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Showing all 471 replies.
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Any foxhole discussion gets bogged down by the same 3 retards crying about tranny’s, ironically acting like tranny’s themselves with all the bitching
By this point the reddit or discord is a better place to discuss the game now
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>>2352409
hi cev, maybe if you leave foxhole again you can survive your brainworm std
you will never be a woman, white men will always rule over you, foxhole is a game for whites not browns, go play troonfantasy14
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Collies unironically exacerbated the damage to the community with their review bombing. Rather than take the loss and let the devs acknowledge their mass complaints on reddit, they would rather sabotage the actual ratings thereby detering possible new players. They're so inconceivably short-sighted they would rather burn the whole thing down than wait for updates to fix the balance.
And of course it's low pop right now the update war was a hell of a grind and people are wanting a break.
Community actually feels a little better in game with all the bitchy whiney retards not playing right now.
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>>2358387
Warttroons do the exact same with fire mortars. It's not hard to kill someone's shitty undefended base anon.
I'd gladly give you niggers the Lunaire if it meant our scout was as good as yours. The 120 that you think is so OP too. You can have everything. I don't want to be the Lunaire faction. I just want collies to have good introductory gear for planes and boats (the latter of which we have now) so you can actually fucking train newbies on this faction.
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Does anything even matter?
I just want to log on and putter around in the backline for an hour here and there.
I was playing for Collies on the Charlie shard but I think I would like to try Wardens on Able once it opens up? I'd like to see snow over mud for this war.
Does the Charlie war end once the Able war goes live? Are there enough players to justify having multiple wars going on at the same time?
I like factory/automation games like Factorio and Satisfactory; Foxhole seems bretty neat from a logistical perspective.
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>>2411288
QRD:
>chinese carry eastern front for duration of their new year
>suddenly have to return to work/life responsibilities
>one day break and see rest of the faction is jobbing
>quit
>collies and wardens engage in clandestine (bug abuse and cheating) in update war
>heavy bombers unlock (colonials unlock it nearly half a day earlier)
>wardens manage to gain the initiative by using heavy bomber suicide runs on collie air fields
>colonials mass quit under the disingenuous excuse 'all their gear is underpowered and outclassed'
>crocodile tears ensue
Now you are here.
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>>2350263
>Load up a boat ready for a logi run
>team member runs up and tells me there’s gunboats around
>I wait about 10 mins for them to intercept
>get impatient and risk a solo run
>no boat in sight
>get shot the moment I land because the front line collapsed because no logi
>all that time for nothing
Classic foxhole experience.
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>foxhole devblog
>pic related
>they're going to push out a bunch of QoL smolfixes on a rapid cycle
>then go right back to adding shiny new Vision junk
my read is that siegecamp is approaching this like a bunch of emergency hotfixes interuppting their normal routine, rather than their normal priorities and direction being the issue. the game has rotted into this state specifically because they keep adding new shit instead of iterating on old content.
we're never getting a shovel/hammer rework. we're never getting straight roads and autodrive.
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>>2400435
When do you think we are right now? Able's up. Come putter around in the snow. Nothing matters.
You will quickly get annoyed with shitty facman inefficiencies. To put it in Factorio/Satisfactory terms, you play as a tier-1 conveyor belt. It kinda sucks.
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>>2455143
It's Foxhole's "this might be fun if everyone shows up" promise without Foxhole's fun weapons while having a clear picture of just how fucking idiotic SiegeCamp is when it comes to post-launch decisions. It was only fun because it was fresh and everyone was jovially clueless.
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>>2455990
>be me, Anvil Mage
>spend days gathering ritual supplies for the guild
>mfw hours grinding in literal batshit caves for fireball reagents
>guild leader says that we're going to do a mega-ritual
>our biggest autist lays down the runic circle
>he's the only one in the guild who can freehand draw a perfect circle using a mouse
>mfw he spends five minutes obsessing over the curve
>we allow this, it's gotta be perfect or it'll blow us all up
>autist finally certifies the runic pattern, time to enchant it
>equip wand, hold ritual supplies, hold leftclick to 'enchant' the rune for five minutes
>some noob alt runs up as we're finishing the enchant
>he draws a giant arrow on our runic circle
>the spell activates in a giant misaimed fireball
>days worth of rare materials up in smoke
>mfw penalized for teamkilling several dozen people
>respawn timer: 3 minutes
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>>2455879
Yeah.
Anvil will just inherently suck because you're doing all this logi shit but you're not getting anything cool out of it. A catapult. Wow! Armor for your shitty horse. Woazers! Bows but very slightly different. Golly!
The only thing I could imagine being slightly fun is making boats.
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>>2459775
Hm.
>wardens abandon war for devbranch because they're not comfortably winning
or
>collies abandon war for devbranch because warden ass raping tech is rolling out
or
>equal numbers abandon war for devbranch because the game sucks right now
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>>2459874
I kinda liked doing logi in squad but all it takes is 1 heli or a guy sitting near spawn to shoot you in the truck and you are fucked and then the logi truck is stranded. Also most of the matches no one is even using mortars or tow missles and no one builds so they dont even run out of ammo that much so doing logi becomes pointless unless you sneak somewhere to build an attacking hab.
Theres also the massive aimbotter problem in that game. Some servers have admins and reduce it a little but guys are still just doing it stealthy. In other servers its like they see through all foliage and shoot you easily.
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I want to like foxhole, but that 1-3 mins of glory in combat is far offset by the 30 mins floundering around at the front because we got 6 rifle clips, 8 enemy SMGs and an enemy pushing up with something that we don’t have to counter or 2-4 hours of logi runs trying to get that counter to the front but realising that the frontline seaport doesn't have the weapon, go to the backline and discover they haven't even bothered mining the material, then finally after making it all get intercepted by partisans because it took so long that the frontline collapsed
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designing a fac is fun, but having to spend literally hours semi-afk hammering out the defenses and then another few hours getting/applying conc is fucking annoying, and you know that if it survives until lategame it's all just going to get pve'd by heavy bombers while you're asleep
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>new warden infantry armor makes them damn near invulnerable to most small arms fire
lmao, collies get irrelevant tank buffs and wardens infantry gets to be bullet sponges that you have to mag dump multiple times to bring down
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>building in foxhole
>need out-of-game resources to plan out good bunker layouts
>find this year's meta bunker layout
>start laying it out
>there's a tree in the way
>there's a small incline blocking your trench connector
>terrain inexplicably unbuildable
>spend 20min wrestling with the buildable locations
>need to use a janky glitch to place certain pieces so that the layout works
>finally get everything boxed out, time to start shoveling
>hope and pray that you can wrangle a digging crew or an autoclicker
>all this to make a frontline bunker network that will be gone in ~72hrs
devblog is changing a bunch of numbers but numbers aren't going to make this game less unfun
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>>2481239
Stop trying to autistically build meta shit and just have ATG and MG coverage. Oh no a tree got in the way of an HP piece? Who cares. Oh, this section cant have MG? Build a small piece infront of it that does. Also the # of edges the piece has does such an absolute minimum to the actual HP if you build the same piece with squares or something instead of corners.
