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Played the demo, and since I played terminator i will compare it with that
The good
>infantry uses trees, cars, everything as cover now, so their survivability is higher
>morale, suppression and stamina finally were added
>supposedly, infantry can carry different caliber same type weapons, so 5.45 and 7.62 at same time is supposedly possible.
>missions have an i sign spread which you can click to read about the events in slightly more detail regarding the local region
>vehicles have a chance to explode now on fire if they have ammunition/supplies (even if used up)
>mortar fire becomes more accurate if unit that has vision over area is a spotter (don’t know how to check that)
>same composer Edlise
The bad
>no encyclopedia to read about units or their stats
>no tutorial which teaches you mechanics, especially bad for a complete newbie to the warfare series or to explain in detail the new mechanics
The ugly
>same warfare engine, so shitty path finding, non optimal use of windows by infantry in buildings, no tube grenade launchers for rifles
>infantry does not use building exterior as cover, so they won’t peak out the corner
>missions are full of bullshit moments, but this is the series standard now. The command unit rushing to enemy position and dying because its full of Ukrs thus giving you a game over is a classic Cats who play mission design philosophy.
Its pretty raw at the moment, let the Rusbros playtest it before Steamchads will get their taste of the patched version.
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>>2353170
>missions are full of bullshit moments, but this is the series standard now. The command unit rushing to enemy position and dying because its full of Ukrs thus giving you a game over is a classic Cats who play mission design philosophy.
Good thing honestly, I was worried out of touch bureaucrats were gonna mandate that the game be made easy.
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>>2353108
>ugh they totally won at hostomel
Took full control of the airfield and not just outskirts only after the ground forces arrived but by that point it was made useless for any sort of air corridor,
>ugh the advance in Kiev and Irpin got fucked up sure
Those endless tank columns just standing there, menacingly, no, just standing, and doing nothing, god
Something tells me that you can't make much content with just the Hostomel, are they going to make up alt-history, well more than they already prolly did with using only RU accounts to not get gulagd. Or will they show how the elite VDV units which partook in Hostomel's gesture of goodwill, were later used in quite pointless human-wave tactics during the countless assaults of the ruin that used to be Bakhmut
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>>2353189
Watched about half, here are some key points
>no tutorials/ encyclopedia/achievements because deadlines + they were expecting mostly series vets on first days to buy the game. When/if steam version is released, they will be added, along with achievements and ironman mode.
>Bucha map was made, but after a month they couldn't get it to make fun
>got a lot of criticism for 6th mission which according to soldier vets is exactly how things went down, but was simply not fun for players.
>steam version build was submitted, they are waiting for moderation to green light it
>2000 copies sold in first day, but they are happy with the result considering very limited release and taking into account their experience with Syrian warfare. Team was thinking they'd get 1000 copies in first week since vkplay is unpopular and gets 5-15% from Ru region compared to steam Ru region according to other companies' experience
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>>2353224
They have been doing it... for free. Before this game there was a Syrian Warfare from the same devs made in 2016-2017 (!!!), with you basically playing as Wagner ain Syria. The real irony is that the first entry in the series was a game titled quite literally "Warfare" (2008) and it was about the US intervening in a civil war in Saudi Arabia. The devs went full circle from Ameriboos to Russian nationalists.
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It's crazy how consequential this engagement ended up being. This one battle arguably saved Ukraine.
Airport gets taken, transports which were en route I believe would have immediately landed and unloaded, followed by heavy armor, followed by a relatively unchecked march to the capital.
I believe they had a unit of natl guard somewhere between the airport and the city but it would not have been enough to turn back the increasingly numerous troop and machinery being unloaded at Hostomel.
The details are fuzzy but there are some great breakdowns on YouTube on how it unfolded and how critical the outcome of this initial engagement became.
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>>2354130
Basically the Russian plan was to size the airport with a heliborne assault, deploy and supply an armoured column via airbridge and use it to drive into and occupy Kyiv, bypassing the defenses along the northern front. Basically a repeat of the Nazi invasion of Crete.
