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>>98069784
I'm playing Cyberpunk: Gangs of Night City on the weekend with 2 newbies and 2 others I've played with before.
Full kickstarter package.
I've won every game so far and I'm afraid of alienating my player group so which is the weakest gang for me to play this time and give the other players a chance?
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Anybody played Cities Without Number? Been reading the PDF lately and liking most of what I'm reading. Things like combat, gear, skills seem better thought out than Red and it's even more generic and modular meaning I can probably run a better 2077 game in it than Red.
Only thing holding me back is the commitment to "OSR" principles and making PCs super squishy right off the bat. It seems with enough levels and better Armor you become pretty tanky, but starting with like 3-6 HP seems rough unless leveling and gear advancement is quick.
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>>98082144
Ran a one shot, enjoyed it thoroughly, and I used some of the generators for stuff that was written, but never played, in Red.
I dunno, I think the low HP works for genre. You could always give them max hp first level, or start at second level with the same and delay level three for awhile.
I'm kind of wondering if getting rid of level based HP and doing what mutant future does would word (d6s= constitution, doesn't go up or down unless con changes.) gaining hit points seems out of place in sci-fi games to me, for some reason.
We found that, RAW, trying to play a drone rigger at first level kind of blows.
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>>98082193
Okay, gotcha. Level 2-3 seems like a more reasonable start (like DnD).
Have the players roll lvl 1 characters RAW at session 0. If they die they die. When the real game starts we can decide if we want to start at a higher level.
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>>98082144
I heard the X Without Wonder has some nice tables but I wasn't that impressed.
Did end up using this table from 'Cities.
The player ended up rolling a completely appropriate result for the biogen monster he was.
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Would RED's economy be fixed if the Quality system applied to more than just guns?
Like you could get a poor quality car for 1,000 eddies, but you've got to roll a drive land vehicle check, and if it's a one the you need to pay a DV 13 Land vehicle check to repair it.
Then a standard quality car at 5,000, and super luxury at 10,000.
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>>98094582
Motorcycles and Scouters cost the same as the standard car. There is a budget car though.
I was more so talking about applying the quality mechanic across gear; Cars just came to mind first because they're a contentious part of the games economy..
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>>98091501
>Would RED's economy be fixed
No. The monopoly money is fundamentally a fucking stupid idea. Either go with a fully granular cost system like 2020 or abstract it, trying to balance gear within strict cost tiers is insane.
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>>98095114
They've basically given up on that within the last year or so haven't they?
Interface 5 has a couple of guns that aren't strictly 1,000 or 5,000 eddies.
The Ratter scatter is 2,556 eddies, the Militech mountain goat rifle is 1,550 eddies, etc.
So the guidelines probably aren't gonna be very strict any longer.
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Hey so I've taken on the role of the Fixer in my group, and while I'm very excited I could really use some advice? Any gear recommended I get immediately? Cyberware especially. I'm going with lower BODY and all and focusing more on INT and social skills, at least til I can get a FBC.
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>>98099353
RED?
Since you can easily get a hold of skill chips, get yourself a socket or two.
Fashionware gives you bonuses to looking good and clean so you can dress to impress.
If you're getting cyberaudio, lie detector is useful, internal agent is convenient, radio and scrambler lets you conduct deals without worrying about random schmuck eavesdropping.
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>>98096867
They always said that price categories != prices; they just then proceeded to price almost everything at exact price categories.
They're still very useful for Fixer/Tech/Other role abilities and rules rather than having to create some sort of acquisition formula. They should probably have pulled the trigger on odd-prices back in the core book just so the assumption wasn't so close to hard-coded.
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WHERE ARE THE PEPPER SPRAY RULES FOR 2020?
I look in blackhands, it says see the core book, I look for pepper spray, mace, and tear gas in the core book and see nothing. My players were getting arrested, one got ornery and was maced, and then I could not find any actual effects for it
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https://rtalsoriangames.com/wp-content/uploads/2026/05/RTG-CPR-DLC-NCH ookBook.pdf
It's cut content from the NC2045 book, to no one's surprise.
>>98100680
It's funny because I saw retards crying that the book didn't give them any plothooks. People so incapable of thinking for themselves that they demand to be spoonfed ideas. Well here's the DLC for those idiots, who will probably continue to tantrum because being expected to use imagination for a game of make-believe is too much to handle.
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>>98099604
>They're still very useful for Fixer/Tech/Other role abilities and rules rather than having to create some sort of acquisition formula.
If anything that's the biggest problem with price categories. Needing a Level 6 Fixer to get anything over 1000 or a Tech taking weeks to upgrade a single item is a real pain in the ass.
Night Markets are good for flavor, but holy fuck do they suck if you run them RAW and don't just have whatever the players want available.
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>>98099353
Fixer? You'll probably want an Internal agent, probably a chipware socket, with memory chips, and MicroVideo cyber-eye; (record every conversation you'll have, blackmail is free money.)
Skill-chips wouldn't hurt. Btw, it'll cost you at least 16k to Borg out with Fixer haggle.
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>>98101149
You guys should focus on making content fans desire instead of posting here.
>>98099968
Can't you just... make them temporairly blind or something? Sorry for the shoehorn solution, but is this really a problem you cannot solve on the fly?
