think they will all make it in because the TOW team seems to want to keep it more grounded (good), but there's lots to draw from TWW still.
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>>97631065
And I forgot about peasant horsemen and nan-gau grenadiers
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>>97631224
Wulfrik if you want to come out of it hating wulfrik.
Its a good book, but its arguably "too good" in that rather than the usual felatio a black library novel does for a character (designed to have them be the coolest and the best and sell you the model) wulfrik is shown as a terrible person who does terrible things and has his life ruined by malevolent gods.
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>>97631293
NTA but they are the second most popular army for a reason. They can be built quite strong, or very flavorful and goofy or anywhere in between. The roster is absolutely massive and you have a ridiculous number of options.
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>>97631224
The thanquol books are pretty good (and frankly better than the later series G&F ones).
Death and Dishonor was a fun little anthology.
>>97631293
Orcs? Decently costed melee infantry with a lack of truly elite options. Very competetive/good at the "low tier" units department (black orcs are insane at 12ppm) but a lack of heavy cav hurts them.
Greenskins in general? Fanatics are insanely overpowered this edition.
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>>97631240
The first 5 or so, and the one with Khalida/TK for the novelty.
>>97631241
I was eyeing the Brunner series already so that works out.
>>97631284
Might be amusing, I'll keep it in mind for when I want some chaos stuff.
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>>97628004
Lizardmen don't even need to land in Cathay, they use their HAARP device.
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>GW only brought back the landship for MTO, not as a regular item
>Didn't buy one because I thought I'd get one later
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>>97631335
>>97631345
Are you guys thinking of the War Wagon? I don't think the Landship was ever MTO for TOW.
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>>97631293
They are very versatile and fun and despite me utilising a not optimal list, they were viable. More than as they did good work.
In my case, they are a grindy army with mini shock cavalry and good ranged with magic. But they feel like an army and unlike Chaos, this is big, you don't actively damage your army by investing too much in certain units. Nearly everything is viable, just overshadowed by other choices but not garbage. You can make mixed lists or themed and while you won't win GT2026 or hyper uber tourneys, they are playable and fun!
In contrasrt, chaos has actively BAD choices which actually damages yiur list by taking them. Chaos Warriors as a unit, while now viable, end up screwing your armies integrity the more points you put in aa they're so bloody expensive.
Orcs and gobbos obviously benefit from variety but ironically, my basic big uns out performed my chaos warriors, purely through attrition.
Now i havent played in a local, unlike say my chaos where i came 3rd, but that was solely down to the chosrn knights. The one game i fought a guy who exploited their frenzy? GG. Army got annihilated.
Orcs id prob end middle or lower middle but id have far more fun.
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>>97631387>>97631302>>97631305
Sounds fun, anons. Thanks for the writeup.
I'm keeping my fingers crossed for an ogres release along with a battalion (don't want to get the aos box, don't like the big cannon and they are bad value anyway) but if it doesn't happen I'll probably do an orks army with orks, troll, gobbos. Just greenskin soup.
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>>97630894
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>>97631075
Also TWW Cathay is getting Tigermen SOON™.
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>>97628844
As a Cathay main, probably. Peasants won't be that much different from warriors but the main draw are replacing the god awful lancers with something else. Warbows are cheaper and more plentiful. The rest of the box are things we already sort of have. Lanterns can operate as either crane guns or ironhails (really dragonfire bombs.) 5 crane gunners are cheaper than a lantern by 55 by less mobility, though 36 inches doesn't care much about it in the first place. Close range skirmisher shooting iron hails probably won't be used in the end.
Astromancers are going to be the bigger difference since they can join units shugens couldn't which means a few self spells or 360 skirmisher casting instead of the close order restrictions. They'll find a niche, maybe.
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>>97631473
because the dragons' goals and means are actually shady in parts and yin and yang are dark magics as much as they are high magics
the comet they threw at the ogres was made of warpstone
some of the sentinels they craft are made of warpstone
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lore wise, not game wise, how do the dwarves actually counter cavalry? Usually IRL long spears/pikes were used for heavily infantry forces to stand against cav, but Dwarves find spears too elfy.
Do they also just somehow have naked slayers be good against cavalry like in the game?
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>>97631305
>lack of heavy cav
Boar boys out perform almost every heavy Cav. Armor 3+, T4, AP 3 with a banner (BSB razor), Frenzy with another banner (angry ladz), and counter charge for 18pts a model. That's 3 attacks on the charge (boar is exact same stat line on the charge) and you can make them biguns if you want that S5 on the charge and armor bane.
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>>97631890
Dwarfs are THE gun guys. They taught humanity everything they know. Their only " fault " relating to guns is their potentially overly conservative philosophy on innovation over tried and tested design. Also dwarfs are very adept at entrenching.
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>>97631896
Given, but they still tend to operate on flintlock era stuff, even if master crafted, not bolt actions and machineguns.
A retard charging cavalry will hit you with enough force before you can down them all by fire alone. Again, unless you have fortified positions and a shit ton of artillery.
TBF though, dwarves probably mostly fight defensive battles though and not as much field battled.
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>>97631915
Dwarven firearms and cannons have some designs that use cased ammunition, it's right on some of the cannon models.
So while they still seem to use single shot rifles, they aren't doing the whole "pour blackpowder in, ram in bullet, put wadding in" method of reloading in combat. If anything, they're firing weapons that are coming very close to early bolt action rifles...without the bolt action.
This is a good two to three centuries ahead of the guns most Empire soldiers would have access to.
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>>97631833
They hide underground.
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>>97631833
>how do the dwarves actually counter cavalry?
