Thread #559073093
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The Last Slam Edition
Game Info:
>COME ON AND SLAM
https://store.steampowered.com/app/3065800/Marathon/
>Marathon Game Home Page
https://www.marathonthegame.com/
>Reveal Cinematic
https://youtu.be/fvbEnWLRo1s
>New Gameplay Trailers
https://youtu.be/hWwXSb7dlnQ
https://youtu.be/MXhQbF7TlbA
>New Gameplay Footage
https://youtu.be/ToVHiqE_S5k
https://youtu.be/l5JXX0KZioI
>The Entire History of Marathon
https://youtu.be/yu7uN6-lNhk
>Play the Original Marathon for Free
https://store.steampowered.com/app/2398450/Classic_Marathon/
https://marathon.bungie.org/story/
Databases:
https://tauceti.world/
https://tauceti.gg/
https://marathonmeta.gg/
News:
>SERVER SLAM BEGINS FEBRUARY 26
https://www.bungie.net/7/en/News/Article/marathon-server-slam
>CHEATERS BANNED FOREVER NO SECOND CHANCES, LOOT WILL BE RETURNED TO AFFECTED USERS
https://www.bungie.net/7/en/News/Article/marathonsecurity
>NEW OST TRACKS
https://music.youtube.com/playlist?list=OLAK5uy_m7VJ7MwzXPMN7xwF-c24Yl pWEsJXj65AI
Previous Thread:
>>559023478
938 RepliesView Thread
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Get in the fucking wage cage.
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>>559073323
How about i just mug the wagies?
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>>559073221
>/mg/ isn't a fun general so I'll just be shitposting with losers like myself on tumblr when the game launches
don't worry, they'll fuck off once they realise the ship isn't sinking
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i like this game's aesthetic but i don't find it very fun. missions are lame, enemies are barren and stupid, and there's too much looting going on. give me less frequent but more quality loot. give me good contracts that encourage combat. give me decent enemy variety and intelligence. i really want it to be good but idk fellas. for some reason game devs seem to have an aversion to making fun combat encounters and prefer to fill their games with grindy busywork.
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>>559073442
You're being disingenuous, a large number of the people with the most scathing critique on this game wanted it to be good. Some even have been testing it for the past year but have had all feedback ignored.
Given that Bungie's continued existence is literally contingent on it being a mass success (which it simply cannot be, due to it being more casual unfriendly than Tarkov in some ways) there is nothing wrong with saying the ship will sink, and in fact already has going by the catastrophic server slam numbers.
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>>559074049
>a large number of the people with the most scathing critique on this game wanted it to be good.
Nah, they wanted it to be ARC, they wanted it to be Destiny, they wanted it to be PvE.
>Some even have been testing it for the past year but have had all feedback ignored.
That's just false, they implemented changes based on feedback from october
>Given that Bungie's continued existence is literally contingent on it being a mass success (which it simply cannot be, due to it being more casual unfriendly than Tarkov in some ways)
There's truth to this but we still don't know what the launch numbers will look like, not everybody plays stress tests
>in fact already has going by the catastrophic server slam numbers.
140K peak going down to 80K and losing 10K everyday for the next 2 days is not catastrophic by any means, there's not a whole lot to do in the server slam version, people played and saw the progression then said they'll wait for release cause what's the point of progressing when it's over in 2 days?
Of course there were lots of people that didn't like the game for various reasons but clearly it was nowhere near as large as some people are making it out to be.
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>>559074573
You can hear patrols being plopped nearby and groups with mixed units usually make some noise. The only audio cue i had was the door opening, thinking it was a player. Instead it was like 5-6 invisible UESC fucks with red capes.
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>>559074695
Insane coping combined with nonsense deflection+dismissal in the "no none of that really happened" vein.
The most egregious part is you claiming they "implemented changes based on feedback from october", lol, lmao even.
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>>559074797
>>559074808
Cool. Only doing a few more runs. Might as well load out with all my best shit.
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I forever remain puzzled by people who are personally invested in the success of this game and by people who are personally invested in the failure of this game. Not just on 4chan but literally everywhere. The majority of posts about this game are pushing one of those two narratives like it’s their political agenda. Gotta be the gayest hobby of all time.
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>>559074817
>The most egregious part is you claiming they "implemented changes based on feedback from october", lol, lmao even.
But they did retard.
Lower TTK, proximity voice, solo queue are the direct result of player feedback from october.
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>>559074876
>>559075052
so it will nearly double the peak f2p server slam numbers? how do you figure that?
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>>559075283
My job is to study trends. Looking at Bungie's previous records, their reach, their advertising campaign and the willingness of individuals to participate due to brand as well as their ability to bring in players who are not part of the Bungie ecosystem is why I estimate what I did.
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>>559075052
>>559074876
brother, the FREE server slam only did 143k, there is zero chance this pulls over 100k on launch
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>>559075438
I'm also pretty sure those who have made their decision whether to join at Launch or ditch have already put in their hours. Not everyone is grinding the game for the entirety of the slam, so the overall declining figures really don't paint a full picture.
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>>559075283
>>559075489
Bungie's brand name.
Notably, even in this insane out there case, they're still going to absolutely get fucked by Sony.
>>559075567
Are these posts by bots? ARC didn't have a crash of player numbers during their thing like this.
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>>559075787
>ARC didn't have a crash of player numbers during their thing like this.
Word to mouth brings in a lot of fresh players, while the opposite happens in cases where the game doesn't launch off as some smash hit so the overall population drops when there isn't a constant influx of new players. Nobody anywhere is saying that the game will break even or even have as huge of an audience that Arc does just that it isn't going to launch into a complete stillbirth. Considering Bungie's track record, even that is in and of itself a miracle.
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Didn't realize skins were in the server slam (Not the palette swaps),
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>>559076246
>>559076051
Let me guess you're gonna be jerking off on VC and stroking your hard cocks for her huh you fucking gaylords moaning and jerking like a couple of homo fags CLEAR COMMS CLEAR COMMS
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>>559075037
It's a multiplayer game, people want it to succeed so they can literally play it.
And it's a game from a studio that has several big former hits and people want them to go make to making them instead of something new.
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>>559076802
>not using the largest explosion to force all the sin players to run immediately towards you
I feel bad for one sin I got the jump on though. He was with purple shields with a shotty and sniper but since I was playing Vandal and it was match start I accidentally popped behind him abusing her movement tech before he could even set up his evil stealth sniper perch
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>>559077030
Republican
>>559077160
Democrat
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>>559077252
Lmao prob true
>>559077495
<3
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>>559078037
It's not priced like a AAA game though.
If I had to hazard a guess it's going to follow HD2's model of monetization since that's the last Sony live service product that turned a dime and Sony are blinded by the $$$
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>>559078037
That's the exact reason why it will launch at 100k and crash towards 40k stable players in 2 days.
After that, they either address some feedback, pull out a big patch after the first week saving the player count (60-80k stable) or it'll slowly and silently die until they inevitably turn it into a f2p in the next 8 months, though sony would rather kill the whole team than morph this expansive hugely expansive project into le free to pee
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I am a little surprised how difficult this game is. Honestly I think they’d have better odds at success if they made it more casual friendly. I’m not sure if that would make the game better overall, mind you. But it might attract a wider audience. I don’t think the game is gonna “fail,” nor do I think Sony will destroy Bungie. But I don’t think it will be a gigantic hit either.
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>>559078469
They deliberately targeted the hardcore pvp audience and made the game as inaccessible to casuals as possible for some reason. I am not sure why they decided limiting broad appeal was the winning move but it seems to have worked out.
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>>559078681
If you mean the PvP it's because everyone has already learned to shoot on sight and to expect to be shot on sight, just as the doomers predicted weeks ago. Marathon plays like a battle royale with stunted progression.
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>>559078469
>>559078548
They need to add a Fortnite overshield.
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I feel like I’ve seen the majority of the game now. I could stop playing entirely then and there.
Cryo when it releases later on, that’ll have to really pull some big weight. If there isn’t a big narrative payoff and it doesn’t hinder the game loop, maybe it’ll be worth seeing season 2.
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>>559079546
I had an absolute blast this weekend, especially yesterday. The game really does come together the more time you put into it. Bungie absolutely cooked here and im excited to experience everything else the full game will have to offer. Can't wait for Thursday
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You can do the rattiest shit with rook. I sat at an exfil in the plant section in Marsh, sat behind some railing and threw grenades at everyone while they were counting down.
The killed me of course because my aim sucks, but nonetheless.
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>>559079610
The game is amazing, the tutorial is so detailed and immersive I had to stop listening to the tips because there’s just so much helpful information to take in if you follow it all. The mechanics worked smoothly, the specials were consistent in the 10 games I played thanks to clever design with overlapping buttons that make everything feel fast and fluid. Same thing happens with the healing, it can always be relied on. I don’t really play Bungie games but people say the gunplay is good? It’s absolutely fantastic. Everything is perfectly balanced so the game rewards awareness and smart positioning, especially for players who are quick to get first sight on others.
Incredible experience.
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>>559075082
>TTk too low
>barely anyone used pros chat because it’s too hostile
>NPCs arent balanced around solos
I was saying this months ago. None of these points would have and don’t have any effect on the game.
I just went about 7 rounds with Rook, trying to talk to people. Every single trio shot on sight.
Then I went with a crew and tried to convince them to take some guys they downed with us, they wouldn’t have it, even though they were chatting on the comms.
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>>559080191
honestly it would need some kind of actual explorable hub area in general for testing a bunch of different shit and just add some personality to the shells in some way, shit feels incomplete.
Also I know that extraction shooters are menu intensive/reliant but it would be a breath of fresh air to see shit like an actual, exploitable physical place where you can buy shit/order shipments idk anything that could make the game feel less sterile and bland.
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>>559079947
I do wonder if the ayys showing up might change this, if bungie has anyone with a working brain they'd be planning for it.
The UESC commanders are already reasonably dangerous. Anything nastier may force player to cooperate if they want to fight it.
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>watch both retarded teammates get raped and killed by the yellow shield bot
>run away and got sniped by a player
Why do they always want to fight that thing? The Wraith isn’t worth any amount of effort required to kill it.
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>>559080535
I still will not work because there is no emotional good will built into the tone of the game.
When you’re playing Marathon, there are stressful musical tones and strings, noises made to keep you guessing, footsteps on the roof, a conspiracy plot, AI that distract to you and are hiding something.
You can’t build a co-operative game on top of an oppressive tone. Dark Souls got away with it, this doesn’t.
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>>559081020
They really half asked the response to "hero shooter" critique to the point I wish they'd just kept with it and went all in on the idea of characters with personality instead of this current middle ground which is the worst of both.
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>>559080839
Dark souls got away with because there's a clear distinction between friend and foe.
The time they tried free agents with DS3's grapebois everyone just treated them as regular red invaders.
It won't work here because on top of the oppressive mood like you said everyone is competing for the same things. There is zero reason to cooperate and even less reason to live and let live.
The only thing I get out of somehow convincing another team not to fight is not potentially losing that fight. If we fight then everything they've got as well as more map control is up for grabs.
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>never played an extraction shooter before
>try the beta for this
>it’s ass
>every post and video shitting on this game keeps glazing ass raiders
>decide what the hell, I’ll give ass raiders a go
>search it on steam
>it’s $60 in my stupid fucking cuntry
>thought the game was free to play like all the other live service slop
>google to see if the game used to be free
>it did and the devs decided to go full jew because they found success
Well this is great. Just fantastic. Looks like we’re entering a new dark age. Live service slop persists only now you have to pay for them.
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>>559081275
>>559081313
Arc was originally planned to be F2P in like early 2024 before they decided it was worth paying for. So it was never actually free but it could have been theoretically.
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Couldn’t runners customize their shells to resemble their favourite pop culture icons from humanity’s distant past? Seriously. They could fill the game with IP crossover skins and it would be 100% lore friendly.
You’ve presumably seen that trailer where the Assassin guy is listening to Bach. Well maybe my Destroyer found an mp3 of Deadmau5 and he likes it so much he made himself look like Deadmau5. Maybe my Vandal found old archival footage of Alysia Liu skating at the Olympics and decided to make herself look like everybody’s favourite raccoon girl. The possibilities are literally endless.
Hire me Bungie. I will save your studio from financial ruin.
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>>559081520
Observe the surroundings and decide if it's trapped or not.
>bag randomly planed somewhere
don't be retarded
>bad sitting on a corpse or piles of corpses
dig in
Even the most pvp brained retard I got squadded with saw a bag sitting in a random place and called it b8.
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>>559081670
>bag is anywhere inside Hauler or Algae Ponds
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Why do people buy skins in an FPS?
Why would people buy weapon skins in this particular FPS when all the guns are already colourful?
There’s no PvE campaigns to sell.
Map packs are a terrible thing to monetise.
The horrid player numbers will cause it to become F2P soon.
So how is this game gonna make money exactly?
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Thinking about how strong random UESC bots and commanders are in this game got me thinking. How powerful is a S’pht Compiler? How powerful is Mjolnir Recon Number 54? That nigga’s gotta be like Master Chief x10,000
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>>559074839
>sony/bungie grand slam
1.5m players at launch, 300k-500k after 6 months maintaining, becoming best selling game of the year beating GTA6.
>likely launch projection numbers
250k launch, depreciating over 6 months. likely wins Multiplayer goty with this number
>hedged player count
considering weak serverslam data, 150k max at at launch and steep decline to 20k in 1-2 months
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>default automated message when holding the ping button is "friendly"
>has actual voice lines too
>nobody has ever used this except by accident
>all of rook's lines are great
>ping anything on map for personal marker
>he just says shit to himself
>makes me think he was supposed to be an actual option instead of sponsored junk kits
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do you agree that Recon/Blackbird has a "calm but decisive vocalization pattern"?
