Showing all 271 replies.
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So am I retarded or is there literally no way to make money in 24 to at least break even in shitty leagues nobody cares about?
Is the idea that you just play youths with no staff and hope for the best until you build enough of a reputation (if you can get results) and/or hope for a deep cup run if there are financial rewards.
Currently in the Azeri 2nd league and after one season I'm 1 million euros in debt.
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>>2357940
It's all about friendlies and wheeling and dealing until you can reach European spots, then it gets much easier. The good thing about playing in shit leagues is the other teams are shit too, but they aren't controlled by a human.
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>>2357940
not to give the Official SI Seal of Approval but I wouldn't expect normal behavior from a league like that that has been edited in. Though a lot of the lower league financial stuff does seem to be abstracted down to "you lose money, you can't keep your top players just by paying them more, but you won't go into administration just from playing the game"
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>>2359110
NFL rights probably cost a few billion dollars, I swear there's a college football one tho. Someone just needs to make a good foundation and let players mod in the real life teams. It's crazy how into fantasy football people are andthere's still no decent football video game
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File: 1276333005046.gif (3.3 MB)
>conceded an equalizer in 90+3 to a GK assist
the only reason the entire club isn't seeing my wrath is because I need to focus it all on my retard of a captain who two-footed a defender by their goal line
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Every time I think I got over save scumming the game just goes way over the top with the obvious scripted losses. Like extreme underperformance for 5 matches straight or a champions league winning team just passing to the opponent, then leaving 3 players completely open while defending with more men than they're attacking with for 90 minutes and losing 6-0.
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Another evening of child trafficking on football manager. Signed a bunch of u18's to fund my future endevours. My recent batch of child slaves are valued around 100 million total, maybe slightly less actual selling price. That would net me 1 genuine proven wonderkid. The yearly grind for mid table quality children to sell in the future is grinding on me. I may have to revert to more ethical fund raising measures.
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If your team is already good relative to your division you can make easy money by farming the full-back position. Sign an FB for cheap and give him a lot of minutes with the rest of your first team, since the FB is not that important and as I said if your team already does well in your league he will get a lot of high ratings regardless of his ability(as long as he's not atrocious) which will inflate his price and attract interest from clubs. Once he's sold for profit just repeat the process the next season.
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>>2359110
https://store.steampowered.com/app/3219190/Axis_Football_2026/
>arizona redbirds
lel
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>>2370759
International management is a good example of like, there's not really much of a "mode" here, you're just sticking your dick in the weighted outcome generator. What they need to do is generate some kind of emotion or ambience for the big moments, which they either hate doing or can't do. I figure they'll just bring it back exactly as it was and stamp some more licensing on it.
Would also be a nice place to finally add something new to the squad dynamics, which I believe was a good idea ten years ago and has not been iterated on once?
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>>2372345
>What they need to do is generate some kind of emotion or ambience for the big moments, which they either hate doing or can't do
No, it's because international football irl is all about the casual viewer's experience which is anathema to the proper FM experience. Trying to appeal to casuals is what brought us this unity shitshow and muh graphics.
Just accept that international football is shit in-game because it's also shit irl and leave it as it is.
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>>2373079
Press conferences genuinely aren't that bad. Granted, I only do the pre/post-match ones, but it adds a bit of flavour to the save. You can create rivalries and shape the save differently compared to letting your assman handle everything.
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File: Catania S.S.D._ Overview.png (2.4 MB)
still on fm24.
been using a 3 CB/2WB formation to get away from wingers and CAMs but it's so tempting seeing the wonderkids available for cheap.
still, it's defensively solid. wrecked serie C, struggled to score in serie B, but eventually got promoted.
all my playmaking comes from the WBs and those are so damn hard to find at cheap prices since Italy has no money.
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>90% pass accuracy, 65% possession
>attacking with high directness
>CL team vs relegation opponent
>every highlight is my guys passing the ball to the opponents and them flawlessly connecting 20 passes, then shooting on my goal
What do you do in this situation?
