Thread #97604939
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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97596573
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>>97604939
https://imgchest.com/p/xny82bpjwyb
Om Nom Nom https://archive.4plebs.org/tg/thread/97596573/#97601257
Spellblade https://archive.4plebs.org/tg/thread/97596573/#97600413
Elf Shoemaker https://archive.4plebs.org/tg/thread/97596573/#97600415
Pathfinder https://archive.4plebs.org/tg/thread/97596573/#97600420
Fighter https://archive.4plebs.org/tg/thread/97596573/#97600518
Light Mage https://archive.4plebs.org/tg/thread/97596573/#97601046
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Justiciar Abilities: https://mp.weixin.qq.com/s/VYhO4YhKJo8pVREmJivrzQ
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https://imgchest.com/p/n87wqo5gz7x
https://drive.google.com/drive/folders/1SY-EbsE7_e58aJQzW2Vkf91UJu6RNs M2?usp=drive_link
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>>97604985
For all intents and purposes they went elsewhere, so your falna never locks. However it's cyoa-guaranteed that they'd never be found or go back to heaven.
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>>97604946
>jobs to Bell
I don't even need to read them, I can sense it
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>>97604956
>>97602588
This author really needs to come here to announce his OC instead of doing in the wrong thread.
The multiplayer general doesn't play CYOAs properly like we do, they only like to larp/erp with each other.
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>>97605283
>I'm afraid
You should be
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>>97605172
The materials you eat would generally dictate the skills you get. So say you eat some armor that offers fire immunity, then once you check your skills you see you developed some minor fire resistance. Then you could find more fire-immunity gear to eat that would slowly enhance that skill. Similarly eating monsters or adventurers would give you skills in-line with the abilities they used when alive, and finding more people/monsters in that vein would then develop those skills.
As a general note on Glutton, the conversion rate is really bad. It's meant to be the ultimate long-term capstone, and benefits from builds that can pump a lot of time and resources into it without ending up poor and underequipped for the dungeon. Supporters, tamers, businessmen, people with wealthy gods and so on tend to benefit the most, while go-fast skills like realis phrase have horrible synergy.
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>>97604956
>eccentric brilliance
>picture of elongated muskrat
kek, I can tell if this is a joke or if the author is serious.
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>>97605540
Some rats are better than others.
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And yes
I’m fucking mad
I wasn’t even looking at cyoag for the past two days
And I come back to this shit
Fuck off
Why can’t you shit covered faggots make something actually original for once
Not this slop faggotry
I’m serious fuck you
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The author literally cannot be trusted
I bet he even made it HARDER to be the strongest (I’m serious the amount of no fun allowed in his cyoas is unreal)
He can’t balance for shit
He should cry himself to sleep it’s so bad
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pick 1
you become the strongest but it feels like you have stuck your cock into a blender, you can never get used to this pain nor diminish it in any capacity
or
you can never win a fight again but you never need to shit or piss again
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Without Tokposting, without Gilposting, without Discord celebrity gossip, without Aro simping, without Aro hating, without all of that stuff, we would be soulless.
Not sure about the rat though. That thing can get thrown into a toilet and flushed.
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Nobody can even refute the fact that the cyoa is garbage because all franchise slop is certified garbage lmao; you’ve become blind to slop the same way you’ve become blind to your own stink you stinky motherfucker
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>>97604988
Realis Phrase is for picrel.
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>>97605585
>And yes
>I’m fucking mad
>I wasn’t even looking at cyoag for the past two days
>And I come back to this shit
>Fuck off
>Why can’t you shit covered faggots make something actually original for once
>Not this slop faggotry
>I’m serious fuck you
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>>97604939
Squeeek!
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>>97605980
The level ups that you buy with points give you free super high stats across the board. You can technically get higher stats by leveling manually but you would need to go into super grind mode to get better than 1000 in everything.
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>>97606038
Nta but now you can break the balance of the setting by having all your development abilities at a higher rank than what they should be. The author said so last thread, that the abilities you buy all start at high rank and keep ranking up instead of having to choose an order for them.
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>>97606006
>>97606021
>>97606038
>>97606050
It seems really weird the author incentivizes you to skip what seems to be the entire point, which is leveling through the dungeon. Usually a cyoa would provide a skip at a higher cost, but allow a player to take the long journey for a reward which I personally find more engaging.
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>>97606081
You can actually get something like 1.9 or 2.1 if you get the right Familia bonuses with a custom god, and let's be real, you have no reason to not get a custom god. Even more if you spend like 2 points in recruits or alliances you can get the double learning speed too, which should stack with the stat boosts, so you get a X4.2
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>>97606094
Seems worth, desu. I mean, given the setting you’re going to level up anyway. Logically, you’d also be sought after by both gods and companions due to your sheer growth and prowess. So why spend points on things you can naturally gain when you can spend points on innate growth options that can’t be replicated?
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>>97606089
See: >>97605344
> As a general note on Glutton, the conversion rate is really bad. It's meant to be the ultimate long-term capstone, and benefits from builds that can pump a lot of time and resources into it without ending up poor and underequipped for the dungeon. Supporters, tamers, businessmen, people with wealthy gods and so on tend to benefit the most, while go-fast skills like realis phrase have horrible synergy.
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>>97606070
> Usually a cyoa would provide a skip at a higher cost, but allow a player to take the long journey for a reward which I personally find more engaging.
The reward is not having to spend a bunch of points on levelling.
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>>97604939
The power system of this world is basically shooting yourself in the head and advancing if you don't die. Utter madness. This world needs a better power system, and I will create it.