It's a mix of a few things:
1. Dwarves have pretty absurd amounts of ranged firepower. All they really know how to do are defend tunnels and defend their holds. Castle stuff.
So even in field battles, they castle up.
2. They don't have many fast units, but the ones that they DO have to scout with are helicopters that are absurdly better at the job than light horses. It's very hard to take a dwarven army while it's out of position.
3. WHFB dwarves aren't short humans, they're physiologically much more dense and weigh a lot even before armor. An armored dwarf is easily in the 200-250lb range, a formation like that wouldn't be easy to charge at all, which leads to the last important point:
4. Dwarves are incredibly stubborn, intentionally or unintentionally so. Historically, the #1 deciding factor between an infantry formation successfully holding against a cavalry charge and being run down is panic and morale.
Dwarves are exceptionally good at both, and combining their heavy armor, heavy stature, low center of gravity and big shields means that a prepared dwarven position would be more difficult to charge than a Roman scutum wall.
Could a flank charge work? Sure, but that's not something you can guarantee when the infantry are there to protect artillery and not meant to charge across the field themselves.
Dwarves are really hard to beat at their own game, something even greenskins had trouble with. There's a reason why even chaos warriors can find their match against a dwarven hold despite being so much larger, stronger and equally armored.
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>>97632025
At that point, why not go to full musket infantry line formation napoleonic style than? still seems like they fight like a largely pre modern war machine with heavy infantry. If you can reliably down cavarly charges before they impact, you can reliably down infantry formations too before they impact given they are slower than cavalry.
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>>97632091
>At that point, why not go to full musket infantry line formation napoleonic style than?
Culture.
Because they're stubborn assholes who still consider those rifles (which are hundreds of years old at this point) almost too new.
Formation fighting like that is for open terrain, and meant to work in concert with the use of cannons and cavalry, and the infantry on offense was primarily used to cause routes via a final bayonet charge.
Dwarves live in nearly unaccessible mountains, with their primary battlefields either being their own fortresses, the tunnels underneath said fortresses, or just outside in the passes.
The enemies dwarves face are either suicidally determined, hold an absurd numerical advantage, or often both.
Greenskins, Skaven and Warriors of Chaos are not European conscripts handed a rifle and uniform before being drilled, so the same morale shock tactics that Napoleon perfected wouldn't be entirely appropriate.
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>>97632091
Dwarfs live in mountainous areas. How are you going to maneuver/mass enough small arms to cut down infantry. You keep imagining all this going down on an open flat field. But dwarfs mostly fight in mountainous terrain or underground in cramped quarters.
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>>97631896
>>97631890
Cavalry are literally a hard counter to guns and artillery, and it is cavalry which always overran field artillery. So saying their solution to cavalry is artillery just makes no sense. Artillery fucks up infantry, but cavalry is too fast and too mobile. That is why artillery is always screened by infantry to protect it from cavalry
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>>97632119
>>97632121
Yah, like I said, it totally makes sense when they are in their domain of mountain holds and stuff, just when they occasionally do have to fight in a more open environment.
I remember playing the medieval 2 total war Warhammer mod and dwarves were complete ass in field battles because of this, but did well in sieges/settlement defense. Which seems on point. Unless you had a stupid amount of artillery, you couldn't put enough fire down range before a cavalry unit could hammer and anvil you, but that was not the worst since you could play somewhat defensively, though getting a lot of losses from cycle charges. The real pain was not being able to cut down routing enemies due to stubby dwarf legs and no cav. (literally, they would be so much better if you could hire like 1 shitty human light cavalry unit to wrap up routing enemies)
Though I guess in war they simply don't need to fight those field battles since they would just hold up in their mountain forts. Also makes sense why they are losing more territory then gaining due to this lack of offensive field capacity.
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>>97632193
>>the famous cavalry charges of Russo-Japanese war
well...
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>>97631833
I also want to add it's probably pretty rare for them to fight in an area even open enough to take advantage of cavalry. 90% of their battles are sieges, or underground, or in a narrow valley or worse. Cavalry are not going to be much of an issue in these areas.
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>>97632090
I'm not an expert, but I think almost certainly not, as the winds are a result of Chaos not being able to hold its true pure form in the mortal world, which implies they don't really exist in the Realm of Chaos.
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>>97632362
fair enough, though the dwarves in the divide and conquer Lord of the rings mods were also essentially cavalry-less, but they could higher (rare and shitty) human cavalry and also had pikemen. the shitty cavalry allowed you to actually mow down routed enemies and the pikes allowed for good anti-cavalry.
still very infantry and missile focused, but you had some direct answers to cavalry/routing enemies.
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>>97627848
Fanartists need to adjust to the fact that Mow is a big girl and stop drawing her so short.
The Arcane Journal cover makes her look roughly 8 feet tall.Which is hot.
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>>97632797
Ive posted em before they're the dark brown and red Gors.
Fell for the Dynamic Pose meme and almost all of the shields get in the way of the weapon the gor on his left is holding
>>97632889
Plastic glue breh
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>>97628589
>completely changed the setting from the transition from 5e to 6e
lol, let me guess, Bretfaggot? Or just one of the generally delusional handful of people who insist Warhammer was some Pythonesque basically-Discworld comedy setting until "grimderp" ruined it?
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>>97632684
Shit like this is why I don't use plastic glue unless I have to. I was build another unit of them and this time add in those one at a time and model the new ones specifically to leave room for them to fit.
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>>97627824
>TQ
Skaven
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>>97632983
sad. I kind of got that with some foot knights I made with 2 handed weapons, they tend to poke out the eye of their neighbor. fortunately I can work it like a puzzle box enough so that it doesn't get too many poleaxes up the nose.