And the 'meta' right now is just a brick, generally. With maybe a howi on it if its got a ton of HP and concrete. But I still think a howi trap with loads of HP behind it is better since 120s or 150s will splash that shit. And even though mortar blobs currently rape every piece due to breaching, people stop using them after midwar
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>>2483413
>wardens can literally run directly into a stream of bullets and be fine unless collies have a specific rmat weapon
Uhhhhh so the patch that was supposed to help out collies gives us... unkillable wardens infantry
"The Vision" remains undefeated
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>time to do artillery op with the lads
>jobs include: shell runner (push V), gun shooter (click LMB), pallet driver (hold W)
>there's exactly one guy (spotter) who can see wtf is going on
>everyone has to watch his stream on discord to feel rewarded for doing their part
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>time to do tankery
>need coordination between driver and gunner to put targets in-arc and in-range
>driver cannot see where gunner is aiming
>driver cannot see where range ends
>driver cannot see gun arcs
>tank commander role is supposed to coordinate these
>tank commander can't see any of this either
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>>2483652
foxhole would genuinely be improved if people could spawn as battlefield classes. having to do a bunch of inventory shit (grab ammo, load your gun, load your pistol etc.) is just a tax on the player's time and effort and another gotcha-tripping point in a game already full of tripping points.
yes, i know you can make your own loadouts. even that is still opening a menu, clicking a button, and waiting a minute for the script to run. dogshit "gameplay" who would do this
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>>2483660
imagine if you could just spawn as a truck out of the stockpile. no townhall, no shirtman and running around and wrench, just click Logi Driver spawn button and spawn right into a diesel-fueled truck and begin driving.
that's more "vision" than any of these retarded leafniks have
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>>2483646
>tank commander's job is to use binos and spot enemies far away so you don't get ambushed and so you can hunt targets properly
>tank doesn't come with built-in binos, you need to provide your own
>if logi didn't stock binos somewhere then you're fucked kys
it would be so easy to fix this by adding built-in binoculars to tanks. devman will not do this because they hate making the game intuitive and easy, they love making little 'gotchas' to trip you up if you didn't know about them ahead of time.
>tank commander gets to use secondary weapon against nearby infantry
>mostly dogshit, it's a trap option to get yourself killed
fuck you put an MG on the cupola just like american sherman panzer! colonial tanks were made to have .50cals sprouting from every crew position!
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>>2483646
>get gassed out of tank
>brought a gas mask but no filters, the fool!
>get gassed out of tank again
>brought gas mask and filters but didn't equip them together, the fool!
>get gassed out of tank again
>brought gas mask and filters and wore them correctly but didn't bring enough spare filters, the fool!
>need to be wearing special tankery uniform that lets you stack filters
>tfw effective foxhole play is just attending to all the overhead the game imposes on you
>tfw effective foxhole play is just knowing about all the stumbling blocks the game throws under your feet
tweaking some balanse numberinos in devbranch is NOT going to unfuck this game
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>>2483575
Not true, and warden arty would need to be setup at less than max range for it to be 'laser accurate', which we do sometimes to obtain it. But at max or with wind, Nah bro.
Much easier to just push your pushguns up btw than to have to find an entire buildable spot to digout a pit and place the guns in
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>>2483667
Making things 'more casual' in that sense would actually be more fun, and I think everyone had more fun when there was 1 map and we could hit logi roads and kill trucks. Not travel 20 minutes to be seen on a t3 watchtower and the only partisan worthwhile is demoing facilities or big assets
I dont even think enough time was given for patrols or qrf to develop in that older setting.
And right now 90% of your logi ambushes have to be done in the no-build zone border of the map which just sucks.
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>join game and click Spawn As Partisan
>spawn inside random building in random enemy town
>"disguised" as an "alt" for 30sec after spawning so you don't get immediately spawncamped
>spawn with SMG, one magazine, one frag grenade; enough to get in trouble, not enough to get out of trouble
>you can play terrorist by gunning people down at the refinery or you can leave town and be countryside truck bandit
devman will never let us have this
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>>2484013
not talking about VC for better teamwork, retard. if the game sucked less then i wouldn't need VC for my gunner telling me to scoot forward until we're in range.
i don't need to hear turretfag's voice, i don't want to hear turretfag's voice, i just need to see his fucking aiming line so that i can see whether to push W or S.
likewise, if the game sucked less then i wouldn't need discord streaming to show me what effect our 10man arty op is having. artyfags love their teamkilling montages because that orange text is the only actual feedback the game gives them.
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>>2487190
> 2 servers
> more hexes than ever before
> devbranch on the Warden side dead
> Collies are now coping so hard that snow on the ground is devbias against them
> planes are still dogshit
> devman is overbuffing Collies
The game is dead, next War won't change it at all.
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>>2487212
>Collies are now coping so hard that snow on the ground is devbias against them
Nope. Its the verifiable fact that devs heavily favor wardens. Years and years worth of updates prove this. He'll, even in this update that was supposed to buff collies, collies get irrelevant tank buffs meanwhile warden infantry is now practically immune to small arms fire. The devs just can't help themselves, they must ALWAYS give warden the advantage no matter what. There's no reason for collies to play if the devs insists on continuing their half decade commitment to fucking collies iver
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>>2488221
Wardens aren't playing, they aren't playing the next war either. Shit. Most old warden vets are completely done with the game after the initial airborne launch. The rest of you retards still playing is really just a circus show for us.
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>>2490359
Did they shit the bed by only having 2 factions? Planetside kinda had it figured out that 3 is best. If one is dominating, at least you have another faction to commiserate with or bully.
Why not add a Dissident third faction that uses captured equipment from both Collies and Wardens? That way you don't have to design anything new. Just give them a red color scheme and maybe a goofy hat.
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>>2490575
>>2491348
What would a good foxhole 3rd faction be anyways? Should fit the interwar aesthetic while not too closely fitting a single historical nation either. Something like an underground partisan faction wouldn't work, too different.
Collies are mainly US and Soviets with a bit of Italian and Wardens are mainly French and German with a bit of British. And I think both factions also have a bit of the other factions primary nations, like igni for collies and Sampoo for wardens.
My guess would be that it'd at least partially reflect imperial Japan. But that might be too ethnically charged for Canadian devs. Something like Japan + Britain + China.
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>>2491556
Yeah, the Red Army option alleviates those issues. They were initially propped up by the Central Powers in WWI, but do a little alternate history where they resume the war but against both sides.
An internationalist revolutionary group run by a zealous leader that spreads to the surrounding countries like China would open it up to Asia or whatever.
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>>2491725
Lore wise it could perhaps be some "dynasty." Leaning more towards China than Japan, but with technology that's more Japan focused. Falchion / Brig equivalent can be a type 97 with a backwards secondary weapon. Super Heavy like the O-I with multiple turrets.
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>>2491556
>>2491739
Faction name: Royalists
Main aesthetic: Imperial Japan, republic of China, Great Britain.
>>Basic rifle: Model 23
>Bolt action, same rate of fire as loughcaster
>Same effective range as loughcaster
>Lightweight like argenti
>Lose more stability from turning than other basic rifles
>Has a built in bayonet
>>Primary PvE (lunaire / cutler equivalent): Tayjang hand mortar
>35 meter range arch fire
>Fires a new "light mortar" shell that physically travels through the air like a tremola but explodes upon impact
>Reloads in 1 second. Super high rate of fire.
>Must crouch to use.
>>Unique uniform: "heavy gunner" uniform
>Reduces weight of 12.7mm, 14.5mm, and the light mortar shells, and lets them stack in your inventory.
>Faction has more and better 12.7mm and 14.5mm weapons, tripods weapons, and push guns than collies and wardens.
>>Basic tank:
>Twin face (type 97 inspired tank)
>Main gun is 40mm
>Secondary backwards facing gun attached to the turret that the commander seat can use. Useful for anti-flank or as the "main" gun if the primary gunner and commander work together while having the turret turned around.
