Showing all 84 replies.
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VALCON is starting
https://www.youtube.com/live/bWoLY27smtM
https://www.youtube.com/live/bWoLY27smtM
https://www.youtube.com/live/bWoLY27smtM
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>>2362102
https://streamable.com/pmz8f8
>Burning greydwarf eyes in the fire makes a portal to world spawn
I wonder how different the devs' ideas for the game were at the time, and what else has been cut.
>Spears are just throwing spears
>Depleting your stamina bar means you must wait for it to recover completely before you can do anything that uses stamina
>Stone pickaxe (that can't terraform and swings like an axe)
>Draugr instead of skeletons in meadows and black forest crypts
>No weight limit
>No parry
>
I really wish I knew how to enable the console, if it's even possible in this build. I'm not tech savvy enough to figure it out on my own, and there aren't exactly any easily found guides out there. I want to look under the hood and fly around.
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File: Valheim Screenshot 2026.04.18 - 12.11.01.86.png (2.4 MB)
I have never posted here before, so maybe you guys already know about all of this, or don't care in the first place. I just feel like sharing in case others are curious like me. I didn't play the game before the Steam release.
>>2362111
Turns out the console is just the chat menu. Very limited commands, but you can spawn items and mobs if you know their names.
>ForestTroll
Honestly I think I prefer this look over their current colors. I remember having to rub my eyes when I first spotted one on my first playthrough. This look would've made that moment even more special.
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File: Valheim Screenshot 2026.04.18 - 12.29.56.72.png (2.5 MB)
>>2362901
The Elder is the only boss in the game, he functions almost identically from what I remember of the current build. I haven't played since Ashlands.
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>>2362911
However, instead of dropping the Crypt Key, it drops an "Elder Heart", which permanently increases HP from 100 to 125. You are much less squishy in this version as food is only healing, not a temporary max hp buff
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>Neat horned helmet
>2 unused iron axe variations: Rusty and Dragur[sic]
>Chisel and Adze as equippable tools, though seemingly without function
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File: Valheim Screenshot 2026.04.18 - 18.29.09.95.png (2.1 MB)
>>2362911
While The Elder is the only boss in the game, there is an entity called Deer_god. It is not hostile and drops regular deer loot. Possible very early Eikthyr placeholder?
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>>2363150
>Iron can be found as Bog Iron in the swamp that you just pick up
>Can also me mined in the Mountains
>Both of which gives you Iron Ore
>Far south you can find Meteorites that you pick up, but instead of Flametal it drops a bunch of Iron Bars
Man, that would've made Iron so much more tolerable to farm lmao
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>>2363278
very cool alpha posts.
I was actually going through some of their old videos the other day.
https://youtu.be/o-Sjj-3H-rs
https://youtu.be/kTHqJ1LWs70
https://youtu.be/NMS8rprH32g
https://youtu.be/oNx-9YsOpBo
https://youtu.be/BSrJRrlVQII
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For good measure I went through the .obj files.
There were some somewhat interesting models in there. For example I didn't notice that The Elder altar had different statues in the alpha.
>Corgi
>Rabbit
>Deer
>Ancient Seed
In the modern build they're all ancient seeds
>>2369873
Nice. That "Running on logs" video is part of what convinced me to buy the game. I love niche stuff like that
>>2371821
They should at least not have removed it from the game entirely. I can see why it was removed, with the horned viking helm myth, but it is neat still. I'd be happy with just spawning it with the console commands
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File: åååååååÅååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååå?.png (196.7 KB)
>>2372305
And there are three models for the dragon head on the Longship.
The left one is the one used in the current build. The right one is in the alpha as seen here >>2363278 The middle one is entirely unused from what I can remember or tell.
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>>2372335
There are also these, which kinda looks like POI's? Idk know if all of these are placeholders or something. I vaguely remember hearing about that spaceship looking thing, but IDK if anything is known about it. I can't tell how big these are supposed to be either, but in any case they all go unused
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>>2372352
And lastly there's this one, which is a bit more interesting. This really looks like a POI, and it even has a modeled interior.
That's all I can dig up. I can't find the folder/archive for stuff like the stone cutter and forge for example, so there could be cut stuff in there as well, but that is beyond my abilities. Honestly I'm surprised I got as far as I did.
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File: åååååååÅååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååå?.png (2.1 MB)
During the alpha, the top left image was the loading screen.
I looked through the Steam release build, 0.142.6, and found the rest of these. Named
>loading0 - loading9
So at one point it seems they were planning somewhat random loading screens instead of just the troll and vikings in combat.
Sadly however, these are the full size images.
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>>2375627
>>2375636
pretty!
I wonder if they were supposed to change based on the biome you were loading into?
>>2372352
huh, i can kinda see the plains tower, ashlands castle, and mistlands ruins here, but that's with hindsight
i also remember seeing the spaceship mentioned before in a video that was digging into the game files
>>2372370
this kinda just reminds me of burial chambers or some other kind of dungeon; maybe a scrapped plains village?
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File: biome_meadows.png (691.2 KB)
>>2380706
>huh, i can kinda see the plains tower, ashlands castle, and mistlands ruins here, but that's with hindsight
Yeah, could be a very early rendition of those ideas, or just placeholders to give the others an idea of what they could do with them. Or complete coincidences lol.
