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The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread: >>7927099
Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg

Books:
Understanding Comics
https://e-hentai.org/g/2042453/83e7da6ed0/
Making Comics
https://annas-archive.org/md5/d55168f7579c1e23275d1fc9f0a2255d
Manga in Theory and Practice: The Craft of Creating Manga
https://annas-archive.org/md5/2877da11e2f852d220853e9944e6ea49
Story: Substance, Structure, Style and the Principles of Screenwriting
https://archive.org/details/RobertMcKeeStorypdf/
Even a Monkey Can Draw Manga
https://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89233badd376_pdf
The Shonen Jump Guide to Making Manga
https://mega.nz/file/i81imLpI#GcheJ9Jjk3lw1RE9nQWgL4RG4wEBNOcRmgA-iaU6Wpg

Videos:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"
Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos
Manben link can be found on archive.org on different pages separated by season: https://www.reddit.com/r/manga/comments/1bu9f0y/found_all_of_naoki_urasawas_manben_and_manben_neo/
Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos

OP image is from Omukae Desu, Chapter 10.
Showing all 423 replies.
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>>7931885
Other open comic publishers:

Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.

Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.

Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.

Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq

Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).

Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-guidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/
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>>7931886
Some western / indie publishers of Manga:

Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.

Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.

Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if https://antarctic-press.myshopify.com/pages/submissions is anything to go on.

Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to [email protected], however, they apparently are not open to new submissions at this time.

Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.

Shrine Comics ( https://shrinecomics.com/ )
> Small indie manga publisher
> Seemingly attempting to make the transition to physical volumes
> Allows crossposting to other sites

Iconic Comics (https://www.iconiccomics.com/)
>A bit like Oni Press and Antarctic Press
>A small publisher with a focus on indie works with manga inspiration
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>>7931889
/mmg/'s very own anon-led anthology: /ic/onography
https://discord.gg/QYnFBves7V
https://forms.gle/d3a2Cwwd44sJYyqv9
(Anthology project is defunct but the discord is alive)

Additional community added Resources:
Mangafonts: https://mangafonts.carrd.co/
Hiro Mashima YT: https://www.youtube.com/@mashimaCh/videos
Ganmo, a job listing board for manga assistant work: https://ganmo.j-comi.co.jp/posts

How (You) can help /mmg/:

> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Don't be a crab
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effort posts that help you for posterity.
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whats the quickest way to make a 3d room in perspective? The CSP perspective ruler is confusing and I need to be convinced spending hours to learn it is worth it in the long run.
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>>7931896
if you want to use 3d models, you'll probably want to use them alot, and have alot of control over them. You should just go and learn blender. Spend the time now to save time later
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>>7931896
Trad
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>>7931947
>>7931934
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>>7931896
>whats the quickest way to make a 3d room in perspective?
You just........ draw the room? If you really need a quick jumpstart, just grab any photo off the internet of a room already in the perspective you want and then build off of it from there?
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Do current manga readers generally prefer more simple fashion and character designs like in JJK or Kagurabachi compared to more complex and detailed ones like in a lot of older 2000s/90s manga and anime?
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>>7932172
Anon, there are concurrent mangas/animes that are going on simultaneously right now, where some have simplistic designs and some don't have simplistic designs. Just do what you want, man.
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>>7932172
the current trend of mainstream manga is to appeal to zoomers and yes they like simpler and realistic modern clothes because they didnt grow up with a culture or appreciation of history so everything has to be Shibuya bur with invisible demons.
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Howie the fuck are manga artists so productive?
It's so difficult and time-intensive to come up with story ideas, story layouts, dialogues, panel layout, etc. And then you also still have to draw all this shit!

How do they do this so fast???
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>>7932172
Just make something look cool nigga
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>>7932203
They stretch scenes out and forget about plot details as time goes on, also there is often only an A plot because they don't have time to think of B plot unless it's to add details to A plot
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>>7932203
Read Bakuman. They never sleep, work themselves to death, and have a team of underpaid assistants who similarly never sleep and work themselves to death.
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>>7932203
>story ideas, story layouts, dialogues, panel layout, etc.
Ever read an actual manga...? You can half-ass all these things, especially story and writing
Drawing is the actual time-consuming part tho and yeah they pretty much work themselves to death.
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new thread baked right after i bosted :d
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>>7932253
>You can half-ass all these things, especially story and writing
It really depends on the manga. Sure, lots of manga is very quantity over quality, with lots of filler and milking, but there are also many manga artists who really put a lot of effort into every page. Some manga artists also do short stories mainly, meaning you always have to come up with new characters, settings and plots. That is not an easy thing to do.
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When deciding about the panel layout and pacing, do you also sometimes just start by doing sketches of potential panels and then only afterwards decide on the panel layout?

I'm just not sure how to design my current panel layout. I think I would first have to see real sketches of the panels, and then crop them together to see what looks best.
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>>7932272
Ngga just sketch thumbnails and see if it flow good
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>>7932257
What's going on in the leftmost two panels? She almost looks like she got slapped or something.
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>>7932274
I'm not really good at making thumbnails or doodles or however you wanna call this.
It just often looks so crude that I can't really tell if it will come off in a good way. Especially face shots are difficult to emulate with thumbnails, when you really have to get the face gestures right to tell how it will look.

I will just do it with sketches sometimes and sometimes with thumbnails. I mean some manga artists also don't do storyboards at all. They just draw the whole thing right from the start.
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>>7932284
I used to be the type that draws the final image right from the start and I can tell you that doing a rough draft first goes a long way. It doesn't have to be stick figures and scribbles, just do a quicker and lower quality version of the final image and that should be more than enough to figure things out.
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>>7932282
next page is this. for context, they're running from an avalanche.

>>7932284
>I mean some manga artists also don't do storyboards at all
uh, what? i don't think that's true, unless they're working alone. editors generally want to approve a storyboard before the author starts making the actual pages.
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Hey guys, I recently finished this page. I think it was really good. Not posting the story or the series of events before cause its long, but can anybody tell me if they like the layout or is it too small?
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>>7932288
I've read somewhere that Tsutomu Nihei often starts by doing doodles. I guess they would look like something liek pic related.
That's kind of what I'm trying to do too. Just making some kind of nice doodles or quick sketches sometimes when I'm not really sure about the panel layout.

>>7932293
>uh, what? i don't think that's true
I don't think it's very common, but some actually do it. Otomo for example ostensibly did it (Urasawa said it on his Manben episode). And I've also already heard it elsewhere from other artists.
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>>7932301
then it sounds like something that only very experienced, trusted authors can get away with, because again, editors want to see the storyboard first in case there's things that they want to change.
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>>7932308
Yea, I think underground artists also could do it. Robert Crumb for example did it too I heard.
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>>7932310
in any case there's a damn good reason it's not the norm. you'd be much better off just getting over this "i can't storyboard" hurdle. don't stick with a dumb idea just because, you're only hurting yourself.
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>>7932314
I don't disagree, but not having to do storyboards definitely saves a lot of time. I mean Katsuhiro Otomo was still able to make great stories anyway.

I don't think I could do it tho. I just like putting in quick sketches in the storyboard phase, to decide about the panel layout. I don't think that's a bad thing.
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>>7932298
The object in the third panel looks like a belt, but on closer inspection it looks like there's fingers on one end so I'm guessing it's an arm. Not too sure how well the fourth panel works since it looks like it's being screwed in but where that action takes place is also sharing space with the object seemingly being thrust into something first and the guy pulls away his hand at the end, if that's accurate then that's too many actions in one panel imo, it looks like one end of the thing is being connected to a hose or something after that. I think the art style is really cool because it uses 2D elements in a neat way but I would say the downside to that is you used 2D perspectives for some elements where angling things would have helped add dimensionality and thus greater coherence to the scene. I'm sure it makes more sense within the greater context, I'm just going off this one page, so maybe I'm wrong.
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>>7932320
>but not having to do storyboards definitely saves a lot of time
...when you know exactly what you're doing and can get it right the first time. no offense, but i doubt that applies to you.
for people who aren't storytelling geniuses who can get it right the first time every time, it's storyboards that are the time saving method, since they allow you to fix issues quickly rather than agonizingly slowly. you don't storyboard just for the fun of it, it's so you can figure out what you're trying to do first, then make changes to make it better, THEN start actually drawing it for real.
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>>7932301
Just sketch out some pages so you know your paneling's legit, this "well Albert Einstein never finished college" or whatever is just cope that inexperienced people tell themselves to convince themselves they're special and different and don't need to learn the hard way. Either you're hot shit and you can pull it off or you need to buckle down and practice the good old fashioned way, good luck with whichever you choose.
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>>7932325
I already know what storyboards are good for, and I never said I don't want to do them.
I just gave an example of manga artists who have a different process.
Not every storyboard phase has to be just about thumbnails. That's all I'm saying.
tsutomu Nihei just starts by brainstorming with doodles and quick sketches. That's very nice process too. To each their own.

You can sketch out those panels which you are sure you want to use, and then work from there. Then you kind of can get a better idea about how the site will look.
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>>7932328
>>7932329
Learn to read, retard: >>7932331
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>>7932324
Thanks for the crit. Yeah I figured it was missing a lot of perspective, so I'll try to work that out on the next pages, I'm trying to de-learn or defocus on 2D and trying to make things more 3D. But I didn't really understand your criticism of the actions. Are there too few panels or should I just push the action a little bit further along?

I'll guess I might add some basic context in if anybody wants to add some criticism later on. In the first and second panel one character is staring down like a monster . In the mid-panels another character is pulling out a cable to connect to a battery to connect to another cable so the first character can use a powered weapon. In the last few panels the character and the monster are realizing they're about to fight and the stare-down finishes.
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>>7932335
What I mean with the actions in the one panel was that yeah it's a bit much for just one panel, I'd personally space it out between separate panels but if what I wrote was correct then maybe it conveys what it needs to well enough as it is.
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>>7932333
>I just gave an example of manga artists who have a different process.
Ok cool, then if you already know what you want to do then just do that instead of acting like you need our permission then getting pissy about it.
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>>7932339
You are the one getting pissy here and putting words in my mouth, fuckface.
I was just looking if someone maybe has a similar appproach.

When you are not that experienced with storyboards yet, then it makes sense to mix it with sketches too, anyway.
And if you are not sure how to make the panel layout, then you can just switch to working on those panels you are sure you want to use.
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>>7932341
Sure, you've got a bunch of options. Since you know all of them I don't really understand why you didn't just try them out until you found what works.
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>>7932331
anon a random doodle isn't a substitute for a storyboard. i'm not even sure where you got this "nihei doesn't storyboard" thing from. can i get a link to the source or something?

