Thread #563279267
MY LOVER EDITION /aswg/ + /ggg/ - Arc System Works General 04/11/26(Sat)11:15:23 No.563279267 [Reply]▶
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Shared thread for all Arc System Works games such as Damon and Baby, Blazblue, Guilty Gear, and more.
GGST 2.0 and Jam starter guide
https://youtu.be/mLGruVR6VkM?si=d0i9neT1b0yPYAG6
https://youtu.be/MIJwA7Pu9Ns?si=4dEcR5R66XIeW20P
>UPCOMING
2.0 bracket set for april 18th 5pm est
global tournament
double elimination ft3
register HERE
https://challonge.com/tournaments/signup/VW257aRG8F#/signup/f28yvue9lf
GGST 2.0 and Jam release date April 9th
Blazing battle pass: May
Robo=Ky: Summer
>RESOURCES
Main wiki with frame data and information about system mechanics: https://www.dustloop.com
Fighting game glossary: https://glossary.infil.net/
Deflect Shield OS tech: https://youtu.be/zmQeJLe_w9U
>Replay Uploaders
https://replaytheater.app/?game=bbcf
https://replaytheater.app/?game=xrd
https://replaytheater.app/?game=acpr
https://replaytheater.app/?game=strive
>Xrd/+R/#R/ML Resources
https://www.reddit.com/r/Guiltygear/wiki/learngg/
https://github.com/YouKnow232/ggxxacpr_overlay/releases
https://www.dustloop.com/w/GGXRD-R2/Resources
https://github.com/WistfulHopes/ggml_public/releases
>Current GGST Patch 1.50 (October 8th)
https://www.guiltygear.com/ggst/en/news/post-2712/
>Damon and Baby Artbook and Soundtrack
https://mega.nz/folder/T5xyiLAI#OVEKNgq_X_vMkULDVeYkAg/
>Guilty Gear Soundtracks
https://mega.nz/folder/VRxC2JqT#E0Jfw9f_yEwIV6yFgXnDZw/
>/ggg/ APPROVED Strive mods
Potato Mod Lite: https://gamebanana.com/mods/299494/
Potato Low Spec: https://gamebanana.com/mods/296927/
Frame Data Display/Replay Takeover 1.49+: https://github.com/WistfulHopes/UE4SSMods/releases/tag/replay-0.2.4
State region when making lobbies for the thread and announce in the thread when you close them. You ft10 anyone you make the lobby. Keep training and keep on rockin'!
SLASHED: >>563210465
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FINE!! i took the Giopill
do i really need rush to face with her or can i slightly play like OG Ryu and try space out rely and DP? Her DP is good right? She is Ken clone after all.
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Potemkin is still fucking retarded, probably even better now due to lower general power levels
He still has infinity health, infinity burst, infinity damage, can't be anti aired while he can anti air you by just flailing any of his full screen normals like a retard
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>>563280367
>>563280402
So shes Cammy now?! Never played her but SF streamers said she plays like Ken.
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Yo, I'm new to the game and decided to pick Slayer. There's something I don't understand about how his combos work, since sometimes the link into c.s from f.s will drop at the same distance and with the same timing. Honestly all links from f.s seem to occasionally just drop. I can't pinpoint why it's seemingly randomly dropping and it's driving me mad.
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>learning and mashing it out in gold/plat with sol
>5S xx 5H xx fanfnir through 60% of people's lifebar
>c.S xx run grab and stagger pressure through the rest of them
>mirror match with someone higher in rank
>find out you can get grabbed out of fanfnir
>5H xx fanfnir PRC jump and wreck their shit
damn, this game is actually kinda fun.
tho normal throws in this game are weird, i never think of them as a punish tool.
also, can i get a QRD on blocked jump attacks?
i'm too used to SF where they are giga plus in all situations
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This is frying my brain man I’m about to go back to mashing with Es
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>>563281162
funny adaptation
good job newsol
>After landing from an empty jump:
>1~6F cannot do any movement options except backdash
>7F onwards all actions possible
>After performing an action in the air (air jumping, air dashing, any air attack without specified landing recovery):
>1~3F after landing is normal recovery (cannot do any action such as blocking, attacking, moving etc...)
>4F onwards all actions possible
>Instant blocking a strike in the air reduces the 19 frame landing recovery to 5 frames
basically if you're in the middle of an action when you land, your recovery is faster. if you empty jump your recovery is longer. if you IB while airborne your landing recovery is much faster than if you normal block
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>yeah bro BBCF combos aren't overcomplicated they're quite simple trust me
>meanwhile lowly basic launcher combos
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>>563282353
It’s a pretty cool game and I’m trying to get into it more lately.
>>563282686
See the Izanami combo looks like a mess to me but I can at least understand this.
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>>563282607
i think they're fun once you get used to them. i like when they're used in combos where you super jump, slam them to the ground, then continue comboing on the way down before they tech. shit makes me feel like a dbz character
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Luv me some basic combos
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>>563282607
Fighting game devs successfully managed to convince fighting game players that arbitrary extra inputs ARE depth. Just take a look at Xrd: instead of run-up throw input being 66HS, it's 66->4+HS+S->6HS. Literally seven buttons presses for something that should take 3 at most.
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>>563282686
>>563283054
Go play SF6 then if Anime Fighters are too hard for u.
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>>563281856
blowback and gravity is soo fucked up and inconsistent in jive that really anything could be the cause (inc. momentum, early cancel)
even in this "2.0" patch, extensions and then consistency have been gutted in an attempt to finally reduce damage after all these years
I mean, you can only begin reading the river once the game starts
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>>563283359
I assume he is talking about how someone like Zato will have less meter to work with after a super wall break to rape health bars and thus Pot can use his health like a comeback mechanic. But you shouldn't care about Leffen's opinion because this is miles better than Happy Chaos looping deus ex machina
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>>563282097
so, when jumping in with a button, the guy blocks it and me eating a punish it's because i hit the jump too shallow and i'm no longer in the middle of an action, thus i get the extra recovery?
noted
next step i guess is figuring out when to use Vortex, and confirming into revolver midscreen to get better oki
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>>563283658
I know, that's why I'm so fucking confused. Like at first I would accidentally cancel the second hit of f.s and that was on me, but now I have no fucking idea.
>>563284037
That would explain things.
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After i get used to the system mechanics and settled down on -Strive- i m gonna give an honest try for Dizzy.
