Thread #2288452
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S3 Edition
Season 3 Content:
>New skateable areas: Tri Towers Garage
>New Challenges: Speedlines
>Seasonal events: Skate Paddy’s, Grom Event, >Creator Challenge
>New Areas: Isle of Grom (dumb paid bullshit for now)
>New and updated tricks and Skatepedia >updates: Dark Tricks
>New Brand partners: huf and Jenkem
>Additional cosmetics and customization: Tattoos, more hairstyles
>New tracks to the soundtrack: 20 new tracks
>A new skate.Pass (with improvements and tuning), as well as Brands and tattoos in the skate.Pass, and introducing skate.Premium Pass+
>Quality of life improvements - Improved >Bonelesses, more Replay Editor features (Effects)
>Bug Fixes (details coming on March 10, 2026 via the 0.30.0 patch notes)
TL;DR
>patch 0.30.1 drops (extra bug fixes added)
>new ferry access to Isle of Grom
>darkslides & dark catches return with improvements
>tasks expanded, boneless tricks made more consistent
>party collision toggle added
>new hair/tattoos + skater presets
>replay editor gets new effects + controls
>PC performance tweaks + lots of bug fixes
173 RepliesView Thread
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>>2288491
yeah i felt that way too but here we are, perhaps a little bit early but i also wanted to get my cool image as the thread opener because i worked really hard on it (3 minutes)
as much as i hate this fuckin game im gonna keep playing it because it's fun for SOME reason and i can't really figure out why. but whatever
waiting for grom to drop for non paypigs if anything... looks very fun honestly
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>>2288527
Grom does look pretty nice, but it doesn't give me enough of an urge to reboot into windows.
I saw some news the other day that EA is allegedly working on getting their useless anticheat working on Linux, this kind of game would be perfect to play for half an hour here and there on the Deck.
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>>2288621
I didn't pay any money but happened to have 1100 SVB from all the free shit we've been given and finally caved (partially due to just wanting the suit because I'm not expecting any good cosmetics coming to the store soon and black socks possibly part of an event, hopefully I don't regret it next season if it has a better pass)
The island is OK but getting around the island can be quite tedious without fast travelling, mostly just feels like a small mega park with a few things tacked on.
If this wasn't paywalled at all I think skate could have gotten a lot of good rep but man this update like legitimately pretty much ALL the content is just tied to the isle of grom so free to play get jack shit in terms of content for a whole month.
I also saw that there's an extravert store on grom so at some point they'll add boxes here too which will be a pain for f2p players who have to practically pay double for those boxes.
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real nigga hours
https://www.youtube.com/watch?v=7ashTLAk5Yc
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>>2289374
Yeah like I've said before I don't think there's anything wrong with a slow thread for a game like this, especially with such slow development. Of course when it was new it had a lot of discussion. But that's why we settled on /vm/, a thread lasting 3 months here is pretty normal, a quarter or more of the catalog is older than our last thread.
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>>2289413
Maybe there's a plan for it, it definitely is weird that they went out of their way to crack the door just for there to be fuck all in it. Maybe a community park for Grom? Or the grom event in April will use it?
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>>2289426
No idea, but it makes sense. Theoretically Grom needs a community park and I don't really see anywhere else that would fit one.
Also, in SV the Gullcrest one is being used only for indoor parks, at least up to a couple days ago (haven't checked since I haven't left Grom).
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>>2289435
That was only the first couple days in Gullcrest I think, they've been using more of the area since then. Though sometimes it's pretty sparse like today (though the far side from this pic has a bit more than the side I'm on and back).
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>>2289360
yeah, fun times, i was recording shit constantly and clipping things pretty much every day. i still do leave OBS running when i play but i now have nearly 200k random clips of shit i havent done anything with
also, trying some stupid shit with hippie jumps here, its really finnicky
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>>2289714
fuck man this is so hard
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>>2288642
It does make me wonder what their plans are for the extravert boxes, since each district was progressively more pricey. Will grom boxes cost like 2k rip chips? It'd take an eternity to get through the catalogue, even for those of us with a massive stockpile of chips.
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>>2289941
I hope they just apologize and ditch the lootboxes. Just let people pick and pay the items with chips.