>>7932341
what are you even talking about
you said you sucked at doing storyboards and pointed out some dudes don't use them. i said that showing storyboards to an editor is a part of the publishing process so skipping storyboards in an exception, and that there's good reason it's not the norm. if you don't want to storyboard that's fine, go nuts homie, but you'd be better off just learning to do storyboards instead. sorry for critiqueing you on /ic/ - artwork/critique.
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>>7932335
oh thats intersting, I read it as he was like plugging in some power source that was going to electrify the monsters, and the page following would be like the beast being zapped.

>the mid-panels another character is pulling out a cable to connect to a battery to connect to another cable

that is alot of micro actions, i want to see more of the battery, since i think that might be more the focus of the sequence.

you could correlate and condense panels 4 and 5 (i think sometimes the action is punchier if you see the anticipation and the aftermath) by having more panels you are breaking up the flow and making it feel like its taking awhile, if thats intentional my bad.
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>>7932203
Insane work ethic. Many also employ assistants to help with production.
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>how do I-
just do it and practice
>but I suck at-
just do it and practice
you cannot make your first comic be your masterpiece. It takes dozens of pages because you level up, comics are one art form that you can't get better by just thinking your way to the top. You have to draw and then have someone else look at it to see if the intended meaning is conveyed.
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>>7932574
Crab
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>>7932320
>I don't disagree, but not having to do storyboards definitely saves a lot of time.
Just how long are you spending on a storyboard page? I can make a functional one in 20 minutes... a finished page can take me days if I'm trying to make it good quality.
Storyboards basically shouldn't take you any time at all, it's just stupid not to make them.
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I also don't understand how you can "suck" at making storyboards, specifically. A storyboard is just a comic made really fast. If you suck at making them, then you suck at making comics. So omitting that phase is even stupider, because then you're trying to make a comic (something you suck at) without any planning or preparation.
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>>7932320
>but not having to do storyboards definitely saves a lot of time

when you cook do you take everything out right when you need it? Spending time preparing and getting your thoughts in order will save you time. Drawing the inks should be final and easiest step, you'll be able to draw way more this way.
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It's impossible to write and draw a 60 pages manga in 3 months isn't it
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>>7932686
Impossible? Absolutely. But it's gonna take some hard work. 20 pages a month ain't too bad if you don't let yourself get stuck in the mud.
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>>7932693
*absolutely not, of course
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>>7932686
depends on alot of factors. What kind of style are you going for? how quick can you draw? Are you alone? How much free time to draw do you have?

Some artists in WSJ work alone and put out 20 pages a week,
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>>7932686
Just use ai.
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>>7932686
With 5 minutes per page I could do it in a day
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>>7932620
>Spending time preparing
I've noticed over the course of my life that regardless of subject matter (school, work, cooking, planning a vacation trip, hiring a contractor for renovation work, etc) that the overwhelming majority of people just do zero planning and YOLO it and let the chips fall where they may.... and then complain about how hard/expensive/time consuming everything was.
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Why haven't you use AI yet, anon?
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>>7932730
>and then complain about how hard/expensive/time consuming everything was.

I just ran into this with my test project... and I supposedly HAD planned things out with a storyboard everything.
Turns out the storyboard just wasn't good enough. I kept going back and changing things, including plot details and compositional layout, and wasting enormous amount of time doing it in a fully rendered style because I was "doing the final pages now"
I think I'm going to have to change my approach so I do an additional pass or two to iterate the story before I start committing to the final pages.

But it does show that starting the test project was a good idea. I'm learning tons and imagine if I had to make these mistakes with a "real" project I was being paid for.
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>>7932732
Waiting for it to improve. Can't wait to just storyboard scenes, describe it to AI, and get great art. The future is looking bright.
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This general seems to be full of faggots.
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>>7932686
I did 50 in a couple of weeks but I draw like a retard
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>>7932801
great faces last couple pages

>>7932799
I'm tired of every thread being hijacked by polshit and bait. this board feels useless.
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>>7932876
hide the posts you don't like. i mean it.
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>>7932762
that happened to me too, its a process that takes time to refine. I usually leave storyboards sitting for as long as I can and only draw the easiest pages first like big one panel pages or something.
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today I realized the SEO for my series is terrible.

>google devils moon
>get 40 other airport books named devils moon
>some game update subtitled devils moon
>google devils moon comic
>moon girl and devil dinosaur show.
>when you finally see a listing relevant to my comic the dead webtoons page

I know its a generic title but damn it's probably going to get worse as time goes on. but re-titling the series would be stupid. continuing to work on this series is a sign of mental illness
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>>7932950
When I was making my comic for the first time and was trying to decide on a name, I had two possible spellings I was thinking of using for the same word. Both conflicted with existing companies and/or organizations, not to mention the groups that had names that were close enough in spelling but not a perfect fit. I thought about it for a while but eventually just chose the option that started higher up in the alphabet. If these other companies get annoyed, their problem not mine. If companies like Costco/Cosco or Cisco/Sysco can get over it, then so can these other companies.
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regular paintings on commision. its multple pictures in one, so it's a comic lol

also I can't do anything without line art, I tried and it ended in smudges or w/e
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Since people are talking about storyboards, personally I find them one of the most difficult parts of making manga. To me, that's where all the creative juices have to flow in order to get interesting page layouts. I often end up with boring pages and can easily spend an hour a page just fucking around with the layout. That's usually when it's time to look up some great pages and yoink some ideas
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I cut the page where medli calls hancock a hag. I didn't want to deflate the tension or make hancock seem weak again. The previous version of this page very weakly displayed hancocks surveillance ability. I also used this as an opportunity to make her next goal more clear. I'm starting to realize that I can be very attention deficit in the storyboard stage. and end up neglecting certain important aspects that the reader might be expecting.

>>7933138
I think its better to storyboard with layouts that support the visuals and story first. interesting layouts can come from just doing whats best for your story, and not from being different than everyone else. you also don't need to follow storyboards 1:1. they're meant to be the start, and where the dialouge/pacing is created. you can improve other aspects about it after you've laid the foundation.

>>7932762
I'm currently doing this and I do this a lot. I find it's best to redraft pages when they aren't working, instead of trying to polish them. even mid way through the chapter. Sometimes finalizing the story before it is what makes you realize an upcoming page or storyboard isnt working.
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have you ever drawn an baby or childs
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>>7933207
No but that's pretty accurate, those crying germfests are usually pretty ugly regardless of what stockholm'd parents try to tell you. In fact people in general look ugly when they cry.
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>>7933138
I wonder do pros make the boxes one by one according to the script, or do they make the page a generic manga layout and then fit the script into it if its just dialogue?
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>>7933207
get rid of the wrinkles my guy, and also give her a HUGE head. Babies have big ass heads.
Their cheeks also are fat but also kinda high up or balanced.
And their noses usually dont have defined bridges, they have cute button noses.
And making the mouth bigger and spacing out the eyes can make them look babier, but this isn't needed.
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>>7933234
Aw, I think it's cute when they cry but in the ugly little dog way. I don't want it to seem overly cutesy. So I preserve the ugliness.
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SketchUp or Blender? I really don't know the difference. I'm tired of drawing backgrounds every time, and it doesn't help that I'm way ambitious with layouts and fucked up by introducing a custom house and a freaking school instead of building off a generic model from somewhere.
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>>7933264
I appreciated the accuracy.
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>>7933075
The cutest girls on /mmg
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I'm not sure if I already psot this here. I think not. Anyways I finished my shitass spaceship for the main cast.
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>>7933424
How does Fat Bird land? The bottom isn't flat, it seems like.
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>>7933424
It has landing gears.
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>>7933454
>>7933450
oops
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Redid the hatching >>7931387
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>>7933075
I'm going to have rough baby making sex with all of them in my desert harem
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>>7933477
that looks way nicer
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>>7933479
Bro, leave some of the cute waifus for the rest of us...
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>>7933477
Huh? The old one looked better. Regular patterns generally look nicer than random lines.
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>>7933764
Not him but the old one is all wrong. The values were too faint, the lines too thin and numerous and the spacing too haphazard.
The new one at least has much better values, more appropriate line thickness and the line spacing feels more intentionally random to create a feeling of roughness rather than just being a mistake (whether or not it actually was intentional). It's a big step up.
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>>7933764
>>7933771
The black spotting around the neck/collar looks waaaaay better, but the hood/behind the helmet looks a bit strange, since that area should be almost entirely shadow with maybe only a very slight bit of whites showing through.
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>>7933771
Debating whether it's better or worse is kind of a moot point, I maintain it's worse but it's like going from 4 to 3.9. It hardly matters, other than being kind of a waste of time for the artist.
But random lines, though you can sort of get away with them in pencils, is generally a no-no for inking, it just looks messy, there are better patterns you can use if you want to communicate roughness and texture.
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>>7932620
>Spending time preparing and getting your thoughts in order will save you time
Ngga, really good manga artists can do 20 storyboard pages in 3 hours. For them it matters a lot less if they do it or not, because they do it so fast anyway.

I never said I don't need storyboards. I just talk about those who don't need it.
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However, my whole drawing style is pretty intuitive anyway. I don't plan ahead all that much when drawing. So drawing storyboards with thumbnails is really weird to me. I definitely need to do doodles/quicks sketches too.
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>>7933781
>I maintain it's worse but it's like going from 4 to 3.9.
I don't agree, to me the hatching went from a 1/10 to a 4/10. It still has some way to go but it's getting somewhere.
>though you can sort of get away with them in pencils, is generally a no-no for inking, it just looks messy, there are better patterns you can use if you want to communicate roughness and texture.
Strongly disagree. Messiness can be very appealing in inks, provided it's done well. I happen to like messier inks. That said, I don't think he's pulling it off here (the rest of the inks are trying to be clean so it doesn't feel intentional) but I still think what he has now is a major improvement over what he had.

>>7933783
>For them it matters a lot less if they do it or not, because they do it so fast anyway.
It matters for them because it's how they're planning their comic, and how they're communicating that to their editor. So they can change things before spending time sketching and inking a page. That's why they're done so fast, so minimal time and effort is lost when pages are tossed out and redone.
>>
>>7933788
>how they're communicating that to their editor
I wasn't talking about the commercial site of it, I was just talking about the quality of the manga. Really good manga artists don't need storyboards, except for the editor. They can just pencil out the pages, and then ink them with only minimal changes.
>>
>>7933783
thats like saying you dont need hammers and screwdrivers if you're extremely fast with them. They're fast BECAUSE they're using them, mangakas do storyboards fast because they're good at them. They can't stop using them or else it'll become much harder for no benefit.
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>>7933799
>They can't stop using them or else it'll become much harder for no benefit.
It totally depends on your style. Many mangaka have strict rules made by their publishers and editors they have to follow. Some have to make every chapter have exactly 20 pages, and other stupid shit. Some have assistants and need them to know where the story goes.

