Thread #563480745
/stag/ - Starfield General #0454 - Playset Edition Anonymous 04/13/26(Mon)05:29:50 No.563480745 [Reply]▶
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>>>The Game<<<
https://store.steampowered.com/app/1716740/Starfield/
>>>News<<<>30/09: Shattered Space is released
>05/08: New update - Bethesda confirming that "exciting things" are coming in the future: https://x.com/BethesdaStudios/status/1947686948799389848
>06/05: New update in Steam beta: https://x.com/BethesdaStudios/status/1919776896578982315
>17/03: Free Lanes and Terran Armada announcement video: https://youtu.be/ScvzSEaUrBs
>>>Resources<<<
>Mods: https://www.nexusmods.com/starfield/
>>>FAQ<<<
>Q: CK?
>A: https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/
>Q: What happened to .ESL?
>A: .ESM can become light plugins now instead
>Q: DLC?
>A: September 30th
>Q: What's the deal with NG+(+...)?
>A: Restarts the game with minor changes to the story and world, while preserving your powers and skills. 10 cycles for suit upgrades, 6 cycles for upgrading the starborn ship
>Q: Should I reinstall?
>A: If you are excited about a customizable difficulty, 3D maps, ship decorations, new bounty hunting missions and mechanics, official mod support, then yeah
>Q: New DLC?
>A: April 7th
>Q: Free?
>A: Free Lanes is free, Terran Armada is free with Premium Edition, paid without.
>>>Misc<<<
>/stag/ modlist: https://pastebin.com/VJNgbAzw - https://rentry.org/stag_mods
>Artbook rips: https://mega.nz/file/TlJSBTwB#GhmrZRoHDAhhei__Bz2zc6GisgB67_vONrAfYQR8 lK0
>Character builder: https://nukesdragons.com/starfield/character
>Threadly space music: https://www.youtube.com/watch?v=eYCFrcCqh7Q
>>>OP template<<<
>https://rentry.org/stag_op_new (will be periodically updated)
Previous Universe: >>563263354
778 RepliesView Thread
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Even CD is a better space game kek
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I saw Lin's face is clean in the trailer, did they remove her dirt in the new update?
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>>563482256
nope, she still has her face dirty in game. which is a shame since she's even cuter without it.
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>take over enemy ship in space
>set it to home ship which triggers automatic undock
>your new ship starts flying sideways at incredible hihg speed until you power up the engines at least one bar
I don't remember this shit happening before. Used to target my original ship immediately after, dock back to it and swap ships again to not have to go through the rest of the mission I'm doing on some weak piece of random crap. Now by the time I get controls back after the undock animation I'm like 1km away from my old ship with the engines barely working and can only hope it randomly turns my way and gets within docking distance before jumping away.
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>>563483027
unironically mogs sarah
>>563483251
bethesda jank doesn't only apply in game
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Did Bethesda get rid of the bug that causes your ship’s shield to be nerfed to default, completely ignoring your perks, if you install any of the Crimson Fleet special equipment?
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>>563483185
>starts flying sideways at incredible hihg speed
Maybe it's some new bug. I experienced this with the big capital ship from Terran Armada flying away like that after I reloaded a save during the fight with it (I was grinding out the infinite reinforcements and got like 15 or so levels just blasting ships until the game was so incredibly laggy I had to stop). When I reloaded again, it was normal.
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i want to eat sarah's ass
>>563480871
that's just a skybox. basically a .jpg
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>>563484147
He thought the neck seam was too annoying but the new versions of sff has even less sliders than before. dunno, the author is a schizo
>>563484172
>bimbofield
there's nothing wrong with that though
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>>563484332
>there's nothing wrong with that though
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>>563486007
You like these?
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>0.1 of players have this achievement
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>Paradiso
>This planet's nice, I'll fully explore it
>It's full of Cliff Racers that one shot me
>"Paradiso"
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>>563488470
>>>563166450
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>>563488838
StarUI ship builder seems to work ok and it has copy-paste functionality
>>563490627
Until one part doesn't have all 3 paint slots which leaves some other parts unpainted randomly
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It's getting uglier the more shit I upgrade, the Taiyo cockpits are Neon only right? Also what do the double decket habs contain inside? Just random shit or do they have workbenches and stuff? It doesn't say in the description
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>>563495193
The nova cockpit looks like phimosis lmao
Too bad it's one of the more useful inside
>Also what do the double decket habs contain inside?
I tried one 2x2x1 and it was just stairs with some random clutter along the walls
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>Exploring new POIs on Kreet before dealing with Brogan and the Crimson Fleet
>New POI
>Level 20-something Enemy
>Drops Legendary Beowulf
>Get to Lodge and upgrade it to Refined
>Legendary Refined Beowulf at level 5
WTF. They've thrown balancing right out the window with this Free Lanes update.
You'd think there would at least be a level barrier to only upgrade to your level but no.
Shit, even McClarence had that.
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>>563495193
i get having all on 1 level is convenience but you need to add some superstructure to it because no ship would exist that looks like an ai generated spatula and also consider if you need whatever habs you have taking up all that space. to fix that you could just move the front canopy 1 full section forwards then add whatever structure to the back of it to make it look like it has a superstructure.
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>>563496562
Oh yeah, I'm not in the shipbuilding autism phase of my current playthrough yet. I just needed to upgrade it to B so I could grav jump farther, which in turn makes everything heavier so I had to add new engines and new guns so I don't get dusted that fast. Once I make my first outpost I'll start sinking resources into making a proper ship, I usually go for small form factor ones and that's why I was asking about the 2x2 double deckers.
Completely unrelated, is there any mod that removes the companion's morality to my actions? I feel like Sarah telling you that Constellation doesn't judge as long as you're not Hitler and then every single Companion being a moralfag is a little disconnected, might as well just make them all morally grey I think.
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>>563496831
if you played with the settlement system in fo4 or the camp system in fo76 the ship building system is on the same pipeline of endgame autism.
i wasn't going to mess with the ships but then eventually i went from wanting basic upgrades into more cargo into just making a cool ship
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>>563495193
>>563495838
There's two versions of the 2x2. One has industrial, Spacesuit and weapon benches.
The other has pharm, research and a cook spot also a bed.
The 3x1 has two stairs meeting in the middle, and an Industrial bench under the stairs of one, a couple of chairs and other misc shit.
Two kinds of 2x1s A(ft) and F(ore) Both have stairs, a couple of chairs and generic Nova shit on the walls no benches.
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why is she so mean bros
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>>563499210
She is even worse than that. The last thread posted a mod that makes her not a pussy if you decide to go unlawful, and they noted that her skills don't actually do anything because Bethesda fucked up.
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>>563494159
Well anons did say they didn't want everything to be experienced in a single playthrough.
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so they actually exist
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>>563501050
That happened to me a few days ago, I thought it was because of The Gang's All Here mod not dismissing her, a similar issue I had with Liga of Followers since that didn't properly dismiss Emma Wilcox.
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>>563480745
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God damn the Red Mile is just a waste of bullets or am I really just supposed to zoom it while jacked on drugs/the cola they sell there?
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>>563502014
Yeah you're just supposed to run through it, the enemies there don't even give enough experience to be worth killing them. If you want to make it more interesting and you're on PC, get the Red Mile Terror mod
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>>563502178
Just download the mod that allows you to play blackjack. The only issue is that it's actually blackjack, and the house doesn't have any meaningful limits (caps out at 50k a hand), and there is no one who can sit down and fuck up your game (further narrowing the advantage the house has over you statistically). If you know basic strategy even a little, you can do very well in next to no time. I walked in with 100k and an hour of 50k hands later I walked out with over a million. The dealer still has advantage, still has to stand on 17, etc.
My only gripe is that if you have a face card and any other card besides an Ace, say a 5. That gives you fifteen, but if you draw an Ace the game will ask if you want to treat it as an 11 or a 1. If you're playing extremely aggressive, fast hands like I was you have to be very careful and stop just hitting the interact button and cause yourself to go from a 16 (which it ought to do by default) and instead will lay down a 26 to bust you.
The mod even gives the dealer a shoe to work with, so whoever made it is clearly an actual gambling addict that likes blackjack. I would like a slot machine mod for some variety though, and more randomness.
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>>563503068
I do not see how it cannot be scripted with what's already in the game. I don't know much about nodding, but all they have to do is hit one nav target, then navigate back. Give them random weapons. Let the monsters do their thing. AI fights back, or whatever. Flag if they return to the Red Mile of if they die, send payout. Surely that's not hard.
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>>563500820
No, that was a genuine bug. Fortunately I was able to fix it by uninstalling and reinstalling Terran Armada. Thank you Todd bloody bastard benchod
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>>563503687
Not many noob trap skills in the game. They're pretty clear on their effects.
I would say, in general, to get your preferred weapon skills, the ones to get better ship parts (Piloting, Ship Design) AND Ship Targeting (then your preferred damage type but just particle-max for ease). Maybe a level in Boost Pack Training.
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>If you scan Kreet to completion the moment Barrett gives you the Chronomark, you won't get the Survey Data slate.
>Have to go to space first, then come back and complete it
Also Holy shit, the Free Lanes added a POI right next to the Argos Mining Outpost.
Fucking Spacers right next to us, and we're worried about the 6 Crimson Fleet people?
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I love this game but the community are the most bitter, insecure little shits imaginable
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>>563504257
He's not wrong though. After 3 years of dealing with the "mile wide, inch deep" and "rotten to the core" stuff that is overwhelmingly from people who haven't played or failed to understand how to play this role playing Bethesda game set in space, it's fine to take the piss out of the situation now that it's becoming more acceptable to like the game. Primarily thanks to Terrab Armada, Free Lanes and obviously the PS5 port.
That said I do think the constant, irrational shitting on the game and the community made everyone more close knit though. The fans of Starfield have been as close as possible to "true" fans as I've ever seen.
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>>563505140
I hear you, and NTA, but the community is genuinely so god damn thin skinned and have been since launch due to the relatively poor reception. The few times I've had to use the subreddit to ask a question because /stag/ was dead, was like pulling teeth due to everyone assuming any sort of question is made in bad faith. Preposterously soft babies, the lot of them.
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>>563505768
>everyone assuming any sort of question is made in bad faith.
Can you really blame them? I stay away from Reddit at all costs just like I do Discord and Resetera, but still. After the barrage and continuous stream of clearly low effort, bad faith questions and "criticisms" and statements for now 3 years, that's kind of response you get is to be expected. It's more "heighted walls" mixed with pattern recognition than "thin-skinned". Asking a question is definitely still fine, but the way the questions are framed and structured matters a lot more, which to me makes a lot of sense.
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>>563503687
Physical is shit beyond Gymnastics, and I suppose Wellness, unless you want to make a Stealth character (don't do this).
