Thread #2331411
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How are you holding up AoE2 chads? Excited for the Mapuche? I'm really looking forward to Bolas Riders and the team game synergy, can't wait
Pic related, glorious one hand victory while snacking on naans dipped in garam masala. Post your favorite AoE2 snacks
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>>2331695
Yes, of course; however I'll simply dump my elo a bit so the skill difference makes up for the civ difference as my conquistadors slaughter the inflood of Mexicans and Chileans coming in to play their native civ. Again, it just has to be done
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>>2331695
These civs don't seem that overpowered from their bonuses, Mapuche seems the most straightforward to play, they have a better version of Franks berry bonus, they have settlements that can train trash so you get a head start on production, they seem like they will be great until the game goes long and you are outteched.
Muisca is basically Mayans, Champis might be better than eagles but they have no halb, -50% gold on aging is not going to help a lot, they do have healing on their settlements which could facilitate cheese.
Tupi are trash, they have good towers but nothing else.
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>>2331787
It's literally western europe who is constantly starting shit with the whole world, The US, China, Asia in general, Russia, Africa. Now they even started beef with fucking south america.
Hell, back when it was just Europe, Asia and a little bit of North Africa, they were still killing each other over petty shit.
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>>2331789
>It's literally western europe who is constantly starting shit with the whole world
It's literally russia who is starting shit with all its neighbors for no reasons other than banan. The ultimate goy cattle nation going to die in hundreds of thousands for... banan. No other reason at all. Just banan. Everyone else is interested in economic, cultural and social growth, while russia and russians just want banan and they will kill you if you deny them banan. Then they will rape your corpse. Then they will get drunk (5th time in one day). Literally everyone in europe was under 1% of GDP dedicated to military spending until the banan chimpout of 2022. What country that "starts shit" does it with under 1% of GDP investment? The answer is: none. Because russians and (you) made it up. Because you just want banan and will make up literally anything to justify getting it.
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>>2331411
Mapuches look like an open map early pressure civ, could be very annoying. How hard they fall in late games depends on the elite bolas rider. I like the concept, the most interesting of the 3.
Muiscas could be a very annoying clown civ. Probably a top tier archer civ, specialty in late game. Archers usually go well with siege more than with monks, so let's see how they're played. Great team bonus
Tupi the most average of the 3. Seems like the Maya but with a worse economy.
I hope that the Inca keeps the eagle as an option even if they have now the champi as a scout, will be fun, and they are an infantry civ after all, losing 2 units and gaining one doesn't seem right. But I think that it's difficult that the devs will do that.
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>>2332150
>doesnt stop from making you look like some sort of obsessed weirdo
Meds
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they originally thougth of just making a full set of buildings for the Inca and just reusing the set for the rest of southamericans, but then they changed their minds
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>>2332279
you can see the whole process of creating, modeling and coloring the units and buildings here
https://www.ageofempires.com/news/from-concept-to-final-polish-the-art -of-the-last-chieftains/
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>>2332288
I'll be honest, I don't like any of the destruction animations. They shouldn't look perfectly fine and then slowly crumble. They should look like they just got hit with a catapult or bombard and collapse rapidly.
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>>2332336
i think i explained myself wrong. What i meant was they were going to make the set based entirely on the Inca architecture, and then just slap it to the other 3. But then they later regretted it, and added things from the Tupi, Mapuche and Muisca.
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>>2332337
i mean, these animations are made just for eye-candy, they arent meant to be realistic. I mean just look at the animation destruction of the Pyramid, like its a broken kinder-egg lol
https://youtu.be/PaY-8MwYoWA?t=327
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Grubby has started grinding aoe2 1v1 and it's making me want to try it after years of only fucking around with AI and 4v4 team games. If I can beat extreme AI straight-up in like 2 out of 3 games would I be above 1k in 1v1 eventually or just giga-humiliated 100 elo unc topper?
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What is the most elo you guys have gotten from a 1v1 outside of placement matches? I got 26 today for beating a 1900
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>>2332348
I would like if each major patch had a different unique skin for another building or unit.