>this kinda just reminds me of burial chambers or some other kind of dungeon; maybe a scrapped plains village?
Could be anything really. I think it looks a bit advanced for fulings, gives me more black forest or mountains vibes more than anything. But who knows what early ideas they had for Plains. I guess it's worth noting that it seems to be completely open world, as in there's no obvious entrance portal to a basement or anything like that that I can see.
Whatever these are, none of them survived until the Steam release build (except the spaceship thingy for some reason)
>I wonder if they were supposed to change based on the biome you were loading into?
I can see it. But speaking of biome specific screens, there's these.
Correct me if I'm wrong (I haven't played in ages), but they do not appear anywhere in the game, right? They could also be a loading screen idea, or probably more likely a background image for a journal entry for each biome
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File: biome_mistlands.png (438.5 KB)
Ahh, the now lost Mistlands... I really liked the old look. I like the current one as well, but this one with the skeletons and the spider webs, the oppressive darkness etc. really gave a horror vibe that the game now lacks. I wish they at least made a mini biome for this specific version of Mistlands, like a medium island on the world borders.
>>2382166
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File: biome_ashlands.png (235.3 KB)
>>2382178
And lastly the Ashlands, though it is very uninteresting. Ashlands has been in the game for a surprisingly long time actually, it was already there in the alpha. That probably means they've had all kinds of ideas they've considered and never went ahead with.
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File: 1762723483336228.jpg (470.8 KB)
>>2399986
It was fun for me, had a blast
Couple years later and me and my friends managed to organize a game day, and is fun with friends too
Its a bit of a different experience
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File: åååååååÅååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååå?.png (250.0 KB)
Last pieces of cut content I can find.
Most intriguingly is the combination of
>damage_heat.png
>Sun.png
>SunProtection.png
and
>Sandstorm.png
Those are damage and status effect icons.
Correct me if I'm wrong, but even damage_heat goed unused, right? Do you think it could be an early idea for a weather effect in Ashlands? Given that Ashlands has been in the game forever, I can certainly see it.
Guess we'll never know.
I seriously did not realize the Draugr archers are female, until now. Anyone else? Just me?
>nostroke.png
>ShipMaterializer.png
Wonder what these are. I seem to vaguely remember that you can spawn a longship using console commands, that sits on land for a few seconds before it automatically drops down and becomes a regular ship. Could be that, I suppose?
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>>2402969
valheim+ had mostly everything, i also installed an arrow fix mod that basically made even the base bow somewhat viable and a Z axis mod that let me swing at things that weren't on my plane, but that caused issues with mining those big iron scrap piles. also there's a model changer if you have a vroid you like.
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File: drawbeidge.png (3.4 MB)
news.
https://store.steampowered.com/news/app/892970/view/508485755865138114 ?l=english
tl;dr, boss romance was april fools, val-con was cool, meatballs and drawbridge.
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>>2408099
I genuinely hate that they are so carefree about sharing """"teasers"""" all the time. I wish they didn't share anything specific like that. Those aren't teasers, they're spoilers. Modern games do this all the time now
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>>2411049
For me personally, yeah. I wouldn't need a single one at all. I've already bought the game, why would I need to know what is upcoming before it's here in full? I don't get excited seeing this stuff early, I get frustrated because discovering it for myself would've been much more enjoyable. I've never understood why someone who is already hooked on a game needs to know, it's not a ""live service"" or anything like that.
Mind you, that's not to say I disagree with them sharing it for others. I just wish they didn't share the stuff in big ass pictures for all to see on the thumbail, even those who do not want to see. Hide it in the post itself and lead with a more generic picture. I check for news about when to expect the update, knowing there's drawbridges now takes away from me finding out organically.
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>>2411697
Disingenuous argument. I think you know what I mean, but since you disagree you don't care.
And it goes beyond buildable stuff. I'd rather get ambushed by a bear without knowing it was a thing, but since they just plastered an image of one in their news post that was taken away from me.
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Huh, Munin was already in the files in the Steam release build. Wonder why they made him white. Probably to differentiate them easier at a glance
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>>2405989
>ShipMaterializer.png
>>2372352
>I vaguely remember hearing about that spaceship looking thing, but IDK if anything is known about it
>>2380706
>i also remember seeing the spaceship mentioned before in a video that was digging into the game files
I guess I found the answer to these. This is one of, if not the lead, dev of Valheim
https://www.youtube.com/watch?v=_01TlgD1JXo
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>We are entering the final stages of development for the Deep North,
>First of all we want to let you all know to tune in to the PC Gaming Show on 7 June, as there might be something pretty interesting happening there from a Valheim point of view.
Is it a real life?
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File: 45441191.79999995_image.png (199.8 KB)
>>2522163
>>2522252
Here is the link
https://cdn.discordapp.com/attachments/1057073425245552640/15111959615 25928026/RPG_map_final_update_hotfi x_4.zip?ex=6a218ca9&is=6a203b29&hm= f404b85579f1a2a9c20f395b3bdb7e27722 db717e63d381fdffb42bf3e077cd7&
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>>2541073
it's doable, it just depends how masochistic you are
building landmarks at major and minor points of interest that point you home is not a bad idea, and like the other anon said, you'll be spending a lot more time sailing back and forth.
it might be worth it to rush iron as fast as possible (with the birch chair glitch to get into crypts early) so you can build a longship ASAP
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