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>There are people who actually play this game
PLEASE EXPLAIN
This is one of those games that are an enigma to me. I always thought the brazilian obsession with soccer and enjoying management games would be a slim intersection. I have never met anyone who plays this.
Do you play it for the roleplay? For the challenge?
I thought if you liked soccer but couldn't play it you'd play a game about playing soccer. Is it that you find the institutions/processes/industry built around it more interesting than the sport itself?
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>>2376291
Team-building is why I play it. I used to love franchise mode in Madden and nba 20 years ago, taking the worst teams and making them powerhouses.
In FM, you can do that and get the same itch on crack. Some bum fuck team in Liechtenstein can become the best in the world if you put in the time and effort. It's not so much a challenge once you get past like 500 hours and understand when the game tries to fuck you. And when you're done with one save you can start again in a other country and self impose rules to make it harder.
The game is quite popular in England and employs many fan "scouts" to help build ratings of the database. It's how you get certain players overrated when they play for like Manchester united and then become garbage when they leave.
The most addicting part is the "one more day/turn" just like Civ. Always something to look at, some deadline, some goal, something to develop. And before you know it you've spent 6 hours on the game and not feel tired.
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>>2376298
>The game is quite popular in England and employs many fan "scouts" to help build ratings of the database
This doesn't even scratch the surface. The scale and depth of FM's database research network is genuinely insane to the point where it has a reputation in irl football as well.
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>>2376299
> But you people are aliens
When it comes to American sports people have been obsessing with numbers and analytics and managing their own 'fantasy' teams since forever, but it's a relatively new phenomenon in soccer, autists have always existed but this side of the game has only gone mainstream in the last decade or two, so I totally understand your confusion, even if you grew up in a soccer country there's a good chance you were never exposed to this kind of culture.
Think about this way, have you ever been frustrated watching your team and thought: "I could do a better job managing and signing players than these idiots"? That's usually what prompts me to go on a binge
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>>2376331
>"I could do a better job managing and signing players than these idiots"
I just hope you realize FM is not a hard game and pretty much never has been. It's too easy to make a shitty team become dominant
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>>2376331
>have you ever been frustrated watching your team and thought: "I could do a better job managing and signing players than these idiots"?
Never ever felt that as I only know how to use meta tactics that the ai is too stupid to counter, allowing me to dominate leagues with teams that should be relegation fodder.
Don't act like this game is realistic.
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>>2357940
You’re supposed to gamble your future and go deep in the red in a desperate attempt to reach European slots fast. If you aren’t bold and taking heavy risks you will always be a poor bottom-feeder or the bigger clubs bitch
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File: backheelgoal.webm (3.9 MB)
I like this match engine because I feel I see a wider variety of goals scored but jfc does it suck when you want to find something in the UI and you have to scratch your head for 10 minutes trying to figure out where it is.
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I tried fm 26 expecting the worst but it was mostly fine? I guess most of the truly horrible was already patched out.
I can find things through the UI just fine so I don't get that criticism, but it's really messy and cramped and just plainly ugly.
The engine feels the same as other games. Granted, I only ever play using 2D so I don't get see all the goofy shit, but I don't feel much difference from precious editions
There's some stinkers though. Not being able to automatically see the matchups and results of competitions you are in is the thing that really breaks my immersion.
The back button sometimes sending you back like 3 pages back is annoying
And most importantly the search bar is a steaming piece of shit. Like how do you even fail so badly at a fucking search functionality is unbelievable.
But all in all I'm having fun™. It really scratches that fm itch I had. My last save was back in fm 16 or 18 so maybe I'm overly starved to play the game and that's why is see it with less objectivity. Also the fact that I didn't pay for what feels like an unfinished game at parts helps.
>>2376714
Thanks for the heads up that is was possible to pirate it.