This endeavor will need many people to help test out theories, provide data, find materials, etc. The beginning will be difficult, but the potential of a new path, one that isn't suicidal, ought to receive everyone's support. I predict that initial success with be achieved within a century.
I chose alchemy as the main field in which the power system will be based on because:
1. Accessibility: it typically doesn't require gods, spirits, and other conditions that can only be fulfilled by a tiny amount of people.
2. Versatility: practically anything is possible with the right methods and materials.
3. Replicability: anyone can learn alchemy, and materials can be refound or recreated.
The power system will be based on paths, like "Fire Mage", "Dragon Warrior", "Shadow Assassin", and so on. Each will have a gradual progression of gaining synergistic powers and enhancing relevant aspects, but also a set of alchemy recipes, training regimes, and possibly other requirements. Some will be compatible with each other, some won't. All should be compatible with falna because falna is technically just a buff from being connected to a god that can be removed or added at any time to anything. On the topic of falna, to not be dependent on gods is another reason for creating the power system.
As soon as I can, I will spread a number of the first few levels of the easiest and highest compatibility paths for free! Everyone will have the opportunity to embark on the path of power! Those with ambition will come to Orario for greater methods and necessary materials. The overall power of the world will greatly increase, and there will be many more adventurers in the battle against the dungeon.
>Path:
Adventurer
>Race:
Elf
For congenital magic, as opposed to the acquired magic based on falna.
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>>97606151
>Scenarios:
Early Start (Max), Multiplayer
There are surely many materials 1000 years ago that can't be found anymore in the present, and the power system must be created as soon as possible.
>Equipment:
Grimoire (Transmute)
>Level:
6
>Development Abilities:
D: Smithing, Mixer, Mage, Luck, Mystery
>Skills:
Nature's Forge, Sixth Sense, Metamagic
>Familia:
Unlocked Falna
Join Zeus.
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>>97606112
>>97606119
>>97606133
>>97606143
Glutton is the isekai slow life skill, "While everyone rushes to clear the dungeon I got too OP just by eating and living the good life". Relis Phrase is the speedrunner skill, "I beat the dungeon at level 1 because I wanted to go really fast and now I don't know what to do anymore."
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>>97606172
>reinventing LOTM
Bruh, I made the build long before the LOTM WIP existed.
>wouldn't it make more sense to just be a craftsman God at this point?
Pretty sure adventurers with crafting abilities surpass crafting gods who sealed their own power. There's that one character with Mystery who made a philosopher's stone at level 4.
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>>97606226
>Bruh, I made the build long before the LOTM WIP existed.
is joke
> Pretty sure adventurers with crafting abilities surpass crafting gods who sealed their own power. There's that one character with Mystery who made a philosopher's stone at level 4.
Yeah but if you were a god that stuff would be natural so you could actually spread the knowledge instead of everyone being dependent on you. Also you could get skills like Survival and Scheming at rank 3.
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>>97606172
>Not getting your own personal crafting god custom waifu to have both.
Weak and unoptimal.
>>97606226
>long before the LOTM WIP existed.
And LOTM existed since long before tank decided to make a cyoa out of it.
But it seems mostly a joke. If it makes you feel any better your system seems way better than LOTM, at the very least because it doesn't lock multiple people out of pursuing the same path.
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>>97606119
Is that even true? Wouldn’t it be better to get strong fast so you can get deeper into the dungeon to find better shit to consume or make enough income to support consumption? Additionally, it give you the strength to quickly and safely clear floors so you can consume the leftovers. They may not directly synergize, but it seems like a self-sufficient way to support another method of gaining strength.
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>>97606246
>is joke
Ah, alright.
>if you were a god that stuff would be natural
Natural doesn't really mean anything for difficulty when comparing to magic when things like this is what craft gods can create:
https://danmachi.fandom.com/wiki/Hephaestus
>Master Smith: As a Goddess of Smithing, Hephaestus is a divine master smith at it. She was able to smith the Hestia Knife, a living weapon with Hestia's falna, even without her arcanum.
No way that's purely natural. There has to be some of her innate craft god power in play.
>everyone being dependent on you
Eh, I will teach people my techniques and derive lesser versions to lower the difficulty.
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>>97606361
> No way that's purely natural. There has to be some of her innate craft god power in play.
Arcanum IS the god's power.
> Eh, I will teach people my techniques and derive lesser versions to lower the difficulty.
But surely even those would be dependent on the skills derived from your falna, ala worm tinkers, no?
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>>97606361
>No way that's purely natural. There has to be some of her innate craft god power in play.
Nah, its "natural". Its just that skill is a mystical force that lets you do the impossible in japslop and chinkslop settings
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Reminder that greater spirits are basically permanent level 6/8s that can lend themselves to people, even in the form of blood transfusions.
This is why Welf, a level two, can dish out level 6~ levels of magic using his spirit blood.
Falna won’t give you as much of a boost but it DOES have higher potential, as it is essentially focusing on yourself, with the help of the gods, since only the gods can allow such potential to take place. Divine intervention in the form of EXP.
In theory the gods could just level you to level 10 instantly but the implication is that they are following the rules of some esoteric game that they haven’t entirely revealed yet. The Dungeon likely has a divine origin. Perhaps some god has beef with the other gods.
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>>97606535
The correct method is to pursue multiple avenues of power. Falna is too good to not be used, but relying entirely on it is a bad idea; you immediately lose all falna dependent abilities, become fish on the chopping block, when your god dies.
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>>97605537
I'll get around to it one day. Probably. Eventually.