Units redone for the architecture sets
Buildings like Churchs which don’t change through the ages slowly becoming unique.
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>hut on a hill
>but a wonder this time
hmm
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>>2332866
In my little town in the southern latitudes of Chile there's fortifications built by the spanish that are still standing. One of them got a chemamüll (the wooden statues seen here) planted in the middle and got repurposed as a little plaza that overlooks the nearby river. When I saw the Mapuche wonder I thought about how cool it would've been for it to instead be a captured spanish fort with mapuche paraphernalia and a chemamüll planted front and center
After all, the spanish never managed to completely drive the Mapuche away from the Araucanía
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>>2332279
Always been the case since aoe I, they made whole 3d models just for the sprites. With the technology of that time units looked like characters from ReBoot of course, but still looked better than, say, wc2 sprites.
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>>2332960
Majestic_African_Palaces.jpg
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>>2332866
They couldn't even pull that. Indios can't live in conjunction with nature. Living in the congosur you learn they absolutely hate seeing green, which is why their neighbourhoods are always grey. Pic related are a bunch of houses the government gave for free to some favelados, left 2019 and right 2025
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>>2332866
>The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, Rashid al-Din Hamadani
Well, not anymore.
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>>2333240
This is simple racism. Economic depravity is caused by western exploitation and unfair trading. Brazil has been plundered by the West since its discovery and even after de-colonization.
Brazilians are actually very ecologically conscious and in touch with nature. It is western corporations appropriating their land and devastating it which damages their natural ecosystem and further traps them in a cycle of poverty. Enabled by corruption and international pressure (Just look at what happened to Venezuela when the refused to kneel to America).
The United Fruit Company might be the most famous name but it is not the only corporation to practically invade South America and it is something which very much still happens today.
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>>2333409
Maybe the goal is to kill this game at some point to make room for a new flagship RTS (AoE5?). Must be annoying for them that players still cling to the old games instead of rushing to buy new ones. They'll keep selling DLCs for as long as it's profitable while the spleeting and gameplay alterations gradually decimate the playerbase.
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was the first Spartan mission supposed to be super difficult or was I just plagued by the stupidity of my men wanting to tank mangonel shots/charge the siege lines instead of attacking rams?
It probably didn't help that I went for the northern camp, first, which had, like, 50 archers
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>>2332360
Dave is reddit. When I said in his chat: "Canada is basically New India, too many Indians there" he got super pissed and called me a racist.
Ornlu is even more of a lefty though. The only one I suspect might be a right winger is TWest.
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Here is the proceded games at peak time of both AoE4 and AoE2. For those who follow the narrative that AoE4 multiplayer community is almost similar in size due to "most aoe2 players in steam are just playing campaigns" lie. AoE2 doubles (and even a little more) the amount of online matches than aoe4
Sources: aoe4world.com - aoe2recs.com.
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Amaterasu my waifu...
I got razy and gave the AI contror of the virragers...
they chopped down cherry trees around the shrine for wood and we rost our favor income...
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down under 250 elo now on 1v1 rm. on my last game it was megarandom, i muddled through making a good eco etc, pushed archers in his case killing a few vils so i ended up spending all of my gold on upgrades and longbows. got absolutely smashed by his siege and cavaliers. ran out of minable gold . he clearly saved some of his gold and steamrolled me. trebbed all my castles whilst annihilating my halbs i was macroing with 14 barracks.
had an absolute blast to be fair, really enjoyed it.
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>when they see you are incapable of pushing deer and luring boar at the same time
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>>2335222
I'd do a new civ-specific Church and architecture set villagers first.
Then start on differientiating main line buildings and unit types.
Each new civ already has two unique building and unit sprites (more since they are making mutli-UU civs). So doing no expansion and doing a bunch of sprites instead could help make what already exists pop.
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>>2335098
the communist party of people's republic of china routinely disappears and/or gulags people who bring shame on their country abroad and internally. Or even for the tiniest of mistakes. Best case scenario his social credit score gets zeroed and he can no longer use public transportation, fuel his car, or buy groceries.
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IT'S HAPPENING!
