Thread #97649434
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ACE of Apps edition
Previous >>97600737
>Basics Pastebin
https://pastebin.com/GWjTU9Uv
>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL
>Fanmade PC sim
https://pastebin.com/u6aKrBSg
>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/
>EX11 Dawn of Liberator questionnaire
https://docs.google.com/forms/d/e/1FAIpQLSfKekXzQjNCav1yyoN7nqLa9BRoZF V6K5H9nz8Vk5sCMvbrlw/viewform
>News
Banlist, Errata:
https://world.digimoncard.com/rule/
New and Upcoming Releases:
https://world.digimoncard.com/products/
Digimon Liberator:
Latest web comic chapter is Episode 24 Part 1! Next chapter scheduled for March 5th
Latest web novel chapter is Debug 26! Next full set of chapters in March?
https://digimoncard.com/digimon_liberator/
EX11 Dawn of Liberator is out now!
AD01 Advanced Booster Digimon Generation has been announced. Reprint set scheduled for release March 27th
LM07 Another Knight is scheduled for delivery by March 28th.
ST23 Digimon Beatbreak & ST24 Digimon Savers are scheduled for release May 15th
BT25 Dual Revolution has been announced. Introduces "Dual Cards". Scheduled for release May 22nd
EX12 Digital World Shambala is scheduled for release July 3rd
LM08 Final Crest pre-orders are closed. Scheduled for delivery in August.
https://p-bandai.com/us/item/N9059070001
BT26 Timeless Bonds has been announced. Scheduled for release September 4th
EX13 Chivalrous XIII has been announced. Scheduled for release October 2nd
>TQ
With Armamon (and its Burst Mode) finally getting added to the DRB, what kind of effect would you like to see from an eventual card?
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Imperial virus bros
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No new art for Mastemon Promo? but the animated stuff gets like 2 alts for ugly pseudo anime screenshot slots?
https://x.com/digimon_tcg_EN/status/2028711977585938480
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>>97650028
>>97650335
only one promo slot left (after WarGreymon)... please be Seadramon please please please
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>>97648811
I think magneticdramon fits its line better than pyramidimon does. Pyramid belongs as finishing a vintage evolution line. I think it would be good for the franchise if the next time the level 7s appeared they were just regular megas. Like vortex works as a 7 but he could work as an alternate six too.
I like the invisimon line alot - literal megazord is less offensive then pseudos like shinegreymon or siriusmon. Puppets could be expanded into multiple lines, i like cinderella but not in the context of her evolution. I dislike the flaming ghostmon, he is overdesigned to go into bakemon and phantomon and deserved his own 4 and 5. Heavymetal is interesting due to being a mash up of two friends/rivals from the show being bent into a new species. Liberator should have done a few more mash-ups like this.
It would be nice if we got some new digimon themed after powerful combos from the card game, like a combination of togemon and algomon.
also I want to see decks for the new wave of chink-mon that combine weird species together, like the lopmon garrurumon fusion. These could make for really interesting decks.
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>>97650529
I am pretty sure all the of liberator lvl 7's are not super megas or whatever they are called now, but just alternate evos and they are 7's for card game reasons not digimon franchise reasons
we already had ariemon appear as a regular mega
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>>97650529
>also I want to see decks for the new wave of chink-mon that combine weird species together, like the lopmon garrurumon fusion.
Most of the New Century Digimon just appear as regular Digimon in the pendulum v-pets. They'll start appearing in the TCG from EX12 and will probably just be their levels/requirements there rather than what they are in NC.
e.g. Nezhamon will probably just Digivolve from lv 5 Red/Black or DNA Red/Black + Yellow rather than have anything to do with Beelzemon and Vulcanusmon (which it is a a DNA of in NC)
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>>97650708
it would be interesting if they instead printed archetypes for these digimon. Nezha should work in an impmon build, a vulcanusmon build or in both.
It would be cool to get sets themed around DW2 and DW3 as well. I want an Akira veedramon to imperialdramon deck and bearmon deserves some love.
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>>97650529
Ghostmon as well as Sunarizamon and Sangomon(and Pomumon too who isn't featured in lib) were designed with traits of multiple digimon within their respective pendulum z field groups, that's why Ghostmon seems overdesigned because it has elements of other Nightmare Soldier digimon like Meramon and Witchmon.