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Instead of heros we should have just been allowed to choose whatever abilities we wanted. Mix and match them.
As for customisation, they should have just used recon as the base and let us change up and recolour the helmet, vest, arms, legs, backpack, and undersuit. Maybe give us a bunch of different faces to choose from as well. Recon’s the only one that looks good imho.
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>>559083509
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I was pretty good at Halo and even Destiny back in the salad days. But I am fucking traaaaash at this game, boys. Am I really about to spend 50 buckaroonies just to get repeatedly milked in the dick retardstyle? Yes. Because I am a gamer. And gamers eat the path like it’s a dog’s head in a jar. Or somethin I don’t know.
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>>559083073
recon and destroyer are the best looking, just so happens they're also the only two characters who are faceless
they FEEL like some kind of cyber-warriors that fit aesthetically with the setting, the others are just wierd looking people
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When did 4chan become more spineless than lebbit?
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>>559084149
ROOK is my personal favorite since he's just a jailbroken UESC recruit
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>>559084298
There's a lot of shit that kinda sucks, mainly the shell balance and the fact that grinding for upgrades suck but the fact that a lot of people are more offended by the concept of extraction shooters as a whole rather than the game itself is perplexing
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>>559084441
>the fact that a lot of people are more offended by the concept of extraction shooters as a whole
That's the audience Bungie tried to capture, and then I guess doesn't understand, the average person does not want to play an extraction shooter, combine that with them being stupid, and they probably don't know how to voice their opinion probably
Doesn't help the game looks cool as fuck and appeals to the type of player who love PvE games
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>>559084302
I have yet to see a side shot of vandals ass
besides, recon voicemogs vandal
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>>559084149
I think all of the current shells are pretty distinct and easy to pick out in a flash
>Bulky with round head - Destroyer
>Scrawny legs with round head - Recon
>Mystery nigga with hood - Assassin
>Why am i so bald? - Triage
>Spiky hair - Vandal
>Skinny - Thief
>International Red Cross Robot - Rook
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Forgive me for being a lorefag, but I’m really curious where they plan on taking all this. Marathon lore is infamously batshit-crazy and interesting. But live service games have infamously bad storytelling. Are they just gonna blow every 30+ year old secret and mystery from the old games? I hope not.
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>>559084624
I would agree with you but they aren't placed in a logical way. I have never found an area that suggested it was an armory. But in games like dayz or zomboid I know you can find guns at police stations because that makes sense.
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My verdict on this game is that if should've started as F2P or a low price like 20 dollars. I can't see myself spending 40 to play, 10-15 on a battlepass, and then another unknown amount on cosmetics, to only have a few maps to play, a small amount of shells (should've had character customization) and be aimless with 0 story while having to sneak around and hope we beat the other runners to exfil.
Like the game in it's current form does not have enough content, it has stupid lore indexes like destiny, and you're essentially playing while waiting for them to add stuff that may cost money (roadmap).
Gameplay wise the abilities are stupid, and lock people to certain shells. I hate having different contracts and essentially my team of randoms are soloing theirs with me as backup. Mine are 200 meters while both of theirs are in the same proximity. Enemies aren't interesting only annoying, same when encountering other runners. I'm trying to look around and explore, why do I need two sets of enemies to potentially end my run early? That's so stupid, let me play in full like you can in Helldivers.
I would mind runner contact less if it was longer and more drawn out to a skirmish dip skirmish dip, with larger teams to promote the whole 'RUNNER' schtick. People don't even use their abilities to kill you, they or I gun them down in 2 seconds. It's boring.
I'm going to wait to see if this game gets better or a consistent player base before I commit to time and money.
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You will serve Traxus' interests on Tau Ceti won't you Anon?
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>>559084895
since inception, she's always been a woman, looks and sounds like one too
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>>559084984
not just Marathon, why would any developer make an extraction shooter, when they can look at the biggest one in the industry (Like $300 million to develop) and then it fucking flops
and it had a FREE beta DAYS before it came out
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>>559084895
>>559085134
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They should add instant respawn tokens as loot you can carry with you. If you die you respawn at a random location with your gear in tact. Would increase player encounters, and make the game less frustrating, and let you get revenge on whoever killed you.
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the prices for the heals in the shop are per single heal not X3
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>>559084735
it doesnt matter because marathon takes place in a universe full of alternate timelines and jumping between timelines. it will be 'lore accurate' for bungo to do anything. we will have evil bad guy durandal, then in an new season a good guy durandal will warp in, then leila, then evil leila, trans tycho etc.
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>>559085395
unironically there is, for us guys who played halo, marathon was like that lore that was sitting in the background, and is referenced tons of times through halo
if you played the halo series as a kid, you have a vague knowledge of marathon
and it is apparently in the same universe anyway just really far in the future?, which makes it really cool if you were a halo fan and think this might be a spiritual successor, to the point the ads I see are going
>FROM THE CREATORS OF HALO AND DESTINY
so it does work on some people, but people who didn't grow up with halo? no idea, I guess the aesthetics are cool if you like 3D printed baby barf colors
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My pitch for Marathon is this:
You have a single-player PvE campaign, with optional co-op. It has a full story with cinematics and set-pieces that plays out over a bunch of different missions/levels. It has multiple difficulty settings too and features some interesting unlockables and secrets to discover.
Then you have multiplayer with multiple modes. I’m thinking some FFA, some 4v4, some 8v8, etc. There would be a whole suite of different maps offering a range of size, structure, and terrain. This would all provide much more gameplay variety and more consistent action than all the wandering around, looting, and menus typical to an extraction shooter.
You would also have unlockable and customizable cosmetic options for you character. This will be a full-price game, so no need for microtransactions. It can all be attained through progression or by completing challenges.
Lastly, you can throw in some bonus stuff. Maybe some community features. And a multiplayer map editor would be a great idea too. Imagine all the wild stuff the community could conjure up!
Bungie should make a game like that. It seems like something they could do really well.
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So when does the Bungie scam kick in? I’m not saying there aren’t some particularly dumb designs already but like they worked Destiny over with the most player unfriendly stuff even in arguably good periods, when is the inevitable DLC and paywalls, going down? I find everybody’s blind trust disturbing and I will laugh when people get the bait and switch.
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I still really don’t like how mandatory Triage is. Destroyer and Vandal I do agree and can see get better when you find better quality cores but that’s a wish in one hand , shit in the other. Also Thief will be able to move,scan with x ray and drone and take shit
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>>559086189
>Bullshit
well I am retarded and probably autistic so there is that, but there were definitely some hints, the Marathon symbol is used all the time, there's multiple AI that aren't the focus of the halo games
its been too long, but i feel like there was other stuff where you go "huh that's interesting let me google that" and it leads you to "yea this Halo thing is actually a refence to bungie's old game Marathon"
again I'm probably just retarded, and who the marketing was supposed to work on, I don't know how this is supposed to appeal to any non-autist that didn't grow up with halo
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>>559086098
I refuse to let it go!
>>559086156
It’s a lost art. Like Roman Concrete or building the Great Pyramid or whatever. We literally don’t know how to make Halo 3 anymore.
>>559086174
Yeah exactly. Or even something like Titanfall 2’s multiplayer. That’s at least as big as any extraction shooter. What a shitload of fuck.
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>>559086271
I thought about buying it, but the loading screen makes me feel like I'm being MKULTRA'd, so I'll pass for now. Also recoil in this game is way too easy, so fights mostly come down to whoever clicks first.
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>>559086271
There was some fun to be had, but the game felt extremely barebones and the maps are too claustrophobic, I basically learned the entire layout of the maps in two days and it definitely got old fast. Overall it feels very amateurish which is why I wouldn't pay $40 bucks for it.
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>>559086664
>>559086793
I think you two just need to treat your schizophrenia first.
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>>559086189
>>559086327
I’ve been thinking about this too. I was a severe Halo autist as a teenager, so my ears instantly perked up when they announced they were bringing back Marathon. But I mean, this was a Mac game from the early 90s. Probably even most of the people who were playing Halo 2 and 3 back in the day didn’t even know what Marathon was. And almost none of them ever played it. I did, because I was that type of dork. But none of my friends did. Why resurrect an ancient obscure IP just to change it into a very different type of game altogether? It never made that much sense to me.
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>>559087024
>Why resurrect an ancient obscure IP
Making a new IP is too risky, and they owned the Marathon IP to use still
Sounds logical
>who the fuck would care about this old ass game
but from an investors point of view its
>do we make a whole universe from the ground up
>or use this old lore we have
and I think they specifically mentioned how Marathon has a "rich universe of lore" to work from
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>>559087312
I mean, it’s definitely true that Marathon has pretty amazing lore. Which is why I remain very curious to see what they’ll do with it. It’s a cool world. But if you’re right and they’re basically only doing Marathon because they didn’t think they could come up with a good original idea, then that really doesn’t bode well.
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i made a little cheatsheet for which upgrades to get early on
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>>559087494
its not even a Bungie thing, its just normal to cash in on nostalgie and old IPs (even if they have 0 nostalgia(
biggest culprit right now is how there are no new movies, just reboots and sequels to old IPs, and when there is a new movie, it fails, making investors go
>um why are we losing money
>just use the IPs we already own instead of making something from scrach
>I've gotten rich from making these decisions and my confirmation bias cant be wrong
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>>559087305
Unless you're severely entomophobic, it's not like the imagery is particularly attempting to assault you. I don't find it relaxing, but it's not like it evokes any particular feelings in any other direction either as the whole digital rot is kind of what the recurring theme in both UI and visual design is all about. If you want to truly experience imagery that is meant to consistently assault the senses go play something from Mason Lindroth.
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>>559087698
I know that you’re absolutely right. I guess the old fanboy in me just wanted to hold Bungie to a higher standard. And I’m still a sucker. I’m probably gonna buy this game. Wouldn’t be the worst $50 I’ve ever spent. But I won’t be shocked if things go south. But maybe, just maybe, this time will be different!
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Played the entire slam solo(25 hours) and I'm thinking that if you wanna play this game seriously it's trios or bust.
All of the blue/purple gear is either bartered for blue/purple salvage or needs to be unlocked with an upgrade that requires blue/purple salvage, and that stuff is mostly obtained from gameplay events such as lockdown which aren't consistently doable solo. Trios seem to progress so much faster it's insane.
And then there's the meta. Everyone runs either Vandal or Assassin because the convenience of mobility or convenience of ignoring UESC is just too hard to pass up. Triage is decent but not nearly as good, Destroyer is just a worse Vandal, Recon is worse than everyone else by so far it's not even funny. Same shit with weapons, up close you get deleted by sawed-off, any other range you get deleted by single-shot weapons. Automatic weapons have no place in the meta, TTK is quick but not quick enough to kill a dude before he double-taps you with a sniper. Volley rifle(burst fire) loses to a fucking magnum at a distance.This is shaping up to be like Halo where magnum and sniper are the strongest weapons.
None of this shit is a problem in trios from what I've seen, but I played solo, and by Sunday evening it really felt like this is as fun as Marathon is gonna get for me before the meta gets really degenerate. Scrolled through Twitch and EVERYONE plays trios, not a single solo player, so it looks like everyone came to the same conclusion as I did. Not sure if I'm even going to buy it now as none of my friends are interested. Guess I'll just wait and see if they adjust the balance, idk.
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>>559086271
Same as the other anon. There just isn't much content on the first two maps. In arc clips you see all sorts of cool shit with the arcs going on. Unless the cryo map is really good this probably is gonna fall off or need major updates to be anything less than a royale.
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>>559088596
they designed the game around trios, and only added solos to appeal to the arc raiders crowd
for a hardcore game with hardcore developers they sure don't have a solid idea for the game or confidence in the decisions they make
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>>559088735
Which is a damn shame, they really seem to have done their homework on Tarkov, I was hoping they'd do something to make solos viable and not a noob trap.
>for a hardcore game with hardcore developers they sure don't have a solid idea for the game or confidence in the decisions they make
No idea what you're on about here though
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>>559088678
>Unless the cryo map is really good
the map that to get access to, you need to extract with a key item that alerts everyone to your location on the map, and when you do finally get in that map, you can still die to someone shooting you in the back
seriously cant wait to watch streamers do it and be forced to make streamsnipe lobbies, so they don't get people queuing who kill them while doing the raid
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>>559088864
>No idea what you're on about here though
Bungie had a huge ad campaign about how this game is like super hard, and death is normal get over it bitch, and ESCAPE WILL MAKE YOU GOD
and then just dropped all that I guess to be like
>um guys, we are like totally a friendly extraction shooter like arc raiders too :D
>GIVE US MONEY
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i lost
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>>559089106
cant wait for all her cool skins
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>>559089106
>>559089629
What does Vandal’s sweaty asshole smell like?
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>>559089973
>and it doesn't stop the cheaters
>>559090068
they should have stuck with the original idea, engaging PvE with a character you customize, but for devs PvP is just the "push this button for free content"
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>>559090068
Yeah you’re right. That occurred to me yesterday when I was playing as a solo Vandal and I got into a gunfight with another Vandal. We traded and were both downed at the same time. And I thought about how retarded it looked to see two identical characters bleeding to death right next to each other on the ground. Very immersion breaking.
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>>559074695
>losing players every day is actually a good thing!
why didnt it happen to arc then? from friday to sunday they saw minimal player loss despite there being one map, way limited progression compared to marathon, and like 2 guns to play with? marathon lost half its players and still kept dropping every single day.
