//tg/
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Showing all 182 replies.
>>
>>98055681
Release timeline
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>>98055690
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>>98055681
>TQ
The Fall of Aiur
Would include rules for a "Defence of Aiur" force list that lets you bring SC1 Protoss and Terran units in one army but you must bring either Fenix, Zeratul, Tassadar or Jim Raynor.
Would be kino.
>>
>If you can write a narrative campaign
the guild wars and the destruction of Korhal
I would a Billion suns style of bidding units for the guild wars
The destruction of Korhal
would have a rising escalation with bigger and bigger fights until nukes started to drop
>>
>>98055681
>TQ
killing off Kerrigan, no shitty anime unlocking her bankai ending for her
>>
>>98055681
>Thread Question:
No. New sector settled by breakaway subfactions, new small scale conflicts. No hero units. Blizzards beloved OCs can eat my ass.
>>
>>98055681
>look at the lgs
>boxes are way more expensive than 40k boxes for less models
What is going on?
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>>98055681
>what would you base it on?
The UED's invasion. I'm sure this will be something they actually do in the future, but a campaign supplement about their incursion into the sector would be kino, maybe with an army list that lets you bring Zerg and Terrans and linked missions representing their attacks on Dominion worlds.
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>>98056387
>>98057814
Ok buddy.
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>>98057823
Elaborate.
>>98057873
>I'm sure this will be something they actually do in the future
The UED isn't kosher so you're never seeing them ever again in any context. Especially doubly so with their russian characterization. You'll have to homebrew there.
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>>98055700
>Raders
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>>98058022
>The UED isn't kosher so you're never seeing them ever again in any context. Especially doubly so with their russian characterization. You'll have to homebrew there.
They're a confirmed faction.
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>>98055681
Would.
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>>98058336
>hot
>blonde
>great figure
>wears full body skintight suit

Anyone would...
now zagara... thats one id go for.
>>
>>98058498
>>98058336
Real men go for Izsha.
>>
>>98058336
>>98058498
>>98058725
Selendis, my guys.
>>
>>98057888
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>>98059393
Agreed.
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>>98059481
I think it's the "astroturf" fag again
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>>98059393
That blueberry booty ain't safe from me
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>>98055681
We know they're doing a narrative campaign expansion for the game eventually so I'm curious what it'll be about and what it'll add to the game.
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>>98057814
>New sector settled by breakaway subfactions
It wouldn't matter. The whole damn backstory is that Koprulu is populated by breakaway subfactions of humanity, the mutant and freaks Earth was purging, whose ships went off course. Then when Earth shows up on their door they all have roughly identical units and tactics. I mean the whole bit was supposed to be that the genetic "impurities" that got them rounded up on Earth as part of Project Purification then sent into space by Doran Routhe is why they have the psychic potential to create Ghosts.

Create yet another breakaway and it'll just be the same shit in a different sector. It's just how Starcraft rolls.
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>>98060294
After being forced to sit through heart of the swarm, nah bruh. I want a clean slate and am gonna do my own frontier conquest narrative shit. In the bin SC2 goes.
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>>98062234
I've yet to find a single person that cares, anon.
>I CARE!
Samefaggotry. Kys.
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>>98063459
I don't care that you don't care you fucking muppet.
>Starcraft 2 my beloved how dare you reee
That's how you sound. That's you. I want free models for this thread bump by the way get on it.
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>>98063500
Sure thing kiddo.
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>>98059938
I hope it's the Fall of Tarsonis.
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>>98065636
Same

