Thread #2341589
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Sun elf supremacy edition
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will you play vicky 3's anbennar when it comes out?
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>>2341673
their floating city crashed
and they can't
the dalairey wastes are the only place on all of halann that has a mortality modifier that can't be nullified by tech
to own the chuds, of course
no way to make it a Star Elven homeland so they stop dying
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>>2341676
>to own the chuds, of course
I don't understand how a mod/game/genre where 90% of the playerbase is "chuds" ends up with a dev team composed of people who are only in it to "own the chuds". Maybe that's why it's slowly dying.
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>>2341676
Vic3 Aelnar already has multiple flavor and path proposals and more interest in it than 90% of the tags outside of cannor/serpentspine combined. Goes for all evil tags really. Not even the devs themselves play the boring friendship is magic nations outside of a few fun ones like the jadd.
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Am I missing something with Chaingrasper? You're forced to go like 3000 ducats into debt and fall behind on tech in order to study necro and go lich, but you still have to keep up colonization you can barely afford the whole time
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>>2341640
>Every country I actually like died out over the last 400 years,
>The setting is now bland as hell even compared to the actual 19th c with Busilar of all nations as the only global empire
>And also its on Paradox worst game
Never wanted to play something less
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>>2341944
Heres the map >>2341649 Gawed has a few revolutions and from what I remember becomes a capitalist hellhole, Verne folds into the post Anbennar rump state thing, Gnomes to be fair do have some colonies in the frozen hellscape of the North, but Busilar is the only one that seems to come close to being the UK in this scenario with a large multi continent empire.
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>>2341676
>>2341713
>>2341721
>>2341723
>Hasn't actually added anything of his own to the mod since like 2020
>Isn't involved in the day to day operation of the mod, literally just pops his head in to announce updates and do yearly polls
>Has let de facto control of the mod pass to a clique of trannies
Why is Jaybeaner like this?
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>>2341676
You made me check and this is in fact true, in their trannycord you can trace the pipeline from "Yeah Aelnar should be an OPM by vicky 3 time because people love it and will want to revive it" at the start to "We should kill them offscreen before the start date actually" a couple years later to "Actually put them in vicky 3 but make them die as pathetically as possible without any chance of survival as a humiliation ritual" as of a couple years ago or so by jaybeaner, I think he is perma seething about the fact Aelnar is always a top 5 most popular nation in his gay polls and I think from reading the posts that both he and his homotranny cabal would want it deleted from the mod as a concept if they could without sounding butthurt.
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>>2341673
Aelnar gets jumped by literally everyone during the Rianvisa and survived with only the bloodgroves, then they get invaded by Lorent again and after losing Elissa gets blackout drunk and takes the city for a ride
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why do they even hate Aelnar so much?
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>>2342082
I got it now, I ended up accidentally cucking them out of the throne. When Rogier was still in charge, I used Rite of Conception (I'm still pn old magic) to get a magic heir. When Rogier died, the heir had their own magic heir, and the event / mission doesn't clear your existing heir. So I still have a Silmuna Powerful Mage lined up to inherit
I like ideas behind this tree, the whole "Twin Empire" with Ibevar thing is cool, but my god is the writing bad. I'm skipping most of the flavor because it's just so painful to read.
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I want some feedback for the Kheios mt
now I intended for the player to conquer the part highlighted in light blue but I was wondering if I should make one of the coloured paths part of the mt or if I should just let the player figure out how to get there by themselves
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I'm surprised how much I actually like playing down here. This and Shelokmengi are pretty fun rapid gameplay its like being an African chief handed a minigun
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>>2343095
The opposite is also retarded though, where every irrelevant EoA 2pm has a CN and it’s what usually happens ingame
“Exwesser Dalaire” and “Neckcliffe Amadia” are not real countries, they are mental conditions
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>>2343109
It's because the devs went the completely opposite direction of vanilla, where only a few nations are scripted to go colonial. It also doesn't help that 5 million adventurers spawning in the moment the clock strikes 1500 also means there's barely anywhere to even colonize
Speaking of Vic3, the collapse of the Command literally mirrors the IRL collapse of the Mughal empire which allowed Britain to snag up India in a few decades, yet in Vic3 Bhuvauri is the only valuable thing the colonizers have taken (and knowing how that game works, will end up taking)
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>>2343417
>a bbc fetishist who insisted the strong black warrior tag be thriving
That's half the dev team. The other half is just trannies and faggots who wants as many tags as possible to have faggot and tranny shit.