Social is weird because Todd doesn't explain to the player that different things like Intimidate only become available after you put a point into them. So, most people don't even know that you can do that shit. They also don't know how to use them outside of standard character interactions (you can use intimidate during combat, for instance). You absolutely want Ship Command though. Good lord, max that out. The issue is to get to it, you need to put 12 points into the tree to access tier 4. This applies to every tree, btw. You can put them in any way you want, but you must put 12 in. Go with Barter obviously and figure out the rest from there.
>Combat
You need to put points into this, but you can actually ignore it for a while. I am running around on Very Hard on a new character that is Rank 24 with nothing but points in Tech, and a few scatter shot points in the other trees to access basic mechanics. It makes combat a lot harder, sure, but also that's kind of the point.
>Science
This has a lot of useful stuff, but it's also extremely resource intensive. Like, holy fuck levels of resource intensity. If you think of this as your end game/NG+ tree, it starts to make a lot more sense. You don't need uber customized weapons your first playthrough, but you will as you go through into NG+ and the weapons aren't cutting it without heavy doses of modifications and upgrades.
>Tech
Almost everything in here is useful. Even boost pack spamming can be useful, if not optimal, but put at least one point in for mobility's sake (just like Gymnastics). Tech is also very resource intensive in that it costs a lot of money. You are going to want to upgrade your ship, you're going to want to build ships, you're going to want to do ship shit in almost all likelihood and the majority of things in this tree aid that. Finally, it has lockpicking.
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>>563503687
This anon >>563507074 summed it all. My extra two cents are that you can disregard any combat perks for like 30-40 levels since the weapons will scale with you for a while, and second that you really want some social stuff like Speech and lower buy/higher sell price since the money sink in this game is building ships and you can always just buy materials for crafting shit. Lastly, get some perks on the ship portion, better parts, higher class ships and more cargo are all good perks. After that just bee (you)rself and roleplay what you think your character should be.Don't be afraid to stockpile points until you do some of the more retarded challenges
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>Procyon III
>Flora and fauna
>Decently pretty
>Maybe I'll build my first outpo-
>Acid rain and freezing temps
>I have like 7 afflictions at the same time
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>spend 2 hours in the ship builder
>it's good
>accept build and quit to save
>spam click to skip the NPC blabla
>shoot the technician in the chest
>game autosaves
>decide to live with the consequences
>literally no consequences
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>ship stop
this place should be called 80%. holy fuck I can't for the life of me find the last little room or whatever needed to hit 100%. opened boxes in containers you can only see from the air, a safe and box in a pile of rubble outside, master illegal items box, even looted all the food inside. fucking still stuck at 80%. have found 3 separate upgrade modules looking around with scanner. hope it's not the weapon boxes behind the glass I can't seem to find a way to open.
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>>563512791
I wonder if it's these boxes behind the glass I can't get to.
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>>563512590
Supposedly the damage increases with the Laser and Heavy perks. But yeah, I would much rather have a small ship than a rover. I try to just fly over shit anyway as much as I can because zero planets have flat terrain.
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>>563513654
I remember there was a mod that removed rocks or most of them anyway and I'm this close to just finding it and installing it because driving is insane tedious to the point where I find myself just running everywhere (and jetpack boosting if there's low grav) instead, and going back to my previous post, the rinky dinky gun is basically useless at this point.
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>wow, this new rook is really professional, follows orders, and hasn't failed even once to do the impossible
>also our opponent, the secret police, have been really quiet and not done much against us lately
>especially ever since we killed the last guy they sent to infiltrate us
>yup, everything is coming up delgado
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>>563514830
I was kinda hoping they'd figure it out but played along with it until they break your balls at some point in which you could either continue on with the fleet severing ties with the UC or become compromised and continue like that.
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>>563516250
My hope was bomb in the chest guy knew all along because he was a 1337haxx0r, and was using you as a means to get the fuck out of situation as a final reveal. Him handling UC electronic attacks, and knowing shit that he'd feed to Delgado so it'd seem like the Delgado was brilliant, and you just pushed things along would make more sense. On reflection, this is a problem with a lot of Bethesda quest lines regardless of the game. They'd make a lot more sense if there was some third party or double agent pulling the strings to smooth the way for you, and make the other players in the story become overconfident due to their string of victories. It's not precisely the same, but I remember being like 12 and playing through the Grey Fox quest in Morrowind and being stupefied by the reveal at the end. I also abused the shit out of the dialogue reward bug so, that made the whole thing even better.
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>>563516250
I kinda remember in Fallout 2 that if you complete missions for one of the crime familys but aren't polite and respectful to the Boss when turning in the quests, at the end of the questline, instead of being made into a made man, they betray you and try to kill you.
It's kinda shocking because the Boss doesn't warn you that you're pissing him off. You'd have to reload hours of gameplay to avoid picking rude/unprofessional dialogue options. But, it makes sense.
I kinda wish Delgado was the same, where you could accidentally fuck up and he would be only slightly different, until hours later where its revealed you failed and you have to go a harder route to bringing the Fleet down.
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>>563516130
Only if you don't really care for building a custom one. But it's a good starting point anyway if you do want to customize later as well. The shields and damage perks are very worth getting, along with the lockpicking and initial jetpack perks, so you should be able to allocate points to the tree to reach Starship Design without it being a waste. Starship Design is honestly even better than rushing Class C because the best parts are mostly Class B anyway. But you need to blow a lot of money and time to make use of it.
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What's your favorite space encounter and why is it the guy singing shanties?
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>>563518076
Should be at the bottom right of your screen, unless Astral UI changed the name of it. Are you using any outdated UI mods that's preventing it from appearing?
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>Ah, you're admiring my decorative loot crate?
>It's a tradition to have one in an extremely visible location if your room is at the end of a particularly long, linear series of corridors and challenges.
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>>563520348
It'll survive by the nature of being a TPS Action-Adventure game made by Naughty Dog. Sony is going to hype it up as their next big thing, and it'll sell millions of copies because those are studios are gay and retarded to normies.
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>>563518216
I think that guy is annoying and feels out of place. It makes no sense that he's just broadcasting out all the time except to be a performative showboat whenever someone jumps in near him. Plus I hate all the fucking youtuber people in the game.
My favorite encounter is what I think is one of the new ones, where you encounter a derelict UC ship under attack. They ask you to board to help them andthen try to kill you to just take your ship instead.
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Does anyone use Starvival?
I'm liking most of the systems it has for ship stuff for my pirate character, but I did some math and realized the with way it handles fuel consumption and the price of fuel the only profitable thing I can do at all in the game is smuggling missions.
There's no point in taking a fleet mission to go even right next door to Cheyenne and take out a ship since the fuel costs end up being like 30k round trip, but the reward is only 14K
Is there a way to reduce the price or fuel consumption based on jump disatance
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is it worth putting any time in again or nah
i never modded the game since when I actually played there weren't very many good mods yet. I just logged when shattered space dropped because I had already paid for it.
>go to do dlc
>immediately get met with some disgusting brown creature
>try to kill it
>it falls to its knees and shuffles around and gets back up
>uninstall
I'd like mods that remove the main story and add some survival elements and lots of combat.
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>>563529264
You can ignore the main story after you reach the Lodge, you can basically mod Shattered Space off if you so want (there's a delay mod) and there's a bunch of new mods that make it prime survival autism. That being said, if you want Elite Dangerous or X4, then go play Elite Dangerous or X4.
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>>563526531
I don't, but the mod mentions the price being based on your commerce perk. Does setting up outposts to make it work out better? I think the original intent of the game design was that you would have outposts placed in the galaxy specifically as refueling stations.
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>>563529264
Someone mentioned Starvival a couple of posts up, but it sounds pretty brutal in a not fun way. There are alternatives though like Real Fuel/Spacefaring Economy/Cost of Spacing etc. Roleplayer's Alternate Start and Take Your Time ~remove the main story.
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>>563530428
(Actually take your time just prevents your quest log from filling up with infinite bullshit, but this also means that if you choose to start the main quest the follow-up bullshit with Sarah won't enter your quest log. )
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>>563530262
Looking at the commerce perk, its still quite expensive even at the top level.
Im not sure on outposts, but I want to assume it doesnt without heavy investment, not to mention it has costs for them as well
The only reason smuggling is actually effective is that depending on the size and distance its anywhere from 150-300k credits, so you can afford the 50k in expenses you'd rack up on the round trip.
Fuel seems like its ten times more expensive than it needs to actually be, if I can just find and tweak that value to 10-20% of the current fuel cost then it would be more reasonable.
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>can fast travel to outposts now from the database
is it time....do I finally do an outpost builder? Whats a good background for that?
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>>563531614
I picked professor and it has the best stuff specifically for outposts. Homesteader or Industrialist are probably better role playing options though. There are a few unique dialogue choices out there, but it's mostly recognizing literary quotes, which is odd seeing how the perks are all STEM-related and not speech stuff which is more what I would think literary type academic would have.
I set up a starter base on Bessel III-b to do the cheesy adaptive frame and isocentered magnet grinding so I would be ready for Terran Armada quickly, but that was mostly because I had literally never done resource extraction despite having done 3 complete playthroughs previously. You can very easily get the same setup going quickly on other planets if you know what to do.
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>Want to put my pp inside Sarah
>Have to go planet hopping
>Have to rescue mystery meat kid
>Now she totally doesn't want to adopt said kid
>Now she wants to talk some more before pping
I'm starting to think this was a bad idea, it's like all the bad things about dating a divorced woman with kids and a cat with none of the benefits (sex)
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>literally every other character in the game writes off starborn replies as weird coincidence or the player just being very confident
>only delgado, the biggest retard in the entire game, recognizes it for what it is
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https://www.nexusmods.com/starfield/mods/16354
https://www.nexusmods.com/starfield/mods/16481
now we're gaming neon bros
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Is asymmetry the answer?
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>>563534852
I do, just haven't started the quest yet. I probably should get on it, because I do want to try that laser battle rifle and sniper. Already using the laser smg and it's awesome. Does it have any space combat? My ship is still kind of weak because I've put my points into mostly other stuff.
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>>563535417
There's a little space combat, but not much for most of it. You'll face around two ships at most on the incursions that have ship combat. There's one BIG battle towards the end of the questline though with literally infinite enemy ships spawning. I grinded up like fifteen levels in that fight until the amount of debris was making my game too laggy to continue. But if you don't want to put points in ship stuff, you can get by with just doing the minimum fine. The DLC is mostly just shootin robots.
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what do you think
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What are you supposed to do combat environmental affliction? Like, are you supposed to upgrade suits to resist certain conditions? Can one suit have multiple resistances? Do you have to have one suit per environmental hazard?
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>>563537556
perspective, however now that you mention that i might skew it around
>>563537498
thank you anon
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>>563538039
Wait... Am I a fucking idiot? Has grav drive always been excluded from equip power?
