Thread #558051724
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Previous Thread: >>557282095
754 RepliesView Thread
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>>558016341
even with presets, you miss the quick response and instant feel of a CRT, and the way it refreshes the image will be different than an LCD
you can try to make it seem similar visually but it will still act very differently when it comes to how it creates the image on screen and how it refreshes
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>>558062256
I guarantee you a 360 game is easier to port on average, especially one on UE3 like Lost Odyssey. The 360 at least has an API in common with PCs. Neither are a cakewalk to port to PC with their proprietary unified GPU+RAM setups + PPC CPU, though. Sorry man, your post is kinda stupid.
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>>558057543
>quick response and instant feel of a CRT
What did you expect from ‘post-processing’ and emulation/simulation, bro? Doing your laundry? Giving you a blowjob?
That said, CRT beam simulation actually has some potential if your display has a high refresh rate and decent pixel response time.
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filt ers#Display_Hardware_Requirements
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>>558064516
>you cant ever 100% replicate how it feels to use a CRT.
Literally nothing in life is 100% replicable bro.
People run CRT shaders precisely because they're the closest thing we've got until something actually beats old tube tech shows up at sane prices. ¯\_(ツ)_/¯
We're still basically stuck in the AH-IPS / "OLED is the future bruh" era from ~2014. Motion clarity, blacks, response, phosphor decay, zero-lag analog feel, impulse scanning, etc. Modern panels still suck ass at several of these compared to a good Trinitron or PVM.
MicroLED? QD-OLED mass-market prices? Wake me up when it's not $10k+ for a tiny panel or some gimmick watch display. We've been hearing "next year" for a decade now.
Until then, shaders (or ShaderBeam) + high-refresh HDR LCD are what people actually use to chase that feeling.
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>>558067384
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>>558068154
https://emulation.gametechwiki.com/index.php/List_of_console_games_tha t_support_motion_controls#PlayStati on_3
>>558068256
stop noticing bruh :)
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>>558068256
They're still not playable?
I played both GT5 and 6 a while ago, 5 was practically perfect to me.
6 was allllmost there but could crash and it doesn't sounds good at all to me which is kind of a big problem (but I dunno if that's the game itself or just poor emulation, I never had 6 on my actual ps3)
Pretty bad games regardless, really.
>>558068538
oh thanks
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>>558068731
Yeah, as always, Slavs (and Japs) are the based ones. Westoids are the fags, JJs the rats.
At least they improved RPCN in the meantime. Hope they fix the crashes and shieeeet soon.
Z-culling fixed too: https://x.com/rpcs3/status/2023485091318735348
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>>558063475
>I guarantee you a 360 game is easier to port on average,
Every single 7th gen port to modern stuff was the ps3 version. There Is something about xbox 360 stuff that just doesn't' work for modern unreal.
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Do shaders for VGA/2000's PC monitors exist?
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>>558083080
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filt ers#Shaders_on_real_CRTs
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I've done the research, there are only 2 shaders worth using on SDR, I don't use HDR
for crt emulation: CRT-Royale-Kurozumi
for old lcd emulation: pixel_transparency-lcd3x
that's really it, now if someone could translate those from slangp to hlsl so we use it on shaderbeam instead of retroarch, that'd be good
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>>558089797
>shaderbeam
another shit project that adds multiple frames of latency to everything
3rd party shaders for interactive media aren't worth it unless the program supports them as part of its internal rendering process
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Does anyone know how to go about setting up mouse look for AC Nexus on PCSX2? I tried the most recent guides I could find on settings up keyboard and mouse controlbut they didn't work.
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>>558089797
>slangp to hlsl
anon, slangp are basically metadata while hlsl is an implementation, do you mean slang to hlsl? do it yourself, 99% of converting between glsl/slang/hlsl is just swapping between naming conventions
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>>558105080
I have no idea what you're talking about but lots of old games used absolutely no obfuscation or advanced asset packaging and just had stray assets in the game directory that you could modify or replace.
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>>558105525
>>558105735
The reason you can do this with Journey is because it uses a cassette player for music playback, and MAME emulates that by just playing a wav file.
Most old games don't have a file system at all. Old games did more often than not have some sort of compression for at least some of the assets. And even if they aren't compressed and you can find them in the rom, replacing a file is often often more complicated than just replacing it, because the binary is already linked.
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>>558109468
>Old games did more often than not have some sort of compression for at least some of the assets
unless you're talking about random compression schemes devs pulled out of their ass in the 8/16 bit console era, most compression was just zlib and standard video/audio codecs
once you get to cd media and pc games shit was literally just thrown in random folders, either raw or basically just zipped
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I'm building a home server and was wondering if anyone here runs most/all of their emulators on a server and then streams over network? I've used Steam link and am quite happy with the experience but wanted to know if there is a better method?
Additionally, is there anything similar to hShop for a modded PS4? Was planning on playing through the entire FF series of games that I don't have on steam and yeah I can just download all the games manually and then transfer over USB but was wondering if there is a better solution?
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Does anyone use a Dualsense as their main controller? I've ran into an issue where emulators are essentially stealing it from my PC. I like to use OBS and antimicro to map the mic button to take screenshots. But what's happening now is as soon as an emulator turns on, that's the only thing it can communicate with. It still shows up in the controller list but none of the buttons do anything on anything except the emulator.
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>>558089869
>PVMs look shit
Yeah. High-TVL on PVMs just makes everything too sharp and separated, turns 240p into obvious barcodes with black voids everywhere. Real '90s kids played on low-TVL consumer shadow/slot mask slop (~350-450 TVL) where pixels blend properly into that soft, glowy mess devs actually targeted. PVM sharpness is pure broadcast autism for richfags, not the living-room soul most people actually experienced.
>>558090437
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filt ers#Quick_Reference
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>>558120682
You're missing the point. It's not relevant on what actual hardware those games were mainly played on. It's not relevant on what hardware those games were developed on. What matters is that games on PVMs look like shit artistically and aesthetically.
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>>558114232
>antimicro
>what is this? google it
>website literally tries to make you open windows cmd
My sides. I would quit using whatever that is and use DS4W instead you can use that to map any buttons you want and also turn the controller into xinput.
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>>558127585
>games on BVMs and PVMs look like shit artistically and aesthetically.
Yeah bro? I’m already with you 100% on that one. <-> >"High-TVL on PVMs just makes everything too sharp and separated, turns 240p into obvious barcodes with black voids everywhere"
>It's not relevant on what hardware those games were developed on.
Back in the 80s/90s/early 00s, the average dev was staring at a consumer-grade TV or cheap CRT monitor every single day while tweaking sprites, palettes, effects and shiet. bloom-smooth dither, bleed to hide aliasing, gamma crush... because that's what 99% of players would see.
Mobile devs today still test on actual phones instead of just their 4K dev monitors for the exact same reason: you design for the target display, not some fantasy reference setup.
>It's not relevant on what actual hardware those games were mainly played on.
Nah, nostalgia isn't some optional bonus bro, it's literally the core reason most people bother with emulation + shaders or hunt down CRTs in the first place. Preservation is cool, but 95% of the scene is chasing that fuzzy, warm back at mom's house in '98 feeling. If you strip away the consumer-CRT softness and slap on clinical PVM sharpness, you get something technically impressive but emotionally dead for those people.
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>>558129973
You operate on the presumption that
1. You know exactly what hardware game devs were developing and testing on
2. That the devs know best what their game should look like
I don't subscribe to either of them. Devs just work on whatever hardware is available to them and if I happen to possess something that exceeds its capabilities (say, a display with larger color volume or CPU that can runahead to the point of less input lag than the original hardware), then I see no point of limiting myself to those confines.
As far as shaders are concerned, just choose what looks best to your eyes and don't get hung up on what others have already experienced
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most of the devs were looking at a crt monitor writing code
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>>558131927
>presumption 1 : that the devs know best what their game should look like
Yo, but they literally built the game around how it looked on the shit they actually owned and tested on. You can argue they don't always pick the objectively best settings/combo, sure. But that's a completely different conversation.
>presumption 2: you know exactly what hardware game devs were developing and testing on
Yeah… and they showed that hardware constantly during dev?
I'm in mobile gamedev myself, we test on whatever trash phone is sitting on the desk, not on some reference 4K OLED. Same logic applied back then.
>Devs just work on whatever hardware is available to them
Exactly my point. Most of the time it was some random consumer CRT hooked up to a devkit in the corner of the office. They weren't color-grading on a 15k$$$$$$ Flanders broadcast monitor lmao.
>I see no point of limiting myself to those confines.
Go for it bud, sky is the limit. But don't pretend you're playing the original game at that point (or "as intended") when you're running it at 4× native res with ray-traced ballsack reflections. :D
>As far as shaders are concerned, just choose what looks best to your eyes
Yeah, that's pretty much it.
At the end of the day shaders (and all post-processing) come down to your personal taste. If something doesn't look right to you, you just turn it off or swap it out, no one's holding a gun to your head to keep it on.
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>>558133168
>Yo, but they literally built the game around how it looked on the shit they actually owned and tested on. You can argue they don't always pick the objectively best settings/combo, sure. But that's a completely different conversation.
Sure thing. Now tell me, do you think the top image or the bottom image looks better?
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>>558133354
top looks better
>>558133168
> But don't pretend you're playing the original game
why would I
>or "as intended"
I don't pretend to know developers intentions, I'm not even sure they had concrete intentions to begin with, refer to >>557970468
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>>558133591
>top looks better
>>558133506
>wojak
Yeah feels like the argument is over.
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>>558133354
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>>558133917
>that's 8th/9th gen, bro.
But the image is still 100% true and happened in the past. There are people who play GBA games with a greying shader just to emulate the GBA not being backlit, pic related.
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>>558133591
I'm not autistic about devs' TV white points bro.
"Similar enough" output is fine by me. Some folks are just terminally obsessed with every little detail lol. That wasn't what I was getting at. But anyway, I think we're talking slightly different things here. I see where you're coming from though.
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>>558134197
>There are people who play GBA games with a greying shader just to emulate the GBA not being backlit, pic related.
Eww brother, whats that?
I'm the Duimon preset guy for handhelds
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>>558134691
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>PGO: These are built with Clang, and use PGO. PGO (profile-guided optimization) uses data from prior compilations
to determine the "hotspots" found within the codebase. Using these hotspots,
it can allocate more resources towards these heavily-used areas, and thus generally see improved performance to the tune of ~10-50%,
depending on the specific game, hardware, and platform. Do note that additional instabilities may occur.
I dont believe any of this
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>>558140447
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>>558142020
>Xenia manager doesn't support the Edge fork
Edge has its own built-in Qt6 frontend + some nice quality-of-life improvements. Just use Edge from now on.
>>558141126
>>558140447
That, plus having to deal with per-game GS upscaling and deinterlacing hacks in gameindex is probably another huge pain for the devs.
