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Previous Thread: >>557282095
+Showing all 754 replies.
>>
Another day another RPCS3 regression.
>>
>>558016341
even with presets, you miss the quick response and instant feel of a CRT, and the way it refreshes the image will be different than an LCD
you can try to make it seem similar visually but it will still act very differently when it comes to how it creates the image on screen and how it refreshes
>>
>>558033983
It's crazy how they simply refuse to port this game properly. I imagine we'll see a decomp within the next year or two. It shouldn't have to come to that, though.
>>
>>558058186
Why do you think lost odyssey wasn't ever ported to other platforms?
Modern lazy incompetent devs can only handle ps3 ports.
>>
>>558062256
I guarantee you a 360 game is easier to port on average, especially one on UE3 like Lost Odyssey. The 360 at least has an API in common with PCs. Neither are a cakewalk to port to PC with their proprietary unified GPU+RAM setups + PPC CPU, though. Sorry man, your post is kinda stupid.
>>
>>558057543
>quick response and instant feel of a CRT
What did you expect from ‘post-processing’ and emulation/simulation, bro? Doing your laundry? Giving you a blowjob?

That said, CRT beam simulation actually has some potential if your display has a high refresh rate and decent pixel response time.

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Display_Hardware_Requirements
>>
I imagine Itagaki's team just didn't preserve the source very well for 2 and Sigma 2's is just more accessible or better documented somehow.
>>
>>558063727
>What did you expect from ‘post-processing’ and emulation/simulation, bro?
i wasnt the one bringing it up. im just pointing out you cant ever 100% replicate how it feels to use a CRT.
>>
>>558064516
>you cant ever 100% replicate how it feels to use a CRT.
Literally nothing in life is 100% replicable bro.

People run CRT shaders precisely because they're the closest thing we've got until something actually beats old tube tech shows up at sane prices. ¯\_(ツ)_/¯

We're still basically stuck in the AH-IPS / "OLED is the future bruh" era from ~2014. Motion clarity, blacks, response, phosphor decay, zero-lag analog feel, impulse scanning, etc. Modern panels still suck ass at several of these compared to a good Trinitron or PVM.
MicroLED? QD-OLED mass-market prices? Wake me up when it's not $10k+ for a tiny panel or some gimmick watch display. We've been hearing "next year" for a decade now.
Until then, shaders (or ShaderBeam) + high-refresh HDR LCD are what people actually use to chase that feeling.
>>
>>558067192
if you want to build a retro setup from scratch it will always be cheaper to buy a CRT than to buy some high refresh rate 4k monitor
>>
>>558067384
My PC is my retro setup bro, I'm not buying anything *specifically* for retro
>>
>>558067384
>>
Another day another RPCS3 regression yes, but this sounds cool
https://github.com/RPCS3/rpcs3/pull/18113
what are some games where this would work? playing shooters with kbm (or gyro) would awesome
>>
>>558068154
>can't make Gran Turismo 5/6 playable for 10 years
>let's add a bunch of random shit instead

jewish emulator
>>
>>558068154
https://emulation.gametechwiki.com/index.php/List_of_console_games_that_support_motion_controls#PlayStation_3

>>558068256
stop noticing bruh :)
>>
>>558068538
It was progressing when that Russian guy was in charge
>>
>>558068731
That guy's corpse must rot somewhere in a Ukrainian trench.
>>
>>558068256
They're still not playable?

I played both GT5 and 6 a while ago, 5 was practically perfect to me.
6 was allllmost there but could crash and it doesn't sounds good at all to me which is kind of a big problem (but I dunno if that's the game itself or just poor emulation, I never had 6 on my actual ps3)
Pretty bad games regardless, really.

>>558068538
oh thanks
>>
>>558068731
Yeah, as always, Slavs (and Japs) are the based ones. Westoids are the fags, JJs the rats.
At least they improved RPCN in the meantime. Hope they fix the crashes and shieeeet soon.
Z-culling fixed too: https://x.com/rpcs3/status/2023485091318735348
>>
>>558068256
It is actually not random shit. You can't even play killzone without sixaxis stuff. Adding this would be great, if it worked.
>>
>>558063475
>I guarantee you a 360 game is easier to port on average,
Every single 7th gen port to modern stuff was the ps3 version. There Is something about xbox 360 stuff that just doesn't' work for modern unreal.
>>
>>558072418
Oh right KZ2 had those shitty forced minigames, people couldn't get past them?
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>>558072887
You have to turn a valve at the beginning using sixaxis. You can't skip it.
There Is also sly cooper forced minigames.
>>
This may be a stupid question, but is there some kind of scrobbler for playtime from emudeck?
I want to keep track of my playtimes from there, so I can then keep playnite up to date.
>>
>>558068256
>>let's
It was done by a random guy who has never contributed before.
>>
Did RPCS3 break MGS4 again

the title screen FMV's are almost unplayable, have to skip them. the actual ingame cutscenes are fine however
>>
Do shaders for VGA/2000's PC monitors exist?
>>
>>558083080
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Shaders_on_real_CRTs
>>
>>558083456
No I mean, shaders to get the looks of those emonitors in modern screens
>>
What shaders are you guys using for gba?
>>
>>558088489
crt-royale
>>
crt-quarter-pounder-with-cheese
>>
I've done the research, there are only 2 shaders worth using on SDR, I don't use HDR
for crt emulation: CRT-Royale-Kurozumi
for old lcd emulation: pixel_transparency-lcd3x
that's really it, now if someone could translate those from slangp to hlsl so we use it on shaderbeam instead of retroarch, that'd be good
>>
>>558089797
>for crt emulation: CRT-Royale-Kurozumi
you're retarded bruh
royale looks like shit
PVMs look shit
>>
>>558089797
>shaderbeam
another shit project that adds multiple frames of latency to everything
3rd party shaders for interactive media aren't worth it unless the program supports them as part of its internal rendering process
>>
>>558089869
then no sdr shaders look good, because that's the bes tone
>>
>>558090239
>then no sdr shaders look good
wrong
>because that's the bes tone
wrong
>>
>>558090379
then whats teh best
>>
if your monitor has enough brightness for hdr why even use a shader? it looks worse
https://www.youtube.com/watch?v=tQqk2RguAQg
>>
>>558090532
>enough brightness for hdr
brightness has nothing really to do with it, you need local dimming
you can shove a 1000nit backlight into a normal crt and all you get are bright brights and bright darks
>>
>>558090437
the shader you used as a kid
>>
You can't tariff an emulator.
>>
Does anyone know how to go about setting up mouse look for AC Nexus on PCSX2? I tried the most recent guides I could find on settings up keyboard and mouse controlbut they didn't work.
>>
>>558089797
>slangp to hlsl
anon, slangp are basically metadata while hlsl is an implementation, do you mean slang to hlsl? do it yourself, 99% of converting between glsl/slang/hlsl is just swapping between naming conventions
>>
Fun fact: You can insert any song into Journey, so long as it's named "sepways" and is a wav file. (It also has to be zipped under the name "journey".)
https://files.catbox.moe/lwmlnq.mp4
>>
>>558105080
I have no idea what you're talking about but lots of old games used absolutely no obfuscation or advanced asset packaging and just had stray assets in the game directory that you could modify or replace.
>>
>>558105525
Huh, I assumed MAME (and its derivatives) tend to hardcode the game itself, with only the samples remaining modifiable.
>>
>>558105525
>>558105735
The reason you can do this with Journey is because it uses a cassette player for music playback, and MAME emulates that by just playing a wav file.

Most old games don't have a file system at all. Old games did more often than not have some sort of compression for at least some of the assets. And even if they aren't compressed and you can find them in the rom, replacing a file is often often more complicated than just replacing it, because the binary is already linked.
>>
>>558109468
>Old games did more often than not have some sort of compression for at least some of the assets
unless you're talking about random compression schemes devs pulled out of their ass in the 8/16 bit console era, most compression was just zlib and standard video/audio codecs
once you get to cd media and pc games shit was literally just thrown in random folders, either raw or basically just zipped
>>
>>558109468
Clearly we're talking about games in a file system context since the premise was that there's a file to replace.
>>
>>558112156
the Journey arcade game came out in 1983
>>
I'm building a home server and was wondering if anyone here runs most/all of their emulators on a server and then streams over network? I've used Steam link and am quite happy with the experience but wanted to know if there is a better method?

Additionally, is there anything similar to hShop for a modded PS4? Was planning on playing through the entire FF series of games that I don't have on steam and yeah I can just download all the games manually and then transfer over USB but was wondering if there is a better solution?
>>
>>558112368
File systems have existed since the 60s.
>>
Does anyone use a Dualsense as their main controller? I've ran into an issue where emulators are essentially stealing it from my PC. I like to use OBS and antimicro to map the mic button to take screenshots. But what's happening now is as soon as an emulator turns on, that's the only thing it can communicate with. It still shows up in the controller list but none of the buttons do anything on anything except the emulator.
>>
>>558089869
>PVMs look shit
Yeah. High-TVL on PVMs just makes everything too sharp and separated, turns 240p into obvious barcodes with black voids everywhere. Real '90s kids played on low-TVL consumer shadow/slot mask slop (~350-450 TVL) where pixels blend properly into that soft, glowy mess devs actually targeted. PVM sharpness is pure broadcast autism for richfags, not the living-room soul most people actually experienced.

>>558090437
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Quick_Reference
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>>558120682
You're missing the point. It's not relevant on what actual hardware those games were mainly played on. It's not relevant on what hardware those games were developed on. What matters is that games on PVMs look like shit artistically and aesthetically.
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>>558114232
>antimicro
>what is this? google it
>website literally tries to make you open windows cmd
My sides. I would quit using whatever that is and use DS4W instead you can use that to map any buttons you want and also turn the controller into xinput.
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>>558097427
I don't think it's supported on any of the mousehooks available. you'd have to add support manually
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>>558127585
>games on BVMs and PVMs look like shit artistically and aesthetically.
Yeah bro? I’m already with you 100% on that one. <-> >"High-TVL on PVMs just makes everything too sharp and separated, turns 240p into obvious barcodes with black voids everywhere"

>It's not relevant on what hardware those games were developed on.
Back in the 80s/90s/early 00s, the average dev was staring at a consumer-grade TV or cheap CRT monitor every single day while tweaking sprites, palettes, effects and shiet. bloom-smooth dither, bleed to hide aliasing, gamma crush... because that's what 99% of players would see.
Mobile devs today still test on actual phones instead of just their 4K dev monitors for the exact same reason: you design for the target display, not some fantasy reference setup.

>It's not relevant on what actual hardware those games were mainly played on.
Nah, nostalgia isn't some optional bonus bro, it's literally the core reason most people bother with emulation + shaders or hunt down CRTs in the first place. Preservation is cool, but 95% of the scene is chasing that fuzzy, warm back at mom's house in '98 feeling. If you strip away the consumer-CRT softness and slap on clinical PVM sharpness, you get something technically impressive but emotionally dead for those people.
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>>558129973
You operate on the presumption that
1. You know exactly what hardware game devs were developing and testing on
2. That the devs know best what their game should look like

I don't subscribe to either of them. Devs just work on whatever hardware is available to them and if I happen to possess something that exceeds its capabilities (say, a display with larger color volume or CPU that can runahead to the point of less input lag than the original hardware), then I see no point of limiting myself to those confines.
As far as shaders are concerned, just choose what looks best to your eyes and don't get hung up on what others have already experienced
>>
most of the devs were looking at a crt monitor writing code
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>>558131927
>presumption 1 : that the devs know best what their game should look like
Yo, but they literally built the game around how it looked on the shit they actually owned and tested on. You can argue they don't always pick the objectively best settings/combo, sure. But that's a completely different conversation.

>presumption 2: you know exactly what hardware game devs were developing and testing on
Yeah… and they showed that hardware constantly during dev?
I'm in mobile gamedev myself, we test on whatever trash phone is sitting on the desk, not on some reference 4K OLED. Same logic applied back then.

>Devs just work on whatever hardware is available to them
Exactly my point. Most of the time it was some random consumer CRT hooked up to a devkit in the corner of the office. They weren't color-grading on a 15k$$$$$$ Flanders broadcast monitor lmao.

>I see no point of limiting myself to those confines.
Go for it bud, sky is the limit. But don't pretend you're playing the original game at that point (or "as intended") when you're running it at 4× native res with ray-traced ballsack reflections. :D

>As far as shaders are concerned, just choose what looks best to your eyes
Yeah, that's pretty much it.
At the end of the day shaders (and all post-processing) come down to your personal taste. If something doesn't look right to you, you just turn it off or swap it out, no one's holding a gun to your head to keep it on.
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>>558133168
>Yo, but they literally built the game around how it looked on the shit they actually owned and tested on. You can argue they don't always pick the objectively best settings/combo, sure. But that's a completely different conversation.
Sure thing. Now tell me, do you think the top image or the bottom image looks better?
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>I pointed the camera directly at the sun and there was bloom!!!
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>>558133354
top looks better
>>558133168
> But don't pretend you're playing the original game
why would I
>or "as intended"
I don't pretend to know developers intentions, I'm not even sure they had concrete intentions to begin with, refer to >>557970468
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>>558133591
>top looks better
>>558133506
>wojak
Yeah feels like the argument is over.
>>
>>558133354
>>
>>558133354
that's 8th/9th gen, bro.
couldn't care less about post-HD era and shieet.
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>>558133917
>that's 8th/9th gen, bro.
But the image is still 100% true and happened in the past. There are people who play GBA games with a greying shader just to emulate the GBA not being backlit, pic related.
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>>558133591
I'm not autistic about devs' TV white points bro.
"Similar enough" output is fine by me. Some folks are just terminally obsessed with every little detail lol. That wasn't what I was getting at. But anyway, I think we're talking slightly different things here. I see where you're coming from though.
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>>558134197
>There are people who play GBA games with a greying shader just to emulate the GBA not being backlit, pic related.
Eww brother, whats that?
I'm the Duimon preset guy for handhelds
>>
aaaaaaaaaaaa just beam the video directly into my brain and release the endorphins so I think it looks good
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>>558134691
sure thing, sir. would you like the complimentary "hand relief" while the dopamine drip installs?
>>
>>558134691
>>
In the 00s people were actively praising the sharp pixel look.
>>
>that anon who keeps deleting and reposting multi-paragraph postings because of a typo
>>
>>558135615
The plastic hoarders are still doing it. They are simply retarded.
>>
>PGO: These are built with Clang, and use PGO. PGO (profile-guided optimization) uses data from prior compilations
to determine the "hotspots" found within the codebase. Using these hotspots,
it can allocate more resources towards these heavily-used areas, and thus generally see improved performance to the tune of ~10-50%,
depending on the specific game, hardware, and platform. Do note that additional instabilities may occur.
I dont believe any of this
>>
>>558139069
>I dont believe any of this
based
>>
>Nov 12, 2024
>force-pushed the soft-float-int branch last month
https://github.com/PCSX2/pcsx2/pull/12001
>>
>>558140447
>>
Apparently Xenia Edge now runs NG2 without issue? I have to try it..
but it sucks that Xenia manager doesn't support the Edge fork, unless I'm missing something
>>
>>558142020
>Xenia manager doesn't support the Edge fork
Edge has its own built-in Qt6 frontend + some nice quality-of-life improvements. Just use Edge from now on.