>>97606341
It's an option. The big reason it doesn't synergize well is because it means you'll have to levelup first without anything in the way of gear/skills/abilities/trainings/magic, which is suicidally dangerous. Then you'll have to take all the time to find and eat valuable materials anyways. There's way better configurations available imo, including buying some levelups instead of realis phrase.
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>>97604939
Barely know how danmachi works but why not make a harem build
>Path:
God (40) – why not be an immortal hedonistic fuck
>Race:
God
>Scenario:
Early Start 1000 b.c.– first mover advantage
Multiplayer – why not
>Training:
Scheming tier 2 (32) – politics the bread and butter of a god, got to resolve all those harem politics somehow, century old plots are a staple of immortals I need it for the very important plot to fuck the virgin goddesses.
Charm tier 3 (23) – mundane charms to counteract those pesky supernatural charm immunities as you need to fuck them too, having people love you is great, going to have a lots of followers for delegation besides if everyone loves you no one will “kill” you.
Personal Power:
Discerning Eye – reading people is great for charming them plus I need skilled employees got to pilfer them all before the other goods get to them, also for discerning who is good to fuck. (19)
God of Beauty – magical charm, making a god harem is great really you can get them to fill in all the skill niches you lack, delegation and more fucking. (9)
Alliance x7 (2)- if your friends with all the major players your going to be pretty safe
>Familia Members
recruit(free)
recruit x2 (0)
>Familia Home
Assets: 10 (7 allies + 3 recruits)
Location: Entertainment (9)
Hovel(Free)
In-House (8)
yard(7)
guild contacts (6)
Home (5)
Restaurant (4)
Forge (3)
Blacksmith (2)
Study (1)
School (0)
>Quests
5 (1 + 2 * 2(10 assets))
Golden Child- why wouldn’t I want my own chosen one in my pocket, going to be an elf girl for the added lifespan might live over a 1000 years with all the leveling.
Legends(Scheming)- for tier 3 schemes, sounds pretty easy just going to charm the authorities.
Familia Styles:
Exploration Familia Rank 3- going to need all of that high level firepower.
Alliances:
Hestia, Loki, Freya, Hephaestus, Ishtar, Zeus, Hera
Recruits:
Rhea Moss- the general
Devon Baird-the smith
Winnie Cattell-the mage
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>>97604939
I feel like I want my base adventurer to be
Glutton (20)
Regeneration (8)
Metamagic (8)
Affinity (2)
Luck (4)
Spell- Raise (2)
1.5x to all Stats (5)
Then I’ll build a custom god for myself. Seems kinda like a slow start but whatever, not like there’s a ton of points to go around vs the sheer amount of options available. I’d love to have the other spells I want, Spellthief, and a level but wcyd
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>>97604939
Adventurer
Race:
Human
>Elf is unneeded, as I should already be aging slow enough for it not to matter
Scenario:
Early start
>If I start at 12 and age at 1/2^level, I should have a base lifespan of 60x16= 960 years. If I level up during the first 100 of these, I should still be healthy when the plot starts
Elsewhere
>A place currently ruled by elves
Multiplayer
>Why not
Skills(-19):
Scheming 2 (-8)[+1]
Tactics 2 (-8)
Charm 1 (-3)
Level up x3 (-9)
>The added lifespan is crucial
>I haven't maxxed this because of the luck/centurion combo, but I should get a few levels fairly quickly
Developmental abilities(-8):
Luck (-4)
Mystery (-4)
>With the right tools you can do anything
Skills(-14):
Duelist (-1)
>This + Hidden ace to crush someone every year or so
Centurion(-4)
>If every level requires I risk my life, it sounds really good to have a few spares
>With this and luck I might pass lvl9
Brave (-4)
>The people who choose god of beauty are going to be people I don't want to spend time with
Hidden ace (-5)
>This is extremely broken with mystery. Waiting a year to make a 13x magic item is free
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I really don’t understand.
Why bother with a CYOA that has already been solved? You can beat literally anybody by taking Metamagic + Spirit Fire + Raise to become, more or less, a Haruhime + Ais + Riveria hybrid who can do more damage than anyone else in the setting.
So what’s the point? Are you making builds just for fun or something? Why?
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>>97606780
Custom god:
Something refined
Princess-ish
Skills(-13):
Merchantry 3 (-9)
>She knows her gold
Schemeing 1 (-4)
>And how to use it subtly
God skills(-12):
Teaching (-1)
Fertility god (-1)
>Setting me up
Afterlife (-2)
Craftsman {Poetry}(-8)
People:
Child x5 (-5)
>An assortment of Girls with skills that help industry, like metamagic and mystery. And monster creation
>Pseudo harem, mostly elves
Child (Free)
>Me
Location:
Remote
Assets(6):
Money x3
House
Study
Lab
Quests:
Legend scheming
Academic family
>Understand magic
Lifestyle family
>It's a cult/Harem
Given that leveling requires danger, a groups size is a core part of its power
Given that the afterlife definitely exists, there is no particular moral difficulty in sending people to die fighting
I am going to be setting up a mystery cult deep underground, with magical technology, and training as many adventurers as possible
Then, when the time is right, we will try to tame the dungeon. Leaving trail signs to indicate dangers, Hiding supply caches to help failed ventures, etc etc
I should be able to grow to a high level and make some obscene magic artifacts that make this plausible
Although given that this is a game, my real goal should be to ascend to divinity, An I will need to do research into spirits to achieve this. Plausible stretch goal
>>97604939
Thoughts about the cyoa:
It's alright
The actual cyoa is fairly well made, like 7.3 out of 10, but the setting is very strange for a cyoa to work in because of the afterlife
As a general game design goal the optimal path should be fun to go down. Here the optimal path isn't to enter the dungeon. The cyoa subverts itself
Leveling up is a strange thing to have behind a point score given that it requires risking your life
You effectively start with -0.4 lives per level you don't take
(And you are burning youth by letting yourself age without the levels protection)
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>>97606795
>There are now better offensive options and ways to block that
Nope. The cyoa still calls it the most destructive spell known. That puts it above literally anything in canon. Author said he made Raise (a tier 1 spell) with Ais’ Aria in mind, meaning a tier 3 Raise should be like Haruhime’s or Hedin’s spell. With Metamagic I can combine it with Spirit Fire to produce a not!Aria aura that constantly sends out flames that are impossible to resist and eats at all other elements. It would be a harder counter to Ais, for instance.
