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>>2363398
Maybe Attilla counts but it IS sort of abstract, Without mods the A.I will either barely have enough money to colonize ruins or will be too stupid to do it. I had a game where i played Alans and turtles and waged war in Africa for a few years, sent a spy to mainland Europe and it was all completely ruins. Thr only factions left were coastal factions or Iberia, The Norse, and a small Byzantine population.
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>>2363398
Victoria 2 with crimeamod let´s you do this
>>2363433
EU5 has the potential to get really bloody. Look at the left side. An army has lots of actions they can take. A modder could simply add "raid" or "kill population" or "enslave people" options so you could live out your based fantasies.
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>>2363398
master of magic has a system for how the races of a conquered city interacts with the main race of the empire. it has also aged extremely well for such an old strategy game imho
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Pax Historia. yeah its mostly text, but it lets you do almost anything you can envisage. i made a super relay computer in the victorian age and then mechanical men and genocided the woolies on the other island. good fun
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>>2373174
>master of magic
Now there's a name I haven't heard in a long time.
Shame it was so unstable.
Warlock was a good spiritual successor that updated it to more modern graphics and added loads of features.
Warlock 2 was even better but sadly has a terrain corruption bug that strikes every second playthroughs and kills your save unless you can painstakingly go back and find the exact turn that the AI modified a terrain in an illegal way and then fuck with the RNG to get it to do something else instead, then repeat this process every time you encounter the bug again, which will tend to happen repeatedly if the conditions are ripe for it.
Years ago I contacted Paradox to ask if they'd either fix the terrain corruption bug or release some source-code that processed the game saves so I could code a tool to identify and unfuck the corrupted terrain tiles but they told me that they'd outsourced development of Warlock2 to some eastern european studio and didn't have the rights to release the source code.
The studio in question didn't answer my email and I think they disappeared into the ash heap of the games industry anyway.
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>>2379180
Yeah, definitely.
I started playing it like 15 years ago.
I may have played it every year since, started with official patch, went over pretty quickly to insecticide fan patch by kyrub.
Maybe the official 1.31 patch crashes a lot and you just need to update.
I didn't like the 1.5 patches that started changing too much stuff, but once the community patch came out after slitherine bought the rights I use that one, since all the things I don't like were just toggle options, like the diplo-spellbook change.
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>>2379202
>I started playing it like 15 years ago.
ok, you picked it up pretty late, it came out 30 years ago. I played the fuck out of it for several years but like I said, it was glitchy and crashed a whole lot.
The community patch probably fixes a lot of that shit, there wasn't anything like that back in the late 90s.
There's a literal remake apparently but I haven't played it.
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>>2379260
>ok, you picked it up pretty late
Yeah I went into it expecting it was just gonna be a dated version of age of wonders 2, but I had two different friends tell me to give it a chance and then I learned it was way better.
>There's a literal remake apparently but I haven't played it.
It seemed promising at first, but I never tried it.
I kinda lost faith when they were unable to replicate some spells from the 30 year old game which seems insane.
There's some pretty damning steam reviews for it, but I don't know exactly how poorly it plays.
Patcher for the original game.
https://www.realmsbeyond.net/forums/showthread.php?tid=10492
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>>2379298
>Patcher for the original game.
Thanks for the thought but I kind of prefer Warlock /Warlock2 these days, despite that Warlock2 has a coin flip for corrupting your save (I think enabling Dremer makes it more likely because of their terrain fuckery).
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>>2363433
reminds me of when i played the byzantine empire in vic 2. in some mod there was a decision that allowed you to "remove kebab"
i did it but then you realize.. oh... those turks were over half my workforce and taxpayers...
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>>2396939
>In stellaris scale that's a kilostructure at most.
Oh yeah, if you mean in terms of space based structures then the Imperium itself doesn't have any, though the Blackstone Fortresses created by Eldar might potentially count.
They're well below planetary sized though so maybe not.
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