Thread #2378555
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How does 3 more hours of comfy turtling against the AI sound, king?
>>2369715
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>>2378610
Be QUIET when adults are talking, ADHD zoomer.
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>>2378625
I still unironically get pissed when I remember a game I lost like 2 months ago, yes
>be Celt
>beat guy to CA
>go forward workshop + pikes
>want to end it fast, so start massing rams inside of workshop
>oppo goes xbow defense
>surely he will be afraid of mangos or scorps
>surely he won't stroll past a workshop with a flag on it
>surely he won't do it
>he does it
>I lose
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Andalusian civ with Saqaliba UU, infantry with the Shrivamsha ranged dodge
Catalan civ with Almogavars UU, trash short ranged infantry that has both skirmisher and spearman qualities/bonuses
Rename Spanish as Castilian, they keep the Conquistador
Portuguese, Castilian, Catalans, and Andalusians share a jinete regional mounted skirmisher, which is like a genitour. Having a Berber ally gives jinete a buff instead of duplicating the unit
Andalusians and Bebers get a new architectural set that's a mix between MENA and Mediterranean
El Cid campaign realligned as
>Castilian (1&2)
>Andalusian (3&4)
>Catalan (5&6)
Some Castilians realligned as Catalans in the Americas for faction variety, else cases like as Lepanto and Catalan company
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>>2378730
I'm all for it but removing the Berber architecture. They're one of a few who still have the middle eartern architecture (Persians should just get the PERSIAN architecture that cumans stole)
They should all keep the mediterranean set with Byzantines, Armenians, Georgians and Bulgarians getting a new orthodox set instead.
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>>2378751
Fair, I just thought that the Andalusians should show more Islamic influence than the Mediterranean set, since they were pretty unique, but it'd be a lot for just 1 civ
Else there could be seperate Iberian (Andalusian*, Catalan*, Castillian, Portuguese), Italian (Italian, Roman, Sicilian, Southwest Slav*), and Orthodox mediterranean (like you said) sets since it really is just bloated
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>>2378649
>Sultans Ascend gets a full campaign
>Knights of cross and rose gets
>Dynasties of the East gets glorified skirmish games
I can't help but feel the devs fucking despise campaignfags
CaptureAge is carrying the franchise hard on that front
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>>2378555
*Crushes through your fortifications*
To the dalit that says I always bottom score:
Go fuck yourself benchod
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Nobody actually plays turtle against AI, the meme is about the soul and purity AOE's gaming culture has lost
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>>2378806
imagine if they had gone for Age of Empires World War 2
it could be pretty ludokino if done right
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>>2378820
All of that.
And he resigned because I forgot to use the command.
I tapped the outside of his base, and the AI fucking ragequit.
2 FUCKING HOURS!
ALL SO THE FUCKING COMPUTER CAN RAGEQUIT THE MATCH!
https://youtu.be/sv4P5iJ18-8
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>>2378827
>>2378827
If I make a bunch of Villagers I'll have no troops.
And because the AI can see everything, it knows this, and rushes me with Archers because it can micro and eco perfectly and got the Feudal 5 minutes before I did.
I literally cannot farm fast enough to rush or counter rush so I inevitably have to turtle until I can deathball.
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>>2378832
>If I make a bunch of Villagers I'll have no troops.
What are your villagers doing if not gathering resources? You only need 6 on food to get enough to keep making vills endlessly from one town center.
You only need like 8 vills working on something to keep one production building always producing troops.
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>>2378834
Fuck.
I hate rushing because the second I get over there to attack his vills, they all sprint into his tc and a flood of troops come out and kill me.
>>2378837
I heard that the AI isn't affected by Fog and can just see the entire map.
>>2378841
Alright.
I'll try spamming Vills then.
I gotta change the hotkeys around though so I can go straight to my tc
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>>2378839
It was meant to be a quick and easy Celt eat TC game, anon, pikes make the rams go vroom vroom
And nobody above 1.5k should ever stroll past a flagged Celt worshop, that's fucking bullshit. It's even worse because the guy probably did it without even paying attention to it and to this day he doesn't know how much he lives rent-free in my head
FUCK it still makes me seethe AIEEEEEEEEEEEE
>>2378844
>they all sprint into his tc
Then, you just select the "Stand Ground" option on your troops and let them camp a resource
Denying a gold pile or berries is just as good as killing all vills on it
>I heard that the AI isn't affected by Fog and can just see the entire map.
Complete bullshit. DE AI only cheats in two ways: it knows your current pop at any given time and it knows how much of it is military and how much is eco (but it doesn't know the actual unit breakdown). This is so the higher difficulties can better gauge when to boom and when to make army so they can pretend to fight back pathetically
t. knower
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>>2378847
>control group 0
do we use different keyboards or is that really the most convenient hotkey you could think of?