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>>97648837
>>97648846
>>97648876
Thank you I have another 2 questions and something I need clarifying on my end since I never experienced so many EoT happening all at once.
I read that If Meruki is hard played and mem passes over, he is still allowed to battle my digimon THEN proceed to activate dan and kanan after to swing again.
Wouldnt pending effect/other EoT effect activate before his attack goes through so He wouldnt be able to swing again using the tamer or am I under the wrong assumption of how EOT/pending during attacks work? Ive only ever run into this kinda situation using CS omni+matt and tai which wouldnt allow for a swing within the swing but that maybe because it is a "confirmed" EoT timing due to dnaing using an inherit. Once again my bad for this line of questioning.
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>>97651296
EoYT doesn't start until all pending effects have been resolved.
So I play Merukimon
>On Play: Suspend two Digimon, attack an opponent's Digimon
>When Attacking: Unsuspend Merukimon
Attack goes through as normal. Any effects as a result of that attack (on deletion, security effects) occur.
Now that I have nothing else pending and my memory is at -1 or more, all of my cards with [End of Your Turn] effects trigger.
>Suspend DanKanan to use an option and attack
>Ive only ever run into this kinda situation using CS omni+matt and tai which wouldnt allow for a swing within the swing but that maybe because it is a "confirmed" EoT timing due to dnaing using an inherit
Not quite, just the same rule as always. You can't declare an attack during an attack.
>EoYT timing happens
>Agumon EoYT DNA and Tai & Matt EoYT one of your Omnimon may attack a player trigger simultaneously
>Agumon DNA into CS Omnimon
>CS Omnimon's When Digivolving allows it to attack, is the newest effect so happens here
>MetalGarurumon inherit unsuspends when attacking
>any pending EoYT (Tai and Matt) have to resolve before the attack goes through
>can't attack during an attack so it can't be used
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>>97651387
>EoYT doesn't start until all pending effects have been resolved.
Got it thank you so much. This resolves a ton of concerns I have since I was playing exmaq so I didnt know how when it would go off but now I know it goes off in the middle of the dan attack.
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>>97650910
styraco is out of context for owen but great in a vacuum. Works well as a level 6 for triceromon, i wish they gave styraco a more organic color scheme.
>>97650833
ghostmon should look more like bakemon. meramon already has candlemon who is underappreciated.
sunarizamon and sangomon are fucking lit. I adore pomumon too that dumb bird made me big smile when it came out. I always thought gaossmon was very underrated so it makes sense I would stan pomu.
>>97650959
yeah family/pendulum evolution webs are where it is at. Its okay to have lines that exisit within these things. Note how the second they started doing pendulum evolution webs instead of anime lines the franchise came back from the dead. We are in a golden age of Digimon right now.
>>97651141
We could use a few more contextless releases. The liberator lines are a weird mash up of anime and old school. We need random roachmon releases - these things can fill in evolution webs later.
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>>97651587
sunrizamon looks the most like golemon but fucking blastmon gets more love than golemon. Pyramidimon works great for mummymon and pharoahmon but feels kind of out of context with the rest of the line. I'm glad Gotsumon has gotten so much respect lately. I had a kid in one of my fanfics years ago who just had oops all gotsumon line and that kid has really gained more options over the years.
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>>97651477
>i wish they gave styraco a more organic color scheme.
I've said it before, but if they kept the pinkish skin that all of Elizamon's other forms had under Styracomon's armor instead of making it green, then maybe put that green on the stripes instead, Styracomon would look way less out of place with the rest of the line.
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If I'm getting back into the game and want to have a few decks to let friends borrow, what might be some ideal builds that rely on interesting mechanics? Appmon seems like one option, but I'm reading it's too slow? Do I just go full pendulum and make a nightmare soldier, nature spirits, and deep savers for similar yet different? Game feels at a point where it's almost too much to choose from for a deck.
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>>97652547
Are they for playing together or to take to locals? Either way I would just build decks that I would play so if they don't like it I can just play them.
Hadesmon and Gaiamon are competent and cheap (since dash pack has flooded Gaia market), Ouranosmon and Poseidomon are also very cheap but dogwater.