>>558141126
>>558140447
That, plus having to deal with per-game GS upscaling and deinterlacing hacks in gameindex is probably another huge pain for the devs.
I think they should just switch to ParaLLEl-GS with SSAA instead of sticking to their custom GS emulation: https://github.com/Arntzen-Software/parallel-gs?tab=readme-ov-file#features
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>>558142861
Floating point emulation has nothing to do with the GS component. Even with ParaLLEI-GS, these rounding problem will stay. Also, P-GS is far more demanding on the hardware and the image is more blurrier than with GS.
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>>558143443
>Floating point emulation has nothing to do with the GS component.
Of course, what I meant was they could focus more on other stuff like FPU/EE/DMA issues instead of GS upscaling hacks if they switched to ParaLLEl-GS + SSAA. But yeah, you're right about the performance hit.
>>
>>558083080
VGA monitors weren't nearly as distinct as 15khz TVs. If you throw double-scan (two scanlines per row of pixels) at 240p, normal scanlines at >=480p, and some phosphor decay (light trails when things move in dark backgrounds) you're about 95% there.
>>
>>558133020
World of difference between 31khz high res monitors with far fewer artifacts, meant for actual work, and a blurry-ass 15khz TV. Realistically they had each nearby.
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>>558144183
Except most of PCSX2, especially Refraction, know only of GS, it's years they are on it and they dev what they know. P-GS is a black box for them and any bug with it will have to wait when TheMaiester decide to work on it again.
Also, they are retarded so they think it's some sort of RA exclusive thing, where RA were simply less hesitant to put it in.
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>>558145331
>they are retarded
Oh, that explains their stance against the project. Thanks
>>
just found out my eldest brother (big age gap) did have game consoles, but my father crushed a few of them in one of his outbursts so the SNES doesnt work at all and i think the master system doesnt either
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>>558051724
More and more X360 recomps are popping up. What a beautiful sight.
https://xcancel.com/Hinzoto1/status/2025228597535879406
https://github.com/rexglue/reblue
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>>558146381
>xcancel

tranny
>>
my GPU can't handle xenia at 4K, and at 1440p image is jaggy on my 1440p screen
what is the absolute best post-processing AA I can apply with Reshade?
>>
>>558142861
>Edge has its own built-in Qt6 frontend + some nice quality-of-life improvements.
I see ty, interesting, gonna try it right away!

>>558146381
>NG2 Recomp running
holy shit, that's amazing. I thought it was gonna be one of these meme recomp projects that don't actually get any work done.
>>
>>558146719
Xenia should have fxaa built in, if you don't want that then SMAA on reshade will work. It's been a while since I last checked all the snowflakes AA shaders for reshade but iirc nothing was magically working all that much better than SMAA+FXAA with 0 subpixel option.
>>
>>558147910
Xenia has some mix of fxaa, fsr and RCAS, like the rest it's all hidden in the .toml. But with manager or edge you should be able access it.
>>
>>558146381
>>558147910

Still waiting for the early EA Sports HD Xbox 360 exclusives, Fable 3, XBLIG, Doritos Crash Course and Full House Poker to actually run properly on Xenia… :/
>>
>>558148929
>early EA Sports HD Xbox 360 exclusives
Madden NFL 06
NBA Live 06
Tiger Woods PGA Tour 06
FIFA 06: Road to FIFA World Cup
NHL 07
FIFA 07
NBA Live 07
2006 FIFA World Cup
UEFA Champions League 06-07
NCAA Football 07
NCAA March Madness 07
Pro Evolution Soccer 6 / Winning Eleven 2007: College Hoops 2K6
NHL 2K6

https://archive.is/1WLBH#p550987982
>>
I'm a retard, does Dolphin have any setting that allows you to prevent the framerate from suffering during slowdown without just increasing the CPU speed (which would make the game run faster overall)? Like if I'm playing a game at 30fps and it starts to dip, I want it to hold 30fps but not go beyond that.
>>
>>558145331
Refraction in the only one left that know shit. The others are just posers that only update useless deps and translations to boost their stats
>>
>>558160938
>which would make the game run faster overall
does it now? did you actually try?
>>
>>558162048
Huh, weird, AR codes that increase the framerate make everything run faster yet overriding the cpu clock doesn't seem to do anything at all. Still the same slowdown, yet it doesn't run faster.
>>
DuckStation now supports CloneCD images, but does it also handle LibCrypt protection via .sub files?

https://emulation.gametechwiki.com/index.php/Ripping_games#Comparison

https://github.com/stenzek/duckstation/commit/dcb3e3624e32c9c73f249ee370679b85a9ef277e
>>
>>558161132
>>558145331
>>558145997
I thought the PS2 emulation scene was popular, unlike Xbox's. What happened? Why isn't there greater interest in improving it further? PS2 isn't a target like the Nintendo Switch or 3DS either.
>>
>>558146381
>>
so many recomps coming out it's hard to keep track, I'll have to make a .xlsx with all of them so I don't miss anything
I think we're getting like 1 per month at this rate
>>
>>558171656
https://emulation.gametechwiki.com/index.php/Game_engine_recreations_and_source_ports
>>
>>558172032
thanks
>>
>>558083080
Yes. Lottes can be setup to to look like a VGA monitor.
Or a BVM.
Or an arcade monitor etc.
>>
>>558120682
Even sony consumer TVs look shitty.
I have one for emulation via component transcoder, but i use the GTU shader to lower the vertical signal bandwidth, because otherwise the image is far too fucking sharp and it looks awful.
>>
>>558174027
Digital 576i or 1080i ones?

I actually think they look better than even high-end VGA CRTs in many cases, though I still love Sony’s CPD series, those look absolutely magnificent.
>>
>>558174509
Good shit for sixth gen, wii and early x360
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>>558173839
eg final fight snes if it were running on a VGA monitor (1/2)
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>>558146719
FXAA preset 39
>>
>>558173839
same game running on a Sony BVMEME monitor (2/2)
>>
>>558174828
Lotte's mask, right? (PCSX2's got that same shitty "mask" replication too.)

That Lotte's mask simulation has always been awful and still is. I genuinely don’t get why people keep using it. It doesn’t look remotely like a real mask, not even in a cool stylized way if you ignore realism. Why?
>>
>>558174828
>>558175012
blurry or too pronounced scanlines, pick your poison
if only someone would make a shader like the second but dialing down the scanlines thickness
>>
>>558175398
The scanline thickness isn’t even that bad desu.
That’s basically what a 15 kHz arcade cab looks like, right? Plus the dude’s probably going for a high-TVL CRT sim, so it’s pretty normal.

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Display_Hardware_Requirements
>>
>>558175760
it doesnt look good bro, it just doesn't, just a tiny little slimmer wouldn't hurt anyone
>>
>>558175760
>>558175161
(cont.) Grabbed this from my SyncMaster 1100MB (224p@165Hz), those scanlines are normal for 15 kHz mask sims.

https://www.youtube.com/shorts/ZjqCDXqkPHw
>>
>>558175846
>just a tiny little slimmer wouldn't hurt anyone
A slimmer one could wreck your triad budget though, if your display resolution doesn't leave enough pixels for the TVL/mask fidelity you want. That's why I linked the wiki: specific hardware setups are required for accurate CRT sims. -> >>558175760
>>
>>558146381
https://x.com/Dreamboum/status/2025241711488745823
>>
>>558177965
>>
>>558166038
The low hanging fruit have been fixed many years ago, a significant percent of games which includes the most popular titles are emulated good enough for most people and the original console is still sold for close to nothing. The remaining problems are really challenging. Why would someone invest many months of work to fix one of the remaining problems just to have his work rejected in the end by trannies for no reason as it happened many times in the past?
>>
>>558177965
Some N64 ports/recomps use gliden64 or RT64, which are essentially emulator plugins. The question is how they are using Xenia.
>>
>>558172032
some things in this list don't make much sense, memoria is not a ffix remake or port, it's an overhaul mod, perhaps things should be more segmented
>>
Today I saw a 27in CRT just sitting in someone's front yard. I considered knocking on their door and asking if I could take it, but they had a couple of no trespassing signs and like five shopping carts and other random trash in their yard too, I was scared they were going to be weird and just get mad at me.

Do you guys think I should go back and ask for it? I already have a 32in CRT and no place to keep another one, but I feel bad letting it sit outside and get destroyed.
>>
>>558177965
>>558178791
>>558179716
That's usually how recomps work. Sonic Unleashed is the outlier.
>>
>>558180452
Yes, why not? Just ask.
>>
>>558180809
in amerikkka? where there's a non-zero chance of getting shot for knocking on someone's door?
>>
>>558180937
I'm in Texas even. Not really though I'm in El Paso, it's only technically in Texas.

I think I'm going to go ask. If I'm not back in an hour, they got me.
>>
>>558161132
>Refraction in the only one left that know shit.
And LightningTerror, and TJnotJT.
>>
>>558181745
Just offer them 20 bucks or something if they find you weird for asking lol
>>
>>558180682
How does sonic unleashed work?
>>
>>558140447
holy shit
>>
>>558164028
Any benefit to clonecd images?
>>
>>558181745
>>558180809
>>558180937
>>558181971
Okay I'm back and un-shot.
The doorbell was broken and covered in electrical tape, so I used the knocker and a dog that sounded big started barking like crazy and then no one answered. There was a security camera over the door too.

The TV remains in the yard. I'm just now realizing I should have tried to get a better look at it to maybe find out the exact model. I didn't even see the manufacturer. Oh well, too late now.
>>
>>558183256
They made their own Sonic Unleashed specific Xenos to HLSL static recompiler.
>>
>>558185060
Did you try shouting hello or were you too autistic?
>>
>>558185392
No, I'm too autistic.
>>
>>558185625
Could have been just some old guy in there who didn't hear you knock.
>>
>>558185778
Yeah I was kind of thinking the dog would have made them come look though, but maybe not.
I was actually thinking I might go back on Monday and try again if I have time.
>>
>>
>>558141126
There's always going to be differences between FPUs but there's literally a FPU register where you can configure a whole bunch of settings to get the behavior pretty similar, especially if you do some pre- and post-testing in software.
>>
>>558180682

>>558178791 Anon here, yeah i realized when i saw the answers to the post that the dude was full of shit, i posted the picture just to illustrate, if the recomp is doing something that the regular xenia doesn't do them is axiomatic not the same thing.
Twitter guy is probably jealous or has some other stupid reason to try and put down something good.
>>
just forked retroarch
what do I fix
>>
>>558194027
You don't have the manpower for that.
>>
>>558194027
First off, give it a proper Windows GUI.
>>
>>558194027
ffmpeg core: AV1 video decoding
>>
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>remember when the screen sucked? lets recreate that
>>
>>558194027
delete the UI and start from scratch
>>
>>558195581
yeah, that's a disease
I get it using a crt shader to emulate the artistic intent of the game designer because they built the image with crt limitations in mind, but this nostalgiaslop is just cringe af for real for real no cap
>>
>>558194027
retroarch needs more useless option settings and more convoluted menus, it needs drop down menus that open new drop down menus into new drop down menus, it needs a maze of settings that you can't escape, forget about the emulation
>>
>>558195581
>>
>>558195941
ive dusted off my GBA SP recently and the glare is almost a dealbreaker for me, but i try to play with it because the alternative is taht awful frontlight that washes out all the colors
I end up preffering GB colors on my GBA because the graphics are simpler and readability is way better
>>558196414
whats with the scratches?
>>
>>558179716
>>558180682
>>558192682
Recomps basically are fancy emulators. It's like there's three levels of emulator: Interpreter, JIT, recomp. These are just ways of emulating the CPU though, and normally they all emulate the GPU the same way, often using literally the same graphics "plugin". Actual decomps can potentially emulate the GPU the same way too, but usually don't afaik, since having proper source code makes modifying the rendering code a lot easier.

The thing with static recomplilation though, is you have to do some manual work on a per game basis to make it work, and since you're making an emulator that only works for a single game anyway you can do funny stuff with the GPU emulation or even put in the work to modify it like Sonic Unleashed.
>>
>>558194027
>forked retroarch
Speaking of, whatever happened to Little Juan's fork?
>>
Anyone know how to fix this in PCSX2?
>>
>>558197024
>whats with the scratches?
anon, gameboys were made to be tossed into your backpack
>>
Updated

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#SDTV_Experience_Preset
>>
>>558198874
issue with upscaling, nothing you can do about it other than using native resolution
>>
>>558194027
give it a nesticle-style interface
>>
>>558198874
doesnt it get fixed with integer scaling
>>
>>558198874
looks like the typical issues with bitmap fonts where characters bleed into each other when blurred, maybe fixable through a texture filtering option or a game-specific hack
>>
>>558200604
>>558200943
>>558201125
Thanks, friends.
>>
>>558196414
>with a 4k monitor you could literally play Link's Awakening while viewing the ENTIRE world map
imagine...
>>
>>558203250
There's a recreation of LA that came out a few years ago that lets you do just that thing.
LA DX HD
>>
>>558203250
>>558203524
Seems like it'd just make the game even easier?

Could be a cool premise for an indie game tho, especially if the world is fully populated with NPCs doing their own things.
>>
>>558083935
>>558083456
>>558083080
No.
You need like an 8k screen to emulate fine 1200p crts
>>
Face it, you can't really emulate a CRT without a 16k 1200hz monitor.
>>
>>558204241
What you really need is *per-pixel* variable refresh rates. That way you can scan along a line drawing each pixel one at a time in sync with the simulated electron beam the way a real CRT would.
>>
>>558204241
>>558204471
>zoomzooms actually believe you could see the electron beam with the naked eye
all you need for "perfect" crt simulation is
>fast pixel response times for motion clarity (i.e. high end oled, microled)
>hdr with local dimming (i.e. miniled, oled, microled)
>at least 60hz refresh rate to match consoles (adaptive sync preferred)
>enough resolution to create a believable shader effect at a normal viewing distance free of moire patterns and other artifacts (4k+)

if you have fast pixel response times you don't need 23984729hz refresh rates to fake motion clarity through bfi

you can buy a monitor that meets all those criteria right now for like $800 dollars with prices dropping every year
>>
the entire crt shaders need to die or it needs an authority that will say "this shader is for 240p consoles" "this is for 480pi consoles" and that's it, 1 shader per resolution and that's all
>>
>>558205842
>please sir, I'm too blind to make my own decisions on what I think looks good, please tell me what to use and then make everyone else use it too so they can't laugh at me!
also what about consoles that mix 240p and 480i?
>>
the problem with this whole debate is the crusty nostalgia nerds who don't want to emulate the artistic intent of the game designers, they want pure nostalgiaslop from playing games in mom's old television so they mud the conversation with their terrible poverty simulator shaders
>>
>>558205956
they get nothing
>>
are there any standalone snes emulators under development at this point?
>>
>>558207598
Why would there be? It's a solved problem.
>>
>>558208751
I guess we're stuck with retroarch for nes, snes and mega drive then
>>
>retroarch is an emulator
>>
>>558146510
Not the point.
>>
Is this bug still in MAME?

https://youtu.be/H-krhtJqgNU?t=635
>>
>>558194081
STOP HARASSING ME
>>
when people as for standalones is because they want alternative to retroarch, dumbo
>>
nes, snes, mega drive - retroarch
n64 - gopher64
saturn - ymir
ps1 - duckstation
gamecube, wii - dolphin
ps2 - pcsx2
xbox hueg - xemu
ps3 - rpcs3
xbox360 - xenia
bloodborne - shadps4
-
gbc, gba - mgba
ds - melonds
psp - ppsspp
3ds - azaharplus
vita - vita3k
switch - eden
>>
I'm going to use AI to vibe code a replacement to MAME.
>>
>>558210260
I feel like karnov is the biggest fuck you in arcade history, it uses checkpoints so even if you coinfeed you aren't guaranteed progress, and 99% of the time you're dying to offscreen shit that you need to know about in advance and preemptively already be firing at before they're even visible
>>
>>558183256
They replaced the game's renderer to be native instead of emulating the Xbox 360 GPU. Think of it like how DXVK works.
>>
>>558215135
considering how xna games pretty much just werked on the 360, I'd figure they'd be pretty trivial to port after a decompilation
>>
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I'm playing FFX international and this happens every time i try and revisit Besaid village.
All i came across online are power tripping forum mods locking down threads because 'this bug is invalid and can't be reproduced" so i'm kinda stumped. Is there an actual human being with a soul here that can help me out? Is this even a main story important event? If not, i'll just completely ignore the village.
>>
>>558205842
>>558205956

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Quick_Reference
>>
How hard would it be to make something similar to Kingdom Hearts Melon Mix for other games?
I would love a single screen version of Dragon Quest IX
>>
>>558220349
just get a little portable monitor for the second screen
>>
>>558218770
works on my machine
>>
Does anyone here have an account on this website? It requires an account to download the file, but when I try to sign up it says I don’t have permission to register.

https://forums.x-plane.org/files/file/41528-glass-dust-reshade-preset/
>>
which emulator has the most coomer games?
>>
>>558225993
Do mahjong games that show you softcore images illegally scanned out of Playboy count?
>>
where do I download the Bloodborn ROM?
>>
>>558218770
what's the bug? dark valefor spawning out of monk is the expected behavior
>>
>>558232398
The bug is that the game completely freezes there.
The sound is going off in the background but the game stops completely.
>>
>>558209864
> we're stuck with retroarch
Wdym? Retroarch is the go-to for emulators.
>>558232481
try different EE clamping options
>>
>>558209864
Ares exist.
>>
>>558210783
nes, snes, megadrive - Ares
n64 - Ares
gbc- Ares
gba - Nanoboyadvance (Maybe Ares too)
>>
Retroarch:

NES - Mesen
SNES - bsnes
MD/SegaCD- Genesis Plus GX
PC Engine - Beetle PCE
Saturn - Beetle Saturn
PS - Beetle PSX
N64 - Mupen64+next
GBA - VBA-M
NDS - Desmume
3DS - Citra
Arcade/Neogeo/NeogeoCD - FBN
3D Arcade - MAME
X68000 - PX68k
NEC-98 - Neko Project II Kai
NGC/Wii - Dolphin
Dreamcast - Flycast
PS2 - LRPS2
PSP - ppsspp
Out Run - cannonball
>>
>>558210783
>nes, snes, mega drive - retroarch
Nope.
Messen,kega fusion and ares are perfectly fine.
>n64 - gopher64
Nope.
Ares is better.
>saturn - ymir
Ymir can't compare to mednafen.
>ps1 - duckstation
Nope.
Xebra or mednafen are the go to emulators. Even epsxe is better than failstation.
>switch - eden
Ryubing is a perfectly fine alternative.