Whether there was ever any hope of success is an open question. The troops available in the region possessed anti tank weapons and still active air defenses would have made the airbridge risky even with somewhere to land. Rather than a turning point it was just symbolic of the hubris of Russia's planners. They went it expecting basically no resistance and their plans didn't survive contact with a capable and resisting enemy.
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>>2354130
>>2354430
ukrainians used hostomel airport as a trap, they only had light infantry there without much experience, pretty much local militia
russians dropped their most elite paratrooper unit without any support and proceeded to get shredded by artillery the moment they took positions
helicopters alone couldn't secure the landing zone
russians never expected ukrainians to sacrifice the airport and put a bunch of craters in it. It was worth it
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>Syrian warfare will never be getting engine upgrades of gostomel heroes
>neither will terminator
>in fact, terminator is a fork of warfare engine and any additions from gostomel will have to be made from the ground up
>squads will never pick up 2 weapons
>cover from vehicles never ever
>cover from building exterior never ever
>VO call signs never ever, despite devs bragging about how all units have slightly different voices now for whatever the fuck reason, but an actually functional call sign system to differentiate between different weapons but same squad type is no go
I feel like I should quickly finish terminator before Gostomel releases because I know I won't go back to it once I am used to all of the new engine shit like infantry cover, morale, suppression and exhaustion.
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>>2368236
>Is this just extreme levels of cope?
It is. Today a report was released stating that with the current tempo of operations, it will take 83 years of non-stop offensive warfare to take over Ukraine. Quite a stretch from the 3-day special military operation
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>>2368423
Realistically Ukraine does have western support though and will not fall in one year or two or apparently even 83.
Realistically if Russia wasn't a county of rabid subhuman vatniggers there would be no war at all. There still isn't any point to it. They would never be allowed to join NATO or the EU, but now after they were invaded and genocided for no reason, they're on fast track to join both. Incredibly funny and ironic
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>>2368531
If only Prigozhyn had balls... Putin ran from Moscow with his tail between his legs. The tsar is naked, the moment russia actually tries war against NATO, they will unknowingly initiate their own balkanization process. Can't wait for it
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>>2368531
>anti war protests
Are you implying that regular citizens being aware enough to refuse to die or kill in pointless war so some top jew gets his 5th yacht and 2nd castle is somehow wrong?
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>>2368509
Realistically, a Ukraine in NATO is a mortal threat to any Russian state. War was inevitable so long Ukraine was in course to join NATO. It is a matter basic geopolitics. The European Northern Plain means that no Russian state can feel safe without the countries bordering Poland are not neutral or aligned to Moscow. NATO was designed to contain Moscow, and the countries in NATO have a long history of foreign interventions. There's a reason every single grand geopolitical chess master insisted that expanding NATO while keeping Russia out meant permanent hostile Russia. It has nothing to do with culture, ideology, personality, but an iron law of geopolitics.
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>>2368601
Who cares what russia thinks? They are not strong enough to impose their will. Their only realistic option is to adjust their posture and align with the west. Since they obviously don't want to do that war and decline are their fate.
Of course their desire to invade ukraine makes sense, as does our desire to defend it. Might makes right in the end and we have orders of magnitude more
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>>2368601
>War was inevitable so long Ukraine was in course to join NATO.
Before the invasion, Ukraine would never ever be allowed in NATO. Precisely not to provoke Russia. But Russia didn't need that to chimp out, they just made it up and attacked anyway.
>NATO was designed to contain Moscow
You can't contain the biggest country in the world by neighboring with it only from the western side. NATO was created to keep Russia from chimping out over the rest of Europe again and to keep Germany under control so they don't chimp out within Europe again
>There's a reason every single grand geopolitical chess master insisted that expanding NATO while keeping Russia out meant permanent hostile Russia.
There is no such thing as a non-hostile Russia in any universe. The entire existence of Russia rests upon endless hostility towards everyone around it. Authoritarian and now totalitarian states like Russia have to live in a constant mentality of "besieged fortress" to keep its subhuman vatnigger population obedient and oblivious to oligarch shenanigans behind the scenes.