That's not the case for every mangaka tho. There are also some with more freedom, and they don't really need storyboards often.
>>
>>7933758
Thanks. About the debate that unfolded, the messiness on the lines is intentional. Though it could look better.
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>>7933788
Let's just agree he's not pulling off whatever he's trying very well. The hatching patterns are one thing but the deeper issue here is that the hatching is not really wrapping around the forms consistently. He kind of has the right idea here and there but the he just abandons the idea when it comes to the rags hanging from the sides of the helmet.
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>>7933802
I promise you no serious manga is just winging every page. A storyboard is basically a first draft, it doesnt even need drawings, it can be stick figures.
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>>7933787
That's cool but I don't get why you feel the need to vindicate yourself to us, sounds more like you're trying to convince yourself more than anything.
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Trying to figure out designs while my partner writes the first draft, help me
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>>7933938
Fat ankles
Pig nose
>>
Picked something from /a/, you guys might learn something from it.
watching an italian interview to Torishima
>he was against making goku an adult, he was seriously afraid it would tank the sales.
>he didn't like how toei animated piccolo daimao's fight (the team was the same that did dr slump and sucked at animating fights). Z was made because they wanted to rebrand it.
>the team that did Z is the same that animated Saint Seiya
>he considers these two the two toughest moments in the series' history
>the actual reason it's called Z is because toriyama thought Z was the last letter of the alphabet, so nothing more would come out after it
>when DB ended the manga industry crashed down. according to him GT was made because otherwise half the industry would lose their jobs
>battle of gods came out due to a promise torishima did to his dying best friend. "if i somehow survive let's make a db movie"
>he thought the first draft of battle of gods sucked, so they asked toriyama, who wrote the current version of the
>about daima he said this "daima is shit. everyone at Toei hates me. Daima betrays DB, it's slow, stupid, the first episode is useless. I have no idea how it was approved in the first place"
>>
>>7933987
>he thinks old manga were much better than modern ones
>today's manga suck because they rarely take the actual print into account, they don't take into consideration the two pages of a spread and he blames smartphones for it
>most modern manga are filled with narration and explanation. he thinks a proper manga page should be read in just 3 seconds (echoing tezuka's own words)
>the reason manga (specifically wsj) got more wordy is because the general readership got older and older and older mangaka write for other adults and no more for kids
>he thinks one piece sucks because it's no longer a manga for kids due to that
>he said one piece is no longer a manga, but a storyboard, it's too wordy and confused
>he thinks one piece became famous thanks to luffy being an extremely relatable protagonist
>he claims oda was smart in introducing even more relatable protagonists
>he singled out zoro, nami, usopp for being amazing characters, especially usopp for being the "normal human"
>he called "introducing relatable characters that revolve around luffy" what makes one piece work
>he says oda is a big comic book and manga nerd, he has a true passion for the medium. Oda is his biggest fan.
>torishima doesn't consider being a huge manga fan a good trait.
>he thinks the main difference between op and db is that oda is too much in love with the medium and his work. toriyama hated manga and hated drawing them.
>toriyama hated manga, so he made them as synthetized as possible, but that's exactly why db became such a masterpiece: anyone can read it easily. One piece is too heavy and unapproachable by kids.
>>
>>7933991
>he doesn't think there's a single good manga running today
>he shat on jjk, demon slayer and csm, calling them all crap (especially csm)
>he doesn't like blue lock either
>he thinks Hirayasumi is the only readable modern manga according to him
>he also considers Touch one of the best manga ever made
>he complimented the interviewer for talking about the kishotenketsu
>torishima thought naruto was pretty good at the start. he wanted kishimoto to kill sasuke and keep kakashi dead
>he thinks pain was the last good naruto arc
>he thinks modern manga has two problems
>manga is written by adults for adults, they are too wordy, they are unappealing to kids
>manga is too expensive, kids can't afford them
>it's important to stop this vicious cycle because if kids aren't reading today there won't be mangaka tomorrow
>he thinks only japanese people can make manga
>he specifically laughed at kodansha's worldwide manga contest
>he told the interviewer about a "secret announcement" that he can't disclose yet
>when toriyama died torishima felt the need to come out of retirement and tell the world about toriyama and dragon ball, which is why he started going to cons more often
>>
>>7933994
>>he thinks only japanese people can make manga
>when DB ended the manga industry crashed down. according to him GT was made because otherwise half the industry would lose their jobs
>all his other criticisms about manga as a whole
I'm not sure if I care to be lectured by somebody who straight up admitted that an entire manga was made not because of any reason other than that it was a literal gibsmedat jobs program. Am I saying I'm somehow better or some kind of industry insider? No, of course not. But I'm not going to pretend that GT wasn't widely considered to range somewhere between "fucking awful" to "it's there I suppose." Either way, I guess I'm lucky since I don't care to call my work a manga anyway, I just say it's a comic.
>>
>>7931885
holy green text
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>>7933987
>otherwise half the industry would lose their jobs
I suspect this is also the reason why One Piece is still ongoing. Nothing has appeared that's good enough to replace it. If it ends, WSJ will be in trouble. It has to keep going to keep the manga industry afloat.
>they don't take into consideration the two pages of a spread
If everyone is reading manga on smartphones, then two page spreads are irrelevant. Move with the times.
>he thinks a proper manga page should be read in just 3 seconds
I think manga should be read quickly as well, simply because it's more animated that way... but the context of this quote is about age demographics, and that's dumb. comics/manga is a medium, not a demographic. You can have manga for kids and adults, it shouldn't be just a kids things.
It's true that you need to get people into a medium at a young age if you want it to thrive... but that doesn't mean the whole medium should be for kids.
>toriyama hated manga
I'm not sure what he's trying to say here, I feel I'm missing context. Obviously he loves the medium, if he didn't, he wouldn't be a mangaka.
>he thinks only japanese people can make manga
The Japanese are always like this. They take pride in anything they do that foreigners don't. They believed it was impossible for foreigners to learn Japanese for the longest time. The guy who made Lain believed it was impossible for foreigners to understand Lain.

Honestly, I don't see much wisdom in any of this. This all read very boomer-esque, old good, new bad.
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>>7933994
The bottom half of this makes Torishima sound like a retard.

>"All modern manga sucks"
>"Everything is stale, Adults are just making manga for other adults."
>"Something NEW needs to happen!"

>Japan begins slowly embracing global manga

>"Nooooo, not like that!"
>>
>>7933994
Gaijin BTFO
It's OVER for us, Torishimi has spoken: waito piggus sent tf home
>>
This boomer nonsense bothered me so much, I'm going to stand on a high horse and give my own advice

comics/manga is a medium, a very powerful medium of art+writing harmonised together. It should not be restricted to one genre or demographic, but be as varied as movies are.
And like movies, they should be cinematic. When you read a book, you read it at the pace of the story, and when there is art merged with it, that art tells the story too and you must read it at the pace of the story.
The specific presenatation of a comic/manga is unimportant. If it's a book, have it be formatted like a book. If it's a smartphone, have it be formatted like a smartphone. If comics existed in the bronze age maybe we'd be formatting them like a papyrus scroll, it doesn't matter.
This means that a panel of someone punching someone cannot have more than a second or two or dialogue, because a punch cannot last longer than that.
Good comics/manga can only be only be created by someone who loves the medium, just the same as good music can only be created by someone who loves the music. Standards are high and they ought to be high.
Anyone can create a comic/manga, that's what makes it so powerful, it's just drawings on a page. Theoretically the entirety of Dragonball could be created by one dude in his bedroom doodling in a notebook.
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>>7934084
whoops I messed up the order of some of these sentences.
>This means that a panel...
should immediately follow
>...and you must read it at the pace of the story.
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>>7933994
>he thinks only japanese people can make manga
it would be easier to argue against this if there was a single good western manga
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>>7934106
Asterix is my favorite foreign manga and King of the Hill is my favorite anime.

https://youtu.be/0I2E1qqNLPQ?t=11
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>>7934137
Torishima clearly sees the difference between manga and comics, anime and cartoons
Sorry you either have no eyes to see, or are just coping because you really really really want to be seen as equal to Jap artists (you're not)
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>>7934252
Anon, I was shitposting earlier. It was a blatant joke. Nobody here in /mmg/ is getting the different types of comics or animation mixed up.
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>>7933994
I'm more upset about the way you worded your post than the opinions themselves, you're making the guy sound like an asshole

I don't necessarily agree with all he says but I can see where he's coming from, I think most of the best manga that came out recently are fairly obscure titles and the mainstream publications are stagnating and losing their strengths

I don't think that seeking talent globally is a bad idea and it makes sense for a publisher like Kadokawa but for Kodansha that largely publishes romcoms with only a few breakout hits not so much
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>>7933938
>partner
Gays are not allowed here
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>>7933991
>>he thinks old manga were much better than modern ones
>>today's manga suck because they rarely take the actual print into account, they don't take into consideration the two pages of a spread and he blames smartphones for it
>>most modern manga are filled with narration and explanation. he thinks a proper manga page should be read in just 3 seconds (echoing tezuka's own words)
I litearlly say this and my friends shit on me. The over explaining of powers in JJK are so annoying.
>>
If you shit on CSM or JJK you'll get attacked by sleeper agents here.
>>
I threw my back out and haven't been able to draw, but while I've been stuck in bed I've had a go at making a custom font for my comic. What do you guys think of this?
>left - old
>right - new
I also experimented with the idea of varying the size of the font, rather than just keeping it always the same size.
>>
>>7934478
Oh I'm just realizing that maybe the way I've drawn a capital Y doesn't look so good.
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>>7934478
I wish I had the energy to make custom fonds for my own comic.
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>>7934484
It's actually much easier than I thought.
I just used
https://www.calligraphr.com
You fill out the boxes, upload it, and it makes it a font .tff for you to just stick in your computer's font folder.
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>>7934478
This is what I mean by the font changing sizes.
It goes without saying that you should change the font size for when someone is shouting, but in pic related the font size changes for each and every bubble.
I kind of like the look of it, it keeps each bubble looking clean, but I'm not sure if it's just something the translater has chosen to do and wouldn't ever be done in the original Japanese.

