Thread #2304069
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I love the Jadd edition
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>>2304069
I love anbennar
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>>2304069
>EU4: Anbennar
BUT I WANT EU5: ANBENNAR
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>>2304145
the magic rework will revive /vst/s interest in Anbennar
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>>2305326
Once people get bored of EU5, they'll come back. The numbers are already starting to even out between 4 and 5. Couple more months. Although if they keep a steady rate of big updates and DLC, people might stay on EU5.
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I want a list of nations with canonical mentions of interracial sex.
I am already aware of The Jadd, harpies in general, Frozenmaw/Grombar, and some of the Trollsbay nations.
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>>2305445
the command has an event which gives you the option to support rights for human/hobgoblin children, who are unable to reproduce and thus useless for the command
if you choose to give them rights then your ruler is immediately removed from office
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>>2305515
Just finished a game with them, I really like their tree although I think I wanted something more climatic for the ending. Due to my lack of aggression and the game slowing down as it gets later the story tends to drag in the later portion, even if I liked it. Seeing Royan come back was cool.
>>2305098
The Final Empire: https://wiki.anbennar.org/The_Final_Empire
Mainly Lizardmen and Gnolls but added a bunch of stuff to Cannor as well and some new notable mission trees like Zokka which got a tree written by the same guy who did Newshire and Masked Butchers. It's a bit similar to Masked Butchers, a monstrous conquest nation but this time an apocalyptic threat with Zokka's plan to eat the sun.
Ravelianism spawns earlier now so some MTs have been sped up and Regent Court is even more fucked if you don't go out of your way to preserve it.
Apparently Harpies and Merfolks have new mechanics but I haven't had the time to check them out.
Next update the dark trolls or whatever their called are finally getting content and their own unique government mechanics and UI, which I'm looking forward to. Anyways if you want to see all the changes check out the link.
Also
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>>2305520
Unironically being a sl*void
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this setting sucks ass btw
>what if the world.... but with D&D copy paste slop...
>what if all the hecking chuds lost and died...
>what if muh dommy mommies
>what if no one ever achieves anything because the other region lead doesn't like their region getting conquered
>all races canonically have the same IQ
with the release of eu5 I look forward to all the well made total conversions with genuinely cool settings
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>>2304898
they've already ported the eu4 map over and without the granularity of the eu5 level locations 400 years can run in 2 hours
Cannor and Bulwar locations are done tho
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>>2305953
lorent rgos are also done
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>>2305972
you can zoom alot further than in eu4 reference the lorent rgo pic, and the dev team is specifically taking into account clickablity, one of them hates that one dwarf road in the east that attaches the big hold to the one on top of it
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>>2306249
it's by geographic design (it's isolation) that no one really plays there and who ever consolidates the region's already no 1 gp so what else would you want for it?
most ppl just turn off the region so the game runs faster lol
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>>2306360
Well that's if the Command doesn't blob into the Forbidden Planes first, but I think all of the regions are pretty isolated, Anbennar is broken up into these distinct gameplay regions in a way EU4 just isn't due to Eu4 being constrained by real geography.
The choke points into and out of the planes also exist in other regions. Escann and Cannor are probably the least isolated regions compared to everywhere else.
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>hmm I wonder why fighting Grombar is so painful
>tag over
>+40% infantry combat ability with +20% discipline
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>>2306423
>Grombar
>20% Infantry Combat ability?
>Sure why not, in fact you get it as a tradition
>5% Discipline?
>Why not 15% production efficiency
>Naval bonuses as well?
>That sounds like a great idea!
Meanwhile in Masked Butcher
>10% is the best I can do, complete 90% of your focus tree to get an additional 10%
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>>2307331
Don't be silly, of course masked butcher has diversity, just because you eventually purge all the racial reserves doesn't mean they don't eixst.
And keeping face-masks of all the races has to count for something!
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>>2307331
Imagine being the pampered son of a Reachman aristocrat, who is forced to marry an Orc girl after the Graytide. Every day she forces you to train and spar with her to make you stronger, and every night she rewards your efforts by pummeling your pelvis with passionate cowgirl sex.
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First time playing Anbennar, I have a question for you all. Is it possible to purge only specific subgroups/cultures of a race? I want to raise the level of tolerance for Black Orcs to 'Integrated' but genocide the Highhold Orcs
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>>2307762
>raise the level of tolerance for Black Orcs to 'Integrated'
You really shouldn't, they're a non subterranean race meaning they'll debuff your dwarf hold provinces if you still have them.
In place of that they have their own mechanics about burning down holds to the ground in order to make a big fuck off pile of money in their capital that gives them buffs.
Here's the link to the Serpentspine wiki page: https://wiki.anbennar.org/Serpentspine
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>>2307762
Either use vanilla culture conversion (though wait on acceptance until after you've converted away the Highholds, because accepting any culture of a race gives that race a higher conversion cost), or put the Black Orcs beneath a Vassal that tolerates them, then remove/purge Orcs; and integrate the vassal once the Highholds are gone and you've turned off the Genocide again.
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Gawed is the Command of Cannor because they will make your life hard for no reason if you're less than five zip codes away from them, thus condemning you to LorentHell (-100 to join war because Lorent is 1k ducats in debt in 1500).
