File: Celto-Roman.jpg (39.3 KB)
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>>2352776
I am of Briton-Roman descent, so for me it fits to play as Iceni. I just wanted to make my own "Blue Rome", and I couldn't because this game sucks.
It's not a sandbox, despite they sold it as that, it's a concrete block.
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>>2352772
I heard that even if Empire still broken af, it's still better than any post-Shogun 2 TW and that mods actually fix it.
Idk if this is true, but for the campaigns I have watched, it looks more fun to play than R2.
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>>2352842
Almost everyone in Britain has some of every pre-20th century migration culture in their blood. Hell, lowland scots have more anglo-saxon in them than the English.
That said if its a blue British Rome you want, RTWR makes the Britano-Romans a proper faction with real faction goals.
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>>2353382
You've heard wrong.
Empire's unit collision is unfixable. Various persisting bugs are also unfixable.
What mods do is making various awful elements less annoying, but it doesn't fix the issues the game has - just sugarcoats them.
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>>2352716
I have all sorts of complaints and things I would want added into Total War games, but I still play them, about the best you gonna get if you want battle spectacle. And Rome 2 (maybe with mods) is about the best you gonna get for visual candy.
>mod is deleted
That's why you back up mods (and game install files) on an external HDD.
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Total War is awful
>neighbor starts war with you
>defeat them, another one pops up, the moment you have some momentum 2 other nations want to fight with you
>constantly locked on battle with 2-4 nations
>out of far ass end of the universe another declares war on you for no reason
>diplomacy boils down to, pay 10 years worth of GDP of Europe or I declare war on you!
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>>2352716
Well, you could roleplay that your Chosen Sword Band are now the backbone of your armies as imitation Legiones. But yeah, the game pins you as a defined culture with little changes as you play (the only one iirc is government type)
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>>2353927
>the game pins you as a defined culture
The whole % of cultures in your cities are a nothingburger, as always.
>government type
Useless shit, another nothingburger, I switched back to the previous version of the game.
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100% with you OP, Rome 2 was such a shitty game, people say Atilla is good but it's just Rome 2 with more questionable design choices. CA never learn from their mistakes, and make them again and again. Thrones of Britannia was the last I played and that was a pile of shit too. At least with Empire and Shogun 2 they took some chances and pushed the ideas of what Total war could be
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>>2356391
Indeed, it's even worst for the people that invest in new PCs just to play this game in "ultra" and not only the game still looks like shit, but it can crash your new gen PC Master Race.
And the worst part of all is that the most ground-breaking TW was not developed by CA, but by (an actual indie dev) NeocoreGames. It was realised in 2009 and Warhammer 1 in 2016, Wh1 stole mechanics from a (back then) 7 years old game.
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>>2352776
Britons have majority Briton DNA
Germanic influence is small
They intermingled, else redheads and swarthies would have stopped existing
>>2353428
>Almost everyone in Britain has some of every pre-20th century migration culture in their blood.
Why don't you say pre-8th century or thereabouts given the belief viking settlements were significant even though they weren't?
Sure, there was a 19th century colonisation by the Irish because they were willing to work for pennies which has permanently scarred parts of England but there were no other migrations until WWII and its consequences (rich Jews, poor blacks, middling (south) asians, varied expat soldiery such as a small Nazi Ukrainian colony in Scotland that took over a church to this day, rich Americans, European Union nation dismantlement etc).
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>>2359046
I have no problem with Civilization (all franchise), AoE (all franchise), Imperium (all franchise), Imperium Civitas, Battle for Middle Earth, Pharaoh, Caesar, Shogun 2, King Arthur (the Role-playing Wargame), World in Conflict, CoH, etc.
I love the strategy genre, but those mods and games are genuinely boring.
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>>2362392
The biggest issue is there is NO real strategy nor tactics, just spam armies until you overrun your enemy.
Plus all the maps are fucking the same, so you can't try different things.
Plus urban combat is shit and you can't change your provinces nor administration.
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>>2352716
>I want a barbarian tribe pre-roman conquest to have roman legions
Just play the Romano British in RTW or remastered, or the Welsh in Thrones. Also what’s the ancestral larp? Are you just a welsh person trying to make your background sound more exciting, a coping englishman, or some kind of mick/wop mutt?