The lootbox system does not make sense or work for this game.
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there is just such an oversaturation of retarded physics in this game, seemingly coming from absolutely nowhere.
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>>2289959
The current incremental lootbox design just seems awfully shortsighted. A bit difficult to believe that not a single developer at Full Circle didn't realize this. Almost like they expect the game to kick the bucket fairly quickly. Proper smash and grab with the mtx shop
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>>2289971
I am fairly sure that's on Cuz Parry. He spent all these years between Skate 3 and this thing at Exploding Barrel games, a mobile vidya company especialized in mtx garbage.
He 100% offered to monetize the game in a very retarded way.
I'm sitting at 223k ripchips because I refuse to get all that garbage.
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>>2289988
Yeah if Cuz wasn't there everything would be sunshine and rainbows. Everyone knows the narrative designer or whatever gay position he has makes all the executive decisions on a game.
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>>2290044
Brother (hermano? idk no hablo espanol), have you seen the board meeting videos and all that shit? Pic related is of course the most egregious example but is definitely not the end of it. The types of people they have in key positions like Head of Creative and whatnot are wildly out of touch in a way that actually makes Cuz almost look cool in comparison. If you really want to roast Cuz for something it'd be the absurdly gay and tacky San Vansterdam / M-Corp storyline, the writing for the characters in the game, etc.
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>>2290082
Бpaт (comrade? idk, don't speak english), I did. IMO that's not even the worst one. To me, it's the tranny Alice (pic related, despite the gameplay being arguably the only objectively good thing in the game) and Yolanda He, the user experience designer, aka tranny croptop machine.
I hate Cuz because he lied, simple as.
There's also Jeff Braddock.
Let me freely hate!!!
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>>2290122
I guess I should get my ESL-isms straight, sorry. But yeah no real hate it just weirds me out because Cuz is also the only name I see mentioned outside of here as well and it's like.. look who's in the actual key roles like producers (who would be the ones in charge of overall direction, high level decisions like monetization, work prioritization, etc), head of creative (art style, what clothes etc get into the shop), senior gameplay designers (the gay challenges and tasks, mobile gameplay loop) etc. All the people at the highest level are out of touch faggots, moreso than even Cuz. It's a shame because through the videos there were a few people that did seem pretty cool but never in very influential roles. At least Cuz was involved in skateboarding. These cunts probably think a slappy is a high-five.
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Hurricanes and all the twisty grinds like that are hard in this game. Feebles alone are pretty hard because the game just wants to suck you into boardslides and blunts.
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>3ft ollie out of a hurricane
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i kinda wish the fucking hippie jumps werent so god damn high, and tied in with the dropkicks they become genuinely retardedly high like this
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>>2291461
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>>2291880
There's the drainage ditch that's always been there, the new spillway spits you out into it. It's pretty good as far as my kinda-bad-at-vert opinion goes.
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>>2291889
that really tight transition sucks to pump on, it looks just like that bowl at Rolling Waves nobody rides in because it's such a pain to pump in. when the transition is that tight, the pump window is also very tight and you don't get nearly as much speed from it. even if you do it perfect you only get about half as much air as you do out of the other bowl with the tombstone.
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picrel is a good example of what transition, vert, and flat ratios are like on a good HP.
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Fuckin goofy ass game
>>2291889
One weird thing about the ditch pipe is that the flat isn't flat, it's just a more mellow transition. I have a feeling it's doing some weird shit to make off-timed pumps more punishing than normal or something, like instead of registering as being off by like 2% from the transition you're trying to pump, it's taking it as you being way off from the shitty transition at the bottom. Plus the main transition is just tight and hard to time anyway.
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What exactly causes this?