>>Super heavy tank
>Xuánwǔ (O-I inspired tank)
>Main turret gun is 75mm
>Has two 68mm secondary guns on the front
>>Fighter
>Dragon wing (Zero inspired fighter plane)
>High ammo capacity than other fighters
>Can drop the Tayjang light mortars
>>Battleship
>King's Wrath (Nelson-class or Izumo inspired battleship)
>3 twin 150mm turrets at the bow
>1 twin 120mm at the rear
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>year after year of devs nerfing collies and buffing wardens
>collies eventually get sick of it and leave
>game dies
>devs promise to finally buff collies to try and revive the game
>devs give collies a few tank buffs and a few nerfs to balance out the buffs
>a week into dev branch they revert the buffs but keep the nerfs
>nerf other pieces of collie gear
>buff warden infantry to make them unkillable
Doing all this shit and then saying collies "are just jealous" is an entirely valid reason to call the devs a bunch of faggots
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>>2493978
Don't forget the warden tank buffs.
>start update with colonial tank buffs
>remove colonial tank buffs
>buff warden tanks instead
They're really rubbing our noses in it. They're showing that they would genuinely rather the game be dead than to ever give wardens a disadvantage at any aspect of the game
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>>2493978
>>2494009
>They're showing that they would genuinely rather the game be dead than to ever give wardens a disadvantage at any aspect of the game
only wardens have ever sent death threats and harassments to the devs, their families, and content creators that they thought werent good for their fictional countries morale
devs bend over backwards for them because they know warden playerbase has a lot of genuinely deranged and dangerous people who would go full ISIS on siege camp if they didnt get their way
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>>2494084
The only real Warden tank buff is on the Scout tanks, SvH got worse and the same goes for the Widow (that's more debatable).
SvH can no longer retreat, the reverse speed is ass and it now struggles to climb hills driving backwards.
Widow lost armor and the speed buff isn't that big to begin with, the only real buff there is the fuel consumption.
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>>2492330
>Main aesthetic: Imperial Japan, republic of China, Great Britain.
most based thing they could possibly add.
imagine charging the wardens with katana and bayonet while screaming "queen and country"
imagine clearing a trenchline with grenade and katana while blaring bagpipes over local voice
imagine the saint gloriana panzer teaboo larp. imagine the nordic samurai larp.
imagine Type 97 (tank) and Type 97 (smg) and Type 97 (gunboat) and Type 97 (luv) and Type 97 (field gun) and...
>Basic rifle: Has a built in bayonet
>Tayjang hand mortar
extremely based desu, knee mortar would rule
>Faction has more and better 12.7mm and 14.5mm weapons, tripods weapons, and push guns than collies and wardens.
also a great gimmick. put 12.7mm machinegun on everything just like the americans did IRL.
>give them a 12.7mm squad machinegun
>>similar to catara, no tripod
>>20rnd magazine in four 5rnd bursts
>>or 10rnd magazine in five 2rnd bursts
>>do PvE with this and the knee-mortars.
>give them 14.5mm anti-tank rifle
>>guaranteed to OHKO infantry, high chance to subsystem disable.
>>single shot per reload, "i won't miss :^)" vibes, real gurren lagann stuff.
>give them unique sidearm
>>14.5mm single-shot handgun
>>it's just a cut-down 14.5mm AT rifle
>>guaranteed to OHKO infantry, but damages you when you shoot it
>faction specializes in pushguns
>>all pushguns are well-armored gunshields with side and top protection
>>optional third crew helps turn faster
>unique 12.7mm pushgun
>>actually two gunners with two guns, left and right
>>modest blindspot (~10-20deg) in the center arc
>>optional third 'commander' in the back can use built-in binoculars, helps to turn faster
>'unique' 14.5mm pushgun
>>literally just outlaw highwayman gun, but not on a tank
>>front-focused anti-vehicle, high chance to disable subsystem
>no 40mm pushgun: instead 75mm LV pushgun
>68mm anti-tank pushgun is based on two-gun 12.7mm pushgun
>>area denial tool with two guns but front-arc blindspot
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>>2495492
I love the 3 player push gun idea with 2 gunners.
Could have some baseline 12.7mm and 14.5mm push guns and then a 3 player variant for both.
I was also thinking both a tripod 14.5mm that's super high rate of fire and basically a 14.5mm MG. And a handheld surprisingly light weight 14.5mm primary that has really good handling, but low magazine size.
12.7mm LMG also has really large ammo capacity, and can choose between fully automatic of burst alt-fire.
12.7mm MG (like Gast and Malone MK2) is just the best one. Amazing stability and a high velocity modifier with basically no downside.
Weakness is having no cheap infantry AT like ignifist or Varsi/Flask (partially made up for by having good 14.5mm). And their expensive rocket launcher is an ARC/RP that needs to crouch to fire, so the terrible combination of forced crouch and short range (but it's got phenomenal damage).
Could perhaps also have a focus on traps. Like having unique mines?
Equivalent to Strider and Orn uses the Tayjang small mortars. Two gunners. High rate of fire. Long reloads. 12.7mm mounted on the back that's mostly useless but can shoot down a speedboat trying to board.
Equivalent to Tankette / HAC is a bren-carrier thingy that has various supportive widgets like a flare mortar launcher and the ability to expand some armored flaps that make it really slow but allow infantry to hide to the sides from it as it advances. Works great with the hand mortars. Upgrades into a mortar car (equivalent to mortar tank and mortar halftrack).
Emplaced 120mm like wardens. But pushgun 150, must be towed by a truck to move.
Submarine is middle size between Nakki and Trident. Has four torpedoes in the front and four in the back.
Flat top carrier like collies, no island but smaller. HMS Audacity.
Hawker Typhoon rocket attack plane.
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>>2496455
But now both sides are full of low rank shitters, wardens are in their stride as a massive organised regiments working in unison, collies do best as small teams or solos doing their own thing, being where nobody else expects them
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>>2496473
You got no idea what happened on Charlie this year, all the big Charlie Warden regis are already Able Wardens for months now. That's how Able got 50sec respawn timers suddenly.
Charlie Collies on the other hand hate Able collies and they got hard carried by Able Wardens.
The vet imbalance will only widen in favor of the Wardens because of this, Charlie vets are around 2-4k hours now.
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>>2496498
the few days i tried to play with charlie collies was really offputting desu. tried a handful of different regis and all of them had some sort of cancer.
>only buildfag in the regiment keeps nursing inter-war grudges
>logifucks clashing with each other over stockpiles & queues
>dead silent comms or e-streamer fanclub or discord drama or...
just a small sampling over a week. these people suck, i can't imagine a lot of them integrating peacefully over to able. this would be a great time for them to faction change to warden and put old bullshit behind, but i don't think your average Charlie Colonial™ is spiritually capable of that.
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>>2497036
Thats because the activate player base is only about 10% collies. To have a chance at winning, collies need most of wardens to go on break war or switch sides to even come close to fielding the same numbers.
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None of this would have happened if planes were cheaper and had good counters from the start.
Releasing them a bit underpowered and then buffing them would have resulted in a bit of whining from some of the community, but with reasonable buffs coming out later planes would quickly find their place in the game because people can easily try them whenever they please.
But they're expensive and OP so a handful of people get to completely decide the fate of each war while all the surface plebians just have to accept that they exist at the wims of skyfags. Of course people don't want to play when the wars are decided by tools they'll never get to use.
This is the exact thing people hated about large ships, but at least there you can sometimes spawn on one and participate in a war changing naval invasion. With planes clanman and his 20 chosen buddies get to irreversibly alter a front all on their own without anyone even knowing it's happening.
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>blatantly unbalanced buffs for colonial tanks
>people assume it's to bring pop to the green side
>undo the buffs right before the war starts
>colonial pop craters even more as people scream dev bias
so exactly what was the plan here?