>>98055681
>TQ
I'd focus it on the Fall of Tarsonis.
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>>98065636
>>98067471
>Fall of Tarsonis
The final mission is super-buffed Kerrigan alone on the planet surface vs a horde of zerg.
>>
Got this idea from an anon from the last thread
Here's some home brew of a reaper with flamethrowers
Inferno reaper
Core
spd 5/9 eva 5+ arm 5+ hp2 s2
squad models 1-2 3-3 4-6 pts 150/220
squad supply 0 1 2
Light, Biological, Ground
Combat Drugs
Active 1 Command Point
if this Unit is Unengaged, resolve the HEAL (1) effect.
Fire Wall
Reaction 1 command point
When an Enemy declares a Charge against a Friendly Unit Within 8", that Enemy suffers Non lethal damage 1
Jet packs
Passive
This Unit can move through IMPASSABLE TERRAIN of Size 4 or less and change elevation without using ACCESS POINTS.
Pistol Flamethrower: rng 6 tgt ground roa 2 hit 3+ surge light s.die d3 damage 1, Anti Evade 1, Locked In 1
upgrades

Pre-igniter
Passive pts 10/20
When this Unit makes a Ranged Attack with a Pistol Flamethrower that weapon’s S Dice is replaced by D3+1.
Hit and Run!
Passive pts 10/20
Treat this Unit’s Supply characteristic as increased by 1 for resolving Disengage checks.
G-4 Cluster Bomb
Active 1 Command Point pts 30
if this Unit is Unengaged, resolve a Ranged Attack with the following weapon
G-4 Cluster Bomb: rng 6 tgt ground roa 4 hit 3+ surge light s.die d6 damage 1, Locked In 4
>>
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So sideaem works when I make a shot in assault phase and a close combat attack? Goliath seems kinda busted even if handing out evades to be able to shoot underbelly machine gun and scatter missles potentially teixe in a turn especially if that’s possibly 4d3 surges into light
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>>98067493
Fuck that sounds like a legit kino scenario to play.
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>>98058336
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>>98067653
it says ranged or close combat attacks
you can't use guns in the combat phase if they're not Combat Phase weapons
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>>98067569
Here's some home brew of the standard reapers
Reaper
Core
spd 5/9 eva 5+ arm 5+ hp2 s2
squad models 1-2 3-3 4-6 pts 140/210
squad supply 0 1 2
Light, Biological, Ground
Combat Drugs
Active 1 Command Point
if this Unit is Unengaged, resolve the HEAL (1) effect.
Jet packs
Passive
This Unit can move through IMPASSABLE TERRAIN of Size 4 or less and change elevation without using ACCESS POINTS.
Reaper Pistols: rng 6 tgt ground roa 2 hit 3+ surge light s.die d3 damage 1, Anti Evade 1, pinpoint

Upgrades
U-283 rounds
Passive pts 10/20
This Unit’s Reaper Pistols weapon Gain Long Range 10"
Hit and Run!
Passive pts 10/20
Treat this Unit’s Supply characteristic as increased by 1 for resolving Disengage checks.
G-4 Cluster Bomb
Active 1 Command Point pts 30
if this Unit is Unengaged, resolve a Ranged Attack with the following weapon
G-4 Cluster Bomb: rng 6 tgt ground roa 4 hit 3+ surge light s.die d6 damage 1, Locked In 4
>>
>>98071800
Here's some home brew of a Rhino like Zerg creature
Rhinolisk
Elite
spd 7 eva 5+ arm 4+ hp12 s3
squad models 1-1 pts 190
squad supply 2
Armored, Biological, Ground
Metabolic Boost
Active (1 BioMass)
When determining Charge Distance for this Unit, roll 2D6 instead of D6 and use the higher result to add to the Unit’s Speed characteristic.
Devastating Charge
Passive
Immediately after this Unit completes a successful Charge, resolve the IMPACT (4) 3+ effect.
Rampaging Monster
Passive
Treat this Unit’s Supply characteristic as increased by 1 for resolving Disengage checks.