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>>563284270
I forgot that they also stole Late Cancel from old Anji and gave it to everyone in jive
if you think you are cancelling too fast, I implore you to boot up Rev2 and go through Haehyun's missions
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>the bunny is ragna
are we entering the kino or kuso era of guilty gear
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>>563286104
he needed them since you can throw command grabs now
this is why devs dont do nerf patches the community is braindead and doesn't understand that a nerf patch means EVERYONE is going to lose cool things
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>>563286256
My point was that Nago has extremely high damage, extremely strong pressure, extremely strong grounded mobility and some of the strongest zoning in the game. He's certainly not a character that focuses only on one thing, and despite that they decided to buff most of the things he already excelled at.
>nerf patch means EVERYONE is going to lose cool things
I fully support this principle, which is why I brought up Nago who only got new cool things without losing a goddamn thing.
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>>563286256
Command grabs have higher range so this doesnt affect people who properly space them instead of mashing like tards. Nago got exclusively buffed this patch and most retarded thing is how he now can combo blodless from anywhere on screen due to his cs being jump cancellable. They took free mid screen conversion ability from all of cast and gave it to character that before had to use his meter to do so in a patch they wanted to tone this down. Thanks to jump cancellable cs he now has high/low mixup and his buffed 5h can now catch pre jump frames. He also takes less damage and they made his fs as fast at level 2 as it was on lvl 3 due to his new special. Also he can still roman cancel his bloodrage super while no one else can lmao. All that to character that always had third highest damage output in the game and third highest health pool but with actual viable movement option unlike goldlewis or pot.
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>>563286946
>that always had third highest damage output in the game
He had the highest damage output at one point, being able to ToD low-hp characters like Zato from roundstart. And it wasn't just a meme, but actually practical roundstart option too.
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>>563283175
no one thinks rc breaking to run up throw is added complexity, it's just something you had to do to actually run up throw because you because throws were way more restrictive in previous games. you are pretending to be mad about something that doesn't exist.
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>>563288183
strive patches aren't about balance, and more about accessibility imo. which is why HC and asuka got reworked to be easier to play, and the only "balance changes" are
>hurr durr sol has 1 more frame on his 5k
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>>563285021
>potemkin
>WA being removed hurts him more than most
>less burst meter from taking damage hurts him more than most
>not being able to use meter to get out of missing his command grab hurts him the most out of anyone in the whole cast
>prc scaling hurts him more than most just look at hammerfall prc potbuster damage
Despite all these nerfs plus personal nerfs it appears Potemkin still is far from dead. Regardless I don't know how people like Leffen can say the system changes helped him more than they hurt him. Does his high guts with everyones damage being lowered negate and surpass all 4 of these system changes that hurt him?
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>>563288363
Throws were literally less restrictive though, there were no whiff animations and you could OS it with all face buttons except Dust to get whatever normal you wanted on whiff. Most characters also got meterless combos from them. The only way they were more restrictive than in Strive is the dash exception, you aren't allowed to do a throw while dashing, which is entirely arbitrary and also pointless since you can FD brake which takes 1 frame so run-up throws still exist and are extremely powerful. The restriction has no reason to exist, if you took it away and allowed throwing while dashing literally nothing would change at a high level, the game would just be slightly more accessible to new players as they could use the most basic mix-up in fighting games without breaking their fingers. FD braking for run-up throws is the epitome of arbitrary extra input for no reason, which started this convo.
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>>563288850
>throws in older games aren't more restrictive because everything that made them restrictive was completely arbitrary
i mean when you reduce literally everything yeah you're right i guess. throws having a powerful OS doesn't change the fact that just using them was factually more restrictive than in strive where you can literally just do it.
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>>563289093
not him but I'm not sure what you mean by restrictive
throw in xrd only comes out when a throw would actually land, so the only extra "freedom" you have in strive is to whiff a throw animation I guess?
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>>563289093
Again, not being allowed to throw while dashing is the only way the throws are more restrictive, in all other ways they are less restrictive. Being able to use a normal while also inputting a throw that causes your opponent to get thrown if they burst is less restrictive than in Strive where you have to commit to a throw. I'd say the freedom of being able to use throw whenever you use any normal weights far more than the fact you technically can't use them during a dash which can be circumvented with extra inputs. And you are failing to address the main point: Nothing about the game would change at a high level if you allowed dash throws. It is quite literally execution for the sake of execution.
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Holy fucking shit I am playing like dog ass this morning for some reason
What the fuck is wrong with me? I'm literally dashing towards the enemy and panic staggering and just eating combos
I'm not even blocking for shit
I need to play some NMH instead or something to get the edge off this sucks
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>>563289307
the fact that you throws are proximity based and you cannot perform them dashing means throws at the very base level are more restrictive, are there ways to get around said restrictions by OS'ing and fd breaking? yes but these were necessary actions to learn because throws were more restrictive to begin with, the original anon was complaining about arbitrary "complex" inputs, but these inputs were developed because of said restrictions, not because someone just arbitrarily decided this should be the input for run up throw.
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>>563288601
If you take away jack-os setplay then she needs to be completely remade with new specials. It's not a Ram situation where they could destroy her swordspam and just push her focus to her other moves because Jack-O has no moves except make a minion, kick the minion, and attack with minion.
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Is it true that they butchered every zoner in the game
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>>563289964
the only way you would think fdbreak throw is an arbitrary input is if you think the devs themselves created it instead of something players figure out to get around said throw mechanics. do you know what arbitrary means?
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>FD break wasn't intentional
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>>563289727
>>563289816
>>563289934
What about this move? I'm probably slow to react with it right now but I'm expecting more consistency + reward
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>>563290050
So your argument boils down to: "Devs didn't want run-up throws to be a thing, players figured out that you could do run-up throws using FD braking, and the devs didn't bother fixing it even though their design intention was to not have run-up throws"? That's not exactly an argument in favor of the game even if it was true, but we also know it's not true because FD braking was a thing in +R so they knew it was possible but didn't change it in Xrd. So FD braking to do run-up throws in Xrd is very much intentional decision by the devs, not something players figured out about the system. Hence, it is arbitrary. It is based on personal whim of the creators rather than any reason as it changes nothing about how the game plays at the intended level, unless you want to argue that they intentionally put it into the game to make the game more difficult for beginners. Although considering how retarded FGC devs can be, that is a real possibility.