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I just dont like the game. I am sorry but I just dont like the game. Theres no worse hater than the one that was actually into it only for it to be let down. 4th day waiting for my refund, my schizo ass is thinking I "need" to play the game for some reason this is ridiculous. Only other game I've refunded was done in hours.
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>>559086271
I like grace way more actually but theres barely pics of her.
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>Every game on Dire Marsh tonight had a 3-man team with thermal sight snipers killing the entire lobby
Genuinely what on earth were they thinking making sights like that, they're fucking ridiculous. What a shit way to end the server slam man
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>2/4 maps are bad
>3rd map unknown but probably bad given 2/4 maps are bad
>supposed 4th map which is the best map will not be played for 90% of somones playtime because of how convoluted it is to enter the map
>will likely die to some rat as soon as you enter the 4th map, thus sending you back to the 3 bad maps to try and enter the one good map in the game
YIKESS.....not looking good at all bros
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They should just rid of the shooting all together. Make it so you just wander around a few big multiplayer maps scanning object and putting items in your backpack. That’s the essence of an extraction shooter anyway. The shooting is just incidental
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>>559087024
It makes good internet noise. People want to feel like they’re playing something storied and important even if it’s barely connected in. Fanboy slobs and nu Bungie troons still put reverence on Bungie as a company and anything they were associated with and when you’re talking people basically who live online it’s going to seem way more special to blow up over than something completely original. Somebody beat me to the punch bringing up Torment but it’s like people autistically jerking it to Chris Avellone related stuff and getting jollies dunking on people uninitiated who never played anything with the number 2 that he was involved with, also New Vegas troons is it’s whole other arena
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>>559088883
Calling it right now, if Bungie pulls any sort of “world’s first” contest of who does it first and “advances the maps” with changes, it’s going to be done on VPNs in east jabib where there will be lobbies short of players or completely controlled by streamers and their discord following. There’s no way this shit isn’t going to be manipulated to cushion a team to an easier less hectic run. These people are scumbags and it will be no different than Bungie employee who lost his job giving hints and leading on a team that was still doing contest Epic Desert(despite it already won) to ensure they’d take a higher placement
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>>559093562
because
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It's time to choose.
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>>559093367
The only one...the last one...
I am so disappointed about this game. Fuck man, I am officially a Bungie hater and wanna see them get raped by Sony.
The worst thing is normies or dickriders tell you the ttk is just right that it and i hate/love this one
>IT MAKES YOU PLAY BETTER AND BE AWARE OF MUH POSITIONING
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>>559088596
I somewhat disagree with a few of the critiques and thoughts on the shells.
I won't say however claim any are better than others outright but there are clearly glaring issues with some. Most of what I say are based off of what I learned from the Closed Alpha Testing leaks and up until now with all the content creators talking about their times getting invited to Bungie to play and allow what they could say and critique.
Outright there are glaring problems with most of the shells and their kits with little to no forethought from Bungie (go figure).
Vandal is the best example for this; Vandal is horrible for 90% of the player base (give or take) while the last 10% can play her correctly. Because of this there is a higher chance of a Vandal player in a three player team being a dead spot on the team than any other shell because only the very best can understand and use her with her movement skills in a game like an extraction shooter. She only becomes viable to the 90% of the player base, if you have high level cores specific to her and don't die two minutes into a match and you lose cores on the down low. On top of this her ult, the one where she can run really fast and doesn't cost any stamina turns her into a giant fucking lighthouse/shooting star of rainbow colors akin to the Sandy from Cyberpunk 2077 anime making her easy to spot at a distance giving away your teams position; her double-jump does the rainbow thing too but it flickers but can still be a dentrament if you're teammate can't jump and spends 15secs trying to get onto the second floor of a structure and gets spotted (this happened to me btw) and without her cores her hand-canon is fucking useless and leaves you open for attack. (will continue rant in next post)
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>>559094327
Destroyer is a close second to the worse shell because, again, his shield is useless unless in a very particular situation on certain maps and only inside a structure (Hauler for example) when your teammate is down and your other team member needs cover so they can't revive them and you know where you're positioned in the Hauler doesn't have a means for the enemy team to go around you and kill you all; the chance of that particular situation to happen is RARE and the shield does nothing but, again, draw attention to your team just like Vandal does. His rockets are "ok" but again, like with Vandal you need shell specific cores to make them actually function in any capacity and again only if you are able to keep those cores and don't lose them, then you're another useless spot on the team
Recon, Triage, Assassin, and Thief are the only actually ok shells at their base state that even the dumbest of players can somewhat use. Recon has basically a permanent grenade/hound for their ability and if pointed at blood spots when you throw it, it will chase down targets even quicker and the AI doesn't bug out nearly as much and if your ult is down it too can point your team in the right direction to where another team maybe; on top of that their ult shows EVERYONE where other Runners and UESC are, and unlike Vandal and Destroyer, even though Recons ult creates a giant fucking yellow bubble everyone can see, YOU CAN SEE THEM TOO.
Triage is good because your entire team gets some extremely light healing done and if you use any healing item or food buff, even fucking radar jammer bag from Segkichui-thefuckitscalled means your entire team becomes Jammed so no one can get a clear hit on you and if you're a certain amount of distance and cant reach your team you can STILL POP a heal on yourself that is then passed to your teammates until you get to them to help.
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>>559094854
Assassin is also, all around great even if you're shit at the game because you can just panic stealth if you get scared (Normies/Casuals) and buying smoke grenades from the Armory just means you get to hide and turn invis more and then your Ult does the entire same fucking thing meaning you're constantly able to get away in a capacity (>implying infer scopes) yeah they can fuck you up but again, the positives outway the negatives. And low and behold we have Thief the min-max rat troll; she has three fucking abilities a grappling hook, a butterfly you get to control to scope areas out AND IT CAN STEAL LOOT OFF OF OTHER PLAYERS, and she then has her other ability THAT LETS HER SEE WHAT CONTAINERS HAVE IN THEM WITHOUT GOING INTO THEM AND WHAT IS THE HIGHEST RARITY INSIDE THE BOXES
Four of the shells have full, thought out kits to varying degrees while we have two, completely dead shells that will kill your fucking team unless you're in the 10% that can clutch and are good enough to constantly lose your cores.
Obviously this critique is from someone who rawdogs random teams, most of the time who refuse to communicate or goes solo and OBVIOUSLY this critique goes out the window when you have friends or acquaintances that are good and your teaming up with them.
Lastly,Vandal and Destroyer wouldn't be as useless if the TTK wasn't so fast either but trying to say that anywhere online, here, on the Sub-Reddit or any Marathon Discord will get you lynched in an allyway
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>>559095309
>>559095721
I seriously hate that the shells actually feel fun to use in PvE and are basically useless for PvP
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>>559095721
If this is Bungie or a content creator who knows or has played closed testing on Marathon and or Cryo Storage doesn't stop the fact that its a dead slot for 90% of the game and only more viable at a end-game you can't reach unless you get a golden ticket and don't lose it or escort an anomaly through the map to extraction while everyone knows your position when you do.
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Destroyer and Vandal skills locking them into stupid animations when they can just kill the guy with a gray pistol instead is moronic. Their passives being loud and flashy movement tech that eats their stamina sucks too. Triage is the only other shell with a trait that drains stamina but it makes him an actual threat and not just a reposition tool.
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>>559095934
Yes but those are tactical shooters with big teams on your side where you are just a cog in the machine. They also feel really slow with big chunks of time just getting to the right place. It's completely different from marathon where dying in .5 seconds sets you back to zero with some contracts or if you were scavenging.
One feels kinda epic and pitched. The other just feels like I got farted on.
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I AM PLAYING MARATHON WRONG
I should have known...fuck
I should according to the dickriders
>practice perfect positioning all the time, you should literally move like a spec ops soldier the entire match
>lazy PVE? no, its immersive because robots of course i should feel grateful of seeing this immersive interesting world thanks bungie
>FAST TTK? just react faster, just predict every single team at all times
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>>559095702
>Clicked on this for a second
>Now my YouTube is filled with Marathon videos that either released yesterday or today, hundreds of them
https://www.youtube.com/watch?v=XRSCSPzKVTI
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>>559096573
>clanker
>talking about Durandal and OG marathon like this
Fuck off
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I feel like as long as the plug isn’t pulled on the first two months with mass layoffs, the game has a good shot at being a moderate success. The opinion that I’m seeing a lot is that “it gets better once you’ve put a few hours in” so once the game gets some momentum going it’ll attract more players.
Also, if the uesc marathon map is as mind blowing as people are saying it is that’s also gonna bring a lot of new people in.
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>>559096729
>>559096493
Laziest fucking thing they could have done and that alone inspires me never to play this garbage. That refund has to work...This really isn't Marathon at all.
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>>559095973
>>559096493
I'm confused as to what exactly is going on myself.
In the third game he promised the player character he'd at least warn Earth about the alien invasion and the cosmic horrors living in the cores of planets.
I'm just curious where Durendal actually is, a lot think his data is stored in the cat we see in the game - I don't have them on hand but the cat from the codex under Sekiguchi claims it was going rampit before the colony went dark as well. We also have a lot of the audio files you can hear in the codex bugout at the start and at the end of the file if you let it run completely to the end like theres another layer of messaging.
On a side note, it is odd that CyAcmes stickers are all of Durandel and a lot of people I've talked to who are really into the old school lore of Marathon think that ONI is a copy or the remnants of Leela from the first two games.
https://www.marathonwiki.com/Leela
I do wonder where Tyco is in all of this, if Durendal was the Neutral Evil Tyco is the Chaotic Evil and they're either the Runner/AI of Archne or the head AI of the UESC we see at the start of the game
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>>559096876
>you can just watch [INSERT FAVORITE YOUTUBER HERE] for a summary
Not relevant for this thread, but this guy just asked.
Maybe, I just want to not engage with an algorithm for every thing I want to know, what if I want to talk with a fellow person about a topic on a forum DEDICATED to that topic?
>Grok! Give me the sauce now!
let me talk with people dude, this is 4chan
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>>559096991
I really, REALLY don't want to sound like a schizo here but after all the major streamers yesterday stopped playing I got on a stream so I could finish the Twitch Drops and from the start of the stream he had middling opinion of the game and wasn't sure about it; kept asking Bungie as he streamed it for a sponsor than he paused for awhile, looked off screen and he then started to say exactly this
>"gets better once you’ve put a few hours in”
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Last hour and a half Marabros. Unfortunately I was only able to get to level 24, because the exp comes so fucking slowly. Should be at least 20 for a UESC captain.
I will see you all Thursday with an Alysapost. I’ll ride out this shitshow even if it costs me $40, like the Concordians and Highguardians before me.
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>>559096991
>>559097213
for me it was
>streamer dies
>GOOOOD THIS GAME IS SO FUCKING ASS
>just kidding chat, I'm just kidding, I'm having fun
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>>559094327
Agree. Vandal is going to be jerked raw just as much as the Destiny 2 muh movement tech Hunter conversation but as you mention you’re only reaping a huge benefit if you have ungodly specific cores(the one that basically gives her Hunter triple jump is pretty good to fly up buildings) but that’s like saying I want to get a nuke in the CoD MW2 lobby, it’d be nice but it doesn’t happen out of thin air. Also so much is nullified by the dummy low ttk and how free and easy it is to laser people. Even if you’re going bat shit all over the place hit and running somebody could just position in a fortress or corridors and dumpster you in an infinitely more straight forward stupid way. People are acting like there’s all this high iq shit but it’s hypotheticals for situations that are kinda going to be overkill for most engagements. I truly think thief being another scan tracker character who can also move around and do strand melee grapple on one of the cores is going to be a big deal
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>>559097003
I don't think the trio are related in any way to the corps (apart from that CyAc/Traxus/UESC probably considers them their property still)
also Tycho got instagibbed and the S'pht recompiled him to be the murderbot he becomes
but so far - we simply don't know
just the fact that Durandal is still around already invalidates most of the original game
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>>559097463
>>559097554
its not, that's like they were sponsored to play the game all at the same time, and then the time they were paid and forced to play the game ran out, and went to go do other shit
normally a streamer has fun with a game with their chat, not their chat going
>turn this shit off
>turn the graphics up
>is this a mobile game
>who plays marathon
>I bet this is sponsored (when it says #ad in the title, essentially making the streamer crash out for 5 minutes)
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I hope the pfhor look cool when they get added if the game doesn’t die immediately
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>>559097489
Looking forward to the cutest
>>559097609
With Durandal still around, I don’t even have a guess as to what his goals are now or he would be so interested in this dilapidated colony.
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>>559095309
> pantload retards angry about low ttk comments
If I have to see another mutant bringing up Tarkov with no regard to how the physical projectiles work in that game compared to Marathon where you auto aim laser beams with absurdly high Aim Assist ,low ttk and act like everything makes sense because it’s an extraction, I’m going to screech.
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>>559097609
I wouldn't necessarily say it invalidates the older games. Bungies said over the decades now that both the Halo franchise they made and Destiny are all part of the same splintered universe. Canonically MIDA weapons have been spirited away into Destiny 2 - sure it's an easter egg but it's a canon one; same for Halo and there being Traxus as a company. Shit, they just finished or almost finished ANOTHER ARG for Marathon last night into today which suggests Pathways into Darkness is fully canon into Marathon as well.
This could easily be just another splinter after what transpired in Infinity.
