Showing all 188 replies.
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>>98067207
Yeah, they're from traditional games. You'd know that if you played one.
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>>98066244
FUCK KOBOLDS!
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I had a dream about a kobold before.
I was camping in the woods and it was cold out, a blue-grey kobold came out of the darkness shivering and looking weak. I asked it if it was hungry, it accepted a bowl of stew and sat next to me near the fire.
It wound up leaning against me and pressing, I pet it on its head without thinking then apologized. It reassured me that it was okay, and it didn't mind. I wound up laying down and it crawled onto my chest and curled up before asking if it was okay, it liked that I felt warm. Wound up laying there watching it for a while before I saw high beams turn on from the tree line and woke up to someone honking their horn passing by the window.
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>>98070926
You seem confused. Global Rule 3 only bans furry pornography, not furry artwork. Furry artwork is allowed on /tg/. Also, you forgot to bump! Don't worry, I've got you covered.
Hope that helps!
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>>98073173
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>>98073178
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>>98070926
>>98070941
None of the kobolds posted have fur.
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I'm trying to have my D&D campaign hit all the classic monsters, so I'm having my players encounter Tucker-lite kobolds in one of their next adventures. They'll be in service to a White Dragon and have driven out a tribe of orcs from their land around a mountain. The final showdown is going to be in a mountaintop keep that I'm going to try to give a Sen's Fortress-style feel to. I like the idea of them being scrappy little dudes to fight against.
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>>98066244
>talking about traps to a human
>human mentions having sex with them
>ask how he's supposed to have sex with a collapsing floor that leads to a snake pit
>he explains what a "trap" is to humans
why are mammaloids like this
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>>98074227
>explaining traps to a human
>human understands
>human searches for traps
>TRAP SPOTTED! BLADE TRAP TRAP SPOTTED! DART TRAP SPOTTED ARR TRAP SPOT TRAP SP TRAP TRAP TRAP SPOTTED
>take a step back
>take 283,638 damage
>die
>my posessions were not identified
>my final score was 179
>C:\GAYMES\Fantasia\> _
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>>98066351
Depends on where you get them from. A Waterdhavian kobold tastes awful because they're constantly skulking around in the sewers, but one of the kobolds on Stormwreck Isle tasted much better because she had access to clean water and bath soaps. The trouble with her is that when I was done, the island's fully grown brass dragon guardian chased me away despite the kobolds protests
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>>98073173
>>98073178
You forgot something
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>>98073173
>>98073178
>>98073180
Needs a timeline split for Japanese dogbolds
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File: CC7592C1-A5CA-4A54-9906-63AB27A045F7.jpg (71.4 KB)
I hosted an all-kobold campaign once. It was so much fun! My rules for character creation were as follows:
1. You gotta make a kobold.
2. You don't need a backstory, you're just a kobold
3. You can be whatever class you want. Kobolds are resourceful little guys
4. You start at level 5, assuming your kobold can count that high
5. Don't worry if another kobold makes a mistake, run with it anyway. You likely don't have the attention span for it to matter.
6. Squeaky, high pitched voices are mandatory.
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>>98067232
>>98067793
I know. I play games. How did they afdect your latest traditional games session? Should not be a hard question to answer if you played games. Retards.
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>>98078028
There's no kobolds in the setting my game is played in.
What an odd question.
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>>98076807
Good point!
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>>98067793
Quite funny how that changed and certain looks can be dominated by popular media.
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Kinda funny that Kobolds are initially a diverse looking race. Than the text mentioning fur, scales and long snouts leading to two artistic depictions that ends in pic. So can we say that dragon Kobolds are European Kobolds and doglike Kobolds are Asien Kobolds.
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>>98078221
I think it isnt a Tower of Babels problem. Just a text to picture translation.
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>>98078463
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>>98078465
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>>98078124
There's a push in the revised version of Pathfinder 2e to go all-in on this, and make it so that Kobolds are environmentally-adaptable and change their natures to more closely resemble whatever the most powerful source of magic is closest to their settlements. Dragon in a nearby cave? They become draconic looking. Druid grove? Dog-bolds. Kraken nesting off the coast and they live by the seaside? Amphibious/fish traits. It only takes two or three generations to switch from one to another.