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>>563538678
you normally leave 0 power in grav drive, max in shield and engine, and the rest split between weapons when not grav jumping. if you have an auto weapon that has a bar that depletes when firing many bursts, it can be far below max power, but if you use a non auto weapon that needs to charge every time it fires, it must be full power for max dps
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>>563537124
In theory, yes, you're supposed to have multiple suits for the different hazards. However, they're pretty negligible even with all the optional stuff turned up for it. Personally I just stack thermal and the other ones never really come up except when there's weather conditions, and you can wait those out or go somewhere else when surveying a planet. Thermal is the only one that really seems to matter when your goal is to just kill people and get indoors as quickly as possible for POIs.
>>563538678
>Has grav drive always been excluded from equip power?
Yeah.
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>>563535065
Yes but that looks like a kitbashed hulk, unless that's what you were going for in which case nice job
>>563536534
Terrible color scheme but looks slick
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My beautiful space dorito.
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Game should let me use the ship's guns when I'm parked, all these fucking animals had me burn through around 500 rounds and there's still dozens left.I kinda want to set an outpost on the far off plateau.
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>>563540417
>He fell for the Unity meme
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https://www.nexusmods.com/starfield/mods/14644
or
https://www.nexusmods.com/starfield/mods/7946
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>>563543710
>I know the truth of the Universe
>But instead of choosing to live my life as a human would, I'm just going to live it in short bursts for no reason!
>Nothing I do will ever matter because I'm just going to leave it all behind
https://www.youtube.com/watch?v=gnZyTaSdBs0
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>>563544360
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Where's the dungeon chest in "Abandoned Hangar"?
>Be random pirate
>Hey we lost comms with our hangar outpost, go check it out
>Get there
>All silent
>Start finding bodies
>All shot with the same round
>See people hanging from the ceiling
That's how legends are born, from a poor bastard who saw hell and lived to tell the tale
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>>563545469
Reporting in. Your daily updates give me life, anon. We're all going to make it.
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>>563540348
>starting perks are so irrelevant
I always get autistic about having useless perks I wont put anything into and see it as a waste of 3 levels/points I could've put elswhere. Or the reverse and ways picking a background that gives me 3 good perks I dont have to sink an initial level into, but that might break my RP
I choose this suffering.
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lurking straight out of akila city
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>thought for some reason particularly tough elites were just one shotting me somehow
>finally get a moment where me and the last elite are very isolated, no other enemies, no confusion about what happened
>I have him completely stagger locked, there is no way he is getting a shot in on me
>just barely see the yellow beam impact me, from behind
>die
marika...betray?
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NRFB
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Nice to know that these Hitman-esque missions can also take you to civilized areas instead of just having these people hold up in enemy basis.
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>>563496562
it fucks me up how similar our bases are
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>neon fish market employee comments that he can't lose his job or he'll lose his employee aurora allowance
>they're paying them in narcotics, which they are addicted to, and can't quit or they lose
bethesda really burying the lead on all of these insane revelations, what a waste
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>>563553917
I guess slavery does exist in Starfield
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>start the doom creation
>get the sword and amor
>all the 'demons' spawn in
>attempt to rip and tear
>get one-tapped from 3000+ health even while blocking
Guess melee is still shit
Cool mod though
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this intimidation option should be available at all times
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what the FUCK could possible be causing this?
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>>563535065
there I worked a bit harder on it, stroud klondike bar to the rescue
I finally discovered the "module limit" doing this, can't believe that's actually a thing.
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>almost three years since release
>still no new faction or Ship manufacturer mods (not including star wars stuff)
hmmmph
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Being a Starborn is a fate worse than death. Not only are you stuck in eternal groundhog day, you can't ever escape. Even if you die you're reborn into the loop all over again. Who the fuck would actually desire this?
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>>563568542
>Creation Club
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>>563570882
I just did the console commands
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>>563571310
>>563571639
>>563572397
Honestly the base survival system wouldn't even be that bad if they just had something a simple as different levels of positive/negative effects depending on how starved/dehydrated/exhausted you were instead of mostly binaries.
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I think a lot of hate stems from simpletons.
It’s no secret that the modern gamer these days is stupid and needs the game to explain everything for them, hold their hand etc.
Then comes Starfield, a game where you have to roleplay, fill in the blanks yourself in some parts and that hurts their brain so they don’t like it.
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>>563566635
https://x.com/BethesdaStudios/status/2043759786563600687?s=20
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really? I find it quite simple
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>>563566865
>>563563813
RESPOND I MUST KNOW
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this thing fucks
not sure about bloodthirsty or furious, but every other part is fucking brilliant
>>563574849
negative, seems bethesda did not want the cargo system entirely invalidated
guess I'll be buying up all the resources a vendor has and just stuffing them in my ship and calling it a day as usual I guess
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>>563532324
I just had an old woman cruising along invite me on board for some food. It was pretty clean inside though and she let me rob her shamelessly so I gave her a 1000 credit tip for stealing over 2,500 in cash out of her cargo hold and everyone was happy and I refilled the spaghetti in my pockets
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i didn't know Muria would be this short, i guess i will recruit her simply because she's the closest thing to my dream of fucking pinkchyuwu.
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>I am literally space hitler, no joke, if this game's age rating would allow me I'd tell you I'd raped and eaten a toddler
>however, hear me out...I found people who need me, and god
oh I can already tell every possible outcome of this quest is going to annoy me
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>>563582061
>open up the quest by just shooting him dead in the street like the dog he is
>town gets mad and tells you to leave, that's it, quest over
>want to actually engage with the quest?
>suffer through this animal putting on a righteous man facade, and be posed the question "can a mass murderer atone by being a handyman people like for a while?"
yeah nah, this shit is dookie
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how am I doing brehs? her name is the morning glory
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>>563584538
What, do you expect them to gather around and clap when a stranger lands and immediately executes someone?Its not like they side with him once they have the full context. If you don't influence the votes its a tie between death/exile with the kid being the only one to want exoneration.
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>>563556528
>only my possessions matter
>Not my decisions and relations I made in life
>Not my actions and their consequences
Are you jewish perchance?
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>>563585719
No, I expect an option to torture him until his mask slips. I couldn't even execute him with Create Vacuum. Also, where's the incarceration option?Hell, as dark as it is, the option to steal his outpost's supplies and ship and then revisit them three days later would've been kino.
The fact that there are redditors saying he swayed them once they met him is fucking hilarious. Retards have no concept of right and wrong, just vague ideas. The writer for this quest was good, though, he put this line in here just to confirm that this man was absolutely not repentant. He genuinely believed he could get away with what he'd done and live his happy life of """atonement."""" This line alone proves he deserves justice to rain down on his fucking head.
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>if you glitch out the quest scripting you can save Ukaru, despite him immediately saying you can't mention saving him to anyone and that he'll be hiding out for the rest of his life, effectively making saving him no different from him being dead
>if you use phase time to get to the control room really quick, you can kill the intercom speaker before he has a chance to despawn
lmao what the fuck
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doom dlc was another banger, 2 for 2 so far.
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>>563588402
>he's alive again at the end of the quest
haha this side quest is so fucked
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>420
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Please tell me I can change my character’s traits without jumping universes, I don’t know what was I thinking, taking Kid Stuff for my space scoundrel character. He’s supposed to be an ex-Spacer.
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>>563585645
kind of reminds me of this dog type
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>>563563813
Uh the what? You mean connecting an output link to a different outpost directly, bypassing the cargo link altogether? Of course not, how would you even do that
>>563563706
They do but they seem to be extremely fucky
>set up x-tech outposts for the 3 factions
>cargo linked them to my own outpost
>I now get a dozen x-tech for free just by sleeping 24hr
Cargo links not working during sleep is kinda irrelevant in this case because the amount is laughable enough to just sit in storage then be carried over by the next freighter after I wake up, but I remember trying to level through complex crafting back in 2023 which involved moving ridiculous amounts of resources between several planets and this just kills the entire idea because it relies on things doing their thing while you sleep.
Now it would also be fun if the x-tech outposts would keep working after I hand them over, I don't have much hope but we'll see
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Giving Muria more gothic makeup
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>>563593061
I just speed ran through the main quest, went through the unity before actually starting the game properly.
That way you can keep all your companions alive if you choose to replay the main quest, and you're able to upgrade your starborn powers (it looks like you need to be in NG+ before you can do so, might be a bug though).
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Lads, has any of you used the Real Fuel creation?
I'm tempted to get it because I still have 300 credits after getting trackers alliance.
It looks like it actually adds strategy to ship flight, at least when grav-jumping.
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Yeah, its the players fault
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wtf is causing this
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Is it just me or is the captcha loading slower?
>>563595678
Try making a full save and relaunching the game. Loading from quick, exit and auto saves too much can lead to things getting wonky in this game.
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>>563595275
It's half and half. Players getting overly attached to their save file miss the point of the villains, they went insane because of their detachment. But I can understand being mad you miss out on content.
But Bethesda made their own mistake too. Cycles are advertised as different worlds, we got "sometimes something happens to constellation", where is the pirate timeline, the varuun timeline, the UC dictatorship timeline, the microbes killed everyone timeline, the matteo became the god emperor of man timeline?
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>>563595275
Post the whole thing
>"The Unity was our way of doing New Game+," says Howard. "It was us asking you this weird, deep question that I actually think got lost on a lot of people. It asks if you are just this power gamer who wants to get everything, or are you willing to leave this world behind? How do you feel about your own life choices – would you leave that all behind and start over? Some of that pain – having to give up all of your stuff, Sarah Morgan not loving you anymore, and so on – is supposed to make you feel all of that."
>Tim Lamb, lead creative producer of Starfield, tells me that Bethesda knew early on that it wanted a compelling New Game Plus loop in place for this cosmic adventure. He points back to the disappointment many fans had at the conclusion of Fallout 3 being instructive here. "The game just ended. The feedback we got at the time was that fans were surprised – they wanted to keep going. So we put this system into Starfield; we wanted it to be a meaningful choice, but it wasn't meant to be suffering."
>Howard was clearly inspired by Edge of Tomorrow for the endgame progression loop Starfield launched with. "It's one of my favorite movies," he says, recalling the ending of the 2014 sci-fi film (directed by Doug Liman; starring Tom Cruise and Emily Blunt) with an almost gleeful melancholy. I'm with Howard on this one: if you're interested in an action film with an excellent time loop concept, it's well worth your time. Still, Howard says that the weight of these decisions may have been lost on players. "So we create this feeling of 'hey, you have to leave everything you did behind', but as a gamer, you're like, 'I just want to go through the magic gate and get more power.'"
>"If you decide to enter the Unity now, you can do it in a way that you feel that you can still continue your character and have some of your stuff – it's stuff that you earned, after all."
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>>563596972
>"Take something like the Trackers Alliance, or other quests. You do them and then you're done. That's still rewarding, but for someone who jumps back in, they might play for a few hours – and then the update didn't serve them beyond those two or three hours. We want to be trying to do more things that update the game where it's going to change the next 100 hours," says Howard. "You can tell us if we're done our job right."
Looks like they're looking at increasing the amount of things you can do in the future.
