Thread #12411613
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last thread:
>>12377480
last weekend map download:
https://files.catbox.moe/rz3g40.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>Anon's devkit v0.2
https://pastebin.com/y857FdJH
>4chan Kit v0.3
https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file

>/vr/ct RCT1 Collab
https://files.catbox.moe/gldfii.zip
- - - - - - -

>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>RCT Sites Archive
https://archive.rctspace.com/

>Headless Server Guide (PLEASE fix it)
https://pastebin.com/smsQWZtB
>Weekend Parks Archive (Needs updated)
https://files.catbox.moe/2h17nx.rar

>Current state of weekend multiplayer: Every weekend
+Showing all 95 replies.
>>
Sorry, I forgot to change the weekend map link because I'm retarded
https://files.catbox.moe/bfqzuk.park
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>>12411613
>>12411616
more like La-Z-thread lmao
>>
experimenting with some art nouveau inspired monorail supports
>pros
looks surprisingly nice
>cons
can only go in a straight line point to point without looking shitty
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>>12412213
I was too focused on the silly thumbnail
>>
Here you go, i didn't include any objects because they bloat the file size (its still 6mb for some reason). So if you want more props you'll have to add them yourself. The map is called Cramped Caves. The objective is 10 coasters of atleast 1000m in length

https://files.catbox.moe/eilp67.park
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>>9343040041
Sunshine's jank is kinda charming desu, this vid captures it well: https://youtu.be/oJJFG_jVsAo
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>>12412695
wrong thread, anon
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>>12412697
whoops
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>>12412695
I know this is the wrong thread and you've already acknowledged it, but to make it thread related it would be cool to see some maps recreating the landscape of a few stages, specifically the first 4 maps.
>>
The virgin looping coaster
The gigachad twister coaster
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>>12413026
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>>12412689
Looks great. This is what I wanted to make originally with my Caldera map but failed.
I vote for this for this weekend's map
>>
I second having the cave map for this weekend
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>>12412689
>black cube in the middle
>>
lol I just noticed these entertainer options. Host please add them to this week's park. If you don't have them then you can find them by connecting to random public servers like mozar's free for all.
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>>12413864
This is a stupid hack for making zoos, I guess. I imagine someone putting invisible paths over a lake that the entertainer can walk on.
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>>12414006
I'm more in it for stupid looking entertainers wandering around tbd
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>>12412689
It would go insanely hard to have a bunch of mine trains and mine cart rides in there, and then a building outside mimicking coal breakers
I think I'll make some coal breakers this weekend
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>>12413864
>no T-Rex entertainer whose dancing animation is the guest eating animation
shame
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>>12413026
>>12413043
All my niggas hate the looping coaster
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>>12414205
>>12413026
you fags better not start acting like the looping coaster is the new Togo Standup. It is a perfectly fine German rollercoaster type.
>>
>Schwarzkopfslop
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>>12414370
>>12414391
I draw the line at togoslop
>>
Swisspilled Intaminmaxxers GIGAMOGGING seething Togocels
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>intamincels
>togocels
>schwarzkopfcels
Move aside for the king:
Chaddiger & Mogillard
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>>12414459
>rattles
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G E R S T L A U E R
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>>12414465
>
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>>12414468
Dumdums overriding safety interlock does not fall on manufacturer.
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>>12414370
>Japanese somehow made a shitcoaster that is objectively worse than a corksludge coaster
>no powered launch
>no boosters
I get that some people view the stand up coaster as a challenge but that doesn't make it any fun to build with.
>>
>>12414645
You have no whimsy.
Also it gets infinitely better if you swap the cars to make a TOGO Megacoaster
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>>12414465
Do we really not have any Gerstlauer trains in the game other than the Eurofighter? I wanted to make an infinity coaster... I guess Zierer Tower Speed trains work well enough.
>wasting 90% of the Scenario in Katie's Dreamland to build this monstrosity
All in a day's work
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>>12414645
have you considered making an actual layout instead of whatever the fuck that is?
i mean, we all know it's a shitcoaster, but you aren't even trying with that one
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>>12415059
>5 excitement
Any coaster with less than 7 natural excitement is unacceptable.
>>
@gork is this true?
>>
Don't do that here.
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>>12415063
Your brain is rotted. Anything above 5 is serviceable.
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>have over 500 scenarios
>still no search or filter in scenario menu
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>>12416242
Is there any way to request features?
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>>12416175
>Anything above 5 is serviceable
Yeah, if you're designing something for your guests to snooze on.
>>
Cave map hosted.
97.69.161.131:11753
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can we get the 'no platform/no entrance' option added for the weekend?
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>>12416280
There's a feature suggestion section on github but I doubt they pay much attention to it
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>>12416540
worth a shot I guess
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>>12416285
>missed two grass to the right
its over
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>>12416742
cave moss
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>>12416285
Hey host. Since no one but me is on right, do you think you could quickly add the Staggered Hypertwister trains for the hypercoaster?
>>
Feel free to add to the monorail. Stations are 10 blocks long to accommodate the long trains.
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whenever host gets a chance adding these would be greatly appreciated
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>>12417205
Could you add the Hydraulic Launch Coaster and the Mack Extreme Spinning trains too when you get to this?
>>
posted for comparison
>>
Whenever you are awake, host. Could you add the diagonal wooden supports? I need them to finish my pier.
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>>12413864
HOST-ANON! ADD THESE SHITTY ENTERTAINERS AND MY LIFE IS YOURS
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>>12407939
I am mesmerized by how horrendous yet high effort this looks
>>
Could somebody please post the IP address for the server again