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>>563290489
i mean you could call them not patching it out arbitrary yes, but the input itself which is what we're talking about is not arbitrary, it was a direct result of the mechanics that were already present in the game. it is not there by without necessity or reason, people figured it out because they wanted to get around not being able to throw while dashing. devs not patching shit out for whatever reason is not something uncommon in video games so i have no idea what kind of response this is suppose to be.
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>>563291065
like rocket jumping in quake was not an intended mechanic and clearly an exploit on the games engine/systems but i don't think anyone in the world would call it arbitrary, the devs also did not patch it out.
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>>563290189
>>563290459
Thank you sirs. I'll do it anyway because I want the dp motion muscle memory
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>>563290038
The game has been made largely less volatile with the toned down damage and removal of wild assault, so Zoners are likely better across the board
Axel got a lot of buffs
Gobou said Asuka is still good despite every other Asuka player saying he's dead so give it like a month for everyone to copy him again
The only Zoner who might have actually gotten hit is Testament and that might just be people being babies about their character getting touched in anyway rather than Testament being actually worse
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>>563291065
You ignored the fact that they intentionally implemented it from +R. It wasn't something that was new to Xrd. Xrd is in a completely different engine. They didn't carry over code, they had to intentionally recode it to mimic the same behaviour as it has in +R.
You seem to be confused here, the input is arbitrary because the reason for it's use is arbitrary. Yes, FD and FD braking already existed as mechanics separate from a throw, but the decision to force you use FD braking to do a run-up throw is an arbitrary one, as there is no reason for it. Instead of forcing FD braking, you could have just allowed throws to come out during dash. The input would be simpler and nothing else about the game would change. Hence, it is arbitrary.
To use Strive to compare and contrast: Johnny was able to jump cancel his dash, and then cancel his jump start-up into special moves. This allowed him do essentially cancel his dash into specials. This wasn't intended (at least I don't think it was), but the devs liked it so decided to keep it in the game and when they did, they decided to remove the requirement for the jump input as it was arbitrary now that they had made the decision that Johnny's dash cancelling into specials was intentional.
Inputs should serve some purpose. For example motions require certain number of frames to input, which among other things means they have additional start-up when done from a neutral state. They will have an effect on the gameplay. If you can remove an input and it will not affect the gameplay in any way other than increasing execution, it is arbitrary.
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The meme free hard knockdown for 50% burst is really gay, just like back when slime- wild assault did it, but I like it.
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Goldlewis gameplay just looks just so legendarily based. That's all i can say. Punch in to Half-Circle. Big big big big damage.
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I dont know how to unlearn backdash and grab on reaction now that theyre not strong defensive options
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Let's be serious for a second. Does he really need this?
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>>563292919
>One thing I can say, Anji can still fight but he's not strong
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>>563292936
>mt framework
Dunno where you got that from, Google says that Capcom started developing that in 2004, whereas X2 was released in 2002. It was also developed for an arcade cabinet first with the console ports coming afterwards, though I suppose it is possible that some of the later console ports made use of mt framework and then that code got reused in Xrd. I highly doubt it, but it is possible I guess.
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>>563292826
Goldlewis has only gotten worse over time, but is still pretty cool.
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>>563293336
Dash jumps were intentional yeah, but I dunno if cancelling the jump pre-frames into specials was also intentional. Remember that their patches are incredibly sloppy (Nago can still RC his invincible super for example) so it's possible that they didn't consider it at the time.
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It's always Millia or Leo, isn't it?
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2.0 bracket set for april 18th 5pm est
global tournament
double elimination ft3
register HERE
https://challonge.com/tournaments/signup/VW257aRG8F#/signup/f28yvue9lf
all skill levels welcome, all regions welcome
come have a good time, beat off with the gigggers
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563293487
does this guy just samefag and advertise himself all fucking day
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I honestly feel that Nago and Goldlewis could have been in Missing Link.
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>>563293302
>>563293923
>>563294064
>>563294297
That's it i'm gonna practice some Goldlewis now!!
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>>563294209
My favorite was whenever they resurrected the beta 'can't connect to station'-bug, and it took them forever to fix it every single time. God, I love being trapped for 5+ minutes knowing it'll always end up with a failed to start match.
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>>563294715
wtf does that have to do with Clayton?
https://youtu.be/4cRyBEFgsjQ
Guy is one of the only truly good people we have in the scene.
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The irony is that people were trying to fuck Clayton when he was a kid in the scene because he was so pretty lmfao. People really are so desperate to hate on him they can't even keep their stories straight about why he's the boogey man anymore.
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>>563295351
>>563295268
>>563295406
Sounds like Clayton beat you guys pretty bad.
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>>563295085
If this game history tell us anything, available even a single character available for free everytime like Sol, it could go a long way, hell, there's a F2P chink player that won some EVO with F2P Gran.
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WHAT THE FUCK DID I EVEN EXCEPT FROM THE GAME WHEN I CAN RANDOMLY MASH DIRECTIONS ON MY FUCKING DPAD AND IT WILL SOMEHOW STILL INPUT TK BOMBA BUT WHEN I DO IT PROPERLY IT ALWAYS ENDS UP IN FUCKING 6H
FUCK YOU ARCSYS NIGGERS FUCK YOU
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>>563295238
While I am not good enough to do them in combos, I'm guessing you essentially plink the H and D buttons.
My D button is right below my H button so I would basically press and drag my finger down to the D button
my bigger problem is mistiming my inputs from a freeze like quickhack and getting my input eaten by the freeze not quite wearing off
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entire character designed around not being able to fucking see what theyre doing because there are too many particles on screen
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>>563296107
https://gamebanana.com/mods/436475
anyone got any idea if this still works?
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>>563294030
Yes, I think that is very much a possibility. Remember that the dev team is really incompetent and the patch changes get very little testing. Do I really need to go over every change that had obvious, unintended consequences, or all the various terrible ideas that they reverted in the next patch, or all the bugs and glitches they've introduced? I'm not saying it's what happened, but it is very much possible some intern thought it would help Johnny if he could dash-jump, suggested it, and everyone else agreed without thinking about the consequences.
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>>563297231
combos dont matter at that level, just skip around a guide or look at the dustloop page for your character and specifically look for the key moves or what's unsafe. Get familiar with them and play a lot in tower if you get ranked anxiety and dont worry about a lot of the system mechanics yet
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>>563297231
Practicing combos has to be the biggest pitfall newfags go through.