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>To scan the fauna of Neon you have to take a lil dip under the rig
>It's just endless water with some micro ledges to stand on
I fucking hate this, the idea of endless deep sea with giant creatures in it bother me to no end. No, I'll never play Subnautica.
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>>563595275
Todd’s right, the average gamer nowadays is an impatient anti-intellectual bastard. Not that I’m saying Starfield is a masterpiece writing wise, but still, so many people are mistaken about things the game outright spells out to them.
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>>563595275
>>563596972
>>563597346
The whole fucking point of the Unity is that you're leaving absolutely everything behind. You're validating The Hunter by doing it repeatedly, in the sense that you just want more power and don't care about the consequences of your actions. It's even worse if you're a speedtranny.
>>563597435
He literally spells it out at the end there:
>"So we create this feeling of 'hey, you have to leave everything you did behind', but as a gamer, you're like, 'I just want to go through the magic gate and get more power.'"
No matter the message, Starfield is still a videogame and they needed to chicken out and give retards what they wanted.
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>>563597435
>Lamb reflects further on the challenge it inadvertently put on players: "The attachment that players felt to the things that they had gathered up to that point meant that they didn't want to part with their items. It was a bridge too far – a sacrifice too meaningful. There's so many exciting things that can happen in our New Game Plus loop that we wanted to give a bit of encouragement."
> The decision to make this change, he tells me, was spurred on by the decision to introduce more robust weapon and suit upgrade opportunities through the Free Lanes update.
>I get the sense that Howard is a little disappointed that Bethesda had to make this sort of change to Starfield, that it almost interrupts the romanticism of the story and final decision. Still, Howard is clear that making refinements to what he calls the 'elder loop' of the game (i.e. the way Starfield plays over extended durations) were essential, and will be moving forward.
In the end making gamers happy is what matters.
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>>563596972
Has Todd played muv-luv?
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>>563593343
>I just speed ran through the main quest, went through the unity before actually starting the game properly.
I'm about to do this, anything I should know about before rushing it? Is there anything worth taking through to NG+?
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>>563598643
>Is there anything worth taking through to NG+?
No, that's the issue. You'll get a suit that, unless you ground the game to paste in NG, will replace anything you brought. Guns are hit or miss since you could have some disgusting roll before, but now you can just X-Tech a new Legendary gun in no time.
They caved in and gave the quantum entanglement device to people who want to trivialize the game. If you enjoy that kind of thing, all power to you I guess; I'm on the hobo-phase enjoyer side, however.
Unrelated but is the captcha acting up and is extremely slow for everyone else today or is it just me?
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If it was possible to go back in time and do your entire life over irl, many people including those who rejected the Unity would choose that in a heartbeat, even if it meant losing everything you've obtained thus far. The issue with doing this in Starfield is that it's not as compelling to do so. Video game saving and loading logic already allows you to redo a lot of things which defeats the allure of entering a new universe, and since Bethesda decided to give you the ability to increase your Starborn powers so you don't have to go through the Unity ten times to strengthen them, you have even more little reason to do so.
What Bethesda should have done was made more problems inevitable on a first playthrough, similar to thedeath of a Constellation companion.
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>>563599065
Go to your room in the lodge, there will be a slate on the desk.
You can read it and then build the QED (for a couple of simple industrial parts and some Quantum essence. It will make a storage chest so you can bring some things to NG+
Captcha is very slow for me also.
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>>563599065
You get the option to build it once you complete theArmillaryand it lets you bring like50 kilos worth of shit to NG+AKA your armor some guns and some resources
>>563599060
I feel like removing saves and only allowing autosaves and actually locking you to certain decisions like which faction to join instead of doing the usual Bethesda bullshit of you can be absolutely everything in the same playthrough would increase the allure of jumping through the Unity tenfold. Again, it's a game and they went with their arcade game design, but narratively speaking it would/should take either extreme willpower or absolute desperation to leave everything you knew behind to start anew.
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>>563598928
>You'll get a suit that, unless you ground the game to paste in NG, will replace anything you brought.
All-in-one suits are a trap, they're easily outclassed by regular suits since you combine the stats of helmet, suit, and pack.
Especially now that we can upgrade equipment/legendaries.
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>>563599272
>>563599462
That’s lame, but gamers are impatient whiny little bitches that can’t live without their godroll weapons and need the lore broken to appease them. I only accept skipping the temple runs on NG+, because god damn, was that the fucking worst part to fully upgrade your power.
I also have a slow captcha.
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>>563599464
My feed is full of those "DONT MAKE THESE MISTAKES" and "HOW TO GET THE MOST POWERFUL THING AND BREAK THE GAME" videos and they have tens of thousands of views... this is the last game that I'd want to metagame and break
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>>563598643
ppl recommending you to do 10 iterations of the msq are idiots. stop listening to them. theres like 120 hrs of content in the game, dont waste time doing some speedrunning nonsense at the start of that
if you still after 120hrs + beating the main quest want more game then keep playing the msq. but its the worst part of the game and you'll most likely burn out
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>>563591983
>>563592139
Use this achievement enabler instead if you don't want to be dependent on SFSE in the future, it does not require SFSE
https://www.nexusmods.com/starfield/mods/1402
Just drop the .dll into the Starfield directory and it just works. its not updated for free lanes but it doesn't need to be, it works for me
>>563596027
captcha is super slow this morning
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God damn these new designs are hideous. Almost as bad as the Fallout 4 toilet armor. The base game had some strange designs but nothing this bad. Only one that looks good is the scavenger suit.
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>>563600257
that algo slop exists chiefly because thats how normies play games. it's just about beating the game so that you can say you beat it, and doing it in the most efficient way possible makes sense when viewed through the lense of someone who just wants "to get there"
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The game should have more NPC owned ships that look more lived in
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>>563602116
I actually just switched over to it today but haven't played with it yet. I was using El Jefe Combat AI but I didn't really notice any difference to the vanilla AI. I suspect Starfield's AI is just braindead to begin with and all these AI overhauls are more placebo than anything. But still, it sounds interesting.
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>>563599060
>What Bethesda should have done
was not do the starborn shit at all. They should have played to the strengths of their game system and designed a system where new star system clusters could easily be added, then made the alien tech some sort of gate system you have to discover (and others already did). But Todd had to Todd
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>>563604184
No, I like what Bethesda has done with the Starborn mystery. My only problem with the worldbuilding is that there’s no real cultural distinction between the UC and FC. The former should’ve emulated Earth more, with domesticated animals and earth-like diets, while the FC is more live-with-the-land that raises alien cattle and grows alien grain.
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>>563604721
Maybe instead of a billion copies of Charles Dickens books that were taken from earth maybe they should have gotten a team of writers to just write nonstop book lore and spread them around the universe which would have helped us a lot more in expanding the universe and making it more interesting. Heck, they should have just done fake tv shows, commercials, radio shows from various periods of earth's destruction to the chronicles of a hero at the multiple wars they've had.
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>>563604721
>No, I like what Bethesda has done with the Starborn mystery
They could have kept the mystery with the gate system, but mde a system that people want to engage with (especially modders) instead of what they have now. Notice how a good bit of the content in Freelanes is designed to encourage you to go down the MSQ path; they know its unpopular especially the NG+ system.
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>>563604184
Starborn shit is fine even if its too close in name and gameplay to Dragonborn shit (and it clearly uses the same effects in engine for certain things like Space Ro Dah)
>>563605175
This. All they had to do was write an actual backstory and deep fucking lore that everyone loves about their games and discuss decades after their release, and give us more black and white things (a no-no in current day, I know) like the reason each side went to war or the main quest having actual consequence like in Fallout 4 where you have to annihilate one or more factions to do a certain ending, kill all synths or help them be free, etc. Hopefully 20 years from now when we get Starfield 2 they'll have learned.
Funnily enough the only thing in the game that kinda checks these two points is the Crimson Fleet questline, where both sides have a reason, there's some background story that gets revealed over time and you have to pick a side at the end at the cost of completely obliterating the other.
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>>563606656
>Those digits
God damn anon you were so fucking close
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>>563604721
>there’s no real cultural distinction between the UC and FC
are you joking? UC are generic corpo shill starfleet/starship troopers earth faction and FC are dont tread on me "i dont wanna pay taxes but i wanna do the same thing as u do"
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>>563605869
> the reason each side went to war
Vanguard museum
> the main quest having actual consequence
the main story isn’t a region defining quest, it’s a highly personal one, and that is a GOOD thing, you can carry out what your character even believes in. do they share ideologies with the Emissary, the Hunter, neither? Or hell, maybe they don’t care and wanna try each option on a whim. There’s also are also moderately heavy choices to be made in the story, but they don’t affect anything much, its flavor to show how benevolent or ruthless your character is.
Vanguard questline has no real consequences or penalty for agreeing to lie about Sanon being involved with the terrormorphs, sure.
There’s also NO consequences for Ron Hope getting away with his scheme, sure.
Ryujin sure as shit doesn’t operate any differently regardless of what you choose.
Only the Crimson Fleet has any real, tangible outcome that doesn’t require a pre-Unity jump slideshow.
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>>563607009
That’s still not a real cultural distinction. Both of them eat lab grown food, both apparently raise alien cattle, both read the same literature, both eat the same cuisine, only difference is that one of them is populated by stupid cowboys who worship their 4-corpos-in-a-trenchcoat government for not making ‘em pay any god dang taxes.
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>>563607185
>That’s still not a real cultural distinction
it is
>Both of them eat lab grown food, both apparently raise alien cattle, both read the same literature, both eat the same cuisine
wow, humans in a space setting have similar diet? riveting stuff.
>both read the same literature
this doesnt even exist in starfield. its like 1 page snippets here and there. but i am pretty sure they dont read about how to become rank 1 citizens.
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>>563601775
wdym? they all look alright, especially the bottom left
>>563606656
the fact that Chunk's are some of the cheapest "foods" you can find in starfield says all you need
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>>563607047
>the main story isn’t a region defining quest, it’s a highly personal one, and that is a GOOD thing, you can carry out what your character even believes in
That's fine but it also has no consequence beyond, maybe, what you wish to roleplay as. You don't sacrifice anything for those decisions, you don't lose anything other than one (1) companion, all of which are completely irrelevant to you other than your love interest and even that's a maybe. Your personal life, beyond discovering the truth, is not affected in any way shape or form. The game doesn't have to be some grandiose save the universe shit like in TES, but if they're going to make it a personal story then they need to have personal stakes in it, which it does very poorly, bringing me to my previous point.
>Vanguard museum
They started fighting over a minor dispute (colonizing Narion) and basically what amounts to political retardation, not because they had different ideals or one of them was trying to conquer the other. As the other anon said, they're quite basically the same thing. They could've made it a lot more nuanced, one of them had slaves, one of them was draining planets without a care in the world, etc. Neon vs UC or Neon vs Freestar would've been absurdly more interesting; having a literal corporate civilization fight a citizen/democratic makes picking a side better than "these guys with a city vs these same guys living in the outback".