>plastic glue
oh no. sorry for your loss. could get out the butcher's saw and do some amputations and fenagling, but that's a daunting road indeed.
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>>97632983
There is one lifeline, base them on uneven bases like rocks and hills and slopes ground to magic them together, or make use of some cute filler gaps- I sneak tactical giant rat models into some of my worse ranking skaven here and there.
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>>97632983
Now, I know this is heresy of the highest order. But hear me out.
Take a couple of those guys that are particularly large and double base them, as in put them on a 25x50. They operate as large filler but also give your other units space to push out. So long as 2-3 guys can rank up, then you put the double size, then the rest of the rank you need.
With Gors, Goblins, and orcs it looks great cause you can really pimp out some center unit models that are literally just hitpoint markers anyway.
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so how is cathay when it is played in a normal way? by that i mean not running some dumbass balloon or cannon spam nonsense
like, for a player who just bought the battalion and 1 box of everything else, and just runs it like god intended. is it a good army? whats its shtick? strengths and weaknesses?
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>>97633283
Jade lancers suck
Jade warriors are okay at holding
I’ve never played with the stupid fucking stone statues
I don’t think I’ll run balloons post nerf
Pretty sure after that you’re just left with good old hero hammer.
Oh, Miao ying is also pretty meh. Just boring.
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>>97631833
Probably form a square and hack at the horses leg to the rider ends up on the ground.
And as other anon's have pointed out, quite probably they pepper the approaching cav with se much missile fire that the charges momentum is a bit dampened
>>97630549
I find it amusing how GW is repeteadly going on how great Cathay is (and to be fair, each faction gets hyped during release/in their books) because by the time the End Times rolls around the get unceremoniously destroyed off screen by Grimgor "Everheadbutter" Ironhide
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Shouldn't half of these be mirrored so both sides of the horse have heraldry pointing forward?
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>>97633351
why would they spend screentime on a faction that didnt even have an army book or characters before? if they would release an end times book about cathay theese days, it would be obviously more fleshed out.
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>>97633110
That's why I put models into ranks as I build them to avoid that problem because I'll find out super quick if I fucked up.
>>97633351
Cathay wasn't even really a faction when they End Times happened. Honestly it could use a retcon just because there is no reason Orcs and Dwarfs should have been avatars of the winds of magic. The first should have been tied to Gork and Mork, while the latter are fucking Dwarfs who turn to stone if they fuck with magic directly.
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What's the best way of building a Brets list nowadays? Are Exiles still the way to go?
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>>97633355
Didn't mean it as a disrespect. Storm of Chaos Grimgor headbutting Archaon into submission will never stop being funny.
>>97633403
True, but how it looks to me is that they are making up for cathays ignoble end way to hard by presenting them as this super advanced faction with all the best toys.
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No sprue pics unfortunately
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Not sure if they showed this alt build before. Very wuxia
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>>97633610
No compulsory peasants in the grand army list it seems.
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>>97633598
Kinda, it is true that the meteor sent towards the ogres was warpstone, and it is true that they have sentinels made with warpstone, and that the moon empress has brainwashed the entire nation at least once and uses demonic servants (the crowmen), but the idea that their yin yang stuff is as close to dark magic as it it to high magic is reaching.
Not reaching that far, but still reaching.
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>>97633595
https://taleofpainters.com/2026/02/review-grand-cathay-defenders-of-th e-great-bastion-army-reinforcement- set/
Sprue pics
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>>97633745
And they almost fooled me into thinking they were separate kits
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>>97633752
>The Crane Gun Teams and Iron Hail Gunners share a sprue segment, which contains 2 teams and 3 Iron Hail Gunners respectively. This sprue segment is included 4x in the box. So you receive a total of 8 teams (on 25x50mm square bases) and 12 Gunners (25mm square bases).
Yeah, that surprised me a bit because I was thinking they were separate kits.
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>>97629355
I love Marienburg, its my favorite empire city and I love their steam tank design.
I've been holding off on making an Marienburg themed army for a while now in hope they make some units for them. Maybe If I look around Ill find some nice proxies.
I have the stl for the steam tank and I love it.
The model is not super nice to build tho, since its forge world resin originally the parts fit together poorly and I half built mine but got so annoyed with the gaps I decided i'm going to fix the model a bit in blender and print it again.
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>>97633717
I have the scan for it. But be warned its probably the worst model i've ever tried to put together. spent hours assembling and I could not get the torso to fit properly with the waist and legs.
fucking snapped the bitch and threw it away.
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>>97633717
this maybe
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>>97631862
Yea, boarboys are very cost effective medium cav. They are not however going to be playing in the big boys leagues, they arent chaos knights/chosen knights/blood knights/demigryphs/whatever else.
Theyre good at what they do, but what they do isnt "heavy cav things"
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Finally some variant schemes. Looks like while the Empire is largely schemed by province, Cathay went by city.
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>>97632091
>At that point, why not go to full musket infantry line formation napoleonic style than?
Because the only standing army dwarfs have are
>longbeards
>hammerers
>ironbreakers
and warriors, thunderers etc. are just a loose militia haphazardly armed (better than any human) with whatever weapons given dwarf wants to use.
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>>97633815
Im not lying, i swear but my boar boyz out performed my vanilla chaos knights. 4-5 of them produce 4-5 attacks.
4-5 Boars produce 8-10 attacks. While lances got str6 vs str4, there is also the fact they're a shit ton cheaper. Whenever I lost a chaos knight, I'd grimace. Heaven forbid if i lost a chosen knight, im fucked.
I was able to use my orc boars with frenzy to kamikaze bret knights, while leaving my army adequately ready to face the remainder. My chaos knights lose an engagement, so many points are dumped in them, the rest of the army's crutch is gone and so are they.