The rest are true.
>>
>>558237403
damn I forgot the bsnes-hd core I use for F-Zero exclusively
>>
Is Citron better to Yuzu? I still have an EA version of Yuzu that i've not used in about a year but got an urge to play totk.

Is it worth it going to Citron when my Yuzu build was working fine?
>>
>>558237524
>Ymir can't compare to mednafen.

>Starts failing to boot for no reason
>>
>>558238684
from my experience yes, citron is just smoother, especially with cpu astc decoding. I have a good system, though.
>>
>>558240042
> for no reason
Let me guess? Linux or windows 11?
>>
>>558244862
Linux.
>>
>>558051724
>>
>>558247657
Epic.
>>
>>558244915
Linux is a meme os. Switch to windows. Even xp would work better.
>>
>>558240551
I mainly mean in terms of bugs both graphical/audio etc.

Performance i'm not worried, got a 4090 7800x3d
>>
>>558256910
The biggest problem with switch emus is still stuttering problems from shaders and texture decoding, no matter what your cpu is, I also have the same one, and Citron is a lot smoother than the others on the games I've tried. bugs wises they're all about the same too I think, although Citron is now dead so it won't get any more bug fixes. Ryujinx and it's forks should be more accurate but I don't like them, they stutter and have a lot more input lag.
>>
>>558210563
Bizhawk.
>>
>>558257719
>they stutter
That is a understatement. They make the dolphin metroid meme gif look playable.
>>
emu
>>
>>
bump
>>
It's a small world.
>>
>>558186314
Yeah, you should. Hopefully it doesn't get rained on, if it hasn't been already. Tick tock.
>>
>>558257719
Fantastic game. Detective bits are kinda AIDS, but outside of that.
>>
>>558281787
as yes, the old "silence is violence" trope
>>
Cool easter egg.
>>
MAME sucks
>skill issue
I KNOW!!!!!!
>>
maybe if you're doing something that you know your friends and family would be disgusted by if they found out, you should consider not doing that thing
>>
>>558298072
Emulation isn't that shameful... r-right?
>>
>>558298373
Only the most out-of-date emus are shameful.
>>
>>558298373
I told a girl that I emulate and she asked if I was too poor to afford real games
>>
>>558281787
Small indeed...
>>
>>558302356
Well yeah it's pretty established he worked for Digital Eclipse. He's definitely a dev-for-hire. BigP is uncharacteristically charitable of him.
>>
>>558303013
>BigP is uncharacteristically charitable of him.
IKR? Kinda makes me wonder if BigInstinct was only just a demo and that it'll be public soon.
>>
https://github.com/crueter/Anylinux-AppImages
>>
>>558144183
the performance hit is too great
>>
games don't usually break because of floating point error between gpus, if they did no pc games would work...
>>
What if I just steal every open source emulator and put it inside my emulator and then have one emulator that emulates everything?
>>
>>558308510
The devs have already given you explicit permission to do that by making the emulators open source.
>>
>>558314634
actually being open source doesn't mean you have permission to do anything besides look at the source code unless the license specifically gives you permission to do more than that
>>
Well this was shit. The concept of having to grind with weaker low level weapons than the one you're currently using so you can fuse them into something stronger is the sort of brain dead idea that could only have come out of a soulless bughole like japan.
>>
and the rate at which their level increases doesn't change by fighting tougher enemies. So you find the ice breaker of Death that does 100 damage, and have to grind with the level 1 dagger before you can fuse it.
>>
>>558315936
congrats, you just realized that in jrpg terms difficulty = time investment
it is not a skill-based genre
>>
>>558308510
Realistically they can't do anything to stop you. Past events have shown that orgs like the EFF or FSF don't give two shits about emulator licenses being violated and most emudevs wouldn't dox themselves to file a DMCA personally.
>>
The creator of Dandy for the Atari computer threatened to sue because of how similar Gauntlet was. They sent him a special cabinet with a personalized screen thanking him and crediting him for the inspiration. This version has never been dumped though screenshots were posted by a MAME contributor on their forums in 2015 so someone has it.
>>
Not sure if I've missed something in this process. Trying to install the update and DLC for SMT4 on 3DS.
Managed to get the files on Myrient but they're encrypted obviously.
Got and put the aes_keys and nand stuff in the appdata folder like the wiki mentions, still says cant run encrypted
The decryption tool from gbatemp thats mentioned everywhere doesn't work on DLC/Updates, tried it anyway for sanity and yeah.
Other solution that has worked for some people but not others is to install FBI on Citra, install from cia, but that gives an error for the update and crashes citra for the DLC.
Even tried installing 3hs on CItra thinking maybe that might be a solution, but it doesnt boot.
Not sure what else to try, the DLC for SMT4 is kinda whatever in the grand scheme of things but theres other games I'm going to want to patch and get DLC for in the future.
>>
>>558051724
I am playing forza horizon on xenia and no matter the settings it always looks like shit. It looks low rez and it has low fps in the distance far from the car.
Could my hardware be the problem? I have an i7 4790k.
>>
How bad is call of duty 3 without grass?
>>
>>558319131
>"noooo you can't just copy my game!"
>literally named his game D&D
>>
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>today we will weview the twim ui bwick pwo
>>
undulation general
>>
>>558319878
I tried xenia edge, I tried bringing the saves from canary/manager to edge and now not even canary runs forza horizon.
Xenia is the shittiest emulator.
>>
>Why is one of the most demanding emulators around struggling on my 12 year old PC?
>>
emulation should be efficient so people in russia can play good games
>>
>>558329591
>Opens his mouth way too wide when laughing, like he's already prepping to suck dick
>Pink-ass white boy who looks like a hot blonde chick
>No muscle, prob. zero body hair
>Still has a full head of hair
>Blonde with those bright colorful eyes

Laugh like that in the Middle East and you'll get gay-raped, anon.

>>558324382
God, who the fuck is still watching this normie corpo eurocuck slop?

>>558303095
>>558303013
You guys talking about Rich? Back when I was in his Discord couple years ago, the dude was dealing with some serious real health problems (cancer and shit, from what I remember). No clue on the latest situation though.
I do know for a fact he's super anti-capitalist, which is based af (hope he's not some lib or cultural Marxist type though :P)
Anyway yeah, BigPEmu is hands down one of the best emulators out there, but nobody gives a fuck about Jaguar/Jaguar CD emulation lol.
>>
>>558329265
>Xenia is the shittiest emulator.
Both xenia and xemu are pure shit.
>>
>>558334269
Xenia (Edge) and Xemu aren't in the same category. Xenia is comparable to ShadPS4 in terms of compatibility (though Xenia has way more games goes in-game to some extent), Xemu is comparable to PCSX2 (aka the hacks master), and PCSX2 is obviously better, but still comparable.
95% category: Flycast, DuckStation, BigPEmu, Ares (SNES), Mesen (NES), Genesis Plus GX, Dolphin, mGBA, SameBoy, melonDS etc
70-90% category: PCSX2, Ymir, Ares (N64), PPSSPP
50-70% category: Cemu, RPCS3, Azahar, Eden, Xemu
<40% category: Xenia = ShadPS4

https://emulation.gametechwiki.com/index.php/Support_emulation_projects#Notable_projects_and_people
>>
I'm tired of emulation. Can't an AI just port all known games to native Windows binaries? Preferably in 4k uncapped fps, upscaled graphics, narratives changed to fit the modern audience, and achievements.
>>
>>558334975
>using ai to recreate lost or undumped games in some loser's personal collection from gameplay footage
>>
is xenoblade 2 still impossible to get running well? last time I tried I kept running into lighting and sound even some glitches that couldn't find solutions for
>>
>>558336913
Works fine with Vulkan renderer in Eden apart from some glitchy cloud rendering on AMD. Use the lib_nx.ini method to unfuck the blurry rendering primarily and only use 2x emu scaling if you still have GPU reserves.
Increase lighting render resolution (bloom around light sources etc., keeps them from flickering/wobbling when moving around):
red_sclX=2.0
red_sclY=2.0
Increase general rendering resolution:
red_AtMinX=2.0
red_AtMinY=2.0
The game still outputs 720p and thus with 2.0 resolution (the maximum you can set) it's 2x supersampling. With FSR window adaption filter at 33% sharpness it still looks better this way than with just 1.0 rendering resolution and 2x emu scaler imo. Disable emu SMAA or otherwise UI text might start to flicker.
I never had audio issues.
>>
I tried playing xenoblade but by 10 minutes in I could tell it was going to be one of those games
>>
>>558339021
You didn't know Xenoblade was a JRPG?
>>
>>558340494
no I like jrpgs
>>
>>558340859
wrong opinion
>>
Is Xenia good enough to switch from rpcs3?
>>
The Xenoblade sounds like something that the king of racists wields.
>>
>>558342293
Didn't play rpcs3 but no.
>>
>>558343187
no but I do own a katana
>>
>>558334919
>https://emulation.gametechwiki.com/index.php/Support_emulation_projects#Notable_projects_and_people
Eden is 50-70?Same as azahar?
And yet there is no compatibility list to actually base this on?
Oh, they just used the really OLD original yuzu and citra lists?
Wow, that is lazy.
>>
>>558178791
Funnily enough, I found the DBZ Budokai 1 recomp yesterday.
https://github.com/WistfulHopes/DBZ1
This guy is the guy who enabled mods in Sparking! Zero, I think.
(They're also working on a Raging Blast 2 recomp.)
>>
>>558345442
50-70% is a fair guesstimate.
>>
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Eden and Azahar belong in the Cemu/RPCS3 category, it makes sense. They're not that different from Yuzu and Citra.
>>
>>558348057
>it makes sense.
I didn't have a single problem with multiple games using eden and azahar( pre ai bullshit changes).
Rpcs3 always has some issues compared to cemu/eden/azahar.
>>
>>558349347
You're lying or just didn't play many games. Citra/Azahar has terrible compatibility.
>>
>>558349908
Name a single game that can't be completed minus small graphical glitches that isn't called kingdom hearts?
>>
>>558349908
>Citra/Azahar has terrible compatibility.
No, they don't?
NTA, but the Pokémon games, the Zelda games, the Mario games and the MegaTen games all work just fine.
The eShop port of FF1 works too.
Project X Zone works fine.
The Dragon Ball games work fine.
SSB4 works fine.
Citra has solid compatibility.
The pre-April versions of Azahar are fine too.
>>
>>558353906
>MegaTen games
BUT BUT MUH VULKAN ELEMENTAL MAGIC CAUSING LIGHT GRAPHICAL GLITCH!!!!
LITERALLY UNPLAYABLE.
BTW, bear no mind to xemu listing splinter cell as playable and yet having broken shadows.
>>
>>558330381
>anti-capitalist
>BigP basically only exists because 90% of the work was commissioned by Digital Eclipse
>you have to pay him like a common whore to try BigInstinct
haha okay richard. He's a talented dev by anti-capitalist he is not in practice.
>muh cancer
>still fine 5 years later
The ol metokur gambit.
>>
>>558330381
>didn't even see your brown-handed gay fanfic
Your based and traditional Muslim, sir. Now I feel silly for responding about Rich, you disgusting towelhead slime.
>>
>>558315936
I love this gimmick.
>spends 50+ hours in the ciggodeck to finish a task he hates
>in bilinear filtered software mode on a digital panel, the shittiest looking way you can possibly experience a PS2 game
>'owns' the nips with a hard hitting review in the asshole in the internet's asshole
Do your parents bother telling you to get a job anymore, thelastangryman?
>>
>>558315936
>I didn't like a game that was made way before I was born because it doesn't play like modern slop.
Why don't you just find an actual purpose to life instead of cluttering a thread made in the butthole of the internet with your stupid reviews and commentary?
Come on anon, go out, meet people, live a life.
At least make the effort of making a yt channel out of it.
>>
>>558355670
>you disgusting towelhead slime
thx for noticing :)
>>
>>558360474
I hear y'all have the craziest DBZ Budokai bootlegs LOL. (Or am I thinking of brapzillians?)
>>
>>558363973
idk bro
my Arab friend was always super into Pokemon and Dragon Ball shit growing up
meanwhile I hated both of them as a kid and I'm not Arab
but yeah, you're probably right lol
>>
Fuck is going on with the site?
>>
Where would emulation be now had Retroarch never existed?
>>
>>558367737
Runahead would still exist, just on every individual emu. (Which, now that I think about it, would be a great thing.)
>>
>>558367860
Lol, no it wouldn't. Like one weird ass Genesis had it before. Retroarch popularized it.
>>
>>558368983
Technically the most beloved emu, ZSNES, implemented runahead in its netplay. I understand that RA popularized such a thing, but I also think other emus would've popularized it around the same time.
>>
>>558369139
I simply don't think so. You can say what you want about RA's dev relationships and extremely questionable UX, but it meming shaders and runahead have been a net gain and now standalones tend to have them more.
>>
>>558367686
>>
>>558367686
>>558370164
Updating.
>>
I see Hector Martin has become an even bigger lolcow since the last time I paid attention to him.
>>
>>558371593
Asshockey Loonix was a meme the whole time? Go figure, I've heard MoltenVK solved this problem.
>>
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theres progress being made on the PS2 recompiler thing!
https://x.com/SenhorLinguica/status/2025973728450908222
>>
>>558374878
>Senor Linguine

My expectations are low
>>
>>558371593
I can't believe he got away with what he did to byuu.
>>
>>558376326
You're thinking of gligar13vids, right?
>>
>>558237403
snes9x is good enough for SNES.
BSNES is only useful if you're playing air strike patrol, which works in snes9x but the shadow doesn't appear correctly.