>t. Ebonmarker stuck in a death war over a couple 3-dev islands
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I think I have a pretty good opener for the Railskulkers now, goblinmaxxing soon
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>>2308419
you're lucky that the AI can never win their disaster and get their OP tsardom republic government type
the adm button reduces all rebel progress and gives 1 year income
the dip button gives prosperity in all states and if prosperity is maxxed out it gives one 1 dip dev in the state
the mill button gives 20% force limit strelsky and gives 20% force limit of cannons with it
(secondary buff only applies if relevant faction is in charge and the factions can give you national tax, +1 merchants and 20% trade eff, 5% discipline)
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>>2309321
>>2309321
Idk, half a ton? I think the common sense way to measure it would be to check how much tamed indian elephant can carry on its back and then compare how much bigger the mammoth is.
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ruh roh shaggy
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in fairness they've watched me repeatedly buckbreak shattered crown and oppress/culture convert orcs in my territory for decades now.
>excanni humans
qrd? will my harpy wife be ok?
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>>2309866
>qrd?
iirc, Heartgrinder was the first clan to fuck off from the Greentide and eventually became Barumand (shitty formable don't play it) after intermingling with the humans for a while. I'm not actually sure if they're Corinites, but they stop believing in Dookan pretty quickly.
>harpy wife
idk lol
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FUCK
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c'mon bro just move on to the island I promise I won't stackwipe you like the previous 3 times
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>>2310103
Ducaniel just made them wrong, well it turned out right in the end.
Although it must suck to be an orc knowing you're god is a shitty elf,then again most of the religions are round about ways or worships Elves and Dragons,and your species is going to be mutt-ified into off-brand humans.
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>>2310409
there's permanent damestar in eu4, and meteoric damestar will probably just switch back to the historic rgo of the location
there's already rgo swapping in eu5 with the colombian exchange mechanic and bohemia has an event to converts lumber into silver so i don't see why damestar wouldn't be a rgo
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>>2310420
Those are permanent RGO swaps and most of them already work pretty poorly. Temporary RGOs would be total cancer.
>level 20 lumber RGO
>ohshit a damestear meteor
>all thousands of workers immediately become specialized miners overnight
>crash the lumber economy
>do it all over again when it runs out
vs
>special building with priority employment
>gradually invest in the extraction until it fizzles out
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>>2310933
>>2310942
>>2310103
I imagine that Half Orcs are eternal because they probably are all still given an at least somewhat "Orcish upbringing," regardless of how much Orc blood they actually have. It is kind of like how the Mandalorians from Star Wars were once an actual species that went extinct from wars and/or interbreeding, but their culture and identity still persists.
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enough talking about orcs
If my Naleni harpy rapes a Sarkashabadi merchant's son, is the resulting harpy a Rahjeet or a Mengi?
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>>2311427
It's hardly eugenics when they do it for a couple of generations before getting subsumed into the racial tolerance empire. Besides, brown elves are merely a step up from brown humans. And there isn't a single harpy tag snatching Moon Elves
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>>2310933
>The orcish features disappear in 3-4 generations or so
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This harpy talk reminds me of a game I had a few months ago as Bianfang where a royal marriage from my vassal immediately gave me a harpy consort at the start of the game, then I lucked out into a 6/6/6 daughter and steamrolled the early game into an eternal harpy dragon empress dahui. Shit was so cash. Semifire is the only harpy tag at game start with no mission tree though, and if they got one it would be the only p'zerangi tree with their own, since the other one gets the xia tree. So it'd be cool to see it happen
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>>2311999
Is it possible to get the event for swapping primary culture (event culture_religion_events.22) to your ruler if with harpy ruler?
Because if that's the case, you get access to the OP roost mechanics that harpies get that essentially turn all mountain, hills and highland provinces into farmland and then it also turns those provinces into magority harpy which could help you swap to harpy mil, which is decent as you just stack ica and your inf functions like cav and your armies are super fast
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>>2312599
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hmm...
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>>2312980
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>>2312972
The current Elf Advisors are for Sun elves, Moon elves use them as a placeholder. And official lore is that there were darkie elves in Aelantir specifically to avoid the idea that the sun elves were white saviors.
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>>2313749
>And official lore is that there were darkie elves in Aelantir specifically to avoid the idea that the sun elves were white saviors.
aww it was pretty cool to have a fantasy world where the white saviours are actual saviours and not a bunch of genocidal freaks that run your country into the ground for profit like in the real life
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>>2312599
>new sun cultists unironically worship this
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>>2317168
>The devs want you to believe that the orcs aren't rapists and then they'll have names like "flogg hymen-breaker"
Worse, they want me to believe they didn't genocide Castanor by pillaging and murdering but instead took food from humans in "honorable duels" and humans simply fucked off.
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>>2317242
>Sun Elf Byzantium
>The Aelnar one that turns Ruinborns into batteries
>The Winter Court one that makes it be winter everywhere
>The Black Demesne one that rules the Black Demesne
>Every Harpy
Pretty sure there's more. Does the bird riding Mongol count?