Granted I have had Chosen Knights sweep aside entire armies at the lower point level but thats because they didnt know how to handle them.
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How did GW get the fur texture on top of their norscan buildings? I am trying to replicate the same style of building.
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>>97633848
Progress so far
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>>97633853
That's actually what I did do but I was simplifying it for other anons. They have done very, very good, yes but I suppose I am thinking more so if they DON'T do well.
Here in this battle, my infantry more or less recreated Hastings, being repelled and killed by the dwarfs. My knkghts flanked and began tearing apart the Dwarf line like dogs. This is where they work.
In contrast in another battle, another Dwarf baited my knights into his hammerers and they were butchered. A bolt thrower also killed a few chosen before being engaged. I promptly lost.
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>>97633801
weak shit
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>>97633801
[laughs in dwarf]
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>>97633900
He's no Oxyotl, but he tries.
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>>97633850
Holy based. Wild terrain enjoyer appeared.
>How did GW get the fur texture on top of their norscan buildings? I am trying to replicate the same style of building.
I would give a try to dried-up baby wipes.
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>>97633850
outstanding
I know gw has used a pair of different methods for their furs, and I honestly can't see shit in the previous image to understand what they're using there (although I suspect a large part of their display scenery is printed, not handcrafted) but I doubt they've been using the old method of shaping greenstuff into wavy tears
modern gw fur textures are also generally not encompassing the whole are they are depicting, but only some edges and focal spots, to give the impression of texture, rather than a completely textured surface
other things you could consider is good old flock or tufts, or teddy bear mats, either because once applied, combed and fixed with a thin layer of ardcoat or glue they can be passed as fur, or simply because in some places people do let grass grow on their roofs, in my visit in one such place there were also goats left roaming the roofs
you could also consider shifting techniques and methods between areas of the huts to give the impression of multiple different hides from different beasts and monsters stitched together for a roof
mammoths and trolls and drakes probably give the best and both could come with identifying trophies decorating the front of the hut
making scales textures could be as easy as using crackle paint, creating a negative stamp from whatever scaled monster you have and then stamping a layer of greenstuff, or painstakingly sculpting each scale yourself
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>the twin tailed comet sees the birth of sigmar and the formation of the empire
>the birth of the red crested skinks and the rise of the cult of sotek
>and the birth of the first dragon blooded
something's up with that comet
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>>97634167
>inb4 "sigmar is the first dragon blooded" or "sigmar is the father of the first dragon blooded"
the year 0 was the formation of the empire, not the birth of sigmar, whole miao ying arrives in the empire only one year later
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>>97632780
>>97634126
If anybody has good ideas for Dungeon Crawl Classics gods (for clerics) or patrons (which are like upper demon to demi-god tier entities for wizards to make pacts with) feel free to share. I am going to be setting it after a failed End Times where Chaos is in relative retreat so other weird things are empowered, and most of it will be in the unexplored parts of the world, so go can go a little weird with it
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squinting hard, reading the rest of the timeline, it says that the monkey king was gifted a circlet by the dragon emperor as a peace offering once, and it says the circlet isn't a mere trinket but it doesn't say anything about its function
further into the timeline when the dragon emperor is absent it's said the monkey king becomes more active against cathay also because the emperor can't exert influence over him since he's absent
is the circlet a form of mind control? or they mean an influence that's purely diplomatic and political?
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>>97634196
>self insert OC
whose? Point out the Chinamen in GW
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>>97634192
>>97634198
that's probably a reference to the metal headband Son Wukong wears in Journey to the West. That band being the means by which he is cajoled into said journey (it tightens around his head and he can't remove it).
Very likely the Emperor can tighten the band when he wants (i.e. Monkey King going beyond his remit of monkeying around too much), but none of the other Dragon Family have the authority or spell to do it.
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>>97634192
If its anything like Wu Kong, the circlet was used as a way to control the Monkey King. If a specific phrase was said, it would cause him agony, preventing him from going out of control.
It makes sense once the one person who would know the chant, the Monkey King starts causing trouble.
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>>97634311
do wonder if TOW will even cover his coup since that all takes place post Great war agenst Chaos by a couple of decades
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>>97634272
I'm hurting myself for you
anyway, there's stuff about their magic:
their wizards are called astromancers but do not exclusively use the azyr wind, instead they travel through cathay to learn one elemental wind under each of the dragons (no idea how they do that when some of the dragons are missing) and only when they have learned each wind individually they can become astromancer+ and are allowed to learn feng-shuit to blend them together into what's now inarguably called high magic
allegedly they can learn these magics because the dragons are good and direct teachers, while the wizards of the old world have to study via second or third hand students of someone's else student of someone else's student that might have once attended a class with an elf, or rely on just books
it also paints the elves as not wanting to share high magic with humans, because they're worried they can't be trusted with it, rather than the common assumption of high magic being downright impossible for lower species
it's wank after wank with no refractory period
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Even just skimming Cathay lore feels destroying. It’s making me hate the setting so much. I would say they should’ve waited a year before they tried writing for them but I’m sure they have guidelines to make Cathay to be in offensive.
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>>97634350
Even if TOW's Monkry King is only 5% as strong as the actual Monkey King, it would be impossible to suppress him. Even Vampire Lords would be incapable of doing anything
>fifty quadrillion clones
>shapeshifting so can cause diplomatic chaos
>can teleport anywhere with NOTNimbus
Just insane
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>>97634328
speaking of the missing dragons, there's absolutely no mention of them, not when they go missing, not the order of birth outside of the death dragon spawning first in -5700, and then dies in -4500
we also get a date on the first sentinels, -1310, created in one big geomantic ritual to respond to the threats that were assaulting cathay following the earthquakes of the time of woe and the second wave of earthquakes around this specific year
I'll now try to gouge my eyes trying to read the fluff text of magic items and rules further down
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>>97634373
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>>97634390
Born from chaos corrupted spawning pools. Chaotic in nature but not aligned with 4 big ones. In fact they hate chaos for what they have done to them in the same vein as Fimir.