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>>559097927
Given how much of a splash the Illuminate’s addition to helldivers 2 made with players, other companies have probably picked up that “adding a whole new unique and foreshadowed faction of enemies for players to fight makes number go up”
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>>559098042
I'm sure you can pop an energy shield, do a power slide, double jump, grapple and invis your way out of those situations in Tarkov,or have a dude ress up 2 of your dudes after you die. nice comparison you fucking smoothbrain monkey
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>Even the Bungie affiliated website for making "builds" for Marathon
https://mobalytics.gg/marathon/runners/vandal
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https://youtu.be/_zAxCOuU2HQ
I cant believe the shit my algo is showing me now
HAHAHAHHAHAHAHAHA
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>>559097938
>Durandal "invites" pfhor to the colony
>instead of arriving with just one ship it's a whole fleet(or the PC from the original fails in their task, the end result is the same)
>his plan to escape fails
>pfhor grab everyone from the colony and fuck off
>Durandal is left alone and seething
>>559098297
UESC Black Ops faction when the ayys are added?
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>>559098297
This is why I’m kinda glad that new marathon took such a drastic departure from the old games art direction, as cool as it was. If they just did the old style but modernized they would’ve been retreading a lot of ground from destiny
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>>559098617
>In one of these games you can insert items into your asshole
Tarkov confirmed tranny game.
Marathon's the real hardcore extraction game.
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>>559098317
>Be Normie/Casual
>Most gaming enjoyment and experience is with PvE games of all kind and rarely play PvP games
>Actually am, somewhat enjoyed playing Marathon even though my average time on a map is 1.5mins
>Bite the bullet and try and learn how to play Marathon like the pros and YouTube a handful of videos
The following is what I've learned
>Don't open any doors, only approach when you hear active gunfire so the sound hides any noise you make and only ever go into structures that have broken windows you can go through or make to
>If you aren't in and around a structure on the map YOU MUST at all times have your knife out to run as fast as you can and once you're in and around structures you need to either be crouched and or walk NOT RUN in the area with your aiming reticle where the theoretical head of a enemy Runner is at all times
>If you have the ability to close windows DONT that means people know someones there BUT IF YOU KEEP THEM OPEN ITS EASIER FOR OTHER PLAYERS TO GET IN JUST LIKE YOU DID!
>Never use any grenades, only use smokes, any other grenade is to loud and the sensor grenade just lets people where not to go and now you need to readjust your positioning theory
But I couldn't even get to any of those parts because I was sniped across the map before any of my characters abilities were off cooldown Mr Content Creator
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>>559081020
>>559081124
>>559081442
erm actually (You) are the runner and you inhabit the shell
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>>559098469
People want their cake and to eat it too. Everybody wants to sound like Billy badass big shit taking how “it’s an extraction, ttks are low and you’re rewarded for getting jump on people” but fail to bring up how much in marathon is setup way more loose and arcadey to a point that it makes a lot of the shooting feel a bit sketchy having such a low ttk. Sure there’s some arcade cartoony fuckery in Tarkov when you can try to ding somebody with a piece of garbage weapon but you at least have to compensate a bit for what you’re doing. I probably played with precision and snipers the least but when I got them I was kinda surprised how free as fuck they are and in a team shooting scenario forget about it, you basically can win no sweat
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I’m slightly worried that the whole story is just gonna be
>oh my god everything is fucked because the phfor messed with the planet
Like if I found out Darius (the agriculture AI) is just schizo’ing out because of a compiler mind raping him and the entirety of the AI colony system it’s gonna be a little lame.
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>>559099341
So being someone who actually liked Marathon for the lore and story the ARGs over the years for this game have been rathering entertaining and fun.
This year they've done a few that put a spotlight on a lot of things. For instance the Colony AI, Joy, has assumed gone insane like the colonists and somehow put all of their consciousnesses into a server/data to "save" them.
We also learn that whenever we tried to add more and more things from Earth into Tau Ceti, like plants (Bonzi Trees you can get in-game have codexes for this) Tau Ceti rejects it, in its entirety to the point where on Perimeter for example all the trees are dead and anything they tried to make food from the planets soil also corrupted/mutated/killed people.
Some of the restrooms you come across have pulsating vines coming out of them for instance and a lot of the food transformed into the ticks you find around the area
There is a single "human" you can find, so far, on the two maps we had access to in the Server SLAM and it's one of the scientists, who at the time we only knew from a few of the ARGs has now bloomed into some bizarre fungal mass; in fact if you go in and out of the area she was in you can still hear either her still trying to talk or its a recording just absolutely fucked trying to send something.
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I'm going fucking insane, this video apparently just dropped not 30mins ago.
https://www.youtube.com/watch?v=uiUSN0IWcno
Is Bungie paying YouTubers to pre-drop damange control or something, what is going on???
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i think the TTK is fine. you have a way better chance of winning asymmetric fights when you can quickly drop somebody out of position and recuperate for the next engagement, if the TTK was any higher you'd get assraped by anybody with purple shields because you dared to peek them even with a positional advantage and the element of surprise
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>>559100853
"Don't engage like a dumbass, have good positioning" isn't just a fucking extraction shooter skill, you can learn that shit from playing milsims and the like, too. Clearly you're just a retarded NORMIE.
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>>559100061
man how am i supposed to explore and find this shit with retards shooting me for my free gear
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>>559100761 (me)
I do think snipers and shotties need a damage nerf, though. Gunplay is stale when there's two options glaringly better than everything else. And make therm scopes WAY more rare. Other than that, I had decently long engagements even with the current weapon balance just by not standing in the middle of a field like a retard and playing around doors/walls like in literally every other shooter. Vandal's fun as fuck, too, don't know why people shat on it so much.
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>>559100376
Yeah 100% this is the same play book they did with Destiny run all these scripts to hand out and get community riled up and focused swatting at different shit to cloud the air. These dickheads are probably getting pushed by the communications social media liaisons with “hey here’s some topics you can use for your videos” and it’s basically propaganda machine.
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>>559100376
Why in oblivion does Bungie think this hostile marketing works? The casuals will just take the L and not buy the game, what the hell is Bungie thinking? Even if you're good at the PvP or at least decent the game's just lame.
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commissioned fetish art of recon
MOMS GONNA FREAK
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>>559100761
This isn't just you but a lot of people who say this.
I would agree with this notion if it weren't for how this game came to be - 300 Million USD, a year long delay; Sony in previous quarterly updates extremely displeased with Bungie and what they've done so far with Destiny 2 and delaying Destiny 2's next update for three months to boot - the advertisement campaign and all the money for it and the ARGs, to me says Sony expects this to pull in tons and tons of players without realizing or not understanding that the entire fucking sub-genre of Extraction Shooters only ever brings in a small, niche community to the table and will never get a large amount of players.
Sure, Tarkov dropped tons of money to get it going, more in fact than what Bungie/Sony put into Marathon but Tarkov also isn't attached to and liable to a larger Publisher who for the past months under their new CEO have been dropping studios left and right at the flick of a wrist.
Players, like you, don't understand; how not understanding and clueless Sony/Bungie are if they want to make this akin to Tarkov and expect it to bring in something big.
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>>559101436
>>559101621
I thought this was going to be like Halo meets Dark Souls
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>>559101232
>>559101426
You need to be 18 or older to post here.
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>>559100376
>>559102106
yep
there is that law that you have to announce if you are sponsored when selling the product
loophole is, they aren't technically selling the product here, he is calling you bad
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>>559101621
i re-specced after age 13 when i had my fill of halo 3 multiplayer/gears and put all my gamer points into rpgs, mobas, strategy and real life nerd shit so now i cant shoot for shit
this game's aesthetic is wasted on sweaty tarkov type fags, theyre just gonna turn all the settings down so they can rat easier and skip all the lore and shit...
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>>559102080
It still baffles me that Bungie's new goyslop motto is "we create games that inspire friendships" yet Marathon is a game in one of the most toxic genres ever which completely decincentivizes actually cooperating with anyone not explicitly on your team.
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Holy shit you guys were not lying about third worlder shill brigade, just spiraled into a k hole of some consistent batch of diehards who literally are in Vietnam, Thailand, Pakistan, Phillipines who basically have receipts of subsisting on grifts and digital coolie fiverr labor
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>have to crawl around in the mud making no noise, opening no doors, and fighting no bots if you want to actually win pvp
>only to get sniped by a nigger with a thermal
>or just sit outside an extraction for 10 minutes watching tiktok until someone shows up, only to get raped because their entire team lit you up
I don’t know how the fuck you guys are enjoying this. Solos has the sniper niggers, and Squad has 3 people walking around together like a human centipede so you can’t ambush them.
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>>559102256
>this game's aesthetic is wasted on sweaty tarkov type fags, theyre just gonna turn all the settings down so they can rat easier and skip all the lore and shit...
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>>559102256
>>559102483
it sucks that the game is bad and the only good thing is the aesthetic, and PvPfags just do not care about that at all, in fact, you're actually retarded in those communities if you don't turn down your settings and play femboy aiming simulator
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>>559102697
Sorta.
Blue, Purple and Yellow all have codexs *but* some have a counter you need to reach "need to extract 5/5 liquid burgers" to get Part 2 of the 5 Part Liquid Burger Codex story
Youll know if you have one too because they're six boxes big in your fucking inventory too.
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>>559102736
>femboy aiming simulator
>its real
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>>559102782
>"ASSASSIN IS SO OP OMG HE CAN TURN INVISIBLE"
>assassin "invisibility" is just turning into a blue humanoid shimmer that's easy to make out if you're not zoned out looking at fucking tiktok while playing the game
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>>559102830
Yeah dunno what happened, I rarely refund stuff more like out of principle and honestly fuck it, I bought it literally just to bait on /v/. I had fun shitposting but the hype died entirely on day one.
I deserve it after playing a bit of D2, I should have known.
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Having played until rank 10 the game doesn't hit for shit. I feel nothing playing it. No frustration from dying, no enjoyment from winning and top fragging, just the feeling of me being trained because the game only allows for one type of behavior to thrive and it does nothing for me. I started by doing solos for my contracts until the kill commander one and bit after that I realized the game has no intention for solo play. I didn't bother being friendly anymore because the alternative had no upside and all it could get me is booted back to the lobby if I let down my guard for one second. However it didn't garnered my aggression either, I would exfil and down players inside the zone but not finish them because it was all meaningless. The way I wanted to play the game just doesn't exist so the shills that say it gets better with time piss me off.
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>>559103441
Me. Playing the originals cuz I like them lol
Already not sticking to the original timeline, infinity aside I hate the common multiverse or alternate timeline copout.
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>dude if we made our AI super tanky and deal a lot of damage in our pvp game, that means that the entire lobby can group up to take down the AI!
>think of all the dynamic interactions
in reality that means the best option is to avoid AI until some other retard decides to engage in it and you swoop in for an ez kill having these "hard" pve encounters never works in extraction shooters like this
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>>559103883
holy fucking shit if that's why
though my normalfag friend has been going
>obviously the NPCs are just walking hazards
>you even waste health and ammo fighting
>its obvious the devs want you to ignore them using stealth while PvPing other players
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>it’s offline
What are we doing in the meantime, Marabros?Is anyone actually going to buy it? I was entertained with shitposting and the free trial, but I don’t think I’m actually going to spend money on this. I’d play if it was f2p though.
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>mfw the mental gymnastics trying to justify why TTK should be higher
Was this genre always populated with casuals who need their gear to be a crutch?
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>>559104626
I feel the same. I was entertained. But it's just priced too high for what it is. Paying 40 buckaroos when the two maps I did play are so uninspired is a big ask and likely to devolve into me getting my ass reamed by overgeared players in a few weeks.
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>>559104678
Wow, I guess you kill me, then, you put a lot of effort into sitting behind a door and peering through the tiny door window to spot me walking past 50 meters away, so at that point I earned it. You can do the same shit in any other mp fps (except maybe COD due to the tiny ass maps) btw except with doorframes instead of doors
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>>559104332
If it isn't some big campaign they paid a bunch of "people" to parrot
Then I can accept this is the result of what happens when developers make games that "get fun" once you cant refund them, and its too late to realize its not actually fun
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>>559104626
My friends all want me to buy Arc Raiders and join them on that, my bestie won't put down the 40 bucks so won't be playing at launch but the 4 hours we played together open micing with random thirds was some of the most fun I've had with a game in years.
I haven't cancelled my preorder but don't see myself getting as invested as I hope because I'm mostly interested in the lore and vibes and playing as a solo is ball crushingly hard.
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>>559104664
Lower ttks make more sense in games with not this much aim assist and virtually no variables and factors that affect the shooting. I don’t think some adjustments would be super out of line how this game randomly feels like complete bullshit and you can overcorrect fuck ups just lasering people
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>>559100376
>trying to listen to this
>he's literally just repeating "you have to play more, you have to put more hours into it, you don't have the right mindset to grind out the game that has a slow beginning on purpose"
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>>559103609
thanks for the loot chud
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This was my favorite gun in the Slam personally.
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Most hilarious outcome from the Server Slam?
>Game is delayed for another 6 to 12 months and or then cancelled
>Game never comes out, games cancelled and then Bungie is liquidated
Second Best Outcome, might be better because ti gives people who bought the game false sense of security if the game lasts the first season to then be cancelled and Bungie is, again, liquidated
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>>559104626
It was fun but I don't think it's worth 40 dollars.
The bigger problem is that this is Bungie we're talking about. It doesn't matter how good or bad the game may currently feel, they're going to fumble and ruin it sooner than later.
If anyone here had fun with Marathon but never played Destiny 1/2 and seen how they destroyed that franchise, be forewarned, you may soon regret your purchase.
