Thread #2372527
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Xenonauts 2 released today. Is anyone playing?
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>>2372527
they didn't even hire an artist?
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>>2372527
Did they optimize it or is it bloated goyware like 95% of modern games?
I played the first One because it could Run on my hand me down Pentium 4 geforce 220 shit box.
Looking back having a crap PC made me play some amazing games
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>>2372527
Just saw the powerpoint man play the game and while i initially thought i would just pass over the title.
The gimmick of the war being in stages where first you deal with infiltrators and the real show starts later really fucks honestly. Might just drop cash on it right now and hope it doesn't waste the premise
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The setting is such a waste of opportunity
>What if Cold War didnt end
>But also lets completely forget about this plot point, no balancing between cold war powers, no unique techs/branches/tech trees when siding with NATO/WP/Non-aligned
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>>2372648
More like original x-com. There is a nice gimmick that you have some time before real invasion starts and for the first 2,5 month you are fighting against alien infiltration.Tactical engagements are also like original x-com, i.e aliens can kill you when you take your first steps out of your aircraft.
Setting with cold war still existing is meh, but I guess it explains the threat of mutual nuclear destruction in the first stage of the game.
>>2372719
Precisely. They could've done this way better. I guess that modding support may fix some things.
Also
>Ultra fast chinook that can fly all over the world.
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So huge fan of og xcom, nucom is ok.
First xeno i beat but as gimmicky. This one feels pretty good. Tactical def has some "wtf' whee you misclick or they hit you across map, but much better. I'm intrigued only being an hour in.
Looks of qol off og xcom
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>>2372842
>Ultra fast chinook that can fly all over the world.
Yeah this took my by surprise. The Chinook can somehow fly literally halfway across the world in a few hours. I get that it's an abstraction but come on. Even fucking Phoenix Point did this shit better.
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So are there vehicles?
Also I never thought I would care about graphics but it feels like they didn't even try with this game after years of development and it's turning me off, because if the dev doesn't care why should I.
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on veteran, starting my second base about day 75, not enough money to even get the radar set up, aliens invading in 15
I feel unprepared but I would've thought I was getting really ahead of stuff capturing a ton of prisoners abusing smoke grenades
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>>2372527
I don't get Xenonauts.
They get to make XCom again but with blackjack and hookers and then they forgot to add all the blackjack and hookers, so in the end it's just a sad copycat of XCom. There's nothing particularly new or game changing about it, they even absolutely ignored obvious addition bait that people wanted since forever like aforementioned vehicles. Cold War setting is also absolutely wasted. You're honestly better served either playing OpenXCom or some NuCom if you're into that.
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>>2373075
>NuCom
lmao, never, fucking hate the cinematic camera bullshit, the retarded pod activation and the disgusting two action points system
>OpenXCom
I'm not a graphicsfag, but that shit just look so dated and clunky, both gameplay and UI wise
I rather just wait for Archrebel Tactics and Mars Tactics
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>>2373078
I feel bad for people who can’t enjoy older games just because of the graphics. I used to struggle with it too, for years i would not go lower than JA2 graphics(which already is super ancient for zoomers), but once you actually play games like openxcom for a bit, you get used to it really quickly. On top of it after that, you can enjoy other games with a similar level of visual fidelity.
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>>2373096
It's not just the looks part of it.
For example I can't play Doom 1-2. I used to, but nowadays I see any FPS game with rotating 2D sprites and I just turn away in disgust.
They are ugly, they look weird, they behave weirdly, like cardboard cutouts moving around, often even projectiles act weirdly or out of place. It's archaic, dated, clunky.
Another is something like Morrowind. I like how it looks, but then combat start and things in the world start to move around weirdly compared to the environment, weapons flailing in the air, not connecting with bodies too well yet landing.
OpenXcom looks similar, everything is this thin paper looking art and disconnected tiles, things apear sometimes as misaligned from the rest of the world. And the menus and buttons...
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>>2372701
>The gimmick of the war being in stages where first you deal with infiltrators and the real show starts later really fucks honestly. Might just drop cash on it right now and hope it doesn't waste the premise
just play files
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>>2373121
Yeah, terrible. Like how those first person dungeon crawlers make me fall asleep with their shitty combat. They are so retarded, even the modern ones, especially with the tile based movement.
Anyway, back to xeno
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>>2373113
I get you anon. I love playing OpenXcom but the graphics are not some acquired taste that you eventually come to like, it straight up looks like dogshit and it's painful to look at, but the gameplay is so good that you end up overlooking it. I only got into OXC after exhausting Xenonauts 1 off of all its content, so I'm excited to play this one when I get the time.
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Was there a way to mod the max units deployed on the drop ship yet?
Green spamming riflemen with high casualty rates is my goto strat, usually with a couple MGs/snipers that have a bit more experience.
I like to imagine how having masses of suicidal idiots drop right on top of them any time they land somewhere would come across to the aliens.
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>>2373504
>I feel shotguns are better for green recruits in this game. Yeah you need to get a bit closer but you're much more likely to hit something even with shit stats.
I found that as long as the unit has 45~ accuracy, they can usually do the job alright enough.
Anyone below that with low bravery/action points gets a cleaner SMG and a med kit to patch up anyone still bleeding.
That said, I did also mod it so the SMG has a 6 round burst, slightly worse accuracy, and slightly lower TP costs to use it.
The lower damage rounds it out pretty nicely, great as a panic spray weapon for the lowest tier guys that end up as medics.
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>>2373681
IIRC certain vital research options are locked out or don't work, so you can't beat the game without cheating to get them.
