Thread #2267795
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ToonTown is a 2003 MMO developed by Disney. We're playing on the Corporate Clash private server.
>Guild
We have a club up called Clover Maniacs, ask in the thread for an invite. We hang out in the Seltzer District.
>Download
https://corporateclash.net/
>Links
Texture packs: https://contentpacks.net/index.html
Wiki: https://corporateclash.wiki.gg/
The MMOdventure anons will be playing this for the next 2-3 weeks. Feel free to join in.
>>2264492
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What's up with Flippy's paintings?
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if you beat the 200 hp boss wandering the streets you get a cool fit
if you were with me in that fight good shit
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>>2267944
Drop can be a massive trap because oneshotting enemies means it levels up slower than the other tracks. While it's always going to be capable of oneshotting stuff (while still gaining experience) that your other gags can't, it's very easy to get in a position where, if you hadn't used drop, you could have had access to a Throw gag 1-2 levels higher that does the same, or more damage, with higher accuracy.
The game doesn't mention this at all but having access to higher level gags increases your accuracy, and higher level cogs have a higher dodge chance as well. Your Drop accuracy might literally be 40-50%.
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I've escaped
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>>2267944
here's a PRO STRAT players use:
trap and squirt inflict debuffs on cogs that reduce their dodge chance.
here's a typical setup for bosses:
someone traps, another lures, another squirts. then, next turn, everyone hammers on them with drop.
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>>2267816
mayor flippy is the podesta of toontown
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toontown huh
back in the day there was some divide over people who went trap or drop. i think they needed both but you only really got scorned if you skipped sound or healing. i was so fucking good at the cashbot ceo crane mom had nothing on my safe throwing
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seems inviting enough
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>>2269175
I'VE BEEN PLAYING TOONTOWN SINCE 2005, YOU ARE THE TOURIST, NOT I
I'VE BEEN HERE SINCE YOU WERE NOTHING BUT A FETUS IN THE WOMB
YOU ARE WEAK AND PATHETIC. YOU SHOULD WAIT UNTIL YOUR BALLS DROP BEFORE YOU CHALLENGE ME AGAIN
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>>2269053
You've got it half-right. Trap does have good damage, especially when prestiged, but it's single-target. It's good for sniping singular, higher-level cogs (especially since it does more damage since exes) or lowering cog dodge chance to set up for a drop combo.
I might as well explain what the other gags are good for, too.
Toon-Up is your primary source of healing. Odd-numbered gags in the track heal one person, and even-numbered ones heal multiple people. The healing of the even-numbered toon-up gags is split between the people you heal. For example, if you've got 3 people in a battle, the value is split into 1/3rd for each.
Toon-Up also heals its user for 25% (or 45% if prestiged, and gives a buff that increases accuracy for 1 round, or 2 rounds if prestiged.
I already went over trap, so I won't cover that.
Lure is very good. It's used to stun cogs, preventing them from attacking for a set number of turns depending on what level of gag you're using. Like Toon-Up, it can either target singular cogs or groups depending on whether it's at an even or an odd number in the track.
Lure gives a set, flat amount of knock-back damage for when you use throw or squirt. Sound will wake up lured cogs and inflicts no bonus damage, so avoid using it after lure. Prestiging it increases the knockback damage it gives.
Throw has good single-target damage, and inflicts a debuff that increases the amount of damage a cog will take slightly. Using multiple throws on a single cog also inflicts bonus combo damage. Prestiging it makes it so that it heals its user for 20% of the damage it deals.
Squirt's damage is kind of crap, but the debuff it inflicts is very useful. Said debuff lowers accuracy like trap's debuff does, and it's required for zap gags to work. It hits not only the cog you hit, but the two cogs next to them, which is useful for zap. Prestiging it will increase the amount of damage the splash damage deals, which imo isn't the most useful thing.
(1/2)
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Sound inflicts group damage on all cogs, and it has different advantages and disadvantages compared to zap. It doesn't require setup with squirt, but it inflicts lower damage and you'll suffer a debuff to your sound's damage if you use it twice in a row. It's good for dealing with groups of weaker cogs. Using it once gives you a buff that enhances gag damage by 10% (20% if prestiged), but as I said, using it twice will lower sound's damage by a whopping 50%.
Finally, drop inflicts very good damage and has the combo damage properties of throw. However, newfags struggle with it due to its very low accuracy. However, there is a way around this. As I said earlier in the thread and in the previous post, trap and squirt inflict debuffs that reduce cog evasion. This is very useful for late-game bosses. Here's a typical setup:
One guy lures. Another one sets a trap up, another one squirts the boss, and another one uses throw on the boss. This inflicts both evasion debuffs and throw's damage increase. Then, the next turn, all four players use their boulders or pianos to make their opponent taste the pain.
