Thread #2369715
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CANNONEER edition
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>>2369715
damn, someone made a thread with handcannoneer in the OP. i can finally post this, but the question still remains: when will they buff handcannoneers?
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>*changes your clothes' colour*
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Classic graphics and sounds were better before DE. This is a fact.
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So now that the dust haskind ofsettled, which Champi civ has the best:
>Champi
>Slinger
>Castle UU
>Secondary UU
>Settlement
>Castle UT
>Imperial UT
>Castle design
>Wonder
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>>2369983
Incas have the best Champi hands down
I like Tupi slingers the best
Kamayuk still best Castle UU
Temple Guards are the most fun 2nd UU
Tupi settlements are best because of garison but Mapuche can be fun to quickly raise an army with
Tbh i dont even remember their techs but Poison is obviously the best imp one
Inca castle still the best
No idea about any wonder tho
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>>2369846
Building graphics are equivalent but unit animations are undoubtly better in the original.
>Halberdiers would slice instead of one-handed thrust
>Huskarls would do a full body upwards swing
>Longswords would do some funny thrusts
>Camels would do some cool backhand swings
>Vills would do stuff with more emphasis, females were more delicate
Biggest downgrade was still on AoE1 / RoR units. Those are all fucked.
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>>2370205
>>2370231
Persians could lose every single bonus and UT and UU except for their eco one and they would still be a top tier civ, funnily enough
So stuff like Caravanserai and trashbows and Parthian in CA are just bonuses that add flavour for campaignchads and sub 1k bros
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>spirit of the law saying the people dropping negative reviews on the last chieftains because the campaigns are "too hard" are fucking retards who need to shut the fuck up and lower the difficulty
holy TRVKE
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>>2370344
Funny as hell how CUMANS out of all civs got the actual PERSIAN architecture while IRL their "cities" looked like pic related.
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>>2370460
idk about weaker but larry could have beaten him in TTL. To truly nerf hera we need to take away hussar from 3/4 the civs that have it so you can target ban hussar civs against him. Way too many cav/pala/hussar/bloodlines available in general.
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>>2370477
No, faster working TCs make them universally good on any map, no matter what.
https://aoe2ct.github.io/kotd6-stats/
They were the most played civ in KotD6 for example, specifically because nobody wants to target ban them, and picking them is generally always a good idea; in my head, they're basically like Chinese except a way worse lategame but a lot less likely to get banned/die from laming
>bracer instead of parthian
That would be extremely stupid, would make them way too good. Savar is meant to cover their shitty skirm line and trashbow already has some (situational) uses, nothing needs to be changed about Persians outside of architecture
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>>2369715
I liked the 3 part a lot. Had a DVD with all three parts, played it for years. My favs were Turkey and Japan. They were unique but at the same time understandable. Never managed to master Aztecs. They looked cool but playing without artillery felt kinda off. Didn't play DE, it looks gay.
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>>2370519
No, it'll be
>Eastern Steppe
Mongols, Khitan, Liao, Tanguts, Tibetans
>Western Steppe
Cumans, Huns, Khazars (Jews are giving MS more money)
>Central Asia
Tartars, Persians
Bonus
>Han architecture
Chinese, Wei, Shu, Sun
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Game has become stale, too much focus on mainstream white cultures. Without diversity, the game is stale and most of the so-called "wonders" are just monuments to white mediocrity.
I have been petitioning the devs to add strong African empires such as the San people who made enormous leaps for humanity in their time, but instead they focus on white adjacent garbage.
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Why do people get so mad over civ picking? Like if both players civ pick both players get a good civ but if you random one player gets a better civ. Also you can random into civs that are difficult to play without a lot of experience with that civ like gurjarahs, mayans or chinese.
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>>2370742
normies have been tricked by pros into thinking random on ladder is the standard when it's just the pros staying in practice/having fun. Normies are also dogshit at adapting, so if they pick franks and you get byzantines their brain breaks.
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>>2370627
Melee was the name of the game until gunpowder was able to effectively replace the pike, and even then it wasn't phased out
Ranged weapons helped many battles (English, Czechs, etc) but the melee was still the deciding factor of those battles
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At this very moment, https://www.youtube.com/watch?v=z8Jr0Y7kCgA started playing
Darkening the sun with a gorillon javelins and converting anything that does not drop dead from it
Atlat aztec skirms rule
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>>2370624
>identical to farms
But what's the point then? I like the idea of a variation that is more food in the long run at the cost of a higher upfront investment (wood cost and vil cost)
Hell, now that I think about it what about
>unique farm alternative: half the gather rate of farms but doesn't need to be reseeded
for some other future civ or something I dunno
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>>2370825
Aztec atlat skirms are very fucking nasty and will kill soft counters in enough numbers, you still need monks and some sort of frontline, preferably low on gold like champs or jags.
Sadfy I'm not really a Monk rush kind of guy, I only use them in imperial (mostly due Theocracy, cannot be arsed to individually micro 6 or more monks at the same time)
Funny enough, Muisca monks and UU has a similar vibe to this, except Muisca UU lacks the range of aztec Atlat skirms, but make that up by having a very nasty punch
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>>2370826
Best part about mass monks is you don't even need to be a micro god for them to work. When an enemy sees a group of monks and hears even just a few conversions starting they usually freak the fuck out on instinct and refuse to engage (or do so very poorly). Monks are as much a deterrence as they are a real threat.
As for actual monk micro tips, I usually keep them all in one control group. When an enemy group approaches I first task them all on one unit, then ctrl-click one or more of the monk portraits to drop them out of the selection and click another target. With <10 monks you can easily get them each converting a different target in just a few seconds. With huge monk masses I just do a lot of small box selections or something. You also only need to convert half of the enemy group for it to be a decisively victorious battle, so perfect micro isn't even super important.
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>>2370742
Why the fuck would you want to play the same fucking civs every game? Boy I sure do love Spanish mirror, Turks mirror. I miss Hun Wars. Oh look another X mirror matchup on Arabia, just what I wanted to play today!
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>>2371023
By modding it. I've given the Roman castle to the Italians and the Briton castle to the Burgundians because I couldn't stand looking at their default ones. Also replaced western European Keep with the Tower of Flies model.
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I was looking foward on how an opening between 2 meso civs would play it, but in the end I had to fend off an autistic trush instead of facing something actually intresting
Once again, atlat skirms, monks and pure attrition warfare wins the day
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>>2371162
>They should get nerfed
Why tho?