Learning combos will only make you a worse player as a newfag because you will only play around fishing for combos + online nerves will make you drop most of them anyway
Just play around basic button button specials mini combos until you feel more comfortable.
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>>563297657
what the other anon said, you aren't able to recognize it yet but they're either a lot more experienced than you because it's a 5 year old game, or they're tunnel visioning in on combos and they cant do anything else. Don't worry about winning the matches if you have to, just think about why youre pressing a button each time you press an attack and if you're doing it with intent or you're just flailing around. Try playing slower and let them press buttons while you block and if they do something big and flashy that misses, then try to attack. That's a victory even if you arent winning matches yet
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>>563297981
I got touch of death'd twice by someone so idk what the fuck to do man. This game makes no sense in how it feels like I get people talking out of two sides of their mouths man none of this shit makes sense.
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the extra shit on top is apparently what they meant in the notes
because they refuse to remove AD delay and reintroduce the immediate threat of crosses and jump-ins, we SF now
thanks dash macro
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>>563298137
Because there's a lot of returning oldfags so MMR is jumbled up. there's also going to be a lot of old players that didn't play since ranked was added so they'll be at shitter mmr aswell.
That's just the consequences of a big patch.
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Anyone would be interested in a EU lobby?
all level welcome, but fair ewarning, I don't know how long I can keep it open, might be very short.
Just kind of want to play with you guys.
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>>563298301
I don't know who to play at all and I only have the base version of strive because fuck paying 80 bucks. Every one of the simple characters I've tried don't feel simple at all and I feel like I get punished for even trying to press any button from them.
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>>563296107
Just wait till you see this guy!
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>>563298812
use the DLC unlocker https://github.com/FroggMaster/CreamInstaller
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>>563298812
May and Ky were the easiest for me getting started as my first real attempt at learning a fighting game, who were you trying and what felt overwhelming or complicated? There is learning involved and you can't treat a loss as a loss, it's like learning anything new, of course you're going to mess up you've never done it before
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>>563299106
At first I played sol but I felt like I couldn't do anything but get combo'd to death, then I moved to may and the same thing except I couldn't do anything damage wise, then I went to gio and the same thing as well. I still haven't won a single round in any of my placement matches
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>>563298942
I've played sf6 and a lot of soul calibur 2 and soul calibur 2 feels way more fun than this man. I just feel like there if im having problems I can actually look at a combo and then be able to actually execute it without dealing with something I can't understand
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>>563299380
you probably played sc2 against the cpu but your nostalgia warped it as it being more fun because you were winning even when being bad. everyone starts bad, so dont worry. but if you're not willing to each shit for a while until you grasp the game then you should just stop playing it rn and go do something else with your time
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>>563299280
Try everyone that looks appealing just go into training with them and press buttons and just see who feels good that you think you might like to learn then stick with them, you're making it harder if you swap around, you want to be able to press the buttons without having to think about it. Who do you like in sf6 or what level did you get to there?
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>>563300342
it's bound to happen
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>>563299874
how would you recommend neutral be played
Also, can I conceptually chunk
c.S 6H 214{H} QH 214K into stuff
and
2SS 2H 214{H} QH 214K into stuff
in the same 'this is a metered combo extender' block in my head? Where would I want to use one over the other?
Because the second is way easier to autopilot.
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>>563300054
>ou like in sf6 or what level did you get to there?
I liked ken and I think I was bronze in ranked but I never played ranked because ranked sucks. I'm only playing ranked here because people always tell me it's the only way to play it I guess.
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>Broke my PS4 controller on Tekken 7 when i was doing EWGF grind on Heihachi (The literal DF portion of d-pad became hollow through so much stress, pressure and usage)
>My HitBox is okay but the cable breaks as usual
>Now my spare fighting pad Hori Commander Octa breaks down kinda, with no idea what went wrong but it has tremendous amount of ghost movement
Why the fuck are FIGHTING GAME controllers so FUCKING ASS??!! Like bro i could pay $300 just for a fucking pad that lasts the test of time not some cheap temu plastic shit. Like this just pisses me off so much.
FUCK I HATE FIGHTING GAME CONTROLLERS!!!
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>>563300342
HC is allowed to be fucked up after the nerfs because it only really matters for top players in tournaments now
everyone else is chilling
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>>563300421
>>563300478
>>563300497
I remember when they first '''''nerfed''''' him and gave him complementary buffs he ended up just being giga buffed and turned from a nigger zoner to a nigger zoner with insane mix instead.
I swear if this shit happens again these jap niggers deserve to have the game die and going bankrupt.
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>>563300650
try ky, no character is going to be exact but most of his moves are straightforward. There was a big influx of players with the new update so you can play in the tower if you're able to find matches in your region, just go to the lowest floor youre able to with some amount of players after you get mostly familiar with his moves
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How many of you actually fought a good Happy Chaos, like a *good* one? The hate seems really unfounded for the average player, 99% of HC players do not know how to properly use the character, you really shouldnt be talking like a trauma victim over him
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>>563299107
Sorry for the late reply bro I was performing my Kizzic duties.
I'll get to making the lobbies right now.
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>>563300663
I genuinely gave up on controllers and just bit the bullet and learned to play on keyboard instead, having to buy new controllers so frequently is just annoying as fuck. you should do the same or get a hitbox.
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>>563300434
The neutral is were I'm really bad at, I always get obliterated in mirror matches to an embarassing level.
>c.S 6H 214{H} QH 214K into stuff
>2SS 2H 214{H} QH 214K into stuff
You can use microdash K pickup from 6H for more corner carry.
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>>563298649
>>563299107
>>563300979
>Skill levels: all welcome
>Room made in EU: All regions welcome, but if you feel it's too much for you to handle, just says so to your opponent, don't just leave them out to dry
Code-room : 087158
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>>563301659
And here are the room rules.
Gonna get a glass of some beverage before coming back, you guys have funplease be nice to each others
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>>563302935
>He doesn't really have any glaring weaknesses
>slowest character in the game
>biggest model
>no air dash
Potemkin is still plenty good but its silly to claim he has no glaring weaknesses
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>>563303169
Excuse me, nigger? I'm only sharing the same breath with you because I'm actually merciful with the dogs in this thread. Refute your little pathetic comment right now or i WILL rape you with my mini-fausts.