>It has nothing to do with culture, ideology, personality, but an iron law of geopolitics.
It has everything to do with Russian culture, ideology, personality, and a XIXth century geopolitics mentality.
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>>2368615
To add to this, nobody wants Russian land. Nobody wants to invade Russia. Nobody wants that barren wasteland with some resources here and there. Nobody wants it worthless population, not even Russia wants it population (which is why they don't care how many die in Ukraine for no reason)
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>>2368615
Invalid argument. There's a reason Russia expanded the way that it did. These are the following regions where Russia/Soviet Union stopped expanding:
The Tien Shien Mountains
Siberia
Caucasus Mountains
Ukraine+Belarus
Why these specific regions? Because these are chokepoints and areas where a Russian state can anchor itself. It has nothing to do with culture or anything. Even if the Russians were made of French, they would have behaved in the exact same way. Culture doesn't shape geography. Geography shapes culture.
>>2368619
Germany invasion of Russia and multiple other invesions across history says otherwise. You are not decieving anybody.
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>>2368630
>Germany invasion of Russia and multiple other invesions across history says otherwise. You are not decieving anybody.
See, you're stuck in the old stalinist mentality where the world revolves around imperial conquest. We evolved past that. You did not.
We want social, cultural and economic growth. You just want banan, and you will rape and murder civilians to get it. And you wonder why the entire civilized world allies against you
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>>2368633
Subject 2:
I'm not Russian friendo. The world revolves around imperial conquest. The entire structure rest on the domination of the American Empire. It is the great linchpin of the modern globalised system since Breton Woods.
The western world didn't evolve. What happend is that after WW2 only two superpowers were left: The US and the Soviet Union. People may mask it, but they were two dominions in the simplest sense. The decisions that used to be made in Paris and London, or Berlin, now they were being done in Washington and Moscow.
Germany and Japan were conquered, and subjugated, and forced to adapt under the Pax Americana. Without it, they would have not de-Nazified. In the same vein, the colonial powers of France and Britain didn't cease to be colonial out of their hearts. They cease to be colonial because the indigenous populations mounted resistance, and the US realised it was a lighting rod for Soviet support. France is still a colonial power, with one of NATO's most active foreign policies in Africa and other places. the UK has colonial remnants elsewhere as well, including Northern Ireland.
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>>2368537
Completed the first mission which and got to see how a bit of infantry customization. As for vehicles, you only get those that you can capture from the enemy, and I lost both that I managed to get.
It was quite long for a first mission, lasting well over an hour. You are pretty much going to scour through most of the map following main and all secondary objectives. Dunno how I would rate it for someone who isn't a Warfare fan difficulty wise. Stats say I took out 500+ infantry and 35+ vehicles but it felt pretty fair to me. At least with managing to intercept tank crews before they could use the tanks. That secondary mission seems pretty much mandatory since you don't get much in terms of anti vehicle weapons. Being mobile via transports was encouraged.
Pathfinding seem to be about the same as it was in Terminator, that is, significantly better that Syrian Warfare
UI is serviceable but I'm think SW had better view of vehicle modules and armor degradation.
Soundtrack, explosion, gunfire, vehicles and unit lines seem excellent. Character voices are scuffed as always.
Management section was stingy, but now you can give units medals to increase stats and buy them weapons without a store. My Rosguard squad had only AKs and I was able to give them a sniper, RPG and smokes with there being other options such as MGs, armor, radios, drones and such. From there you can buy upgraded weapons if you have their predecessors.
Performance seemed much better than Front Edge.
Overall it was pretty fun. Don't know how many missions there are in total but I read they planned to rework at least one mission for the Steam release.
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>>2368686
Some other small things I noticed:
There are hiluxes and jihadmobils. Such as the one Georgians will bum rush you with.
All English voice actors seem to be Russian.
Enemy units that are under fire from multiple MGs and squads, even if in strong buildings and taking little damage will get pinned, suppressed and flee. As will units that have been decimated.
You can now evacuate any unit you wish mid mission.
