//tg/
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>>98138737
>TQ
I usually do a variation of Ironsworn, though i don’t think I’ve done vanilla IS. Did one starforged and one sundered isles, havent concluded either campaign. I like how simple it is while keepingvsoke back and forth in combat.

Currently cyberpunk red single playering as I got a non solo cyberpunk red game starting. Single player has some great rules and others that I’m less crazy for, but is fun as hell still.

I also have the scarlet heroes book but have yet to play it. I think I’ve been taking a break from fantasy stuff.
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>TQ
As of now it is Clash of Steel 2E.
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>>98138737
>TQ: Let's keep it simple. What's your go-to system for solo RPGs?

B/X or AD&D derivated games most of the time, thought these days the one I am enjoying quite a lot is 4AD. The former are just absurdly easy to solo and the object-oriented design rather than narrative simulation is a huge plus.
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Wonder what happened with the anon last thread that was making the module/OSR/Scarlet Heroes variant that included rules for getting bitches and other power fantasy stuff. It seemed like a cool project.
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>>98138737
>TQ: Let's keep it simple. What's your go-to system for solo RPGs?
I like to play Castles and Crusades
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>>98138737
Newbie here, but what would be a good solo RPG to start with?
I've only played 5E
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>>98142110
5e can be a pretty good one to start with, actually. Look up a book called "GM Yourself" (It talks about how to run 5e as a solo game, mostly by adjusting it's action economy.)
When I was a kid I would play D&D by myself and it would be fun for a little while, but ultimately get boring. But back in 2017 I looked into playing solo again, and 5e was actually the game that I started with. Ever since, I've played some sort of solo RPG about four or five times a week. It's really opened the door for me to try and experiment with different systems and RPGs. So, start with what you know... Then gradually expand.
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>>98142110
If you want a more structured,CYOA-style experience there's the Avalon Solo Adventure System. It's essentially a gamebook that supports a party of 4, complete with time and reputation tracking, side quests and plotlines. The main quest, for one, has a sprawling line of books. There are also other books for different faction quests. It's also a lot of bookkeeping but it completely removes the burden of creating new content.
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>>98138737
>Briarthorn edition.
Forgerthorn edition
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hey i made a __LEWD__ activities add-on for Ironsworn-like games over here. please let me know what you think and how it plays.
https://files.catbox.moe/1n9uab.pdf
>>98143850
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>>98138883
How's Single Player Mode as an oracle? It's one of the ones I'm considering to get started on solo RPGs since cyberpunk is closer to the sort of modern day action I want to play.
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On the rentry, https://silaslima.github.io/simplefun-tests/ is dead and I think https://mythic-gme-adventures.idispatch.ovh/ should be added
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>>98147040
Ok I'll fix that later, when I get home.
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>>98138737
>TQ
WFRP 4e with Mythic GME, but someday I'll play some AD&D 2e to fuck around literally
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>>98145081
Ah hello fellow anon who posts on both threads
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you are never solo when you have yourself
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>>98138737
>What's your go-to system for solo RPGs?
I'm trying D6 stuff lately, and today I got the feeling of revisiting FATE for solo, I loved the char customization.
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>>98138737
>tq
DragonBane, it have the things I want. A decent open-ish class that is mostly focused on skills and a few defining feats, currency, the right amount of crunch, not too complicated monster stats, relatively static HP pool, not Vancian spells, "mana" for special ability. I've skimmed through a bunch of systems, and I wanted something that was like Swade, but not Swade, DB fits that pretty well
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>>98138737
Eh, I tried some solo rpgs a few times and it always felt like masturbating. It's just not the same without your homies you can jerk off.
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>>98150758
Try Barbarian Prince, it might give you a peek into what solo can be.
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>>98150758
Masturbating feels pretty good though.
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>>98138737
I am still trying to pin down my main character's special mechanical ability. I really want them to be good at doing non damaging maneuvers in combat. But also still being able to do normal combat things. I am thinking something along the lines of:
>Mind and body: You can make an intel check, if you succeed, your next physical action this turn can have a bonus situationally applicable non damaging effect, if you fail, your next physical action this turn is reduced in effectiveness.
It sounds very broad though. Primarily, the down side is that a failure reduces damage that round by half, but If I am doing something non damaging, like climbing rock, I have to roll that at disadvantage. SO this is a character that thrives on clear awareness, but is rather handicapped if his perception is obfuscated, like by darkness or by a good pokerfaced.
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>>98152058
What ruleset/system are you using?
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Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
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>>98152992
I am going between barbarians of lemuria and mini 6.

first for fantasy, second for sci fi.
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Has anyone seriously tried AI for creating random tables? Worth?
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>>98153504
not random tables, But I have used it for coming up with special abilities to spice up combat and stuff. I like to use AI more for Auxiliary functions rather than primary.
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>>98138737
>TQ
One Page Solo Engine. I've never found anything I liked better.
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>>98153289
Ok bump-kun, thanks.
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>>98153298
I like Mini Six, hadn't touched Barbarians of Lemuria yet, but had seen it mentioned everywhere I should give it a try soon.