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>>2498994
No idea. Why did collie tanks even get buffed in the first place? Sure the reddit niggers are complaining about it now, but if they weren't in a constant state of emotional flux they'd admit that tanks were like the one place where the game is really fair and even.
Devs didn't even give a reason for buffing the collie tanks. There wasn't an explanation anywhere in the patch notes of blog as to why the tanks were buffed.
All they achieved is making the people who liked the new Bardiche (like me) sad and make all the reddit niglets mad.
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>>2498994
>so exactly what was the plan here?
>see game dying
>colonials not logging in because reasons
>decide to buff colonials because they're bad
>push update to devbranch
>overbuff, observe, tune it down to fit specs
>fuck this up because didn't manage expectations
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>>2499036
Devs buffed collie tanks because tanks are mostly inconsequential. It would allow them to claim they were buffing collies without actually giving them a useful advantage. Alas, even that was too much so they reverted the buffs, nerfed collies and buffed warden instead.
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>>2499572
Collie gear isn't that much worse, the real reason for constant defeats is your culture.
Collies can't communicate or cooperate and you somehow managed to drive all your vets away, that's really all there is to is. You could limit Wardens to early War tech and they probably still would win somehow, simply because Wardens are playing as a faction. Collies on the other hand are playing as XYZ of Clan ABC foremost, that's your main issue.
Your logi also sucks ass and you got way to many Factorio larpers wasting ressources.
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File: chart.png (22.2 KB)
It's funny how earlier updates have a gradual drop but Airborne is a slip n slide.
https://steamcharts.com/app/505460#All
Maybe raca and pillory going into the trash + another booker nerf will at least make playing infantry OK. I don't see anything that would address how oppressive planes are against trucks/flatbeds. Front/midline players are martyrs in this game and they keep getting shit on lol
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>>2499572
this is it yeah, why play colonial when you know once the going gets good again the devs will just announce another round of nerfs to colonials so they can protect their special autistic child, the wardens
game just isnt worth playing, its a good thing its dying
dont despair though, even years after the death of foxhole you will still have wardens coping like a bunch of faggots about how it was somehow not their fault, they'll cope that shit until the day their parents find them hanging from a ceiling fixture
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>>2498586
To be fair I also didnt participate in nukes most of the time, although I suppose some people could be soldiers to protect the spotter or guards at the site. So yeah nukes were better than clans building bombers and just bombing all the enemy airfields until they achieved superiority.
But now that colonials saw that tactic in airborne they might just unlock bombers first and do the same thing to win.
Maybe its not even the balance people are really upset about. Maybe they are just burnt out on all the logi that needs to be done, the 4 hex drives with a flatbed. Gathering resources a hex away from the refinery because everyone is at nearby fields. Having to cross 3 hexes to get petrol back to yours. The small crate sizes. The freighters that move and turn so slow.
I probably would be happier doing logi if freighters were somewhat quick again but its so dreadful loading 5 containers then 5 minutes to turn the ship 90 degrees and set sail.
>>2499036
Personally I think the spatha changes that happened awhile ago buffed them into insane DPS autoloader machines. I used a warden light tank vs some and got mega raped at the end of one war, but the collies entire line then proceeded to get devastated when the entire line next to me pressed W. I also had a low pop hex defend drowned vale vs chinese people who kept sending 1 spatha vs a bunch of us with only stickies and it was literal hell. They killed so many t2 bunkers while we couldnt do shit except occasionally get a sticky off.
But bards and nemesis are tanky as fuck. And what the fuck do we do vs divebombers except get raped? No one wants to play that
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>>2499828
>he wants a booker nerf
You fucking nigger. Your fuscina literally is the booker with long range insta kill ability and has been for ages. You just cried when we got one that behaves the same way. Kill yourself
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>>2499879
I know everything about the ergonomics of weapons and invented the terms, and 90% of the time you are gonna be stabilized crouching, in a trench in full cover, or shadow dancing up to someone so that doesnt matter. Dont act like the rare scenario of needing to turn the fuscina 90 degrees made you miss
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>>2499961
I tested it today, it now has the same bloom the Booker has currently whilst the Booker got a lot worse. So fuck off with your baseless claims.
I spend 50h on the devbranch testing stuff and reporting issues, the only thing Collies should be mad about is the new Scout. That thing flips over when it lands, but guess what. Devbranch Collies seemingly don't care at all, they are low pop PvEing and night capping on fucking devbranch instead. They do stuff like this everytime, Wardens on the other hand report their issues. Guess why Warden stuff gets fixed on devbranch, we report our issues. Collies just fool around instead.
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>>2499783
Having “slightly worse” gear for years adds up. Most players, both competitive or casual, are going to gravitate to the side with the better gear. And over the years the has consequences.
Blaming the culture is blaming a symptom of the larger issue. Nobody goes on CS and starts shitposting about a terrorist v CT culture when talking about side win-rates. Map layouts, gear, sure.
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>>2499866
I'm that anon. I don't want *another* nerf, I'm talking about what's already in update 64 (snipers fac locked, 2 hit pillory, booker nerf). Coincidentally they nerfed both Booker and Fuscina which makes me hopeful they're rolling back on burst rifles in general.
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>>2499973
Collies have learned that they can report an issue a thousand times and as long as it's something that only effects collies, the devs will simply ignore it. You can only bang your head against a wall so many times
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>>2500130
False. The burn out comes from repeatedly having to fight into chokepoints vs 5x your numbers. You can look at any collie loot box mid war and see they have massive stocks of supplies, but lack the pop to use them. This has been a common thing for a while now.
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So it looks like the change to damage thresholds for airplane parts completely fucks collies. Due to sea fighters better maneuverability and guns it's always going to get the first shots on target, which instantly damages toxot parts and makes it an unflyable brick. Devs once again handing free air superiority over to wardens, imagine my shock
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>>2500512
>Angling the mortar halftrack to gain range
>HV 40mm spatha
>LTD's armor and offroad speed compared to shitty blinder
>Catara OP for awhile
>IST is amazing cheap anti infantry tank, we need entire chieftains and then its a waste to use them except 250mm rush concrete for the cost
>Bombastone
>ISG
I don't want to fucking hear it, crylonial. You have an amazing kit now use it
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>>2500534
Who knew giving wardens double the fighters would lead to a balance nightmare.
Oh wait. Everyone could have figured that out? The devs are simply retarded? Great :D
It hurts because it was so painfully obvious that this would happen. Collie fighter has to be good enough to, in equal numbers, fight any mix of both warden fighters. And thats only possible by making it overpowered. Since it's not overpowered the wardens just get free air superiority.
Doesn't help that seaplane fighter is also just the easiest piece of shit in existence. It's the easy mode fighter for new pilots that collies lack, giving wardens an effective manpower increase because their new pilots are actually a threat.
>but I flip it over when it lands!
And that's the only challenge it has. Your ground crew slaves will fix it for you.
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>>2501730
The only thing which is really worse for you at the moment are Infantry guns and the Warden ones are getting giga nerfed now, the rest is pure skill issue or lack of engagment from your side.
Argue as much as you want, the main problem Collies got are the people. There are not enough willing to put in the work or to cooperate.
Every singe dogshit chance since the Infantry Update also comes down to Collie vets like Bitchmark asking devman for changes.
Building is shit (Collies asked for it), large hole patching is shit (Collies asked for it) ...
Your team is just dogshit and your vets are mostly stupid clowns.