(2/2)
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>>2269355
i have a shitton more information, but i don't want to overwhelm you newfags all at once.
just be sure to be careful with bosses, though. a lot of them have lure resistance, which reduces the amount of turns they stay lured, or they can inflict that onto normal cogs. one late-game boss will downright maul you if he gets hit by squirt, discouraging you from using combos with it in it.
as you guys start trying to tackle the later parts of the game, i'll educate you all more. i'll post about things to keep in mind for cog facility managers and the three managers you face in the main taskline soon.
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>>2269355
I love that Toontown, of all things, is somehow an actual game with actual mechanics.
Surely there's a meta strat which all parties fall under later, but reading these posts removed from their context (and the silly attack names), you'd think that Anon was discussing Bravely, Octopath, etc.
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>>2269373
It's just Corporate Clash that's like this. TTO was barebones compared to it, and the meta there was just "Sound, lure + throw if you're out of sound". Plus, the grinding was 100x worse due to it being an MMO with a monthly subscription and them wanting to artificially keep players playing.
>>2269375
Corporate Clash's population isn't as big as TTR's, but the gameplay's better. That's probably why it was chosen. TTR tries to be a bit more like TTO, and thus, it inherits its flaws.
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>>2269346
>using it twice will lower sound's damage by a whopping 50%.
thats a good change
back in the day you just lay down the 3 fog horn on the pathetic max level big cheese/big wig over and over. i guess you can just alternate rounds i don't think anyone cared enough to calculate when lure+sound bonus damage mattered
missing a lure with those glasses was pure pain
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THEY READ YOUR PRIVATE MESSAGES AND CLUB MESSAGES
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I don't really want to play anymore
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>>2269569
POV: you're about to permanently mute someone on your dying server for "fo o id"
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i wasn't gay enough
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>>2269771
True. I'm just surprised Rewritten wasn't first as its just literally the OG game while Corporate Clash has tons of unique stuff. So I thought it'd be Rewritten first, Corporate second, so we see how the original was like then see the "upgrades"
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>>2269810
Yeah its just the original game kept on life support basically, and that didnt have guild or private chat. Because it was intended for younger audiences they're very cautious with chats hence why you get muted easily. But I feel if we go from Corporate Clash to Rewritten at some point it's gonna feel like a big downgrade due to the bare bonesness, all Rewritten has going for it is a higher population.
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>>2269593
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these guys are the coolest cogs
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>>2269779
This.
In the hypothetical we move to Rewritten, one (or more) of us would inevitably be hit with the exact same chatban, and then we'd collectively be stuck on a much less interesting version of the game. Best we stuck with CC, despite what transpired.
Obviously sucks for anyone who got muted for such a minor offense all the same. Let this be a cautionary tale in not flaunting your powerlevel in a game made for 5-year-olds.
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Playing Corporate Clash for the first time right now, having only ever played TTO back in the day and Rewritten a few times and this feels so different that it might as well be an unofficial sequel to Toontown rather than a revival server
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>>2270254
Wait just realized there was one status effect in the original which was stun whenever you used a lure but thats it.
>>2270253
Yeah seems a lot more empty than rewritten. 91 online for Corporate Clash compared to the 400 online for Rewritten. I just get this feeling a bunch of discord drama happened and now the server's slowly dying, which Rewritten is just more of a museum for a game that once was, forever in stasis. It's a shame as the new additions seem cool like the Kudos board seems interesting, being able to make guilds etc.
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>>2270262
>I just get this feeling a bunch of discord drama happened and now the server's slowly dying
take one look at the moderation staff and you'll see why
Which is a shame, if they could've kept their autism in check they wouldn't have lost their dev
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>>2270265
Yeah the level of effort into the game but level of deadness reeks of "Some drama happened" it was the same when I checked out a Sims Online private server once. Oh well its a shame because it really does feel like an unofficial Toontown 2
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>>2270273
it sounds like you are coming from the og toontown to which, i was also in your shoes 2 days ago, I think there's alot to like here
scratches that toontown itch for the 2 weeks we play plus some new content
they did a good job with music and some of the new cog models and their animations
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>>2270278
>scratches that toontown itch for the 2 weeks we play plus some new content
Yeah I dunno if original/rewritten would keep people's attention for more than 2 weeks anyways. The gameplay loop gets old fast. Especially as later on it gets super grindy with stuff such as "Defeat 20 Cashbots but only in this location and the reward is 1 laff point boost."
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Anyone beat the dungeon boss yet?