>>97634398
Scam.
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>>97634272
>THE ELEMENTAL WINDS
>The Winds of Magic blow upon Grand Cathay as they do upon all the lands of the world. Cathay is no exception to this, as the people of the Dragon Emperor's realm harness these winds to turn them into spells, bind them into objects of power or enchant weapons and armour as they are forged. In Cathay the winds are seen as elements, each one associated with one of the eight elements of creation, and the cardinal points of the compass.
>MAGIC IN THE EAST
>Practitioners of Feng Shi Sorcery, called High Magic by the Elves of Ulthuan, divide the elemental winds into two distinct groups: Yang and Yin. The Elements of Yang are Water, Light, Fire and Stone, whilst the Elements of Yin are Wood, Iron, Death and Shadow.
>The Celestial Dragon has mastered the elements of Yang, whereas the Moon Dragon has unprecedented skill with the elements of Yin. Shugengan Sorcerers will specialise in either he winds of Yang or Yin whilst studying the art of magic, but they can comfortably draw upon whatever winds are prepared for the task ahead.
>ELEMENTS OF YANG
>The Storm Wind
>Flowing from the north, the Elemental Wind of Water brings with it the power of life and healing, but only a fool would believe the Storm Wind cannot allow a Wizard to unleash devastating power when the need arises.
>The Bright Wind
>The Elemental Wind of Light flows into Grand Cathay from the south-west, banishing the darkness and keeping the terrors at bay. Those who wield the Elemental Wind of Light are often fiercely disciplined Wizards, who staunchly oppose the forces of the Ruinous Powers and use their magic to bring ruin to those who worship Chaos in any form.
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Finally got my Warriors of Chaos out and took inventory and past me not basing them has made my life easier to bring them into the new game. Some minor repairs due to bad glue, and everything needs paint, but more than I thought I had. Though I think the old Mauraders will stay in the past since we have such good new ones.
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>>97634454
>The Burning Wind
>Rushing from the south, the Elemental Wind of Fire requires a balanced mind and utter focus to manipulate. In one hand, a Wizard harnessing the Wind of Fire holds the power to gently kindle new life. From the other, they can unleash devastating power that can snuff out allies and foes alike if wielded carelessly.
>The Meteor Wind
>The Elemental Wind of Stone blows from the south-east and is based upon the knowledge of the unknowable and the reading of the heavens. Through the power of the Meteor Wind, practitioners can read portents of the future and unleash crackling cascades of energy upon their foes.
>ELEMENTS OF YIN
>The Forest Wind
>Blowing across the seas from the east, the Elemental Wind of the Forest draws upon the powers of the natural world and allows those who favour its power to connect more closely with their animal companions.
>The Iron Wind
>Drifting from the west, the Elemental Wind of Iron is wielded by the curious and the creative, for it is the wind of change and transmutation. Though usually synonymous with the craft of alchemy, the Iron Wind holds power to alter and reforge more than just metals and alloys.
>The Spirit Wind
>The Elemental Wind of Spirit flows from the north-east, bringing swirling mystery and finality to the world, blowing most strongly when death must be endured or when eras of great significance must end, with events such as the changing of the seasons or the passing of great heroes causing the wind to howl from the north-east with great force.
>The Night Wind
>Creeping down from the north-west is the illusory and fog-like Elemental Wind of Darkness. Where wizards possessing a dark heart might use the Night Wind to bring shadowy death and instil grave panic, those in Cathay who call upon its powers use it to conceal their allies from harm or to confound the enemy with heavy brain fog.
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>>97634390
>created by the old ones after the lizardmen, shortly before the elves, with whom they share some mental traits
>they were abandoned, or felt abandoned, either because faulty in some way, or because the old ones had to retreat to deal with chaos
>the kureshi embraced chaos to survive the catastrophe, similar story as the chaos dwarfs
>some fully joined the warriors of chaos and the 4 gods at the poles, most remained in kuresh and explored forbidden magics and the use of chaos, ultimately staying masters of themselves or under their racial patron, not unlike the dark elves
>not all of them are extremely evil, some went to ind, araby, ancient nehekhara, or the amazons and integrated there with varying degrees of success
>their bodies are very malleable with magic, many of them that wandered north mutated a lot, while others can easily use illusory magic to shapeshift and infiltrate humanoid societies as spies or influential people; or end up taking on humanoid traits as a side effect of imbibing so much of their blood and souls to have unnaturally long lives and magical powers; inbreeding with humans has also happened here and there
>with the rise of sotek, some are even seeking redemption under the lizardmen, causing ideological conflicts between the ones who accept them and the ones who don't
>naggaroth has open relations with a subpopulation of them that migrated there a long time ago, and were at first considered natives like the cold ones and troglodytes; these aren't the same group as the full-on chaos snakemen of the north, but migrated together in their ancient history
>rumors of nagas having delved deeper into the underworld and disappeared, presumably becoming aquatic and joining the fishmen
that's what I run with
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>>97634373
See >>97634251. Its a security device in the guise of a gift.