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>>98091501
Car prices would have to not be retarded, but sure.
In fact that's exactly what I did in my game.
That being said, I heckin looove monopoly economy, you may build your purchase brick by brick, easy as fuck.
>Unrealistic pricing
Just make a VS barter check at the end of each transaction, apply the difference via percentiles.
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>>98100680
I skimmed through it. Most of the hooks I read have that same gimmicky tone to them that I'm just so tired of now. It's really difficult to take RED seriously when, for every cool bit of dystopian worldbuilding and story, I get five instances of RTG taking the piss in a style of humor that I'm certain only they find funny.
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Are these guys okay?
Why single out this particular gang? Cyberpunk should be more honest in its storytelling. VDB were tribalistic assholes but not everyone was out to get them.
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>>98103622
You ever watch Planetes? The moon scenes in that very much have that low life urban decay feel. There's also down below and the lurkers in babylon 5.
And of course 2013 and 2020 had whole sourcebooks on the goings on of space (I still wonder what happened to the Jupiter Pathfinder expedition)
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>>98103169
>quirky fixer who wants to sell you on a job with their bad humor
Fixers aren't going to turn down eddies because the client is a whack-job, so long as the money is there and the job seems doable, they'll send a merc on the job but they're not above letting the merc know that the client is fucked up or the job is a bad a joke that they're being too much for taking part in.
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>>98106005
Cyberpunk 2020 has rules for Mace from a third party company. But they were.... a bit overkill:
>Reduce the INT and COOL of the target to 1 and half the REF and MA. Effects last for half an hour. Can be made from a home laboratory with a tech roll of 20 and appropriate distillation equipment.
>20 EuroDollars
>Interface Magazine vol 1 page 4
Maybe the magazine meant Reduce INT/COOL by 1" which makes more sense there, but the REF penalty looks pretty crippling considering the length.
Chromebook 2 includes spray paint can blind a target for 2 Rounds or so if it hits their eyes. You may just want to houserule that Mace/Pepper Spray is that + a stun effect.
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>>98106601
I write all this only to remember the actual rules from Chromebook Volume 1:
>Mace Sprayer: Holds 2 bursts of incapacitating mist (-4 to REF and Awareness for 1d6 combat rounds). An Average difficulty role to hit the facial area if target is surprised; a Very difficult roll if not.
>Chromebook Volume 1 page 32
Just change the Cyberware to a usable hand weapon and you got your pepper spray.
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>>98103203
>>98104650
it's funny to me that RCL was a barely notable gang that got a single sentence in the original Night City sourcebook, and it was RED's writers that blew them up into a way bigger and more significant threat.
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>>98108693
>Maelstrom are more generic punk/industrial fashion. There aren't any swastikas or iron crosses on their outfits
The game got enough political flack from the Chromanticore ads, they don't need nazi gangs that the player can ally with too.
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>>98108693
The glowing red goggles of RCL (see Jin Roh for comparison) were swapped out to glowing red cybereyes as they merged.
Maelstrom have the puff jackets, German grey uniform colors for the hat, and style of east European neonazis. They could just be Germaboos too.
The boostergangs have always worked with the same crowds for their members as well.
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>>98109219
There's no real indication that the gangs ever combined. There's even a note that a number of members were poached from the RCL during Malestrom's founding because of their beef with the Inquisitors.
Based on a generational (and probably deserved) run of bad luck in the 2040s, it seems more likely that they got pushed into Little China and gradually picked off; any RCL picked up by Malestrom at that point are probably a negligible portion of their pop. Describing it as a merger is a bit silly.
Malestrom's aesthetic is death metal, not Reich LARP.
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>>98109219
You're really stretching here. There's no evidence to suggest CDPR had any of that in mind when designing Maelstrom. They're the evil cyborg gang who run a rave club.
>>98107418 is right that RCL were a minor gang in the lore that R.Tal are trying to turn into major antagonists in Red.
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>>98109219
>>98109427
>>98109452
>>98109474
Maelstrom are about expunging the weakness of flesh and emotions in favour of the strength and aggression of the mechanical.
I think most human ideologies probably sound ridiculous to them, white, black; carve away the skin and chip whatever.
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>>98109495
>>98109474
Long live the new flesh.
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I want to talk about full borgs, specifically the kildare. In 2020 it's made by MD Tech, while in RED it's now made by Trauma Team. Now, companies buy and discontinue things all the time but I feel like it's representative of a much larger problem in RED. MD Tech is a literally who corp, their only product is the aforementioned borg, and giving it to TTI in RED makes the world feel smaller. There don't seem to be that many of these small literally who companies that get mentioned once, everything seems to be militech and arasaka and trauma team and all the other big name corps because that's what people know. It feels like it's Night City The Game™ rather than cyberpunk the world.
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>>98113663
Honestly I wouldn't mind if the design was now manufactured by Zetatech or something; It now being manufactured by "Trauma team" as if s Paramedic service would have a R&D department and not commission that sort of thing is strange.
It's medical stuff so Trauma team makes it is like the logic of a 5th grader.
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>>98113663
... Do the words "mergers and acquisitions" not mean anything to you? In a dystopian corporate future the only mom-and-pop shops that exist are the ones the rich and powerful keep around for their boutique value.