I noticed they don't allow you to enter apartment blocks or a vaguely kindergarten looking building during the mission.
Helicopters seem less retarded and fucky to use.
Sprint on units is very much a welcome addition.
Cutscenes show a lot of real life footage. Some of it I remember seeing on /pol/ years ago as the war was unfolding.
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>>2368639
>I'm not Russian friendo.
they are completely right about you though
>The world revolves around imperial conquest.
no, it doesn't - it's not a zero sum game
russia has the mindset of a 17th century despotism
i sincerely thought that they were moving towards integrating their economy with europe, with projects like nordstream etc, but then they chimped out and wanted their ukrainian banan because map bigger
the idea that european countries will ever go to war against one another is simply absurd at this point because they are so absolutely integrated and it would be virtually impossible to disentagle them at this point but russia remains outside as a basic economy refusing to have trust for mutual gain because they project their own backstabbing malice
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>>2368291
It basically was.
The initial battle for the airport was a disaster in which an entire regiment of VDV (then russia's best troops by far) was stranded and essentially wiped out in a poorly-planned deep strike.
The following day, they attacked the airport again, this time with a much larger air assault and a follow-on mechanized force crossing the Belarusian border. This assault ultimately failed to capture the airport intact as the defender's had time to sabotage the facilities and withdraw, denying russia use of the air bridge their offensive plan had hinged on. The battle then ground for around a month in the nearby urban areas before russia was forced to cut its losses and retreat back across the border.
There's really just no way to frame it other than a decisive russian defeat, which is why propaganda like this game exists to rewrite the history that they can't spin.
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>>2368616
are you a fucking retard dude? yes, if you're the said niggers of Europe, yes, that is a mortal threat against you, which is what the post you replied to said.
fucking hell the subhumans on this site get to me sometimes.
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>>2368776
I don’t think you can call it a defeat since Bakhmut was levelled to the ground and lost all and any strategic value while soil surrounding it is now 101% dead vagnerites and the very same vdv’s that partook in Goystomel gesture of good will
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>>2368950
No? It's just a half-finished Syrian Warfare/Terminator with a fresh coat of paint. There's no reason the demo for this game deserved its own thread when there's an ongoing syrian warfare/terminator thread on the catalog. OP was just trying to shill.
The only thing interesting or remarkable about this game is the fact that it's a comically blatant propaganda piece trying to rewrite the history of a lost battle on a still-ongoing war. And at the current pace of development it probably won't even release in time to still be a relevant propaganda piece.
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>>2369010
Why are you replying to me you stupid cunt? I'm the based auth right lad trying to talk some sense into this Russia hating prick. God I can't stand pontificating lefties who harp on about traditional European countries.
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>>2369035
Thread with the Terminator OP was a thread about good looking strategy games.
The demo mission was good. You weren't overstretched nearly as much as in Terminator, some of the defense and offensive work was given to an AI ally meaning you can work as a mobile strike group and secondary objectives weren't CBT to complete without prior knowledge. And unlike Terminator it didn't have any bugs in the earlier mission that made the already badly balanced missions and mission designs even more of a pain in the ass. If this is the quality I can expect from the rest of the game it is already better that base game Terminator. As for if it will be better that Return to Palmyra we'll have to see as that one has some of the best missions in the "series".
>And at the current pace of development it probably won't even release in time to still be a relevant propaganda piece
I know you didn't play the game but did you take a look at the store page before coming to this thread?
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>>2369991
The great thing about this image is that it's absolutely true. The western allies never made it far enough up Italy to have a significant impact on its industrial centers or threaten a breakthrough into the Axis heartland.
The maximum success achieved in Italy was in the initial landing and subsequent Italian surrender, which rescued the soviets from Operation Citadel. After that it was just a costly grind to keep ~1m axis troops pinned in an irrelevant front.
If the best you can claim is that you're advancing like the allies at Monte Cassino but everywhere, across the whole front, for 4+ years, at monumental human and material cost, then it seems that there has indeed been a critical misunderstanding in how modern warfare works
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>>2369405
>Finland's reserve force consists of approximately 870,000 to 900,000 trained individuals, with a wartime mobilized strength of 280,000 soldiers.