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Is 26 worth it from 21? Did my first proper play through after short 5-6 year playthroughs. After years of playing. Goal is to get arsenal 15 titles and I'm about to achieve it. Might then move to another team but the feel of wanting to move to a newer game is alluring but obviously 26 seems to have it's issues and I can't get 24, nor can I find a cracked version otherwise I'd gladly play that.
Should I go to 26 or is it still unfinished mess? Also have they made the game more simplistic as people describe? Because I want MORE immersion from a newer version. I've seen a few things like set pieces are more in depth but that's a slither of it.
>>2381636
Interesting read. What site did you get it from? I feel the UI is perfect on 21 and it would really piss me off if it's much worse. I've seen some screen shots and it looks shit but I've heard you can get a UI mod now. Really wish you could pirate 24 because I'd just play that. People have made current databases for that. Finally the last of the real players have left my 15 year save so I'm happy that it's a different universe if that makes sense.
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>>2383592
IMO the graphics and matches feel so much better than ever before it'd be impossible for me to go back to 24, but I do think the immersion in 24 beats 26, specifically the ability to easily look up and view things happening around your save. Try the 26 demo for free and see if you like it, if not look for Epic accounts with FM24, you can usually buy them for a few dollars since the game has been free on there multiple times.
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File: apu3.png (364.9 KB)
Listening to depressing music as my team starts to fall apart over the past few seasons, almost 20 years at the helm. Players are turning against me. Rough patches over the past 3 seasons, getting longer each time. Winning the league by few points. Scraping by on an 87pt season. Losing out on the cups. Failing in europe. Seeing the old guard get old and decrepit. My golden age almost entirely gone. Struggling to hold onto my players. My OG backroom staff all retiring. Board losing confidence. Every day I grow older and more distant to my club. My club. Not just the end of the era in my football manager save. It's the end of an era in my life. I'll remember these players for the rest of my life.
https://www.youtube.com/watch?v=cjVQ36NhbMk
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File: RM_vs_ELCH.png (2.6 MB)
>22 shots saved
WHAT THE FUCK ARE THEY FEEDING GOALKEEPERS AT ELCHE? This was supposed to be a simple laliga match where I win with 6-0, not fucking attack a brick of wall, this motherfucker saved a penaltie, saved 2 dozen strikes by Pino and Vini and literally every other striker, what pains me the most even thou we won was that they put 7 in the defence and were still shit, like cutting through their defefnces was liking slicing a hot knofe through butter, and their gk is literally a 2 star nobody lmfaooo, even Courtois couldnt have done these saves
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My latest form of autism has been managing nothing but teams from Vila Real in an attempt to fill the Portuguese first tier with teams from that region.
So far got 6 teams there, currently managing Vila Real.
>Chaves
>Mirandela
>Montalegre
>Pedras Salgadas
>Valpaços
>Vidago
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>international management back on may 26
Miles doubters in shambles
https://www.footballmanager.com/news/return-international-management-a nd-review-fm26
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>>2386517
Keep forgetting >we got pushed here from /sp/, many anons who stopped playing but would want to be back probably don't even know it still exists here
I still play FM24 from time to time when I get some random idea for a new challenge but FM26 looks like complete ass so I won't even bother with it for now
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>>2400295
I think they will just continue making FM look more like a mobile/console game instead of a proper PC title. And I think most people will adapt anyway but some will stay on older titles like those people who still play updated PES 6 instead of newer games.
I, for one, have been playing FM24 with the FM26 update for the last several saves and it's actually quite enjoyable even if the values of some players are fucked up at times
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>>2400447
Most people will try to adapt to not stay out of the loop. So they will gonsoom even if they know deep down they're eating shit.
I'm afraid I might be one of those people who will keep playing FM24 a few years from now just with squad/relegation/promotion updates.
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>>2400476
That is exactly what I fear. That the protests of the true fans that have bought for the past 20 years are left behind because people just accept this shit. Angers me because everything is becoming shit because of that mentality. Values mean absolutely nothing anymore. Starts with the individual.