It makes less sense for there to be a bunch of little competitors in markets that are defined by cutthroat corporate politics crushing the little guys. Think this shit through.
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>>98113663
>>98113975
Remember to always defer to the 2020 books if available, always cross-check with 2020 material, do not reply to RED lore posters.
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>>98114294
>In a dystopian corporate future the only mom-and-pop shops that exist are the ones the rich and powerful keep around for their boutique value
I'm sure they're on the hook to corporations for equipment, premises and in debt to their eyeballs to keep it going.
The actually independent shops would be hobby projects by the rich and powerful that employ struggling artists (or own/lease shackled AI) to do the creativity.
One of the cyberpsychos in CP77 is a business owner who got fucked over by a corp that stole his business using fine print in his contract and by manipulating equipment costs that he was contractually obliged to lease from them.
Nomads are/were mostly farmers who had this happen to them a generation before.
Even right now IRL, this happens to little corner stores all the time, they get forced out by supermarket chains and their premises bought up by minimart chains.
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I've hit a block with a character. I wanted to try out some of the archery stuff in 2020 from Solo of Fortune 2, but I'm not sure of what kind of cyberware to use or how to flesh them out so they're an actual character and not just a gun with legs
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>>98113663
1) it's outright stated that corps outside of Arasaka and Miltech used the 4th corporate war was an excuse to move on whatever their secret goals and schemes were.
2) Trauma Team made a shitload of money during the 4th corporate war. They were stretched to the limit, but arguably they were one of the few true winners. It would make sense that during or after they'd gobble up some smaller competitors.
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>>98113663
Yeah I hate how completely unrealistic that is, really breaks my immersion.
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>>98115459
>I wanted to try out some of the archery stuff in 2020
What's it good for?
Are you making a ninja?
Otherwise, it's hard to imagine that it would be better than just shooting people so focus on where and how you can make it a superior option.
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>>98116546
Style over substance, vruh. Archery actually can get really nasty, spinner arrows halve soft SP and penetrating damage is tripled, and you can stick 25mm grenades on the ends of arrows to roleplay John Crysis. And there's something appealing in the anachronism, being in this high tech future ans choosing to use such a low tech weapon
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>>98069784
>Have you ever gone to space or ran a deep space campaign?
I'm doing just this right now, using the lack of outer solar system lore in 2045 to my advantage.
What if stuff got quite advanced away from earth, because earth was wasting their energy in stupid wars. Kind of how Eurasia was losing relevance while America got ascendant. So now outer solar system sovereignty consolidated after the 4th corpo war.
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>>98118813
>McDonalds purchasing Heinz purely to guarantee a supply of pickles
In some countries they do that sort of thing for meat though, it's not at all a wild idea to vertically integrate your supply chain.
I agree in principle though, you'd think TT would contract Militech or Arasaka to make them what they need but since they're a pretty neutral corp like Netwatch, they might decide to prioritise independence.
>>98118834
>So now outer solar system sovereignty consolidated after the 4th corpo war
I was thinking of how to run an Altered Carbon game and realised that if you just dial down a little of the weirdness and horror in Eclipse Phase, it works very well for the task.
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>>98113663
MD Tech is still in RED, they operate a bodybank and cyberware clinic in the Port of Night City. The Kildare already had a Trauma Team endorsement in 2020, it's likely MD Tech sold the Kildare name and design to TT for big money, probably to help survive the 4CW.
This is assuming that "MD Tech" and "Medical Technologies" are the same company, which they probably are since they both do the same thing and have very similar names.
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>>98103938
Cyberbow
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>>98104650
>>98107418
If using that sort of gang replace them with the CyberNazi Lowriders.
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>>98116546
See this guy >>98122723 gets it
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>>98119590
>I was thinking of how to run an Altered Carbon game and realised that if you just dial down a little of the weirdness and horror in Eclipse Phase, it works very well for the task.
I like EP too, but many times it is just too much, right? What I tone down mostly is the weird-ass meta political stuff.
Had you checked the Altered Carbon TTRPG? I haven't yet.
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>>98123551
>Had you checked the Altered Carbon TTRPG? I haven't yet.
Yeah, me neither. Hadn't heard of it in fact.
EP is a very strong system so it's frankly easier to dial it down a notch and adapt it than it is to bother learning something else that may or may not work.
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>>98118834
I'm doing much of the same, apart frommy campaign takes place in 2120, and is secretly a prequel to Starblade Battalion.
The party is a group of mercs working for the European space agency, trying to uncover a conspiracy on Mars; They live on an old Handysize bulk carrier space ship; Bebop/Black lagoon style.
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>>98123565
>Altered Carbon
>EP
On another note, had you seen "interface zero"? The lore is kind of cyberpunk kitchen sink but it is interesting, the usual tropes, even has psionics. But EP's lore is way more rich tho, has savage worlds and FATE versions for the 2.0 edition.
>>98124709
>is secretly a prequel to Starblade Battalion
That's great, mine is kind of a prequel to a mix of AWN/SWN Mandate, pre-psychic scream, mixed with Iain M. Banks' The Culture and Mindjammer's commonality.
