Thread #3957705
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What is /vrpg/ opinion on the Octopath Traveler series
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>>3957705
first game is the most broken but also feels the best to play. the second game confuses being "bigger" with being "better" and a lot of the rebalances and additions actually end up feeling worse. don't know anything about 0, CotC is gachaslop.
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>>3957705
I tried the first game. One of the ugliest games I've ever played. I can't stand all the post processing bullshit effects they slapped on. "Look at these beautiful pixels ... but not over there or there, because we put a darkening vignette to obscure the screen AND an extreme depth of field blur everywhere."
Combat-wise, I loved it. The stories I thought were really solid too.
But more than the graphics I absolutely despised the structure. Reading the first chapter of 8 different books, then sequentially reading the next chapter of each of them is atrocious. And the game doesn't appear to be beatable without it, because they gatelock so much behind high level encounters. It's like an mmo. I put the game down after getting four people and realizing I'd need to get them all to continue. I don't think I've ever played a more frustrating and disappointing game. Will never touch the sequels.
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>>3957705
When I realized that there are only actually 4 path actions with 2 different flavors each it killed a lot of my interest in the game. It made the characters feel less special when their gimmick isn't actually unique to them.
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I didn't expect partitio to talk like a yakuza guy
I'm not really experienced with japanese accents, is it supposed to be recognizable as a regional way of speaking or something?
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>>3957705
My opinion is sex with Ochette
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>>3957865
I don't know enough about graphic design or art so the first point you mentioned wasn't something I would have experienced. The mechanics of the game, coupled with the interwoven stories, was enough for me to really enjoy my time playing it. The second game as well. They have superbosses, something else I really like.
I knew going in that it would be juggling the stories since it mirrored SaGa Frontier in that regard, so it was a non-issue. I can see why it would be frustrating for somebody wanting to experience a whole, fluid narrative though.
I haven't tried 0, dunno if I will. It looks like it took mobile then slapped on a bunch of shine to call it a game. I might play it if I get it cheap, otherwise meh. The first two games are good though.
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>>3958438
>I haven't tried 0, dunno if I will.
It has a really slow start but it's another case of "it gets good after 10 hours".
They brought the build autism to the next level. Not only you have 8 active members, most of the skills of each member can be taught to the others, you can do a lot of cool shit with this system.
The town builder part is also fun.
If you enjoyed the other two games for the mechanics there's no way you won't also enjoy 0.
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>>3957705
1 is a good start for a series though i want to strangle whoever came up with the true last boss (the fight itself is amazing but the path to said fight..)
2 is better but also worse than 1 in a way, maybe i rate 2 higher than it should because some of jap seiyuu i like are there+ochette has kinda fun monster catching mechanic
CotC is okay if you are fine with passive protag. Gameplay is watered down from other games but with 8 niggas instead of 4. Suffers from being a gacha where powercreep is absurd, dupes being important for some characters and its an old game so fuckton of timegated shit you must grind to do mid-endgame stuff
Didn't bother to play 0 because i heard its basicly single player CotC with more story. Probably better to play this instead of CotC if you never played that before
My problem with octopath 1 and 2 is the lack of level scaling but routes keeps track of character levels from other routes you cleared which ruins the difficulty. Early on you can simply avoid using high leveled chars but later on impossible to do so unless you self handicap like doing 2-3 niggas party
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>>3959881
It's cool if you prefer the original audio but dubs have come a long way. Voice actors do a great job and not everybody wants to read text when there is other stuff on the screen to look at. I know you're being hyperbolic but it comes off as idiotic.
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>>3957865
Dislike the graphics
Hate the battle system. Worse weakness systems than the persona/SMT games
Tolerate the music, but could've been more diverse
Sees the potential of the concept, but the execution is worse than Live a Live
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>>3961058
>Worse weakness systems than the persona/SMT games
Are they not basically the same thing except you need more weakness hits here? I've never understood all the praise SMT gets for its battle system. Is there something I'm missing beyond "Hitting a weakness gets you an extra turn"? I've only played P3 and SMT V
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>>3961064
>Is there something I'm missing
No, that's literally it. Weakness system is nothing like Persona/SMT because you already know the bigger focus is on hitcounts + breaking + concentrated burst damage for Octopath compared to just getting more actions upon hitting a weakness instead.
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>>3961064
My complain is that the playable characters didn't have weaknesses themselves, and persona/smt have a more nuanced resistance system (repel/resist/drain/null). This is a big problem for me, I want consistent themes and rules since they marketed it like a system from the beginning
Also I'm not arguing in favor of Press Turn btw, I find that system bad too, as you said, "Hit weakness gain extra turn"
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>>3961661
Using dubs is like playing retro games like this.
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Oh, they put this back. It was absolute bonkers in the first game.
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>>3957705
The battle system is "fine" but feels pretty shallow. The real deathblow to the game for me is how the campaign is structured. I originally expected something like SaGa Frontier with 8 characters whose different stories sometimes overlap. Instead it's
>recruit this guy
>skip his intro
>play his chapter 1 or whatever
over and over and over and it sucked ass. Basically fuck that game. Also I found most of the characters uninteresting.
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>>3958393
Sexo
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>Game is about 8 different completely isolated stories
>Characters in your party have absolutely 0 effect on any story quests that aren't their own
>No necessary order for all the stories
>Most of the content barring optional endgame stuff isn't very difficult
>You need to change comps for path action diversity when not in a dungeon/the wilderness
>Despite all of the above they STILL force you to keep your first character in the party all the time until you complete their story, forcing them to be over levelled and limiting who you want to have in your party based on path actions
Genuinely, what the fuck were they thinking?
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I'm spending way too much time on this.
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This game just never fucking ends, holy shit.
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>>3964678
.............what a fucking stupid gimmicky fight.
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Fucking seriously? That was it?
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Aaaaand done, I'm finally free.
Very short review:
-While I enjoyed the customization and freedom, they need to do something about the difficulty, it was way too fucking easy. This is the third time and it only got worse.
-Too many skills that do the same shit.
Don't give me "axe attack that does 1.4x damage", and then "axe attack that does 1.8x damage". We have boost for that, don't waste a slot like this, give me something unique.Not sure why I'm writing this as no dev will ever read it.
-The game was way more story driven, too bad I didn't give a single fuck about any character, and I just started skipping all scenes at some point. This has happened in every game. Hire better writers already.
See you in octo 3 niggas.
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