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>>2270370
guild and lfg groups are carrying this kinda hard, if they didn't exist i think we all would've bailed by today
having that group chat to call on one another for building runs and general task help has been really helpful
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Server comparisons.
So this is the power of running off your lead dev to have your little clique run the server instead...
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>>2270406
>mod team faster on bans than name approvals
and they wonder why the game is fucking dead
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>>2270411
I think it's mostly the nostalgia factor, anyone playing toontown in the big '26 is 30+ playing it for nostalgia, or forcing their kids to play it at gunpoint, and CC is different enough that it doesn't really scratch that itch. Discord tranny drama definitely doesn't help anything though
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>>2270424
The thing about districts is they're also linked to cog invasions, so when an invasion of a specific cog you need to complete a task if happening, you switch to that district, or you switch away if you're not looking for that cog etc.
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>>2270422
Yeah I was saying earlier I played Rewritten a few years ago strictly for nostalgia, didn't stick around, once I got my nostalgia hit I had enough, mostly because the tasks really do get cumbersome once you get to the "Defeat 30 Micromanagers for 1 laugh point" It's good that this is only a two week thing as two weeks is probably enough before people will get bored of the gameplay loop and say they're done.
>>2270431
I went for Pig called Chris P. Bacon which is absolutely something a toon would be called so they better accept it.
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>silly black cat as a child
>became this nigga irl as an adult
Flippy-sama…im sorry…just drop the piano on me now
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>>2270485
thats a tough combo solo but if you buddy up with someone who has squirt you can smoke cogs easy
if you feel you want to change you can at least do so without starting a new save through the refund under gag training
i personally went squirt and toonup starting out. figured toonup would be a pita to level so wanted to get it out of the way asap.
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>>2270504
Yeah I think I misunderstood the Squirt/Zap thing in the tutorial. I thought it was like a combo thing similar to trap and lure in the original Toontown, and it sort of is, but it seems to work much better as a team thing, so one person squirts and another zaps. So it would have been better for me to choose squirt or zap instead of both.
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>>2270506
Some lore is the cogs were originally supposed to be called "Suits" and instead of robots they were businessmen, and when defeated instead of exploding they would turn into clowns and run away.
Disney didn't like that.
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>>2270511
hit the nail on the head with that
zap, trap and toonup are all the "I need someone else here to help with this or its gonna be rough" gags
I'd join you but I am currently moonlighting as a cog for the next 2 hours
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>>2270516
Toontown is definitely a commentary on the state of Disney at the time of its release in the early 2000s and the radical shift in the company that was happening back then.
>End of the Disney Renaissance
>Various traditional animated movies around 1999 - 2001. both in and out of Disney were all flops
>Disney panics and radically shifts to 3D Animation/Computer animation
>Buys out Pixar rather than competing with them
>Pixar becomes the main focus of movie production going forward
>Meanwhile on the TV side of things they shift from cartoon shows to live action shows in order to compete with Nick
>Major focus on The Disney Channel again to compete with Nick
>Producing almost no cartoons by 2004
>All live action shows that also double as a star making factory with the main character usually being the latest celebrity they want to advertise
>Just pumping out new stars that they can commodify and double also as a music star until they go off the rails which was a major trend for Disney stars and still is, then they move onto the next celebrity from the latest live action show they pump out
>No more need for toons as there's no more toon shows, they're pretty much only Disney theme park mascots at this point.
>A massive amount of traditional animators lose their job during this period because there's no more need for them.
>Disney transforms from a company that produces content to an overseer that controls companies that produce content for them.
>Thats pretty much what they are now to this day. Star Wars, Marvel, Fox, Pixar, Disney World, all just different subsidiaries, they don't just make Disney movies and cartoons any more.
Can't believe I just analysed Toontown but there you go, IMO it's a commentary on that company shift from creator to corporation.
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>getting outleveled super fast by all the bros since I've been busy IRL
fuark
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>>2270504
>>2270511
>>2270533
I think its because the combat system is heavily team reliant, especially since anyone can wander into a battle at any time and help. I think the Cogs damage output was increased because it was under the assumption that there'd be little soloing so the same person wouldn't be getting hit over and over. Also that the Cog will be killed in a single turn due to team mates chaining gags. Which in theory does sound good, but there's so little people playing that it just doesn't work with the current state of the server. It's only working for us because we're all playing together but for a random player, you never see anyone else fighting or coming to help.
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>>2270218
I'm a turkey. I like turkeys.