What's /mmg/s thoughts on the best practices for handling their text?
>>
Hmmm... Maybe... Maybe I *could* throw in some incest in my story... Why not?
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>>7934409
Work partner
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>>7934560
The main characters love interest... is his mother. Why not?
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we are on the home stretch for this draft, probably only a few pages left, ill spend a few hours cleaning up some of the readability and export it in some kind of pdf or whatever so you guys can actually skin this pig and we can iron out some issues before i ink.
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>>7934641
They're not going to fuck?
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double page post as a treat before the ero scene starts and i stop posting full pages
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>>7933207
I'm gonna have to learn how
I've accidentally written in my protaognist adopting a child in the first chapter, so I better get good FAST.
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>>7934084
>This means that a panel of someone punching someone cannot have more than a second or two or dialogue
Marvel and DC: Hold my beer.
>Good comics/manga can only be only be created by someone who loves the medium
I don't entirely agree, I think someone who doesn't love it but has the skill for it and a work ethic that prioritizes trying to do things correctly would be good at it too, but that's the only exception I would consider.
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>>7934478
Dig the custom font.
>>7934490
Don't put text in your manga, text is a spook and zoomers can't read which is why my comic only has voiced cutscenes for the story parts.
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>>7934641

>>7934777
not this time.
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>>7934825
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>>7934826
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>>7933987
>>7933991
>>7933994
Even if he's opinionated and kind of up his own ass, he at least mostly knows what he's talking about and seems to care greatly for the industry. Sounds like a cool guy but not someone I would want to spend much time with lol.
>I have no idea how it was approved in the first place
Shills liked to repeat that Toriyama enjoyed working on it so that's probably why, Toei trusted the golden goose.
>torishima doesn't consider being a huge manga fan a good trait.
Contentious quote but there's some truth there, a lot of "made by otaku for otaku" content is some of the worst and laziest slop I have ever witnessed.
>manga is written by adults for adults, they are too wordy, they are unappealing to kids
I don't like kids and I don't know what they're into these days or what kind of content might get made for them, but that might be a fair thing to say if he knows what he's on about. A lot of stuff made for old kids' IPs or mediums are still made for people who grew up with it rather than being made more for new fans. On the flipside though most kids (well, boys at least) want to feel mature and would probably rather read/watch something made for teens anyway so it might not be as grim as he thinks, but in his defense there's definitely some mangaka at Jump that want their work to be seen as deeper and more mature than something expected from the publisher so they try to push the boundaries on what might be considered appropriate for the demographic, to mixed results like CSM.
>when toriyama died torishima felt the need to come out of retirement and tell the world about toriyama and dragon ball, which is why he started going to cons more often
Yeah he's based even if I don't agree with all his statements. Anyway thanks, it's nice seeing what industry vets have to say sometimes.
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>>7934828
Kino. Unironic knight in shining armor is timeless and I could care less on who says otherwise
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>>7934816
It's not that hard honestly. Maybe what's more difficult is stylizing them in a way that meshes with everything else? I think the no necks would have gotten me at some point.
Have some old kino.
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Next update progress
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I came across an H manga that was clearly AI generated or heavily edited and I got curious to see just how bad it was and holy damn it's really bad. The whole thing is a mess. The perspective is all over the place. I kid you not, the entire manga is like this. I totally get the AI hater now. If this becomes the norm, we're going to end up with tons of manga like this because /beg/ artists are using AI without even understanding basic perspective or composition.
>>
>>7935124
Morever it's also just that there's no love for the craft and obviously no soul. A schoolkid's comic that he drew will have problems every which way but it'll be enjoyable because you can tell what he was trying to show. Who cares if the T-rex eating a truck is drawn badly and the perspective makes no sense. Somebody cared enough to at least try with their own two hands.
>>
Are there certain tropes, genres or elements that could come off as "too western" in an alienating way to japanese audiences, just like plenty of anime tropes are alienating to western normies and some genres like mecha, or mahou shoujo aren't popular in the west?

I've been reading plenty of articles and forum threads regarding how western nerd shit that was popular worldwide back then like Star Trek, Conan The Barbarian or Dungeons and Dragons were always very niche in japan, how american and european comics always failed to get an hold there, how western fantasy like Sanderson and other fantasy novels that would be considered "entry level" in the west constantly flop in Japan, and even why some actual japanese series like Sonic or Trigun were never popular due to the heavy foreign influences, and I'd like see if I can get more in-depth answers regarding my doubts.

And before someone comes in mentioning the decline of western entertainment during the last decade, I'll mention it was always like this and the latter is only a recent phenomenon that worsened the situation
>>
>>7935157
They like Peanuts, Moomin, Disney, Paw Patrol and Powerpuff Girls. Take from that what you will.
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>>7935160
>They like Peanuts, Moomin, Disney, Paw Patrol and Powerpuff Girls.
>Kids doing kid stuff in a cute and/or slightly humorous manner, also Snoopy and Woodstock looking cute
>Cute stuff
>Princesses doing cute stuff, big expressions with cute huge round eyes
>Cute animals
>Cute magical chibi girls
In other words, it's about being cute.
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>>7935174
Yeah western action and dramas don't seem to translate well over there but anything with kawaii aesthetic has a chance.
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>>7935124
makes me think thoughts
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>>7935180
My experiences in getting comics translated into Japanese, and one chapter also to Chinese:
>Cute!
>What the hell are they talking about?
The chinaman response was additionally "yeah I can see the japs liking this".
>>
>>7935157
>>7935160
>>7935174
>>7935180
>>7935187
https://ranking.net/rankings/best-manga
Top 500 manga according to the japanese. Notice how all the popular seinens and other stuff that usually appeals to westerners, outside of Berserk and Vagabond, either rank very low or are literally absent (Gunnm and Blame! especially)
>>
I have to make a mental note to not include anything remotely cute in my comic. Actually I think I'm putting it up on the whiteboard.
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>>7935203
>Gunnm and Blame!
Aren't these two generally niche? I don't think they would make it into western top 500 either
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>>7935203
Gunnm and Blame are relatively niche works, though
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>>7935208
>>7935221
Yeah but stuff like Gunslinger Girl, Spriggan, Shigurui and Bokurano are on the list as well and I wouldn't consider any of those more popular than Alita or Nihei works.
Claymore is missing from the ranking as well and that one was popular in the 2000s/2010s as well
>>
>>7935124
Those boobs are great and the girls are cute. That's all that matters, once the tech improves a bit, this type of stuff will flood the marketplace.
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>>7932732
You'd probably get a better effect with filters on that image
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>>7935157
I think it has more to do with the market at a given time and distribution rather than the general taste
>>7935233
I don't think that website is all that reliable, besides there are plenty of adult Seinen stuff that would "appeal to westerners" there
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>>7935239
Which is a shame, because for me it needs to have a human's creation behind it for it to be properly appreciated. When I see the booba drawn by our two aussie anons, I can rest assured that they asked themselves if they were drawn with enough heft and perkiness. When somebody like altarusia or pristine anon draws a cute girl, I can rest assured that they were wondering if they got the cuteness just right.
>>
>>7935308
We all agree human creators deserve more. But history of consumption has shown us people prefer cheap slop that's a bit tasty to expensive gourmet stuff that's delicious. Economic times are only getting harder, people will gravitate even more towards free/cheap stuff, and AI slop will be the cheapest freest slop available in the coming years. A single AI grifter will pump out a dozen of these AI hentai every month, and will be able to earn a living off patreon like so many AI sloppers already do. Multiply this by tens of thousands, and the sloppening will truly be something to behold.

Do not get demoralized. Get upset, demand accountability from politicians, stop data centers from being built until they agree to tax these billionaires for the benefit of the people whose data this tech was built on.
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>>7935320
I'm not reading that stuff even for free
>>
Why would I be bothered to read something if you weren't bothered to draw it?
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>>7935327
I am but I'm skipping to the sex scenes. If the girls are hot idc, it's free. And whether you read or not, the slopper business model has been shown to work. The most successful patreons offer custom scenes with whatever character you want, and many people are willing to pay for this. There's no signs of this slowing down unless something drastic changes, and nothing will change until the masses demand it.
>>
>>7935157
>>7935293
Isn't it all the same? I see a lot of westerners talk about anime on twitter and the same for Japanese people posting about western works. In both sides of the world, I'm sure that if you asked someone random on the streets there's a high chance they've only watched very popular anime/western tv shows if any at all.
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>>7934945
Everything to do with stylizing likeness is difficult for me. I have a pretty bad case of faceblindness, which I've been studying through using a LOT of reference material.
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>>7935348
Because it's got great art and acceptable writing?
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Messing around a bit to get a feel for the main characters of the trad practice chapter. Got a maru pen nib now to complement the G-pen one, and holy the thin lines you can get with the maru is pretty nuts. Will probably be a staple for me when doing face and hair details moving forward. I've storyboarded a decent number of pages too, so will start working on those too pretty soon
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>>7935400
There's enough hentai out there to appeal to the most perverted and niche fetishes and you can pirate most of it
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>>7935498
lol
so why read an AI manga if everyone can just generate their own AI manga for themselves?
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>>7935501
Looks nice
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>>7935498
If the only part you were involved in wa "acceptable" I think I'll read something else.
I give manga with average or poor art a shot because I believe the person who went out of their way to draw all of this is really dedicated and has some interesting beliefs and values.
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>>7935501
Can you post what kind of g and maru pen you have? Can you buy them on Amazon?
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>noo you can't just consume slop you have to support my grass fed organic free range hentai artist
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>>7935124
>The perspective is all over the place.
There's nothing wrong with having varied angles in a visual medium, you would think people making manga would know this.
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>>7935124
I wonder how much work this took to make. It looks like he generated color images and then greyscaled them afterwards. You could probably run this through an AI and it will make it all have a cohesive line art style- wait I don't want to give them ideas
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>>7935521
genuinely laughed, thank you anon
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>>7935524
Good, lol. Although I guess more seriously I'm interested in how AI will be used once people inevitably accept it like they have with everything else. My guess would be using it mainly to generate backgrounds to trace over, maybe adding special effects as well.
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>>7935509
Cheers!