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>>2335563
IT
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https://www.youtube.com/watch?v=UunbfJtkr2c
I actually liked it
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>>2334666
im glad someone likes my handcannoneer posts :).
>>2334957
how am i worse than a redditor?
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>>2335841
He only won agaisnt seba in KoTD because he used phosporu strats. He was hard losing on the meta games.
>Viper quite literally only lost because he was sick the previous day and probably still was but chose to be professional.
Do you realize he probably is the only player in the qualifier who would have ever got such a treatment of let him rest one more day because he was sick? most players would've been told to play that day anyway or fuck off. Not only that, but the games of sitaux-seba were casted on replays just because seba requested it. The idea of the admins was to play that series LIVE on sunday, giving viper an entire day to analize while he showed nothing due to being in the higher standing of the qualifier
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>>2336006
Man-at-Arms
honourable mention to the Legionary, late Roman aesthetics are very underrated
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these weeks before DLCs are the worst for this thread, nobody posts anything interesting
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>>2336404
Here, something for the jeet shitposter to angrily reply at, might keep the thread intresting
On a side note, it always bothered me how Spanish are "Conqs: the civ" and literally nothing else
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>>2336912
>nobody chooses a civ just because it has a certain water bonus
And yet, le memesos being bad in wotah mappus means even mountain shitters who never seen a lake let alone the sea have non!cannon galleon and siege engineers...
Curious.
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I really like how these motherfuckers look. Probably my favourite looking infantry unit in the game.
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>>2336793
Spanish cannon galleons are the strongest unit in the game.
>>2336912
Wrong, just because you don't play water maps because you are scared that the crystal clear water of aoe2 might touch you and take away your Hindu stench. Doesn't mean some of us out there enjoy water/hybrid maps to feel the aryan feeling of conquering the seas.
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>>2336006
Champs, but I think the Chronicles equivalents are neat too.
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You now remember that HD used to have trading card artwork.
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Behold, the only official depiction of Castle Blood.
>>2337176
Okay, those can be forgotten.
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What is the best counter strat to do against a Persian Douche?
Try to fight his vills with yours and not allow his TC to go up? Delete your own TC and rebuild it elsewhere near stone in case you need to do it again?
Spam outposts if you see the opponent is Persian?
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>>2337609
>1 is only played in Vietnam, and not even the remaster but the original
>3 was questionable before, now it doesn't even get any support from devs
>4 is recommended for noobs by some anons, not sure if trolling
>AoM is somehow doing worse than 3
I don't even like 2, but that is the one you should consider.
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>>2337859
If only they kept the original sounds and graphics for RoR
AoE2 DE managed to port the animations perfectly 1:1 (except for halberdiers) from the original but AoE1 graphics are kinda ass with awful animations.
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My favorite unit, the genital
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>>2337561
Think about it economically, if the guy wastes resources (probably 100s) by moving all his villagers to douche you, who's in a better position if you do the same but just place your TC a few tiles off? He's betting everything on you doing something retarded
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>>2338544
>He's betting everything on you doing something retarded
The persian douche is a noob test. Don't fight it, let it come, move away, don't lose vills. Even with all the hassle you always end up ahead even if you get double douched.
It's just a glorified reset where the douchee ends up ahead.
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So what can I actually do in AoE4 when I'm being ganged up on by AI?
Allies rarely help, or help too late and run away too soon. So I'm in a constant cycle of barely surviving, barely rebuilding, and losing any gains.
Haven't played in year, but I dont remember AI being like this. Used to play against ridiculous AI but now I can't even manage hardest.
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I don't know why, but I still am not feeling it, haven't pre-ordered the Latinx America / South america DLC yet. Do you guys (the many Argentinians [Argentines] and Brazilians posting here) really feel happy that you're "represented" by the Tupi and the Mudanchee? I thought all of y'all would prefer to larp as the Portuguese or the Spanish Conquistadores.
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>>2338843
Dammit, I already finished my three pizzas watching anime, if I had known earlier I would've also make some time for my pretend-online-friend, Spirit of the Law, and his newest video on Who, a Chinese race I never played.