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>>98078028
Kobolds are one of the primary antagonistic forces in the world I'm DMing. TL;DR: The gods, demons, devils, archfey, dragons, all the top-tier powerful entities in the setting? All wiped out in a cataclysm 300 years ago. The old lore from late 3.5 that says kobolds were originally the byproducts of industrial runoff left behind from divine blood-magic enacted by the original 15 dragons? Running with that. The hearts of the First Dragons still exist, indestructible despite the deaths of their bodies and souls. The Kobolds have grown out of these divine engines of transformative power, and even now forcibly expose captured slaves to blood-magic rituals to turn them into draconic beasts or slaves easier to control. Every Dragonborn you see was once a human before being enslaved by kobolds and transformed. Their high shamans and mystics have ways of controlling any creature with draconic blood.
Culturally, this makes the kobolds a combination of Drow, Aboleth, and Mind Flayer. Still playable, but feared and distrusted in all the humanoid kingdoms.
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>>98078897
>little shits that waited long enough for anyone powerful to die and can finally be the big bad they always dreamed of being
This is gonna get real nasty the longer the campaign goes, isn't it. Especially the draconic blood control thing.
Imagine all the powerful dragonborn heroes going about, ticking time bombs waiting for some big ritual mind-control to set them off.
Them scaly shamans hoodoo that voodoo, and all them heroes turn on people they were protecting, against their own will.
Nice one, makes kobolds the real nasty cunts for once. No cute shit, no underdog bollocks, just plain old evil. Well done.
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>>98074227
>ask how he's supposed to have sex with a collapsing floor that leads to a snake pit
I know a guy who could pull it off.
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>>98079385
The drow were wiped out because they didn't have divine nepotism propping up their impossible insta-failure of a joke-civilization. Same with all other elves, really. Without their silent sugar-daddies propping them up, they had to fend for themselves for the first time in literal forever. Most civilizations hit hard times without the power players there to enforce a status quo. So everyone had to rebuild from scratch. Lots of power vaccuums needed filling as old powers were wiped out and the 'old races' had to compete evenly for once.
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>>98066244
What do you think of the video linked below? And what are some other ways to modify the base Kobolds concept? >https://www.youtube.com/watch?v=s3GmeZ0AbRI
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>>98082146
>the biggest D&D mystery you never heard of
>I've heard of it
>in fact have explained it to people before
I hate youtube titles like that, they're obnoxious. But I also hate his "fixing [fantasy creature]" titles too, like he found the one way to do these creatures that are decades old and in turn based on centuries of folklore myth or literature
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>>98074111
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>>98086183
Based
>>98089504
Cringe
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File: Srizzusk_casting.png (7.3 MB)
>>98089619
As I'm a perma-DM she's >>98070267. Though one of the players is falling hard for her.
(She's evil and manipulative)
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I've been running an all kobolds campaign where the party are survivors of some adventurers wiping out their tribe, forcing those left to relocate and start over. I had plans for ways they could go, from a pack of kobolds trying to survive the wilderness and take over a cave or ruins, to hiding in the shadows of a human city or setting off for a distant new land.
Turns out kobolds are all my players magical realm so the campaign trajectory has changed somewhat. So far they've survived in the wild, including an attempt to shelter in an abandoned cottage which was protected by an animated cauldron, and made their way to a more kobold friendly port town. There they earned some quick coin by means that annoyed the local prostitutes who didn't enjoy such competition, and decided to make their stay short. As in, an angry mob of hookers, pimps and thieves guild enforcers chased them down to the dock where the party threw all their money to the nearest ship's crew that looked to be heading out, with promises to work off any remainder along the way. Of course it turned out to be a pirate ship, obviously the party served as 'morale boosters' for the duration, and yes, kobold shenanigans ensued which lost a cannon overboard and got the party marooned on a jungle island for it. Currently they've discovered a half buried wreck on the other side of the island and are exploring for anything left behind that may help them get off.
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>>98091413
Thanks anon. And yes, she does. Big fat tail.
.>>98091429
That sounds amazing.