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I've liked every change to the game that Corporate Clash has brought so far except for one and thats the Toon Tasks. They've replaced these short and snappy Toontasks with much longer ones that seem to go on and on and string together. Most of it seems to be fetch questing. Taking one item from an NPC on one street and bringing it to another NPC on another street, and going through A LOT of text, then bringing another item to another NPC on another street, sometimes you fight a cog. It's very different than regular toontown where it's just constant "Defeat 5 cogs" which I think I prefer. It gets you into the combat quick, it gets you doing buildings quick you get them early. While on Corporate Clash so far I'm just going to different streets and talking to people.
Do they get any better? I'm still on the Toontown Central ones.
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>>2271257
I haven't even finished the Toontown Central so I can finally move on to somewhere with level-appropriate enemies, it's just so boring and I want to grind for money so I can buy shoes
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>>2271257
I'm in playground 3 and it's all mostly the same. It's clear that the CC designers, for whatever reason, want to emulate most of the worst features of "typical" MMOs, and part of that is in the meaningless fetch quests with tons of running from place to place.
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saw someone multi tooning
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>>2271459
i miss it so much after reading this thread. lots of toons would always be around the middle of dreamland waiting for beans (like begging for money at the GE in runescape) so lots of them started jumping around when they saw it happening above them lol
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>>2271487
it was always dreamland on the pillow that people would glitch up there and then a hacker would just spam the unite cash emote for everyone
good times
dreamland had a very special vibe to it as the last playground in all the right ways
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>>2271257
I don't get why they didn't make the tasklines more engaging if they're already changing so much, make them a little shorter with some mini-bosses in each taskline instead of the typical mmo copy and paste filler
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To all the people complaining about toontask length:
BACK IN MY DAY WE HAVE TO GRIND 100 COG BUILDINGS JUST TO ADVANCE ONCE IN A TASK
BACK IN MY DAY WE WORKED AS LIL OLDMAN'S SLAVE LABOR AND ENJOYED IT
YOU HAVE NO FUCKING IDEA HOW GRINDY THE ORIGINAL GAME WAS, IT WAS HELL
THE SECOND WORST EXAMPLE OF THIS WAS BOSSBOT HQ
WHEN YOU BECAME A BIG CHEESE, YOU WOULD HAVE TO DO MULTIPLE BACK 9S JUST TO ADVANCE ONCE. EACH BACK 9 TOOK AN IRL HOUR, AND IT GOT OLD REPEATING THE SAME DAMN THING WITH NO ADVANCEMENT
HERE'S THE MATH
ACCORDING TO THE OLD TTO WIKI EACH BACK 9 REWARDED 1685 STOCK OPTIONS
SURE, THIS DOESN'T SOUND TOO BAD AT FIRST, BUT THEN YOU GET TO LEVELS 14, 19, 29, 39, AND 49
THEY REQUIRED 23,300 STOCK OPTIONS EACH
THAT IS 14 RUNS
14 FUCKING HOURS TO ADVANCE A SUIT LEVEL ONCE, AND YOU HAVE TO DO THIS FIVE SEPERATE TIMES. THE WORST PART IS THAT IT WAS VERY MONTONOUS TO DO IT AGAIN AND AGAIN. IT WASN'T LIKE RUNESCAPE WHERE YOU GOT A BAJILLION THINGS TO SWITCH TO WHEN YOU GOT BORED
THEN THERE WAS THE ANNOYING GARDENING FEATURE WHERE YOU'D LOG IN EVERY DAY AND HARVEST FLOWERS AND SHIT
THIS DOESN'T SOUND TOO BAD AT FIRST. OH, IT'S JUST SOMETHING TO MAKE YOUR YARD LOOK BETTER, BUT NO
LAFF POINTS WERE LOCKED BEHIND THIS FUCKING FEATURE
THEN, IN REGARDS TO GOLFING AND RACING, THOSE WORKED DIFFERENT FROM CC TOO. IN CC, YOU JUST HAVE TO LEVEL UP WITH EXP, BUT IN TTO, YOU HAD TO COLLECT INDIVIDUAL FUCKING ACHIEVEMENTS.
THE ONLY REASON WHY TTO'S FISHING WAS TOLERABLE WAS BECAUSE IT WAS A RELAXING THING TO DO. OTHERWISE, HAVING TO HUNT DOWN SEVENTY FUCKING FISH SPECIES WOULD'VE BEEN YET ANOTHER CASE OF RIPPING OUT TEETH
IF ANY OF YOU HAD TO BE RAPED IN THE ASS BY LIL OLDMAN LIKE I WAS, YOU WOULDN'T BE FUCKING COMPLAINING
I WOULD TAKE AN ENTIRE GAME OF JUST RUNNING AROUND EVERYWHERE COMPARED TO WORKING AS THAT SMUG, BUCK-TOOTHED BASTARD'S WHIPPING BOY
i swear to god, you kids don't understand how different things were back then
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what was the most unanimously hated game you guys played?