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>>559105872
its the ratio of content to price. i had the deluxe preordered but really two mediocre maps and its live service so i get the pleasure and privilege of a battle pass. its like titanfall 1, lazy.
a ps2 game would have 5x the content of this.
not about the price for me but principle, the game is bad and i dont wanna support bungie at all.
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>>559106087
truth hurts
im a dentist irl
>>559106161
fair enough
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>>559106097
>post about how I like the PvE in this game and it would be fun without the PvP
>someone tells me that Destiny 2 is like that
>say "oh it should have a lot of content for a new player then"
>nah they removed a bunch of stuff apparently
>"oh ok, well at least being a new player at least I won't miss what I don't have"
>actually the new player experience is awful and even if you wanted to enjoy the story it is now severely chopped up
>"well maybe the gameplay is good, could be fun running into other players and doing PvE stuff"
>the game has <10k players for some reason
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>>559106558
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>>559106717
None of them are real, they're all bots/paid actors. This game WILL fail so that Bungie will be forced to make D3 and buy Halo from Microsoft so that they can retcon the 343 games and make a true Halo 4
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you can get like +100 melee damage plus there is a bunch of mods that make you super fast or give you speed boosts in melee range, this shit is completely busted
nerf melee
nerf shotguns
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>>559106717
>>559106923
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>>559093442
>Recon
>both passives absolutely dead in solos AND trios
>spider has a 1+ min cd and blows up after a few seconds, no way to set traps with it
>shit pathing, 9 out of 10 times it will get stuck on something or go in circles or in the wrong direction
>doesn't distinguish between UESC and runners
>enemies can see a grenade marker on it and evade/shoot it, it was used against me maybe 5 times in total and it never hit me
>ult advertises your poisition to runners in the vicinity meanwhile there's zero ways to distinguish runners and UESC, they're all red diamonds
>>559094327
>Vandal is the best example for this; Vandal is horrible for 90% of the player base (give or take) while the last 10% can play her correctly.
Hard disagree on this one, the convenience of double jump and super slide makes her the best pick for anyone who doesn't know what they're doing. A savvy player will abuse this mobility to no end, getting high up in unexpected spots and quickly dashing between covers(also quite quietly). The bomb is an on-demand impact grenade, great for finishing off runners behind covers, great for UESC. That's why I think Vandal is broken: she's super strong even in the hands of people who aren't experienced with her, she's just this good.
>>559094854
>Destroyer is a close second to the worse shell
Speaking from solo experience: both of his movement abilities compete between themselves and also the basic slide, and all three lose to Vandal. The shield is completely useless, no idea how would you even utilize that, PvE maybe? Rockets are actually good but they're on a 4:20 (lol) cooldown, even if they instakilled runners this ability wouldn't be impactful bc it's a 4+ min cooldown.
>Recon has basically a permanent grenade/hound for their ability and if pointed at blood spots when you throw it, it will chase down targets even quicker
Holy shit I had no idea. Still extremely situational since you have to bloody them first.
1/2
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>>559106919
This was my build on my DestroyerThe rockets instantly charge when you melee someone instead of taking awhile with a gun tooNow realize Destroyer can temp charge with its rocket legs
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>>559107743
elden ring lets you try again infinitely, this game only lets you play rook.
there also isnt a clear boss. pve and pvp are the boss and the latter can be very unpredictable to the point where you cant learn it via repetition.
its like tarkov, it can take a long time to learn the game.
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>>559107743
>"i-i don't understand the UI!!!!"
>"d-duh ttk is too low!"
>"i-i keep getting killed by the UESC robots!"
>"this isn't like ARC raiders, players keep KILLING ME when I say friendly! g-guys, please!"
>"I don't understand the upgrade screen!"
>"i don't understand the story! what's going on? also i'm not even listening to the dialogue"
>"the artstyle hurts my eyes, it overstimulates me, I need to take my xanax!"
it's like all the complaints are coming from genuine grade-A retards
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>>559088596
>>559107514
What’s the consensus on filling in randoms? I can’t speak anymore, so getting a consistent group is hard.
I did have two literal gods that raped multiple squads 2v3 and casually chatted about Destiny 2’s game engine once, that was fun.
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2/2
>>559094854
>Triage is good because your entire team
Let me stop you right there - Triage is extremely good in solos, possibly the best if you know how to play him.
Drone has decent healing, making him the best eco shell (no need to pack as many meds into the raid).
The third active ability gives you better weapon handling(not sure about the damage) and the cooldown is only 30 seconds, go ahead and spam that shit. Not sure if it makes it worth bothering with volt weapons but still very useful.
The ult is good against shield UESC and commanders, making those "kill commander" quests doable even on a free kit. Never tried ulting a player though.
>Assassin
>you can just panic stealth
You're still pretty visible. Smokes work for that purpose though. The strongest thing about Assassin which makes me think the class should just be deleted outright is that its invis and smokes allows it to ignore UESC: you get surrounded by clankers, this faggot gets to walk right past them while invisible, kill you, smoke you, finish and loot you while in smoke, than waltz right out. It's borderline gamebreaking.
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>>559108121
>"i don't understand the story! what's going on? also i'm not even listening to the dialogue"
To be fair, this kind of does suck if you're playing with other people who are waiting for you to peruse through all the fuckin lore, or listen to the voice acting from AIs for shit that they've already cleared. Long voiced lore just isn't conducive to 'I wanna get in and play with my buddies'
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>>559108343
Anon you're replying to.
Even if you agree or have side-grade energy with the opinions on the shells you can agree that Triage, Assassin, Recon and Thief feel more, overall complete than Vandal and Destroyer right?
I don't play with a static team and I only ever play with randoms when I'm in threes and 9 out of 10 times I can usually tell how poorly its going to go if I get double Vandal or double Destroyers let alone one of those two shells.
Obviously this is anecdotal but I played all through the Slam, got to 30 and did have some fun with the game but most of the times Ive failed is when I had those two shells on my team and I succeeded most with Triage, Recon, and Assassin
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>>559108249
>What’s the consensus on filling in randoms?
The fact that it's on by default, meaning a non-zero fraction of the pool is mouthbreathing subhumans that just can't figure how to turn it off, kills the whole thing for me. Why would you risk your hard-earned gear by playing with randoms that may or may not be good?
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>>559096197
you should have known you were going to die to a sniper you couldn't see, moron. why were you sittin out in the open for more than a second? why didn't you react faster to your death?
https://streamable.com/83lbqe
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>Do all of this in two barely different maps to maybe have a shot to get at the marathon
>that shot also includes the entire lobby wanting to kill you
>HAVE FUN
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>>559108919
one of Triage or Recon is needed for an autofill team to not eat shit because they just werk, and Sin is always reliable. If you're playing autofill, you're going to have your wins with that squad comp and most likely eat shit on everything else. But I don't think that necessarily means the other shells are worse, because a Destroyer playing aggressively can wipe squads and a Vandal might as well be able to teleport behind you with a DB using all of their movement tech. It's just that without proper support in the squad, they're going to eat shit. Destroyers and Vandals are going to be farming plebs in premade streamer squads all day because they don't need to worry about the skill gap from shitty teammates and they can always rely on a third with a support shell instead of getting autofilled into a 3x Vandal team.
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>>559109270
Why is it "hardcore gamers" never realize that for a game to succeed at a certain level it needs to have a means for it to be approachable to a degree with normal people, especially if the game is being made by a supposed Triple-A Studio with the backing of a major Publisher
Arc Raiders is a Double-A Studio and Tarkov is like two Russian men and a Ratchet from Rescue Rangers snorting powered vodka
I'm not saying it has to be the TTK or it needs more PvE but it needs to give on something so its more approachable, especially in this situation with Bungie and Sony.
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>>559109265
I can’t wait for the jerk in the other direction that “you’re missing all the comfy pve exploration widgets and lore pieces and playing wrong” you’re supposed to take your time and look for the red notebook with the reference to Marathon 2 , not Bungie’s fault you peasants don’t know how to enjoy the lore and take your time .
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>>559108919
>you can agree that Triage, Assassin, Recon and Thief feel more, overall complete than Vandal and Destroyer right?
It feels like at least a portion of the shells was designed independently of the rest, it doesn't feel cohesive. Like Destroyer, Assassin and Triage were made for PvE and Recon, Thief and Vandal were made for PvP. For me personally Recon feels the most poorly thought-out while Destroyer seems to have been made for a different game altogether.
> I can usually tell how poorly its going to go if I get double Vandal or double Destroyers let alone one of those two shells
I feel like it has less to do with the shells themselves and more with the kind of person who might play these shells. This kind of thing happens in other games, too, e.g. Light class in The Finals.
> I succeeded most with Triage, Recon, and Assassin
I feel like the best trio comp is double Triage plus whatever else(ideally Recon but it doesn't really matter).The drones are just too good, gotta have that 100% drone uptime.
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>>559108919
I feel like Vandal's only good purpose is granting advantage in a mid->long range fight where your teammates are advantaged. Like you down someone with a sniper, so the enemy team is hiding and reviving, Vandal can get close fast and either shove them outside cover, or just close distance and knife them all while they're still trying to heal up.
That or running the fuck away, that's usually what I do if I can tell another player knows I'm in an area while solo. She's good at being a huge fuckin coward, especially with the 'no heat while sliding in water' passive
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>>559108730
Funny thing is, if bungie raises TTK, sweats won't leave because they just want to shoot shit and extra second won't change much for them.
But it TTK is too low and it scares off casuals getting them back would be an uphill battle because they would scatter to other games.
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>>559109265
Completely his fault, he didnt practice pixel perfect positioning. Why was he shooting? He should have been using his knife only. He should be crouching and staying away from all noise and doing contracts only. He should have been on mic trying to be friendly.
Players are retards, thats not bungie's fault.
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>>559109428
>because a Destroyer playing aggressively can wipe squads and a Vandal might as well be able to teleport behind you with a DB using all of their movement tech.
Remember, I didn't deny this, that's why I said 90% of the player base (exaggerating here) wont be able to do this but the 10% will
They need work and if we're comparing Vandal and just Destroyer I'd say Destroyer is even worse because that fucking shield is useless at least useless and at worse a dentrament and liability for not only the player because there's such a weird animation but also for the entire team because its basically one person down who could have gone into melee or used anything else.
I think, and don't get me wrong, I know nothing about creating video games or balancing but knowing Bungie from mydecadeof playing Destiny and Destiny 2 they will be extremely stubborn to change them for the better.
I whole heartily believe that simply having more grey, shell specific cores would overall be better than none of them. Because most of the time shell specific only start usually at Uncommon and go up from there.
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>>559101783
with, as god (durandal) intended
>>559109113
her ass will be bigger as a byproduct
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>>559095309
>Lastly,Vandal and Destroyer wouldn't be as useless if the TTK wasn't so fast either but trying to say that anywhere online, here, on the Sub-Reddit or any Marathon Discord will get you lynched in an allyway
ITS FINE AS IT IS. ITS IN A GOOD SPOT. PLEASE NO DONT CHANGE IT I CANT 1V3 CLUTCH IF YOU DO THAT
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why did marathon flop?
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>>559110093
>It rewards positioning
Why is this the new buzzword?
The ultimate "positioning" will be thermal smoke assassins with snipers and shotguns. Almost as if the sniper shotgun cancer meta from apex is the only result and they had a higher TTK than this game.
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>>559109632
I feel like context of area depends and grinds down destroyer and more specifically vandal. There was tons of fights I had where somebody definitely had the strong cores to make her jump more(I think she gets a triple jump on one of them) and be a menace and that got washed out when I did good old fashioned closed quarters hide and seek hit and run
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>>559109917
You're not wrong, that's why you need to be extremely careful with what you do but you also don't want to dedicate it completely to hardcore players because it goes just as bad as it does if you cater only to casuals.
Bungie did this exact thing with Destiny 2 and ONLY listening to streamers and content creators complaints along with their sycophants and in doing so made the End Game so impossibly difficult for the average player that they lost more players then gained.
You're not wrong; my argument isn't even against your philosophy and thought but under the notion of the predicament this game, in particular, from this studio and publisher and their decision to make an Extraction Shooter for their "make or break" for Bungie
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>>559110093
>>559110287
this guy is a subhuman.
>rewards positioning
positioning is about the lowest skill point of a pvp FPS game.
milsims are too much about positioning and they are boring.
any game that focusses too much on it punishes moving, punishes aggressive gameplay, punishes out of the box thinking and rewards slow retards and camping rats.
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>>559110287
its fuckin retarded because youre rewarded positioning regardless of ttk
in fact you are still rewarded by positioning because a higher ttk environment, if you position right you can secure a kill as well as they try to run away
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>>559110093
Beyond that it's just better they monitor that shit for a while before making any sweeping changes. The Slam had two maps, lots of loot and features missing and people have at best put in a beta and two days worth of practice on the new build.
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>>559109929
Thank you, people are trying to apply infinitely more competitive logic and handling when Bungie are the same retards who’ll let something be broken or just not work at all for months on end and then end up not even fixing the right thing. This is the same company that had to be bullied to add a solos and it obviously wasn’t thought out well
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>>559110532
kinda fuckin stupid to lower the ttk for the public server slam testing beta demo if you want to market the game to people instead of relying on a fuckin wave of impressional access shills on social media and content creators
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Triage is best because he can heal your retard teammates and himself and can buff his guns.
Assassin is best because most players are retarded and can’t see you, making kills incredibly easy.
