Thread #12403282
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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.
Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net
Huge Community List:
pastebin.com/edWKBJqn
IPS/BPS Patcher:
romhacking.net/utilities/1040
https://www.hack64.net/tools/patcher.php
Huge Archive:
archive.org/download/En-ROMs/En-ROMs/
Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms
Quality of Life Improvements:
https://pastebin.com/4gmM7wc6
Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw
AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl
NESDev:
wiki.nesdev.org
forums.nesdev.org
SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org
N64Dev:
n64dev.org
n64vault.com
GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples
SegaDev: smspower.org
MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK
SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org
DCDev: dreamsdk.org
PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm
PS2Dev: github.com/ps2dev
XboxDev: xboxdevwiki.net/Main_Page
GBDev: gbdev.gg8.se/wiki
GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-ut ilities
VBDev: virtual-boy.com/development/
Amigadev: eab.abime.net
PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools
Previous thread: >>12370661
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Does anyone know if there's already a full ROM dump of Amazon's Training Road?
I remember we got a full dump of the PRG-ROM and a small chunk of the CHR-ROM here in /hbg/ like a year ago.
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>>12406731
why would you want a crappy censored version done by wokistas?
>>12403832
you have an illness, get some help
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>>12406781
It now includes many songs from the Nintendo Switch game (which now play at random during gameplay), plus a sound test.
Admittedly though, there's no real reason to play it if you don't care about those additions (plus other changes like Amazon now wearing an armor) since gameplay is basically the same as Running Diet.
Anyways, I recently remembered I made an unfinished hack of the PRG-ROM dump some months ago where I tried to recreate some of the new graphics (stuff like the sound test and the new game over messages). I don't feel like advancing it any further, so I'm sharing it for anyone who wants to try it.
https://files.catbox.moe/z6wlbb.nes
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How was SotN port going for TG-16/PCE?
https://nerdvanacentral.com/castlevania-sotn-gameboy-demake/
https://www.gonintendo.com/contents/2868-fan-working-on-a-castlevania- symphony-of-the-night-demake-for-th e-game-boy
https://theotakuauthority.com/fan-developer-bringing-castlevania-symph ony-of-the-night-to-the-snes/
https://retrorefreshsite.wixsite.com/retrorefresh/post/castlevania-sym phony-of-the-night-on-sega-genesis- mega-drive
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>>12406781
So posted demo is "mental illness"? Man, you are pathetic losers.
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We need an echo the dolphin version thats a lot more forgiveable. The invincibility and unlimited breathing cheats are nice but take away too much of the essence of the game. Stuff like making the oxygen last x4 as long and damage reduced to 1/4th would do wonders for the game.
Why has nobody made this yet?
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Junk Runner 64 looks kino.
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>>12375756
>Even if you reject this idea and hate me for mentioning GB Studio, don't give up on your game fren.
I'm not going to lie, I had the exact same idea while ruminating on it. My only hangup is that while I've gotten my feet wet with assembly, disassembly is something I don't know the first thing about. And I have no idea how that rom is structured or how I would even track down the code, or if I'd even be able to marry it with my existing code even if I did figure out how to disassemble it. So I just worry I'd end up spending even more effort than if I just figure this out the "legit" way. But it's still something I'm considering even just for learning purposes, and it's definitely a clever idea. It might even help me understand what's wrong with my current approach. I definitely appreciate the encouragement m8.
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>>12412684
>>12412687
>>12412690
We've got a broken bot here
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>>1502339302
Cool stuff here, but this video is peak comedy: https://youtu.be/oJJFG_jVsAo
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>>12414191
Final Fight 2 get readjusted hack
https://www.youtube.com/watch?v=qIcqpbh_j3Y
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>>12414292
Super kino.
https://www.youtube.com/watch?v=lSNp4dYBwrc
https://www.youtube.com/watch?v=ZFeaCn3LGkE
https://www.youtube.com/watch?v=JSH--F4pMt4
https://www.youtube.com/watch?v=afI-jtH12aA
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>>12414292
Scale background.
https://nitter.net/SokZaJelo/status/2026050659930234946#m
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>>12417219
I know they're hung up on the whole "every participant gets a cartridge" thing from previous years, but I hope they do another one of these for NES games. Programmer art is kind of passable on the NES. It's not on the SNES. I'm not a good enough artist to make a SNES game.