>>7935513
Sure, that's where I bought them. I'm pretty sure they're just the most standard versions of these nibs
Maru: https://a.co/d/02ChmelG
G-pen: https://a.co/d/0gSw6DTj
>>
>>7935518
Unironically yes. If the artist was not horny when making the picture, then I'm not horny when viewing said picture. The perversion needs to have a soul.
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>>7935644
Your enjoyment of porn relying on another man's sexual feelings is not really a point in your favor
>>
Different pen type for backgrounds or just use the lineart pen as-is or at a different size?
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>>7935911
Up to you. Do whatever lets you keep the page readable at a glance without taking forever to draw. Whatever works works.
>>
Posting page
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>>7935911
Just focus on line weight for that kind of stuff. Shit like Foreground/Middle/Background/ and your characters should have a different line width depending on where you want the focus to be.
>>
You guys can control your line weight? Every day my hand pushes on the tablet a different amount depending on how i feel, the temperature outside, how hungry or depressed i an etc.
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>>7936155
Don't your brushes have options for pressure? You can finetune it so that size doesn't change (much) unless you're really pushing a bit.
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>>7935463
Face got me looking for the Godhand
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>>7936155
I draw with a reference of a manga that has the lines I like. I compare what I'm drawing to it and adjust accordingly
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>>7936264
She's a creepy bitch
i'm trying to strike that balance of offputting and sexy in a Frankenstein sorta way, but I don't think I'm there yet and I'm trying not to fall back on the "easy ways to appeal to the internet" ol' faithfuls like sharp teeth and eyebags. Less Hazbin Hotel, more Marilyn Manson.
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>>7936382
I gotta start doing this more
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>>7935925
>>7935982
That's basically what I've been doing, but thanks. I know there's no 'one size fits all' option so I was wondering what other people do.
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>>7935526
retracing the sketch for lineart and adding tones and detailing produces a decent enough base/reference for a finished background, Though it still adds random nonsense. Using AI as final output is and should continue to be frowned upon though.
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>>7936504
addendum: i think the key to ethical use is to view the ouput as a clean sketch and to use img to img with specific instruction to keep shape design of the output as close as possible to the base you provided

Also I view the AI output as a suggestion only. I wasnt plannning on making the windows in the foreground that ornamental, so I wont, I wasnt planning on adding gutters, so I wont, some areas need higher value contrast to help with guiding the eye so I'll change that and some stuff is overrendered considering its not the focus of the image so Ill tone that down too. Overall, this is a good too to get over the fear of a blank page more than anything
>>
>>7936506
addendum 2: what i was trying to say badly worded, this is the clean sketch of the rough sketch I made over which I draw final output and the rendering is a mere suggestion
>>
>>7936504
I for one welcome AI. Soon I can create the manga of my dreams without being gatekept by art
>>
https://x.com/masterlynx0/status/2052589810406294003
Indian guy made a debut as a mangaka
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>>7936514
you can already use the AI we have now, it's more than enough.
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>>7936171
I like how you created the appearence of a room lit by a fire with tactful inking. It looks good.

>>7936522
I feel like I can only knock him for being too derivative of Murata's style, but at the end of the day there is pretty much no industry out there more harsh on outsiders than this one and the art is skillful so i'm gonna say this was merited!
>>
>>7936522
this looks pretty cool
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>>7936522
Looks fun, art is great
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>>7936514
If you're not an artist, why not write a novel?
>>
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>>7931885
Can I get a test read on this before I start inking? Any crit is much appreciated. Thank you!
https://files.catbox.moe/xuai3d.pdf
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>>7936542
I like comics. Many people want to create comics but can't draw.
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>>7936557
you can draw
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>>7936564
>bro just study/practice for 10 years before you won't draw like a toddler
No thanks, AI allows people to skip that bullshit
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>>7936575
you can draw a comic with toddler level art
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>>7936579
You can but you shouldn't
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>>7936579
>bro just draw garbage that people will only patronizingly read while everyone else is abusing AI
stop crabbing
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>>7936585
The AI manga will be even bigger garbage while your drawing skills will improve.
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>>7936522
Hey good for him, finally another foreigner serialized debut.

>>7936525
>I like how you created the appearence of a room lit by a fire with tactful inking. It looks good.
Cheers. It's not finished yet, still gotta tone it and I'll probably do some hatching gradients too, but I'll be coming back to it later.
>>
>>7936579
I am, and it's fun
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>>7936504
Fuark, this is probably what big 2 will start doing once ai becomes more accepted
>>
I'm so tired of AI..I wish everything could return to the way it was before AI...did we lose the war on this?
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Lotta filtered posts today.
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>>7936554
It reads fine, but it be redundant for me to say "Just make the drawings tight" over and over since this looks like roughs and not a proper draft. So the only noticable things I can critique is to avoid any awkward tangents with the ladys swirl of hair that wraps around the eye, like in my pic related it looks like shes wearing Robin's Eye mask. And also in pic related with the cock theres that weird black line that I cant interpret. It just looks like a leftover mistake. Not sure if it represents the clouds that knock him out but just get rid of it.
Story wise though its fine
>>
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>>7936616
>tangents
Ahh, my nemesis strikes again. Thanks a bunch for the help, anon, will do! And glad to hear the story is ok so far
>>
>>7936557
But you can't draw. Is your story maybe not good enough on its own?
>>
Reminder to any newer posters that older /mmg/ artists actually do know all the secret shortcuts to drawing (how to get better without grinding at all, how to do lineart without a single storyboard or rough draft of any kind, how to achieve fame and success easily, how to avoid trope and consistency pitfalls in writing without having to remember everything, how to draw perspective in general, etc) but they absolutely refuse to tell anyone.
>>
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>>7936678
It's true, I'll never tell anyone. And to make sure nobody can reverse engineer my secrets, I'll never actually use them either. And that's why my art is shit, my story sucks cocks and I'll die a literal who.
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>>7936684
Genius
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>>7936684
:O :O :O
Truly we're dealing with the likes of the old mangaka masters in this thread!
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>>7936678
>older /mmg/ artists
Such as...?
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>>7936684
*gets pushed back while bracing myself from the intense pressure generated by this post* He's too strong! I hate to say it, but...we can't beat him at this rate. Pull back and regroup!
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>>7936704
I'm >>7936171 and I've been posting in these threads since before it was even a general. Did you know they were originally specifically for the 2020 International Tezuka competition?
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>>7935501
i like this alot
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>>7936802
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>>7936804
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>>7936812
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>>7936804
>>7936805
>>7936809
>>7936810
>>7936812
>>7936813
Uhh, based?
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How much does proper storyboarding actually help? I’ve been considering doing it rather than just drawing from my stream of consciousness how I typically do but I feel as though my ideas change so constantly that I’ll never get past the storyboard stage
>>
>>7936820
Well the whole point is that when you storyboard you just go through the process of "changing ideas" but at faster pace cause you dont have to focus on the final result.
>>
>>7936820
Sounds like you need to be more decisive. I did two drafts of my first chapter before finalizing it and one draft for the rest so far, if you find that you keep changing things too much then maybe you just aren't having good enough ideas that you can feel confident in not messing with.
>>
>>7936557
Didn't like them enough to learn how to make them?
Oh... pity
>>
>>7936820
If you have a tendency to change your story imagine how much more time you waste if you draw the final art every time.
>I’ve been considering doing it rather than just drawing from my stream of consciousness
Drawing a storyboard IS drawing from your stream of consciousness... or that's how I do it anyway.
>>
>>7936802

might seem like a shitpost but I just wonder myself If the saturation of yellow is okay, even if its a little different on every page. i kinda messed up it up when painting it and then fixed it in a way
>>
>>7936934
A gourmet can enjoy food but not know how to cook.
>>
>>7936934
>>7936676
Invincible, walking dead, and the boys were all written/drawn by separate people. The idea that if you're just a comic writer you can't create something great is crab behavior.
>>
>>7936941
Most of them don't go around proclaiming how they want to be the chef but not learn how to cook.
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>>7936942
I mean the vast majority of GOOD comics are made by a writer/artist duo. That's the standard. Most artists don't have any idea how to write a story.
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>>7936557
I assume you have at least written short stories? Can I read them somewhere?
>>
What does a mangaka contract look like...
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>>7936522
Has Aliceanon made his serialization debut yet?
>>
>>7936948
Can't speak for the industry at large but for TI Net there is no contract until the book is finished and going to print, and the contract is specifically just for the book's distribution rights and royalties. It's only 2 pages long.
>>
>>7936946
No, you might steal my ideas
>>
>>7936959
To make a comic you would have to pump out ideas regularly, day after day. If you have that ability you're not going to care about someone stealing one or two ideas.
I going to assume that you don't really write either, which doesn't surprise me.
>>
if you guys are going to argue about comics could you at least read mine and then argue about that
>>
>>7936943
It's more like
>/mmg/ - Pizza Making General
>pizzafag melty any time someone talks about how frozen pizzas make life so much easier
>>
>>7936944
>Most artists don't have any idea how to write a story.
This is a lie sold to you by the big 2 for reasons so jewish that it will not even remotely surprise you.
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>>7936960
>just give me your ideas goy, you can just come up with new ones later!
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>>7936975
It's not a lie, art/writing are two different skills. Most solo mangaka stories can be greatly improved by a writer, but make do with a good editor instead (which is almost like having a writer).
>>
>>7936970
Let's see it
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>>7936986
>Most
You don't have any examples despite this massive claim because you aren't arguing in good faith to begin with.
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>>7936999
Not him but it's an impossible thing to prove, not least because it's a nonsense claim to begin with. Most things can be improved, regardless of how many writers were involved.
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>>7936996
BET
>>7936554
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>>7936999
I didn't give examples because you wouldn't need any if you're arguing in good faith to begin with. Chainsawman is a perfect recent example. Or you can just go down the list of mid manga that you've never read and will never read, but those don't count because they never appeared in your algorithm so they don't exist right?
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>>7936942
>Invincible, walking dead, and the boys
Financially successful, perhaps, thanks to nepo promotion, but artistically garbage
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>>7937003
Hilarious, now count how many novels could be improved with better writers.
Being a writer doesn't make you a GOOD writer.
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>>7936522
I look up his twitter and dude's art, and toning style is 1:1 with murata.
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>>7937158
wtf
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>>7936944
name 5 good manga by 5 DIFFERENT artist writer duos.
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>>7936944
While there are definitely good comics written by duo's, I'm pretty sure the vast majority of comics are just one-man-bands, and by comics I mean manga
>>
Sorry for asking here, I'm a total beginner and I wonder if a xp-pen artist 12 (2nd gen) is any good for making manga digitally?
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>>7936940
image that smells like an 10 year old tub of broken roseart crayons
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>>7937257
Editor contributes heavily as do assistants
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>>7936951
If they're spending years helping them develop the concept surely they must be expecting it to be a massive hit, right? Is aliceanon getting paid for these development years?
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>>7937161
he deserves it
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>>7937003
z>CSM
Seriously? That already had good writing. Part 2 isn't bad because the writer is bad, it's bad because the writer is burnt out and seemed to have grown resentful of the IP or something.
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>>7937380
This honestly. No amount of nepotism or blind luck can make an animation company animate nearly all of your written works if you didn't show any actual talent for interesting storytelling. Part 1 is great and self contained. The fact that part 2 ended in such a dog shit way clearly was the author simply giving people what they wanted and walking away from the series. If I was him I'd probably just take a hiatus but I'm sure Fujimoto was in a weird spot mentally. Whatever he decides to make next I'll be waiting for it.
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>>7937348
The editor is basically just a regulator combined with a good friend. They have no real creative vision or talent of their own and cannot produce any amount of the manga on their own.
Torishima often gets brought up as the big brain behind Dragonball. But try to imagine what Dragonball would look like without Toriyama. Obviously it wouldn't exist at all.

