Thread #563752050
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THE END TIMES Edition
Previously on /coopg/: >>563290113
>Latest News/Updates:
Darktide:
‘Beyond the Hive’ is out. Patch notes:
https://forums.fatsharkgames.com/t/beyond-the-hive-free-update-out-now -patch-1-11-0-expeditions/119479
Vermintide 2:
Hotfix 6.9.2 patch notes
https://store.steampowered.com/news/app/552500/view/523109140338311330
>Also Exists:
Space Marine 2
Deep Rock Galactic
Helldivers 2
Payday
The Outlast Trials
Starship Troopers Extermination
Aliens: Fireteam Elite
Killing Floor 2
Barotrauma
Left4Dead 2
Ready Or Not
GTFO
No More Room in Hell 2
Remnant 2
Back4Blood
Earth Defense Force 6
WWZ
The Forever Winter
FBC: Firebreak
Killing Floor 3
Daimon Blades
John Carpenter's Toxic Commando
and others
>Future games
Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA
Deep Dish Dungeon - TBA
>Build planners:
Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor
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>>563752154
The important thing is that Arbites and Hive Scum will never get new cosmetics.
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>>563752986
You also get wacky new modifiers like:
Run around the map without the Auspex to point the way. Great for getting people to learn the one map they're stuck repeating, while collecting salvage for that salvage lord title
Less sites of interest, more zones. For those that want less minigames but are still compelled to play.
Three separate modifiers that punish you for standing in the same place doing minigames, just because.
Also an oops all explosive sanctuary items node.
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>>563753874
Yeah it just reset the whole map and expects me to regrind what I see are the same but slightly different modifiers and same maps and same objectives. the worst part is how none of the modifiers even have any fucking relevance. wow so the mission is 30 mins. wow. wow so it's night time. wow. wow so the shop has different items. it doesn't matter they're all boring shit anyway. What the fuck is this? How do they think this is acceptable
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>>563755693
Since beta all I wanted was new missions, maps and at least tiny bit of narrative focus. Like Vermintide 2 gets. Instead its just been Mortis Trials, Excretions, and modifiers for existing maps through Havoc. The new maps that have come out have been so few and sometimes are so short they should barely count (like the tank one or the train one).
Pretty much the only new map that's ever checked all the boxes for me was the Carnival one with the ritual, and I've been in a holding pattern expecting a followup since then while Fatshark putzes around with non-content.
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Expeditions?
More like excrementitions!
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>>563757698
>>563757457
He doesn’t say this
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True Grit?
More like True Shit!
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>>563757468
>what, 2 years ago
I think its been a little over a year? After that its just been meaningless misadventures as Fatshark rotates in one-and-done personalities like Dukane and non-characters like Swagger.
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>>563759540
the gloriana mission is so fucking retarded
>okay varlets go get the moebian steel!
>here's this new mysterious character, he'll help you get that moebian steel!
>Finally, with this moebian steel we can finally... do nothing lol
>and this new mysterious character is... a vendor in the new meme gamemode with 2 lines lol
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When is the next "big" content update?
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>>563761589
>they just never revealed it
Basically this. What's the point? Just make it another Hadron thing instead of bloating the cast with fanfiction tier characters.
I bet they never will build on his character either, they're just disposable personalities as Fatshark tries to figure out what clicks with the playerbase or something.
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this is an smg2 thread now
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>>563761589
>>563764625
They haven't revealed Swagger is because they are just that slow. But at the same time I believe that if they do reveal his identity, then it'll probably be something boring or inconsequential.
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sovl
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>>563766530
meanwhile I played with this person
https://www.twitch.tv/amethystcats/
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Cadia?
More like CACAdia!
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>>563734117
>Every class when played correctly can provide huge benefits to a team, on havoc 40
True, but I'd suggest splitting such tier lists into 3 categories that should all exist in parallel:
>low skill floor
>optimized build and play
>truly autistic team and build synergy played by sweaties
Like for example, psyker and zealot often see a lot of drooling retards get carried to h40 because they don't really have to perform well by their own class' standards to get accepted, and do well enough to make it there. Ogryn often sits closer to the higher skill side of the gradient because it's mostly played by ogryn autists that really know what they're doing. Scum is probably the best class bar none in the hands of a highly autistic NEET, but you'll really feel it if the player is sub-par.
Like if you were to assume the highest possible player skill, I'd probably put scum at the top followed by vet, because a well played melee vet is actually kinda crazy. Just both classes can't afford to make a single mistake, and practically nobody plays perfect so this isn't a realistic scenario and thus invalid, and a big reason for why "melee vet" is a fucking meme.
