Thread #2357925
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it's still shit
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So am I retarded or is there literally no way to make money in 24 to at least break even in shitty leagues nobody cares about?
Is the idea that you just play youths with no staff and hope for the best until you build enough of a reputation (if you can get results) and/or hope for a deep cup run if there are financial rewards.
Currently in the Azeri 2nd league and after one season I'm 1 million euros in debt.
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>>2357940
It's all about friendlies and wheeling and dealing until you can reach European spots, then it gets much easier. The good thing about playing in shit leagues is the other teams are shit too, but they aren't controlled by a human.
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>>2357940
not to give the Official SI Seal of Approval but I wouldn't expect normal behavior from a league like that that has been edited in. Though a lot of the lower league financial stuff does seem to be abstracted down to "you lose money, you can't keep your top players just by paying them more, but you won't go into administration just from playing the game"
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Why don't we just make our own football manager?
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>>2359110
NFL rights probably cost a few billion dollars, I swear there's a college football one tho. Someone just needs to make a good foundation and let players mod in the real life teams. It's crazy how into fantasy football people are andthere's still no decent football video game
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>conceded an equalizer in 90+3 to a GK assist
the only reason the entire club isn't seeing my wrath is because I need to focus it all on my retard of a captain who two-footed a defender by their goal line
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Amazing game
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Every time I think I got over save scumming the game just goes way over the top with the obvious scripted losses. Like extreme underperformance for 5 matches straight or a champions league winning team just passing to the opponent, then leaving 3 players completely open while defending with more men than they're attacking with for 90 minutes and losing 6-0.
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For me it's vampire
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Another evening of child trafficking on football manager. Signed a bunch of u18's to fund my future endevours. My recent batch of child slaves are valued around 100 million total, maybe slightly less actual selling price. That would net me 1 genuine proven wonderkid. The yearly grind for mid table quality children to sell in the future is grinding on me. I may have to revert to more ethical fund raising measures.
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If your team is already good relative to your division you can make easy money by farming the full-back position. Sign an FB for cheap and give him a lot of minutes with the rest of your first team, since the FB is not that important and as I said if your team already does well in your league he will get a lot of high ratings regardless of his ability(as long as he's not atrocious) which will inflate his price and attract interest from clubs. Once he's sold for profit just repeat the process the next season.
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>>2359110
https://store.steampowered.com/app/3219190/Axis_Football_2026/
>arizona redbirds
lel
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I am having fun and thats all that matters.
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>>2370759
International management is a good example of like, there's not really much of a "mode" here, you're just sticking your dick in the weighted outcome generator. What they need to do is generate some kind of emotion or ambience for the big moments, which they either hate doing or can't do. I figure they'll just bring it back exactly as it was and stamp some more licensing on it.
Would also be a nice place to finally add something new to the squad dynamics, which I believe was a good idea ten years ago and has not been iterated on once?
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>>2372345
>What they need to do is generate some kind of emotion or ambience for the big moments, which they either hate doing or can't do
No, it's because international football irl is all about the casual viewer's experience which is anathema to the proper FM experience. Trying to appeal to casuals is what brought us this unity shitshow and muh graphics.
Just accept that international football is shit in-game because it's also shit irl and leave it as it is.
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>>2373079
Press conferences genuinely aren't that bad. Granted, I only do the pre/post-match ones, but it adds a bit of flavour to the save. You can create rivalries and shape the save differently compared to letting your assman handle everything.
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still on fm24.
been using a 3 CB/2WB formation to get away from wingers and CAMs but it's so tempting seeing the wonderkids available for cheap.
still, it's defensively solid. wrecked serie C, struggled to score in serie B, but eventually got promoted.
all my playmaking comes from the WBs and those are so damn hard to find at cheap prices since Italy has no money.
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>90% pass accuracy, 65% possession
>attacking with high directness
>CL team vs relegation opponent
>every highlight is my guys passing the ball to the opponents and them flawlessly connecting 20 passes, then shooting on my goal
What do you do in this situation?
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>There are people who actually play this game
PLEASE EXPLAIN
This is one of those games that are an enigma to me. I always thought the brazilian obsession with soccer and enjoying management games would be a slim intersection. I have never met anyone who plays this.
Do you play it for the roleplay? For the challenge?
I thought if you liked soccer but couldn't play it you'd play a game about playing soccer. Is it that you find the institutions/processes/industry built around it more interesting than the sport itself?
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>>2376291
Team-building is why I play it. I used to love franchise mode in Madden and nba 20 years ago, taking the worst teams and making them powerhouses.
In FM, you can do that and get the same itch on crack. Some bum fuck team in Liechtenstein can become the best in the world if you put in the time and effort. It's not so much a challenge once you get past like 500 hours and understand when the game tries to fuck you. And when you're done with one save you can start again in a other country and self impose rules to make it harder.
The game is quite popular in England and employs many fan "scouts" to help build ratings of the database. It's how you get certain players overrated when they play for like Manchester united and then become garbage when they leave.
The most addicting part is the "one more day/turn" just like Civ. Always something to look at, some deadline, some goal, something to develop. And before you know it you've spent 6 hours on the game and not feel tired.
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>>2376298
>The game is quite popular in England and employs many fan "scouts" to help build ratings of the database
This doesn't even scratch the surface. The scale and depth of FM's database research network is genuinely insane to the point where it has a reputation in irl football as well.
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>>2376299
> But you people are aliens
When it comes to American sports people have been obsessing with numbers and analytics and managing their own 'fantasy' teams since forever, but it's a relatively new phenomenon in soccer, autists have always existed but this side of the game has only gone mainstream in the last decade or two, so I totally understand your confusion, even if you grew up in a soccer country there's a good chance you were never exposed to this kind of culture.
Think about this way, have you ever been frustrated watching your team and thought: "I could do a better job managing and signing players than these idiots"? That's usually what prompts me to go on a binge
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>>2376331
>have you ever been frustrated watching your team and thought: "I could do a better job managing and signing players than these idiots"?
Never ever felt that as I only know how to use meta tactics that the ai is too stupid to counter, allowing me to dominate leagues with teams that should be relegation fodder.
Don't act like this game is realistic.
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