Horns rng e tgt ground roa 4 hit 3+ surge Armored s.die d3 damage 1, Pierce Armored 1

upgrades
Living Battering Ram
Reaction (1 BioMass) 20pts
After this Unit resolves a successful Charge action, it may declare a second Charge action against a different Enemy Unit, ignoring the restriction on Charging while Engaged. The Devastating Charge ability does not trigger a second time.
Ancillary Carapace
Passive pts 40
This Unit gains tough 1 on the first Armor Roll of each Activation.
Serrated blades
Passive pts 10
When this Unit makes a Close Combat attack with Horns that weapon’s S Dice is replaced by D3+1.
>>
>>98071841
>>98071800
>>98067569
cringe
>>
>>98069859
Ahh good catch. Raynor was pretty lethal getting to shoot that pistol against my zerglings twice
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>>98072596
what did you expect from the Starcraft TTG thread you cunt
>>
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>>98069209
we got one, bros
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Any tips on using Kerrigan? She's strong but feels a little fragile. Is she just a glass cannon or is there a way she's meant to be played?
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>>98073123
Worm play... not that way get your head out if the gutter
Summon worm, if your opponents move fodder units close, take out zerglings.
If they're high value targets send out the crazy bitch and boom that entire area now has to focus on her otherwise that entire zone is now denied.
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>>98073123
She has a nice threat range and her leap is good for bouncing around terrain. Typical assassin play to flood a zone with multiple threats. Zerg would insanely benefit from an ability like marines barracks
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>>98073123
use the Evolution Chamber for tough 1
try to keep her in line of sight of only one unit when you pop Mutating Carapace
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>>98073123
Never bring Kerrigan anywhere without her pet worm.
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>>98071841
>Zerg with a 12 HP unit
Archon studio wouldn't let this happen unless Terrans got a 16 HP unit and Protoss got a 6 Shield 10 HP unit that could be taken in squads of 2 models
their interpretation of "Zerg lots of weak models, Protoss few Good models and Terran in the middle ground" is all over the place
>>
>>98076360
Protoss and Zerg may get that in the next wave with siege tanks and immortals for all we know
There can still be big Zerg models and fit that theme. You’re crazy if uiu don’t think ultralisks won’t eventually be in the game. I wouldn’t be surprised if the Protoss interceptors weren’t a cheapy salable flyer unit for Protoss at some point either
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>>98076360
Zerg are getting a big tough unit in the Ravager
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>>98077994
>>98078746
zerg are still going to be out class in terms of hp that's the point I'm making
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>>98055681
Buy it this game is cool and fun
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>>98077994
The Ultras might not have super high HP (if the larger models don't already get a special rule) and might come with tough stock
the Ultras are coming because the Tarrasque were announced and it would be weird not to have Ultralisks
The siege tank was never really that tough to begin with if it was taking any amount of damage, you've already misplayed it
you take the siege tank for the gun not the armor
the Immortals gimmick were their shields so I could see them having either really strong shields (higher number than their HP)
or an ability to make them better (probably removes surge Armor from enemy attacks)
I don't see Archon giving models really high HP as it feels like they want units to kill more than they can tank
>I wouldn’t be surprised if the Protoss interceptors weren’t a cheapy salable flyer unit for Protoss
IDK I have strong feeling they are going to be like the point defense drones or as a Tactical card
you would need to swarm them to properly have them function like interceptors possibly giving them a respawn
which sounds like something that could deal more volume of shots than anything else the Protoss could have
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>>98078746
Ravagers are probably going to be just roach stats with a long range gun
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>>98079868
if it's as good as your English no thanks
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>>98080176
>IDK I have strong feeling they are going to be like the point defense drones or as a Tactical card
I half agree they could do this
but I have a feeling they are going to make up something to give the Protoss a PDS
and the Carrier itself would be an easy Tactical card to add
though it could have a generic set of abilities that has nothing to do with Interceptors
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>>98080196
You try too hard saar.
>>
Another AMA is slated for friday 19:00 GMT
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>>98080280
I would say not adding the Interceptors would be like not adding the Scourges
But then I remembered they add the Pylons but not the Bunkers
>Making units cards and not models in a miniature game
uggh this is why I no faith in longevity of the game
they could claim "insert unit here" is coming to the game to drum up hype and then release a card
>>
It wouldn't be the starcraft general without dumb poles getting btfo by randos.
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>>98080661
>release a card
yeah I want my Overlords to loom over the battlefield, not tap a card like MTG
and I want to shoot down dropships like in the Ghost CGI Trailer
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>>98080885
I don't mind dropships being cards since in canon those are fucking massive but I do really, rrrrreeeeaaalllllyyyy want a plastic Overlord model :(
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>>98082418
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>>98069625
Canon nigger fucker
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>>98083430
Based desu
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>>98055681
>where we'll be in a year
https://youtu.be/i746yVpd7VY?t=52
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>>98083430
Nigs are disgusting but Tosh is king. Strange how that works.
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>>98085054
>Tosh is Kang
FTFY
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>>98084621
It was DOA just based on the absolute subhuman untermensch they paid to promote it. Absolutely fucking wild, I can't believe Archon is a real company that actually allocated money for this.
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>>98085054
>bestiality is disgusting but this type of bestiality is okay