Author really should have worded Metamagic a lot better.
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>>97606818
Explicitly says it ignores elemental resistances. Going by basic logic this would include literally anything in the world. Including your muscles.
>>97606827
Nope. Not bullshit. Metamagic outright says I can combine spell effects. That’s just the way it is. Author is retarded.
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>>97606835
Nope. Not an elf. Lefiya doesn’t get it. It’s not hers to steal. She can get fucked. I’m even of a mind to murder her upon entry, just to keep other mages safe. Spells are to remain unique. She is a monster to be taken out.
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>>97606151
I will act as your hired muscle and bodyguard. All you have to do is let me fuck you.
Deal?
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>>97606887
He’s implying that any hypothetical leech is still subject to chemistry and thus is at a loss against “this spell is not reduced by elemental resistances”, which can be translated into literally anything at all, if you’re an insufferable realist.
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>>97606835
How would that even work against something casual like Aria that’s basically an extension of one’s muscles? You’re flicking her wind back at her, one time, while she can flick her wind a bazillion times. What a waste of a 30 minute cooldown, guy. Laughs.jpg
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>>97606954
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>>97606967
>worse version
She gets access to it FOR LIFE. The spellthief thing is just some gimmick skill the author of the cyoa threw in, clearly. It isn’t actually stealing a spell more than redirecting it, briefly, with a thirty minute cooldown. In theory Lefiya would only need to watch a group of ten elves to cast ten new spells. She can also HANG them on her hand, to cast them INSTANTLY, pre-cast. Hang spell bitch.
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>>97607018
>so you’re kind of stupid for not taking max level at the very start.
Or you just spawn 1000 years early. By canon time, with all the powers the build gives you, you should be at least level 10.
>>97607025
This is also fixed by starting early. Just spawn kill her, she doesn't have that skill before being even born now does she?
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>>97606990
The danmachi timeline is all fucked up. Everything relevant happened either 1,000 years ago or in the last 15 years and canon is ~1 year away from an apocalypse. Start whenever you want if you're doing multiplayer though.
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>>97607068
>Everything relevant happened either 1,000 years ago or in the last 15 years and canon is ~1 year away from an apocalypse.
Sometimes I forget that this is a children’s show and only now after a thousand years do the (teenaged) heroes matter…
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>>97605584
>>97605950
Cringe
>>97605982
Based
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>>97604946
updated >>97601257
> Path
Adventurer
> Race
Elf
> Scenario
Early Start (1000 years ago)
Multiplayer
> Training
Survival 1
> Stat Boost
Magic
> Levels
Level Up 1
> Developmental Abilities
Tamer H
Luck (Future)
> Skills
Voice
Metamagic
Monster Maker
Glutton
> Magic
Monster
> Familia
Canon God (Ganesha)
Om nom nom. I have a bunch of monster related abilites: I can craft or modify custom monsters with tailor made abilites, tame them to sell or use as personal servants, turn into them with my spell for combat and utility (as well as other monsters I know of thanks to Survival 1) and even have the option to eat them for permanent boosts (which is especially nice since I can customise their abilities). On top of that, Metamagic opens up a bunch of possibilities for how to use my awesome spell (Hybrid monsters, partial transformations, combos with other spells I eventually learn etc), Voice allows me to command my beasts in the din of combat, Luck protects me and helps me gain the resources I need to fuel my ascent, and finally there are a few magic boosts as the cherry on the cake.
Starting 1000 years before canon because I really need the time to ramp up. My abilities should make me incredibly valuable to Ganesha so I hopefully shouldn't be put in too much danger.
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>>97606780
Based fellow Human chad.
>>97605980
I invested in lvlups and didn't take development abilities that surpassed my lvl because I'm not actually sure how easy/hard it is to gain levels.
>>97606070
>>97606131
The cyoa also implies that there are some downsides to being too high a level. Coercion/strongarming by guilds/gods or some kind of high tax penalty.
Don't really know anything about the franchise so I can't really say how common or severe it is.
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>>97607943
ScottishAnon, ChariotAnon, Highlander, LoneObserver, LordThistlewhait and as, >>97607983 said, Nxtub all come to mind.
The reason tho is that for these authors tone and themes were more important that stats so 'balance' isn't so much of a concern.
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>>97608048
>LoneObserver, LordThistlewhait
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>>97608048
>Lone Observer
No, LO is one of my top authors, but balance was definitely not one of his virtues. PPPP is an obvious example, but also for example the magical girl cyoa's stats.
>The reason tho is that for these authors tone and themes were more important that stats so 'balance' isn't so much of a concern.