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>>2339879
75% of brazilians can't feel represented by any civ or even meme "civs" like the tupi because they are all triracial mutts with no identity.
Only the white like 15-20% of brazilians can trace their roots further than their grandpa
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>>2339999
ACCM: Vietnamese
Hera: ???
Hearttt: Spanish??? Incas may seem obvious but dude doesnt look indigenous to me.
Liereyy: Teutons
MbL: Britons???
Vinchester: Slavs
Sebastian: Spanish???
Yo: Chinese
Based on surnames btw
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>https://store.steampowered.com/news/app/813780/view/53662374441045560 8?l=english
muisca presentation out
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>>2339993
>AoE IV
>dogshit
I'm not in the mood to defend it (I'm still on the camp that it should have been either classical history or be set right after AoE III), but I saw a video the other day talking about how a unit like the villager has a dozen different voicelines, which even change with each age up. No wonder why they can only make spinoff civs now, that's a shitload of resources.
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>>2340051
that was on my recommended too
https://www.youtube.com/watch?v=S-v_Yc6fSq0
I like attention to detail, but there's such a thing as taking things too far
you don't need over 1000 voice lines for a single unit in a single faction
quality trumps quantity every time and 2-3 minutes of dialogue per unit is more than enough, people still spam "prostagma" and quote lines from dawn of war 1 and command and conquer generals 20 years on and in those games each unit only has 1-3 minutes of dialogue
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WHICH MENTALLY ILL PIECE OF SHIT DESIGNED THE THIRD PERSIA MISSION IN CHRONICLES?
>do not lose a single town
>I lose a town even though my tower is still standing, the tower I kept repairing gets captured
>my starting troops are completely worthless, nothing I can train until classical age (which I rushed anyway) can do a dent against the hoplites
>they just spawn where they want to attack, by the time I walk to the town, the "allied garrison" is dead and my tower is half dead
HARDEST (optional) OBJECTIVE IN HISTORY OF AOE 2
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>>2340060
yeah you have to cheese it with millisecond precision.
Run your army down and stop the first attack, while devoting your whole economy to stone/archers, while also sending villagers south/southeast to build outside their base. Get archery ranges and garrison towers with houses as walls but also building up a reserve force to go to the western edge of the map, just in case they attack there
I think it took me 2.5 hours of savescumming to get the perfect setpiece
Or you can apparently just cheese it from the back https://youtu.be/V0wHbSoJcd0
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>>2337561
>Try to fight his vills with yours and not allow his TC to go up?
Maybe you can get some kills but the tc will go up.
>Delete your own TC and rebuild it elsewhere near stone in case you need to do it again?
Costs a lot, go up to feudal get a few archers and make sure you have a lumber camp, maybe stall him out a little with repairs
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>>2340363
>reparing a tc on dork age
Where am I supposed to find the wood to outlast a persian TC, build a range and archers without the hope of even fletching with 10ish villagers?
Woodstock tends to not work in online, you know?
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>>2337561
Do not garrison/repair, let your tc go down and try and sneak vills away. (dont delete like others here said, if your opponent has to garrison to kill your tc it idles their vills). Aim for archers + fletching even if it means delaying your next tc. It does not matter if your civ gets bad archers, your opponent can vill fight off other units. Once you get to a small mass of archers with fletching your opponent is fucked unless they can get to feudal themselves.
Vill rushing down the vills constructing the tc only works against noobs who can't quickwall and bring too few vills to construct the tc safely.
Don't spam outposts, its a waste of res and persian douche is not a common strat. Scout your enemy and if you see they are heavy on wood.
Ideally your 2nd tc should be near gold and wood to make archers.
Also do not make a tower as doing so will mean you will not have the stone for another tc and the douching player can just vill rush it down.
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Look, I love AOE 2, and I love additional content, and The Last Chieftains seems awesome. All that said, it seems unfortunate that, expansion after expansion, the AOE2 developers continue to neglect Africa as a setting while scraping the bottom of the barrel for additional European and, now, American civilizations.