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>>2502555
>Warttranny pretending that their planes aren't miles better in the plane update
Disingenuous rat
All blues are jews
>Inb4 scouts, fighters, and torp bombers don't matter
>Inb4 muh paratrooper plane (literally the most inconsequential rare metal tool in the entire game
Go ahead and pretend that being able to suicide run some undefended shit pad slightly easier is equivalent to having air and naval superiority given to your faction completely for free.
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>yes the collie fighter is broken but we can't fix it until we have a few months of data ;)
>yes the collie tank buffs are too much but we can't fix it until we have a few months of data ... lmao just kidding we're nerfing collie tanks immediately ;)
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>>2507293
It's asymmetry autism.
Airborne update should have been:
>>Sea scouts, using Quillbacks
>Daedalus is more fuel efficient and faster
>Herald is more maneuverable
>>Land scouts, use shrapnel bombs with a 4 second fuze time
>Collie seethe scout is more maneuverable
>Warden mobility scooter scout is more fuel efficient and faster
>>Fighters
>Harbinger
>Toxtot
>White Raven
>Collie "support fighter" that's easy has high damage like Raven but slow. Also has 14.5mm cannon. NOT a sea plane.
>>Paratroopers and heavy bombers
>As they are now
>>Absol, now released at the start of airborne
>A light tank for each side
>4 absols on DD and Frig
>4 absols and 2 heavy flak on battleship
>>12.7mm machine guns can fire up as the can now
So 2 scouts and 2 fighters for each side.
1 heavy bomber and paratrooper for each side.
No carriers or CAS planes yet. Those come in later updates. Time saved developing these went to adding absols and fixing the networking so the servers can handle planes.
There. An airborne update that's balanced and feels complete rather than just a piece of whatever will come later.
It also would have been better to release the planes in an underpowered state and work them up to be usable rather than making them OP and making the game utter garbage for most of the year till they figure it all out.
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>>2511549
The buffs/nerfs this update heavily favor wardens, as usual. Not sure why wardens are seething when once again the dev bias is still firmly towards wardens. Just to make absolutely certain wardens will still get free air superiority, they gave sea fighter yet another buff in the launch day patch.
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File: overtoki.jpg (156.8 KB)
>>2512151
>see this
>think about reinstalling and logging in
>remember the last few ops i did
>we spent more time trying to work around jank and friction then we did fighting
>even simple tanking needs a small shopping list of items
>tfw remember logging off in frustration because it's so tedious to do literally anything
>think about setting goals and boundaries to maximize fun and avoid dogshit
>don't want to deal with facs, don't want scrooping, don't want bunkering, don't like tanking, can't burn out on logi, etc.
>realize this excludes almost all gameplay that isn't trench-rifle-sticky niggery
>rifles-only gameplay is at its peak right now, day1war, advancing across open fields at the edge of loughcaster range
>been there, done that, it's gonna turn back into cancer in a few days
>then brief spikes of fun with tripods and mortar then back to cancer
>not at all enthused to back-and-forth over an entire hex of t2 bunkerslop for several weeks until one of us stops logging in
>no, fuck this game
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>>2511974
You're warden, so you aren't familiar with how annoying it is to be massively out numbered and outgunned at every fight so your opinion on balance in this game is meaningless. Glad I could clear that up for you, you're welcome
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>>2511992
>free air superiority at every fight isn't an imbalance
Right. Its not imbalance, its asymmetry. Wardens gifted huge advantages in navy, air, infantry, terrain and pop.. while the collies get.. more nerfs.
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>>2513426
>gifted huge naval advantages
Refusal to participate in naval does not equate to one faction's boats being better.
>air
you faglonials have dive bomber and the better paratrooper plane, the heavy bomber is a non-issue as both factions have one
>infantry
was already balanced, just a skill issue and cultural issue that your faction sucked so much ass
>terrain
with new maps over the past five years this is a non-issue
>pop advantage
if you fags didn't cry about the non-existent imbalance and ragequit everytime shit wasn't easy for you you could probably muster up the manpower to contend wars but turns out most of you are collegiate tier faggots and burger dads that are better off playing casual gaymes like legend of zelda breathe of the wild
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>Muh divebomber!!!
warttrannies so mad about the worst plane in the game
Wow! The most expensive and convoluted method of killing tank larpers!
Absolutely not a waste of resources that baits retards into wasting rares that could have gone to game winning bombers.
Meanwhile the torpedobomber gets to kill ships that are over 10 times as expensive and 20 times as crew intensive as it. Only counter play to it being establishing complete air superiorty over every airfield in a 2 hex radius for an hour.
Warttranny crying got divebomber nerfd into complete irrelevance after 1 war. Collie only now just got a torp bomber rework.
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literally every time i see divebomber in patchnotes it's getting nerfed. reduced damage, reduced bombs, increased reload. it's the perfect (current) example of how warden voices hold the dev's ear.
this could've been solved if the devs gave the wardens a divebomber too, like the infamous(ly never happening) rocket air support plane.
but these are the same devs who accidently made the colonial 'torpedo' bomber too big to fit on the aircraft carrier so hastily converted it into a 'dive' bomber.
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>>2516574
>Wow! The most expensive and convoluted method of killing tank larpers!
Can't even kill tanks anymore if the numbers from dev branch are the same as on live. There is literally no reason for it to exist.
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>new player builds his larp fac right in front of one of the bulwark choke points
>gets indignant when people ask him to move it so they can build defenses
On one hand I feel bad for the guy, but on the other hand.. bro look at the map.. you set up shop in one of the most important spots
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>>2516574
>grind salvage like a madman for the first week
>waste all of them by spamming pillboxes around the whole hex and empty the whole faction's msups
>burn out from the grind that they've created themselves
>quit after week 2
>holy shit warden always wins!!!
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>>2518161
>early game gear is equal
It's not, Warden gear is a lot worse early War.
Argenti is better as the Loughcaster and Bomas alone fuck us up the first week. Than you get the Gemini, which is OP at its tech tier, whilst we get the 40mm AC with 28m range...
Your MG one shots every second time and the Ratcatcher is kinnda meh.
The Volta got a buff and now its better as the Loughcaster in every way, all we got is the Hangman. .44 alone makes it bad, ammo runs out super fast for them.
>>2518164
The3Clowns fucks up 2 hexes every War, Joe/Knight is another one, -3 Collie hexes because of clantard egos.
>>2518181
Some Collie logiman, he is a massive attention whore. They made him Col or something after he no-lifed out Bmats, than he got angry that the Collies lost and now he shits up Plebbit every 30min.
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>>2518260
>Some Collie logiman, he is a massive attention whore. They made him Col or something after he no-lifed out Bmats, than he got angry that the Collies lost and now he shits up Plebbit every 30min.
"We're out, Norman.
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File: SSE.png (570.5 KB)
Hi Warden sisters,
SSe regi communications officer here.
Pride month is cumming (UWU) so any queers who want to play with a group of fellow femboys and catgirls are welcome. We pride ourselves in hosting a weekly ERP discord group call so we can yiff as we stroke our girlcocks and we hold a strict DONT ASK TELL TELL policy for our pozzed sisters as we are a family ALWAYS. We find these sessions a strong bonding experience.
To celebrate pride month we will be hiring CEV to make NSFW art for our regi members so if you have any requests please submit them in our discord before june 5th. This will be funded out of our treasury funded from your required annual donations.
Happy pride! =3
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>>2517346
When its laggy, his zigzag movements accelerate the interpolation of his prediction model out and past your bullets - your client wont register a hit to the server and the server wont accept a hit if you shot air. The only way to counter this is high rates of fire weapons.
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Guys, you have to stop bullying the CSU transwomen. It's not cool! Our trans sisters are the reason the warden community is stronger than the historically problematic colonials. You don't want to be a cultural colonizer do you?