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>>2271474
Something I recommend too is just going to every area and hitting every playground. They're not level capped and Cogs only walk on the road, just stick to the path and sprint to each playground to unlock them on the map. That's gonna make teleporting to friends and groups much easier.
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>>2271487
>>2271517
Still happens on Rewritten, this is Donald's Dreamland on Rewritten as of like a minute ago.
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>>2271738
I wasn't here for every game but I remember Tales of Pirates being disastrous. The server choice was a mess and the game was super grindy so barely anyone stayed around. There were a few people that stuck it out and said they had fun after getting into group play though.
Raycity was pretty bad too. A lot of people couldn't even get it to run so they just played other games or went back to Toram.
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>>2271738
That's quite a few pirate games
>>2271911
I'm wondering how we're gonna tackle Puzzle Pirates as that seems to be the next favorite. As you need money to have your own pirate ship and if we're all starting from scratch none of us will have a ship. So I guess we'll just have to join other player's voyages rather than voyage together?
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>>2271738
Ace Online and Scarlet Blade were notable low points. Tales of Pirates and Raycity had very steep drop-offs after a few days, but those who stuck around for them still had fun with what they were given, from what I've gathered.
Biggest disappointment so far is probablyDragonball Online.
We've still seen more hits than misses so far, thankfully.
>>2271953
>rewritten is better
[Citation Needed]
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>>2271715
like all kid-marketed games, you sat and enjoyed it because mom got you ONE sub to a game at most and didn't let you leave the "kid gloves bright colors" genre, and your developing mine could not fathom the sunk cost fallacy it was experiencing as you were dumping your time into it
if you're going to defend a game, saying you were okay with eating shit back then is the opposite of that
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>>2271997
Rewritten is considerably more shallow of an experience, and its censorship is just as strict, so I'm not sure what your angle is here.
We only ever change servers after a game has started in very dire straits, and both CC and Rewritten have similar player muting guidelines, so it makes more sense to keep going with CC rather than uproot everything.Plus it's just the better game between the two.
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>>2271996
Nta but according to anons in this thread cc was picked for privacy which it clearly lacks as mods read all of your private chats. Not to mention the point of these threads is playing old mmos, not new ones, so playing corporate clash the game filled to the brim with community content rather than the original content seems a bit strange.Not to mention Rewritten has enough players to constantly do content with without even needing to group up with a guild so I've been enjoying it. Also the dev team on corporate is giga lame.
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>>2272023
Nah it wasn't picked for privacy in terms of mods not reading chats but privacy as in we can group up and there's party chats and guild chats. Ultimately it was picked because it has guilds, guild chats, and a chat box where you can scroll up and read old chats. Rewritten doesn't have that, it uses the old system of speech bubbles only and if you miss a chat, you miss it. If you wanna talk in a group then you have to literally find each other and chat.
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>>2271953
>>2272023
>>2272008
Both servers ultimately have pros and cons. Both have very strict moderation, with the words you can say essentially being more of a white list than actually having a black list due to it being a Disney game geared towards kids, so there's no escaping that. You can't even say "damn" on neither of the servers.
Rewritten is more like a time capsule, the game just as it was when it ended, while Corporate Clash seeks to improve on it and modernize the game. I agree that it'd make much more sense to play Rewritten as thats the more authentic experience, but if people are getting sick of Corporate Clash already because of the repetitiveness no way would they last on Rewritten. Though I do agree we should have probably started with Rewritten then moved to Corporate Clash so we could see the improvements.
I think Rewritten's biggest pro is its high amount of players, while Corporate Clash's is its qol features. Sadly there's no "perfect" server.
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>>2272052
Its missing a lot of stuff too, there's no sprint so you have to walk everywhere, much less jellybeans so you gotta trolley all the time, your starter cap for beans is 20 and you gotta increase it with toontasks.
There's quite a lot of differences, its why I was saying earlier in the thread Corporate Clash feels more like a spiritual sequel. So it's a shame all the discord drama happened and drove everyone away.
I think it would be cool on the final day we go on Rewritten instead and check it out, so people who never played original Toontown can see the differences and compare the two.
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>>2272079
>Its missing a lot of stuff too, there's no sprint so you have to walk everywhere
there's doubletap sprint in ttr retard
>much less jellybeans so you gotta trolley all the time
the minigames served to be a break from grinding toontasks all day. if you're fiending for beans that bad, just farm fishing or afk in high pop dreamland districts for toon unite beans
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>>2272169
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>>2267795
>initiates full blown conversation in this thread, so that i have an audience begging for my attention but that i can ignore, to claim victim status, and to carry on my conversation with ((())) and be like "wow why are people so mad and want to talk to me all i want to do is have a conversation about literally nothing with just this one person while all of you are around to observe"
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>>2272134
I finally realized I'm not supposed to do literally every single quest.