I think they should just switch to ParaLLEl-GS with SSAA instead of sticking to their custom GS emulation: https://github.com/Arntzen-Software/parallel-gs?tab=readme-ov-file#fea tures
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>>558142861
Floating point emulation has nothing to do with the GS component. Even with ParaLLEI-GS, these rounding problem will stay. Also, P-GS is far more demanding on the hardware and the image is more blurrier than with GS.
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>>558143443
>Floating point emulation has nothing to do with the GS component.
Of course, what I meant was they could focus more on other stuff like FPU/EE/DMA issues instead of GS upscaling hacks if they switched to ParaLLEl-GS + SSAA. But yeah, you're right about the performance hit.
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>>558083080
VGA monitors weren't nearly as distinct as 15khz TVs. If you throw double-scan (two scanlines per row of pixels) at 240p, normal scanlines at >=480p, and some phosphor decay (light trails when things move in dark backgrounds) you're about 95% there.
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>>558144183
Except most of PCSX2, especially Refraction, know only of GS, it's years they are on it and they dev what they know. P-GS is a black box for them and any bug with it will have to wait when TheMaiester decide to work on it again.
Also, they are retarded so they think it's some sort of RA exclusive thing, where RA were simply less hesitant to put it in.
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>>558051724
More and more X360 recomps are popping up. What a beautiful sight.
https://xcancel.com/Hinzoto1/status/2025228597535879406
https://github.com/rexglue/reblue
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>>558142861
>Edge has its own built-in Qt6 frontend + some nice quality-of-life improvements.
I see ty, interesting, gonna try it right away!
>>558146381
>NG2 Recomp running
holy shit, that's amazing. I thought it was gonna be one of these meme recomp projects that don't actually get any work done.
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>>558146719
Xenia should have fxaa built in, if you don't want that then SMAA on reshade will work. It's been a while since I last checked all the snowflakes AA shaders for reshade but iirc nothing was magically working all that much better than SMAA+FXAA with 0 subpixel option.
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>>558146381
>>558147910
Still waiting for the early EA Sports HD Xbox 360 exclusives, Fable 3, XBLIG, Doritos Crash Course and Full House Poker to actually run properly on Xenia… :/
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>>558148929
>early EA Sports HD Xbox 360 exclusives
Madden NFL 06
NBA Live 06
Tiger Woods PGA Tour 06
FIFA 06: Road to FIFA World Cup
NHL 07
FIFA 07
NBA Live 07
2006 FIFA World Cup
UEFA Champions League 06-07
NCAA Football 07
NCAA March Madness 07
Pro Evolution Soccer 6 / Winning Eleven 2007: College Hoops 2K6
NHL 2K6
https://archive.is/1WLBH#p550987982
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I'm a retard, does Dolphin have any setting that allows you to prevent the framerate from suffering during slowdown without just increasing the CPU speed (which would make the game run faster overall)? Like if I'm playing a game at 30fps and it starts to dip, I want it to hold 30fps but not go beyond that.
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DuckStation now supports CloneCD images, but does it also handle LibCrypt protection via .sub files?
https://emulation.gametechwiki.com/index.php/Ripping_games#Comparison
https://github.com/stenzek/duckstation/commit/dcb3e3624e32c9c73f249ee3 70679b85a9ef277e
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>>558161132
>>558145331
>>558145997
I thought the PS2 emulation scene was popular, unlike Xbox's. What happened? Why isn't there greater interest in improving it further? PS2 isn't a target like the Nintendo Switch or 3DS either.
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>>558146381
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>>558171656
https://emulation.gametechwiki.com/index.php/Game_engine_recreations_a nd_source_ports
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>>558120682
Even sony consumer TVs look shitty.
I have one for emulation via component transcoder, but i use the GTU shader to lower the vertical signal bandwidth, because otherwise the image is far too fucking sharp and it looks awful.
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>>558174509
Good shit for sixth gen, wii and early x360
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>>558173839
eg final fight snes if it were running on a VGA monitor (1/2)
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>>558173839
same game running on a Sony BVMEME monitor (2/2)
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>>558174828
Lotte's mask, right? (PCSX2's got that same shitty "mask" replication too.)
That Lotte's mask simulation has always been awful and still is. I genuinely don’t get why people keep using it. It doesn’t look remotely like a real mask, not even in a cool stylized way if you ignore realism. Why?
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>>558174828
>>558175012
blurry or too pronounced scanlines, pick your poison
if only someone would make a shader like the second but dialing down the scanlines thickness
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>>558175398
The scanline thickness isn’t even that bad desu.
That’s basically what a 15 kHz arcade cab looks like, right? Plus the dude’s probably going for a high-TVL CRT sim, so it’s pretty normal.
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filt ers#Display_Hardware_Requirements
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>>558175760
>>558175161
(cont.) Grabbed this from my SyncMaster 1100MB (224p@165Hz), those scanlines are normal for 15 kHz mask sims.
https://www.youtube.com/shorts/ZjqCDXqkPHw
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>>558175846
>just a tiny little slimmer wouldn't hurt anyone
A slimmer one could wreck your triad budget though, if your display resolution doesn't leave enough pixels for the TVL/mask fidelity you want. That's why I linked the wiki: specific hardware setups are required for accurate CRT sims. -> >>558175760
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>>558146381
https://x.com/Dreamboum/status/2025241711488745823
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>>558177965
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>>558166038
The low hanging fruit have been fixed many years ago, a significant percent of games which includes the most popular titles are emulated good enough for most people and the original console is still sold for close to nothing. The remaining problems are really challenging. Why would someone invest many months of work to fix one of the remaining problems just to have his work rejected in the end by trannies for no reason as it happened many times in the past?
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Today I saw a 27in CRT just sitting in someone's front yard. I considered knocking on their door and asking if I could take it, but they had a couple of no trespassing signs and like five shopping carts and other random trash in their yard too, I was scared they were going to be weird and just get mad at me.
Do you guys think I should go back and ask for it? I already have a 32in CRT and no place to keep another one, but I feel bad letting it sit outside and get destroyed.
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>>558177965
>>558178791
>>558179716
That's usually how recomps work. Sonic Unleashed is the outlier.
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>>558180937
I'm in Texas even.Not really though I'm in El Paso, it's only technically in Texas.
I think I'm going to go ask. If I'm not back in an hour, they got me.
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>>558181745
>>558180809
>>558180937
>>558181971
Okay I'm back and un-shot.
The doorbell was broken and covered in electrical tape, so I used the knocker and a dog that sounded big started barking like crazy and then no one answered. There was a security camera over the door too.
The TV remains in the yard. I'm just now realizing I should have tried to get a better look at it to maybe find out the exact model. I didn't even see the manufacturer. Oh well, too late now.
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>>558141126
There's always going to be differences between FPUs but there's literally a FPU register where you can configure a whole bunch of settings to get the behavior pretty similar, especially if you do some pre- and post-testing in software.
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>>558180682
>>558178791 Anon here, yeah i realized when i saw the answers to the post that the dude was full of shit, i posted the picture just to illustrate, if the recomp is doing something that the regular xenia doesn't do them is axiomatic not the same thing.
Twitter guy is probably jealous or has some other stupid reason to try and put down something good.
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>>558195581
yeah, that's a disease
I get it using a crt shader to emulate the artistic intent of the game designer because they built the image with crt limitations in mind, but this nostalgiaslop is just cringe af for real for real no cap
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>>558194027
retroarch needs more useless option settings and more convoluted menus, it needs drop down menus that open new drop down menus into new drop down menus, it needs a maze of settings that you can't escape, forget about the emulation
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>>558195581
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>>558195941
ive dusted off my GBA SP recently and the glare is almost a dealbreaker for me, but i try to play with it because the alternative is taht awful frontlight that washes out all the colors
I end up preffering GB colors on my GBA because the graphics are simpler and readability is way better
>>558196414
whats with the scratches?
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>>558179716
>>558180682
>>558192682
Recomps basically are fancy emulators. It's like there's three levels of emulator: Interpreter, JIT, recomp. These are just ways of emulating the CPU though, and normally they all emulate the GPU the same way, often using literally the same graphics "plugin". Actual decomps can potentially emulate the GPU the same way too, but usually don't afaik, since having proper source code makes modifying the rendering code a lot easier.
The thing with static recomplilation though, is you have to do some manual work on a per game basis to make it work, and since you're making an emulator that only works for a single game anyway you can do funny stuff with the GPU emulation or even put in the work to modify it like Sonic Unleashed.
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Anyone know how to fix this in PCSX2?
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>>558200604
>>558200943
>>558201125
Thanks, friends.
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>>558196414
>with a 4k monitor you could literally play Link's Awakening while viewing the ENTIRE world map
imagine...
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>>558203250
>>558203524
Seems like it'd just make the game even easier?
Could be a cool premise for an indie game tho, especially if the world is fully populated with NPCs doing their own things.
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>>558083935
>>558083456
>>558083080
No.
You need like an 8k screen to emulate fine 1200p crts
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>>558204241
>>558204471
>zoomzooms actually believe you could see the electron beam with the naked eye
all you need for "perfect" crt simulation is
>fast pixel response times for motion clarity (i.e. high end oled, microled)
>hdr with local dimming (i.e. miniled, oled, microled)
>at least 60hz refresh rate to match consoles (adaptive sync preferred)
>enough resolution to create a believable shader effect at a normal viewing distance free of moire patterns and other artifacts (4k+)
if you have fast pixel response times you don't need 23984729hz refresh rates to fake motion clarity through bfi
you can buy a monitor that meets all those criteria right now for like $800 dollars with prices dropping every year
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>>558205842
>please sir, I'm too blind to make my own decisions on what I think looks good, please tell me what to use and then make everyone else use it too so they can't laugh at me!
also what about consoles that mix 240p and 480i?
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the problem with this whole debate is the crusty nostalgia nerds who don't want to emulate the artistic intent of the game designers, they want pure nostalgiaslop from playing games in mom's old television so they mud the conversation with their terrible poverty simulator shaders
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Is this bug still in MAME?
https://youtu.be/H-krhtJqgNU?t=635
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nes, snes, mega drive - retroarch
n64 - gopher64
saturn - ymir
ps1 - duckstation
gamecube, wii - dolphin
ps2 - pcsx2
xbox hueg - xemu
ps3 - rpcs3
xbox360 - xenia
bloodborne - shadps4
-
gbc, gba - mgba
ds - melonds
psp - ppsspp
3ds - azaharplus
vita - vita3k
switch - eden
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>>558210260
I feel like karnov is the biggest fuck you in arcade history, it uses checkpoints so even if you coinfeed you aren't guaranteed progress, and 99% of the time you're dying to offscreen shit that you need to know about in advance and preemptively already be firing at before they're even visible
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I'm playing FFX international and this happens every time i try and revisit Besaid village.