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>>97634547
apparently not, teclis lied
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>>97633461
They slightly erk me for totally unfair reasons. They themselves are cool as hell, but long before they were ever revealed, ive been dreaming off an ultimate Uber Empire unit that was a massive renassance style marble statue/ knightly effigy that brought together all of the Empire's skills in one, kind of conceptually like the Wall of Faith in the end times that mixed faith with arcane magic. The best enginers crafted the stones and made mnuatic joints and incorporated great cannons, the arcane lords of the colleges created a magical nervous system that allows the creature to move, the Temples made a faith based energy source to power it, and the knightly orders provide the best trained fighter to pilot it. That schlocky "We all come together" kind of shtick and their one monstrous unit.
But that seems a bit too close to taracota now so my autistic vision probably wont happen.
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>>97634565
this makes me think. has anyone ever attempted to paint something that looks like marble? seems like it would be hard since its slightly translucent and has little semi translucent black veins. But a marble themed army would be epic. Maybe make it the army of an absurdly wealthy Tilean prince who has a wageslave Gold wizard who makes him armor so his army looks like the classical effigies He nerds out over
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>>97634464
I'll take these over the old ones.
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>>97634565
It already happened, if you want
You just need cathay allies in your empire army so you can field a sentinel to use its unit profile for your proxy
the overall idea is excessive, but the wall of faith is a solid precedent, maybe yours is a one-of-a-kind construct that was some form of prototype for what would eventually lead to the end times walleven though I don't really like the "schlocky "We all come together" kind of shtick", personally, if I were asked to write some fluff for how such a thing came to be I'd make it the result of an event the likes of which you would read in a snippet at the corner of a page. like the tale of an imperial army in the vampire wars who got cornered by the undead into a last stand inside a crumbling monastery and inspired by desperate ingenuity and mad zeal repurposed what they had at hand into a handmade miracle that helped them survive that ordeal and that would stir semi-autonomously during calamities
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>>97634663
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>>97634675
french crusade's walking church is more sci fi and less fantasy, I'd say
the previous one was conquest
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>>97634598
there are a few different tutorials around, one uses airbrushing and strands of cotton to mask the surface to create layered veins
others use simple brushes and maybe actual pens to draw the veins, or the guidelines for the veins to detail with thinned down paints
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>>97634663
damn thats freaking rad man.
What's the model? I might actually get. I like how the bronze head contrasts with the marble/stone armor.
If nothing Else, I might try to use it for oathmark , but I would love to use something like that for an empire army.
>even though I don't really like the "schlocky "We all come together" kind of shtick"
completely fair. I think its been hot ironed into my brain from all the warhammer fantasy books I read with the same starting blurb "Faith, steel, and gunpowder" (Which is a bit ironic because We realy dont have a single unit that does all of those things together)
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>>97634547
Is that true? No cathay-ologost, But I remember that they did ying-yang magic or something, so split it into 2 essentially. Still better then any empire wizard for the "china numba wan" narritive they like, but I think that is more thematic than jipping the high elves/ god lizards shtich.
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>>97634675
>>97634820
Dont think that is trench crusade, did a search, its Para Bellum's Hundred Kingdoms : Archangel
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>>97634845
yin yang is quite explicitly called high magic now
it changes how one can define high magic, though
for example yin alone mixes only 4 of the winds, while yang mixes the other 4, so any mixture of multiple winds can be called high magic the same way any mixture of multiple winds can be called dark magic, even if not all winds are involved
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Total Cathay Supremacy.
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it's undeniable that the dragons stole arcane knowledge from the high elves, the question is when did that happen?
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>>97634928
>and the axes seem comically oversized
They know no other way these days
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>>97634929
>from the high elves
from the old ones
the yin yang symbol comes from the old ones, they're the ones who shaped ulthuan into a giant yin-yang too
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>>97634390
I think them being separate from the Beastmen is best. Either Chaos-corrupted Lizardmen spawning pools, or the creation of a renegade Old One. Either this Old One or their own Chaos god is the God of Blood (blood sacrifice, bloodletting etc, a bit different than "bloodshed" in the Khorne-coded sense) and demands blood sacrifice for power. I guess the easiest comparison would be Hakkar from old World of Warcraft.
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>>97634928
tbf, they are general "Warriors of chaos" I beleive, not specifically norscan. WoC can be norscan, but also Hung or any number of the chaosy people in northern lands. So I actually apreciate the broadness of it.
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>>97634929
Lileath gave it to them.
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>>97634929
>>97634938
>the twin tailed comet is actually a pair of comets flying in a spiral amd form a yin yang when seen from the front
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>>97635042
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>>97635042
>>97635086
No, the comet is a forked tongue!
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>>97634328
>it also paints the elves as not wanting to share high magic with humans, because they're worried they can't be trusted with it, rather than the common assumption of high magic being downright impossible for lower species
I always thought it was a bit of both, like by the elven standards most of the human mages would be considered to be using some kind of dark magic alongside their preferred wind
>Lesser species
Aren't most Cathayan mages some kind of lesser dragon blooded?
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Temple of Spite Naggaroth map.
Basically the same as in the 8th edition army book with very few addition.
(I think they messed up with "Naggarythe" / "Annuli Mountains" / Sea of dusk" which, for some reason, ended up in the ocean).
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>>97635128
West of Naggarond/Hag Graef:
>The Underway
>Cold Water Lakes
North West of Hexoatl:
>Viper Mountains
Nothing new, it was on older maps but not (for some reason) on the 8th one.
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Did the leaks/rumors about the wood elves mention anything about plastic hawks
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>>97635119
>>97635146
This map is so geographically nonsensical. Even ChatGPT could generate a better map that this. Why are the largest urban areas and cities not on the Coast or major waterways?
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>>97635278
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>>97635119
Also from Temple of Spite, map of the northern part of Ulthuan.
1st time the Prinnhasha isle is named/charted afaik.