I mean in the early game, yes I get where you come from, but in late game, nah mate that aint it
Arbalests are still incredibly oppressive imho
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>>2371186
>t.
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>berber and poles dark age villager bonus nerfed cuz pro players lost to a meme strat
>market nerfed because pro players lost to a meme strat
>siege tower nerfed cuz pro players lost to a meme strat
What's next? petards nerfed? persian tc nerfed?
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I’m not taking my force pick off. I’m force pick o’toole.
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>>2369983
>Champi
Toss-up between Muisca & Inca: Muisca don't have Blast Furnace & Arson, which sucks ass, but Herbalism makes them so damn fun while Inca are cheap and get everything PLUS extra armour
>Slinger
Same as before, though Inca have an edge because the minimum range removal means they don't scatter when the infantry can touch them, though Muisca are probably better in trash wars due to spammability
>Castle UU
Muisca. Guecha Warriors are fun and what Rattan Archers should've been
>Secondary UU
Bolas Riders are great, just because of their speed and accuracy. I don't even give a fuck about the slow-down attack, Bolas are just excellent raiders
>Settlement
Tupi, bar none. Mapuche are good to add a bit of extra firepower, but Villager survival is crucial
>Castle UT
Muisca. I'm not an archerfag but it's about damn time a civ had a speed bonus for them
>Imperial UT
Mapuche is fun
>Castle designnone lmao
>Wonder
Probably Muisca because it's a proper temple instead of a house on some mountain
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>>2369983
>Champi
Muisca, fast and very armored meatshield, can use them as pseudo cavalry
>Slinger
Dont care for those
>Castle UU
Muisca UU, it sheer damage output fucks up cavalry really good
>Secondary UU
None really
>Settlement
I only like the Muisca one due the healing aura, otherwise I dont like settlements, it's wood cost is prohbitive, I'd rather have ox carts or regular drop off buildings
>Castle UT
Muisca Herbalism, haha champis goes vroom vroom
>Imperial UT
Tupi poison damage
>Castle design
Muisca or Inca
>Wonder
None
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IT'S HERE
>Matches
Round 1
Today
>Sebastion vs. TheViper
>MBL vs. Mr.Yo
>Lierrey vs. ACCM
>Hera vs. Hearttt
>Streams
https://www.twitch.tv/redbull
https://www.twitch.tv/jordan_aoe
https://www.twitch.tv/ornlu_aoe
https://www.twitch.tv/membtv
https://www.twitch.tv/t90official
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>>2367282
The trick with leaving garrison and entering again only to be limited by keystroke/APM defines as exploit. There should be cooldown to prevent from such juggling.
As for the rest of accusations, I rest my case.
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>>2371559
Yes?
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I don't get it, why does MBL (who landed on Yo's island as soon as the game started, for context) retreat away from the tower with the m@a? I'm fairly sure the right side vills are not in range of the TC
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>>2371618
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>>2371284
I don't want villager wars on arabia, that is cancer
The market was always too strong, now players have to build actual economy
Siege Tower is fine, fire lancer was the problem
>>2371327
>Toss-up between Muisca & Inca: Muisca don't have Blast Furnace & Arson, which sucks ass, but Herbalism makes them so damn fun while Inca are cheap and get everything PLUS extra armour
A shame mapuche lacks a lot of barracks techs, I would say Tupi has some stuff going for their champis as well, and theoretically food + gold discounts are better than food discounts,
>>2371582
You take a bunch of damage going towards the tower and you are going to have to retreat as soon as the first archer is out, suiciding army underneath a tower is very noob.
>>2371610
Except it really is a bad idea because 1 villager repairing completely negates all that damage, it would be a better idea to camp around his own tower and keep it up
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>>2371823
>You take a bunch of damage going towards the tower
That's not what happened
>he lands with m@a and vills and immediately starts building a tower
>mbl reacts with some quickwalls (you can see the half-destroyed palisade) to wall out the m@as who were literally hugging the gold pile
>eventually mbl starts towering
>Yo immediately leaves
I don't have the replay at hand, but I doubt it was an optimal play, honestly
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i can't do it bros, every time i want to tryhard in this game i just keep thinking why bother when i can also tryhard in league, also clickity click game but more popular and looks better
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reminder
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>>2372117
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Yue Fei campaign + Jin Dynasty for Age4
https://youtu.be/7CW5mLD1T9g
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>>2372151
>4
no, I am not happy they get actual medieval China while 2 is stuck with time displaced three kingdoms heroslop
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>>2372155
That just means Age2'll get An Lushan instead
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>>2372157
could be good but I will only forgive FE if the siege of Suiyang is one of the scenarios and it lets you delete villagers for extra food
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>>2372165
I already thought of a good flow
>1 - 755, Tibetan Civil War/the Tang frontier
Regular base mission, 3 v all - Fighting different factions with allied Yang Guozhong and An Lushan, latter of whom rebels as the scenario ends
>2 - 756, Flight of the Emperor
Limited army escape mission - Emperor Xuanzong of Tang flees from Chang'an to Sichuan. Can end or involve the incident at Mawei Inn agianst the Yang family and the Tibetans. Xuanzong abdicates and Suzong takes up the throne
>3 - 757, Siege of Suiyang
Timed defense mission - An Lushan declares himself Emperor of Yan but is killed by his son, An Qingxu, who wants to head south of the Huai River.
limited number of farms, can sacrifice villagers to produce food. Decisive Tang Strategic Victory
>4 - 757/758, Resurgent Tang
Regular base mission with allies - In the meanwhile, Suzong, with Uyghur and Arab allies to recapture Chang'an and Luoyang, with flavor for the Nestorian Christians and Buddhists joining the fight, too. The cities would be independent for each other, due to the chaos following Lushan's death
>5 - 758, Siege of Yecheng
Regular base mission with some diplomatic options - An Qingxu has had to retreat, but has some local generals nearby, who can be convinced to join the Tang via different objectives. However, one general Shi Shiming, holds in reserve, only advancing when An Qingxu is defeated in Yecheng (the halfway point of the scenario). The player can defeat the army, but the battle is inconclusive historically
>6 - 761/762, Prince of Yan
Regular base mission, 1 v all - Shiming replaces Qingxu as Prince of Yan and has made advances against the Tang, but is killed by his son, Shi Chaoyi, which implodes the Yan. Fight the different Yan forces, retaking Luoyang for the second time and then other northern cities. Post-mission, Emperor Suzong dies to his sickness in 762 and so the new Empeor Daizong sees the capture of Shi Chaoyi in 763, finally ending the rebellion
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>>2372151
all the comments online seem pretty negative but this might actually be the first aoe4 DLC that actually looks appealing to me
maybe the age 4 community is just overwhelmingly ranked players or something, but the premise of the campaign seems cool
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Armenians my beloved
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>mfw I'm white but I genuinely enjoy the chink kino DLCs
3K still sucks ass, but Immortal Pillars was genuinely great and I'm looking forward to this one
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What am I in for
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>>2372475
Oh he brought camels, he prob boomed a little before commiting units to it, his economy was bigger than both teal and grey
Not like I needed help anyways, feudal pikemen for Armenians hard counters that push
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Red did not took the clown push seriously, and he got wrecked for it
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(you) better make a thread on /v/ as soon as it starts today, since I won't be able to
No, not the other anon
(YOU)
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>>2372605
m-me?