The resources that BSNES requires can be better put to use on things like run ahead and other features. It's completely pointless wasting your cpu on accuracy that literally cannot be seen.
>>
>>558308510
The devs of the open source emus will piss their pants and cry and complain that you used their code.
>>
>>558308510
Bro, it's already exist, that's called Retroarch.
>>
>>558315936
Level 5 games all have some irritating flaws in them.
The dark cloud games are their best work.
>>
>>558315936
>The concept of having to grind with weaker low level weapons than the one you're currently using so you can fuse them into something stronger is the sort of brain dead idea that could only have come out of a soulless bughole like japan.
KEK
holy shit that sounds retarded

just look at these bootlicking chinkslop enjoyers
>>
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That name sounds familiar...
>>
>>558384948
lol
>>
SonOfUgly, did you limit upload to 2MB?
>>
>>558386027
No, it's limited to 4MiB.
>>
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>>558386707
uh
>>
>>558386779
Yeah my bad, updated PHP which reset some settings. It's correct now.
>>
>>558390881
Works now, thanks
>>
KEK, this dev photo makes it look like they all took Epstein's plane.
>>
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>>558316213
>>558356409
>>558383781
>>558315936
apologize
>>
>>558401752
literally who? dude hasn't made a game in over 10 years.
>>
>>558376470
>fucks planes
>furry
Is there a single zoomer uncooked by paraphelias?
>>
>>558401752
>takes 6 years to make Super Paper Mario with QR codes
>smugposts about Western games/Xbox being on top for a blink of the eye in the Obama era right before FromSoft globetrotters everyone
>>
emu...
>>
Computer, produce an additional 8 worlds for Super Mario Bros. 1. Add new game mechanics, enemies, and powerups. Include FMV cutscenes.
>>
>>558410303
>not asking for open world
>not asking for gacha
you call yourself a prompt engineer?
>>
Why is raising the draw_resolution_scale_x and draw_resolution_scale_y params of Xenia so demanding?
Is there any way to leverage the performance impact besides buying a better GPU?
Why does this only happen with Xenia?
>>
what if emulation was a girl
>>
For the one dude who asked for it on the last thread (or was it the one before?), I've gone ahead and re-uploaded my Windows 98 games pack if you're still interested:
https://gofile.io/d/JIJ6zq
It has a few minor updates, the biggest ones being the addition of SimCopter, some fixes and tweaks, and it using a bleeding edge FORK OF A JUNK build. DOS pack is still not ready, so stand by for that if you give a shit, I guess.
pic related, my shitty poorfag PC trying to run it above 133 MHz.
>>
>>558418980
I can fix her
>>
>>558418980
>fake personality, pretends to be whatever the user wants
>unable to come up with anything new, just repeats things that already exist
>obsessed with appearance (shaders)
Emu-tan, I...
>>
azahar is finally being updated with the good stuff, but updates still not considered stable releases
>>
>>558281787
based, he's a good guy
>>
>>558374959
it means mister sausage
>>
been checking the progress on shadps4 through these types of videos and it's insane to me how people are unable to cool their cpus right, in an age when $50 air coolers are amazing the guy gets 70c pulling 60w, people don't know how to build pcs
https://www.youtube.com/watch?v=AnCCuNe-Stc
>>
Is this what a stroke feels like?
>>
>>558417067
It’s kinda similar "accuracy tax" to ParaLLEl-RDP or ParaLLEl-GS. Even using the RTV path which is faster than ROV, Xenia is still doing low-level emulation of the Xbox 360’s Xenos+EDRAM.

One reason (though not the only one) why cranking draw_resolution_scale tanked performance in Xenia is that it must scale the entire EDRAM address space. Because the Xbox 360 used specific "tiled" memory offsets that don't map 1:1 to modern GPUs, scaling creates massive overhead for VRAM bandwidth and Resolve operations (the process of moving data from EDRAM back to main VRAM). You aren't just "drawing more pixels"; you are forcing the GPU to manage a massive, upscaled "fake" memory pool that was never meant to exist on a modern architecture.

RPCS3’s GPU emulation is technically mid-to-high level depending on the task. The PS3's RSX was based on the NVIDIA 7800 GTX. Since it’s a traditional desktop-style architecture, its commands map much more naturally to modern Vulkan than the Xbox 360's hardware does. Because of this, RPCS3 takes RSX commands and "translates" them into modern Vulkan calls. Because the architectures are similar, this translation is relatively "cheap" for your GPU to handle.

I could be wrong though, ask that in their Discord channel. The Xenia devs would be helpful, they are based. Not sure about the RPCS3 mods though, I don't know if they are one of those toxic libs/cultural marxists type reddit mods or something.
>>
>>558428761
>>>/lgbt/
>>
>cultural marxist
are you posting from 2015?
>>
>>558431381
>>
>>558431381
You've never been on Discord or Reddit, have you?
>>
>>558432410
people stopped completely with that bullshit once trump won the first time
>>
>>558432463
>https://youtu.be/wDYNVH0U3cs
Assuming you're posting this in good faith, did you personally go full monk mode the moment Trump got elected in 2016 or something? Or are you just imagining some alternate timeline in your head? Both culturally and ethnically, whiteys in the West have been getting genocided for decades at this point.

>>558355318
Dude was anti-capitalist af. Pretty sure I’ve heard him drop lines like that in some old conference talk, unless I’m misremembering.

>still fine 5 years later, the ol metokur gambit.
You think he’s faking it? :P

>>558291709
Only use MAME for 3D arcade games or obscure/niche stuff that can only be emulated on MAME. Use FBN for 2D arcade.
>>
>>558432463
>once trump won the first time
What do you even think the orange man is? Just another liberal ‘ex-Democrat’ Zionist. He couldn’t give a shit about whiteys, the cultural revolution, or religion. He’s a straight-up hedonist egomaniac who only cares about himself. Basically another AfD, Reform UK, Nigel Farage-type douchebag (pure psy-op controlled opposition libtard). Good luck creating a political party in the West that’s actually pro-white and anti-Zio; it ain’t happening..

>>558319878
Your CPU is good enough for Xenia, but Xenia is a GPU-intensive emulator. What’s your GPU?
>>
>>558433398
(cont.)

>Pretty sure I’ve heard him drop lines like that
https://youtu.be/Sy_U8_HkbpI?t=1477

based Rich
>>
I just thought of a new way to emulate the 3DO with unparalleled accuracy.
>>
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>>558434854
>emulate the 3DO
No one cares about 90s FMV CD-based systems unfortunately, other than the Sega CD.

https://docs.google.com/forms/d/e/1FAIpQLSeu5JlTvYdAjHs5lT_E218vNej05vBN44BP_frUQJbktvzFVA/viewanalytics
>>
>>
moar liek retardarch, amirite?
>>
>>558338615
I don't understand what you mean by 'the lib_nx.ini method' but eden on vanilla settings seems to be working better then the other emulators i've tried. it's crashed a few times though.
is the lighting supposed to be this jarring in certain parts? I know some games do this on purpose so i'm wondering if it's a glitch or just a dumb stylistic choice.
>>
sometimes I dream that my romset hdd failed and I wake up screaming
>>
>>558439562
how many tb u sitting on anon
>>
>>558439562
Why? This isn't 2002 where you had to piece together sets from random file sharing communities. You can literally download full sets off public websites.
>>
>>558439562
make backups, retard
>>
To maximize CRT shader fidelity, the following monitor features are desirable:

*High Contrast ≥HDR1000 with Per-Pixel Emission for necessary luminance headroom and strong black separation.
*High Refresh Rate (≥360 Hz) for Electron Beam Simulator technique.
*Variable Refresh Rate (VRR) support and low input latency.
*Low Pixel Response Time.
*High Pixel Density (PPI) for precise mask simulation (smallest possible screen with 4K or higher resolution).
*Standard RGB Stripe Layout for Subpixel Geometry and Mask Alignment

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Display_Hardware_Requirements

Thousands of dollars just to imitate some $5 flea-market "junk" from the past. We're spending thousands today just trying to fake what they did naturally. Respect.
>>
>>558440651
Good luck finding a GPU that can push 4k 360hz CRT shaders.
>>
>>558440884
I believe the NTSC signal and cable simulation is actually the most demanding part of CRT emulation, not the phosphor or mask/aperture grille stuff simulation.
The signal path stuff often requires multiple heavy filter passes to properly encode/decode the composite signal, handle analog bandwidth roll-off, and recreate those signature NTSC quirks authentically. Mask effects comparatively lighter on the GPU once you have high enough PPI (Subpixel Budget) to make them crisp. The analog signal chain is where a lot of the real performance hit comes from in advanced presets.
>>
>>558441380
>I believe the NTSC signal and cable simulation is actually the most demanding part of CRT emulation, not the phosphor or mask/aperture grille stuff simulation.
No, unless you're doing something crazy the most expensive thing is the thing that has to be rendered at full display resolution (or higher). That's generally going to be the final steps of the shader, stuff like scanlines, curvature, shadow masks, and bloom.

NTSC effects are often only rendered at source resolution, or for higher fidelty maybe up to 3x horizontal resolution 1x vertical resolution.
>>
>>558441692
>NTSC effects are often only rendered at source resolution, or for higher fidelty maybe up to 3x horizontal resolution 1x vertical resolution
Even so, that doesn't really change the fact that full signal simulation is seriously intensive: -> when you're actually trying to model the electronic/analog behavior "realistically" <-. It involves a ton of calculations across multiple shader passes: encoding to YIQ, applying bandwidth limits and crosstalk, demodulation artifacts, chroma bleed, phase errors, cable degradation modeling, and so on... Those steps chain together and add up fast, often more than people realize.
beam simulation, masks and geometricy tricks like simple curvature, are usually the final stages rendered. sure, NTSC chain frequently runs at source-res and still demands heavy filtering/math before you even get to the "realistic" analog effects.

Again, in advanced presets, the signal path is where a lot of the real GPU hit comes from if you're pushing authenticity.

But yeah, both are demanding in their own ways, but dismissing the analog signal sim as 'cheap' because it's lower-res overlooks how computationally complex recreating all that messy analog electronics really is.
>>
>>558442456
Anon, a typical modern GPU render tile is 256x256. A 4k monitor is 3840x2160. An NTSC shader operating on a 256x240 source image would have to be 126 times slower than a CRT shader for them to take an equivalent amount of time. In reality a proper CRT shader effect is going to be both more computationally intensive and have to render more pixels than the NTSC shader.
>>
>>558443689
You’re right on the raw math, the difference in pixel throughput between a 240p source and a 4K output is a massive factor. But, looking strictly at pixel count ignores the architectural overhead of a complex signal chain bro.

As I said, when you’re pushing for 'authentic' analog simulation, you aren’t just running one heavy shader; you’re often running 10+ separate passes (encoding, bandlimiting, chroma/luma separation, etc.). On top of that, at 360Hz, your total frame budget is a razor-thin 2.7ms. Even at a low resolution, a chain of dependent passes creates 'pipeline stalls.' The GPU has to finish Pass A before it can even start Pass B, which wastes precious nanoseconds on synchronization and dispatch overhead (cooked)

As you said, while the 4K mask/scanline pass is a Bandwidth/Fill-rate bottleneck (moving massive amounts of data), -> the NTSC chain is a Latency/Instruction bottleneck. <- If your NTSC math is complex enough to cause a 'scheduling bubble' in the GPU cores, it can eat up a huge chunk of that 2.7ms window before you even hit the 4K output stage, lol.

Basically: the 4K pass is a heavy-lifting job, but the NTSC chain is a high-speed obstacle course.
>>
games got worse when they started making them for middle aged men rather than kids and teenagers
>>
>>558453282
*middle aged fags (libs) and blue haired woman
>>
>>558453282
Every game nowadays is just Souls-lite with Minecraft gathering and crafting. It's all so tedious.
>>
>>558454429
Don't forget everything being open world slop.
>>
>>558454429
I just won't play games that force me to click on rocks
>>
We do not desire the Lookin' Good, per se.
>>
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Hey lads, I'm having an issue related to switch emulation on Android (on an odin 2 mini).
I'm trying to run Labyrinth of Galleria on Eden, but I have this weird issue where the minimap doesn't draw like it's supposed to. It flickers, individual squares disappear then reappears, in some room it works normally until it doesn't... Only the party arrow stays consistent.
Very annoying when the game is called "Labyrinth...".
I tried turnip drivers, my system drivers, I tried to force Accurate GPU emulation, disabled anything labelled asynchronous... Still nothing seems to fix it, which is ironic considering labyrinth of refrain works flawlessly.

Has anyone had this issue before, and did you manage to fix it? And if you did, how?
Thanks.
>>
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>>558324382
>nawt gweat
FIFTY FUCKING FOUR? I thought this guy was ~60 in 2020. Your bong genetics, sire.
>>
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>>558462714
is that you in the picture? are you a femboy?

>>558461925
Yeah, don’t do that again.
>>
>>558464959
Nah I'm a 187cm tall hairy hetero king
>>
>>558465094
>>
arm mali stonks rising
https://www.phoronix.com/news/Mesa-PanVK-25.7x-16x-MSAA
>>
>>558462714
that game has a pc port
>>
>>558467203
Nippon ichi pc ports are dogshit.
>>
>>558469315
and so are switch ports
>>
>>558469315
That's literally a dRPG what can possibly be so bad about it you'd rather emulate?
I need to play it soon and never considered any version but PC.
>>
Has anyone managed to find or dump the Triforce IPL (not Segaboot.gcm)?

https://emulation.gametechwiki.com/index.php/Emulator_files#Missing_files
>>
>>558472319
(cont.)

https://dolphin-emu.org/blog/2026/02/16/rise-of-the-triforce/#setting-up-dolphin-for-triforce-emulation:~:text=Additionally%2C%20the%20full%20boot%20process%20can%20only%20be%20experienced%20by%20providing%20a%20Triforce%20IPL%20and%20Segaboot%20combined%20with%20%22Skip%20Main%20Menu%22.
>>
>>558421060
Dude from the previous thread and who requested adding SimCopter here. Thanks for posting the updated pack.
>>
>>558472319
Tried the mame one?
https://wowroms.com/en/roms/mame/triforce-bios/109276.html
>>
>>558471128
>That's literally a dRPG what can possibly be so bad about it you'd rather emulate?
They broke disgaea, a simple srpg for all amd users and chopped performance in half for nvidia.
Both labyrinth games have random crashing issues which ruin the game.
If you can play a pc title on a switch emu, you should, it is usually better. Even garbage like resi4 has better performance than the atrocious pc hd version.
>>
>>558476743
I bet it's not half as dramatic as you make it sound so long as you use Pretty Prinny and the shit mentioned in https://www.pcgamingwiki.com/wiki/Disgaea_PC
>>
>children drinking alcohol
LMAO
>>
>EP0006-NPEB02237_00-NHLHOCKEY2016DIG
>error
>>
>>558430394
It sounds like there's no way to improve things then, it's inherently connected to the way in which the Xbox 360 is designed and the way its parts behave?
Oh well. Thanks for the explanation Anon, I wasn't expecting to get an actual answer.
>>
>>558488804
>it's inherently connected to the way in which the Xbox 360 is designed and the way its parts behave?
yeah pretty much
the xenos gpu was a weird custom ati part with its own fucked up eDRAM tiling and rops behavior that doesn't map cleanly to modern APIs
xenia basically has to translate all that schizophrenia into DX12/Vulkan on the fly, so it ends up pretty GPU heavy in general
(not just CPU like most old console emus)
but to be clear, the "high GPU reqs" meme is mostly when people crank resolution scaling to 2–4×

at native 720p (or 480p) it's honestly pretty chill compared to newer stuff (shadps4 will murder your gpu way harder for similar results right now)

https://emulation.gametechwiki.com/index.php/Computer_specifications#Recommended_Specifications

>Thanks for the explanation Anon
np king, gl hf
>>
>>558114232
Yeah like the other guy said embrace DS4W, particularly the Schmaldeo build. Extremely versatile program and can make any sort of binds you need, and it can even switch profiles or turn itself off when it detects certain programs.
>>
>>558476743
>Both labyrinth games have random crashing issues which ruin the game.
damn, I hope it's not that bad, I can take a crash or 2 as long the game autosaves
>>
>>558475508
Just tried mame 0.285 triforce.zip dump (triforce_bootrom.bin), renamed it to Triforce IPL.bin (+placed segaboot.bin as well just in case), same result.