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Larankar also has doomed toxic yaoi!
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>>2317310
if you don't want to mess with the bitbucket some of the mp mods already have the magic rework like lambennar ( https://steamcommunity.com/sharedfiles/filedetails/?id=3537979344 )
>>2310403
most of south west cannor done now
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>>2317252
Moonhaven is kinda like vanilla Netherlands or Portugal in terms of gameplay, you just sit in your ass and colonize the shit out of the new world and other regions while barely expanding in the homeland. Idk if it's good for tutorial though, haven't played it.
Venail is a good start, it leads you into a massive wide campaign that would last until at least the 1700s, but it's MT is pretty old and mainly consists of "conquer this, conquer that" missions.
Personally I think that someone new to anbennar but experienced with eu4 should try the dwarves as the first campaign. You can try Asra expedition into Khughihr or Haraz Orldhum or whatever it's called for example
Also Verne kinda explains the lore of the whole world in their MT, but the new MT is pretty fucking extensive and requires you to basically conquer half of the world
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>Orc men
>willingly procreating with weaklings
weak mothers create weak sons but your pedophilic fantasies stop you from accepting this. fact is that you wish to breed children but settle for adult yet infantile women instead. your sons will be weak and effiminate, reduced to nothing but bottoms for foreign conquerors.
meanwhile the man that goes for the strong woman that you call unattractive will be the one that has the sons that will rape yours. they can try and fight back but it will fail because your desire to put your cock in neotenous women has doomed them.
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>>2320205
Except Jaddar is way more honest than Mo was.
"God commands me to marry this kid", "God says adoption isn't real, conveniently allowing me to marry my adopted son's ex-wife", "God says men can marry four women only but I get to marry as many as I want", "God says my wives can't marry after I die", "God says we need to raid these caravans"
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>>2320260
Huh, makes sense in hindsight with how they're monotheists focused on fighting darkness I guess. I just wrote them off as Abrahamics with old/new based on whether they felt Elves were the master race or not.
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>>2320225
Judaism is an exclusive religion, where literal racial supremacy is their number one tenant.
>We are born Le Chosen People, and everyone else are sub-human cattle (goyim)!
>"My kin, the Sun Elves of Bulwar, have long claimed to the sole descendants of Surael. However, their claim is misguided and short-sighted. All races have the capability of being infused with the Light of Surael. No one is excluded if they banish the Darkness from their hearts, including you. So I give you your options. Take up the cause of Light, or be banished like the Darkness."
>All races can be the light...but if you refuse to be the light, then we will kill you!
That is literally Islam.
>>2320260
>>2320495
The theology of the Sun Cults are more similar to Zoroastrianism, but the way they behave is more similar to Abrahamism.
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>>2320753
So much farm land, dev/pop growth going to be insane
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>>2321494
Why the fuck is everyone obsessed with jews? No, I don't believe that shit about Israel causing 9/11, Islam's the only religion that rewards terrorism; even the norse gods want you to die in glorious combat, not slamming planes into buildings like a wimp.
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>>2322241
>Why the fuck is everyone obsessed with jews
I think the question is more like why are jews obsessed with hurting the goyim.
I'm tired of looking into a bad thing and finding a jew poorly concealed behind the curtain.
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Well this sucks. Felt like I was going way too slow after forming the empire. Can't even continue the MT till I finish conquering Not!Greece which will probably take another 30 years
I'll probably try again with Sthanan once they finish Insyaa
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>>2315993
>>2313749
jaddar himself is just really tan
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>>2323536
>Is the jadd the strongest nation of the game?
They are a WC tag so you would inevitably end up as the strongest nation :^)
>Are they like the timurids?
They have the vanilla Mughal culture mechanic once they get their formable
>Can I cavmaxx as them?
Yes, in fact that's how you play them early game (consolidate your starting infantry when they take losses until they get to 1k soldiers, then disband). You want to do that because Elves suck at manpower recovery, and your government interaction gives free cavalry units
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Third time playing this mod (played Verne and Corintar earlier, made an unfinished AAR about the later), decided to play as the Jaddari. I'd say I'm having a more fun time than when I was playing as Corintar. Some thoughts:
>Early game
I like how quickly everything escalates. You defeat the gnolls and immediately have to deal with Sareyand (I chose to fight them), the moment you deal with them, you have to deal with Dasmatuš. Got the dwarfs and harpies as subjects, proceeded to mostly focus on the west from that point on.
>Bulwar conquests
For the most part, these went fine for me, just conquer shit and spend a few years dealing with overeхtension. Perhaps the biggest issue I'm encountering is Birzartanšes. Since they were to be my vassal (per the focus tree), I tried avoiding conflict with them, but it eventually became unavoidable when I had to fight with them over some harpy lands. So, they rivaled me shortly after, I made them a vassal via war, and now they are being more of a problem than I could've imagined. I'm considering just breaking the vassalisation and manually conquering them, because there's no way I'd get their opinion over even a 100, as the AE and heretic modifiers are pure pain. Oh, and they have a core on durklum, some random province on the other Bulwar that they never owned, I own it and don't really have a way to grant it to them.