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Devs really do have an issue with letting people be angry at the monstrous races that have invaded and pillaged their lands. What do you mean the purifying faction in the old sun cult don't want to drive out Harpies and Gnolls after countless invasions and thousands of years of enslavement and is fine with Sun Elves given the current Dartax situation? These guys should be borderline SS levels of intolerant.
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>>2343760
Dwarves obviously get a pass, since they have never really done anything overtly bad to humans in recent memory. Harpies I believe have some lore in the sun cult about being corrupted creations of surakel's sibling or something like that, but they are seen as related to humanity, so I could see even a hardline position that considers them saveable. Elves came out of nowhere, any lore about them is made up on the spot, nothing saving them from hardliners except their aesthetics. And obviously gnolls are monsters everyone has hated for millennia, why the fuck would that change
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>>2342063
He's a Vic2 lad at heart.
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>>2343760
>Devs really do have an issue with letting people be angry at the monstrous races that have invaded and pillaged their lands
What are some genocidekino tags? Just played Farranean expecting elf /helf supremacy and got "purge disabled"
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well the *design document* for the Kheios MT is now done so I've alreadly done all the easy parts.
now just to spend the next few months writing localisation for the missions and events...
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>>2343874
the MT won't linger on Taychend for long, most of the focus is actually going to be on Insyaa and Haless.
Taychend is more or less going to end up a resource extraction colony like india despite all the talk of the blue man's burden
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>>2343816
wyvernheart is always top tier when it comes to culture converting and genocide. Masked Butcher also comes to mind, literally converting them into unique estates. Rosande is interesting in that you can accept green orcs, then culture convert goblins and unaccepted cultures into green orc, then turn it into a slave plantation if youre into that sort of thing. In Rahen there's a tigerman formable that removes non-tigers. And of course the serpentspine is rife with blissful murder and the screams of grobulins.
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>try out new Harpyficer MT on the Friday build, rough start but enjoying it so far
>finally unlock artificery by 1520
>it's forced mixed
>no mage ruler so magic is now borked
>research is disabled too so artificery's borked as well
Well that sucks. At least the magic penalty got adjusted in the latest patch so it's just a couple edits in my save file to make things suck less. Definitely waiting a week or two when they finish Harpylen before I try them.
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Are escanni tags contractually obligated to have a "win the consolidation wars" mission? I thought this tag would be focused on Ibevar + westward expansion so I was a little late to get started on consolidation.
That said, half elf admin is insane. I'm up to -90% diplomatic annexation cost, and 120% improve relations. Add on top of that conquering Escann from west to east means less AE from distance, and I haven't had any coalitions of note the whole game.
The later missions require you to have a lot of provinces culture converted, and the special conversion parliament issue is kinda slow. I'll probably switch to human administration once my vassals are all annexed for the conversion cost reduction.
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having some problems
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>>2344507
Makes sense that they've never even tried to justify the "canonicity" of this retarded decision. Goblins have no business succeeding outside the isolation of the serpentspine or the deepwoods. Out in the open, they would be crushed with impunity. No one is stepping in on behalf of fucking goblins
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>Makes sense that they've never even tried to justify the "canonicity" of this retarded decision. Goblins have no business succeeding outside the isolation of the serpentspine or the deepwoods. Out in the open, they would be crushed with impunity. No one is stepping in on behalf of fucking goblins
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>>2344507
It's being worked on right now actually
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New Orc formable that's supposed to be very wide
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>>2344948
I'm playing them now. Had a good start but am currently deciding whether to wait for all Lorents 100% disloyalty vassals to actually do something or just go balls in with everyone other than Gawed and hope the rebellions kick off during.