Anyone got a confirmed good Triforce IPL? Please upload dump to the wiki if you do
>>
emu
>>
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>>558437437
>just give me the mod!
https://arch.b4k.dev/vg/thread/549506956/#550384759
Ignore the "otherwise use 0100E95004038000", I wrongly assumed you install into Torna DLC folder because otherwise it won't apply to Torna when launched from the menu but you have to install it to one of the DLC folders to actually load (because DLC enables loading of that loose file over the one from the game's archive).
>I want to know more!
https://gbatemp.net/threads/xenoblade-chronicles-2-graphics-settings.529436/

That lighting effect is intentional. With the ini installed you can probably fuck around with some values related to bloom to reduce the strength or turn it off completely (would probably look ass). Check the gbatemp thread for the "original file with comments" since some of the values in the ini don't do anything. Maybe try lowering blm_emissive_str and blm_emissive_max.
>>
so now that mgs4 was lost to a port will rpcs3 will work harder to make this game actually work out of the box or nah?
>>
>>558504031
Why? It's less pressure for them now.
>>
played a rom once or twice
living in an emu paradise
>>
anyone else preffer download the console version of a game over the PC version to avoid possible virus?
>>
>>558514305
If you count denuvo as a virus, then yes.
>>
>>
>>558514305
no
>>
can I play dirge of cerberus with keyboard and mouse?
>>
physical media fags btfo
>>
>>558319878
Go into the config.toml file and set both draw_resolution_scale_x and draw_resolution_scale_y to = 2, that should set it to 1440p, or set it to 3 for 4K.
>>
>>558517772
That's possibly the most homophobic png I've ever seen.
>>
>>558514305
What >>558514456 said, otherwise no.
There's no risk of virus if you know where to get clean files from.
>>
>>558504664
being made irrelevant is less pressure?
>>
>>558527789
it's one game
>>
>anon, your IP address turned up in the logs of the ROM site we recently busted
>we're going to need to ask you some questions
>>
>>558527789
Posting a special announcement and then having it be exclusive about mac and arm things did that already.
>>
retroarch should launch its own cryptocurrency
>>
>>558532792
Imagine a blockchain where you can sell your RetroAchievements...
>>
Mario elephant edition.
Ryujinx experience:
Jump-stutter-jump-stutter-jump-stutter
Eden experience:
Just enjoy the game.

How the hell is ryjujinx even playable for anything? This shit has been figured for decades by other emu devs.
>>
>>558533909
>*sets up TAS farm to generate infinite chievos and flood the market*
>>
>>558534393
lots of games only work on ryubing, but it is not maintened anymore so it has optimization issues
>>
Saturn emulation newbie here. What's the difference between Panzer Dragoon (USA) (1S) and Panzer Dragoon (USA) (5S)? Which one should I download?
I've been emulating for decades so I'm used to seeing regions and revisions in filenames, but aside from memory cart sizes, I don't know what the other parts of Saturn filenames mean.
>>
>>558538331
ring code

https://wiki.terraonion.com/index.php/MODE#:~:text=What%20do%20the%20various%20versions%20of%20redump%20dumps%20mean%3F%20Which%20is%20the%20best%3F

https://emulation.gametechwiki.com/index.php/Ripping_games#Comparison:~:text=CD%2DDecode%20software.-,Physical%20Metadata,-(UPC/EAN%20Barcode
>>
>>558538475
So they're pretty much the same then. Thanks, anon.
>>
>>558538641
>So they're pretty much the same then
Yeah pretty much
but also not at all
your hand is the same as my hand
your mom is the same as my mom
2+2 is the same as 魚
everything is the same if you dilate your pupils hard enough
or nothing is
who knows
not me
>>
Is Myrient down?
>>
>>558541918
ya I tipped nintendo off

your welcome
>>
>>558541918
>>558542260
Host games later than like the PS2 and you're going to get shut down. It's like when faggots on UG thought it'd be a good idea to upload modern sports games.
>>
ai-assisted deep emulation
>>
>>558545316
I don't know what that means but you can probably get investors to give you a few billion dollars if you keep saying it
>>
>>558345442
>>558349347
>>558351528
>>558353906

https://youtu.be/LmNCqUkoN_E

>50-70% is a fair guesstimate.
>>
>>558541918
Yeah, PS3 games are fucked.
>>
>>558546905
>butt sex flag as a logo
yikes
>>
>>558541918
WOMM
>>
>>558548512
>brown over the pride flag
Yep, it's butt sex alright...
>>
>>558429775
What the fuck are you on about retard? 70 degrees Celsius is perfectly normal, even low.
>>
>>558550102
for an idiot that doesn't know how to build a computer, sure
>>
>>558550194
tbf, for zen 4 and zen 5 (during avx512 util.) he is right.
>>
>>558549786
>We are investigating issues downloading the following content:
>Redump set "Sony - PlayStation 3"
>Redump set "Sony - PlayStation 3 - Disc Keys"
>Redump set "Sony - PlayStation 3 - Disc Keys TXT"
>Certain No-Intro sets
>Certain Redump sets
>>
>>558550478
Pozzed, huh? Thank fuck for NPS.
>>
>>558520345
>There's no risk of virus if you know where to get clean files from.
and how do you know where to get clean files from
>>
>>558514305
There are multiple reasons to prefer console versions:
-Less technical problems.Especially on future os and hardware.
-Smaller size
-Usually the console versions are the lead
-Exclusive content
-Easy gamepad support for genres that play better with it

Pc's biggest strength is performance and mods.
>>
>>558429775
>7600X
these CPUs go to thermal limits no matter what you do, even on liquid cooling they're gonna be hot, by default. they're just built like this, they're like catching fire at 40W on 2 threads sometimes depending on what you do.
I had to thermal limit my 7800X3D to 72C° because the noise is annoying. It doesn't even seem to hit performance much at all though but by default that gen of ryzen are retarded.
>>
>>558554448
One of the reasons i am sticking to ryzen 5 series.
Ryzen 7 seem to be designed to burn out a day after warranty and with the coming subscription only computing i want my cpu to last.
>>
>>558554720
They can run hot all day just fine as long it's not an asrock or gigabyte motherboard.
>>
>>558554720
NTA, but this makes me glad I'm still on Zen 3. I'm not sure the AVX-512 meme is worth it.
>>
>>558554932
>I'm not sure the AVX-512 meme is worth it.
For RPCS3, it actually kinda is.

I'm using a 9600X and it has good single-thread performance, but even Zen 3 already has enough single-thread power for nearly all emulators out there, except for 86Box and RPCS3's SPU-heavy games.
>>
>>558555889
https://emulation.gametechwiki.com/index.php/Computer_specifications#Recommended_Specifications
>>
>>558556029
>https://emulation.gametechwiki.com/index.php/Computer_specifications#Recommended_Specifications
Proves his point. Minus rpcs3 a good ryzen 3 is enough.
Rpcs3 is a meme anyway.
>>
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>>558556636
>Ryzen 3 4100
>Ryzen 5 5500

What are the current prices in the US market for these CPUs, bundled with DDR4 RAM, a reasonable compatible motherboard? Wiki says $150–$250, is that actually accurate?
>>
>>558557284
Prices are irrelevant. Pc hardware is being priced out for consumers.Especially in the US.
>>
if I stick the n-word license on my shaders will that stop the problematic people from stealing them for their activist projects like reshade
>>
>>558559641
No, they'll steal your shader and remove the license and all credit. What're you going to do, sue them? That'd just be doxxing yourself to a bunch of crazies.
>>
Anyone using Eden want to tell me how to load the other game when you have a 2 in 1 rom? Like I downloaded FFVII and FFVIII together and it only shows FFVIII. Same with the No more Heros rom. It defaults to 2.
>>
>>558557284
>>558558978
ryzen 3 4100 - 70$ : https://www.newegg.com/p/pl?d=ryzen+3+4100

compatible motherboard - 70$

8GB DDR4 DRAM - 65$

>Wiki says $150–$250, is that actually accurate?
$200–$300
>>
>>
>>558562605
The Ryzen 5 5500 + 16 GB DDR4 still looks like the most reasonable choice right now.
It can emulate pretty much everything except the heavy RPCS3 SPU stuff and 86Box PII, and it's noticeably cheaper than the other options while still delivering solid performance.
Plus… it's a PC, so yeah.

Pair it with a $5–10 CRT monitor, a vintage AT keyboard, the classic Microsoft WheelMouse Optical 1.1A, and a retro case: boom, you've got yourself a proper sleeper master race build.
>>
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>>558563521
>>
>>558564974
poorfags literally winning again
scooping $15 Trinitron from the curb like it's free drugs
real aperture grille glow, real convergence drift, real "oops I magnetized it" geometry
zero input lag, zero upscaling artifacts, zero "but my shader has 17 bloom passes" cope
meanwhile 4090 + 4K OLED fags:
$4,000 setup to fake phosphor decay with 60 fake bloom layers
posts side-by-side pics like "see? my CRT shader is 98.7% accurate"

CRTchads out here living in 1998 heaven while shader simps are roleplaying authenticity in 2026
absolute state >>558440651

>>558067384
>>558067192
>>
I had like 4 pristine CRT televisions and a dozen pristine CRT monitors that my parents gave away to some random "electronics recycler" that came by while I was at college

it was 20 years ago but I'm still mad
>>
>>558564974
dont CRTs literally have a "Degauss" button in their options
>>
Crts are a bit too small, I don't like the distortions at all, and the noise they made sometimes isn't great, I'm fine with my giant oled w/ bfi to be honest.
But I would love to have these 16:9 trinitrons, or high end monitors with the high refresh rates. They're still better than most gayming displays on the market today that's just embarrassing
>>
>>558566572
there's
>a slight charge has built up over time due to the electron beam
degaussing and then there's
>I kept this monitor next to my speakers for 30 years
degaussing

also using magnets like that can easily trash the monitor
>>
>>558565796
You need both. I also have a completely maxxed and memed out CRT setup: GroovyArcade/Arch Linux + trannycoder, SiSTer + component out. Still end up using my 4K OLED setup 99.9% of the time. This setup is also only good for up-to-6th gen, and is a pain to use for anything higher than 480i, and generally is anyway because that resolution is a pain in the ass to generally compute on.
>everything is x fag vs y fag
This is so childish, dude.
>>
>>558567283
>gayming
kek, one word and you summed up the entire market perfectly anon, based
>>
>>558567283
Any piece of shit CRT can do high refresh rates. That's just how CRTs work.
>>
>>558567341
>This is so childish, dude.
ok mr. ackchyually
>>
>>558567817
Yeah, I remember pushing 175Hz on my cheap-ass CPD-E230 back in the day. That little Trinitron was a beast
>>
>>558565820
10 years ago my father got gifted a giant sony CRT, probably 30 or so inches, but he instantly threw it away without consulting me or anything because "its old"
>>
>>558567341
There's nothing worth playing past 6th gen anyway.
>>
>>558571357
Are you sure about that? Most of the good retro games were made in your least favorite bug colony. Also, you've been sleeping on countless indie games.
>they're all bad
okay bud
>>
>>558574419
>countless indie gems
that one's actually true

>they're "ALL" bad
that's obviously an exaggeration, no need to go full schizo over it anon, just have fun

Gayming (and pretty much the entire entertainment industry) is fucked though. That's obvious to everyone at this point. Even normies can see it now.
>>
>>558555889
>except for 86Box
That's nice to know, I'm glad AVX-512 isn't entirely useless.
>>
>>558575505
Bro, all I'm saying in that post: AVX-512 is only really useful for RPCS3's really SPU-heavy titles. For all the other emus that use AVX-512, it's basically just power savings, single-thread performance is already more than good enough for those.

AVX-512 has literally nothing to do with the 86Box recompiler. It’s not even using AVX2. This isn't a PS2 or GameCube emulator where you can map guest vector instructions to host SIMD, you’re emulating scalar x86 code that has zero data parallelism to exploit. 86Box is a low-level timing-accurate beast. The entire bottleneck is the serial translation loop and keeping the guest CPU in lockstep with the PIT and DMA. Wider registers won't help you there. If you want 86Box to run a Pentium 233 without stutters, you need the highest single-thread IPC and clock speed possible.
>>
>>558576152
Wait, I thought the bottleneck was how it handled file explorer? It seems odd to have a sluggish file explorer while games run smoothly. (Unless that's how real HW behaved.)
>>
>>558576152
(cont.) even an overclocked Zen 5 X3D isn't enough to emulate something like a Pentium II 450 MHz at 100% speed.

https://emulation.gametechwiki.com/index.php/Intel-based_PC_emulator_comparisons#cite_note-PentiumIIIandAthlon-12
>>
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>>558576345
gt me you are the best
>>
>>558576362
>>
>>558576884
based
>>
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>>558577950
>>
>>558541918
Downloads from their f1 server work for me. Downloads from their f3 server don't.
>>
>>558557284
Just get the CPUs second hand. 3600 is also the same shit.
>>
>>558557284
when did VRAM became important for emulation? are there any emulators that actually use a lot of vram?
>>
>>558581710
>when did VRAM became important for emulation
https://emulation.gametechwiki.com/index.php/Computer_specifications#Display:~:text=or%20expensive%20options.-,GPU,-Choosing%20the%20right


https://youtu.be/KyQr1pT01oU?t=81
https://youtu.be/RBV3XFkTZn0?t=45
https://youtu.be/S4m6KRRxfpk?t=159
>>
>>558581710
Xenia has always been heavy on VRAM when running at anything above native res. Probably due to the 360's meme eDRAM
>>
>>558582402
5 gb max used, 8gb cards are still fine
>>
https://www.macworld.com/article/2964754/2026-mac-mini-m5-pro-design-specs-release-date.html

6000 in Passmark for $600. This is going to resolve emulation.
>>
>>558581710
Enhancement features in emus (especially sixth-gen and later, like Xenia Edge, shadPS4, or even RPCS3), compute shader renderer implementations, etc. those use way more GPU than the older CPU-only emus.

https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Rendering_Advancements:~:text=Compute%20Shader%2DBased%20Rendering
>>
>>558583012
>arm platform
>metal only
>wrapper-level vulkan support on the best of days
Unless you maybe count MAME, I highly doubt it.
>>
>>558582985
>>
>>558583012
>6000 in Passmark for $600
Lmao, nobody buys those Apple Mac CPU ST scores anymore. Straight-up marketing bullshit.
>>
>>558583012
>mac
lol
>>
>>558583012
>only video API available is Metal
they can release a whole ass server hardware, it'll still suck
>>
>>558583954
(cont.) Prove me wrong by posting a video of 86Box running a Celeron 533 at locked 100% emulation speed. It doesn't exist because it's bullshit, or all these emulators still have immature code/full of issues on macOS.
>>
>>558584295
Honestly, I'm pretty sure the MAME/86box numbers don't exist because that's simply not what macfags use them for, and no one resulation-pilled is willing to buy one just to try it. I've thought about being the change I want to see.
>>558583012
99% chance the low-end model has 16gb of soldered in RAM. Non-starter.