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>>98066244
One of these days, I want to commission a realistic kobold hand puppet for use in my games. Whenever I play a kobold, I'd duck behind my chair and sit him down. (I'd still have to roll for him unless I get really creative with the arms
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>>98105079
>PC is essentially a tard-wrangler for a gaggle of kobold trench warfare tactical geniuses
This is will either be a great war comedy adventure, or the most soul-crushing experience a player can have.Bonus points for a Cheshire Cat-like grin on DM that says "Welcome to my world, asshole"
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>>98106915
Kobolds have organization, structure, and a strong sense of community. Their gods tell them that survival and prosperity come only with working together with each other.
Goblins are anarchists held together only by the strength of whatever tyrant is on top this hour. Their gods command them to backstab and take everything they can, and that loyalty is a sin.
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>>98111159
I think you missed the community orientation. A goblin is always out for number one (themself) while a kobold is out for the whole warren or the dragon if they serve one.
Its the details that change the monster cause you could just as easily say goblins are just short orcs. But that really does a disservice to what makes either unique.
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>>98111658
I just wish they loved me back.
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Kobolds, goblins, orcs, and other such subhuman scum exist only to be killed for loot and XP.
>>98067258
KILL kobolds for loot and XP.
>>98074111
>>98080888
KoboLDS is for being killed for loot and XP.
>>98089649
Your players should be killing her for loot and XP.
>>98091429
Your players should be getting killed for loot and XP, and as a GM you deserve to be killed for loot and XP as well for allowing this faggotry.
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>>98122701
They only give you 25 XP a pop, it's not worth risking death in their trap tunnels. You should befriend them instead!
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>>98122760
Only takes 1,000 XP to level up. It will only take 40 of them to do it, should be just about 1 entire nest. Easy.
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>>98122701
My players may have exposed their magical realms but it's fine, the game is still fun. You do make me wonder about GS ending up in a Tucker's Kobolds situation though, even better if he was expecting the Japanese version and then runs into the little dragon trap setting bastards. An entire city with his philosophy toward combat, except they've had prep time and are heavily entrenched, drilled for group tactics and have the intellect for both magic and quickly developing counters to whatever tricks one tries against them.
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>>98123652
>inb4 fast friendship over mutual hate for goblins
>"Those little guys are alright, they kill goblins too, creatively at that."
Kobbos' principal difference from goblins is that the former are capable of civilization.
Goblins only exist to rape, kill, and pillage.
Kobolds stick to their warrens and you have to actively come to THEM to pick up a fight.
They don't venture out to raze a village because it's funny how people scream then you shank their guts.
It's why kobolds have drifted from enemy fodder to funny little lizard people wanting people to git off their lawn.
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Ok, seeing that basic dungeon ecology list on another thread made me realize you can change swap it out for some flavour of dragon kin, and hoping this book would explain it more (it doesn't, it's just troop variants and traps). If one sees a dragon as a arcane engine (is this case provider for the fires of furnaces), would Kobolds be at a roman tech level? The book at least gave me the idea of Kobolds liking tower shield and I remember that roman tactics involve tower shield and spear
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>>98125502
Also, that image of a kobold with a crossbow>>98123718 made me wonder about kobold rifle tactics. Sure a arrow trap room seems like the height of what kobolds can do with them but with kobolds getting access to draconic sorcerer abilties I can see them replacing the bow section of a crossbow with a firebolt wand. Just something to increase their Trench trap fuckery no?
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>>98125668
Or, if they're so mechanically inclined, why can't they make better crossbows? Replace the torsion arms with clockwork, or use their knowledge of alchemy, dragonfire, and gaseous chemical vents underground and invent air repeaters?
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>>98125668
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>>98125668
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>>98125668
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>>98125668
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>>98125668
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>>98128027
When I looked into making compound bows in medieval settings my search amounted to the needs of plastics being a limiting factor. If you know a way im happy to hear it. But pressurized air sounds in a kobold's ball park (after a couple generations blow themselves up with the stuff). I guess the firebolt wand kobolds would be more of a SEAL team kinda thing then trench tomfuckery . I imagine seal team KOBOLD would look like this >>98128070
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>>98128125
Look up air repeaters and puckle guns. Interesting intermediary mis-steps on the path to modern firearms, but they have potential. Hell, people go sport-hunting with air repeaters today (quail and other light game, mostly).