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>>12418095
interesting. the crabs were kinda sketchy I admit but I thought it was just a trial and error section. he reserve tank mechanic being basically required for the ice parasites was kinda dumb. he should have introduced a tutorial part on how it they work just like metroid usually does it. trap you in a room and the only way to escape is to learn how the item works.
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>>12418161
Even so, the map navigation was nonsensical and plus the removal of the ledge grab/power grip initially despite still keeping ledge corners that would be helpful was such a dumb move.
There's a patch that partially restores Edge Climbing but physics and snapiness is off and its only partially restore, to its credit that patch also replaces a lot of the audio samples from the ones from actual Fusion, keeping most of the monster sfx from Super Metroid still made it feel like a SM reskin regardless of how much the engine got toyed around.
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A new release of seta-gx (Saturn emulator for the Wii) is imminent. The developer has spent the last year rewriting the SH-2 compiler, which was previously inherited from a 2008 build of Yabause. If his claims about speed improvements are true, then many games will be genuinely playable. 240p Saturn without having to spend $600, imagine that!
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>>12419473
What got changed:
>You now get an extra life with every 100 yarn balls you collect instead of 500
>Yarn ball crates and bubbles now give out fewer yarn balls (10 for crates and 25 for bubbles)
>You no longer die from falling long distances
>Camera distance has been increased when looking up and down.
>It is now possible to move the camera with the L and R buttons while sliding down a water slide.
>Scrolling the camera down while crouching is now faster.
>Fixed a bug that didn’t allow Bubsy to crouch immediately after landing or running.
>Eggs, Cheese Wheels, Tumbleweeds, Beaver projectiles, and Orange Frogs no longer kill you, instead you lose yarn balls Sanic-style
>The rollercoasters in chapters 4, 5, and 6 no longer kill you if you run into them
>You can now move underwater in chapters 10, 11, and 12. The physics have been altered to make Bubsy move slower when underwater.
>Added a spike floor and a green platform at the end of Chapter 12 to prevent a soft-lock caused by the newly added water immunity in this area.
>Adjusted the position of certain enemies near checkpoints to prevent death-loops if you grabbed the checkpoint before defeating them: Group of Woolies in chapter 2 after a water slide, Woolie in chapter 7 (canyon segment) after the rolling rocks zone, Woolie in chapter 8 (train segment) throwing eggs in the wooden planks, Woolie in chapter 8 (canyon segment) before the floating radial platforms.
>The position of the last Checkpoint in Chapter 3 has been adjusted so it’s harder to miss when running downhill at full speed
>The sound effect when Bubsy gets pinched or stung has been changed to a “yoink” sound.
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>>12419632
You're both overselling it and exaggerating as well.
I was following the development cycle of Wiistation back in 2022 when it was just a tweaked version of WiiSXRX, and believe me it wasn't until 2024 (a year and a half later) when it reached v2.4 and it became tolerable and half the games seemed to run better, and even so you still had to deal with DSi stack dump crash outs, soft locks, games that shouldn't run slow performing like molasses, Its been nearly 3 years and a half since, and after dynarecs, lightrec updates, Unai, and the new rebuilld of it called OpenGX which is gettin there, but still not quite (Tekken 3 run at seemingly fast speed but with chuggy framerate sync on interleaced with Old GFX on the v3 versions), then i can say that, it doesnt seem that this update its gonna be that big, i am sorry but thats the harsh reality,faker trannies and jeetbots aside who of course sound stupid, unsincere and childish.Also doesnt help that most of the people on GBAtemp are leftards and the site is astroturfed with left mainstream media news that believe every lie against the right wing
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>>12420542
Huh, so it looks like its gonna be ''decent'? why even still sell the whole ''This is a bad game still but IRONY IMMA RIGHT GUYS''?
Why not just embrace the idea of ''We wanna actually try to make this game decent''?pic semi unrelated
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>>12420845
>>12419705
>Bububububu but guys! There's the WII U, Its overclocked!
Fuck teh Wii U, i want the Wii to being able to do it, its gettin there for PS1! i just want 240p.
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>>12420845
>and the new rebuilld of it called OpenGX
OpenGX isn't a rebuild of WiiStation lol, it's a homebrew graphics library for GPU acceleration on Wii. Newer versions of WiiStation have experimental support for OpenGX.
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