File: 1761056316024873.jpg (148.7 KB)
(�/�c$�tL � CE)�A|���o-Ɖ����1�f�2&[uΚ��aN�O��B''6O9�[ZK�E�i��kH5��i�3�� !q>(|cɊ�?����G��_ ;a�/⧕�]E���-��:�I`�,=>�
Showing all 57 replies.
>>
>>
>>2414786
>Now that the dust has settled
The game not even out for a single month yet and it is in early access. The dust has not settled. Last time you have claimed that the "dust has settled" when it was just a a friggin' DEMO! Get your shit together.
>>
>>
>>2415010
Too early to tell but based on early opinions Hive is considered to be the worst faction because it has no ranged creatures until an upgraded T6 creature. (Hive is just hated in general simply because it is "not muh Inferno from H3")
Dungeon and Grove are competing for the strongest faction because they are generally simple and straightforward to understand.
It used to be Necropolis because reanimating was % based and had no cap so late game Necro was completely unbeatable by sheer numbers but it was nerfed by adding a weekly cap of rezzing units instead of keeping it infinite.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: homm pepe 3.png (312.0 KB)
I wish the devs would add a faction reminiscence of Homm3's Fortress in the future. I'd really love that. Especial since lizardmen already live on Jadame so you have all the lore reason to make them a faction. The addition of Stronghold would also be great, but I think it's more probable we'll get it as faction so I'm rooting more for Fortress.
>>
>>2414786
>was the PvP focused design a good choice?
yes. three words:
>single hero
>tourney
i got balance thoughts, but they're just anecdotal. single hero and tourney though, those opinions are more than just anecdotal. it's brought me back to the homm formula. all the olden devs need to do now is:
>more maps for best of 3
>add some best of 5
the real question is how did no one think of solo hero tourney before this? more and more of my pve games are on exodus because it's just fun. losing the first match and thinking the ai is hacking, only to win twice later is a crazy rush. winning the first, losing the second and feeling the game slipping away is just real.
>>2415010
long games:
schism by far, then hive, the rest, and then grove in the far back
short games:
schism and grove, the rest, and then hive way in the back
schism's passive, their monsters (and their monster abilities), and their casters/law bonuses for casters, are all just too good.
if hive could creep as efficiently as schism on the majority of their heroes then they could scale into the late game as strongly as schism, and maybe there would be some contest, but naw. not really.
necro temple and dung are all in good spots. they have a few gimmicky strats, a few strong late game strats, and generally very strong monster rosters. if i'm playing one of these three, and so is my opponent, the game is always enjoyable even on a loss.
grove is gimmicky, and that's it. a weaker monster roster (but with lots of gimmick abilities), a strange hero roster, and an absolutely ASS resource/monster upgrade path. this may sound like i think grove is bad, but they just feel a little weak, and if they add a new faction they should add another gimmicky faction that plays more like grove to mix things up. maybe that's how they see hive, but if so, they need to revisit the hive hero roster.
>>
>>2415891
Ogres do live on Jadama so stronghold seems likely, if they are not added later as neutral unit. I still have the feeling we get a pirate faction, since Regna Island is part of the continent. But I do wish to see some dwarves and orcs to be added.
>>
>>
>>
>>
>>
>>2415975
>Ogres do live on Jadama so stronghold seems likely
Cyclopes and trolls as well. Although I could see trolls fitting as well in swamp-like Fortress. Especial since from what I've read they used to live on Regna Island
>I still have the feeling we get a pirate faction, since Regna Island is part of the continent.
Pirate faction would be cool. The only issue I have is that it'd be weird to have such faction without traversable water terrain. The devs might add it later, but its absent feels more to me like a deliberated design choice. Then again, we're getting undergrounds latter down the EA as seen here >>2416013 so who knows. I could at the very least see pirates as neutral unit.
>But I do wish to see some dwarves and orcs to be added.
There was no orcs on Jadame in M&M8 to my knowledge, but there actually was one lair with dark dwarves. Maybe I'm reading into it too much, but I wonder if the devs are saving them for a future faction. Maybe not even necessary strict dwarven faction like the one in Homm5, but maybe like for example a general industrial town in the vein of Hota Factory.
>>
>>
>>2415671
On my first play of the campaign I had to lower the difficulty to Challenging(? I forget if that's the name of the 2nd highest) for the first mission. After I was done I beat it on expert.
You go through the first fight, you pick up the dancers on the left, then you go do the fight on the right as your second cause there's more army waiting to be picked up there. You pay off the Bridge guard, collect the army past the bridge, then you return to kill the Hivelings guarding the lucky coin, the skeletons with the hat, the Crypt(?) and basically everything else.
You can get past the first fight with -2 Minos if you position them in the top of the map where there's an obstacle that only allows you to be hit from 3 hexes, and I find it better than waiting on your end of the battlefield cause one/two of the Swordsmen stacks will waste an extra turn going around once the other stack blocks the front.
For the other fights you either use 1 stacks of Dancers to chip away enemies defense, or 1 stacks of Infiltrators to go and block ranged guards.
Make a save before each fight, since the entire mission is one day so you get no autosaves, and experiment on how to get the fewest losses.
>>
>>
>>
>>
>>
>>
>>
>>2416435
Guess I am a shitter.
Interesting that his battlefield in the first fight is different to what I faced, I know reloading doesn't change it. I wonder if it's generated at the start of the mission or if it's dependent on your stacks. It's strange that they didn't have hand-crafted battlefields for what is essentially a challenge scenario.
Also why is his horseman behind the bridge not immediately behind the bridge, it was like that for me since day 1 of EA.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2421882
Personally I tried a couple games now in EA, after having tried a few games in the demo, and at this point, I see no reason to continue playing, when major stuff I require from a (new/modern) HoMM game at minimum still isn't ready:
> underground map
> bigger max map sizes
> comprehensive map editor
> ability to easily generate an RMG map and then edit it myself
Don't really care for the campaign nor the story, neither the sweaty min-max PvP and MP nigger balancing that seems to be dominating the patches for now.
I'll come back to check on it on full release, but until then OE is pretty much dead to me.
>>
>>
>>
>>
The technical issues in the current Olden Era PvP multiplayer tournament is causing massive problems.
Makes Olden Era look like a lolcow game, and its software developers look like frauds and vibe-coders.
Not that the game developers are likely to care, they already bagged all the nostalgia-bux.
>>
>>
>>
>>
>>
>>
>>
>>
>>