I really don't see why Apple Silicon is such rage bait around here. I know Apple/MacOS/ARM is faggot shit but the performance per watt is extremely respectable. One of these may be worth getting used, or even new if they sweeten the deal enough. That time isn't now, but it could be coming. People get so upset at shit they don't have.
>>
>>558586127
>People get so upset at shit they don't have.
It's not really about that.
You already called it yourself: "Apple/MacOS/ARM is faggot shit".
They're famous for insane marketing tricks and bullshit claims, so when something drops that looks too good (extremely high single-thread performance in a low-power ARM package compared to x86-64 desktop parts), most people immediately assume it's another marketing trick.
Probably peak numbers only sustainable for a few seconds, non-sustained workloads, cherry-picked benchmarks, thermal throttling right after, etc.
You didn't ask and you probably don't need it, but here's some brotherly advice:
Drop that narrative completely when talking to normal/common folk:

"lol just ragebait from people who can't afford it"
"people get so upset at shit they don't have"

That whole angle is pure libtard / corporate-simp energy, bro. It makes you sound like a paid shill or an insufferable Reddit-tier snob. Just don't.

cheers
>>
>>558587117
lmfao, yes. It's that. I'm the perfect effigy of all the ideologies you hate because I am curious about a new piece of tech. Fucking freak.
>>
>>558593429
>new
M(eme) series chips have been around since 2020 Their only use case is niche apps designed by Apple, for Apple.
>>
It's really something these days:
Disagree with a schizo woman online: REDPILL CHUD, INCEL, RAPIST
Disagree with a schizo male online: KEK, LIBTARD, SIMP, REDDITOR

Which am I, collective schizos of the world? Which am I? Oh, just everything you hate with a fiery passion over a mild disagreement? I see.
>>
>>558586127
>soldered in RAM
In the current year!?
>>
>>558593702
Okay. Like you said, we don't have the emu numbers. I guess until someone buys one just to do this and returns it we'll never know.
>>
>>558593921
Why not? Anything a corporation can do to force a discerning customer into the next tier.
>>
>Dolphin core randomly freezes
>Swap vulkan to GL
>still randomly freezes after few hours

What?
>>
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>>558593732
>>
>>558593732
PF, is this you again?
Okay bud, literally everyone else is irrational except you, pal. Go take your blue pill already.

>>558594047
Exactly bro. How many years has it been at this point? We still don't have any real-world numbers besides MAME benches and synthetic crap. Until we see proper sustained performance in actual workloads, I'll stay just as skeptical of those chips as I am of any other product, especially when it comes from Apple.
>>
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>>558600296
I just want to know how the stupid thing performs in emu tests. As you can see in all my posts including my first one on the topic I am not on Apple's side here. This does not make me left, center, right, or anything political you lightswitch brained mind poisoned dipshit. I just want to know how well it does purely out of technical curiosity.
>>
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>>558602634
wow wow woow. Bro, we're just casually fucking with each other, no need to get all worked up. No hard feelings, love ya man, stay safe ok?

>I just want to know how well it does purely out of technical curiosity.
Same here, but I'm extremely pessimistic about their shit at this point.
They've been fucking with us for years.
>>
>>558603440
(cont.) also knew it was you the whole time kek
>>
>>558582985
>>558583472
on both Mario 3D World and Kirby Forgotten Land in ryujinx, when I get to their respective fire worlds, the program runs out of VRAM (8gb card) at 4K, so I have to lower the resulation
>>
>>558605250
And here I thought my 3060 was overkill.
>>
>>558594047
But we do have from all the other Intel/AMD and external GPU killers, it's not good. The meme scores don't translate into real life performance.
>>
Qsynth recently came with a new update that fixes a regression with piano keys playing instead of drums. Now older Winblows games that can natively run on Loonix will sound correct.
>>
>>558610743
MAME and 86box are pure single threaded CPU tests (with no GPU/hardware acceleration muddying the waters) that have not really been explored on Apple Silicon. I don't know if M(eme) is performant in those cases or not. No one seems to.
>>
>>558560427
anyone know? I've been looking for a while and i don't see any obvious answer
>>
why come you never hear about an emulator being developed by an african-african or australian aboriginee
>>
>>558621325
always download separate games, never collections
>>
>>558621841
Lord of the Rings was written by an African. What now, chud?
>>
>>
>>558492062
The IPL isn't needed, just "segaboot.gcm"
>>
>>558628524
BTW, if you're a Deck user, use this command. (Nightly builds are the only ones with Triforce support ATM.)
>sudo flatpak override --system --nofilesystem=xdg-run/app/com.discordapp.Discord org.DolphinEmu.dolphin-emu
>>
>>558616784
>86box is pure single threaded CPU test
oh that's why it can't run shit
>>
Currently there is no way to connect joy con 2s to pc?
>>
Playing Kim Possible when Shego calls the guy nerdlinger. I wonder if that was a deliberate Simpsons reference or just the writer had heard it somewhere before and assumed it was a real insult not knowing where it was from.

https://www.youtube.com/watch?v=xwEweXpHphg
>>
>>558635093
https://youtu.be/VwKIYXD5n-k?t=2810
>>
>>558635093
he was lingering, talking too much to her
>>
>>558635335
>>558635093
This game looks like shit. Why would you waste your time playing this?
>>
>>558635093
Shego is pure sex, but I've never known what her story even is. Only watched it a bit when it aired.
>>
ngl a lot of old console games just feel better played with an arcade stick
>>
>>558643292
Arcade buttons are nice, too much dead space with the sticks though.
>>
if you set up a qemu windows 98 vm using linux, can you play all the old windows 98 games? yes or no
>>
>>558645485
>all
no
>>
>>558645767
is it in a per game basis? or some weird pre-directx family stuff?
>>
>>558645485
almost all, yes
>>
>>558645894
it is per game basis, but the vast majority just werks
>>
>>558645918
>>558645985
nice, do you guys know where can I get one of those windows 98 with all the latest security updates? I know it received security updates until like 2006
just like windows 7 received security updates until january this year, I have to make isos for all these old windows versions and stash them on my nas, 7, 98 and xp
>>
>>558646084
I normally use Win98SE and then apply the 2004 Security Patch CD desu senpai
>>
someone needs to just recompile all old windows games so they work on windows 11
>>
>>558646337
there should be a way to get all the patches together with the base install using ntlite and then just save the .iso
>>
>>558646452
ok but why do you care about patches?
>>
>>558647859
why would you not save the best possible version? it's not like they're going to ever update it
>>
>>558645485
https://emulation.gametechwiki.com/index.php/Intel-based_PC_emulator_comparisons#Hypervisors:~:text=License-,Compatibility,-Type%202%20Hypervisors
>>
>>558648040
if your VM is not accessing the internet (why would it) you don't need the patches anyway
>>
>>558598281
Dolphin is shit on Retroarch.
>>
>>558650905
Old Windows updates were actual updates, not just security fixes and bloat, some games rely on functionality that was added with specific patches.
>>
>>558655730
ok, rest assured that this
>https://archive.org/details/SecurityCD_2004
is sufficient for qemu
>>
>>558656660
what about this instead
https://archive.org/details/win41-upd
>>
>>558656931
sorry no clue
>runtime 2006
I sincerely doubt you'd ever need this for late 90s games
>>
>>558657046
as long as it doesn't hurt...
>>
>>558657129
like I said, no clue
>>
protip: most windows 98 games just werk on modern windows
>>
>>558659984
they actually don't work you literal imbecile, that's why you almost certainly need modern patches, rereleases, or wrappers such as dgvoodoo2
moron
>>
>>558660461
>uhhh, they don't actually work
>well, some work
>okay, most do
>you're right but I don't like it!
>>
>>558646084
https://github.com/oerg866/win98-quickinstall
This purports to have all the updates installed. Installs super quickly, too. I've been using it with no issues. You can even install the 98lite version to remove IE and other shit you might not want or need if you wish.
>>
>just wanted to make a shader
>now 400 pages into a 300 year old math textbook
>>
>>558660546
"just werks" implies that you install and play it
so no, 30 year old, 32bit games do not "just werk" on modern windows
>>
>>558660546
>uhhh, they don't actually work
No, they don't.
>well, some work
>okay, most do
>you're right but I don't like it!
This:
>protip: most windows 98 games just werk on modern windows
is translated as working without fan stuff.
>>
>>558664535
>>558664540
nta but I have multiple games from the late 90s currently installed that just work with no problems. dgVoodoo is for compatibility with 3dfx games which aren't going to run on your modern PC for an obvious reason, its DirectX stuff is mostly just for convenience (i.e. disabling dedicated fullscreen modes) and aesthetics (attempting to force higher resolutions or texture filtering options).

There definitely are games that won't run or will be broken in some way, but plenty will just work as is.
>>
>>558635093
You're a fucking creep, cigs.
>>
>>558633328
Yes, and it's just inefficiently made bongtroon-ware too. Still, it would be interesting to see M5's supposed single threaded performance against it. It does the job well enough for mid 90s shit but in practice dgvoodoo + otvdm is enough for most thing. PCem/86box should only be used in the most desperate of times.
>>
>suddenly RTSS/Afterburner won't tell me if it's in flip/copy anymore after I set that up
I want to give the untouchable dalit fuck who broke this a baptism in his shit-river he won't emerge from.
>>
>>558664841
>multiple games from the late 90s currently installed that just work with no problems
GOG doesn't count, friend
>>
>>558667310
Not sure why you're so hostile about a simple fact. If there are just a handful of games you want to play it's worth just trying them and seeing if they work. Not everything has to be emulated. You'll save time and probably get better performance/lower latency. And hell, if it's a game that doesn't work but there's a patch, then why not just patch it?

I'd save the 86box stuff as a last resort for games that won't work any other way, it's just inferior all around compared to an actual retro rig or playing natively on modern Windows.
>>
>>558668087
>if it's a game that doesn't work but there's a patch, then why not just patch it?
uuhh, I accept your concession? I guess?
>>
>>558668363
Congrats on your small penis, friend.
>>
>>558669012
achtually 3.9 inches is not 'small' by any reasonable standard
>>
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>>558669979
>3.9 inch
just shave your legs and start the femboy pipeline bro, at that size you're not even competing anymore, accept your fate, I'm sorry :/

>>558664841
either way we're gonna need some all-in-one emulation suite, basically a hypervisor/emulator hybrid that skips the whole OS dependency bullshit for Win98/XP runs
>>
>>558668087
>emu general
>you don't have to emulate
kek
86box is not even tailored to run and preserve games from the 90s, you seem extremely confused, it is only meant to provide the best compatibility for ancient software, meaning pre 95 shit
of course there are ways to play these old ass games on your windows machine, that's completely besides the point, the only reason 86box is even brought up in these threads is the appeal of emulating Win98, meaning the entire OS, not just the apps that were built for it
>>558669012
cute projection, but the entire argument had been from the start that late 90s games do not just werk on modern windows, you need patches, wrappers etc, and you just proved the point
>>
>>558671281
Yo Kjew, how's it hangin'? Pull in any donos recently or still broke kek
>>
>>558671757
>muh killjew
https://github.com/JHRobotics/softgpu
there you go, you can stop daydreaming of kjew and you can start enjoying your old games
oh wait, you've already installed them on your modern windows and they just werk
>>
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>>558673634
>stop daydreaming of kjew
>>
>>558671757
I dunno if it's him posting but he definitely has one of his thralls in here. Could be both.
>>
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>>558675732
>>
>>558554932
>>558555889
>>558556636
>>558556029

>AVX-512 vs. RPCS3

https://youtu.be/fpQUACsTd8s
>>
>>558670659
>we're gonna need some all-in-one emulation suite, basically a hypervisor/emulator hybrid that skips the whole OS dependency bullshit
While we're dreaming: fully OS-agnostic + portable, Qt6 UI + SDL3, built-in ProtoWeb support, proper native support for MDF/MDS, CCD/IMG/SUB, BIN/CUE disc images so we don't have to keep fucking around with garbage obsolete bloated driver-dependent mounting tools or drive emulation just to get past ancient disc-based protection.
>ACPIBox
>>
>>558680128
>proper native support for MDF/MDS, CCD/IMG/SUB, BIN/CUE disc images so we don't have to keep fucking around with garbage obsolete bloated driver-dependent mounting tools or drive emulation just to get past ancient disc-based protection
I'm honestly so fucking sick of dealing with Daemon Tools cancer running inside a guest VM, or having to hunt down and apply NoCD/NoDVD executable patches every single time. If something like this could actually handle those images cleanly and natively it would be god-tier.
>>
>>558680886
https://github.com/stenzek/duckstation/commit/dcb3e3624e32c9c73f249ee370679b85a9ef277e
https://github.com/StrikerX3/Ymir/releases/tag/v0.2.0
https://github.com/stenzek/duckstation/blob/master/src/util/cd_image_cue.cpp
https://github.com/stenzek/duckstation/blob/master/src/util/cd_image_ccd.cpp
https://github.com/PCSX2/pcsx2/tree/master/pcsx2/CDVD
https://github.com/libcdio/libcdio
>>
>>
emulation should be illegal, not because it's stealing (it is), but because having millions of old games available to play for free directly impacts the modern game market
>>
>>558683568
>>
I am saddened that cottonvibes quit too early to become an emugen celebrity
>>
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What causes this
>>
is switch development done then? or is something still being worked on?
>>
>have old computer with Linux
>Graphics card way older than the PC because the motherboards VGA out didn't work
>Pcsx2 runs like shit
>Enable Intel integrated graphics in the bios
>Pick it as the graphics card in pcsx2
>Games run well even if the screen is plugged to the shitty graphics card
Is this genius? Can I just plug any trash graphics card and have the iGPU still be the renderer without downsides?
>>
>>558687923
if your mobo supports it, then yes
>>
>>558686003
What’s wrong? Don’t like it?
>>
>>558689078
Ok I've been trying old graphics card and some actually don't support vulkan so those should be avoided
But it seems like as long as it supports vulkan you can run the iGPU through the graphics card
>>
>>
>>558689324
>no ciggy looking like a 90s movie serial killer in the shot
soulless
>>
>>558669979
>3.9 inches is not 'small'
5-6 inches is the American average, so that's quite small.
>>
>>558694219
>>
>>558696409
If we want to be charitable, it's even smaller by Brazilian standards.
>>
https://youtu.be/0CINAJmOeNw
>>
>>558697226
c64 emulators have had that for decades, and it actually makes sense there since it gives you an indication that it's actually loading something for those 15 minutes and didn't just shit the bed
>>
Myrient shutting down. Grab tosec stuff.
>>
>>558701337
I hope they're hosting somewhere DMCA-free, like Mother Russia.
>>
>>558702374
It is not dmca, it is ai increasing hdd/ssd costs to oblivion.
>>
>>558702574
WTF, that's even worse!
>>
>>558702574
cut out the junk nobody downloads anyways and they can reduce 390tb to like... 40tb
>>
>>558701337
Don't they also host the hShop for 3DS shit too? Or am I confusing them with someone else?
>>
>>558703834
I doubt him having 3.5-4k costs per months makes the situation better.
>>
>>558704529
well, between btc and ethereum there's been like $7k donations over the past year, didn't check the other cryptos, and I'd imagine crypto donations are dwarfed by the direct credit card donations by at least 10x, he's probably making a profit if anything
>>
Where do these roms even come from? Surely myrient couldn't have been a central entity that collected all that shit
>>
>>558707396
They actually did collect all that shit from multiple collections. Now its going to be scattered god knows where or maybe even unavaliable anymore. Third worlders will also now flood other sites and will share them on reddit and other social media which will increase upkeep neccessities or will start getting DMCAs out of ass and these will close down too lmao.
>>
>>558701337
>>
>>558707767
No way, they were the only source of updated no-intro sets? I always thought these were collected on sites like romshepherd or whatever
>>
Surely this isn't sustainable, right? Building all these data centers and starving the rest of the market out of components for a venture that's not even profitable due to the high operating costs?
>>
>>558709885
The AI bubble is keeping the US economy afloat and will kill home computing, moving to all-cloud, the ultimate DRM.
>>
Bros

I'm sad

Are there any other alternative for Myrient?