The Muisca and the Tupi are awesome, but they really weren't even somewhat equivalent technologically or organizationally to the Incas, Aztecs, and Mayans, let alone the colonial European powers at the time. But they are being incorporated into the game with a new architecture skin and bespoke campaigns that embrace their proud histories and South American identities.
Contrast that with the three African civilizations: the Berbers, the Malians, and the Ethiopians. With the sole exception of the Malian campaign, their unique African identities are actually deemphasized in their campaigns (the Berber campaign takes place exclusively in Europe as part of what is generally known as "the Arab Conquest") and Ethiopian campaign has, as its PROTAGONIST, a historical figure whose whole schtick is destroying Ethiopia! And the Portuguese were added in the African Kingdoms expansion rather than a fourth African civilization.
There are multiple advanced African civilizations that could be incorporated into AOE 2 and make abundant sense thematically, much more than a number of the new civilizations already added (like the Tupi and Muisca). In particular, the outstanding "household name" African factions: the Somalis, the Kongolese, and the Swahili. Even more astounding is the Somalis, the Kongolese, AND the Swahili all FOUGHT the Portuguese during the AOE2 timeframe. Including one of them would have been a no brainer. Similarly, medieval Ethiopia fought ALONGSIDE the Portuguese, but the AOE2 devs decided to have the campaign follow an Attila the Hun-type destroyer in the Axumite period rather than one of the famous Christian Ethiopian emperors
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>>2341738
Protip: Grab a random chunk of that shit and put it in google with quotation marks.Yes, it's leddit and as expected from leddit dey love dem kangzhttps://www.reddit.com/r/aoe2/comments/1r30u3r/africa_has_kind_of_been _shafted_by_aoe2_i_hope/
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Sao civ added to African Architecture set
Ethiopia civ added to new East Africa Architecture set
New civs Swahili and Somali (replace with Oromo if too controversial)
New camapign about the Oromo sweeping across Ethiopia and Andal. If not, a game about Ethiopia vs Yemens and others around the horn.
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Eh, I'd give for
>West Sahel - Malians (Ghana/Mali/Songhai)
>Central Sahel (Kanem/Bornu/Hausa)
>West Jungle (Akan/Yoruba/Benin)
>Central Jungle (Kongo)
>East Nile (Nubia/Sudan)
>East Africa - Ethiopians (Axum/Ethiopia) They already have good Nubian/Sudanese archers, so it's kinda redundant
>East Coast - (Somali/Swahili)
>Southeast - [Bantu] (Zimbabwe/Kilwa)
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>>2341773
Joke's on you, kid. I knew that already when I made my post. I said somewhere because if you name the site, your post gets filtered because it hurts the emotions of the people who use that website.
>If you want to know who rules over you, just check who you can't criticize.
~ Renee Descartes
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>>2341873
>Their unique unit = a black guy with a straw shield and sharpened wooden stick.
>It's also their only unit.
>Cannot get food from animals because they instantly die from tsun-tsun fly.
Might as well add an Albanian civilization.
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>>2341923
Sclaveni is a retarded name, they should be called Dalmatians and should have Stradioti as UU.
>Balkan DLC
>3 new civs (Vlachs, Serbs and Dalmatians)
>Byzantine architecture set (Byzantines, Bulgarians, Serbs, Georgians and Armenians), Vlachs use EE and Dalmatians Med
>The devs will never do it because it will mean revamping or removing Dracula which means they'll need to shit out 6 campaigns
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>>2342028
ARE THE DEVS NUTS??
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>>2342028
>Tupi UT gives +5 (FIVE) poison damage to arbs
I fucking knew it. Devs are giga fucking retarded. These things are absolutely fucking busted OP. Will be BY FAR the highest DPS archers in the entire game, with a large chunk of their damage being armor-ignoring. Garbage garbage GARBAGE
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>Civ Themes
Tupi : https://youtu.be/GK7kfABnsIg?si=5oO_qFMuK069hvcH
Muisca : https://youtu.be/NYFrQ9zzmck?si=gAObsf-8yGNmgKVb
Mapuche : https://youtu.be/7mQZ8YylNfU?si=mt4D3XDzO9MVs8sM
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>>2341773
What did he say bros?