Lastly, the war crimes the game tries to put as the most horrible shit ever are not even close to nuclear weapons or even glassing planets Covenant-style from orbit, they could've made that point a lot more divisive.
Like everything else in the game, other than the Crimson Fleet, you're dealing with moralfags and slightly different moralfags.
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>>563607594
>what amounts to political retardation
>not because they had different ideals
you complain about lack of nuance while demonstrating lacking nuance yourself. you don't even understand the faction conflict in the game, because it doesn't have evil green aliens vs heroic humans. instead the conflict is created by earth like adherence to laws, ethics and regulations vs "do whatever the fuck you want as long as you respect individual rights of others"
>Lastly, the war crimes the game tries to put as the most horrible shit ever are not even close to nuclear weapons or even glassing planets Covenant-style from orbit, they could've made that point a lot more divisive.
this sounds like a you problem as someone who only consumes bethesda writing. not every conflict needs to be about the literal worst thing you can imagine vs. the literal noblest of noble heroes saving the day like in your average bethesdaslop game.
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Any alternate start mods that just... work? Roleplayers Alternative Start looks super buggy based on the comments section, First We Crawl and No Ship Fast Start both say "Terran Armada might not trigger in a save started with this mod". Like... do any of them work right now with confidence?
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>>563608353
Roleplayers alternate works fine, ive started three characters since TA released amd had no issues.
Its especially good if you're using stuff like starvival or economy mods so you can ensure you start out with a functional ship and enough supplies to get started
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Headsup for anyone using "Fly Closer To Planets in Cruise Mode", which seems like a simple tweak to just throw onto your modlist- it often results in a bug where your cruise mode speed is extremely low, even if you are at max speed. It can make it take actual hours if you waited long enough to get to your destination - and if you attempt to fast travel to escape the long wait, it will rubberband you back to where you originally were, it won't even take you into deep space.
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>>563608556
Did you ever try the Shipwrecked start anon? I was wondering if it was actually a good start or if starting with no ship was too miserable. Also I remember in the past that I had trouble finding the artifact out in the world to trigger the main quest
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>>563611153
I've actually only recently come back to starfield to mod it now that the stuff I want actually exists. Depending on how it works it might be absolute CBT if you have to dig up a lot of resources since I imagine it strands you to a single surface map.
As for the artifact I don't even bother. I think the main story and starborn shit are the worst parts of the game
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I hated having low carry weight in Skyrim, but Reduced carry weight here in Starfield feels just right. Weightlifting is useful, and you tend to not spend too much time or distance away from your ship for unloading things. Thanks to the anon the other day for getting me to think about reducing it, small change that fuels the survival autism in a big way
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Lmao they still have some leftover placeholder TTS voice-lines in the game.
Just did that random encounter where a ship instructor goes unconscious and the trainee panics and asks you to shoot the ship, board and help her.
After undocking I immediately hailed them and got a very robotic voice line:
>Training Ship: I still feel like I was hit by an Ashta. But I can get the ship back to port.
Although they grav-jumped out before i could hear the full voice line.
Also fuck Xbox for requiring me to hand over my ID just to upload clips/screenshots to be able to share them.
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i'm really helpless at providing verticality for my builds, she's a bit too bulky for my tastes. maybe for the third iteration i will try to see if i can utilize the double-decker hallways in some capacity.
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any ng+10 players here? what's your difficulty settings?wtf is wrong with the captcha?
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I really like the Ryujin questline.
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>>563617220
The HopeTech TM special, horrid abominations that just get the job done TM.
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>>563614290
languages and mods are separated from the bonus stuff unless she put more mods in the bonus.bin for some reason. odd having an 11gb file with unspecified bonus content.
ill try installing opera though. thanks!
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how do scans detect va'ruun heretic writings aboard your ship?
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>>563601775
I like them all. The red powered armor looks fucking badass to me, and I like having some new sleek suits for female characters.
>>563612008
This is what I do. The default level gain speed feels absolutely glacial to me now.
>>563618083
Yeah, that should be right if you're trying to beeline it. There's lots of other stuff to get in that tree though if you want to do outposts, but they aren't needed for crafting if you just buy resources.
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>>563620729
Got some mod that reworks skills a little, nothing too intrusive, but it shuffles them around for progression purposes, allegedly.
>>563620635
Yeah I just want 1 point in it and then I'll put some points into Barter to get cheaper prices and then I'll start pumping Outpost shenanigans to try the new stash so I don't have to deal with the shipping lanes hopefully.
>>563620115
They have space dogs that sniff Va'ruunite shit.Don't ask how glowies do things, they just do
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Starfield would have been better recieved if they released it earlier. Under the present US/Iran war, the UC/FC treaty looks fucking ridiculous. If Starfield had just been realsed a little earlier or a year later, I have no doubt it would have been a CD-level success.
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the game will not allow me to upgrade an Tombstone and Beowulf to Superior from Advanced, I have the required x-tech and creds, and upgrading from refined to advance worked fine. Do some weapons still have a cap? It shows the stat block for a superior version but does not execute the upgrade.
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>>563622086
I don't see why that would make any difference. The UC/FC relationship has always been criticized for being pretty undercooked, not to mention the actual cultures themselves. I don't see the average person's perception of those things being drastically different even a decade ago versus now.
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>>563623482
I read somewhere it was upscaling related. But I'm getting the bug right now and managed to turn off upscaling and it's still happening. I am literally getting 2 (two) frames per second with 100% GPU usage.
According to this obviously ChatGPT generated thread, running the game in DX11 fixes it.
https://steamcommunity.com/app/1716740/discussions/0/75955483191763388 9
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>>563623885
The other thing I did was get rid of all the UI/HUD mods like Faster Favorites, I'm just running StarUI with the patch some dude made now, I just remembered. Don't know if that did something but I assumed it would be bad anyway.
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>>563623601
Why do you keep repeating this?
>The UC/FC relationship has always been criticized for being pretty undercooked
No, I've pretty much never seen anyone complain about it but you. You, who also demonstrates lack of basic understanding of the setting. >>563607997
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>>563624229
After more googling I found this thread on r*ddit.
https://old.reddit.com/r/NoSodiumStarfield/comments/1q6oqlp/warning_ja nuary_nvidia_drivers_can_cause_huge /
Seems the january nvidia update broke DLSS in Starfield. I updated my drivers to the latest version released in March so I'll see if that fixes it.
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>>563627887
You honestly think Bethesda would pay for that. Not just in the short term but ongoing via residuals and licensing
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>oh nononono what if their own robots we can easily set on them with a push of a button and defeat them for good would accidentally kill some of their rear line noncombatants they might or might not even have
>we must let them continue their indiscriminate attacks on us unimpeded while we contemplate the universal injustice and suck on our thumbs hoping some way to stop them without doing anything conductive to actually stopping them would come out because that would make me feel bad
Am I supposed to buy that or what
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>>563625426
You just look like a schizo when you lash out at a poster assuming you've been talking to one person like this is your personal discord or something. And please don't double down by saying I edited this screenshot.
I didn't say anything about my own opinion on the setting. I rather like the UC and FC and think the history of the Narion war is cool. I just don't think that the game releasing years earlier would have had any real impact on how Starfield's lore on that is generally perceived. And generally, I feel like I've seen a lot of people say they think the UC/FC stuff is way more interesting on paper than it is in-game because we never really get to see the strife between the factions in action. The UC and FC are pretty exclusively amicable in-game, despite the Colony War being living memory. We only ever really see groups that are labeled as rogue factions who break the peace.
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>this fucking captcha
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https://www.nexusmods.com/starfield/mods/16519
There. Working on a few bits and bobs for this cruise mode, gonna see if I can't get the spacedust effects for when you're flying by more dramatic.
Also there seems to be settings to this that I'm not sure I've seen come into play. Stuff about magnetic anomalies affecting your max cruise speed or something?
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>>563622231
The heretic writings are from the Zealots. Shattered Space gets into more, but basically the Zealots split from the regular House Va'ruun because when the Serpent's Crusade ended, the Zealots didn't accept the new heir, who ended the crusade, as being divine. Thus, the Zealots didn't accept the crusade ending either, and continued to attack random people.
I imagine the banned heretical writings basically say
>You should kill everyone because the snake god said so and the guy who said to stop killing people is a lying faggot.
And for some reason the settled system governments are legitimately afraid that these texts would inspire people to act on them. It makes little sense though when you visit Va'ruun'kai and see that they are very clearly an ethnoreligious group and don't accept outsiders without extenuating circumstances.
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Did they change when you encounter your first temple?
I could have sworn I had to complete the artefact before you can go to the first temple but now it’s available after I rescue Barret and Andreja.
I’m not remembering wrong right?
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>we need you to smuggle aurora back to the one place in the galaxy that it's legal to possess and consume
Ok sure
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>>563622231
>Mainstream snekists
retard got so filtered by the game he confuses Va’ruun ZEALOTS for normal va’ruunites, it’s like thinking klansmen represent all christians.
You ever think as to WHY these specific Va’ruun writings are heretical in the first place? Think of them as pamphlets telling other Va’ruun people to treat every non-va’ruun as amalek to be slaughtered on the spot.
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>>563622231
>Mainstream snekists
retard got so filtered by the game he confuses Va’ruun ZEALOTS for normal va’ruunites, it’s like thinking klansmen represent all christians.
You ever think as to WHY these specific Va’ruun writings are heretical in the first place? Think of them as pamphlets telling other Va’ruun people to treat every non-va’ruun as amalek to be slaughtered on the spot.
Also, captcha is still fucked today? Damn.
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>>563587484
I've tried NMS and asked people what they liked about it. It's the ubisoft mentality. As long as you have content it's good content and as much of it as possible. Run around and pick up the 12, 223rd carbon, pick the next word for a language even though you never feel like you've seen a complete sentence translated, pick up random shit and throw it into chests and never do shit with it, dig until you find shit that does nothing, scan a rock and then scan the slightly bigger variant of said rock and then scan the even bigger variant of said rock. It's fucking insane.
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>>563587484
In NMS you can
>seamlessly fly from land, to air, to orbit, to another planet
>seamlessly dock with a ship/station, land your ship, get out, and walk around aboard
>dive under water. because they actually bothered to put stuff down there
>discover the truth of the game's universe and its more fantastical elements, as they are explained in their entirety
In Starfield you can't do all of that, but you can do>Sarah is angry with you
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>>563642518
>you can seamlessly play garbage
It actually bothers me that people don't realize that's how NMS does all it updates. When everything is shallow and ugly of course you can easily load shit in or make as much garbage as you want. NMS fauna less AI than a GTA 3 npc. Black holes were mostly pngs for a while. Every planet has a template for the shit you can fine. Stuff is barely cluttered and feels like an mmo. The game is barely loading anything of value. Also I advise not reading the plot when you play NMS. It basically does what Star Ocean 3 did and kills the value of the game's premise.