None of the other shells are as good as these two, because these two are the best at hiding in a corner and waiting.
t. got to rank 24 playing only rook and filled trios
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>>559110528
Or idk how about how free as fuck the aim assist is that has shots go in a straight line. People are out here acting like they had to take pot shots to guesstimate the projectile speed of their snipe when Marathon ain’t that kind of game
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>>559110532
they literally did a sweeping change from the last playtest and people aren't happy with it either, even if they knew it was changed or not.
right now low ttk just feels like some fuckin retarded thing to have just because tarkov did it without knowing how much it just doesn't work for a shoot with all the sorts of casual systems in place in comparison to the military shooter
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>>559110680
Destroyer, Recon and Triage are all so heavily team centric that i'd go as far as to say that most players will be putting in Vandal, Assassin and Thief as Solo options and Rook continues to be the literal god of VALUE in everything ever.
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>>559110923
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>>559110291
Map knowledge and yeah, picking fights at advantageous places are probably the trick for her to not be shit. The situation I was thinking of specifically for mid->long was Complex to Bio-Research, my teammate downed someone on the second floor with a sniper, and I was able to ult and come from behind them in the building while they were scrambling in a smoke grenade they threw and getting peppered by my teammates staying at kinda long range. Double jumping let me get into the building in a way that they wouldn't naturally expect, and shooting her ability in to move them around the corner probably made them think we would be coming from that direction.
But if they were in an open field I'd have no way to not get spotted circling, or if they were in the AI Uplink tunnels it'd take me way fuckin longer to get behind them and even then I'd be coming from 1 of 2 directions. There's a lot of situations where Vandal doesn't really add a lot
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>>559109550
>for a game to succeed at a certain level it needs to have a means for it to be approachable to a degree with normal people
A small but loyal playerbase won't require too much dev effort and give you consistent income. Business-wise, it's better to make $100/year for 5 years than $500 in one year. Arc Raiders, on the other hand, is about to find out that you can't sustain a live service game on normies who play 2 hours a week and don't even like extraction shooters that much - Blizzard has learned that lesson with Diablo 4.
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>>559111029
Hobby-grade
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>people saying vandal has ass an recon doesnt
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>>559111478
So if it's like Dungeons and Raids a lot of fucking almost percise bullshit.
>Player 1 needs to go here shoot these things in this order
While
>Player 2 is alone in another room that needs to kill a number of AI enemies, get an item from corpse, run it across platforms that will instnatly kill you, shoot something then swap it to another player before you die from a debuff/poison
>Player 3 needs to do callouts from a position while kiting a boss-tier enemy
>Player 4 is on add clear
>Player 5 and 6 swap between all rolls or add clear and going through the same gauntlet 1 and 2 did on repeat
Then the enrage timer is shooting an enemy until dead or as much as you can and then repeating the above.
Now put all of that in this with an extraction shooter.
Thats why were not so sure what the fuck they're expecting.
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>>559111114
I found her quite strong in hotspots surrounded by buildings, but not when locked into close quarters areas. I had good plays in north relay on perimeter where a slide to take cover behind another building and a double jump to enter it for a flank won the fight singlehandedly. Even without the vertical movement, though, quick flanks in areas that allow it are deadly with knife/shotgun TTK. Will be interesting to see how it plays on the other maps, at least.
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i dont want to sound full of myself here but why does it seem like the actual negatives or critcisms of the game are very sound like balancing issues, ttk and the like are actually accurate and are rarely talked about in a bigger scale or are talked about but downplayed and seemed as fine?
like dunno, might be my schizophrenia
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>>559111478
Judging by what you need to get in there, they're probably going to be treating it like the Lighthouse in Trials where it's essentially the premiere "sucks to suck" pinnacle content
PvE-wise it depends on whether it's a Raid raid or if it's just a big monster like in Hunt Showdown, where it's about the PvP that comes after the PvE. It's probably going to be the Spht that keeps showing up in the marketing, and it's probably going to be a bullet sponge with some light mechanics sprinkled it.
Bear in the mind that the last PvEvP venture Bungie did was Gambit and that's been publicly abandoned and deemed a failure for years because of how bad it was.Marathon has a lot of similarities actually
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If anyone is actually interested in the Marathon story and to better understand Marathon 2026 and have around 16mins to watch something, this is probably one of the better short-form explanation of the over arching story.
https://www.youtube.com/watch?v=yu7uN6-lNhk
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>>559102436
sorry bud haha thats just the extractor shooter haha go back to arc raiders and let the big boys have their hardcore game. also just keep playin it gets better and you're not playin it wrong theres definitely nothing wrong with it thats just the name of the game nooooo its shutting down now NOOOOOOOOOOOOOOO
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>Year delay for this
https://x.com/RiloeGaming/status/2028552174079455507
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>>559104626
zzz is droppin a robot idol character i dont care but im closely monitoring the changes and laugh at all the blatant bullshit shilling going on for the game and waiting for the breakthrough where they all give up tryin to mindlessly glaze it and the overtone window passes where we can talk about how shit it is balance wise
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>>559102436
In your own greentext there's another team that IS walking around, getting loot, heading to exfil and then winning at PVP (by killing you) so what exactly is stopping you from being those guys? What are they doing right that you aren't? You're playing the same game they are. Learn.
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>>559112661
If it's any consolation I think the early days of Marathon are going to be like the golden days of Gambit where that kind of thing happens more often.
But I really can't see it being anything other than Late Stage Gambit long-term, it seems to want to actively promote the same kind of degenerate gameplay but even more so considering the whole 3rd and 4th map conditions.Not sure what I expected the difference to be honestly considering most of the people making this are from D2 anyway
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>>559112783
>Both maps make large, tight indoor areas with plenty of twists and turns to facilitate moving around the map without heading into large open areas, along with being able to flank spots for camping.
>"SNIPER NIGGERS!"
I'm honestly sure half of all the shit being parroted around is just poor judgement on someone's behalf.
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>>559113010
Bfft, your two teammates sound like Harvard Graduates to my two team members who died to a fart plant 2mins into a match
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>>559102436
I only played enough to get to rank 10 or so.
Solo only, aside from one run with a friend.
Solo:
>walk around, minding my sightlines and sound
>sometimes find people making noise, or not
>shank them or shoot them, to preference
My one duo game was as follows:
>lmao2destroyers
>just unlocked the double barrel
>3 teams converge on our nearest PoI
>wipe the floor with 5 people by using my Destiny 2 muscle memory
>buddy gets downed because UESC changed focus from some shmuck to him
>revive and extract with random shit
7/10 I might play more if it was free. Never died to a player but I probably got babby matchmaking.
>>559113004
I had no hope, but my anger at the use of Marathon's name/world/identity turned into confusion as I experienced the open test. It's nothing that hasn't been mentioned in the thread before, but it feels like a game that went through several tumble dryers.
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>>559113821
You actually tried to keep a stash? When I was ready to be done, I just took in all my shit until I was empty. Then bought the extra special kits with my credits. Was fun, not caring about winning or losing since it’s all getting wiped
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this game is to Tarkov what Apex Legends was to pubg.
a consequential upgrade, but still a punishing extraction shooter at its core.
Unfortunately a lot of missed opportunities to make this game more skill based and less bullshit based.
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>>559114564
>Drop in with two WSTR's and enough MIPS to fight an army as a Destroyer.
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>>559115002
This but unironically.
>>559115007
How do you speedrun Arachne? It literally seems like the easiest one to level since you want to shoot players on sight anyway. It’s just rewarding you for doing something you were going to do anyway. In 11 hours of play, I have never seen anyone disengage or try to be neutral.
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IVE NEVER HERAD OF THESE PEOPLE BEFORE, I REGRET CLICKING THAT FIRST VIDEO
https://www.youtube.com/watch?v=z9PXi6vI9J4
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>>559115415
>it gets better
lmao
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>>559116106
Unless your opponent flies into your face (Thief), mining the only way to high ground literally forces them to either outshoot you or risk climbing into a trap. I can think of a dozen situations where it becomes a complete pain in the ass, especially in Solos.
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>>559115961
>>559116031
>Traxus Contract (intro)
Scan 3 things that are small as shit in a POI with a bunch of UESC, kill a commander bot and steal his lunch money, collect Vandal’s pussy juice in a jar, scan another thing, then exfil (all in one run)
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>>559116568
yeah well thats because the ttk is too low
its why people are vocal about it because the game was meant for a way higher ttk to allow you to do things like knife people like the halo days of bashing people after unloading a full AR
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Back to division 1 survival. Boy am I kinda glad I didn't have time to play today I'm sure it's total cancer with everyone finally whipping out the purples and yellows they were hoarding all test long in desperate hopes of getting to club some seals before it's all over
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What weapon did you prefer the most in the Slam? Doesn't have to be what you thought was solely the best, just something that stuck out to you or felt real nice.
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I'm mostly a RPG/strategy games player.
Give it to me straight, how fucked am I if i treat it as a cool secondary liveservice game?
I dont mind not clearing everything the game has to offer but i'm not dealing with a <20% extraction rate.
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Hrmmmmm.....
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>>559119169
You'd probably fall behind on gear acquisition and obviously wouldn't be able to do higher tier content, but if you just want something to slowly crack at the meta progression of unlocking upgrades doesn't seem particularly bad.
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>>559119668
That's my goal.
Hop on the game, have some fun, rage some, unlock some shit.
I'm worried because i was constantly needing med/shieldkits during the server slam, to the point where i had to play with default loadouts or sell extremely valuable loot for 2 credits each.
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>>559119534
>>559119789
>in it's dying breath, the traveller created the ghosts....to open doors
it's been 12 fucking years and I only just picked up on this reference
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>>559119826
Once you make some progression you should have an easier time getting green shields which honestly massively increase your survival time compared to the white shield, plus the free daily shields/heals from NuCaloric. People also forget too that there is a barter system for lower tier mats that you can trade in for items instead of spending money, that should come into play more in the full game.
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>>559120039
yes
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>>559120442
if anything the witness would be one, we don't know if the w'rkncacnter is a being, thing, or species (witness is all 3), and his endgame is to calcify the universe permanently into a single, final, shape (i.e ending the universe)
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>>559120687
The whole evil pyramid fuckery shit ness Destiny stuff is essentially pathways. And there’s some Labyrinth>>559120720
with the tree of silver wings and the whole symbolism of that
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Hindsight is 20/20 and I know I'll get hanged for this but I honestly think that this game would have played better and had a larger audience if it was more in line with something like Division or even something likeFallout 76 but with PvP permanently turned on and without the building thingsIn Fallout 76 you have the outerworld you can explore and go explore on your own and then you have means to do other activities with a full team and the world is also akin to a hub and you can explore.
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You know there's nothing actually stopping them from introducing more pve elements in future updates right? Not saying it's going to happen but there's no design structure that's keeping them from doing that.
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>>559121507
you're retarded if you preorder a game you dont like hoping in the future it completely shifts
will people buy it if thats the case, yes
nobody will buy it in advance, and its pretty common practice among actual gamers to NOT preorder anything
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>>559121507
See
>>559111029
It's clear that they don't want to and no one from any of the social media outlets that let people comment want PvE in the game
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>>559121652
I'm not buying it as some cope that they add PvE modes, I bought it because I like the ES game loop and tension. Picking up crap and killing people is fun to me. I'm just stating a fact.
>>559121653
Considering that post is 3 years old and a twitter post is not a contract.
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>>559121653
worst part of the feedback section for this game is people actively telling them not to do something about the things addressed, like the ttk
thats an insane thing to want to fight for. i dont think ive played a shooter ever in history where i wasnt in favor of a higher kill time on any fuckin weapon or person in general
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>>559121507
>nothing actually stopping them
what's stopping them is that implementing any new feature or content costs time and money, and their bosses/shareholders don't want them spending those resources on something with relatively little return compared to live service battlepass stuff
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We live in fucking hell with all these boomer millenials talking about “muh positioning” in a game with abilities, laser beam low ttk weapons and insane aim assist. I swear I almost want to dig through the footage of their streams to find these freaks getting smoked by the same bullshit they think is totally sensible. It’s not akimbo 1887s but some of this stuff is a bit nonsense with how it just lets you shoot in a straight line
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>>559121507
>but there's no design structure that's keeping them from doing that
Yea, there was nothing preventing them from addressing that in the playtests too.
Oh wait
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>>559121507
>errrmmm you do know that whatever right
Go back.
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>>559122281
they likely have
>graphics down
>audio down
>footsteps up
>turtlebeach headphones on
>dont gear up TOO high to abuse the gear based matchmaking
>kill people obviously not ready or expecting PvP to happen in that second, and after 1 second its already 4x too late
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>>559121815
Anon, as someone who's been in a Stockholm Syndrome relationship with Destiny for a decade; those are the *only* people Bungie listen to
They will only make changes to the game if streamers and YouTubers don't like something and then their communities spam all of Bungie and Sony related Twitter Accounts or try and contact them directly or if they ever comment on the official Sub-Reddit let alone the official Discord.
Just as an example, there's one of the 1% Twitch Streamer Destiny 2 players and for a few months complained that the healing circle Warlocks could put down during a damage phase of a raid boss was to long and made me survive to easily - what did Bungie do? They nerfed that and then suddenly hundreds of Normal/Casual and or Semi-Hardcore Casuals couldn't beat any of the raids anymore and Salts opinion was then touted as law -- people still do and it's fucking insane.
Be prepared for something similar - thats just a small sample two other offenders of killing Destiny 2 was Datto and Azecross or however they're called.
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>>559122651
Probably called something else internally and there are obviously other factors like skill included, but it does seem to match you with similarly geared players, likely to stop the sweats with gold gear completely farming the noobs on the first two maps (unless they use regular gear of course)
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>>559122737
I'm pretty sure there is some form of map level range as well, as i ran into much more heavily geared players in Dire Marsh in comparison to Perimeter in most Solo and Trio matches. It's likely a combination of aggregated things like gear, K/D/Succesful Extracts, etc.