Lol, lmao

The shartcraft IP has just been fundamentally corrupted, as is metzens fetish.
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>>98086601
Trying Too Hard.
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OH BOY OH BOY OH BOY
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>>98089160
Hyped and fear. I hope they deliver on what they've promised :(
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>>98089160
Now we see if they actually deliver...
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>>98090646
>>98092794
Course they will! Right? Right...
>>
So, considering that Amon is super-duper dead now, can the Protoss start regrowing their nerve cords and start doing khala shit again?
And, if so, could a Terran teach them how to make them into an afro?
>no protoss gf with a big afro and bell-bottoms
>>
>>98093348
They've moved beyond the Khala and don't seem likely to return to it.
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>>98093348
>i will never have a protoss disco babe gf with full afro to be groovy with during Saturday night fever

Why live?
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>>98093523
What is beyond the khala? Is this not what made the Protoss species great?
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>>98093711
>>98093348
SC2 LoV showed they can live without it more or less fine and don't need it
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>>98094472
It's been established since brood war that protoss can indeed live without the khala - the darktoss.
I just don't see the entire protoss abandoning their heritage just like that. Poor writing but I guess par for the course with blizzard.
That's one fewer thing that differentiates them from darktoss and the niggertoss.
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>>98094521
>>98093711
>>98093348
Read "One People, One Purpose"
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>>98094649
>Written by Alex A-CK!
>>
The entire protoss species is goofy once you realize it's just a group of niggas who decided to cut all their braids and dreadlocks off
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Sneak peak of the defiler. Grizzly looking bugger
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>>98094833
If this really is the Defiler he's going to look gross. I approve!
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>>98094833
They show this off in an ama?
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>>98098185
Yes, briefly. They don’t want to spoil too much yet
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>>98099305
Neat. Looking forward to it.
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>>98094833
Looks like he'll be pretty big, I wonder if he's going to be a spell caster-only unit or if he'll have a basic attack since in SC1/2 he's no basic attack and relies on his abilities,
>>
>People i play with decided they dont wanna play the game anymore because 40k is coming out

>im stuck with all this terran now and no way to sell locally

Never buy into the hype...
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>>98102131
Sure thing buddy. Whatever you say.
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>>98102107
Everything has at least a very weak basic attack as evidenced by the medics
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>>98103389
I see. In SC2 High Templar got a weak af basic attack + their spells right? That's probably how they'll be in this.
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>>98104397
>I see. In SC2 High Templar got a weak af basic attack + their spells right?
Yeah, they were still useless though lmao
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>>98071800
Here's a home brew attempt of a Protross variant of the Adepts that has two guns and can make holograms of terrain to hid friendlies or block LoS
Possibly a Dark templar unit
Wayfarer
Core
shld 2 spd 5/8 eva 5+ arm 5+ hp3 s2
squad models 1-2 3-4 pts 150
squad supply 0 1
Light, Biological, Ground
Movement Phase
Hidden Paths active (1 Psionic Energy)
Set a Hologram (either a grass or wall piece with a faction marker next to it) Wholly Within 12" of any model in this Unit. The Hologram is treated as Grass Terrain
Assualt phase
Glaive Demi-cannon Right Hand rng 8 tgt all roa 2 hit 3+ surge Light s.die d3+1 damage 1, Anti Evade 1
Glaive Demi-cannon Left Hand rng 8 tgt all roa 2 hit 3+ surge Light s.die d3+1 damage 1, Anti Evade 1, Sidearm
Combat phase
Strike rng e tgt ground roa 1 hit 4+ surge - s.die - damage 1