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>>2345262
How’s this?
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For a laugh I started Giberd and conquered the neighboring Moon Elf province first. Swapped to Elven mil (and Human admin, lol) and oh my god are Artificer Elves psycho rapists
I'm stack wiping armies in pitched battles in 1460. Stacking -% shock damage means you don't even lose much manpower
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>>2345645
Please teach me how to play Giberd, Rahen and the Forbidden plains ogres have turned me into a gibbering retard and i have forgotten how allies work
I see the starting event and my mouth waters, but I am weak gommo and it takes a DECADE for enough favors to accrue to bring in allies. is that normal? I feel so weak even with the artificers, I'm relying entirely on silverforge not faffing about.
how do people play the EoA if you have to conquer ASAP but Realm Peace triggers by 1502 every game?
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>>2345884
>Please teach me how to play Giberd
My first war iirc was vs Leslinpar, and I called in Estallen and Silverforge on promise land (I later released Leslinspar and just traded favors for the provinces I gave them). no need to wait for favors
Prioritize allying nations with mage rulers, it takes you a few years to get the new battlemage academy project up and running to get your own war wizard. Always double check if your war enemies have their own wizard, nearly threw an early war when the enemy instacapped Asheniande with a cheeky meteor
Oh and give the estate privilege Private Funded Artificers, it gives you 3-5 free artificer regiments every ten years, depending on force limit I think. Always click it every time its off cooldown, there's no penalty I'm aware of for going over your artificer limit
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>>2346062
>bird women are Surael's chosen actually
True! Harpies fly high in the sky to embrace Surael's light and warmth! Then they return to embrace the races below, bestowing Surael's blessings upon them! Only Surael's Chosen can banish the darkness from within us all!
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>>2345884
adding on to >>2345904 gnome military is pretty weak until your artillery bonuses kick in, and even then artillery is bad in combat until tech 12 and only gets good at tech 16
if you're willing to be a pointy eared gnome larper you can do >>2345645 and flip elf mil (and admin too if you want) pretty early
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is it worth it?
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>Duwarkani expects you to immediately attack a bigger nation with a war wizard and gives you some pity merc discipline to do it
I guess what they want you to do is wait until they're sieging your fort and attack them then, but I've never done that shit in my life. I fucking hate "defensive" play, you're just bleeding money and wasting time
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>>2346971
Almost, Gilberd can't finish the last part of the MT until the Ravelian State exists. I'm giving up on:
>20% manpower in true faith provinces
>-10% dev cost OR 10% trade eff + 10% goods produced OR 10% land fire damage
>10% army morale & 10% artificer limit
>the giberd-unique artificer organization privileges
>25% goods procued & 20% trade value in the capital
>10% art combat ability, -1% prestige decay, +2 tolerance of heathens
>+1 free policies, 5% admin eff
It's a lot of permanent modifiers, but the buffs from the Rav State mission tree might be better?
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What's the point of the naval battery in an inland province? Does it shoot at besieging armies? Or can you build a canal into the lake and have ships there or something?
>>2347169
>They're not, not even close
Shame. Are there any other formables I might go for as Giberd, besides Gnomish Hierarchy?
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4th country I'm playing in this mod, Arakeprun.
The early gameplay is fun, going from probably the most disadvantaged religion to uniting whole region. When I formed the formable, I didn't really like the colour that much (too much like Piss Prussia from vicky 2), but it's grown on me. Likewise, the focus tree seemed too oriented at playing tall, but the more I played, the more that turned out to be false.
Recently defeated Wesdam and took all their colonies. However, I'm now lagging behind rather noticeably in diplo/mil tech and the colonisers aren't afraid to cease the opportunity, so... yeah, will have to see how this goes.