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>>2400447
It's the natural cycle of hobbies. They either stay closed and niche (and eventually wither out) or they get popular and then hijacked to appeal to casuals (and eventually implode or settle into a diluted version that lack any of the bite or depth of the original hobby)
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>>2402443
where was the depth? Certain tactics have always been overpowered, pace/acceleration/strength have always been overpowered, it was like that for decades, you didn't need chinese guys on reddit running tests to know that. The AI's decision making in the transfer market is based on player reputation and those wage/value tables in the editor. They never got squad rotation to operate at a level that any bad human player would operate at.
The community did not have significant issues with the long-term problems in the game, the core gameplay loop is ~the same, and the problems new to 26 where the UI looks like shit and the "feeling" is gone can probably be undone
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Can someone give me a dirty defensive tactic to use? I've experimented a bit. Generally I'm low press, standard defensive line, low engagement. Using 2 DM's, two on the wide midfielder positions. 1 SS and one AF. WB's and BPD because they're technical and have vision. Standard passing with higher tempo for fast but controlled counters.
Anything I can add? It does pretty well, I find it a little better that high press meme personally and I have big UCL games coming up I desperately want to win and draw. I'm already lowest conceded in the prem but borussia dortmund are very very strong and I desperately want to get through to the quater finals. Signing some strong DM and a back up SS in january. Anything else I can do? I have the best LW in the world, very solid strikers, decent SS, WB's are very good (considering FB's for the tough games). DM's are good premier league players but I'm getting a stronger player in jan, already confirmed. GK is decent and concedes few but I am not planning on getting a new one just yet because I moneyballed the last due to wage concerns.
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>>2402697
>Certain tactics have always been overpowered, pace/acceleration/strength have always been overpowered, it was like that for decades
Well generally in football the best players tend to be faster, only very recently in FM every other attribute has been disregarded. In FM15 Adama Traore would not have been as good as Neymar.
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File: Che Arteta.png (2.3 MB)
>Happy with the impact the Park the Bus style has had in recent matches. They are particularly pleased with the number of goals scored when this style is in use.
I'm playing as arsenal with over 15 titles btw :^)
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Beat Dortmund in the first leg away 2-0 using terrorist ball. Aggressive marking, hard tackles, pressing specific players. About 1/4 of their squad are my ex players they bullied away from me, so it is personal. Playing next leg tomorrow. Found my meta finally. It's standard passing directness with higher tempo and low block, no press. Never got gaygenpress to work consistently, always hit on counters. It's actually my favourite style the counters and low blocks IRL.
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>>2404080
>>2403256
This formation. The DM's are tackle harder and one of them is get further forward, I find DM's arrive late into the final 3rd unmarked and if they have long shot abilities, they get loads of space. Or can lay off a nice pass. Other DM is for solidity so he stays back to stop counters. I put the full backs on full back instead of wing back because they play the wings a lot, but they still contributed to attack fairly well and I was surprised, because I usually run CWB's with psychotic attacking full backs or sometimes even put wingers in those positions.
Wingers are put on a support and an attack, because my LW is very dangerous with goals. Both on cross to centre. Might change the SS though, but they do get goals.
I beat them in the second leg too. 3-0, 5-0 on aggregate. 18-5 shots, 2.19xG-0.2xG with 33% possession. That was home. But then I lost 2-0 with this tactic to real madrid first leg, 2-0 at home on the second leg with my more aggressive tactic where they scored two in extra time. I am gutted because the seed for the semi's was good and the final I think I'd beat man city or juve which are the likely finalists from the other seed. Would have got valencia in the semi's for fuck sake.
Second leg at home against madrid, I failed because my game management. I should have switched at extra time to the defensive tactic because they were more aggressive, meaning I needed to defend more and catch those counter chances. And if it went to penalties, I'd win because my team has great takers. I fucked up but idk why my defensive tactic fucked me so bad first leg, but I was too aggressive on the opposition instructions so it might be that, creating disorder in my structure. Whatever, at least they're out.