>The east
I feel I got involved too late, 'cause the Command has pushed hard into the Raj. The actual wars there were surprisingly easy.
>Other stuff
The mission tree is nice, no bullshit requirements so far. got greatly eхpanded when I formed the Empire.
For the other jadd-anon, yes, it's pure cavkino in the early game, you get a 100 cav-to-inf ratio at the start of the game, but it seems it drops down quite a bit when you form the Empire.
I think I fucked up that mission which converts a bunch of provinces, since all the suncult states reconverted them. Fault's on me here.
Currently in 1553.
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he cute
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>>2323660
You should've subjugated the Dwarves early, when they were still OPMs. Turning them into marches and stealing their trade makes a fuckton of money
Birz is a trap, by the type you're in a position to subjugate them, they'll fucking despise you from all the AE, and you want their capitol because one of their first missions gives a modifier (that carries over regardless of owner) that gives max governing capacity percentage
Also, did you form Castanor as Corintar? That's the Rome equivalent of this mod
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>>2323671
When I subjugated the dwarfs (verkal specifically), they had only 5 or so provinces. They're an autonomous vassal for now, they've recently started to show less loyalty, but still.
Bir' already despises me kek, -145 opinion modifier from AE, plus they still follow the New Sun Cult, so that's another -40. (oh, and they still haven't completed the mission I think you're referring to, should I invest in their capital?)
I got pretty close to forming the Holy Corintar Empire, pretty sure all I had to do was build a couple of forts. Last screenshot I have from that campaign in picrel.
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>>2323683
You have to own everything in these regions to form Castanor, and to have accepted the patricians as an estate. It's by far the biggest MT in the mod (in terms of filesize at least)
>should I invest in their capital?
Yep, it's the "centralize the administration" mission, gives 10% gov cap. There's also the monument in Sareyand that gives 20% gov cap at it's max, and a free admin policy if you put it as your capitol
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>>2323791
They only take 1 culture slot, give 10% goods produced (you can just conquer other human lands to dev) and orc cultured provinces can change into slave goods which is more valuable than the livestock, fur and naval supplies that plague Escann.
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>>2323791
the sins of the father are not the sins of the son
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What Ideas should I get for masked butcher? I was actually thinking about court ideas for more masks but I wasn't sure when to get it
>>2323791
they turn into slaves, which is a far more fitting punishment for dookan's begotten wretches
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>>2324132
>I was actually thinking about court ideas for more masks but I wasn't sure when to get it
Everyone that isn't an orc will have -200 opinion of you because you stole their faces, you might as well get court. Generic blob and mil ideas otherwise
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>>2323791
They honourably fought the escanni
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>>2324456
"The sun cults aren't Abrahamic" believers in shambles, now that the OSC has Jewish mechanics instead of the Coptic ones
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>>2324444
The way this "discussion" went resulted in several bans. Do not post stupid stuff like this. Memeing about things like rape is not allowed according to the posted rules, and people doing it will get temporary or permanent bans.
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>>2324749
>so I'd have thought the dev on new mission trees and stuff has slowed beyond a crawl at this point
The Discord dev channels are literally free to look at for anybody bro, and they're currently working on a new continent, a new magic system (which includes regional/race specific spells and artificery inventions), and working on stuff like the 3 western harpy Bulwar nations and their formable, Goblin Overclan formable, Sareyand, Irrliam, etc
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>>2324444
>raped my wife
lorelet detected, it was the MEN that got RAPED by the FEMALE ORCS
>b-but muh rape fantasy...
sorry but orc men simply don't find human women attractive it would be like expecting a straight man to rape a hairy old man. it's just not gonna happen unless it's some weirdo gooner orc
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>>2324943
5 is paradox entering the FO phase of their dlc antics for the past decade. It could easily have double the concurrent players but a significant portion are burnt out on the paradox dlc treadmill and are sticking to eu4 because it's complete. The sooner this company implodes the better.
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Males don't really do this....do they?
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>>2326342
Kind of think dropping an entirely new continent with little actual content while 95% of Cannor (aka the region most people play in) hasn't had an update in about half a decade sums up the issues pretty well desu.
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>>2326015
I kneel
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>>2327081
>nicest
You mean least capable of violence. Despite that, they will skulk around and kill you in your sleep when they get the chance, and if one lucks into controlling a force of overwhelming numbers, they'll overrun whoever they can
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>>2326715
>>2326741
Wyvernheart, Luciande, Zokka, Masked Butcher, Asarta, and Isazumze said hello (and these are just the genocide tags, not the slavery ones, like how Konolhatep the biggest MT of the last update heavily revolves around it)
>>2326775
>>2326869
Blame the retarded contribution rules, shit feels like you're proposing a new product idea to a corporate board
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>>2327462
Eborthil, Verne, or Birzartanšes are probably the most similar to base game campaigns off the top of my head. If you want to play Dwarves I'd probably say something like Odval Lodhum to familiarise yourself with those mechanics
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>that feel when Jadd the Chadd dies way before his time due to being a general
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Re-Uyel's starting position is fucking ass. Surrounded by the Crathanor-Dwarf duo and the day 1 goblin hugbox. Wouldn't be so bad if you could get any decent allies at all, but nope. Ourdia and Dartax, that's all you can get. Marblehead can beat both of them alone
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I thought Aelnar was supposed to be genocidally racist but I haven't seen any of that in the mission tree so far and I'm nearing the 1700s. Instead I established the CIA. Was I supposed to switch to one of the revolter tags during Rianvisa? Also the religion is quite shit.