Last sci-fi character I did in Mini-Six had CQC as Skill, then specializations were melee and unarmed. Mini Six is great and easily hackable.
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>>98153504
I've done this, it is good if you know how to wrangle the tard with the right prompt-fu.
In my experience, Claude is the best at this for now, it is not as retarded as others, too bad it is not as cheap as Gemini.
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>>98146336
I like it a fair bit. The oracles are all really good and it has a few systems I like a lot such as a countdown clock by rolling a pool of dice and taking out any 1s, or doing cyberpunks beat charts with dice rolls. You have cyberpunks usual list of beats (scenes) and you can just roll em and keep it going with them till it makes sense to complete the gig. I had one where I snuck into a warehouse to save an important person, rolled an oracle for whats next and got FIST FIGHT so one of the kidnappers confronted my dude and they got into a fist fight with a countdown to how quick everyone else could respond. Felt great.

I’m not sure how sold I am on its “quick and dirty combat mode” for when you don’t want to play out fights as i think its just a “lmao roll to win” vs a lot of other solo systems that have back and forth, but I don’t know how else they could have. That’s my only real complaint though.
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>>98153902
>specializations were melee and unarmed
hmm, thats one way to take the specialization rule. I kind of assumed you couldnt do that for any offensive skill, but now that I think about it, I think it just said weapons. though that might be taking the letter of the law instead of the spirit as far as combat balancing goes.

but then again, you dont get the bonus die to damage for using weapons if you go unarmed, so it might balance out.
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>>98154600
Yes, you are right, better keep things clean.
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>>98140850
underrated game
>TQ
Well right now all I do is play Choir of Flesh, but previously when I had more time to screw around I used a lot of cepheus engine
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https://starforged-asset-workbench.vercel.app/
this is kinda fun
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>>98154829
>https://starforged-asset-workbench.vercel.app/
neat!
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>>98153504
Yeah, some simple ones for coming up with physical features for characters, and some of their personality traits
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>>98152058
>>98153902
Ok, refined the ability a bit
>Offhand specialist: When you have a free hand you can take a penalty to an action to preform a secondary action with that free hand.

For the fantasy campaign at least, I think my character will specialize with one handed weapons and having the other hand free to do grappling and hand signaling. Kind of what you see in a lot of smallsword treatises.
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>>98157037
Eventually I might try to get an offhand gauntlet, kind of acting like a offhand dagger in that it increases defence against melee, but not against ranged.
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>>98157037
>Offhand specialist: When you have a free hand you can take a penalty to an action to preform a secondary action with that free hand.
That's quite good.

>>98157044
yeah, make it a sort of +Parry bonus
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Anyone play Sword world 2.0 or 2.5 solo?
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>>98154829
Can this be fed into the nboughton journal thingy?
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>>98160349
Oh, wait. Pocketforge is better. Neat.
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Why isn't Pocketforge in the rentry? This is way superior than nboughton's.
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>>98160397
Got a url for that?
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>>98160943
pocketforge(dot)rockpaperstory(dot)com
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How do people work with such small random tables? Mythic, the gold standard, has only 100 words per table even on the generic tables. That feels like a laughable amount
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>>98161740
If you need more than 100 words per table you just want to be spoonfed the answer. Even then, having more kinds of tables is better than making each one a dictionary
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>>98161740
I can often get by with just the VERB ADJECTIVE NOUN tables a lot of rpgs have. Roll a couple words and extrapolate an answer with your ImAgInAtioN! I sometimes like my tables more vague as it gives me more room to make shit up. A table with too many words would tell me the whole story where ad a table that just gives me a couple WEIRD WORDS can do wonders.
“Avoid Wealthy Stranger”
Shit, maybe theres some rich merchant looking for you and you gotta avoid him.
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>>98153504
>>98153933
Free version of Gemini is actually pretty decent. You just need to prep it similar to when you're running it as a GM. ChatGPT is better and less prone to small inconsistencies. Claude is overkill and the reason it's not cheap is because of the insanely detailed prompt injector they have. Grok is only good for short advisories because of the ridiculous limit it has now.

These chatbots are pretty powerful. Any time you guys are having trouble with them, just ask another chatbot for advice, tell them the other one is talking shit too so we can get this robot war started sooner.
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alright this is srpg-adjacent I guess, but it fits better here than bgg. Does anyone know of a 4X style solo(able) game that I really can play with sheets and a book(and or dice and or cards etc)? basically, I know of several 4X board games, but I don't want a board. i want a glorified spreadsheet. I found one guys basic project from reddit but thats about it
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FUCK useless goddesses
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>>98138737
>What's your go-to system for solo RPGs?
D&D 5e :^)
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>>98163328
I've found a good workflow for the pro version of Gemini, where you divide all the mechanics and lore dumps into their notebook, since it's better at sourcing and data retrieval, and keep the regular narrative end of things in Gemini's gem feature plugged in with your GM settings, character files, and plot developments. So far, it keeps things far more coherent; it takes some time to set up, but afterward, it's almost plug-and-play.
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>>98164257
Seems like she's no longer useless to you.
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