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>>2292896
>TF2 in the name
there's your answer right therei also play a fuckton of tf2. but i think the difference is i dont actually romanticize and hold the game up on a pedestal like most of the """"community"""" does, i genuinely think it's dogshit.
when are they gonna fix the replay stutters god damn it
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900 on the half pipe at the warehouse community park. no cheats or glitches or dropping in from low earth orbit
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I wish feebles worked on vert
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testing script changes for reencoding, nvenc for encoding (nvidia accelerated). instead of reencodings taking up to 5 minutes, it's done in 6 seconds lmao (for negligible quality diminishment)
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>>2292896
I'm all for fun speed glitches like using spread eagle but god who the FUCK actually likes the stupid meme super jump, I fucking hate these "trickline" fags, woah bro you basically just spamming every flip trick variant into a manual and it gives you tons of easy points ok cool but does it look good? no it all looks ass and all looks the same, I would take the people doing christ air through the church window over these fuckers any day.
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>>2293344
It's because of those faggots that we will never get a fun or good game of S.K.A.T.E.
>always land 'common' tricks because there are not enough difficulty options
>nigger just blasts a 360 inward 360 hardflip endless heel tucknee xD
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why the fuck is this game just so glitchy all the time man
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>because I didn't actually LOOK at the weekly challenge menu before doing the seasonal events, none of the goals counted for the challenge menu
I'm buying a plane ticket to Vancouver, and I'm gonna glass every single one of the Full Circle devs
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geeked
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>>2294588
the 'grind gap' one in Gullcrest is a pile of trash. half the time the nosegrinds don't even register, the game interprets it as a feeble or smith. the little ledge you have to double grind is so short you have to hit it at a very specific speed for the game to recognise you actually grinded it. and then for the final checkpoint it wants you to gap off the funbox to the walkway below, but there's a planter and some trees in the way so there's no way to land cleanly without putting a drop object like plywood down there and hope for the best when you make a blind leap of faith. and hope you can check your speed enough when you land that you don't get hung up trying to turn back for the final checkpoint and miss the timer.
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>>2294588
Did most of them fine, had to put grind assist to 100 because for some reason was completely unable to grind on those rainbow rails, I gave up on the tailslide to bluntslide though, gave me nightmares of that one tix challenge where you had to tailslide onto a ledge after a nosegrind that was basically impossible to do.
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>>2294859
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>>2294877
try the kicker trick I suggested earlier. it helps keep your speed up and carry you through the curve. I'd suggest doing the flip trick onto the nose slide ledge, rather than in the gap between the two grinds. or do it as you exit the blunt.
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why is every BP clothing dedicated to girl characters
These pants look really good but in what world is a male gonna wear these, also there are like 3 crop top shirts
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>>2295989
welcome to skate fashion
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>>2293259
holy shit, I figured out a hacky way to get them to work
if you do the input for a salad stall on a QP lip, but angle yourself ever so slightly in the direction you put the setup input for, you will actually do a feeble grind for about 2-3 feet. the angle is extremely precise though, if you're too much of an angle the game will glitch and throw you off your board or do a nosegrind instead.
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Patch coming Tuesday to fix a couple things they broke with Season 3.
>>2299605
No. I think it varies based on system a lot. I get pretty bad stutters in the preview but exporting is mostly good. My PC is pretty old and shit at this point too so I don't think it's necessarily just how strong your hardware is. Only got softlocked in the replay editor a few times total before s3, have had it happen twice since.
They did change the interpolation between keyframes imo for the better and clean up some of the janky bugs that happened with them.
https://streamable.com/81qq2c
Shit clip but example of export quality.
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>>2299960
thats a nice fucking clip mate
for reference im on a 5070ti and yeah for some reason the game would absolutely cook my system, and exporting always fucked up - if i could even get through trimming a replay before it locked up.
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>>2295908
>>2300073
>he doesn't wear thigh highs to reduce scrapes
ngmi chud
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>>2299999
Nice quints and thanks, wasn't trying to do some woman/gay compliment fishing shit. I wanted to clean up the back smith and do it without the awkward squat on the way out so I didn't bother with filming it well. It's a really fun spot though.
I'm on a 1080ti and an i7-8700. Not that my experience is crazy smooth but it is weird how my (at this point) old shitbox handles this seemingly better than some decent quality modern builds. Fuckin' cursed state of game development.