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>>2329517
They get a modifier that cancels out their orc mil fire and siege maluses, but half-orc mil already reduces fire and removes siege so they become a bonus.
>>2330013
That's what I figured. Artificery can replace the damage reductions and with a level in battlemage academy before I switch I can even keep the army trad from battles.
Is there a way to switch admins?
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>>2330592
black castanor is boring, urviksten>BC is fun but thats the end
Black demesne if you've already got your lich set up and have unticked south aelentir/sarhal/haless, since it for some reason lags like a motherfucker
Castanor for everyone that isnt already a lich
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>guess ill finally play one of the lunas
>fun run, get through the mission tree of pashaine and enjoy the constant dickass backstabbing of everyone in power
>form blackpowder, conquer everything as a miltary superpower, also you're in the cube cult forever despite swapping religions every fifty years up to that point
wish i didnt have to be ravelian but whatever, been a while since i've done an EoA playthrough
>Palate cleanser, try new frozenmaw
>its fun, enforce corinism in the league war
>ravelianism comes through and sweeps the EoA within like five years of spawning, leaving only the crumbs of gawed and north castanor as corinite/regent
did they buff the hell out of ravelianism AI or something on the bitbucket, since i dont remember it being this good on the steam patches
>load into arawkelin since i wanted to take a look at insyaa, be not in cannor, and not next to bianfang/command/raj
>start reading the mission tree
>its the fucking cube cult again
What the hell is with ravelianism needing to be pushed everywhere, it's literally a globalist conspiracy, also is the lore still that theyre canonically correct?
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>>2330770
because Ravelianism is an evangelical faith? Just look at our world and you'll notice the biggest ones are those that send out missionaries to actively convert others.
real question is why are there not more Jadd nations?
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>>2331130
That was mostly done through trade. Would be cool if a Jadd Mulen had the option to spread it along their trade routes, but in any case the latest Bulwar DD indicates that Jadd and Sun Cult will get the options to spread it into Sarhal
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>>2330770
>What the hell is with ravelianism needing to be pushed everywhere
anbennar mod is backstory to the setting of whatshisname's actual stories, where ravelianism became a global power so it has to somehow wind up that way
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>>2330849
>>2331249
islam took the better part of a thousand years to spread from indonesia to andalusia, its fucking stupid that even in a setting with magic that the same distance, and probably an order of magnitude higher population, is covered with state religion ravelianism within a decade. By the end date, sure, but its a global phenomenon by 1700, before artificery really takes off in-canon
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>>2331274
Would bother me less if the timeline of his magical d&d inspired world wasn't somehow more boring than our real worlds 1444-1820 era. 99% of countries just sort of sit around in their home regions not expanding.
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survey dropped
https://drive.google.com/file/d/1xnc40d4g7BImxHCppBrIue0ytAokDyoH/view
did you know there is apparently anbennar merch? it sucks like most merch so not suprised nobody has heard of it
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>>2332217
>Konolkhatep didn't make it into any of the top 10's
Horutepbros... Gnollt like this...
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>>2332217
Well that dosen't exactly bode well for the EU5 version
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>>2332461
Last time I heard it it was used as 'femoid' so I assumed its something about girls being yuck
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What the fuck is going on in South Aelantir man this place is hell
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>>2332468
Hell yeah.
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>>2332505
>heckin BASED atheism and also supercancer
>admittedly the superior saars compared to Rahen
>the biggest paper tiger in the mod, if it doesn’t just stay a bunch of OPMs
>irrelevant tribal dipshits
>no automatic culture conversion for Alex the Blue
I think South Aelantir SUCKS
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>>2332904
Mysterious is better than boring. Imo, plains should be reworked from the ground up. Keep the races, but turn them into middling powers competing for the lakeshore and the island, instead of weak statelates into unstoppable juggernaut after you fool around and then clock the button. Also integrate them more, not necessary in the Cannorian way, genocidal slavers would work fine, but really, squish them more
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>>2333155
the 'cord has a pinned post in the questions channel that gets updated frequently for whatever new shit the git has
umbral covenant is really fun, its basically black demesne without the gay acolyte shit, its a dynamic formable by any shadow pact nation (just so happens that death bringing cobra starts with a powerful mage and also has its own small mt)
ayrallen is supposed to lead into the harpylen formable which is a wc tag and isnt in the game yet
greentide formable should be coming soon
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>>2333158
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Newly updated spirit military, to make up for the horrible manpower recovery, you gain manpower through sieges
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>>2333258
the kheionai do not belive in any gods (not suprised desu) and live on an island that is blasted every now and then by supermegaultracancer sand, just getting hit with a breeze of this stuff will make you die of cancer in like a few minutes at best and a few hours at worst
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>>2333258
the second thing is Araya, the effelai formable
one of the effelai OPMs can create it and it immediately becomes a massive, advanced blob that eats all the colonies in South Aelantir, it’s funny to watch if you don’t have to deal with it yourself
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>>2333198
>>2333250
The final event of your nation's MT is a gay couple growing a baby from a plant
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>>2331728
Upd.: stalling is no longer an option, they have a war goal on me and they aren't afraid to use it. For now, I'm left banging my head against the wall.