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>>97635348
is it really controversial for me to say that I dont want my *miniatures* to not be toys?
Also man I hope they go into cathays religion at some point. Maybe that would redeem the faction lorewise. Or is china not allowed to have religion now?
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>>97635370
If they dont abstract the dragons away from just being primarchs, or try to incorporate something else then I genuinely have no hope for this factions narrative. Buddhisim should at least find a way to be incorporated into cathay, although I think that conflicts with ccp values.
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>>97633393
No - it's important in heraldry if the charge is facing sinister or dexter - you wouldn't always want your 'heraldry pointing forward' because heraldry doesn't point "forward" it points sinster or dexter.
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>gunners dont have any build options
nigga the fuck.
its also only 12 jizzasses and 8 blunder fucks. Also am I remembering wrong or werent they all female in tww? why are the cute girls not here, and instead replaced with some stupid bearded monkey people?
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>>97634894
It doesn't have to be like this. Just play Battle March, white man.
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>The Celestial Court is the centre for magical study in Grand Cathay, and it is here that a Wizard can learn the art of magic from the Dragons themselves, albeit through the countless texts they have written on the subject over the centuries. The Celestial Court is largely the domain of the Astromancers, who practise many forms of magic and perfect innumerable arcane rituals unimaginable to the crude Wizards of the Old World. This is because the elemental Winds of Magic have been stilled by the machinations of the Celestial Dragon, enabling the Wizards in his service to easily manipulate them, twining the winds together to form pure, high magic.
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>>97634710
That's pretty cool looking. I should try sometime.
>>97634692
>french crusade
yes, I think a lot of them were pretty french.
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>>97635363
>Or is china not allowed to have religion now?
nope, the only cults that are officially allowed are shrines and temples dedicated to the dragons or to ancestors, but even then the dragons don't want their subjects to worship any god or worship them as gods, the emperor was around before the gods (in a way) and considers them an abominable intrusion
but a short story showed that down in the south of cathay, especially away from the main cities, people still end up having religious cults around minor local deities
considering the amount of magic saturating the landscape, chances are that they would be worshipping elemental spirits and magical beasts, if they're not considering dragon-blooded vips as gods out of superstition or being duped into the worship of a demon or vampire
speaking about the latter, the arcane journal mentions an abandoned ruined city that's considered full of demons and spirits, for once that sounds like a fun location
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Are we sure there's not a little Shugengan Sigmar running around?
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>>97635594
In the year 0 cathay starts the hybridisation mandate
In the year 1 miao ying went to be friendly with sigmar
In the year 15 sigmar abdicates and travels eastward
there are strong chances sigmar left a bloodline in the east
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>>97635594
they really need to do a whole elite unit of these things, a longma honor guard or something. like a 3 to a box elite heavy cavalry squad
also idk why all the studio pictures show the pony tail, the helmet is way cooler
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>>97635544
The stupid fucking shoulder pads ruins this model completely.
>>97635663
They barely have either, they have dragonisim. Besides it not even visually present on their models.
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>>97634317
I still haven't understood if he's meant to be chaos or not
if he is chaos then why isn't the dragon emperor hell-bent on removing him?
the arcane journal even goes to say the fire dragon is prohibited from retaliating against him
what's his deal? how is he immortal and why does he expect to be treated equally to one of the royal dragons?
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>>97635679
> not even visually present on their models.
> meanwhile on every model
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>>97634933
And these ones bring out another gripe I have; the switch from 20mm to 25mm for regular human infantry.
Since they claimed the 20mm base was too much of a hashle to rank up, but the new modles have these wide stances which make them poke out of the 25mm base
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>>97635688
You are missing this one fren.
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>>97635786
I get that, but how does that work in warhammer? when shit it's added to it it's somehow reinvented with the tools the setting provides, vampires are literally just vampires, but we have a history of how they came to be and an explanation of how they work that fits with how the setting works because it's a development of something established in the world.
What I want to know is how a monkey became wukong here in the warhammer world. Is he a chaos beastman champion? Is he a bastard dragon blooded? Is he a demon? a creation of the old ones? merely an overblown ruse from the monkeys to mess with cathay? the moon empress's brother? what?
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>>97635688
>>97635814
That's two times they get mentioned together with the tigermen, surely they'll be treated the same and not actually be chaos.
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>>97635786
>gw is that creatively dead.
that is hilarious coming from someone who plays fantasy
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>>97635688
>what's his deal? how is he immortal and why does he expect to be treated equally to one of the royal dragons?
My new headcanon is that he is actually a dragon blooded offspring; probably the last surviving child of one of the 4 missing dragon children (Shen-Zoo, Shiyama or another one) and so despite his "evilness" , the emperor (and probably the empress) has a soft spot for him and does not wish him dead.
Being dragon-blooded also gives the Monkey King some legitimacy to want to rule part of Cathay.
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>>97635829
Seeing as how creatively bankrupt and uninspired Cathay was, I’m just gonna assume the explanation is just that he’s a mishap from one of the primarchs or whatever. I can’t really care for some wukong expy handled by current gw.
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>>97635829
>I get that, but how does that work in warhammer?
It doesnt
>>97635853
This time its not just a silly reference, or a joke, or a pun based on real world, or Perries making historical character X for the fun of it. Its just literally Wukong and there is nothing more to it.
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>>97635853
Albion hasn't looked like that in decades. At least point to something that's canon you tranny like calling Warhammer Japan 'Nippon' and Arabia 'Araby'.
Gods I wish they'd get rid of those stupid 80s relic names. Cathay annoys me too but at least it's somewhat obscured for the less historically knowledgeable.