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>>559123726
Forever Winter is fun albeit it's still in EA and pretty rough around the edges. If you're into just doing PvE, it can be fun to check out.
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>>559123726
if this isn't just a troll post
honestly depends on what you are looking for
personally liked all the aspects to this game except the pvp and got recommended arc raiders, it still has pvp, but everyone is like really nice for some reason, and it doesn't feel stressful, I'd almost consider not calling it an extraction shooter, it was clearly going to be a Monster Hunter alternative and just has some PvP tacked on to create some tension
but if you do want PvP, then idk, I guess everyone here posts about Tarkov
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>>559123152
I think the worse of it was just after Witch Queen and then it really took off through Lightfall and it still happens to this day.
Now this is how it happens in Destiny 2 so we can only make semi-calculated guesses with Marathon
>New Expansion/Chapter/Update happens
>Large influx of returning players and or new players (New Player Experience lol)
>We get 1 New Dungeon and or Raid
>The first day to day and a half they juice the dungeon and raid so it's *incredibly* hard and if you complete it in 24 to 48hrs you get a unique title and character card (emblem) along with higher tier loot that will only rerelease weeks after Normal is out
>Normies and Casuals who work 9 to 5 watch Twitch and or YouTube Streamers do the Raid Races (these are MMO raids not Extraction Shooter raids mind you) while they're at work.
>Content Creators finish it, then after the 48hr window they can only play Normal
>In comes Saltagreppo, Aztecross, Datto, Matics, (for a time) Gladd saying that the juiced 48hr Raid iteration was to easy and that it needs to be *harder*
In this example we'll use the Warlocks Healing Circle (using generalized terminology for people who aren't familiar with Destiny)
>Few weeks to a month goes by
>Bungie says we are now nerfing Healing Circle and a number of other things - which by the way THE ONLY PEOPLE WHO COMPLAINED ABOUT THESE WERE THE CONTENT CREATORS
>Suddenly none of the Normie/Casual players can finish Normal Difficulty for Dungeons and Raids anymore because everything they were using has now been tanked into oblivion for 1% of the Community who said the HARDEST iteration was to easy
Now, we know nothing about their supposed Ranked System or these End Game maps we'll be playing on but, if the popular streamers are complaining about balancing but all they ever do Ranked and Marathon Bungie will probably change everything to their whims and no one elses and because this is a Extraction Shooter you could easily see people dropping the game.
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the way i see it
problems with low ttk:
>ambush strategies are strong in a game with some really fucked up ambush strategies
>can't really trade health, if you want to move you need a way to do it like a barrier/smoke/invis
>occasionally you might just die to a rat especially if they have a sniper rifle
>fights are typically quick and deadly and only really get drawn out if someone escapes due to the revive system meaning nobody is dead forever- often little back and forth, just acquisition->death
problems with high ttk:
>much more difficult to isolate people for picks without getting teamshot, forced to play by your team's pace to be effective
>much easier to get checkmated if your team is losing
>much easier for true third parties to happen because fights as longer, and with high TTK that is again probably a checkmate
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>>559124559
higher ttk allows more options meant for a game like this
if you wnat causals to play and make sales so your shit doesn't die out, then you want to cater to that
if you want this to be a sweatfest well then its your funeral.
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>>559124559
I definitely prefer low TTK desu I REALLY hate the feeling of "team is down, they have health, fighting is impossible time to jerk off in a corner and hope they leave." I think any chances of my friend group playing this game would disintegrate if they brought it up to destiny/halo standards
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>>559124859
I feel like in a game mostly centered about loot and spending half a match looting shit this makes sense, encounters should be more drawn out, it adds a lot more opportunities for tension and three way fights, as well as chases potentially.
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>>559124813
then you fall as a team. thats the fuckin point. thats like saying you lost your queen and you want to make it fair to make a comeback by having a back up queen in reserves to put back into the chessboard
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i wanted to try the flatline uhh i mean AK uhh i mean "impact HAR" so badly
anyone here tried it?
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>>559125146
it's lame as shit in a game like this especially an extraction shooter where if you make fights longer third parties are going to happen constantly. if you're talking about casual appeal, no casual enjoys being hamstrung by their team being incompetent.
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>>559124559
The best middle ground I've been thinking since playing and my opinion literally means nothing because on average my K/D is 0.3 but after getting to Level 30 and playing 50ish hrs of it - the only way they could have a middle ground is if they simply made it so you could get Grey/White iteration of Shell Specific Cores. For a lot of the Shell Kits, especially Vandal and Destroyer - literally half of their kits are only accessible in the form of their Rare/Blue, Epic/Purple, and Legendary/Yellow Cores.
This may have been different for others but as someone who is abysmal at the game but still liked playing it, I only came across the most agonizingly useless generalist grey/white cores that did little to nothing for me.
Like sure, the TTK is extremely fast but this also isn't a super realistic extraction shooter akin to Tarkov. You have high sci-fi literally into fantasy logistics in your world building, kits for characters that are fantastical but still fold like a wet paper bag from a kinetic weapon you could use from the 90's?
I'm not saying one way or the other it's just frustrating how counter-intutive this fucking game is.
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>>559124813
Being able to 1v3 except in the most extreme of lucky situations is retarded, it almost invalidates the gear you are collecting if you can get rooked raw so easily.
>>559125031
Health already recovers slowly. If you can't handle a 15 second bandage animation you are zooming too hard in what is ostensibly a semi-stealth game about being prepared and smart.
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>>559125289
YEAH NOW YOU GET THE POINT OF EXTRACTION SHOOTERS AND WEIGHING RISK AND REWARDS WITH AMMO AND RESOURCES
holy fuck anon its like the fine balancing act of an extraction shooter can be considered hardcore or casual by not just allowing the ttk to be lower so you die faster
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>>559124790
imo low ttk is typically more casual friendly because low TTK means a casual is going to get some kills through blind luck. high TTK also tends to mean you have to play more patiently. instead of "slow paced tension, contact, someone dies" its' "slow paced tension, contact, nobody died, reset" a lot of the time.
one of the people I know who surprised themselves with how they like this game said first and foremost "this is the first extraction shooter I've played where people just die when you shoot them and I really like that"
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>>559125435
casual friendly? you mean dopamine chasing addicted retards who want instant gratification?
you want a slow and methodical extraction shooter with one shots? go to tarkov where you have to do a little more set up to get quick kills
no one wants fuckin laser beam weapon runnin sprinting vaulting jetpacks and invisible cloak thermal sniper one shots in an extraction shooter
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I don't enjoy the game having ready or not tier HP while you can easily lose everything
The experience with randoms will be
>have them die to another team one by one or rush in
>you HAVE to go get them even if you know you'll die or they will DC
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@Bungie, @Sony, @MarathonTheGame
>How to fix your TTK Situation
This solves your problem and also can easily be fit into the story, plot, and lore of Marathon.
>First 1 Minute and 50 Seconds to 2 Minutes of the game you get a temporary buff so you don't get one-shot, that way you can play a little longer.
The only reason to do this is so this game doesn't outright chase away all the Normies, Casuals, and Bad Players.
Then proceed to remove this for Outpost and Marathon.
This way there is a somewhat of a more approachable learning curve to an Extraction Shooter
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>>559124859
they are slow to use right now with this ttk pacing thats the hilarious part. almost borderline useless.
thats why everything is so funny about people fighitng to keep the low ttk. thats only part of the web of systems that just doesn't make any fuckin sense because they sweeped it before server slam
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>>559125404
part of the appeal of this game as an extraction shooter is the way the tension works it's rising tension and then bursts of zoom and violence. destroyer is the best example of this, you can play it like a "tank" drawing attention and aggro or just as a frontline dude looking for duels with the micro-missiles to execute anyone you wing or you can play it as a stalker that creeps around looking to pounce people with airdash for a melee/shotgun pick
imo the feeling of sneaking around and it suddenly being interrupted with extreme violence happening all at once is borderline defining to this game. it makes the stealth feel very cool and moments where you actually GET IN on someone who knows you're there feel really satisfying when death comes so quickly when you're acquired.
holy shit do i not need to play another game where you sit behind a rock and take turns poking each other because the fight is basically lost as soon as someone goes down. I don't need apex 3 or highguard 2.
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>>559125435
Low TTK is casual friendly in an environment where all you lose if you die is 2 seconds it takes to respawn. Think CoD deathmatch lobbies and such.
When you pair low TTK with potential to lose your whole kit that you spent weeks to gather, it's an instant casual repellent because they would go fuck this shit ass game and leave.
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>>559126107
ding ding ding
gettin a feelin a lot of people are simply not playin the game to see shit in practice. its all just watching streamers play the game for them and regurgitating what seems right because they said so.
the low ttk feels like fuckin garbage because of the punishment you get from dying. im not going to complain about dying fast in fuckin cod matches because i can spam spawn.
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>>559125976
>s it's rising tension and then bursts of zoom and violence.
My experience with the server slam is that it was all tension and violence. It was only rising tension when I was trying to leave myself doing a single run mission. You straight up have combat in the first five minutes and it's always lethal.
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People won't like nor tolerate getting their first purple or gold (I'm talking casuals) and getting blasted out of nowhere. There will be no talks of positioning, no consideration of "just grind bro" "you should have known better" people will quit the game.
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>>559126305
the tension is another fuckin meme at this point. its more of the round start buzzer for the gulag could start any moment.
the game fits the BR formula way better than the extraction shooter part
>>559126416
>blublubblub im not skilled enough
and we just talked about how low ttk is a better casual experience for the less skilled
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>>559125976
direct example:
earlier I was in a 1v3 situation where a dude was holding an angle and I knew he might have a shotgun where I had a shitty SMG so I couldn't just take the fight. instead I used airdash to smash through the 2nd-floor window pane next to him and quickly flanked him.
if TTK was much higher one of two things would have happened:
>he would have had time to turn around and win anyway with the better gun for holding that angle
>there would've been time for his team to respond
the low TTK made the movement/special ability matter and provided actual agency in a situation that would've likely been a checkmate otherwise.
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>>559125976
A lot of you right now can't see the Forest through the Trees.
All this talk about TTK doesn't matter when Sony is expecting this to sell to a large sum of players to make up for the amount of money they put into this and Bungie. I've never seen, in some time, so much advertising for a game that has had, as of right now, five, indepth ARGs attached to it.
They've even delayed Destiny 2's next Expansion Story for this release and Sony is already pissed at Bungie.
If this was any other Extraction Shooter I'd be there with everyone else and the TTK buisness but right now Bungie is going to have to make changes so this game gets a good amount of people playing it for at least a few months.
It doesn't matter if the amount of people playing is small niche, it will never amount or get Bungie and Sony enough money they need to get back from the amount of money spent on this fucking project that was delayed for a year.
I'm not saying changing the TTK is the answer but you guys are missing the bigger fucking picture to this entire fucking thing.
Everyone, just not here, everyone is going way to fucking autistically focused on this singular point without realizing the repercussions of not getting the numbers they need.
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>>559125905
>Healing items are useless
What you mostly mean is that they're extremely risky in combat, unless you have a Triage or can find a safe window to use them. The TTK vs. Healing barely has any bearing on it to begin with. You're not going to outplay Longshot with a healing consumable and neither do you ever get to heal in a firefight where you aren't capable of disengaging, so there is obviously the long term risk of both losing your shields and a chunk of HP. The other end of the spectrum will just end with the healing items becoming a necessity for the vast majority of combat, which will just lengthen encounters even more. The current iteration severely punishes on that front, but i honestly think the current curve is slightly too punishing. The adjustments don't need to be huge, nor do i think they should affect the White/Green tiers.
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>>559126587
Nice little moment. What about the much more common experience of walking around and getting killed by a team who just rushes you, less than 1 second to respond. You can't even actually look at them.
Low TTK can make it so that you just push the guy at all times. If you have a shotgun it's dumb not to act like a murderbot and keep pushing.
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>>559126587
One could argue that the low ttk invalidated that he had a shotgun in the first place and what actually happened here is the first player to start blasting won. The problem arises is this starts applying to every bit of gear you are wearing to the point gear becomes meaningless or your original premise happens and he survives and blasts your face off.
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>>559126636
ttk is the the #1 thing that is going to turn off casuals because dying fast makes them feel helpless and have no agency
thats the number 1 casual repellent. its why the fucking RETARDS fight for it to stay low in the first place. they want their HARDCORE game for themselves.
their own fans are killing the game at this point
you know some are saying halo fuckin 3 is a high skill ceiling? the one casual popular game played by so many people? the game that has a very high ttk? yeah that could be an indicator to me
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>>559126553
Bingo it is totally just a BR with extra steps and if you try to bring that up the whole discussion gets derailed by retards accusing you of being muh arc raiders carebear boogeyman for suggesting that the game shouldn't be a constant PVPfest
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>>559126907
the one big time "dumb team mindlessly runs at us" with no poke at all happened in my memory we gunned them all down in the span of literally five seconds because TTK is low and they were running through the open??
nobody should be getting into shotgun distance without warning unless you've somehow allowed the team to all crouch walk up to you
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>>559127061
Fuck off, I remember the moment I caught on that this game's combat sucked and was poorly thought out.
Fighting with a team at some POI, robots start to spawn outside. So I down one and two and robots down me and up there my team gets downed by the robots swarming into the building one after another from both sides, I think we still made it out but not without reviving, downed, revived again until all robots were dead. It just felt unfair.
