>WHERE to get study materials >>>/ic/artbook >>>/ic/video
>Want to practice figures? quickposes.com characterdesigns.com lovelifedrawing.com posemy.art line-of-action.com
>Post Your Work and give your feedback What can be improved? Are there any resources videos or books you'd recommend to them? Maybe a redline or a technique, be specific. When receiving a critique, try to provide one in return
>best art teachers Glenn Vilppu Michael Hampton Steve Huston Brent Eviston Marco Bucci Andrew Loomis George Bridgman Hikaru Hayashi Hide Sensei
>best art books The Art and Science of Drawing Framed Perspective Figure Drawing For All It's Worth
>>7940436 Oh golly gee wiz, I sure do love the hustle and bustle of Canada's desolate auto-centric city hellscapes! How about instead of using any one of those shitty refs you get a pic of the rockies and draw something soulful?
>>7940415 the retard thread OP should be banned from making new /beg/+/int/ threads. I think the gu who draws gay torture porn does it now. Collagemakersare the real heroes of these threads.
>>7940542 the thread starts are also lazier and lazier. First the thread challenges got worse by being thoughtless Asian women refs, then the thread challenges stopped altogether. Then some twitchy retard started making the OPs, but without the effort of the predecessors, who made a well composed, thoughtful, funny collage. I already groan at the thought of half the thread being filled by the howie-tirades of our resident permabegschizos and those lazy scribbles by the nut case.
Maybe it's time for me to put in one last hurray of effort and to graduate /beg/.
realizing that i'm nearly 3 years in and can't do faces from any perspective from imagination, specifically the face line, i can do eyes fine but the cheek -> chin -> jaw line i always seem to mess up, what's some deliberate practice i can start doing to fix this?
>>7940625 Do studies from reference where you break down the structure, think about why your study doesn't match the reference and what you can do to correct those mistakes for next time, do drawings from imagination, if they look wrong try to explain it by using the concepts you learned from your studies, do more studies, repeat. Same cycle you use for learning to draw anything.
>>7940630 A long time ago (like around 2018-2019) there was a healthy population of non-/beg/s who would lurk the thread and give genuinely helpful advice and redlines. The average skill level on /ic/ has declined a lot since then unfortunately.
Struggling today. You guys got any advice for making things feel more three-dimensional? I'm trying a little hatching here and there but I'm struggling getting it to look good.
>>7940634 yes, a lot of shit like loomis, draw boxes, etc is just a beg trap. you need to PAINT. you need to understand value. you need to study reference, and understand why and how things are the way they are. and the answer is value. value is literally the single most important thing in art. you can figure out perspective and construction after that. literally every art school since the invention of art schools has taught this and it blows my mind that people here still don't fucking get it and will react antagonistically toward the only good advice ever posted in this thread. you're gonna end up like this faggot if you're not careful >>7940638
>>7940658 Start by copying stuff you like. Do that a lot, and try to make sense of why it looks good. After a while, I'd say pick one or two subjects to learn at a time, like construction and anatomy, or faces and gesture, stuff like that. Just keep in mind that progress is gradual and it only gets easier the longer you've been drawing for.
>>7940638 >You guys got any advice for making things feel more three-dimensional? How about you pick a angle that lets you show depth.... Lol. Either you move the camera closer and show more of the body at the same time (forcing you to use fish eye lens), move the camera high or low (hz line) to make it interesting... The further back the camera is, the more flat it becomes. Also you make depth with value retard...
>>7940706 I don't know... This has a pretty similar sort of angle and shows a lot of depth, at least to me. I think it might just boil down to the accuracy of the forms.
>>7940712 They arnt even remotely the same angle... The first one was a near side profile which would not show any depth while this is a shallow angle with the subject slighting angled moving away towards us.
Tell me, how you plan on showing. Depths if you can only see the side of the body? A side that's all on one side where nearly every part is the same distance from the camera besides the head which would be the only actually thing that should be further from the camera in a side profile view. Also you keep the arms close to the body. You can move the Arma away or towards the camera to add depth but you need to be able to foreshortnen well and have good overlapping lines done correctly. You could also desaturate the body parts away from the body to show depth... Or use values..... Sigh.
>>7940747 Yes you have to add shadows and values if you want to show depth otherwise.... Like they are what you said they are... FLATS. Hatching is another form of adding values you know? And what did I say value adds? DEPTH. Why do you think hatching involves hatching with the form? If you don't want either of that then it's line weight and better use of the character pose and camera lens (fish eye) to do more dynamic poses where the VP are closer.