Field decks are fun but require multiple SRs so probably cost a bit more to make. Some of the worse Liberator decks should be cheap too.
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>>97650607
I do like the idea of puss in boots being as strong as Omnimon or Examon
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>>97652594
ex maquina seems to use the link mechanic pretty well. The second wave of appmon will be better. I'm at a point with this metagame where it feels like not playing the liberators decks is trolling. The emblem cards, especially the ontap instead of on tamer play, are cracked.
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>>97652978
I mean it links itself to another after searching(for itself+1)and makes a card sticky once. App on the other hand goes fuck you, you better link the specific pieces for cost or youre evoing for one more. They can just not be a piece of shit and make evoing normal cost as a start.
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>>97653296
Most level 4 apps evolve for the standard rate, aside from the main one for each line. The new promo App Drivers (aside from the Leviathan one) all give back 1 memory when you Link the right card type, and all level 5 Appmons (aside from Satellamon because he's for 3M) all Link for free on evo, so the new Tamers will offset the extra evo cost on a level 5. It's starting to smooth out.
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>>97652590
It's for the oddget together since we live cities apart. I have my own decks I need to fix up for locals, but I want to expand my repertoire and to really make games fun to play when I go visit. They play other TCG so I like to give them a taste of what this has.
MeantimeI'll do more research into decks. Fix up my Jesmon for locals, go from there
>>97652594
Just inconsistent?
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>>97653428
aside from option cards sometimes stunning it can shut it down. Venusmon is pretty good against it too. I've been abusing vortex lately and its pretty fun. Pseudo haste and the games where I win by going wide instead of just playing vortex are satisfying. I did a 4 target bounce zepha ace against puppets today that was pretty lit. The weird complicated trigger stacking reminds me of red birds. They should remove birds from the banlist
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>>97653428
>How do I counter vortexdramon?
>Medussy
Wittle down their security via effects, go wide, then go for the last swing
>Cendrilmon
Don't attack. Build a huge board, clean his board, and Nyaboot the fucker
>Ice-Snow
exist
>Pyramidmon
Leave fragment on board. If they don't they have to kill you three times through 6 sources if they fail to kill you you can do it again
>Hudie, TS Meruki
win before they can even reach the vortex.
>Jesmon
get an early lead and build a huge as fuck board
>TS Olympos/TS Fishes
Venusmon, either of them. With Homeros and Neptunemon every turn you can stun Vortex, shutting it down and prevent it from killing your stuff.
>Sakuyamon
Freeze the fucker with the blue plugin and build a huge board with a lot of protection. Prioritize barrier inherits.
>Gallantmon
If they didn't find the promo grandgale, just become larger than it You can also evo X antibody into styracomon and when you armor purge you get the X antibody again.
>Galaxy
Evo into hexeblaumon and watch them not play the game anymore
>Your deck isn't mentioned
play a real deck
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>>97653909
He has the lamest name. Pteromon probably gets it's name from Pterodactyl. Gale, vortex and zephyrs are all names used for types of wind. Grandgale is the previous name with a synonym for great added in instead of something cool like typhoon, tornade, hurricane, squall, haboob, and a bunch of others I don't remember. I think the design is decent for the magic birdknight level 5 that it is.
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>>97653940
the design looks like a pokemon. I think the name is fine. Adjective + level 4 is a pretty standard naming convention that this franchise should really expand on. Kinda funny that we got Dinomon as a mega before we got a more generic greymon mega or ultimate.
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>>97654363
You must trash security if you can, then it does the -13k and recovery regardless of whether you trashed it.
So assuming you've got Homeros
Digivolve to Jupiter with no security, -13k recover two
End of Your Turn reactivate when Digivolving, trash a security, -13k, recover 2
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Yay for actual Adventure support
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>>97654666
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>>97654666
>>97654673
So no Adventure Alter-S and no way to DNA digivolve by effect? I'm so surprised I'm flummoxed.
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>>97654666
>>97654673
>2 best friends are together again
That's prodigious and all but theres like 4 fucking tais for adventure, not that proccing alterous mode's condition was hard to begin with. Atleast we got green red now.