The bebop/black lagoon trope sounds great, I bet the party is fun.
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>>98126077
>qrd
Interface Zero: Cyberpunk-Themed TTRPG, it has the usual tropes and a little more, (.i.e. it has psionics), lore-wise it feels in between RTG-CPR and EP. There's a savage worlds and a FATE version for 2.0, but 3.0 is Savage worlds only. Can't say it has anything innovative or outstanding, but it is no low-quality either, it was made with passion and love, but still, it has nothing you can't find elsewhere. For me the advantage was having something cyberpunk with FATE stats that I could use to plug into my FATE campaign, same as with EP Fate edition. Another advantage I get from Interface Zero is that it has a more compelling use of psionic characters, which CPR lacks, and in EP they are cumbersome and very limited, in Interface Zero, psionics is important.
Otherwise it wouldn't had any advantage, since I consider EP's kitche-sink lore superior, and my favorite crunch-lite ruleset is Cities without number, while my favorite narrativist mechanics are from FATE.
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>>98126179
It was from Night's Edge, the vampire/werewolves splatbook
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Do any of 2020's drones/remotes have a positive control modifier?
I like most of the drones, they're cool. But actually using them seems like such a pain in the ass. #1 the drone control skill isn't a normal one, you take the average of REF and INT. #2 all but the most expensive control interfaces have additional negative modifiers so if you're poor you may be flying with a permanent -4. It seems clunky even by 2020 standards
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>>98127718
People who have undergone various surgeries in order to look like cats is different to me than a race of cat girl prostitutes. You might say I'm splitting hairs, but one im fine with and the other completely ruins the tone for me.
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>>98127214
>It was from Night's Edge, the vampire/werewolves splatbook
That sounds right, thanks.
The GM just said it was optional rules from some book but he wanted to use it because a) very light psionics is cool if you make it super obscure and not understood.
And also because my previous PC got killed by the GM's brother in the first session of the mission after having complete the previous mission that he was introduced for.
I think he felt a bit guilty that my PC was being cycled for no reason but his brother's paranoia and wanted to throw me a bone.
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>>98129326
>is the Solo class named after Han Solo?
No, Han isn't at all a Solo, he's a fixer if anything, maybe even a Techie but Nomad is a good fit too.
Solo is "short" for Soldier of Fortune with a bit of one-man-army thrown in.
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>>98129326
>>98129371
Moto is pretty vital for his build since he did an impossible run, and his Maker must be pretty high too - but he won the ship, didn't make it from scratch. Fixer is his current role and he's leveling up military leader traits after that.
True multiclass and still didn't believe in the Force.
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>>98082144
Player survivability starts out low but a motivated player can do a lot to increase survivability pretty rapidly. Anybody can start with Armored Clothing, and with armor accessories it's pretty cheap to get a couple extra points. And mods give even more survivability than Stars since you can add Soak as well as buff AC.
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>>98129451
>his Maker must be pretty high too
Eh, I think he's actually not very good at fixing the Falcon, it's always unreliable and barely functional. It's Chewie who does the heavy lifting on tech.
He really doesn't fit into the Cyberpunk classes very well at all, all classes can essentially be fast-talking rogueish criminals who are quick with a gun.
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>>98130835
I do too. It has some dumb ideas in it but everything has some dumb ideas in it. My biggest complaint is that they've leaned too much into "quirky wholesome big chungus punch a nazi ecksdee fight the powa" Tumblr-esque slop while sanding off some of the setting's edges and friction but NC2045 did help reintroduce some of those dark and dystopian elements back into it. Cyberpunk needs drug dealers and drug addicts, prostitutes and johns, the commodification of art and humans, violence and exploitation, corruption and conspiracies, and just plain weird shit.
RED is prime ground to do all of the above, RTal just needs to fucking do more of it. But instead we're getting a 2077 campaign book to cash in on trains that left their stations years ago. Now they treat RED and 2045 as a layover between 2020 and 2070 instead of a legitimate setting, and it's sad to see.
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>>98131223
Depends on what you consider RED-exclusive. I like the DataKrash leading to CitiNets, Datapools, and Agents, creating a fucked up funhouse mirror version of the internet and smartphones. I like that the disruption of the economy and established powers leads to new factions and companies digging out of the ashes of the 4CW to inject new drama and shakeups into the world. I like the potential for DIY cyberpunk craziness with Techs inventing innovative and off-the-wall shit in garages using salvage from the war. Night City blurring the lines between cops and criminals as whole gangs are deputized to keep the peace in the streets by whatever means they deem necessary. The country being more Wild West / Mad Max than ever before as the nomads take control of the roads and rails.
Obviously a lot of RED's details were temporary. Obviously a lot of the power players would resurge, and the nomads would get pushed out of importance, and people would work to return things to the status quo. My problem with 2077 is that it returned to the status quo so extremely that it became unbelievable, as if nothing actually happened at all, other than sticking smartphones in everyone's brains. At the same time, they also leave out a lot of the more outrageous and colorful aspects of the setting like killer clowns and furry LARPers, which is why I criticize the 2070s for just being a more boring version of the 2020s that defies all interesting potential development for the sake of adhering to the familiar. RED does shit different, and not always good, but at least it doesn't feel like a poor-quality photocopy of its predecessor.