>>7940761 Yeah but the push on values distracts from your points. It's a valid suggestion but the artist is clearly trying to get their base levels down first
>>7940771 Also actually use perspective, in your drawing her head and hips are at the same angle (straight on) when they're at opposite ends of the canvas, a good mental shortcut is that perspective looks almost like rotation
another one. last one before heading out to slave away. I feel like the general shape of the thighs and torso are nice but need another... 5 years of refinement before they're good. The arms and hands are totally cooked though. face is scuffed but is just a place holder.
>>7941056 Shut up bitch, this board is just a coddle party for begs. Drawings like this should be eviscerated. Instead everyone blows sunshine up their cunts which ultimately harms the person posting their art because it further inflates their dunning kruger syndromed ego. You're literally behaving exactly like trannies on reddit who post pics of themselves in sundresses and get praised and upvoted by other fiendish looking trannies who tell them shit like you look so pretty hon while in reality you look like an ugly freak whom most people would call the cops if they saw you in public near a playground If you disagree with me you're probably a permabeg
>>7940885 thank you but i cant ignore the fact that it's just offensive compositionally... idk why but when i mirror it i see how other people see it like your eyes are literally ran off from the canvas >>7940951 its alright hes kinda hot
>>7940638 If I cover up the other parts of the drawing the few areas where you did some contouring near the pec and lat insertions look 3d-ish. Try adding some more especially near shadow areas.
Please may I get some feedback on how to make this look better. Im struggling a lot with the connection between the butt and legs and the rest of the body, as well as not being able to make it look appealing either. Thank you to anybody who tries to help.
>>7941056 >>7941156 >>7940949 >>7940546 Lots of people ask questions but somehow the pre beg ones gets the most attention. Anime permabeg trannies need to die
>>7941181 ?? but nobody is attacking me >>7941156 more of an issue with composition than anything else >>7941085 give me one second >>7941215 the questions: >When can I graduate from /int/ rhetorical joke question >how to fall in love character that i made? pointless time wasting schizo question
this is a rough draft, i wanted to get the pose down before i started worrying about the details it's meant to be an action pose where she's flung into the air, catches airtime, then fires a laser from her fingerguns the arm and hand need a lot of work, and i have no idea where to put her right arm. i was thinking of having it pointed away and raised, sorta for balance, if that makes sense how does it look so far? any pointers, suggestions,redlines, etc. would be appreciated
And a 25 minute sketch of chun-li Her face still looks off and its difficult to place why. Other than I feel like I could try to emphasize her hair below her ear a little more
>>7941231 the close proximity to her behind suggests something unfortunate >>7941235 >I love how you draw pussy. thanks i literally figured it out just yesterday >The feet need to be waaay bigger though Big tits, little feet. A hit in any man's league >>7941240 read Jack Faragasso - Mastering Drawing the Human Figure
>>7941156 Try to think of the head, ribs, and hips as simple blocks at first, I use triangles for the ribs and hips, and an egg for the head. I can see you're trying to put a lot of detailed anatomy into your figure, but the anatomy should be subtle and subdued compared to the basic forms. Study Jack Hamm more, for appealing yet simple shapes for realistic figure drawing
Spent way too long on this shit. Looked better in the sketch but the lineart fucked it up. Or maybe it just showed all of my anatomy problems. I need to stop trying to exaggerate the reference too much
Why are there like four threads up? I accidentally posted in the wrong one. Anyway this is what I drew today, do u like it? The bottom figure is meant to be a girl but she came out kind of twinkish. Bridgeman's fault for focusing so much on male faces. I think I ruined an acrylic brush coloring this
>>7941255 The real non-meme answer is that you're so far from being correct that there's no point in singling out specific mistakes. Overlay your drawing onto the reference (use the tip of the chin as the anchor point for example) to see how far away it is. Just grind out a bunch until you improve your accuracy and can get at least somewhat close to the reference, and then you can start honing in on specific weaknesses.
>>7941255 >>7941279 Well put. If you want an actual critique on an artwork like that, ask a more specific question relating to one of the fundamentals, or else the answer is "fix everything", nobody's gonna write up a 3-paragraph critique.
Better, but eyes still too high. Leave some space for eyebrows, and remember, the face (eyebrows down to chin) should only take about half of the whole head mass. Make sure the nose is centred on the mouth, right now you have it off by a whole nostril.
>>7941063 feel free to redline it, I thought that was what we were doing today. It's really early on the sketch so I don't mind changing things around, actually that was the whole point on posting it
>>7941391 >100 guidelines just to draw a fucked up bowling pin Take the observational drawing pill to build an intuitive sense of perspective instead of this nonsense.