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>>2519214
Does cev even play this game anymore?
I kind of miss the brown nigger, he's a troon but he actually did make some enjoyable content and his maps used to be way better than the new chink tranny we have now that keeps posting furry pedo art.
cev at least seemed to hate pedos and was not above criticizing troons for their retardation.
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Wish some of the mechanics in this game scaled with the population count, last few wars felt like they were tuned for a higher play count, this war feels like they were slightly more pessimist over the player count.
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>game is dying, barely able to function
>players quitting en mass
>devs know that updates, even small ones, bring lots of people in for a week or so before they quit again
>steam analytics for player count only shows you peak players in a month instead of average players, so the peak is all that is counted
>players look at the steam chart to consider the games health
>devs let the game barely be at 1000 players for the whole month
>drop a patch a few days before the month ends
>now steam charts makes it look like the game isnt suffering any die off, because of a few days where players jumped back for early war on a patch day
>foxtards continue to act as if the sinking ship isnt sinking because the funny chart says so
>devs continue to learn nothing
they have played us for absolute retards, and anyone who falls for this is a chimp
this update isnt even good, the core problems with the game havent been addressed at all
siege camp fumbled the golden goose, and i dont believe for a second that the medieval autism facility game anvil will do well either.
they should have stuck to making mobile games.
>>2522697
last i saw, most of cevs comic seem to have become about actual gaming now and not about degenerate lgbt propaganda, so i prefer having cev over the current roster of sodomite dogfuckers we are stuck with now.
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>>2522736
>>2522697
fake. cev and kitteh are besties. also you only praise cev because they are bluejew loyalist now. Back during coof they were mega colonial badfaith maxxer. Clearly they stand for fuck all and just want to play the side benefiting from the balance pendulum at any given time.
Its hard to work with someone like that on anything of substance when their "being down to help" is just a fuckin roleplay
BUT ! but but but, cev has been promoted out of smelling like poop. That honor goes to T-3C now. All the three clowns members collectively smell like poop.
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>>2507453
>It's asymmetry autism.
I've said it back then and I will continue to say it every single time but going fully asymmetric was the first nail in Foxhole's coffin. Visual asymmetry was fun, but the second both factions stopped being equal the discussion moved away from which faction has better players to which faction is more handheld by the devs.
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>>2522687
You just spam shit that is factually incorrect. Im under no obligation to waste my time disputing each one of your retarded claims. I simply point out the fact that you are wrong and then go about my day
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File: 1751966443044041.jpg (73.0 KB)
>set up a hmg in deadlands with a perfect view
>get tons of kills but run out of ammo so head back to get more
>get back and a chink is on it
>he's just sitting there doing nothing because it has no ammo
>after a minute of this tell him to get off I set it up and I brought back ammo
>starts saying RELOAD RELOAD
>after a few minutes he gets off and tries shooting me
>pull out club and smack him in the face until he dies
>never see him again
why do chinks and slavs behave like this?
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>>2525957
New warden cope: Brody got tapped cuz alts
:P
We all know wardens are the cheater faction. You can tell by their accusations and admission. Multiple wardens here have admitted that they share around cheats in vet servers and have systems to protect this from the honest wardens. There's significantly more footage out there of cheating wardens than cheating collies. Warden vets have open known about and kept hidden that they used a semi-cheat that detects if known partisans or submarine players are in hex. When this program finally got leaked to collies all their vets coped about it.
And when the duping stuff happened wardens assumed all collies know about it. Why? Because all the warden vets DO know each all their cheaters. And those wardens project that trait onto collies.
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>>2526204
>warden skynet is a cheat and not something colonial sigil had for years prior which instantly pings partisans and shows where we likely placed listening kits
The only reason it exists is because you started the arms race. Dont cry because ours has a feature improvement
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>>2520309
>wardens have a bunch of spots underbuilt
>MPF town reset overnight
>logi players forced to build
>no logi and not enough built to carry
Its probably over. The only people who wanna play are frontline monkeys and facility larpers so we have no AT around and huge defensive gaps.
A player said we have too many larpers building backline hexes. Which would be fine to say if we actually had every bridge and chokepoint locked down but we do not, we also lack obs coverage, which is why this happened.
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>>2526303
>we have no AT around
Stickies where the only teched AT option until a couple of hours ago, we litterally had nothing to stop Geminis besides proto-AT rifles. It could be a lot worse if Collies where smart.
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>>2526373
>unless they really fumble the mainland wardens
> All good Warden guns nerfed to shit
> Fuckcina still OP
> Volta now OP
> Collie tanks buffed across the board
> Lance now as fast as the Flood
> Collies can track all Warden tanks from almost 60m away now
> Collie PvE still OP
> Collie arty still OP
...
Collies losing is pure idiocy, all the time.
Your faction is also overpopped, like always.
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>>2526424
>Except the last update nerfed collies and buffed wardens soooooo...
Oh no, devman made most Collie tanks stronger whilst he nerfed the Widow and he also turned the SvH into a brick that can't move.
Than he nerfed all Warden meta weapons into the shitter and he gifted Collies a new OP rifle, yeah surely Wardens got buffed again ...
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>devs intentionally bugging out the beaches on warden island so you can't deploy barges on the beach, making them immune to invasion
Oh wow look at that, another """"""bug""""""" that just so happens to give wardens a huge advantage.
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>log on
>pick wardens
>no space marine armor
>see unironic erp from a man pretending to be a female dog and a man pretending to be a cat in world chat
>downvote their message
>devs warn me that false downvotes results in ban
>the newfag wardens cried so much at my tens of thousands of downvotes that they changed it
>cant switch teams
>log off
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Im happy with the shard merge. Charlie collies aren't all that bad at the game and we really just need some warm bodies to up our pop closer to wardens. You really do need a certain critical mass of pop so that wardens can't just free pve whenever they feel like
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>>2524217
>talking about the two worst people in the game
>tries to make it about faction loyalism
i can tell just by how you type that you're one of the faggots from kittehs private discord who monitor /vm/ just to try and harass us in-game and doxx us
i dont care if cev and kitteh are besties or if they are bluefags or greenfags, they need to stop existing
cev seems to have fucked off, personally i think cevtroon has killed himself, so the real question now is how long until we get lucky and something or someone comes and deals with kitteh for us
>T-3C is stinky poo
true, that regi has become terrible for the game and their autistic hyperfixation on facilities keeps convincing the devs to add more facility features to ruin the game with
the damage T-3C has caused to foxholes development is probably measured in millions of dollars
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Crazy how people will give their opinion on T-3C without having even the slightly clue of how they actually operate other than "they do logi". T-3C only uses a small subset of the total available faclarp in this game.
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>>2528825
you misunderstand, I just point out how they betray any group that tries to work with them factually and historically speaking. Factually as a result they usually tantrum off to the other team after. And yeah im a retard but not one of theirs tyvm.
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>>2526451
Bro stfu, during airborne we took an island where motorboats could only be built on one tiny pixel of land because the beach was bugged and any enemy motorboats could not be aimed at, not with a pistol, not with a blakerow, not with a fiddler, not from an elevated firing position, not with the cursor on them, on the boat, or behind them. The aim always went over their heads.
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>>2530154
>he thinks a logi regiment asked for changes that would make their life harder
All the fac larp was a direct attempt to nerf logi and make it less efficient. If you had any idea how fucking tedious faclarp is you'd know that no logiman asked for this. Its amazing that wardens always some how manage to be wrong about everything. They don't want to face the fact that everything the devs do is to cater to them and therefore everything bad in the game is directly their fault
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>>2531127
I wanted to make some upgraded jeeps so I built a small power plant+motorpool next to my stockpile. I pulled out and upgraded the vics with stuff from a public mats fac, and then demoed everything before clanny figured out I was in his backyard or a parti swung by at 3am.