All i came across online are power tripping forum mods locking down threads because 'this bug is invalid and can't be reproduced" so i'm kinda stumped. Is there an actual human being with a soul here that can help me out? Is this even a main story important event? If not, i'll just completely ignore the village.
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>>558205842
>>558205956
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filt ers#Quick_Reference
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Does anyone here have an account on this website? It requires an account to download the file, but when I try to sign up it says I don’t have permission to register.
https://forums.x-plane.org/files/file/41528-glass-dust-reshade-preset/
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>>558209864
> we're stuck with retroarch
Wdym? Retroarch is the go-to for emulators.
>>558232481
try different EE clamping options
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Retroarch:
NES - Mesen
SNES - bsnes
MD/SegaCD- Genesis Plus GX
PC Engine - Beetle PCE
Saturn - Beetle Saturn
PS - Beetle PSX
N64 - Mupen64+next
GBA - VBA-M
NDS - Desmume
3DS - Citra
Arcade/Neogeo/NeogeoCD - FBN
3D Arcade - MAME
X68000 - PX68k
NEC-98 - Neko Project II Kai
NGC/Wii - Dolphin
Dreamcast - Flycast
PS2 - LRPS2
PSP - ppsspp
Out Run - cannonball
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>>558210783
>nes, snes, mega drive - retroarch
Nope.
Messen,kega fusion and ares are perfectly fine.
>n64 - gopher64
Nope.
Ares is better.
>saturn - ymir
Ymir can't compare to mednafen.
>ps1 - duckstation
Nope.
Xebra or mednafen are the go to emulators. Even epsxe is better than failstation.
>switch - eden
Ryubing is a perfectly fine alternative.
The rest are true.
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>>558256910
The biggest problem with switch emus is still stuttering problems from shaders and texture decoding, no matter what your cpu is, I also have the same one, and Citron is a lot smoother than the others on the games I've tried. bugs wises they're all about the same too I think, although Citron is now dead so it won't get any more bug fixes. Ryujinx and it's forks should be more accurate but I don't like them, they stutter and have a lot more input lag.
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It's a small world.
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Cool easter egg.
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MAME sucks
>skill issue
I KNOW!!!!!!
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>>558298072
Emulation isn't that shameful... r-right?
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>>558298373
I told a girl that I emulate and she asked if I was too poor to afford real games
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>>558281787
Small indeed...
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Well this was shit. The concept of having to grind with weaker low level weapons than the one you're currently using so you can fuse them into something stronger is the sort of brain dead idea that could only have come out of a soulless bughole like japan.
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and the rate at which their level increases doesn't change by fighting tougher enemies. So you find the ice breaker of Death that does 100 damage, and have to grind with the level 1 dagger before you can fuse it.
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>>558308510
Realistically they can't do anything to stop you. Past events have shown that orgs like the EFF or FSF don't give two shits about emulator licenses being violated and most emudevs wouldn't dox themselves to file a DMCA personally.
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The creator of Dandy for the Atari computer threatened to sue because of how similar Gauntlet was. They sent him a special cabinet with a personalized screen thanking him and crediting him for the inspiration. This version has never been dumped though screenshots were posted by a MAME contributor on their forums in 2015 so someone has it.
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Not sure if I've missed something in this process. Trying to install the update and DLC for SMT4 on 3DS.
Managed to get the files on Myrient but they're encrypted obviously.
Got and put the aes_keys and nand stuff in the appdata folder like the wiki mentions, still says cant run encrypted
The decryption tool from gbatemp thats mentioned everywhere doesn't work on DLC/Updates, tried it anyway for sanity and yeah.
Other solution that has worked for some people but not others is to install FBI on Citra, install from cia, but that gives an error for the update and crashes citra for the DLC.
Even tried installing 3hs on CItra thinking maybe that might be a solution, but it doesnt boot.
Not sure what else to try, the DLC for SMT4 is kinda whatever in the grand scheme of things but theres other games I'm going to want to patch and get DLC for in the future.
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>>558051724
I am playing forza horizon on xenia and no matter the settings it always looks like shit. It looks low rez and it has low fps in the distance far from the car.
Could my hardware be the problem? I have an i7 4790k.
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>Why is one of the most demanding emulators around struggling on my 12 year old PC?
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>>558329591
>Opens his mouth way too wide when laughing, like he's already prepping to suck dick
>Pink-ass white boy who looks like a hot blonde chick
>No muscle, prob. zero body hair
>Still has a full head of hair
>Blonde with those bright colorful eyes
Laugh like that in the Middle East and you'll get gay-raped, anon.
>>558324382
God, who the fuck is still watching this normie corpo eurocuck slop?
>>558303095
>>558303013
You guys talking about Rich? Back when I was in his Discord couple years ago, the dude was dealing with some serious real health problems (cancer and shit, from what I remember). No clue on the latest situation though.
I do know for a fact he's super anti-capitalist, which is based af (hope he's not some lib or cultural Marxist type though :P)
Anyway yeah, BigPEmu is hands down one of the best emulators out there, but nobody gives a fuck about Jaguar/Jaguar CD emulation lol.
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>>558334269
Xenia (Edge) and Xemu aren't in the same category. Xenia is comparable to ShadPS4 in terms of compatibility (though Xenia has way more games goes in-game to some extent), Xemu is comparable to PCSX2 (aka the hacks master), and PCSX2 is obviously better, but still comparable.
95% category: Flycast, DuckStation, BigPEmu, Ares (SNES), Mesen (NES), Genesis Plus GX, Dolphin, mGBA, SameBoy, melonDS etc
70-90% category: PCSX2, Ymir, Ares (N64), PPSSPP
50-70% category: Cemu, RPCS3, Azahar, Eden, Xemu
<40% category: Xenia = ShadPS4
https://emulation.gametechwiki.com/index.php/Support_emulation_project s#Notable_projects_and_people
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>>558334975
>using ai to recreate lost or undumped games in some loser's personal collection from gameplay footage
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>>558336913
Works fine with Vulkan renderer in Eden apart from some glitchy cloud rendering on AMD. Use the lib_nx.ini method to unfuck the blurry rendering primarily and only use 2x emu scaling if you still have GPU reserves.
Increase lighting render resolution (bloom around light sources etc., keeps them from flickering/wobbling when moving around):
red_sclX=2.0
red_sclY=2.0
Increase general rendering resolution:
red_AtMinX=2.0
red_AtMinY=2.0
The game still outputs 720p and thus with 2.0 resolution (the maximum you can set) it's 2x supersampling. With FSR window adaption filter at 33% sharpness it still looks better this way than with just 1.0 rendering resolution and 2x emu scaler imo. Disable emu SMAA or otherwise UI text might start to flicker.
I never had audio issues.
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>>558343187
no but I do own a katana
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>>558334919
>https://emulation.gametechwiki.com/index.php/Support_emulation_projec ts#Notable_projects_and_people
Eden is 50-70?Same as azahar?
And yet there is no compatibility list to actually base this on?
Oh, they just used the really OLD original yuzu and citra lists?
Wow, that is lazy.
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>>558178791
Funnily enough, I found the DBZ Budokai 1 recomp yesterday.
https://github.com/WistfulHopes/DBZ1
This guy is the guy who enabled mods in Sparking! Zero, I think.
(They're also working on a Raging Blast 2 recomp.)
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Eden and Azahar belong in the Cemu/RPCS3 category, it makes sense. They're not that different from Yuzu and Citra.
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>>558349908
>Citra/Azahar has terrible compatibility.
No, they don't?
NTA, but the Pokémon games, the Zelda games, the Mario games and the MegaTen games all work just fine.
The eShop port of FF1 works too.
Project X Zone works fine.
The Dragon Ball games work fine.
SSB4 works fine.
Citra has solid compatibility.
The pre-April versions of Azahar are fine too.
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>>558330381
>anti-capitalist
>BigP basically only exists because 90% of the work was commissioned by Digital Eclipse
>you have to pay him like a common whore to try BigInstinct
haha okay richard. He's a talented dev by anti-capitalist he is not in practice.
>muh cancer
>still fine 5 years later
The ol metokur gambit.
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>>558315936
I love this gimmick.
>spends 50+ hours in the ciggodeck to finish a task he hates
>in bilinear filtered software mode on a digital panel, the shittiest looking way you can possibly experience a PS2 game
>'owns' the nips with a hard hitting review in the asshole in the internet's asshole
Do your parents bother telling you to get a job anymore, thelastangryman?
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>>558315936
>I didn't like a game that was made way before I was born because it doesn't play like modern slop.
Why don't you just find an actual purpose to life instead of cluttering a thread made in the butthole of the internet with your stupid reviews and commentary?
Come on anon, go out, meet people, live a life.
At least make the effort of making a yt channel out of it.
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>>558355670
>you disgusting towelhead slime
thx for noticing :)
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Fuck is going on with the site?
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>>558369139
I simply don't think so. You can say what you want about RA's dev relationships and extremely questionable UX, but it meming shaders and runahead have been a net gain and now standalones tend to have them more.
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>>558367686
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>>558367686
>>558370164
Updating.
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theres progress being made on the PS2 recompiler thing!
https://x.com/SenhorLinguica/status/2025973728450908222
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>>558237403
snes9x is good enough for SNES.
BSNES is only useful if you're playing air strike patrol, which works in snes9x but the shadow doesn't appear correctly.
The resources that BSNES requires can be better put to use on things like run ahead and other features. It's completely pointless wasting your cpu on accuracy that literally cannot be seen.
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>>558315936
>The concept of having to grind with weaker low level weapons than the one you're currently using so you can fuse them into something stronger is the sort of brain dead idea that could only have come out of a soulless bughole like japan.
KEK
holy shit that sounds retarded
just look at these bootlicking chinkslop enjoyers
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>>558386707
uh
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KEK, this dev photo makes it look like they all took Epstein's plane.
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>>558316213
>>558356409
>>558383781
>>558315936
apologize
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Why is raising the draw_resolution_scale_x and draw_resolution_scale_y params of Xenia so demanding?
Is there any way to leverage the performance impact besides buying a better GPU?
Why does this only happen with Xenia?
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For the one dude who asked for it on the last thread (or was it the one before?), I've gone ahead and re-uploaded my Windows 98 games pack if you're still interested:
https://gofile.io/d/JIJ6zq
It has a few minor updates, the biggest ones being the addition of SimCopter, some fixes and tweaks, and it using a bleeding edge FORK OF A JUNK build. DOS pack is still not ready, so stand by for that if you give a shit, I guess.
pic related, my shitty poorfag PC trying to run it above 133 MHz.
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been checking the progress on shadps4 through these types of videos and it's insane to me how people are unable to cool their cpus right, in an age when $50 air coolers are amazing the guy gets 70c pulling 60w, people don't know how to build pcs
https://www.youtube.com/watch?v=AnCCuNe-Stc
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Is this what a stroke feels like?