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>>2372846
https://store.steampowered.com/app/3746540/Age_of_Empires_IV_Yue_Feis_ Legacy/
>only 1 new civ
they really gonna make this game die
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>>2372864
>game survives 20 dollar dlc 0 new civs and no campaign
>somehow the 13 dollar dlc with a new civ for a change will kill it
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>liereyy only lost against hera in TTL
>hera has lost to multiple people both in TTL and Londinium so far
in spite of this it's obvious hera is gonna beat him badly, you guys hate hera but at least he fakes the hope of him losing to other contestants
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Newfriend here, why is even the first campaign (hard) so hard? I would have never known how to destroy the fortress if I didn't go on youtube and find out you could get cannons on the sea
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>>2372906
>in spite of this it's obvious hera is gonna beat him badly, you guys hate hera but at least he fakes the hope of him losing to other contestants
He doesnt fake but he doesnt play his good civs or strats before the grand final. Thats why it can sometimes look close before that.
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Am I playing this game right
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>>2372884
It's actually very simple:
>scouting (10 per 1%) + resource bank (1 per 10) + resources spent (2 per 10) + resources destroyed (2 per 10)
Hera had a lot better k/d and that tends to affect the score the most when disparity is big.
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why are there tanks in my medieval game
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>>2370627
Samurai should have 40 base attack to represent the historical power of the katana.
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>>2373056
Hussites make do
>>2373236
Age22 has more MPeople than Age4, even with single players, so its the most lively
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>>2373236
AoE2 has more than double the pvp players. You can see the stats for games played here
AoE2: https://aoe2recs.com/trends
AoE4: https://aoe4world.com/status
Last hour AoE4 had 2545 online matches while AoE2 had around 5500
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>>>/v/736421007
londinium thread is up
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>>2373829
Look, tech-illiterate, games do not allow for true P2P LAN anymore. Each game client still sends data to the AOE2 multiplayer servers which then sends it back to the opponent. Depending where that server is hosted in europe and how bad the connection is at that moment lag can and does happen.
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>>2373992
it's a shame but I can see why they decided to pull the plug, it somehow had a worse launch than aom retold on steam
and unlike aom, aoe3 doesn't even have a console version(I heard consolefags buy a lot of DLC, but that could be pure speculation)
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>AI stomps the shit out of me during campaigns even on Moderate
>I'm afraid to play Online because it's going to be even worse
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>>2374188
mathematically speaking there are plenty of retards on your level, you just have to get your ass beat enough times for the game to match you up with them then you can win sometimes and start feeling good about yourself
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>Hemorrhoid gets 0.4 resources more value out of a fight
>Larry resigns because he knows the game is lost
>Larry dominates for 200 hours straight and Hemorrhoid has 1 villager and 2 wood left
>Hemorrhoid keeps stalling because he wants to win the best of 71 through stamina
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>>2374600
I just don't think the 18th century is a good setting for a typical rock-paper-scissors RTS game
>ancient/medieval RTS
>guy with sword beats guy with spear beats guy on horse beats guy with sword
>world war/modern RTS
>guy with gun beats guy with rocket launcher beats tank beats guy with gun
meanwhile age 3 is just stuck in this awkward time period where you have to make rock-paper-scissors unit counters out of guy with musket counter another other guy with musket
here's a quick quiz, one of these guys with musket hard counters the other guy with musket and does double damage, can you tell who counters who?
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ITS HAPPENING AGAIN!
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>>2374625
That was super retarded. He only won the 1st fight against pikes because Hera didn't have the unique tech and the last armor upgrade, he shouldn't have thought FU pikemen would melt just the same in flat open ground like that.
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>>2374673
Also he stopped making units with like 5 minutes left. He was 160 pop and never made another military unit. If he had just spammed Hussar and Skirm non-stop and saved his Paladins he would've won. That's how he lost the series. Liereyy is actually more talented than Hera but he doesnt have the same knowledge or experience in these grindy games.
Also he doesnt react quickly enough to raids (also due to experience probably).
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Looking at that Burgundian game, it feels like at a certain point killing villagers does nothing. Liereyy had more than double the eco k/d than Hera and it never prevented Hera from massing archers. In fact, it felt like destroying production buildings would deal more damage to Hera than killing villagers. Not talking early game of course, but at some point during castle age villagers stopped mattering
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>>2374682
He needs to watch those Spirit of the Law videos which I know Hera memorized.
>>2374686
That's true, destroying a building adds more score than building a new one so all that wood spent on monasteries (that got burned down anyway) went straight into Hera's score.
Sending Pallies to kill empty farms would've benefited him a lot.
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>>2374689
I LOVE JEANNE
I LOVE JEANNE
I LOVE JEANNE
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>>2374702
they should make them a civ in chronicles and let you fight the Maccabean revolt against the Seleucids who should also have their own civ in chronicles
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>>2374702
It's because I'm the best.
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>>2374633
the rps in 3 makes sense and is arguably more coherent than in 2. light infantry > heavy infantry > cavalry > light infantry. your example isn't any harder to tell apart than a pike and a skirm or a scout and a knight in 2.
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>>2374729
Scouts and Knights are countered by the same unit.
Pikes are melee and have no armor (countered by anything), Skirms are ranged and have a big ass shield to block arrows (countered by anything that isn't an arrow)
Face it, 3 makes no sense while 2 does.
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>>2374739
knights will beat the pants off of scouts and there's no more distinction between their appearance than the musketeer and skirmisher picture you posted. pikes and skirms are both infantry guys with pointy stick weapons and there's literally nothing logical why one would do bonus damage to the other.