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but I want DLC about kings and khans, not indistinguishable spearchucker tribes reddit swears were more advanced then europe somehow
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>>2342182
Not her, but I don't like many of the new campaigns. The Chronicles campaigns are projecting/inserting current year personalities too much, haven't even played the Chinese ones yet because why bother when I already played Romance of the Three Kingdoms so I know the general storyline (even tho the games I played had no story other than an intro + map description). I am even keeping the Duke campaigns on backlog because I heard they were the best ones, and they're the last pre-Chronicles campaigns I haven't played.
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>>2342276
>The Chronicles campaigns are projecting/inserting current year personalities too much
What the fuck did he mean by this?
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>>2342269
ornulu's test aren't reflective of reality
mapuche champis will be kited really hard midgame, meanwhile tupi resource refund is going to translate really well across the game.
I think muiscas have the best one after the unique tech. bonus speed is just so good for infantry.
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>>2342345
ornlu video
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>>2342173
Nah, we southamericans worship Khorne, it is Americans and Indians that worship Nurgle.
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>>2342375
>So who's keeping the game afloat?
people who actually buy the DLCs, completely irrelevant if they're 1500ELO sweatlords or casuals who play the campaigns on moderate once and don't touch the game again until the next DLC
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last october you guys told me CaptureAge got shitcanned and we weren't getting more content out of them and no more chronicles
today what do I see: AOM DLC's concept art was made by CaptureAge, their logo prominently displayed all over the artwork
you guys wouldn’t have happened to make all that up, would you? you wouldn’t just go online and spread lies you made up on the spot, would you?
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> description of new civ
> first word is "fabulous"
For any would be future colonizers: if you subjugate my nation, please just finish us off completely and wipe us from the annals of history, lest our memory become the object of fascination of some faggot who wants to milk another 20$ from customers of a 20 year old shi-ho-wololo game.
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>>2342120
>Players complain about stale archer and cav meta for years
>devs do nothing
>players get bored of stale meta and come up with new strats
>the moment any of them become good or viable pro players complain
>gets nerfed instantly
How much longer will this go on for?
When will we see shit like OP civs like persians, chinese, mongols, malay get nerfed?
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I'll be skipping this DLC, I really don't care about random spear chuckers only added to the game to pander to Latrine Americans
but I am looking forward to the upcoming Rome themed Chronicles DLC!
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>>2342486
>meso don't usually reach trash war scenario
Against any non meso civ? I agree, they get drowned by LightCav/Hussar.
Against another meso civ, tho? I don't see what's preventing it to get to trash war now, let alone back in the conquerors where 2/3 of the units and upgrades were shit, other than a gentleman's agreement.
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It's so exhausting to have the future of the game decided by AI-ddicted jeets and spics.
>Nooo saaaar we wuz poison arrows and belt swords n shiiieeeet yuropoors are stupid evil irrelevant savages
Oh well, at least their women are massive sluts with big asses, time to go play conquistador outside I guess, maybe they'll ask CoPilot to make a DLC where I'm the villain in 100 years
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>>2342939
For once, I agree.
Lets hope this stops the non-stop FC into conqs rush that is every match with a Spanish in the lobby
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>>2342940
I don't see how this changes anything. If anything it will probably be stronger now that you can contain the enemy with conqs and quickly get every relic with super fast missionaires which mean even more conqs.
Are spanish now the most shadow buffed civ?
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>>2342948
>If anything it will probably be stronger now that you can contain the enemy with conqs and quickly get every relic with super fast missionaires which mean even more conqs.
True, now that I think about it this will be the most likely case since, even if the devs buffs Spanish so much you're encouraged to do something besides conqs, the community is still conq brainrotted enough they will just keep rushing conqs and nothing will change. Maybe with exception at the highest pro level or arena clownery you could see some missionary all in shenanigans but that's all I could see happening.
>Are spanish now the most shadow buffed civ?
Probably but in the end it does not matter, Spanish is still: "Conquistadors: the civ"
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Thoughts on the reworked farms? Horse collar etc will now affect existing farms retroactively.