>Peak havoc 40 team comp is bubble flame staff psyker, shout vet with kraks, chorus zealot with bop and duelling sword
Only in a vacuum, really, and only assuming perfectly mediocre players. Bubble is only good because it makes things easier, but shriek leads to smoother runs with good players. I think zealot should run RB just in case a trash horde situation can't be solved by the psyker (such as the psyker fucking dying), as RB has vaguely comparable damage to the DS where it counts (bosses, mixed hordes). Otherwise I agree. I actually think the original 4 still make for one of the strongest lineups. Only scum stands out for having retarded synergy with vet.
>Playing it like it was skill based is what leads to the vast majority of wipes.
Trvth.
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>>563761214
>>563767559
I like swagger’s design. He’s supposed to be this guy who does things for his own benefit and keeps a low profile accordingly. His outfit reflects that. That said it is boring for him to just be in the background all the time.
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How long does this take to unlock?
t. someone who hasnt touched expeditions
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>>563778665
I'd recommend you do it sooner rather than later, just in case it really does die. The mode is still reasonably young and it's already declining.
>picrel
Some retard forgot a zero trying to hype up Theta btw. This is 93/2000, or 4.6%. It might genuinely fail to reach 100%.
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>>563784226
>He's designed for you to project on to
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lol
skrattar mitt arsle av mig even
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>>563793467
While I wasn't a regular I guess there's simply not a lot to talk about, the game's good but also quite straightforward, the most meaningful gameplay addition was a single class and it took them 1.5 years, I doubt they'll be adding a lot more of those. Not only that but the last couple of missions (which there aren't a lot of in the first place) weren't particularly creative when it came to the objectives. In the end the game released, it was good and then went away quietly.
>>563798259
If I had to pinpoint the beginning of the decline I'd say it was a couple of months after the release of Helldivers 2 cemented by that month 4chan was down.
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>>563734117
>Peak havoc 40 team comp is bubbl-
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>>563798259
It’s been like this for a while. Like >>563798751 says we were plenty active back in late 2024/around the time of the PS5 release for Darktide then around March/February 2025 we just sorta crashed. Ever since then we’ve seen short bursts of activity for a few weeks (the last one of significance was back in November when we were blowing through multiple threads a day in anticipation of the new class and speculating what it could be) but we always slide back to a more relaxed posting speed. I don’t really mind honestly. Really fast activity tends to indicate low quality posting across the site IME.
>>563798751
I figured it was something like that. I think for a while, they were doing ok for themselves, but I remember even near the beginning of release they were taking up to a week and sometimes more to finish a single thread. I thought multiplayer would have helped them out but I guess not.
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>>563801217
>multiplayer would have helped them out but I guess not.
Multiplayer increases activity only if the community plays with each other. Do you guys ever party with each other for Darktide? What about before, during the ratclick days? I see you guys talk about gameplay and complain about pubs but other than a couple incidents, it seems like you guys never group.
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use context clues in the post game report to see if you can spot the gunlugger
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>>563804003
>Do you guys ever party with each other for Darktide?
Lobbyfag here. Back when I still bothered with auric lobbies, I only got a handful of unique individuals joining, usually the same 2-3 people. I assume many coopgers don't even want to play auric, or don't want to go through the effort of anonymizing their everything in case of autistic stalkertards. We have one pathetic faggot that is obsessed with and eternally butthurt over someone posting scoreboard screenshots without censored names, and resorts to stalking and schizo projections. Definitely another reason against wanting to play with coopg.
FWIW I mostly had positive experiences playing with you guys.
We also sometimes have returning or new players asking for help with penances. I usually try to join them, because the private game penances are a huge pain. Generally pleasant experiences here as well.
But, no,
>it seems like you guys never group.
is pretty much true. Most of my attempts to organize a group, even during the biggest peak around arbites release, rarely even got 1 player. No point in trying when nobody will bite. Especially now that the player count has plummeted again with how utterly dogshit expeditions are. Maybe I'll try with the next update, if it manages to revive the game.
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>>563805087
From left to right:
>2nd most damage dealt, least damage taken
Arb-
>most deaths
I mean Scum
>most damage taken, least damage dealt, most players helped
Zealot
>friendly fire
Ogryn I guess?
>twice as much damage as everybody else
Psyker. Then again, "most times disabled" is usually the ogryn's shtick so he could be the "gunlugger" (rumbler).