upgrades
Resonating Glaives
Active pts 30 (1 Psionic Energy)
This Unit's Glaive Demi-Cannon gains BUFF RoA (1)
Guidance
Passive pts15
This Unit's Glaive Demi-Cannons Ranged weapon gains ANTI-EVADE (2)
Glaive Strike rng e tgt ground roa 1 hit 4+ surge light s.die d3 damage 1, Pierce light (2)
For Strike
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>>98108085
home brew of a Protoss Land Speeder
Mistral
Elite
shld 3 spd 9 eva 6+ arm 5+ hp5 s3
squad models 1-1 pts 180
squad supply 2
Armored, Mechanical, Ground
Any phase
Hovering
Passive
This Unit can move through IMPASSABLE TERRAIN of Size 4 or less and change elevation without using ACCESS POINTS.
Movement Phase
Riders of the Wind
Active (1 Psionic Energy)
This Unit is always eligible to make an Evade Roll against any Close Combat Attack targeting it and any Damage from an Enemy Special Ability.
Assault phase
Indomitable
Passive
While Engaged, this Unit may target and be targeted by Unengaged Enemy Units. In both cases, the defending Unit gains an Evade Roll against those attacks.
Devastating Charge
Passive Immediately after this Unit completes a successful Charge, resolve the IMPACT (2) 4+ effect.

Photon Blaster rng 10 tgt ground roa 6 hit 3+ surge - s.die - damage 1, Pinpoint, Long range 16"(maybe make one of these rules an upgrade)
Flak Cannon rng 12 tgt flying roa 6 hit 3+ surge Light s.die d3+1 damage 1, Anit Evade 1, Sidearm

upgrades
Movement Phase
Grav Thruster Shift
active pts 30 (1 Psionic Energy)
This Unit performs a 2" Move action. This does not count towards its action limit.
Observer Network
Passive pts 10
when placing your faction Indicator with the Surveillance ability within 12" of this unit do not exhaust your Observer Tactical card
Assault phase
Swift Strike
Passive pts 30
When this Unit attacks an Enemy Unit that has already been Activated during this Phase, its Photon Blaster gain INSTANT for that attack.
>>
Do the Protoss and Zerg need more squad upgrade like the Terrans have?
like the special weapons, pistols, and grenades
>>
>>98108042
>they were still useless though lmao
Everyrhing was useless compared to Immortal Warp Prism spam.
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>>98109222
>>98108042
>t.Never played SC2
>>
>>98109222
Protoss are likely to catch a nerd in some way soon. I don’t feel. Zerg need any upgrades to units because they simply got other units instead. Multiple roach and Zergling variants is basically the same thing
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>>98055690
any hopes for next year?