>>7940889 You want a critique? Each part of the drawing appears reasonably finished and competently done, except for the goblet, which looks overly simplistic in a way that doesn’t go with the rest of it. I actually enjoy the disconnected hand, I find it a playful contrast between that and the more realistically rendered figure that he is also deconstructed in a way. The main problems are all composition based. For me, for deconstruction to work there needs to be something that unifies the piece, that tells a story. A pile of guts from a distance looks simply like spaghetti, it takes further presentation before you can understand the horror that this was once a human. Right now, there’s nothing that appears to connect the 3 elements, apart from the fact they all share the same frame. It would be instantly more interesting if we could see for example, the statue jizzing on the man, or WHAT exactly, the man is writing. But there’s nothing. No action, no connection, no story. Just some weird shit. >>7941440
>>7941400 Usually I avoid commenting if I have nothing to offer. I like your art, but it looks like warmups rather than a display of talent. Basically because they're disjointed but sharing the same canvas, I feel like they're not serious. So, good art, but idk int?
>>7941277 >do you like it? Probably not a good question to ask ITT. The only things they really enjoy are things with pussy and tits that're out. I think the contrast between the characters is nice, but you're right, the woman's head kinda came out odd. I don't think Bridgeman is to blame; he gives you the set-up and it's up to you to use it to deconstruct reality so that you can make sexual dimorphisms to your own content.
>give advice, the same advice given to me by a professional illustrator of 15 years currently working for disney >nooooo that's not correct just do (insert beg meme here) pyw faggot you will never learn
What do you guys consider to be the average time it takes someone to learn 3 dimensional spatial reasoning? And should I just focus on doing exercises and drills drawing lines/3d boxes and ribbons exclusively or should I also continue to attempt to draw shit from reference poorly as well? I want to optimize the better gains even though doing lines and boxes is incredibly boring, but seems more important for actual training.
>>7941519 Being really generous, to internalize some basic sense of spatial reasoning it's maybe about 3-6 months of practice. To get to an intermediate level 1-2 years, advanced maybe 3-5 years. I think it's a pretty fair timeframe for the average person that practices sporadically and isn't extremely talented.
If you're naturally inclined towards things like perspective and form, or talented and have the time to dedicate to consistent practice, probably safe to cut the timeline in half with basic understanding coming within the first couple weeks/month.
My best advice for increasing your spatial logic is to take an object you're studying and mentally rotate it, then draw that. When I was grinding spatial reasoning and forms, I'd take an object, form me it was morpho's simplified forms, open clip studio and create an animation where I rotate the form I'm learning frame by frame. It allowed for direct feedback when I'd play the animation and give me an end result that was satisfying in addition to letting me immediately know if I failed to understand the form I was studying
>>7941257 Screenshotto san...I want to draw with you on Discord or Twitter. Add me. Alternatively I can make a magma or Drawpile link and we can join and draw together
>>7941542 >blogposting Not allowed AFAIK >low effort garbage Zoomers are permabegs, don't mind the low effort garbage >spamming Women >perma/beg/ Women
Women kill every single community they touch, this one will be no different. It's getting to the point where people don't even help others anymore, it's a worthless heap of garbage.
Hey hop on discord, that will surely fix everything and not continue killing the board with attention whoring. Not like AI is a huge treat or anything, we need to cuck new artists by doing WHAT I THINK should be done on the board kek
Have a color study for your troubles faggot, it's ASS.
>>7941526 Do non metallic colors, google howaaaaaaaaaaaaaa coloring is literally just a recipe you have to follow it's the most souless thing known to man, use the regular shitty round brush or it's equivalent in weebstudiopaint
>>7941527 I appreciate the answer, and thats encouraging for me. I'm sure it may take longer or shorter depending but I do have enough time to practice for a couple hours a day, I just wanted to know of a loose kind of average time frame for some level of measurement of growth.
I just need to really grind and train my arm and hand, as I've only just started a few days ago, and I struggle to make consistent, confident lines/shapes. Your idea to make a rotation of an object sounds like another great exercise to try as well. I dont have clip studio but I am sure i can just make a slideshow instead to see >>7941537 I think it is entirely possible to learn, or rather something you train and develop. I know its not aphantasia because I can very vividly imagine things in my mind's eye with clarity, I just lack the coordination with my arm/hand due to total disuse for many years.