It's a decent tactic, I'd give it a try. Beats small and big teams. But my team is in a weird inconsistent patch the past 3 seasons so I cannot definitively say yes, it works.
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>>2404080
You can see the heatmap too, my LDM was get further forward. He's a tad higher, and the opposition shot map shows majority of their shots from that side. So it's risky and in games you need to shut off I'm going to drop that back to stay back and allow my wingers, SS and striker to do their thing. I think also having the ball out to the wings during the build up with get further forward for the DM';s when you're still chasing the game is a good idea, I've not tried by they could potentially hold up the ball on occasions even though you can't tell them to, and that gives those DM's time to get in late for some long shots. You'd have to fiddle with the instructions a lot I think but I might try it. DM''s I find are brilliant roles. Of course they do defensive duties but I find they're under rated in attack. Good DM with good long shots will get a lot of goals, same with DLP in midfield in my experience. Come in late like a box to box, but seems they come even later which is more advantageous.
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Every player who got competitive minutes for me in 26/27, plotted by minutes played vs. base weekly wage. Adarabioyo was sold before the first transfer window closed and Al-Dali was sold in January.
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>>2402697
The statement is more general and does not apply perfectly 1:1 to FM. Still, you may interpret the 'dilution' as changes implemented solely to appeal to a wider audience ("casuals"), of which there are many examples.
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New stadium. Brings a tear to my eye. Long time coming, asked many times, and it's finally approved. It'll be interesting to see the revenue it brings with another 20,000 fans a game.
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>>2407293
About 20 years it took which I read online was generally the time it takes for arsenal. I wanted to get the stadium built earlier because I want to do a wenger larp where I oversee the financial damage the stadium does. Then it'll make me head and shoulders the best arsenal manager in every circumstance. Wanted to leave the club for a while and once I've won a champions league in the new stadium, I'm done.
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>>2408732
How've you got it working? IIRC you have to fuck around in the bios for the cracks to work. 24 is meant to be the best, I missed out unfortunately. Seem the deepest version of the game without the 26 fuckery.
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>>2408835
Committed devs need to start considering a break away company to build a new football manager. Same happened with kerbal space program devs. They're making a very good looking game that's built with original values and for the community. If FM dies then it'll take a while to get an alternative on track bceause licences and scouting but the autistic community can handle that. As they did through FM's history.
Dismissing the die hards is a laughably bad idea. Want to take the fifa career mode crowd? Never going to happen. Games need to be gatekept from normies. SI should make a dumbed down edition for the small normie crowd of casuals.
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Building the new stadium has been an interesting experience. Went into 150 million debt instantly which I expected, stadium loans are fairly expensive but managable. Cleared out backroom staff for the most part and replaced them with younger staff on lower wages. Reduced the wage bill by around 1 million in anticipation. Sold a bunch of player, went to +100m bank balance at the start of the year. All looked good, had a transfer budget to spend for a decent player, wasn't going to use it all.
Now we're -25m by december, and the board have just wiped my transfer budget. I literally have nothing, not even enough for contract negotiations. So I have to sell another few players in Jan which will be interesting. They'll be replaced with my youth who have developed pretty well. Quite precarious right now, enjoying the challenge. I just hope the extra 20,000 seats bring in decent amount of revenue. Assuming it's a flat 33% increase in matchday, ticket, and season ticket revenue, that's fuck all. Maybe 2 million extra a month. Wage bill is 6m a week which I feel is reasonable because I've won the CL, league, cups fairly often. CL at least 2 a decade.
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>>2409430
>Wage bill is 6m a week which I feel is reasonable
Do you have a handful of outlier players on like 800k/w or are you just paying your third choice benchwarmers 250k/w, too
>Went into 150 million debt instantly
How much did you have saved up before you started the new stadium process?