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even a gothbrained retard like me can tread all over extreme AI
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I'm new to rts games, bought a bunch recently and AoE 2 definitive edition is one I bought (no dlcs). What's the best campaigns to start with / learn the game ? Besides the tutorial Scotland one ofc that's the only thing I've done so far. I do plan on eventually giving PvP a spin but I want to get comfortable with the controls first. I expect it to be like learning fighting games where you get bodied for the first 200 hours ...
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>>2378883
Original campaigns. They're on the easier side with small exceptions and have superior narration.
Before you decide to go online, check out Art of War missions (don't have to master them, just familiarize yourself with the gameplay style).
>>2378885
gookclick with no eco is a completely different type of game. People might call both RTS but they're very far apart. That's like telling someone interested in Far Cry to play CS first.
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>>2378883
play Algirdas and Kestutis followed by Jadwiga in that order, the storyline carries from one campaign to the other it's great and they're not particularly difficult
if you already beat WW you learn the game by playing more, you already have the basics
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>>2378899
Literally just keep scouting
On Arabia neutral golds are 3 tiles and don't spawn near bases
Cliffs don't spawn near bases
You can determine where the opponent is when you know places where they aren't
And why do you only have 30 vills at 25 minutes? You should have almost twice that many and be in castle age
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Is there a trick to controlling your army? I feel like I get raped late game because there are just so many troops everywhere: mine and the enemy's
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>>2378915
>I'm not Hera unlike everyone else here.
-Put TC in control group
-Periodically(every 25 seconds ideally but you can just queue multiple to not need to do it as often) select the TC and make another vill
It really is that easy.
>I can't help but notice that the only good Civs in this game belong to shitskins.
Bohemians are a top-tier Civ. They're just not top-tier on Arabia, where they can get rushed before they get to their lategame units (where they're strong).
Getting hung up on whether a civ is "shitskin" or not is a bizarre hangup to have in a game where part of the fun is figuring out how different civs play and adapting to their quirks.
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>>2378920
>It really is that easy.
Alright.
So what do I do for troop buildings?
Because trying to have at least one of everything doesn't seem to work in the early game.
And the AI usually just rushes me with 1 type of troop, and then deathball me with everything later.
>Getting hung up on whether a civ is "shitskin" or not is a bizarre hangup
Because I'm mad.
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>>2378923
>Because trying to have at least one of everything doesn't seem to work in the early game.
>And the AI usually just rushes me with 1 type of troop, and then deathball me with everything later.
You're this close to figuring it out.
Riddle me this, what do you think is better, wasting 175 wood to make one unupgraded unit or using those resources to make four more of the unit you're already investing upgrades in?
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>>2378925
Yeah. Only tech into second unit if enemy is hard countering you. For example you make archers, enemy switches to skirms only, you add scouts.
But you can also continue making archers if skirms don't have armor upgrade or aren't in high numbers. Or just retreat and go to castle age faster because crossbows will slaughter feudal skirms.
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>>2378925
>So I've been spreading myself too thin and should focus on just one type until around Castle or Imperial Age?
Basically.
Scouts beat Archers (unless heavily outnumbered, but at that point they can choose to not engage)
Spears beat scouts but lose to everything else
MAA beat skirms and scouts (if you can force the engage) but lose to archers and towers (too slow to flee)
Skirms beat archers and spears, lose to scouts and MAA
Nobody makes mass eagle in Feudal because it takes too long to train them
Castle age radically changes the game, with the introduction of knights, CA, elephants, monks, siege, and UUs. It's where a lot of a civ's uniqueness starts to shine and you need to understand how to play it.
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>>2378927
At last you truly see
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>>2378928
MAA lose to scouts if micro'd and horribly lose always if bloodlines is researched. They can also die to skirms if the mass is big. M@a are great in early feudal but not really a unit to heavily invest into unless you have strong civ bonus and know what you're doing.
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>>2378899
bro this is a competitive map. The enemy won't be in a corner when you're in the middle. The positions are more or less mirrored to make the map balanced. What the fuck are you doing, you won't get extra XP on your blitzcrank for discovering the entire map
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>>2378625
I prefer this version
I particularly like how chad doesn't actually have a PC just a keyboard screen and a mouse that's somehow connected to the screen
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I've retried this map 3 different times before I gave up and I'm really starting to hate Bohemians.
Also that swamp water makes up the entire map.
It's a giant doughnut surrounded by chicken soup.
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>>2379366
>is it really that bad? Why?
Sort of.
It fires a lot slower than arbalest, is not affected by Ballistics, and is competing with trebs/bombards and other lategame units that aren't as brittle for your gold.
It only counters Infantry and if the infantry is backed up by magonels, the magonels will zone out your HC's.
Cavalier slaughter them, archers trade somewhat favorably, and skirms counter them.