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I can't remember if this rooftop was skatable last season
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>>2301429
i originally wanted to just dismount to the right after the grind to avoid hitting the sign (and slamming) but what actually happened adds style points so whatever i guess
300+ attempts i didn't really count. i'm tired, going to sleep now
i'll throw the rest of the attempts that were somewhat successful into a video when i wake up
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>>2310379
honestly i find you can kind of control how much air you get by how much you tweak the sticks around, takes a bit of feeling out but it's controllable to a degree. you can ultra-low pop tricks if you try hard enough
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real ugly FS feeble
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and BS. your guy only holds the proper vert stance for about a half second before pulling himself up onto the flat and sliding it out like a normal street grind. do it even slightly at the wrong angle and your guy just explodes into a ragdoll.
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>>2311730
hell yeah
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New Session roadmap. Throwdown animations at long last. Kinda lame that's a flagship feature for the year's roadmap, skate games are kinda bleak to be honest. Good to see the game's still getting updates, hopefully the "fluidity" update is significant.
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you are now aware of the fact the only reason Flick-It exists is because EA were experimenting with analogue flick controls in all their sports games in 2006-2007
Madden, Chel, and MVP Baseball all have similar flick controls on the right stick
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>>2313203
Yes and no. The NHL games were technically the innovators as they were the first sports game release to have them. But even before that got to market Skate was already in development with the flick it controls, both studios came up with the idea independently.
It was only after the success of those two that EA started pushing it on all their sports games, my favorite was when they nuked their NBA franchise forever because in trying to implement the controls there they created probably the shittiest basketball game ever.
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>>2313212
and the first EA games to have those controls began development in 2005 (the 06 games were launched in 2005, sports games used to be a year ahead), the same time as Skate. despite them being different studios, they all had the same parent and were clearly told to incorporate certain features. that's why Chel, NBA Live, MVP, and FIFA (EA Vancouver) had all the same UI elements and gameplay mechanics as Madden and NASCAR (EA Tiburon). Brand Synergy, and all that.
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>>2312511
>skate games are kinda bleak to be honest.
It's rough.
I can appreciate Session but I kinda gave up when they cancelled transitional skating. Sure, they have no budget, but it's a bad look when they're focusing so much on DLC when they don't even have an animation to get on your board yet.
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hippie jumps are so fucking buggy
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?
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hate how stiff and robotic characters look when doing grabs and grinds
even THPS on the PS1 knew to put little tweaks in the character movements to make it look more realistic. the absolute worst offender of this is Airwalks; your guy looks like he's a frozen snapshot
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>>2323369
>NEW: Trick Styles! Players will now be able to purchase new animations for tricks they do in San Van
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>>2323369
even in THPS the guy holds the 'real' stance for about a second before he starts walking once the game realises you have enough air to maintain it. and they clearly did that because they knew holding a static pose would look unnatural.
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I wish we could set up grabs before we get air. not just backside and frontside grabs, but everything feasible. like, hold down on the right stick (Ollie setup) and then hit L2 or R2 to nosegrab or crail on the ground. it would also make a good system to tie handplants into. change what handplant you do based on what grab you're doing when you hit R1.
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>>2328457
on-rail grabs would be good too
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>working on a replay's keyframes of some trick that was incredibly hard to land
>get disconnected for some reason mid workflow
yeah fuck you im just recording previews i guess
thank god i had the prescience to actually DO that before trying to fuck with keyframes, but really, fuck EA. why the fuck drop me while i'm mid replay editing
genuinely have never felt so fucking mad in my life
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>>2335975
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brehs all I want is the loose skate style animations from skate 3 back
I could even stomach all the gay mtx if the animations were less stiff
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>>2351253
Apparently night time on grom for the event, kinda neat hopefully it's just testing or something for night time in the main map too but this studio does make some of the most retarded decisions ever seen in a game.
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Tonight's the night
the fucking dithering bug is still here.......
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>Nike marketing using "support your local" as a slogan
????
Night vibes are nice, shame it's only in grom and only for the rest of the season but hopefully they bring it in as a full feature soon.
Pump house on grom is changed.It's just empty now.
Bunch of Nike SB stuff in shop obviously. Sci-fi Fantasy spotlight. Some free Skate branded shirts.
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Dogshit game, why did the challenge count as completed while in air
Also damn the game actually put a good song https://www.youtube.com/watch?v=IBq3GVx6w7Y