>wave 1
Dark templar, lurkers, ghosts
>wave 2
Infestors, Reavers, vultures (for the love god be the sc1 design)
>wave 3
overlords, Observer, SCV & missile turret
>wave 4
Vipers, oracles, widow mines
>wave 5 *i believe they said they'll only be doing every three months after this year (but after the success who knows might get more or less)
ultralisk, thor, colossus
>wave 6
corruptors, disruptors, liberators
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>>98114499
We know Stukov and Infested Terrans are coming and I really hope they release within the first year. I need 'em!
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>>98114499
I hope we get Ghosts and Firebats within year 1 or 2. It just ain't Starcraft without them!
>>
File: unnamed.png (1.9 MB)
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YOOOOO!!!
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Havent touched the game yet
Is it easier than warhammer? Kill team?
Because those are just too rules heavy and committal for my casual ass
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>>98116236
>sprues are way lower quality than the promotional ones at adepticon and sent to bribe youtubers with
>Pollocks deliver in full
Starting the betting pool here. 200 euro monopoly moneys that the femboy and neckbeard duo hit a mid ground at best.
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>>98114675
It'll probably never happen but I really hope we get Aberrations and the Infested units from the Nova DLC and/or Stukov's multiplayer faction plus maybe the exploding IT from SC1. I want to play an entire Infested Terran army.
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>>98117547
Yes it’s easier than kill team and less tokens to track. The card system will be the hardest thing to learn
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>>98055681
>If you can write a narrative campaign based on a mission from the games or on a canon event for a supplement for this game, what would you base it on?
None. I would try and do a "Resident Evil but in Starcraft" campaign. The players are leading a squad-sized Terran or Protoss team to investigate recent Zerg infections on a planet specifically made for that campaign. As the campaign goes on the roster of the squad shifts and changes depending on what happens in previous missions while the units within the squad "level up" with unit and tasks/objective achieving upgrades specific upgrades.
>>98055700
I'm honestly waiting on the generic ghosts and banshees to come out before getting into this game. And if I like it I would probably do a second army with Protoss. Do we know when Alarak is supposed to come out? Next year?
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>>98119640
I would kill for an "Oops all infested" army list
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>>98117547
Similar, but the most complexity frontloaded onto you are the cards you buy with a secondary set of points during list building, represented by Vespene Gas. They unlock what are basically FOC slots to let you access certain units and also give you expendable rules or resources during the game. The sort of thing that clicks better after a few games.

Otherwise the turn structure is alternating activations by phase, you only need to remember three armies, and you move squads by moving just one model and everyone else groups around them. The big boxes make 1000pt armies by themselves, but the model range is very basic for everyone at the moment.
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>>98119640
I'd rather have the infested faction be expanded than get the Primal Zerg tbhon
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>>98121122
I kind of hope they're allowed some of the alternate universe stuff. Let me use Infested Tychus in the Army...
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>>98122317
>I kind of hope they're allowed some of the alternate universe stuff.
The multiplayer reformed Heaven's Devils are coming to the game so they're already using AU stuff. Infested Tychus will come some day, believe!
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>>98122536
>The multiplayer reformed Heaven's Devils are coming to the game
Confirmed?
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>>98108544
yeah there's not much room for making YOURDUDES with the Zerglings and Zealots options
>Zerglings 3 upgrades 3 variants
Zerglings get 2 damage upgrades and a deploy ability
you can theme them to be more sneaky and more killy
>Zealots 4 upgrades 1 variant
Zealots get a charge bonus, a move action, a damage buff if near friendlies, and a defense ability
you can theme as being better at head butting enemies, guys who never skipped leg day, zealots with a social life, and tankyer elite unit
>Marines 6 upgrades 1 variant
Marines get 3 weapons options, 2 buffs to their guns and a defense ability
can you theme them as fire support with the AGG and rocket launchers, as either aggressive midrange combatants or line holders with the bayonets, slug throwers and grenades, and guys who don't trust their basic armor to protect them
The marines can also have more flavor with armor decals and trinkets that wouldn't be out of place in a Vietnam movie
>>
>>98123431
>YOURDUDES
kys
>>
Gonna be at ukge all weekend, will be taking pics of any sc display unless they are the same as salute.
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>>98124424
King
>>
>>98124424
>>98125289
So today was scout day, looking around for spicy stuff. Stopped by archon momentarily. No wave 2 stuff and their displays are the same as salute.
I can still take pics tommorow if people still want them
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>>98062234
Based
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>>98124352
https://www.youtube.com/watch?v=w3nFWbRSYn8
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>>98122315
>than get the Primal Zerg tbhon
Bitch fuck you I love the Primal Zerg and can't wait for their release >:(
>>
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>>98126758
I doth hope we get the original “bootleg swarm Zerg” designs. The multiplayer/coop primal Zerg skins were a bit underwhelming with it all being greenish gray with stegosaur plates
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>>98127512
I just hope their playstyle is fun and reflects their ever mutating nature.
>>
>>98055681
>TQ
The Broodwar. A campaign focused on the Zerg Civil War. Introduces rules for Cerebrates, Nydus Canals and Hunter Killers plus has a number of "mass battle" missions between Zerg armies on a 6x4 table.
>>
>>98128978
kino
>>
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Here are some pics from ukge but its mostly repeats of the salute
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Sorry for delay, on the move
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Again, mostly repeats from salute and no wave 2, still picked up an extra unit of marines, roaches and adepts.
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>>98130418
>>98130418
Fucking Hell that board is cool! I hope we get those Spawning Pools as terrain at some point.
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>>98130407
I really wish they went with the SC1 designs for some of these models. The SC2 Goliath has always looked unnecessary blocky and stubby
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>>98130411
>>98130418
Is this our first look at the "Lost Temple" terrain set they said >>98055690 they'll be releasing?
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>>98133577
Seems like it, terrain looks nice