I get what you're trying to say but that goes for authors who don't create situations where you'd start thinking in an optimizing mode. Personally I find, whether any sort of points are involved makes a big difference for me. If it's "Pick 2 options out of 6", then I can be forgiving of making some options clearly better or worse. But if there's a point system of any sort, like in the above examples (PPPP, magical girl cyoa stats) then my mind immediately turns to optimizing mode and lack of balance will be a big problem.
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>>97604960
Thought about my Strength Past Wheel of Fortune strategy more. One should take Door instead. It has divination and anti-divination as well, and its door opening and tricks are perfect for obtaining things and traveling without being noticed, or at least without being identified. Luck is just icing on the cake toward matters that are already fated; Door is more useful.
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>>97604960
If there are fundamental laws of reality that force a limit on the number of t0's, do they not also mandate a minimum?
Does that not mean atleast one person is guaranteed to become the wheel of fortune t0?
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>>97608126
>one of my top authors
Same
>PPPP, magical girl
Huh, I never played either of these. The premise just didn't appeal so I never engaged.
>>97608136
Based and same
>>97608071
Cringe and different
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>>97606813
My Grimoire magic is superior because exceeding known limits fits me perfectly. It also negates any attempts to stop, diminish, bypass, and copy it. Because I will it so. Der wille zur macht and all that.
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>>97608965
Charisma, self-buffs, one of the best attacks before demigodhood, good cockblocking is actually valuable, edicts/imperatives can buff, not just cockblock, Balancers can sense even Servants of Concealment, and short time of 50-50 even against True Gods is fucking massive.
Among those pathways that don't give you some sort of access to powers of others, Justiciar seems to be the strongest
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>>97609183
I bigly dislike crossovers between settings (doesn't matter if it's a multiverse setting. A planetary setting with multiple continents ~ a universe setting with multiple stellar systems ~ a multiverse setting with multiple verses) but this was quite fun to read.
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>>97609216
>Witch Awakening
They're relatively easy to some of their disciplines (Ministration, Blood/Sanguine Magic being in half of the CYOA, Hespatian all about sacrifice ala Chain of Sins, "Gods" being effectively high-ranked practionners, outsiders are eldritch horrors from beyond the Void) etc.
Bonus: The Abyssal Maw described in 'Prison of Mind' is an equivalent to the Anglerfish.
>SMG
Same as above with the Allmillor (Eldritch Horrors are invading), the various afterlives choices (Data Crypts from WA), the Closed Circuits Blessing (Perception Branch from Blood Magic), etc etc.
Now that I think about it, both the Convention and Witches think a masquarade is necessary else the barrier between reality and fiction wanes and the plane dies. It's pretty much what's happening in SMG, with Earth being all magical AND currently breaking down.
I think Pantheon of Pleasure, JRPG Traitor and Harahel can also be linked to this grand multiverse, but it might requires autism to write it out.
This is a fun way to pass time though. I see why you wrote it.
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>>97607943
the mythic lands mushoku tensei danmachi guy
he may be god awful at naming things and has a sometimes less than minimal grasp of the franchises he ports into cyoa form, but he actually does make sure your points are about as good no matter where you put them
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>>97604960
>>97608977
Even at S0 Justiciar ties with Paragon when it comes to changing the laws of reality. Paragons just gain the power to do it a sequence earlier.
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>>97610265
https://docs.google.com/document/d/1J6Tu8slDhwY2j3BO5rEbWM3CSA32DbhwkF Q429gCavY
>Q: God of Steam’s ability to change Laws of Physics versus the Justiciar's ability to change underlying rules, whose is stronger?
>A: Justiciar.
>A: After all, it also affects mystical rules.
>(TL/N: Seems to imply that it’s approximately equal if it’s purely laws of physics)
Isreal. Any new laws a Justiciar makes are functionally mystical laws, not the underlying laws of reality. And ability to change the laws of reality is functionally the ability to remove them, even if temporary. Changing the first law of motion so nothing remains at rest is the same as removing what was the first law of motion.
In this field, they're neck-and-neck.
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>>97604956
>Background
Exile
>Personal Perks
Grey Eminence, Brilliant Strategist, Industrialist
>Items
Stock of Food and Water x10, Eden Pack, Stock of Weapons and Ammunition x5, Stock of Oxygen, Sets of Power Armor x4, Colony Starter Pack, Heavy Mining Equipment, Asteroid Mining Equipment
>Artifacts
Fusion Core
>Spaceships
Ox
Mule
Chariot x4
Vulture x2
Wolf x2
Falcon
Prometheus (Scarp and use for parts and materials)
>Followers 20,160
Miners x150 (3,000)
Farmers x600 (12,000)
Hunters x5 (100)
Metallurgists x30 (600)
Builders x25 (500)
Technicians x25 (500)
Crewmen x25 (500)
Artisans x5 (100)
Bureaucrats x5 (100)
Enforcers x5 (100)
Merchants (20)
Soldiers x30 (600)
Artists (20)
Chemists x5 (100)
Engineers x25 (500)
Medics x5 (100)
Researchers x10 (200)
Architects (20)
Roboticists (20)
Void Pilots x2 (40)
Assault Marines x2 (40)
>Star System
Star: Type K
Planet Type: Savanah World
Planet Size: Medium Planet
Resource Stats: CM - 4, RM - 3, FF - 2, VL - 2
Planetary Hazards: Dangerous Wildlife
Planetary Perks: Mild Climate, Good Soil
>Drawbacks
Competitors (12 Rival Colonies), Techno Barbarians, The Facility
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Is there a list of all the interactive CYOAs that have web pages what let you save and export and all that? I checked the links and can't find it if it's there.