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>>2347169
Is there another set of Pashaine missions after Unity, the one where you have to own all of Esmaria + East Dameshead? I got bored after dissolving the Empire
Also, from a lore perspective the bit where you suddenly decide to hate mages comes out of fucking nowhere. The ideas implied that mages were devastating the land or something, but the events make it out like Pashaine one day just goes bugnuts paranoid for no reason
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I wish my boys the Spiderwretch got a rework.
Their story and missions are fun, but like so many other trees require you to know EXACTLY what your doing before hand and can be fucked up if an AI nation takes a single province you need.
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>>2347756
Anon most the mission trees in this mod require specific playstyles.
And most are require some form of blobbing aside from a handful of 'taller' tags made to shut up people complaining about having to conquer everything.
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>>2347795
Did nurcestir canonically annex everyone else in the escannbowl or did they only achieve regional dominance? The in-game Consolidation event chain only requires you to have 100 provinces by the end date, which is barely even half.
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>>2347967
Well, considering that Unguldavor and Jazhkredu were outright established as homelands for orcs and goblins by Camir, it's safe to assume he conquered all of Escann, with the possible exception of Marrhold.
A12 = { #Jazhkredu
color = { 43 60 0 }
country_type = recognized #Established by Nurcestir as homeland for goblins, ergo recognized
A31 = { #Unguldavor
color = { 20 160 60 }
country_type = recognized #Established by Nurcestir as homeland for orcs, ergo recognized
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>>2348622
my issue with it is that you have a time limit where you really need to go full invasion on the centaurs and take basically that entire south western region I believe. Mostly keep as trade companies and expel centaurs I think is the optimal way to due it.
That is likely going to lead to a debt crisis and one lost war would destroy your limited manpower.
I like the ideas of them allying the ogres and lake humans, but not much comes from it alot of the time. A formed lake fed will dwarf you in power even if you played your best and the ogres 9 / 10 times need you to just take one as a vassal and feed them the hill region.
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>Playing Adshaw
>Need to get to spy network 30 for most missions to be able to do anything
>Spies get discovered 5 fucking times, in the two month span between when they become discoverable at 25 and where I need to be, each discovery sets me back a year, don't even get my damn claims
>Truce with Gawed runs out while I'm still weak as fuck
>Die
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>>2349280
Emulant for her gives either AE reduction or artillery level vs fort. Something to grab anyway, but not helpful for that. Even with the spymaster and all, it's still just rng. There will always be a bit where your spy can get caught and you can't do shit about it. Which wouldn't be so bad if you had other stuff to do in the meantime, but some countries are completely bottlenecked by spy network at certain points
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>You can fuck a hag and it makes you the African Satanism religion
Ok game
>>2349159
>>2349280
Also change your trading policy in your home node to the one that increases spy network growth
>>2349240
Cavalry and Razing and blobbing: Centaurs (a few of them have unique MTs on the gitlab now, Wild Hunt is probably one of the hardest starts in the game that has a MT)
OP Cavalry, blobbing, and culture shenanigans: The Jadd (Mughal mechanics) and Adenica into Castanor (accepts all human cultures and creates a new Castanorian culture that slowly spreads over time)
Being able to take both aristocratic and horde ideas, and having an entire gameplay UI mechanic for raising stronger cavalry: the Elephant Raj lords into Dhugajir
Being able to take both aristocratic and horde ideas, but you are also schizo: Spiderwretch, Goblins that decide to larp as Centaurs and ride spider cavalry
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Eordand's got a bad case of Pitted keratolysis
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>>2349453
no, and you aren't as focused on cavalry as the jadd empire (formable) compared to jaddari, which can have all cav armies, makes cav cost the same as inf, and has a gov interaction that gives free cav units. but your formable has the mughal diwan culture mechanic. one advice i will give is combine your starting infantry units as they take losses, until you have 1k left, then disband those guys. elven military is brutal on manpower recovery, with your cav buffs its a waste to keep infantry long term. admin focus on the entire game, admin ideas as your first idea. dont bother having a positive budget, make all of your money from peace deals
try them on the gitlab because the jadd have more content on there (stuff about building temples in the africa continent)
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>>2349856
You still have good cavalry bonuses but you can't have all cav armies, you do get a powerful bonus for the next 50 years or so that's cavalry focused. You are basically turning an army into an actual state when you form their empire to be fair
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>>2350212
You can't see shit
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>>2350487
Jaychad winning.