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>>2374782
yeah, his hips are like 5 inches wider than his shoulders on each side
i have a theory that he's on finasteride and this combined with him being seated all day gave him dat ass, my reasoning is that pretty much every pro player is balding except for him, even those younger than him
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Started playing AoE2 the yesterday. Already put like 18 hours in. I didn't realise how much RTS games would click with me
Should I try Starcraft 2? Or would playing two RTS games at the same time be weird?
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handcannoneers need a buff pretty badly since everytime they were made in wololo, the player who made them lost.
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For as much as it pains me to say it, Hera winning was the best outcome.
Not necessarily because he deserves it, but because Larry clearly fucking didn't: AoE is a fucking strategy game not a clicker game, and if you refuse to engage with every single strategy that isn't "xbow + mango push", you clearly shouldn't be playing this
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>>2374853
I think Hearttt or Vinch could've realistically put up a much better fight
The problem is that right now, the "boomer" pros are way too unmotivated to challenge Hera while the upcoming talent is simply not good enough
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>>2374902
I expected nothing less than a Hera victory, so seeing good numbers is just gravy, hopefully we get an annual Redbull.
I honestly had the tiniest of hope when Lierrey won 3-0, but game 4 when Hera started microing multiple groups of archers against Lierrys mangonels, and losing nothing, I kinda zoned out, knew it was over, he'd been activated
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>>2374729
>I forgot to build the Blacksmith for like an hour...
The problem with Light vs Heavy Infantry in the Age of Blackpowder is that that is a question of formation and training rather than equipment, something that is insufficiently illustrated by individual unit models. Also, the cannon units are even worse in that regard, they're completely arbitrary.
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>>2374754
Knights are clearly more well armored than Lightcav. They have shields, shiny armor, more stuff on the horses AND they have NO BONUS DAMAGE WHATSOEVER associated with beating Lightcav. They do it entirely on base stats alone which is why AoE2 is the better game with only a few units drastically going against their base stats to be meaningful (pikes, camels and skirms)
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>>2374954
ah, liereyy vs accm had dravidians v armenians in the group stage without an audience (accm also went out 0-3 lol), and you're right. i only watched the ro6 onward, so i guess i'd need to change my statement.
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>>2375014
nta, but he's right that's the AoEO symbol
pic is what the RoR Babylonian icon looks like
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>>2375054
Musketeers stand upright and march well drilled: they're big targets, easier targets for agile sharpshooters
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>>2375089
Because it carries the same name while being so different.
AoE 2 was a full blown straight up sequel to AoE 1. Took everything good about it and improved it. AoE 3 is a weird spin-off. It changed a lot of things, many for worse, and added mechanics which didn't fit to what "felt" Age of Empires. If AoE 3 was called something else and was its own separate game, you wouldn't see nearly as much criticism. Would it have done better though? Not sure, probably not.
It's similar thing with HoMM 4 if you're familiar with that franchise.
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>>2375111
I didn't remember
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>>2375089
I don't hate it, in fact I played it quite a bit back in the day
I just think it's worse than the other games in the series and aoe3 fags whinging in every single comments section whenever the official account posts any update annoys me quite a bit
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Yesterday's final was epic, it was even better than the last KOTD final between Viper and Hera.
I wish Liereyy was a better late game player then he would've won this 5-1 or 5-2. Imagine Liereyy with MrYo's macro and vision.
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Why haven't you bought the Aztec Jaguar Warrior GIGACHAD hoodie yet?
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I'm new to RTS games, how many hours should I clock in AoE2 before even thinking about online? I'm still getting buttraped by hard AI half the time.
Should I play the campaigns? I've only done the scottish tutorial and the art of war ones
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>>2375167
i give up, there's just not enough visual distinction besides learning about the history of the units and how gameplay differentiation works
now can you explain to me why genoese crossbowmen get bonus damage against cavalry and regular crossbowmen do not
why a mangudai get bonus damage against siege weapons while cavalry archers do not
why an unupgraded shirtless jaguar warrior has more armor than an unupgraded armored champion
and why are malaysians worth half a person if they use karambit
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>>2375054
spearman has a spear. spearman does not do bonus damage to spearman. man at arms has a shield. man at arms does not do bonus damage to spearman. skirmisher has a spear and a shield. skirmisher does bonus damage to spearman. eagle warrior has a spear and a shield. eagle warrior does not do bonus damage to spearman. is it making sense yet?
just give up. nothing in aoe3 will ever be as arbitrary as the aoe2 skirm.
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>>2375181
Lierey really needs to step up his macro/map awareness game. He pretty much lost two games because he didnt properly wall or scout some areas, and that game where he lost like 40 villagers to two or three berskers was painful to watch. He had that game in the bag and ended up losing to score, but admittedly Hera clutching it up with those forward castles was kino
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>>2375188
You should do the Art of War tutorials to learn basic build orders and early game eco, then start playing online til you find your skill level. Playing AI doesn't prepare you for playing against people, not really. If you want to play against people, then do so once you've learned the mechanics. Better to learn good habits against human opponents than bad habits that only help against AI.
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>>2375188
If you wanna play online, you have a choice of doing custom games or ranked games. Custom games are a crap shoot about who you play with, if you don't have a clan or other friends you regularly play with. If you're afraid of getting stomped by high level players, custom games are better off avoided, unless you know the people who make them, and like playing with them.
Ranked games sound intimidating, but actually they are far better for getting a fair fight at your skill level. AoE2 uses an ELO system for ranked queue that rates you based on your win:loss history in that particular queue (not all games). You get ELO points for winning, and lose ELO points for losing games The matchmaking will attempt to pair you against somebody at the same ELO for whatever queue you're in (solo, team, etc). When you first start playing ranked, you start with 1000 ELO, which is calibrated to be the average skill level. Don't worry about losing your first few ranked games, it's a normal experience.
As for using the AI to practice for online, I'd say it's not very useful. You can use AI to practice build orders or fool around, but a player who has maintained 1000 ELO after dozens or hundreds of games could easily beat even the Extreme AI. And remember that is the ELO you start at, when you first queue up for ranked. Even if you somehow managed to beat Extreme AI through nothing but grinding AI games, it wouldn't prepare you for ranked online, the playstyles are too different, and the weaknesses of even the Extreme AI are not shared by humans. Humans have different weaknesses that you only learn by playing humans.
As for the campaigns, they are an entirely different beast from online. They can be very challenging, but more as puzzles. They test you in different ways. I find them very fun, and enjoy the historical aspect of them, but they're not the same as ranked queue.