Doesn't matter, non metallic effect can be applied to cloth, it just uses less silver/greys, it will make it shine. Also darken the background what the fuck are you doing
Did some mignon/kyokucho studies but ain't no way i'm uploading those in here, zoomie gonna freak out from all the soi excess. Swapping clothes is pretty cool doe. Failed miserably with the satin panties albeit
>drew for 3 hours straight tonight and barely even noticed the time passing For me at least I just have to say "I'm going to finish this piece however long it takes" and it's really that simple. Setting a concrete end goal that feels attainable in a reasonable amount of time. Every time I sit down to just "practice" or "do exercises" for an indeterminate amount of time with no goal it's hellish, I immediately just want to stop.
>>7941053 Seemed a little easier than the usual contortionist airbrushed e-thots normally posted. I gave her 25 minutes and fixed a few mistakes I noticed immediately
>>7941588 I guess what I'm trying to say is how do I get something like picrel. Whenever I try to do lineart and add polish it often doesn't look nice. How do people make those nice eyelashes and thin, clean lines without having the picture look like a bad tracing attempt?
>>7941519 It genuinely gets easier faster if you look around you anytime you're spacing out and try to schizo yourself into imagining wrapping lines/wireframes/cross contours idk whatever it's called
>draw on and off for 10 years >don't improve at all in that whole time >constantly outdone by people who "just started drawing yesterday" haha cool hobby
>>7941616 >>7941508 >>7941509 >>7941515 >>7941525 Retards. This is the power of Loomis. I worship Loomis like a god. I said Loomis therefore my work = better than yours. Anime bad. Loomis loomis loomis. I can't draw.
>>7941565 Hello @Icantdravv. You should push the shadows a bit darker and with sharper edges, looks a bit faded overall. The rim light is brighter and sharper, the highlights are sharper as well.
>>7941454 Ok thanks Just one question. Why does everyone think the figure is a man jizzing... He's inserting a knife into his guts... I'm asking because you're the third person to think that. I feel like my image is pretty clear. Should i raise the arm a bit further? Also the images are connected. They're all things mentioned in the novels of the author I painted in the bottom right corner... But you're right I need some way to connect all that
>>7941685 Keep my GOAT's name out of your whore mouth. Fifty of you idiots would not be worth the same amount of relevance as DanDan. He has proven his ability to draw both long in the past and in the current history of these threads. Fuck off.
>>7941723 Anon! Listen to me. DO NOT SHADE IT. This is your best work yet. Do not make the mistake of ruining it because you thought you neeeded to go further. It looks good. Maybe ink it but don't add gradients with a cheap pencil. It'll ruin it.
>>7940415 i have no fucking idea how to make the stupid brushes look good, everything looks muddy, this isnt a problem when i use a shitty vic pen and cheap paper.
I recently got told that apparently when talking about aphantasia, when people say they can see stuff in their mind, it's like they can physically see stuff? I feel like I can imagine what stuff would look like if I was able to see, but it's not like I'm seeing anything but black when I close my eyes. Can anyone confirm that they can actually see stuff in their mind, cause now I'm really confused if I may have aphantasia afterall?
Also a question regarding the lighting/color in picrel: I feel I went to orange with the lit up parts of her hair, but when I tried reducing the saturation, it always looked wrong because the relation between the parts in light and shadow were off. And when I tried changing both it just looked like another color. Anyone got tips on how I could have approached this differently?
>>7941720 I really like your stylization in the last one. One thing you seem to consistently struggle with though is getting the depth of the different features of the face right. In 1, you wouldn't be able to see the far eye from that view. In 2, he has an underbite(maybe intentional?). In 3 the nose is broken. 4 Looks good, but it is a very symbolic drawing of a face. I think doing some studies of profiles could help you figure out the relation between the different features. How far fore or back the nose or lips would be from different angles.
>>7941723 I think this is a fine amount of shading and I'm not sure how I would do more with just a single hardness of pencil. If you have some that can make darker/lighter greys, you could try making the entire body and face of the girl in shadow like you did on the ground, obviously making the marks you currently have darker. Would contrast nicely against the brightness of the sky in the background.
>>7941732 I have and still struggle with that as well. It's mostly about edge control as far as I know. A lot of the edges that should be hard are soft(or messy) in your studies, and a lot that should be soft are hard.
>>7941734 I feel like there's levels to it. I thought I had aphantasia too or maybe I do idk but I can see stuff in my mind and move it around and rotate it but it's very hazy
>>7941725 Nah this is my first time posting in /ic/ >>7941729 >>7941734 Right, the sun's supposed to be behind her so I was hoping to apply a bit of shading to her to show backlighting. Aside from the average office pencils, I have 6B and 2H lying around. I used the 6B for the shadows already, just a tad. >>7941726 But I'm definitely leaning towards leaving it as is too. The paper (sketchbook paper) is not exactly friendly to shading as well