>https://www.xcomufo.com/x2faq.html
mentioned long ago in above link. but the old russian fix for that is long gone. it's just the Xcom2(terror from le deep) that has that bug. research in the wrong order and the research code breaks.
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>>2372648
The story isn't. The first part is mostly the same but later it gets wacky.The aliens origins are on Earth but in another dimension and they explicitly call it the multiverse which made me cringe and threw me out of it.The writing quality is shit too, it coincidentally gets worse later into the game which makes me think they lost the writer partway through development and got a bluehair to finish the rest.
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The cleaners are a great addition and it's a shame they're only a factor in the early-mid game
I love the idea of a corrupted excom/exdef/kiryu kai/servants/protectorate/MiB that started similar to you that's also teching up but in different paths/paradigmns so you loot mag weapons from them while you're going laser
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>>2373631
Just saying openxcom extended solves bugs and many QOL issues, well worth it.
Still, I'm ok with xenonauts trying though, god knows oldcom is otherwise very dated, even if mods greatly expand capabilities, and I prefer it
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>>2373984Original writer probably wanted to tie it into Xenonauts by them preventing FTL travel to their planet they effectively crippled their own space travel development.As you said they likely replaced the writer so we can only speculate.
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Yet another "should I buy the game?" post.
I like nuXCOM and its sequel, and I love turn-based tactics in general. I've played the original XCOM but didn't end up beating it. Menace has been pretty fun but also pretty unpolished so looking for another tactics game to fill the void.
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>>2375060
Story isn't great but it's not some globohomo bullshit. It's just meh, could've been better. Soldiers will die on some missions and some losses are acceptable like in actual war. That's it. Combat, interceptions are fun and atmosphere is good.
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>>2374991
if not sure, start with something free then. like ufo:ai
it's ok. saves you wasting money on something you're not sure you'd like.
or go with gog. they have a month for refund no playtime limit.
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If the delegation cost on a downed UFO is -100 OP in red does that mean it costs me 100 OP to go on the mission, it costs me 100 OP if I don’t go and get the bounty reward instead or I actually get OP for doing either of those
Subsequently can OP go into negative and are there penalties for it?
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>>2375294
It is basically a soft punishment for farming UFOs. The first two UFO sites don't cost OP but an OP cost will be incurred if you choose to continue doing it. Yes it can go below zero, taking the cash is pretty good.
Extended removes OP cost apparently?
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>>2375388
Yea
If you see a destroyer plus two escorts beelining for it then you better intercept or you'll get invaded out of your ass with wraiths
Instant loss of base and all based interceptors if you have no soldiers
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breach and clear, by the books
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Shields are the future
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I'm enjoying it but also somewhat disappointed. Feels like it's 90% the same game as X1 with almost all of the same flaws.
Terrain destruction is cool but I'm finding the biggest plus to be the training mechanic making losing an experienced soldier a little bit less painful.
The alien accuracy seems a little high at the moment, most of them can reliably snipe you from outside rifle range. I think if I played again I'd just entirely skip over long-range options until much later in the game because fighting at a distance seems so bad. Shotguns, shield/pistol, and grenades have done the heavy lifting through most of the game.
>>2375861
I'm pretty sure a dude with a shield is tankier than the power armor, even though the power armor costs many more alloys. It might be balanced since the power armor makes machine guns much better, but flavor-wise it feels ridiculous.
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I didn't realize you could ONLY use the machine gun with this armor...
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>>2375976
You also can't throw those grenades in her inventory. It's a very boring armor but the TU reduction and extra strength make the machine gun feel like a usable weapon rather than the hot garbage it is prior.
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My fusion weapons
>15 armor penetration
>5 armor shred
The alien fusion weapons
>20 armor penetration
>20 armor shred
I'm firing my scientists. And whoever is responsible for my soldiers not just picking up these things and using them.
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>>2375976
on the upside its pretty good for grabbing knocked out aliens
but yeah i only used this armor once before benching it for the longest time
then used two of them for the alien station assault and they did pretty good
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>>2376257
For release it's using the Xenonauts 1 RTwP air combat, barrel rolls and all.
>>2376462
How willing are you are to deal with a dated UI and graphics?
I think Xcom is a more interesting game (especially once you consider the mods OpenXcom has), but everything's built on top of a game from 3 decades ago and you can feel that age. One of the few big advantages Xenonauts has is a nicer UI and graphics.
If unsure I'd recommend trying Xcom first. If you bounce off the graphics/UI consider this instead.
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>>2375409
I’m just now getting hit by this. Fortunately the base they targeted while I was busy shooting down other UGOs and my strike team was away from home was my starting base so it did have some defenders. Guess I’ll have to devote the next months budget to either turning my satellite bases into real bases or housing a second hangar and backup jet specifically to defend
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How do I use my jetpacks?
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>>2377127
You can't actively use it, just select a higher block for movement and it's automatic. And it helps with pathing etc in general, especially on gaps in UOO-1
As for tactical uses, I like to perch up my STALKER suit snipers so they can get to 100% snap shot and shoot over cover
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The ending is fucking awful.So we conquer the aliens, annexing their worlds, then we free them and become one liberal utopian collective?Fucking trash, even nuXcom did it better.
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>>2377291
>spoiler
isn't that the nuxcom eding with racist reactionary albino snake lady gfs. hell oldcom apocalypse has the same thing. The aliens become our buddy cop buddies or urban underclass or whatever
idk i never played chimera squad or any expansions past nucom 2 vanilla with those initial longwar team tweaks
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>>2377295
The way they word itwith taking control of the planets and people makes it seem like a conquest, that they are subjugating the aliens under them.I get Xcom and nuXcom do something similar, but that way Xenonauts does it is fucking strange, they go to harsh then pull completely back.
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