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>>563303218
Yes, I know, that's why it's dogshit. I don't want my play interrupted by some fag wanting """his turn""". He can wait for someone else to show up for all I care. Infinite rematches means I either play the game, or wait for someone to show up while comfortably alt-tabbing. Instead of being forced to constantly switch back and forth as some little bitch-ass nigga wants to take turns instead of waiting like a man.
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>>563303934
Terrible advice.
>>563303765
Yes.
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>>563304524
>>563304307
>>563303934
I would agree in case of any other character. Jack-O is unironically just too complex for a new player.
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>>563304712
I beg to differ
Jack-O lets you learn something that you can't really learn with any other character, which is spontaneity and taking advantage of extreme scramble.
At her core, she's really simple, but the complexity comes from how all of her pieces interact with each other.
t. kind of made her work from her release until Testament's release until I dropped the game after season 1
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>>563305552
Poster character that a disproportionate number of freaks latch on to and idolize, while actual fans roll their eyes and heave a mighty sigh?
Bridget, it couldn't be anyone else.
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I'm surprised how few people are complaining about how obviously fucked the matchmaking is right now. I've seen enough to know it's not just me, but I feel like there was more of an immediate outcry when streamers were getting hacked, which says a lot about our fighting game society when you think about it.
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holy lmao I remember hackerman
good times
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All Happy Chaos players are fucking niggers who should get killed and raped and then killed again. Fuck them. Hope someone kills all HC """pro""" players. Especially that troon. Can't even fucking try out new characters without encountering some inbred HC sweatlord. Niggers.
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>>563301659
>>563302095
Room changed to FT3 by popular demand
Playercount is 3/4
Taking a bit of a break because I got absolutely bodied by a Lucy/I-no player, though of course, I suck massive dicks so it's no surprise, GG to that guy.
I'll try to keep the room open for as I can unless something shit the bed so come have fun with your /ggg/ frensIs Smellphat hard? I feel like I'm having a really hard time getting anything done with her but then again I only started playing the game since yesterday
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What are some basics I should know when learning Zato? I started out confident but now that I've been playing him for about a week I see I'm only in the very shallows of a deep pool of knowledge
Right now I'm relying on very basic S, S, HS, PIERCE, 2S, FROG, then doing some bullshit negative edge shit in the corner for fine damage and 2K 2S, summoning Eddie and starting pressure from behind
I'm starting to incorporate negative edge more and just now finding out drunkard shade summons Eddie behind the opponent which has been helping as well
But I can't help but feel I'm missing fundamental knowledge and not playing correctly, I'm scraping by and I want to do better.
Please zato bros, carve my way
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>>563306436
Is HC still seriously top tier?
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>>563307852
Yes I join ranked literally just to be good for chads with brains
I am combo fodder and garbage that serves only as a stepping stone for people who aren't retarded and it's so embarrassing because I've been playing for longer than I'd like to admit. Unfortunately I have autism and ADHD so I have a select few games I hyper fixate on and guilty gear gets me the most. Trying hard is hard so I try hard to try hard, or so they say
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>>563308643
You should learn the rising j.P framekill for the high low mix
He's unironically a decent bit harder this version, since you can't crutch on c.h 2s into wallbreak
Zato's general gameplan is getting the opponent to block drills so you can run real offense, so you should learn how his RPS works on block to get that started
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Thanks for the Lucy/I-no and Leo player for the set, I'll be taking off now, but don't worry I'll keep the lobby open for as I can.
Again:
All region welcome, but don't take it bad if someone doesnt want to play with you because of latency, some region jus doesn't match
Rules are FT3, winner stays, you guys have fun.
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>>563312184
>>563312016
How generate does your game have to be to have a rush down grappler?
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>>563312565
>Just waste a bunch of time for no reason bro, it's not a big deal because it isn't that much time!
No, fuck you. Why don't you give me five dollars? It's not that much money, right, so you can just give it away for no reason, right?
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>Strive Looking good
>Invincible Vs looking good
>Tokon Looking good
>
>casuals still not satisfied
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>>563312990
>We have top 4
>1. Street Fighter
>2. GUILTY GEAR -STRIVE
>3. MARVEL TOKON
>4. INVINCIBLE VS
>Tekken, MK?! Never herd of such loser games
Wthat the fuck is happening in FGCs
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>>563310580
SOMEONE PLAY THE BACON
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>>563312990
>Invincible Vs looking good
lmao
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>>563314342
Honestly I just mash f.S right after for the time being because either my opponent doesn't know they can mash yet and I just continue my pressure or they realize they can mash too late. I've fished quite a few counterhits already just doing that
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>Ky
the only character i got through the old Tower ranks with, like how solid and simple he is, and scamming with stun dipper - but he's not a hot chick
>Unika
it's kind of Ky but a hot chick, i've played her a bit and she's very cool. might be who i should focus on
>Jam, Lucy
i waited so long for Jam. i loved her in old GG, but honestly that was before i was really playing fighting games and just a kid mashing cool moves. i actually suck/don't really enjoy super fast gorilla characters. both super cool though.
>Elphelt
might be too dumb even for a dummy like me, it's just not that fun or satisfying to do random rekka variations and hope.
>Bridget
absolutely love the feeling of expression from rolling movement, but really i have no idea what i am doing, all the need for aerial skills, low damage needing lots of hits. maybe in another life where i had skills.
just thinking out loud, and, think i should probably focus on Unika.
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>>563315352
Yes. Its big with normgroids for some reason. Look up at views of trailers for that game its insane lol more than any other fg in past 5 years. Beta had a lot of normie casuals rage quitting because of that
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>>563315501
this is marvel general
https://www.youtube.com/shorts/3l3KZv39fs4
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>>563315529
Normies getting into fighting games because of an adaptation of a series they like is genuinely so funny to me and I don't know why. I used to date a guy who when I told him I played Strive, he was like
>How do you memorize all those combos? I can't even remember the combos in the Spider-Man games
I had to resist laughing when he said that.
>>563315673
I haven't read a comic book since I was a teenager. I'm nearly 32.
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Having fun with ABA. Granted I never played her pre-2.0 so hard to feel how much worse she is but she still turns into a can opener shot out of a gun when she pops jealous rage. It’s kind of a little tense mini game of threading your way through normal mode. Is she actually shit now or were ABA players just getting away with murder before?
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Do you guys play together here often?
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>>563318943
>*teleports behind you*
>*does a hand chop to your neck at lightning speed, stopping just sort of contact*
Tch, you got a lot to learn here.. To answer your question, yes, we do lobbies..