Assistants assist, it's in the name, they also have no creative input. They follow directions from the artist and it's extremely rare for an assistant to do more than trivial tasks like backgrounds and screentones.

If either of these groups had any meaningful contribution to the manga, they would be credited alongside the author.
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>>7936522
I'm supportive of this. I don't care that his art looks like Murata. Copying what works is the first step to creating what works.
I wish western comics would copy what works rather than insisting on doing their own thing that doesn't work.
originality that sells > derivative that sells > originality that doesn't sell > derivative that doesn't sell
>>
THIS GENERAL FUCKING SUCKS

STOP ARGUING ABOUT HOW TO HACK THE MANGA INDUSTRY. THE EDITORS AT VIZ AND KADOKAWA OR WHATEVER DON'T KNOW YOU EXIST. FIGURE OUT HOW TO WRITE GOOD FUCKING MANGA AND FINISH SOME PAGES. THIS THREAD IS KING OF GETTING NOTHING DONE.
>>
>>7937448
I got a page done today, let me shitpost in peace.
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>>7937403
Yeah but you know artists gotta do what they gotta do even if that means a long drawn out trashed on product just to make a point
>>
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>>7937448
These threads always seem to have an abundance of words, which is why I generally make it a point to interact only with posts that have pictures attached.
>>7937502
This thread is about drawing manga, no? Shouldn't the focus be on that? All the text arguing does is clog up the thread on things that don't really matter and I'm sure other anons don't appreciate that either. Manga takes a lot of time to produce so it's kinda rude to drown it out with irrelevant /a/rguing. Also pyw
>>7933075
YOU
THE WITCH ANON (at least I think they are?)
FINALLY
Can you post your comic
>>
>>7937543
I uhh can't, I'm almost done a chapter so I want to finish it before sharing.
>>
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>>7937448
>>7937543
Just drawing without thinking is dumb.
This isn't just a place to quietly dump your art, but a place to discuss the ins and outs of making manga.

For example, many artists who don't think will create very boring panel layouts. They've never thought about them, they're just boxes to them.
But if you think about them, you may come to the realization that mixing up the shapes and sizes of the panels is much more interesting to look at.
>>
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>>7937587
Anons are helped much more receiving personalized critiques rather than reading 30+ post arguments about hypothetical situations.
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>>7937448
What we really need are more namefags and political discussions
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>>7937626
It's not one or the other, both are incredibly helpful, and we should encourage both.
It's helpful to receive personalised critiques, but it's also helpful to theorise on the hypotheticals.
Maybe you're in the middle of drawing a splash page that doesn't have panels, but you see an interesting discussion on the technicalities of panelling in the thread and it leads you to make your own panels in your next page more interesting.
>>
>>7937635
I'd agree with you if the conversations were actually constructive and not immediately devolved into petty arguing. Anyways I've made enough textslop myself. Later
>>
>>7937158
>>7937161
Guys I don't want to ruin things for you but that's hardly uncommon in manga. Early JJBA's artwork was just poor-man's Fist of the North Star. Horikoshi's MHA spawned plenty of imitators. This is not something the manga industry is sensitive about.
>>
>>7937306
It'll get the job done.

>>7937403
>but I'm sure Fujimoto was in a weird spot mentally.
Please don't play armchair psychiatrist when all you know about them is their work. That's something for teenagers on twitter to do. You should know better.

>>7937448
Heaps of work is being posted.
>>
>>7937403
>Whatever he decides to make next I'll be waiting for it.
Same, sibling
>>
>>7937652
Ripping a style 1:1 is kinda eh, but I'm pleasantly surprised to see a Pajeet not only working trad, but also not leaning on the crutch of AI.

Maybe only 99.9999999999999999% of them are scammers and lazy, whereas I used to think it was 100%. Perhaps there is hope for them yet.

Bet he still poops in the street, though.
>>
Where do you post your manga these days? I doubt any of you use the link in the OP.
>>
>thread won't even read anons comic when they ask directly
this general should be moved to /a/ with the rest of the basic manga discussion.
>>
>>7937685
/a/'s moderation is explicitly against user made content.
>>
>>7937543
>THE WITCH ANON
>FINALLY
>Can you post your comic
Were you waiting for me or something lol, I am still working on Chapter 5 but here's my previous chapters at least:
https://globalcomix.com/c/aecast
>>
>>7931886
Add Inkobon to the list, looks like they've open up submissions for one shots
>>
>>7937685
I try and read anything posted.
Sorry if I missed yours, but I didn't see it
>>
>>7937652
>>7937668
Not to mention Mashima ripping fairy tails artstyle directly from Oda.
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>>7937754
>Were you waiting for me or something lol
Yes! I asked a few threads back but there were many witch anons apparently. Thank you!
>>
>>7937411
Yeah attributing the majority of the success to editors and assistants is like saying an anime only succeeded because of the dub and localizers
>>
>>7937652
>>7937668
>>7937776
The "all anime style looks the same" isn't a trope for no reason. Mangaka are always ripping off popular stuff from each other.
>>
>>7937754
Why is there a long break between chapter 3 and 4? What's the release schedule gonna be from now on?
>>
>>7937826
>>7937776
There's a difference between a copy and a 1:1 imposter that basically infringes on brand recognition. I heard, (and don't quote me), that Mashima recieved complaints to the point where he was forced to change things. I think eventually this guy will probably be asked to start switching things up. Probably.
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>>7937850
>There's a difference between a copy and a 1:1 imposter that basically infringes on brand recognition.
We are not talking about Marvel comics here, man. That is not how manga works. Aping an art style is not infringing on brand recognition in manga. It wasn't back in the 80s with slough of Tetsu Hara copycats and it isn't now. If he gets readers complaining that it looks too similar to something else, then it's up to him if he wants to listen to those readers. Nobody is forced to.
>>
>>7937832
>Why is there a long break between chapter 3 and 4?
Chapter 4 was the final episode in story arc 1 (the Shenmal/introductory arc) and I wanted to wrap everything up and also make a nice long fight scene for once. Chapter 4 took much longer to make because its almost 2.5 to 3 times longer than the previous chapters were.
>What's the release schedule gonna be from now on?
I work on the comic very regularly, but all I can say is that things get done when they get done. Sometimes I revisit an old page or panel and I feel that the initial quality was unacceptable, so it gets corrected or redrawn.
>>
>>7937855
Hell, in the big 2 it was actually applauded if you could 100% ape someone else's style. You could get a lot of work and get paid if you could just ghost Jim Lee's style 20-30 years ago. That's what house style was.
>>
>>7937850
>>7937855
There's complaints, and then there's Complaints.
If you're facing a legal cease and desist, you're in trouble and you need to stop.
But if all you're getting is people calling you a copycat, the only danger you're in is one of market relevance. Why buy your copycat art when I can buy the original artist? Being a copycat only works when getting ahold of the original is difficult, but I can buy as much One Punch Man as I like. A copycat doesn't interest me, and a product that isn't interesting doesn't sell.
>>
>>7937868
>Why buy your copycat art when I can buy the original artist?
Holy shit, two cakes!?
>>
it was so easy to make it in the 80s. all you had to do was be good at drawing and most people couldn't even do that. If I time travelled to 1980s japan I could easily make a hit with the resources avaliable.
>>
>>7937880
It's like that with pretty much everything from movies to videogames production to music to engineering, tailoring, cooking, the list goes on. It was so easy for boomers. If you were even slightly good at something you would become a millionaire doing it.
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>>7937881
we truly are living life on hard mode. If you live in canada or the UK then its Nightmare mode.
>>
>>7937880
Its also why many webcomic authors in the late 90s/early 2000s struck it so big. No one else was doing it then. You didn't even have to be good, because almost no one else was doing it back then. If Penny Arcade, or CAD, or MegaTokyo never existed but tried to start today, I doubt anyone would even give them the time of day. Especially with how terrible they were in both writing and art in the beginning.
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>>7937868
>Why buy your copycat art when I can buy the original artist?
Because the original artist is too busy redrawing every other chapter and mangling the story of the webcomic.
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>>7936975
>big 2
I was mostly thinking of euro comics and especially what happened to the ones Goscinny was writing after he kicked the bucket.
>>7936976
Most likely his ideas are garbage anyway, and I'm too busy with my own comic. I'll waste my time on other people's ideas if they pay me.
>>7937253
...
......manga?
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>>7937926
That's a nice eye in the bottom panel.
>>
>>7937926
Dingle-sensei, can I ask how did you get into mugen tensei? Did you get scouted by their editor or did you just submit your work and they accepted it? Also, I wonder if your editor specifically asked you to make such a clean name/storyboard?
>>
Final character sheet that took way to long
I don't think I'll make it by the deadline
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>>7938088
Thanks

>>7938130
I applied through the submission portal on their website.
>I wonder if your editor specifically asked you to make such a clean name/storyboard?
Nope
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>>7938139
Oh, that's neat. I thought you need to draw storyboard that clean. I was studying Cuvie's storyboard, and while it was not that clean, it still looks great. Pros are really amazing, man.. I wish more Hentai artists put their storyboards in their tankoubon.
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>>7938136
Better
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>>7937448
>THIS THREAD IS KING OF GETTING NOTHING DONE.
Sorry. These are the last hours of my weekend before I'm back to the wage cage. And I'm working overtime next week. No way I'm using these precious hours to draw.
>>
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>>7937543
>THE WITCH ANON (at least I think they are?)
>FINALLY
>Can you post your comic
There's multiple of us, you'll have to be more specific
>>
test
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>>7938479
Anon...
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>>7938491
whaddup
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>>7936820
Small little update
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fucking around with cover pages while i procrastinate rewrites and messing around with the first draft.
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>>7938459
kek this is me lately. Sunny day outside? I can't draw, I gotta relax and appreciate my day off. I can only draw at night.
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>>7938615
Nice title cover, anon. Reminds me of some French films I used to see back in the day for uni classes for some reason.
>>
>>7938615
Where'd her tits go?
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>>7938632
My question as well. She went from J to D cups
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>>7938615
More.
More title.
More title than water.
>>
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I spent the end of this week moving to linux so I haven't gotten the next page done yet. still got this posted publicly.
>>
>>7938651
>>7938632
i've been considering that she doesnt need ludicrous hentai tits if shes not in a hentai anymore.