Finland also has the largest/one of the largest artillery forces in Europe. Keeping Finland and Sweden neutral had absolutely been a long-term goal of Russia. Before the war in Ukraine, Putin tried to dictate terms to them, not allowing them to join NATO. lol
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>Truly inspiring stuff. If your idea of entertainment is dressing up war crimes as gameplay mechanics, then congratulations - this is your masterpiece.
It's s just a tasteless attempt to turn war crimes into a spectacle. But hey, I guess for Russia that's just another Tuesday.
WTF I love ziggers now
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propaganda in this game is so fucking funny and over the top lol, but the actual game is nice, very responsive and good pathfinding and unit models are very nice and detailed, very cute little paratroopers, its not super long but worth the 15 euro if you can bite trough that ridiculous "we are the good guys actually" meme
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Cool vibe with the game. But I have the same problem as Syrian Warfare, the game throws complete asspulls at you that you WILL lose to without knowing it is coming. So if you dont have a save ready enjoy replaying the mission.
Also it is very micro intensive. Hopefully they stick with it like they did with Syrian Warfare because I want to see some later war DLC with having to dodge fpv drones.
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File: mission 6.png (2.7 MB)
Missions 1, 4 and 6 are great, with the rest being alright. First in particular is great because you are working in limited numbers, have to move around a fair bit and that forces you to scavenge some BTRs or hiluxes., in addition to being the longest. Fourth is pushing you on all sides while trying to attack a bunch of convoys. Sixth is mission 4 lite but there were some problems for me.
In mission with the stadium enemy vehicles spawned right in front of me as I was pushing the left checkpoint. In mission 4 enemy will spawn right up your ass if you don't advance with your whole group. Mission 5 had a similar issue with ATGM BTRs, transports and RPGs spawning in and immediately mauling my best infantry which was trying to take the zone, then a helicopter that wasn't mentioned once doing three attacks on the checkpoint building before SAMs finally got him, spotters squad that got themselves killed because AI was retarded and finally the secondary mission recon squad deciding to bumrush the middle of a fight between the aforementioned building, 5 enemy squads and two vehicles. Sixth one was all gas no breaks until the half way point and then the enemies just stopped coming in. Don't know if it's because I dealt with them too quickly or due to a bug. Then I need to clear two checkpoints in 10 minutes which I do and then sit waiting for something to attack as the convoys pass by. There was some minor attacks towards the end until the last stand. Also the early missions felt stingy with customization points.
There were some neat details I noticed. Captured vehicles would have "V"s plastered on them on the next mission, same types of vehicles had different kinds of luggage and letter placements and so on. I wish that Mariupol game they are working on brings back Terminator's vehicle customization, both visual and functional. Infantry customization is pretty much perfect.
I would rank it above Syrian Warfare and below Return to Palmyra
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File: bullshit.png (3.2 MB)
AND NOW AN ARMED ONE FROM ANOTHER DIRECTION
Also this doesnt include the convoy that will arrive in 5 minutes.
I dont even have AK ammo for half my units. I just have a blob of unarmed faggots running away from people
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>>2372717
There is a Ural near the new HQ. You can order it to disperse supplies if someone is driving it and transported units automatically get resupplied while inside. Transports do have limited supplies however.
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Yes, this truly is the most efficient way to reach your destination.
They should have given you control of the HQ squad for this shit, and just a time limit to get it inside the next HQ location.
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well I finally beat the first mission. I was about to alt+F4 when I saw the radio start talking about incoming tanks, felt relief when I saw they were friendly.
Do I have to end a mission with my crew inside a vehicle to keep it? I was using little buhanka and a captured BTR the whole mission, but didnt get the option to bring them with me because I disembarked the weapon teams I had driving them so they could fight in the end.
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>>2372784
Guess I will buy the game then, since me struggling with the first mission was just the demo.
Is there a way to get more of the supply points for upgrading and equipping units? Or do you just get a set amount after each mission?