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>>2375201
600 ELO players might know how to, in theory, perform an archer rush, but their execution is usually slow and sloppy, with no follow up. An Extreme AI would easily beat them to castle age and then just make knights and raid them to death while macro booming behind it.
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>>2375307
Just find things to spend in bulk.
Lots of Wood? Make more Barracks/Stables/Archery Rangers or Farms
Lots of Food? Make more Vills, Swordsmen or Lightcav
Lots of Gold? Purchase other stuff at the Market.
Lots of Stone? Make Castles at the enemy base.
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>Playing anything above Standard makes every single campaign a slog because the AI has perfect eco, micro, and map hacks so they know exactly where I am and exactly what I have so they can perfectly counter me
No wonder everyone plays PVP
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>>2375307
it depends on what units you go for. If you go archers you want less on food and more on gold/wood. Knights mean less on wood. Stone usually only when you go for castles.
And use the market. It might feel bad wasting resources but it's important
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>>2375361
That and remembering to buy Blacksmith upgrades.
And actually building a University.
And a Monastery.
And not forgetting to upgrade my woodcutters until Castle Age.I don't usually forget to upgrade my Ecos it just slipped my mind this time.
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>>2375366
they have giant shields that uhh... repel cavalry charges? That uhh... allow them greater mobility against cavalry so they can escape? But they're fucking giant and heavy.... I... I need TheJeetmaster to explain this one
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>>2375332
>everyone plays PVP
it's the exact opposite though
99% of RTS players are casual shitters who play campaign and move on, those are the people who keep the game afloat
Hera said so on his podcast, and as the greatest age of empires 2 player of all time he is of course correct
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>OK, here's the Mapuche campaign, they specialise in counter-units such as skirmishers and-
Do they have a unique unit?
>Yes, but-
I will only build the unique unit
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>forgetting to upgrade my woodcutters until Castle Age
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>>2375376
actually the fire animation shows that they use the giant shield as a stand for the crossbow, which should allow them to absorb better the recoil and increase accuracy when shooting, same as a sniper rifle with a stand. Also the shield offers more protection when reloading your bow. Of course the downside is that you are carrying more weight and move slower on the battlefield.
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Genoese Crossbowmen are a mod unit made official after forgotten empires took over. They don't count with AoK's base game design.
The only unit that broke that philosophy back then were Mangudai with the random ass anti-siege bonus. Everything else in the original game makes perfect sense.
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what's Chronicles 3 going to be about?
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>>2375376
Genoese mercenaries are renowned for their skills in archery. They're able to accurately hit even charging knights on horseback in vulnerable spots, where normal crossbowmen can only hit central mass or grazing shots. Against slow targets like infantry, even a typical crossbowman can land most shots well. This difference in skill is also reflected in Genoese Crossbowmen having perfect 100% accuracy out of the box, while Crossbowmen only have 85%.
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>>2375566
doubtful, unfortunately the Thracians left behind no writings and all we have to go on is Greek texts
don't think there is enough there for a coherent storyline, even the language is mostly guesswork, but bless those autists over at captureage for trying their best to bring the thracians to life
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>>2375548
????????
Cataphracts are, to this day, the most confusing design in the fucking game; I can bet my left testicle that more than 50% of the playerbase has no fucking clue HOW they actually work beyond "dude on horse = cool"
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>>2375610
Not to mention Chu Ko Nu dealing zero melee damage on their arrows, which turns into bonus damage when checked against the negative melee armor of rams. Or gunpowder units having bonus damage against rams specifically because ???
Very logical and intuitive.
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>>2375612
>AoE2 Castle Age onwards Unique Unit has special gimmick that is meaningful in a single matchup
vs
>AoE3 Regular Unit trainable by all factions from the start of the game being wildly inconsistent + new factions with entirely unique rosters made up of units that don't fit any category (native civs, asians, africans)
>same thing
Nah
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It was at this he moment he knew: He fucked up.
>>2375353
Take either the Italianpill or the Armenianpill if you really hate cavalry
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The campaign is really time consuming slugfest though
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>>2375679
Oh shit I didn't realize that wasn't a real player.
Well tough luck.
>>2375684
Random was ok when all civs were extremely similar to each other with the exception of Mayans and Aztecs. Now with a ton of bullshit regional units it makes no sense to go full random and land as some weird retards like Gurjaras or Mapuche.
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>>2375686
>>2375690
>>2375694
>>2375698
My biggest issue is getting my Military set up.
I can get all the Eco and shit I need, but I can never get troops out fast enough to do anything before they rush me.
This game was a little better, but I had to resign after they cracked my walls.
My strategy in other games is to turtle and hoard resources until I can just deathball the enemy base. Obviously that isn't working, so I'm trying to be more proactive.
It's not going well.
>>2375692
Did Sun Tzu pause when he was at war?
>>2375712
I love the Goths, because their playstyle reminds me of the Orks in DOW.
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>>2375718
>My biggest issue is getting my Military set up.
I can get all the Eco and shit I need
so how do you have 24 villagers in imperial age? Your bohemian enemy didn't raid you, your economy clearly wasn't set up in that game
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>>2375721
Alright. To answer your question about setting up military, it's really just as simple as building production units and constanty producing units. If you go for teutonic knights, you don't wait until you have a castle to make an army, you already want to have an army and then transitino into teutonic knights.
I see that you don't use control groups. Try selecting all of your production buildings and then hold control + 4 (or any number you wish) to put your production buildings on that key. Then you can always press 4 to select your production buildings and produce more military units.
The most defensive opening you can do is going archers and skirmishers in feudal age. A beginner friendly build is 2 stable knights, meaning the moment you hit castle age you have 2 stables ready and then constantly produce knights. You SHOULD be proactive with them, but you can also just chill and then maybe transition insto teutonic knights if that's how you want to play for now.
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>>2375724
>a quick lookup might even be worth it in ladder for unique units
Unrelated to that anon, but I loved how I played the new civs on ladder the day they came out and almost every single person I played against had "LAGS SRY" that forced them to pause for an amount of time between 15 to 50 seconds
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>>2375733
Vill count varies on your civ, the enemy civ, your strat, the enemy strat, the map, resource generation, etc etc etc.
However, between 20 and 21 vills is a safe number to go up to feudal, with castle and imperial it varies
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>>2375732
They have more HP and the same attack as a normal champion. More melee in exchange for less pierce armor and the speed advantage makes them much easier to maneuver around, avoid bad trades and actually engage against archers if needed. Plus they regenerate and require far less upgrades. How are Champions stronger?