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>>2272281
There aren’t any tasks that give gag training points, those are tied to leveling. Best thing to do is accept kudo quests that are cog and building related and the earn jelly bean ones while doing the neighborhood task line.
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>>2271664
>>2271715
Oh I'm aware how repetitive and grindy it used to be, and that it was basically "Kill 5 Cogs. Well done, now kill 10 Cogs, well done now kill 10 Micromanagers" Rewritten still has that experience but I actually didn't mind it that much. I think its just preference. In MMOs in general I'm not a huge fan of fetch quests especially when they go on forever and send you from place to place and a lot of the Corporate Clash ones are like that. But I don't mind repetitive kill 10 [insert things] quests in MMOs, so the old Toontown quests seem more for me.
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>>2272494
I actually think this is why our names haven't been accepted. It's a low population server and presumably doesn't get a lot of newbies every month beyond its initial opening rush. Most newbies would go to Rewritten. So seeing 10 - 20 sudden name requests in a day probably made them suspicious
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>>2272504
I'm eagerly hoping for the upcoming panel to be a success just to see all of the fresh blood drop like flies out of misgendering Cogs and asking what's with all of the gay shit. I think that's what's finally gonna kill CC
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this is who is muting you btw
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>>2272552
i firmly believe the same anons who got muted here would've got muted on ttr as well
CC just has it more front and center much to everybody's grievance
I'm enjoying my 2 weeks here with this tt 1.5 before its over and the server implodes within the year
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Do also note that the words "furry" and "trans" are not filtered.
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>>2272527
with a wordfilter as anal as theirs, you'd assume that it was impossible to formulate a sentence that could be deemed as inappropriate.
I'm not even really sure how what I've said could be construed as inappropriate, but whatever. no need to try and understand the mentally ill.
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>>2272574
Its a tale as old as time with private servers. Clique forms, clique gets moderation powers, makes it their little club house, drives everyone away, eventually dies. The actual story of FreeSO a Sims Online private server. Went from like thousands of players to "Do not play this server" and being forced to shut down due to 0 players online in the span of 3 of 4 years.
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>>2272573
Oh yeah for sure, it is Toontown after all, the game way back in the day didn't even have anything aside from speedchat I'm more saying that CC is rapidly losing players not because of the strict moderation of cursewords, thats expected for a game geared towards kids like Toontown, but more the pretty obvious discord clique forming. Looking through their discord announcements and stuff, looks like a lot of drama has happened.
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>>2267795
This is still going on?
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>>2272692
>looks like a lot of drama has happened.
some other anons described it better essentially
>devteam make 1.3.0 patch back in 2022 which was big
>people who know how to get shit done leave
>trannies come in and infest the fuck out of the remaining dev team, these aren't the talented ones either
>big drama post happens in mid 2025 explaining why nothing has happened since then
>you are now here
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>>2272713
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Made a fren
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>>2272692
If you want to hear the story of what transpired from someone who actually plays it without the classic 4chan bias of blaming every thing on gays and trannies, check out this video:
https://www.youtube.com/watch?v=L0Ij8XomyL8
It helped me understand the situation. There's more than just 'people left and now the game sucks' to it.
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>>2272740
bro
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>>2272740
hmm yes I wonder why this youtuber wouldn't mention the reason for the drama being trannies
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>>2272740
I feel like this is just how a lot of MMO private servers are, especially of dead MMOs where its the only method to play. They just always go down this messy route and it ends in a massive grievance session on reddit by ex team members.
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>>2272621
Although it could be, muting someone over >>2272398 is such a stretch that I can't imagine a troll thinking "yes, if I report this, they'll be banned". That player didn't get muted for saying trans, as "trans", "gay" and "lesbian" are all allowed words ("hetero" isn't of course), even though they carry sexual meaning that should have no place in a game so childish that "shoot" is banned. Someone looked at chat logs and decided that player had a different ideology and therefore must be silenced.
The reason some custom names haven't been approved yet may very well be because they intend to research those names, to find if anyone associated has a track of being naughty on the Internet.
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the internet was a mistake
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>>2272785
>The reason some custom names haven't been approved yet may very well be because they intend to research those names
I would die laughing if they look up my name and are like "what's the hidden meaning here?"
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>>2272791
forgot to post pic
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there are toon muslims apparently? does this imply that there is toon jesus? what?
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>>2272760
showing me a tranny and me being disgusted by it doesn't make me any more "obsessed" with trannies than me showing you a picture of a guy eating poop and you being disgusted by it makes you obsessed with poop eaters.