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>>558417067
It’s kinda similar "accuracy tax" to ParaLLEl-RDP or ParaLLEl-GS. Even using the RTV path which is faster than ROV, Xenia is still doing low-level emulation of the Xbox 360’s Xenos+EDRAM.
One reason (though not the only one) why cranking draw_resolution_scale tanked performance in Xenia is that it must scale the entire EDRAM address space. Because the Xbox 360 used specific "tiled" memory offsets that don't map 1:1 to modern GPUs, scaling creates massive overhead for VRAM bandwidth and Resolve operations (the process of moving data from EDRAM back to main VRAM). You aren't just "drawing more pixels"; you are forcing the GPU to manage a massive, upscaled "fake" memory pool that was never meant to exist on a modern architecture.
RPCS3’s GPU emulation is technically mid-to-high level depending on the task. The PS3's RSX was based on the NVIDIA 7800 GTX. Since it’s a traditional desktop-style architecture, its commands map much more naturally to modern Vulkan than the Xbox 360's hardware does. Because of this, RPCS3 takes RSX commands and "translates" them into modern Vulkan calls. Because the architectures are similar, this translation is relatively "cheap" for your GPU to handle.
I could be wrong though, ask that in their Discord channel. The Xenia devs would be helpful, they are based. Not sure about the RPCS3 mods though, I don't know if they are one of those toxic libs/cultural marxists type reddit mods or something.
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>>558431381
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>>558432463
>https://youtu.be/wDYNVH0U3cs
Assuming you're posting this in good faith, did you personally go full monk mode the moment Trump got elected in 2016 or something? Or are you just imagining some alternate timeline in your head? Both culturally and ethnically, whiteys in the West have been getting genocided for decades at this point.
>>558355318
Dude was anti-capitalist af. Pretty sure I’ve heard him drop lines like that in some old conference talk, unless I’m misremembering.
>still fine 5 years later, the ol metokur gambit.
You think he’s faking it? :P
>>558291709
Only use MAME for 3D arcade games or obscure/niche stuff that can only be emulated on MAME. Use FBN for 2D arcade.
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>>558432463
>once trump won the first time
What do you even think the orange man is? Just another liberal ‘ex-Democrat’ Zionist. He couldn’t give a shit about whiteys, the cultural revolution, or religion. He’s a straight-up hedonist egomaniac who only cares about himself. Basically another AfD, Reform UK, Nigel Farage-type douchebag (pure psy-op controlled opposition libtard). Good luck creating a political party in the West that’s actually pro-white and anti-Zio; it ain’t happening..
>>558319878
Your CPU is good enough for Xenia, but Xenia is a GPU-intensive emulator. What’s your GPU?
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>>558433398
(cont.)
>Pretty sure I’ve heard him drop lines like that
https://youtu.be/Sy_U8_HkbpI?t=1477
based Rich
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>>558434854
>emulate the 3DO
No one cares about 90s FMV CD-based systems unfortunately, other than the Sega CD.
https://docs.google.com/forms/d/e/1FAIpQLSeu5JlTvYdAjHs5lT_E218vNej05v BN44BP_frUQJbktvzFVA/viewanalytics
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>>558338615
I don't understand what you mean by 'the lib_nx.ini method' but eden on vanilla settings seems to be working better then the other emulators i've tried. it's crashed a few times though.
is the lighting supposed to be this jarring in certain parts? I know some games do this on purpose so i'm wondering if it's a glitch or just a dumb stylistic choice.
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To maximize CRT shader fidelity, the following monitor features are desirable:
*High Contrast ≥HDR1000 with Per-Pixel Emission for necessary luminance headroom and strong black separation.
*High Refresh Rate (≥360 Hz) for Electron Beam Simulator technique.
*Variable Refresh Rate (VRR) support and low input latency.
*Low Pixel Response Time.
*High Pixel Density (PPI) for precise mask simulation (smallest possible screen with 4K or higher resolution).
*Standard RGB Stripe Layout for Subpixel Geometry and Mask Alignment
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filt ers#Display_Hardware_Requirements
Thousands of dollars just to imitate some $5 flea-market "junk" from the past. We're spending thousands today just trying to fake what they did naturally. Respect.
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>>558440884
I believe the NTSC signal and cable simulation is actually the most demanding part of CRT emulation, not the phosphor or mask/aperture grille stuff simulation.
The signal path stuff often requires multiple heavy filter passes to properly encode/decode the composite signal, handle analog bandwidth roll-off, and recreate those signature NTSC quirks authentically. Mask effects comparatively lighter on the GPU once you have high enough PPI (Subpixel Budget) to make them crisp. The analog signal chain is where a lot of the real performance hit comes from in advanced presets.
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>>558441380
>I believe the NTSC signal and cable simulation is actually the most demanding part of CRT emulation, not the phosphor or mask/aperture grille stuff simulation.
No, unless you're doing something crazy the most expensive thing is the thing that has to be rendered at full display resolution (or higher). That's generally going to be the final steps of the shader, stuff like scanlines, curvature, shadow masks, and bloom.
NTSC effects are often only rendered at source resolution, or for higher fidelty maybe up to 3x horizontal resolution 1x vertical resolution.
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>>558441692
>NTSC effects are often only rendered at source resolution, or for higher fidelty maybe up to 3x horizontal resolution 1x vertical resolution
Even so, that doesn't really change the fact that full signal simulation is seriously intensive: -> when you're actually trying to model the electronic/analog behavior "realistically" <-. It involves a ton of calculations across multiple shader passes: encoding to YIQ, applying bandwidth limits and crosstalk, demodulation artifacts, chroma bleed, phase errors, cable degradation modeling, and so on... Those steps chain together and add up fast, often more than people realize.
beam simulation, masks and geometricy tricks like simple curvature, are usually the final stages rendered. sure, NTSC chain frequently runs at source-res and still demands heavy filtering/math before you even get to the "realistic" analog effects.
Again, in advanced presets, the signal path is where a lot of the real GPU hit comes from if you're pushing authenticity.
But yeah, both are demanding in their own ways, but dismissing the analog signal sim as 'cheap' because it's lower-res overlooks how computationally complex recreating all that messy analog electronics really is.
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>>558442456
Anon, a typical modern GPU render tile is 256x256. A 4k monitor is 3840x2160. An NTSC shader operating on a 256x240 source image would have to be 126 times slower than a CRT shader for them to take an equivalent amount of time. In reality a proper CRT shader effect is going to be both more computationally intensive and have to render more pixels than the NTSC shader.
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>>558443689
You’re right on the raw math, the difference in pixel throughput between a 240p source and a 4K output is a massive factor. But, looking strictly at pixel count ignores the architectural overhead of a complex signal chain bro.
As I said, when you’re pushing for 'authentic' analog simulation, you aren’t just running one heavy shader; you’re often running 10+ separate passes (encoding, bandlimiting, chroma/luma separation, etc.). On top of that, at 360Hz, your total frame budget is a razor-thin 2.7ms. Even at a low resolution, a chain of dependent passes creates 'pipeline stalls.' The GPU has to finish Pass A before it can even start Pass B, which wastes precious nanoseconds on synchronization and dispatch overhead (cooked)
As you said, while the 4K mask/scanline pass is a Bandwidth/Fill-rate bottleneck (moving massive amounts of data), -> the NTSC chain is a Latency/Instruction bottleneck. <- If your NTSC math is complex enough to cause a 'scheduling bubble' in the GPU cores, it can eat up a huge chunk of that 2.7ms window before you even hit the 4K output stage, lol.
Basically: the 4K pass is a heavy-lifting job, but the NTSC chain is a high-speed obstacle course.
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Hey lads, I'm having an issue related to switch emulation on Android (on an odin 2 mini).
I'm trying to run Labyrinth of Galleria on Eden, but I have this weird issue where the minimap doesn't draw like it's supposed to. It flickers, individual squares disappear then reappears, in some room it works normally until it doesn't... Only the party arrow stays consistent.
Very annoying when the game is called "Labyrinth...".
I tried turnip drivers, my system drivers, I tried to force Accurate GPU emulation, disabled anything labelled asynchronous... Still nothing seems to fix it, which is ironic considering labyrinth of refrain works flawlessly.
Has anyone had this issue before, and did you manage to fix it? And if you did, how?
Thanks.
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>>558324382
>nawt gweat
FIFTY FUCKING FOUR? I thought this guy was ~60 in 2020. Your bong genetics, sire.
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>>558462714
is that you in the picture? are you a femboy?
>>558461925
Yeah, don’t do that again.
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>>558465094
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>>558472319
(cont.)
https://dolphin-emu.org/blog/2026/02/16/rise-of-the-triforce/#setting- up-dolphin-for-triforce-emulation:~ :text=Additionally%2C%20the%20full% 20boot%20process%20can%20only%20be% 20experienced%20by%20providing%20a% 20Triforce%20IPL%20and%20Segaboot%2 0combined%20with%20%22Skip%20Main%2 0Menu%22.
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>>558472319
Tried the mame one?
https://wowroms.com/en/roms/mame/triforce-bios/109276.html
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>>558471128
>That's literally a dRPG what can possibly be so bad about it you'd rather emulate?
They broke disgaea, a simple srpg for all amd users and chopped performance in half for nvidia.
Both labyrinth games have random crashing issues which ruin the game.
If you can play a pc title on a switch emu, you should, it is usually better. Even garbage like resi4 has better performance than the atrocious pc hd version.
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>>558476743
I bet it's not half as dramatic as you make it sound so long as you use Pretty Prinny and the shit mentioned in https://www.pcgamingwiki.com/wiki/Disgaea_PC
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>children drinking alcohol
LMAO
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>>558430394
It sounds like there's no way to improve things then, it's inherently connected to the way in which the Xbox 360 is designed and the way its parts behave?
Oh well. Thanks for the explanation Anon, I wasn't expecting to get an actual answer.
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>>558488804
>it's inherently connected to the way in which the Xbox 360 is designed and the way its parts behave?
yeah pretty much
the xenos gpu was a weird custom ati part with its own fucked up eDRAM tiling and rops behavior that doesn't map cleanly to modern APIs
xenia basically has to translate all that schizophrenia into DX12/Vulkan on the fly, so it ends up pretty GPU heavy in general
(not just CPU like most old console emus)
but to be clear, the "high GPU reqs" meme is mostly when people crank resolution scaling to 2–4×
at native 720p (or 480p) it's honestly pretty chill compared to newer stuff (shadps4 will murder your gpu way harder for similar results right now)
https://emulation.gametechwiki.com/index.php/Computer_specifications#R ecommended_Specifications
>Thanks for the explanation Anon
np king, gl hf
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>>558114232
Yeah like the other guy said embrace DS4W, particularly the Schmaldeo build. Extremely versatile program and can make any sort of binds you need, and it can even switch profiles or turn itself off when it detects certain programs.