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>>98131335
>My problem with 2077 is that it returned to the status quo so extremely that it became unbelievable, as if nothing actually happened at all, other than sticking smartphones in everyone's brains. At the same time, they also leave out a lot of the more outrageous and colorful aspects of the setting like killer clowns and furry LARPers, which is why I criticize the 2070s for just being a more boring version of the 2020s that defies all interesting potential development for the sake of adhering to the familiar.
That's part of why I like 2077's setting, actually. It keeps much of what I admire about Cyberpunk while doing away with the dumb and/or outdated crap, like those silly posergangs. RED, on the other hand, suffers from an identity crisis, though NC2045 did a great job solidifying things.
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>>98131563
To each their own. If we're lucky then RTal will figure out how to give us both what we want and we can stick to what we personally enjoy. Though from my observations most people want to play in the 2070s because it's familiar from the game and anime and I don't want to deal with quickhacks and rebuilds.
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>>98131580
What I wanted was a full 2077 sourcebook. What I'm getting instead is an "adventure book". Never change, R. Tal.
And it's not as if I don't enjoy The Time of the Red as a setting. It just goes down better when I downplay or ignore the stuff I don't like.
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>>98132094
That sounds like something that the whole party should be in on rather than a single player. It would probably be difficult for a soldier to discretely moonlight as an edgerunner, especially with a bunch of local criminal elements.
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>>98132102
I mean isn't one of the bits for Selling Your Soul being part of the military and having that Sword of Damocles hanging over your head at all times? Granted this is largely just copypasted from 2020 though.
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>>98135222
You roll to see if they get dismembered and thrown free in agonizing pain and missing a quarter to a half of their body.
>>98134459
I say do 8d6 and halve armor. It's like they fell 12 stories; but there's no way to cushion the hit, so treat it like melee. This is for getting hit standing and thrown mind you, if they go under it and there's no clearance, they're ground meat.
If they receive immediate heroic medical attention they may survive; but there's an 86% chance of a critical injury and I say you don't roll, just pick what gets mangled or dismembered.
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>>98134459
If they train knocks them out of the way then 4d6 like a very heavy melee weapon, halving armor.
If the character is instead pushed under the wheels then they take 4d6 damage with halved armor for every round they're under the train which will probably be about 10 rounds.
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>>98136186
No the book is just badly organized and repeats a lot of information. The system itself is mostly simple, it's almost always just roll a d10 + Stat + Skill for whatever you're doing. That sums up skill checks and combat in general.
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>>98137649
Really? That's basic stuff. Deduct armor from damage. Armor go down by 1. Cover is a binary yes/no you can either get shot or you can't and don't overthink it. Movement is best measured in tiles.
>>98137656
That's why the standard advice is to never give nameless goons armor that's better than kevlar, unless they're meant to be hardhitters.
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>>98139011
The role you want to play is the role that would best fit a mafioso. Recently there has been an uptick of posts in this thread where characters are defined by their role ability, and this needs to stop.
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>>98137710
It just ends up being a lot of fiddly stuff to track for any kind of fight that's going to be of consequence, and the game essentially requires a grid map, which I don't love. I'm not saying it's good or bad, I'm saying I found it to be slog. The juice was not worth the squeeze, as it were.
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>>98139011
Don't pick your role to fit a theme, pick the role to fit the function of the theme.
Is he a mob enforcer or hitman? Solo may be appropriate.
Is he a boss or manager type? Exec, Media, Fixer or ironically Lawman may all make sense depending on his MO.
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>>98139011
>I'm not really sure what role would closest fit a mafioso?
Mafioso is a background. Maybe he's still in the outfit, maybe he dropped out, maybe he's on extended assignment.
What did he do for them anyway?
Is he a guy that knows a guy and collects favours?
Or is he a guy that cracks heads?
Furio's is to the adult in a room of narcissistic, murderous children.
That's more of a personality than a role.
I think a better way would be to use Exec and you just make a corp that IS the Mafia's openly-secret front corp in your world and he's an exec in that.
That basically makes him a Mafia capo by default and he has his crew represented by his Teamwork ability and they have a legit day-job in the Mafia corp.
Instead of turning up in polyester suits or whatever, they have a corp uniform and people are like
>oh shit
>Pasketti Construction
>those guy are the Mafia
>run by an inner circle who all marry bosses' daughters and other exec's sisters
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>>98129326
>>98129371
Would not surprise me. I mean he also uses the term 'Gonk' for 'stupid, idiot, dumbass, retard'. Which is also a type of droid in the star wars lore.
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File: sebastian-szmyd-crfh13-the-choice-9.jpg (1.2 MB)
>>98142408
>>98142931
And they say He doesn't answer prayers.
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There will be a Black Chrome errata available on RTal's website later, but they did share it early in their Discord server.
Errata highlights:
>Cyberfingers installed in the 8-fingered cyberhand no longer lower your maximum Humanity
>multiple removals of Exotic tags from weapons
>some of those weapons retain attachment restrictions
>only a few price reductions
So it's not a very big deal and doesn't address the biggest problems. The piece of shit 15,000 rifle is still 15,000, it's just not Exotic anymore, and cyberfingers are still trash.