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>>2350513
>banned for trolling, raising old drama in bad faith, long-term toxicity and being instigators of said toxicity. and to be honesh I just don't want someone in the server who has a long-running vendetta against me and will at every opportunity attempt to smear my name or shit-talk me. fuck that lol
Holy shit.
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Decided to dick around in Aelantir in my Giberd game, hoping to boost my artificer capacity with the precursor relics
I've never bothered colonizing in Anbennar before, and I got into the colonial game late. Stole these colonies in the north off Reveria and Neckcliff, making my way to Eordand which seems to have a lot of relics
Besides Eordand, are there any colonies that are particularly valuable? I have no clue what's going on in the Ynn River area, does this ever form into a gigastate or will it stay splintered until it gets eaten?
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Does Pashaine always lose the mages estate? Finished the Giberd mission tree >>2351370 and I'm looking around for something else to form. I chose to keep the mages and would rather not lose my magic projects.
Can't form the Gnomish Hierarchy, it's already my vassal.
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>>2352154
Is it from a government reform or does the revolution mechanic disable mages? I've never played a game long enough to see the revolution
As a side question, any anons itt know how passive hold digging works? I finished the Silverforge hold and eventually an event popped up upgrading it to level two.
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>>2352160
You lose the mages but keep the magical projects they have finished. And they get the revolution much earlier, at the start of the age of absolutism
Digging is passive and happens if an underground race is there (dwarf, goblin, kobold) and the province has less dev than the capital
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My current Hul-Az-Krakazol game is cursed
>Rajnadhaga conquered the entire Command
>Dahui ate the entire east by 1550 and the Raj united
>Verkal Gulan died to Grizehud who converted to goblinrism, and is currently losing to Elaienna who is now Xhazobkult and Dasmatus who conquered the entire Haraagsteda
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>>2352699
There's too many tags going colonial already
>Busilar
>Eborthil
>Verne
>Moonhaven
>Pearlsedge
>Venail
>Lorent
>Reveria/Nimscodd
and then there's more minor powers that may or may not colonize, like Wesdam, Exwes, Neckcliffe, Damescrown, Deranne, Portnamm and Sorncost, plus the twenty or so adventurer tags that spawn in Aelantir
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>>2353357
I'm quite aware they are, my point is that Aelantir is extremely overcrowded as it is without trolls also coming to colonize
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>>2353544
Oh yeah but it's only for evil Lithiel and it's only for 5-10 years which is useful for going sicko mode in south aelantir but I prefer to just stay as Venail and beat lorent and form aelnar only after I conquered everything
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>>2353652
>Who is the rightful emperor of Anbennar? There is a correct answer.
Verne.
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>>2353636
not even close, I pretty much formed Aelnar asap and somewhat passively in order to get to the Rianvisa quickly and painlessly
Staying Venáil longer and more aggressively expanding CNs is much more optimal like that other anon is saying, but I should have no issues conquering the rest of Aelantir well before time's up as well
>>2353544
I will have this trick up my sleeve at some point too, will be using it on Alecand, Eordand and Rezankand
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>>2353993
>Have to abandon all the 1444 saves I made to load between without rebooting the game
I think I will just put the game aside until the next release so I would have lost them anyway and won't feel bad about it
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>>2354343
Aura farming is the number one export of the EoA