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>>2375747
I beg you to compare the actual stats against a champion and how they would fare against each other 1v1
Berserkers are only better at raiding, in which their slight speed bonus and regen can be used to its full
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>>2375770
The only server rigging which appeared in entire history of the franchise was when microsoft did aoe4 beta test during aoe2 tournament and sabotaged the experience for aoe2 fans because it wanted to kill aoe2 and force everyone to move to aoe4.
You're a retarded schizo.
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>>2375750
Berserks need to be better than Champions. Perhaps they should have the attack bonus against cavalry built-in, and replace Cheiftains with something else.
Berserks (Elite) changes: +5 (+7) vs Cavalry, +20 gold for each villager kill, +50 gold for each monk or trade cart kill. Remove health regain.
Give Vikings the Halberdier upgrade.
Chieftains: Changed from Infantry +5 vs Cavalry to Scorpions +20 attack against buildings, Siege Workshops work (produce and research) 100% faster.
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>it's another episode of "both scouts meet in the middle and jack off trying to bait each other into a downhill hit"
>it's another episode of "I forgot my opponent is playing Malay and HOLY SHIT HE'S UP ALREADY AIEEEEEEEEEEEEE SAVE YOURSELF SCOUTERMAN"
I am in pain
>>2375848
Based, grats anon
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>>2375902
NTA but you're a retard because your proposition for a Chieftains rework makes no sense. Siege does not align with the Vikings' identity as an infantry/naval civ with unintentionally-excellent archers, so why force such a huge bonus—one that's strong enough to be an Imperial UT and not a Castle one—to Scorpions of all things? It makes no sense, and isn't something Vikings need, anyway. All I agree with is giving Berserks the anti-cavalry damage as an innate bonus; it'd make them superior to Champions already. I'd much rather have Chieftains exemplify the raiding nature by doing something like this:
>Keep the gold generation
>Infantry also deal extra damage to Houses, Lumber Camps, Mining Camps, Mills & their replacements
I can't say for sure if it'd actually be effective, or if it makes the tech more complex than it needs to be, but I'd much rather have the civ stay a raiding civ then a civ whose Scorpions make Khmer & Romans cry.
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>>2375902
>Wants to remove Viking lategame Pikes
>Wants to remove Chieftains effect
>Wants to remove Regeneration
>Wants to add random ass Scorpion bonus
>Overreaction
Just play Romans, dude. They already exist and also get a round shield cape-wearing infantry unique unit.
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Bros I still can’t beat the Joan of Arc campaign on hard. Would I be a faggot lowering the difficulty to moderate?
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>>2375949
If you forgot then you should take the hits anyway because you aren't getting away.
>>2375862
Do not do that.
>>2375870
No. For the first fifteen seconds after taking a hit double their regeneration, Berserks are meant to be the higher priced premium option as they cost more and come from castles and because they are slow 1.05 speed infantry the regeneration doesn't really matter against ranged units that kite and units with high damage output, making it so you get front loaded regeneration would make them always the better viking heavy infantry, instead of just win more when you have already won
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>>2376230
Woads are faster, huskarls come from barracks, shotels tear through town centers and spawn fast. Berserks die to tc, to castle, to hand cannon, to cav archer, it is not a power unit. The only reason they stay the same is because Vikings have the most busted economy in the game it is intentional that they have a bad late game
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>>2376129
We could definitely get some North American civsWith champis, eagle warriors, hand cannoneers and stables
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>>2376272
>pic
still the most soulful rts ever made
https://www.youtube.com/watch?v=lXzt_Hbk-fc
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>>2376279
I didn't expect to say that either - but the reality is, Last Chieftains somehow manages to be worse. 3K had the strongest civs on average and some still weren't nerfed enough but it didn't completely destroy the ladder the way champi rush did. 3K is the worst with civ design philosophy of all DLCs but LC isn't far behind them in that contest and definitely closer to 3K than to other DLCs.
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>>2376273
Woads and shotels have mobility which is the most important thing for raids, with surprise shotels can take out tcs before a proper reaction. All of the units I listed are specialised in some way for raiding, Berserk is just it dies slightly slower.
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>>2376274
Too late, the floodgate was smashed with the mapache, tupi and their hut-on-a-mountain wonders, just like the 3 chinkdoms ended the "cultures, not realms" narrative (and stretched the timeline's start by another two centuries)
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First time Ethiopians vs Moderate Lithuanians.
Got a Shipwreck or whatever kind of map it's called.
And he gave up after I destroyed 2 buildings, some villagers, and then smacked his market with 3 dudes for like 15 minutes.
Fuckin bastard, cheating me out of my annihilation victory.
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>>2376353
Bulgurians are a top civ at low elo for a reason, your instincts are right.
>>2376355
Goths are fucking terrible as a beginner civ, one of the worst options you could think of. Their gameplan doesn't translate to any other civ, they don't teach you majority of the units on the game, they make you overreliant on a unique unit that no other civ has, they teach you awful habits of either investing too much into early rush or doing jackshit until castle is built. You know, they might be the #1 WORST civ in the entire game to pick up.
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>>2376353
Bulgarians are quite strong currently thanks to the infantry buffs and still have good cavalry, the only real flaw are foot archers falling off in the midgame and yet you still get usable cavalry archers that at least are a bit easier to go teching into Blacksmith upgrades. Kreposts are a bit more situational than say, Sicilian Donjons, seeing that you still want a castle for Stirrups and/or Bagains at some point.
Britons and Franks are nearly tactically pigeonholed without being too specialized, but they're easy to play into archers and scouts/knights respectively with how straightforward they are.
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>>2376353
Portuguese are the best starting civ
>Lots of good units
>Discounts let anything be viable
>Strong castle UU
Just don't get used to the Feitorias too much or it'll be hard to play any other civ later.
I'd also recommend Vietnamese (can do everything well and have two regional units apart from goated castle UU)
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>The year 1997 has arrived. A herd of fucking pissed niggas are rushing from the mainland.
>Myanmar is ruined!Honestly I seriously doubt the average person uses 100+ Vills in Imperial Age, look how many fuckin houses I have to make and I still didn't have that many!
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>Honestly I seriously doubt the average person uses 100+ Vills in Imperial Age
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I hate indians. how do they manage to ruin both aoe2 and aoe3? I wish I could pay aoe3 without any of the stupid expansions full of made up bullshit units.