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>>98147129
https://rtalsoriangames.com/2026/06/02/black-chome-reprint-new-errata- humble-bundle-more/
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>>98143024
I'm a bit worried that when Pondsmith dies Cyberpunk is going to go down the same shit hole Star Wars, D&D and now Warhammer are going down. The 'Critical Role-ing' of Cyberpunk as it were.
Arguably it already is given it's mainstream after 2077 exposed the brand to millions of people, and with all those new fans comes the bad actors who want to file the hard politically incorrect edges off of the setting.
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Started gming this year and discovered dungeondraft a few days ago. Been enjoying it a lot. I'm working on a Night City music history museum for a scenario I'm currently writing. I finished and saw all these empty dark grey spaces between the objects and slapped down these bright cyan pathway marker lines but I'm not sure about em. Too busy or does it look good? Any suggestions?
https://files.catbox.moe/5lat3k.webp
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>>98147975
Just play 2013 and 2020?
You CAN ignore RED, the anime and the game.Star Wars, I only play WEG and SAGA
D&D, I only play 3.5+a variety of D20 settings+PF
Never played tabletop Warhammer so IDGAF about it.
also,
>The 'Critical Role-ing' of Cyberpunk as it were
I only watched a small bit, but wasn't that already done with the Acquisitions Incorporated RED game?
https://www.youtube.com/playlist?list=PLfa2R8gqJFP4rAzJJBmjZCSx9_wWX6K Nl
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So what are the limits of firearms under the gun laws of Night a city and other parts of the US?
There is a mention of an extension of the Automatic Ban, a lot of Free States ignore it, most people have at least some self-protection weapons.
But nothing that has any bearing on the rarity or ability to buy guns and weapons.
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>>98148862
Non-automatic firearms are legal to own without license and registration. Automatic firearms, sniper rifles, and heavy weapons require license and registration to own legally. Explosives require an explosives expert license to be owned legally.
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>>98148862
Night city doesn't have gun control, it's a city where you can buy a full auto single use SMG from a vending machine.
The NUSA probably has standard gun control, and the Freestates probably varies state to state.
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>>98148862
this anon >>98148914 is right but he's talking about 2045 specifically, though iirc it's similar for NC in 2020. the information for RED can be found at the start of the NC45 sourcebook. I believe the regulations on firearms for 2020 are mainly in the original night city sourcebook. There's probably more in protect and serve, and in home of the brave for America outside NC. for 2077, evidence seems to be that there is no firearms regulation, but
>Vidya logic
GTA also gives the impression that there there is no firearms regulation in the US so who knows.
>>98147975
anon. have you actually read any of the rtal stuff for the last 5 years? he's not exactly heavily involved. check the credits at the start of your books lol. >>98147504
>>98147129
so they finally realised the exotic crap was retarded. only took them half a decade. still on price category autism but whatever - at least we are approaching sensibility, and solo45 was even better for doing away with the gamified silliness
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>>98147975
>I'm a bit worried that when Pondsmith dies
RTS has been a family operation since Pondsmith took it over.
His wife and son are heavily involved in Red too. I'd assume the son will just take over his dad's role.
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>>98149884
red doesn't appear to have that much input from the pondsmiths desu, most credits are to contracted freelancers or to James or Gray. Cody is I think more involved in the witcher and of course shadowscar
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>>98149529
I read ROF more like how much its possible for the user to compensate the recoil and steer the gun towards next target (or acquire the same target), it would of course be limited by how fast can the gun fire the next bullet, but these are fraction of a second, and way faster than human reaction, so who cares. So essentially how many times per round it would be possible to use said gun to shoot accurately.
So, yeah - if you have burst fire mode - it uses X bullets for burst damage
If you have full auto it uses Y bullets for autofire damage (talking 2020 and RED as well)
If your weapon needs a lever action of sorts (or any type of action desu) it is ROF 1 most probably.
Digging anymore deep would require you to make some action point system, so some things use less AP to shoot, some use more, but that would certainly be way out of interlock. And given how mechanics of 2013/2020/RED work it's within the spirit of the rules to just stack progressively worse and worse penalties to each action more.
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>>98147975
I don't get why people worship Mike so much. He's a good world builder and GM, but kinda bad when it comes to actually designing games. Both Red and 2020 are messes for different reasons.
Also R.Tal are your typical west coast leftists like most RPG publishers, they've already been making Red alot less edgy than 2020. If anything the vidya's interpretation of the setting is closer to 2020 than Red.
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>>98152441
>>98152441
Also, these trannies need to be reminded you wouldn't even be fucking playing cyberpunk or roleplaying games PERIOD if not for capitalism. It's capitalism that turned RPGs into a widespread hobby. It's private sector businessmen that innovate all the hobbies we love. Commies are not capable of creating hobbies because there's no financial incentive to create anything or share it with the entire world.
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>>98152466
Ask yourself this, why did Russians and Chinese not create RPGs or miniature wargames? Fucking thought so. Even Tetris didn't become the iconic video game that it is today until it was bought to America and commercialized. Fuck the left fuck communism and fuck wokism
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>>98150864
>Now it's hold down trigger and go brrrrr
Haha, auto-sear go brrrrt
>>98152441
>I hate wokism in cyberpunk
Have you ever actually met a punk?