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>>97610634
He was winning when he was a Paragon, he only started jobbing once he switched to hermitCan we even call losing against MGOD jobbing? She's the strongest GOO even while missing half her Sefirot and uniquenesses and even CW himself got played by her
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>>97604946
>Adventurer
>Race
Elf
>Scenario
Early Start - 1000 years ago
Multiplayer
>Training
Combat II->III 42p
>Stats
All boost 37p
>Level 1
>Development Ability
Mystery 33p
>Skills
Gluttony 13p
Hidden Ace 8p
Metamagic 0p
>Magic
No Spells
>Familia
Canon God - Demeter
Combat Rank 3
My slow life living where I amass a collection of many and random skills that are then buffed by Hidden Ace into being obnoxiously powerful. Picked Demeter because she is apparently the best cook among the gods and the familia can help support my gluttony while I offer a strong protective hand. Mystery and Metamagic are to help shape my level progression into a magic oriented build with Mystery creations hopefully being more potent than the raw materials.
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>>97610714
Forgot my build image.
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>>97610800
>>97610807
Having Mystery can guarantee my first Development Ability is magic related and can give me a solid foundation to work towards a Mage or Spirit DA for the 3rd level.
Metamagic gives me the breathing room to not be completely reliant on getting a good base spell as I can stretch and alter it to fit my needs. With my kit even if I end up with 1 or two mediocre spells, I can hold out for a grimoire for the last spell.
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>>97610828
Only elves get access to spirit crap if I recall correctly. Or they’re the ones who typically get it. Cherry picking from the cyoa is a lot more beneficial than you realize. You wouldn’t be offered most of it otherwise.
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>>97610828
> Metamagic gives me the breathing room to not be completely reliant on getting a good base spell as I can stretch and alter it to fit my needs.
Why not just get a good spell and then also be able to alter it to make it even better?
> With my kit even if I end up with 1 or two mediocre spells, I can hold out for a grimoire for the last spell.
There's a person who read dozens of grimoires and still couldn't fill her last slot.
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>>97610842
While tempting, Giving up 50% gains in 4 stats for Spirit Fire or a Grimoire is just a bit too much given the random nature of skills Gluttony grants, having a good base to abuse all my potential skills is more important. At worst I can just learn normal elf magic to metamagic up if I gacha out truly awful spells. Elves are one of the few races that have that option I believe.
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>>97610882
>There's a person who read dozens of grimoires and still couldn't fill her last slot.
That’s because magic is tied to experience. Some magic is literally based on past traumas. Or it’s personal to the mage’s own character traits. This is probably why Riveria’s spells each come in three different verses. She’s a chanter or speaker at heart. This is why Hedin’s extremely powerful enchant magic can’t be used on himself and puts him out of commission. He’s a prideful fucker. This is why Bete’s spell is so painful and long to use. He has to confront his losses.
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>>97610837
Shouldn’t the direct blessing of a spirit be more beneficial? Or is the assumption that having spirit blood is more potent? This is an odd assumption since spirits are shown to be able to lend themselves in literally whatever shape or form they wish.
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>>97610963
Spirits can take on any form they wish, though? It’s like saying Crozzo is more powerful than the spirit that gave him its blood. It took the form of his ancestors blood. Spirits can take the form of abstract shields, horses, swords, etc.
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>>97610428
>>97610510
Why's that?
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>>97610372
Justiciar can permanently affect laws. It is plainly superior to Paragon who can only do so temporarily. The translation note is baseless.
>Any new laws a Justiciar makes are functionally mystical laws, not the underlying laws of reality.
What nonsense are you talking about? Justiciar can affect both mystical and physical laws.
I don't particularly care that you and perhaps some others keep bringing up Paragon, but at least don't lie.
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>>97610372
>even if temporary
>>97611292
>who can only do so temporarily
Is this known actually? I can't find anything that says Paragon law powers are temporary
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>>97611313
Could've sworn something said it was temporary but looking on CF's post he never specifies. However he never says its permanent either, whereas for Justiciar he mentions permanency twice. Safe to assume its temporary.
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>>97610832
the way I understand is:
nature's forge:
>work for anything you craft, not just swords
>gives a moderate buff to any attack it makes by giving it some elemental damage,
crozzo's blood:
>only affects swords
>the buff is many times more powerful than those of the prior skill but in exchange the swords can break
>it is probably better to think of these less of weapons and more of a consumable item that let you instantly cast blasts spells.
>also this >>97610837 since this comes from blood, your children will inherit this skill
either way they are only useful for crafting builds and any decent crafting build will want both
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>>97611406
>>97611430
now kiss
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>>97611347
>the buff is many times more powerful than those of the prior skill but in exchange the swords can break
Isn’t Crozzo capable of channeling his spirit blood through his weapons without breaking them? With a level of magic power comparable to a level six mage?
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Metamagic doesn’t really clarify how far it can go.
1. Riveria can’t improvise beyond her nine spells. She only has three different tiers for each of her three spells, making nine total. No more.
Does this mean I can’t go beyond nine?
2. Her attack spell is seen to range from ice to fire to wind. The lowest tier is a cone of coldness that has that cringe “so cold it freezes time” effect that is seen in several other anime (*cough* Eadeath from Akame ga kill *cough*), while the mid tier is a literal inferno consisting of pillars of fire.
Can I change the element of my spells? Can I radically alter their trajectory? Can I decide where it gets called from?