In the meantime, thought I'd see what newer content looks like, played as Rayaz. Been a relatively nice game so far.
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>>2333845
I like the idea about growing halflings straight from the soil, but that narrative is just stupid. Couldn't they just adopt or try surrogacy with the lesbos? Considering halflings breed like rabbits and that Escann is one constant war, the place must teeming with orphans.
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Theres an event to divorce my wife and pick an amazing consort less than half my age I met at a beauty contest. Is there a followup event where I get accused of sexual harassment or something?
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>>2333883
Fortify chokepoints and mountains, put on defensive edict, and bleed them to death. If you start a battle on a fort they are sieging, you count as the defender. But if they stomp your teeth in, it's not the end of the world because their religion makes it so that they have to give land back to do their version of EU4 native reforms (they're not conquerors, they're just there to cause maximum suffering so that hags get power)
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First time playing Anbennar, went in blind, decided to pick the Iron Sceptre because I wanted to try adventurers and doing lots of magic. Really digging it so far, had no idea what I was getting into but holy fuck was it satisfying to annihilate the 12 shock Corintar motherfuckers with a tidal wave of undead.
Became a lich, accomplished all the necronomics I have the tech for, and just started the magic flying castle. What should I do while I wait 50 years for it to complete? All my neighbors coalitioned against me and it just started raining blood. I stuck it out with Regency Court assuming it would be like vanilla Catholic/Protestant but I'm starting to think I should've gone Corinite.
What's the requirement for the "consolidated Escann" part of forming the Black Demesne? That seems like my next big map but if I have to conquer the whole superregion of Escann it's gonna take a while.
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>>2334605
in the next age an event will fire that starts the wars of consolidation which let's the escanni take provinces for very little war score and aggressive expansion, if by the time the event ends (after 50 years I think) you will get a consolidation award for owning more than half of Escann. then you can pick between either Castanor, Anbennar, or Black Demense
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>>2334636
Thanks, might flip Corinite here unless there's another better religion later down the line? I got an event that seemed like it would let me convert to Infernal but I chose to wipe out the cult
>>2334637
Ok thanks. As a theocracy I don't think I can take over the Holy Anbennaran Empire, so it's Castannor or BD, which is better? I'm all in on the magic supremacy but from the sound of it I wouldn't be surprised if BD isn't a good choice for a first campaign
Also, are there any interesting nations I should keep around as vassals?
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>>2334651
Infernal Court is useless for a magocracy because ot takes up all your personality slots, so that was the right call. To be honest, neither Castanor nor BD are all that suited for the immortal lich style, given they have unique succession mechanics you will never interact with. But BD is more suitable thematically, perhaps
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>>2332308
>>2332412
I thought this would be easy since its a yuri nation, it's my first Ynn nation (aren't they all the same like most ruinborn elf factions?) and I'm getting decimated each time
how am I supposed to take over vels bacar before trampoline vassalizes them, even if I'm fighting him beforehand he force peaces me and i cri
its not like you have any fuckin room for estate privleges starting with 20% land ownership and 2 estate loyalty MTs
>>2334611
as an escanni, not really- the only notable change is that some of the colonizers can take more territory they were probably going to take anyways
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>>2334914
I think darkscale was one of the tags that got claimed ages ago and never got worked on by the person that claimed it.
Anbennar is a very bureaucratic machine, you see.
For me it's how the Kobildzan MT was made by a Gommoboo and revolves around how cool and great the gnomes are because of course conveniently there's a dragon that's been LARPing as a gnome
Same gnomes who pull an Israel on the kobolds' Palestine canonically, and forcefully deport kobolds to Aelantir btw.
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>>2334950
each time someone tries to make nimrithian a thing or work on darkscale, a snotfinger loyalist commits a meth-fuelled sudoku to maintain their position as best MT in western spine
AKA there's been like three different attempts at darkscale since 2021, just the cabal requires you to have done three MTs previously to attempt it since theres such high expectations on darkscale at this point. each time someone does, they perish to the curse, and the mystique grows. Add that Nimrith was objectively an awful shithead to make a change from the heckin wholesome kobolds found everywhere else, and all the scalies are currently hyperfixated on Insyaa, there's enough degrees of difficulty that anyone who wants to try it is balls deep on some other bullshit like the magic rework or crabturtle kaiju or how to make lesbian mechahitler #6 unique, and i wouldnt have it any other way
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>>2334796
Thanks for the heads up. I looked up the Consolidation event, and ignoring the tag that looks like its for Infernal Court, my options are:
>Black Demesne
Evil magic supremacists. Some kind of succession mechanic based on hogwartz apprentices that get mad if they don't have enough vassal dev? Will probably do this one for the magic flavor and ignore the succession thing.