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>>2273068
if it's a cog symbol that means there's an invasion (double gag xp though not on low level districts most of the time it seems), safes mean they're safe from invasions and high dive hills which means it's also safe.
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Corporate Clash attracted trannies because of all the unfitting cog OC shit. The redesigns they did for the vanilla cogs made them way too toony and the cog OC designs are even worse in that regard.
They tried way too hard trying to make sympathetic and relatable cogs when the cogs themselves were supposed to represent soulless corporatism. Also, their form of humor is a le ebin Undertale/Deltarune reference xDDDD if the April Fool's event was any indication.
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alright time to call it a night, a quick tip for people who don't know
if you are hurt in a street you can go up to doors that tell a knock knock joke to restore your health
it only works once per door but there are multiple around so you can chain them together as needed
no need to run back to the playground
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>>2272621
>>2272655
they monitor everything. years ago I caught a month mute for breaking the word filter in a private estate that only had me and a friend in it, the mods are Disney-tier obsessive
>>2272740
"without the classic 4chan bias of blaming every thing on gays and trannies," this video was made by a zoomer otherwise most known for lolcowing a boomer and griefing him ingame for nearly a decade, getting trolls remorse, then coming back around and concern trolling the same boomer (who iirc is also a fucking gay furry) into getting banned from both major toontown servers for being "anti-lgbtq." this video also does nothing other than what >>2272740 says and just parrots the line from the current useless devs/mods that ran the people who actually made the game off while showing no evidence for anything. if anything this video is the exact gay drama shit people reasonably complain about here
>>2273152
pretty much. the worst part is that the manager fights are some of the best toontown gameplay out there, but they're coated in godawful fucking creepypasta or fanfiction-tier backstories and now half the playerbase tilts if you don't refer to them by their full legal name (which they have for some fucking reason) and know which cog is a xe/xer or whatever the fuck. the people involved in the aesthetic side of the game have run it into the ground despite being the best tt server ever probably
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>finally get some interaction in the wild
>didn't have what they wanted to do unlocked
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>>2273273
>and now half the playerbase tilts if you don't refer to them by their full legal name
Haha no way that's rea- ..... nigga why are you guys playing this shit lmao
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>>2273338
that specific cog's entire "story" is that it just wanted to make friends with toons who kept dropping pianos on it, too. the entire fight is themed around it crying and acting like an emo teen, and at the end you get to choose whether or not to kill it or spare it by passing through 10 turns of annoying ass dialogue. if you don't spare it's a 90% chance someone in your party of randos will have a complete meltdown, I wish I was kidding.
meanwhile the fight itself is actually pretty fun
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>>2273341
It's really typical of the western upper middle class to immediately try to humanize the literal robotic evil corporation.
Guarantee you that the dev team got infiltrated by people with HR degrees and actual middle managers.
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>>2273357
nah, if anything it got infiltrated by tumblr-style fandom teens whose culture is just like that by default. I've played this game on and off since launch and got to see it in real time, the devs went from unfunny redditors that shoved bee movie jokes into the taskline but otherwise focused on writing absurd toon shenanigans to deathly serious fujos who think the cogs need to have lore and look like sexymen. the shift came when they added all these manager bosses in 1.3, before that there were some shitty designs but there wasn't the total preoccupation with "lore" and treating the cogs like misunderstood people it has now. they don't care that they're missing the entire point of the original and stripping its aesthetic appeal, they just want their donut steels. I've seen "fans" of this game that have literally never played it and just draw fanart of the cogs at this point
if you want to see this in action, go look at their social media (which at this point I think is just bluesky, because of course it would be.) every other post has some insane fujo that thinks a character pictured in it is their husband and goes off for 50 replies spamming random shit, and it's never the same person doing this. that's just what the fanbase is like now. for example, just out of their recent posts:
https://bsky.app/profile/corporateclash.net/post/3mewafwoazk2u
https://bsky.app/profile/corporateclash.net/post/3mdlftkwu2q2v
https://bsky.app/profile/corporateclash.net/post/3mbf2ujihs72d
https://bsky.app/profile/corporateclash.net/post/3ma4mzm7oes2b
you have to wonder if their social media guy wishes they could block them but know they can't without causing a meltdown, or if they're on the exact same page. probably the latter
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>>2273369
Yeah, I also kind of imagined the sexyman types would figure into it, with all the suits.
It's part of the weakness of this style of project that it runs purely on fan energy, but the worst fans are the ones with the most energy. You can't just have energy - you need to have some kind of pay, to attract actual talent. But pay leads to the typical capitalist market issues where the game has to become a revenue source.