They were woke in the fucking 70s dude.
Modern day woke don't even hold a candle to the rage against injustice that was the punk movement.
There's a fucking reason it's called Cyber Punk.
Anyway, the rules and setting certainly support you being corpo hustle enforcing the will of biotechnica on woke leftist farmers who won't make the obviously correct decision to sell out to the corp and go eat scop in a megatower while living on the proceeds of the farm's sale and raising children who'll join a boostergang to have a sense of identity and community.
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>>98152733
>Have you ever actually met a punk?
>They were woke in the fucking 70s dude.
https://youtu.be/AL8chWFuM-s
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File: mix it up.jpg (162.5 KB)
>>98152855
>maybe I shouldn't use such a loaded term as "leftist,"
Outside of /pol/, no you shouldn't.
It just derails threads because you're explicitly injecting politics into something that isn't ostensibly political. Leave the opposite sides of the coin out too, same rules apply.
Every board gets spammed by shills furthering their specific cause.
Leave it to /pol/ anon
I beg you.
>Leave it to /pol/
So anyway, anyone who participates in a free market and doesn't want to confine themselves to only a specific subset of that market, must find a way to thread the needle between being so bland that they're flavourless and so edgy/passionate/biased/aligned that they only cater to a tiny niche audience.
It's not an easy balancing act, don't mock people for doing this because it's the only way to both survive and prosper.
You want to release RaHoWa or FATAL, go ahead but how many copies do you expect to sell?
You want to release the D20SRD? Sure but it's nothing more than something other people will build successful products on.
Maybe you'd find a balance point that's to one side or another of where our favourite Radioisotope Thermoelectric Generator dialed it in but that's a judgement call and it's a fucking hard one to get right. So maybe cut them some slack.
>R.Tal, like alot of RPG publishers, are obsessed with political correctness and being as inoffensive as possible
They're geeks, they're used to being bullied, the instinct to be accepting of others was beaten into them in high school.
>It's not fertile ground for writing biting satire.
Cyberpunk is pretty fucking satirical, it's doing fine in that regard.
>2077, the huge multi million AAA vidya retained alot of the edge of 2020
Even that got a lot of stick though, I think it actually benefited from a ridiculously long lead time between early access/preorder and launch because the critics ran out of steam years before the game appeared and by then, everyone had forgotten how mad people got about picrel
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>>98150754
>I don't get why people worship Mike so much.
He told the SJWs to fuck off when they got on his case for the voodoo boys being offensive stereotypes of haitans. Which means he has more of a spine than most creators.
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>>98153241
Yeah except he killed off the OG VDB posergang for "cultural appropriation" because people like him may be fine with haitians being leftovers from the cast of Marked for Death but he'll be damned before they have the wrong skin color
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>>98150754
Honestly it's like >>98153241 says. He's not a complete pushover. I'm not exactly an RPG historian but I cannot think of a time that he's made a design decision or a product or changed something to please someone else.
'Listen Up' for example is not always perfect advice, but it is very direct and clear on his play philosophy and that's come out in the events he's ran and talked about too.
I don't think it's worship as much as it is that it's hard to find respectable people on the creative/corporate side of RPGs these days and he's one of the few.
>>98153322
Man you didn't really think through this complaint did you? Do you remember who killed the white VDBs? ACTUAL FUCKING HAITIAN GANGSTERS.
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>>98153055
>So anyway, anyone who participates in a free market and doesn't want to confine themselves to only a specific subset of that market, must find a way to thread the needle between being so bland that they're flavourless and so edgy/passionate/biased/aligned that they only cater to a tiny niche audience.
>It's not an easy balancing act, don't mock people for doing this because it's the only way to both survive and prosper.
Red doesn't sell because it's amazing setting or tight ruleset. It sells because it's related to a popular vidya franchise and a legacy sequel to a TTRPG classic. If the game was called anything other than capital C "Cyberpunk," it's be another middling TTRPG forgotten about a couple months after release.
If R.Tal were smart, they'd write the next edition of Cyberpunk to cater to the 2077 fans, since that's what most Red players are more familiar with. But they're committed to Red and expanding the setting for whatever reason. R.Tal are slow to respond to feedback and just write whatever they want as long as book sales and 2077 royalties keep them afloat.
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>>98153341
That was the point of being a "posergang", that was the point of like 90% of the characters in cyberpunk. The difference between an actual badass and some retard like Johnny getting no diffed as an afterthought
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>>98153342
Read it again retard, the OG VDB were a posergang of fratboy dealers posing as badasses. They got killed to make room for the new ultra serious s00per haxxors haitian VDB BEACUSE people got assblasted at them being white despite that being part of the satire
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>>98153479
gang of street skater punk kids ask the crew to help them tape their sick moves for their Garden Patch page, in the process they annoy various low-rank gangers and corpo security and the crew must keep the kids from getting their asses kicked and/or arrested.
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>>98152733
>Modern day woke don't even hold a candle to the rage against injustice that was the punk movement.
>There's a fucking reason it's called Cyber Punk.
I think you should actually read the foundational genre classics. It's not about some big fight against injustice, punk in this case means disaffected fringe elements trying to make their way in a world that's not welcoming of people who can't fit into its machinery.