>>2376384
it's more impressive when you realize hera had already lost 56 villagers to raiding and still had that many
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6 hours. It took me 6 hours to beat this mission.
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>>2376443
https://youtu.be/WPjJ3oXrz5Y
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>>2376445
Shot Epstein Island.
Couldn't have won without it.
Seriously, it had the only Relic they couldn't get to, I would've been fucked without it.
Don't ask why the Byzantine Castle looks like Epstein's temple.
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>>2376479
?
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>>2376487
So what fantasy ultra specific scenario are you talking about then? If a Castle Age Cataphract has even one single armor upgrade, a FU post-Imp Elite Shotel (complete with Royal Heirs) is just barely cost effective, literally anything else the Cataphract will always be better, and in every possible situation is always more pop efficient.
So the Ethiopian player would have to spend thousands of resources teching into Shotels in late Imp (against Byzantines, for some inasne reason), while the Byz player can click one or two blacksmith upgrades and negate everything.
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>>2376489
>>2376493
I'm not the one making the claim. What I had issue with was comparing 1v1, that is utter retardation when units have very different costs. That's all I wanted to point it out. Don't act like you're making an argument when you aren't.
70f75g for cata and 50f30g for shotel. shotel is basically half the price and produces way faster too.
No idea why that guy even brought up shotel vs cata when it wasn't related to the post he responded to but both of you sure showed that you're more retarded.
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>>2376224
>you should take the hits anyway because you aren't getting away
It's a matter of pride, if I lead him right back to my TC he will think I have a plan and chicken out
Plus a scout with 1hp is valuable since he can autoscout, chipping away 6HP from the opponent's starting scout rarely makes a difference
>>2376448
You can enable resignation again with "105"
You can also use that command in online games to make many friends, people like when you use it
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Finally reached 1000 elos maining sicilians, the HUGE ARMOR on Cavaliers is sooo nice, i can take out my frustration on cav archers
Love sicilians, i will never get out of my donjon
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buff the eagle training time man, im getting rekt by ARCHERS because they take forever to mass on castle age, give them their imperial age training time
>erm, chud, with meso you're supposed to use their great skirms in feudal and cast-
fuck you, then they are garbage, skirms are the most boring unit in the game, everyone agrees
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>>2376683
>skirms are the most boring unit in the game, everyone agrees
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>>2376683
Skirms are just too versatile. No gold cost, can kill vills when massed, not feared by anything other than super expensive Scouts. The minute you hit castle age they start one shotting villagers. The only defense most people have against them is their own skirms and with all the ton of knightless civs, even in Castle age the response is still MORE SKIRMS
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What if we added a castle age siege ship? It would just be a mangonel like a smaller dromon/louchouan but at least it would have some range, aoe and better anti-building. I hate building navy on hybrid maps because it's not useful against land until imperial and usually just serves to secure fish.
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Goths are a cool faction everyone should play and to this day Huskarl spam remains a really fun strategy
I won't elaborate more on my love of Goths
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Bang bang goes the gun
Shame playing Portuguese is mind numbingly boring until you get Arquebus
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>>2376891
I saw the 5k wood and 5k food floating and was going to give some advice for the new player trying to beat hard ai, but then I saw it was actually jeetmaster lmao. to think people are actually worried about finding shitters to match against.
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>>2376809
The AI doesn't resource cheat unless it's the CD version. It might pay to put on the score and in-game timer to give us a better picture of how long into the game this was, you don't need to gookclick but even just knowing/binding some basic hotkeys on hand does wonders.
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>>2376863
Score is made up of res spent + res destroyed + map scouted + technologies
So it gives you an idea of how far ahead/behind you are: if it's late game and you're barely holding on while the opponent's score is twice yours, it may be time to end it
>>2376902
Just play the game and have fun
You don't need to metaslave you don't need to learn everything at once you don't need to do your fucking homework
Just play and have fun
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>>2376115
Maid of Orleans when I made that post. I beat it and the other anon was right about campaign being more of a puzzle at times. I'm on the next mission where you destroy three castles and it's fucking hard. Got one castle done and then I just got giga raided by the English.
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>>2377075
not content with being second best at age of empires he also has to go for the second best shemale hookers in the world
Hera would have gone straight to Thailand for the #1 bussy in the world, no settling got second best
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Decent sale at us.gamesplanet.com, if anyone is interested
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And then people say I'm an one trick pony
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>>2377148
on June 27th 2024 the game was being sold for $4.99 on Steam
now THAT was a sale, and it will never happen again
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>>2377218
It was FC into 1 castle and a few mangos, but then red decided to go around it, pushed back his first mango attack (with green randomly showing up), then decided to get a second castle. Worth it since red doubled down on the ram push.
However yes, if red decided to simply go to my pocket we would have lost. Glad he didn't.
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>AI is playing Persians
>Their icon is an Elephant but I still google for 5 seconds to be sure they use Cavalry
>They try to Knight Rush me
>My line of Pikemen waiting just outside their base:https://youtu.be/ESuWnNW5H7o
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>>2377286
He was ahead of my in score for most of the game.
Until he wasn't.
I should've made Archers to kill his Villagers.
Spearmen and Scouts were too slow because he was hugging his TC.
What's the usual start anyway?
Do people even build Militia anymore or do they just rush Feudal and then spam Knights?
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>>2377314
exactly like hts in starcraft. if you only have a few put one on each hotkey. if you have too many for that or not enough free hotkeys you select all of them in a group, right click on something to convert, then as fast as you can deselect a single monk from the group and right click on a different target. keep doing this until you are out of targets or only have one monk left in your group.
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To the anon that says I always bottom score:
Go fuck yourself
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>>2377432
vikings have one of the strongest eco bonuses in the game, free wheelbarrow and hand cart. your economy gets a big efficiency spike when you reach feudal/castle. you might not notice it as a new player but it makes everything smoother for you.
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>>2376969
Joan 3 isn't too dofficult once you get past Fastolf's fuckery, but a lot of these kinds of assaults by the AI can be cheesed by having a Castle up and some walls infront of it, then having some units to kite the enemy around, i.e. Knights.
You also get Capped Ram in the scenario, despite not being in Imp. It's an indirect hint that some other scenarios will give you extra boni and free techs from Ages or buildings you can't access, and here it's a significant boon because no trebs means a slow and risky siege.