im still very on the fence about this though,
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>>7938733
Probably a good idea, the shape is still perfect and that's what really matters. Large breasts are a dime a dozen.
>>
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ペニス time
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Should I take the 3D background pill? Or draw them by myself poorly?
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>>7938870
Nobody in /mmg/ has a contract so dire that they need to speed it up with shitty looking 3d backgrounds everyone can immediately recognize instead of hand drawn ones. At least go the middle route and convert a photo into lineart in CSP or something.
>>
>>7938870
If you don't try to get better you will never get better. You're cheating yourself.
>>
>>7938799
Your heavy use of blacks lately is actually making the drawings look flatter. The bottom panel with the close up on the belt looks good, but the rest of the page is a step down from your usual
>>
>>7938919
I'm just going to be doing most of the shading when I come back and tone them all, with hatching too.
Also I think this page looks flat more because the perspective/scale is a bit fucked up in the last panel. Her legs should definitely be longer than the width of one of the floorboards. And the angle's a little weird, since in order to see her expression she's looking sort of away from what she's doing. And the position of their bodies in relative to each other is a bit messed up. So I don't really think it's the black fills, lol.
>>
>>7938910
Nta but tracing photos does help improve at least somewhat
>>
>>7938870
Just do it, nobody really cares. The age of AI is coming anyways.
>>
How's this for a title page?
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>>7938615
Looks dope, great idea for a cover!
>>
>>7938928
The perspective is bad too, but it has always been bad. Look at the shadowing behind the curtains, and behind the guy's legs. Super black means there is a harsh light source coming from directly in front of him, evidenced by the lack of any shadow on the floor (instead of from above where a kitchen light would naturally be. I assume this is at night, otherwise the sun from the window behind him would far overpower any indoor light)

Now if there is a harsh light source directly in front of him, why is she not casting the same dark shadow across his front? This specifically makes them both look like cardboard cutouts.

Now if you had left out the black fills altogether, you would avoid these problems completely. Dramatic shadows like that should be saved for dramatic moments and can't be done halfassed, you have to consider ALL shadows and lighting. This will add a ton of work and time.
>>
>>7938880
AI and 3D model backgrounds save time and often look better than drawn backgrounds. Your advice while coming from a good place, is unintentionally crabbing
>>
>>7939020
You're a nodraw homo, intentional or not.
>>
Is there some resource that lists page number averages before I do it myself? I pulled out from my own work and it's...fucking everywhere from like 6 to 75 a chapter. Definitely a pacing problem but I should've set maximum pages instead of winging it, adding pages "as needed." I can't believe I didn't even think of it sooner
>>
>>7939068
Have you thought about giving yourself a deadline? What story are you trying to tell and can you justify whatever you think it demands?
I never concerned myself much with how many pages this or that 'should' be. I base it on what I can reasonably accomplish in a set time and try to consider how it would feel to read. There is a tendency for people to overextend their page counts into the 90+ range but without enough happening to justify it. It feels like whatever story they're trying to tell drags because without a strong enough focus on the plot it just dawdles, or they are not using that vital space to immerse the reader in the world or characters.
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>>7939068
Differs between companies and amount of time given to produce chapters (week, month, etc). I picked a number that felt right for me, adding or removing a page when needed and expanding a chapter beyond that if it's like an important climax or something. I'd say shoot for 15 to 30 depending on what serves the type of story you're trying to tell.
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>>7939068
I don't know of any resource

but there is some general logic to page counts.
If you're posting chapters in a given time frame, the amount of pages should correspond to how many pages someone is willing to read in that time frame.
For example if you were through some magic posting 100 pages a day, nobody would be able to keep up, it's too many pages.
Vice versa if you were posting 1 page per year, it's too little, readers forget what's happening, they want to read more.

How you publish your comic determines this too. If you're planning on finishing the whole thing and selling it as a complete product, then your chapter lengths should correspond to the attention span of the reader. This logic is more easily understood in traditional literature books. Chapters are opportunities for the reader to put the book down, they break up the otherwise 300 pages into managable chunks. In traditional books the chapter lengths vary in length, they are sized according to the readibility in one sitting.

But I assum you're going for the serialisation format where you post updates of your comic regularly rather than publishing the finished thing in one go. In that case, in addition to the first paragraph I wrote, you should be consistant with your pages. Post at the same times and in the same quantities. This makes your comic a habit for people that they naturally fall into. You need to give them the comfort that every x days they are going to recieve x number of pages from you.
In the same way that if you go to a restaurant everyday you expect the amount of food to be the same. If ever it's less, you feel deprived. If it's unexpectedly closed, you feel deprived. Comics are like food in that way.
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>>7939195
two examples of WSJ manga, both around 20 pages each per chapter.
Deathnote and Bleach.
It takes me a long time to read a chapter of Deathnote because there's alot of text. When it was coming out weekly, it was exhausting to keep up with.
But by comparisan a chapter of Bleach takes barely a minute or two to read, fights felt like they dragged on forever not because they were long, but because there just weren't enough pages being released per week.
One was released too quickly, the other too slowly. But both were 20 pages per week.
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>>7939068
>I pulled out from my own work and it's...fucking everywhere from like 6 to 75 a chapter. Definitely a pacing problem
I was afraid of this happening to me, so it's why I storyboard so that I can see at a glance if things are too long. At the pace I want to tell things, I average roughly 45 to 50 pages a chapter because I want to tell a bit more per segment. It may be longer than actual serialized mangas like other anons have mentioned, but I've also had readers tell me they read the entire thing in one go comfortably.
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>>7938993
>Super black means there is a harsh light source coming from directly in front of him, evidenced by the lack of any shadow on the floor (instead of from above where a kitchen light would naturally be. I assume this is at night, otherwise the sun from the window behind him would far overpower any indoor light)
They're in a dark cabin with no light source. The deep blacks will help convey this when I've toned and hatched it so it looks suitably dark.
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>>7938955
looks good, wheres the title gonna go? The empty desk is raising a lot of questions so it should be the focus on the story, someone missing or not going to school or something like that.
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>>7939227
That's exactly what the story is about, I'm glad it got through
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Is there like a list of work from anons here that I can look at?
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>>7939282
We don't have an internet list, no. It's funny, since you'd think that a comic making group would be all about trying to garner as much attention as possible but several anons are rather private about their work.
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>>7939307
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>>7939282
Heres a list off the top of my head. If I don't mention you then I'm sorry. Some people here have stuff that isn't finished or I don't know the name of it etc. Most of these you can find on webtoons or globalcomix or tapas.

AECAST
Oi! Tales of Bardic Fury
Devil's Moon
Altarusia
Monday's Forecast for Hareyakana-shi
Jack Money (search tapas)
Detective Hefferchu
Pristine (has its own website readpristine.com)
Oswald the Overman
The Moon is a Liver
KFAD: King for a Day
and my manga... Galknights

every single one of these is worth reading, and I'm sure I missed some
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Why are there so few comics artists streaming on twitch?
Is it because there aren't many comic artists in general? Or because they're too shy to show their comic being made? Or because they don't want to spoil the story? Or maybe because they're not allowed to show the work in progress before it's published?
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>>7939350
drawing is not really that exciting to watch, and talking to chatters is extremely distracting. There's more streams on youtube and they just shut up and draw, so its not the same vibe as twitch.
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>>7939307
It's just not the place to pine for that and I think i'm happy staying off of lists anyway.
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>>7939307
>group
ahem
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>>7939340
Thank you anon. Just looked at Galknights, it's been a fun read so far! The main duo is very charming and has a lot of good personality.
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So why are japanese sfx retarded? There's no way a barking dog goes "wan"
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>>7939389
Judging from some comments I see in this general I'm convinced you people walk through life with headphones in your ears or spend all day inside, alone.
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>>7939356
There are thousands of art streams on twitch, but virtually none of them are comics
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>>7939393
they're all on youtube
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>>7939307
Being private about your work, and actively posting your work on /mmg/ are contradictory actions
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>>7938955
Got any more comments?
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>>7939395
He probably means the nodraw lurkers
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>>7939397
Fills the space well enough, looks artful, if it's supposed to be a sketchy style then I'd say it's about as good as it has to be.
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new page
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Started inking.
-

>>7939350
Galknights and I are usually on efsius' (Hefferchu) twitch stream, its a chill vibe. something to have on in the background whilst i draw.
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>>7939441
Very cute.
>>7939460
>Galknights and I are usually on efsius' (Hefferchu) twitch stream,
I join sometimes too, but I keep missing everybody else. When I join I'm the only viewer ever there, lol.
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>>7939282
Sure I can post something https://fantasyjank.cfw.me/comics/1
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You can really see my inexperience coming through here, but there's only one way to fix that.
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>>7939460
is the dandy knight finally going to plow her?
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Why are you drawing when you could be getting into arguments with strangers instead?
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>>7939369
I'm glad you like it anon....
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>>7939718
about that...
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You know, I'm actually kind of surprised that there aren't more blatant porn comics being made in /mmg/ by the anons here. Several of the comics here could easily have been porn stories instead, but they aren't. Not saying this because I'm on some weird anti-porn puritanical crusade or something (because I'm not), just an observation.
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>>7939946
I'm one of the types who likes sex aesthetically but has no interest in creating sexually provocative things
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>>7939784
>where you going?! This is a perfectly good moment to throw your gains away!
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>>7939068
From my experience in regards to my comic, your average should be about about 25 to 30-ish pages. Like the length of a standard American comic. Even if you lean towards the manga scene that kind of length is typical for those weekly/monthly publications they put out. Not saying its a rule you should follow but if you are hitting the 30 page then some significant shit should have happened in your story by then. Granted I dont know how you want to divide your story but look at pic related. This shit has a page count of about 85(not including the bonus art at the end) and thats for book one, and Im not talking about "book" as another way of calling a chapter I mean its an actual fucking book. If you are hitting 75 pages per """"chapter"""" then you are basically making a series of fucking books at that point.
Granted, that can work for you, and honestly unless you get an actual publishing deal where you need to give publishers an actual tangible number to hold you accountable feel free to keep working your ass off. But if your goal is to like update your comic regularly so that people tune in to read then cut that shit to 30. It can be done even if you are winging it.
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>>7940072
Most people get so used to manga that is like 200 pages per volume, and the series has at least 25 volumes. People tend to think that's like, the standard, when it is almost exclusively stuff from like, WSJ that the creators are being forced to work on for decades.
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>>7940072
nta but I think another important factor is the thickness of your book. Assuming you intend to print.