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>>97654863
>1999 Tai
>Reboot Tai
>Young Hunters Leader Tai
>Our War Game Tai
Still missing prequel Tai(and Kari)
02 Tai
Revenge of Diaboromon Tai
Tri Tai
Kizuna Tai
Hong Kong Manhua Tai
British Comic Tai
Hello Kitty Collaboration Tai
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TK A CUTE!!
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>>97655531
Is that all the new cards revealed?
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>>97653764
>Adventure
Double Alliance over it.
On your turn Zephagamon usually has 23k DP and Metalgarurumon +2 level 5s easily clears it without accounting for inehrits.
With inherits three level 5s can clear 23k DP easily
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>>97655531
>have both new tamers out
>raise and Digivolve to Birdramon for 2
>free Digivolve to Sagittarius Mode
>suspend Matt & TK to play taunt Greymon for 2, taunt opponent's Digimon
>suspend Izzy & Tai to Digivolve to Alterous Mode for 1
>Sagittarius Digivolves to Cres
>Alterous Digivolves to Blitz
>Blitz DD3
>Cres can bounce something if there are multiple bodies, otherwise pass on the effect
>Blitz end of turn make Cres attack
>Cres Alliance 2 checks, unsuspends both when attacking
>start of opponent's main they're forced to attack before they can use any options
>Cres DNA to EX9 Alter-S, immune to all effects until the end of the turn, redirect the attack
Disgusting.
>>97655589
Double alliance unfortunately isn't a Vortexdramon answer, once you suspend your first alliance it can trigger its All Turns and battle with your unsuspended body or your main stack if it isn't immediately over the DP threshold.
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>>97655512
Not in the slightest. You need more setup than him you can never out dp him, he is practically immune to De-digivolve and deletion effects, and you can't outswarm him. The only way I won against that deck is if the player doesnt know the matchup or their deck. Against good players its an uphill battle. Moonmill kinda comes in clutch against him because he can fuck up tamers but honestly i have never seen zephaga players have more than 8 cards
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>>97655599
Vortexdramon's effect isn't interruptive.
if you go
>raise Roomie
>Play level 4, evo into Angewomon
>free Evo into level 4, free evo into level 5
>Give one stack alliance
>Pay 3 to evo into Metalgarurumon
>Attack, play a level 4, evo into something,
>Declare alliance with the 3 bodies
Vortexdramon cannot trigger ira effect until AFTER you declare your alliance. They may now delete your suspended bodies but they'll have to either eat the 3 checks or block.
Worse even if they passed turn suspended because then you're guaranteed to swing over it
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>>97655531
>>97655542
why is this tamer allowed to play out other tamers?
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>>97655634
It's not interruptive, but its timing is "When any Digimon suspend".
Each instance of Alliance is a distinct effect triggered at the When Attacking timing. You don't "alliance with 3 bodies", you use each Alliance one at a time.
When you declare attack with MetalGarurumon, four effects become pending
>Play a Level 4
>Alliance 1 (inherited effect)
>Alliance 2 (given by other level 5)
>(opponent's) When a Digimon suspends, unsuspend and battle
You play the level 4. Its On Play is the newest effect, then its When Digivolving, so they happen.
Then you use Alliance. By suspending Digimon B, MetalGarurumon gains its DP and Sec+1.
A new Digimon suspended, any "When a Digimon suspends" effect become the newer than your remaining When Attacking (Alliance 2).
>(opponent's) When a Digimon suspends, unsuspend and battle.
Then if MetalGarurumon is still alive it can use remaining When Attacking effects (Alliance 2).
Depending on how much DP they got up to and how many colours your tamers have Garudamon might be able to save you but I wouldn't bank on it.
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>>97655796
That's not how it works
The all turns only triggers once when Metalgarurumon attacks, and it's left pending. You don't get to trigger it again. Adventure player gets to decides the order of his remaining effects due to turn player priority.
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>>97655840
anon an effect can trigger multiple times, until its resolved the "once per turn" isn't used up.
vortexdramon triggers any time a digimon suspends, even if it already triggered, until its used and resolved that turn.
just because it triggered once on an attack before another suspension activated doesn't mean it can't trigger again.
