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>>98138737
>TQ
I usually do a variation of Ironsworn, though i don’t think I’ve done vanilla IS. Did one starforged and one sundered isles, havent concluded either campaign. I like how simple it is while keepingvsoke back and forth in combat.
Currently cyberpunk red single playering as I got a non solo cyberpunk red game starting. Single player has some great rules and others that I’m less crazy for, but is fun as hell still.
I also have the scarlet heroes book but have yet to play it. I think I’ve been taking a break from fantasy stuff.
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>>98138737
>TQ: Let's keep it simple. What's your go-to system for solo RPGs?
B/X or AD&D derivated games most of the time, thought these days the one I am enjoying quite a lot is 4AD. The former are just absurdly easy to solo and the object-oriented design rather than narrative simulation is a huge plus.
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>>98142110
5e can be a pretty good one to start with, actually. Look up a book called "GM Yourself" (It talks about how to run 5e as a solo game, mostly by adjusting it's action economy.)
When I was a kid I would play D&D by myself and it would be fun for a little while, but ultimately get boring. But back in 2017 I looked into playing solo again, and 5e was actually the game that I started with. Ever since, I've played some sort of solo RPG about four or five times a week. It's really opened the door for me to try and experiment with different systems and RPGs. So, start with what you know... Then gradually expand.
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>>98142110
If you want a more structured,CYOA-style experience there's the Avalon Solo Adventure System. It's essentially a gamebook that supports a party of 4, complete with time and reputation tracking, side quests and plotlines. The main quest, for one, has a sprawling line of books. There are also other books for different faction quests. It's also a lot of bookkeeping but it completely removes the burden of creating new content.
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>>98138737
>Briarthorn edition.
Forgerthorn edition
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hey i made a__LEWD__activities add-on for Ironsworn-like games over here. please let me know what you think and how it plays.
https://files.catbox.moe/1n9uab.pdf
>>98143850
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On the rentry, https://silaslima.github.io/simplefun-tests/ is dead and I think https://mythic-gme-adventures.idisp atch.ovh/ should be added
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>>98138737
>tq
DragonBane, it have the things I want. A decent open-ish class that is mostly focused on skills and a few defining feats, currency, the right amount of crunch, not too complicated monster stats, relatively static HP pool, not Vancian spells, "mana" for special ability. I've skimmed through a bunch of systems, and I wanted something that was like Swade, but not Swade, DB fits that pretty well
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>>98138737
I am still trying to pin down my main character's special mechanical ability. I really want them to be good at doing non damaging maneuvers in combat. But also still being able to do normal combat things. I am thinking something along the lines of:
>Mind and body: You can make an intel check, if you succeed, your next physical action this turn can have a bonus situationally applicable non damaging effect, if you fail, your next physical action this turn is reduced in effectiveness.
It sounds very broad though. Primarily, the down side is that a failure reduces damage that round by half, but If I am doing something non damaging, like climbing rock, I have to roll that at disadvantage. SO this is a character that thrives on clear awareness, but is rather handicapped if his perception is obfuscated, like by darkness or by a good pokerfaced.
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>>98153298
I like Mini Six, hadn't touched Barbarians of Lemuria yet, but had seen it mentioned everywhere I should give it a try soon.
Last sci-fi character I did in Mini-Six had CQC as Skill, then specializations were melee and unarmed. Mini Six is great and easily hackable.
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>>98153504
I've done this, it is good if you know how to wrangle the tard with the right prompt-fu.
In my experience, Claude is the best at this for now, it is not as retarded as others, too bad it is not as cheap as Gemini.
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>>98146336
I like it a fair bit. The oracles are all really good and it has a few systems I like a lot such as a countdown clock by rolling a pool of dice and taking out any 1s, or doing cyberpunks beat charts with dice rolls. You have cyberpunks usual list of beats (scenes) and you can just roll em and keep it going with them till it makes sense to complete the gig. I had one where I snuck into a warehouse to save an important person, rolled an oracle for whats next and got FIST FIGHT so one of the kidnappers confronted my dude and they got into a fist fight with a countdown to how quick everyone else could respond. Felt great.
I’m not sure how sold I am on its “quick and dirty combat mode” for when you don’t want to play out fights as i think its just a “lmao roll to win” vs a lot of other solo systems that have back and forth, but I don’t know how else they could have. That’s my only real complaint though.
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>>98153902
>specializations were melee and unarmed
hmm, thats one way to take the specialization rule. I kind of assumed you couldnt do that for any offensive skill, but now that I think about it, I think it just said weapons. though that might be taking the letter of the law instead of the spirit as far as combat balancing goes.
but then again, you dont get the bonus die to damage for using weapons if you go unarmed, so it might balance out.
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https://starforged-asset-workbench.vercel.app/
this is kinda fun
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>>98154829
>https://starforged-asset-workbench.vercel.app/
neat!
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>>98152058
>>98153902
Ok, refined the ability a bit
>Offhand specialist: When you have a free hand you can take a penalty to an action to preform a secondary action with that free hand.
For the fantasy campaign at least, I think my character will specialize with one handed weapons and having the other hand free to do grappling and hand signaling. Kind of what you see in a lot of smallsword treatises.
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>>98157037
Eventually I might try to get an offhand gauntlet, kind of acting like a offhand dagger in that it increases defence against melee, but not against ranged.
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>>98157037
>Offhand specialist: When you have a free hand you can take a penalty to an action to preform a secondary action with that free hand.
That's quite good.
>>98157044
yeah, make it a sort of +Parry bonus
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>>98161740
I can often get by with just the VERB ADJECTIVE NOUN tables a lot of rpgs have. Roll a couple words and extrapolate an answer with your ImAgInAtioN! I sometimes like my tables more vague as it gives me more room to make shit up. A table with too many words would tell me the whole story where ad a table that just gives me a couple WEIRD WORDS can do wonders.
“Avoid Wealthy Stranger”
Shit, maybe theres some rich merchant looking for you and you gotta avoid him.
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>>98153504
>>98153933
Free version of Gemini is actually pretty decent. You just need to prep it similar to when you're running it as a GM. ChatGPT is better and less prone to small inconsistencies. Claude is overkill and the reason it's not cheap is because of the insanely detailed prompt injector they have. Grok is only good for short advisories because of the ridiculous limit it has now.
These chatbots are pretty powerful. Any time you guys are having trouble with them, just ask another chatbot for advice, tell them the other one is talking shit too so we can get this robot war started sooner.
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alright this is srpg-adjacent I guess, but it fits better here than bgg. Does anyone know of a 4X style solo(able) game that I really can play with sheets and a book(and or dice and or cards etc)? basically, I know of several 4X board games, but I don't want a board. i want a glorified spreadsheet. I found one guys basic project from reddit but thats about it
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>>98163328
I've found a good workflow for the pro version of Gemini, where you divide all the mechanics and lore dumps into their notebook, since it's better at sourcing and data retrieval, and keep the regular narrative end of things in Gemini's gem feature plugged in with your GM settings, character files, and plot developments. So far, it keeps things far more coherent; it takes some time to set up, but afterward, it's almost plug-and-play.
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