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>>2375324
Don’t they all do the latter? Like if the armies meet on the coast there will be a coast on the battle map. In pharaoh if they meet in the desert it’ll be a desert map with higher chances of sandstorms. Meeting on a river will have a river crossing, and so on
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Rome 2 apologists infest this board, OP. They make endless excuses for its shittiness.
>have tons of barbarian factions
>they all sound exactly the same
>all their cities look the same
>they all have the exact same units
I hate it so much
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>>2375050
I'm from Northern Spain (Galicia, Asturias, Cantabria), here we're Celto-Romans.
And, the late-republican Roman armor was inspired and developed based in the celtic one, if Celtia had not been invaded it would have developed a similar armor to the early-imperial Roman one. It was already in the process of developing city-states like the Greek ones.
I just wanted to recreate that 'What if' pathway, but now I can't.
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>>2377301
OP here, as someone who likes homogeneity, I would have no problem with factions looking or being the same (Shogun 2) if the game was at least fun to play and REplay, the aesthetics of the factions were cool, and the game hasn't boring mechanics to kill your time (created only to trick you into thinking it's a deep game when it's not, ex: edicts, tech research, city development -> all this BORING crap could disappear tomorrow and the game would be better).
>cities
I still don't get how during the development of the game nobody said how ugly and stupid they look, and how buggy the sieges will be.
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>>2371008
Almost every game has it. They procedurally generate a continuous battlemap that covers essentially all of the campaign map by just feeding it real-world elevation data. It can sometimes be hard to tell because pretty much the only thing that changes from one area to another is the tileset, how lumpy the ground is and how densely packed assets like trees and buildings are.
Napoleon does it slightly differently, having manually constructed maps that are tied to specific regions that you randomly rotate through each battle. It can lead to some annoyances, like the Baltics only having one battle map for the whole region you just fight on over and over again, or rolling the same map multiple times across different parts of Europe because the map pool just isn't very big.
Troy and Pharaoh returned to this system. In Troy it sucks since the map pool is very small and basically the only time terrain matters is picking between an island map, a coastal map or an inland map. Dynasties has a much larger and more robust map pool (and different maps for each region) that also features special maps for specific places, like the canals around Babylon or the Nile delta. It's arguably the best system since the pool is large enough to offer variety, has a meaningful connection to your location on the campaign and yet still benefits from being designed by hand and not procedural slop. It's a shame that Dynasties itself isn't a very good game but the map system is at least a promising model for future games.
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>>2383471
My issue isn't that German barbarians sound the same as each other, it's that German barbs are EXACTLY the same as Gallic barbs, and as Celtic barbs, and as Slavic barbs... etc. There's not only no cultural distinction between major tribes within an ethnic group, but there's no distinction between ethnic groups. Even 20+ year old Total War games achieved this, albeit very crudely.
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>>2394311
They have different temples and they get to pick different army traditions for example
>Only Germans get Furor Germanicus
>Only Brits get Andraste's Chosen
>Only Gauls get Legacy of Brennus
>Only Slavs get Nomadic Horde
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>>2352776
>>2352842
>>2353428
Now if a historical battle let you play the Battle of Watling Street as the Britons.
What if Boudica of the Iceni possessed military prowess in shieldwall tactics, pre-modern guerrilla warfare, and proto Scottish Schiltron-style formations borrow/evolved from classical phalanx, having learned from captured auxiliary commanders, and proclaimed herself Queen in London, utilizing it as a logistical hub instead of sacking the city? This might have enabled her to capture a fleet or construct a navy later, raid prominent Roman bases, and forge secret alliances with the Batavians. She realized Camulodunum and Verulamium would have to be rebuilt into key fortresses for future Roman incursions. Boudica strategically orchestrated political alliances for her two daughters, one through marriage to a northern Celtic tribe or auxiliary commander, and the other with a Germanic leader, potentially from the Angle, Saxon, or Jute.
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>gives to the faction uniformity
The most logistically capable and at the time greatest industrial power in all of human existence was in the 1940s and 2003 still not able to achieve total uniformality of their troops. If you want romano-brits rather than ooga boogas then fine, but I can't stand the le imperial legions with everyone wearing the exact same helmet and exact same armor and exact same clothing.
It's not just inaccurate it's fucking boring when everyone looks the exact same.
>>2394311
They phoned it in, but also we just lack the good resources to truly discern what would have made them different.