"turn player priority" only applies to simultaneous triggers, when you suspend for alliance, if you don't have an effect that triggers off a suspend then the other players effects off that suspend trigger before your remaining pending effects, as the latest effects resolve first and it isn't a simultaneous trigger.
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>>97655840
>>97655929
and before you try to say some shit, here it is straight from the CRM
15-4-3. Simultaneous Triggering
15-4-3-1. Simultaneous triggering refers to when multiple
effects trigger at the same timing.
15-4-3-5. Effects that trigger simultaneously are processed by
performing the following procedure.
15-4-3-5-1. 1 effect is chosen to activate from among
the turn player's effects that triggered
23
simultaneously. This step is repeated until
there are no more pending activation effects
for the turn player.
15-4-3-5-2. Once there are no more pending activation
effects for the turn player, 1 effect is chosen
to activate from among the non-turn
player's effects that triggered
simultaneously. This step is repeated until
there are no more pending activation effects
for the non-turn player.
and then why it goes first, because its a derived trigger.
15-4-5. Derived Triggering
15-4-5-1. Derived triggering refers to an effect that newly
triggers while simultaneously triggered effects are
still resolving.
15-4-5-2. A derived triggering effect will activate before
previously triggered effects that are pending
activation.
15-4-5-3. If a derived triggering effect occurs for the non-turn
player when there are pending activation effects for
the turn player, the derived triggering effect will
activate first.
straight up even spell out the situation of a derived trigger occurring for the non turn player while the turn player still has pending activations because of people like you who insist turn player gets to do every single thing first
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>>97653764
medussy doesn't even need to go wide
ex11 medusamon just straight up walls out vortexdramon
you just keep attack and make tokens with it, don't kill them, maybe go into a styraco if you really want
then you can armor purge styraco and if he tries to battle your dussy you just keep saccing tokens to protect it, he loses security, you don't lose your stack and your other shit, and then you just fucking swing and end him
vortex really can kill you like 4-5 times if they get the setup, but if you are leaving them starved with a dussy on turn 3 they aren't setup to kill you 5 times, if they try, they lose their security and just fucking die
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>>97656170
https://mangadex.org/title/a9739f43-3b2d-4aa1-b306-650f576bc716/digimo n-adventure
The artist, Yu Yuen Wong, also adapted the rest of the series into manhua up until Frontier. He also made an original series based around the digital monster vpets and did D-Cyber, which was the chinese counterpart to Digimon Chronicle based around the D-Cyber vpets. He's still active on Facebook
https://archive.org/details/cci-000179/CCI_000173.jpg
Panini also did an adaptation of the wonderswan games.
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>>97656605
Yeah. Bandai has printed so many cards that get rid of potential aces before they can get used or get rid of them immediately after they hit the field
Just a matter of time before another new rarity is invented to print cards that make dual cards obsolete too
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>>97656605
Theu haven't even made new ones that.
Everything and their mother being immune to digimon effects or protected diminishes the impact a lot. Level 5 aces are good for the hard slam, however few strong decks make much use of those.
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>>97656605
Yes. More and more digimon got removal as part of their <when digivolving> and <when attacking> or immunity effects making ACEs less impactful as the stack you would ACE onto would get removed or the digimon would be immune to potential ACE effects.
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How long until we get new ice-snow support...it feels like it needs a really good protection against deletion or leaving the field and need to draw more too...
And that let me wonder some card that could be ice-snow are Icedevimon, Mojyamon, Panjyamon and Frosvelgramon but i dont see how they are going to put them in future expansions...though Ice-Snow Lunamon line would be fun to see
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>>97657266
all we getting.
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>>97657449
Yeah you just build a Hexeblaumon and a new Skadimon then with the effect of the new Skadimon either you spam Suzunes to try to steal turn or Icemon to buff your Hexeblaumon, i really like when my oppotent digivolve and i take his sources with the new Skadimon
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>>97657684
I agree 100%. It's rightfully a boogeyman, but lots of decks have some means of dealing with it. hell, new Yao/Ryugu can stun it to keep it from even gaining its immunity in the first place, or Shoto can be stunned to keep it from proc'ing emblem to cheat out the evo.
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>>97657449
It's actually really strong, very sleeper.
The idea is that you set up the level 6 and Suzune, that way you can lock your opponent out of digivolving without losing memory and suspend the shit out of their big digimon.