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Hi, I'm new to playing the game
I'm not pretending I'm good but why do tomb kings heal every round? Nobody else can heal at all and you can just stick the guy you have to protect in any brick. Challenges can just bring champions back
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>>97635688
>a raging gorilla that bellows for blood
>baboon with beautiful golden hair and engorged ass (always in heat)
>big orangutan with a large belly covered in boils
>little spider monkey that whispers half truths and lies to allies an enemies
wait, those are just the four chaos gods
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>>97635893
yes, he is considered chaos since his first mention in older sources*, but gw still hasn't commited to the bit and actually shown or detailed the character.
*so were dark elves, undead, orcs and tigermen at one point or another, gw tends to detach stuff from chaos when ot tries to develop it so it can stand as its own product, even chaos dwarfs in aos have essentially stopped being truly chaos like dark elves did
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>haha those silly japanese getting historical western designs wrong
>unlike us, we who designed the new foot knights
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>>97635882
you're right i guess its not that detailed anymore, now its just a vague smudge on an otherwise 1 to 1 recreation of an age of exploration world map of earth
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>>97635918
there's no secret deal, they built it alongside the wall, it allows them to manipulate the winds, yang is channeled into the wall to strengthen it, yin is channeled into the river to make it deadlier or something, and in other occasions they can manipulate or predict the flow of the winds in the nation to one effect or another
apparently it sorts magic enough to "slow" it and make it easier for humans to study it and shape it into their forms of high magic
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>>97635733
Strangely the 2 Arcane Journal don't really mention the origin of the Great Longma.
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>>97635891
It's something the army is "balanced" around. Essentially, their rank and file troops are meant to be hard to kill. Tar pits, if you will. Where GW fucked up is they made it so that you have no way to counter the resurrections because they're a leadership ability rather than a spell. So, in essence, the Tomb Kings can do that because a) it fits the background and b) GW is stupid and deliberately made the rule have zero direct counterplay. The best thing you can do is just not engage whatever keeps getting resurrected in combat for as long as possible.
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How is an average Imperial citizen not finding out about demons? Beastmen are everywhere, the unit costs make state troopers squaring up against demon armies common, and Kislev has plenty of cultural exchange while not caring who knows the difference between a bloodthirster and a nurgling. Witch hunters should be crying in a bar over how their job was over before it began.
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>>97636086
At this point of the timeline the dragon emperor and moon empress have been MIA for 300 years and the dragon children should be infighting for dominance, and yet cathay is still written as the gayest most out of touch wankfest faction of warhammer.
So no, I have absolutely no faith in that being enough to make things significantly better.
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>>97636108
This isn't 40k where grimderp tries to pretend everyone who even just hears about demons is shot and buried or instantly damned.
But neither it is one where people are having massive battles for the fate of the universe every other Tuesday or shooting at an endless stream of goatmen running for the farms 24/7.
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>>97636111
Obviously it would need to be re-written from the bottom up but I mean this would be a better foundation. Especially considering how China has had quite a few dynasties and philosophies you could play off (one is Taoist-esque, one Legalist, Buddhist etc, one draws from Mongol/Yuan) and not being so goody two-shoes means folding in court eunuch intrigue, insanity via mercury poisoning, 10000000 dead peasants
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>>97636170
>Especially considering how China has had quite a few dynasties and philosophies you could play off
Ahem
>Owen: Both Creative Assembly and a Chinese sensitivity team were very helpful, providing guidance documents to ensure we understood China and didn’t make the wrong move.
>Mark: There are certain styles of clothing and hair which signify darker periods in Chinese history. We had to be respectful of those, alongside these other considerations.
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>>97636209
I understand the manchu single braid thing is kind of a sensitive thing in china still but am I really meant to believe the average chinese dude gives a fuck what clothes are more associated with the yuan or the liao periods, nevermind be upset about it?
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>>97636108
>>97636127
I never liked the lore about how average citizens in 40k (and now also WHFB/TOW it seems) are kept in the dark about the existence of daemons
I think it would have been better if the Imperium if common people were told about the existence of Chaos and daemons in a limited way by ecclesiarchy preachers (who actually don't know much more than their flocks) and very naive depiction of them in religious stories but details about the actual identity of chaos gods, their names, their powers and their areas of influence as well as their true natures (born of mankind's desires, etc..) was the kind of info that could get you killed. Only the higher ups of the Imperium know that kind of info; additionally seeing an actual daemon in the flesh could get you killed yes but not so much to hide their existence as because the simple fact of seeing one could be corrupting
basically only a little info about the basic fact of the existence of chaos and the danger they pose would be common knowledge as citizens should know they should be wary of it but more detailed, esoteric knowledge including the subtypes of daemons and how they look is a big no-no
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>>97636298
Oh there will always be some retarded social justice warrior online that'll make a video about this shit, while holding back performative tears.
Like what happened in the board gaming world, where some asshat minor influencers cried about Cortes and Pizarro being in a wine making game (...because the conquistadors brought wine to South America) and said it traumatised them...despite them being neither Mexican or Peruvian. The worst thing is that the idiot publisher changed the game and made a grovelling apology and did the usual 'must educate myself' nonsense.
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>>97635013
Yeah, my understanding was Astromancers were supposed to only be Lore of Heavens but I guess GW wanted the army to not be pigeonholed into just that lore if you're not running the dragons or dragon blooded casters.
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>>97635265
I'll be honest, I listen to Warhammer content more than watch it but considering how much people over act to make personas online I wouldn't be shocked if he was some former theater kid who was just hamming it up.
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>>97635786
>>97635826
He's old lore dating back decades. GW has always been cribbing from other people's homework. It's the blend, not the individual ingredients that make the setting interesting.