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>>97611801
>>97611807
Whats your beef with akame ga kill it was my first anime growing up
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>>97609502
As someone noted, making a mid-high level flying brick style superhero (the kind that comes to mind when you think of the word "superhero") costs more than picking one of the godmode powers. That's a central problem with the cyoa, it made me and I suspect many others appreciate the cyoa less.
>>97609623
>the mythic lands mushoku tensei danmachi guy
He marked the Danmachi update >>97604939 as "5anon".
The Strength stat in Mythic Lands was really bad compared to the rest, when you read the descriptions of the meanings of the levels of Strength. In Harbinger too, Strength was one of the more expensive powers. It's a strangely common problem for authors to put too big pricetags on strength.
>>97607943
Of the big name authors, Tankista does better than most? Of course I'm not talking about Worm era Tankista, I'm talking about OR update era Tankista. And >>97607983 Nxtub also, yeah.
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Uhhh.
> Double Canon (二重追奏ダブル・カノン):
> In exchange for allowing her to cast two magics almost simultaneously, the burden of maintaining and controlling a magic circle on standby is "double the weight" of a magic. While this makes it quite tiring to use, especially in conjunction with her Elf Ring magic, the heavy burden this places on her magic stat has led to a drastic increase in it.
> Loki theorized that even without casting a magic, Double Canon allows Lefiya to gain excelia that improves her mind reserves and magic stat just by having a magic circle's ring on standby. While it wouldn't compare to using magic in combat, this makes carrying a magic ring in her daily life a viable training method for her.
So mages don’t actually have to do anything?
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>>97612002
I like PCA because he's one of the few guys to actually acknowledge the whole 'points are way better the more you spend at once' thing.
> As someone noted, making a mid-high level flying brick style superhero (the kind that comes to mind when you think of the word "superhero") costs more than picking one of the godmode powers.
Couldn't you just go tier 3 red and take Sentinel and Flight? and then you'd still have a free tier 1 power you can do whatever with.
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>>97612040
Lefiya, specifically, doesn't, due to her unique magic circle. Since you can't grab that skill, you can't use her training method. Like Naruto's shadow clones, which aren't feasible for anybody else, it's a special bonus from a unique aptitude for a common ability.
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>>97612002
>The Strength stat in Mythic Lands was really bad compared to the rest
Strength isn't weak. It measures all physical abilities at once, including speed. Every point represents five levels of superiority over 0. You need to have at least a modest investment in Strength if you don't to be outran and clobbered before you finish casting anything. That's even before accounting for its associated skills.
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>>97612237
Development abilities are obtained one per level, if you met the requirements to obtain them. That means you can have a level without any, technically, but many canon adventurers do not have this problem, especially ones with rare skills. Navigating these kinds of issues are one of the benefits of having a strong family to work with.
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>>97612350
Zeus is still on the mortal world, he went into hiding not back to heaven.
The other gods don't do it because there's an agreement that the won't use their powers. IIRC Dionysus considered destroying Orario with his god powers before being sent back to heaven but realized the other gods would just restore it.
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In canon, the gods can destroy the planet but they choose not to. A single god can do this. But to the gods it’s the equivalent of someone getting angry and flipping the monopoly game board over in frustration. Only a sore loser would do that.
That’s literally it.
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>>97605584
This one is superior.
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>>97609165
>So what's this setting about? What's the franchise like?
"Lord of the Mysteries" is a steampunk setting where people are trying to evolve into gods by pursuing one of the titles/aspects of the Original Creator. To do so, they have to act in accordance with the values of that title, achieve certain goals related to it, and consume potions made of rare ingredients.
The fact that this is possible is an open secret in the setting. Not to the point of recruiting fairs or anything like that, but if you're paying attention, you probably know (at least) that people are trying to do this.
There are a couple tiers of titles. The lowest ranked one are the Pathways, most of which are associated with one of the Tarot cards.
The next "official" tier is Great Old One. Originally avatars of the Creator, becoming a Great Old One requires (you) to master all of the Pathways affiliated with the avatar, which usually have a shared underlying theme.
The final "official" tier of title are the Four Pillars . . .which aren't really that relevant, as three are identical to Great Old Ones, and the fourth won't form until the end of the world.
>Who was the lord and what was the mysteries?
The Lord of the Mysteries is a Great Old One-tier title, which controls the Fool, Door, and Error pathways. Basically, they're the ones that deal with the "weird s#!t" of existence.
The protagonist of the novel is pursuing the Fool pathway, and thus is a candidate to become the new Lord of the Mysteries (should he succeed).
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>>97610574
She can't keep getting away with it.
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>>97612832
at least for me there's one specific spell (monster) that works incredibly well with my build and I don't exactly have the space to get more. Also I'm an Elf with Luck which should help me use Grimoires later.
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>>97604946
'Kay, before I change my mind again.
>Adventurer
Naturally
>Elf
Longevity, beauty, magic, what's not to love?
>Super
>Double Cannon
>Pressurized
>Metamagic
>Favored Path (Magic)
I cast the spells that make the people fall down. I have no idea if I can sustain Super better with Raise and Restore, but it's worth a shot, and if not, then I can just use it as normal; it's still Trance. Terra was ridiculous with that shit. Just load up a fucking Meteor Swarm and toggle it on. I can stow a high power spell with Double Cannon and open up every fight with a limit break. Insanity. I also dropped the experience boosts because I think I can get value out of going super saiyan for high speed combat, and then sustaining double cannon with periodic stabbing myself and healing it off to raise endurance. If I turn into a total bitch I can always grab a friend to stab me and pre-load a healing spell into the cannon, so it's not even that stressful.