It lacks protection, however, which makes it difficult to keep board presence, but it can neutralize decks that need go declare attacks to remove.
It's a hilariously bad matchup for Zephagamon.
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>>97657449
Dinomon got the most fucked. Imagine your Level 5 only getting a minor power boost til the end of the opponent's turn in the year 2026.
It's not like his other Mastertyranno was great beforehand. Like yeah having triple breaker early is nice but no deck will let Dinomon live long enough to justify the expenditure from the climb.
The fact his Level 4 was just a basic play a tamer and his Level 6 actively kills your own board, it's pretty comical that his best card was the rookie.
The fact the only time Kaiju Fight Dinomon is actually good is when you already have another Dinomon on board to force the Fortitude but even then if you've managed two Dinomon then you are in a state of winmore.
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any advice for mille? I'm new to playing this deck and I am fucking it up alot. There is alot of build variety on the meta website I use. Its weird that everything past the first page does not run the new tamer.
Chimeramon was the last boss of the first wonderswan game right?
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>>97661518
yeah i'm on 4 and 4. I'm playing the JP list that runs DM gazimon but he pretty much only exists to search for insane synthetic monster so i'm switching some of them for the newer red/purple gazimon. I kind of want to cut deltamon he feels like he never does anything, maybe I'm wrong. i'm fucking these combos up alot, like I keep trying to trigger 3 analyouths at once but I forget he requires digivolution sources.
>>97661495
how do promo releases work in this game? I've been playing for six months now but I don't really follow new card drops beyond preview images as i'm a DCGO simish digimancer
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>>97661597
>>97661456
Post decklist. Sneed is all about setup and in a sense its an anti-control deck. Aggro and digimon immunity fucks him up a lot, but you want to build up the graveyard so you can try and loop the new millennium into the bt18 sneed and effectively steal the turn and fuck up the opponents hand and graveyard. With the new chitose tamer you have always something to sacrafice. So keep in mind that usually you want to have the bt18 mugen on the field and bt19 kimmeramon for the DNA. I run the bt19 pagumon for the new tamer cycling. You wanna run bt18 deltamon just so you can always have a Millenniummon for the DNA.
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>>97661597
There are basically 3 ways they release new text promos
1. Store tournaments - 6 new promos, 4x a year. Weekly participation prizes. Insane Synthetic Monster was one of these.
2. Box toppers - some (though not all) main and extra sets include a promo pack. Promo Millenniummon was in BT24.
3. Sealed product - LM and advanced starter decks include a set number of promos (usually 2 of each new one) as guaranteed pulls
You're probably having difficulty with Millenniummon because you're playing on the sim. It's much easier to play with your trash in front of you
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>>97661704
when i pick up a new deck i check every version of it on this site and then pick the one that looks the most appealing. I started with this list https://digimonmeta.com/deck-list/deckinfo2/?dn=Millennium&date=3%2F1% 2F2026&cn=JP&au=Kota&pl=1st%20Place &tn=EvoCup%285-0%29&hs=Preyz&dg=4nS T6-01a4nEX9-058a4nBT19-066a3nBT19-0 69a2nBT18-015a4nBT19-070a4nBT18-073 a2nBT19-065a4nP-220a4nBT18-019a2nBT 19-075a1nBT19-101a4nEX1-066a4nEX11- 055a4nP-193a4nP-205&cs=192 I learned to play vortex and royal knights recently and have already edited/upgraded those decklists
though I switched two of the gazimons out. I see another list running a link option card for deleting vortex and I might tech that in.
i'm on the black/red deltamon but I'll try a few copies of the red/black one
dark imperial took a bit longer to learn than most other decks, these graveyard decks are finnicky. Out of all of the card games I have played this is by far the most difficult I have learned, which is suprising as someone who grew up in the 90s with 4 digital card battle decks
I remember when V-mon and Imperialdramon did not exist and Machinedramon was my only dramon mega
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>>97661717
nah i have played a ton of cockatrice i'm used to digital graveyards. I will say that I am terrible at computer chess and solid at real chess, there is some validity to your idea in other contexts.
thank you for the info on promos. So ISM came out as a set of 6 'seasonal' promos? What is even the release cycle for this game, how many sets/starters a year do we get?