>>98133529
I'd buy it
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>>98133483
Zerg Hive terrain would be kino af
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>>98130388
White/blue haired Jim? No one else notice that?
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>>98138007
Its lighting, hair was grey with highlights
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Rulebook just went live.
https://starcraft-tmg.com/files/downloads/StarCraft-TMG_EN.pdf?utm_source=SC&utm_campaign=9868635bed-EMAIL_CAMPAIGN_2024_01_09_01_34_COPY_02&utm_medium=email&utm_term=0_-e7389e9cb4-447769952&mc_cid=9868635bed&mc_eid=7dbc384f29
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>>98139436
Rulebook has images of Firebat (red Marauder), Ravager and a bit of Siege Tank
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>>98140140
I wonder how big this tank is.
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File: Ravie.png (6.0 MB)
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Ravager from the Rulebook. Looks pretty cool (and big).
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>>98140156
What is that tiny looking siege tank thing?
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>>98140195
looks like a siege mode marker
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>>98140184
The Zerg Siege Tank looks pretty cool.
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>>98140195
You see, when two siege tanks love each other very much, they create a siege tank baby together.
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>>98140184
I don't care for the unit but I'll admit that looks so cool I might actually pick it up.
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>>98140184
Looks bitchin'
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>>98140184
Looks straight up like a Tyranid with that paint scheme.
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What is the smallest official game format? I always had a soft spot for smaller variants of the main game but not the skirmish-sized spin-offs.
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>>98145629
1k, but you could probably divide everything down in scale easy enough. I actually kind of wish they'd just dumpster the turrbocringe mineral/vespene bullshit so stuff like this would be less work. The narrative campaign stuff actually uses it in a way that makes sense and it'll only lead to confusion anyways.
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>>98140156
Fucker's going to be massive, god damn!
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>>98135304
I'd CONSUME tf
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Rulebook seems well put together, if the models are as good as they've shown so far the game will be quite fun.
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>>98151904
Do we have an idea what the total cash outlay is gonna look like for a full army? Are we talking gw level prices?
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>>98153133
Starter box is around 1000 points if you take upgrades (and you should take upgrades). This is already playable in a smaller game, you can buy 2 additional boxes of other units and you are good to go. So over all it's not even close to GW level
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>>98153133
Cheaper than 40k but still a wargame in 2026 so there's some money involved. Around Konflict 47 or Bolt Action cost to get into.
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>>98153635
>Around Konflict 47 or Bolt Action cost to get into
Eh, that's not great but not exactly terrible either I guess.
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>>98153133
You can get a full 2000 point army for under 300 dollars with the starter sets.
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>>98153133
2000 or so points for roughly a few hundred. Not bad for a licensed game desu
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>>98153133
I would consider it higher because you have limited unit selection in first and second wave, and this concept of 'living rules' just seems like a gimmick to sell more models analogue with the balance spin cycle omnipresent in vidya, especially Blizzardo vidya. It would be supremely wise to avoid putting together a 2k army until more waves of units come out to avoid planned obsolescense dicking you over. If you want all the models anyway though it doesn't matter. I'll be waiting to see what the air units are like myself.
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I want Ghosts. Until Ghosts release me know buy.
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Will the Thor get a model? Sexy af unit! I feel like the Thor, Colossus and Ultralisk would be obvious choices to make into units if Archon want this game to have Imperial Knight equivalents.
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