>Raise (Light)
>Restore
>Torrent
Raise lets me get away with the rainbow theme properly, since it asks for a theme, but the key here is Metamagic Torrent. It's a spell that does everything. Nova is cool because it's an area of effect damage and heal over time, a lot of value in one spell, or I can combine Torrent with Restore to get the exact same spell, but better, because Restore covers things Nova doesn't. Raise is like Exalt, except better and faster, in return for being self-only. Unless I tack it onto "Nova," of course. How's that for a party favor? The real take away is that Metamagic is awesome and experimenting with it is the only point of this build.
>Canon God (Loki)
>>Combat
I don't want to mess around with random chance, and as far as I know, she's supposed to be a pretty reliable boss. She also has some really high level employees, including some powerful elf mages I can crib notes/support from. I'll take combat as my bonus training, which seems like it would be mandatory for dungeon diving.
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>>97612754
>>97604939
if it works? yeah it's a strong combo but the big problem with the monster maker skill is that they are not loyal so if you don't have the strength to defend yourself from them you will most likely get killed before you can get the combo rolling.
>>97612755
also this, I'm not even that well versed in danmachi lore but even I know how painfully stupid that choice is, any build with metamagic should have at the very least 2 spells but ideally it would be 3 because not only is gaining even a single spell later on extremely hard, it's even harder to gain strong and useful spells like the ones in the cyoa.
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>>97612832
>>97612960
Some spells are versatile enough on their own that they can be said to "do everything". Case in point, Monster.
>the big problem with the monster maker skill is that they are not loyal
You just have to figure out how to make them loyal (hint: study biopsychology).
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>>97613259
>>97613266
I like the way you think
The only thing going for spirit magic is its resistance eating effects and “hur dur it’s te strongest explicitly hur dur”.
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danmachi
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>>97613478
only if you have one of the tier 3 spells which have longer chants, if you and your party ever want to challenge a boss before going into the boss room you can store one big spell to use instantly which is a pretty huge advantage.
with that said I think this favors more a spellblade build than a pure mage, because while it is stored your other spells have x2 cast time so a non-magical way to fight is vital.
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>>97604939
>Adventurer
>Mixed (Human/Dwarf)
>Multiplayer
>Survival* x2
>Tactics
>Magic Armor
>Dexterity
>Magic
>Endurance
>Level Up
>Hunter
>Tamer
>Armory
>Mystery
>Smithing
>Courage
>Prime
>Taunt
>Voice
>Reflect
>Canon God (Goibniu)
I don't really care for this one. I tend to agree that shonen (and to a lesser extent any franchise) CYOAs are boring. That being said, I thought I'd give it a shot, since I do sometimes enjoy off-the-wall builds for these that mostly disregard the source material. This was built around the idea of a kind of mix of Trojan horse/puppetry/lion dance/trapping. This guy will create a modular "exoskeleton" that can accommodate multiple party members, layers of armor, skins, scent gland receptacles, ports for "swarm" puppets, and so on. Basically the goal is to either ingratiate ourselves to or intimidate dungeon inhabitants by posing as monsters, and failing that to use the structure as sort of a tank. Maybe this could also be folded into collecting rare ingredients from them
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Could (You) defeat Donovan in combat, given $300 and four hours of preptime in the average wal-mart?
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>>97613859
>male
It's already over.
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>>97600518
>>97604946
Is;
>Duelist
>Chain
>Blitz
>Curse
overkill?
I'm pretty spec'd into taking out a single opponent pretty quickly but should I branch out in to crowd control or just a more balanced fighting style?
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>>97614200
I like money and I like friends.
Besides, I don't think a lot of people take in to account how much capital they might need to buy a decent set of gear. Just assuming they'll be able to walk into the city and just be able to start doing whatever they want to be doing.
I probably should pick a better set of companions though. We're all just different flavour of fighter.
Should probably get a crafter, someone a bit more sneaky and a mage.
But sometimes you just need to go with your dick and throw caution to the wind.
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>>97614228
The money is based on average income, which means it is garbage. Plus, you have a familia to provide you equipment. Companions are even more worthless. They just join your familia, with no guarantee of loyalty or friendship, not even acquaintance. They're complete strangers to you, and you have no way to prove that you were instrumental in recruiting them.
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>>97614282
Having an entire years worth of income (whether it's the average or not) is no small thing. It's more than enough to establish yourself in whatever field you have your sight set on.
>familia to provide equipment
>Soma
Yeah, I don't think that's going to pan out for me. .
> They just join your familia, with no guarantee of loyalty or friendship, not even acquaintance.
While I think the section should be worded to imply you meet them under favorable circumstances having Charm at rank 1 (might make it 2 as I haven't applied my free training bonus yet) makes me think it wont be too hard to actually befriend these people. I don't need a guarantee of friendship just the possibility of it as long as I put in the effort.
>>97614283
Thanks anon!
>>97614262
There's definitely worse things to do than go all in on a specialty. I am apprehensive about taking another Development Ability as unlocking it would rely on gaining another level and I'm not sure how hard it'll be to get to lvl 4
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>>97614598
I want to make the sad god smile, anon.
I'm going to clean up his familia and make it a place for artisan's and merchants that are in it for the love of the game and force out the parasitic elements.I have no idea how kicking people out of a familia actually works in setting.
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>>97604960
Can anyone confirm whether only s9-6, 4, and 2 Abyss warp your mind? I've read the wiki and its sources, and the other sequences, namely 5, 3, 1, and 0, do not mention any mental changes to the beyonder. Of course, I am not referring to the accumulated madness common to all characteristics.