I have not played in quite a while but have found myself with the itch again
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what is going on here
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>>12418814
right here >>12416285
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>>12418821
Literally all of those tiles were placed at incorrect heights. I cleaned it up.
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>>12418821
>>12418880
Okay, I didn't scroll up and read
>>12417792
your shit might be fucked and you might need to delete your object folder and reinstall.
If you log back in and the pier looks like shit it's on your end. I've had this problem before
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>>12418880
Oh god, pease don't tell me you fucked this entire area up while i was asleep. The whole area was placed at the correct level according to the inspector
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God fucking dammit. Reinstall your objects folder, the whole area is now misaligned
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Shown in the inspector, the tiled sections are at 45, and the wood is now at 46.
...thank God I already woke up with a headache
>>
Curious that it appeared incorrectly for two people.
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>>12419197
I did back in like August. There's no way this shit happened to me again.
>>
What in the fuck. Now I can't even use tile inspector to replace all these tiles
They're all completely misaligned with the map
>>
works on my PC! :)
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>>12419245
So they're aligned properly for you when I replaced them?
Now that I think about it, anon came on today and complained some stations were misaligned too so I'm thinking it's on their end
>>
When I was a child I seemed to remember there was a rare chance for a duck to pop in a shower of feathers like a balloon.
Am I remembering wrong?
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>>12419342
Yeah that was definitely a thing, at least in RCT1. They didn't pop but turn yellow if clicked.
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>>12419342
That's a RCT3 feature.
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>>12418915
nta but how do i reinstall my objects folder? do I have to delete everything and start over?
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>>12419571
That's what I had to do, yeah. It's not an issue right now since the server is up so it'll just auto-download everything you need to join.
It's not fool-proof because some previous weekend parks will just refuse to load because the host doesn't keep the scenery objects 100% consistent (understandable) so you have to figure out how to get those files if you run into that problem.
Post the filenames and we'll help you out if you run into issues.
>>
Damn shame the water isn't more transparent
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>>12419640
Too good for a shitpost
>>
I like mowed grass
>>
I like splash boats
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Honest question, but do you mess up guest pathfinding on purpose?
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>>12419985
Would it work to just drag everything out, load then game, and then drag them back in or nah?
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>>12420484
Not sure. Worth a shot I guess, assuming the game is just reading a file wrong and the file itself isn't corrupted.
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>>12420462
FUCK your guest pathfinding, how 'bout that?
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>>12420647
I tried moving the object files and installing them from the server and it still looked wrong for me so I moved everything back in.
>>
>>12420648
>>
How do you guys make these fast go-karts? It's funny as hell watching them zoom around at actual racecar speeds.
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>>12421379
Use cheats to build the track with chains and then increase chain speed. You will need to change track type to change the chain lift speed.
>>
Weekend Map Download
https://files.catbox.moe/coqrxd.park
>>
>>12421445
>someone added a footpath to my park in the back
>despite requesting someone NOT do that until I had sorted out where I was going to put that when I wake up
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>>12421471
they didn't even do a good job at it too wtf
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>>12421445
This was fun map.
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>park guests would rather pay $2 for piss instead of getting piss for free
this says a lot about society
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>>12421630
But it's DELUXE piss. I think we shouldn't judge them without giving it a try.
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>>12421445
There's a lot to love about this one. The buildings are wonderful. It's kind of a challenge to path this bitch, and guests keep trying to walk across the whole fucking park for rides. But I still liked it.
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>>12421445
Glad you all liked the park. Having lots of little areas seems to work well. I'm surprised there wasn't more out and back coasters running through the tunnels but maybe the map scale is too high or the walls occlude what you can see. The single rail coaster is how i imagined it would play out. Good job all round
>>
there, i fixed it and you can't even notice a difference unless you hide scenery
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>>12421680
I wanted to do a little more like that when I built Void Crawler but couldn't think of much to do. Overall it's a really fun map though, you did a great job.

Side note, whoever did the New Vegas Primm area, I loved it.

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