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>>563760683
The Warhammer Skulls event
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>>563806085
>>563807008
youd be surprised, especially with the weapon choices
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>>563807364
>psyker not topping the scoreboard
>dogshit arbitrator dying
>2 mil on gunlugger
Looks like a maelstrom that took longer than expected.
>those arbitrator numbers
230k damage unaccounted for implies the dog did most of the heavy lifting, unless this was a grenade spamming LW
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>>563808070
was a havoc 40 actually, 35 minutes
>>563807736
lol, lmao even
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>>563808343
this patch with the ammo refund as well as the buffs it got is massive, refunds 50% of ammo spent, of which can then be used again for another refund, and BLO freebie shots count as shots fired for the refund despite not costing a bullet so that takes it further
blaze away and charmed reload cuz BLO crit node actually give them a pretty good crit chance so you have a massively inflated mag effectively, never have to reload cuz pbb does it for you and you have enough ammo loaded back into it from crits during the ult to last you until your next cast
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>>563808529
Was that with moebian trash, or dreg spam seed? Because I'd honestly expect lower numbers against armor spam, but I've also played relatively little ogryn recently. Hadn't really considered looger in h40 either, but I also don't like playing ogryn in h40 anyway. I guess I'll accept one if I ever accidentally get one to apply to my games.
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>>563808670
it was moebians, but i meleed those guys. was mostly a scab seed as well now that i think about it. power maul with power surge (which triggers on moebians) explodes them and youll get like 20+ kills every time with 0 investment which is where all that melee damage came from
it actually works really well into armor, including rotten, because the burn damages ragers and maulers based on the flak armor type, it applies the burn on hitting bulwark shields which can kill them outright, and for rotten armor dots completely ignore the damage resistance they get. youve got power maul for the crushers that are leftover, which are a lot easier with the special with power surge and skullcrusher as well. i think ive hit 3 million on a rotten game earlier. the passive 50% dr on dodge with a tiny linger really just put this class to insane levels of survivability too, iirc with the average builds DR stacked up you can toughness tank bursters cuz of it
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>>563809187
>the passive 50% dr on dodge with a tiny linger really just put this class to insane levels of survivability too
Yeah I can confirm this at least. The few times I have played ogryn since that buff, he felt retardedly invincible especially into gunners and bursters. Some ogryn bro in h40 reported that he'd just dodge into bursters in laggy games, and shrug them off, but he was also running health curios so ymmv.
I haven't run DR heavy builds on ogryn in ages anyway, and I'm not sure I'd invest that heavily in havoc either. Going hard into damage and utility yields pretty juicy results actually, but again, I've mostly done meme builds in auric.
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>>563811878
It's because of this >>563812141 brown-skinned turd golem
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>>563812527
you must be able to identify this character to use this website
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>>563805115
Yeah, in an anonymous board like this, it only takes one schizo or attention whore to ruin it for everyone. It's quite unfortunate. A lot of the competitive games generals die or are inactive because Anons are incapable of playing with each other because of ranked systems and they turn into e-peen circlejerks with extra schizos obsessed over namedropping people and doxxing them.
You'd think co-op PvE games wouldn't have that problem...
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>>563816715
>You'd think co-op PvE games wouldn't have that problem...
Scoreboards already made the usual tards pissy, but havoc completely and utterly mindbroke all the overconfident retards by producing a quantifiable metric for how not-shit someone is, and them failing to meet that metric.
I enjoy havoc, but I still also think it had a net negative impact on the game, and especially this general, unfortunately.
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T-thanks, chinaman
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>>563817879
It's even worse the game has just gotten more and more stagnant. People are constantly telling the devs that we want new maps for the base game and weapons, and fix the retarded balancing so they'd stop spamming 30 crushers at once.
Only for the devs to do literally none of that and then release dumb shit like Expeditions.
For fuck sakes, it's been like 18 months since ogryn got any new weapons while it still is the class with least weapon variety. Psyker hasn't gotten any new force staves since launch, and only new force weapon we've gotten is the greatsword.
But hey, at least the devs got to make another DOA gamemode.
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>>563817457
I joined like that. But after I respawned, it went away.
I assume the he only cheats his own ammo, but he was leaving and rejoining a lot. At some point he and the other player left, and he joined in a different slot, leaving bot with obscene ammo reserve, and I joined into that slot.
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>>563818450
>leaving and rejoining
Huh... might be consistent if he managed to abuse it like that. I wonder what causes it. I doubt it's netcode because stingray is actually pretty good about this. Maybe there's some vulnerability during the joining process, but I doubt the client has any privileges for modifying that kind of data, short of whatever character or build you send to the server. And I'm not familiar enough with how that part is handled in the code.