Do I get more for doing side objectives?
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>>2372810
There's a way to get more points, just capture the Western weapons like NLAWs and Javelins and sell them so you can get more. They aren't too significantly better and you want your ATGM teams to keep the Metis since it can get HE rockets
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>>2373437Its technically still the first mission
But I sent 2 squads over there right away, cleared the area. Then just leave a squad parked in front of the tanks until the objective goes away. Multiple tank crews will make a dash for the tanks and if you just clear the first crew and leave you will get fucked later.
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>>2372498
It appears they do yes. There's no ai supply runs or anything like that. On that note it's not really a simulation per say but the AI really just functions as a set piece for missions that you have to solve.
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>>2372684
You aren't supposed to fight the enemies around the base in the first mission. The AI allies have infinite ammo and will only fall when they're scripted to. Move all your forces around like a blob besides leaving one squad to hunt the spotter
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This whole thread is just a huge post irony, right? Nobody, on a serious note, would care about two 3rd world countries fighting it out and argue about it on a thread dedicated to a game based on said conflict..Right?
Pirated the game. Was surprised to hear different voices for same unit types, a feature missing from demo.
Devs are assholes though for not giving the password to archive to let users mod.
As well as how they handle player communication in general.
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How do the radios work? It says it gives them a 20% boost to morale support radius, but where can I see this boost radius? Are there only specific units that boost morale around them because I can give the radios to everyone?
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File: Screenshot 2026-04-05 180041.png (3.4 MB)
>send 3 of my core squads to take side objective
>they are all down to half strength at the end after taking it
>enemy tank rolls up
>2 squads are still kind of in the rear gathering western equipment
>the only squad near the tank gets ready to fire
>tank MG just lights up the RPG operator and kills him through a fence in his first burst
FUCK
When should you evac your core squads?
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File: Screenshot 2026-04-05 180910.png (3.6 MB)
I should have known it would have been more than just a single tank. I was hoping the infantry showing up would have been national guard or regular army, not fucking special forces. Time to evac my core boys before they get raped.
Are the reinforcements you call in unlimited? Can i just throw waves of non-core infantry at a problem?
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>>2368630
No one eants anything from russians, you offer absolutely nothing to the world other than resources that are mines with western or now eastern tech cause all that matters in that shithole is beating one chest like a an rapidamente chimp
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File: Screenshot 2026-04-05 184253.jpg (3.3 MB)
Does the AI just cheat vision? I have a sniper team, crawling through the grass, no enemies around, 88% camouflage.
The second they are in range of enemy mortars the mortars start firing.
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File: Screenshot 2026-04-05 185650.png (3.9 MB)
I guess it was some enemies hanging out on the edge of the map spotting me, because I killed them and was able to crawl my snipers much closer.
>crawl snipers forward
>use mortars to clear all the enemies snipers can spot
>decide the road to the enemy mortars is clear
>send BMDs to rush them
>move one house away from my frontline
>squads emerge from both sides of the road and blow up my vehicles
send in the next wave
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>>2368762
>shitty nafo meme
Correct.
>>2368728
Absolutely none of this is true, we have helmet footage showing the exact opposite.
>>2368950
You'll never be able to talk about this game because there's one or two obsessed autists that spam every thread with their bullshit like it's on /k/. They get deleted regularly but still come back.
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>>2374184
>Absolutely none of this is true, we have helmet footage showing the exact opposite.
So VDV not only still lives in its entirety but also Kyiv has fallen and the airbridge strategy worked and Zelensky is dead??? And russia didn't retreat across the border????
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>>2374222
The VDV are basically the marines and are just one unit. Even the VDV squad was destroyed (for which there is ZERO evidence) then there would be still many other VDV detachments. And VDV activity has been recorded multiple times since then one of which off the top of my head was in Chasov Yar.
>also Kyiv has fallen and the airbridge strategy worked and Zelensky is dead
The point was never to kill the green kike nor capture kiev. The point was to pressure ukraine to sign a deal. Which almost happened until the west got involved.