Wouldn't work for bigger stuff of course but it wasn't so bad making a small, throwaway fac.
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To all reddit tourists who are taking a look here cuz of the Remarkable-bit posts. Welcome. Feel at home. Everyone here is a reddit browsing hypocrite.
Wardens are the real tranny faction btw. But the resident "Wardens are still totally le epic nazis" closeted trannies ITT (that means "in this thread") really like to pretend otherwise. If you're secretly a red blooded chud patriot join collies.
Fuck Callahan's prolapsed axe wound. Wardens are metagaming cheaters. Praise the legion.
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>>2534170
Devman had no plans for making AA good. It was an after thought to them. They wanted us to keep planes in check with fighters, and really believed we were gonna have QRF fighters lined up in every airport. Original flak being so complex to use that devman self admitted they could never get in hit in without discord overlay is the hard proof of this.
We're seeing the fallout of their short sightedness now. The AA-tank should obviously be a facility tank. Weaker AA options that are still good against planes but not oppressive against infantry should be made at garages or construction yards. Like absol emplacements, or 20mm AA trucks. Scouts need their own armor type that makes them weaker to 12.7mm and shrapnel. AA-Ai should have been a thing. All of this should have been at the airborne launch. We'd still have Able and Charlie around if they did that. We'd have player numbers in the 8-10 thousands.
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>>2534217
>make ground units ineffective against air units
>make air units effective against ground units
That's the real baffling thing to me, aircraft was notorious for being way more show than go against ground targets until the gulf war in the 90s. Devs really should of made aircraft way more slippery at the cost of being a fraction of their utility (aside against other air units)
Hell, wished bombers were more effective at harassing backline logi, but rather than going for destroying bases, just have them do chip damage and have that damage slow production
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>>2534439
Devman wants bombers to be game enders. You are supposed to win foxhole by gaining bomber supremacy with your faction. This is why instead of nerfing bombers properly they've instead been made more annoying to use and have been pushed back into the tech tree. Now we have nukes coming out before bombers, which is just wrong on a conceptual level. Nukes have way more end game status. They're the most expensive weapon in the game by far, require the most cross faction cooperation out of anything in the game, and they're the only way of deal permanent damage and outright destroying victory points.
Meanwhile bombers can be ran by a single mid sized regi.
Bombers being like what you described would be much better.
But all the shit that needs to be done to make that happen without going back to the builder update stalemate meta is too much for devman to handle.
Devman just generally completely fucked up the implementation of planes. It's all due to engine constraints. They were kinda forced to introduce Planes in their current state because if they were cheaper the engine and servers wouldn't be able to handle how many of them there would be flying around. Airports would be so crowded you could never take off. The sky would be constantly filled with fighters and divebombers.
Foxhole just can't handle planes. Only Foxhole 2, in third person, with a seemless and larger map, can make them work.
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>pre-war agreement with neighboring regi to split a field
>war starts
>they break the agreement and demand the entire field
>you either have to spend the next week in a costly and pointless civil war or cancel all plans for what you wanted to produce this war
Hella gay
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>>2531855
you need to develop some long term thinking
this game is fucked, these changes are a bandaid at best
>>2531095
facilities only exist because the trannies in logi regis wouldnt stop crying they were bored and wanted more complex logi
>>2534477
>Devman wants bombers to be game enders. You are supposed to win foxhole by gaining bomber supremacy with your faction.
its so ass, this game should of never had planes to begin with
they should have stuck to their guns on the "no planes" and just focused on adding more content for the ground and sea
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>>2524243
Genuinely like both sides having different advantages/disadvantages. It's a fun challenge to overcome. I just wish people wouldn't endlessly harp about how "unfair" it is. As long as nothing isn't egregiously overpowered then I think it isn't too much to ask for players to learn to adapt.
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>>2535179
>>2524243
>Best asymmetry
120 artillery. Both are function very differently and have different strengths and weaknesses. But they ultimately do the same thing.
>Acceptable asymmetry
Loughcaster vs Argenti. Very similar, with a couple of small differences. Also many alternatives.
>Bad asymmetry
Old scout planes, old gunboat, old argenti + bomastone. Starting equipment in a specific front of war. But one is wildly superior to the other. Dealing long term cultural damage to the faction with the inferior tool who do not want to engage with the that part of the game cuz where the initial experience is getting bodied over and over again.
>Terrible asymmetry
Divebomber vs torpedobomber. One faction just straight up not having access to the specific tool and being cut out of a specific kind of gameplay. Has consistently been disastrous for balance.
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>>2535461
I agree that not every attempt at implementing asymmetrical equipment/vehicles works. Both sides should essentially have the same basic capabilities but delivered in a package that performs better in certain situations. It should push the players to adopt strategies that lean into their strengths.
In the very least, they should have direct counters to one another.
I thought it might be interesting if they develop tech at slightly different times. Make it seem like certain items were developed in response to what the other faction was doing.
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>>2534217
>They wanted us to keep planes in check with fighters
this is good and kino; luv me combat air patrol and luv me scramble fighters.
the problem is they made fighters cost rare materials and need assembly jank. fighters should've occupied the space scout planes are at right now.
and this kinda shows as well because scout planes are filling the role fighters should've.
if devman wanted his "fighters lined up at airfield" kino then he should've put worldspawn fighters at the airfields just like bicycles spawn around towns. make them literally free.
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>>2534897
>facilities only exist because the trannies in logi regis wouldnt stop crying they were bored and wanted more complex logi
devs added facs to sell more accounts, you pretty much need AT LEAST one other account to act as an autoclicker for moving mats from one fac to another which is like 90% of fac "gameplay"
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>scouts tech
>wardens are use to being able to just faceroll every scout v scout encounter due to always having an objectively superior plane
>now have to fight against a scout with equal stats
>get face raped over and over again
>seethe in chat
>seethe in discord
>seethe on reddit
mmmmmmmmmmmmmmmmmm yes, you love to see it, complete warden metly when they don't have a huge advantage
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>>2535983
Luv to see all the wardens who thought they were ace pilots getting absolutely demolished by nearly identical planes.
Luv to see collies who thought they sucked suddenly kick ass when they're not unnecessarily handicapped.
Warden pilots who actually know their shit are also having fun actually fighting worthy opponents and getting to use mines for the first time.
Boris is a bad faith jew btw.
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>>2536048
It matters cuz it shattered the illusion that wardens were just better pilots and highlights the pattern that wardens developed nearly all their "culture" by being given dominance in critical early game equipment.
No surprise that collies are also doing a much better job at navy now that their gunboat isn't shit and their bmat boats are better.
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>>2536122
Charlie is providing warm bodies which is unironically a game changer when you're used to being heavily outnumbered 24/7. I don't mean that in a derogatory fashion either since most of this game is just throwing bodies at a problem
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>>2542997
Neutral changes that boost warden early game
>Fixed RPG aiming
>14.5mm can track now
Direct early game warden buffs
>Ospraey reload greatly improved
>Blakerow more made significantly more mobile and aggressive
>Hawthorne more accurate
>80% damage resistance armor
>Scout tanks buffed
And the fuschina got nerfd.
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>>2541992
...or they become furries.
Sometimes I wonder if the internet was as harmful a nuclear bomb for them.
They should be at the library, researching all they can about a single, easily-ignorable, non-pivotal battle from some little known campaign. That, or like the different types of apples or something.