Is there any autist out there that can make a mirror or replacement?
>>
>>558713775
Emuparadise?
>>
TOSEC stuff should be already in the internet archive, right? I wonder what is the stuff that's going to be harder tofind after myrient goes down.
>>
>>558715528
MAME software lists. It was a bitch finding the exact ones needed for Speak 'N Spell.
>>
>>558715458
>they have paid "premium" shit now
Yeah that site getting DMCA smoked soon after brown redditor immigration starts lmao
>>
>>558715887
Legend has it that a workaround script for Emuparadise was made, and it still works to this day.
>>
>>558716026
I just downloaded some random ps2 rom without any scripts though.
>>
>>558716209
Not for anything Nintendo-related.
>>
emu
>>
>>558708625
>romshepherd
didn't that site die like a decade ago?
>>
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>>558732547
Try again.
>>
>>558051724
When do you think we'll get Switch 2 emulation?
>>
>>558733091
6 months after Switch 2 is hacked.
>>
>>558489774
I too thank you for your reply. I was also confused why going to 3x over 2x wrecked my performance.
>(shadps4 will murder your gpu way harder for similar results right now)
I wish there was more general support for resolution boosts. Though looking at TLG I didn't find it affected performance much going from vanilla to 4k, I think I lost 3 frames on average, if that. With no hit at 1440p.
>>
>>558733159
Someone hack it, thanks
>>
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>>558732920
Thanks
>>
>>558697226
Why does this make me happy? I'm not autistic and I don't care about nitty gritty details like this but this video really made me feel a little light inside myself.
>>
>>558697226
How about making it not run like PURE SHIT. I don't need killjew speed or anything crazy, just Pentium 3 + Geforce performance that doesn't shit the bed under storage IO load. We'll never see it from those assclowns
inb4 just use killjew-fx
>wrapper/hypervisor hell
>virtualizes at full CPU speed which has its own compat issues
No thanks... bro. Tried it, sucked dick in Linux and Windows, not paying for the full version. Won't even discuss it anymore til someone drops the payware version here.
>>
>>558743825
skill issue and I'm not even memeing
>>
>>558660461
>dgvoodoo2
what do you think the voodoo in dgvoodoo is referring to? how many 3dfx exclusives do you think there are? and if you want to play one why the fuck wouldn't you just use dgvoodoo then?

think for a second, the very fact that dgvoodoo exists must mean that most of these games run on modern windows perfectly fine aside from the graphics api
>>
>>558743825
Unfortunately, it just ain't gonna get better with the current approach performance-wise. Not when it's actually emulating an x86 CPU down to the timings and everything. You want it to be significantly faster, you gotta either take a massive accuracy (and thus compatibility) hit, or go the virtualization route.

That said, the storage IO performance drops are most likely not related to that, and really ought to be looked at. They've admitted that there's quite a few components that will need to be completely overhauled or rewritten, but are currently something of a black box to them. I've no doubt it will eventually happen once the right autist takes it upon himself, but I wouldn't expect that to happen any time soon.
>>
>>558733196
Oh shit how playable is this? Would you recommend it at this point?
>>
it's emulation time
>>
>>558744823
>it just werks out of the box breh
>it can work, as long as you apply teh wrappers and patches
pick one
>>
can someone explain to me the obsession with 86box and QEMU? from what I understand both are poop for different reasons, but ultimately every game from that era is playable on modern systems with a bit of tweaking, so...what gives? why is this general obsessed with them?
>>
>>558748304
so you're just a low effort troll, got it
>>
>>558750162
I'm really not, you just don't seem to understand what "just werks" implies
>>
So I lucked myself into getting a Backbone for basically free and I wanted to explore emulation again. I tried Gitaroo Man using Aethersx2 but there's some latency that makes the game hard as hell (I got up to stage 8 before it couldn't keep up). Loading the PSP port in PPSSPP bodes better but I'd rather play the PS2 version for reasons. Does PCSX2 work better for that game or is it just a game that unfortunately doesn't emulate well?
>>
>>558744823
>the very fact that console emulators exist must mean that most of those games can run on modern Windows perfectly fine aside from emulating the entire console!

see how retarded you sound?
the very fact that you need a wrapper to translate Glide to DirextX means that modern Windows cannot run those games out of the box

get it?
>>
Having a conundrum on what to download from ymrient with limited storage (10 tb)?
I can go for 1/2 two genres from 1980-2019 or i can go for most genres from 1980 to 2012.
Choice paralysis sucks?
>>
>>558749392
It's all autistic screeching from retards who don't actually play games
>>
>the retard actually thinks that all win98 games used 3dfx
>he actually thinks that the handful of games which even supported that garbage would be better played via emulation than just using a wrapper
holy shit you can't make this up
>>
>>558753234
>the retard actually thinks that all win98 games used 3dfx
never said that, but even the DirectD3D games require fan patches to work, see Resident Evil
>he actually thinks that the handful of games which even supported that garbage would be better played via emulation than just using a wrapper
never said that either, are you illiterate?
objectively speaking wrappers are the best way to play glide games on modern windows
you might be an actual retard fyi
>>
>>558709885
>>558712759
omg just grow the fuck up already, it is not about us, this is happening worldwide, otherwise amd wouldn't be touting with going back to ddr4 and smartphone makes would not be warning the next refreshed might come with less capacity.
just like how top and high end gpus are now out of reach for a huge load of people, this is an issue that is going to have very real long term effects with home computing, if this keeps up in a couple of years it will be gone as you know it.
>>
>>558713775
>>558707767
>. Now its going to be scattered god knows where or maybe even unavailable anymore.
Somebody tell the wiki retards to rely on a more universal communication channel than frigging discord for the Myrient back-up project, it's going to handicap any decent effort.
>>
>>558728135
I'm pretty sure someone made a private replacement
>>
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So his autistic screeching actually went from
>no Windows 98 games run on modern Windows
to
>these 3 games don't run on modern Windows without using a 3rd party tool

And here I am just double clicking on the EverQuest tutorial.exe from 1999 and it just works. At 240hz 1440p no less.
>>
>>558756351
cool cool, what other Win98 games can you install and play without 3rd party tools?
>>
>>558756351
>these 3 games don't run on modern Windows
kek you're such a disingenuous little shit
it would be easier for you to list the grand total of 5 games you've managed to get running without patches that me listing the dozens and dozens of games that won't work, even with compatibility mode
that's why the pc gaming wiki was created in the first place
>>
>Tengai Makyou Ziria (X360

During the X360's brief window of JRPG interest for Xbox's platform, a remake of a rather novel RedCompany game that was the first JRPG on CDRom (by PCEngineCD), was made. The remake on X360 was basically the original devs getting back together to do everything that the PCEngine didn't let them do, which was already laid out in the anime and other media they expanded the story since the original late 80s game. The original PCEngineCD game got a fan translation a few years back, and some other Tengai Makyou / Far East of Eden titles over the years got them, or even a native western release (Tengai Makyou Kabuki Klash, a NeoGeo fighting game), but most did not and the X360 title is unlikely for one particular reason - it cannot be emulated without crashing!

https://github.com/xenia-canary/game-compatibility/issues/36
https://www.youtube.com/watch?v=qWFhhK71uC8

As you can see in the vid, the game renders and plays just about perfectly...until you get into battle, where either your character or the enemy basically vanish and thus lock up the game unable to progress or go back. Until this gets fixed in Xenia, its not likely anyone will be able to work on a fan translation. So if any anons have any knowledge of interest in fixing the bug reported there on the Xenia issues page, would be appreciated!
>>
>>558757594
Xenia is shit, news at 11.
>>
>>558757960
Be that as it may, I don't believe there's a better option at the moment is there? I think it plays some of other X360 rare/best/exclusive titles well enough like Lost Odyssey or Blue Dragon, so it would be nice if this one could be added.
>>
>>558756687
>crickets
oh wow
>>
>>558756351
based classic eq enjoyer
>>
>>558742610
>>558743825
>>558745009
>you gotta either take a massive accuracy (and thus compatibility) hit, or go the virtualization route.
Accuracy is good, but compatibility isn't quite there yet.
https://emulation.gametechwiki.com/index.php/Windows_9X_Compatibility_List
>>
>>558759835
>Lost Odyssey
Nope, still has random crashes, cutscenes crashes and specific side quests are hardlocks.
>Blue Dragon
Graphical glitches everywhere.
>>
Fuck, myrient is closing down.Okey, which emu's can be considered good enough to run most games? Is 7th gen and onwards the stopping point?
Are 3ds. vita and switch emulation capable of running of 80%+ game library? Seems to me that only 3ds emulation can do this.
>>
>>558761862
You clearly dont play Lost Odyssey or you are out of the loop.
>>
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>>558762140
https://emulation.gametechwiki.com/index.php/Support_emulation_projects#Notable_projects_and_people:~:text=Tiers%20of%20Emulator%20Compatibility
>>
>>558762235
Literally in active issues on github. Try playing the game and actually trying to finish it. Let me guess, you had no issues?
>>
>>558762590
Thank you.
>>
>can't even scrape myrient because HDs are unobtainium-tier
Big Vidya won, it's over.
>>
>>558761496
They don't even support networking in a convenient, plug-and-play way. SLiRP doesn't work properly no matter what you try in the guest OS (installing network cards, drivers, etc.). You probably need WinPcap installed on the host, and then configure that for 86Box's PCap mode.
It also doesn't support mounting disc images via CLI, and copy-protection .cue sheets aren't parsed correctly (similar to VirtualBox).
On top of that, there are various compatibility issues.
Lastly, to emulate something like a Celeron 300A at full speed, you need a very recent CPU with strong single-thread performance.

mouse tricks mentioned here work flawlessly with high guest refresh rates though:
https://emulation.gametechwiki.com/index.php/Intel-based_PC_emulator_comparisons#cite_ref-86BoxPS2MouseNotes_44-0:~:text=Recommended%20to%20overclock%20the%20PS/2%20interrupt%20frequency
>>
>>558743825

https://github.com/86Box/86Box/pull/6183

If they also implement VT-x/AMD-V acceleration on top of VBoxVGA 3D acceleration support, that would be a huge revival / major step forward for Windows 9x + Windows XP emulation in 86Box.
That way, people could improve the VBoxVGA code in 86Box itself to boost compatibility even further, especially since VirtualBox dropped support for it over a decade ago.
>>
is there a list of psx games that benefit from overlocking without breaking? there's something kino about 60fps psx games with no slowdown
>>
>>558769778
Using a truly portable solution like this, without having to install VBox and VMware (and deal with their annoying drivers, registry entries, services, and drivers) every time I move to a new system, would be insane desu.
>>
>>558769778
I'll stick to QEMU, thanks
based killjew, he's literally an one-man -show
>>
>>558770161
fun fact, QEMU is portable ;)
>>
>>558770230
Yeah, killjew's qemu-3dfx build has real potential, but it desperately needs QoL improvements.
Having to set up a wrapper in the guest OS every single time you install something is a massive pain.
On top of that you get:
Relying on Daemon Tools in the guest just to mount shit properly
Terrible file sharing situation (virtio or Samba stuff, lol good luck)
CLI-only interface
OS vm stack dependent (locked to Windows' garbage WHPX accelerator, which performs worse than KVM on Linux anyway. WHPX also tanks host performance because of how it's implemented)

He really should focus on making it more user-friendly instead of leaving people to jump through all these hoops.
>>
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>>558770707
bro imagine killjew teaming up with 86Box devs
take qemu-3dfx's raw passthrough speed shit
slap it into 86Box. :(
>>
>>558770707
so what are your realistic suggestions?
CLI only is easy, you want GUI, what about the rest of them?
how would you approach the wrappers thing? or daemon tools?
>>
>>558771028
but the 86box devs have spent so much time emulating a Voodoo 3 breh, you can't just throw all that away for CPU/GPU passthrough
>>
>>558763035
There are like 3 crash issues that need work arounds. The fuck you talking about random crashes? I am replaying it right now on the canary and d3d12 and i had not a single crash in the past five hours. At least try to stay updated about stuff you talk about. No, glancing into the git does not count.
>>
>>558755392
>discussing illegal roms on a platform that will start demanding IDs from users later this year
always ends well
>>
>>558771246
>how would you approach the wrappers thing
Honestly, I don't see an easy fix for the guest wrapper setup hell. Probably not feasible without a total rewrite of the interception approach and method. So yeah, idk either, it's a core pain point though.

>so what are your realistic suggestions
Prioritize replacing WHPX acceleration, it's straight garbage on Windows (slow, buggy, tank. host perf). Bluestacks layers their own hypervisor stuff, but that's proprietary cancer and cumbersome as fuck too.
KVM on Linux is god-tier by comparison, Windows users are cooked, no real alternative accelerator that's as good without massive hacks.
86Box has been "planning" VT-x/AMD-V accel for like 1-2+ years now, not sure how they’d handle the hypervisor integration though. But I believe depending on WHPX forever is a death sentence, fuck microslop

>CLI only is easy
CLI is cool, but the live terminal is aids without proper console handling (forces MSYS/cygwin?).
A basic Qt6 GUI frontend would make it feel like a "real" emulator (like XQEMU and XEMU situation), huge for adoption, normies bounce off pure CLI instantly.

>daemon tools
Oh boy, the CD/DVD parser situation is utter dogshit rn. He needs to properly emulate physical drive access at the VM level (built-in image mounting).
There are open-source libs/repos for parsing/drive emulation (qemu's own block drivers, libcdio, or even stuff from 86Box/PCem). Still, it's low-hanging fruit compared to accel rewrites tough.
>>
>>558772420
anon do you really think /d/iscord would have a market left to exploit if they demanded ids? everyone would just go somewhere else
>>
>>558771997
>No, glancing into the git does not count.
Of course not, it is the only way to actually gaige compatibility minus your shilling.
>>
>>558774381
You try too hard not to be wrong. It makes you look pathetic, anon.
>>
>>558774734
On one hand we have people documenting issues, on another we have vague "it works".
Guess which is more trustworthy?
>>
>it works
>PROOF???
>>
>>558775262
They are documenting actual, problematic crashes that are 3 in the whole span of four discs. And if you get your glasses you would see that a recent patch even fixed a certain crash for someone. What exactly is your issue here again? Oh, right. Being wrong and having an issue with it. Grow up, you are almost 40. Embarrassing.
>>
>>558051724
I'm playing cod3 on xenia and it looks like shit. If I improve the resolution it either has flickering during shootings with d12d3 (or whatever it's called) or terrible graphical glitches such as smoke and fire seen through walls with vulkan.
First forza horizon now this. What an indescribably shitty emulator.
>>
>>558744670
drop the files, simp
>>
I'm starting to think the payware version of killjew-fx doesn't actually exist, or there aren't any donator benefits, and it's just some psychotic simp or the dev trying to trick you into paying 90bux.
>>
>>558775809
>They are documenting actual, problematic crashes that are 3 in the whole span of four discs.
There are five, mr perfect vision.
>>
>>558778156
bro he buried you. you gotta move on
>>
>>558778469
Resorting to samefagging, pathetic.
>>
So i'm testing a Saturn dump i got yesterday. i got to this FMV porn game named "The Yakyuuken" and the first girl you play against (the Tennis court one) is clearly 16 at best, why the fuck are rom sites hosting this shit?
>>
>>558776732
You'd be surprised how often that works.
>>
yeah, i knew when Myrient became more mainstream and reached reddit it was only a matter of time. sucks that it's shutting down but i got MOST of what I wanted there. the only time I go back there is if i find a very niche game i want to download. the automated bulk downloaders was the final straw on an already dying website.
i don't know where else i can find a website that has everything but i'm sure i can endure until anew one pops up. in the meantime i hope the preservation projects that's happening succeeds, but i don't have high hopes for it unless someone makes a torrent.
>>
>>558707767
And dumpers from Redump used to upload what they had on Myrient. Translated collections and PC games were a gold mine too but DAT files are equally important to find and sort stuff.
>>
everything would be better if the internet were segregated by race
>>
>>558784270
Owner himself contacted multiple subreddit mods and FMHY to put Myrient there.Just tried to download some stuff right now and shits getting hammered hard, 1,2GB PS2 rom had estimate time of 25 minutes to download while before it was 20 seconds lmao.
>>
>>558772827
so basically, there are no proper solutions for the guest wrappers and WHPX

a GUI sounds reasonable, but can you elaborate on this?
>live terminal is aids without proper console handling (forces MSYS/cygwin?)
I'm not quite sure what you mean by that

>physical drive access at the VM level
while that would be cool, it wouldn't bypass the need to hunt for nocd patches etc, so I don't really get what's the issue with daemon tools, old versions even have drm emulation built in, which is extremely useful for plenty games and in many instances completely negate the need to find cracks/fixed exe
>>
Dolphin started lagging but only in full screen for some reason. It's fine normally, but as soon as you press the full screen button it maxes out my 9070xt and the fps dies. Yet it's fixed as soon as it loses focus. Just hitting the windows key to bring up the taskbar at the bottom causes the game to relax and go full speed again.
>>
>>558785565
>Just tried to download some stuff right now and shits getting hammered hard
It means people are backing things up at least.
>>558784270
The Myrient successor should just be an HTML page linking to magnet links/torrents (I remember a website doing just that with entire romsets). The owner was crazy and dedicated enough to run that on his server. Splitting up things up by system and/or alphabetically should be fine.
>>
>>558787197
there are plenty of places you can go torrent romsets, the main benefit of myrient was that it wasn't peer-to-peer
>>
>>558785534
>segregation
based
(i'm not white)
>>
>>558787348
Fair, I don't mind P2P but I understand some people preferring to use their web browser. Still, while console romsets might be easy to find, some collections like IBM PC and T-En ones are kinda rare.
>>
>>558051724
so what's the best way to play Sin and Punishment: Star Successor? I guess the only option would be dolphin no
>>
why is emulation so bad. whenever i play budokai tenkaichi 3 on pcsx2 it refuses to go beyond 30 fps. i just cant get it to go beyond 30. and meanwhile my ps2 plays it on 60 fps perfectly

emulation is still trash.....
>>
>>558785652
>there are no proper solutions for the guest wrappers
not sure about that, maybe a different interception/hooking method for wrappers could actually work…

>there are no proper solutions for the WHPX
there literally is, it's called KVM on Linux. :P Windows doesn't give a shit about good hypervisor design for normalfag use cases anyway. They lock everything behind their Hyper-V / WHPX walled garden, closed-source kernel crap, ring-0 bullshit etc. KVM's approach is just cleaner and objectively superior.