>*disappears in the shadows*
>*like a boss*
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>>563318553
I play her hard every few weeks and for a while it was very easy to get into the rage mode early on but now with the downsides of getting out of it and the starting charge being lower... yeah she actually has to work for it more. She isn't "shit" since the rage mode is the same but you have to be MORE careful than usual which is a bit annoying but understandable seeing how the whole patch has gone.
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>>563318553
aba was a real character before installing and double the char after, now she is like intended, half a char before installing and still really good after
whoever designed soive after season 3 should've been fired
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>>563319437
>>563319620
Kinda what I thought. Seen people screeching over key change not being a plus on block guard crush anymore and I’m just like how the fuck was that even a thing in the first place? If she’s better than bottom tier *before* popping there’s gotta be a design flaw there.
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>>563314708
Brother ignore the roster size and just fucking look at the characters. They are almost all ugly and/or generic as fuck. And among these failures, you'd have to find not 1, but 3 characters you'd like to play. Fighting games live and die by the roster, it's the single most important factor in a game's success, nobody wants to play as amorphous functions.
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>>563315352
I watched the first season. Episode 1 had an interesting set-up, then the rest of the episodes until the finale were most mindnumbingly dull shit I've seen to the point I've successfully erased everything that happened in them from my mind. The finale was extremely good, but it's not really worth the slog in my opinion, and I have no interest in seeing the further seasons.
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Why is she so mean? :(
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>>563320236
Cannot begin to understand why every other fighting game is trying to be a tag fighter these days. MvC2 only had the roster for it because it was an asset flip and even then was basically a grass roots fluke that people played DESPITE how jank the game was. Nowadays fighting games are way less popular and profitable than back then and yet these studios keep trying to drop tag fighters with like ten characters because they obviously don’t have the budget for the kind of roster and balancing a game like that needs.
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>>563321106
>Nowadays fighting games are way less popular
This isn't actually true, but it certainly feels like it. Fighting games are more popular than ever, it's just that other genres have completely eclipsed it.
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How's Unika now? I'm a total beginner that stopped in 2022 so I really have no idea about any of the new stuff. I did learn before that Unika was beginner-friendly, but I came back because I always liked Jam. I want to use both.
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>set matchmaking to 2 and above
>immediately get hit with wi-fi console goldlewis
back to 3 only
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>>563321275
I feel like fighting game development has regressed outside of whoever is in charge of Strive 2.0 who seems to actually get it.
Fighting games at their core are basically blitz chess where you can lose turns if you don't react in time to moves.
Most fighting games seem to be more focused on designing around the spectacle of "capturing a piece" instead of focusing on developing the gameplay and piece movement itself to help keep each round fresh and exciting.
It is very, VERY hard for me to get friends to stick with fighting games for any period of time because at the end of the day you have to get good at a lot of really (relatively) boring shit before you get to any of the good stuff(Just sitting and looking at your opponent, anti air, running looping same 50/50 over and over offense)
When the curtain gets pulled back for people and they realize that is the case with fighting games a lot of friends/players just bounce off thinking its repetitive and boring before getting to the good part where both players can sctually play the speed blitz part of the chess and it gets super exciting again.
So devs either make the rounds so fast it takes longer for players to realize its repetitive(Strive 1.0/Tekken 8), or they can seriously tackle making risk/reward varied enough that different moves are worth considering even at low level gameplay(Strive 2.0)
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>>563322592
realized it was ambiguous but meant the anti air, letting an opponent hang themselves just waiting, looping 50/50s against opponents who dont utilize defense or know their risk reward is the boring shit
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>>563322592
It's funny because arcsys have a reputation for cooking up some of the most nonsensical, demented balance patches in the genre.
Then one they they decided to wake up and address virtually every complain people have with the game short of "I don't like strive, make another game"
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>Strive comes out
>hmm this time I'll try a character that isn't Axl!
>eat shit on Pot and Faust, promptly go back to Axl
>drop the game
>come back to try DLC chars
>eat shit and promptly go back to Axl
>drop the game
>come back for 2.0
>eat shit on Slayer, Lucy, Unika and Dizzy, promptly go back to Axl
I DON'T EVEN LIKE PLAYING AXL
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>>563324091
Let the almighty post number decide your fate and learn how to properly play whoever you get
if you feel even a tiny bit of "but I wanted to play this character" after rolling, then pick them instead with no hesitation, but fully commit to it
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>>563323215
Wait is it true that there's issue in MM right now? I left years ago and just came back recently and just tried MM to see if I still get good latency. I'm in SEA so I remember getting fast games against JP and other SEA countries. But now it takes minutes to get games even though the population should be currently higher than before I left.
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got diamond 1 on my placement matches
how bad is it?
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>>563324215
Can I make a recommendation, friend? I don't know if you go to the gym, but pulling weight, such as deadlifts, can insure you don't put them in any danger and you'll find faster relief than wrist exercises. If you have some weights at home or something that can give you trouble picking up and putting down, you could try this.
I recommend that to anybody that has wrist problems. I lived a lot of pain because of poor posture and ergonomics and I kinda don't really want to bear the thought of people dealing with that. Deadlifts, or any exercise where you are picking something up and putting it down, is such a solid and easy remedy.
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>>563325206
Didn't see exactly that, but there are similar ones
https://gamebanana.com/search?_sOrder=best_match&_sSearchString=giovan na&_idGameRow=11534
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>>563324752
Who cares? Just fucking climb up. Placements are a fucking meme and don't represent an observable level of skill. Find consistency in match up wins.
>>563324417
Just go into the lab and set guard to random and work on it. Its not as easy as CH hit confirming but practicing hit confirming has never changed. You set to random and you practice.
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>>563321106
FighterZ must have been insanely successful. Plus tag fighters tend to be "simpler" in controls since a character is usually at best three to four buttons instead of six. Yes, I know objectively assists add in a level of complexity that would warrant decision making to be harder than controlling a single character, but that's apparently NOT the observation at play here. Plus a tag character doesn't usually have a huge movelist in comparison to a full character. If you know how to do a fireball backwards and forwards, then you know how to play every character in FighterZ. I assume that simplicity is seen as worth investing in for development time. But this is me trying to believe that publishers care about any of this which I fucking doubt.
Frankly I'm surprised at how absolutely rare it is to see KOF style team based games but I'm a lover of the format so I have no idea what its reception is.