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>>97661811
he is the second most shilled digimon after omega. As someone who has been with this franchise since the begining I still feel like Greymon does not have a true ultimate or mega. Frontier greymons are closer to what an uncorrupted mega might be but they are too aesthetically dissimilar and flamon/agunimon fuck the line up.
We need a dinomon and mastertyranno equiv for the agu-grey line.
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>>97661778
releases have been weird for the last few years due to them wanting to merge the game to the same format globally, weird for JP and English releases. Will give more context on that after I explain the basics
Generally we get a main set every 3-4 months
Extra sets (EX) in between them can happen, in recent times there has basically been an EX set in between every main set, usually they are released a month after the prior set or a month before the next set.
Then there are Limited sets (LM) which are reprint sets with a handful of new promo cards, twice a year, much cheaper, much smaller, fixed pulls on the new cards + reprints with a couple of random alt arts thrown in exclusive to that set (that are also reprints). you buy 2 boxes and you get x4 of every card except the random alts. usually like 1/3 the price of a box or so.
Two kinds of starter decks, advanced decks, and regular starter decks, advanced decks are meant to be competitive viable right from the box and have some extra stuff in them, as well as some new promo cards for other decks, but otherwise are largely the same, just intended to be a bit stronger and usually only 1 is released at a time instead of the pair of starter decks they have been releasing more recently. last handful of years (4?) they have done 2 starter decks near the start of the year, and 1 advanced deck near the end of the year. Think they missed one year with the merge and something else released? I forget exactly.
there also the resurgence booster (RB), which was a big reprint set with some new cards, didn't go over too well so they never did it again, and we have the advanced booster (AD) coming out, which is similar, also being a reprint set with some new cards, but has a lot of differences in size, pricing, and what you can get in it, so we will see exactly how it all works out and how good it turns out.
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>>97661778
>>97661920
part 2
the other anon mostly covered how we get promos, there are some other avenues (special events, conventions, bundled with games, etc) but even those end up being ALSO in tournament packs a month or so later usually.
probably the other important to mention is tournament cards, usually they are just reprints with alternate arts, very rarely being new cards, JP did have some tournaments (as in regional and above level) with event packs having new cards for a while instead of LM sets and branded them LM cards, which was pretty strange. these different art versions are usually pretty good incentives to get people interested and are often used to reprint some cards that have been more difficult to get or are in demand.
So when they were starting to look to merge the versions of the game globally they sped up the English release and also released some combined sets (3 sets into 2), but they also slowed down the JP releases during this time period, so JP had less frequent releases and they didn't do an advanced starter deck.
After this happened they had a lot more sets releasing and a lot faster, I am guessing because they didn't change their number of staff so the same number of cards were getting developed and just releasing later, getting ahead of the release curve so to speak, for the JP version I am sure it was great after the slower releases, but it meant in English we basically had 2 years of very accelerated releases, basically ending late last year/early this year, bt24 being basically the first "on schedule" release set from what it was set as before and what it will look like going forward.
We also get A LOT of EX sets, which I am sure was apart of this but might also have been due to the liberator stuff and needing to release it and match up the game sets with releases for time stranger and the such.
probably the biggest issue this caused is that the more auxiliary reprint cards got pushed back a lot and many have been late
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>>97661778
>>97661920
>>97661953
part 3
a lot of the LM sets and tournament reprints were kind of like 3-4 months too late due to the accelerated schedule when this was never the case before.
it becomes really obvious with premium bandai releases, which is where you can get "premium" products, which will often contain reprints/alternate arts of older cards, such as a binder + a set of cards, or themed playmat and reprints of the key cards of a certain deck with new art to match the playmat, themed deck boxes with new art reprints that match the deck box, things like that, they were usually timed to coincide with the relevance of new card releases or to act as a more accessible reprint of a card for a deck that is getting support.
normally the pbandai stuff would release a week or so prior, look at the recent liberator pbandai folding screen + box thing that released a week before EX11, not great reprints as many of them were made less useful by EX11 versions, but still pretty nice for a lot of decks, the last year or so has had the pbandai stuff releasing like 1-2 months AFTER the set making them a lot less relevant and less useful.