Why do you faggots keep making claims like this with zero evidence and which don't make logical sense to begin with (russian were totally aiming to capture kiev with 5 soldiers and an arsenal consisting of a shoelace) when there is recorded evidence of something that makes much more sense. Do you faggots genuinely believe this shit? Are you just trolling? Have you even bothered to check to story yourself or have just relied on 4chan posts are you news?
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>>2374248
You must realise at this point that most of them(on both sides) all low IQ morons that jut choose team(country or football club, doesn't matter) and stick to it like some club fanatics. The other one are 3rd world paid shills, chat bots trained on them and influence pawns. It has nothing with logic, truth or facts. Just constant shitflinging
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>3 days
Best i can give is 24 hours https://web.archive.org/web/20220226051154/https://ria.ru/20220226/ros siya-1775162336.html
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>>2374248
>The point was never to kill the green kike nor capture kiev.
How do you explain the bounty on zelensky in the first days of the war, and how do you explain diversion and sabotage groups attempting to infiltrate kyiv? Remember how ukie civilians BTFO'd the infiltrators with the power of knowing a ukrainian school song?
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>>2374419
NTA but the bounty was most likely made up and when there were some infiltrators(probably) the ukies were mostly shooting at each other especially after the weapons give away
both sides are unreliable and lying but ukies were making shit up openly
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>>2354430
>>2368348
The entire invasion was based on an intelligence failure. Had Russia taken Kyiv, the whole thing would've actually been over in two weeks™ and people would be gushing over Russia's brilliance and the epic bacon VDV to this day. It's easy in hindsight to dismiss the entire invasion plan as retarded, but it was actually sound given the (in hindsight faulty) information they were acting on.
>the whole thing will come off as a much closer affair than we have let to believe
I think this is proven by Ukraine's performance on the Kherson front. They just let Russia waltz across the Dnepr and into the city uncontested, which is probably what Russia expected to happen on all fronts. That such a collapse happened anywhere at all shows that their assumptions about the state of the Ukrainian military weren't entirely wrong.
The most interesting question we'll probably never get a definitive answer to is why they decided to invade in the first place. Was it an opportunistic thing (Biden weak, Europe weak, intel tells us Ukraine will fold ez, let's do it now), or did they think their hand was being forced as Ukraine was about to join NATO or enter into some other kind of defensive pact with the west?
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>>2374645
It was just a timing thing. Russia was always going to come back to finish what they had started in Crimea. The first time they did it, a combination of a weak Europe and a US with poor international credibility that was distracted in the Middle East made it easy to present a fait accompli and walk away with some token sanctions that were never going to outweigh the windfall from their territorial gains.
Fast forward a decade and you have a weak Europe, a US whose international credibility had been eroded by 4 years under an isolationist leader and you had the last remaining US military commitment in the middle east ending in ignominious fashion. US public support for more war was nil but the window would close rapidly since ending the Afghanistan deployment would mean freeing up a lot of resources which could eventually be redeployed elsewhere.
A strong US means a confident Europe presenting a united front and the risk of collective action. A weak US means a meek and divided Europe and next to no risk of any action at all.
For Kremlin power calculus it was either go now or wait for the US to become embedded in another quagmire and let another decade tick by until the stars align again. Putin probably didn't think he'd live that long.
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>>2372717
>I dont even have AK ammo for half my units.
>Anon gets cut off by the enemy from resupply with no support in sight
>Enemy constantly denies them resupply by burning any munitions they could capture
That's shockingly faithful to the way things actually went for the VDV.
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2375429
>The projection here is adorable. You are definitely the type of person to write off any dissenting opinions as 'blind contrarianism' without a hint of irony
I have no emotional attachment to the situation. Not like you, who sound not only emotionally invested but also argue like a woman. Personally these retarded mongoloids can slaughter each other for whatever reason they want to believe. So whatever rock your rocks. /chug/ or /uhg/ is this way. Go there and fight good fight.