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Guys my DR has dropped into the 1200s.
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That's a pretty good placements result, no?
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Does anyone have an image like this except it describes rev 2 gatlings?
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Join the tournament
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What the hell is this? My game crashed mid match, and this came up
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>>563329138
>>563329472
mm is fucked because a lot of celestial are returning and the game doesnt know where to put them so silver is filled with people that should be in diamond+
was watching a newbie friend of mine play and he's in silver and he's going up against people burst baiting and doing 80%+ combos, air juggles and perfect frametraps while he's essentially doing 5S into 5H and just starting to learn that Dust is a good button
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>>563328770
go to the character's framedata page on dustloop and there's a gatling table
the "universal" gatling route is just P>K>S>H>D
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EU Hoster here. I didn't know the game would kick me out from inactivity, I'm sorry if anyone had their set interreupted because of this, I had shit to take care of but I figured the game wouldn't kick me in the balls if I wasn't babysitting it
Again, sorry about that.
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>>563328864
The only problem with Asuka on release was Wild Assault hard knockdown benefited him too much, the character himself was balanced fine and continued to be balanced fine in patches that came after. He was strong but with real weaknesses.
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>>563330528
The problem was that the faggot never ran out of mana and could keep you in a real unchallengable blockstring for 20 minutes with minimal counterplay off any touch in neutral. The only way he ever lost his shield was by fucking up spectacularly.
Complete feast or famine character who was HC tier when he was feasting.
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>so many people were saying HC is dead
>no actually hes still one of the best characters in the game
What happened?
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>>563326153
True, I think I kinda figured out how to do it, but very inconsistently
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Chipp nerfs
>5P from 4F to 5F. This hurts him a lot in many MU.
>Positive bonus nerfs hurt him worse than a lot of characters since he utilized it so well. It was a huge part of his game.
>P alpha no longer crosses up, so no 50/50 PRC c.S and it's worse at baiting DPs.
>Tightrope doesn't last as long and has way more recovery.
>No meaty after DP anymore. Huge nerf.
>Combos are way worse now that his core combo structure has changed.
>No backdash BRC. Legit one of the best users of it.
>No WA means I can't convert a f.S from max range
>Can no longer do 2S into 2H on whiff. Huge nerf since you can’t catch back dashes with it anymore after attempting to frametrap with 2S.
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>reach diamond 3
>
>only 95 points per win
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>>563332272
Case in point >>563332014
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>>563331275
He has a way to make himself variably plus with his new portal by going 5H2H8H or 5H8H2H during steady aim depending on how fast you are able to get the 2nd and 3rd shots out to the point that you can use 3 bullets then concentrate then use 3 more steady aim bullets, reload and continue pressure with steady aim until the opponent either bursts or gets hit by one of the shots. It is very easy to fuck up with the directional shots though so he actually does require skill now which is why I have dropped from plat 1 to gold.
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Bedman is just a fucking badly designed character holy shit, every time they're on screen its mentally exhausting, just the same fucking pressure sequences again and again, and when you actually do manage to get in his fat fuck body messes with OTG setups? what the fuck man
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>>563332506
Xrd Venom always felt way more egregious to me than Elphelt to be frank. Though obviously both were bullshit. But if we really want to talk about retarded Xrd characters, release Sin and Ram were the real war criminals.
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>>563328865
you can't do that
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https://www.youtube.com/watch?v=d1v8nx00mzk
i prob need to buy this
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>>563333220
>>563332506
Wasn't Raven also really good before they nerfed him?
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>>563333294
His metered combo routing revolves heavily around FRC into 2H now. Also should note that you can hit 2k > fuujin after charged nagiha meterless
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>>563334113
get yourself a sanjuks v7 lever
nothing feels so comfy
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>>563334758
>open stream
>tranny starts talking
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It's funny how they completely forgot about gazelle step after DP
It was useless before because you could just do a corner to corner combo in most cases without wasting the extra stamina
Now its only function is to drop your combo, you literally cannot do anything else with it
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>>563336327
>>563336342
>>563336425
He plays Blanka. May is literally the only character he’s capable of playing
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>>563336216
https://www.youtube.com/watch?v=BtEFRYIUF6o
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>>563336216
your gonna get stuck listening OFF SEASON SWALLOW on repeat
charge characters are dead
https://www.youtube.com/watch?v=-8iJ2lzX6lE
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WHERE ARE ALL THE LUCY STREAMERS I CANT LEARN WITHOUT EXAMPLES AHHHHHH
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>>563337318
That's you? >>563327906
Just give it up bro.
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>>563336448
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>>563335246
i found it on sale on my region already
just thinking do i buy it now or later when i buy new pc
seems like it has really good reviews and being wireless that works on online too
https://www.youtube.com/watch?v=98uGtkdItZk
https://www.youtube.com/watch?v=iBwOOd7Uoj4
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>>563334138
Yeah but he was good in a really conventional way. He had best-in-class tools for everything, but nothing that made you think: "whoever designed this character was a drooling retard". Everything was just overtuned. You know, sort of like the difference between top tier Sol and top tier HC. Both awful to play against, but one you can see that it's just regular fighting game stuff that's been made too powerful, instead of gimmicky retarded nonsense.
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>>563335112
>>563336110
>>563338083
he can get the same damage/wallbreak off fs > fuujin > nagiha > rrc > 2h > cs > 2h > cs > 5h > fuujin > rin
way easier
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>>563339880
No, he's really great. EXE beast into unreactable 50/50 from 6P/2K from almost any knockdown is amazing, and of course littering the screen with invisible traps that don't go away even if you get hit is one of the strongest tools in the game.
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>>563337990
I think so too, likely from the wrists getting tired/lazy craning upwards; trying out the game on keyboard and have gotten more confident with the timing. Gonna pick up a leverless soon since it looks a lot more comfy than a tall keyboard. Leverless button sliding looks fun for these bigass motions, too
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>>563319620
>aba was a real character before popping
People love to say this but I don't think dudes would be winning sets with normal ABA alone. She was good at randoming people out to get her knockdown, but her worst matchups were made on the fact that normal mode sucked at dealing with zoners
I dunno, iirc goubou's reaction was that ABA is dead, and he was saying asuka is still good when most people were saying he was dead. They killed her normal mode pressure and gave her a unique lose condition from moroha in a game where it's much harder to enter moroha and just as easy to bleed moroha by burning resources on a blockstring. I think she's outright bad, not "finally balanced"
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Soive character for this feel?