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>>98128125
I was thinking more along the lines of those long, winding clock springs. Remove the arms fro ma crossbow, put one of these on either side. Hook them both to a single crank, or a series of pulleys under the stock attached to a pump-action, and then attach the repeater-mechanism from a chu-ko-no up top. You now have a pump-action semi-automatic bolt-thrower with a narrow profile that makes it perfect for tight corridors. Nothing snags. Replace the string with a solid brass pin and it'll last indefinitely, too. They can hold tension indefinitely, so you can cock them and leave them ready to fire. Good for mobile use or stationary traps. No wood rot, no snapped strings.
Also look up Parkesine and Xylonite, early semi-synthetic plastics.
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>>98066244
Speaking of dragons, what would you do if a bunch of koblds considered you one /tg/? Im surpaued a dragin running a protection racket with his kobolds as his goons doesnt get brought up
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>>98136642
I tend to run it so that what kobolds start to worship slowly turns into a dragon. When the gods made the world they had limits on how powerful their ndw creations, their favored races, could be. One of them got around this by creating funny, seemingly underpowered lizard people who fairly often end up worshipping random creatures and objects rather than their creator... but their true purpose was to pour faith into things and turn them into the god's actual desired children. Kobold memories shift as their objects of worship become dragonized, believing they were always like that, and most other races either assume that they just have a weird dragon shaped rock they worship or "A dragon showed up one day" and have not put together how it happens. An intelligent being who has this happen to them may be able to better steer the kobold's faith and how the transformation progresses, resulting in mightier dragons than those born of objects and animals.
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>>98136674
Dear christ imagine the amount of tree dragons. Also elf seething that kobolds are doing more to protect and "be one with nature" then them lol
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>>98136674
One of my settings is essentially the opposite. The First God made the First Races. Beholders, Illithids, Aboleths, etc. Eventually, the wisest and most powerful of them became the pantheon of Second Gods, with all inferior members of their race dying out and being absorbed by their betters or just annihalated. Then the Second Gods made the Second Races. Dragons, Titans, Krakens, etc. And eventually the cycle repeated. The best became the Third Gods, the rest faded away or were absorbed. Then the third gods made the third race. Eladrin, Hags, Demons, Devils, Celestials, Giants, etc. The cycle repeated until the Fourth Gods made the Fourth races. The Elves, Dwarves, Gnomes, Tieflings, Merfolk, Dragonborn, everything that calls itself an 'Elder Race'.
They refused to ascend. They were spoiled with magic and thought themselves the masters of the world they'd been handed. Even thought themselves greater than their creators, and invented new gods to worship, erasing all records of the previous pantheons. The Old Gods gave them a few thousand years to get over their childish rebellion. When they didn't, all the previous pantheons created weaker replicas of their former races and smote the world with 'monsters', laying low the works of the so-called 'elders'. Still, they refused to give up and seek enlightenment. So the gods got together and realized they had given the Fourth Races too much. To correct this, they created a new generation of 'young races' with none of their older siblings' gifts. Humans, goblins, orcs, halflings, kobolds. Sent into a hostile world with no blessings or magics, they were forced to survive on their own and their ambition has allowed them to meet and match the 'elders' in a mere five centuries. It's only a matter of time before the Young Races give rise to the Fifth Gods, and the world is reset once more.
In this world, Kobolds were created by the Dragon God to mock and belittle (literally) the failed Dragonborn civilization.
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>>98136806
Tree and boulder dragons are quite common, yes, but I hadn't considered the elf jealosy angle, which is hilarious now that you mention it.
>>98136876
Also a fun direction
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>>98137455
Fluffy kobolds? Does that make you a fluff dragon
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>>98137319
Another thing to consider (besides the Kobold faith making the entire world a dragon) is a kobold city on top of a stone dragon. I think of two things, "the its scales the stone of the city, its horde its population that produce it whatever it desired, powered by their very blood, etc", play into the living city aspect. And a walking warship "each cannon on its back powered by the dragon's own heart and belches out a fire as terrible as its own" , or at least the at te from star wars
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>>98136674
I also made my kobolds function the opposite way. There was a catastrophic event milleniae ago that caused a great disturbance in the equivalent to the Weave, and it took the combined sacrifices of the magic of a thousand ancient dragons to put things back to normal, and prevent a spell like that from ever being cast again. The dragons that sacrificed their might chose new forms for themselves, ones derived from the smaller races of the world, and have been helpful and plucky ever since.