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>>563634736
>Stuff about magnetic anomalies affecting your max cruise speed
maybe they were trying to reimplement the idea of FO2-style hazards that could affect traversal as seen in this old mockup found in the game files
https://files.catbox.moe/vyeuh2.png
this fucking post has so far taken me over an hour to get through, FIX YOUR FUCKING SHIT
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You know what would be a funny mod? adding an absurd amount of orbital debris field POIs to Earth's orbit since in real life our orbit is cluttered with roaming fields of floating garbage.
Or adding a random chance to suffer catastrophic damage while in orbit of a populated world due to these bits of junk hitting your ship like a railgun slug
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>>563645778
Would've made more sense than the current omnious space clouds with lightning 'n shiet, but I guess they couldn't trust their target audience to understand it when something damages their shields out of nowhere
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>>563645778
I also read Planetes
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>>563642518
Stop glazing No Man’s Sky like it’s the second coming of space sims while circlejerking anti Starfield hate. I’ve played both. Yeah, seamless planet to space flight is immersive as fuck, but everything else is surface level as a puddle.
The core loop is 90% of the game autopilot between planets, scan/grind resources, craft more resources to grind even more. Outposts? Just crafting hubs with zero gameplay. Your “epic story” that everyone creams over? Fly to the galaxy center, get told “lol nothing here,” jump to the next galaxy and repeat. That’s it. Weak as shit.
AI and NPCs have the depth of an NES Final Fantasy extra. Get a better ship or multitool? Cool, now you harvest faster. After 10 years of free updates the loop hasn’t changed once. Every new feature is a shallow gimmick that barely talks to anything else, all roads lead back to mining.
Combat is literally a toddler’s first Unreal Engine FPS, point, big number pops up, win.
And the procedural gen hypocrisy is hilarious. Starfield gets shit on for empty worlds, but NMS? Three building templates per race, copy pasted across every planet with zero variation. Every system has a dominant race, 90% of planets are lush and resource packed, grass/tree color is the only difference. Crystals, plants, hazards identical everywhere. The galaxy feels like a fake theme park because it’s designed that way.
Past the first hour “whoa” factor, it’s watching paint dry in space. It’s not a deep sim, it’s a pretty screensaver with busywork. Stop pretending it’s better than Starfield just because it runs on hype and copium.
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>>563587484
>>563650159
>glaze
there is a word that you can use without making yourself look like an idiot.
it's called "praise"
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>>563655596
It's basically a paid mechanic, there's almost no story. You find a Terran PoI in space, destroy ships, infiltrate a capital ship, kill a bunch of robots and officers, activate self-destruction sequence and fly away. Good EXP, good loot, lots of action. Just like the final fight of the Crimson Fleet quest but now repeatable.
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>>563655596
It's alright. It's a short story that's somewhat similar to Fallout 4's Automaton DLC minus being able to build your own robots that involves sabotaging the operations of a new, mostly robot enemy faction, and is basically just add on content to the Free Lanes update that maybe represents 25% of the total content added. The content is about the size of what you can expect from something they could have just put up on the Creations store, but since that has a 2gb limit, it's too big to fit on there, and that's why they sold it as a $10 DLC instead that you could virtually get for free if you purchased the Starfield Premium.
I expect Bethesda to add more to it in the future as paid creation content, because if you look at the short cartoon they put out for it, there was some guy in it that from what I can tell so far doesn't show up.
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>>563656985
Eh I'd say it's more of a feature/activity for endgame rather than a (pure) mechanic since they also have to design and make the assets, hire voice actors, and integrate the content with a reasonable hook etc., but I get you
I kinda prefer this Free Lanes + Terran Armada approach of add a new mechanic plus whatever content that would support it (new space encounters), then add a new bespoke paid story/activity to extend the world/lore using said mechanic
Also the 10$ price tag is reasonable
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>>563650159
The best thing about NMS is the trailers. The game itself is shit. I tried it after the internet kept saying it was Todd Murray's second coming. But I found more or less the same game that released in 2016.
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No, the best thing about NMS is the soundtrack by 65daysofstatic. Sometimes I even want to stop being a lazy cunt and mod it to Starfield.
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>>563647313
they did with this
>>563652746
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Some people seem to get more out of using No Man's Sky as the gold standard for how space games should be without actively playing it themselves, assuming they even played it at all. It's like preaching the gospel without actually following it's teachings. Even perceived perfection can't always hold someone's attention for expanded periods of time, and people tend to be more in love with the idea of it than they are with the reality.
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>>563660103
case in point, the selling point for NMS was vast amounts of star systems proceduraly generated, yet the feature the player base clamored for the most and engages in is....base building. Staying in one place, and acquring stuff. Muria is the perfect companion because all much of her commentary is basically the inner monolog of an RPG player: destroy things to acquire things.
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New player with a few questions/observations
>As soon as I got to the lodge I turned around and went to do something else, i assume that getting to the lodge is the equivalent of defeating the dragon in Skyrim, am I correct?
>Is weapon/suit engineering the equivalent of smithing+enchanting?
>Do I need a base and mines at all or can I just buy materials?
>I often struggle to see the enemy amongst the environment, is this normal? Are there thermal sights?
>Can I teach new perks to my companions or are they fixed as is (so my adoring fan can't ever reach higher carrying weight)
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>>563661312
>i assume that getting to the lodge is the equivalent of defeating the dragon in Skyrim, am I correct?
You should just talk to them so they unlock the Frontier for you to keep and do whatever afterwards, there are a couple of alternate start mods if you want nothing to do with Constellation unless you choose to but I've never tried them so I can't vouch for their functionality.
>Is weapon/suit engineering the equivalent of smithing+enchanting?
Yes, not necessary but it helps if you play with the difficulty cranked up (as you should because the best way to play this game is by survival autisming it)
>Do I need a base and mines at all or can I just buy materials?
You can buy all materials. Your ship will be your player home for the longest time until you have the necessary perks to make Outpost building not a logistics nightmare
>I often struggle to see the enemy amongst the environment, is this normal? Are there thermal sights?
Recon sights, yes
>Can I teach new perks to my companions or are they fixed as is (so my adoring fan can't ever reach higher carrying weight)
https://www.nexusmods.com/starfield/mods/10691?tab=description
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>>563661312
getting to the lodge isn't really equivalent to the dragon, it'll lead to a brief mission with sarah and then 3 more quests to introduce you to the other two companions and to link back up with barret. Finishing this batch of quests leads to the starborn stuff, so I would recommend at least getting all 4 companions
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>>563661547
glaze is slang retard-kun, as in circle jerk over something so much you're basically glazing it with cum.
>I'm not part of the group who decided
Anyone who speaks the language is you mong. It's always funny that people who say others don't know how language works are pedants who think it's static
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>>563661751
>to clip hyperbole in half and run with the new "hype"
what the fuck are you talking about you absolute inbred retard lol, hype does not come from "Hyperbole"
>>563662037
a slang that is used predominantly by retarded teens, blacks and people who can't differentiate between elementary school grammatical meanings of a word, this is why they come up with "slang" that is based on what the nigger's understanding of a language is, ergo, ebonics. this is why "low-key" is also an adverb to you people.
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>>563662708
install this mod
https://www.nexusmods.com/starfield/mods/3011
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>>563662708
I second this anon idea >>563662918 buy Todd bucks to pay for mods, I recommend
>Falklands
If you want to melt your frames for some ship design modules
>ASC Deimos
If you really really like the idea of building a flying brick with no shape
>Watchtower
If you want to ruin your early game experience by getting jumped by dudes thrice your level every time you fast travel
>Escape/Trackers Alliance
If you want to see a singular quest with good writing in this game (exceedingly rare)
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>>563663584
>If you want to melt your frames for some ship design modules
The good news is that a future update will move the location into space so it doesn't kill NA's framerate
>>563663921
t. guy who got btfo by him being able to afford to have two houses just from streaming games
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I think I messed up with choosing Royal Galaxy as my gameplay overhaul, I expected vanilla+ but scanning and skill trees dont even feel like vanilla anymore - but it feels nicer to play than Ascension did. and so the search for the right balance continues
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>>563662307
do you mean the ranged damage one, or those mods in general? i find they're kind of hidden in places or on shelves and stuff. in the huge ship stop POI, i found one in a rubbish bin in a bathroom, another on a shelf in another bathroom, and one in a shipping container outside. they seem to be placed like clutter objects
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They shouldn't be able to scan me
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Is there a recommended amount of money one should have before messing around with building a ship?
Also is there a good ship (any class) to purchase to then build off?
I'd like to keep the Frontier and Razorleaf as they are
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>Have an entire port to land the ship
>Park it all the way to the back
huh?
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>Exploring Nesoi
>Find new POI
>Filled with high level Pirates
>It's a training ground
>Get over 50 guns and thousands of rounds of ammo
This felt like playing CoD with all the little corridors and sandbags and the literal shooting range in the middle of a desert
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>back from another adventure, time to throw all of my loot into my massive 20k capacity ship so I can deal with it later
>container is at max capacity
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>why am I getting bounties for being a pirate?
>why do the companions hate me for murdering people so I can steal their stuff?
>this game is bad and I HATE IT
the PS5 release for Starfield has given me Déjà vu of the first month when this game first released
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>>563675016
>snoyponies when the game doesnt have a press X to fill cum meter
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>>563675016
>why am I getting bounties for being a pirate?
no one has ever said this
>studio has a history of companions not reacting to what you do and being your ally no matter what
>breaks the trend
of course people would react, they had the same outrage and incredulity when ubisoft started fucking around with not letting you kill civilians and even animals throughout the asscreed series
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>>563676130
>studio has a history of companions not reacting to what you do and being your ally no matter what
You mean like in Fallout 3 where you couldn't hire certain companions depending on your karma or like in Fallout 4 where if you get them to dislike you enough they leave forever and you can never get them back?
>when ubisoft started fucking around with not letting you kill civilians and even animals throughout the asscreed series
You mean since the very first game where it would desync you if you started a civvie killing spree?
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>>563676759
It's all random. Difference with random POIs marked from space is that you'll land directly at that specific POI, while if you land at a random spot on the planet you will land in the middle of nowhere. But in both cases the game will spawn random POIs around you anyway.
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>>563676094
You do know radars get weaker over larger distances (inverse square law) despite traveling at the speed of light? It’s literally more practical to prerecord something and then hop onto a ship equipped with the literal magic dimension-warping device to personally deliver the recording to a radio station.
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>>563676528
>fallout 3 was my first bethesda game because I'm 12
I know
>a few companions that require evil karma totally nullifies the fact that supposedly "good" companions would shoot civilians and town guards alongside you
ur dumb
>I have no concept of how the desync on killing civilians and animals has changed across the asscreed series because I started with 3
I know
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After the second Artifact that (You) touch, Constellation has put 2 and 2 together and realized that only the first person that touches an Artifact gets the visions. By the time you discover that each Artifact is tied to a Temple and that Temples give you powers, not a single one of them, not even Barret, shows any intention of touching one of the new ones (that they keep discovering thanks to Vlad) or making Barret go through each Temple as well just in case you die or leave or whatever. That makes no sense from a scientific and supposed explorers point of view.