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>Recon C4 starts worse than Terminator's C4
>If upgraded becomes the most OP thing in the series
I wish I knew this before
I destroyed a T-64 by stealthing to it and dropping smoke and then C4
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>>2353079
It's on steam as another guy said, but unsurprisingly the reviews are complaining about propaganda.
It's astounding how few westerners have media literacy.
They really think the endless western games glazing the US army and killing evil Arabs aren't propaganda.
Arma was literally the civilian version of military training software yet that isn't propaganda?
I am no Russian bot either, I think putin is a terrible leader who got himself into an embarrassing conflict that hurt his country.
It's also true endless movies about dudes feeling sad for shooting Arab children are propaganda whitewashing crimes committed for the blood tribe.
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>>2395922
>Pretty sure that was a war and nobody in DC was a spineless cuckold faggot coping with semantics
Pretty sure you're an ignorant retard, and the Vietnam war was never formally declared. There was a Gulf of Tonkin Resolution that called "To promote the maintenance of international peace and security in southeast Asia." Since there was no formal declaration, DC officials called it "Vietnam conflict" or just "Vietnam", specifically avoiding saying "war" out loud.
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>>2396374
I enjoyed that game a lot and was my very first taste of an RTS that truly modeled infantry running around inside a real building with rooms. The levels were hard but that just gave it staying power. A great time.
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>>2396374
Most of their best missions are from SW. They hit just right. Damascus Suburbs from the base game, T-4 missions from Palmyra and Airfield from Battlefields. I would say Gostomel Airport is on par with these in terms of quality.
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>>2397297
Ahh, Damascus suburbs is such kino. Busts your balls, but does it juuuust right... I also remember saving up a TOS-1 for the palmyra mission and doing with it the same way I watched in some combat footage - making it launch a single missile and stopping the salvo to conserve ammo. I used it to clear out the city rather safely.
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>>2401602
I think that light machine guns can be moved around by a single man whilst heavy machine guns need to be properly assembled by a team before they can fire.
Light machine guns lose power but they gain versatility.
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>>2401602
>Why are they called light machineguns when they're actually heavy machineguns? What counts as a heavy machinegun?
Light machine guns use an intermediate rifle round like 5.56x45 or 7.62x39 or 5.45x39
Medium machine guns use a full size rifle round like 7.62x51 or 7.62x54R
Heavy machine guns use something like 12.7x99 (.50 BMG) or whatever the Russian equivalent is, a DShK, 12.something or 14.something (going off top of my head and not looking it up)
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Mariupol campaign is all but confirmed. I don't know if it will be a full game or an expansion pack like Palmyra. If it's the latter we can probably expect it in less then a year.
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>>2401602
They're distinguished by calibre but basically the idea is that you compromise on firepower by lowering the calibre in order to create a weapon system that's more portable.
Full sized machineguns are crew-served weapons, too heavy and complex for a single operator. Light machineguns are light enough to be transported and operated by a single soldier (though they usually have an assistant). This lets them serve as a squad weapon that moves with the assault element and helps provide fire superiority without slowing the rest of the squad down. They also tend to suffer less wear and tear, which makes them easier to service and maintain in the field compared to a full-calibre machinegun.
Machineguns are one those weapons that every wargame struggles to model. A single LMG outputs more firepower than the rest of the squad combined and its explicit role is fire superiority; ie to pour shots down range and prevent an enemy position from shooting back or deny the ability to cross space, not necessarily to score hits. In an assault, a squad will typically split in 2, with the squad MGs and assistants suppressing the enemy position while the assault element maneuvers under that covering fire to either outflank the position or move in and destroy in at close range.
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>>2401683
>Medium machine guns
there's a medium MG??!?
way i saw it, there were LMG or "squad assault weapons", that were light enough for one man to handle and shoot from hip. but they're being replaced by normal assault rifles.
MGs were the normal full sized MGs for me. those usually needed a 2-man team and usually fired from a stationary spot or mounted on a vehicle.
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>new dlc announced for Hystymil Hyrois
I am guessing the game did will enough, huh. I don't know what those "Battles" mode is though. I just conquest mode like that terminator dlc had. Too bad AI is shit and just bumrushes you there.
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