My initial thinking is this will benefit those who play aggressive openings, as they won't get as far behind in eco doing so. Don't know if it's good or bad.
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>>2342995
I like it. It makes you less wood-bottlenecked, as you can just magic some extra food with Heavy Plow on your farms for just 125w and that gives you a bit of time to save more wood for the actual reseeding, even if it scales with remaining food % as I believe I heard? Having a few minutes to reshuffle sounds good to smooth eco.
Also it makes Meme Rotation worth getting on time instead of being the forgotten eco tech.
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>>2342995
Makes economy upgrades a bigger priority, it shouldn't give you the full amount though that is just going to give players the incentive to pick it up as late as possible. Also it sort of nerfs Franks if everyone else can get the same wood savings.
>>2343002
>even if it scales with remaining food %
Yeah that seems alright, say you have a bad food situation and get lamed and have to place down a lot of farms, you will still get the benefits of horse collar
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>>2343091
>Horse collar pays off mid castle age, most pro players delay it.
Wrong. It completely depends on the strategy. But most will research Horse Collar before putting the first farm down. It's a huge bonus comes castle age. If you're going full military without horse collar, you have to kill in feudal or early castle age or you're dead. So when doing strats like MAA into Archers (into Crossbow timing) then you usually skip horse collar. Defensive spears/skirms and you always go for it.
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>>2343114
only sub 1k players delay farms to research horse collar, the res is better spent on military or even if you are doing defensive spear skirm researching it slows down your castle age, only time I would ever consider getting it before clicking castle is in long feudal or your civ has some kind of bonus for it i.e poles folwark, civs with discounted horse collar, sicillian farms, cuman boom ect.
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>south american tribes for AOE2
>Aztec for AOM
>maybe aztec also with the Vikings
YEAR OF THE LATINOS!
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>>2343350
>It's retarded
A bit too late when swords, arbalests and halberds and armor and bracers have been insta delivered to the units on the other side of the map from the blacksmith in your main base for 17 years.
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>>2343499
Is it really that retarded when your sword's very atomic structure literally changes long range in an instant? Or your arrows suddenly grow feathers and a bit later change arrowhead shape, then eventually light on fire? Or you suddenly going from illiterate farmer given a xbow to being able to calculate ballistic trajectories on the fly?
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Well, now that The Last Injuns is out of the way, which literal who tribe is being added with the next DLC?
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>>2343942
Every "European civ" in this should be skipped. We have more than enough white people. None of the ones listed here which aren't already in AoE2 can compare to any of the colorful civilizations also listed here.
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>>2343946
>some north american feather indians
I was going to say they already stretched it out too much with shit like the Mapuche and Tupi who never had castle-like fortifications (and their Wonders are a joke), but then again the new South American architecture from what I've seen looks like the four civs rolled into one, each present in one age, so I can see a bunch of indian (feather) civs ending up with Anasazi or Mississippian buildings by Castle/Imperial Age.
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>>2343986
If 4 is soulless, how come I can spam 200 cheirosiphon for almost nothing and attack move them in line formation across the entire map, wiping out entire cities like a plague of locusts would a field of crops?
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>>2343951
That's really more AoE III territory as well, if at all, Maori actually put up some resistance while abbos never adapted. If World's Edge is still seething about having to cancel support for the DE release, then maybe those fuckwits should just remake the game in AoE II ala Return of Rome if not just doing a Chronicles.
>>2343986
>units than turn into other units on death up to three times
>flying boats
>amphibious tree man that predates Mirage Tanks
>priest that rains thunderbolts
>futuristic units with some spectacle
>also some silly cheat that transforms the catapult ammo into cows or people
>arguably a better car
>toddler with a shotgun for some reason
Loved the AoE 1 cheat units.
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>>2344029
>Arab champions
>A Kurd
>A Turk
>A Babylonian
Clearly no resources in the historical department
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>>2343942
I think Zapotec and Tarascan
Zapotec get the Lightning Warrior from AoE3, don’t know what else
Tarascan are Archer/Blacksmith civ
Arbalest in Castle Age
Blacksmith infantry techs apply to Archery Range units
10% faster wood gathering
Don’t know an UU, could go crazy and have be a boat.