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give it up for day 5
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nobody is playing
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>>2273152
You can definitely tell whats original content and whats custom content in terms of design. Also something you didnt mention but all their custom quests have paragraphs upon paragraphs of text that essentially boils down to "My bucket paint got stolen by the cogs can you fetch it back?" and I just mash through the quest text too.
>>2273163
I think the point they're making is the cogs should look soulless and the toons should look creative but their custom stuff is the other way around. All the cogs have personality while the toons all sit behind desks
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>>2273357
If you read the reddit posts >>2272786
and watch the youtube video (which is just basically "look at these reddit posts") the biggest complaint about the team apparently is despite it being a volunteer team they treat it like a legit corporate game student and apparently have aspirations to be an "indie studio" and lots of people discuss the irony of it all giving the nature of the game
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>>2273369
> but there wasn't the total preoccupation with "lore" and treating the cogs like misunderstood people it has now. they don't care that they're missing the entire point of the original and stripping its aesthetic appeal
Its probably an internal thing where they're trying to deal with the fact that they're also corporate wagies slaving away at this point so in their mind they're cogs but they wanna show the world they're "more" than that or some shit.
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>>2273384
Thats why you gotta find the sweet spot. Not too small that you don't make a profit, but not too big that you lose your vision and become too corporate. A small company thats still successful enough to bring in revenue. Generally once the shareholders start coming in and being a thing, thats when its all over.
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>>2273531
Agreed and I haven't even been on a lot of private servers. Some people definitely do it for the love of the game but also take it way overboard that it becomes obsessive love. This especially seems to be the case for private servers of dead MMOs. But from my experiences on private servers there's always been something weird going on.
>Was on an Ultima Online RP shard, it ended up dying a week after I joined due to admin team drama that nobody knew about
>FreeSO had a toooooon of drama usually surrounding its owner being a stubborn asshole and the server numbers went from thousands online at a time to a handful in less than a year
>City of Heroes had that weird secret private server incident where someone had been secretly running a private server under the player base's noses despite knowing a CoH private server would be gold dust, all because he wanted to run a little tyrannical cult or some shit. And now CoH servers are grasped in forever constant console walls and inter-server dramas.
>Now Toontown and I'm reading all this Corporate Clash drama. On a Disney game for kids where you play as cartoon dogs throwing pies at wagie robots.
Even when I scroll on /vm/ and see FFXI and Everquest private server threads, they all seem to just be constant console warring and inter-server bickering. Which ends up being more off putting than anything that's why I've never tried them out. Because all it does, is highlight that server's flaws.
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>>2273581
Cont.
I think private servers of dead games have worse dramas than regular private servers (which are still pretty bad drama wise) because they know its the only method to play the game now and it gives them a sense of power to be able to control that and snatch that away from people at any time by banning them or hold it over people as a threat. I think thats why a lot of private servers of dead games also have a common thread of the server owner being reluctant to give the source code and hosting abilities because they want to be the only private server (hence the console warring too) so they have ALL the control and become the sole source of that game.
FreeSO had the owner refuse to give the source code up even though he was closing the game, just out of sheer spite, and CoH had the secret private server owner refuse to dish out the source code but agree to open up his server publicly, but it was either play his version of the game or nothing, but people refused due to a lack of trust from him seeing as how he deceived the community for years over existence of this server. So he wouldn't budge, until he was doxxed. Even after, he went on a quest to get his server "licensed" from NCSoft so it becomes the "Official" private server for CoH which it now is. Even though that made zero difference.
It's just weird behavior, people clinging onto dead games from 15 years ago too long, and I think a lot of it started off as passion and spiralled out of control as they believe their version of how the game should be is the best. A lot of them just aren't good moderators, admins, devs, etc. They're not cut out for it, and think passion is all you need when its not. But the people with the experience running MMOs properly would never do it for free, so we're left with volunteers with no experience.
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>>2273609
indeed
quick pic before back to waging kek
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>>2273499
I’ll have a [REDACTED] Pizza please
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>>2273592
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ITS HAPPENING
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>>2273609
we made it
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>>2274201
those boobs decided to IGNORE my name.
fuck em
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>>2274278
Well its either one of two things:
>They're really lazy and check one name a day which is dumb because it'd take like five minutes to check the list of names and accept or unaccept it doesn't need hours of mulling over
>They've saw your name and are not accepting it and are leaving you in limbo
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>>2274355
>>2274356
Which is strange to think because the clothing section in the schtickerbook is the exact same as the clothing store, the wardrobe in your house still works, and the cattlelog and bubblegum machine still works despite also selling cothes.
Also I noticed the kudos board in every playground outside of TTC is also under construction.