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>>98137470
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i grew up with warcraft so it was jarring for me to later discover that kobolds are little dragon guys in other fantasy, i've gotten in the habit of pick and choosing what I like to keep and change for my own fantasy worlds
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>>98111159
well for one goblins don't look like kobolds at all, beyond that goblins are often associated with semi intellectual things like tinkering, they are greedier, they have ties to other races like orcs and ogres, kobolds are mostly cavern dwelling simpletons
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>>98137499
So far there have been a few titanic dragonslong ago, but kobolds tend to pick creatures and objects over geographic features. These beasts were based on a mountain, river and a magically synthesized 'tree of life' created by archmages in the previous life to annoy some druids. All took full on kobold civilizations to transform, required centuries to fully dragonize, were about as smart as a rock or puddle or stick could be, and ultimately destroyed the kobolds whi created them by being too big and stompy, or wandering away with all the rewources their source material had provided.
>>98137502
Kobolds as reborn dragons is fun too, do any other races remember and show them a modicum of respect or just treat them as funny lizards anyway?
>>98091490
>>98091569
To continue >>98091429 our last session went well, kobold party fought a bunch of killer crabs yo access the shipwreck. They split up to explore. Most made their way through to find some old seacharts and sextant, a bunch of fancy clithes and jewelry, or a stash of alcohol; one got grabbed by a giant barnacle and dragged in with tentacles; another fell through rotten floorboards and found a chest he couldn't move alone but on the way to get help rescued the one being barnacled.
Now the party has hauled their finds up the shore, had a lunch of crabs and booze, and cracked open the heavy chest to find a black iron "genie lamp" and a letter with orders for the ship's crew to destroy the lamp on the altar of a temple that they're pretty sure is on the island somewhere, in return for a blessing by the island serpent god, while warning not to release the spirit inside or he'll steal the entire crew for his harem slaves.
Drunk kobolds are debating releasing him vs serpent blessing.
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I don't have much personal experience with kobolds, although I've heard enough to suggest that they are regularly thrown on the pile of "silly little guys" alongside goblins, which kinda pigeonholes their identity in an unflattering way.
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>>98150226
I mean its either that or unrepentant evil. Ultimately if you are playing it close to dnd lore it all depends on the Dragon. You can have nazi, mafia, knightly, assassin, ninja, info brokers, etc. Also they're all engineers so you can have them build great and terrible things like siege engines or plumbing
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>>98151668
>knightly
My personal favorite.
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>>98152072
Now i imagine a bunch of bureaucratic kobolds managing a kingdom for a dragon. They all wear a suit of armor of course!
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>>98154695
>a bunch of bureaucratic kobolds managing a kingdom
Now I imagine a lifelong kobold bureaucrat doing all they can to keep the nobles from dismantling the kingdom with their stupid or reactionary policies.
Something like a tiny scaled Humphrey Appleby from Yes Minister.
>My duke, "controversial" only means "this will lose you royal favor"; "courageous" means "this will lose your position, and possibly head too".
All the trap-making and maze tunnel-digging skills put to use to build a truly labyrinthine system of bureaucracy.
Thus making kobolds downright indispensable, since no one else would be able to make any sense of it, let alone actually use it.
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>>98157632
Why not both? They could basically run the joint, but would scramble, and fail hilariously, to carry out the orders of a dragonblood.
It's even more funny when they try to actually get something done for once, only to trip over their own byzantine bureaucracy.
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>>98150226
They've always seemed to me to be more orderly than goblins. Not to halfling or gnome levels but maybe somewhere in the middle.
They do both hearken back to Germanic superstition so it's not that much of a surprise.
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>>98159636
Incidentally
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>>98161816
Industrial waste. The first fifteen dragons did some blood magic waaaaay back in the day, and got what they wanted. When they were done, some of the blood they'd spilled on the ground spontaneously began growing tiny reptilian micro-dragon-things. They honor and serve the dragons that spawned them.
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>>98161816
There are many different theories. Some say they were created in a ritual, others say they're an unintended byproduct from the creation of dragons, others still think they were cave lizards that drank the blood of a slain dragon and mourned its death, thus choosing to serve Dragonkind whenever they can, others still think they were once ancient dragons who committed an atrocity and were stripped of their power and their pride by the gods, et cetera
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