>Castanor
Your ruler goes on a vision quest to larp as an ancient emperor? I'm open to it if the mission tree is good
>Empire of Anbennar
If I swap to a hereditary monarchy (lol) I can dec on the HRE and take over? What are my odds of reforming it into a united empire if I have the Witch-King -6 diplo rep?
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>>2335075
>>2334636
Got an event to flip corinite (afaik this is canon?) so that's what I went with. Missed my chance to join the League Wars because I was attacking my coalition head-on at the time. Regent Court won the war, does this mean I'll be locked out of the Empire of Anbennar path if I stay Corinite, or will the special CB to take over make me Emperor regardless of religion?
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So, while uniting the lizards was pretty fun, it seems the mission tree for the formable is geared more towards a tall naval power. Not what I was eхpecting, but so be it. Also, those marine special units are kinda worthless, I have as many as I do purely to complete a mission, it seems I'll have to rebuild the army now.
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This mission is awful
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imagine finally meeting one of the dragons, the creatures you see as divine and that all kobolds aspire to be like.
and then he tells you he is a Gnome supremacist and was planning on implementing the final solution to the kobold question
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>>2336627
>>2336860
>>2336915
Kobildzan is pretty much THE archetypal multiracial republic that the chuddies in these threads complain about. I do still think that the funniest thing to come out of their lore is that Nimscodd's starting ruler is literally a fucking dragon, it'd be like God revealing himself to be a Palestinian Arab
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>>2336935
2026 will be the year we get a Darkscales MT. Trust the plan.
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>>2337017
>escann
>good
Escann is just filled with gay faggots, bitch-made orcs, cowards, evil mages, evil necromancers, Silmuna personality cultists who elevate the child of a rapebaby to royalty, italians and cocksucking vampires and it spawns and converts to the worst religion imaginable. There's no hope for that land.
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>>2304069
I finished a Jadd campaign and a Black Demesne campaign, which other tags allow me to just become retardedly OP and fuck up everybody's shit?
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>>2337017
Tired, boring argument. Here’s the hot new thing:
>North Cannor good
>South Cannor bad
All the shit you probably hate about the EoA is focused in the south—Elv*n influence and diplo games, outdated or needlessly convoluted MTs, and Wex.
Meanwhile BASED Norcann has weird shit like Havorics, Infernal Court influence through insane river parties, the Evil Black Tower of Evil, horse meat, and less *lves
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>>2336327
There really should have been a Venice like nation on The Pearls. Eborthils whole thing is making a chokehold on the Diven trade but the single most important naval passage in the game is owned by not!vikings and wyvern riders.
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>>2336931
>They can make the Kobildzan MT about gnome dicksucking
>They can't make the Gnomish Hierarchy MT not suck dick
Seriously their MT is so fucking garbage, it's just devving and colonizing, I hate it. I will never forgive them for taking my favorite religion from the base game and destroying all the insane potential it has in a setting like this
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Currently playing krakdhumvror as my first dwarf tag ever and so far it's been 50 years of nothing but slowly colonizing my way to the serpentspine. I have literally not seen any other tag until just now when I've finally made contact with shattered crown and can start thinking about killing them. Is this normal dwarf gameplay?
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>>2337433
krak is particularly speed 5 even among dorfs, all of the other remnant holds are at least potentially getting genocided by greenskins for some spice. adventurers are fun with migrating around doing adventures but also larpers once they settle down, you're just stuck in frozen australia til 1500
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>>2337455
I just killed shattered crown at least, once I fix the holds and purge the orcs I should have a lot of fresh resources. I'm mildly worried about k*lsyto later but I'm going blind so I have no idea if the mission tree will send me there or just the serpentspine.
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>>2337457
I think you stay confined to North Serpentspine. If you were playing trolls from whatsitsname instead, they do have holy site on northern lakeshore and take huge chunk of plains in one of their final missions
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>>2334605
Decided to declare Consolidation of Escann on all of the remaining nations at once to avoid them joining a coalition and limit test my Undead army. Lost most battles (probably artillery diff?) but infinite manpower eventually ground down the big players like Lorent and Gawed until they white peaced. Ended up with ~350% overextension at the end but absolutism is a hell of a drug.
I'm at the point where I can declare the Black Demesne, but I still have a mission left that requires you to have been a lich for 120 years. Is that using some kind of hidden timer, or do I need to have a 120-year-old ruler? Varina has died a couple times in battle and is only 35 now.
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>>2337614
And here's the coalition war. 5 years and 6 million dead later, I'm finally out of manpower and my economy is pretty rough, so I'm gonna peace out. I could hold on a while longer for a white peace, but if I give up some northern provinces to Vrorenmarch I get a few more years to rebuild, and they're full cores so I can reconquer them later.
Shout out to the garrison of Bal Mire, who held out for the entire war, and the Marrhold Defense Force, who sat out the entire war.