I'm pretty hesitant to try and fuck with that kind of stuff because that would mean cheating in a way that touches fatshark servers, which would get you giga banned if anyone catches wind of it.
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>>563818105
It goes both ways.
Shitters would benefit from a proper scoreboard to see their own shitty performance, which would force them to either accept being shitters or to get better.
However, green circle chasers are a real issue and are just as annoying as the shitters who can't keep up.
When you are chasing green circles, you are not playing with the team, you're playing a solo game with 3 spectators.
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>>563818969
it was always trannies are sweatlords because they would play kerrillian since she had the most opportunity to chase greencircles and get punished for it much worse than everyone else, baradin doesnt care, kruber is super tanky or shouts at people, and saltzpyre either shouts at people or doesnt care, and sienna was always super fragile and had shitty options for chasing greencircles outside shooting people
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>>563819221
>>563819136
Anyone with any amount of experience is able to tell that the players with the good score is usually the players who also do the objectives and who contribute the most to the team. It was like this in vermintide and it's also like this in darktide
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>>563819405
>who also do the objectives and who contribute the most to the team
sure, but I can easily top the scoreboard by spamming blue fire for 30 minutes. That doesn't mean I have quantifiable more skill than than my teammates.
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>>563820574
That's why you use scoreboards in the context of the mission. Shitters pretend like scoreboards remove context when it actually keeps the context and provides additional information about player contribution. That's why only shitters whine about scoreboards. It's because they look worse the more information about their performance is added
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>>563766530
And I played darktide expeditions with some streamer chick and she was awful
>on the mic
>her simp orbiting her
>both still eat shit on malice
>find her on twitch after the run ends and watch her perspective
>british rose (ugly bongoloid female goblin)
>vigilant autogun vet
>doesn't dodge
>doesn't block
>doesn't ult
>randomly plinks shit with her autogun
>gets beaten to sliver of health by basic chaff
>15 viewers
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>>563780423
No this guy is mentally challenged
>>563591810
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>others as yet unknown to us
oh no
my jeans
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>>563825621
>put a bunch of cool new enemies in the game
>lock them behind expeditions mode
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>>563826142
Yeah the movement definitely feels like a weird combination of floaty-static-magnetic-slippery-just-stop-pressing-space-bar-god-damni t. Is this one of those games with metroidvania style exploration? Like I noticed a lot of areas seemed out of reach in the tutorial, no amount of wall running and jumping shenanigans could get me higher. Naturally the first upgrade the game gives you is a god-damn double jump so is I'm guessing there is incentive to go back to previous stages and re-do them with new abilities? Or can you get every secret with what you got first time you enter a level?
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>>563826952
I don't think she was talking about heretics with the second part of that comment.
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>>563827308
>70 year old suit watching younger investors put millions of dollars into these 'video games'
>completely out of the loop, confused, and upset
>wants to 'play the game'
>invests in board games because he understands that
>you get this shit
I want to see the ROI
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>>563826098
I'd say it's worth the 8 bucks. I got about 20 hours of entertainment out of it but once you've maxed out your upgrades it becomes way too easy. Like, you can do certain side missions in under 1 minute easy.
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>>563826628
Evidently because keep doing the fucking opposite of what the playerbase asks.
>can you stop crusher spam
>fatshark creates havoc which is nothing but crusher spam
>can you make us new maps for the base gamemode
>fatshark creates Mortis, then Expeditions
>can you give us new weapons for other classes?
>fatshark creates 2 paid DLC classes instead
>only other "new" weapons we get are just a copypaste rushjob and 2 useless reskins
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>>563828609
>>fatshark creates havoc which is nothing but crusher spam
lol it's worse than that
>fatshark creates event which is nothing but crusher spam
>then introduces that event as a modifier to havoc, which is already crusher spam, so now they're spamming crushers while spamming crushers
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>>563828609
The paid DLCs slurping up all the new weapons released is what pisses me off. And they don't even share any of these new weapons with the base classes. With skittles likely being announced at skulls, I doubt any of the base classes will get anything new, AGAIN.
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So is there something with the matchmaking that matches you up with players running the same class as you? Because I can go several matches and never see a single psyker or something, but the instant I switch to the class it's like 3/4 of that class in the lobby.
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sorry /coopg/bros, but for all my sm2 asylum seekers:
>>563834128
>>563834128
>>563834128
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