It looks to me like they want to a better job with the pbandai stuff going forward and the releases have kind of slowed down a bit and they have synced it up a bit better now but need to make sure the cards will be relevant again and will (hopefully) be doing better with it going forward.
so the schedule should be x4 main sets a year, x2 starter decks, x1 advanced starter deck, x2 LM reprint sets, and a couple of EX sets (used to be 2, has been 3 in the last 2 years, but its looking like it will be 2 this year) released each year. With the Advanced Booster being a new thing and special pbandai stuff released here and there.
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>>97661974
good to know. Doing only one adv starter instead of a dual release is annoying.
What is the release cycle in alyison going to be like? They are starting over from set 1 right? When this game launched I did not expect it to have longevity, i joined when partion paildramon came out , it would be fun to play the older sets.
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// DeckList
1 Bukamon BT14-002_P0
4 DemiVeemon P-188_P1
1 Veemon EX1-013
1 Veemon EX1-013_P1
1 Veemon ST8-04
4 Veemon BT11-023_P0
2 Veemon BT22-019
1 Veedramon BT11-027_P1
4 Veedramon P-138
1 Lanamon BT12-024
1 GoldVeedramon EX4-027
1 GoldVeedramon EX4-027_P1
3 AeroVeedramon BT11-029_P0
2 AeroVeedramon Zero P-047_P1
1 AeroVeedramon BT22-023
1 UlforceVeedramon Zero P-048_P1
4 UlforceVeedramon BT11-032_P1
2 UlforceVeedramon (X Antibody) BT12-029_P1
1 Davis Motomiya BT3-093_P1
1 Sora Takenouchi & Joe Kido BT5-088_P1
1 Matt Ishida & Sora Takenouchi BT9-085
1 Davis Motomiya & Ken Ichijoji BT16-085_P1
1 Rina Shinomiya BT22-085
2 Rina Shinomiya BT2-086
4 Rina Shinomiya BT11-112_P1
1 Tai Kamiya (V-Tamer) P-012_P1
1 V-Wing Blade ST8-12
1 Blue Memory Boost! P-036_P4
2 Blue Scramble LM-028
1 Mental Training P-104
1 Mental Training P-104_P1
1 Mental Training P-104_P2
1 Ice Wall! EX1-068
bit dissapointed by the new veedramon support, this is my current list.
I should really cut v-wing blade
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So there is only space for 3 SR and one promo, so i guess it would be a chance to get Kimeramon reprint right
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>>97662188
we don't know.
the alpha thing only had the first few sets, if that means they have not done the later cards or they intend to roll them out over time is anyones guess.
they could do a master duel type situation where its on its own slightly different format
it could be ala duel links having some of its own unique cards with some other changes, like how the liberator webcomic/novels have the tamers having their own special effects.
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>>97662444
most current RK builds mostly use lower rarity RK units.
stuff like crimson mode, ouryuken, cool boy, etc (which are all reprinted) are pretty much the only SR they play
most RK have been rares
I mean obviously apart from omni x, bt13 omni, and the egg. which is what makes the price of the deck high
all the omekas are low rarity and most good RK are low rarity too
gankoo very often doesn't make the cut but hes getting reprinted, no? I am surprised they reprinted so many bt13 RK that rarely get played, like who is running dynas over bt23 dynas? at least the new one is competition for bt23, but the old one is just worse
the new dynas and lordknight probably push out a couple of other existing RK you can run as well, but they are not high rarity.
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Redpill me on the puppet get i havent be able to get the last two emblems of mirai or the cendrillmon aa, is really that good the deck?
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>>97662480
I find the new roseknight to be pretty bad . I've been running one copy of this and the original roseknight and I would say that essentially both never hit. New dynas and new cranium are good. . Old Cranium and old Alpha are big hits right now.
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>>97662680
mirai emblem + shoemon + ex9 mirai + draw power means you plenty of ways of speeding through your deck; mirai emblem + ex9 karakuru lets you get into your top ends for little to no memory cost; ex11 cendrill sets up easy token swarming and can DP- anything and everything to hell; cendrill's alliance + overclock means you can hit 4-5 security checks with her alone per turn, cendrill's alliance also stacks with ex9 kaguya's too.