Thread #2363578
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Dorfspeed dorfnificent dorfchads
https://youtu.be/XSziQqeRc1o?si=B-EjiyJ7j5V5QeTj
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>estimated delivery: August 2028
from their Kickstarter
first time they've actually put a conrete timeline on development
they've been working on this for years and years before launching this campaign so I kinda feel like they might actually have a pretty concrete roadmap to hit that deadline
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>>2363613
I’d say its much better situation than for example Tempest Rising proclaiming release date to be somewhere in 2023 just to delay it all the way till 2025 and even then the game isn’t complete and still with countless issues and also half of the game being turned into a DLC
Or Dying Breed being weird unwieldy crap
Bunch of DOA StarCraft 2 clones each worse than the previous one
Also worth noting that DORF is literally few guys in a shed where others so far are corporate “indie” slop
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>>2363622
>Bunch of DOA StarCraft 2 clones each worse than the previous one
This is the actual reason I didn't care about Tempest rising or any of the FOTM RTS games that get shilled here when their kickstarter or whatever launches: Nobody seems to want to do anything other than Starcraft 2: again. Then they get like 10 total players and the whole thing becomes vs the skirmish bots (usually this is where they cut the most corners because bots are hard to make) and it becomes identical to just booting up some ancient RTS nobody has ever played like Submarine Titans.
This at least looks fun even if another person except me ever plays it again. The complex logistics and the upgrade and unit systems remind me so much of Tiberian Sun that I could probably stay in campaign forever and be happy.
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>Market your game on 4chan for like 6 years
>Open a kickstarter this late
Yeah no thanks. I have no faith that you'll get it done. Either that or the kickstarter will succeed and then Hooded Horse will pick it up so the kickstarter will be pointless.
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>>2363701
so apparently most kickstarters get 30-50% of their funding within 48 hours so;
>they're at ~$100,000 now so lets assume they hit $115,000 by the 24 hour mark
>things slow down and they make an additional $28,750 by the 48 hour mark for a total of $143,750
>if that's 50% (most likely, they have a decent following but an RTS isn't going to generate a lot of buzz) they'll make about $287,500, enough for another dev
>if it's 30% they'll make $479,166, hitting all stretch goals
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>>2363578
Imagine falling for kickstarter scam when you could be playing THIS
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>>2364237
looks like there will be some localised VA
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>>2368765
Are they still dwarves? I remember that was the whole point originally like a decade ago. C&C with dwarves because dwarves were popular back then and everyone was saying dorf. He took the Yanderedev route though and just sort of worked on it forever.
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$185K update
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UIS and Warband faction videos
https://www.youtube.com/watch?v=-7vNep35D-I
https://www.youtube.com/watch?v=wxc7DOHdNZw
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>>2374602
Collective faction video
https://www.youtube.com/watch?v=cs0ISRJfLAA
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>>2376933
>Millenium
>Black/Red pattern
There's no way it wasn't intentional.
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basic infantry showcase
https://www.youtube.com/watch?v=zflGmOPhkrk
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>>2377472
I get the impression they're rather like in IRL or like how some tabletop strategy games work, they are squishy but spammable, can destroy armored targets if given the right circumstances/support/support weapons (e.g. UIS towed guns, gun crews), and are always technically necessary for capturing objectives like buildings.
>>2377634
Yeah it's gonna be narrow if they can make it. I'm crossing my fingers for that extra dev, I want this game in my hands ASAP so I can spam inbred mutants at people.
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ANOTHER DEV ACHIEVED
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air and sea showcase
https://www.youtube.com/watch?v=VvZHzOgsShY
and 275k update
>>2378897
hopefully by the end of the year
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>>2378967
>islewind
very basic
>trimaran
sea sick nerd is a great concept
>assault lander
fine
>missile sub
fine
>corvette
fine
>VTOL
fantastic
>transport helicopter
fine, but I do prefer the old VA in some parts
>transport VTOL
another fantastic one
main problem with the VA I'd say is that it's not really unified, you can't tell what faction half of these are from based on their VA, but I'm sure that's something that can be ironed out
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and that's a wrap
https://www.youtube.com/watch?v=kO54KAldU-Y
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dev update
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>>2378758
That we definitely know, e.g. the infantry showcase video. Overall in total we know for sure:
UIS:
>Riflemen
Basic infantry, rifles
>Grenadiers
SMGs+ explosives, can go against light armor, can plant mines
>Mounted Recon
Fast moving infantry with long range rifles + range extension
Warbands
>Warband raiders
Basic infantry, molotovs and shotguns
>Flamers
Flamethrowers, near-on instant death to enemy basic infantry, good against structures or garrisoned enemy infantry. Flames spread, can target ground (shown in fire video)
>Wretch Chuckers
Explosive-only ranged unit, anti armor/structure no apparent close-in defense option
Collective:
>Hazard Troopers
Basic infantry, SMGs/assault rifles
>Combat Pioneers
Shotguns, fires faster than warband raider shotguns. Can place sentry guns
>Powersuits
Electric arc attack, can briefly immobilize vehicles; in numbers capable of destroying even heavy armor.
>>2379547
>>2379795
Godspeed DORF boys.
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>>2378967
>bringing in modding vets
good, one of my big concerns was their competency in mission design
I just hope whoever they bring in remembers there has to be a progression of difficultlybecause I suck at modded campaigns