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>>563679197
The version of (You) that you play as is an anomaly in the infinite multiverse. In other universes the miner from argos becomes a token mascot character of the group, the plucky blue collar comedic relief in a group of yacht club snobs, until he gets aced out by the hunter, becoming part of the tragic backstory for the other members of constellation who go on to become starborn, like the emissary.
Quite literally, your drive as the player to hunt down all of the artifacts and temple for yourself is canonically why it is the way it is. Barret is hesitant to even ask you for permission to use a temple during his companion quest, and will take no for an answer. I'd say they're all just backing down because you seem kind of driven, and a little bit psychotic.
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Doing the Ryujin Industries quest "A New Narrative" planting the data slate at Laredo.
I am also doing a themed playthrough involving no stealing, so goal of a 0 in the Items Stolen category in Crime section of the character status screen.
Run-ending infuriating problem encountered in this mission: Placing the slate quest item into the chest it needs to be put inside of for some reason counts as an Items Stolen increase even though I'm literally not taking anything, only putting something in.
Any way to place the item / complete the mission without getting the Items Stolen increase that doesn't involve using console commands or anything else that would disable achievements?
If it was a quest to literally just actually steal something I'd be fine just having the character abandon the questline, but I'm frustrated because you're literally not even stealing anything here.
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Some of the KZ outfits look good on Muria
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>>563682593
The questline ultimately ends on you stealing the prototype internal neuroamp from Infinity LTD, so you're fucked either way. I'm fairly certain it is marked for theft explicitly to make you break your disguise if you nab it in front of the other scientist in the room.
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>>563683180
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>>563684258
No, unless you're really fond of the snek aesthetic there's nothing in it for you except maybe the Longfang, which may or may not be the best gun type in the game, I haven't tested that extensively but it is pretty good
It's a single location, no new universe wide mechanics, no story impact, the most I've seen is literally 1 [Walked the serpents path] dialogue prompt and I'm pretty sure that was in a tracker's alliance bounty series mission.
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>>563684258
If you care about the setting and lore, yes. And It’s nice to have another city. They actually hand crafted the area around the city too unlike the base game cities so it feels more like Whiterun hold or something.
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>>563684258
If you care about the setting and lore, yes. And It’s nice to have another city. They actually hand crafted the area around the city too unlike the base game cities so it feels more like Whiterun hold or something.
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>>563686870
I don't understand how you can deliver such a lukewarm take when Terran Armada literally just came out and adds incursions and a fully-fledged companion. Hell, the Longfang is a fucking orion reskin that differs only in function by having slightly more projectiles. DLC typically give you something to bring back to the main game, or introduce a new feature.
>nuka world
giving settlements to raiders
>automatron
robot building and customization
far harbor is the closest comparison to what shattered space is, and even it had the decency to include a full companion, new weapons, and that new settlement fog thingy that admittedly doesn't matter because who the fuck uses those settlements lmao
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>>563687496
>far harbor is the closest comparison to what shattered space is
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>>563687496
Far Harbor doesn't have a full companion since Old Longfellow doesn't have dialogue or reactions to anything in the base game. Likewise, outside of Nick valentine, none of the base game companions have dialogue for Far Harbor. On the other hand, all of Starfield's major companions have over 200 new lines of dialogue for everything in the DLC, with Andreja getting another 100 lines on top of that just for her. shattered Space literally IMPROVED on what Bethesda did in Fallout 4.
>DLC typically give you something to bring back to the main game
-New generic, weapons and armor, and several unqiue pieces
-Grenade crafting + new vortex grenades
-The ability to buy Va'ruun ship instead of being forced to hijack them
-All of the new buffs/abilities from the Va'ruun shrines
-Two new elite crew members
>when Terran Armada literally just came out and adds incursions and a fully-fledged companion.
And no real plot, or characters, and just reuses the same 4 locations about 10 times.
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>>563688513
>And no real plot
They don't even let us talk to the Terran Armada outside 1 NPC at the end which is scripted to fight you no matter what you say. Even Automatron gave us the option to talk to the Mechanist and even get them to surrender
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Why are outposts so incredibly annoying to get going?
>need tons of aluminum and iron to make anything
>mine aluminum and iron? to get it to your base you need cargo links which also need tons of aluminum and iron to make
>need to lug around those metals in your cargo hold which is already probably full if you don't have an outpost
>storage containers for that stuff also need aluminum and iron
>cargo links are massive and noisy and a blight on the aesthetics of your outpost, plus they get clogged constantly
did any mod fix this shit
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this vibe?
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Smashing
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Muria is profoundly broken. I understand that she apparently does not have any of her skills active, but after some observations and testing, I have found she is actually uses the ammo she is equipped with and, if she has run out of ammo, she will either go to her default gun or she will pick up a weapon and ammo I did not even give her and use them. She picked up a magshear and ammo from some zaruun and used them, after I specifically gave her an upgraded tombstone and ammo for it; the ammo was gone when I opened her inventory. Same with throwables, she will use the one I equipped her with and then its gone from her inventory.
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>>563695908
>or she will pick up a weapon and ammo I did not even give her and use them. She picked up a magshear and ammo from some zaruun and used them,
All the companions can, and have, done this since the game came out. Companions have done this since like Fallout 3 IIRC.
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>>563696213
>All the companions can, and have, done this since the game came out. Companions have done this since like Fallout 3 IIRC.
I have never seen other companions do that since launch, nor I have I seen it as a listed behaviour of starfield companions specifically (thats why they have built in weapons) nor have I had any problems with them swithcing from equipped weapons or expending ammo/throwables. Only with Muria. No mods, completely vanilla.
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>in the distant future, people get their news by...
>standing around a radio
>outside
>>563696538
he's just saying that if you don't give starfield companions weapons they do the same thing bugged muria is doing, salvage one from the environment and equip it
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Would love to know what fucking train of thought led to having to pay 150000 credits to upgrade a gun to superior tier.
How the fuck did nobody point out how retarded this is before the patch released?
>>563695908
>>563696213
Muria lacks a keyword which all other companions and crew have that stops her from using up the ammunition in her inventory, which is why she is the only one that can actually run out.
A mod's been made to fix her many issues: https://www.nexusmods.com/starfield/mods/16433
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>>563663584
>Falklands
It mogs every location in NA and all the other shipyards (vanilla or not), somehow. I think their ship modules scratch a certain itch, but aren't the best of the bunch. Bethesda should see if they can get them to do a revamp of NA. Their environmental work far exceeds most of what is in the game by default, and they clearly know how to do Fallout-style absentee NPC quests in said environments that Starfield also mostly lacks.
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>>563697362
Just do yourself a favor and download the blackjack mod. Learn basic strategy (I think the pad at the booth where you play gives a very simple breakdown of how to do it), and earn money in a lore-friendly way.
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>>563697923
There's only two (three) that you'd remember. Terrormorphs, Heatleeches, and the creatures that eat Heatleeches. Every other animal doesn't have a lore presence, nor can be found predictably in an area. That's the problem. No one talks about how there's a swarm or herd of X or Y in some area that needs to be killed/protected, or tells you to watch out for <random creature name> infesting some locale.
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>>563697362
>Muria lacks a keyword which all other companions and crew have that stops her from using up the ammunition in her inventory, which is why she is the only one that can actually run out.
Ah, thanks for that.
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>>563697923
for me its the octopus spiders
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>>563698620
I did, you're right. I don't think of them at all because the local populace makes such a big deal out of them, but they are pussies. It'd be like finding out that Cazadors are actually really weak. Akila going through all that work to protect themselves from mostly harmless (in the grand scheme of things) dog aliens is kinda sad in how pathetic it is.
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>>563697830
I'm not lacking credits, I'm currently sitting at 4.5 millions. That's not the point.
Why am I paying the workbench to upgrade my gun?
Why am I spending credits AND X-Tech past Advanced?
I wouldn't even be mad if the credits cost was the gun's actual value, but this is just ridiculous.
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>took bribe from Ron Hope
>kept quiet about Vae Victis’s crimes
>gave green light to internal neuroamps
>chose house Ka’dic
Would’ve sided with the Crimson Fleet if it didn’t mean lost xp from killing pirates, but I don’t think that matters anymore since the Terran Armada incursions are the best xp farms now and X-Tech made astras obsolete, so I’ll be sure to side with the pirates next time.
Never sided with the Hunter, I will never forgive him no matter what universe.
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Imagine in NG+ you could come across a wreck in your travels. It's a Discovery-class vessel, like the Frontier. Searching it, you find the trashed remains of a robot and one corpse, wearing a miner's spacesuit, slumped over the pilot's console. The body is already too decayed to tell who it might have been, but you notice it still has an employee ID clipped to the suit, covered in a thick layer of soot.
You take the ID, brush the soot off, and immediately drop it to the floor in shock when you recognize the face and name on the card.
It's your face, your name.
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something ain't right here
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>>563701425
>says she can't land on planets
>literally the first thing she does in my game within the first 10 minutes after the update is landing on a second pad in New Atlantis (that no ship ever uses outside of couple scripted quest events) to spam me over the comms to go visit her
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>>563700575
Based
>>563703293
I'll buy your gaming setup if were 10 bucks + free shipping
>>563706192
That's just lighting, anon
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>>563707835
Also this is her original concept art.
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Like I get they altered the concept but she’s clearly not brown here.
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>>563705636
This is fucking retarded. I wouldn't even mind having to build an outpost to produce them, but no, there's only a handful of shops seling maybe a couple dozen of them across the entire universe, enough to craft ammo for maybe a couple minutes of intense shooting. It's almost like someone intentionally made a non-feature out of spite.
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>>563698620
Nothing memorable about this thing
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>>563697923
>>563698246
I remember Sirens because of that quest for the UC where you go to the mech planet to get Kaiser. They're some invisible panther looking motherfuckers that can one shot you if you're not careful.
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I can’t take a game that’s supposed to be “mature” but removes all sexual shit, sex etc.
You’re fine with people killing, stabbing, being a pirate. Ripping people off.
But anything sexual is where you draw the line?
Just feels so weird and so sanitised, like the entire galaxy is not having sex at all.
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>>563713528
Not the same comparison and even you know this is disingenuous.
Those games are combat centric games and aren’t trying to emulate a full society.
Starfield is supposed to be a sandbox RPG simulating a living world where crime, morality and human behaviour exist. If it includes stuff like piracy, smuggling, murder etc but omits the basic adult aspects of human nature the world is less believable. Not the same as a linear shooter.
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>>563714361
https://www.reddit.com/r/Starfield/comments/1shmjdp/xtech_farming_psa/
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>>563700575
>Terran Armada incursions are the best xp farms
I've heard there's some sort of infinite ship fight to do with the TA DLC. Does this only happen once, or is it possible to do for all incursions? And do they stop? I've not done the DLC yet, so am unaware of the story.