One UT to refer to their long-range trade relations
Maybe the other for their fusion of desert Barbarian (like the rest at of Central
Mexico) and local nobility. Possibly a speed increase or range rate of fire.
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>>2344041
That one section doesn't make sense since heroes in that game have nothing to do with civs and come from a gacha. Hell, last time I checked civs in that crap are a couple of bonuses and a different architecture set/unit skins, no unique units or tech trees (since is yet another RoK clone but with realistic artstyle)
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>>2344029
>Arab Civilisation
>an Ottoman Sultan
>a Persian King of Kings
kek you can almost feel the turks and iranians ripping their hair out over this trailer
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>>2343942
The only civs that are imo relevant enough and unique (and so not encompassed by another civ) for the timeframe would be the Vlachs and the Nubians. Pechenegs, Vandals and Khazars would be interesting, but they were short lived (but then again, so were the Huns). The Swiss and Tibetans would be cool too, I think.
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Why do so many people claim to be anti-meta players and then just play bog standard meta? Like i saw some guy on twitch calling himself anti meta and he was just doing mongol archers every game and another guy i knew just goes portugese castle drop on arena (not even all in) and complained that everyone was playing meta.
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>>2344212
Not him, but:
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>>2344085
>>2344116
I'll repost my ideas
>Pastures
>Archer/ Counter civ
>Good archers, spears, skirms, hussars and monks, but crap militia, navy, siege, towers/ defenses and mediocre knights
>UU has bonus against heavy cav and gunpowder, maybe a foot or horse archer (they had a neat 2H wooden mace, maybe as a unique upgrade for militia line?)
>UTs focus on unconventional defenses (fear tactics/ ambushes/ scorched earth), maybe enemy units take DOT or increased damage near your buildings, maybe archers get a charge attack equivalent
The idea is to have very few viable gold options but to be able to counter most things though not easily, that way you can't really be aggressive unless you take really good trades.
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>>2344107
>Why do so many people claim to be anti-meta players and then just play bog standard meta?
because they want to win so they have to play meta, but they wish they didn't have to to win. This really isn't a hard concept to understand
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>>2344489
>Forced Levy rarely becomes relevant
You aren't playing this civ vs ranked civs m8.
At least in the last custom civ tournament games easily went for hours and hours as the civs, even if the epitome of one trick ponies, are so hyperoptimaxxxed it's hard to beat them even with you having the perfect counter.
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>>2331411
AOE2 esports:
>spend 30 minutes watching villagers gather resource and some minor harassment
>the ultimate final battle is fought with 10 knights and 1 catapult
>most games don't even go to that stage as players just get harassed to death
>that's the entire game
Why the fuck do people watch or play this shit?
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>>2344584
22 attack, 84 HP, 6/8 armor, 1.27 speed, +33% attack speed for 26 food and 14 gold without forced levy and either 40 food or 36 food depending on how the game stacks discounts. Hell, could be down to 31 food. Also, by going with the above, the halb would be 14 attack and 6/7 armor, and might be slightly cheaper food wise.
Also, if health, speed and attack speed were traded for Malian armor, Burmese attack and Teuton armor we could get 25 attack, 70 HP, 8/11 armor, and 1 speed champs instead.
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its time
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>New regional garrison flag graphics
>New civilization-specific flags for waypoints and gather points
Huh
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>>2345450
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>>2345452
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based
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>>2345776
the rally point one is more than likely an early draft of the lithuanian one (symbol is very similar) they kept in the screenshot for some reason
the viking garrison is just sad that its left unused when it was bassicaly made for them
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>>2346085
>and the chileans will pacify you for good
I thought they were still active down there, chimping out at random forestry workers/farmers acting like tough guys and running away whenever the local gendarmerie shows up
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>>2346263
>"I can be your right-knife man, Lautaro"
Mcu-tier quips in the 16th century
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any relaxed one hand player here
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