In my opinion, you want it to be atleast the thickness of pic related, which turns out to be around 150 pages.
If it's thinner than that, it feels cheap, it feels like a pamphlet and not a book.
You want enough pages in your volume for it to feel substantial
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>>7940080
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>>7938615
If you want this kind of book cover idea to work I think you need to draw the scene in the actual inside of the body and not just pasted on top. Consider pic related where you get the clear silhouette of a zombie character but get a nice rendered scene on the inside.
>>7938733
I can understand the reasoning but that kind of problem is more of a framing issue then a titty size issue. I think the reason why people in this thread read your comic in a more straight forward way as opposed to the intended hentai way was cause up until your post about the girls mental breakdown anons were reading it in a pretty straightforward way, at least I certainly was. Like look at this page that you did >>7934641 in a hypothetical scenario where you made her titties small in this page the reader would still clearly see a nice pair of tits in see through clothing. Big or small its still titties. What I would suggest instead is just rendering the clothes in a more tasteful manner. Not talking about covering em up either, just have the lineart imply the body or show the silhouette.
All Im saying is that smaller tits doesnt necessarily make anything less "hentai". Plus with your character her bust is on par with Fubuki from Murata's One Punch Man. Mind you that bitch is hot, but its not stereotypically big. Hell the anon who draws Devil's Moon has characters with fatter tits and I never read that as hentai shit cause again its all in the framing. Dont try to over correct too hard, or if you do decide to change it go for a sweet middle ground that doesnt compromise the design.
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>>7940080
>>7940081
I get that anon but were talking about CHAPTERS here not full volumes. The tankobons that you see on store shelves are a result of manga that would have had several chapters already published in compilations with other stories. Like I pulled out a copy of Frieren cause its close to me and that first volume is around 180 pages but has like 7 chapters to it. If an anon is hypothetically doing chapters that are 75 pages each then he already reached 150 pages in just two fucking chapters. Granted more power to them if thats the intent, but from a storytelling perspective by the time anon is drawing page 35 he should have made significant story progress.
Also dont discount smaller page counts. Like pic related is about 92 pages, and thats a complete fucking story. with a beginning middle and end. Plus just talking about its physical characteristics it is a thick fucking book considering its page count. Also for a comparison I have Watamote's first volume which sits at 145-ish pages, and its really fucking thin, and in comparison I also had a Anceint Magus Bride which only has like 20 more pages to it but is significantly thicker looking like a standard tankobon
If an anon has a story on here thats already at like the 90-100 page count he could get something that looks thick depending on how they get it printed.
Listen anons, I know we all have manga in mind for our comics, but for any anon unsure trust me 90 pages is an actual books-worth. If you get close to that page count and your story is meandering and directionless it wont get better at page 150
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>>7940086
its actually a reference to this: and also just an idea,

I focus on 'lil hidden mickey demons' all through the pages, (if anyone is familiar with the work of childrens author/illustrator Graeme Base) to the point the reader is open to interpret if they are real; and this is a fantasy novel or if they are just design choices. and its a more grounded story, obviously its the later. but im really into the concept of her being an unreliable narrator due to her mental trauma, so im thinking of a title that focuses on her as a vessel to something more abstract.

I agree with you, and her tits will be returned to form.
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>>7940077
200 pages a book IS the industry standard for tankoubon. And what do you mean long series are just a WSJ thing? Any publisher, and most authors, would want to keep a good thing going.
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>>7940097
The thickness of the paper makes a big difference in how thick the overall book is.
These two bibles here are both 1600 pages each, but one is twice as thick as the over.
And not pictured, I have other books that are as thick as the oxford bible but are only 400 pages long, and equally I have books as thick as the brown bible here, but are 200 pages long.

Whatever you do, in my opinion, if you're going to print it, make it thick enough that it doesn't feel flimsy
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>>7940104
Yeah, great, but my point is that you can put out smaller projects. Big-ass series like that can be a strain on a single creator that is doing all the writing and art on their own. Not backed by a team of assistants, editors, avenues to get the individual books going, etc.

>And what do you mean long series are just a WSJ thing?
Obviously, there are series from other publishers that are long, but most people are familiar with long-ass shounen series like DBZ, OP, Naruto, Bleach, etc. Dragging a series around just because it is popular isn't necessarily a good thing. Pretty much all of those got long in the tooth WAY before they actually ended (and hell, in the case of OP, still hasn't ended.)

You can have short, tight series that still get plenty of story across. Something like Death Note was only what? 8 or 9 volumes?
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>>7940120
Yeah that's nice but you said it was pretty much just a WSJ thing when that simply is not the case. If you know it's not true then don't say it...
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>>7940124
I never said it was just WSJ. I said that's what people tend to default to, because it is what a lot of people are generally most familiar with.
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This is my first comic page in a long long time, can you give me some pointers?
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>>7940206
The middle three panels are all the same.
The differences between them function as little more than a spot the difference game for the reader.
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>>7940222
How would you fix it?
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>>7940228
When you make one panel identical to the previous panel, your brain quickly registers it as the same thing and spends no more time looking at it. When there are a bunch of similar panels next to eachother, your brain goes through them like a metronome, beat beat beat, all the same pacing.

A better way to communicate a long pacing for a panel is to make that panel larger.
And you can control the tone of the panel through shading and composition.
I think if the changing detail in the window is really important, you can have it as 3 small panels aside of the main panel with the girl.
I think it's really boring to have the exact same drawing without meaningful change in more than one panel per page.
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>>7940232
This page here, pic related, attempts to convey a long passing of time, but the effect is completely lost. There aren't 12 panels here, there is only 1, and it's not a very large panel.
The effect of this would be far better conveyed if this were a single large panel filling the whole page. The large size would communicate to the reader that the moment is significant and with a slow pacing.
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>>7940233
Fullmetal alchemist features alot of pages where the tone and pacing is conveyed entirely through panel size, shading, and composition.

Look at this and observe how long you spend on each panel, some are longer, some are shorter, and also the feeling that each panel has.
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>>7940236
Deathnote features alot of pages where characters are just talking while sat still. In the hands of a less skilled artist, this would have been an extremely boring manga to look at. But notice how dynamic the shots are. The camera angle changes, the focus changes, the zoom changes, (not in the page), the lighting changes. This makes it interesting, as well as better communicates the tone of whatever they're saying.
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>>7940238
Example of the lighting changing.
It's entirely dramatic.

The takeaway from all this, is your comic should never be boring. Use all the tools you have to make every page interesting, even if it's a scene where there is technically no movement.
You mustn't merely "tell" (in the storytelling sense) that no movement is happening and it's a slow scene, you must show it, you must communicate the feeling of it to the reader.

Like trying to play an angry piano piece. If you just angrilly slam on the piano, that doesn't communicate anger but merely noise. You must construct the feeling of anger.
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>>7940241
Thanks for taking the time to explain it, I'll try to apply this to the next pages
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>>7940238
How do I get better at drawing dynamic angles like this?
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>>7940255
Dust off your legos.
Build a scene, mainly position the minifigures.
View from an angle.
Draw a rough sketch from what you see.
Repeat until you don't need the legos and can put them back in the bin.
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>>7940255
I don't know about legos but if you have a feel for dynamism already then it's just a matter of imagining the scene from different angles and focusing on things the characters are doing like that DN example. If you ever played PS1 JRPGs or Resident Evil then that might give you a sense for how to portray a scene from different angles. Also learn to make use of the full bodies of the characters. You can convey emotions and intent with just specific body parts or angles, like a frame of someone grabbing their own arm out of nervousness, a frame of their legs shifting uncomfortably or spreading out to indicate that they're about to take action, a frame of a character's back from a low angle like they're leaving certain problems behind or something. You can also use metaphors like the standard frame of looking up at the sky as it begins to rain because something sad happened or an object held by a character suddenly dropping as an omen or whatever. I guess it's kind of like legos in that the setting and characters are toys for you to play with and manipulate, so go nuts.
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>>7940233
This is really just hack writing, especially when you start thinking, like WHY is it important to convey using panelling that a long time passed? If the chick took the time to visit this corpse and looks sad we can infer just from that she probably spent some time there because she cares. It doesn't need to be "shown". Especially since this is probably just another story about spiderman punching baddies so the whole thing is pretty much irrelevant.

My guess is they were behind schedule and needed to fill a page cheaply, with "emotional impact" or whatever being just an excuse.
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>>7940233
Awful, would've had more impact as just one entire page instead of these shitty panels
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>>7940412
everything in western comics has to be explicitely shown because its done by an assembly line of writers, skethers, inkers, and colorers. You can't have a single implied subtle scene because ten people have to get it and keep the intention when its their turn. Also each part of the process has to feel like they're working hard and contributing so a big panel showing her standing there and then many panels of her face and the clock in different angles while she silently stands there would be the writer basically telling the artists to draw a ton of shit that only sets the mood.
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>>7939610
this is interesting. A little hard to understand what is going on but I can tell theres something cute here if you refine it. Start drawing the characters in an environment and practice drawing objects with clear confident lines (like bags and food).

Some questions I had when reading that you should consider when drafting the comic: From my understanding she hit the blue haried girl with all the bags, but I dont know anything about the blue haired girl or why they're ignoring her. Who is granma? Is the blue haired girl walking with a goal in mind in the first panel? If she did impact her with the heavy bags, you should put a sound effect of some sort to make it more clear.

Its very hard to draw something "happening" but that's what comics are, something happening and someone feeling something, so making it clear is the most important thing. And your art level now is good enough to draw a cute comic, it just needs clarity. I like the designs and the short one page format is cute so I'm looking forward to seeing more.
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>>7940439
>that's what comics are, something happening
I have reductionist arguments and generalized memes that point to the contrary
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>>7940445
lets hear them, I could use a good ragebait to fuck up my day
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>>7940449
I don't actually have them, I just have the lingering emotions and vibes from having seen them and wasn't expecting to get called out
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>>7940450
great now I have to doomscroll to procrastinate instead
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>>7940452
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Thaba-thaba-thaba-that's all for this thread, folks!

New thread:
>>7940569
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>>7940206
As someone who falls for the same pitfalls of repeated panels to indicate the passage of time, my suggestions:

way more visual storytelling in the 3 panels, if they are gonna be the same. if she is in a classroom, it probably has a clock, you could hamfist that in. its cliché but it works for a reason.
make one of the panels Slightly different dimensions, its subtle but it helps up the repetitiveness.

tighten your columns, or spread out your gutters, the flow feels yuck to follow.

second last panel, we follow her eyes. then she stands, im in two minds about this; personally I think if you have a close up of eyes it should be to indicate a reaction or to tell the viewer our character has seen something, in which case we should see what they have seen directly after. i'd like to know why she chose to stand after what I imagine was a long period of time.

also with the context of this page and the title you posted earlier im going to assume she is a ghost or in a limbo state, and the seagull is some tormentor.

it raises an interesting concept.
how do you indicate monotony, if you (not just the anon im replying to.) had to adapt Groundhog day, how would you convey the dire repetitiveness that is meant to be grinding to the protagonist but not grating to the reader.
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>>7940576
jej

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