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>>559127110
Alternate Reality Games.
Basically they setup websites, videos, and even needing to go to real life locations to find items or murals.
Right now the ARG people are solving requires people to go to California and South America to take pictures of drawings you would see on the maps in the game and dig for a chest with a jump drive to share to the public.
Shit that is beyond expensive to get together to work.
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>>559127089
it still notably increases your ttk especially with blue/purple shields, we're talking going from a shotgun one shot to two shot that can be pretty significant.
people shouldn't mindlessly push with no info because low TTK means that reversals are very possible
if people aren't mindlessly pushing you have time to heal
it's not that complicated
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>>559127347
>a blublublub better shields bluelbuelubeulu
>da shotgun blublublu .3 second ttk
idiot.
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>>559127453
>The V11 Punch with the Mod that makes it so when it makes contact with an enemy it flechettes and gives the target bleed
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>>559127591
shotgun one shots regardless of shield.
now you want to combine the rest of the systems on how inherently broken the game becomes when its like this? lets keep things in mind like also using grenades, abilities like stealth, double jump i dunno practically everything else going on with the game that gets fucked because of wide sweeping changes of lowering the ttk
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>>559127478
it's not really that long, it's like what, four seconds
the point is you give yourself the ability to take a "fair" duel back because your TTK is doubled. even in low TTK you are likely to trade damage in this game.
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>>559127326
It's just funny to me that the bots tank bullets while players are squishy and in that run both were crammed into one room and staircase. It made no sense. I only killed the two knifing them but the bots easily killed and sucked me and even the robots killed the last guy.
It's bad design in my opinion, it didn't feel fun nor exciting not even deserved, everyone was distracted by robots who no one could kill in that room
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>>559127808
low ttk just favors the aggressors more anyway. an anon pointed out higher ttk would just alert more people of a battle which is the point of this genre with how you need to have careful consideration of these things
we approve of low ttk because it makes everything swift and silent which rewards being a faggot retard more with less risks
its just not a healthy system for anyone having dogshit low ttk
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>>559127802
the double barrel could probably be two shots+punch on a maxed out shield and it wouldn't make too much of a difference but it's also point blank range relative to everything else so w/e, and with everything being relatively low TTK even needing to make both barrels is something.
you don't have data on the pump shotty so idk if that's different.
you just kind of keep saying "it fucks everything up" ignoring points that you still have room to use tactics and abilities while also saying that you think checkmate "one guy went down rush in GGs" situations are good and desirable and not The Cancer Killing Shooters so I think we have to agree to disagree here
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>>559127893
Also the UESC aren't really visually pleasing.
I said this an hour into the game but none of the maps we played on felt alive in the sense that the enemy PvE faction were living in the world and doing things. Even Tarkov, Arc, and to a lesser extent Forever Winter have enemies patrol, talk to one another, investigate - everyday menial tasks
The UESC though? They can literally just pop into existence without warning and have little to no character at all - hell the robots in Arc have no real identity or registering faces but have tons of character on how they interact with the environment and approach to players.
They're like a poorly made Wanted system from Grand Theft Auto but instead if you stay to long at one structure or if you stay to long on the map they increasingly go up in tiers until there's only purple and yellow shielded enemies.
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>>559127967
>which is the point of this genre with how you need to have careful consideration of these things
You just made me notice how the consensus seems to be that most fights should be team on team duels before moving onto the next self contained one. Really extraction shooters should be messy, could even include teams limping away from each other and clashing repeatedly.
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>>559127967
>is the point of this genre with how you need to have careful consideration of these things
a fight CAN drag out in marathon but it means someone has to escape the initial fight and play stealth. I have had gunfights jumped by a third party before it's just rare in comparison.
also unlike arc you don't have a lot of especially interesting ways to disengage in this game I feel like. in Arc you have a bunch of different kinds of mines, you can lure PVE to cover your escape, you have multiple mobility gadgets, you can lock doors, etc. in marathon you just kind of run away and maybe drop a mine and a lot of the maps feel built to punish you for retreating by having large open space outside of the more urban confines of the zones themselves
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>>559128172
I never got the purple one or any of the purple mods for it but I saw someone on a stream have this with mods that gave it 50m range
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Oh the other worst experience I had was my first run in dire marsh. There is a spawn point that has you next to a building, above some like bridge(?) it's natural to want to explore that so our team enters only to get blasted with mines. That one maybe it's on us, the next room has invisible UESC robots, at least 3? I think they kept spawning, we got killed and lost everything. Made a bad impression getting sucked to death all of us like 2 minutes into a run to explore the map.
>>559128292
True. They just feel lifeless, I still think the maps better be procgen because if someone designed this they have no talent for maps.
The uesc only has like what, 3 models? The invisible guys are the worst. and one boss I think or I cared to see, same for btw
I FORGOT THIS
DIRE MARSH ROOK SPAWN POINTS HAVE TWO TURRETS AROUND THEM, WHY????
You can literally get either killed or have people going for you as soon as you load in.
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>>559128339
there aren't that many new multiplayer shooters actually taking off because of live service but apex sits on higher TTK. Arc has significantly higher TTK than this. Fortnite last I played in like 2018 had significantly higher TTK than this. Finals has generally pretty high TTK with a few exceptions. I guess it depends on your definition
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>>559128307
yeah you're essentially locked in with a game like this. its too easy to take aim at someone and erase half their health with a sneeze.
its way too easy to point a crosshair at someone and press a button for a game where every shot is somewhat lethal in the time it takes to blink twice or three times
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>>559128565
>why doesn't this game have the same amount of content that a 10 year old game does
Man it's like I'm in an MMO thread lmao.
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>>559128307
i'm okay with third parties as long as you can play around it in interesting ways like if the game rewards you for avoiding combat or you have mobility/outfox potential. marathon was always patently pushing you into fights and the maps, gadgets, and hero abilities do not feel built for letting you escape an autowin third party with high TTK
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>>559128760
>why doesn't this game have the same amount of content
*** had 5 maps on release. I am counting Stella Montis since it released like two weeks after *** released. All playable to the general public too.
Marathon is effectively releasing with 3 maps. The fourth is "releasing" too but 90% of the playerbase can't touch it.
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>>559128652>>559128590
i always have halo as a baseline and it feels the most relevant since its bungie but i know the bungie i know is long gone
even arc early on was fast to me.
i just expect a shooter with hero abilities that seem to work around squad gameplay with riot shields, smokes, healing drones and revives to play a bit more in line with their cooldowns and activating times and what not
like the slow animations alone should be because the pacing of engagements to be slow and methodical and not something you use as some sort of a CLUTCH GOTCHA thing to use in a pinch. which maybe works for like, 2 of them and they are the most used ones, vandal and assassin.
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>>559128463
>Maybe everyone is too afraid of trying to kill AI, solo
Fighting the bots is 100% how you get backstabbed by some fucker in solo. It's basically a godamn stealth game until you're forced to roll the dice
>>559128760
Being early to market has an undeniable advantage. Prepare yourself, I'm going to use a food analogy. Why would the consumer go to a restaurant helmed by a chef with no experience making one mediocre meal when for the same cost they could go to the neighboring restaurant that started out kinda shitty, but has since gotten good at cooking and has more variety? Is the consumer going to say 'oh well the chef just needs experience' and go the shittier restaurant?
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>>559128919
not to mention the only person who can activelly escape are the high mobility ones like thief/vandal and the smoke nigga who can turn invisible.
you aren't disengaging for shit with the way we move as a default with this weird ass heat system
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Everyone on the Marathon would have been self selected for being either the sweatiest player of the lobby with the best gear (PVPfags that shoot on sight) or if possible to steal the ticket, a rat that loves killing other players and griefing.
This is like the worst possible combination of players you can have on some place where they will have a boss fight and puzzles. It's natural selection for being miserable to play.
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I'll tell you one thing that bothered me the most in the Server Slam.
Being that I'm a poorly skilled player I want to have as many advantages as possible yet anytime I play with two more people they always shoot the UESC, UESC Turrets, and especially the Tick Poppers on sight with their loudest guns.
All you want to do is use your fucking knife for the first two minutes of the game and you can easily take out the tick and tick nests with your knife and the turrets especially; and at the one to two minute mark almost all the UESC droids are the easiest ones because they just have white shields.
By the end of the demo this morning and yesterday I gave up trying to ping the UESC because when I did they just start shooting them
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>>559128994
desu as a halo fan I have never loved halo pvp gunplay, it is primarily a pve series for me. i do not like teamshotting. i do not like poking being the main strategy. i don't like reversals being so difficult. i do not like not having much mobility. the only one i really got into outside of customs with friends was infinite because i liked how the non-poke weapons were actually solid and the mobility gadgets gave you means to play around anything other than BR sightlines
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>>559129430
halo hits a good balance of tryhards and casuals which is what im tryin to push for this game because these niggas need to have that type of game again or they are FUCKED
like give this halo ttk and you would please the majority of your playerbase and make more sales. but i think server slam already just planted the seed so were fucked. rip bozo
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I haven't seen many people having fun with Marathon. My friends struggled to get excited, even after successful team fights. Also none of the streamers seemed particularly satisfied. I caught Ninja's thoughts on the game, and he seemed to be thankful that he had the Arc Raiders reset to look forward to instead.
As someone who put 11 hours into the server slam, the game never once hooked me. In fact, it actually made me consider refunding my pre-purchase. I'm gonna skip launch day and watch a few streams to see what new content is available, otherwise I don't think I'm interested. This game is really bare bones when you think about it.
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>>559129161
I'm just 100% devil's advocating, I kinda fuckin hate Tarkov/Arc and actually really like Marathon despite it being a little flawed/made by fuckers. It's really easy to fall into a rut of hopelessly spiraling common talking points about why everyone will hate it and it'll fail. Detaching from my own perspective tends to lead towards cynicism.
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>>559129631
I am more than a little skeptical that making it more like halo in that way in particular would hit higher sales for them today. I think part of the reason that COD started eating Halo's lunch (partially also the feeling that Halo was "done" and partially just how much moronic casuals love """real""" military wank) was that Halo's high TTK and arena-derived mechanics gave it more of a learning curve compared to cod where you load into a match with your m4 and press LT-RT to instantly get a kill cross map.
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>>559129797
Good point. I never saw anyone actually excited, felt like pic related all the way
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>>559129983
that makes more sense but this game tried to lean into hero shooter bullshit but then kinda made them all kinda fuckin useless in the grand scheme of things.
pointing your gun and shooting shit is just the most effective way of dealing with things when you die so fuckin fast. animation locks are punishing enough in that environment and its not worth being able to even use them when they matter due to the variables included in an random ass extraction shooter
i wonder if they coulda just relieved a lot of shit if they just gave everyone free grenades on cooldowns and kept the ttk the way it was
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>>559129986
As someone who hasn't played many ES games other than trying out ABI (free) and getting into the Arc Raiders hype I like that that the starter maps aren't massively big. Like I'm still learning the ins and outs of the various compounds in Perimeter because I don't go to them all the time.
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>>559130213
i've already said but I've found most of the abilities useful in some capacity. recon wallhack has won fights, medic defib has clutched, destroyer shield has checkmated the last guy standing when his choice is "take your attention off of the bulletproof shotgunner walking at you or die to the guy behind him." it simply hasn't been JUST "shoot everything lmao" for me even if gunfights often end up that way
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Gonna Post my Cheat Sheet here and only ever in this thread.
Smokes completely neutralize the UESC in their entirety and start slowly walking out of the smoke giving you ample time to just go ham on them.
Chem and EMP Grenades in the Server SLAM were the strongest fucking grenades in the entire game. EMP locks other players out of their abilities and Chem Grenades just melt players and their AoE can clip through walls and ceilings to poison other players
You can actually activate some of the abilities from another shells core if you equip it and the other player on your team is using that shell. Using one Assassin Core on Recon and or Destroyer was fun as hell
I didn't think of it at the time but the birds really do go clutch when you're trying to determine where other players are on the map and there isn't a weather event on the map.
The pink cat can spawn on both maps and usually spawns near large amount of dead Shells (great for Rook games)
The tower pulsers can delay UESC units from spawning in if you turn it on when you hear ONI on comms saying that the UESC are bringing in more units
The outer area of any given map have tons of grey healing items.
The one charging Volt Sidearm has a odd interaction with one mod that spawns flying units to attack enemies - if you charge it up the amount of charge increases the amount of flying spikes appear when you fire it
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>>559130519
Again. Anon. The ONLY maps. The third map may be limited to well geared groups and the fourth map is definitely locked to 90% of players most of the time.
Do not gamble on the cryo map being the fun map it is likely more of the same.
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>>559131021
thats how live service games are
did you know that originally they wanted to release the final map later in the season, and a lot of people pointed out
>well if the game is getting delayed by a few months, then wouldn't that map be finished
and bungle was like
>OH YEA, umm it wont be there on release haha... but we'll patch it in in a few days after we do release!
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what if rook was 100% OSP or got a unique shitty disposable rook-gun like the slaught-o-matic from cyberpunk or the hairpin from arc
i do think rook should be a scav that feels significant to win pvp withi am not exclusively saying this because i TOTALLY FUCKING WHIFFED a free 1v1 against a rook after wiping a trio i also just don't like free loadouts being that good
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>>559131703
this is so unrealistic
>"wow all this rain"
>"let me look at the clouds and waste time"
>doesn't immediately get domed or flanked by another team
>his teammates aren't yelling at him to stop fingering his asshole and do the mission
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extremely fair ttk
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no memes. this time we are actually on top,