The Sprawl Trilogy is pretty clear about your endings being Fit In or Fuck Off. Case, for example, settles down and becomes a suburban family man, while Turner fucks off to a rural life and half the cast of Mona Lisa Overdrive decide to run off into cyberspace forever.
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>>98155206
yeah cyberpunk has almost never been about good proles fighting for a just cause, it's almost always been about lowlife scum fighting against highlife scum. It's just a delusional revisionism.
that said, it's even funnier when someone is like "why is soiberpunk always about fighting 'evil' corps? where is the pro capitalist cyberpunk? what about corps doing good things?" I have never heard someone explain what a "good" thing would be for a corp to do that wasn't socialist handouts
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>>98155276
Good corp stuff would have to be either PR plays that actually work or being less of an asshole than the competition. Anything else would be more "good-hearted suit undercuts the corporation to not rape the proles so hard".
An example of the former: A corporate facility has a need for water, power, etc., but there's none available so it has to make its own. The facility manages to generate more than it needs, so the excess gets provided to the slums around it. Good PR, prevents the locals from getting too angry about your presence, genuinely helps.
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>>98155206
>It's not about some big fight against injustice
It certainly is for Silverhand.
In his head anyway, obviously there's always more to it than that but in general, the hate for corpos is always there.
And yes, they lose. Cyberpunk stories very often end with defeat or escape, revolutionary victories aren't part of the genre, whatever you do makes things worse or barely slows down the slide into the abyss.
But people keep fighting anyway.
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>>98155315
>It certainly is for Silverhand.
I'm not talking about Silverhand, I'd talking about the genre classics. None of the protagonists of the Sprawl Trilogy are motivated by politics, it's about money or freedom. The fact that they let the family retard out of her cell and end up ruining a megacorporation is entirely incidental and merely brushed over between books.
Nobody in Bubblegum Crisis is sneeding about the mere existence of Genom, the problem is with their products going rogue and their CEO being bonkers.
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Hey choooms. I come from the sharethread where I uploaded my copy of Black Chrome v1.5. I hopefully scrubbed it clean but if my government name is on here let me know. G0file is the pirate's choice for filesharing.
/d/DolwB5
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>>98155796
John Shirley's "a song called youth" or Eclipse Trilogy is about Cyberpunk freedom fighters, which is where I assume he's getting it from. The Street Lethal trilogy (mentioned as further reading in both 2020 and Red) also has a bit more political consciousness. I've said it before, but Shadowrun, even with the magic, is far more "Neuromancer: The RPG" while 2013/2020/Red is more "Every other cyberpunk novel and series from the eighties, plus whatever bootleg OVAs Mike was watching: The Game."
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>>98155276
Even Cyberpunk itself acknowledges the possibility of corporations being benign or even benevolent. But that's not easy to do, especially when they have to compete with far more corrupt and underhanded corps with more resources and advantages. A corp could come along with a new food product that tastes better and is healthier than Kibble, and wants to honestly sell it to people at low prices to help combat hunger among the impoverished, but Continental Brands is going to firebomb the shit out of them for trying.
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>>98155276
A Neuromancer book in the series or something even has the cast helping a corporation. I don't know where "fight the corporation" comes from, when a bunch of the classics is part of one. The police force, being a common example.
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>>98157136
I feel the pure anti-corporatist stance a lot of RPGs take is a consequence of decades of evil fictional (and real corporations) being lumped into a pile; even with the idea of capitalism and modern economic systems. Having to choose lesser evils, deals with the devil and grey morality in general are de-emphasized for a fairly unnuanced look at a caricatured world.
That said it's not like there were a pile of 'good corps' that are being ignored in the older stuff; the corporate structure itself was caustic to human freedom and life; hence why the "-punk" reactionary movement to it; but a bunch of theater kids suddenly decided that there had to be rules to keep you from 'doing the wrong thing'; ironically making the setting more sanitized and corp-friendly than before.
I think most competent world-building suggests that a corporation will as a whole not do good on its own, it is strongly reliant on being limited and fettered by good people within or without that take responsibility for the machine. Thankfully for people who sell guns and ammunition, these people are rare enough there's always a suit that needs taken down a peg when you get bored of waxing off gangsters and thugs.
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>>98155186
Reddit is fucking cancer, there's no point in arguing about that, discord are mostly sheltered libs and alphabet people circlejerking.
Here it's just retards being retards, maybe that's the honest to science they crave.
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Any good premade adventures in some of the lesser known systems?
Looking for the next thing to put my players through but a lot of the Cyb2020/red ones aren't what I want.
Also random thought, any cyberpunky adventures where they used a node based design where the PCs pick from Point A, B, or C and then based on their first pick the other two will change and/or change what happens in the next set. (This is based on a half remembered Alexandrian Blog)
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>>98158614
I had an idea for something like that too, as much as I hate the rebellious martians trope it did seem like a fun idea to have the players be foot soldiers of some militaristic independence movement
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>>98159089
Right? We've got plenty of fictional inspiration, the rules are theoretically in place, but the system just doesn't really support space travel and other planets well. It assumes that, like in Neuromancer, PCs will go to space and come back to the Sprawl for reasons.
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