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>>558475508
Just tried mame 0.285 triforce.zip dump (triforce_bootrom.bin), renamed it to Triforce IPL.bin (+placed segaboot.bin as well just in case), same result.
Anyone got a confirmed good Triforce IPL? Please upload dump to the wiki if you do
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>>558437437
>just give me the mod!
https://arch.b4k.dev/vg/thread/549506956/#550384759
Ignore the "otherwise use 0100E95004038000", I wrongly assumed you install into Torna DLC folder because otherwise it won't apply to Torna when launched from the menu but you have to install it to one of the DLC folders to actually load (because DLC enables loading of that loose file over the one from the game's archive).
>I want to know more!
https://gbatemp.net/threads/xenoblade-chronicles-2-graphics-settings.5 29436/
That lighting effect is intentional. With the ini installed you can probably fuck around with some values related to bloom to reduce the strength or turn it off completely (would probably look ass). Check the gbatemp thread for the "original file with comments" since some of the values in the ini don't do anything. Maybe try lowering blm_emissive_str and blm_emissive_max.
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physical media fags btfo
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>>558514305
What >>558514456 said, otherwise no.
There's no risk of virus if you know where to get clean files from.
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>anon, your IP address turned up in the logs of the ROM site we recently busted
>we're going to need to ask you some questions
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Mario elephant edition.
Ryujinx experience:
Jump-stutter-jump-stutter-jump-stutter
Eden experience:
Just enjoy the game.
How the hell is ryjujinx even playable for anything? This shit has been figured for decades by other emu devs.
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Saturn emulation newbie here. What's the difference between Panzer Dragoon (USA) (1S) and Panzer Dragoon (USA) (5S)? Which one should I download?
I've been emulating for decades so I'm used to seeing regions and revisions in filenames, but aside from memory cart sizes, I don't know what the other parts of Saturn filenames mean.
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>>558538331
ring code
https://wiki.terraonion.com/index.php/MODE#:~:text=What%20do%20the%20v arious%20versions%20of%20redump%20d umps%20mean%3F%20Which%20is%20the%2 0best%3F
https://emulation.gametechwiki.com/index.php/Ripping_games#Comparison: ~:text=CD%2DDecode%20software.-,Phy sical%20Metadata,-(UPC/EAN%20Barcod e
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>>558538641
>So they're pretty much the same then
Yeah pretty much
but also not at all
your hand is the same as my hand
your mom is the same as my mom
2+2 is the same as 魚
everything is the same if you dilate your pupils hard enough
or nothing is
who knows
not me
>>
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>>558541918
>>558542260
Host games later than like the PS2 and you're going to get shut down. It's like when faggots on UG thought it'd be a good idea to upload modern sports games.
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>>558345442
>>558349347
>>558351528
>>558353906
https://youtu.be/LmNCqUkoN_E
>50-70% is a fair guesstimate.
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>>558541918
WOMM
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>>558549786
>We are investigating issues downloading the following content:
>Redump set "Sony - PlayStation 3"
>Redump set "Sony - PlayStation 3 - Disc Keys"
>Redump set "Sony - PlayStation 3 - Disc Keys TXT"
>Certain No-Intro sets
>Certain Redump sets
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>>558514305
There are multiple reasons to prefer console versions:
-Less technical problems.Especially on future os and hardware.
-Smaller size
-Usually the console versions are the lead
-Exclusive content
-Easy gamepad support for genres that play better with it
Pc's biggest strength is performance and mods.
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>>558429775
>7600X
these CPUs go to thermal limits no matter what you do, even on liquid cooling they're gonna be hot, by default. they're just built like this, they're like catching fire at 40W on 2 threads sometimes depending on what you do.
I had to thermal limit my 7800X3D to 72C° because the noise is annoying. It doesn't even seem to hit performance much at all though but by default that gen of ryzen are retarded.
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>>558554932
>I'm not sure the AVX-512 meme is worth it.
For RPCS3, it actually kinda is.
I'm using a 9600X and it has good single-thread performance, but even Zen 3 already has enough single-thread power for nearly all emulators out there, except for 86Box and RPCS3's SPU-heavy games.
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>>558555889
https://emulation.gametechwiki.com/index.php/Computer_specifications#R ecommended_Specifications
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>>558556029
>https://emulation.gametechwiki.com/index.php/Computer_specifications# Recommended_Specifications
Proves his point. Minus rpcs3 a good ryzen 3 is enough.
Rpcs3 is a meme anyway.
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>>558556636
>Ryzen 3 4100
>Ryzen 5 5500
What are the current prices in the US market for these CPUs, bundled with DDR4 RAM, a reasonable compatible motherboard? Wiki says $150–$250, is that actually accurate?
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>>558559641
No, they'll steal your shader and remove the license and all credit. What're you going to do, sue them? That'd just be doxxing yourself to a bunch of crazies.
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>>558557284
>>558558978
ryzen 3 4100 - 70$ : https://www.newegg.com/p/pl?d=ryzen+3+4100
compatible motherboard - 70$
8GB DDR4 DRAM - 65$
>Wiki says $150–$250, is that actually accurate?
$200–$300
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>>558562605
The Ryzen 5 5500 + 16 GB DDR4 still looks like the most reasonable choice right now.
It can emulate pretty much everything except the heavy RPCS3 SPU stuff and 86Box PII, and it's noticeably cheaper than the other options while still delivering solid performance.
Plus… it's a PC, so yeah.
Pair it with a $5–10 CRT monitor, a vintage AT keyboard, the classic Microsoft WheelMouse Optical 1.1A, and a retro case: boom, you've got yourself a proper sleeper master race build.
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>>558563521
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>>558564974
poorfags literally winning again
scooping $15 Trinitron from the curb like it's free drugs
real aperture grille glow, real convergence drift, real "oops I magnetized it" geometry
zero input lag, zero upscaling artifacts, zero "but my shader has 17 bloom passes" cope
meanwhile 4090 + 4K OLED fags:
$4,000 setup to fake phosphor decay with 60 fake bloom layers
posts side-by-side pics like "see? my CRT shader is 98.7% accurate"
CRTchads out here living in 1998 heaven while shader simps are roleplaying authenticity in 2026
absolute state >>558440651
>>558067384
>>558067192
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I had like 4 pristine CRT televisions and a dozen pristine CRT monitors that my parents gave away to some random "electronics recycler" that came by while I was at college
it was 20 years ago but I'm still mad
>>
>>
Crts are a bit too small, I don't like the distortions at all, and the noise they made sometimes isn't great, I'm fine with my giant oled w/ bfi to be honest.
But I would love to have these 16:9 trinitrons, or high end monitors with the high refresh rates. They're still better than most gayming displays on the market today that's just embarrassing
>>
>>558566572
there's
>a slight charge has built up over time due to the electron beam
degaussing and then there's
>I kept this monitor next to my speakers for 30 years
degaussing
also using magnets like that can easily trash the monitor
>>
>>558565796
You need both. I also have a completely maxxed and memed out CRT setup: GroovyArcade/Arch Linux + trannycoder, SiSTer + component out. Still end up using my 4K OLED setup 99.9% of the time. This setup is also only good for up-to-6th gen, and is a pain to use for anything higher than 480i, and generally is anyway because that resolution is a pain in the ass to generally compute on.
>everything is x fag vs y fag
This is so childish, dude.
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>>558567341
>This is so childish, dude.
ok mr. ackchyually
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>>558574419
>countless indie gems
that one's actually true
>they're "ALL" bad
that's obviously an exaggeration, no need to go full schizo over it anon, just have fun
Gayming (and pretty much the entire entertainment industry) is fucked though. That's obvious to everyone at this point. Even normies can see it now.
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>>558575505
Bro, all I'm saying in that post: AVX-512 is only really useful for RPCS3's really SPU-heavy titles. For all the other emus that use AVX-512, it's basically just power savings, single-thread performance is already more than good enough for those.
AVX-512 has literally nothing to do with the 86Box recompiler. It’s not even using AVX2. This isn't a PS2 or GameCube emulator where you can map guest vector instructions to host SIMD, you’re emulating scalar x86 code that has zero data parallelism to exploit. 86Box is a low-level timing-accurate beast. The entire bottleneck is the serial translation loop and keeping the guest CPU in lockstep with the PIT and DMA. Wider registers won't help you there. If you want 86Box to run a Pentium 233 without stutters, you need the highest single-thread IPC and clock speed possible.
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>>558576152
(cont.) even an overclocked Zen 5 X3D isn't enough to emulate something like a Pentium II 450 MHz at 100% speed.
https://emulation.gametechwiki.com/index.php/Intel-based_PC_emulator_c omparisons#cite_note-PentiumIIIandA thlon-12
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>>558576345
gt me you are the best
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>>558577950
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>>558581710
>when did VRAM became important for emulation
https://emulation.gametechwiki.com/index.php/Computer_specifications#D isplay:~:text=or%20expensive%20opti ons.-,GPU,-Choosing%20the%20right
https://youtu.be/KyQr1pT01oU?t=81
https://youtu.be/RBV3XFkTZn0?t=45
https://youtu.be/S4m6KRRxfpk?t=159
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>>558581710
Enhancement features in emus (especially sixth-gen and later, like Xenia Edge, shadPS4, or even RPCS3), compute shader renderer implementations, etc. those use way more GPU than the older CPU-only emus.
https://emulation.gametechwiki.com/index.php/High_and_low-level_emulat ion#Rendering_Advancements:~:text=C ompute%20Shader%2DBased%20Rendering
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>>558582985
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>>558583954
(cont.) Prove me wrong by posting a video of 86Box running a Celeron 533 at locked 100% emulation speed. It doesn't exist because it's bullshit, or all these emulators still have immature code/full of issues on macOS.
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>>558584295
Honestly, I'm pretty sure the MAME/86box numbers don't exist because that's simply not what macfags use them for, and no one resulation-pilled is willing to buy one just to try it. I've thought about being the change I want to see.
>>558583012
99% chance the low-end model has 16gb of soldered in RAM. Non-starter.
I really don't see why Apple Silicon is such rage bait around here. I know Apple/MacOS/ARM is faggot shit but the performance per watt is extremely respectable. One of these may be worth getting used, or even new if they sweeten the deal enough. That time isn't now, but it could be coming. People get so upset at shit they don't have.
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>>558586127
>People get so upset at shit they don't have.
It's not really about that.
You already called it yourself: "Apple/MacOS/ARM is faggot shit".
They're famous for insane marketing tricks and bullshit claims, so when something drops that looks too good (extremely high single-thread performance in a low-power ARM package compared to x86-64 desktop parts), most people immediately assume it's another marketing trick.