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just watched a vid of "nms atmospheric entry" that all the kids are raving about and it doens't look that impressive. definitely not a feature i'd put much weight on. what is noticeable tho is the spaceship is just a viewmodel and you are clearly a floating camera in space.
at what point does having the gimmick of no loading screen (tho, the asteroid belt and going thru it is a hidden loading screen i think) landing actually matter? i think having a small landing craft which you can fly around in the skybox to explore might be better than trying to fly your giant ass hunk of starship around the atmosphere
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>>563715195
>it doens't look that impressive
Why do Starfield players feel the need to sour grapes this shit so bad? They go out of their way to bitterly defend this game against games that are infinitely its superior and... no one cares? Just move on, anon. It literally doesn't matter. Enjoy your game.
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>>563715195
The NMS atmospheric exit/reentry is so over hyped.
It’s fun for like 2-3 times but then you get used to it and it lasts all of 2 seconds.
The only games where it’s meaningful is Elite Dangerous or Star Citizen where it takes much longer to breach a planet.
The No Man’s Sky comparison comes from Anti-Bethesda shills who haven’t played No Man’s Sky past the first hour.
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>>563715195
ok
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>>563715773
Good. Multiplayer is overrated.
Even X4 is more fun as a single player space game. This notion of “it has to have multiplayer” is fucking cope.
Some of the best space games are singleplayer like Freelancer.
So really, fuck off tourist.
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>>563715921
>it has to have multiplayer
not what I said, it's just funny to note that NMS managed to have all of these features Starfield didn't while also being multiplayer, and Bethesda has zero chance of ever achieving multiplayer even with their extremely limited implementation of a space sim, as evidenced by fallout 76
>needed to be outsourced to a studio who actually knew how to do networking
>needed to be downgraded heavily just to work
>still hit ridiculous limits with large inventories causing the servers to chug
>problem still visible when mousing over a particularly filled container in starfield
l m a o
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>>563716179
>single player studio
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>>563716270
Yes, they are retarded. They promised their government multiplayer features to get their funding and then failed to meet that quota. Your comparison doesn't line up, though, as Cyberpunk is a much more involved and complex game than GTAV, as NMS is a much more involved and complex game than Starfield
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>No Troon Sky fans clinging onto multiplayer
The thing no one in No Man’s Sky does?
Outside the Anomaly?
You never bump into anyone at all and even then people are told to turn off PvP lmao.
Such a weak fucking argument.
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>>563715401
>sour grapes
the feature isnt as impressive as you people think. the sequence where the planet surface texture fades to the map geometry is essentially a loading screen.
here's a random example from google that i think looks better
https://www.youtube.com/watch?v=zDLksiW1pbk
and for reference, the nms vid i watched
https://www.youtube.com/watch?v=UExKIrOlVmU
you can clearly see the point where the planet model gets faded out into the map geomtry below while you still see the curvature of the planet and it makes the whole planet look more like an asteroid because how small it is.
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One of the first players in the world to platinum Starfield on PlayStation says it’s one of the most boring games he’s ever played
It took ItsIlusion around 45 hours to earn the platinum trophy, joining the 0.1% of players who have unlocked the ultra-rare achievement.
He then posted on social media:
"Officially one of the first people to Platinum STARFIELD and it might be one of the most boring games I’ve ever played in my life GG BETHESDA "
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>>563716527
Please, tell the class how Starfield is more mechanically complex than NMS.
>>563716529
>the sequence where the planet surface texture fades to the map geometry is essentially a loading screen
then why couldn't bethesda manage to do it?
>here's a random example from google that i think looks better
then why couldn't bethesda manage to do it?
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>>563715773
>other players can see you flying in your ship
because the "other player" is just replaced by a generic model of the ship. you see a "ship", while the player is a flaoting camera, and you are a floating camera.
you're not really an "object" in the sense it matters.
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>>563716672
I'm assuming the point you're trying to make is that the player is not physically inside the ship after having sat down in the seat, as starfield supposedly does
NMS has that now, they added Starfield ship customization with interiors you can walk around in.
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>>563716651
A game where your gameplay is literally mining rocks and crystals to be able to mine other rocks and crystals isn’t in anywhere close to the complexity of Starfield.
Your core gameplay loop is mine, warp, mine, warp.
The NPCs have the same level of AI as from the NES period of games.
There’s no point in ever doing an outpost because you’re always on the move to the centre of the galaxy and all there ever is some red ball that takes you to another galaxy.
Acting like NMS in any capacity is more complex than Starfield is fucking grim.
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>>563716531
...he somehow found all the action figures on top of everything else in 45 hours? sounds like he's not paying attention to the game at all, probably the kind of people that looks at phones while watching movies
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>>563716874
>your functioning toilet is inferior to my hole in the ground
>just look at these videos of japanese toilets that are better than yours
>n-no! you're not allowed to say my hole in the ground is bad compared to your functioning toilet! w-whataboutism!
you might as well hit me up with
>food analogy
because you clearly eat shit
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>>563716651
NMS does not even provide a imsim-like RPG experience on top of space game mechanics, that's why they can put more focus on those things plus get away with lack of POI variety over 10 years. Chill out
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>>563716992
>I've never even played NMS
>but also I know everything about the comparison of NMS to starfield and am entirely objective
hahaha you're stoopid
>>563716994
>bethesda game
>immersive sim
HAHAHAHA
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>>563717084
The big gun on Immersive Sim himself said so
https://www.pcgamer.com/games/rpg/arkane-founder-says-skyrim-is-an-imm ersive-sim-and-baldurs-gate-3-is-im mersive-sim-adjacent/
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>>563717084
>never played
What now faggot?
Going to say I played it wrong?
Every feature is surface level at best and has the depth of a puddle and it all boils down to “collect 300 chromatic material” or some other shit.
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>>563717097
>I can't follow simple logic and lack reading comprehension, so clearly you're insane
if that makes life easier for you
>>563717128
We're down to claiming that bethesda dialogue interactions are a major selling point? Really?
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>>563717319
please dont leave the thread i want to see you humiliate yourself
also, Sean, if you stop embezzling your company's money you'll be able to afford an art team that can make your game look like it has actually spent 10 years in development
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>>563717437
Ehhhh that's a pretty big misunderstanding of how things actually played out with 76. People memed that it had "no NPCs" because bethesda "couldn't get them to work," despite the fact that the game very much did have NPCs and dialogue at launch. Adding humans was just to counter those accusations, and was a pretty big downgrade to the game's direction, honestly.
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>>563717641
>Ehhhh that's a pretty big misunderstanding of how things actually played out with 76
No.
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>>563717858
>achievements 50/72
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>need to pirate and board a ship
>try everything to aggro the ship without attacking it without success
>no luck because I’m a fucking idiot who spent perk points in the deception skill
>give up and just attack it and spend five minutes begging my companions not to leave me
Also, the ship was a UC vessel. I decided to be extra and snuck to steal what I wanted from the captain’s locker, dropped a ship repair part, then left.
If it was a FC ship, I would’ve killed everyone on board without hesitation.
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>>563720665
That's over years yeah? For typical spenders in gaming it's a lot, but I guess when it's your main MAIN thing it's not that much compared to Netflix subscriptions over the years, or a hunting rifle, or similar
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Starvival really is a trap huh?
>decide to give Starfield another shot with Terran Armada and the todd2.0 patch
>install starvival and cost of space (actually enjoy the second one)
>get jumped early by three lvl 20 ships because I pirated watchtower as well and barely scrape by because of a lucky levelup mid fight
>ship is completely fucked with various malfunctions and just repairing the hull costs 10k
>do some on planet content to get money but now my spacesuit, booster & helmet are fucked and repairing them costs crazy amount of money or materials
>just shooting random pirates is miserable because screen shakes every time I take aim and i cant figure out why, is it the spacesuit? O2 levels? some sickness/being pekish?
>crew morale tanks because I decided to sleep in an outpost to reduce fatigue because apparently I lack the right food because I don't have some station built, which is also why I cant pay my crew
I really love the idea of having to actually manage my ship/crew/needs but everything is just extremely overtuned and indeed it just feels like werk.
Am I at least save to remove this shit mid playthrough?
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I know that people want >le new content to be accesible asap but I can't help but sigh whenever I'm installing a "delay this shit" mod for a DLC or a Creation, especially if the contents of said thing are clearly for higher level.
It happened in Skyrim too, you'd get jumped by the third dlc at lv7 and the dlc areas are 30+, at least back then they didn't have the gameplay settings menu but I really hope (lol) that for TES6 there's a slider to just tell the DLC to fuck off until LvX where X is the lowest scalable notch.
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Is there any way to upgrade your space suits thermal, airborne, corrosive and radiation?
I’m playing with planet hazards on so was wondering if there’s a way to upgrade my suits so I get more time on hazardous planets.
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la creaturas de starfieldo...
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So where's the black Sun, UV only atmosphere planet in Starfield? I want one. No, Va'ruun'kai doesn't count even though it's actually unique and a step in the right direction towards more aesthetically different planets.
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>>563721410
If you're going to use starvival there's like a half dozen or so systems you have to turn off or tweak, equipment degradation is one of them since it can't assign values to specific items so damage to one suit damages all your suits, etc.
I also kill the self control stat since it seems like it's only purpose is a roundabout way to force players to use addiction treatments, fame and reputation since low rep makes the game unplayable due to fucked costs, while high rep randomly fills your inventory with misc garbage, and a few others.
It's also worth mentioning that even if you turn off the entirety of starvival's ship functions it seems to bug out and still hijacks the repair option at ship techs, so you can only repair yourself with parts because it's trying to use the mods repair function still.
Other than that, if you decide to keep using it after going through the options, you can drop cost of spacing since they largely do the same thing, starvival just handles it more granularly.
I'd also make sure you go into the ship settings for technicians and at least drop the price of fuel, it's set at like 3.5x by default in there and makes it way too expensive to fly
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>there are tier 4 legendary effects for armor
>the update only says upgrade your "gear" to exceptional, not specifically weapons
>only weapons can be upgraded to exceptional
when are they dripfeeding the rest of this shit
can't imagine why they kept this in reserve
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>>563727738
Thanks for the long writeup anon but at this point I am kind of done with the mod.
Noticed the repair bug as well and had to enable and disable that module constantly just to get my ship working again.
Do you know if its safe to just remove it mid playthrough? Because just disabling all modules doesn't fix the issues
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>>563727840
Not using bakai use cc so no sfse
>>563728024
https://www.nexusmods.com/starfield/mods/1402?tab=posts
not for everyone tho
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File: 1649285248563.gif (3.9 MB)
3.9 MB GIF
>Game crashes so hard it shuts down my computer with no error
>Restart computer
>Screen is covered with garbage
>The GPU is obviously fucked
I wish I could blame Bethesda but my 2080 ti was going to be 8 years old this year. It was going to fail eventually. I'll buy a new computer in the fall. For now I'm stick with a shitty laptop with 3060 in it. Plays Starfield but looks like Van gogh painting.