Thread #2379335
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What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
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Can you guys recommend me some mods or even better a comprehensive mod pack, which allows me to build German cities? Preferably in the time between 1920 and 1945? I would very much appreciate it.
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>>2379371
For or against? Most players fuck everything up and get all their citizens killed or decide that a polluted shithole to call home and a job mining coal or working in a sewing sweatshop is all their citizens deserve. Not exactly a ringing endorsement for commies.
>>2379546
I don't know of any such mods, but there is some GDR stuff already in the game.
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>>2379620
Can never leave, but this save had to go on hold because of how laggy it had gotten. Not sure if the suburb had anything to do with it
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>>2379639
It was going to be the last hub before the last sprint to the border but that whole project on that part of the map petered out
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>>2379650
Each town I build that isn't a complete hamlet which can be supplied by road only has a railyard; these local yards interact with the regional logistical hub by exporting the town's products and importing supplies, so in practice, almost everything that is made or consumed in the town passes through the railyard warehouses. The regional hubs then interact between each other and with border checkpoints. Exceptions are high-volume things like mines or fields, those usually get their own dedicated RDO, and some larger industrial areas might have one too.
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>>2379335
Are they making another DLC? They hade added more content to early start because people were mad at it feeling rushed and unfinished, but otherwise I'm pretty sure they already moved on to making a new game, or even 2 games actually I think. One that's iteration on WR and one other thing they talked only vaguely about. Have they decided to just release that content as DLC instead of WR2 or what?
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>>2379879
As a simple rule of thumb, place chain signals before any sort of diverging path and block signals where there is only one possible path.
picrel is an example single track branch line I made up and how I'd signal it, might not be 100% functional since it's just off the top of my head.
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>>2380085
Not quite right I don't think. As an example take a train going from C to A, but there is also a train going to D. At the first intersection the train from C will go past first the signal and get blocked at the second; then the junction is blocked and the other train cannot go to D. At every Y junction you should always have chain signals pointing in and block signals pointing out.
Of course a full double rail is much better and easier to work with since it can't ever deadlock like that.
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>>2380155
You got me curious because I'm fairly certain that this is how I usually do my single track lines, so I went to recreate it ingame.
Case 1: The train going C>A is launched first and passes the C-line block signal before the mainline train (M) reaches its chain signal, the chain signal turns yellow and won't allow M to pass. Similarly, as C>A is leaving A to return to C, it waits until M has passed the D-line block.
Case 2: M is already on the single track branch by the time the C>A reaches the C-line block. In this case, the C-line block turns yellow and won't allow C>A to pass until M reaches the D-line branch.
I won't even try to claim to understand the logic at play here, but it does seem to work and properly hold back the necessary train in either scenario.
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>>2379709
>>2380109
I'd love a modern / future times DLC, like the inverse of early start up to maybe 2050. Modern and futuristic buildings inspired by Soviet architecture, vehicles like pic related or new industries (that one is probably the most unrealistic given how rigid that part of the game is)
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I'd like an option for finite resource deposits, so there would be pressure in the mid/late game to exploit more distant deposits and use electric vehicles, renewable power, nuclear power, and waste management to reduce the rate these deposits are depleted at.