Probably peak numbers only sustainable for a few seconds, non-sustained workloads, cherry-picked benchmarks, thermal throttling right after, etc.
You didn't ask and you probably don't need it, but here's some brotherly advice:
Drop that narrative completely when talking to normal/common folk:
"lol just ragebait from people who can't afford it"
"people get so upset at shit they don't have"
That whole angle is pure libtard / corporate-simp energy, bro. It makes you sound like a paid shill or an insufferable Reddit-tier snob. Just don't.
cheers
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>>
>>
It's really something these days:
Disagree with a schizo woman online: REDPILL CHUD, INCEL, RAPIST
Disagree with a schizo male online: KEK, LIBTARD, SIMP, REDDITOR
Which am I, collective schizos of the world? Which am I? Oh, just everything you hate with a fiery passion over a mild disagreement? I see.
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>>558586127
>soldered in RAM
In the current year!?
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>>558593732
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>>558593732
PF, is this you again?
Okay bud, literally everyone else is irrational except you, pal. Go take your blue pill already.
>>558594047
Exactly bro. How many years has it been at this point? We still don't have any real-world numbers besides MAME benches and synthetic crap. Until we see proper sustained performance in actual workloads, I'll stay just as skeptical of those chips as I am of any other product, especially when it comes from Apple.
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>>558600296
I just want to know how the stupid thing performs in emu tests. As you can see in all my posts including my first one on the topic I am not on Apple's side here. This does not make me left, center, right, or anything political you lightswitch brained mind poisoned dipshit. I just want to know how well it does purely out of technical curiosity.
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>>558602634
wow wow woow. Bro, we're just casually fucking with each other, no need to get all worked up. No hard feelings, love ya man, stay safe ok?
>I just want to know how well it does purely out of technical curiosity.
Same here, but I'm extremely pessimistic about their shit at this point.
They've been fucking with us for years.
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>>558603440
(cont.) also knew it was you the whole time kek
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>>558582985
>>558583472
on both Mario 3D World and Kirby Forgotten Land in ryujinx, when I get to their respective fire worlds, the program runs out of VRAM (8gb card) at 4K, so I have to lower the resulation
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>>558610743
MAME and 86box are pure single threaded CPU tests (with no GPU/hardware acceleration muddying the waters) that have not really been explored on Apple Silicon. I don't know if M(eme) is performant in those cases or not. No one seems to.
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>>558628524
BTW, if you're a Deck user, use this command. (Nightly builds are the only ones with Triforce support ATM.)
>sudo flatpak override --system --nofilesystem=xdg-run/app/com.discordapp.Discord org.DolphinEmu.dolphin-emu
>>
>>
>>
Playing Kim Possible when Shego calls the guy nerdlinger. I wonder if that was a deliberate Simpsons reference or just the writer had heard it somewhere before and assumed it was a real insult not knowing where it was from.
https://www.youtube.com/watch?v=xwEweXpHphg
>>
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>>558635335
>>558635093
This game looks like shit. Why would you waste your time playing this?
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>>558645918
>>558645985
nice, do you guys know where can I get one of those windows 98 with all the latest security updates? I know it received security updates until like 2006
just like windows 7 received security updates until january this year, I have to make isos for all these old windows versions and stash them on my nas, 7, 98 and xp
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>>558645485
https://emulation.gametechwiki.com/index.php/Intel-based_PC_emulator_c omparisons#Hypervisors:~:text=Licen se-,Compatibility,-Type%202%20Hyper visors
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>>
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>>558655730
ok, rest assured that this
>https://archive.org/details/SecurityCD_2004
is sufficient for qemu
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>>558656660
what about this instead
https://archive.org/details/win41-upd
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>>558646084
https://github.com/oerg866/win98-quickinstall
This purports to have all the updates installed. Installs super quickly, too. I've been using it with no issues. You can even install the 98lite version to remove IE and other shit you might not want or need if you wish.
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>just wanted to make a shader
>now 400 pages into a 300 year old math textbook
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>>558660546
>uhhh, they don't actually work
No, they don't.
>well, some work
>okay, most do
>you're right but I don't like it!
This:
>protip: most windows 98 games just werk on modern windows
is translated as working without fan stuff.
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>>558664535
>>558664540
nta but I have multiple games from the late 90s currently installed that just work with no problems. dgVoodoo is for compatibility with 3dfx games which aren't going to run on your modern PC for an obvious reason, its DirectX stuff is mostly just for convenience (i.e. disabling dedicated fullscreen modes) and aesthetics (attempting to force higher resolutions or texture filtering options).
There definitely are games that won't run or will be broken in some way, but plenty will just work as is.
>>
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>>558633328
Yes, and it's just inefficiently made bongtroon-ware too. Still, it would be interesting to see M5's supposed single threaded performance against it. It does the job well enough for mid 90s shit but in practice dgvoodoo + otvdm is enough for most thing. PCem/86box should only be used in the most desperate of times.
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>>558667310
Not sure why you're so hostile about a simple fact. If there are just a handful of games you want to play it's worth just trying them and seeing if they work. Not everything has to be emulated. You'll save time and probably get better performance/lower latency. And hell, if it's a game that doesn't work but there's a patch, then why not just patch it?
I'd save the 86box stuff as a last resort for games that won't work any other way, it's just inferior all around compared to an actual retro rig or playing natively on modern Windows.
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>>558669012
achtually 3.9 inches is not 'small' by any reasonable standard
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>>558669979
>3.9 inch
just shave your legs and start the femboy pipeline bro, at that size you're not even competing anymore, accept your fate, I'm sorry :/
>>558664841
either way we're gonna need some all-in-one emulation suite, basically a hypervisor/emulator hybrid that skips the whole OS dependency bullshit for Win98/XP runs
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>>558668087
>emu general
>you don't have to emulate
kek
86box is not even tailored to run and preserve games from the 90s, you seem extremely confused, it is only meant to provide the best compatibility for ancient software, meaning pre 95 shit
of course there are ways to play these old ass games on your windows machine, that's completely besides the point, the only reason 86box is even brought up in these threads is the appeal of emulating Win98, meaning the entire OS, not just the apps that were built for it
>>558669012
cute projection, but the entire argument had been from the start that late 90s games do not just werk on modern windows, you need patches, wrappers etc, and you just proved the point
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>>558671281
Yo Kjew, how's it hangin'? Pull in any donos recently or still broke kek
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>>558671757
>muh killjew
https://github.com/JHRobotics/softgpu
there you go, you can stop daydreaming of kjew and you can start enjoying your old games
oh wait, you've already installed them on your modern windows and they just werk
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>>558673634
>stop daydreaming of kjew
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>>558675732
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>>558554932
>>558555889
>>558556636
>>558556029
>AVX-512 vs. RPCS3
https://youtu.be/fpQUACsTd8s
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>>558670659
>we're gonna need some all-in-one emulation suite, basically a hypervisor/emulator hybrid that skips the whole OS dependency bullshit
While we're dreaming: fully OS-agnostic + portable, Qt6 UI + SDL3, built-in ProtoWeb support, proper native support for MDF/MDS, CCD/IMG/SUB, BIN/CUE disc images so we don't have to keep fucking around with garbage obsolete bloated driver-dependent mounting tools or drive emulation just to get past ancient disc-based protection.
>ACPIBox
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>>558680128
>proper native support for MDF/MDS, CCD/IMG/SUB, BIN/CUE disc images so we don't have to keep fucking around with garbage obsolete bloated driver-dependent mounting tools or drive emulation just to get past ancient disc-based protection
I'm honestly so fucking sick of dealing with Daemon Tools cancer running inside a guest VM, or having to hunt down and apply NoCD/NoDVD executable patches every single time. If something like this could actually handle those images cleanly and natively it would be god-tier.
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>>558680886
https://github.com/stenzek/duckstation/commit/dcb3e3624e32c9c73f249ee3 70679b85a9ef277e
https://github.com/StrikerX3/Ymir/releases/tag/v0.2.0
https://github.com/stenzek/duckstation/blob/master/src/util/cd_image_c ue.cpp
https://github.com/stenzek/duckstation/blob/master/src/util/cd_image_c cd.cpp
https://github.com/PCSX2/pcsx2/tree/master/pcsx2/CDVD
https://github.com/libcdio/libcdio
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>>558683568
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>have old computer with Linux
>Graphics card way older than the PC because the motherboards VGA out didn't work
>Pcsx2 runs like shit
>Enable Intel integrated graphics in the bios
>Pick it as the graphics card in pcsx2
>Games run well even if the screen is plugged to the shitty graphics card
Is this genius? Can I just plug any trash graphics card and have the iGPU still be the renderer without downsides?
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>>558689324
>no ciggy looking like a 90s movie serial killer in the shot
soulless
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>>558694219
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>>558704529
well, between btc and ethereum there's been like $7k donations over the past year, didn't check the other cryptos, and I'd imagine crypto donations are dwarfed by the direct credit card donations by at least 10x, he's probably making a profit if anything
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>>558707396
They actually did collect all that shit from multiple collections. Now its going to be scattered god knows where or maybe even unavaliable anymore. Third worlders will also now flood other sites and will share them on reddit and other social media which will increase upkeep neccessities or will start getting DMCAs out of ass and these will close down too lmao.
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>>558701337
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Bros
I'm sad
Are there any other alternative for Myrient?
Is there any autist out there that can make a mirror or replacement?
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>>558716209
Not for anything Nintendo-related.
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>>558489774
I too thank you for your reply. I was also confused why going to 3x over 2x wrecked my performance.
>(shadps4 will murder your gpu way harder for similar results right now)
I wish there was more general support for resolution boosts. Though looking at TLG I didn't find it affected performance much going from vanilla to 4k, I think I lost 3 frames on average, if that. With no hit at 1440p.
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>>558732920
Thanks
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>>558697226
Why does this make me happy? I'm not autistic and I don't care about nitty gritty details like this but this video really made me feel a little light inside myself.
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>>558697226
How about making it not run like PURE SHIT. I don't need killjew speed or anything crazy, just Pentium 3 + Geforce performance that doesn't shit the bed under storage IO load. We'll never see it from those assclowns
inb4 just use killjew-fx
>wrapper/hypervisor hell
>virtualizes at full CPU speed which has its own compat issues
No thanks... bro. Tried it, sucked dick in Linux and Windows, not paying for the full version. Won't even discuss it anymore til someone drops the payware version here.
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>>558660461
>dgvoodoo2
what do you think the voodoo in dgvoodoo is referring to? how many 3dfx exclusives do you think there are? and if you want to play one why the fuck wouldn't you just use dgvoodoo then?
think for a second, the very fact that dgvoodoo exists must mean that most of these games run on modern windows perfectly fine aside from the graphics api
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>>558743825
Unfortunately, it just ain't gonna get better with the current approach performance-wise. Not when it's actually emulating an x86 CPU down to the timings and everything. You want it to be significantly faster, you gotta either take a massive accuracy (and thus compatibility) hit, or go the virtualization route.