Strange world we live in.
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>>2544198
Nope, says the faction that was repeatedly nerfed into the ground and fucked over by devs for 3years until they finally decided to not play a game in which the devs themselves were actively trying to make them lose every war
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>>2545448
Wardens are absolutely ass blasted about not being able to do the "strategy" where they sit behind mountains for 3 weeks to burn out colonial players and eventually win with their easy mode late game equipment. Warden clantranny cannot comprehend actually having to play the entire war instead of letting randoms and OP terrain carry them until their OP shit techs.
Warttrannies thought the good times would last forever.
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>>2547136
I dont think its that deep bro. Colonials outpop us. All of our population is fighting in the 3 main large fight hexes. A bunch of hexes are dead and its low pop trash PVE vs builders.
I dont think anyone is waiting in the wings for tech.
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>>2547361
You're being out popped cuz your clanny trannies aren't play cuz they're mad about a colonial favored late game (that got almost entirely rolled back).
You're also only about as out popped as collie were for the majority of the previous 10 wars. What you're experiencing now is what collies have been experiencing for a year. The difference is that collies still held on till the late game while wardens don't even try when they're not devmans favorite.
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>>2547872
Sure:
Collies got:
- Omen buffed
- Volta buffed
- Tanks buffed
- Flak vest buffed
Wardens got:
- one shot weapons mostly nerfed
- tanks nerfed
Oh wow, Collies got nerfed into the ground.
The green jew cries as he strikes you.
You won't review bomb and gaslight devman into such buffs another time, so enjoy your 6 weeks of glory faggot.
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>>2547878
>Flak buff
>Conveniently leaves out the much stronger warden armor
>Conveniently leaves out warden fighters being even more powerful than before.
>Conveniently leaves out divebombers being the uncontested worst planes in the game. Outright weaker than scouts if you take cost effectiveness into account
>Conveniently ignores Lordscar having its steel cost more than halved
>Doesn't know that Silverhand and Noble actually got BUFFED after the patch (because he's a piss baby who mentally checked out the moment daddy siege camp stopped playing favorites)
>Ignores all the warden early game buffs, like the Ospraey buff, Blakerow buff, and scout tank buff
ALL
BLUES
ARE
JEWS
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>>2547878
The absolute chutzpah of this guy to talk about flak vests when you got the retarded knight armor
Omen was unusable until now
Volta is the retarded child of asymetry, tries to be both a long and heavy rifle so it's obviously gonna be either undertuned or overtuned
You got blakerow, osprey and hawthorn buff
Fuscina got nerfed
AT rifles buff mostly benefits wardens
And that's just the stuff that tech'd, looks like we won't be able to test the tank changes because wardens are throwing the war
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>Blue jew won't acknowledge his faction got an overall buff with the update
>B-B-BUT I CAN'T FRUSTRATE COLLIES INTO BORDOME ANYMORE BY SITTING BEHIND MOUNTAINS AND ABUSING ONE SHOT WEAPONS! I ACTUALLY HAVE TO FIGHT MY OPPONENT IN PROPER COMBAT! THIS IS BULLSHIT!!!
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>>2547998
>Why are we winning every front and why are 2/3 of the map Green if we got nerfed
Because wardens are shit at the game and rely on massively outpopping collies, glad I could clear that up for you, you're welcome
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this update hasnt really addressed all that much, planes still feel pretty bad and the grind still pretty bad
>add some meager additions
>foxholers return for a week
>a week later population dying again
if a foxhole dev ever tried to work at my company i'd quit because the company would go under in a year
>>2547488
why play a retarded war like this? the devs need to buff wardens to equalize the situation instead of expecting me to play this bullshit, i can play other games instead while i wait for them to grow a brain cell
>>2547495
collies are the jew faction and everyone knows it, thats why they are constantly doublecrossing eachother
cev and kitteh smell like poop and the damage they have done to this community is never ending, kitteh is now grooming a bunch of artists into drawing more of their degenerate furry doodle art and posting it in the foxhole community to expose it to even more minors like the chomo she is
>pic related
cev is keeping quiet because he's hospitalized after a suicide attempt, my only regret is he didn't kill himself properly
kitteh probably wont be around for long, since she is a filipino femoid that is going to be sold into slavery once her parents cant afford rent
>devs ban me 4 times
>im still here
poop smelling fags cant stop me, im going to make sure they dont have reputations by the end of the year
we can make foxhole better if we just choose to stop letting these people destroy our niche game society, they can fuck back off to troon fantasy 14 with all their brown friends
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>>2548987
whatever anyone offers it will be too much
maybe she can come in a bundle with cev for a shooting range special
>>2549031
>>2549817
wardens are the best faction and the least pozzed faction, we have always been nerfed and we have always been underdogs in foxhole and if you think otherwise then the collie furries already own your soul
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>>2551150
just because faggots like cevtroon, kittehtfoid, and troonradio exist as wardens doesnt mean the entire faction is pozzed, it just means some people need to be eliminated to keep the rot from spreading
unlike furrytroon colonials who tolerate and love their poop smelling sodomite playerbase
>>2551153
>wardens constantly shafted by the devs
>wardens manage to win through skill and grit regardless
>wardens get one saving grace of a busted scout plane for 2 measly wars
>copelonials cry and false flag as if they have been the underdogs for 10 years
>devs continue to buff colonials and nerf wardens because
copelonial coping as per usual, why are you even here on vm anyways arent you all a bunch of russians and chinese
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>>2553530
Please tell devman that you are confident in your Navy now Copelonial, he will turn on cross ocean travel afterwards. that's what he said, kek.
Copelonioals are litterally playing with training wheels from devman.
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>>2553578
>be colonial
>attack the gale with destroyer
>die to T2 howi traps and 120mm return fire
>everyone landing on shore dies
At least SCUM frigate died fighting other ships, and killed countless gunboats. You losers lost to howi traps you could have reversed away. You tell me which one indicates more skill.
Total damage: 2 concrete bunker sections breached, 1 120mm gun. (not whole bunkers mind you)
Wardens still have the superior navy
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>>2553578
>>2554292
Scum nigger still mad they got shit on by their own "allies" for tryharding previous war.
Scum nigger mad they died to literal first time crews who can't even DC howies properly.
Scum is equal to 420st. Pure low skill biomass faction. But even worse cuz 420st aren't freeloaders. Scum folds the second they get any amount of real push back. They never get anything done without Telephone to carry them.
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>spend hours mining comps and scrap
>get sunk first time round by a marauding torp scout plane
>try again.
>send them to a refinery by ship and across hexes
>spend even more hours waiting for them to refine
>accidentality pull them all out directly instead of crating them in the refinery suddenly means I'm making multiple laps back to the port
>decide to do a bit of production with them
>load them back into a ironship
>takes a while just to ready it up
>plan to send them to an MPF
>finally nearing the port
>finally getting a taste of all my efforts
>finally get to play the game as I want
>sink because a retard on my team decided to mine around the fucking port
>all of that time was for nothing.
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>>2557033
It's just a matter of charlie collies not understanding how populations fluctuate during the war. They made some easy early gains, which gave them the false impression that the rest of the war would be just as easy, so they took their foot off the gas. What they don’t realize is that once tanks / large ships tech, the rest of the warden faction is going to log on and then every fight is going to be heavily in wardens favor due to pop. Late game is going to be even worse this war due to the heavy toxot nerfs and the sea fighter buffs. A few days after sea fighter techs, wardens get free air superiority which then snowballs into free naval and land superiority. Charlie collies became too complacent too quick and are going to end up loosing the war.
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