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>>2401802
Based on our understanding of non-Roman/Latin military strategies, Boudica's army deployment could be conceptualized as follows:
Front line: A disciplined shieldwall.
Second line - Schiltron spear formations.
Flanks - Cavalry and chariots.
Rear - Cavalry concealed within marshland or Roman auxiliary switch side.
Elite offensive reserve - The Svinfylking ("Iron Boars") wedge formation.
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>>2378419
>>2375050
What if scenario
>I. The "Atlantic Raid": Striking Gaul and Iberia
With a fleet composed of heavy Iceni oak and agile Batavian river-craft, Boudica holds a "Blue Water" advantage the Romans cannot match.
The Gaulish Front: The fleet targets Gesoriacum (Boulogne) and the Armorican coast. These aren't just raids; they are "liberation strikes." By landing troops and the "Silver Raven" currency, she triggers a general uprising among the Belgae and Veneti. This forces Rome to fight a "Continental War" while their logistics are being burned at the docks.
The Iberian Long-Shot: A strike toward Gallaecia (Northern Spain) targets the Roman gold mines. If the Iceni-Batavian fleet seizes the silver and gold production centers of the Peninsula, the Roman Denarius doesn't just devalue but it worth vanishes. This "Maritime Pincer" would effectively turn the Roman Empire into a landlocked Mediterranean state, stripped of its Atlantic wealth.
>II. The "Londinium Treaty": Negotiating with the Senate
Boudica might realize that Nero is a weak point, but the Roman Senate is a collection of pragmatic (and greedy) oligarchs.
The Proposal: She sends a delegation not to Nero, but to the leading Senatorial families carrying chests of high-purity London Silver and the captured Eagle of the XIV Legion.
The Terms: Recognition of the Britannic Sovereignty in exchange for "Most Favored Nation" status in the tin and lead trade.
The "Shadow" Threat: The hidden message is clear: “Accept our trade, or we will keep the Baltic/Germanic tribes hungry for your borders.”
The Result: The Senate, facing a bankrupt treasury and a dead Governor, might bypass the Emperor to sign the Pax Londinium. This creates a formal "Buffer State" that allows Rome to save face while effectively losing the island forever.
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>>2402333
>III. The "Boudican Military Manual": Maritime Annex
Excerpts concerning the expansion of the Sea Empire.
On the Harrying of the Coast
"Roman is an innovative builder of roads, but the road ends at the salt. He builds great ships like floating houses, slow and heavy. Our strength is the Tide-Strike.
Seek the 'Granaries of the South' (Iberia). Do not march overland where the Legions can find you. Fall upon their ports at dawn, take the grain and the gold, and return to the deep water before their trumpets sound. A King who controls the road is strong; a Queen who controls the sea is untouchable."
>IV. The "Wildcard": The Internal Strain of Empire
Success brings its own poison. As the Iceni-Batavian fleet grows and the "Silver Raven" dominates trade, a new class of Merchant-Generals would emerge in London.
The Integration Crisis: The Batavian and Germanic allies, emboldened by their victories in Gaul, might start to demand seats in the Londinium administration.
The Cultural Pivot: As Roman luxury goods (wine, silk, oil) start flowing back into London as trade goods rather than loot, the Iceni elite face a choice: remain "The Iron Warriors" or become the very thing they overthrew but evolved into an aristocratic class defined by wealth and bureaucracy.
The New Map of the 1st Century: Should Boudica opt for an offensive strategy, the "Roman Empire" could effectively transform into the Mediterranean Empire, while the Britannic Hegemony might assert control over the Atlantic and the North German Sea. By 70 AD, rather than witnessing a Roman "Flavian Dynasty" emerge from the aftermath of Nero's civil war, we might instead observe the inaugural London-based Congress of Kings, where Celtic, Batavian, and Nordic leaders convene to allocate the spoils of a receding Rome.
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>>2410167
Specialize your provinces. Generally turn the 4 settlement provinces into money makers while turning the 2-3 settlement ones into military or food provinces.
If you remove a province from taxation then it doesn't consume any food so definitely remove your military province from taxation as upgrades military buildings consume lots of food while giving no income (unless you're playing a barbarian faction).
For the money provinces the most important thing to know is that most bonuses stack. With 4 maximal upgraded temples, mines and trade ports you can get crazy high income.
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