That said, the storage IO performance drops are most likely not related to that, and really ought to be looked at. They've admitted that there's quite a few components that will need to be completely overhauled or rewritten, but are currently something of a black box to them. I've no doubt it will eventually happen once the right autist takes it upon himself, but I wouldn't expect that to happen any time soon.
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it's emulation time
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can someone explain to me the obsession with 86box and QEMU? from what I understand both are poop for different reasons, but ultimately every game from that era is playable on modern systems with a bit of tweaking, so...what gives? why is this general obsessed with them?
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So I lucked myself into getting a Backbone for basically free and I wanted to explore emulation again. I tried Gitaroo Man using Aethersx2 but there's some latency that makes the game hard as hell (I got up to stage 8 before it couldn't keep up). Loading the PSP port in PPSSPP bodes better but I'd rather play the PS2 version for reasons. Does PCSX2 work better for that game or is it just a game that unfortunately doesn't emulate well?
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>>558744823
>the very fact that console emulators exist must mean that most of those games can run on modern Windows perfectly fine aside from emulating the entire console!
see how retarded you sound?
the very fact that you need a wrapper to translate Glide to DirextX means that modern Windows cannot run those games out of the box
get it?
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>the retard actually thinks that all win98 games used 3dfx
>he actually thinks that the handful of games which even supported that garbage would be better played via emulation than just using a wrapper
holy shit you can't make this up
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>>558753234
>the retard actually thinks that all win98 games used 3dfx
never said that, but even the DirectD3D games require fan patches to work, see Resident Evil
>he actually thinks that the handful of games which even supported that garbage would be better played via emulation than just using a wrapper
never said that either, are you illiterate?
objectively speaking wrappers are the best way to play glide games on modern windows
you might be an actual retard fyi
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>>558709885
>>558712759
omg just grow the fuck up already, it is not about us, this is happening worldwide, otherwise amd wouldn't be touting with going back to ddr4 and smartphone makes would not be warning the next refreshed might come with less capacity.
just like how top and high end gpus are now out of reach for a huge load of people, this is an issue that is going to have very real long term effects with home computing, if this keeps up in a couple of years it will be gone as you know it.
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>>558713775
>>558707767
>. Now its going to be scattered god knows where or maybe even unavailable anymore.
Somebody tell the wiki retards to rely on a more universal communication channel than frigging discord for the Myrient back-up project, it's going to handicap any decent effort.
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So his autistic screeching actually went from
>no Windows 98 games run on modern Windows
to
>these 3 games don't run on modern Windows without using a 3rd party tool
And here I am just double clicking on the EverQuest tutorial.exe from 1999 and it just works. At 240hz 1440p no less.
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>>558756351
>these 3 games don't run on modern Windows
kek you're such a disingenuous little shit
it would be easier for you to list the grand total of 5 games you've managed to get running without patches that me listing the dozens and dozens of games that won't work, even with compatibility mode
that's why the pc gaming wiki was created in the first place
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>Tengai Makyou Ziria (X360
During the X360's brief window of JRPG interest for Xbox's platform, a remake of a rather novel RedCompany game that was the first JRPG on CDRom (by PCEngineCD), was made. The remake on X360 was basically the original devs getting back together to do everything that the PCEngine didn't let them do, which was already laid out in the anime and other media they expanded the story since the original late 80s game. The original PCEngineCD game got a fan translation a few years back, and some other Tengai Makyou / Far East of Eden titles over the years got them, or even a native western release (Tengai Makyou Kabuki Klash, a NeoGeo fighting game), but most did not and the X360 title is unlikely for one particular reason - it cannot be emulated without crashing!
https://github.com/xenia-canary/game-compatibility/issues/36
https://www.youtube.com/watch?v=qWFhhK71uC8
As you can see in the vid, the game renders and plays just about perfectly...until you get into battle, where either your character or the enemy basically vanish and thus lock up the game unable to progress or go back. Until this gets fixed in Xenia, its not likely anyone will be able to work on a fan translation. So if any anons have any knowledge of interest in fixing the bug reported there on the Xenia issues page, would be appreciated!
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>>558757960
Be that as it may, I don't believe there's a better option at the moment is there? I think it plays some of other X360 rare/best/exclusive titles well enough like Lost Odyssey or Blue Dragon, so it would be nice if this one could be added.
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>>558742610
>>558743825
>>558745009
>you gotta either take a massive accuracy (and thus compatibility) hit, or go the virtualization route.
Accuracy is good, but compatibility isn't quite there yet.
https://emulation.gametechwiki.com/index.php/Windows_9X_Compatibility_ List
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Fuck, myrient is closing down.Okey, which emu's can be considered good enough to run most games? Is 7th gen and onwards the stopping point?
Are 3ds. vita and switch emulation capable of running of 80%+ game library? Seems to me that only 3ds emulation can do this.
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>>558762140
https://emulation.gametechwiki.com/index.php/Support_emulation_project s#Notable_projects_and_people:~:tex t=Tiers%20of%20Emulator%20Compatibi lity
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>>558761496
They don't even support networking in a convenient, plug-and-play way. SLiRP doesn't work properly no matter what you try in the guest OS (installing network cards, drivers, etc.). You probably need WinPcap installed on the host, and then configure that for 86Box's PCap mode.
It also doesn't support mounting disc images via CLI, and copy-protection .cue sheets aren't parsed correctly (similar to VirtualBox).
On top of that, there are various compatibility issues.
Lastly, to emulate something like a Celeron 300A at full speed, you need a very recent CPU with strong single-thread performance.
mouse tricks mentioned here work flawlessly with high guest refresh rates though:
https://emulation.gametechwiki.com/index.php/Intel-based_PC_emulator_c omparisons#cite_ref-86BoxPS2MouseNo tes_44-0:~:text=Recommended%20to%20 overclock%20the%20PS/2%20interrupt% 20frequency
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>>558743825
https://github.com/86Box/86Box/pull/6183
If they also implement VT-x/AMD-V acceleration on top of VBoxVGA 3D acceleration support, that would be a huge revival / major step forward for Windows 9x + Windows XP emulation in 86Box.
That way, people could improve the VBoxVGA code in 86Box itself to boost compatibility even further, especially since VirtualBox dropped support for it over a decade ago.
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>>558769778
Using a truly portable solution like this, without having to install VBox and VMware (and deal with their annoying drivers, registry entries, services, and drivers) every time I move to a new system, would be insane desu.
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>>558770230
Yeah, killjew's qemu-3dfx build has real potential, but it desperately needs QoL improvements.
Having to set up a wrapper in the guest OS every single time you install something is a massive pain.
On top of that you get:
Relying on Daemon Tools in the guest just to mount shit properly
Terrible file sharing situation (virtio or Samba stuff, lol good luck)
CLI-only interface
OS vm stack dependent (locked to Windows' garbage WHPX accelerator, which performs worse than KVM on Linux anyway. WHPX also tanks host performance because of how it's implemented)
He really should focus on making it more user-friendly instead of leaving people to jump through all these hoops.
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>>558770707
bro imagine killjew teaming up with 86Box devs
take qemu-3dfx's raw passthrough speed shit
slap it into 86Box. :(
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>>558763035
There are like 3 crash issues that need work arounds. The fuck you talking about random crashes? I am replaying it right now on the canary and d3d12 and i had not a single crash in the past five hours. At least try to stay updated about stuff you talk about. No, glancing into the git does not count.
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>>558771246
>how would you approach the wrappers thing
Honestly, I don't see an easy fix for the guest wrapper setup hell. Probably not feasible without a total rewrite of the interception approach and method. So yeah, idk either, it's a core pain point though.
>so what are your realistic suggestions
Prioritize replacing WHPX acceleration, it's straight garbage on Windows (slow, buggy, tank. host perf). Bluestacks layers their own hypervisor stuff, but that's proprietary cancer and cumbersome as fuck too.
KVM on Linux is god-tier by comparison, Windows users are cooked, no real alternative accelerator that's as good without massive hacks.
86Box has been "planning" VT-x/AMD-V accel for like 1-2+ years now, not sure how they’d handle the hypervisor integration though. But I believe depending on WHPX forever is a death sentence, fuck microslop
>CLI only is easy
CLI is cool, but the live terminal is aids without proper console handling (forces MSYS/cygwin?).
A basic Qt6 GUI frontend would make it feel like a "real" emulator (like XQEMU and XEMU situation), huge for adoption, normies bounce off pure CLI instantly.
>daemon tools
Oh boy, the CD/DVD parser situation is utter dogshit rn. He needs to properly emulate physical drive access at the VM level (built-in image mounting).
There are open-source libs/repos for parsing/drive emulation (qemu's own block drivers, libcdio, or even stuff from 86Box/PCem). Still, it's low-hanging fruit compared to accel rewrites tough.
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>>558775262
They are documenting actual, problematic crashes that are 3 in the whole span of four discs. And if you get your glasses you would see that a recent patch even fixed a certain crash for someone. What exactly is your issue here again? Oh, right. Being wrong and having an issue with it. Grow up, you are almost 40. Embarrassing.
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>>558051724
I'm playing cod3 on xenia and it looks like shit. If I improve the resolution it either has flickering during shootings with d12d3 (or whatever it's called) or terrible graphical glitches such as smoke and fire seen through walls with vulkan.
First forza horizon now this. What an indescribably shitty emulator.
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So i'm testing a Saturn dump i got yesterday. i got to this FMV porn game named "The Yakyuuken" and the first girl you play against (the Tennis court one) is clearly 16 at best, why the fuck are rom sites hosting this shit?
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yeah, i knew when Myrient became more mainstream and reached reddit it was only a matter of time. sucks that it's shutting down but i got MOST of what I wanted there. the only time I go back there is if i find a very niche game i want to download. the automated bulk downloaders was the final straw on an already dying website.
i don't know where else i can find a website that has everything but i'm sure i can endure until anew one pops up. in the meantime i hope the preservation projects that's happening succeeds, but i don't have high hopes for it unless someone makes a torrent.
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>>558784270
Owner himself contacted multiple subreddit mods and FMHY to put Myrient there.Just tried to download some stuff right now and shits getting hammered hard, 1,2GB PS2 rom had estimate time of 25 minutes to download while before it was 20 seconds lmao.
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>>558772827
so basically, there are no proper solutions for the guest wrappers and WHPX
a GUI sounds reasonable, but can you elaborate on this?
>live terminal is aids without proper console handling (forces MSYS/cygwin?)