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is the game fun yet
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After 8 hours of nonstop grinding I'm at the same MR where I started
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>>563341103
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we won arcsoy sisters
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>>563341641
At least it wasn't lower than what you started
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>in strive the dumbest thing you can do is mash on strike/throw because throw is extremely high risk/low reward and strike is extremely low risk high reward
>everyone mashes on strike all the time
make it make sense
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>>563342383
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>>563342828
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>>563342813
Game is fast, and it asks you to be fast, and the natural twitch reaction for your average player is to mash buttons to potentially interrupt a button.
this will never work when it matters
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>>563343506
W-what is it then...?
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>>563343430
armored potbuster kept people from mashing in certain situations and now its gone...
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how do I stop myself from backdashing when being pressure in neutral?
it's the thing that gets me fucked the most.
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in training mode i discovered you can tether after a tatami gaeshi and catch even backdashes, but the timing is really tight. you can even do a 5p > 6k > tatami gaeshi > kabari s, but the timing is even tighter. if i get proper blockstrings after a 5p it would be a really strong way to play baiken, but honestly i feel bored playing like this. i think removing oki and the parry (doing a parry is a big risk with really bad reward) means she has to play like this, which it's bad in my opinion. hope i'm wrong.
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>>563345309
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>>563344625
Going for the rope after any knockdown was the basis of my gameplan back in season 1, when it was +0. Just because doing that was preferable to me over her crummy block pressure.
You could do it after OTG or any soft knockdown and it can catch a backdash but from what I saw it never beats reversal 6P so at some point it might as well not exist.
And with no safejump let alone mixup from Kabari H I consider this character dead in the water. Completely useless now.
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>>563345678
ill join but as mentioned
>>563345132
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>>563345456
>never beats reversal 6P
damn i never checked this somehow. i will try to see if there's something you can do with this char, but it seems like it is her only gameplan. im gonna try to learn either ino or giovanna to give strive another chance, or i will be in +r again
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NA lobby
all welcome
246531
246531
246531
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>>563347207
tis but a cope
>but I wouldn't get overwhelmed by people moving towards me!
and you'd seethe just as hard because you wouldn't be able to move around
>I totally would!
then you'd be in a skill bracket where the game would behave exactly the same and the presence or absence of a dash macro doesn't matter
cope based problem solving just invents more seethes
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>>563347812
at low levels it'd make the game frustrating for new players because they can't make their character behave how they expect
at mid level it'd make the game less about player agency and decision making, and about who fucks up less
at high level it'd have no effect
dash macro functions to make the game playable for casuals and shitters and has no real effect on the pvp gameplay or player to player interaction
you'd have a point if airdashes were super fast and there were dash based cancels all over but that's not the case
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>>563348153
>>563347812
You niggas use dash macro? I don't even have buttons left for it.
I think.
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>>563347512
they had to make movement slower and more commital then earlier gg games because you can frame 1 IAD by just hitting up/forward and dash hitting and it would turn into a marvel game otherwise. it existing effects the game just the same as every other "you can just ignore it and use the old method =)" ez controls effects a game
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>>563346430
players doko?
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>>563348481
>>563349217
just have to get my controller to work first
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>>563346430
Sorry Anon, I tried, but I literally have no idea what's going and how to deal with any of it, I just didn't felt I could learn anything from it.
GGs anyway, hope you find a worthy opponent.
Your reactions on grenade lobs was something I've never seen beforeadmittedly on my beyond shitter level
Hope we can play again when I'll get a little better.
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>>563351007
thx
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Check this out
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>>563351457
ebin
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GioSisters!!
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>>563347207
why are people only saying this now instead of recognizing it fucked the whole game from the betas
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>>563352324
Jack-O's really popular as a character, but her unique gameplay turns people off, and certainly isn't built for everyone.
She was one of, if not the least played, character in Xrd for a reason.
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>>563354836
This is my offer. Take it or leave it.
>>563356053
>>563356053
>>563356053
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>>563346430
that bedman player is hardcore, need to pratice moooore
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>>563356319
his name is axl low
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>>563356283
Johnson, Nago, Ky, Sol, Gio, SL
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https://x.com/i/status/2043092546633576629
all this stuff sounds great but Gio super does like 60% of your health so why wouldnt I just go for that
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>>563360056
If Daisukes original vision of making every character available in one game is still in play, probably a good while. the game makes decent enough money for a fighting game. They made literal pennies off of Xrd and that game was still semi supported for a little bit
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Idk if I wanna keep playing man, I'm at iron 3 and dudes just dog walk Mr and I can't get a punch in. No character I play feels fun and if anything I just can't understand them. I can't visualize the numbers on the wiki as a movement for combos so I can't even go near dust loop. I don't want to have to spend more money just to maybe find a character I probably like.
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>>563282864
>bbcf
>It’s a pretty cool game and I’m trying to get into it more lately.
i've noticed one thing coming from sf6, the game might be different but the playerbase isn't all that different. it's still full of retards who can't do anything in neutral and rely on gimmicky characters to carry them.
i picked up ragna (after almost breaking my hands with naoto) and it's been tough man. i'm fucking tired of playing against zoners.
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>goddamn my jam neutral kinda sucks ass I wonder what the answer is
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>puffball until the other guy stops tossing out hitboxes
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>>563366619
you block it and take your turn
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>>563367709
>>563367878
why are you always trying to throw without conditioning the opponent to block?
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I find it funny that people always ask like "Why does everyone just keep making tag games!" and they never come to the conclusion that there's like 3 dev teams good at making tag fighters and the only company you can hire to make a 1v1 fighter is fucking Arcsys
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>>563367878
>>563368062
ESL moment. I do a jump-in H, opponent blocks it, I mash jab, I get thrown, why this always happens?
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>>563368909
have you ever considered walking back for a fucking picosecond so you're out of grab range you greedy fat fuck
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>>563366175
As so.eone who sucks at the game really hard and having to do placement matches she wasn't at all fun to fight and I kinda just gave up on the second round. She seems super oppressive to me as I couldn't get a single punch in and kept getting combo'd
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>>563360260
remember when xrd was supposed to kill soive with rollback and the game became even more dead? all the retards who lived in lobbies spamming unreactable overheads and lows left, and +R already had rollback so there was no one left to play
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>>563369187
But if I block a jH and then try to throw, I eat shit for it.
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