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>>2409593
I use a small squad and rotate a lot, so I'vegot first team tier players only, then bring in u23's when we're in an injury crisis. I'm content with the wage bill, but I think I'll be forced to sell some of the players and get actual squad players on 80k a week through this period. I'm looking forward to that challenge, will probably prematurely promote a few youngsters but give them U23 games too.
I was 150m, I didn't expect them to accept because the council never agreed, for the past 15 years.
Made my yearly request, and accepted. I wasn't fully ready for it, but tried to offload a few players. Raised 120 mil, plus a huge drop in wage expenditure through loans and high paid players leading. I thought I could get by like this but clearly not. Another 2 seasons until it's built so we'll see how bad it gets. Started trying a few defensive tactics and I'm getting solid 1-0 wins with no threat of conceding. That will probably be the play for the next few seasons of poverty.
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>>2409743
Stick with 17, paying money for 20 at this point isn't worth abandoning an existing save and 26 is not worth touching.
>>2409609
I'm genuinely confused as to where your money is going, then, if you've got a small squad. If you've won 15 league titles and multiple CLs, how on earth did you only have 150m in the bank? How are you spending 6m/w *after* offloading several players *with* a small squad?
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>>2410424
Looked again, monthly expenditure is 21m wages, ~8-10m a month BONUSES (fucked myself), 3.5m staff wages, 2.8m loyalty bonuses. With stadium, loans are 2m a month. Income is usually around 900m a year, expenditure was around 800-850 a year so I was stable for the whole of the save, transfers were a big part of the income obviously buying low loaning and then selling for massive profit. I think the stadium cost + loans + struggle to sell a few players in jan has sent me into crisis.
No one offered for my players in jan despite a lot of interest. One club bid 90m for one, but player declined the move I guess on wage demands. I'd be back in green ready for end of season payments if it was a successful jan window. But now it's woken me up a bit, pretty unsustainable finance structure I've built. Too many bonuses, high staff wages and I'll have to accept the squad wages cannot be so high, so rotation players are necessary instead of a full squad of first teams rotating. Already promoted 2 youth players. Managed a second season CL final so hopefully that brings in a big chunk. But it's all come crumbing down. Impending take over now so hopefully a) I don't get fired and b) they don't cancel MY stadium.
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>>2410453
Exactly, like FM used to with 'fake' teams and players. Generic team names, badges and players. As long as there's a framework for the community to then create the database. Game needs to be good. The rest of the content is community built until the game gets big enough to get some of the licencing. This is very common for video games. But it's only really necessary if FM is pulled entirely and there's no alternative, or they go down the path of casual gamers entirely..
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Would be cool if you could use your career earning to buy a club or a stake in a club. Sponsor deals, staff signings, DoF role. Everything the board does in FM with more financial and management control of the club.
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>>2410453
>>2410464
>Fake players and staff
This is the way.
Make the actual simulation work, build a framework of systems that interact with one another in meaningful and logical ways, and give the player the information he needs to identify where things are working and where they are not. Simple but solid mechanics that make sense will allow depth and complexity to emerge organically.
The truth nobody seems to mention is that FM has never been a great simulator, it's always been a mediocre game with much fakery carried by the impressive database. It;s the fixation on the database that killed the franchise, but all strategy gamers know a database does not make a great strategy game. Solid mechanics and underlying complexity with a friendly UI that feeds the player the right information and gives the player the tools to influence events, and plausible AI that offers a challenge will turn any dataset into a fun experience.
If the player feels like he's managing a team he won't care a jot whether his star striker, or even the team he's managing exists irl.