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>>2377501
if you're going eagles or monks in early castle just remember to make 3 barracks/monasteries, they take forever to create
for feudal openings the best is MAA, you can get 3 militia AND the MAA upgrade AND loom without mining a single ore of gold
dont be afraid to go full retard with the monks if he's just spamming knights, just mine gold like no tomorrow and get them out and their upgrades, they get pretty tanky, obviously pikes are an option too but remember they don't scale well into imp
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>>2377903
Indeed. That narrative is only repeated by midwits who refuse to realize that dominant champion tends to bring in more viewers. Most people want to root for the winner - because it makes them feel like they made the right choice, and feel better about themselves. It's also exciting to check if the champion will finally fall this time or not. Some people don't like one person dominating the scene, quite many are like that, but by all means, they are a minority and always will be. Humans instincts draw masses to the outstanding individuals.
Remember Viper era, viewership of a tournament was tanking hard whenever he lost early. It's also why best competitors tend to be invited to big events, to make sure the viewership will remain good.
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Just finished the Last Chieftains campaigns
Not bad
>Mapuche/Lautaro
Bolas riders are good
Kona are good
Enjoyed some missions having those side objectives
Missions were pretty basic
Perfectly average
>Tupi/Arariboia
Enjoyed the story, Arariboia really was a traitor in some ways
Mediocre bonuses for the campaign, poison is fun
Blackwood archer spam, even if maybe not the most effective, is fun
A lot of triggers and events, fun
Best of the bunch
>Muisca/El Dorado
Champi being de-facto cavalry is fun
Hardest campaign of the bunch
UUs are useless
Actually has an alternate mission for 3 of the 5 missions, will look into these
Last mission is one big gimmick
Mixed bag
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>>2377997
Yes, THE campaign.
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>>2378043
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dedicated to ghostmasterwe did this like 3 or 4 times in one evening, to great success
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>>2378054
>Fast Castle
>on fucking Socotra 4v4
>with fucking A Z T E C S
Man probably saw one of his teammates eating shit and mentally tabbed out of the game
I refuse to believe there's any strategy or thought behind this choice
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Just finished sundjata final mission in 48 minutes, not bad for a newbro huh
Also got an achievement for this particular mission on hard for some reason
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>>2378087
>5 jags
Anon Aztecs have fuckall for food bonuses outside of slightly more efficient hunt (which he wouldn't be able to take since it's in the middle and there's dudes with swords running around)
There's also barely any stone on Socotra that isn't easily deniable, it's one of the absolutely worst maps to try FC UU on, and I say this as someone who generally always tries to be as greedy as possible. I could maybe understand something like FC into CA or Scorps with SOME civs, but trying to play Phosphorou is madness
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>>2378106
Extra carry capacity is actually an amazing bonus for farms. Aztecs used to have the best farming in the game until it got nerfed from +5 to +3 and civs like Slavs or Khmer were introduced. They're still better than most.
It doesn't help much with fast castle though.
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HD had better campaign menu. Current one >>2378090 is retarded and misleading for new players.
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THESE are the initial campaigns. The ones released in 1999.
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I haven't played online since the pajeet dlc release 4 years ago and kind of dread jumping back into ranked and losing 10 games in a row. Has the average skill level increased alot since then? And are there any new units/strats I should be aware of? My elo was 1450 when i quit playing, curious where i will land now
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>>2378138
Oh it wasn't anything really specific to that DLC, I mentioned it more to give an idea of how much content I missed in those years. I just got a little burnt out on the game and felt like it was getting a bit bloated with all the new civs. DE is still the best way to play age 2 so I'm going to jump back in again
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>>2378133
Yeah people are able to follow build orders even when ELOs aren't high and aren't completely lost on what to do in castle age. If you were 1450 before, you should be able to win some of the initial 10 games.
Main thing is that even below 1000 elo people can now lure boars without loom and lure deer with their scouts, due to various changes to map scripting and animal behavior over the years. Shift queueing logic has also been improved and they added drop off button. All of this means that managing early eco is much easier now and builds are faster in general. Probably 1-2 vills faster than what you're used to.
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>>2378315
I didn't say it's good. I said it's better than DE's. HD menu looks like shit but it at least does its job. DE menu is worse than worthless because it pushes noobs into campaigns they shouldn't be doing first.
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>>2378090
The menus should be better nested or just combined into better regional sets
I get not wanted to remove the classic artwork sets, but, just like the DE update, we now have LotW, DotD, and DoI included in the base game, the map can be better reworked in regions, with more area focuses
Else be nested like the Battles of the Conquerors and Forgotten used to be, as well as V&V, with just some "Buy the DLC" icon over disabled areas
>Western Europe
>Eastern Europe
>Middle East
>South Asia
>East Asia and SEA Asia
>Special 3 Kingdoms window idk what that one's like
>Africa
>Americas
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>Play Poles for the first time against Hard Hindustanis AI
>Beat the AI to Feudal but lose to Castle and Imp
>Do pretty alright though, managing to get my buildings up and have a small army ready, even have 3 TCs
>He suddenly rushes me with Camels and everything else under the sun
>Look at his base after I resign
>At least 5 of every troop barrack, like 50 houses, 5 or more TCs, and farms everywhere
>Neither of us have walls.
I think I need to cheese harder.
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>Game is supposed to be Medieval themed but also has units and Civs from the Renaissance Period using gunpowder.
>No Pilgrims.
>No North American Civs at all.
Oh sure but they'll add the Chinese 4 fucking times.
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>>2378558
Obviously Gunpowder and Monk Civ.
Maybe their Castle unit is a Witchhunter who counters monks.
Like, Monks can't covert him, or he makes it so nearby enemy units can't be healed.
And then the Castle upgrades are something like, Monks can convert 2 units at once, and Monks that try to convert the Witchhunter die instead of converting him.
>>2378561
I've only played 2, I'm just spitballing an idea.
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>>2378558
>>2378562
It's literally Age of Empires 3
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finally gave aoe4 a shot
>no characters or dialogue, just a generic sounding documentary lady narrating what you're doing, it's all "then king Edward did X" and an objective titled "do X" appearing right in front of your army
>cutscenes are all drone footage with yellow outlines of medieval soldiers
>5 missions in, they're all extremely linear
does it get better? or are the other civs' storylines as mediocre and devoid of personality as this?
that's my experience so far: aoe4 is ass and a massive downgrade from previous titles
what the fuck were they thinking?
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>>2378589
they went back to more classing drawn cutscenes with the dlc campaigns probably cause of the shit ton of money it would cost to drone footage places etc for dlcs campaigns peoples might not buy
https://www.youtube.com/watch?v=PP4LJGVIDSU
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>>2378555
Neu thread