Thread #2372849
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Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.
Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
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>>2372901
at what range is that supposed to work?
Most of all with which tank buster?
At the range of 150 it takes out a late war StugIII in one or two shots to the front
even if its engaged from the side it just eats endless shells
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just spent 45 minutes edging my artillery up to fight the enemy on an offense conquest and they missed half their shots anyways. im getting real sick of this game not respecting my time
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>>2374205
>no scouting
>uses artillery
>surprised about endless battles
Should have used a more mobile strategy.
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>>2374761
Also mod your game so your tanks are indestructible, don't want anything to stop you from going pewpewpew
Although you have to be pretty fucking stupid to die at all if you know the position of every single enemy.
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>>2375027
Okay just finished this, Low Eco + Hard dif + Short len, NKVD infantry + mortars + some captured artillery
Attack battles are fairly balanced and feel good to play
Defense rapes my ass most of the time, I mean I win but lose a lot of troops and start to get overrun at 1k. Some maps with good setup are manageable or even comfortable.
Weird how they did not implement a fixed preparation phase or something. 5-7 minutes to prepare a proper minefield is definitely not enough, 10 minutes should be though (and there's a mod for that as far as I know).
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>>2375264
Offense and defense are so goddamn badly balanced
Defense is a snore fest except on heroic at which point the AI is spamming so much and 1 one shotting every unit you have it just becomes stupid.
Offense is either half-way decent or usually just a boring fest of slowly moving up your front. The AI spends all its forces in the first five minutes when you capture their first point which leaves the remaining two points just a slow boring mop up fest.
Instead of shelling out more DLC the devs should make conquest not shit.
>Weird how they did not implement a fixed preparation phase or something.
THis dev has a lot of BS Excuses for things and concerning this they say if the player had three more minutes they would be able to make an impregnable wall of defense which wouldn't 'be fair' for the AI enemy.
I wouldn't mind the five - seven minutes if the pathing wasn't so shit. So many times I Tell my units to travel across the map and they get hitched on some random object or crash into each other.
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1st defense, Runway map
Conquest Rebalanced Lite + Hard diff + Low Eco + Small Conquest Size
Seems like a bit of an overkill from AI no? Didn't have much luck with the mines too.
Played the same mod on High Eco and Very Large size and felt pretty linear and comfy tech progress from AI.
Now I wonder what ramps up the difficulty the most, the economy or the conquest size.
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