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>>2337405
I don't give a fuck about gnomes, just the Thought. And unless the Reveria tree takes a radical new direction, they've got almost the same problems as the GH. Namely, they barely fucking go anywhere and useless new world colony shit
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I just love the way Bulwar looks you know like it has good... eyefeel if you get what I mean, like mouthfeel but for the eyes. the mountains, the plains, the desert they all complement each other perfectly and the topography is so satisfying
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>>2337933
debug_mode
tag
own
own_core
occupy (for when forts genuinely start ragebaiting me)
stability
mil
dip
adm
cash
because sometimes the RNG just fucks you to hard for no reason and also if I say want to buy a province then I can't do it so I just tag over give them money and then tag back and hit that own command
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>>2337433
>Is this normal dwarf gameplay?
Remnant hold Dwarves are very slow burn, so for the most part yeah, but they are at least likely to run into 1-3 other nations during that time. Play a Dwarf adventurer if you want something slightly more fast paced (you migrate around looking for Dwarven expeditions, Goblins and Orcs to destroy, and other Dwarves to invade and vassalize)
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>>2337761
>Namely, they barely fucking go anywhere and useless new world colony shit
I just checked their new tree and... that seems to be the case. Here's the extent of their MT claims outside of colonization (direct conquest of dragon coast, venail, viakkok, and 2 fucking islands in the dameshead), and PUs on Deranne, Pearlsedge, Eborthil, and Nathalaire. Their MT gimmick is focused on raiding, there's no cool narrative or mechanics, just fuckin raiding and colonizing and le tall play. Fuck the dragon coast
>>2337761
>I don't give a fuck about gnomes, just the Thought.
Try Kalsyto, they also have the assimilation stuff and are an actual (kind of) wc tag, you take an area, assimilate its religion, then form a sister republic that takes up an entire subcontinent and takes up no diplo slot and becomes your historical friend
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>>2338166
That would only matter if you wanted the lake fed to fail so you could form one of the regional lake fed formables instead of Kalsyto
Just do the one in the top right, Zurkanek or something like that, they get the treasure fleet and start as the lake fed leader
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>Gitlab keeps adding mechanics for Insyaa religions
>Most of the nations on it have flags now
>Most of the continent still isn't localized though
>Insyaa staying closed until the Rending is already in
>The Kaijus are already in, represented as million man rebel stacks that uncolonize provinces they siege down
Boys, I'm thinking that it's going to be like pre-last years update Sarhal, where the roots are there but the tree hasn't grown yet, Insyaa will be colonizable but will have practically no actual content, maybe like 3-5 MTs at most by the time the April update comes
>>2338558
>So much (alleged) bureaucracy
The bureaucracy only applies if you're not part of the clique
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Looking at the trigger conditions on the wiki I don't see one, but does anyone itt know if there's a way to delay Ravelianism? I'm getting near the end of the Varaine mission tree and figured I could form the Ravelian State for some more stuff to do, but the final Varaine mission requires Manufactories (1650) and iirc Ravelianism triggers on average 1635
I guess I could savescum for 15 years but that sounds extremely painful
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>>2338573
If only we could get
>complex oligarchical-industrial internal dealings in Gawed
>either feudal depth or TOTAL ADEANIC VICTORY in Lorent
>hyper artificery and reuniting gnomes the world over in the Hierarchy
>an actual Empire of Anbennar MT
but we can’t, because bureaucracy is a fuck
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>>2339039
bureaucracy for gawed and lorent are relaxed now that focus has shifted to eu5. They welcome attempts of ideation for reworks as veteran devs are scared of falling short of community expectation for a lorent and gawed rework.
Personally, I would like to see the Lorent tag be sorta like Pheonix Empire, where the lorentish minors: Eilísin, rubenaire, wineport, derrane, wesdam, rubyhold and redglades all have a starting tree and if they for lorent they get a add on tree on the bottom but locks them out of some of their tree. Lorent itself should have it's own unique tree about trying to make everyone half elves buffing half elf as a pop and the ruby crown (totally not a phylactery). Lorent as a tag should also have interactions with rubyhold and redglades vassal interaction.
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>>2338935
I played them on the 7th when it originally released. It honestly seemed kinda rushed, with typos at whatnot. Early on they gave you a rebel stack to fight with, but my vassal and ally kept running into it and losing their troops. Then they just stuck around in my provinces, preventing me from seizing land until The Command wiped them. I stopped early to wait on more tweaks but it looked promising.
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is there any tag that feels like this?
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People who said Aelantir sucks were wrong, Sel'parura is actually fun.
>first goal is to immediately genocide the leechmen
>then you go on a roadtrip through the magical forest
>settle down and start blobbing at giga-speed while enslaving the friends you made along the way
Next step is lynching the disgusting colonist scum.
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>>2340657
Ah, Kheios. Go for it, if you think you can make it interesting. Their position is rather unique, very wealthy but also very far from the world. Eordand has fey and cursed Forest, Taychend owns that flying City, blue Greeks also could use something unique. It will probably have to be a submod, unless you've already worked on the mod.
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Trying to get Army of Halann, where am I supposed to get the robots?
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>>2341183
The run command is a gateway to many abilities some consider to be unnatural...
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>>2341371
Honestly, this reminds me, why the fuck don’t we get more manual control over racial minorities? If I have an ogre pop somewhere, I should be able to click a button to move them to my capital if I want to, even if it cost something. It’s retarded that we don’t get to have that kind of manual control unless you’re one of like 2 speshul tags that can
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