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three games in a row:
first game: 1.05 - 3.41 xg in my favor. their goalkeeper gets a 7.2. final score: 1-1
second game: 1.43 - 1.45 xg in my favor. their goalkeeper gets an 8.0. final score: 4-0
third game: 0.74 - 4.69 xg in my favor. their goalkeeper gets an 8.4. final score: 1-1
sometimes this game is just endlessly annoying to play. their goalkeeper making one miraculous save after another, and then as soon as my opponent gets a tiny chance it's a goal
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>last game of the season
>3 points clear
>7 or 8 goals ahead on goal difference
>striker sent off immediately
>they score
>2nd place scores 3 in 20 minutes
>another player sent off
>opponent goes on to win 6-0, lose 1-0
>lose the title with 2 players sent off
My first time getting PROPERLY FM'd. Half a mind to replay that match. Utterly disgraceful. Feels far, far too obvious that the game fucked me there. End's a massive title streak over over 12 years.
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Sunday league football, and you still get professional fouls.
>https://www.youtube.com/watch?v=ab1M6maBFhE
>>2412298
IIRC they wanted to cap how much you could bend the AI over a barrel with the sliders by limiting what you could do to the sliders. 14 was really mid in that regard until they added the extra roles in 15 ; most of which still didn't do jack shit. I'm thinking especially about SK and IWB, completely useless those were. IWB didn't do squat until 17.
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Thoughts on my terrorball tactic? Currently managing urugauy because I needed a bit of a change over the off season. Won all WC qualifying games so far. Including Argentina which is the best national team in SA right now. 2-0, 2-1, 1-0. At club level we have consistently drawn Borussia Dortmund and consistently beaten them, despite being the strongest team in the save over the past 20 seasons. I use this when I'm needing to win close games or an underdog and it's often come through well, except 1 club who beats it every time, as they do most my other tactics (fuck leeds).
Is it a decent tactic or am I getting lucky? Direct counter terrorball was my aim. I'm nooby to tactics despite a fair amount of hours.
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>>2414512
Pretty sure the game is fixed. Been having many odd seasons recently. The first half of the season I get fucking smashed to bits, then I catch up with the leading team in the league and it goes down to the last day. It's been consistent. Knocked out of all the cups that's I'd win at least 1 a year. Team is strong, nothing has really changed but it's all falling apart. As I said in >>2413742 it was a perfect storm of 2 players sent off, striker hitting the post endlessly and then they scored a fuck load of goals. All down to the final day, where we draw on GD but I lose on whatever stat remained important. Can't trust this game. This weird shit happens too often to just be a coincidence. Apparently it's down to morale or whatever bollocks but if the morale system is that broken, only conclusion is it's fixed for the 'drama'. So we're not actually entirely in control, just playing through a loose story mode.
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What do you do when your team suddenly stops performing? All my tactics are completely dead, they can't keep posession, they keep scoring own goals, strikers keep hitting the most and missing good chances. Went from winning 4-0 most games to conceding multiple goals a game with practically no ability to score. Team is still very strong. At a complete loss on what to do.
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>>2415595
Oh I know, I just feel it's not quite impactful enough. Somehow the little cunt has access to the rest of my team. He's bitched to them and lowered their morale. This is a thick cunt who got sent off in 5 minutes in a vital match. Scored zero goals as a striker in the league despite getting 8 appearances, my boomer striker has been revived to take his place and scored a goal a game for 8 matches with 9 pace.
If I could, I'd murder the little cunts entire bloodline. But I can't. I can only send him into the u18's which tanks my squad morale, an acceptable pay off.
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>>2416687
He's a big member of the community, he knows a lot about the game. He creates very good tactics. If you're new then give them a try. My biggest tip for a noob is probably to watch the games with a good tactic, note the movement, the passing style, the speed of play, the pressing etc. Then make a similar tactic to the one you picked with roles and instructions you think would work. Then you do the same and note down observations from your tactic.
The tactic system is confusing and sometimes conflict or isn't entirely clear what the instruction actually does. Learning the match mechanics is worthwhile because you can eventually make your own tactics which is fun, but most importantly you can make tactical adjustments in games where you're not doing as well as you could. Generally though, you'll be winning a lot with his tactics because they're just really good as long as your players are suited to it.