I'm not quite sure what you mean by that
>physical drive access at the VM level
while that would be cool, it wouldn't bypass the need to hunt for nocd patches etc, so I don't really get what's the issue with daemon tools, old versions even have drm emulation built in, which is extremely useful for plenty games and in many instances completely negate the need to find cracks/fixed exe
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Dolphin started lagging but only in full screen for some reason. It's fine normally, but as soon as you press the full screen button it maxes out my 9070xt and the fps dies. Yet it's fixed as soon as it loses focus. Just hitting the windows key to bring up the taskbar at the bottom causes the game to relax and go full speed again.
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>>558785565
>Just tried to download some stuff right now and shits getting hammered hard
It means people are backing things up at least.
>>558784270
The Myrient successor should just be an HTML page linking to magnet links/torrents (I remember a website doing just that with entire romsets). The owner was crazy and dedicated enough to run that on his server. Splitting up things up by system and/or alphabetically should be fine.
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>>558785534
>segregation
based
(i'm not white)
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why is emulation so bad. whenever i play budokai tenkaichi 3 on pcsx2 it refuses to go beyond 30 fps. i just cant get it to go beyond 30. and meanwhile my ps2 plays it on 60 fps perfectly
emulation is still trash.....
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>>558785652
>there are no proper solutions for the guest wrappers
not sure about that, maybe a different interception/hooking method for wrappers could actually work…
>there are no proper solutions for the WHPX
there literally is, it's called KVM on Linux. :P Windows doesn't give a shit about good hypervisor design for normalfag use cases anyway. They lock everything behind their Hyper-V / WHPX walled garden, closed-source kernel crap, ring-0 bullshit etc. KVM's approach is just cleaner and objectively superior.
>I'm not quite sure what you mean by that
I mean there's literally no way to type/inject commands into QEMU after the guest OS has booted unless you open an MSYS shell/terminal. zero post-boot interface for sending commands/keys. It's dead silent.
>it wouldn't bypass the need to hunt for nocd patches etc, so I don't really get what's the issue with daemon tools, old versions even have drm emulation built in, which is extremely useful for plenty games and in many instances completely negate the need to find cracks/fixed exe
yeah, but that's precisely why proper optical drive emulation + full parser support for .ccd/.img/.sub, .bin/.cue, .mdf/.mds is fucking crucial. Without real disc image handling we're completely cooked. Right now it's NoDVD/NoCD + mounting in Daemon Tools or you're fucked. That's not plug-and-play, it's a massive pain in the ass.
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>>558789283
Just be like Vimm and make it so downloaders don't work on it. Seems like the main issue is that people uses bulk downloads, eating up the bandwidth, which means more money getting drained.
Limit the download to one per machine and it seems like the problem can at least slow down.
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>>558789070
>maybe a different interception/hooking method
do you have anything in mind? Even the other available solutions such as wine9x seem to be following the same philosophy
>WHPX
yeah that's what I meant, there's no viable solution for Windows users, they're stuck with WHPX
>It's dead silent
oh I get it, yeah. You mean like hard resetting the VM from CLI?
>Right now it's NoDVD/NoCD + mounting in Daemon Tools or you're fucked
...isn't this the same thing we already do in Windows 10/11 with PowerISO or UltraISO?
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>>558791080
>isn't this the same thing we already do in Windows 10/11 with PowerISO or UltraISO
Yes, and that's exactly the fucking problem. We're dealing with ancient DVD-ROM/CD-ROM PC games here, copy protection (Safedisc, SecuROM, StarForce, whatever) is a massive pain point. Daemon Tools + NoCD/NoDVD patches are just band-aids and workarounds. We need proper low-level optical drive emulation, with a rock-solid parser for the capable disc image formats that can actually handle the game's DRM checks. Nothing like that exists yet. Even 86Box doesn't touch this stuff, and VirtualBox couldn't care less. Without it, we're stuck forever with mounting cracks.
>You mean like hard resetting the VM from CLI?
hot-swapping mounted ISO images mid-session, sending reboot commands, etc
>there's no viable solution for Windows users, they're stuck with WHPX
Exactly. That's why I'm baffled 86Box even entertains adding VT-x/AMD-V acceleration when WHPX is basically the only option on Windows, it's dogshit for anything beyond basic acceleration.. They should've just said "KVM acceleration when running under Linux" from day one and told Windows users to dual-boot or use a Linux host/VM if they want real speed. Pretending WHPX is viable long-term is cope.
>do you have anything in mind?
Right now kjew's qemu-3dfx method is kinda similar in spirit to what the Trinity project was trying to do (intercepting and redirecting calls). But the real dream would be moving the interception higher up: hook at the QEMU/host level instead of inside the guest. Imagine being able to select a specific WineD3D version or wrapper config directly from the QEMU, without needing to install shittons of guest-side DLL overrides. On top o that autorun system-wide hooking via additions.ISO after clean WinXP install. cleaner, more portable, no host/guest pollution. Not sure if it's feasible without massive rearchitecting, but guest-level hooking feels like a dead-end hack in comparison.
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>>558794035
>Trinity
https://github.com/TrinityEmulator/TrinityEmulator
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>>558583012
>$600
>no keyboard
>no display
lmao what speed
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>>558586127
>>558587117
because macfags are delusional fucks and they believe apple is magical and an innovator so anyone who assumes someone is an illiterate delusional faggot when apple is mentioned in a positive light is 100% right
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>>558786596
windows? choose systemd and kde/plasma. full instalation take around 5 minutes. the time it takes backing up stuff before installation does not count towards the 5 minutes installation number
https://cachyos.org/download/
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>>558804462
of course not its brand for fags, women and soiboys who think they are artists
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>>558805316
i will be happy when they go bankrupt
https://www.youtube.com/watch?v=3S5BLs51yDQ
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I honestly want M5's single threaded scores to be a giant meme that doesn't translate to emu-performance; it would be a huge waste for it to be Apple exclusive. I still have to know, though. I don't care how gay they are and how much the fleece their customers. That is simply beside the point.
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>>558806440
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>>558806440
I'm the other fag you called a freak earlier, not the person you're replying to today.
I also wonder how the M5 chips would do in MAME and 86Box specifically, but looking at how M-series chips perform in other emulators, my skepticism seems reasonable. Could just be that the recompiler and code aren't fully optimized for ARM/macOS yet, but yeah, we can't really know for sure right now.
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>>558707767
Clone sites are already starting to pop up but they're gatekeeping it all behind discord channels.
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>>558817823
There were just things I found on Myrient I didn't find elsewhere and I liked the alphabetical and simple organization of that site. It was a cool tool for a generationally gatekept fucking faggot like me. Other things can work I just found it particularly useful so it's a shame to see it go. Internet won't be here in 5 years anyways mark my words.
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>>558818864
It's not really about it being controversial, it's just evident and that's the scene. Something is going to happen shortly after 4 years that will call it into question if you want to get schizo. Doesn't matter we'll see.
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>>558821835
There's nothing to worry about whatever happens. Forgive my schizoposting btw. I don't want to be overly presumptious here. Now and again I get the temptation to start making the most spweaping and grandiose assertions you've ever heard and then I build schizo prophesies on them lol. Sometimes I do think it's birthed from discernment and the truth of it goes byond historical statements but teleologic significance, but I also build upon them at times in ways that might be schizo. Forgive me I'm possibly a dumbass.
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>>558825482
Watch vidya esoterica's video, he titles it something like "A Massive Loss for Game Preservation", but you know exactly what he's talking about.
https://www.youtube.com/watch?v=xQ2SSlZTPJI
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>>558825017
You're all good lol. I'm just... well I don't know lol. Stay safe Anon God bless.
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>>558825482
became too mainstream, even reaching reddit and people advertising the site on youtube
because of that people started making bulk downloaders for the site. the owner was a retard and didn't put a way to prevent this
now that people can bulk download files the bandwidth was getting hammered 24/7
owner eventually couldn't afford to keep the servers up
now the question is:
why did the owner make a direct download site rather than torrents?
why did the owner not put a way to prevent bulk downloaders, like vimm?
why did the owner make threads on reddit advertising the site, knowingly exposing it to normies?
we will never know
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>>558818864
>>558820621
It's not-so slowly crawling that way, yes:
A new California law says all operating systems, including Linux, need to have some form of age verification at account setup
https://redlib.catsarch.com/r/cybersecurity/comments/1rgh26h/a_new_cal ifornia_law_says_all_operating_syst ems/
https://www.alstonprivacy.com/california-enacts-digital-age-verificati on-law/
https://leginfo.legislature.ca.gov/faces/billTextClient.xhtml?bill_id= 202520260AB1043
>>558824449
>>558825017
No actually there's plenty to worry about right now unless you are willing to go 100% off-grid. You are both ok and no longer can be called "schizos" because it really is happening.
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>>558827551
>we will never know
My guess, as good as any, is the owner intended to turn if not a profit at least a very sustainable model (merch store?), but was too idealistic massively underestimated the popularity he himself propelled it towards, then every single computer and networking cost skyrocketed until it blew on his face.
>>558789283
>>558790051
Yeah the owner was too lax, way too lax, maybe he is taking this as a chance to go out before the gets dmca'd into poverty.
>>558787197
>The Myrient successor should just be an HTML page linking to magnet links/torrents
Fags, a true Myrient successor needs to be Bittorrent over I2P, there is no way around it, even VPNs are becoming restrictive for torrenting and with the big corpos watching I would not dare to seed from my home ip number and eventually validated digital id .
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>>558825706
>Watch vidya esoterica's video
I'm not watching 10 minutes of word salad either.
>>558827551
Server costs is the official excuse? Then why not ask for money now lol
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>>558837651
Yes he is. Like they said people started using bulk and automated downloaders. It's not the storage cost that's the problem, it's the amount of people downloading all at once.
>>558838319
lol
Not anymore. Owner blames AI driving HDD prices up. And I'm 99% sure these files aren't selfhosted. They most likely use a 3rd party company to host the files. And the more popular these files the more expensive it is to host.
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>>558838538
It's still cheap enough. Just throttle it. Better be internet archive tier slow than not have anything
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my HDD is making funny noises
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>>558844835
It's funny to me that you're talking about it as if it's the first hard drive you've ever owned, which I guess it might actually be if you're a zoomer.
Anyway, yeah they normally makes noticeable noises, but the "funny" noises anon is talking about is probably clicking from bearings that are about to fail.
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>>558844631
I do, but it's still dying. It was fine until yesterday.
>>558844835
It's making a weird metal noise + clicking once in a while, telltale sign of a dying HDD.
>and has a few seconds of delay when I go to it in my folders
Go into windows energy options and disable "turn off HDD" or something like that, it'll cut off the spinning up bs and will make it last longer.
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>>558845539
>>558846506
Ah, thank you.
>>558845340
Yeah I'm 20. I hadn't owned an external HDD for a PC that made the sounds this one did till the last couple of years and used it even later than I bought it. I've used smaller ones before that I didn't recall making those sounds though. Problem?