>I'm not quite sure what you mean by that
I mean there's literally no way to type/inject commands into QEMU after the guest OS has booted unless you open an MSYS shell/terminal. zero post-boot interface for sending commands/keys. It's dead silent.

>it wouldn't bypass the need to hunt for nocd patches etc, so I don't really get what's the issue with daemon tools, old versions even have drm emulation built in, which is extremely useful for plenty games and in many instances completely negate the need to find cracks/fixed exe
yeah, but that's precisely why proper optical drive emulation + full parser support for .ccd/.img/.sub, .bin/.cue, .mdf/.mds is fucking crucial. Without real disc image handling we're completely cooked. Right now it's NoDVD/NoCD + mounting in Daemon Tools or you're fucked. That's not plug-and-play, it's a massive pain in the ass.
>>
>myrient adds captcha
>thirdies are unable to leech anymore
simple as
>>
>>558789283
Just be like Vimm and make it so downloaders don't work on it. Seems like the main issue is that people uses bulk downloads, eating up the bandwidth, which means more money getting drained.
Limit the download to one per machine and it seems like the problem can at least slow down.
>>
>>558789070
>maybe a different interception/hooking method
do you have anything in mind? Even the other available solutions such as wine9x seem to be following the same philosophy
>WHPX
yeah that's what I meant, there's no viable solution for Windows users, they're stuck with WHPX
>It's dead silent
oh I get it, yeah. You mean like hard resetting the VM from CLI?
>Right now it's NoDVD/NoCD + mounting in Daemon Tools or you're fucked
...isn't this the same thing we already do in Windows 10/11 with PowerISO or UltraISO?
>>
don't let people access the site unless you have kompromat on them
>>
>>558791080
>isn't this the same thing we already do in Windows 10/11 with PowerISO or UltraISO
Yes, and that's exactly the fucking problem. We're dealing with ancient DVD-ROM/CD-ROM PC games here, copy protection (Safedisc, SecuROM, StarForce, whatever) is a massive pain point. Daemon Tools + NoCD/NoDVD patches are just band-aids and workarounds. We need proper low-level optical drive emulation, with a rock-solid parser for the capable disc image formats that can actually handle the game's DRM checks. Nothing like that exists yet. Even 86Box doesn't touch this stuff, and VirtualBox couldn't care less. Without it, we're stuck forever with mounting cracks.

>You mean like hard resetting the VM from CLI?
hot-swapping mounted ISO images mid-session, sending reboot commands, etc

>there's no viable solution for Windows users, they're stuck with WHPX
Exactly. That's why I'm baffled 86Box even entertains adding VT-x/AMD-V acceleration when WHPX is basically the only option on Windows, it's dogshit for anything beyond basic acceleration.. They should've just said "KVM acceleration when running under Linux" from day one and told Windows users to dual-boot or use a Linux host/VM if they want real speed. Pretending WHPX is viable long-term is cope.

>do you have anything in mind?
Right now kjew's qemu-3dfx method is kinda similar in spirit to what the Trinity project was trying to do (intercepting and redirecting calls). But the real dream would be moving the interception higher up: hook at the QEMU/host level instead of inside the guest. Imagine being able to select a specific WineD3D version or wrapper config directly from the QEMU, without needing to install shittons of guest-side DLL overrides. On top o that autorun system-wide hooking via additions.ISO after clean WinXP install. cleaner, more portable, no host/guest pollution. Not sure if it's feasible without massive rearchitecting, but guest-level hooking feels like a dead-end hack in comparison.
>>
>>558794035
>Trinity
https://github.com/TrinityEmulator/TrinityEmulator
>>
>>558794035
>guest-level hooking
*guest-level intercepting
>>
>>558687516
Eden and Kenji-NX.
>>
>>558756687
NTA, but I was able to run 5 Topsy Turvy Games natively. (Might've been a Win32 application, which is probably why.)
>>
those retrocrisis audio filters for ra are pretty cool but man they run like ass to the point where I literally get slowdown in some emulators
>>
>>558583012
>$600
>no keyboard
>no display
lmao what speed
>>
>>558586127
>>558587117
because macfags are delusional fucks and they believe apple is magical and an innovator so anyone who assumes someone is an illiterate delusional faggot when apple is mentioned in a positive light is 100% right
>>
>>558786596
windows? choose systemd and kde/plasma. full instalation take around 5 minutes. the time it takes backing up stuff before installation does not count towards the 5 minutes installation number
https://cachyos.org/download/
>>
>strip mined myrient of every last bit a couple months ago
feels good man
probably contributed to them shutting down kek
>>
FUCK NINTENDO
>>
>>558801982
Alright. Put the 86box and MAME scores in the bag and I'll stop wondering about it, then. Aren't you the slightest bit curious to see if the single threaded tests are a meme or not?
>>
>>558803397
And you will never play a single thing you downloaded.
>>
>>558804798
true, but only because I physically own all of the games and play on original hardware
>>
>>558804462
of course not its brand for fags, women and soiboys who think they are artists
>>
>>558805225
lmfao, not really the point but sure
>>
The numbers, please.
>>
>>558787981
Would be funnier if the black guy from "diversity in real life" was also race swapped.
>>
>>558805316
i will be happy when they go bankrupt
https://www.youtube.com/watch?v=3S5BLs51yDQ
>>
>>558806287
I don't think you're understanding me clearly. The MAME and 86box scores compared to x86 CPUs, sir, in the bag please.
>>
I honestly want M5's single threaded scores to be a giant meme that doesn't translate to emu-performance; it would be a huge waste for it to be Apple exclusive. I still have to know, though. I don't care how gay they are and how much the fleece their customers. That is simply beside the point.
>>
>>558687923
I didn't know Linux could do that. I thought that was only a Windows thing.
>>
>>558806440
>>
Is switch emulation over for newcomers though? I cannot find full switch emulator with all files to even run it.
>>
So since myrient is getting fucked what's the next step here?
>>
>>558806440
I'm the other fag you called a freak earlier, not the person you're replying to today.
I also wonder how the M5 chips would do in MAME and 86Box specifically, but looking at how M-series chips perform in other emulators, my skepticism seems reasonable. Could just be that the recompiler and code aren't fully optimized for ARM/macOS yet, but yeah, we can't really know for sure right now.
>>
Compatibility (win9x)
86Box: 77%
DOSBox Pure: 60%
QEMU 3dfx: 100%

https://emulation.gametechwiki.com/index.php/Intel-based_PC_emulator_comparisons#Emulators
>>
Compatibility (winxp)
VMware: 72%
VirtualBox: 67%
Parallels: 66%
QEMU 3dfx: 95%

https://emulation.gametechwiki.com/index.php/Windows_NT_5.x_emulators#Virtualization_Pack
>>
>>558707767
Clone sites are already starting to pop up but they're gatekeeping it all behind discord channels.
>>
>>558816964
>gatekeeping
That's a good thing.
>behind discord channels
...nevermind
>>
>>558809642
Use one of the 15 trillion other alternatives.
>>
>>558817823
There were just things I found on Myrient I didn't find elsewhere and I liked the alphabetical and simple organization of that site. It was a cool tool for a generationally gatekept fucking faggot like me. Other things can work I just found it particularly useful so it's a shame to see it go. Internet won't be here in 5 years anyways mark my words.
>>
>>558818657
>Internet won't be here in 5 years anyways mark my words.
That's not exactly a controversial take anymore bro, the West is straight-up cooked.
>>
>>558818864
It's not really about it being controversial, it's just evident and that's the scene. Something is going to happen shortly after 4 years that will call it into question if you want to get schizo. Doesn't matter we'll see.
>>
>>558820621
Yeah I’m ready, I guess
>>
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>>558821835
There's nothing to worry about whatever happens. Forgive my schizoposting btw. I don't want to be overly presumptious here. Now and again I get the temptation to start making the most spweaping and grandiose assertions you've ever heard and then I build schizo prophesies on them lol. Sometimes I do think it's birthed from discernment and the truth of it goes byond historical statements but teleologic significance, but I also build upon them at times in ways that might be schizo. Forgive me I'm possibly a dumbass.
>>
>>558824449
>Forgive me I'm possibly a dumbass
Nah man, forgive me. Pretty sure I’m the dumb one. Take care of yourself and your family.
>>
Why's myrient shutting down? I'm not joining their discord just to find out
>>
>>558825482
Watch vidya esoterica's video, he titles it something like "A Massive Loss for Game Preservation", but you know exactly what he's talking about.
https://www.youtube.com/watch?v=xQ2SSlZTPJI
>>
>>558825017
You're all good lol. I'm just... well I don't know lol. Stay safe Anon God bless.
>>
>>558825482
became too mainstream, even reaching reddit and people advertising the site on youtube
because of that people started making bulk downloaders for the site. the owner was a retard and didn't put a way to prevent this
now that people can bulk download files the bandwidth was getting hammered 24/7
owner eventually couldn't afford to keep the servers up

now the question is:
why did the owner make a direct download site rather than torrents?
why did the owner not put a way to prevent bulk downloaders, like vimm?
why did the owner make threads on reddit advertising the site, knowingly exposing it to normies?

we will never know
>>
>>558818864
>>558820621
It's not-so slowly crawling that way, yes:

A new California law says all operating systems, including Linux, need to have some form of age verification at account setup
https://redlib.catsarch.com/r/cybersecurity/comments/1rgh26h/a_new_california_law_says_all_operating_systems/
https://www.alstonprivacy.com/california-enacts-digital-age-verification-law/
https://leginfo.legislature.ca.gov/faces/billTextClient.xhtml?bill_id=202520260AB1043

>>558824449
>>558825017
No actually there's plenty to worry about right now unless you are willing to go 100% off-grid. You are both ok and no longer can be called "schizos" because it really is happening.
>>
>>558827551
>we will never know
My guess, as good as any, is the owner intended to turn if not a profit at least a very sustainable model (merch store?), but was too idealistic massively underestimated the popularity he himself propelled it towards, then every single computer and networking cost skyrocketed until it blew on his face.
>>558789283
>>558790051
Yeah the owner was too lax, way too lax, maybe he is taking this as a chance to go out before the gets dmca'd into poverty.

>>558787197
>The Myrient successor should just be an HTML page linking to magnet links/torrents
Fags, a true Myrient successor needs to be Bittorrent over I2P, there is no way around it, even VPNs are becoming restrictive for torrenting and with the big corpos watching I would not dare to seed from my home ip number and eventually validated digital id .
>>
>>558825706
>Watch vidya esoterica's video
I'm not watching 10 minutes of word salad either.

>>558827551
Server costs is the official excuse? Then why not ask for money now lol
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>>558836269
>Then why not ask for money
It's $6k/m. And pirates aren't going to give money, that's kinda the point of pirating.
>>
Anna's Archive but for games, where is it
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>>558837353
>It's $6k/m.
HOW. Is the owner fucking retarded? Just throttle the fucking bandwidth. Not every retard needs a 50MB/s connection.
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>>558837651
It's like 400TB of data, which is unreasonable to do locally and expensive to do on a VPS. And VPS prices everywhere are rising a lot right now because of hardware shortages and mass bot traffic.
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>>558837982
Storage is usually cheap as fuck, been a while since I last hosted anything but I doubt even at 400TB you'd be paying 6k monthly if you didn't go for almost unlimited bandwidth.
>>
>>558837651
Yes he is. Like they said people started using bulk and automated downloaders. It's not the storage cost that's the problem, it's the amount of people downloading all at once.

>>558838319
lol
Not anymore. Owner blames AI driving HDD prices up. And I'm 99% sure these files aren't selfhosted. They most likely use a 3rd party company to host the files. And the more popular these files the more expensive it is to host.
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>>558838538
It's still cheap enough. Just throttle it. Better be internet archive tier slow than not have anything
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>>558838642
>Just throttle it
Owner is a retard and should have done that from the start. But I think it's too late.
And again, the guy isn't hosting the files himself.
>>
my HDD is making funny noises
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>>558707767
plebbit is reuploading everything to archive
aside from bing bing wahoo everything else should be mostly safe
>>
>>558788075
I am more concerned about the xbox 360 title updates and dlcs
I couldn't find that shit anywhere except myrient
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>>558839278
Why do you retards not have backups? I know you have old PC parts lying around you could turn into a NAS.
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>>558839278
Is that not normal? I bought one brand new that makes whirring sounds, buzzing sounds, and has a few seconds of delay when I go to it in my folders. I figured this was just how they worked.
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>>558844835
It's funny to me that you're talking about it as if it's the first hard drive you've ever owned, which I guess it might actually be if you're a zoomer.

Anyway, yeah they normally makes noticeable noises, but the "funny" noises anon is talking about is probably clicking from bearings that are about to fail.
>>
>>558844631
I do, but it's still dying. It was fine until yesterday.

>>558844835
It's making a weird metal noise + clicking once in a while, telltale sign of a dying HDD.
>and has a few seconds of delay when I go to it in my folders
Go into windows energy options and disable "turn off HDD" or something like that, it'll cut off the spinning up bs and will make it last longer.
>>
>>558844835
io sounds are normal, it's how a good hard drive operates, clicking sounds out of nowhere are bad omen
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>>558839840
the same archive that blocks and takes down archives at the whim of A dmca and recently got sued for book sharing? damn! I knew plebitards were plebitarded but GOTDAMN!!
>>
new

>>558847625
>>558847625
>>558847625
>>
>>558845539
>>558846506
Ah, thank you.
>>558845340
Yeah I'm 20. I hadn't owned an external HDD for a PC that made the sounds this one did till the last couple of years and used it even later than I bought it. I've used smaller ones before that I didn't recall making those sounds though. Problem?

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