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>>2417618
You have to consider that this is made by prem fans for prem fans (If they scaled it back to only prem teams being playable I don't think they would lose that much of the audience). Everyone always goes on about 'muh physicality of the prem' so if you look at it through that lens that particular quirk makes more sense.
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>>2418612
I find the worst one is when you make a manager with your real date of birth and then see (70 years old) next to his name because you've gone so far into the save. Either that or a 16 year old you were once excited to see coming through the academy is now retired and coming up in your inbox as "former favourite" talking about your current players.
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Anyone go through patches where no one bids on your players? If I try to sell my players, the offers are low and I inevitably have to sell for 1/3 of the price. Even my wanted players never get bids. Winning the premier league almost every season, cup every season. Confused why it's so hard to off load players suddenly, went through a patch when it was impossible to keep the same squad after a season.
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>>2420541
24
>>2420466
people have exposed things like
>training doesn't work, the most effective way to improve is one quickness session and 8 recoveries
>acceleration and pace are insanely overtuned, to the point of other attributes being almost worthless
>ridiculous player interactions, broken promises, unrealistic drama, needing to praise conduct and training once a month to keep everyone happy
>international management being worthless
>no dynamic youth ratings
>still dogshit graphics
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>>2421349
This is my 7th year. 4th year in the Eredivisie, before that I was in the Irish PL for 3 years.
Ajax played now 20 games without a single los.
They took of even harder since season one.
Like how am I even to win all games?
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>>2421427
Ajax are the strongest team in the division with the biggest rep so they're going to have higher reputation, ability to sign better players, better regens. They will have high revenue compared to the league. These seasons happen, I had it with man city in my save. They were shit for years but went on a two season rampage and won pretty much everything in that time, but now they're back to a reasonable team. I notice teams go through incredible few seasons even if they're dominant, it's not uncommon for them to have such runs. But it always ends. Those seasons you just have to keep grinding your teams rep, getting young players, improving staff and facilities. It takes a long time to get to their level in terms of rep and revenue (unless you are moneyballing your team), often decades. But you should be able to start competing after 10 years. Try and get a new stadium, do well in european competitions, look into their tactics to see what you can do to win your matches against them. If you're consistently 2nd you're on the right track. If they're also winning in europe it's going to be hard.
Another thing you can do is sell and loan to clubs in the same league to strengthen them. I had a terrible time against dortmund for years and started selling and loaning to german clubs for lower prices. After a few seasons they had lost their first league title in years. Inevitably some of those players ended up at dortmund, but they paid far more for them. Build up the rest of the league with good players, particularly on loan, and ajax will start to struggle. Did it in the prem too with mid table teams and I just recall if one of the teams starts doing a little too well and poses me a threat.
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>>2421451
>If you're consistently 2nd you're on the right track
You wot m8. I am consisetnly 4th to 7th.
Tho I do have a Conference League to my name. And i reach quarterfinal in Euro League where I was defeated by ArseAnal which then went on to lose to some nonsense club like Porto. Arsenal are chokers even in the fantasy world.
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>>2421455
So why are you crying about ajax being so strong if you're not even competing with them? If you're a small bottom feeder team in the european scope, you have a pretty long road until you can consistently compete with them.
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I am at Sparta Rotterdam. What I am actually trying is to let my own developed youth players play. They will become expensive top players making me money. (I have one 40 mil worth and several 20 mils ones).
From the cash I improve the club and sign the one or the other worldclass player for the team to aid my youngsters.
I believe this is a good buisness model. It's just really takes it's time to get there.
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>>2421505
This. I love when I'm challenged, adds a lot to the narrative. Shame most the time they just fall off after a few seasons and start finishing 10th. Won the league with 96pts recently, 2nd place was in the 60 point range. Prem btw. Extremely boring season to say the least.
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